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New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of Feasting Leonardo (2019-12-11) patch.


Difference between revisions of "Alchemy"

From Ring of Brodgar
(Created page with "== Alchemy == Alchemy allows you to create Elixirs, consumable potions, that can heal wounds, buff stats or add a new wounds. Elixirs are created by combining ingredients with...")
 
(Alchemy ingredients)
(23 intermediate revisions by the same user not shown)
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Each alchemy ingredient have four randomized potential effects.
 
Each alchemy ingredient have four randomized potential effects.
  
 +
== Rules ==
 +
* All potential effects present in at least two of the ingredients will be present in the final Elixir.
 +
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
 +
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
 +
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
 +
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
 +
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist's Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar & Pestle]], or [[Tripod Burner]].
  
 +
== Alchemy ingredients ==
 +
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound
  
== Alchemy ingredients ==
+
'''Herbs'''
Table will be here
+
{|class="wikitable sortable"
 +
! Name !! Property1 !! Property2 !! Property3 !! Property4
 +
|-
 +
| [[Blueberry]] || Exploration|| Concussion || Severe Mauling || Bruise
 +
|-
 +
| [[Yellowfeet]] || Concussion  || Severe Mauling || Lore ||
 +
|-
 +
| [[Clover]] || Exploration || Masonry || Coaler's Cough ||
 +
|-
 +
| [[Chantrelles]] || Perception || Scrapes & Cuts  || Adder Bite ||
 +
|-
 +
| [[Bloated Bolete]] || Bruise || Crab Careseed || Sewing || Carpentry
 +
|-
 +
| [[Snowtop]] || Bruise || Crab Careseed || Psyche ||
 +
|-
 +
| [[Stinging Nettle]] || Asphyxiation || Nasty Laceration || Melee Combat || Crab Careseed
 +
|-
 +
| [[Sage]] || Asphyxiation || Charisma || Unarmed Combat || Lore
 +
|-
 +
| [[Parasol Mushroom]] || Masonry || Lore ||  ||
 +
|-
 +
| [[Yarrow]] || Masonry || Carpentry || Nasty Wart ||  Pipe Wheeze
 +
|-
 +
| [[Chives]] || Stealth || Unarmed Combat ||  ||
 +
|-
 +
| [[Strawberry]] || Marksmanship || Psyche || Jellyfish Sting ||
 +
|-
 +
| [[Giant Puffball]] || Intelligence || Unarmed Combat ||  ||
 +
|-
 +
| [[Candleberry]] || Marksmanship || Psyche || Nasty Wart ||
 +
|-
 +
| [[Heartsease]] || Unarmed Combat || Chills & Nausea || Midge Bite ||
 +
|-
 +
| [[Cavebulb]] || Lore || Smithing ||  ||
 +
|-
 +
| [[Thyme]] || Unarmed Combat || Strength || Nicks & Knacks || Carpentry
 +
|-
 +
| [[Spindly Taproot]] || Perception ||  ||  ||
 +
|-
 +
| [[Rustroot]] || Masonry || Unarmed Combat || Charisma ||
 +
|-
 +
| [[Bay Bolete]] || Perception || Unarmed Combat || Psyche ||
 +
|-
 +
| [[Washed-up Bladderwrack]] || Unarmed Combat ||  ||  ||
 +
|-
 +
| [[Black Truffles]] || Bum Burn || Will || Intelligence ||
 +
|-
 +
| [[Perfect Autumn Leaf]] || Bum Burn || Smithing ||  ||
 +
|-
 +
| [[Mistletoe]] || Bum Burn || Nidburns ||  ||
 +
|-
 +
| [[Coltsfoot]] || Will || Charisma ||  ||
 +
|-
 +
| [[Bluebell]] || Will || Crab Careseed || Marksmanship || Strength
 +
|-
 +
| [[Cave Lantern]] || Will || Survival || Crab Careseed ||
 +
|-
 +
| [[Royal Toadstool]] || Intelligence ||  ||  ||
 +
|-
 +
| [[Black Thrumpets]] || Agility || Charisma ||  ||
 +
|-
 +
| [[Lingonberries]] || Beesting ||  ||  ||
 +
|-
 +
| [[Dewy Lady's Mantle]] || Beesting ||  ||  ||
 +
|-
 +
| [[Bloodstern]] || Rot Gut || Cooking || Sewing ||
 +
|-
 +
| [[Morels]] || Rot Gut || Constitution || Smithing ||
 +
|-
 +
| [[Kvann]] || Survival || Farming || Adder Bite || Nicks & Knacks
 +
|-
 +
| [[Dandelion]] || Psyche|| Smithing ||  ||
 +
|-
 +
| [[Dill]] || Aching Joints||  ||  ||
 +
|-
 +
| [[Dusk Fern]] || Intelligence || Constitution || Exploration || Smithing
 +
|-
 +
| [[Green Kelp]] || Dexterity ||  ||  ||
 +
|-
 +
| [[Lady's Mantle]] || Adder Bite || Nicks & Knacks ||  ||
 +
|-
 +
| [[Ruby Bolete]] || Nasty Wart||  ||  ||
 +
|-
 +
| [[Stalagoom]] || Charisma || Sewing || Masonry || Crab Careseed
 +
|-
 +
| [[Parboiled Morels]] || Jellyfish Sting ||  ||  ||
 +
|-
 +
| [[Uncommon Snapdragon]] || Nasty Wart ||  ||  ||
 +
|}
 +
 
 +
'''Minerals'''
 +
{|class="wikitable sortable"
 +
! Name !! Property1 !! Property2 !! Property3 !! Property4
 +
|-
 +
| [[Kyanite]] || Exploration || Masonry|| Chills & Nausea ||
 +
|-
 +
| [[Quartz]] || Exploration ||  ||  ||
 +
|-
 +
| [[Arkose]] || Perception ||  ||  ||
 +
|-
 +
| [[Slag]] || Perception ||  ||  ||
 +
|-
 +
| [[Schist]] || Scrapes & Cuts ||  ||  ||
 +
|-
 +
| [[Fluorospar]] || Scrapes & Cuts ||  ||  ||
 +
|-
 +
| [[Marble]] || Stealth || Marksmanship || Perception || Nasty Laceration
 +
|-
 +
| [[Olivine]] || Masonry ||  ||  ||
 +
|-
 +
| [[Galena]] || Intelligence ||  ||  ||
 +
|-
 +
| [[Dross]] || Perception || Unarmed Combat || Lore || Strength
 +
|-
 +
| [[Malachite]] || Unarmed Combat ||  ||  ||
 +
|-
 +
| [[Microlite]] || Masonry || Survival || Pipe Wheeze ||
 +
|-
 +
| [[Iron Ochre]] || Nicks & Knacks ||  ||  ||
 +
|-
 +
| [[Feldspar]] || Bum Burn || Sewing || Nidburns || Intelligence
 +
|-
 +
| [[Breccia]] || Bum Burn || Agility ||  ||
 +
|-
 +
| [[Sodalite]] || Crab Careseed ||  ||  ||
 +
|-
 +
| [[Hornblende]] || Crab Careseed ||  ||  ||
 +
|-
 +
| [[Cinnabar]] || Rot Gut || Aching Joints || Jellyfish Sting || Smithing
 +
|-
 +
| [[Alabaster]] || Pipe Wheeze ||  ||  ||
 +
|-
 +
| [[Apatite]] || Nicks & Knacks ||  ||  ||
 +
|-
 +
| [[Bloodstone]] || Nasty Wart ||  ||  ||
 +
|-
 +
| [[Cassiterite]] || Survival ||  ||  ||
 +
|-
 +
| [[Chalcopyrite]] || Chills & Nausea ||  ||  ||
 +
|-
 +
| [[Gneiss]] || Unarmed Combat ||  ||  ||
 +
|-
 +
| [[Heavy Earth]] || Farming ||  ||  ||
 +
|-
 +
| [[Limestone]] || Farming ||  ||  ||
 +
|-
 +
| [[Porphyry]] || Masonry ||  ||  ||
 +
|-
 +
| [[Soapstone]] || Psyche ||  ||  ||
 +
|-
 +
| [[Zincspar]] || Exploration ||  ||  ||
 +
|}

Revision as of 09:28, 2 August 2020

Alchemy

Alchemy allows you to create Elixirs, consumable potions, that can heal wounds, buff stats or add a new wounds. Elixirs are created by combining ingredients with alchemical properties. Presently, Herbs and Minerals generally have alchemical properties. Each alchemy ingredient have four randomized potential effects.

Rules

  • All potential effects present in at least two of the ingredients will be present in the final Elixir.
  • If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
  • All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
  • There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
  • A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
  • Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.

Alchemy ingredients

Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound

Herbs

Name Property1 Property2 Property3 Property4
Blueberry Exploration Concussion Severe Mauling Bruise
Yellowfeet Concussion Severe Mauling Lore
Clover Exploration Masonry Coaler's Cough
Chantrelles Perception Scrapes & Cuts Adder Bite
Bloated Bolete Bruise Crab Careseed Sewing Carpentry
Snowtop Bruise Crab Careseed Psyche
Stinging Nettle Asphyxiation Nasty Laceration Melee Combat Crab Careseed
Sage Asphyxiation Charisma Unarmed Combat Lore
Parasol Mushroom Masonry Lore
Yarrow Masonry Carpentry Nasty Wart Pipe Wheeze
Chives Stealth Unarmed Combat
Strawberry Marksmanship Psyche Jellyfish Sting
Giant Puffball Intelligence Unarmed Combat
Candleberry Marksmanship Psyche Nasty Wart
Heartsease Unarmed Combat Chills & Nausea Midge Bite
Cavebulb Lore Smithing
Thyme Unarmed Combat Strength Nicks & Knacks Carpentry
Spindly Taproot Perception
Rustroot Masonry Unarmed Combat Charisma
Bay Bolete Perception Unarmed Combat Psyche
Washed-up Bladderwrack Unarmed Combat
Black Truffles Bum Burn Will Intelligence
Perfect Autumn Leaf Bum Burn Smithing
Mistletoe Bum Burn Nidburns
Coltsfoot Will Charisma
Bluebell Will Crab Careseed Marksmanship Strength
Cave Lantern Will Survival Crab Careseed
Royal Toadstool Intelligence
Black Thrumpets Agility Charisma
Lingonberries Beesting
Dewy Lady's Mantle Beesting
Bloodstern Rot Gut Cooking Sewing
Morels Rot Gut Constitution Smithing
Kvann Survival Farming Adder Bite Nicks & Knacks
Dandelion Psyche Smithing
Dill Aching Joints
Dusk Fern Intelligence Constitution Exploration Smithing
Green Kelp Dexterity
Lady's Mantle Adder Bite Nicks & Knacks
Ruby Bolete Nasty Wart
Stalagoom Charisma Sewing Masonry Crab Careseed
Parboiled Morels Jellyfish Sting
Uncommon Snapdragon Nasty Wart

Minerals

Name Property1 Property2 Property3 Property4
Kyanite Exploration Masonry Chills & Nausea
Quartz Exploration
Arkose Perception
Slag Perception
Schist Scrapes & Cuts
Fluorospar Scrapes & Cuts
Marble Stealth Marksmanship Perception Nasty Laceration
Olivine Masonry
Galena Intelligence
Dross Perception Unarmed Combat Lore Strength
Malachite Unarmed Combat
Microlite Masonry Survival Pipe Wheeze
Iron Ochre Nicks & Knacks
Feldspar Bum Burn Sewing Nidburns Intelligence
Breccia Bum Burn Agility
Sodalite Crab Careseed
Hornblende Crab Careseed
Cinnabar Rot Gut Aching Joints Jellyfish Sting Smithing
Alabaster Pipe Wheeze
Apatite Nicks & Knacks
Bloodstone Nasty Wart
Cassiterite Survival
Chalcopyrite Chills & Nausea
Gneiss Unarmed Combat
Heavy Earth Farming
Limestone Farming
Porphyry Masonry
Soapstone Psyche
Zincspar Exploration