Gilding

From Ring of Brodgar

Gilding is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types of clothing, and even some pieces of armor, can be gilded. Every gildable piece of equipment can be gilded once with 100% chance of success. Equipment can receive an additional gilding slot, based on a calculated chance. When a piece of equipment has a free slot for gilding, "Gildable" will show up in the item's tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for an additional slot.

Gems and Rings: Rings may only be gilded with Gemstones, and gems may only be gilded onto rings.

Recycling

  • If you have two articles of equipment that are identical, for example, two Sprucecaps with Taproot Lacing, you can combine these two items and recieve either a sprucecap with no gilding or a sprucecap with an extra Gilding Slot. The qualities of the used items will be averaged.

Gilding Attribute

All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some gildable objects have multiple attributes, such as the Bear Cape which has both Strength and Survival. Your own personal level in those attributes also heavily contribute to the chance for additional slots.

To determine the exact range, simply multiply the low end values together of the gilding and the item to be gilded and the high end values together. Be sure to multiply them together as decimals, 0.05 x 0.45, not 5 x 45. This gives a base range. Nettle Pants (Survival, 5%-25%) and Taproot Lacing (Survival, 45%-95%) gives a base range of 2.25% to 23.75%.

Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a Bark Reinforcement (survival 50%-90%) to a Lawspeaker's Hat (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.

Gilding bonuses increase as the quality increases, according to rounded to the closest whole number. For instance, a Spun Gluethread at q34 has a bonus of +5.53 Agility, which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.


Gilding update history

Added on update My Kind of Patch [1]

  • Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance (which is presented to you before you gild the equipment) to open up a new slot in that piece of equipment for another guildable item to be added. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.
  • Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.
  • Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character's values in those attributes.
  • The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.
  • As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.
  • Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.
  • When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn't been zealously carried through, but it's there.
  • All equipment should now display their bonuses in tooltips.
  • Of course, added a bunch of Gilding items, and made some old items gildable.


Added on update Breath of Air [2]

  • Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need the skill Deep Artifice.
NameGild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Amber60%-85%ConstitutionAgilityCarpentrySurvivalIntelligence
Strength
Amethyst70%-90%ConstitutionCharismaPsyche
Masonry
Sewing
Ancient Tooth30%-65%Carpentry +15Cooking +12Melee +9Masonry +6Agility
Bark Reinforcement50%-90%Unarmed Combat +1Survival
Unarmed Combat
Bear Fur Trimmings20%-85%Strength +1Melee Combat +1Unarmed Combat +1Sewing
Strength
Survival
Melee Combat
Bear Tooth20%-60%Strength +2Strength
Blacksmith's Bauble20%-80%Strength +1Melee Combat +2Smithing +3Strength
Smithing
Boarhide Lining35%-75%Constitution +1Unarmed Combat +4Cooking +2Strength
Unarmed Combat
Survival
Bone Pins35%-100%Stealth +5Stealth
Chef's Pin40%-100%Cooking +5Cooking
Chitin Sequins60%-95%Cooking +3Carpentry +2Stealth +1Will
Agility
Survival
Copper Scales45%-100%Strength +2Smithing +3Lore +6Strength
Smithing
Cornbraid50%-95%Perception +1Cooking +2Farming +3Charisma
Farming
Diamond70%-90%StrengthAgilityPsyche
Masonry
Sewing
Emerald70%-90%CharismaStrengthPsyche
Masonry
Sewing
Extra Stitches40%-100%Cooking +2Survival +2Unarmed +2Agility
Charisma
Sewing
Fancy Buckle35%-90%Agility +2Melee +4Melee Combat
Feather Stuffing30%-90%Agility +1Exploration +2Stealth +3Exploration
Sewing
Feather Trinket50%-100%Dexterity +1Farming +3Farming
Felt Inlay45%-85%Sewing +1Stealth +2Charisma
Sewing
Fine Feather Brooch60%-90%Lore +3Masonry +2Unarmed Combat +2Will + 1Charisma
Lore
Sewing
Will
Finebone Trinkets40%-90%Melee Combat +2Stealth +1Will +1Survival
Sewing
Agility
Forager's Brooch40%-100%Perception +1Exploration +2Exploration
Foul Smoke20%-80%Intelligence +5Psyche +2Stealth +3Psyche
Stealth
Glass Beads40%-90%Perception +5Exploration
Greased Joints50%-95%Agility +1Dexterity +2Marksmanship +3Dexterity
Sewing
Survival
Hard Metal Rivets25%-85%Melee Combat +3Carpentry +3Charisma
Heartwood Leaves30%-90%Perception +5Farming +5Cooking +5Psyche
Farming
Hemp Fibre Finery40%-90%Strength +1Agility +1Farming +3Agility
Charisma
Farming
Hide Layer45%-85%Unarmed Combat +2Melee Combat +2Survival +2Sewing
Exploration
Survival
Jade70%-90%PsycheWillLorePsyche
Masonry
Sewing
Leather Patch40%-100%Exploration +3Survival +3Survival
Lynx Claws30%-65%Agility +2Agility
Magpie's Thieving Claw20%-50%Stealth +3Intelligence +2Stealth
Metal Buttons40%-90%Unarmed Combat +3Smithing +1Sewing
Mohair Monogram35%-90%Sewing +6Melee +4Strength
Charisma
Sewing
Mole's Pawbone45%-80%Masonry +3Exploration +2Perception +1Agility
Masonry
Survival
Moonstone70%-90%PsychePsyche
Masonry
Sewing
Moose Antler Buttons30%-95%Unarmed Combat +4Will +2Agility +1Sewing
Strength
Survival
Onyx60%-80%WillIntelligenceStealthCarpentryStealth
Opal70%-90%DexteritySmithingPsyche
Masonry
Sewing
Patterned Embroidery30%-90%Sewing +5Unarmed Combat +3Strength +1Sewing
Petraglyph50%-95%Intelligence +1Masonry +2Lore +3Masonry
Lore
Plumb-Bob45%-95%Intelligence +1Masonry +4Smithing +2Intelligence
Exploration
Masonry
Polished Porphyry Beads40%-90%Strength +1Masonry +2Charisma
Masonry
Precious Details10%-80%Intelligence +3Charisma +5Agility
Quilted Wadding20%-100%Dexterity +3Sewing +5Charisma
Sewing
Reinforced Hem25%-100%Constitution +2Unarmed Combat +3Marksmanship +4Strength
Survival
Rock Crystal0%-75%Strength +2Melee Combat +6Psyche
Melee Combat
Rough Guard Patch40%-100%Perception +1Survival +2Marksmanship +3Agility
Survival
Sewing
Ruby70%-90%StrengthPsyche
Masonry
Sewing
Sapphire70%-90%AgilityPsyche
Masonry
Sewing
Shipwreck Buttons60%-95%Intelligence +2Psyche +2Lore +4Psyche
Sewing
Stealth
Silken Ribbon30%-90%Intelligence +2Charisma +5Sewing +5Agility
Silkspun Seam50%-100%Agility +3Psyche +2Charisma
Snakeskin Stripes50%-95%Intelligence +1Will +2Stealth +3Will
Lore
Stealth
Spun Gluethread10%-80%Agility +3Agility
Taproot Lacing45%-95%Survival +2Survival
Topaz70%-90%PerceptionPsyche
Masonry
Sewing
Turquoise70%-90%IntelligencePsyche
Masonry
Sewing
Twig of Spruce60%-90%Survival +1Lore +1Charisma
Survival
Exploration
Wax-Impregnated Lining50%-100%Exploration +5Exploration
Woodsman's Token50%-95%Carpentry +3Lore +2Charisma
Exploration
Carpentry
Lore
Wool Cloth Collar45%-95%Charisma +3Constitution +3Sewing +3Dexterity
Charisma
Sewing
Wool Stuffing40%-100%Constitution +1Marksmanship +5Agility
Sewing