|Size||1 x 1|
|Produced By||Dust Pile or Cave Walls|
|Required By||Gilded Nautilus, Hemp Fibre Finery, Petraglyph|
|Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br><br>Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, there currently deemed improper formatted input.)<br >||33h 0m|
|LP / EXP||100|
|LP / Hour (real)||30.3|
|LP / Mental Weight||125|
|LP / Hour / EXP||3.03|
|LP / Hour / Size||30.3|
|LP / Hour / Weight||3.79|
|LP / Hour / Size / EXP||3.03|
|LP / Hour / Weight / EXP||0.38|
|Go to Objects|
Cavedust is a stackable powder that can be studied. It is created by mining certain walls in caves. If a cave wall is adjacent to a tile that will cause a cave-in, it will create a cavedust. A cave-in tile will not cave-in if it is within range of a support. The LP gain amount listed only applies to a full stack of 0.50kg of Cavedust. Smaller amounts can be studied, but the LP gain is reduced proportionally.
The amount of dust that drop is very important when trying to figure out cave-ins. If the amount dropped is 0.01, it means that there is 1 tile around it (diagonals included) that will cause a cave-in. If it is 0.02, then there is two cave-ins around that tile. The quantity can theoretically go up to 0.08, with an equal amount of cave-ins. This system is very reminiscent of the well known game Minesweeper.
- Added in