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New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of Feasting Leonardo (2019-12-11) patch.


Foraging

From Ring of Brodgar


Foraging
Foraging.png
LP Cost 25
Skill(s)
Required
Oral Tradition
Skill(s)
Enabled
Farming, Fishing, Hunting, Lumberjacking, Pottery, Stone Working
Required By Bay Bolete, Beaver Delights, Beer, Black Truffles, Black Trumpets, Bloated Bolete, Blood Stern, Blueberries, Boiled Razor Clam, Burrower Bean, Camomile, Candleberry, Cattail, Cattail Fibres, Cattail Head, Cattail Roots, Cave Clay, Cave Coral, Cave Lantern, Cavebulb, Chantrelles, Chewed Fibre, Chiming Bluebell, Chives, Clover, Coltsfoot, Common Starfish, Dandelion, Dewy Lady's Mantle, Dill, Driftkelp, Dusk Fern, Edelweiß, Elven Lights, Fairy Mushroom, Field Blewits, Four-Leaf Clover, Frog's Crown, Frogspawn, Giant Puffball, Glimmermoss, Gooseneck Barnacle, Gray Clay, Green Kelp, Heartsease, Indigo Cap, Kvann, Lady's Mantle, Lamp Stalk, Lingonberries... further results
Back to Skills

This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill also allows you to raid ant hills.

In-Game Text

"Full in her pride she stood,
Blossoming throught spring and autumn,
Wild with fruit and harvest-flowers."

You know a thing or two about the wild plants of the land, and can see and pick a lot of them if you find them. Increasing your "Perception" and "Exploration" values will help you find more Forageables, but Forageables can only ever be found when fate allows.

Notes

  • The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
  • The quality of the herbs is based on their quality nodes which are different for each herb. When picking up herbs their quality will be Hardcapped by the gatherer's Survival skill.
  • There is a minimum value (required Per*Exp, see above) to start spotting each foragable good. Higher stats will increase the spotting chance, up to 4 times the minimum value, at which point all forageables of that type will be seen.
  • It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration * Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 * base value) separately for each character, each time it comes within range.
  • Fate forageables have been removed since World 8.

Table of Perception x Exploration collectables

Your forage level is defined as your perception stat times your exploration level.

The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.

It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."


NameFirst SeenBase LevelAll SeenTerrain
Blueberries51020Grassland
Forest
Mistletoe102040
Spindly Taproot102040Forest
Elven Lights102040
Dandelion102040Grassland
Forest
Coltsfoot102040Leaf Patch
Green Brake
Ox Pasture
Perfect Autumn Leaf102040Forest
Stinging Nettle2550100Forest
Chives50100200Sombre Bramble
Chantrelles52104208Forest
Lady's Mantle80160320Grassland
Swamp
Bog
Fen
Wild Windsown Weed80160320Grassland
Swamp
Forest
Dewy Lady's Mantle80160320Grassland
Swamp
Bog
Thorny Thistle90180360Dirt
Gooseneck Barnacle100200400Skargard
Stalagoom100200400Cave
Lingonberries108216432Forest
Bloated Bolete110220440Grassland
Forest
Peculiar Flotsam110220440Shallow Water
Deep Water
Four-Leaf Clover130260520Moor
Leaf Patch
Flower Meadow
Highground
Clover130260520Moor
Leaf Patch
Flower Meadow
Highground
Uncommon Snapdragon144288576Moor
Highground
Red Plain
Greens Ward
Lush Field
Dusk Fern150300600Cave
Waybroad150300600Grassland
Swamp
Bog
Beech Grove
Fen
Highground
Red Plain
Timber Land
Parasol Mushroom150300600Lichen Wold
Shady Copse
Cloud Range
Morels150300600Forest
Candleberry160320640Swamp
Bog
Fen
Mandrake Root200400800Moor
Pine Barren
Lamp Stalk200400800Shallow Water
Deep Water
Yellowfeet200400800Forest
Yarrow200400800Grassland
Spirited Mandrake Root200400800Moor
Cattail210420840Swamp
Bog
Shallow Water
Fen
Washed-up Bladderwrack2505001,000Skargard
Beach
Swamplily2505001,000Swamp
Bog
Shallow Water
Fen
Gray Clay2705401,080Shallow Water
Tangled Bramble2805601,120Dirt
Royal Toadstool3246481,296Swamp
Frog's Crown4509001,800Swamp
Mountain
Giant Puffball5001,0002,000Root Bosk
Leaf Patch
Greens Ward
Blue Sod
Rustroot5001,0002,000Forest
Chiming Bluebell5201,0402,080Grassland
Swamp
Cloud Range
Cavebulb5251,0502,100Cave
Razor Clam6001,2002,400Beach
Common Starfish7001,4002,800Skargard
Beach
River Pearl Mussel7601,5203,040Shallow Water
Bay Bolete9601,9203,840Sombre Bramble
Greens Ward
Oak Wilds
Dry Flat
Rainbowpad1,0002,0004,000Swamp
Frogspawn1,0002,0004,000Shallow Water
Heartsease1,2002,4004,800Moor
Grass
Blood Stern1,2502,5005,000Forest
Glimmermoss1,2752,5505,100Cave
Snowtop1,5003,0006,000Grassland
Forest
Edelweiß1,6003,2006,400Mountain
Strawberry1,8503,7007,400Sombre Bramble
Deep Tangle
Flower Meadow
Greens Ward
Cloud Range
Rainbow Shell2,5005,00010,000Shallow Water
Skargard
Beach
Kvann2,5005,00010,000Root Bosk
Leaf Patch
Oak Wilds
Ruby Bolete2,5005,00010,000Highground
Timber Land
Camomile3,3006,60013,200Swamp
Bog
Fen
Flower Meadow
Black Trumpets3,5007,00014,000Beech Grove
Pine Barren
Lichen Wold
Thyme3,5007,00014,000Leaf Patch
Red Plain
Sage3,5007,00014,000Beech Grove
Greens Ward
Green Kelp3,5007,00014,000Shallow Water
Deep Water
Beach
Dill3,5007,00014,000Blue Sod
Lush Field
Cave Coral3,6927,38414,768Cave
Oyster4,0008,00016,000Shallow Water
Cave Clay4,6009,20018,400Cave
Field Blewits5,00010,00020,000Grassland
Beech Grove
Root Bosk
Highground
Red Plain
Greens Ward
Dry Flat
Cloud Range
Ox Pasture
Cave Lantern8,00016,00032,000Cave
Wintergreen12,00024,00048,000Greens Ward
Moss Brush
Marsh-Mallow12,50025,00050,000Swamp
Bog
Beech Grove
Fen
Sombre Bramble
Lichen Wold
Shady Copse
Sleighbell18,00036,00072,000Grassland
Cloud Range
Indigo Cap39,00078,000156,000Cave