Category:The Symbel

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Symbel FEPSymbel HUNGER
Antler Steak Cutlery11.52.5
Arched Chair124
Cast Iron Trivet1210
Cloth Armchair1
Cloth Chair124
Coiled Rope Hotpad10.53
Copper Kettle1115
Cottage Throne115
Drinking Horn118
Earthenware Platter1110
Gilded Nautilus10.75
Gold Plate13.535
Hard Metal Cutlery116
Hemp Tablecloth2010
Leather Tablecloth2110
Linen Napkin113
Linen Tablecloth2015
Metal Mug104.5
Metal Plate117
Metal Saucière1216
Pepper Shaker127
Porcelain Plate1
Rocking Chair100
Royal Stool134
Royal Throne146
Rustic Chair102
Silk Napkin135
Silk Tablecloth2225
Silver Cutlery11.510
Silver River Cutlery1230
Silver River Goblet12.525
Skull Cup1210
Skull Throne115
Stitched Leather Coaster105
Stone Throne002
Stoneware Vase1
Wicker Breadbasket112
Wine Bottle11.55
Wine Glass1110
Wooden Cup103
Wooden Cutlery105
Wooden Plate1010
Wool Tablecloth2020

The Symbel: Feasting

"... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn."

Knowing the rites and customs of 'The Symbel' allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.

Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.

Build a Table. The table can be equipped with up to nine different items. Pull up a Chair and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the Quality of the Symbel items placed on it. You can see these bonuses displayed in the table's interface. While seated, and with the table's interface open, click feast. You now get to see a fork. Now click on a food item in the table's inventory. Tada! Eating, and bonuses applied.

You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. For instance, gold symbelware is much slower in degrading than temporary flower arrangements. If they degrade,one point of wear is added. If an item reaches maximum wear, it is destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.

In addition, eating with friends and building a Bonfire allows you to feast even longer and with better bonuses. The bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus. Be aware that you regain less hunger when feasting, so don't do it if you don't have the food to spare.

Pages in category "The Symbel"

The following 83 pages are in this category, out of 83 total.