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New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of {{{title}}} ({{{date}}}) patch.


Difference between revisions of "Food Satiations"

From Ring of Brodgar
("Feasting Leonardo" Patch related Satiations change note.)
(Updated with the new system info.)
 
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{{PAGENAME}} are penalties from eating specific foods. Every food item has a chance to cause one or two of the 17 satiation categories to become less effective, which can be seen as a percentage on the Base Attributes screen of the [[Glossary#Base Attributes|character sheet]], under Food Satiations.  
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{{PAGENAME}} are penalties from eating specific foods. Every food item satiates its own category. All food stuffs satiate equally, and there is no randomness or distribution.Satiated foods become less effective, which can be seen as a percentage on the Base Attributes screen of the [[Glossary#Base Attributes|character sheet]], under Food Satiations.  
  
 
The penalty comes into play in the following way:  
 
The penalty comes into play in the following way:  
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*<math>SatiationModifier = 100% - SatiationPenalty</math>
 
*<math>SatiationModifier = 100% - SatiationPenalty</math>
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== Drinks ==
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Drinks can be used to partially prevent/soften satiations. Each drink gives you points in the traditional broad food categories (Meat, Sausages, Bread, etc), accrued in a new buff called "Drink, and be Merry", and every time you then eat, some amount of incoming satiation will be prevented, and a point deducted from the drink category which was used to soften the satiation. Drinks can, naturally, only prevent satiations from the food groups they give points in. Do note that only one drink (the best available) will be used to soften an incoming satiation, so the incentive is hopefully not to necessarily spam all of them.
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If not consumed by food, "Drink, and be Merry" lasts about an ingame day.
  
 
== Removing Satiations ==
 
== Removing Satiations ==

Latest revision as of 13:22, 22 March 2020


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As of Feasting Leonardo (2019-12-11) patch:
Jorb>"Reworked satiations. Instead of food items satiating broad food groups when eaten (Meat, Sausages, Bread, &c) they now only satiate themselves, each effectively having a food group of its own. All food stuffs satiate equally, and there is no randomness or distribution. Drinks, under the new system, ..."

Food Satiations are penalties from eating specific foods. Every food item satiates its own category. All food stuffs satiate equally, and there is no randomness or distribution.Satiated foods become less effective, which can be seen as a percentage on the Base Attributes screen of the character sheet, under Food Satiations.

The penalty comes into play in the following way:



But also decrease hunger in the following way:



Evidently you should eat a varied diet to keep your satiations high so as not to hinder your FEP gain.

Drinks

Drinks can be used to partially prevent/soften satiations. Each drink gives you points in the traditional broad food categories (Meat, Sausages, Bread, etc), accrued in a new buff called "Drink, and be Merry", and every time you then eat, some amount of incoming satiation will be prevented, and a point deducted from the drink category which was used to soften the satiation. Drinks can, naturally, only prevent satiations from the food groups they give points in. Do note that only one drink (the best available) will be used to soften an incoming satiation, so the incentive is hopefully not to necessarily spam all of them.

If not consumed by food, "Drink, and be Merry" lasts about an ingame day.

Removing Satiations

  • Satiations generally disappear in about two days and disappear faster the more satiated you are.
  • All drinks restore stamina much like water, but they also buff particular food satiations. Mead, for example, buffs Game, Nuts and Vegetables by 0.5% and 1% respectively, per gulp at Q10. It is thus possible to decrease satiation to 0% by drinking. Do note that each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.
Drink Primary Secondary Tertiary Preferred Vessel Made From Satiation Debuff
Beer Sausage 1% Game 0.5% Offal 0.5% Tankard Barley Wort Beer
Cider Poultry 1% Mushrooms 0.5% Offal 0.5% Tankard Applejuice Cider
Mead Vegetables 1% Game 0.5% Nuts & Seeds 0.5% Drinking Horn Mead Must Mead
Milk Bread 1% Forage 0.5% Bucket Aurochs, Cow, Goat and Sheep Dairy
Perry Mushrooms 1% Meat 0.5% Creepies & Crawlies 0.5% Tankard Pearjuice Perry
Tea Dairy 1% Fruits 0.5% Mug Green and Black Tea Leaves Tea
Weißbier Fish 1% Poultry 0.5% Mushrooms 0.5% Tankard Wheat Wort Beer
Wine Cheese 1% Meat 0.5% Vegetables 0.5% Wine Glass Grapejuice Wine

Notes:

  • Tea receives a 20Q buff when piping hot.
  • Burrower Bean instantly decrease one satiation for 25% at q10.

Satiation categories

Name Berries Bread Cheese Creepies & Crawlies Dairy Fish Food Forage Fruit Game Meat Mushrooms Nuts Offal Poultry Sausage Sweets & Desserts Vegetables
Icon Satiations-Berries.png Satiations-Bread.png Satiations-Cheese.png Satiations-Creepies & Crawlies.png Satiations-Dairy.png Satiations-Fish.png Satiations-Food.png Satiations-Forage.png Satiations-Fruit.png Satiations-Game.png Satiations-Meat.png Satiations-Mushrooms.png Satiations-Nuts.png Satiations-Offal.png Satiations-Poultry.png Satiations-Sausage.png Satiations-Sweets & Desserts.png Satiations-Vegetables.png
  • Note1: These categories are "Specific" property related, and not directly Satiation related.
  • Note2: Satiation raw data is stored at properties Sat1 trough Sat3. (Sat4 currently not used, ergo: empty)

Satiation Tables

For available Full-Satiations and Per-Satiation-type tables, see the Tables page.