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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abt79</id>
	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-17T05:44:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Acre_Clay_Field&amp;diff=110436</id>
		<title>Acre Clay Field</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Acre_Clay_Field&amp;diff=110436"/>
		<updated>2023-12-21T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:DirtLand.png&lt;br /&gt;
| caption = Mudflat Terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = (None)&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Acre Clay]], [[Tangled Bramble]], [[Thorny Thistle]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = (None)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Naturally occurring terrain that looks like a large patch of exposed dirt. However unlike [[dirt]], grass and forest terrains will not spread onto it, and it can be dug to obtain mudflat-exclusive [[Acre Clay]] (and rarely [[Gold Pebbles]]) and spawns two forageable curiosities that are also unique to mudflats: [[Tangled Bramble]] and [[Thorny Thistle]].&lt;br /&gt;
&lt;br /&gt;
Mudflats are of middling interest to most players: they are fairly common and neither Acre Clay nor the forageable curios it produces are excellent, however players will often be asked for both in [[Credo]] quests, and Acre is one ingredient in useful [[Potter’s Clay]].&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gold_Pebbles&amp;diff=110431</id>
		<title>Gold Pebbles</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gold_Pebbles&amp;diff=110431"/>
		<updated>2023-12-21T17:56:54Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = [[requires::Direvein]], [[requires::Schrifterz]], [[requires::Leaf Ore]], [[requires::Pyrite Spark]]&lt;br /&gt;
|producedby = [[requires::Ore Smelter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gold Pebbles are obtained by smelting [[Ore]] that contains gold in an [[Ore Smelter]]. They can also rarely be found while digging for [[Ball Clay]] in [[Water Terrain#Shallow_Water|shallow water]], digging for [[Acre Clay]] in [[Mudflat]]s, [[Mining]] cave walls or cracking [[Pyrite Spark]]s. &lt;br /&gt;
&lt;br /&gt;
Gold Pebbles can be smelted to a [[Gold Nugget]] at a 10:1 rate and have no other use.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Thorny_Thistle&amp;diff=110430</id>
		<title>Thorny Thistle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Thorny_Thistle&amp;diff=110430"/>
		<updated>2023-12-21T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| terrain      = [[terrain::Mudflat]]&lt;br /&gt;
| specific     = Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 90&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 550&lt;br /&gt;
| studytime    = 5:28&lt;br /&gt;
| mentalweight = 2&lt;br /&gt;
| expdrain     = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorny Thistle&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]]. It is generally not very popular, due to its low LP gain per hour.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Thorny Thistles can be found on [[Mudflat]] [[terrain]] with at least 169 [[PER]]*[[Exploration|EXP]].(13*13)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Can be stored in a [[Stockpile]] of 35 pcs.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Thorny_Thistle_ingame.png | Thorny Thistle ingame.&lt;br /&gt;
Thorny Thistle - (on wall).png | A thorny thistle used as a wall decoration.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dirt&amp;diff=110428</id>
		<title>Dirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dirt&amp;diff=110428"/>
		<updated>2023-12-21T17:52:14Z</updated>

		<summary type="html">&lt;p&gt;Abt79: Game trails are the only natural dirt biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:DirtLand.png&lt;br /&gt;
| caption = Dirt Terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Dryad]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = (None)&lt;br /&gt;
|&lt;br /&gt;
| plants  = (None)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the terrain that can be found in the Hearthlands, Dirt is unique, existing as the only terrain, besides [[Grass]], which can be directly made by a Hearthling and found naturally. To create Dirt, you have to plow a forest terrain, or stomp Grass to dirt.&lt;br /&gt;
{{GM|$Adventure|La$ndscaping|Stomp to $Dirt}}&lt;br /&gt;
(&#039;&#039;Its not known if dirt tiles spawn anything, like forageables or animals. ... They probably do not&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
Dirt can naturally spawn in the form of long, thin Game Trails which increase the spawn rate of large animals in the surrounding forest. New game trails can form throughout the lifespan of a world, and old ones can fade over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DirtMap.png | Dirt terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dirt&amp;diff=110427</id>
		<title>Dirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dirt&amp;diff=110427"/>
		<updated>2023-12-21T17:50:10Z</updated>

		<summary type="html">&lt;p&gt;Abt79: removing mudflat stuff from wrong page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:DirtLand.png&lt;br /&gt;
| caption = Dirt Terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Dryad]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = (None)&lt;br /&gt;
|&lt;br /&gt;
| plants  = (None)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the terrain that can be found in the Hearthlands, Dirt is unique, existing as the only terrain, besides [[Grass]], which can be directly made by a Hearthling and found naturally. To create Dirt, you have to plow a forest terrain, or stomp Grass to dirt.&lt;br /&gt;
{{GM|$Adventure|La$ndscaping|Stomp to $Dirt}}&lt;br /&gt;
.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Its not known if dirt tiles spawn anything, like forageables or animals. ... They probably do not&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DirtMap.png | Dirt terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tangled_Bramble&amp;diff=110425</id>
		<title>Tangled Bramble</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tangled_Bramble&amp;diff=110425"/>
		<updated>2023-12-21T17:44:48Z</updated>

		<summary type="html">&lt;p&gt;Abt79: Its clay not dirt ya fool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 2&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| terrain      = [[terrain::Mudflat]]&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 280&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 9:07&lt;br /&gt;
| mentalweight = 3&lt;br /&gt;
| expdrain     = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tangled Bramble&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Tangled Brambles are foraged from [[mudflat]]s with at least 280 [[Perception]]*[[Exploration]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tangled_Bramble_ingame.png | Tangled Bramble ingame (Haven).&lt;br /&gt;
Legacy-Tangled bramble plant.png | Tangled Bramble (Legacy).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Abt79&amp;diff=110359</id>
		<title>User:Abt79</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Abt79&amp;diff=110359"/>
		<updated>2023-12-10T04:11:10Z</updated>

		<summary type="html">&lt;p&gt;Abt79: you must post ingame coords to edit this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you like to keep your edit rights on RoB-wiki for this account I suggest you keep comments like that to yourself. [https://ringofbrodgar.com/w/index.php?title=Adder_Crown&amp;amp;curid=12160&amp;amp;diff=110343&amp;amp;oldid=109367 ref] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:34, 9 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://m.youtube.com/watch?v=65S1crsAYFo kek] -me&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Adder_Crown&amp;diff=110343</id>
		<title>Adder Crown</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Adder_Crown&amp;diff=110343"/>
		<updated>2023-12-09T03:06:13Z</updated>

		<summary type="html">&lt;p&gt;Abt79: read the damn craft menu gulik u fuk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Adder Fang]] x8, [[requires::Bar of Tin]] x3&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]] and [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct:: 25%-40%]]&lt;br /&gt;
| egildatt   = [[egildatt::Charisma]], [[egildatt::Dexterity]], [[egildatt::Stealth]], [[egildatt::Will]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{verify|Egildatt: Dexterity and/or Will}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Headgear]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|C$rowns|$Adder Crown}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Tin+ _{q}Adder Fang}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Psyche *Smithing*Lore}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Addercrow.png | A player wearing an adder crown.&lt;br /&gt;
Adder Crown - (on wall).png | An adder crown decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=110297</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=110297"/>
		<updated>2023-11-30T03:03:14Z</updated>

		<summary type="html">&lt;p&gt;Abt79: can confirm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png]]Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png]]Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png]]Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png]]Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png]]Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png]]Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|No&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png]]Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png]]&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png]]&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png]]Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png]]&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png]]Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png]]Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png]]Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png]]Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png]]&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png]]Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png]]Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png]]Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png]]Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png]]Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png]]&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png]]Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png]]Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png]]Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png]]Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png]]Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png]]Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png]]Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png]]&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png]]Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png]]&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png]]Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png]]Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png]]Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png]]Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png]]Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png]]Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png]]Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png]]Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png]]Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png]]Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Raw_Laurel-Crowned_Roast&amp;diff=92237</id>
		<title>Raw Laurel-Crowned Roast</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Raw_Laurel-Crowned_Roast&amp;diff=92237"/>
		<updated>2022-01-28T18:07:36Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Wilderness Survival]]&lt;br /&gt;
| objectsreq = [[requires::Clean Animal Carcass]], [[requires::Laurel Leaves]], [[requires::Chives]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Wildgrub|$Pitbaked Goods|$Laurel-Crowned Roast}}&lt;br /&gt;
&lt;br /&gt;
An uncooked [[Laurel-Crowned Roast]] made of meat and laurel leaves. &lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Place into a [[fireplace]] at full heat and wait for 35 minutes to receive a [[Laurel-Crowned Roast]].&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=90837</id>
		<title>Stack Furnace</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=90837"/>
		<updated>2021-09-01T20:17:43Z</updated>

		<summary type="html">&lt;p&gt;Abt79: proper crafting menu hotkey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1.125 &amp;lt;!-- Estimated. just a touch over 1 --&amp;gt;&lt;br /&gt;
| ysize = 1.625 &amp;lt;!-- paint calculated --&amp;gt;&lt;br /&gt;
| xinv      = 3&lt;br /&gt;
| yinv      = 6&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::??]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x15, [[requires::Stone]] x10, [[requires::Board]] x2, [[requires::Block]] x4, [[requires::Leather]] x2&lt;br /&gt;
| repwith    = [[requires::Clay]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Stack Furnace is a primitive smelter that can smelt soft metals. (copper, tin, lead, gold, and silver, but not iron.) It can be fueled with both coal &#039;&#039;&#039;and even wood&#039;&#039;&#039; if you so choose, as it uses bellows to heat itself past the limits of average wood fires. &lt;br /&gt;
&lt;br /&gt;
It has a 3x6 sized inventory inside, which can hold 18 ores. Fuel it with 15-30 branches or 3-6 blocks of wood, and light it. It will smelt the ores inside slowly, however, if you right-click the bellows your Hearthling will work them for a few moments, consuming large amounts of stamina. Afterward, the fires within the furnace will burn vigorously for a while, increasing the speed of smelting significantly for about 27 real-life minutes, or 50% of the smelting time.&lt;br /&gt;
&lt;br /&gt;
If [[Chalcopyrite]] is smelted, it cannot smelt to iron, only copper. Any ores which would have smelted to iron become slag. As such, you should take care of using too much chalcopyrite, as every piece smelted is permanently wasting iron.&lt;br /&gt;
&lt;br /&gt;
To note, the standard [[Ore Smelter]] now requires 3 bars of Hard Metal. As such, the only way to build one, (short from asking for or [[Theft|borrowing]] some from friends or neighbors) is to first build a Stack Furnace and smelt Cassiterite and Chalcopyrite to make copper and tin, and then alloy some bronze from them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;A wood fired furnace, capable of smelting copper, tin, gold, and silver ores. Using the bellows increases the smelting speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|St$ack Furnace}}&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loftar wrote==&lt;br /&gt;
&#039;&#039;I suspect you might be misunderstanding the bellows. You don&#039;t need to be constantly blowing them. Once you do it, the higher speed will maintain itself for a fairly long time, which will be visible by the extra flames spouting from the opening.&#039;&#039;[http://www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=70185]&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|World 13}} Introduced/added.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=90836</id>
		<title>Stack Furnace</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=90836"/>
		<updated>2021-09-01T20:12:52Z</updated>

		<summary type="html">&lt;p&gt;Abt79: lead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1.125 &amp;lt;!-- Estimated. just a touch over 1 --&amp;gt;&lt;br /&gt;
| ysize = 1.625 &amp;lt;!-- paint calculated --&amp;gt;&lt;br /&gt;
| xinv      = 3&lt;br /&gt;
| yinv      = 6&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::??]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x15, [[requires::Stone]] x10, [[requires::Board]] x2, [[requires::Block]] x4, [[requires::Leather]] x2&lt;br /&gt;
| repwith    = [[requires::Clay]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Stack Furnace is a primitive smelter that can smelt soft metals. (copper, tin, lead, gold, and silver, but not iron.) It can be fueled with both coal &#039;&#039;&#039;and even wood&#039;&#039;&#039; if you so choose, as it uses bellows to heat itself past the limits of average wood fires. &lt;br /&gt;
&lt;br /&gt;
It has a 3x6 sized inventory inside, which can hold 18 ores. Fuel it with 15-30 branches or 3-6 blocks of wood, and light it. It will smelt the ores inside slowly, however, if you right-click the bellows your Hearthling will work them for a few moments, consuming large amounts of stamina. Afterward, the fires within the furnace will burn vigorously for a while, increasing the speed of smelting significantly for about 27 real-life minutes, or 50% of the smelting time.&lt;br /&gt;
&lt;br /&gt;
If [[Chalcopyrite]] is smelted, it cannot smelt to iron, only copper. Any ores which would have smelted to iron become slag. As such, you should take care of using too much chalcopyrite, as every piece smelted is permanently wasting iron.&lt;br /&gt;
&lt;br /&gt;
To note, the standard [[Ore Smelter]] now requires 3 bars of Hard Metal. As such, the only way to build one, (short from asking for or [[Theft|borrowing]] some from friends or neighbors) is to first build a Stack Furnace and smelt Cassiterite and Chalcopyrite to make copper and tin, and then alloy some bronze from them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;A wood fired furnace, capable of smelting copper, tin, gold, and silver ores. Using the bellows increases the smelting speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Kiln}}&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loftar wrote==&lt;br /&gt;
&#039;&#039;I suspect you might be misunderstanding the bellows. You don&#039;t need to be constantly blowing them. Once you do it, the higher speed will maintain itself for a fairly long time, which will be visible by the extra flames spouting from the opening.&#039;&#039;[http://www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=70185]&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|World 13}} Introduced/added.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Brick&amp;diff=89890</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Brick&amp;diff=89890"/>
		<updated>2021-07-05T18:31:45Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = Any [[requires::Clay]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting and Building Material]]&lt;br /&gt;
&lt;br /&gt;
Brick is a material commonly required for industrial constructions, such as [[Ore Smelter]]s and [[Oven]]s. You must discover it by removal from a Kiln before you are able to build them. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Bricks are produced by firing [[Clay]] in a [[Kiln]]. All types of clay can be fired, with these effects:&lt;br /&gt;
&lt;br /&gt;
*[[File:Ball Clay.png|link=]] [[Ball Clay]] turns into [[File:Ball Brick.png|link=]]&lt;br /&gt;
*[[File:Acre Clay.png|link=]] [[Acre Clay]] turns into [[File:Acre Brick.png|link=]]&lt;br /&gt;
*[[File:Gray Clay.png|link=]] [[Gray Clay]] turns into [[File:Gray Brick.png|link=]]&lt;br /&gt;
*[[File:Cave Clay.png|link=]] [[Cave Clay]] turns into [[File:Cave Brick.png|link=]]&lt;br /&gt;
*[[File:Bone Clay.png|link=]] [[Bone Clay]] turns into [[File:Bone Brick.png|link=]]&lt;br /&gt;
*[[File:Pit Clay.png|link=]] [[Pit Clay]] turns into [[File:Pit Brick.png|link=]]&lt;br /&gt;
*[[File:Potter&#039;s Clay.png|link=]] [[Potter&#039;s Clay]]  turns into [[File:Potter&#039;s Brick.png|link=]]&lt;br /&gt;
*[[File:Soap Clay.png|link=]] [[Soap Clay]] turns into [[File:Soap Brick.png|link=]]&lt;br /&gt;
*[[File:Coade Clay.png|link=]] [[Coade Clay]] turns into [[File:Coade Stone Brick.png]]&lt;br /&gt;
&lt;br /&gt;
Kiln requires fuel equal to two [[Branch|branches]] to turn clay (excluding [[Coade Clay]]) into bricks lasting approximately 9 minutes.&lt;br /&gt;
&lt;br /&gt;
Note: In W13 Acre &amp;amp; Ball brick colors where swapped. {{HFL|f=47|t=70209|title=Acre and Ball clay brick colors swtiched.|date=Apr 06, 2021}}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Brick&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qClay + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*[[Coade Clay]] seems to require notably more fuel than other clay types reaching 8% progression with two branches, more exact fuel requirement needs to be verified&lt;br /&gt;
**early testing shows about &#039;&#039;&#039;12 coal (24 branches)&#039;&#039;&#039; to be required to turn Coade Clay into Coade Stone, which takes about 1hr 30min real-time (feel free to corroborate/edit these values)&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
* {{Patch|title|Bumble Pyre}} {{quote|Added &amp;quot;Coade Stone&amp;quot;, a highly specific clay/ceramic which, in its brick form, can be used as stone.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Brick&amp;diff=89872</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Brick&amp;diff=89872"/>
		<updated>2021-07-03T15:31:17Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = Any [[requires::Clay]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting and Building Material]]&lt;br /&gt;
&lt;br /&gt;
Brick is a material commonly required for industrial constructions, such as [[Ore Smelter]]s and [[Oven]]s. You must discover it by removal from a Kiln before you are able to build them. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Bricks are produced by firing [[Clay]] in a [[Kiln]]. All types of clay can be fired, with these effects:&lt;br /&gt;
&lt;br /&gt;
*[[File:Ball Clay.png|link=]] [[Ball Clay]] turns into [[File:Ball Brick.png|link=]]&lt;br /&gt;
*[[File:Acre Clay.png|link=]] [[Acre Clay]] turns into [[File:Acre Brick.png|link=]]&lt;br /&gt;
*[[File:Gray Clay.png|link=]] [[Gray Clay]] turns into [[File:Gray Brick.png|link=]]&lt;br /&gt;
*[[File:Cave Clay.png|link=]] [[Cave Clay]] turns into [[File:Cave Brick.png|link=]]&lt;br /&gt;
*[[File:Bone Clay.png|link=]] [[Bone Clay]] turns into [[File:Bone Brick.png|link=]]&lt;br /&gt;
*[[File:Pit Clay.png|link=]] [[Pit Clay]] turns into [[File:Pit Brick.png|link=]]&lt;br /&gt;
*[[File:Potter&#039;s Clay.png|link=]] [[Potter&#039;s Clay]]  turns into [[File:Potter&#039;s Brick.png|link=]]&lt;br /&gt;
*[[File:Soap Clay.png|link=]] [[Soap Clay]] turns into [[File:Soap Brick.png|link=]]&lt;br /&gt;
*[[File:Coade Clay.png|link=]] [[Coade Clay]] turns into [[File:Coade Stone Brick.png]]&lt;br /&gt;
&lt;br /&gt;
Kiln requires fuel equal to two [[Branch|branches]] to turn clay (excluding [[Coade Clay]]) into bricks lasting approximately 9 minutes.&lt;br /&gt;
&lt;br /&gt;
Note: In W13 Acre &amp;amp; Ball brick colors where swapped. {{HFL|f=47|t=70209|title=Acre and Ball clay brick colors swtiched.|date=Apr 06, 2021}}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Brick&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qClay + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*[[Coade Clay]] seems to require notably more fuel than other clay types reaching 8% progression with two branches, more exact fuel requirement needs to be verified&lt;br /&gt;
**early testing shows about &#039;&#039;&#039;12 coal (24 branches)&#039;&#039;&#039; to be required to turn Coade Clay into Coade Stone (feel free to corroborate/edit this value)&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
* {{Patch|title|Bumble Pyre}} {{quote|Added &amp;quot;Coade Stone&amp;quot;, a highly specific clay/ceramic which, in its brick form, can be used as stone.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishline&amp;diff=89629</id>
		<title>Fishline</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishline&amp;diff=89629"/>
		<updated>2021-06-19T01:35:56Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Fishline]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
Also Fine Fishline (Silk thread), Shepherd&#039;s (Yarn), Woodsman&#039;s (Bark Cordage and Taproot)&lt;br /&gt;
{{#ifeq:{{#ask:[[Specific::Fishline]]|format=count}}|8|{{nop}}|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: There are actually &#039;&#039;&#039;8&#039;&#039;&#039; fishline&#039;s instead of &#039;&#039;&#039;{{#ask:[[Specific::Fishline]]|format=count}}&#039;&#039;&#039;. The other(s) have just not made it to RoB yet. Related patch:{{Patch|title|Fishing for Finery}}.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishline&amp;diff=89628</id>
		<title>Fishline</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishline&amp;diff=89628"/>
		<updated>2021-06-19T01:35:40Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Fishline]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also Fine Fishline (Silk thread), Shepherd&#039;s (Yarn), Woodsman&#039;s (Bark Cordage and Taproot)&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
{{#ifeq:{{#ask:[[Specific::Fishline]]|format=count}}|8|{{nop}}|&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: There are actually &#039;&#039;&#039;8&#039;&#039;&#039; fishline&#039;s instead of &#039;&#039;&#039;{{#ask:[[Specific::Fishline]]|format=count}}&#039;&#039;&#039;. The other(s) have just not made it to RoB yet. Related patch:{{Patch|title|Fishing for Finery}}.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dev_Cape&amp;diff=89509</id>
		<title>Dev Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dev_Cape&amp;diff=89509"/>
		<updated>2021-06-06T21:29:50Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = N/A&lt;br /&gt;
| objectsreq = N/A&lt;br /&gt;
| producedby = Jorb and Loftar&lt;br /&gt;
|&lt;br /&gt;
| slot = 9L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
A legendary [[Cape]], occasionally bestowed upon a player whom reports a game breaking bug or makes a good suggestion. Jorb and Loftar will reward them with this special cape. This cape cannot be crafted, making it exceedingly rare and borderline unattainable. However, it does not count as a cosmetic item like a shop hat. &#039;&#039;&#039;&#039;&#039;It can be stolen&#039;&#039;&#039;&#039;&#039; and does not transfer between worlds like cash shop items. It can, however, be right-clicked back into one&#039;s hearthfire after being &amp;quot;received&amp;quot;. It offers no buffs or gilding slots, making it useful only as a trophy/bragging rights.&lt;br /&gt;
&lt;br /&gt;
True name is &amp;quot;Merchant&#039;s Cape&amp;quot;. Indeed, it is actually a part of the Merchant&#039;s Set of clothing which the famous [[Merchant&#039;s Robe]] belongs to.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Capcape.png|Three players wearing dev capes.&lt;br /&gt;
Dev Cape - (on wall).png|A dev cape decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dev_Cape&amp;diff=89508</id>
		<title>Dev Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dev_Cape&amp;diff=89508"/>
		<updated>2021-06-06T21:29:37Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = N/A&lt;br /&gt;
| objectsreq = N/A&lt;br /&gt;
| producedby = Jorb and Loftar&lt;br /&gt;
|&lt;br /&gt;
| slot = 9L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
A legendary [[Cape]], occasionally bestowed upon a player whom reports a game breaking bug or makes a good suggestion. Jorb and Loftar will reward them with this special cape. This cape cannot be crafted, making it exceedingly rare and borderline unattainable. However, it does not count as a cosmetic item like a shop hat. &#039;&#039;&#039;&#039;&#039;It can be stolen&#039;&#039;&#039;&#039;&#039;~~ and does not transfer between worlds like cash shop items~~. It can, however, be right-clicked back into one&#039;s hearthfire after being &amp;quot;received&amp;quot;. It offers no buffs or gilding slots, making it useful only as a trophy/bragging rights.&lt;br /&gt;
&lt;br /&gt;
True name is &amp;quot;Merchant&#039;s Cape&amp;quot;. Indeed, it is actually a part of the Merchant&#039;s Set of clothing which the famous [[Merchant&#039;s Robe]] belongs to.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Capcape.png|Three players wearing dev capes.&lt;br /&gt;
Dev Cape - (on wall).png|A dev cape decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Boar_Spear&amp;diff=89462</id>
		<title>Boar Spear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Boar_Spear&amp;diff=89462"/>
		<updated>2021-06-02T05:48:25Z</updated>

		<summary type="html">&lt;p&gt;Abt79: unclear language might have unintentionally implied that spear breaks on melee attack, fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 3&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Tree Bough]] x4, [[requires::Bar of Any Metal]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 5L and 5R&lt;br /&gt;
|&lt;br /&gt;
| basedmg = 80&lt;br /&gt;
| armorpen = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Boar $Spear}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a two-handed weapon that can be used for melee combat and can also be thrown from a distance by using [[Ranged_Combat|Shoot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: {{PAGENAME}} can get randomly destroyed when it is thrown and hits something. Also you might not be able to recover it if {{PAGENAME}} hits a cliff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Decreased Boar Spear damage from 90 to 80. Decreased Boar Spear armor penetration from 20% to 15%. Update 05.04.2020&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;When thrown, they aim faster and are more accurate than [[Hunter&#039;s Bow|bows]], but deal less damage.&amp;lt;/del&amp;gt; &amp;lt; Changed with archery update during W11&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]] and craft the spear.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Metal + _{q}Bough}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Strength *Smithing*Marksmanship}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = 100*\sqrt{\sqrt{Strength*{q}Spear}/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Outfit.png | A player wielding a boar spear.&lt;br /&gt;
Boar Spear - (on wall).png | A boar spear decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=89461</id>
		<title>Poppy Pod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Poppy_Pod&amp;diff=89461"/>
		<updated>2021-06-02T05:46:52Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* How to Acquire */ info on secret stage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[Farming]]&lt;br /&gt;
| objectsreq = [[requires::Poppy Crop]]&lt;br /&gt;
| producedby = [[requires::Poppy Crop]]&lt;br /&gt;
| energy     = 150&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 1 || psy2 = 0&lt;br /&gt;
| sat1       = Vegetables || sat1eff    = 15 || sat1chance = 20&lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance =&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance =&lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Poppy pods can be eaten as are, but can also be dried on a herbalist table for {{time|G&amp;amp;Rhm|3|0|0}} into [[dried poppy pod]]s. [[Dried poppy pod]]s can be ground to [[poppy grist]], which can be boiled in a [[cauldron]] and thus reduced to [[opium]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Can be obtained at the secret stage (After the last and which is fairly random in terms of when it is actually reached) of the [[Poppy Crop]].&lt;br /&gt;
&lt;br /&gt;
Generally allowing poppies a few extra Real-Life days after they have fully grown before you harvest them will yield poppy pods, with a greater percentage of your poppy crop reaching this secret stage the longer you wait (more testing needed)&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cured_Hemp_Bud&amp;diff=89340</id>
		<title>Cured Hemp Bud</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cured_Hemp_Bud&amp;diff=89340"/>
		<updated>2021-05-23T03:50:51Z</updated>

		<summary type="html">&lt;p&gt;Abt79: kg/bud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = Nothing&lt;br /&gt;
| objectsreq = [[requires::Fresh Hemp Bud]]&lt;br /&gt;
| producedby = [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A cured hemp bud can be placed in a [[Pipe]] and smoked. Smoking lasts about 5 minutes and gains the &amp;quot;In the Fog&amp;quot; effect, which decrease the amount of [[Hunger]] you receive from [[Food]] you eat. The decrease of Hunger is 2.5% above normal for quality 10 hemp buds.&lt;br /&gt;
&lt;br /&gt;
Each bud counts as 0.10kg of hemp when placed in a pipe.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Obtained by placing a [[Fresh Hemp Bud]] on a [[Herbalist Table]] for 37 real-time hours. The [[Quality|quality]] of the cured hemp bud is affected by the quality of the herbalist table.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*To get &#039;crazy high&#039; on hempstuff, you need 0.15 kg of hempstuff while using a [[Bull Pipe]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| -2.5% Hunger&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| -5% Hunger&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| -7.5% Hunger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Hunger Decrease= &amp;lt;math&amp;gt;2.5*\sqrt{\frac{_{q}Bud}{10}}&amp;lt;/math&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89147</id>
		<title>Kicksled</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89147"/>
		<updated>2021-05-15T02:04:10Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Notes */  proper english lole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Board]] x6, [[requires::Bar of Any Metal]] x2&lt;br /&gt;
| repwith    = [[Nugget of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|Kick$sled}}&lt;br /&gt;
&lt;br /&gt;
Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we&#039;ll find out! The kicksled takes one passenger or object. ~jorb&lt;br /&gt;
&lt;br /&gt;
A Kicksled can hold up one liftable items (such as containers or constructions) and travel at running speed on snow and sprinting speed on ice, crawl speed on any other surface. It is therefore best used in Winter when snow and ice are plentiful.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To board a kicksled , right-click on it. When you are ready to leave the kicksled, you must press Ctrl+left-click in the direction you wish to get out. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The appearance of the sled is dictated by the [[Variable Materials | materials used]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*If you travel to your Hearth Fire while riding a Kicksled, the Kicksled will be left behind. You can bring it home with you by Lifting it before traveling to your hearth fire.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kicksled_ingame_1.png | Riding an empty kicksled.&lt;br /&gt;
Kicksled_ingame_2.png | Riding with a cargo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89146</id>
		<title>Kicksled</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89146"/>
		<updated>2021-05-15T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Board]] x6, [[requires::Bar of Any Metal]] x2&lt;br /&gt;
| repwith    = [[Nugget of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|Kick$sled}}&lt;br /&gt;
&lt;br /&gt;
Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we&#039;ll find out! The kicksled takes one passenger or object. ~jorb&lt;br /&gt;
&lt;br /&gt;
A Kicksled can hold up one liftable items (such as containers or constructions) and travel at running speed on snow and sprinting speed on ice, crawl speed on any other surface. It is therefore best used in Winter when snow and ice are plentiful.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To board a kicksled , right-click on it. When you are ready to leave the kicksled, you must press Ctrl+left-click in the direction you wish to get out. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The appearance of the sled is dictated by the [[Variable Materials | materials used]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Travel to your Hearth Fire while riding a Kicksled the Kicksled will be left behind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kicksled_ingame_1.png | Riding an empty kicksled.&lt;br /&gt;
Kicksled_ingame_2.png | Riding with a cargo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89145</id>
		<title>Kicksled</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Kicksled&amp;diff=89145"/>
		<updated>2021-05-15T02:02:06Z</updated>

		<summary type="html">&lt;p&gt;Abt79: sprint on ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Board]] x6, [[requires::Bar of Any Metal]] x2&lt;br /&gt;
| repwith    = [[Nugget of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|Kick$sled}}&lt;br /&gt;
&lt;br /&gt;
Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we&#039;ll find out! The kicksled takes one passenger or object. ~jorb&lt;br /&gt;
&lt;br /&gt;
A Kicksled can hold up one liftable items (such as containers or constructions) and travel at running speed on snow and sprinting speed on ice, crawl speed on any other surface. It is therefore best used in Winter when snow and ice are plentiful.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To board a kicksled , right-click on it. When you are ready to leave the kicksled, you must press Ctrl+left-click in the direction you wish to get out. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The appearance of the bench is dictated by the [[Variable Materials | materials used]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Travel to your Hearth Fire while riding a Kicksled the Kicksled will be left behind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kicksled_ingame_1.png | Riding an empty kicksled.&lt;br /&gt;
Kicksled_ingame_2.png | Riding with a cargo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88869</id>
		<title>Quarryartz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88869"/>
		<updated>2021-04-30T01:17:59Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| specific   = Stone&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quarryartz is a special kind of stone added in World 13.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To acquire {{SD_PAGENAME}} you first need to complete the Quarryman Credo.&lt;br /&gt;
*When [[Mining|Mine]] a wall in a [[Cave]], a Quarryman has a chance to dig out Quarryartz Stone, i.e. it is obtained in much the same manner as [[Cat Gold]] and [[Petrified Seashell]]s.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
It&#039;s still unclear how quality works.&lt;br /&gt;
It&#039;s assumed, but yet to be confirmed, that {{SD_PAGENAME}} has node-based [[quality]] and is &amp;lt;s&amp;gt;[[hardcap|hardcapped]] by Masonry and then&amp;lt;/s&amp;gt; [[softcap|softcapped]] by [[:Category:Mining Tools|Mining Tool]]. [[Masonry]] appears to either softcap or have no effect on quality, as Quarryartz of a quality above a player’s Masonry stat has been obtained.&lt;br /&gt;
Additionally, Quarryartz seems to have an exceptionally high max quality relative to the cave level where it is mined. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*So far no special use has been found for it.&lt;br /&gt;
&amp;lt;s&amp;gt;*Some players have reported it being always higher quality than the stone they are mining it from.&amp;lt;/s&amp;gt; False. More debate in Discussions is needed.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88868</id>
		<title>Quarryartz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88868"/>
		<updated>2021-04-30T01:16:13Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| specific   = Stone&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quarryartz is a special kind of stone added in World 13.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To acquire {{SD_PAGENAME}} you first need to complete the Quarryman Credo.&lt;br /&gt;
*When [[Mining|Mine]] a wall in a [[Cave]], a Quarryman has a chance to dig out Quarryartz Stone, i.e. it is obtained in much the same manner as [[Cat Gold]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
It&#039;s still unclear how quality works.&lt;br /&gt;
It&#039;s assumed, but yet to be confirmed, that {{SD_PAGENAME}} has node-based [[quality]] and is &amp;lt;s&amp;gt;[[hardcap|hardcapped]] by Masonry and then&amp;lt;/s&amp;gt; [[softcap|softcapped]] by [[:Category:Mining Tools|Mining Tool]]. [[Masonry]] appears to either softcap or have no effect on quality, as Quarryartz of a quality above a player’s Masonry stat has been obtained.&lt;br /&gt;
Additionally, Quarryartz seems to have an exceptionally high max quality relative to the cave level where it is mined. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*So far no special use has been found for it.&lt;br /&gt;
&amp;lt;s&amp;gt;*Some players have reported it being always higher quality than the stone they are mining it from.&amp;lt;/s&amp;gt; False. More debate in Discussions is needed.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88867</id>
		<title>Quarryartz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88867"/>
		<updated>2021-04-30T01:14:52Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| specific   = Stone&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quarryartz is a special kind of stone added in World 13.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To acquire {{SD_PAGENAME}} you first need to complete the Quarryman Credo.&lt;br /&gt;
*When [[Mining|Mine]] a wall in a [[Cave]], a Quarryman has a chance to dig out Quarryartz Stone.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
It&#039;s still unclear how quality works.&lt;br /&gt;
It&#039;s assumed, but yet to be confirmed, that {{SD_PAGENAME}} has node-based [[quality]] and is &amp;lt;s&amp;gt;[[hardcap|hardcapped]] by Masonry and then&amp;lt;/s&amp;gt; [[softcap|softcapped]] by [[:Category:Mining Tools|Mining Tool]]. [[Masonry]] appears to either softcap or have no effect on quality, as Quarryartz of a quality above a player’s Masonry stat has been obtained.&lt;br /&gt;
Additionally, Quarryartz seems to have an exceptionally high max quality relative to the cave level where it is mined. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*So far no special use has been found for it.&lt;br /&gt;
&amp;lt;s&amp;gt;*Some players have reported it being always higher quality than the stone they are mining it from.&amp;lt;/s&amp;gt; False. More debate in Discussions is needed.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Quarryartz&amp;diff=88866</id>
		<title>Talk:Quarryartz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Quarryartz&amp;diff=88866"/>
		<updated>2021-04-30T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Qualety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quality==&lt;br /&gt;
[[User:Linkfanpc|Link]] ([[User talk:Linkfanpc|talk]]) 00:27, 27 April 2021 (UTC) I can confirm that is it &#039;&#039;not&#039;&#039; always higher than the stone/ore you&#039;re mining, have had it be quality 12-15 while mining q30+ stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Related post at {{HFL|f=42|t=70424|title=... Quarryartz?}} --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:40, 27 April 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88865</id>
		<title>Quarryartz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quarryartz&amp;diff=88865"/>
		<updated>2021-04-30T01:12:52Z</updated>

		<summary type="html">&lt;p&gt;Abt79: can absolutely confirm masonry DOES NOT hardcap quarryartz, have mined q139 at 123 mason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| specific   = Stone&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quarryartz is a special kind of stone added in World 13.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To acquire {{SD_PAGENAME}} you first need to complete the Quarryman Credo.&lt;br /&gt;
*When [[Mining|Mine]] a wall in a [[Cave]], a Quarryman has a chance to dig out Quarryartz Stone.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
It&#039;s still unclear how quality works.&lt;br /&gt;
It&#039;s assumed, but yet to be confirmed, that {{SD_PAGENAME}} has node-based [[quality]] and is &amp;lt;s&amp;gt;[[hardcap|hardcapped]] by Masonry and then&amp;lt;/s&amp;gt; [[softcap|softcapped]] by [[:Category:Mining Tools|Mining Tool]]. [[Masonry]] appears to either softcap or have no effect on quality, as Quarryartz of a quality above a player’s Masonry stat has been obtained.&lt;br /&gt;
Additionally, Quarryartz seems to have an exceptionally high max quality relative to where it is mined.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*So far no special use has been found for it.&lt;br /&gt;
&amp;lt;s&amp;gt;*Some players have reported it being always higher quality than the stone they are mining it from.&amp;lt;/s&amp;gt; False. More debate in Discussions is needed.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=87997</id>
		<title>Stack Furnace</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stack_Furnace&amp;diff=87997"/>
		<updated>2021-04-06T20:34:29Z</updated>

		<summary type="html">&lt;p&gt;Abt79: chalc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1.625 &amp;lt;!-- paint calculated --&amp;gt;&lt;br /&gt;
| xinv      = 3&lt;br /&gt;
| yinv      = 6&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::??]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x15, [[requires::Stone]] x10, [[requires::Board]] x2, [[requires::Block]] x4, [[requires::Leather]] x2&lt;br /&gt;
| repwith    = [[requires::Clay]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;A wood fired furnace, capable of smelting copper, tin, gold, and silver ores. Using the bellows increases the smelting speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Kiln}}&amp;lt;!-- assumed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
It fits 30 branches, or 6 logs. Can only smelt precious and soft metals. Notably, it will only extract [[Bar of Copper]] from [[chalcopyrite]].&lt;br /&gt;
&lt;br /&gt;
You can right click the bellows as opposed to the smelter itself to use them, thus speeding up smelting significantly. After it reaches 100% it will keep the speed for &amp;quot;a fairly long time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Loftar wrote==&lt;br /&gt;
&#039;&#039;I suspect you might be misunderstanding the bellows. You don&#039;t need to be constantly blowing them. Once you do it, the higher speed will maintain itself for a fairly long time, which will be visible by the extra flames spouting from the opening.&#039;&#039;[http://www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=70185]&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|World 13}} Introduced/added.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wilderness_Beacon&amp;diff=87904</id>
		<title>Wilderness Beacon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wilderness_Beacon&amp;diff=87904"/>
		<updated>2021-04-02T00:36:06Z</updated>

		<summary type="html">&lt;p&gt;Abt79: absolutely doesn&amp;#039;t require &amp;quot;Pottery&amp;quot; probably doesn&amp;#039;t require carpentry either but obviously board discovery soft-gates it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x10, [[requires::Stone]] x10, [[requires::Board]] x10, [[requires::Block of Wood]] x20&lt;br /&gt;
| repwith    = &lt;br /&gt;
| lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|Wild$erness Beacon}}&lt;br /&gt;
&lt;br /&gt;
Building the Wilderness Beacon allows you to set a password for it. Another character can spawn in from the character creation area (the area where you choose a name). There you need to find the skull totem near the graveyard and type in the password, then choose a name and burn yourself into the world.&lt;br /&gt;
This allows the new character to spawn at the beacon, which destroys it and creates a [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
The Beacon lasts at most one hour after lit. If it is not used in that time, it is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Added variable materials in update {{patch|title|Mammoth}}.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bandit%27s_Mask&amp;diff=87891</id>
		<title>Bandit&#039;s Mask</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bandit%27s_Mask&amp;diff=87891"/>
		<updated>2021-03-31T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   =&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]] x2, [[requires::Blood Stern]] x5&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
|&lt;br /&gt;
| slot = 2R&lt;br /&gt;
|&lt;br /&gt;
| statSTL = +2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Bandit&#039;s Mask}}&lt;br /&gt;
&lt;br /&gt;
Bandit&#039;s Mask: +2 [[Stealth]] &lt;br /&gt;
&lt;br /&gt;
==Quoting Loftar==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whenever you see a character in the game view that you have previously memorized, his name will float above his head for a while and slowly fade out (in the color if the group you&#039;ve put him in). If you want to see it again, just hover your mouse on him.&lt;br /&gt;
&lt;br /&gt;
There is a bandit mask. It will make it take time to memorize its wearer, during which time the memorization aborts if either the memorizer or the memorizee moves. &#039;&#039;The higher the quality of the mask, the longer the required time is.&#039;&#039;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tar_Kiln&amp;diff=87854</id>
		<title>Tar Kiln</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tar_Kiln&amp;diff=87854"/>
		<updated>2021-03-27T19:46:52Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|lift       = No&lt;br /&gt;
|xsize      = 4.5&lt;br /&gt;
|ysize      = 4.5&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Clay]] x50, [[requires::Stone]] x35&lt;br /&gt;
|repwith    = [[Clay]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Tar Kiln}}&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
The tar kiln is used to get [[coal]] from [[Block|wood blocks]] or [[board]]s. It also produces [[Tar]] as a byproduct, which you can take out in a [[bucket]] or [[barrel]].&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
Fill it with blocks or boards, then light the tar kiln using a [[torch]] or other [[Fire|fire source]]. The tar kiln can hold 80 blocks or 40 boards, and it takes 83.3 RL Hours (1.2% per hour) to burn no matter how much wood is in it. Each block becomes 2 coal, one board equals 1,5 coal.&lt;br /&gt;
Use inspect to check %.{{GM|$Adventure|In$spect}}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Tar Kiln Q = &amp;lt;math&amp;gt;\frac{_{q}AvgClay + _{q}AvgStone}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tar and Coal Q = &amp;lt;math&amp;gt;\frac{3*_{q}Wood + _{q}TarKiln}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Smoke.jpg|thumb|The color and amount of smoke produced varies.]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Due to saw quality’s ability to increase the quality if boards sawed, boards are usually higher quality than blocks. It is recommended to use them for making high Q coal.&lt;br /&gt;
* Blocks are lower quality than boards, but they produce more tar and coal.&lt;br /&gt;
* When adding blocks/boards to the tar kiln, the quality of the blocks/boards will average after each addition. If you want to make high Q coal, avoid putting in any lower Q blocks or boards.&lt;br /&gt;
* As of World 10, it now takes about ~3.5(83.3 hours) days real-time to finish burning coal.&lt;br /&gt;
* As of World 10, the kiln must be at least half full to start.&lt;br /&gt;
* Different types of wood yield different amounts of tar. Pine blocks yield the most tar, followed by other coniferous trees.&lt;br /&gt;
* Tar kiln can keep a maximum amount of 10 liters of tar.&lt;br /&gt;
* A full kiln of pine blocks yield nearly 20 liters of tar, so if you don&#039;t collect it halfway you&#039;ll lose half of the yield because the kiln is full.&lt;br /&gt;
* It takes approx. 2 minutes and 45 seconds to produce 0,01l of tar from pine wood.&lt;br /&gt;
* As of World 11, higher Q tar kilns finish faster than lower Q kilns.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{patch|title|Market Garden}} made the quality of the Tar Kiln contribute to the outputs quality.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87853</id>
		<title>Dugout</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87853"/>
		<updated>2021-03-27T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[requires::Log]] &lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Dugout}}&lt;br /&gt;
&lt;br /&gt;
A Dugout is made from a tree log and can hold one person. They travel at &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}} speed in water. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Dugouts are built by clicking the dugout portrait in the craft menu &#039;&#039;(B&amp;gt;V&amp;gt;D)&#039;&#039; and left-clicking a log. The dugout can&#039;t be used immediately however, it will appear rugged on the interior. &lt;br /&gt;
To make the dugout usable you need to burn the interior by lighting it on fire (with a firebrand for instance). It will take 1 in-game hour (approx 20 IRL minutes) for the dugout to burn out and become usable.&lt;br /&gt;
&lt;br /&gt;
To board a Dugout, place the dugout in water then right-click on the boat when it&#039;s on a water tile. When you are ready to leave the dugout, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the rowboat into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
You can fish while sitting in a dugout.&lt;br /&gt;
&lt;br /&gt;
You can use dugout to travel along coast of the ocean, &#039;&#039;&#039;but High Seas will destroy your dugout almost immediately.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* You can pick up liftable objects while sitting in a boat. &lt;br /&gt;
&lt;br /&gt;
* Dugout speed -  &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}}&lt;br /&gt;
&lt;br /&gt;
* Boats, just like [[wagon]]s, can travel freely through claimed areas without the need for criminal action. (&#039;&#039;Exit the boat with care when doing so.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* You can harvest the log (for blocks and/or boards) up to 99% before digging it out into a boat.&lt;br /&gt;
&lt;br /&gt;
* Dugouts will be &#039;&#039;destroyed&#039;&#039; upon entering the darker, very-deep ocean water. You will be ejected swimming and you &#039;&#039;will drown and die&#039;&#039;. &#039;&#039;&#039;Do not ever, under any circumstance short of suicide, take the dugout far out to sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social aspect==&lt;br /&gt;
&lt;br /&gt;
* Since boat stealing could earn you the wrath of the more physically capable players, it might be best to hide your extra boats.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Spruceboat.png]]&lt;br /&gt;
[[Category:Special Structures]]&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87852</id>
		<title>Dugout</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87852"/>
		<updated>2021-03-27T19:40:38Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[requires::Log]] &lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Dugout}}&lt;br /&gt;
&lt;br /&gt;
A Dugout is made from a tree log and can hold one person. They travel at &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}} speed in water. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Dugouts are built by clicking the dugout portrait in the craft menu &#039;&#039;(B&amp;gt;V&amp;gt;D)&#039;&#039; and left-clicking a log. The dugout can&#039;t be used immediately however, it will appear rugged on the interior. &lt;br /&gt;
To make the dugout usable you need to burn the interior by lighting it on fire (with a firebrand for instance). It will take 1 in-game hour (approx 20 IRL minutes) for the dugout to burn out and become usable.&lt;br /&gt;
&lt;br /&gt;
To board a Dugout, place the dugout in water then right-click on the boat when it&#039;s on a water tile. When you are ready to leave the dugout, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the rowboat into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
You can fish while sitting in a dugout.&lt;br /&gt;
&lt;br /&gt;
You can use dugout to travel along coast of the ocean, &#039;&#039;&#039;but High Seas will destroy your dugout almost immediately.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* You can pick up liftable objects while sitting in a boat. &lt;br /&gt;
&lt;br /&gt;
* Dugout speed -  &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}}&lt;br /&gt;
&lt;br /&gt;
* Boats, just like [[wagon]]s, can travel freely through claimed areas without the need for criminal action. (&#039;&#039;Exit the boat with care when doing so.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* You can harvest the log (for blocks and/or boards) up to 99% before digging it out into a boat.&lt;br /&gt;
&lt;br /&gt;
* Dugouts will be &#039;&#039;destroyed&#039;&#039; upon entering the darker, very-deep ocean water. You will be ejected swimming and you &#039;&#039;will drown and die&#039;&#039;. &#039;&#039;&#039;Do not ever, under any circumstance, take the dugout far out to sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social aspect==&lt;br /&gt;
&lt;br /&gt;
* Since boat stealing could earn you the wrath of the more physically capable players, it might be best to hide your extra boats.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Spruceboat.png]]&lt;br /&gt;
[[Category:Special Structures]]&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87851</id>
		<title>Dugout</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dugout&amp;diff=87851"/>
		<updated>2021-03-27T19:40:01Z</updated>

		<summary type="html">&lt;p&gt;Abt79: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Boat Building]]&lt;br /&gt;
|objectsreq = [[requires::Log]] &lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Dugout}}&lt;br /&gt;
&lt;br /&gt;
A Dugout is made from a tree log and can hold one person. They travel at &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}} speed in water. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Dugouts are built by clicking the dugout portrait in the craft menu &#039;&#039;(B&amp;gt;V&amp;gt;D)&#039;&#039; and left-clicking a log. The dugout can&#039;t be used immediately however, it will appear rugged on the interior. &lt;br /&gt;
To make the dugout usable you need to burn the interior by lighting it on fire (with a firebrand for instance). It will take 1 in-game hour (approx 20 IRL minutes) for the dugout to burn out and become usable.&lt;br /&gt;
&lt;br /&gt;
To board a Dugout, place the dugout in water then right-click on the boat when it&#039;s on a water tile. When you are ready to leave the dugout, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the rowboat into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
You can fish while sitting in a dugout.&lt;br /&gt;
&lt;br /&gt;
You can use dugout to travel along coast of the ocean, &#039;&#039;&#039;but High Seas will destroy dugout almost immediately.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* You can pick up liftable objects while sitting in a boat. &lt;br /&gt;
&lt;br /&gt;
* Dugout speed -  &#039;&#039;(roughly walking speed)&#039;&#039;{{verify}}&lt;br /&gt;
&lt;br /&gt;
* Boats, just like [[wagon]]s, can travel freely through claimed areas without the need for criminal action. (&#039;&#039;Exit the boat with care when doing so.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
* You can harvest the log (for blocks and/or boards) up to 99% before digging it out into a boat.&lt;br /&gt;
&lt;br /&gt;
* Dugouts will be &#039;&#039;destroyed&#039;&#039; upon entering the darker, very-deep ocean water. You will be ejected swimming and you &#039;&#039;will drown and die&#039;&#039;. &#039;&#039;&#039;Do not ever, under any circumstance, take the dugout far out to sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social aspect==&lt;br /&gt;
&lt;br /&gt;
* Since boat stealing could earn you the wrath of the more physically capable players, it might be best to hide your extra boats.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Spruceboat.png]]&lt;br /&gt;
[[Category:Special Structures]]&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery&amp;diff=87758</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery&amp;diff=87758"/>
		<updated>2021-03-22T17:32:44Z</updated>

		<summary type="html">&lt;p&gt;Abt79: removed extra bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|cost = 1000&lt;br /&gt;
|req = [[skillreq::Hunting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;Where Alfthing fell,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On blood-wet grass,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A broken arrow.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With basic mastery of Archery you can draw and&lt;br /&gt;
fire bows, fletch arrows, and sew quivers.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Archery [[Skills|skill]] allows one to make and use [[Hunter&#039;s Bow|Bow]]s , [[Sling]] , [[Boar Spear]] , arrows (see [[Bone Arrow]] , [[Stone Arrow]] , [[Metal Arrow]]) and [[Hunter&#039;s Quiver|quivers]], and also to build [[Archery Target]]s .&lt;br /&gt;
* Equipping a [[Hunter&#039;s Quiver|quiver]] prevents you from equipping a backpack.&lt;br /&gt;
** You can still store arrows in the [[Hunter&#039;s Quiver|quiver]] when unequipped and have it in your inventory or belt.&lt;br /&gt;
* Bow damage is based on:&lt;br /&gt;
** Quality of the bow (and equal amount of Marksmanship to gain full benefit)&lt;br /&gt;
** Quality and type of arrow you are using ([[Bone Arrow]] &amp;lt; [[Stone Arrow]] &amp;lt; [[Metal Arrow]])&lt;br /&gt;
** When hitting a target, a comparison is also made between the target&#039;s Agility * Marksmanship, and your Perception * Marksmanship, which can further reduce your damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use a bow, equip it in both 4L and 4R hand slots. You also must have arrows in your inventory, or in a quiver.&lt;br /&gt;
To shoot a bow, choose&lt;br /&gt;
 {{GM|S$hoot!}}&lt;br /&gt;
&lt;br /&gt;
With the arrow cursor that showed up, left click a target. After a static hourglass timer, arrow is let loose. Currently, archery is always 100% accurate. &#039;&#039;&#039;You will always hit&#039;&#039;&#039; your target, or more specifically &#039;&#039;&#039;the ground tile you click on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
&lt;br /&gt;
{{patch|title|An Arrow to the Knee}}. &lt;br /&gt;
&lt;br /&gt;
==Obsolete==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Following doesn&#039;t apply to version of Haven &amp;amp; Hearth at the time of writing, but is left as archival/clarity purposes (external guides referencing it could cause confusion.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This aiming bar will appear, and begin filling:&lt;br /&gt;
&lt;br /&gt;
[[File:Aimbar.png]] &lt;br /&gt;
&lt;br /&gt;
You want to have as much of the bar filled as possible. The more you have, the better the accuracy and damage.&lt;br /&gt;
To loose the arrow click LMB again. To withdraw the arrow click RMB.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87316</id>
		<title>Archery Target</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87316"/>
		<updated>2021-03-18T23:54:02Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block]] x8, [[requires::String]] x4&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Archery Target}}&lt;br /&gt;
&lt;br /&gt;
An {{PAGENAME}} is a small building used to practice [[Archery]] and test your [[Marksmanship]]. Firing arrows at an Archery Target from any distance results in points being displayed alongside the target if the arrow connects. The points are displayed as a rudimentary scoring system in the event you want to compete with friends.&lt;br /&gt;
&lt;br /&gt;
Every {{PAGENAME}} has its own inventory in the form of a 5x5 grid that can, theoretically, hold hundreds of arrows. Multiple arrows can be present on one tile, and removing one will result in underlying arrows being revealed. Arrows cannot, however, be stored in the target naturally; Every arrow must be fired at the target to be stored in its inventory.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can also be used to &#039;craft&#039; the [[Arrow-Shattered Arrow]] curiosity if two non-consecutive bullseyes land on the same target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Although a {{PAGENAME}} can be lifted, it can&#039;t be stored inside a [[Wagon]] or [[Garden Shed]].&amp;lt;!-- Yes:cart,rowboat. Unkown:Snekkja,Knarr. --&amp;gt;&lt;br /&gt;
* In order to get credit for a bullseye for the Hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
** Since arrows are aimed at the tile you click on, the easiest way to score a bulls-eye is to &#039;&#039;&#039;click on the tile the target is placed on&#039;&#039;&#039;, i.e. the tile below it. Placing the target exactly on a tile, as well as entering a bird&#039;s eye view via the :cam bad console command can this easier.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87315</id>
		<title>Archery Target</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87315"/>
		<updated>2021-03-18T23:52:54Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block]] x8, [[requires::String]] x4&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Archery Target}}&lt;br /&gt;
&lt;br /&gt;
An {{PAGENAME}} is a small building used to practice [[Archery]] and test your [[Marksmanship]]. Firing arrows at an Archery Target from any distance results in points being displayed alongside the target if the arrow connects. The points are displayed as a rudimentary scoring system in the event you want to compete with friends.&lt;br /&gt;
&lt;br /&gt;
Every {{PAGENAME}} has its own inventory in the form of a 5x5 grid that can, theoretically, hold hundreds of arrows. Multiple arrows can be present on one tile, and removing one will result in underlying arrows being revealed. Arrows cannot, however, be stored in the target naturally; Every arrow must be fired at the target to be stored in its inventory.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can also be used to &#039;craft&#039; the [[Arrow-Shattered Arrow]] curiosity if two non-consecutive bullseyes land on the same target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Although a {{PAGENAME}} can be lifted, it can&#039;t be stored inside a [[Wagon]] or [[Garden Shed]].&amp;lt;!-- Yes:cart,rowboat. Unkown:Snekkja,Knarr. --&amp;gt;&lt;br /&gt;
* In order to get credit for a bullseye for the Hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
** Since arrows are aimed at the tile you click on, the easiest way to score a bulls-eye is to &#039;&#039;&#039;aim for the tile the target is placed on.&#039;&#039;&#039; Entering a bird&#039;s eye view via the :cam bad console command can make this even easier.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87314</id>
		<title>Archery Target</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87314"/>
		<updated>2021-03-18T23:51:48Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block]] x8, [[requires::String]] x4&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Archery Target}}&lt;br /&gt;
&lt;br /&gt;
An {{PAGENAME}} is a small building used to practice [[Archery]] and test your [[Marksmanship]]. Firing arrows at an Archery Target from any distance results in points being displayed alongside the target if the arrow connects. The points are displayed as a rudimentary scoring system in the event you want to compete with friends.&lt;br /&gt;
&lt;br /&gt;
Every {{PAGENAME}} has its own inventory in the form of a 5x5 grid that can, theoretically, hold hundreds of arrows. Multiple arrows can be present on one tile, and removing one will result in underlying arrows being revealed. Arrows cannot, however, be stored in the target naturally; Every arrow must be fired at the target to be stored in its inventory.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can also be used to &#039;craft&#039; the [[Arrow-Shattered Arrow]] curiosity if two non-consecutive bullseyes land on the same target.&lt;br /&gt;
&lt;br /&gt;
In order to get credit for a bullseye for the hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Although a {{PAGENAME}} can be lifted, it can&#039;t be stored inside a [[Wagon]] or [[Garden Shed]].&amp;lt;!-- Yes:cart,rowboat. Unkown:Snekkja,Knarr. --&amp;gt;&lt;br /&gt;
* In order to get credit for a bullseye for the hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
** Since arrows are aimed at the tile you click on, the easiest way to score a bulls-eye is to &#039;&#039;&#039;aim for the tile the target is placed on.&#039;&#039;&#039; Entering a bird&#039;s eye view via the :cam bad console command can make this even easier.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87313</id>
		<title>Archery Target</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery_Target&amp;diff=87313"/>
		<updated>2021-03-18T23:51:26Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x6, [[requires::Block]] x8, [[requires::String]] x4&lt;br /&gt;
| repwith    = [[Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Archery Target}}&lt;br /&gt;
&lt;br /&gt;
An {{PAGENAME}} is a small building used to practice [[Archery]] and test your [[Marksmanship]]. Firing arrows at an Archery Target from any distance results in points being displayed alongside the target if the arrow connects. The points are displayed as a rudimentary scoring system in the event you want to compete with friends.&lt;br /&gt;
&lt;br /&gt;
Every {{PAGENAME}} has its own inventory in the form of a 5x5 grid that can, theoretically, hold hundreds of arrows. Multiple arrows can be present on one tile, and removing one will result in underlying arrows being revealed. Arrows cannot, however, be stored in the target naturally; Every arrow must be fired at the target to be stored in its inventory.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can also be used to &#039;craft&#039; the [[Arrow-Shattered Arrow]] curiosity if two non-consecutive bullseyes land on the same target.&lt;br /&gt;
&lt;br /&gt;
In order to get credit for a bullseye for the hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Although a {{PAGENAME}} can be lifted, it can&#039;t be stored inside a [[Wagon]] or [[Garden Shed]].&amp;lt;!-- Yes:cart,rowboat. Unkown:Snekkja,Knarr. --&amp;gt;&lt;br /&gt;
* In order to get credit for a bullseye for the hunter [[credo]] quest you must be at least 7 tiles away from the {{PAGENAME}}.&lt;br /&gt;
** Since arrows are aimed at the tile you click on, the easiest way to score a bulls-eye is to &#039;&#039;&#039;click on the tile the target is placed on.&#039;&#039;&#039; Entering a bird&#039;s eye view via the :cam bad console command can make this even easier.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery&amp;diff=87312</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery&amp;diff=87312"/>
		<updated>2021-03-18T23:48:03Z</updated>

		<summary type="html">&lt;p&gt;Abt79: not sure what to do with out of date info re:Aim Bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|cost = 1000&lt;br /&gt;
|req = [[skillreq::Hunting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;Where Alfthing fell,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On blood-wet grass,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A broken arrow.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With basic mastery of Archery you can draw and&lt;br /&gt;
fire bows, fletch arrows, and sew quivers.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Archery [[Skills|skill]] allows one to make and use [[Hunter&#039;s Bow|Bow]]s , [[Sling]] , [[Boar Spear]] , arrows (see [[Bone Arrow]] , [[Stone Arrow]] , [[Metal Arrow]]) and [[Hunter&#039;s Quiver|quivers]], and also to build [[Archery Target]]s .&lt;br /&gt;
* Equipping a [[Hunter&#039;s Quiver|quiver]] prevents you from equipping a backpack.&lt;br /&gt;
** You can still store arrows in the [[Hunter&#039;s Quiver|quiver]] when unequipted&lt;br /&gt;
* Bow damage is based on:&lt;br /&gt;
** Substance of the bow&lt;br /&gt;
** Substance and type of arrow you are using ([[Bone Arrow]] &amp;lt; [[Stone Arrow]] &amp;lt; [[Metal Arrow]])&lt;br /&gt;
** How much of your aiming bar is filled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use a bow, equip it in both 4L and 4R hand slots. You also must have arrows in your inventory, or in an equipped quiver.&lt;br /&gt;
To shoot a bow, choose&lt;br /&gt;
 {{GM|S$hoot!}}&lt;br /&gt;
&lt;br /&gt;
With the arrow cursor that showed up, left click a target. Currently, archery is always 100% accurate. &#039;&#039;&#039;You will always hit&#039;&#039;&#039; your target, or more specifically &#039;&#039;&#039;the ground tile you click on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This aiming bar will appear, and begin filling:&lt;br /&gt;
&lt;br /&gt;
[[File:Aimbar.png]] &lt;br /&gt;
&lt;br /&gt;
You want to have as much of the bar filled as possible. The more you have, the better the accuracy and damage.&lt;br /&gt;
To loose the arrow click LMB again. To withdraw the arrow click RMB.&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87282</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87282"/>
		<updated>2021-03-09T20:01:35Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Besides being limited to apple trees and the winter season, spawns in a seemingly identical manner to [[Mistletoe]] (including the possibility for several to spawn at once on the same tree)&lt;br /&gt;
*Can spawn even when no apples are present (as is usually the case in winter)&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87279</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87279"/>
		<updated>2021-03-08T15:59:30Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Besides being limited to apple trees and the winter season, spawns in a seemingly identical manner to [[Mistletoe]]&lt;br /&gt;
*Can spawn even when no apples are present (as is usually the case in winter)&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87278</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87278"/>
		<updated>2021-03-08T15:58:14Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which is spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Besides being limited to apple trees and the winter season, spawns in a seemingly identical manner to [[Mistletoe]]&lt;br /&gt;
*Can spawn even when no apples are present (as is usually the case in winter)&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87277</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87277"/>
		<updated>2021-03-08T15:57:02Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which is spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Besides being limited to apple trees and the winter season, spawns in a seemingly identical manner to [[Mistletoe]]&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87276</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87276"/>
		<updated>2021-03-08T15:56:14Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which is spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Besides being limited to apple trees, spawns in a seemingly identical manner to [[Mistletoe]]&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87275</id>
		<title>Ghost Apple</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ghost_Apple&amp;diff=87275"/>
		<updated>2021-03-08T15:55:44Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq     = None&lt;br /&gt;
| producedby   = [[requires::Apple Tree]] in Winter&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 3:48&lt;br /&gt;
| mentalweight = 12&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&amp;lt;!-- terobjs/herbs type btw. Assuming zero perexp ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a forageable [[Curiosity]] which is spawns on Apple trees in winter.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Spawns in a similar manner to [[Mistletoe]]&lt;br /&gt;
*Quality of {{PAGENAME}} is not related to producing apple tree.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Ghost Apple Gelatin}}{{quote|Added &amp;quot;Ghost Apple&amp;quot;, winter curiosity.}}&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Splint&amp;diff=87132</id>
		<title>Splint</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Splint&amp;diff=87132"/>
		<updated>2021-03-02T17:59:35Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::First Aid]], [[requires::Carpentry]](?)&lt;br /&gt;
| objectsreq   = [[requires::Board]] x1, [[requires::String]] x2, [[requires::Bone Glue]] x1, [[requires::Rough Polish]] x1&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
|slot = 4L or 4R &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heals &amp;quot;something broken&amp;quot; wound (equips to hand slot)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Softcapped by [[perception]], [[survival]], and [[lore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Splint crafting menu:&lt;br /&gt;
&lt;br /&gt;
[[File:Splintcraft.JPG]]&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bee_Skep&amp;diff=87131</id>
		<title>Bee Skep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bee_Skep&amp;diff=87131"/>
		<updated>2021-03-02T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;Abt79: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Beekeeping]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x2, [[requires::Board]] x2, [[requires::Straw]] x10, [[requires::Bee Larvae]] x3&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|repwith = [[requires::Straw]]&lt;br /&gt;
|soak = 0&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|Bee $Skep}}&lt;br /&gt;
&lt;br /&gt;
Bee skeps provide [[beeswax]], [[Bee Larvae]] and [[honey]], and also help crops grow faster in a radius of 13 tiles.&lt;br /&gt;
To collect [[beeswax]], just right click the skep and harvest it. Each piece of wax harvested also has a chance to grant a single bee larva of identical quality.&lt;br /&gt;
To collect [[honey]], left click a bucket (or Lift a [[barrel]]) and right click on the skep. You can also lift the skep itself and right click on a barrel or [[cistern]] to dump out its honey, but note lifting it may interrupt wax/honey production.&lt;br /&gt;
&lt;br /&gt;
Working with Bee Skep randomly adds [[Heal#Beesting|Beesting]], each new wound would be worse by 3 HHP. There is a chance to get [[The Bee That Stung]] when wounded.&lt;br /&gt;
&lt;br /&gt;
==Pollination==&lt;br /&gt;
&lt;br /&gt;
Bee Skep will reduce the time it takes for [[:Category:Crops|crops]] to fully mature; with the exception of [[Wheat]], [[Barley]], [[Millet]] and [[Hemp]], which are not affected by bee skeps.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Each time a crop grows to the next stage, it checks if there&#039;s a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it&#039;s likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby.&#039;&#039;&amp;quot; -&#039;&#039;&#039;Sevenless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714#p560848| Sevenless&#039;s Guide] for more information&lt;br /&gt;
&lt;br /&gt;
Without any pollation by crops (ie inside houses or caves), Bee Skeps take less than 4 hours to produce some honey, and about 13 days to produce a piece of wax. These will be low quality, in fact skeps left without crops for long enough will exclusively produce quality 10 honey, larvae and wax regardless of the skep’s quality.&lt;br /&gt;
&lt;br /&gt;
==Wax production==&lt;br /&gt;
&lt;br /&gt;
A bee skep with wax available will have red waxy blobs round the bottom of the skep.&lt;br /&gt;
[[file:Skep with wax.png|left|frame|Skep with wax available]]&lt;br /&gt;
[[file:Skep without wax.png|none|frame|Skep with no wax available]] &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
&lt;br /&gt;
The bee skep production is affected by maturing plants in its vicinity. Therefore, if you want a lot of wax or honey, you have to actively farm around the bee skep. However, skeps cannot &amp;quot;share&amp;quot; this resource. Two skeps sitting side by side will produce half the honey/wax as a single skep in that location would.&lt;br /&gt;
&lt;br /&gt;
*It is still unclear how and when exactly a bee skep will produce wax and honey.&lt;br /&gt;
[[File:Legacy-Bee Hive Area.png]]&lt;br /&gt;
&lt;br /&gt;
* (Terrain) Can&#039;t be build on Ice.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Quality of the Bee Skep is an average of all used materials, and soft-caps the quality of its products.&lt;br /&gt;
* Quality of wax and honey produced seems to be affected by the quality of crops covered by the bee hive (All crops, except barley and wheat, will affect a beehive this way)&lt;/div&gt;</summary>
		<author><name>Abt79</name></author>
	</entry>
</feed>