New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of Feasting Leonardo (2019-12-11) patch.

Difference between revisions of "Red Deer"

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Revision as of 07:40, 14 December 2019

Red Deer
Red Deer.png
Base-Quality 30
Hitpoints 200
Fleeing-Hitpoints ~150
Creature-Products Fresh Red Deer Hide, Intestines x2, Entrails x2, Animal Fat, Raw Venison x10, Bone Material x4, Red Deer Antlers
This data is specified at the individual Terrain pages.
Beech Grove, Deep Tangle, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Timber Land, Wald
Back to Creatures

Deer are the hoofed ruminant mammals relative to Reindeer. Deer are found in groups ranging sizes 1-5 on any of the forest terrains. Runs at a running speed (speed 3) which makes them unable to outrun on forest barefoot. Deer should not be confused with moose which are quite a bit stronger then deer, Deer seem to be of a brighter brownish texture and quite a bit less bulky then moose.



Passive until you aggro them.

Combat Moves

Attacks Restorations

Low Horn Swipe.png Low Horn Swipe
  • Attack type: Striking, Sweeping
  • Openings: Off Balance
  • IP +1
Mule Kick.png Mule Kick
  • Attack type: Sweeping, Backhanded
  • Openings: Reeling
Sudden Charge.png Sudden Charge
  • Attack type: Backhanded, Oppresive
  • Openings: Off Balance, Cornered
  • IP -4
Heavy Antlers.png Heavy Antlers
  • Attack type: Striking, Backhanded, Oppressive
  • Openings: Reeling
  • IP -4

Careful Approach.png Careful Approach
  • Reduces: Off Balance, Dizzy
Bristle.png Bristle
  • Reduces: Off Balance, Dizzy, Reeling, Cornered
  • IP -3


In-Game Example(s)

Red Deer-dead.png Dead Red Deer. Can be skinned for Fresh Red Deer Hide.
Red Deer-skinned.png Skinned Red Deer. Can be butchered for Intestines, Entrails, Animal Fat and Raw Venison.
Red Deer-skeleton.png Red Deer Skeleton. Can be collected for Red Deer Antlers and Bone Material.


  • Deer fight solo, but can be found in herds.
  • Deer destroy anyting that obstructs their path when you are on a tile they can get to, if the object has lower Soak then 25, which means that only Palisades and Brickwalls can stop a deer from chasing you, although it is also viable to flee onto deep water since they cannot traverse deep water tiles.