Legacy:Terraforming

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Digging

(Adventure -> Dig)

The Dig command generates an item specific to the type of terrain it is used on:

This isn't technically a terraforming action but continued extraction will eventually decrease the quality of the resource node.

Plowing

(Adventure -> Landscaping -> Plow Field)

Requires Farming skill to perform.

This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, and beaches.

Notes: 

  1. Plowing by hand (i.e. without a Wooden Plow or Metal Plow) requires excessive amounts of Stamina, 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
  2. Plowing removes bushes.
  3. Plowing doesn't affect plants or objects on the plowed tile.

Stomp to Dirt

(Adventure -> Landscaping -> Stomp to Dirt)

Requires Farming skill to perform.

This command converts a tile into dirt grassland

Lay stone

(Adventure -> Landscaping -> Lay Stone)

Requires Stone Working skill to perform.

This command converts Plowed Ground into Cobblestone. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.

Requires 1 Stone.

(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)

Lay Brick

(Adventure -> Landscaping -> Lay Brick)

Requires Masonry skill to perform.

Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.

Requires 1 Brick.

Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!

Lay Gold

(Adventure -> Landscaping -> Lay Gold)

Requires Metal Working skill to perform.

(This command ...)

Requires 1 (?).

Plant Grass

(Adventure -> Landscaping -> Plant Grass)

Requires Farming skill to perform.

This command converts a tile into grassland, this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.

Requires 1 seed of any type (Hops Cones, Carrots, Beetroots, and Onions do not work.)

Terraforming

General built in, automated terraforming features.

  • Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
  • Plowed and Dirt tiles also have a chance of degrading some ground types.
  • Grass tiles adjacent to moor have a chance to degrade to moor. Grass and moor tiles adjacent to heath have a chance to degrade to heath.

Degrade order: