|Size||6 x 2|
|Storage Size||5 x 5|
|Skill(s) Required||Boat Building|
|Object(s) Required||Rope x10, Cloth x15, Tarsticks x10, Bone Glue x5, Board x60, Block of Wood x25|
|Can be Locked||Yes|
|Go to Objects|
|uild > ehicles & Movables > nekkja|
The Snekkja is a fast transport ship, capable of carrying 4 people and 16 units of cargo, such as bodies or chests. It also has a 5x5 inventory space for individual items. The Snekkja has a base speed of ??, which increases asymptotically toward ?? with increased quality, and loosing all bonus in deep ocean. It is by default faster than a Knarr on standard shallow and deep water and in shallow and deep oceans, but the knarr is faster on the extra deep High Seas which will destroy lesser boats.
It has to be constructed in water. Only one person is required to operate it. A Wooden Lock, Metal Lock or Steel Lock can be installed into it to allow only people with the key to move it. Additionally, a Snekkja cannot be lockpicked, meaning that when any lock has been installed, there is no way to steal a Snekkja. Cargo remains unsecured and is completely free for grabs when Snekkja is outside a Claim.
Only carry a slave key to operate Snekkja. If aggro'd by another player and escape looking unlikely, drop the key to water. (You can make new one as long as Master Key is secure in your base.) You are now sitting duck as you can't move the Snekkja without key, even when already at the helm. Attackers will be able to knock you out, inflicting wounds in process, but you should have decent chance of survival unless you already have lots of wounds. You have to hang in there helplessly, giving attackers chance to loot your belongings before message pings you, telling that you're allowed to use "Travel to Hearth Fire."
If damaged, Tarsticks can be used to repair a Snekkja.
"The Snekkja is a small, oceangoing ship, capable of ferrying 4 people and 16 units of cargo. The speed of the Snekkja increases with its quality. The Snekkja is faster than the Knarr on shallow and deep water. The Knarr is faster on the high seas. The Snekkja can be docked at a dock, much like the Knarr, and it can also be locked. The Snekkja does not, however, require siege machines to destroy." ~jorb
- Snekkja travels faster in Shallow Water compared to Knarr, therefore it is the premier vessel of choice for those who travel more often through rivers, lakes, and the coasts. Do note that Knarr still travel faster in Deep Water.
- Snekkja can be destroyed by hand or regular tools with enough Strength, so it is always recommended to park them within boundary of an active Personal Claim or Village Claim to deter Vandalism from other players.
- Players can teleport themselves and their Snekkja back to a Dock if they have one set for their ship.
- Added in update