# Gilded Nautilus

Gilded Nautilus

Vital statistics
Size 1 x 1
Skill(s) Required
Object(s) Required Petrified Seashell, Cat Gold x3, Cavedust x200 (2 kg)
Produced By Crucible
Symbel statistics
Base FEP modifier 0.7%
Base hunger modifier 5%
Base wear 10
Study details
Base LP 2000
Study Time
StudyTime Input:

The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).

Proper input rules:
H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")
H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")

(Although bare integer-input would work for both format cases, there currently deemed improper formatted input.)
13h 40m
Mental Weight 14
EXP Cost 16
LP / EXP 125
LP / Hour (real) 146.34
LP / Mental Weight 142.86
LP / Hour / EXP 9.15
LP / Hour / Size 146.34
LP / Hour / Weight 10.45
LP / Hour / Size / EXP 9.15
LP / Hour / Weight / EXP 0.65
Go to Objects
 Craft > Curiosities > Decoratives > Gilded Nautilus

A Gilded Nautilus is a Curiosity which can be used in the Study Report to earn Learning Points and can be placed on a table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

• Gilded Nautilus Quality = ${\displaystyle {\frac {_{q}Seashell+_{q}CatGold+_{q}Cavedust}{3}}}$ and is softcapped by ${\displaystyle {\sqrt[{2}]{Strength*Smithing}}}$.

• Stats = ${\displaystyle _{q10}Stats*{\sqrt {\frac {_{q}Item}{10}}}}$.