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New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of Feasting Leonardo (2019-12-11) patch.


Gilding

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Gilding is the process in which one adds certain skill/attribute bonuses to an article of clothing that accepts gilds. Nearly all types of clothing, and even some pieces of armor, can be gilded. Every gildable piece of equipment can be gilded once with a 100% chance of success. Equipment can then receive an additional gilding slot which is determined by a calculated chance out of the player's control.

When a piece of equipment has a free slot for gilding, "Gildable" will show up in the item's Tool-tip. Equipment can be gilded by left clicking the gilding item, then Right-clicking the desired article of clothing to receive the gilding item. The option to gild will appear which must be clicked to undertake said process, which will then by followed by a chance for an additional Gilding Slot.


Gems and Rings: Rings may only be gilded with Gemstones, and Gemstones may only be gilded onto rings.


Adding more slots:

Below are methods and items that may be used to open up an additional gilding slot for an article of clothing or equipment.

  • Recycling

If you have two articles of equipment that are identical (for example, two Sprucecaps with Taproot Lacing), you can combine these two items and receive either a Sprucecap with no gilding, or a Sprucecap with an extra Gilding Slot. The qualities of the used items will be averaged out once combined.

May be found in Dungeons.

Available after learning Deep Artifice.

Gilding Attribute

All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some Gildable Objects have multiple attributes, such as the Bear Cape which features Strength and Survival. Your own personal level for those attributes also heavily impacts the chance for additional slots being granted.

To determine the exact range, simply multiply the low end values together of the gilding and the item to be gilded and the high end values together. Be sure to multiply them together as decimals, 0.05 x 0.45, not 5 x 45. This gives a base range. Nettle Pants (Survival, 5%-25%) and Taproot Lacing (Survival, 45%-95%) gives a base range of 2.25% to 23.75%.

Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a Bark Reinforcement (survival 50%-90%) to a Lawspeaker's Hat (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 400.

Gilding bonuses increase as the quality increases, according to rounded to the closest whole number. For instance, a Spun Gluethread at q34 has a bonus of +5.53 Agility, which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.

Gilding update history

Added on update My Kind of Patch (2016-05-04).

  • Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance (which is presented to you before you gild the equipment) to open up a new slot in that piece of equipment for another guildable item to be added. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.
  • Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.
  • Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character's values in those attributes.
  • The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.
  • As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
  • Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.
  • When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn't been zealously carried through, but it's there.
  • All equipment should now display their bonuses in tooltips.
  • Of course, added a bunch of Gilding items, and made some old items gildable.


Added on update Breath of Air (2016-08-11).

  • Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need the skill Deep Artifice.
NameGild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Ancient Tooth30%-65%Carpentry +15Cooking +12Melee Combat +9Masonry +6Agility
Bark Reinforcement50%-90%Unarmed Combat +1Survival
Unarmed Combat
Bear Fur Trimmings20%-85%Strength +1Melee Combat +1Unarmed Combat +1Melee Combat
Sewing
Strength
Survival
Bear Tooth20%-60%Strength +2Strength
Blacksmith's Bauble20%-80%Strength +1Melee Combat +2Smithing +3Smithing
Strength
Boarhide Lining35%-75%Constitution +1Unarmed Combat +4Cooking +2Strength
Survival
Unarmed Combat
Bone Pins35%-100%Stealth +5Stealth
Chef's Pin40%-100%Cooking +5Cooking
Chitin Sequins60%-95%Cooking +3Carpentry +2Stealth +1Agility
Survival
Will
Copper Scales45%-100%Strength +2Smithing +3Lore +6Smithing
Strength
Cornbraid50%-95%Perception +1Cooking +2Farming +3Charisma
Farming
Ermine Trimming45%-85%Strength +3Charisma +3Melee Combat +3Charisma
Sewing
Extra Stitches40%-100%Cooking +2Survival +2Unarmed +2Agility
Charisma
Sewing
Fancy Buckle35%-90%Agility +2Melee Combat +4Melee Combat
Feather Stuffing30%-90%Agility +1Exploration +2Stealth +3Exploration
Sewing
Feather Trinket50%-100%Dexterity +1Farming +3Farming
Felt Inlay45%-85%Sewing +1Stealth +2Charisma
Sewing
Fine Feather Brooch60%-90%Lore +3Masonry +2Unarmed Combat +2Will + 1Charisma
Lore
Sewing
Will
Finebone Trinkets40%-90%Melee Combat +2Stealth +1Will +1Agility
Sewing
Survival
Forager's Brooch40%-100%Perception +1Exploration +2Exploration
Foul Smoke20%-80%Intelligence +5Psyche +2Stealth +3Psyche
Stealth
Glass Beads40%-90%Perception +5Exploration
Greased Joints50%-95%Agility +1Dexterity +2Marksmanship +3Dexterity
Sewing
Survival
Hard Metal Rivets25%-85%Melee Combat +3Carpentry +3Charisma
Heartwood Leaves30%-90%Perception +5Farming +5Cooking +5Farming
Psyche
Hemp Fibre Finery40%-90%Strength +1Agility +1Farming +3Agility
Charisma
Farming
Hide Layer45%-85%Unarmed Combat +2Melee Combat +2Survival +2Exploration
Sewing
Survival
Leather Patch40%-100%Exploration +3Survival +3Survival
Lynx Claws30%-65%Agility +2Agility
Magpie's Thieving Claw20%-50%Stealth +3Intelligence +2Stealth
Metal Buttons40%-90%Unarmed Combat +3Smithing +1Sewing
Meteoric Studs65%-100%Agility +3Intelligence +3Charisma +4Unarmed Combat +5Agility
Lore
Smithing
Strength
Mohair Monogram35%-90%Sewing +6Melee Combat +4Charisma
Sewing
Strength
Mole's Pawbone45%-80%Masonry +3Exploration +2Perception +1Agility
Masonry
Survival
Moose Antler Buttons30%-95%Unarmed Combat +4Will +2Agility +1Sewing
Strength
Survival
Patterned Embroidery30%-90%Sewing +5Unarmed Combat +3Strength +1Sewing
Petraglyph50%-95%Intelligence +1Masonry +2Lore +3Lore
Masonry
Plumb-Bob45%-95%Intelligence +1Masonry +4Smithing +2Exploration
Intelligence
Masonry
Polished Porphyry Beads40%-90%Strength +1Masonry +2Charisma
Masonry
Precious Details10%-80%Intelligence +3Charisma +5Agility
Quilted Wadding20%-100%Dexterity +3Sewing +5Charisma
Sewing
Reinforced Hem25%-100%Constitution +2Unarmed Combat +3Marksmanship +4Strength
Survival
Rock Crystal0%-75%Strength +2Melee Combat +6Melee Combat
Psyche
Rose Gold Clasps50%-90%Agility +8Charisma +5Marksmanship +10Dexterity
Rough Guard Patch40%-100%Perception +1Survival +2Marksmanship +3Agility
Sewing
Survival
Shipwreck Buttons60%-95%Intelligence +2Psyche +2Lore +4Psyche
Sewing
Stealth
Silken Ribbon30%-90%Intelligence +2Charisma +5Sewing +5Agility
Silkspun Seam50%-100%Agility +3Psyche +2Charisma
Snakeskin Stripes50%-95%Intelligence +1Will +2Stealth +3Lore
Stealth
Will
Spun Gluethread10%-80%Agility +3Agility
Taproot Lacing45%-95%Survival +2Survival
Troll Hide Ruffle30%-90%Unarmed Combat +8Sewing
Strength
Will
Twig of Spruce60%-90%Survival +1Lore +1Charisma
Exploration
Survival
Wax-Impregnated Lining50%-100%Exploration +5Exploration
Whalebone Clasps50%-95%Melee Combat +3Unarmed Combat +3Agility +4Agility
Sewing
Stealth
Strength
Wolf's Claw25%-65%Strength +1Agility +1Strength
Woodsman's Token50%-95%Carpentry +3Lore +2Carpentry
Charisma
Exploration
Lore
Wool Cloth Collar45%-95%Charisma +3Constitution +3Sewing +3Charisma
Dexterity
Sewing
Wool Stuffing40%-100%Constitution +1Marksmanship +5Agility
Sewing
GemGild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Amber60%-85%ConstitutionAgilityCarpentrySurvivalIntelligence
Unarmed Combat
Amethyst50%-80%ConstitutionCharismaSewingMelee CombatExploration
Diamond60%-95%StrengthAgilityMarksmanshipMelee CombatSewing
Intelligence
Charisma
Dust Jewel60%-85%Perception
Survival
Exploration
Emerald60%-85%CharismaStrengthFarmingLoreCharisma
Farming
Jade70%-90%PsycheWillLorePsyche
Masonry
Sewing
Moonstone50%-90%PsycheConstitutionMarksmanshipSmithingLore
Onyx60%-80%WillIntelligenceStealthCarpentryStealth
Opal60%-80%DexteritySmithingSurvivalMasonrySmithing
Charisma
Red Coral60%-85%DexterityDexterity
Ruby60%-85%StrengthDexteritySurvivalCharismaStrength
Survival
Sapphire60%-85%AgilityPsycheExplorationCookingAgility
Unarmed Combat
Topaz60%-85%PerceptionCarpentryCharismaFarmingPerception
Cooking
Turquoise60%-85%IntelligenceAgilityExplorationCharismaIntelligence
Unarmed Combat