Talk:Fishing

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Old and archived "Fishing Research Chart"
Used this Talk:Fishing/Chart_W13 page to potentially set up a new one.


Required_By Fishing skill list

The Required_By listing for the fishing skill is pretty massive. One reason for it size is that it included Dried-Filet and fish related Spitroasts.
I wonder, considering Fish Filet's themself are not included in the list, if Dried-Filet's and fish related Spitroasts actually required the fishing skill.

  • If a character, specifically without the fishing skill, can turn a:
    • raw fish into a Spitroast. Spitroasts don't need the fishing skill.
    • raw filet into a Dried-Filet. Dried-Filet don't need the fishing skill.

--.MvGulik. 13:19, 9 February 2019 (EST)


Some pieces for potential page expansion

Baits that are easy to acquire in early game

Bloated Leech
easy to acquire, swamps are quite common. However gathering them is a strain to your Hitpoints that start rather limited. They drain your SHP every time they bite and also have chance to deal HHP damage in the form of leech burns. You won't regenerate SHP unless you have more than 8000 Energy, which can be hard to acquire, especially if one seeks to avoid sub-optimal foods in order to not fill the hunger (more accurately described as appetite) bar too fast.
Entrails
can be easy to acquire if you find a flock of chickens. They let you catch them without running away. Killing and butchering chickens also yields feathers and bone that are quite useful.
Earthworm
relatively hard to acquire as you need to dig soil, which is an Energy intensive activity. However if you need to Terraform something anyway, you can get these as useful byproduct. Compost Bin also spawns Earthworms, but requires Bone Glue to build and produces Mulch most of the time.

Early game fishing provides some much needed Learning Points as well, in the form of Discoveries as you catch and butcher different types of fish for the first time.

Catching and eating Plaice is often recommended to increase Perception, a hard-to-raise stat in the early game. Testing the waters around you can be worth your time, especially with the aforementioned LP bonuses, but shouldn't be your immediate primary goal.

(--Vatas] 11 January 2019‎)

Water terrains

Wile exploring some water terrain related stuff, I kinda got water-terrain confused.
Looking at the Fish page I count 6 water terrains indicators.

  • Shallow & Deep River.
  • Shallow & Deep Lake.
  • Shallow & Deep Ocean. (map shows actual 3 Ocean levels)

Is there any data/info that shows/indicated that Rivers and Lakes are now actual two distinct water terrains ? (other than there looks/size)
At this moment I think Rivers and Lakes are still the same terrain type (as in Haven-Legacy). ...
I also see that there is currently no significant data-separation when it comes to Land- & Ocean-water terrain.
For example, a lot of the fish (if not all, not checked) use "Water Terrain" as "Produced By" property. Although technically correct, it bypasses Land vs Ocean specification. (Alternative property-link-title generally is specifying River, Lake or Ocean, but that is only active on the related pages itself).

  • Potential alternative terrain classification to combine River and Lake: Fresh water (which would make Ocean Salt-water, when needed).

Later: Look into this a bit more, and see what might work.
--.MvGulik. 06:50, 25 August 2019 (EDT)


The one thing that make difference between river and lake waters is River Pearl Mussel - they now spawn only in river shallows. In fishing or anything else i see no difference.
Fresh and Salt waters - sounds good - some creature like walrus and seals(and a lot of w11 items) also spawn only in ocean tiles or ocean beaches now.
--Kitsuneg (talk) 08:47, 25 August 2019 (EDT)


Aha. If there is one case, it at least means that inside the game(internally) there is some possible optional separation between river and lake terrain.
Even if the River Pearl Mussel is the only (current) exception to the rule. It would still need to be taking in account ... eventually, making this potentially a bit more tricky.
--.MvGulik. 10:44, 25 August 2019 (EDT)

Bait or no bait

Looking/checking if all Bugs are also Bait (like with ants).

Bee Larvae - yes/no
Cave Centipede - yes/no
The Bee That Stung - yes/no

--.MvGulik. 01:31, 4 December 2019 (EST)

Bee Larvae - yes
Cave Centipede - no
The Bee That Stung - no
Seems like there is some more bugs that is not a bait (e.g. Itsy Bitsy Spider)
--Not a cat (talk) 07:29, 4 December 2019 (EST)
Thanks. The fact that there is at least one bug that's not bait solved the underlying issue I was thinking about.
The fact that there as is at least one bug improperly tagged as bait ... kinda warrants a bait recheck on all bugs in my view. Will give this some thought.
--.MvGulik. 12:30, 4 December 2019 (EST)
Bait bugs re-check results: Cave Centipede, Itsy Bitsy Spider and The Bee That Stung are only exceptions
Bug is it bait?
Ant Empress Y
Ant Larvae Y
Ant Pupae Y
Ant Queen Y
Ant Soldiers Y
Aphids Y
Bee Larvae Y
Cave Centipede N
Cave Moth Y
Emerald Dragonfly Y
Firefly Y
Grasshopper Y
Grub Y
Itsy Bitsy Spider N
Ladybug Y
Monarch Butterfly Y
Moonmoth Y
Ruby Dragonfly Y
Sand Flea Y
Silkmoth Y
Silkworm Y
Stag Beetle Y
The Bee That Stung N
Waterstrider Y
--Not a cat (talk) 18:52, 4 December 2019 (EST)
Thanks again. :)
Updated related bug pages.
--(.MvGulik. 5 December 2019)

Moving Fish data/tables

Took a quick look into moving the fish tables to a separated page in the tables section(path). But I run into to much potential issues/work to do so in one go.
Some things that cropped up. (ie: stuff that needs some pondering)

  1. The tables probably need an additional column to indicate verified W11 cases. (as most of the date is classified as old (w10, or by date))
  2. Water type classification might need some work. To eliminate potential ambitiousness in that area.
  3. FEP data seems out of place in these tables. On top of that its manual-duplicate data. (to be dealt with after potential/initial move)
    • FEP tables being already kinda wide to add more fields. Like a fish-bool order field (although a more general re-order-field might still fit in). Alternative option would be a separate fish FEP table/page.
      • general re-order field: Only useful if all items can be separated in none overlapping groups. (so a short or single character can be used in a general re-order field)
  • ... (other stuff that might need some adjusting/rethinking)

--.MvGulik. 03:03, 31 January 2020 (EST)

Research (March 2021)

Personal research.

3rd day of the 1st month of the 8th year, Entrails, Lake shallows.
Carp x3
Grayling x4
Zope x2

—Preceding unsigned comment added by Mata (talkcontribs) 13 March 2021


Fish as fishing trash?

Would the data possibly get skewed if someone were to throw fish back in the water as fishing trash? technically, you could get fish in certain areas where you wouldn't naturally as they were in the global pool from being dropped in it. Is there any merit to this concern? —Preceding unsigned comment added by Mata (talkcontribs) 13 March 2021

Contributions by Vatas on couple of topics

You could argue that fishing skill is at least indirectly required for spitroast or dried fish, but even without processing fish that some other player has caught, you can pick fish from tide pools, presumably without Fishing skill.

I'm 99% sure I've picked up fish from Vrakgoods (beach trash) so possibility of getting fish from trash pool might be a genuine concern. —Preceding unsigned comment added by Vatas (talkcontribs) 13 March 2021

fishing combo table

Current table is now 3 worlds old, and with the now defunct fishing line I think now would be a good time to archive/scuttle the whole section
There's a potential that fishing data is reset per world, so this chart is especially offensive when it comes to misleading/outdated data on the wiki
--Ricky (talk) 03:03, 26 April 2021 (UTC)

Moved and Archived. --.MvGulik. 05:43, 26 April 2021 (UTC)