Difference between revisions of "Localized Resources"
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|[[Mountain]] (snow-covered part)
|[[Mountain]] (snow-covered part)
Revision as of 22:19, 28 April 2019
Just a table with general collected info. Feel free to fill in and correct missing/incorrect data. If you add a picture, please make sure they are clear, with small file size (< 100 kb) if possible.
Inspecting Localized resources will display the time left until the node refills in real days, or how many items are already in the node.
|Node||Confirmed biomes||XP||Resource||Quality Cap||Use||Decays?|
|Abyssal Chasm||Mountain, Cave||400||File:Hafen-Foul Smoke.png||Foul Smoke||Stealth||Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?), Can be glided.|
|Ancient Windthrow||Forest||400||File:Hafen-Ancient Root.png||Ancient Root||Survival||Heals HHP equal to its quality, evenly spread over all wounds.||Yes|
|Clay Pit||Forest||400||Pit Clay||Masonry||Blue brick paving, possibly porcelain.||No|
|250px||Driftkelp Island||Deep Ocean||400||File:Hafen-Driftkelp.png||Driftkelp||Survival||Count as Salad Greens in cooking recipes. Doubles FEP and half Hunger.||No|
|Fairy Stone||Forest, Cave||400||File:Hafen-Fairy Mushroom.png||Fairy Mushroom||Survival||Count as Any mushroom in cooking recipes. Doubles FEP and half Hunger.||No|
|Geyser||Mountain (snow), Grassland, Dryflat, Mountain (red), Cave||400||File:Hafen-Brimstone.png||Brimstone||Survival||Can be used to make Catapult and Matches||Yes|
|Great Cave Organ||Cave||400||Notes of a Foul Symphony||Stealth||Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?)||No|
|250px||Guano Pile||Cave||400||File:Hafen-Bat Guano.png||Bat Guano||Farming||Can be used to fill Treeplanter's Pot, replacing Soil. Guano is generally of a higher quality than soil.||No|
|Headwaters||Mountain||400||File:Hafen-Water.png||Spring Water||Survival||Similar to water, can get better results if used for tree planting (needs testing) (+10 sta -18 e, 0.05 L/sip at q20).||No|
|Heart of the Woods||Forest||400||File:Hafen-Heartwood Leaves.png||Heartwood Leaves||Survival||Restores Travel Weariness. Can be gilded.||No|
|250px||Ice Spire||Mountain (snow-covered part)||400||File:Hafen-Ageless Ice.png||Ageless Ice||Instantly finish all curios in study.||Yes (1 day)|
|Jotun Mussel||Lake||400||File:Hafen-Mother of Pearl.png||Mother of Pearl||Exploration||Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ...||No|
|250px||Lilypad Lotus||Lake, Swamp||400||Lotus Bloom||Cooking||Increase one of Attributes.||No|
|Rock Crystal||Mountain, Cave||500||File:Hafen-Rock Crystal.png||Rock Crystal||Psyche and Masonry||Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in Charter Stones and Realms. Can be gilded. Stone axe or pickaxe required to collect||No|
|Salt Basin||Mountain, Lake||400||File:Hafen-Salt Crystal.png||Salt Crystal||Cooking||Decrease hunger level by 5% at q10.||No|
Resource Overflow: As stated by Loftar in May 2017, there is a localized resource "overflow"-system in place. This system makes it so that if a localized resource is at full capacity and would receive another one of the items it would spawn, another localized resource would receive the excess item. It is not clear whether an adjacent localized resource is prioritized with receiving the item or if it picks a random localized resource which isn't at full capacity.