|Skill(s) Enabled||Locks & Bolts, Wheelmaking|
|Required By||Antler Steak Cutlery, Barrel, Board, Bucket, Cheese Rack, Chef's Pin, Cloth Chair, Coffer, Compost Bin, Cottage Throne, Crate, Cupboard, Feather Duster, Large Chest, Log Cabin, Rocking Chair, Roundpole Fence, Rustic Chair, Skull Cup, Sturdy Bed, Tafl Board, Timber House, Well, Wicker Breadbasket, Wilderness Beacon, Wondrous Woodshaving, Wooden Chest, Wooden Cup, Wooden Cutlery, Wooden Plate, Wooden Plow, Wooden Roundshield, Wooden Shovel|
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Carpentry also refers to the incrementable skill Carpentry.
This skill allows you to build various wooden structures and vehicles, to craft wooden objects, and to cut Logs into Boards. Unlike some other crafting skills, the quality of Carpentry products is not known to be affected by any Attribute and is instead only affected by the incremental Carpentry skill.
Do note that wood is not hard capped. For beginners with access to only q10 trees, this is a very good thing. If you happen across dead deer (bears sometimes kill them and leave the corpse it seems), get the bones and make yourself a Bone Saw. The highest quality Board you can get is sqrt(bone saw q * tree q). If you get a q54 bone saw, q10 trees can make up to q23 boards. Raising your carp to 23 in that case will produce the best boards you can make. The quality of the board is the average of the boards maximum quality and your carpentry skill, obviously capped by the max. Higher quality boards raise the quality of tanning tubs and therefore leather you produce. For beginners, leather is probably the first tradable item you will be able to produce after Foraging for things.
"The three drew up along the Tostan,
To there do nail and build,
A mighty Hall of Oak and Cedars."
You have learned how to saw boards from logs, and more advanced constructions have also been made available to you, provided you know the right materials.
What it does:
Carpentry allows you to create a variety of things from boards, such as: