Category:The Symbel

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Symbel FEPSymbel HUNGER
Antler Steak Cutlery11.52.5
Cake Knife124
Cast Iron Trivet1210
Cloth Chair124
Coiled Rope Hotpad10.53
Cottage Throne115
Drinking Horn118
Gold Plate13.535
Golden Table Bell12.525
Hard Metal Cutlery116
Hemp Tablecloth2
Leather Tablecloth2
Linen Napkin113
Linen Tablecloth2015
Metal Mug104.5
Metal Plate117
Metal Saucière1216
Pepper Shaker127
Rocking Chair100
Royal Throne14
Rustic Chair102
Silk Napkin135
Silk Tablecloth2225
Silver Cutlery11.510
Skull Cup1210
Skull Throne1
Soft Metal Cutlery1010
Stitched Leather Coaster105
Stone Throne102
Wicker Breadbasket112
Wine Bottle11.55
Wine Glass1110
Wooden Cup103
Wooden Cutlery105
Wooden Plate1010

The Symbel: Feasting

"... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn."

Knowing the rites and customs of 'The Symbel' allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.

Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.

Build a Table. The table can be equipped with up to nine different items. Pull up a Chair and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the Quality of the chair, table, and of everything on it. You can see these bonuses displayed in the table's interface. While seated, and with the table's interface open, click feast. You now get to see a fork. Now click on a food item in the table's inventory. Tada! Eating, and bonuses applied.

You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. For instance, gold symbelware is much slower in degrading than temporary flower arrangements. If they degrade,one point of wear is added. If an item reaches maximum wear, it is destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.

In addition, eating with friends and building a Bonfire allows you to feast even longer and with better bonuses. The bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus. Be aware that you regain less hunger when feasting, so don't do it if you don't have the food to spare.