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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adelarth</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adelarth"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Adelarth"/>
	<updated>2026-06-21T08:24:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wooden_Roundshield&amp;diff=42661</id>
		<title>Wooden Roundshield</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wooden_Roundshield&amp;diff=42661"/>
		<updated>2016-10-15T15:01:06Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x2, [[requires::Leather]] x2, [[requires::Custom Image Sketch]] (optional)&lt;br /&gt;
| slot = 4L or 4R&lt;br /&gt;
| ahp     = 75&lt;br /&gt;
| absorbX = 3&lt;br /&gt;
| absorbY = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes and Equipment|$Weapons|Wooden $Roundshield}}&lt;br /&gt;
&lt;br /&gt;
Provides a bit of armor, and allows the player to use the Shield Up combat maneuver, this will make your defense 2.5 * your [[Skills#Melee_Combat|melee combat]] skill.&lt;br /&gt;
&lt;br /&gt;
Softcapped by [[Dexterity]] and [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{Vitality}{10} * 75&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Essence}{10}} * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Substance}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42581</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42581"/>
		<updated>2016-10-13T16:11:50Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded, 10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*Rage&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by quintuple the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*Woodmanship&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
*Forestry&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by %5·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
*Boar&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +10% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*Yeomanry&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|25&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|3&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42549</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42549"/>
		<updated>2016-10-13T00:59:20Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded, 10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*Rage&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by twice the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*Woodmanship&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by %5·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
*Boar&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +5% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*Yeomanry&lt;br /&gt;
|Melee·150%·μ&lt;br /&gt;
|25&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|3&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42541</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42541"/>
		<updated>2016-10-12T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded, 10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*Rage&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by twice the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*Woodmanship&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by %5·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
*Boar&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +5% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*Yeomanry&lt;br /&gt;
|Melee·150%·μ&lt;br /&gt;
|25&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|To Arms&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|3&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42531</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42531"/>
		<updated>2016-10-12T16:37:13Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded, 10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*Rage&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by twice the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
*Forestry&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by %5·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
*Boar&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +5% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*Yeomanry&lt;br /&gt;
|Melee·150%·μ&lt;br /&gt;
|25&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|To Arms&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|3&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heal&amp;diff=42481</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heal&amp;diff=42481"/>
		<updated>2016-10-10T00:41:19Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]] || Cave-Ins || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]], [[Mud Ointment]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || PVP Combat ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**Cloth is the main limiting factor here&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Only healed with gauze&lt;br /&gt;
**Given primarily by bats with their IP attack&lt;br /&gt;
**No stat loss, but can progress into worse wounds if continously hit&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Given during pvp fights&lt;br /&gt;
**Heals 1HHP a day with a q10 stiched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Needs either a poultice or cold compress&lt;br /&gt;
**Lower levels can give much higher wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42455</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=42455"/>
		<updated>2016-10-09T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50921 &amp;quot;Bumfights&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Dash&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
|2&lt;br /&gt;
|70/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|-&lt;br /&gt;
|Take Aim&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
|0&lt;br /&gt;
|30/μ&lt;br /&gt;
|Gives +1 initiative &lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|&lt;br /&gt;
*Bat&lt;br /&gt;
*Boar&lt;br /&gt;
*Fox&lt;br /&gt;
*Horse&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*35%·μ Striking&lt;br /&gt;
*35%·μ Backhanded&lt;br /&gt;
*35%·μ Sweeping&lt;br /&gt;
*35%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Striking&lt;br /&gt;
|35&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|&lt;br /&gt;
*10%·μ Backhanded, 10%·μ Opressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bear&lt;br /&gt;
*Boar&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Sweeping&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Striking&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*20%·μ Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Badgers&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*15%·μ Backhanded&lt;br /&gt;
|45&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
*+10% Reeling&lt;br /&gt;
|&lt;br /&gt;
*25%·μ Striking&lt;br /&gt;
*25%·μ Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Mouflon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*50%·μ Sweeping&lt;br /&gt;
*50%·μ Oppressive&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust&lt;br /&gt;
|&lt;br /&gt;
*Rage&lt;br /&gt;
|Unarmed·50%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by twice the amount that Bloodlust is charged.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Meditation&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Oak Stance&lt;br /&gt;
|&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|25&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by %5·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Moose&lt;br /&gt;
*Boar&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|25&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: +5% Cornered&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
*Yeomanry&lt;br /&gt;
|Melee·150%·μ&lt;br /&gt;
|25&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 150%.&lt;br /&gt;
|-&lt;br /&gt;
|To Arms&lt;br /&gt;
|&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Boar&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Badger&lt;br /&gt;
*Bear&lt;br /&gt;
*Lynx&lt;br /&gt;
*Moose&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+25% Cornered&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Full Circle&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Mouflon&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+5% Cornered&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*Moose&lt;br /&gt;
|3+3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+10% Cornered&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+17.5 Reeling&lt;br /&gt;
|15&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Badger&lt;br /&gt;
*Boar&lt;br /&gt;
*Horse&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|&lt;br /&gt;
*+20% Cornered&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+15% Dizzy&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
*Foxes&lt;br /&gt;
*Boar&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+10% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Ants&lt;br /&gt;
*Bats&lt;br /&gt;
*Badgers&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*Deer&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
*Boar&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+15% Off Balance&lt;br /&gt;
*+15% Reeling&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*Auroch&lt;br /&gt;
*Bats&lt;br /&gt;
*Foxes&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+7.5% Reeling&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*Badgers&lt;br /&gt;
*Boar&lt;br /&gt;
*Moose&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+10% Dizzy&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|&lt;br /&gt;
*Boar&lt;br /&gt;
*Badgers&lt;br /&gt;
*Foxes&lt;br /&gt;
|3&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|&lt;br /&gt;
*+25% Dizzy&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Any pointed weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*Bats&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
*Sweeping&lt;br /&gt;
|&lt;br /&gt;
*+20% Reeling&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bronze_Sword&amp;diff=42235</id>
		<title>Bronze Sword</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bronze_Sword&amp;diff=42235"/>
		<updated>2016-10-02T16:45:53Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Bronze_Sword.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x3&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot    = 4L or 4R&lt;br /&gt;
| basedmg = ?&lt;br /&gt;
| cskill  = Melee Combat&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=42174</id>
		<title>Village Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=42174"/>
		<updated>2016-09-27T03:20:01Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Village_Claim.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq   = [[requires::Hearth Magic]],[[requires::Yeomanry]] and [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Any Metal]], [[requires::Stone]] x200, [[requires::Block of Wood]] x20, [[requires::Board]] x20, [[requires::Bone Material]] x40, [[requires::A Beautiful Dream!]] x10, [[requires::LP]] x30,000&lt;br /&gt;
|repwith    = ?&lt;br /&gt;
|lift       = No&lt;br /&gt;
|sthp       = 30000&lt;br /&gt;
|soak       = 30&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|Form $Village}}&lt;br /&gt;
&lt;br /&gt;
Also known as Village Idol, this structure claims a large area (101 x 101) and creates a [[village]]. To interact with objects in this area one must be a member of the village, be partied with a member, activate criminal acts, or the village must have set permissions to the white group. The idol drains 5000 [[authority]] per in-game day while providing an initial 125,000 of village authority and the authority cap of 250,000.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A village idol must be placed on a paved 2x3 area, far enough away from another village claim, [[Banner]] or [[Statue of the Chieftain]]. Once built, a cooldown of 24 real life hours must be waited and then up to five characters can interact with the Village Idol. Once &#039;&#039;&#039;Form Village!&#039;&#039;&#039; is pressed, the 30,000 LP cost will be divided evenly among the interacting characters and a village name may be chosen. A [[Lawspeaker]] should then be appointed, this becomes the single undisputed leader of the village and any character can become it by interacting with the Village Idol.&lt;br /&gt;
&lt;br /&gt;
==Visitor buff==&lt;br /&gt;
&lt;br /&gt;
Any character that walks through a gate on a village claim (or [[personal claim]]), unless they are a member/owner, receives the Visitor buff. Characters with this buff are unable to perform [[Criminal Acts]], even with the toggle switched on. Essentially this means the gates of walled claims can be left open to anyone to show off your beautifully cultivated lands without having to worry about [[Theft]], [[Vandalism]], [[Battery]] or [[Murder]].&lt;br /&gt;
{{VillageBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Ranger%27s_Bow&amp;diff=42130</id>
		<title>Legacy talk:Ranger&#039;s Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Ranger%27s_Bow&amp;diff=42130"/>
		<updated>2016-09-21T12:57:26Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: Adelarth moved page Talk:Ranger&amp;#039;s Bow to Legacy talk:Ranger&amp;#039;s Bow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Ranger&#039;s Bow is 3 times slower than a Wood Bow (i.e. 1/3x), not 2 times (i.e. 1/2x). Please stop changing it. See [[Archery]] and this [http://www.havenandhearth.com/forum/viewtopic.php?f=5&amp;amp;t=10048&amp;amp;p=109023 thread] discussing bow and sling speed. [[Special:Contributions/196.215.27.87|196.215.27.87]] 09:31, August 3, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is, however, currently unknown exactly how overall damage is calculated from bow damage and arrow damage. &#039;&#039;&#039;&lt;br /&gt;
This is false and needs to be changed.&lt;br /&gt;
&lt;br /&gt;
Quality also needs to be added. [[User:DatOneGuy|DatOneGuy]] 15:28, 4 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Bow&amp;diff=42128</id>
		<title>Legacy:Ranger&#039;s Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Bow&amp;diff=42128"/>
		<updated>2016-09-21T12:57:25Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: Adelarth moved page Ranger&amp;#039;s Bow to Legacy:Ranger&amp;#039;s Bow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Archery]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Branch]] x2, [[requires::Silk Thread]] x2, [[requires::Steel Nugget]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot = 5L + 5R&lt;br /&gt;
|basedmg = 300&lt;br /&gt;
|cskill = [[requires::Marksmanship]]&lt;br /&gt;
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Tools|$Ranged Weapons|$Ranger&#039;s Bow}}&lt;br /&gt;
&lt;br /&gt;
A Ranger&#039;s Bow is a top end ranged weapon. It fires [[Stone Arrow]]s and [[Bone Arrow]]s. It deals more damage than a [[Wooden Bow]], but is three times harder to aim with. Both the damage of the weapon and the damage of the ammunition affect the damage dealt (see [[Ranged Combat]] for details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!IEMM&lt;br /&gt;
!Base Aiming Speed&lt;br /&gt;
!Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|3.0&lt;br /&gt;
|1/6x [[Sling]], 1/3x [[Wood Bow]]&lt;br /&gt;
|{{#show:{{PAGENAME}}|?basedmg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the Ranger&#039;s Bow&#039;s quality to find its Effective Marksmanship Limit (EML), e.g. a Ranger&#039;s Bow of quality 44 will have an EML of 132 (3x44). A person using a bow will not get any benefit to aiming speed from a [[Attributes#Marksmanship|Marksmanship]] skill higher than the bow&#039;s EML.&lt;br /&gt;
Aiming speed is affected by the base aiming speed and the lowest of:&lt;br /&gt;
*a player&#039;s Marksmanship skill&lt;br /&gt;
*the EML of the bow used&lt;br /&gt;
*the EML of the ammunition used&lt;br /&gt;
So, a person with 150 Marksmanship skill, a quality 44 Ranger&#039;s Bow (IEMM 3.0, EML 132), and a quality 65 Bone Arrow (IEMM 2.0, EML 130) will aim as if their Marksmanship skill were 130. IEMM and EML have no effect on weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base aiming speed is in relation to other weapons. A Ranger&#039;s Bow aims at half the speed of a Wooden Bow and one-sixth the speed of a [[Sling]]. This means that a person with 300 Marksmanship and a Ranger&#039;s Bow would aim at the same speed as a person with 100 Marksmanship and a Wooden Bow and as a person with 50 marksmanship and a sling, assuming that none of them are limited by the EML of their weapons and ammunition.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
A Ranger&#039;s Bow takes up both hand equipment slots. Together with a [[Quiver]], this severely restricts inventory space by preventing a player from using a [[Backpack]] or [[Traveller&#039;s Sack]]. Wearing a [[Merchant&#039;s Robe]] can counter this limitation somewhat.&lt;br /&gt;
&lt;br /&gt;
To find the damage of any given Ranger&#039;s Bow, use the following formula: &lt;br /&gt;
&amp;lt;math&amp;gt;300 * \sqrt{\frac{_{quality}}{10}}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42103</id>
		<title>Lawspeaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42103"/>
		<updated>2016-09-17T23:51:42Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost = 5000&lt;br /&gt;
|req = [[skillreq::Legacy:Hearth Magic|Hearth Magic]] and [[skillreq::Legacy:Yeomanry|Yeomanry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]][[Category:Legacy skills]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Where there was strife, let there be kinship. Where there was hunger, let there be bread. Where yesteryear the pyres burned, let there be law.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lawspeaker&#039;s position is held in high regard by traditional Hearthling society. The tasks of the lawspeaker vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages. Begin constructing the village idol by choosing (sic) &amp;quot;Form Village&amp;quot;, in the adventure menu.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anyone with the skill Lawspeaking can click on a [[Legacy:Village Claim|Village Idol]] of a village without a [[Legacy:Lawspeaker|Lawspeaker]] and becomes the new lawspeaker of this village. The Lawspeaker has several abilities:&lt;br /&gt;
&lt;br /&gt;
*Revoke the Privilege! = Disbands a personal claim (within the village in question and lawspeaker must be standing on the personal claim when attempting to disband) by spending Village [[Authority]].&lt;br /&gt;
*Oath of Allegiance = Invites the person used on to join the village.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42102</id>
		<title>Lawspeaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42102"/>
		<updated>2016-09-17T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost = 5000&lt;br /&gt;
|req = [[skillreq::Legacy:Hearth Magic|Hearth Magic]] and [[skillreq::Legacy:Yeomanry|Yeomanry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]][[Category:Legacy skills]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Where there was strife, let there be kinship. Where there was hunger, let there be bread. Where yesteryear the pyres burned, let there be law.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lawspeaker&#039;s position is held in high regard by traditional Hearthling society. The tasks of the lawspeaker vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages. Begin constructing the village idol by choosing (sic) &amp;quot;Form Village&amp;quot;, in the adventure menu.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anyone with the skill Lawspeaking can click on a [[Legacy:Village Claim|Village Idol]] of a village without a [[Legacy:Lawspeaker|Lawspeaker]] and becomes the new lawspeaker of this village. The Lawspeaker has several abilities:&lt;br /&gt;
&lt;br /&gt;
*Revoke the Privilege! = Disbands a personal claim (within the village in question and lawspeaker must be standing on the personal claim when attempting to disband) by spending Village &lt;br /&gt;
[[Authority]].&lt;br /&gt;
*Oath of Allegiance = Invites the person used on to join the village.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42101</id>
		<title>Lawspeaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lawspeaking&amp;diff=42101"/>
		<updated>2016-09-17T23:48:42Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost = 5000&lt;br /&gt;
|req = [[skillreq::Legacy:Hearth Magic|Hearth Magic]] and [[skillreq::Legacy:Yeomanry|Yeomanry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]][[Category:Legacy skills]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Where there was strife, let there be kinship. Where there was hunger, let there be bread. Where yesteryear the pyres burned, let there be law.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lawspeaker&#039;s position is held in high regard by traditional Hearthling society. The tasks of the lawspeaker vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages. Begin constructing the village idol by choosing (sic) &amp;quot;Form Village&amp;quot;, in the adventure menu.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anyone with the skill Lawspeaking can click on a [[Legacy:Village Claim|Village Idol]] of a village without a [[Legacy:Lawspeaker|Lawspeaker]] and becomes the new lawspeaker of this village. The Lawspeaker has several abilities:&lt;br /&gt;
&lt;br /&gt;
*Revoke the Privilege! = Disbands a personal claim (within the village in question and lawspeaker must be standing on the personal claim when attempting to disband) by spending Village [[Legacy:Authority|Authority]].&lt;br /&gt;
*Oath of Allegiance = Invites the person used on to join the village.&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42099</id>
		<title>File:Lawspeaking.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42099"/>
		<updated>2016-09-17T23:47:15Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: Adelarth moved page File:Yeomanry Icon.png to File:Lawspeaking Icon.png: Wrong img title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Icon for the Laawspeaking Skill in Hafen.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42098</id>
		<title>File:Lawspeaking.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42098"/>
		<updated>2016-09-17T23:45:17Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Icon for the Laawspeaking Skill in Hafen.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42097</id>
		<title>File:Lawspeaking.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Lawspeaking.png&amp;diff=42097"/>
		<updated>2016-09-17T23:43:53Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: New Icon for the Yeomanry Skill in Hafen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Icon for the Yeomanry Skill in Hafen.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=42096</id>
		<title>Village Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Village_Claim&amp;diff=42096"/>
		<updated>2016-09-17T23:36:26Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: Requires Yeomanry skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Village_Claim.png&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq   = [[requires::Hearth Magic]],[[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Any Metal]], [[requires::Stone]] x200, [[requires::Block of Wood]] x20, [[requires::Board]] x20, [[requires::Bone Material]] x40, [[requires::A Beautiful Dream!]] x10, [[requires::LP]] x30,000&lt;br /&gt;
|repwith    = ?&lt;br /&gt;
|lift       = No&lt;br /&gt;
|sthp       = 30000&lt;br /&gt;
|soak       = 30&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|Form $Village}}&lt;br /&gt;
&lt;br /&gt;
Also known as Village Idol, this structure claims a large area (101 x 101) and creates a [[village]]. To interact with objects in this area one must be a member of the village, be partied with a member, activate criminal acts, or the village must have set permissions to the white group. The idol drains 5000 [[authority]] per in-game day while providing an initial 125,000 of village authority and the authority cap of 250,000.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A village idol must be placed on a paved 2x3 area, far enough away from another village claim, [[Banner]] or [[Statue of the Chieftain]]. Once built, a cooldown of 24 real life hours must be waited and then up to five characters can interact with the Village Idol. Once &#039;&#039;&#039;Form Village!&#039;&#039;&#039; is pressed, the 30,000 LP cost will be divided evenly among the interacting characters and a village name may be chosen. A [[Lawspeaker]] should then be appointed, this becomes the single undisputed leader of the village and any character can become it by interacting with the Village Idol.&lt;br /&gt;
&lt;br /&gt;
==Visitor buff==&lt;br /&gt;
&lt;br /&gt;
Any character that walks through a gate on a village claim (or [[personal claim]]), unless they are a member/owner, receives the Visitor buff. Characters with this buff are unable to perform [[Criminal Acts]], even with the toggle switched on. Essentially this means the gates of walled claims can be left open to anyone to show off your beautifully cultivated lands without having to worry about [[Theft]], [[Vandalism]], [[Battery]] or [[Murder]].&lt;br /&gt;
{{VillageBox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=42095</id>
		<title>Legacy:Carrot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Carrot&amp;diff=42095"/>
		<updated>2016-09-17T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Legacy:Farming|Farming]]&lt;br /&gt;
|objectsreq = [[requires::Legacy:Carrot Seeds|Carrot Seed]]&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 1&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Carrots can be eaten raw, planted as a crop, or used as an ingredient for various [[food]] recipes. This [[food]] fills 10 units of the [[hunger]] bar and gives 1 [[Perception]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[File:Carrot_stages.png|thumb|left]]&lt;br /&gt;
Carrots have four stages of growth:&lt;br /&gt;
*Stage 1: The carrot field cannot be picked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 2: Harvesting the carrot field provides one carrot (regardless of your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 3: Harvesting the carrot field provides 1-3 [[Legacy:Carrot Seeds|carrot seeds]] (depending on your [[Personal Beliefs|nature/industry]] level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Stage 4: Harvesting the carrot field provides 1-3 carrots (depending on your [[Legacy:Personal Beliefs|nature/industry]] level).&lt;br /&gt;
Carrots take around 20 hours to pass through their whole growth cycle, if not [[Legacy:Bee Hive|pollinated]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
To plant a carrot or carrot seed, left-click it, then right click a plowed field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Crops]]&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stinging_Nettle&amp;diff=42091</id>
		<title>Legacy:Stinging Nettle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stinging_Nettle&amp;diff=42091"/>
		<updated>2016-09-15T22:38:21Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: Undo revision 42090 by Adelarth (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|perexp     = 25&lt;br /&gt;
|skillreq   = [[requires::Legacy:Foraging|Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|terrain = [[terrain::Legacy:Forest|Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Stinging Nettle is an herb growing in the forest, where they can be found. Stinging Nettles require 25 EXP*PER.&lt;br /&gt;
&lt;br /&gt;
Stinging Nettles can be used as string, with the sole exception of nettles not being usable as a fishing line.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Legacy:Soil|Soil]] quality of the area determines the quality of stinging nettles and is [[Softcap|softcapped]] by [[Survival]].&lt;br /&gt;
[[Category:Legacy:String]]&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Stinging_nettle_plant.png|thumb|left]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stinging_Nettle&amp;diff=42090</id>
		<title>Legacy:Stinging Nettle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stinging_Nettle&amp;diff=42090"/>
		<updated>2016-09-15T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|perexp     = 25&lt;br /&gt;
|skillreq   = [[requires::Legacy:Foraging|Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|terrain = [[terrain::Legacy:Forest|Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Stinging Nettle is an herb growing in the forest, where they can be found. Stinging Nettles require 25 EXP*PER.&lt;br /&gt;
&lt;br /&gt;
Stinging Nettles can be used as string, with the sole exception of nettles not being usable as a fishing line.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Legacy:Soil|Soil]] quality of the area determines the quality of stinging nettles and is [[Softcap|softcapped]] by [[Survival]].&lt;br /&gt;
[[Category:Legacy:String]]&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Stinging_nettle_plant.png|thumb|left]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42089</id>
		<title>Nettle Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42089"/>
		<updated>2016-09-15T22:30:20Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Pants.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x4&lt;br /&gt;
| slot = 7L or 7R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Pants &amp;amp; Legwear|$Nettle Pants}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Pants made from [[Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Pants, [[Nettle Shirt]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Nettle pants fit under armor, and are complemented by the [[Nettle Shirt|Nettle Shirt]].&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 7R or 7L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;br /&gt;
&lt;br /&gt;
*It comes with an Agility penalty by default.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42088</id>
		<title>Nettle Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42088"/>
		<updated>2016-09-15T22:29:59Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Shirt.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x6&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Shirts &amp;amp; Tunics|$Nettle Shirt}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Stinging Nettle|Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Shirt, [[Nettle Pants]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*A Nettle Shirt fits under armor, and is complemented by the [[Nettle Pants|Nettle Pants]].&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;br /&gt;
*It comes with an Agility penalty by default.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42087</id>
		<title>Nettle Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42087"/>
		<updated>2016-09-15T22:28:17Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Shirt.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x6&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Shirts &amp;amp; Tunics|$Nettle Shirt}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Stinging Nettle|Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Shirt, [[Nettle Pants]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*A Nettle Shirt fits under armor, and is complemented by the [[Nettle Pants|Nettle Pants]].&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;br /&gt;
*It has a minus 1 Agility debuff by default.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42086</id>
		<title>Nettle Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42086"/>
		<updated>2016-09-15T22:27:51Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Pants.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x4&lt;br /&gt;
| slot = 7L or 7R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Pants &amp;amp; Legwear|$Nettle Pants}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Pants made from [[Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Pants, [[Nettle Shirt]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Nettle pants fit under armor, and are complemented by the [[Nettle Shirt|Nettle Shirt]].&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 7R or 7L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;br /&gt;
&lt;br /&gt;
*It has a minus 1 Agility debuff by default.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42085</id>
		<title>Nettle Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Pants&amp;diff=42085"/>
		<updated>2016-09-15T16:30:44Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: No need to mention past bonuses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Pants.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x4&lt;br /&gt;
| slot = 7L or 7R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Pants &amp;amp; Legwear|$Nettle Pants}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Pants made from [[Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Pants, [[Nettle Shirt]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Nettle pants fit under armor, and are complemented by the [[Nettle Shirt|Nettle Shirt]].&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 7R or 7L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42084</id>
		<title>Nettle Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nettle_Shirt&amp;diff=42084"/>
		<updated>2016-09-15T16:29:55Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Nettle_Shirt.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Stinging Nettle]] x6&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Shirts &amp;amp; Tunics|$Nettle Shirt}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Stinging Nettle|Stinging Nettle]]. Has a [[Survival]] [[Gilding]] slot. &lt;br /&gt;
&lt;br /&gt;
Because of the prevalence of Stinging Nettle and [[Spindly Taproot]] as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Shirt, [[Nettle Pants]], and [[Spruce Cap]] with [[Taproot Lacing]]. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*A Nettle Shirt fits under armor, and is complemented by the [[Nettle Pants|Nettle Pants]].&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oven&amp;diff=42069</id>
		<title>Oven</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oven&amp;diff=42069"/>
		<updated>2016-09-14T15:21:32Z</updated>

		<summary type="html">&lt;p&gt;Adelarth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|image = File:Hafen-Oven.png&lt;br /&gt;
|lift = No&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq = [[requires::Baking]], [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Brick]] x30, [[requires::Board]] x4, [[requires::Block of Wood]] x2, [[requires::Stone]] x5&lt;br /&gt;
|repwith = [[requires::Brick]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Furnaces &amp;amp; Fireplaces|$Oven}}&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
An oven is needed to bake various pastry [[Baked Goods|doughs]], such as [[Bread Dough|bread dough]]. Ovens require wood to bake food so it would be a wise idea to build one near a high quality tree for easy access to fuel whose quality affects the quality of the baked good.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You can build an oven on a 3x3 paved, or grass area. To find out how to plow and lay stone, see [[terraforming]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*First, produce the dough.&lt;br /&gt;
*Fuel the oven with [[branch]]es or other fuel by right-clicking on it while holding the fuel. [[Block of Wood|Blocks of wood]] are equivalent to 5 branches.&lt;br /&gt;
*Place the dough into the oven by right clicking the oven and placing the dough into one of its eight inventory slots.&lt;br /&gt;
*Finally, light the oven with a [[fire]] source.&lt;br /&gt;
&lt;br /&gt;
Use only the appropriate number of branches for each food item. If you use more branches, then this will turn your dough into [[ash]] unless you manually take it out in time.&lt;br /&gt;
&lt;br /&gt;
See [[Baking]] for exact numbers of branches.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Oven Q = &amp;lt;math&amp;gt;\frac{_{q}AvgBrick * 3 + _{q}AvgBoard + _{q}AvgBlock + _{q}AvgStone}{6}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Baked Goods Q = &amp;lt;math&amp;gt;\frac{_{q}Dough * 2 + _{q}Oven + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Adding fuel will average after each item is added, placing two Q20 branches followed by two Q10 branches will result in Q14 Fuel, not Q15.&lt;br /&gt;
*One block will burn all baked goods currently, all baked goods require 4 branches to cook (Oct22,2015)&lt;br /&gt;
*You can also use two pieces of coal to cook the equivalent of 4 branches.&lt;/div&gt;</summary>
		<author><name>Adelarth</name></author>
	</entry>
</feed>