Talk:Milestone

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Travel Weariness

Mmm, I wonder ...
Anyone know if the applied Travel Weariness when fast traveling along a path is based on the actual path-length or just based on the distance between start and end/spawn point.
Figure its probably the last (easier to implement game wise). Should not be that hard to check, if I find the time to do so.
--.MvGulik. 12:55, 26 February 2020 (EST)

video of how to

maybe someone could add a video , where everything is explained step by step.