Talk:Tri Quality System

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Obsolete with World 10 > #Quality

    Rawrz ┊ the 3 qualities make things confusing as hell, i still dont know what essence does on sword
    loftar ┊ Essence on weapons generally increase your effective agility.

--Marisa (talk) 22:41, 9 November 2015 (EST)

Regarding Weapon Damage

The damage formula for swords (I'm about 90% sure of this) is the old damage formula, except replacing the quality with the new average quality formula.

It would look something like this:

[math]\sqrt{\frac{\sqrt{Strength*\sqrt{\frac{Essence^2+Substance^2+Vitality^2}{3}}}}{10}} [/math]

However there may be some truncation somewhere, or the formula is slightly different than this.

This would approximate the Hirdsman's Sword having a base damage of 130.

--ApocalypsePlease (talk) 15:09, 16 October 2015 (EDT)

are you sure it's not just using substance instead of average quality?
bow damage seems to rely only on sub (not 100% on that), and there is a lot of talk on the forums about sub being most important for weapons. --Turtlesir (talk) 18:42, 16 October 2015 (EDT)
That could be the case, it is giving more consistent numbers. The modifier should then be [math]\sqrt[4]{\frac{Strength*Substance}{100}}[/math]. I will look into this more and try to get more data points to confirm --ApocalypsePlease (talk) 19:11, 16 October 2015 (EDT)

Page location

Shouldn't this be on the "Quality" page instead of a redirect? After all, the tooltip in the game says "Quality," and it's what most people are going to look for when coming here. --MagicManICT (talk) 17:06, 10 November 2015 (EST)

I tend to agree that this should be the "Quality" page, however the old quality page should be moved to the legacy namespace first. I will do this action when I am confident in the bow formulas. --ApocalypsePlease (talk) 16:51, 14 November 2015 (EST)