Legacy:The Symbel

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
The Symbel
Legacy-The Symbel.png
The Symbel
LP Cost 7,000
Skill(s) Required Ancestral Worship, Lawspeaking and Baking
Skill(s) Enabled None
(Disabled Feature)
Required By Nothing
(Disabled Feature)
Back to Skills

The Symbel: Feasting

Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.

Build a table. The table can be equipped with eight different items. Pull up a chair and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the Quality of the chair, table, and of everything on it. You can see these bonuses displayed in the table's interface. While seated, and with the table's interface open, click feast. You now get to see a fork. Now click on a food item in the table's inventory. Tada! Eating, and bonuses applied.

You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. Gold stuff obviously is much slower in degrading than temporary flower arrangements. If they degrade they lose one point of quality. If they lose their last point they are destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.

Build a Bonfire, load it up with fuel, light it, and feast away. There is a minimum requirement to how much fuel the bonfire needs before you can light it (it will change sprite when it's possible to light it). By feasting in sight of the grand fire, you can eat even more, the bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus.

Be aware that you regain less fullness when feasting, so don't do it if you don't have the food to spare.


A list of all items that can be set on the table can be found here.

In-Game Text

"... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn."

Knowing the rites and customs of 'The Symbel' allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.