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		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21274</id>
		<title>Legacy:Curiosity</title>
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		<updated>2011-03-29T03:53:45Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Duration is the same as cat Gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|72 (confirm)&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enthroned Toad]]&lt;br /&gt;
|1x [[Toad]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 4000&lt;br /&gt;
| 15&lt;br /&gt;
| 266.67 &lt;br /&gt;
| 10&lt;br /&gt;
| 26.67 &lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Charming]]&lt;br /&gt;
|1x [[Shocked Frog]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 10000&lt;br /&gt;
| 12&lt;br /&gt;
| 833.33 &lt;br /&gt;
| 15&lt;br /&gt;
| 55.55&lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Duster]]&lt;br /&gt;
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]&lt;br /&gt;
|800&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|48&lt;br /&gt;
|12.5&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.623&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|3x [[Raw Glass]]&lt;br /&gt;
|800&lt;br /&gt;
|12&lt;br /&gt;
|66.6&lt;br /&gt;
|6&lt;br /&gt;
|11.111&lt;br /&gt;
|[[Glassmaking]],[[Metal Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|14.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Tealeaves]]&lt;br /&gt;
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|2000 (confirm?)&lt;br /&gt;
|18 (confirm?)&lt;br /&gt;
|111.11 (?)&lt;br /&gt;
|10&lt;br /&gt;
|11.11 (?)&lt;br /&gt;
|[[Baking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[Plant Fibres]]&lt;br /&gt;
|850&lt;br /&gt;
|~5&lt;br /&gt;
|~113.33&lt;br /&gt;
|6&lt;br /&gt;
|~18.88&lt;br /&gt;
|[[Farming]], [[Cloth Making]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]] (&#039;&#039;Makes 4&#039;&#039;)&lt;br /&gt;
|3000&lt;br /&gt;
|24&lt;br /&gt;
|125&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|110 per*exp, [[Forest]], [[Grassland]]&lt;br /&gt;
|1600&lt;br /&gt;
|8&lt;br /&gt;
|200&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]]&lt;br /&gt;
|Foraged in [[swamp]]&lt;br /&gt;
|8000&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|5 per*exp [[Grassland]], [[Heath]], [[Moor]]&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]]&lt;br /&gt;
|Foraged from [[mountain]]s&lt;br /&gt;
|1200 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]]&lt;br /&gt;
|Foraged from [[mountain]]s, [[cave]]s&lt;br /&gt;
|3500&lt;br /&gt;
|16&lt;br /&gt;
|218.75 &lt;br /&gt;
|5&lt;br /&gt;
|43.75 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
| 80 per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|600&lt;br /&gt;
|5&lt;br /&gt;
|120&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|110 per*exp, [[Water_Terrain|Deep water]]&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|280(?) per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|3.33&lt;br /&gt;
|180&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|140 per*exp, [[Cave]]&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]]&lt;br /&gt;
|351 per*exp, [[Mudflat]]&lt;br /&gt;
|1000&lt;br /&gt;
|10 - Needs Confirmation&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]]&lt;br /&gt;
|121 per*exp, [[Mudflat]]&lt;br /&gt;
|550&lt;br /&gt;
|8&lt;br /&gt;
|68.75&lt;br /&gt;
|2&lt;br /&gt;
|34.375&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|144 per*exp (possibly lower), [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|1000&lt;br /&gt;
|12:00 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]]&lt;br /&gt;
|360 per*exp (also found at 275 25*11)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24&lt;br /&gt;
|31.25&lt;br /&gt;
|12&lt;br /&gt;
|2.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|800&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Dragonfly]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]&lt;br /&gt;
|2400&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poppy Flower]]&lt;br /&gt;
|[[Farming]] poppies&lt;br /&gt;
|500&lt;br /&gt;
|16:40 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|750&lt;br /&gt;
|60&lt;br /&gt;
|16.6&lt;br /&gt;
|5&lt;br /&gt;
|3.32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Toad]]s&lt;br /&gt;
|800&lt;br /&gt;
|&amp;lt;48&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|2000&lt;br /&gt;
|60&lt;br /&gt;
|33.3&lt;br /&gt;
|12&lt;br /&gt;
|2.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|6000&lt;br /&gt;
|56 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|8000&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|12&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21269</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21269"/>
		<updated>2011-03-29T02:43:15Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|72 (confirm)&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enthroned Toad]]&lt;br /&gt;
|1x [[Toad]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 4000&lt;br /&gt;
| 15&lt;br /&gt;
| 266.67 &lt;br /&gt;
| 10&lt;br /&gt;
| 26.67 &lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Charming]]&lt;br /&gt;
|1x [[Shocked Frog]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 10000&lt;br /&gt;
| 12&lt;br /&gt;
| 833.33 &lt;br /&gt;
| 15&lt;br /&gt;
| 55.55&lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Duster]]&lt;br /&gt;
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]&lt;br /&gt;
|800&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|48&lt;br /&gt;
|12.5&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.623&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|3x [[Raw Glass]]&lt;br /&gt;
|800&lt;br /&gt;
|12&lt;br /&gt;
|66.6&lt;br /&gt;
|6&lt;br /&gt;
|11.111&lt;br /&gt;
|[[Glassmaking]],[[Metal Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|14.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Tealeaves]]&lt;br /&gt;
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|2000 (confirm?)&lt;br /&gt;
|18 (confirm?)&lt;br /&gt;
|111.11 (?)&lt;br /&gt;
|10&lt;br /&gt;
|11.11 (?)&lt;br /&gt;
|[[Baking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[Plant Fibres]]&lt;br /&gt;
|850&lt;br /&gt;
|~5&lt;br /&gt;
|~113.33&lt;br /&gt;
|6&lt;br /&gt;
|~18.88&lt;br /&gt;
|[[Farming]], [[Cloth Making]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]] (&#039;&#039;Makes 4&#039;&#039;)&lt;br /&gt;
|3000&lt;br /&gt;
|24&lt;br /&gt;
|125&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|110 per*exp, [[Forest]], [[Grassland]]&lt;br /&gt;
|1600&lt;br /&gt;
|8&lt;br /&gt;
|200&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]]&lt;br /&gt;
|Foraged in [[swamp]]&lt;br /&gt;
|8000&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|5 per*exp [[Grassland]], [[Heath]], [[Moor]]&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]]&lt;br /&gt;
|Foraged from [[mountain]]s&lt;br /&gt;
|1200 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]]&lt;br /&gt;
|Foraged from [[mountain]]s, [[cave]]s&lt;br /&gt;
|3500&lt;br /&gt;
|16&lt;br /&gt;
|218.75 &lt;br /&gt;
|5&lt;br /&gt;
|43.75 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
| 80 per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|600&lt;br /&gt;
|5&lt;br /&gt;
|120&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|110 per*exp, [[Water_Terrain|Deep water]]&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|280(?) per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|3.33&lt;br /&gt;
|180&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|140 per*exp, [[Cave]]&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]]&lt;br /&gt;
|351 per*exp, [[Mudflat]]&lt;br /&gt;
|1000&lt;br /&gt;
|10 - Needs Confirmation&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]]&lt;br /&gt;
|121 per*exp, [[Mudflat]]&lt;br /&gt;
|550&lt;br /&gt;
|8&lt;br /&gt;
|68.75&lt;br /&gt;
|2&lt;br /&gt;
|34.375&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|144 per*exp (possibly lower), [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|1000&lt;br /&gt;
|12:00 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]]&lt;br /&gt;
|360 per*exp (also found at 275 25*11)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24&lt;br /&gt;
|31.25&lt;br /&gt;
|12&lt;br /&gt;
|2.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|800&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Dragonfly]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]&lt;br /&gt;
|2400&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poppy Flower]]&lt;br /&gt;
|[[Farming]] poppies&lt;br /&gt;
|500&lt;br /&gt;
|16:40 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|750&lt;br /&gt;
|60&lt;br /&gt;
|16.6&lt;br /&gt;
|5&lt;br /&gt;
|3.32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Toad]]s&lt;br /&gt;
|800&lt;br /&gt;
|&amp;lt;48&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|2000&lt;br /&gt;
|60&lt;br /&gt;
|33.3&lt;br /&gt;
|12&lt;br /&gt;
|2.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|6000&lt;br /&gt;
|56 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|8000&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|12&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14173</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14173"/>
		<updated>2010-06-25T23:42:43Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Skill values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How Quality Works=&lt;br /&gt;
Items have a numeric quality rating ranging from 1 to infinity. What the quality rating does, more exactly, varies from item to item, but the general point is that a higher quality value equals, quite simply, a better item. High quality food gives more food event points, high quality weapons deal more damage, and high quality armor soaks more damage. Some objects are slower to break when at high quality. The quality of an object is generally determined by the quality of the natural resources used in the making of the object, but also by the tools used in the process, like anvils, saws, smelters, the fuel used &amp;amp;c. The quality of natural resources are determined in several different ways, but most simple gatherings have their qualities determined by abstract quality points, placed randomly across the map. Base quality for most such objects (herbs, clay, soil, water, for example) is ten, when not under the influence of a quality point.&lt;br /&gt;
&lt;br /&gt;
Sometimes, quality has no effect on an item, despite the item having a quality-value. Cosmetic equipment is an example of this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt; is used to determine the improvement of crafted items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example a chainmail shirt with q40 would have two times more AC (&amp;amp;nbsp;6&amp;amp;nbsp;/ 10&amp;amp;nbsp;)&amp;amp;nbsp;than base chainmail shirt (&amp;amp;nbsp;3&amp;amp;nbsp;/ 5&amp;amp;nbsp;).&amp;amp;nbsp;( see below)&lt;br /&gt;
&lt;br /&gt;
[[File:Sqrt(q_div10).png]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&#039;&#039;&#039;There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New crafting skills are [[sewing]], [[smithing]], [[Glossary#Carpentry | carpentry]], [[cooking]], [[Glossary#Farming | farming]], and [[survival]].&lt;br /&gt;
&lt;br /&gt;
Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter&#039;s skill level, and crafter&#039;s stats. Which of these three are used seems to vary from item type to item type.&lt;br /&gt;
&lt;br /&gt;
==Armor and Clothing==&lt;br /&gt;
&lt;br /&gt;
Backpacks and cosmetic clothing are unaffected by quality.&lt;br /&gt;
&lt;br /&gt;
Armor gets increased HP and AC as its quality increases.&lt;br /&gt;
&lt;br /&gt;
AC is caluclated with &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Armor HP = Base qArmor*(qArmor / 10)&lt;br /&gt;
*Leather Armor: Need Update&lt;br /&gt;
*Bear Cape: Need Update&lt;br /&gt;
*Chainmail Shirt: 900 HP, AC 75/75 (2R)&lt;br /&gt;
*Bronze Armor: Need Update&lt;br /&gt;
*Plate Armor: Need Update&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other things with armor:&#039;&#039;&#039;&lt;br /&gt;
*Leather Boots:Need Update&lt;br /&gt;
*Leather Pants: Need Update AC 25/25&lt;br /&gt;
*Ranger&#039;s Boots: Need Update&lt;br /&gt;
*Druid&#039;s Helm: Need Update&lt;br /&gt;
*Hirdsman&#039;s Helmet: Only usable by Hirdsmen within a village. Need Update&lt;br /&gt;
*Bear Cape Need Update&lt;br /&gt;
*Boar Tusk Helmet: Need Update&lt;br /&gt;
*Soldier&#039;s Helmet : Need Update&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Weapon damage is increased by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stone Axe: 5 base dmg&lt;br /&gt;
*Militia Sword: 10 base dmg&lt;br /&gt;
*Bronze Sword: 15 base dmg&lt;br /&gt;
*Soldier Sword: 20 base dmg&lt;br /&gt;
*Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg&lt;br /&gt;
*Bow: 18 base dmg&lt;br /&gt;
*Ranger bow: 23 base dmg&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
Food gives more FEP as its quality increases. It seems that it&#039;s based on the Pre-Ragnarok FEP levels.&lt;br /&gt;
&lt;br /&gt;
The FEPs gained by a piece of food is its base amount, multiplied by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;. -[[loftar]]&lt;br /&gt;
&lt;br /&gt;
Evidence suggests that quality does not effect how much hunger food restores.&lt;br /&gt;
&lt;br /&gt;
Increase quality can change what type of FEP is gained, as with fish.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Seeds quality is affected by your farming skill and reduced by it if its lower then the crop&#039;s QL&lt;br /&gt;
&lt;br /&gt;
Water recovers more stamina per hunger as its quality increases. Details unknown.&lt;br /&gt;
&amp;amp;gt; QL 10 water goes at a rate of 5% per 5% hunger&lt;br /&gt;
&amp;amp;gt; QL 65 water goes at a rate of 15-16% per 5% hunger&lt;br /&gt;
&lt;br /&gt;
Animals give higher quality items as their level increases.&lt;br /&gt;
:Affected by your butchering tools and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p21850].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter. Different items have different weights in averaging the quality of a final product.For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values. [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p22110]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceramics &#039;&#039;&#039;&lt;br /&gt;
*ceramic quality = (clay quality + dexterity)/2&lt;br /&gt;
*quality of baked/burned goods = (2*qitem + qkiln/oven + qfuel)/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewelry&#039;&#039;&#039;&lt;br /&gt;
*affected by both smithing and psyche&lt;br /&gt;
*quality for all accessoirs expect monocles and glasses is calculated with quality = sqrt(smithing*psyche)&lt;br /&gt;
*monocle and glass quality is the average of the materials, limited by smithing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*bear tooth talisman quality = (tooth quality + psyche)/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials&#039;&#039;&#039;&lt;br /&gt;
* board quality = sqrt(qLog * qTool)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
* cheese quality will get near the quality of the trays used, racks dont seem to affect quality&lt;br /&gt;
*butter quality = (3*qMilk + qChurn)/4&lt;br /&gt;
* butter-steamed cavebulb is affected by butter,water and cave bulb quality (not by branch though)&lt;br /&gt;
* beer quality = (wort quality + barrel quality)/2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Skill values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewing limits:&#039;&#039;&#039; &#039;&#039;quality affected by dexterity&#039;&#039;&lt;br /&gt;
* quality of leather items&lt;br /&gt;
* quality of cloth products&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithing limits:&#039;&#039;&#039; &#039;&#039;quality affected by strength and some times psyche&#039;&#039;&lt;br /&gt;
* quality of metalworking recipes (sqrt(STR*Smithing))&lt;br /&gt;
&lt;br /&gt;
* quality of jewelry recipies (sqrt(PSY*Smithing))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking limits: &#039;&#039;&#039;&#039;&#039;quality affected by perception&#039;&#039;&lt;br /&gt;
* quality of cooking recipes&lt;br /&gt;
* quality of unbaked goods - If PER is lower than the average quality of the ingredients, quality = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n), otherwise it&#039;s just said average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming limits:&#039;&#039;&#039;&lt;br /&gt;
* seeds when harvested (MaxQuality = farming +5)&lt;br /&gt;
* quality of flour ground at a quern&lt;br /&gt;
* quality of trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival limits:&#039;&#039;&#039;&lt;br /&gt;
* arrows, bone saw&lt;br /&gt;
* quality of herbs&lt;br /&gt;
* skinning and butchering; quality = (Survival + Tool Quality + 2*Bone Quality/4.&lt;br /&gt;
* bone quality only affected by survival.&lt;br /&gt;
The effect of survival is capped at 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksmanship limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of bows&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
&lt;br /&gt;
====Crafting formula====&lt;br /&gt;
&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{4q_{item} + q_{tool}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if\ } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where\ }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14172</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14172"/>
		<updated>2010-06-25T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Skill values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How Quality Works=&lt;br /&gt;
Items have a numeric quality rating ranging from 1 to infinity. What the quality rating does, more exactly, varies from item to item, but the general point is that a higher quality value equals, quite simply, a better item. High quality food gives more food event points, high quality weapons deal more damage, and high quality armor soaks more damage. Some objects are slower to break when at high quality. The quality of an object is generally determined by the quality of the natural resources used in the making of the object, but also by the tools used in the process, like anvils, saws, smelters, the fuel used &amp;amp;c. The quality of natural resources are determined in several different ways, but most simple gatherings have their qualities determined by abstract quality points, placed randomly across the map. Base quality for most such objects (herbs, clay, soil, water, for example) is ten, when not under the influence of a quality point.&lt;br /&gt;
&lt;br /&gt;
Sometimes, quality has no effect on an item, despite the item having a quality-value. Cosmetic equipment is an example of this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt; is used to determine the improvement of crafted items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example a chainmail shirt with q40 would have two times more AC (&amp;amp;nbsp;6&amp;amp;nbsp;/ 10&amp;amp;nbsp;)&amp;amp;nbsp;than base chainmail shirt (&amp;amp;nbsp;3&amp;amp;nbsp;/ 5&amp;amp;nbsp;).&amp;amp;nbsp;( see below)&lt;br /&gt;
&lt;br /&gt;
[[File:Sqrt(q_div10).png]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&#039;&#039;&#039;There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New crafting skills are [[sewing]], [[smithing]], [[Glossary#Carpentry | carpentry]], [[cooking]], [[Glossary#Farming | farming]], and [[survival]].&lt;br /&gt;
&lt;br /&gt;
Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter&#039;s skill level, and crafter&#039;s stats. Which of these three are used seems to vary from item type to item type.&lt;br /&gt;
&lt;br /&gt;
==Armor and Clothing==&lt;br /&gt;
&lt;br /&gt;
Backpacks and cosmetic clothing are unaffected by quality.&lt;br /&gt;
&lt;br /&gt;
Armor gets increased HP and AC as its quality increases.&lt;br /&gt;
&lt;br /&gt;
AC is caluclated with &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Armor HP = Base qArmor*(qArmor / 10)&lt;br /&gt;
*Leather Armor: Need Update&lt;br /&gt;
*Bear Cape: Need Update&lt;br /&gt;
*Chainmail Shirt: 900 HP, AC 75/75 (2R)&lt;br /&gt;
*Bronze Armor: Need Update&lt;br /&gt;
*Plate Armor: Need Update&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other things with armor:&#039;&#039;&#039;&lt;br /&gt;
*Leather Boots:Need Update&lt;br /&gt;
*Leather Pants: Need Update AC 25/25&lt;br /&gt;
*Ranger&#039;s Boots: Need Update&lt;br /&gt;
*Druid&#039;s Helm: Need Update&lt;br /&gt;
*Hirdsman&#039;s Helmet: Only usable by Hirdsmen within a village. Need Update&lt;br /&gt;
*Bear Cape Need Update&lt;br /&gt;
*Boar Tusk Helmet: Need Update&lt;br /&gt;
*Soldier&#039;s Helmet : Need Update&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Weapon damage is increased by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stone Axe: 5 base dmg&lt;br /&gt;
*Militia Sword: 10 base dmg&lt;br /&gt;
*Bronze Sword: 15 base dmg&lt;br /&gt;
*Soldier Sword: 20 base dmg&lt;br /&gt;
*Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg&lt;br /&gt;
*Bow: 18 base dmg&lt;br /&gt;
*Ranger bow: 23 base dmg&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
Food gives more FEP as its quality increases. It seems that it&#039;s based on the Pre-Ragnarok FEP levels.&lt;br /&gt;
&lt;br /&gt;
The FEPs gained by a piece of food is its base amount, multiplied by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;. -[[loftar]]&lt;br /&gt;
&lt;br /&gt;
Evidence suggests that quality does not effect how much hunger food restores.&lt;br /&gt;
&lt;br /&gt;
Increase quality can change what type of FEP is gained, as with fish.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Seeds quality is affected by your farming skill and reduced by it if its lower then the crop&#039;s QL&lt;br /&gt;
&lt;br /&gt;
Water recovers more stamina per hunger as its quality increases. Details unknown.&lt;br /&gt;
&amp;amp;gt; QL 10 water goes at a rate of 5% per 5% hunger&lt;br /&gt;
&amp;amp;gt; QL 65 water goes at a rate of 15-16% per 5% hunger&lt;br /&gt;
&lt;br /&gt;
Animals give higher quality items as their level increases.&lt;br /&gt;
:Affected by your butchering tools and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p21850].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter. Different items have different weights in averaging the quality of a final product.For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values. [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p22110]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceramics &#039;&#039;&#039;&lt;br /&gt;
*ceramic quality = (clay quality + dexterity)/2&lt;br /&gt;
*quality of baked/burned goods = (2*qitem + qkiln/oven + qfuel)/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewelry&#039;&#039;&#039;&lt;br /&gt;
*affected by both smithing and psyche&lt;br /&gt;
*quality for all accessoirs expect monocles and glasses is calculated with quality = sqrt(smithing*psyche)&lt;br /&gt;
*monocle and glass quality is the average of the materials, limited by smithing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*bear tooth talisman quality = (tooth quality + psyche)/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials&#039;&#039;&#039;&lt;br /&gt;
* board quality = sqrt(qLog * qTool)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
* cheese quality will get near the quality of the trays used, racks dont seem to affect quality&lt;br /&gt;
*butter quality = (3*qMilk + qChurn)/4&lt;br /&gt;
* butter-steamed cavebulb is affected by butter,water and cave bulb quality (not by branch though)&lt;br /&gt;
* beer quality = (wort quality + barrel quality)/2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Skill values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewing limits:&#039;&#039;&#039; &#039;&#039;quality affected by dexterity&#039;&#039;&lt;br /&gt;
* quality of leather items&lt;br /&gt;
* quality of cloth products&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithing limits:&#039;&#039;&#039; &#039;&#039;quality affected by strength and some times psyche&#039;&#039;&lt;br /&gt;
* quality of metal working recipes (sqrt(STR*Smithing)) / jewelry (sqrt(PSY*Smithing))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking limits: &#039;&#039;&#039;&#039;&#039;quality affected by perception&#039;&#039;&lt;br /&gt;
* quality of cooking recipes&lt;br /&gt;
* quality of unbaked goods - If PER is lower than the average quality of the ingredients, quality = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n), otherwise it&#039;s just said average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming limits:&#039;&#039;&#039;&lt;br /&gt;
* seeds when harvested (MaxQuality = farming +5)&lt;br /&gt;
* quality of flour ground at a quern&lt;br /&gt;
* quality of trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival limits:&#039;&#039;&#039;&lt;br /&gt;
* arrows, bone saw&lt;br /&gt;
* quality of herbs&lt;br /&gt;
* skinning and butchering; quality = (Survival + Tool Quality + 2*Bone Quality/4.&lt;br /&gt;
* bone quality only affected by survival.&lt;br /&gt;
The effect of survival is capped at 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksmanship limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of bows&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
&lt;br /&gt;
====Crafting formula====&lt;br /&gt;
&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{4q_{item} + q_{tool}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if\ } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where\ }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14171</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=14171"/>
		<updated>2010-06-25T23:38:25Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Skill values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How Quality Works=&lt;br /&gt;
Items have a numeric quality rating ranging from 1 to infinity. What the quality rating does, more exactly, varies from item to item, but the general point is that a higher quality value equals, quite simply, a better item. High quality food gives more food event points, high quality weapons deal more damage, and high quality armor soaks more damage. Some objects are slower to break when at high quality. The quality of an object is generally determined by the quality of the natural resources used in the making of the object, but also by the tools used in the process, like anvils, saws, smelters, the fuel used &amp;amp;c. The quality of natural resources are determined in several different ways, but most simple gatherings have their qualities determined by abstract quality points, placed randomly across the map. Base quality for most such objects (herbs, clay, soil, water, for example) is ten, when not under the influence of a quality point.&lt;br /&gt;
&lt;br /&gt;
Sometimes, quality has no effect on an item, despite the item having a quality-value. Cosmetic equipment is an example of this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt; is used to determine the improvement of crafted items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example a chainmail shirt with q40 would have two times more AC (&amp;amp;nbsp;6&amp;amp;nbsp;/ 10&amp;amp;nbsp;)&amp;amp;nbsp;than base chainmail shirt (&amp;amp;nbsp;3&amp;amp;nbsp;/ 5&amp;amp;nbsp;).&amp;amp;nbsp;( see below)&lt;br /&gt;
&lt;br /&gt;
[[File:Sqrt(q_div10).png]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&#039;&#039;&#039;There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New crafting skills are [[sewing]], [[smithing]], [[Glossary#Carpentry | carpentry]], [[cooking]], [[Glossary#Farming | farming]], and [[survival]].&lt;br /&gt;
&lt;br /&gt;
Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter&#039;s skill level, and crafter&#039;s stats. Which of these three are used seems to vary from item type to item type.&lt;br /&gt;
&lt;br /&gt;
==Armor and Clothing==&lt;br /&gt;
&lt;br /&gt;
Backpacks and cosmetic clothing are unaffected by quality.&lt;br /&gt;
&lt;br /&gt;
Armor gets increased HP and AC as its quality increases.&lt;br /&gt;
&lt;br /&gt;
AC is caluclated with &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Armor HP = Base qArmor*(qArmor / 10)&lt;br /&gt;
*Leather Armor: Need Update&lt;br /&gt;
*Bear Cape: Need Update&lt;br /&gt;
*Chainmail Shirt: 900 HP, AC 75/75 (2R)&lt;br /&gt;
*Bronze Armor: Need Update&lt;br /&gt;
*Plate Armor: Need Update&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other things with armor:&#039;&#039;&#039;&lt;br /&gt;
*Leather Boots:Need Update&lt;br /&gt;
*Leather Pants: Need Update AC 25/25&lt;br /&gt;
*Ranger&#039;s Boots: Need Update&lt;br /&gt;
*Druid&#039;s Helm: Need Update&lt;br /&gt;
*Hirdsman&#039;s Helmet: Only usable by Hirdsmen within a village. Need Update&lt;br /&gt;
*Bear Cape Need Update&lt;br /&gt;
*Boar Tusk Helmet: Need Update&lt;br /&gt;
*Soldier&#039;s Helmet : Need Update&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
Weapon damage is increased by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stone Axe: 5 base dmg&lt;br /&gt;
*Militia Sword: 10 base dmg&lt;br /&gt;
*Bronze Sword: 15 base dmg&lt;br /&gt;
*Soldier Sword: 20 base dmg&lt;br /&gt;
*Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg&lt;br /&gt;
*Bow: 18 base dmg&lt;br /&gt;
*Ranger bow: 23 base dmg&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
Food gives more FEP as its quality increases. It seems that it&#039;s based on the Pre-Ragnarok FEP levels.&lt;br /&gt;
&lt;br /&gt;
The FEPs gained by a piece of food is its base amount, multiplied by &amp;lt;math&amp;gt;\sqrt{\frac{q}{10}}&amp;lt;/math&amp;gt;. -[[loftar]]&lt;br /&gt;
&lt;br /&gt;
Evidence suggests that quality does not effect how much hunger food restores.&lt;br /&gt;
&lt;br /&gt;
Increase quality can change what type of FEP is gained, as with fish.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Seeds quality is affected by your farming skill and reduced by it if its lower then the crop&#039;s QL&lt;br /&gt;
&lt;br /&gt;
Water recovers more stamina per hunger as its quality increases. Details unknown.&lt;br /&gt;
&amp;amp;gt; QL 10 water goes at a rate of 5% per 5% hunger&lt;br /&gt;
&amp;amp;gt; QL 65 water goes at a rate of 15-16% per 5% hunger&lt;br /&gt;
&lt;br /&gt;
Animals give higher quality items as their level increases.&lt;br /&gt;
:Affected by your butchering tools and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p21850].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter. Different items have different weights in averaging the quality of a final product.For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values. [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p22110]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ceramics &#039;&#039;&#039;&lt;br /&gt;
*ceramic quality = (clay quality + dexterity)/2&lt;br /&gt;
*quality of baked/burned goods = (2*qitem + qkiln/oven + qfuel)/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jewelry&#039;&#039;&#039;&lt;br /&gt;
*affected by both smithing and psyche&lt;br /&gt;
*quality for all accessoirs expect monocles and glasses is calculated with quality = sqrt(smithing*psyche)&lt;br /&gt;
*monocle and glass quality is the average of the materials, limited by smithing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*bear tooth talisman quality = (tooth quality + psyche)/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials&#039;&#039;&#039;&lt;br /&gt;
* board quality = sqrt(qLog * qTool)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
* cheese quality will get near the quality of the trays used, racks dont seem to affect quality&lt;br /&gt;
*butter quality = (3*qMilk + qChurn)/4&lt;br /&gt;
* butter-steamed cavebulb is affected by butter,water and cave bulb quality (not by branch though)&lt;br /&gt;
* beer quality = (wort quality + barrel quality)/2&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Skill values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewing limits:&#039;&#039;&#039; &#039;&#039;quality affected by dexterity&#039;&#039;&lt;br /&gt;
* quality of leather items&lt;br /&gt;
* quality of cloth products&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithing limits:&#039;&#039;&#039; &#039;&#039;quality affected by strength and some times psyche&#039;&#039;&lt;br /&gt;
* quality of metal working recipes (sqrt(STR*Smithing)) / jewelry (sqrt(PSY*Smithing))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking limits: &#039;&#039;&#039;&#039;&#039;quality affected by perception&#039;&#039;&lt;br /&gt;
* quality of cooking recipes&lt;br /&gt;
* quality of unbaked goods - If PER is lower than the average quality of the ingredients, quality = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n), otherwise it&#039;s just said average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming limits:&#039;&#039;&#039;&lt;br /&gt;
* seeds when harvested (MaxQuality = farming +5)&lt;br /&gt;
* quality of flour ground at a quern&lt;br /&gt;
* quality of trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival limits:&#039;&#039;&#039;&lt;br /&gt;
* arrows, bone saw&lt;br /&gt;
* quality of herbs&lt;br /&gt;
* skinning and butchering; quality = (Survival +Tool Quality)/4+Bone Quality/2.&lt;br /&gt;
* bone quality only affected by survival.&lt;br /&gt;
The effect of survival is capped at 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksmanship limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of bows&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
&lt;br /&gt;
====Crafting formula====&lt;br /&gt;
&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{4q_{item} + q_{tool}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if\ } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where\ }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bark_Bread&amp;diff=14124</id>
		<title>Legacy:Bark Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bark_Bread&amp;diff=14124"/>
		<updated>2010-06-24T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_food&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|name = Bark Bread&lt;br /&gt;
|image = File:Dark_Bread.png&lt;br /&gt;
|caption = Bark Bread&lt;br /&gt;
|skillreq = [[Baking]]&lt;br /&gt;
|objectsreq = [[Water]](1.0 liter),[[Tree Bark]],[[Wheat Flour]]&lt;br /&gt;
|hunger = 50&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 7,4&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0,2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Wheat Flour]] , [[Tree Bark]] and [[Water]] combined into a dough, ready for baking.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Have wheat flour, tree bark and a container filled with at least 1.0 liter of water in your inventory, then craft bread dough.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;gt; Coo{{Key|k}}ing &amp;gt; {{Key|B}}aking &amp;gt; {{Key|B}}reads &amp;gt; Bar{{Key|k}} Bread&lt;br /&gt;
&lt;br /&gt;
Place it on an [[Oven|oven]] with 3 [[Branch|branches]].&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hardcap&amp;diff=14042</id>
		<title>Legacy:Hardcap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hardcap&amp;diff=14042"/>
		<updated>2010-06-21T20:47:49Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hardcap is a term describing the effect of a skill on the quality of a product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hardcaps are put into effect when the quality of a product would be higher then the hardcapping skill. The quality of said product will be limited to the hardcapping skill level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Product A is made of materials of average Q 36. However, the quality of Product A is hardcapped by Charisma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus:&lt;br /&gt;
&lt;br /&gt;
If your Charisma &amp;gt;= 36&lt;br /&gt;
&lt;br /&gt;
Resulting product will be Q 36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your Charisma &amp;lt; 36&lt;br /&gt;
&lt;br /&gt;
Resulting product will be Q Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
*[[Softcap]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Softcap&amp;diff=14041</id>
		<title>Softcap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Softcap&amp;diff=14041"/>
		<updated>2010-06-21T20:47:45Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Softcap is a term describing the effect of a skill on the quality of a product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher then the softcapping skill. The quality of said product will then be averaged with the softcapping skill level to get the actual final quality.&lt;br /&gt;
&lt;br /&gt;
If the resulting quality of the product is lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You are creating a Treeplanter&#039;s pot with clay of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by Dexterity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus:&lt;br /&gt;
&lt;br /&gt;
If your Dexterity &amp;gt;= 36&lt;br /&gt;
&lt;br /&gt;
Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you Dexterity is &amp;lt; 36&lt;br /&gt;
&lt;br /&gt;
Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
*[[Hardcap]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14022</id>
		<title>Legacy:Treeplanter&#039;s Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14022"/>
		<updated>2010-06-20T18:18:32Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 50&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x10&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A treeplanter&#039;s pot is an important tool used with [[Soil]], [[Water]], a [[Herbalist Table]] and any one of the tree &amp;quot;seeds&amp;quot; such as an [[Apple Core]], [[Fir Cone]], or [[Mulberry]] to grow a new [[Tree]] (full list). The [[quality]] is important for treeplanter&#039;s pots as it is one of the factors in determining the tree&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt treeplanter&#039;s pot is [[Softcap|softcapped]] by the [[DEX]] (dexterity) of the crafter.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is the average of the quality of the [[kiln]] and fuel used with the quality of the unburnt pot doubly weighted.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
#Place 4x [[soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (left-click on the pot, right-click on the water source). This step could come before the soil.&lt;br /&gt;
#After the pot is filled with soil and water, put the tree seed into the pot by left-clicking on the seed and right-clicking on the pot. This gives you 20 base LP&lt;br /&gt;
#Place the filled pot onto a [[Herbalist Table]] and leave it there for 8 in-game hours (a little over 2.5 real-life hours). Note: The seed&#039;s chances of sprouting depends solely on your [[Personal Beliefs]]. Full nature characters have a 100% chance of guaranteeing a sapling while full industry character have a 100% chance of killing it, and the chances of sprouting decrease linearly in-between from full nature to full industry.&lt;br /&gt;
#Plant the sapling within one in-game day (8 real-life hours) of sprouting or else it dies and you have to repeat the process. You plant a tree by holding the pot by left-clicking and then right-clicking on the exact spot you want to plant your tree (select the Plant option).&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
#Gather 10 [[Clay]] by digging in [[Water Terrain|Shallow Water]] (or 10 units of any clay).&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; Cera{{Key|m}}ics &amp;amp;gt; Treeplanter&#039;s P{{K|o}}t, and then click the &amp;quot;Craft&amp;quot; button to get an Unburnt Treeplanter&#039;s Pot.&lt;br /&gt;
#Place the unfinished pot into a kiln with 3+ [[Branch]]es in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Right-click the kiln, click &amp;quot;Fire&amp;quot;, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after 20 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: Keep in mind that if you don&#039;t have room in your inventory for a crafted item or in your cursor it drops to the ground, and if an item drops in the water (where you were gathering the clay for example) you&#039;ll lose the item forever.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14021</id>
		<title>Legacy:Treeplanter&#039;s Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14021"/>
		<updated>2010-06-20T18:18:09Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 50&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x10&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A treeplanter&#039;s pot is an important tool used with [[Soil]], [[Water]], a [[Herbalist Table]] and any one of the tree &amp;quot;seeds&amp;quot; such as an [[Apple Core]], [[Fir Cone]], or [[Mulberry]] to grow a new [[Tree]] (full list). The [[quality]] is important for treeplanter&#039;s pots as it is one of the factors in determining the tree&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt treeplanter&#039;s pot is [[Softcap|softcapped] by the [[DEX]] (dexterity) of the crafter.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is the average of the quality of the [[kiln]] and fuel used with the quality of the unburnt pot doubly weighted.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
#Place 4x [[soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (left-click on the pot, right-click on the water source). This step could come before the soil.&lt;br /&gt;
#After the pot is filled with soil and water, put the tree seed into the pot by left-clicking on the seed and right-clicking on the pot. This gives you 20 base LP&lt;br /&gt;
#Place the filled pot onto a [[Herbalist Table]] and leave it there for 8 in-game hours (a little over 2.5 real-life hours). Note: The seed&#039;s chances of sprouting depends solely on your [[Personal Beliefs]]. Full nature characters have a 100% chance of guaranteeing a sapling while full industry character have a 100% chance of killing it, and the chances of sprouting decrease linearly in-between from full nature to full industry.&lt;br /&gt;
#Plant the sapling within one in-game day (8 real-life hours) of sprouting or else it dies and you have to repeat the process. You plant a tree by holding the pot by left-clicking and then right-clicking on the exact spot you want to plant your tree (select the Plant option).&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
#Gather 10 [[Clay]] by digging in [[Water Terrain|Shallow Water]] (or 10 units of any clay).&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; Cera{{Key|m}}ics &amp;amp;gt; Treeplanter&#039;s P{{K|o}}t, and then click the &amp;quot;Craft&amp;quot; button to get an Unburnt Treeplanter&#039;s Pot.&lt;br /&gt;
#Place the unfinished pot into a kiln with 3+ [[Branch]]es in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Right-click the kiln, click &amp;quot;Fire&amp;quot;, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after 20 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: Keep in mind that if you don&#039;t have room in your inventory for a crafted item or in your cursor it drops to the ground, and if an item drops in the water (where you were gathering the clay for example) you&#039;ll lose the item forever.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14020</id>
		<title>Legacy:Treeplanter&#039;s Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=14020"/>
		<updated>2010-06-20T18:17:37Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 50&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x10&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A treeplanter&#039;s pot is an important tool used with [[Soil]], [[Water]], a [[Herbalist Table]] and any one of the tree &amp;quot;seeds&amp;quot; such as an [[Apple Core]], [[Fir Cone]], or [[Mulberry]] to grow a new [[Tree]] (full list). The [[quality]] is important for treeplanter&#039;s pots as it is one of the factors in determining the tree&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt treeplanter&#039;s pot is [[softcapped|Softcap]] by the [[DEX]] (dexterity) of the crafter.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is the average of the quality of the [[kiln]] and fuel used with the quality of the unburnt pot doubly weighted.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
#Place 4x [[soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (left-click on the pot, right-click on the water source). This step could come before the soil.&lt;br /&gt;
#After the pot is filled with soil and water, put the tree seed into the pot by left-clicking on the seed and right-clicking on the pot. This gives you 20 base LP&lt;br /&gt;
#Place the filled pot onto a [[Herbalist Table]] and leave it there for 8 in-game hours (a little over 2.5 real-life hours). Note: The seed&#039;s chances of sprouting depends solely on your [[Personal Beliefs]]. Full nature characters have a 100% chance of guaranteeing a sapling while full industry character have a 100% chance of killing it, and the chances of sprouting decrease linearly in-between from full nature to full industry.&lt;br /&gt;
#Plant the sapling within one in-game day (8 real-life hours) of sprouting or else it dies and you have to repeat the process. You plant a tree by holding the pot by left-clicking and then right-clicking on the exact spot you want to plant your tree (select the Plant option).&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
#Gather 10 [[Clay]] by digging in [[Water Terrain|Shallow Water]] (or 10 units of any clay).&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; Cera{{Key|m}}ics &amp;amp;gt; Treeplanter&#039;s P{{K|o}}t, and then click the &amp;quot;Craft&amp;quot; button to get an Unburnt Treeplanter&#039;s Pot.&lt;br /&gt;
#Place the unfinished pot into a kiln with 3+ [[Branch]]es in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Right-click the kiln, click &amp;quot;Fire&amp;quot;, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after 20 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: Keep in mind that if you don&#039;t have room in your inventory for a crafted item or in your cursor it drops to the ground, and if an item drops in the water (where you were gathering the clay for example) you&#039;ll lose the item forever.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hardcap&amp;diff=14019</id>
		<title>Legacy:Hardcap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hardcap&amp;diff=14019"/>
		<updated>2010-06-20T18:15:39Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;Hardcap is a term describing the effect of a skill on the quality of a product.    Hardcaps are put into effect when the quality of a product would be higher then the hardcapping…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hardcap is a term describing the effect of a skill on the quality of a product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hardcaps are put into effect when the quality of a product would be higher then the hardcapping skill. The quality of said product will be limited to the hardcapping skill level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Product A is made of materials of average Q 36. However, the quality of Product A is hardcapped by Charisma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus:&lt;br /&gt;
&lt;br /&gt;
If your Charisma &amp;gt;= 36&lt;br /&gt;
&lt;br /&gt;
Resulting product will be Q    36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your Charisma &amp;lt; 36&lt;br /&gt;
&lt;br /&gt;
Resulting product will be Q    (Charisma)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Softcap&amp;diff=14018</id>
		<title>Softcap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Softcap&amp;diff=14018"/>
		<updated>2010-06-20T18:07:11Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;Softcap is a term describing the effect of a skill on the quality of a product.    Softcaps are put into effect when the quality of a product would be higher then the softcapping…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Softcap is a term describing the effect of a skill on the quality of a product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher then the softcapping skill. The quality of said product will then be averaged with the softcapping skill level to get the actual final quality.&lt;br /&gt;
&lt;br /&gt;
If the resulting quality of the product is lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You are creating a Treeplanter&#039;s pot with clay of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by Dexterity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus:&lt;br /&gt;
&lt;br /&gt;
If your Dexterity &amp;gt;= 36&lt;br /&gt;
&lt;br /&gt;
Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you Dexterity is &amp;lt; 36&lt;br /&gt;
&lt;br /&gt;
Resulting pot will be Q (36 + Dex) /2&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Sunlit_Stilton&amp;diff=13292</id>
		<title>Legacy:Sunlit Stilton</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Sunlit_Stilton&amp;diff=13292"/>
		<updated>2010-05-25T21:54:03Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Cheese.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Harmesan Cheese]] (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Outside]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 100&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 100 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
This takes much longer than most other cheeses.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Harmesan Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed outside.&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Crate&amp;diff=12842</id>
		<title>Legacy:Crate</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Crate&amp;diff=12842"/>
		<updated>2010-05-17T05:31:31Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafted from 4 Boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takes up 2x1 tiles on the ground. Container holds 3x5 items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Before an update on May 17, 2010, the crate only held 3x3 items.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=12837</id>
		<title>Legacy:Village</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Village&amp;diff=12837"/>
		<updated>2010-05-16T21:30:06Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Creating villages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.&lt;br /&gt;
&lt;br /&gt;
Each village has a [[village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.&lt;br /&gt;
&lt;br /&gt;
{{Verify}} &lt;br /&gt;
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s based on their intelligent and charisma.  The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained.  This also allows other to destroy the authority objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
[[Lawspeaker]] - Can revoke(destroy) personal claims in the village, can choose the chieften, can exile a village member, can wear lawspeaker gear.&lt;br /&gt;
&lt;br /&gt;
[[Chieftain]] - Can make people hirdsman, can summon hirdmsan to him(teleport), can make people member of the village, can wear chieften gear.&lt;br /&gt;
&lt;br /&gt;
[[Hirdsman]] - Can wear hirdsman gear.&lt;br /&gt;
&lt;br /&gt;
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).&lt;br /&gt;
&lt;br /&gt;
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village&#039;s influence and leave scents when they do.&lt;br /&gt;
&lt;br /&gt;
==Creating villages==&lt;br /&gt;
&lt;br /&gt;
Villages are started by making a village idol, then having up to 5 people with [[Yeomanry]] to right click on it (lawspeaker first), and then clicking &amp;quot;make village&amp;quot;. After some dramatic fire animations, a village is created.&lt;br /&gt;
&lt;br /&gt;
==Major Villages==&lt;br /&gt;
See [[:Category:Cities]].&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Cloth&amp;diff=12747</id>
		<title>Legacy:Linen Cloth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Cloth&amp;diff=12747"/>
		<updated>2010-05-15T04:47:46Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 21&lt;br /&gt;
|skillreq = [[requires::Cloth Making]]&lt;br /&gt;
|objectsreq = [[requires::Plant Fibres]] x5&lt;br /&gt;
|producedby = [[requires::Loom]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a test on May 3, 2010 with two players with the exact same quality [[plant fibres]] (Q13,13,14,15) but different statistics (13 DEX, 1 sewing vs. 22 DEX, 30 sewing), the lesser skilled player created Q8 linen cloth, whereas the higher skilled player created Q12 cloth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The attempt was to effectively confirm that an attribute or skill value directly affects the resulting quality of the produced cloth, as opposed to it simply relating to the average combined quality of the plant fibres used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the fact that the lower players stats are effectively lower than the average quality of the fibres laves apossibility that the quality of his cloth is just being soft-capped by his stats.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Key&lt;br /&gt;
|1 = C&lt;br /&gt;
}}raft&amp;amp;nbsp;&amp;amp;gt; {{Template:Key&lt;br /&gt;
|1 = C&lt;br /&gt;
}}loth Making &amp;amp;gt; {{Template:Key&lt;br /&gt;
|1 = M&lt;br /&gt;
}}aterial &amp;amp;gt; Linen {{Template:Key&lt;br /&gt;
|1 = C&lt;br /&gt;
}}loth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approach a [[loom]] by left or right clicking it, then begin crafting.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar&amp;diff=12488</id>
		<title>Legacy:Boar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar&amp;diff=12488"/>
		<updated>2010-05-06T22:31:47Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp = Level*40&lt;br /&gt;
|lpgain = Level*60&lt;br /&gt;
|loot = [[Raw Hide]], [[Intestines]] x2,[[Boar Meat]] x4, [[Bone Material]] x4, [[Boar Tusk]] x 1-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A boar is a creature in the game. Usually one of the tougher creatures of the game, they are also aggressive. They are also able to slip through many gaps that most other animals will be blocked by, allowing it to slip through small gaps in sign traps. Finally boars are notably slower than most other animals moving somewhat slower than a player&#039;s running speed.&lt;br /&gt;
&lt;br /&gt;
Collecting bones will result in Level*4+Survival/2 quality bones. 1-2 tusks and 4 bones.&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Boars will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. Sometime they will use a special that will shift the balance towards their favor by one of they have enough intiative points. If they advantage gets high enough, then they will start using a move that will rapidly increase their attack and defense meter (indicated by a throbbing heart).&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
If things go bad, try to find waters to retreat to or a house. Boars move a bit slower than running speed so you should be able to out run it provide your stamina can hold.&lt;br /&gt;
&lt;br /&gt;
Tip: Boars are one of the few monsters which run slower than a Hearthling&#039;s third speed. While they are running, you can punch them from behind for maximum damage, even with no red bar. For an easy kill against high levels boars, sling rocks at them from a boat, then when they start to run you can hop out and chase them down.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12482</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12482"/>
		<updated>2010-05-05T22:36:52Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
Ql 15 - 8.5 PER&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
Ql 19 -&lt;br /&gt;
9.6 PER&lt;br /&gt;
&lt;br /&gt;
Ql 20 - 9.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 23 - 10.6 PER&lt;br /&gt;
&lt;br /&gt;
Ql 24 - 10.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 25 - 11.0 PER&lt;br /&gt;
&lt;br /&gt;
Ql 26 - 11.2 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Abagraba|Abagraba]] 00:13, May 3, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12475</id>
		<title>Legacy:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12475"/>
		<updated>2010-05-05T21:42:49Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
A large container that is difficult to destroy due to the fact that it soaks 40 damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12474</id>
		<title>Legacy:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12474"/>
		<updated>2010-05-05T21:41:33Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
Write the first paragraph of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the first section of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the second section of your article here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12473</id>
		<title>Legacy:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12473"/>
		<updated>2010-05-05T21:41:17Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* Section heading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
Write the first paragraph of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the first section of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the second section of your article here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12472</id>
		<title>Legacy:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Strongbox&amp;diff=12472"/>
		<updated>2010-05-05T21:40:47Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;300px Write the first paragraph of your article here.  ==Section heading==  Write the first section of your article here.  ==Section heading==  Write t…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
Write the first paragraph of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the first section of your article here.&lt;br /&gt;
&lt;br /&gt;
==Section heading==&lt;br /&gt;
&lt;br /&gt;
Write the second section of your article here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Containers}}{{stub}}&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=12461</id>
		<title>Legacy:Aurochs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=12461"/>
		<updated>2010-05-05T02:45:08Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
&lt;br /&gt;
|location = [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|hp = 300&lt;br /&gt;
|lpgain = 300&lt;br /&gt;
|loot = [[Raw Hide]], [[Intestines]] x4, [[Beef]] x6, [[Bone Material]] x6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Auroch can be tamed to become a [[cow]] or a [[bull]]. See this page for more info about [[Taming|taming]] wild animals.&lt;br /&gt;
Aurochs spawn in herds on [[Grassland]] (bright green terrain), [[Heath]] and [[Moor]]s (yellow terrain with grass).&lt;br /&gt;
&lt;br /&gt;
[[File:Auroch on field.png|thumb|left|169px]]&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Aurochs will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. Sometimes they will use a special that will shift the balance towards their favor by one if they have enough initiative points.&lt;br /&gt;
&lt;br /&gt;
Aurochs will not flee if severely wounded (the same is true of [[mouflon]]s).&lt;br /&gt;
&lt;br /&gt;
== How to fight them ==&lt;br /&gt;
&lt;br /&gt;
Because the whole herd will swarm you if you attack one of its members, range combat is a near must, especially considering that multiple aurochs can obtain combat advantage on you as well as deplete your defense meter at alarming speed. Since it is difficult to trap the entire herd, it is best to create a wall of signs around yourself with a boulder inside so that you can attack them from a range with relative ease.&lt;br /&gt;
&lt;br /&gt;
==Getting Milk from auroch==&lt;br /&gt;
&lt;br /&gt;
You can get 2l or more of [[milk]] from an auroch. To do so, you need to get one or more [[Four Leaf Clover|four leaf clovers]] and to have a [[Bucket|bucket in]] your inventory. Pick up a clover from your inventory and right click on an auroch, then pick up a bucket and right click on the auroch to milk it. Each bucket can hold the milk of up to five milkings (needing 5 clovers) whether from one auroch or several.&lt;br /&gt;
&lt;br /&gt;
==Russian Translation (перевод)==&lt;br /&gt;
Зубра можно приручить, чтобы он стал [[cow|коровой]]. Для подробной инструкции по приручению животных - см. [[taming|Приручение]].&lt;br /&gt;
&lt;br /&gt;
Зубры появляются на траве (ярко зеленый террейн), в цветочных полях (розовый террейн) и в степи (желтый террейн).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
У зубра 330 хит-пойнтов. Убийство зубра дает Шкуру, потроха, мясо и кости, а так же дает 300 базовых очков умений.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
С зубра можно подоить молока. Для этого Вам нужнен [[Four Leaf Clover|Четырехлистный клевер ]]и [[Bucket|ведро]]. Берете клевер из инвентаря - правой кнопкой по зубру, после этого можно проделать то-же самое с ведром. С одного использования клевера Вы получите 2 литра молока. Клевер можно использовать на одном и том же зубре несколько раз.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12460</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12460"/>
		<updated>2010-05-05T00:06:51Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
Ql 15 - 8.5 PER&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
Ql 19 -&lt;br /&gt;
9.6 PER&lt;br /&gt;
&lt;br /&gt;
Ql 20 - 9.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 25 - 11.0 PER&lt;br /&gt;
&lt;br /&gt;
Ql 26 - 11.2 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Abagraba|Abagraba]] 00:13, May 3, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clay&amp;diff=12459</id>
		<title>Legacy:Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clay&amp;diff=12459"/>
		<updated>2010-05-04T21:27:09Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 5&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Shallow Water Terrain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You need clay for several [[pottery]] products. The quality of the products made by the clay is based upon the quality of the clay, the kiln used, and the branches provided to fuel the kiln; the quality is also soft- capped by the dexterity of the pottery craftier. The only way to get higher quality clay is to find certain shallow areas that produce higher quality clays. For more information on finding high quality clay, go to this [[Finding high quality water, clay, and soil.|link]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Clay can be acquired by digging in shallow water. Each area holds 1 unit of clay, except for clay deposits that hold larger amounts.At these the character will continue extracting clay until either the inventory is full or the player instructs the character to do otherwise.&lt;br /&gt;
&lt;br /&gt;
Digging too much clay from a deposit will lower the quality. Once the quality drops to 10, further digging will exhaust that part of the deposit.&lt;br /&gt;
&lt;br /&gt;
It takes approximately 3.5 seconds to dig up one unit of clay.&lt;br /&gt;
&lt;br /&gt;
If you go to an island in a river and dig around it, it is the jackpot for clay.&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Metal_Working&amp;diff=12458</id>
		<title>Metal Working</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Metal_Working&amp;diff=12458"/>
		<updated>2010-05-04T21:13:50Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Metalworking is a powerufl skill that allows you to make high-tiered tools, weaponry, and other objectsusing metal. These objects are more efficient and powerful. The only setback to getting this skill is that fact that to work on metal, one must have metal to work on in the first place.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;The sword glows in the heat of battle, and the plow glows in the sun, only while embers glow in my furnace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Metalworking gives your character the ability to forge various metallic objects.&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12431</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12431"/>
		<updated>2010-05-03T23:23:19Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
Ql 15 - 8.5 PER&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
Ql 19 -&lt;br /&gt;
9.6 PER&lt;br /&gt;
&lt;br /&gt;
Ql 20 - 9.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Abagraba|Abagraba]] 00:13, May 3, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12425</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12425"/>
		<updated>2010-05-03T04:23:34Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 19 -&lt;br /&gt;
9.6&lt;br /&gt;
&lt;br /&gt;
Ql 20 - 9.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Abagraba|Abagraba]] 00:13, May 3, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12422</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12422"/>
		<updated>2010-05-03T00:13:21Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
Ql 19 -&lt;br /&gt;
Ql 20 -&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Abagraba|Abagraba]] 00:13, May 3, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12421</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12421"/>
		<updated>2010-05-02T23:47:14Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 14 - 8.2 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12416</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12416"/>
		<updated>2010-05-02T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 21 - 10.1 PER&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12413</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12413"/>
		<updated>2010-05-02T13:26:04Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;br /&gt;
&lt;br /&gt;
Ql 18 - 9.3 PER&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12407</id>
		<title>Legacy talk:Lamb Sausages</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Lamb_Sausages&amp;diff=12407"/>
		<updated>2010-05-02T07:02:40Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;Ql 16 - 8.8 PER   Ql 17 - 9.1 PER&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ql 16 - 8.8 PER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ql 17 - 9.1 PER&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Mouflon&amp;diff=12406</id>
		<title>Legacy talk:Mouflon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Mouflon&amp;diff=12406"/>
		<updated>2010-05-02T06:45:27Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;Mouflon may also  have 150 HP&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mouflon may also  have 150 HP&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=12367</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=12367"/>
		<updated>2010-05-01T22:05:14Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 55&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]] (?)&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
| stateffect = +3 Strength, +5 Charisma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
+3 Strength&lt;br /&gt;
+5 Charisma&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
+7 Strength +11 Charisma at q57.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Boiled_Egg&amp;diff=12350</id>
		<title>Legacy talk:Boiled Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Boiled_Egg&amp;diff=12350"/>
		<updated>2010-05-01T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px; height: 290px;&amp;quot; | style=&amp;quot;vertical-align: top;&amp;quot;|Quality |FEP |- | style=&amp;quot;vertical-align: top;&amp;quot;|1 | |- | style=&amp;quot;v…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px; height: 290px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|Quality&lt;br /&gt;
|FEP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|5&lt;br /&gt;
|1.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|6&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|7&lt;br /&gt;
|1.6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|8&lt;br /&gt;
|1.7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|9&lt;br /&gt;
|1.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|11&lt;br /&gt;
|2.0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Creatures&amp;diff=12201</id>
		<title>Legacy talk:Creatures</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Creatures&amp;diff=12201"/>
		<updated>2010-04-28T04:11:01Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Fresh Skin Name&lt;br /&gt;
! Dried Skin Name&lt;br /&gt;
! Slots&lt;br /&gt;
|-&lt;br /&gt;
| Bear&lt;br /&gt;
| Raw Bear Hide&lt;br /&gt;
| Dried Bear Hide&lt;br /&gt;
| 2x2&lt;br /&gt;
|-&lt;br /&gt;
| Boar&lt;br /&gt;
| Raw Hide&lt;br /&gt;
| Dried Hide&lt;br /&gt;
| 2x2&lt;br /&gt;
|-&lt;br /&gt;
| Cow&lt;br /&gt;
| Raw Hide&lt;br /&gt;
| Dried Hide&lt;br /&gt;
| 2x2&lt;br /&gt;
|-&lt;br /&gt;
| Deer&lt;br /&gt;
| Raw Hide&lt;br /&gt;
| Dried Hide&lt;br /&gt;
| 2x2&lt;br /&gt;
|-&lt;br /&gt;
| Fox&lt;br /&gt;
| Raw Fox Hide&lt;br /&gt;
| Dried Fox Hide&lt;br /&gt;
| 1x2&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit&lt;br /&gt;
| Fresh Rabbit Fur&lt;br /&gt;
| Rabbit Fur&lt;br /&gt;
| 1x1&lt;br /&gt;
|-&lt;br /&gt;
| Sheep&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I saw something running arouind with feet like tree stumps and hiar like a tree. Might have been a dryasd or something... [[User:Abagraba|Abagraba]] 04:11, April 28, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=12144</id>
		<title>Legacy talk:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=12144"/>
		<updated>2010-04-26T06:08:24Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: Created page with &amp;#039;A quality 6 and a quality 1 seed ended up at quality 3. The quality might be the average of seed qualities. ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quality 6 and a quality 1 seed ended up at quality 3. The quality might be the average of seed qualities. [[User:Abagraba|Abagraba]] 06:08, April 26, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=12140</id>
		<title>Legacy:Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=12140"/>
		<updated>2010-04-26T05:21:01Z</updated>

		<summary type="html">&lt;p&gt;Abagraba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]] x6&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cauldrons require [[water]] and wood fuel (i.e., [[branch]]es) to function. While functional, cauldrons can be used to process [[tea leaves]] into [[tea]] and [[silkworm cocoon]]s into [[silk filament]]s.&lt;br /&gt;
&lt;br /&gt;
Cauldrons are also used in cooking [[boiled egg]]s.&lt;br /&gt;
&lt;br /&gt;
2 to 4 branches should be enough to get the water boiling. It will take a few minutes.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Ca{{K|u}}ldron&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Abagraba</name></author>
	</entry>
</feed>