Legacy:Deer

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Deer
Legacy-Deer.png
Vital statistics
Location Forest
Hit Points Level*20
Fleeing Hit Points {{{fhp}}}
Loot Raw Hide, Intestines x4, Raw Deer Meat x10, Bone Material x6, Deer Antlers
Agility 200 (?)
Butcher Quality Level*10
Average Level 10

Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for . They sometimes will attack you and kill you while you are unconscious. To get to you, Deer will destroy any objects obstructing their path with lower than Soak 25, meaning only Palisades and Brickwalls stop Deer from chasing you.

The quality of all Deer materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to Deer Level*10. Raw Hide, Intestines, and Meat are softcapped[1] by Survival and your carving tool. Bones are only softcapped[2] by Survival.

Combat Behavior

Deer will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deer are notably stronger than boar in terms of combat skills.

How to combat them

Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the initiative gain and damaging them.

If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.

If you are using a sling, you might find that deer are more problematic than usual because they can heal damage dealt to them so you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee. When sniping them alone, you should make sure the deer are isolated, your sling quality is at least 25, your marksmanship is at least 50, and that you have plenty of stones available. You may get lucky and be able to kill it within a few hits, but the battle could also drag on for a long time. You may be able to pull it off with weaker stats and even when other deer are present, but following these guidelines gives you a pretty good chance at a fast kill.

Combat Exploit

After the deer runs from you it will go passive, but when it comes back if it hasn't exited combat it will stay passive and just run at you. At this point it will not attack you, but you can gain advantage, IP, Attack, Defense, and use attacks/opportunity knocks to lower their defense. It will only attempt to flee if it takes damage, so you can set it up to make it a lot easier to one hit it, especially if you have at least a decent stone axe.