Tri Quality System
From Ring of Brodgar
Revision as of 08:30, 28 January 2016 by Turtlesir (Talk | contribs) (ranged damage formula kindly provided by loftar)
Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.
Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different. The Weapons row at the moment only contains information about melee weapons: bows appear to have different effects.
Essence | Substance | Vitality | Average ([math]Avg = \sqrt{\frac{Ess^2+Sub^2+Vit^2}{3}}[/math]) | |
---|---|---|---|---|
Curiosities | Increases LP: [math] LP Gain = Base LP \sqrt[4]{\frac{Essence^2+Substance^2+Vitality^2}{300}} [/math] | |||
Food | Lowers Satiation amount (not chance): [math]Sat = \frac{Base}{\sqrt{\frac{Ess}{10}}}[/math] | Lowers Hunger: [math]Hun = \frac{Base}{\sqrt{\frac{Sub}{10}}}[/math] | Increases FEP's: [math]FEP = Base * \sqrt{\frac{Vit}{10}}[/math] | |
Armor | Increases Deflection (X of X/Y): [math]X = Base * \sqrt{\frac{Ess}{10}}[/math] | Increases Absorption (Y of X/Y): [math]Y = Base * \sqrt{\frac{Sub}{10}}[/math] | Increases max Wear: [math]W = Base * \frac{Vit}{10}[/math] | Increases stat modifiers |
Weapons | Increases effective agility: [math]eagi = \sqrt{agi*Ess}[/math], confirm? | Increases damage: [math] damage = Base*\sqrt{\sqrt{str*Sub}/10}[/math] | Increases weight of MC attacks: [math] emc = \sqrt{mc*Vit}[/math] | |
Ranged Weapons | Affects range. | Increases damage, alongside Perception: [math] damage = Base*\sqrt{Per*Sub}[/math] | Affects max aim and aim speed, alongside MM. | |
Symbel | Increases FEP Bonus: [math]_{FEP}Mod = Base * \sqrt{\frac{\frac{Ess}{10} * (maxWear - curWear)}{maxWear}}[/math] | Increases Hunger Reduction: [math]_HRed = Base * \sqrt{\frac{\frac{Sub}{10} * (maxWear - curWear)}{maxWear}}[/math] | Increases max Wear: [math]W = Base * \sqrt{\frac{Vit}{10}}[/math] | |
Note: Final values are rounded to nearest value instead of being truncated. |