<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ApocalypsePlease</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ApocalypsePlease"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/ApocalypsePlease"/>
	<updated>2026-06-14T14:00:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Paved_Ground&amp;diff=44429</id>
		<title>Legacy:Paved Ground</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Paved_Ground&amp;diff=44429"/>
		<updated>2016-12-20T06:56:22Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: The referenced page is not in the legacy namespace, might as well leave this here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stonefloor.png|thumb|300px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
&lt;br /&gt;
Paved ground is the result of laying stone, which requires [[Stone Working]]. Paving terrain requires plowing first ([[grassland]]s, [[mudflat]]s, [[heath]], [[moor]], and [[mountain]]s do not need to be plowed to pave). The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures don&#039;t decay on claimed paved land and decay slowly on unclaimed paved land.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If you make a mistake get some seeds into your inventory and use the Adventure&amp;gt;landscaping plant grass to turn it into grass tiles. You can then plow it again.&lt;br /&gt;
&lt;br /&gt;
*If you pave where crops are growing they will keep growing. They can still be harvested when they mature.&lt;br /&gt;
&lt;br /&gt;
*Paved land will decay back to the tile under it after a long time. It takes much longer than plowed land. Many people pave so that they can run fast and so they do not see weeds.&lt;br /&gt;
&lt;br /&gt;
*There is a 2 tile clearance which is unpavable along coastal areas and [[Thicket|thickets]]. However thicket tiles can be plowed to allow the clearance necessary to pave within a thicket.&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=42984</id>
		<title>Game Updates</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Game_Updates&amp;diff=42984"/>
		<updated>2016-10-26T00:50:20Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Changed every box to be collapsable by request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;THIS PAGE IS CURRENTLY NOT BEING UPDATED&#039;&#039;&#039;&lt;br /&gt;
For latest updates go to forums&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewforum.php?f=39]&lt;br /&gt;
&lt;br /&gt;
For a list of updates in order, visit [http://www.havenandhearth.com/forum/search.php?keywords=Game+Development&amp;amp;terms=all&amp;amp;author=jorb&amp;amp;fid%5B%5D=39&amp;amp;sc=1&amp;amp;sf=titleonly&amp;amp;sr=topics&amp;amp;sk=t&amp;amp;sd=d&amp;amp;st=0&amp;amp;ch=50&amp;amp;t=0&amp;amp;submit=Search Here]&lt;br /&gt;
===November 26, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45508 Game Development: Le Happy Merchant] - &#039;&#039;by jorb » Tue Nov 24, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barter Stands&#039;&#039;&#039;&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-implemented Barter Stands. Barter Stands are automatic vendors which trade items from containers in exchange for specified goods, placing the acquired goods in a(nother) container. Each barter stand can hold five offers. To setup an offer with trade links to appropriate containers, first withdraw the taking and giving hands -- abstract linking items -- corresponding to the particular offer you&#039;d like to set, and place them in appropriate containers. The stand has a range of ~225 tiles, and requires the Stand owner to have theft permissions on the relevant container. Items will be drawn from the container with the giving hand (green), and sold in exchange for specified items, to be placed in the container with the taking hand (red). The product on sale need not be specified, but rather is automatically drawn and presented as such from the container with the giving hand. You specify the type of goods you expect in return by pressing the &amp;quot;Change&amp;quot; button and clicking an item of the kind you want. If the item you are thusly imprinting as desired trade good has multiple item types available, you will be presented with a choice among its various types. You can also specify amount of items, and minimum qualities desired.&lt;br /&gt;
&lt;br /&gt;
For example: I wish to trade beetroots for 3 chantrelles a piece. I place the giving hand in the container containing my beetroots, and the taking hand in an empty container. To set the cost in chantrelles, I click &amp;quot;Change&amp;quot;, and click a chantrelle with the scroll cursor, then choosing chantrelles as type, rather than mushrooms. I set quantity on desired item to 3, and leave the qualities unchanged.&lt;br /&gt;
&lt;br /&gt;
There are several things left to do on the implementation which we will be looking at on Wednesday, but we figured we could at least push what we do have. The stands should be functional and possible to use as such.&lt;br /&gt;
&lt;br /&gt;
*Reduce barter stand GUI to fit buyer&#039;s perspective&lt;br /&gt;
*Introduce custom imagery to barter stand signs.&lt;br /&gt;
*Display goods on barter stand&lt;br /&gt;
*Add small marking signs that can be placed in the world, imprinted with and displaying any inventory icon (somewhat unrelated).&lt;br /&gt;
*Coins (somewhat unrelated).&lt;br /&gt;
&lt;br /&gt;
One thing to note is that, much as in Legacy, the stand can only accept items which have input types set for them (internal mumbo-jumbo, but loosely corresponds to items used in crafting). We are looking to fix this, but the imagined fix is more involved.&lt;br /&gt;
&lt;br /&gt;
You cannot presently request compound quality. Unsure on how necessary it is.&lt;br /&gt;
&lt;br /&gt;
Unsure on a lot of things. Feel free to have any type of input on how the stands could be made to work more optimal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Grilled Frog Legs&amp;quot;, food&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===November 19, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45389 Game Development: A touch of Fix] - &#039;&#039;by jorb » Thu Nov 19, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added a new curiosity that can be found.&lt;br /&gt;
*Added &amp;quot;Fishpie&amp;quot;, food&lt;br /&gt;
*Added &amp;quot;Shrug&amp;quot;, emote&lt;br /&gt;
*Slag is now a proper rock and can be paved/built with, as suggested here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Sparring should no longer break armor, as suggested here among lots of places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Implemented a Right-Click-&amp;gt;Shoo command for domestic animals as suggested here, among other places.&lt;br /&gt;
*Animals should no longer attack while fleeing. Cape awarded to jorb.&lt;br /&gt;
*Cleave should actually be fixed according to last patch&#039;s note, fixing this.&lt;br /&gt;
*Cloth stockpile better adapted to its bounding box size, fixing this.&lt;br /&gt;
*Perception/Exploration demands for Peculiar Flotsam are the same as they were in legacy, fixing this.&lt;br /&gt;
*Reduced crafting time required for loom, spinning wheel, rope walk, and churn, as suggested here.&lt;br /&gt;
*Sand castle gives 7500lp base, rather than 2500.&lt;br /&gt;
*Stone Tower costs stamina to build, fixing this.&lt;br /&gt;
*Beech nuts are edible as suggested here.&lt;br /&gt;
*There is now a preview for paintings, as requested here.&lt;br /&gt;
*Fixed a combat text inconsistency.&lt;br /&gt;
*Actually committed previously mentioned changes to female path in character creation room, fixing this.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===November 17, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45329 Game Development: Dem Feels] - &#039;&#039;by jorb » Tue Nov 17, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added support for emotes, and six of them.&lt;br /&gt;
*Added spear, &amp;quot;Boar Spear&amp;quot;. Can be used as a melee weapon, and as a ranged weapon.&lt;br /&gt;
*Added &amp;quot;Sting&amp;quot;, attack to Spears and Swords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobat Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Activating fighting actions no longer interrupts other actions.&lt;br /&gt;
*Punch attack weight reduced from 1 to 0.8&lt;br /&gt;
*Chop is now Sweeping in addition to Striking.&lt;br /&gt;
*Cleave is now Back-Handed in addition to Oppressive, and deals 1.5xDamage, rather than 2x.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Village Idols cannot be activated until 24hrs after completion.&lt;br /&gt;
*Visitor buffs should now on login check whether they should persist, thus hopefully alleviating, if not fixing, this. Visitor buffs may still linger due to mounts, but fixing that is a bigger deal.&lt;br /&gt;
*Initiating a combat relation with a tame animal on a claim should now be a crime of vandalism, rather than not a crime at all, as reported here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Players should now display their names in Valhalla.&lt;br /&gt;
*Greaves, shields, bows, arrows and spears should now appear in Valhalla.&lt;br /&gt;
*Animals should now dehitch when slaughtered. Cape awarded to jorb.&lt;br /&gt;
*Gave arrows a generic input type, fixing this.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===November 12, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45176 Game Development: Castles in the Sand] - &#039;&#039;by jorb » Thu Nov 12, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Stone Tower&amp;quot;, building.&lt;br /&gt;
*Re-implemented Sand, now required for glass.&lt;br /&gt;
*Re-implemented Sand Castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*As some of you may know we are currently toying with several ideas with an aim toward improving the social dynamics of the game, making larger civilizations and, ideally, open cities, possible. While most of this is still on the fairly raw idea stage, this one idea suddenly stood out us as so simple and elegant, yet potentially game changing for the better, that we simply decided to go ahead and implement it, as a test, if nothing else: Whenever you pass through an open, claimed Gate -- on a claim, village or private, which you are not a member/owner of -- you become a visitor of the claim in question, and can no longer commit crimes against said claim for the duration of your visit, i.e. until you leave it. You might want to explore this implementation carefully, as it may contain bugs, unforseen consequences, or strange edge cases we haven&#039;t thought of, but, theoretically, we believe that this means that you should more or less be able to leave your gates open to strangers, as said strangers should be unable to commit crimes inside your settlement. We would also like to include an option to evict visitors from the claim, but haven&#039;t been able to think of a good implementation yet.&lt;br /&gt;
*Changed combat delta formula -- affects comparisons between attack &amp;amp; block weights, and agilities -- to a cuberoot of the ratio of the compared values. Character development should now matter a bit more in combat. Let us know what you think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cellars built after this patch should have walls.&lt;br /&gt;
*Wheelbarrows can now be put in wagons, fixing this. Arguably a bit odd, but at least consistent with boats and carts.&lt;br /&gt;
*Fixed a bug by which the battering ram could be used to ram over walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===November 10, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45128 Game Development: Le Petit Fix] - &#039;&#039;by jorb » Tue Nov 10, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Cornucopia&amp;quot;, curiosity, food, symbel item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combined symbel items changed from geometric to arithmetic progression, as it was in Legacy, thereby fixing/alleviating this and this. Tables now display their sums.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cucumbers now influenced by beehives&lt;br /&gt;
*Fixed a small bug by which lettuce seeds disappeared when splitting heads with full inventory.&lt;br /&gt;
*Claims take 8, rather than 24, hours to activate, as was always the intention. Reported here.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===November 03, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44877 Game Development: Leniency Central] - &#039;&#039;by jorb » Tue Nov 03, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Cloth stockpile&lt;br /&gt;
*Added Wool Cloth&lt;br /&gt;
*Added &amp;quot;Birchbark Basket&amp;quot;, container&lt;br /&gt;
*Added &amp;quot;Bone Marrow&amp;quot;, food&lt;br /&gt;
*Added &amp;quot;Worm-Eaten Apple&amp;quot;, curiosity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Changed quality tracking to floating point to track quality fractions. Qualities gathered from nature are almost always integral. Most qualities belonging to &amp;quot;cycling&amp;quot; processes are made integral by rounding to nearest: crops, silk, tree planting, cattle, &amp;amp;c. Building qualities are made integral by rounding to nearest. The short item tooltip always displays qualities as rounded to nearest, and the long item tooltip displays qualities to the first decimal, except when qualities are exact integers, when the long tooltip also displays them as such, and without decimals. This is a fairly invasive change, and we have not been able to test every single quality mechanic or interaction beforehand, so we have taken the precaution of making a server backup in case this blows up entirely. Hopefully, however, this fixes the problem of poor quality tracking of substances and fluids. Feel free to keep your eyes on this and report any suspicious activitiy.&lt;br /&gt;
*Seed piles of varying qualities no longer mix automatically when harvesting.&lt;br /&gt;
*Fixed two reported (albeit highly situational) walljump bugs. Thank you for reporting, rather than exploiting.&lt;br /&gt;
*Fixed the road bug.&lt;br /&gt;
*Fixed the index out of bounds client bug.&lt;br /&gt;
*Made it so that you cannot aggro over walls, hopefully fixing the problem with hitched animals despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Improved bumpmap for brick tiles&lt;br /&gt;
*Polished female character mesh slightly to avoid hand distortions.&lt;br /&gt;
*Made Round shield a wall item.&lt;br /&gt;
*Fixed a problem with shield equipping poorly.&lt;br /&gt;
*Fixed a bug causing discovery of shield recipe to require sketches&lt;br /&gt;
*Hogs, sows, piglets, calves and lambs now have avatar views set properly&lt;br /&gt;
*Candles only cost one wax rather than two&lt;br /&gt;
*Strawdolls only cost four straw rather than six&lt;br /&gt;
*Wheelbarrow costs leather, rather than hard leather (Inb4, &amp;quot;Dzorby y u no reimburse?! UNFIAR! D:&amp;lt;&amp;quot;)&lt;br /&gt;
*Wheelbarrow can carry a full stockpile, rather than 40 units.&lt;br /&gt;
*Wheelbarrow can now dump content to other objects if applicable. E.g. coop, trough, tarkiln, &amp;amp;c.&lt;br /&gt;
*Fixed a bug with wheelbarrows interacting poorly with ridges.&lt;br /&gt;
*Added sound to Wheelbarrow&lt;br /&gt;
*Reduced water consumption when boiling cocoons and mussels from default 1 liter to 0.2 liters.&lt;br /&gt;
*Flaxfibre and hempfibre drop to ground when harvesting, instead of being placed in inventory&lt;br /&gt;
*Flaxfibre and hempfibre last ~two hours, rather than one, when dropped&lt;br /&gt;
*Carrots, beets and beet leaves, and lettuceheads, last two hours when dropped, rather than ~40min&lt;br /&gt;
*Bones last longer before despawning&lt;br /&gt;
*Seed piles last ~an hour, rather than 40 minutes, when dropped.&lt;br /&gt;
*Building a Minehole takes significantly more stamina&lt;br /&gt;
*Crafting by alloying crucible generally faster&lt;br /&gt;
*Birch has two units of bark, rather than one&lt;br /&gt;
*Added new animation when using frying pan. Unfortunately it has a synch issue, but we shall have to live with that for the time being.&lt;br /&gt;
*Added animation to harvesting beeswax and coal.&lt;br /&gt;
*Added explanatory text to Wrought Iron crafting.&lt;br /&gt;
*Added explanatory text to Firebrand.&lt;br /&gt;
*Hopefully fixed a small graphical issue causing the pumpkin lantern to flicker at times.&lt;br /&gt;
*Metal stockpile now holds 25 rather than 14.&lt;br /&gt;
*Barkbread can now be made with any bark, rather than just birchbark&lt;br /&gt;
*Opening natural galleries should no longer repave for you, as reported here.&lt;br /&gt;
*Can dig away paving in caves using the dig command. Fixing this.&lt;br /&gt;
*Fixed a bug with custom images breaking the profile avatar.&lt;br /&gt;
*Fixed a bug with declaimed, inherited claims still existing for purposes of claiming cost.&lt;br /&gt;
*Buffed chances of quality increases when planting trees and bushes, hopefully fixing this.&lt;br /&gt;
*Widened the female river ford in the character creation room, fixing this report.&lt;br /&gt;
*Made the deep water minimap texture a deeper blue as per this suggestion.&lt;br /&gt;
*You can now turn hardened leather (back) into leather by Right-click:ing it to &amp;quot;Crack &amp;amp; Soften&amp;quot;, allowing for quality shenaningas as per this suggestion.&lt;br /&gt;
*Soil now decays significantly slower, as suggested here.&lt;br /&gt;
*Input icon for tea now asks for &amp;quot;Cured Tea&amp;quot;, rather than green tealeaves specifically, as reported here.&lt;br /&gt;
*Improved interaction between Druid&#039;s cape and female hair and jackomask, partly as reported here.&lt;br /&gt;
*Slightly improved setting of Winged Helmet, as suggested here.&lt;br /&gt;
*Should now display name overlays on known Hearth Fires, as suggested here.&lt;br /&gt;
*Qualities determined when butchering chickens now use the highest value of Survial or Farming, rather than only Survial, as suggested here.&lt;br /&gt;
*Fixed a bug by which you could destroy objects, notably bodies, by logging out close to unmined tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===October 29, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44724 Game Development: Samhain] - &#039;&#039;by jorb » Thu Oct 29, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Wheelbarrow&amp;quot;. Right-Click the Wheelbarrow to move it around. Right-click a stockpile to draw from the stockpile to the Wheelbarrow. Right-click a stockpile while carrying load to dump to that stockpile. Right-click the ground while carrying load to place and dump to a new stockpile. Right-click the Wheelbarrow while carrying load to drop the Wheelbarrow. Right-click anywhere while not carrying load to drop the Wheelbarrow.&lt;br /&gt;
*Added &amp;quot;Pumpkin Lantern&amp;quot;. Build, light, enjoy.&lt;br /&gt;
*Added &amp;quot;Painting&amp;quot;. Wall item which can accept Custom Image Sketches.&lt;br /&gt;
*Added optional support for Custom Image Sketches in the Round Shield.&lt;br /&gt;
*Added &amp;quot;Linseed Loaf&amp;quot;, bread&lt;br /&gt;
*Added &amp;quot;Cottage Throne&amp;quot;, furniture&lt;br /&gt;
*Added &amp;quot;Cottage Table&amp;quot;, furniture&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*It is no longer possible to teleport along trails while in combat, as suggested here.&lt;br /&gt;
*Fixed the damn cliff bug for the Nth time. Now stay dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Moved Cake Knife from &amp;quot;Symbel- &amp;amp; Tableware&amp;quot; to &amp;quot;Forks, Knives &amp;amp; Cutlery&amp;quot; as suggested here.&lt;br /&gt;
*Battle Standard is now a wall item.&lt;br /&gt;
*Should now learn Linseed Oil properly when pressing.&lt;br /&gt;
*Trees should now grow at accelerated pace on all forest terrains.&lt;br /&gt;
*If trees stand on a forest terrain, they will also spread that particular forest terrain when growing up, rather than wald specifically.&lt;br /&gt;
*Terrains with the same draw order will now be second-hand orderd by name, thereby making overlaps consistent over time, place and randomness.&lt;br /&gt;
*Added a descriptive text to dowsing rods explaining their functionality. Dowsing rods should now also give error messages when dowsing from the highest local point in the water table. Hopefully fixing this.&lt;br /&gt;
*Updated descriptive text on &amp;quot;Parry&amp;quot; block to avoid this confusion.&lt;br /&gt;
*Reduced the hitbox of chairs a bit.&lt;br /&gt;
*Reduced the amount of water removed per thing boiled in the cauldron&#039;s inventory from one liter to 0.2 liters, fixing this. Also reduced passive water consumption when boiling to half.&lt;br /&gt;
*Reverted a change that cause branches to not take quality from the axe used to split them, fixing this.&lt;br /&gt;
*Fixed a bug by which chickens did not drink water, as reported here.&lt;br /&gt;
*Arrow-shattered arrow should now take quality from the arrows used to create it, fixing this.&lt;br /&gt;
*Should now be able to put dead tamed animals of all genders and types into the wagon, fixing this.&lt;br /&gt;
*Added input types for generic mutton, pork, and beef, which accept meat from both domesticated and wild animals, thus fixing this. Recipes have been updated to mirror.&lt;br /&gt;
*Can now eat Beef raw as in Legacy Haven.&lt;br /&gt;
*Fixed a bug with differing standards for raising and lowering soil, as reported here.&lt;br /&gt;
*Fixed a bug with the Gold plate.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===October 27, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 Game Development: Coat of Many Colors] - &#039;&#039;by jorb » Tue Oct 27, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Imagery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may now, from your account page, upload images to our server, which can then be crafted ingame to be displayed on items and objecs such as battle standards, tabards, and village flags, using a pigmentation system.&lt;br /&gt;
&lt;br /&gt;
Each image you upload is analyzed and reduced to the cardinal colors the game uses -- presently: red, green, blue, yellow, orange, purple, turquoise, white, and black -- and measured for number of color fields and amount of contours. A breakdown of the results is presented on the webpage, and you may preview the image you uploaded as it would appear on the various objects the imagery can be placed on. &lt;br /&gt;
&lt;br /&gt;
CHECK THE PREVIEWS BEFORE CRAFTING SKETCHES&lt;br /&gt;
&lt;br /&gt;
Images may have a resolution of up to 512x512, but need to use power-of-two numbers. If the dimensions of the image uploaded are not power-of-two numbers, they will be rescaled to fit, so your mileage may vary on that.&lt;br /&gt;
&lt;br /&gt;
With an image uploaded on the website you may then, ingame, craft a &amp;quot;Sketch&amp;quot; for the image in question, using various pigments, linseed oil, &amp;amp;c. The resources required by the crafting recipe are determined by the analysis of the image.&lt;br /&gt;
&lt;br /&gt;
You need one page from a Sketchbook per Sketch crafted. Sketchbook pages can be bought from the store, or crafted using a rare fatespawn.&lt;br /&gt;
&lt;br /&gt;
The number of color fields in the image uploaded determines the amount of linseed oil required for the Sketch. Sketches cost 0.05 liters of linseed oil per color field.&lt;br /&gt;
&lt;br /&gt;
The amount of contours in the image uploaded determines the amount of Psyche your character needs to craft a Sketch for the image in question. You need 0.5PSY per contour.&lt;br /&gt;
&lt;br /&gt;
Once you have a Sketch you simply provide this to the recipe or construction object you want to have the image on. This consumes the Sketch.&lt;br /&gt;
&lt;br /&gt;
Notice that the Sketch is a voluntary input for, for example, Village Flags. This means that the construction will be finished as soon as it has all necessary inputs, so make sure to provide the Sketch before completing the rest of the project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Meatpie&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Made it -- derp -- so that qualities actually affect symbel/feast/table item values. Essence affects the FEP-mod, Substance affects the Hunger-mod, and Vitality affects (and was the one among them that actually always did) the Wear.&lt;br /&gt;
*Gave Flotsams spawning values. They should now spawn. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a minor bug causing lettuce seeds in buckets to crash the client.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===October 20, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44462 Game Development: Lettuce Imagine] - &#039;&#039;by jorb » Tue Oct 20, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Lettuce to your local Windsown Weed.&lt;br /&gt;
*Added generic input type &amp;quot;Salad Greens&amp;quot;, presently matched by Beetroot Leaves, Lettuce Leaves, and Stinging Nettles.&lt;br /&gt;
*Reimplemented Earthenware Platter from Legacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Quality percentage modifiers for tamed animals now go from 100% to 200%, rather than from 50% to 100%.&lt;br /&gt;
*Fixed a small client crash bug which had reportedly been used offensively to crash people&#039;s clients. I&#039;d like to remind everyone that using bugs offensively against others is frowned upon, and if anyone could -- now that it has been fixed -- be so forthcoming as to inform us of how they managed to trigger the bug in question on demand, that&#039;d be swell. Also stop being retards, thanks.&lt;br /&gt;
*Village Claims can no longer be extended from Field Cairns. Authority objects can, thus, not be built in an area claimed only by Field Cairns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a typo in the satiation events for Steak &amp;amp; Tubers.&lt;br /&gt;
*Fixed a small bug by which passengers in boats hearthing home would cause the boat to face the wrong way even if in motion.&lt;br /&gt;
*Fixed a small bug by which people in boats would block eachother from getting out of said boats, hopefully thereby fixing this problem.&lt;br /&gt;
*Fixed some small bugs with horses fleeing unnecessarily fast and using the wrong animation. Cape awarded to jorb for finding this.&lt;br /&gt;
*Fixed a small bug with trying to leash multiple wild animals to the same hitching post not throwing an error message. Wolf Cape awarded to jorb for finding this.&lt;br /&gt;
*Fixed a bug by which roaming animals would eat from all swill containers (coops, barrels). It occurs to us that this may be why some of you have reported suspiciously high food consumption on your chickens.&lt;br /&gt;
*Fixed a few issues with animals breaking objects too aggressively, hopefully fixing this.&lt;br /&gt;
*Fixed a bug which caused the close-the-window-X on animal character sheets to do nothing. Hermine Cloak awarded to jorb for finding this.&lt;br /&gt;
*Made it so that you can mix various kinds of milk into generic milk, as suggested here.&lt;br /&gt;
*Made it so that minehole soak ticks up over time as it should, as reported here.&lt;br /&gt;
*Fixed a bug by which roundpole fences next to water could not be extended on account of being walls.&lt;br /&gt;
*Made it so that you need vandalism or claim to destroy other people&#039;s hearthfires.&lt;br /&gt;
*Lifting a boat now evicts anyone logged out in it, preventing him or her from relogging to the boat. This to prevent teleportation by boat.&lt;br /&gt;
*Beetroot leaves now use leaf stockpile, rather than trash. Existing stockpiles containing leaves may behave oddly.&lt;br /&gt;
*Chicken Salad, Red-Shred Salad, &amp;amp; Rabbit Food now require Salad Greens rather than Beetroot Leaves/Stinging Nettles specifically.&lt;br /&gt;
*Toy Chariot now requires acre clay, rather than any clay. Need to discover acre clay.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Octuber 15, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44285 Game Development: Lucid Lynx] - &#039;&#039;by jorb » Thu Oct 15, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Lynx&lt;br /&gt;
*It is now possible to dig Acre Clay from the natural dirt flats, as it was in Legacy.&lt;br /&gt;
*Animals should now wreck shit if boxed in.&lt;br /&gt;
*Added &amp;quot;Glazed Grazer Dog&amp;quot;, food&lt;br /&gt;
*Added &amp;quot;Steak &amp;amp; Tubers&amp;quot;, food&lt;br /&gt;
*Added &amp;quot;Tuber Mash&amp;quot;, food&lt;br /&gt;
*Added &amp;quot;Liver &amp;amp; Onions&amp;quot;, food&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug by which an animal slaughtered while tethered could resurrect after death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug with Bonds of Blood &amp;amp; Soil not being studyable when you already had one in the study.&lt;br /&gt;
*Fixed a bug by which you could get &amp;quot;Sensing the Beast&amp;quot; from dead animals.&lt;br /&gt;
*Fixed a bug with inventory windows not resizing properly when plundering inventory boosting equipment.&lt;br /&gt;
*Added a requested error message when attempting to Hearth while carrying an object the removal of which would be theft.&lt;br /&gt;
*Buffed silk moth life time as suggested here.&lt;br /&gt;
*Fixed a bug with bats spawning on claimed land.&lt;br /&gt;
*Made it so that chickens count an average of water and swill qualities, rather than effectively &amp;quot;hardcapping&amp;quot; on both, as observed here.&lt;br /&gt;
*Reduced the bounding box of cattle as suggested here.&lt;br /&gt;
*Should now receive discovery when butchering fish, rather than when picking up butchered filets, as reported here.&lt;br /&gt;
*Fixed a minor bug with dream catchers producing dreams very soon after harvesting. Much gaem braek.&lt;br /&gt;
*Fixed a bug by which attacks created by blocks could reach over dimensions by not checking for that. (Bat hitting a player having left the cave world).&lt;br /&gt;
*Reduced the amount of rennet required per cheese curd by a factor of five. One liter of rennet is, thus, now good for 50 curds.&lt;br /&gt;
*Reduced stamina consumption when building trelli from 35 to 20.&lt;br /&gt;
*Chicken salad icon requesting boiled egg sets correctly as reported here&lt;br /&gt;
*Fixed hair bleeding through Winged Helmet.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Octuber 13, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44203 Game Development: Bugapalooza] - &#039;&#039;by jorb » Tue Oct 13, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been fixing bugs, and here&#039;s what&#039;s new...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Made it so that scents, if built over, can be harvested when bumping into the edge of the object built over them.&lt;br /&gt;
*Hopefully fixed a bug causing ridge traversion to not update state properly, causing swimming ontop of ridges and running in water.&lt;br /&gt;
*Made it so that you are logged out from, but can never log on to, claims where you are trespassing. It used to be that you remained logged in while trespassing -- which was intended, as it is a nice thing if you, say, drop your internet connection while visiting someplace, or such -- but the new solution was deemed the lesser evil. Also made it so that the buddy list online status indicates whether a buddy has a game session with a particular character or not, rather than whether the character is in the game world or not. All after this report. Should also solve this report, and most of this one as well.&lt;br /&gt;
*Made a temporary fix to make it possible to summon people from Wagons by holding a relevant scent and right-clicking the wagon.&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug where carried objects would visually remain carried if you were thrown out of a house being destroyed.&lt;br /&gt;
*Fixed a bug with some terrains being possible to raise by decaying soil.&lt;br /&gt;
*Fixed a bug with flour ending up in buckets not giving a discovery.&lt;br /&gt;
*You can now empty flour buckets.&lt;br /&gt;
*Fixed a bug with curding tubs not curding when on unloaded maps.&lt;br /&gt;
*Fixed a better (hopefully) system for handling theft of substances, thereby fixing this.&lt;br /&gt;
*There is now a limit (5) on the amount of land surveys you can place in a day. Everytime you remove a survey, however, one is also subtracted from your survey count for the day. This should hopefully fix this. We can&#039;t have nice things.&lt;br /&gt;
*You should now get an error message when trying to extend walls too close to water, as per this.&lt;br /&gt;
*Implemented a temporary fix hopefully alleviating this problem with gate placements.&lt;br /&gt;
*Fixed a bug causing cauldrons to boil when they shouldn&#039;t.&lt;br /&gt;
*Plows should now disable before breaking, as reported here&lt;br /&gt;
*Should no longer be possible to steal plows by plowing them off-claim, as reported here.&lt;br /&gt;
*Fixed a terraforming bug causing extreme holes to be impossible to fill. This should have fixed the previous ability to create ridges as well.&lt;br /&gt;
*Fixed a bug by which, if you left a claim while carrying something with theft permissions off that claim, only to then lose said theft permissions while still carrying the object, you could get stuck.&lt;br /&gt;
*Fixed a bug with stone column range not being checked for properly.&lt;br /&gt;
*Fixed a bug with the area selection tool freezing. Requires client update!&lt;br /&gt;
*Adjusted chances of animals producing multiple offspring, pigs now most likely to, as per here.&lt;br /&gt;
*Fixed a bug with female hair bleeding through farmer&#039;s hat.&lt;br /&gt;
*You can now put skeletons in wagons as reported here.&lt;br /&gt;
*Wagon, Chef&#039;s hat, Ashen Robe, Vapntreyiu, Ranger&#039;s Shirt, Pants &amp;amp; Cape, Lawspeaker&#039;s Hat &amp;amp; Robe, Bandit&#039;s Mask and Carpet, Primitive Casting Rod, now require cloth instead of linen cloth.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Octuber 08, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44018 Game Development: A Few Little Things] - &#039;&#039;by jorb » Thu Oct 08, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Plate Greaves&lt;br /&gt;
*Added Cloth Chair&lt;br /&gt;
*Added Hemp Cloth&lt;br /&gt;
*Added Mushroom Mash&lt;br /&gt;
*Added Red-Shred Salad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug causing logged in characters on offloaded maps to be untrackable.&lt;br /&gt;
*Fixed a bug with authority objects decaying on claim.&lt;br /&gt;
*Hopefully fixed a bug (reported several places) causing surveys to cause permission problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug with precious metals being counted as Q0, rather than not at all.&lt;br /&gt;
*Fixed a bug with caves and mountains not being possible to repave.&lt;br /&gt;
*Fixed a minor text issue with oaths of allegiance.&lt;br /&gt;
*Generally improved focus handling for invisible or unfocused widgets. For example, open PM-chats are not given window focus when they get new messages. This may have broken other things, so keep an eye out for that.&lt;br /&gt;
*Linen Crate can now be built with any cloth&lt;br /&gt;
*Fixed a bug with hair peeping through boar tusk helmet.&lt;br /&gt;
*Hatching eggs in chicken coops now have a progress indicator as reported here&lt;br /&gt;
*Quality of pearls should now be unaffected by boiling as reported here.&lt;br /&gt;
*Ranger&#039;s Shirt &amp;amp; Pants should now have their traditional stat buffs as reported here.&lt;br /&gt;
*Fixed a bug with tasty emmentaler/cellar cheddar.&lt;br /&gt;
*Now checking permissions when digging clay.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Octuber 06, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=43749 Game Development: Bugskatchewan] - &#039;&#039;by jorb » Tue Oct 06, 2015&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added new sausage &amp;quot;Badger Botillo&amp;quot;&lt;br /&gt;
*Added new treatment &amp;quot;Stitch Patch&amp;quot;, for healing Cruel Incisions &amp;amp; Wretched Gore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Grind Flour&amp;quot; recipe now requires five seeds, rather than 25, making barley to flour ratio 5x better.&lt;br /&gt;
*Unmaintained claim poles (without presence) should now actually decay, as was always the intention.&lt;br /&gt;
*Bonds of Blood &amp;amp; Soil can now be used (Right-Click them) by the claim owner to declaim their corresponding plots.&lt;br /&gt;
*All newly built personal claims now start with negative 720 authority, meaning that there is at least some window of opportunity, before claims go live, during which they can be destroyed.&lt;br /&gt;
*All personal claims beyond the first cost 4000LP to finish building. All claim fixes taken together hopefully alleviating this problem.&lt;br /&gt;
*Should now be possible to describe memorized characters to others as per this. Requires client update!&lt;br /&gt;
*Engaging fight moves while in combat should now never cause your character to extend the pursuit range by waiting. Case in point, &amp;quot;Taking Aim&amp;quot; while in pursuit should not cause you to stop and wait until the maximum range of Take Aim has been reached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug where ashes from spitroasting were counted as Q 0.&lt;br /&gt;
*Fixed a bug by which stuff in vessels was not protected by the theft skill.&lt;br /&gt;
*Fixed a bug by which Field Cairns would try to throw trespassing warnings. They no longer should.&lt;br /&gt;
*Fixed a bug by which animal babies would be cannonaded over walls on birth. Babies are now placed inside the mother&#039;s bounding box if no legal space can be found.&lt;br /&gt;
*Tool quality no longer relevant when butchering bones as per this.&lt;br /&gt;
*Can no longer mass plant without farming skill as reported here.&lt;br /&gt;
*Can no longer study Bonds of Blood &amp;amp; Soil without Yeomanry, fixing this.&lt;br /&gt;
*Cave exits should now exclude building by having a small bounding box, fixing this.&lt;br /&gt;
*Can now load mirkwood logs onto Wagons.&lt;br /&gt;
*Anvils should now be possible to destroy, the previous impossibility of which was reported here.&lt;br /&gt;
*Should no longer be possible to get &amp;quot;Striking the Root&amp;quot; experience when lifting bushes from container objects as reported here.&lt;br /&gt;
*&amp;quot;Shield Up&amp;quot; should now block sweeping attacks as intended, and as reported here.&lt;br /&gt;
*&amp;quot;Parry&amp;quot; should no longer fire attacks when it itself isn&#039;t targeted, as reported here.&lt;br /&gt;
*Should no longer be possible to drive a wagon if knocked out.&lt;br /&gt;
*Should no longer be possible to shift-steal out of claimed stockpiles.&lt;br /&gt;
*Should no longer be possible to take claimed tree resources without theft.&lt;br /&gt;
*Should now be possible to plant grass using seeds from an equipped bucket, as reported here.&lt;br /&gt;
*Should now be possible to stockpile cat gold as stone, as reported here.&lt;br /&gt;
*Should now be possible to use stone to &amp;quot;Make level&amp;quot; in a land survey. Should also be generally possible to put earthworms into soil stockpiles. All as reported here.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Octuber 02, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=43749 Game Development: Valhalla Rising] - &#039;&#039;by jorb » Fri Oct 02, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If a player has worthy, dead, characters (INT 50+, LP 100k+) he may now as one of them visit The Hall of the Gods by exiting the character creation room using the Rainbow now appearing to the left of the starting pool. The Hall of the Gods lies in the midst of a field of neverending battle. Weapons and armor of every kind lie scattered, and death is a passing condition in this twilight realm. In the Great Hall itself a mighty swine hangs ever roasting, and when you partake of its flesh your combat relevant stats (strength, agility, constitution, unarmed &amp;amp; melee) are instantly buffed to wherever you want them. Eating of the swine also restores your stamina and health. Feast and do battle until the End of All Times!&lt;br /&gt;
*Players may now build a Great Hall&lt;br /&gt;
*You can now pave and build with Cat Gold, which generally counts as stone.&lt;br /&gt;
*Added &amp;quot;Shield&amp;quot; block.&lt;br /&gt;
*Added &amp;quot;Parry&amp;quot; block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug with paving preventing caveins.&lt;br /&gt;
*Caveins no longer damage objects with soak&lt;br /&gt;
*All fights are now initiated with a cooldown active. Initiating a new combat relation gives you a cooldown. The defender has a slightly lower cooldown than the attacker.&lt;br /&gt;
*&amp;quot;Chop&amp;quot; now requires one IP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed a bug causing &amp;quot;Dawn Breaking&amp;quot; experience to trigger during dusk as well as dawn.&lt;br /&gt;
*Fixed a bug with Ranger&#039;s Cape not setting hair properly.&lt;br /&gt;
*Fixed a textual error in the description for slave keys.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 24, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=43236 Game Development: Steady Drumbeat of Progress] - &#039;&#039;by jorb » Thu Sep 24, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Implemented new roadtype &amp;quot;Milestone&amp;quot;, made from stone. Can hold 4 trails.&lt;br /&gt;
*Added Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Trails/roads can now also be connected to an already existing road marker upon creation, rather than only by placing a new, initial road marker.&lt;br /&gt;
*The instrument interface should now grab keyboard input entirely, making it possible to walk and play instrument, among other things.&lt;br /&gt;
*Soil can now be placed in a stockpile. The previous ability to place a single unit of soil by right-clicking ground is no more, but you can still place one unit and pick up another by holding down shift and right-clicking the ground.&lt;br /&gt;
*Stone can now be used in the world as landfill to raise terrain just as soil can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Instruments should now interact better graphically with claypipe.&lt;br /&gt;
*Should now be able to dig away plants from trellies using the Destroy command on the plant itself.&lt;br /&gt;
*Fixed some minor graphical issues with the cylinder hat as reported here.&lt;br /&gt;
*Should no longer starve when missing a game session, fixing this problem.&lt;br /&gt;
*Starvation damage should now have a prettier distribution over the energy scale. Do note that this means that starvation deals more damage *sooner than previously. Damage on the lower end of the energy meter should be less extreme.&lt;br /&gt;
*Fixed a bug which caused several beehives to influence the same crop several times, causing them to grow ultra fast as was reported here.&lt;br /&gt;
*Steel crucibles should now need to be refueled every 12 RL hours, fixing a problem reported here.&lt;br /&gt;
*Fixed a bug preventing mass planting from more than one seed stack if one of the stacks was of irregular size.&lt;br /&gt;
*Fixed a bug causing cauldron timers to go bonkers when cauldron ran out of water while map was unloaded.&lt;br /&gt;
*Tables should now drop their contents when destroyed, fixing this.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 17, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=42730 Game Development: Spit&#039;n&#039;Polish] - &#039;&#039;by jorb » Thu Sep 17, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Reimplemented Timber House.&lt;br /&gt;
*Implemented a skill &amp;quot;Tunneling&amp;quot;, which improves ores you find a fair bit. Metallurgy less important for ores by that same amount.&lt;br /&gt;
*Implemented a Stone Column, which acts as a slightly improved mine support&lt;br /&gt;
*Implemented 2 new experiences/lores&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed an inverted condition causing industry skills to yield less, rather than more, wrought iron.&lt;br /&gt;
*In response to this report we have introduced a stronger general upward trend in crop quality development per generation. Each quality dimension should have a chance per generation of losing as much as 2 points, and gaining as much as 5.&lt;br /&gt;
*On some level I think we all know that we were having a wee bit too much fun, and thus archery damage now scales by the square of the aim-meter.&lt;br /&gt;
*Paving tiles should now have hopefully nicer transitions&lt;br /&gt;
*Fixed a bug which allowed you to steal without leaving theft scents by teleporting out of claims using a roadsign.&lt;br /&gt;
*Fixed a problem with mining not checking for vandalism crime.&lt;br /&gt;
*Fixed a bug which could accidentally pick up zero-quality for Bee Skep produce.&lt;br /&gt;
*Should now always be able to log back in as per this report.&lt;br /&gt;
*Bonds of Blood &amp;amp; Soil should renew automatically and free of charge when inheriting claims as per this report.&lt;br /&gt;
*Attack!:ing a new target when already in combat should set the new target as your primary fighting relation as discussed here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Should now be able to pave caves and mountains&lt;br /&gt;
*Objects with a flower menu should now properly cancel active flower menus if tampered with, fixing this bug.&lt;br /&gt;
*Can now both see and place construction signs for Authority objects and Hearth Fires without knowing their materials, fixing reports made in this thread that you could see but not place them.&lt;br /&gt;
*Error message &amp;quot;Can&#039;t build there&amp;quot; changed to &amp;quot;You cannot build that on this type of terrain.&amp;quot;&lt;br /&gt;
*Cutthroat Knuckles should now improve damage of: Haymaker, Punch, Low Blow, Knock his Teeth out, and Left Hook.&lt;br /&gt;
*Chicken Coop now checks for straw before checking for thatching. This was apparently very important.&lt;br /&gt;
*Itsy Bitsy and his web should now be created with the proper qualities of whatever you were picking when you found them.&lt;br /&gt;
*Added explanatory text to: Keys, Lock, Walls &amp;amp; Fences submenu, and Bee Skep.&lt;br /&gt;
*Skulls and prepared hides can be hung on walls.&lt;br /&gt;
*When digging for soil, your highest value of farming or survival, is used to determine your quality hardcap, rather than simply survival being used, all per this suggestion.&lt;br /&gt;
*Tea Pots &amp;amp; Mugs should now have symbel values.&lt;br /&gt;
*A player dying when mounted should dismount the player&lt;br /&gt;
*Coop now has reasonable flatness requirements thanks to this report.&lt;br /&gt;
*Object carrying objects (Leanto, Cart, Boat, Wagon) being destroyed should now properly scatter the objects in them, rather than delete those objects.&lt;br /&gt;
*Plant Fibre now has a proper input type.&lt;br /&gt;
*Built Mineholes can now be destroyed&lt;br /&gt;
*Shovel should now aid in the removal of old stumps&lt;br /&gt;
*Should now be possible to leave a village even if you are the lawspeaker, thus resigning your lawspeaker position.&lt;br /&gt;
*Land surveys now time out after 1/3 of a week (one ingame week) of no use. Press &amp;quot;make level&amp;quot; once to keep active.&lt;br /&gt;
*Cauldron now takes the same amount of fuel as a Fireplace, rather than more.&lt;br /&gt;
*Cauldron should now properly update when water is taken from it&lt;br /&gt;
*Fixed a bug with the cave entrance&#039;s bounding box.&lt;br /&gt;
*Fixed a bug with the stone mansion&#039;s door blocking cupboard placement unnecessarily.&lt;br /&gt;
*You no longer need the trespassing skill to enter or exit caves as per this report.&lt;br /&gt;
*Reduced Tar Kiln soak.&lt;br /&gt;
*Dragon Flies should no longer spazz out on non swamp/water tiles, but rather simply never leave swamp/water tiles.&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 15, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=42556 Game Development: Paving the Way] - &#039;&#039;by jorb » Tue Sep 15, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss&lt;br /&gt;
*We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.&lt;br /&gt;
*Druid&#039;s Cloak is now craftable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Animals should no longer thrash wildly/escape when beaten in combat during taming.&lt;br /&gt;
*Tamed animal qualities should now be set and implemented correctly&lt;br /&gt;
*Butchering tamed animals is now quality limited by Farming, rather than Survival&lt;br /&gt;
*Ye olde wall extension bug should now be fixed.&lt;br /&gt;
*Play time should now be accurately accrued on account pages.&lt;br /&gt;
*There is now an error message when logged out due to lack of game/play time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Pickaxe no longer requires branch, but rather boughs&lt;br /&gt;
*Minehelm requires hardmetal, rather than castiron&lt;br /&gt;
*Bloated bolete should no longer have a 90% satiation event&lt;br /&gt;
*Ashen Robes should have proper stat gains&lt;br /&gt;
*Herbalist table now requires Plant Lore&lt;br /&gt;
*Steel Crucible now requires Steel Making&lt;br /&gt;
*Dreams/Dream Catchers should now have qualities. Old dream catchers permanently terrible. Rebuild.&lt;br /&gt;
*Small animals should now be correctly quality modified when picked up to cursor. Relevant bugreport.&lt;br /&gt;
*Loom qualities should now be set properly. Old looms forever useless.&lt;br /&gt;
*Should now be able to plant grass on dirt or plowed terrain&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 10, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=42159 Game Development: Rollin&#039;-rollin&#039;-rollin&#039;] - &#039;&#039;by jorb » Thu Sep 10, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Yellowfoot Mushroom&lt;br /&gt;
*Added Wagon. Hitch a bull to it and ride around. Takes a bunch of objects, four guys in the back and two upfront. Pretty much as in Legacy. We haven&#039;t done the raft to ford rivers with it yet, and it doesn&#039;t track ownership, but it might in the future.&lt;br /&gt;
&lt;br /&gt;
Do note that the wagon uses a movement mode of its own, with a whip cursor. If you click away the cursor, just right-click the wagon again to get it back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*All animals should now have their own, unique, quality fields&lt;br /&gt;
*Modified animal baseline qualities somewhat&lt;br /&gt;
*Fate-based herbs require proper levels of perception and exploration&lt;br /&gt;
*Removed underground building restrictions causing this problem.&lt;br /&gt;
*Can no longer disembark over terrain as per this bugreport&lt;br /&gt;
*Dryads can no longer walk through walls.&lt;br /&gt;
*Animals should no longer be able to attack from a different game world as per this bugreport&lt;br /&gt;
*Animals should no longer spawn under village claims (suck it)&lt;br /&gt;
*Live animals should no longer be considered liftable &lt;br /&gt;
*Fixed a bug where a NULL-name in the kinlist would crash clients as per this bugreport.&lt;br /&gt;
*Fixed an inverted condition which may have caused a general declining tendencey in crop qualities, instead of the opposite. This bugreport may be relevant.&lt;br /&gt;
*Firebrands made with the Light Fire command should now have quality.&lt;br /&gt;
*Fixed a bug with which dropped barkboat qualities would be affected by player skill when picked up. Also potentially relevant for small animals.&lt;br /&gt;
*Bearcape should now set hair properly&lt;br /&gt;
*Pickaxe now takes hardmetal, rather than castiron&lt;br /&gt;
*Smithy&#039;s Hammer now takes hardmetal, rather than castiron&lt;br /&gt;
*Cavedogs and Cow chorizos should now have proper hunger fill&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 08, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=41914 Game Development: Leeching Dry] - &#039;&#039;by jorb » Tue Sep 08, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced &amp;amp; Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.&lt;br /&gt;
&lt;br /&gt;
*Added Bat Wing (cape)&lt;br /&gt;
*Added Badger Hide Vest&lt;br /&gt;
*Added Cavedog (sausage)&lt;br /&gt;
*Added Still Life (decorative curiosity)&lt;br /&gt;
*Added Torch (carry fire around, look cool)&lt;br /&gt;
*Added Wooden Sign (write on)&lt;br /&gt;
*Added Bough stockpile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Can no longer pull aurochs hair from dead animals, this to prevent infinite gains&lt;br /&gt;
*May now rotate/zoom camera with arrow keys. Home key resets to default view.&lt;br /&gt;
*Clay cauldron now repairs with clay&lt;br /&gt;
*Clay cauldron easier to destroy&lt;br /&gt;
*Ropewalk no longer liftable&lt;br /&gt;
*Feathers go in the trash stockpile&lt;br /&gt;
*Chieftain&#039;s Hat has stat buff&lt;br /&gt;
*Solved a wonky interaction with ash stack qualities.&lt;br /&gt;
*Fixed a text issue with Rustroot extract talking about tanning fluid when crafting without appropriate container&lt;br /&gt;
*Fixed this bug with timers.&lt;br /&gt;
*All hearthfires are now traversable by everyone&lt;br /&gt;
*Fixed a bug where splash damage from new walls could be used to damage old walls. Walls now only deal splash damage to walls with the same or *lower soak than themselves.&lt;br /&gt;
*Bronze recipe now correctly yields three bars&lt;br /&gt;
*You should no longer be able to &amp;quot;Study&amp;quot; curiosities out of a knocked-out person&#039;s study report without theft.&lt;br /&gt;
*Villages no longer (contrary to personal claims) provide attack/crime permission without prerequisite skills&lt;br /&gt;
*Should now be able to withdraw store items only from your own Hearth Fire&lt;br /&gt;
*Lifting a log, boulder or animal carcass now properly interrupts carving/chopping/chipping from those same&lt;br /&gt;
*Herbalist Tables (at least those built after tonight) should now have proper qualities set.&lt;br /&gt;
*Animals should no longer be lethal when engaged by several people, as per this bugreport.&lt;br /&gt;
*Fixed a bug which caused some inventory windows to be possible to interact with after they were closed&lt;br /&gt;
*You can now always drop objects where you stand, (except if blocked by other objects).&lt;br /&gt;
*Should no longer be able to (it was only ever) visibly carry people in looms as per this bugreport.&lt;br /&gt;
*Character should no longer rise to point out direction home if attempting to hearth when knocked out.&lt;br /&gt;
*Should now get an error message when you attempt to pave, stomp, plow or plant grass on a terrain that cannot be derped with in that manner.&lt;br /&gt;
*Fixed text refering to hearth secrets as homestead secrets&lt;br /&gt;
*Made it so that walls cannot be built within three tiles of water&lt;br /&gt;
*Lock installation should now abort if lock is dropped to ground or inventory&lt;br /&gt;
*Lock installation is now somewhat slower to prevent volatility&lt;br /&gt;
*Skills are now red in skill list when unable to afford them&lt;br /&gt;
*There is now a reset button next to the buy button in the abilities screen&lt;br /&gt;
*Should be able to read runestones on claims&lt;br /&gt;
*Should no longer be able to use land survey on undiggable terrain.&lt;br /&gt;
*Claims override leantos if the claim is older than the leanto&#039;s latest ownership change. Leantos claimed before this update count their ownership from this update.&lt;br /&gt;
*Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.&lt;br /&gt;
*Bats should now seek trees to idle in when outside&lt;br /&gt;
*There should now be fewer bats in smaller clusters&lt;br /&gt;
*Bats should now be less aggressive&lt;br /&gt;
*Fixed a bug which made tarkilns slow to the point of never finishing.&lt;br /&gt;
*Nicks &amp;amp; Knacks now heals 4 times as fast&lt;br /&gt;
*Bruises now heal naturally&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 03, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=41168 Game development: Without Batting an Eye,] - &#039;&#039;by jorb » Thu Sep 03, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
*Wounds now heal while you are offline.&lt;br /&gt;
*You now take Asphyxiation damage when you run out of stamina in the water, instead of drowning instantly.&lt;br /&gt;
*Added a stockpile for hides. Takes both raw and prepared.&lt;br /&gt;
*Added Bats.&lt;br /&gt;
*Added Gauze. Gauze can be applied to Cruel Incisions, Deep Cuts, Fell Slashes, and Blunt Trauma.&lt;br /&gt;
*Added two new Lores/Experiences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Increased Brick &amp;amp; Clay stockpiles from 34, 40 to 80, 80 respectively.&lt;br /&gt;
*Your character now uses his shovel when digging for clay, and clay digging speed is also improved when using a shovel.&lt;br /&gt;
*Planting a tile now requires five seeds, as was always the intention.&lt;br /&gt;
*Food tooltip now says &amp;quot;Energy&amp;quot; rather than &amp;quot;Stamina&amp;quot;&lt;br /&gt;
*Bearcape should now give intended stat modifiers (Not that you deserve it)&lt;br /&gt;
*Can no longer drink from hotkeyed vessels while swimming. Hotkeying to activate items should generally check the same permissions as right-clicking.&lt;br /&gt;
*Chat button now illuminates whenever you have unread chats -- blue for village, orange for party, and red for PMs&lt;br /&gt;
*Chat list entries now illuminate whenever there are unread messages in them, same colors.&lt;br /&gt;
*You can now scroll the list of chats using your mouse wheel. Shift + Mousewheel selects active chat.&lt;br /&gt;
*Can no longer pull cart through swamps at anything but crawl speed&lt;br /&gt;
*Carryable items should no longer interrupt travel along roads&lt;br /&gt;
*You can now interact with Land Surveys from anywhere within their area&lt;br /&gt;
*Names over memorized/kinned Hearhtlings should now be persistent&lt;br /&gt;
*The &amp;quot;Display&amp;quot; option when right-clicking memorized/kinned Hearhtlings should now work as intended (i.e. open your kin list with the person in question highlighted)&lt;br /&gt;
*Lady&#039;s Mantles &amp;amp; Dewey Lady&#039;s Mantles should now be properly differentiated&lt;br /&gt;
*Should now always be able to drop items on cursor while swimming&lt;br /&gt;
*Should now not be able to pick items to cursor while swimming&lt;br /&gt;
*When you rebuild your Hearth Fire it should now correctly burn in a saturated green to indicate that you are online&lt;br /&gt;
*Skill entry button says &amp;quot;Known&amp;quot; rather than &amp;quot;Current&amp;quot;&lt;br /&gt;
*Tealeaves, Morels, Toy Chariot and Mug, should now have their qualities properly influenced by their respective driers.&lt;br /&gt;
*Tar kiln now makes &amp;quot;foff&amp;quot;-sound when lit&lt;br /&gt;
*The poor transition from wading to jumping a ridge, or vice versa, should now be fixed.&lt;br /&gt;
*Changed the UI Fraktur font to a perhaps slightly more readable one. Cry everytiem, nevar forget.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===September 01, 2015===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=40782 Game development: A Sound Badgering] - &#039;&#039;by jorb » Tue Sep 01, 2015&#039;&#039;&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Implementations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Added Badgers&lt;br /&gt;
*Added a &amp;quot;Stinging Poultice&amp;quot; to heal Deep Cuts and Swollen Bumps&lt;br /&gt;
*Added a &amp;quot;Mirkwood Offering&amp;quot; early curio for fast LP at high XP cost. (good night sweet price)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Meat types (Bear, among others) should present correctly.&lt;br /&gt;
*Bear Tooth Talisman should give usual stat increases&lt;br /&gt;
*Wooden plow repairs with wood&lt;br /&gt;
*Objects with setting time count from when the construction object was placed, rather than completed&lt;br /&gt;
*Cupboards cannot be placed in container objects (boats, carts, &amp;amp;c) if there is anything in the cupboard.&lt;br /&gt;
*Dream Catchers &amp;amp; Tables can be destroyed&lt;br /&gt;
*Leantos should now be inherited properly&lt;br /&gt;
*You may now only own one leanto&lt;br /&gt;
*Leantos now graphically indicate when they are owned with a small note on them.&lt;br /&gt;
*Swithced places for &amp;quot;Learning Points&amp;quot; and &amp;quot;Experience Points&amp;quot; in the character sheet (Abilities screen) to better indicate the actual flow of *points. Also changed &amp;quot;Cost&amp;quot; to &amp;quot;Learning Cost&amp;quot;, to avoid confusion.&lt;br /&gt;
*Curiosities state an &amp;quot;Experience cost&amp;quot; rather than &amp;quot;Experience points&amp;quot;&lt;br /&gt;
*Should now get an error message when not able to plant grapes due to lack of winemaking.&lt;br /&gt;
*Scrollbar should no longer cover the second digit of wounds in wound list.&lt;br /&gt;
*Should now be able to run with the cart on beach terrain&lt;br /&gt;
*Should now be able to log back in again if you logged out while mounting a wild horse&lt;br /&gt;
*Should now be able to lift dead horses&lt;br /&gt;
*Should now be able to enter minehole while carrying something&lt;br /&gt;
*The hotkey indication in the Actions Grid (bottom right corner) should now stand out more, orange &amp;amp; bold as it has been made&lt;br /&gt;
*The party chat texts have been brightened for better readability&lt;br /&gt;
*Pushing &amp;quot;Make level&amp;quot; in a land survey should now properly abort drinking, open containers, &amp;amp;c.&lt;br /&gt;
*Should now properly need a sharp tool to butcher small animals&lt;br /&gt;
*The horse&#039;s stamina meter should now have a tooltip&lt;br /&gt;
*Food &amp;amp; water meters in chicken coop should now have tooltips&lt;br /&gt;
*Honey now has quality&lt;br /&gt;
*Palisades now have the correct cost&lt;br /&gt;
*Corner posts can now be sealed.&lt;br /&gt;
*Rootfills can now treat Cruel Incisions&lt;br /&gt;
*All stones, trees &amp;amp; bush seeds should now give discovery LP (better late than never, right?).&lt;br /&gt;
&lt;br /&gt;
*Party Arrows have been restored to full functionality, and can now be used to find friends.&lt;br /&gt;
&lt;br /&gt;
...Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===August 28, 2015===&lt;br /&gt;
With the release of new codebase World 8 started and jorb regularly posts about updates in the english forums announcement [https://www.havenandhearth.com/forum/viewforum.php?f=39]&lt;br /&gt;
thread &lt;br /&gt;
===August 13, 2015===&lt;br /&gt;
[https://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=39469 Release Postponement: Eternal Alpha, Aug. 28th 2015]&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Amigos,&lt;br /&gt;
I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.&lt;br /&gt;
Our new target date for release is now instead the 28th of August.&lt;br /&gt;
Deepest apologies.&lt;br /&gt;
|}&lt;br /&gt;
===May 21, 2015 00:28===&lt;br /&gt;
[https://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=38988#p517027 Release Date Trailer: Eternal Alpha, Aug. 21st 2015]&lt;br /&gt;
by jorb&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We will open the eternal alpha of the new and improved Haven &amp;amp; Hearth: August 21st, 2015&lt;br /&gt;
Enjoy :)&lt;br /&gt;
|}&lt;br /&gt;
===Jun 27, 2013===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=32045 Game Development: The Land of Wine, Milk and Honey] - &#039;&#039;by jorb » Thu Jun 27, 2013&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
We&#039;ve been developing, and here&#039;s what&#039;s new:&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a demijohn. It stores wine, vinegar, milk, beer or water. Wine does not decay into vinegar in a demijohn.&lt;br /&gt;
&lt;br /&gt;
*Skeletons now indicate whether the skull has been taken or not.&amp;lt;br&amp;gt;&lt;br /&gt;
*String quality is no longer relevant when making Traveller&#039;s Sacks.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s one new craftable dish/fooditem.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
|}&lt;br /&gt;
===Jun 06, 2013===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=31462 Game Development: Boner] - &#039;&#039;by jorb » Thu Jun 06, 2013&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve been developing, and...&lt;br /&gt;
&lt;br /&gt;
Image&lt;br /&gt;
&lt;br /&gt;
Blood for the blood God.&lt;br /&gt;
|}&lt;br /&gt;
===Oct 18, 2013===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=34129 Bugfixes: Banners &amp;amp; Familiars] - &#039;&#039;by loftar » Fri Oct 18, 2013&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Dear all,&lt;br /&gt;
&lt;br /&gt;
I believe myself once again to have fixed the bug where animals can be &amp;quot;tamed&amp;quot; and used to demolish mostly anything. I&#039;m sure you&#039;ll prove me wrong again, but at least it&#039;ll be in another way. :)&lt;br /&gt;
&lt;br /&gt;
Also, authority objects now need to be built on paved tiles.&lt;br /&gt;
|}&lt;br /&gt;
===Jun 03, 2013===&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=31289 Game Development: World 7] - &#039;&#039;by jorb » Mon Jun 03, 2013&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Full Patch Notes:&#039;&#039;&lt;br /&gt;
*Ram repair bug fixed&lt;br /&gt;
*Authority objects now possible to ram&lt;br /&gt;
*Mineholes destructible&lt;br /&gt;
*All resources gathered from the wild now have their quality hardcapped by Survival.&lt;br /&gt;
*Bears no longer break everything&lt;br /&gt;
*Gaps in default ridges fixed&lt;br /&gt;
*Previously opened summoning dialogues can no longer be used if the person to be summoned is logged in.&lt;br /&gt;
*You now take 1 HHP of damage everytime you leave a scent (Battery &amp;amp; Murder excluded)&lt;br /&gt;
*Claim stakes now passable&lt;br /&gt;
*Claim stakes can now be destroyed when the owner hasn&#039;t been logged in for one RL month.&lt;br /&gt;
*Dragon flies no longer mysteriously disappear in driers.&lt;br /&gt;
*Movement now properly interrupted when queuing attacks that initiate following (&amp;quot;thunderwalking&amp;quot;).&lt;br /&gt;
*Deer should no longer spazz out when engaged from certain angles.&lt;br /&gt;
*Swords nerf&#039;t&lt;br /&gt;
*Mo0vament Kamembert nerf&#039;t&lt;br /&gt;
*Private claims now have their aspect ratio locked to 1:5.&lt;br /&gt;
*The &amp;quot;taming&amp;quot; bug should be fixed.&lt;br /&gt;
*&amp;quot;Flex&amp;quot; now costs -0.5 advantage per use.&lt;br /&gt;
*Float like a Butterfly now gives +5% offense, +12% defense and +0.5 advantage.&lt;br /&gt;
*Feign Flight now reduces opponents offense by -5%, has a shorter cooldown and gives +2% defense per use.&lt;br /&gt;
*Punch has slightly longer cooldown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:ApocalypsePlease&amp;diff=41716</id>
		<title>User:ApocalypsePlease</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:ApocalypsePlease&amp;diff=41716"/>
		<updated>2016-08-03T06:11:28Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;I check my [http://www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=44598 messages] regularly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contact me if there&#039;s anything that needs an admin and there are no other active admins. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]])&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:ApocalypsePlease&amp;diff=40248</id>
		<title>User:ApocalypsePlease</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:ApocalypsePlease&amp;diff=40248"/>
		<updated>2016-04-28T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Message for anyone needing admin help (+cleanup)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To anyone needing changes to protected pages:&#039;&#039;&#039; Please message me on the forums [http://www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=44598], going into detail of the desired changes. Even though I&#039;m not currently active in the game I&#039;m under the impression there are no active admins for the wiki so I&#039;ll make myself available to help out when needed. &lt;br /&gt;
&lt;br /&gt;
Turtlesir had approached me two months back asking for some changes and I directed him towards Spiff to hopefully make someone else an admin, but both seem to be inactive now and I feel this has not really resolved itself. So please don&#039;t hesitate to contact me for whatever may be needed.&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 12:15, 28 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Combat_moves&amp;diff=37553</id>
		<title>Talk:Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Combat_moves&amp;diff=37553"/>
		<updated>2015-11-28T22:50:57Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: false information, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table formatting makes it quite difficult to find what you&#039;re looking for. Once we have more information compiled I will make an effort to reformat the tables. Here&#039;s a quick rundown of ways to improve this page, in no particular order:&lt;br /&gt;
*The &amp;quot;counter&amp;quot; moves should be added in with the rest of the defenses&lt;br /&gt;
*Special should be renamed Note or Notes&lt;br /&gt;
*Adding Icons for every move&lt;br /&gt;
*Another section for green moves (Take Aim, Think, Steal Thunder)&lt;br /&gt;
*Unarmed/Melee should be renamed UA/MC, or Unarmed Combat/Melee Combat&lt;br /&gt;
*Add colours to represent move types (may not be possible in an efficient way)&lt;br /&gt;
*Rearrange columns, (most important information to least important information. &amp;quot;Learned From&amp;quot; should be the last/second last column)&lt;br /&gt;
*Still some capitalization I missed, specifically in the column titles&lt;br /&gt;
*More research on which animals give what moves, as moves can be found on multiple animal types&lt;br /&gt;
*Add a footnote linking to weapon damage on a weapons category page (that has yet to be created)&lt;br /&gt;
*Add a section for animal attacks/defenses&lt;br /&gt;
*Add a footnote/section talking about the meaning of duration/cooldown, including the mathematical relationship for cooldown based off both peoples&#039; agility&lt;br /&gt;
*Possibly integrate this information into a more complete page on the subject of combat&lt;br /&gt;
*Link to the animal pages (most are still under construction right now)&lt;br /&gt;
&lt;br /&gt;
Anyways this page right now can work as a good placeholder until there is a more suitable location on the wiki for it to reside in. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 16:00, 28 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Combat_moves&amp;diff=37541</id>
		<title>Talk:Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Combat_moves&amp;diff=37541"/>
		<updated>2015-11-28T21:00:30Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Discussing ways to improve this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table formatting makes it quite difficult to find what you&#039;re looking for. Once we have more information compiled I will make an effort to reformat the tables. Here&#039;s a quick rundown of ways to improve this page, in no particular order:&lt;br /&gt;
*The &amp;quot;counter&amp;quot; moves should be added in with the rest of the defenses&lt;br /&gt;
*Special should be renamed Note or Notes&lt;br /&gt;
*Adding Icons for every move&lt;br /&gt;
*Another section for green moves (Take Aim, Think, Steal Thunder)&lt;br /&gt;
*Unarmed/Melee should be renamed UA/MC, or Unarmed Combat/Melee Combat&lt;br /&gt;
*Add colours to represent move types (may not be possible in an efficient way)&lt;br /&gt;
*Rearrange columns, (most important information to least important information. &amp;quot;Learned From&amp;quot; should be the last/second last column)&lt;br /&gt;
*Still some capitalization I missed, specifically in the column titles&lt;br /&gt;
*More research on which animals give what moves, as moves can be found on multiple animal types (except cleave which is exclusive to lynx right now)&lt;br /&gt;
*Add a footnote linking to weapon damage on a weapons category page (that has yet to be created)&lt;br /&gt;
*Add a section for animal attacks/defenses&lt;br /&gt;
*Add a footnote/section talking about the meaning of duration/cooldown, including the mathematical relationship for cooldown based off both peoples&#039; agility&lt;br /&gt;
*Possibly integrate this information into a more complete page on the subject of combat&lt;br /&gt;
*Link to the animal pages (most are still under construction right now)&lt;br /&gt;
&lt;br /&gt;
Anyways this page right now can work as a good placeholder until there is a more suitable location on the wiki for it to reside in. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 16:00, 28 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=37540</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=37540"/>
		<updated>2015-11-28T20:43:28Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: captalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Defensive moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Block weight&lt;br /&gt;
!Block against&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Duration&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful Evasion&lt;br /&gt;
|Bats&lt;br /&gt;
|2&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|40&lt;br /&gt;
|275&lt;br /&gt;
| +4 initiative if destroyed by opponent&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|20&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quick Dodge&lt;br /&gt;
|Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|3*Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|40&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sidestep&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|Ants&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|30&lt;br /&gt;
|200&lt;br /&gt;
|Gives +4 initiative if allowed to expire&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
*Backhanded&lt;br /&gt;
|20&lt;br /&gt;
|400&lt;br /&gt;
|Gives 1 IP to the opponent&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Maneuver&lt;br /&gt;
|&lt;br /&gt;
|2+3&lt;br /&gt;
|2*Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|40&lt;br /&gt;
|450&lt;br /&gt;
|-25% cooldown on attacks while active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Counter moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Block weight&lt;br /&gt;
!Block against&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Duration&lt;br /&gt;
!Trigger&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
|-&lt;br /&gt;
|Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|Expiration&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Bats&lt;br /&gt;
|0&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|25&lt;br /&gt;
|125&lt;br /&gt;
|Blocking unarmed attack&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|10&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Offensive moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|Ants?&lt;br /&gt;
|1&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|Lynx&lt;br /&gt;
|5+2&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
*Backhanded&lt;br /&gt;
|2*According to Weapon&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
|1+1&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Knock It&#039;s Teeth Out&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Left Hook&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
|2+6&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Punch&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0.8*Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|Boar&lt;br /&gt;
|2+1&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chop&lt;br /&gt;
Learned from : &lt;br /&gt;
Initiative : 1&lt;br /&gt;
Attack weight : Melee&lt;br /&gt;
Attack type : Striking, Sweeping&lt;br /&gt;
Damage : According to weapon&lt;br /&gt;
Grievous damage : 10%&lt;br /&gt;
Cooldown : 50&lt;br /&gt;
&lt;br /&gt;
Haymaker&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Sweeping&lt;br /&gt;
Damage : 20&lt;br /&gt;
Grievous damage : 15%&lt;br /&gt;
Cooldown : 60&lt;br /&gt;
&lt;br /&gt;
Kick&lt;br /&gt;
Initiative : 1 + 1&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Sweeping&lt;br /&gt;
Damage : 25&lt;br /&gt;
Grievous damage : 15%&lt;br /&gt;
Cooldown : 45&lt;br /&gt;
&lt;br /&gt;
Knock its teeth out&lt;br /&gt;
Initiative : 2&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Oppressive&lt;br /&gt;
Damage : 30&lt;br /&gt;
Grievous damage : 25%&lt;br /&gt;
Cooldown : 35&lt;br /&gt;
&lt;br /&gt;
Left hook&lt;br /&gt;
Learned from : &lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Backhanded&lt;br /&gt;
Damage : 15&lt;br /&gt;
Grievous damage : 10%&lt;br /&gt;
Cooldown : 40&lt;br /&gt;
&lt;br /&gt;
Punch&lt;br /&gt;
Learned from : &lt;br /&gt;
Attack weight : Unarmed * 0.8&lt;br /&gt;
Attack type : Striking&lt;br /&gt;
Damage : 10&lt;br /&gt;
Grievous damage : 5%&lt;br /&gt;
Cooldown : 30&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=37539</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=37539"/>
		<updated>2015-11-28T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Filled in the information I had on hand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Defensive moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Block weight&lt;br /&gt;
!Block against&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Duration&lt;br /&gt;
!Special&lt;br /&gt;
|-&lt;br /&gt;
|Artful evasion&lt;br /&gt;
|Bats&lt;br /&gt;
|2&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|40&lt;br /&gt;
|275&lt;br /&gt;
| +4 initiative if destroyed by opponent&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|20&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quick dodge&lt;br /&gt;
|Bats&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield Up&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|3*Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
*Oppressive&lt;br /&gt;
|40&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sidestep&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|35&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watch Its Moves&lt;br /&gt;
|Ants&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|30&lt;br /&gt;
|200&lt;br /&gt;
|Gives +4 initiative if allowed to expire&lt;br /&gt;
|-&lt;br /&gt;
|Yield Ground&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
*Backhanded&lt;br /&gt;
|20&lt;br /&gt;
|400&lt;br /&gt;
|Gives 1 IP to the opponent&lt;br /&gt;
|-&lt;br /&gt;
|Zig-Zag Maneuver&lt;br /&gt;
|&lt;br /&gt;
|2+3&lt;br /&gt;
|2*Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|40&lt;br /&gt;
|450&lt;br /&gt;
|-25% cooldown on attacks while active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Counter moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Block weight&lt;br /&gt;
!Block against&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Duration&lt;br /&gt;
!Trigger&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
|-&lt;br /&gt;
|Feigned dodge&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|Expiration&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|Bats&lt;br /&gt;
|0&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|25&lt;br /&gt;
|125&lt;br /&gt;
|Blocking unarmed attack&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|10&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Offensive moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Chop&lt;br /&gt;
|Ants?&lt;br /&gt;
|1&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Sweeping&lt;br /&gt;
|According to weapon&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Cleave&lt;br /&gt;
|Lynx&lt;br /&gt;
|5+2&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
*Backhanded&lt;br /&gt;
|2*According to Weapon&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Haymaker&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Kick&lt;br /&gt;
|&lt;br /&gt;
|1+1&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Sweeping&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Knock It&#039;s Teeth Out&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Oppressive&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Left Hook&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Low Blow&lt;br /&gt;
|&lt;br /&gt;
|2+6&lt;br /&gt;
|Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Backhanded&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Punch&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|0.8*Unarmed&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Sting&lt;br /&gt;
|Boar&lt;br /&gt;
|2+1&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
*Striking&lt;br /&gt;
*Backhanded&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chop&lt;br /&gt;
Learned from : &lt;br /&gt;
Initiative : 1&lt;br /&gt;
Attack weight : Melee&lt;br /&gt;
Attack type : Striking, Sweeping&lt;br /&gt;
Damage : According to weapon&lt;br /&gt;
Grievous damage : 10%&lt;br /&gt;
Cooldown : 50&lt;br /&gt;
&lt;br /&gt;
Haymaker&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Sweeping&lt;br /&gt;
Damage : 20&lt;br /&gt;
Grievous damage : 15%&lt;br /&gt;
Cooldown : 60&lt;br /&gt;
&lt;br /&gt;
Kick&lt;br /&gt;
Initiative : 1 + 1&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Sweeping&lt;br /&gt;
Damage : 25&lt;br /&gt;
Grievous damage : 15%&lt;br /&gt;
Cooldown : 45&lt;br /&gt;
&lt;br /&gt;
Knock its teeth out&lt;br /&gt;
Initiative : 2&lt;br /&gt;
Learned from : Bats&lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Oppressive&lt;br /&gt;
Damage : 30&lt;br /&gt;
Grievous damage : 25%&lt;br /&gt;
Cooldown : 35&lt;br /&gt;
&lt;br /&gt;
Left hook&lt;br /&gt;
Learned from : &lt;br /&gt;
Attack weight : Unarmed&lt;br /&gt;
Attack type : Backhanded&lt;br /&gt;
Damage : 15&lt;br /&gt;
Grievous damage : 10%&lt;br /&gt;
Cooldown : 40&lt;br /&gt;
&lt;br /&gt;
Punch&lt;br /&gt;
Learned from : &lt;br /&gt;
Attack weight : Unarmed * 0.8&lt;br /&gt;
Attack type : Striking&lt;br /&gt;
Damage : 10&lt;br /&gt;
Grievous damage : 5%&lt;br /&gt;
Cooldown : 30&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Baking&amp;diff=36658</id>
		<title>Talk:Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Baking&amp;diff=36658"/>
		<updated>2015-11-24T02:43:21Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Created page with &amp;quot; == About fuel and timing == There is a discrepancy between the time it takes for a food to bake, and the time the fuel lasts. Talking in terms of branches as ticks, 4 branche...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About fuel and timing ==&lt;br /&gt;
There is a discrepancy between the time it takes for a food to bake, and the time the fuel lasts. Talking in terms of branches as ticks, 4 branches/ticks lasts for 20 minutes, while food that takes 4 branches to cook actually cook in 18 minutes. There was a discrepancy in legacy Haven as well, however it was that 1 cooking time tick is 5 minutes, and 1 fuel tick is 5 minutes and 33 seconds. It seems now this has been changed so fuel is based off incrememnts of 5 minutes, and cooking time is lower. I have not finished thoroughly investigating this but I am confident with everything said so far, at least applied to ovens. An update to the [[tick]] page is in order, perhaps merging it with the [[fuel]] page would make sense. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 21:42, 23 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Baking&amp;diff=36657</id>
		<title>Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Baking&amp;diff=36657"/>
		<updated>2015-11-24T02:36:10Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Applied some formatting to the page, removed phrasing and sections that are not definitive. Created talk page to discuss fuel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 350&lt;br /&gt;
|req     = [[skillreq::Oral Tradition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[barley Seeds]] into [[barley Flour]]. The main materials used are barley flour and water. [[Fuel]] is used in the oven when baking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;&#039;&#039;Rising slowly,&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Leavened with time&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Sweet as the ages.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Someting smells lovely, and you seem to know&lt;br /&gt;
what. You&#039;ve learned the basics of whipping up&lt;br /&gt;
a good bread or pie.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
(in progress)&lt;br /&gt;
&lt;br /&gt;
Each [[branch]] used as fuel lasts 5 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[ash]].&lt;br /&gt;
&lt;br /&gt;
A [[block of wood]] or [[coal]] may also be used as fuel. Using blocks of wood is inadvisable, because they can be split into 5 branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Bun]] (5 AGI)&lt;br /&gt;
*[[Carrot Cake]] (7 PER)&lt;br /&gt;
*[[Apple Pie]] (10 CON)&lt;br /&gt;
*[[Blueberry Pie]] (4 INT, 3 PER)&lt;br /&gt;
*[[Bread]] (gives nothing)&lt;br /&gt;
*[[Pea Pie]] (5 CON, 2 CHA)&lt;br /&gt;
*[[Pumpkin Pie]] (2 STR, 6 CON)&lt;br /&gt;
&lt;br /&gt;
*[[Bark Bread]] (5 CON, 0.5 HURT)&lt;br /&gt;
*[[Pumpkin Bread]] (4 CON, 4 CHA)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;? Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Raisin Butter-Cake]] (7 CHA)&lt;br /&gt;
*[[Baked Birchbark Bream]] (5 INT, 5 CHA, 4 DEX)&lt;br /&gt;
*[[Wellplaiced Pie]] (4 INT, 4 PER, 2 CHA)&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]] (4 CON, 4 DEX)&lt;br /&gt;
*[[Ring of Brodgar (Baking)]] (6 AGI, 3 PSY)&lt;br /&gt;
*[[Meatpie]] (5 STR, 4 CON)&lt;br /&gt;
*[[Fishpie]] (5 INT, 2 PER)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Archery&amp;diff=36656</id>
		<title>Talk:Archery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Archery&amp;diff=36656"/>
		<updated>2015-11-24T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Created page with &amp;quot;== About how stats and everything work for bows ==  * The minimum essence of the bow or arrow affects the penalty incurred when moving while aiming, or changing the direction...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About how stats and everything work for bows ==&lt;br /&gt;
&lt;br /&gt;
* The minimum essence of the bow or arrow affects the penalty incurred when moving while aiming, or changing the direction you are aiming&lt;br /&gt;
* Substance of bow and arrow affect damage, each independently being a modifier for a set base damage: see [[Hunter&#039;s Bow]]&lt;br /&gt;
* The minimum vitality between the bow and arrow affects the aiming speed and maximum aim, as well as marksmanship (&amp;lt;math&amp;gt;\sqrt{Vitality*Marksmanship}&amp;lt;/math&amp;gt;)&lt;br /&gt;
* Perception does &#039;&#039;&#039;NOT&#039;&#039;&#039; affect bow damage or anything related to archery anymore, neither does the target&#039;s agility&lt;br /&gt;
* There is no cap on aiming speed or maximum aim, so IEMMs and IEM no longer exist&lt;br /&gt;
* A damage formula for bows can be found on the [[Hunter&#039;s Bow]] page&lt;br /&gt;
I hope this information is helpful for further revisions. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 21:27, 23 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery&amp;diff=36655</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery&amp;diff=36655"/>
		<updated>2015-11-24T02:19:12Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Cleaned up inaccuracies, removed from jorb post and created talk page explaining bow mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Infobox skill&lt;br /&gt;
|cost = 1000&lt;br /&gt;
|req = [[skillreq::Hunting]],&lt;br /&gt;
}}The Archery [[Skills|skill]] allows one to make and use [[Hunter&#039;s Bow|bow]]s , arrows (see [[Bone Arrow]] and [[Stone Arrow]]) and [[Hunter&#039;s Quiver|quivers]], and also to build [[Archery Target]]s .&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Equipping a [[Hunter&#039;s Quiver|quiver]] prevents you from equipping a backpack.&lt;br /&gt;
* Bow damage is based on:&lt;br /&gt;
** Substance of the bow&lt;br /&gt;
** Substance and type of arrow you are using ([[Bone Arrow]] &amp;gt; [[Stone Arrow]])&lt;br /&gt;
** How much of your aiming bar is filled&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use a bow, equip it in both 4L and 4R hand slots. You also must have arrows in your inventory, or in an equipped quiver.&lt;br /&gt;
To shoot a bow, choose&lt;br /&gt;
 {{GM|S$hoot!}}&lt;br /&gt;
&lt;br /&gt;
With the arrow cursor that showed up, left click an animal. This aiming bar will appear, and begin filling:&lt;br /&gt;
&lt;br /&gt;
[[File:Aimbar.png]] &lt;br /&gt;
&lt;br /&gt;
You want to have as much of the bar filled as possible. The more you have, the better the accuracy and damage.&lt;br /&gt;
To loose the arrow click LMB again. To withdraw the arrow click RMB.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;Where Alfthing fell,&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;On blood-wet grass,&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;A broken arrow.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With basic mastery of Archery you can draw and&lt;br /&gt;
fire bows, fletch arrows, and sew quivers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=DEX&amp;diff=36316</id>
		<title>DEX</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=DEX&amp;diff=36316"/>
		<updated>2015-11-19T19:06:12Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Dexterity]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Agility&amp;diff=36315</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Agility&amp;diff=36315"/>
		<updated>2015-11-19T19:06:03Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Agility]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Strength&amp;diff=36314</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Strength&amp;diff=36314"/>
		<updated>2015-11-19T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Strength]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Charisma&amp;diff=36313</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Charisma&amp;diff=36313"/>
		<updated>2015-11-19T19:05:42Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Charisma]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dexterity&amp;diff=36312</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dexterity&amp;diff=36312"/>
		<updated>2015-11-19T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Dexterity]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=AGI&amp;diff=36311</id>
		<title>AGI</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=AGI&amp;diff=36311"/>
		<updated>2015-11-19T19:05:15Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Agility]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Constitution&amp;diff=36310</id>
		<title>Constitution</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Constitution&amp;diff=36310"/>
		<updated>2015-11-19T19:05:05Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Constitution]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=STR&amp;diff=36309</id>
		<title>STR</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=STR&amp;diff=36309"/>
		<updated>2015-11-19T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Strength]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=INT&amp;diff=36308</id>
		<title>INT</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=INT&amp;diff=36308"/>
		<updated>2015-11-19T19:04:41Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Intelligence]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Psyche&amp;diff=36307</id>
		<title>Psyche</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Psyche&amp;diff=36307"/>
		<updated>2015-11-19T19:04:28Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Psyche]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=CON&amp;diff=36306</id>
		<title>CON</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=CON&amp;diff=36306"/>
		<updated>2015-11-19T19:04:13Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Constitution]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Perception&amp;diff=36305</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Perception&amp;diff=36305"/>
		<updated>2015-11-19T19:04:01Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Perception]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=PER&amp;diff=36304</id>
		<title>PER</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=PER&amp;diff=36304"/>
		<updated>2015-11-19T19:03:46Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Perception]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=PSY&amp;diff=36303</id>
		<title>PSY</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=PSY&amp;diff=36303"/>
		<updated>2015-11-19T19:03:07Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Psyche]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=CHA&amp;diff=36300</id>
		<title>CHA</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=CHA&amp;diff=36300"/>
		<updated>2015-11-19T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Legacy:Attributes#Charisma]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Intelligence&amp;diff=36299</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Intelligence&amp;diff=36299"/>
		<updated>2015-11-19T19:01:36Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Attributes#Intelligence]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=36295</id>
		<title>Talk:Tri Quality System</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=36295"/>
		<updated>2015-11-19T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: ApocalypsePlease moved page Talk:Qualities to Talk:Quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
      Rawrz ┊ the 3 qualities make things confusing as hell, i still dont know what essence does on sword&lt;br /&gt;
      ...&lt;br /&gt;
     loftar ┊ Essence on weapons generally increase your effective agility.&lt;br /&gt;
&lt;br /&gt;
--[[User:Marisa|Marisa]] ([[User talk:Marisa|talk]]) 22:41, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding Weapon Damage ==&lt;br /&gt;
&lt;br /&gt;
The damage formula for swords (I&#039;m about 90% sure of this) is the old damage formula, except replacing the quality with the new average quality formula.&lt;br /&gt;
&lt;br /&gt;
It would look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt{\frac{\sqrt{Strength*\sqrt{\frac{Essence^2+Substance^2+Vitality^2}{3}}}}{10}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However there may be some truncation somewhere, or the formula is slightly different than this.&lt;br /&gt;
&lt;br /&gt;
This would approximate the Hirdsman&#039;s Sword having a base damage of 130.&lt;br /&gt;
&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 15:09, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: are you sure it&#039;s not just using substance instead of average quality? &lt;br /&gt;
: bow damage seems to rely only on sub (not 100% on that), and there is a lot of talk on the forums about sub being most important for weapons. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 18:42, 16 October 2015 (EDT)&lt;br /&gt;
::That could be the case, it is giving more consistent numbers. The modifier should then be &amp;lt;math&amp;gt;\sqrt[4]{\frac{Strength*Substance}{100}}&amp;lt;/math&amp;gt;. I will look into this more and try to get more data points to confirm --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 19:11, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page location ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this be on the &amp;quot;Quality&amp;quot; page instead of a redirect? After all, the tooltip in the game says &amp;quot;Quality,&amp;quot; and it&#039;s what most people are going to look for when coming here. --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 17:06, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tend to agree that this should be the &amp;quot;Quality&amp;quot; page, however the old quality page should be moved to the legacy namespace first. I will do this action when I am confident in the bow formulas. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 16:51, 14 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Qualities&amp;diff=36294</id>
		<title>Qualities</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Qualities&amp;diff=36294"/>
		<updated>2015-11-19T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: ApocalypsePlease moved page Qualities to Quality: Followup from discussion with MagicMan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quality]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tri_Quality_System&amp;diff=36293</id>
		<title>Tri Quality System</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tri_Quality_System&amp;diff=36293"/>
		<updated>2015-11-19T18:56:40Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: ApocalypsePlease moved page Qualities to Quality: Followup from discussion with MagicMan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on the type of item, be it a [[Food]] or a [[Curiosity]], the effect that each quality has is different. The [[Weapons]] row at the moment only contains information about melee weapons: bows appear to have different effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- change font-size % if formulas obstruct readability --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size:100%&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;background-color: #DBC0FD&amp;quot;|[[File:Essence.png]] Essence&lt;br /&gt;
!style=&amp;quot;background-color: #FDDFB3&amp;quot;|[[File:Substance.png]] Substance&lt;br /&gt;
!style=&amp;quot;background-color: #B5FDB5&amp;quot;|[[File:Vitality.png]] Vitality&lt;br /&gt;
!style=&amp;quot;background-color: #C8E3FE&amp;quot;|Average (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;Avg = \sqrt{\frac{Ess^2+Sub^2+Vit^2}{3}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Increases [[LP]] (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt; LP Gain = Base LP \sqrt[4]{\frac{Essence^2+Substance^2+Vitality^2}{300}} &amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[Food]]&#039;&#039;&#039;&lt;br /&gt;
|Lowers [[Food Satiations|Satiation]] amount (not chance) (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;Sat = \frac{Base}{\sqrt{\frac{Ess}{10}}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Lowers [[Hunger]] (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;Hun = \frac{Base}{\sqrt{\frac{Sub}{10}}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases [[FEP]]&#039;s (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;FEP = Base * \sqrt{\frac{Vit}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
|Increases Deflection (X of X/Y) (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;X = Base * \sqrt{\frac{Ess}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases Absorption (Y of X/Y) (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;Y = Base * \sqrt{\frac{Sub}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases max Wear (&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;W = Base * \frac{Vit}{10}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases stat modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|Increases effective agility &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;eagi = \sqrt{agi*Ess}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;, confirm?&lt;br /&gt;
|Increases damage &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt; damage = Base*\sqrt{\sqrt{str*Sub}/10}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Increases weight of mc attacks &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt; emc = \sqrt{mc*Vit}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;[[The Symbel|Symbel]]&#039;&#039;&#039;&lt;br /&gt;
|Increases FEP Bonus (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;FEP = Base * \sqrt{\frac{Ess}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases Satiation Reduction (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;SR = Base * \sqrt{\frac{Sub}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|Increases max Wear (&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;math&amp;gt;W = 10 * \sqrt{\frac{Vit}{10}}&amp;lt;/math&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&#039;&#039;Note: Final values are rounded to nearest value instead of being truncated.&#039;&#039;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bow&amp;diff=36292</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bow&amp;diff=36292"/>
		<updated>2015-11-19T18:53:34Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: new redirect to Hunter&amp;#039;s Bow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hunter&#039;s Bow]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bow&amp;diff=36291</id>
		<title>Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bow&amp;diff=36291"/>
		<updated>2015-11-19T18:53:08Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: ApocalypsePlease moved page Bow to Legacy:Bow: Legacy Move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legacy:Bow]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bow&amp;diff=36290</id>
		<title>Legacy:Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bow&amp;diff=36290"/>
		<updated>2015-11-19T18:53:08Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: ApocalypsePlease moved page Bow to Legacy:Bow: Legacy Move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Archery]]&lt;br /&gt;
|objectsreq = [[requires::Branch]] x2, [[requires::String]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot = 4L + 4R&lt;br /&gt;
|basedmg = 110&lt;br /&gt;
|cskill = [[requires::Marksmanship]]&lt;br /&gt;
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Tools|$Ranged Weapons|B$ow}}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
A [[Bow]], sometimes called a Wooden Bow or Woodbow to distinguish it from the [[Ranger&#039;s Bow]] (henceforth Bows and Ranger&#039;s Bows will be referred to as the lowercase &#039;bow&#039;), is a medium ranged weapon. It fires [[Stone Arrow]]s and [[Bone Arrow]]s. It deals more damage than a [[Sling]], but is twice as hard to aim with. Unlike a Sling, the ammunition used affects the overall damage. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;IEMM&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Base Aiming Speed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Base Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2.0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0.5x [[Sling]], 3x [[Ranger&#039;s Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|{{#show:{{PAGENAME}}|?basedmg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the bow&#039;s quality to find the Effective Marksmanship Limit (EML) of the bow. e.g. a bow of quality 13 will have an EML of 26 (2x13). A person using a bow will not get any benefit to aiming speed from a [[Marksmanship]] skill higher than the bow&#039;s EML. Aiming speed is affected by the base aiming speed and the lowest of 1) a player&#039;s Marksmanship skill, 2) the EML of the bow used, 3) the EML of the ammunition used. So, a person with 30 Marksmanship skill, a quality 13 bow (IEMM 2.0, EML 26), and a quality 7 bone arrow (IEMM 2.0, EML 14) will aim as if their Marksmanship skill were 14. IEMM and EML have no effect on weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base aiming speed is in relation to other weapons. A [[Bow]] aims twice as slowly as a [[Sling]], but 3 times faster than a [[Ranger&#039;s Bow]]. This means that a person with 100 Marksmanship and a Bow would aim at the same speed as a person with 50 Marksmanship and a Sling and as a person with 300 marksmanship and a Ranger&#039;s Bow, assuming that none of them are limited by the EML of their weapons and ammunition.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
A bow takes up both hand equipment slots. Together with a [[Quiver]], this severely restricts inventory space by preventing a player from using a [[Backpack]] or [[Traveller&#039;s Sack]]. Using a [[Merchant&#039;s Robe]] can help with this.&lt;br /&gt;
&lt;br /&gt;
Due to its longer aiming time, it is recommended that if players intend to use a Bow, then they raise their Marksmanship skill to at least 60, This would also mean using at least a quality 30 (EML 60) bow and arrows for maximum effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To find the damage of any given Bow, use the following formula: &amp;lt;math&amp;gt;110*\sqrt{\frac{_{qBow}}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of a Bow is determined by the following formula: &amp;lt;math&amp;gt;(\frac{_{q}Branches+_{q}String)}{2})&amp;lt;/math&amp;gt;, [[Softcap]]ped by Marksmanship.&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hunter%27s_Bow&amp;diff=36289</id>
		<title>Hunter&#039;s Bow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hunter%27s_Bow&amp;diff=36289"/>
		<updated>2015-11-19T18:52:15Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Very Rough first draft of Hunter&amp;#039;s Bow, will update and integrate related information into the quality page and the arrow pages in the future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Archery]]&lt;br /&gt;
|objectsreq = [[requires::Tree Bough]] x2, [[requires::String]] x8&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot = 4L + 4R&lt;br /&gt;
|basedmg = 80&lt;br /&gt;
|cskill = [[requires::Marksmanship]]&lt;br /&gt;
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Hunter&#039;s $Bow}}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
A Hunter&#039;s Bow, is a medium ranged weapon. It fires Stone Arrows and Bone Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly within a cone around the location based off how full the aim meter is.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When crafting, the qualities of a bow are softcapped by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Carpentry*Marksmanship}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The minimum between the bow and the arrow&#039;s essence determines the aim meter penalty for moving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The damage dealt by a bow is affected by the bow&#039;s substance, the arrow&#039;s type and substance, and the aim meter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; Damage = \Big(80*\sqrt{Substance_{Bow}/10}+Base_{Arrow}*\sqrt{Substance_{Arrow}/10}\Big)*(Aim)^{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Arrows have a base damage of 80, Bone Arrows have a base damage of 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The minimum between the bow and the arrow&#039;s vitality, as well as marksmanship determine the aim speed and maximum aim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike in Legacy, the ranger&#039;s perception and target&#039;s agility no longer matter when determining damage.&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Hunter%27s_Bow.png&amp;diff=36288</id>
		<title>File:Hunter&#039;s Bow.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Hunter%27s_Bow.png&amp;diff=36288"/>
		<updated>2015-11-19T18:26:47Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=36175</id>
		<title>Talk:Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=36175"/>
		<updated>2015-11-17T19:05:27Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Removed the suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Use this page to discuss design and content changes to the &#039;&#039;&#039;[[{{int:mainpage}}|main page]]&#039;&#039;&#039;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For general wiki discussion, please visit the &#039;&#039;&#039;[[Project:Community Portal|Community Portal]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== British v American ===&lt;br /&gt;
In case of general &amp;quot;&#039;&#039;British v American&#039;&#039;&amp;quot; language follow ups. (preferably here)&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Talk:Water#infobox, water, liter. (done)|infobox, water, liter.]]&lt;br /&gt;
&lt;br /&gt;
==Special Information and Featured Articles==&lt;br /&gt;
&lt;br /&gt;
Looks to me like it would be better to split links away from Special Information into it&#039;s own table and move all remaining featured articles there instead. On a side note this talk page could probably be cleaned up of the solved or otherwise irrelevant chat. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:41, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaned up some old talk stuff. ... Feel free to mod the main page (or a copy/example of it). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:13, 18 September 2013 (EDT)&lt;br /&gt;
:After seeing the &amp;quot;Beginner Guide to Village Roles&amp;quot; on the HnH forum (www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768). Having a separate section/page for a collection of good guide posts might be a idea to. With some (the better one&#039;s) on the main page (too). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:42, 18 September 2013 (EDT)&lt;br /&gt;
What about moving some stuff from Special Information into the area where the url to ru RoBWiki is? I.e. links to other language forums. As you&#039;ve already seen i&#039;m not that firm with working on the Wiki so i didn&#039;t try myself --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 13:32, 15 November 2013 (EST)&lt;br /&gt;
:: If you mean the &amp;quot;in other languages&amp;quot; box. That part is really meant to be used for RoB-wiki copies in other language. So that&#039;s a no-go. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:05, 15 November 2013 (EST)&lt;br /&gt;
:: &amp;lt;strike&amp;gt;Alternative main-table [[Talk:Haven_and_Hearth_Wiki/MainPageTable_1]]. Padding can use a bit more work. Outlining probably to, although that is best done if the inner section is split into 2 separate main-table rows. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 19:10, 16 November 2013 (EST)&amp;lt;/strike&amp;gt;&lt;br /&gt;
:: &amp;lt;strike&amp;gt;Update test case a bit. Seems ok to be uses as is to me (24h delay). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:32, 17 November 2013 (EST)&amp;lt;/strike&amp;gt;&lt;br /&gt;
:: Main page table updated. Test page deleted. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:44, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Additional information links ==&lt;br /&gt;
&lt;br /&gt;
Just dumping this here for the moment.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=3057 - How quality works - By Bigfish, Oct 2009.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768 - Beginner Guide to Village Roles - by Ranma,  Sep 2013&lt;br /&gt;
&amp;lt;!-- URL&#039;s as text -&amp;gt; killing active spammer protection (for none admin editors) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Image use ==&lt;br /&gt;
&lt;br /&gt;
Wondering about using some images on the main page. As in general background filling. I think the main header part would be ok to have some background image. Not to sure about having a image behind the main table. Note: not sure yet if what I have in mind is easily done or even possible. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Homepage Sandbox ==&lt;br /&gt;
&lt;br /&gt;
Copy of Rob wiki Homepage. For general Homepage sandbox editing.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;Keep a local copy of your edits, or use page history to retrieve it when needed.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Sandbox/Homepage]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=36174</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=36174"/>
		<updated>2015-11-17T19:04:53Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Read Me First now links to Sevenless&amp;#039; Hafen guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[http://www.havenandhearth.com/portal/about The Haven &amp;amp; Hearth MMORPG wiki.]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boilerplate&amp;quot; style=&amp;quot;text-align:center; width:80%; margin:0 auto; padding:10px; border:1px solid #ACA8A8; background:#FCC; color:#800;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to Hafen!&amp;lt;br&amp;gt;Much of this wiki is still relevant information from Legacy Haven.  If you see old information, please use the &amp;lt;nowiki&amp;gt;{{OutdatedPage}}&amp;lt;/nowiki&amp;gt; template and/or updating it!&amp;lt;/div&amp;gt;&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 65em; margin: 0 auto; border-spacing: 0.5em; clear: both;&amp;quot;&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 1/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 2/4, column 1/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Discovery]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Curiosity|Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Mining]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 2/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Curiosity|Curiosities]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Seeds|Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 3/4, column 1/2  --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Character Creation|Escaping Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding a String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Combat Actions|Combat]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Death|Dying]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 3/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Ring of Brodgar:Article Standards|Article Standards]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=31756#p414749 Forum Guide Index]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Game Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Abbreviations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!-- main-table: row 4/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
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|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Others (Fora, Irc, Maps, etc)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/ &#039;&#039;&#039;Official HnH Forum - English&#039;&#039;&#039;]&lt;br /&gt;
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|}&lt;br /&gt;
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|}&amp;lt;!-- main table: close --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
&lt;br /&gt;
* September 12, 2015 - Wiki refreshed for Hafen.&lt;br /&gt;
* June 24, 2013 - World 7 was expanded to 7x7 supergrids.&lt;br /&gt;
* June 03, 2013 5:46 a.m. UTC+2 - World 7 has been created.&lt;br /&gt;
* [[News Archive|All Entries]]&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
-&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fate&amp;diff=36098</id>
		<title>Talk:Fate</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fate&amp;diff=36098"/>
		<updated>2015-11-14T22:06:05Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== personal observations on fate: ===&lt;br /&gt;
#fate seems to diminish over playing time, and regenerate over time when logged out.&lt;br /&gt;
#*no specific experiment, just general observation in that fatespawns seem more common when first logging in, and rare if ever the last hours before logging out.&lt;br /&gt;
#lore events, or the actions that affect lore events, also seem to affect fatespawns.&lt;br /&gt;
#*EXPERIMENT 1: found a bolete, checked a willow tree: no lore event, picked the bolete, checked willow tree again: got willow lore event.&lt;br /&gt;
#*EXPERIMENT 2: same one as described below. after picking the first bolete that was on meadow, went onto forest to look for the other one, went back onto meadow and got the grass lore event.&lt;br /&gt;
#obtaining a fated item diminishes your fate.&lt;br /&gt;
#*EXPERIMENT 1: found 2 boletes in 2 different chunks close by eachother, made an alt stand guard at one to keep it from refreshing, collected the other, when i went back to the first one i couldn&#039;t see it anymore.&lt;br /&gt;
#*EXPERIMENT 2: same thing, on a separate occasion.&lt;br /&gt;
#a fated forageable appearing, but not being picked, does not diminish your fate.&lt;br /&gt;
#*EXPERIMENT: not picking a bolete resulted in me seeing 2 more boletes in under 5 minutes. normally picking a bolete results in not finding one for a day or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
these lead me to believe that fate is a modifier value (possibly the same one that lore events use) that enters the required forage level formula as a chance: &amp;lt;math&amp;gt;fated forageable = perception * exploration * fate&amp;lt;/math&amp;gt;, that goes down by doing certain actions (like the ones that trigger lore events), and goes up by being offline.&lt;br /&gt;
&lt;br /&gt;
=== some extrapolations that are probably incorrect, but might be true to some extent: ===&lt;br /&gt;
&#039;&#039;[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 quoting jorb:] Sketchbook pages can be bought from the store, or crafted using &#039;&#039;&#039;a rare fatespawn.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this might be a pleonasm, but it could imply there are also common fatespawns that we don&#039;t even realize are fatebound, and only reduce fate slightly. possible common fatespawns might be lady&#039;s mantles on meadows and frog&#039;s crowns in swamps. one experiment with a bolete and picking meadow lady&#039;s mantles didn&#039;t cause it to disappear, but this might just mean they only lower fate slightly and my fate was still up high enough to see boletes.&lt;br /&gt;
&lt;br /&gt;
=== [https://alloftheones.files.wordpress.com/2014/04/http-makeagif-com-media-4-04-2014-iuoqym.gif questions. questions that need answering] ===&lt;br /&gt;
#do all fated forageables require the same fate (whether it be a minimal value or a random seed)? &lt;br /&gt;
#*finding 2 different fated forageables on the same screen means they do not need a specific random seed, but rather either a minimal value or a general specific seed to see all fated forageables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:22, 4 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think you are overthinking a lot of this. My hypothesis is that fate locks your ability to see specific foragables or craft additional items (pearls), behind 2 gates: time and lores. I will use this hypothesis to provide counterpoints. &lt;br /&gt;
:Point 1: this would be because the more active you are playing, the more likely you are only gated by the time requirement, not the lore. It would however be possible that you are gated by lores, in which case your fate will be unlocked when achieving a lore. (This is testable)&lt;br /&gt;
:Point 2: exp 1: This point could explain some nuances in how the two systems are related, no argument here.&lt;br /&gt;
:Point 2: exp 2: When you unlock Boletes, you don&#039;t just see one, you ability to percieve all of them becomes unlocked, and you lose this upon foraging one. I have verified this myself and with several others, you can see for yourself.&lt;br /&gt;
:Point 3: this is just related to exp 2 of point 2, when you unlock a fate foragable you can see all of them until one is picked up. These foragables are shared between different players as well (2 seperate villagers of mine saw the same bolete, and the one who didn&#039;t forage it found a couple more)&lt;br /&gt;
:Point 4: see points 2 and 3&lt;br /&gt;
:&amp;lt;math&amp;gt;fatedforagable=perception*exploration*fate&amp;lt;/math&amp;gt; would imply that a lower perc*exp would make fate curios less visible, and higher would make them higher. This seems inconsistent as then there would need to be an associated number for each different fate curios, when clearly you can any of bluebells, boletes, edels, or flotsams without being able to see the others. Considering some people saw bluebells and edels on day 1 and 2 with low perc*exp and before &amp;quot;fate&amp;quot; could build up, I think this is just flat out wrong.&lt;br /&gt;
:I think only specific fate items are related to fate, not things like mantles or crowns in uncommon biomes, those seem unlikely.&lt;br /&gt;
:To reiterate, I believe that the ability to see fates is based off of a time gate, as well as a threshold of lores needing to be seen. There could be other factors (stat growth/LP gain), but that might not be true either. Please let me know what you think of this, and keep in mind that the system is more likely to be very simple rather than very complicated. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 23:09, 5 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
yeah i didn&#039;t think thoroughly about that formula, i just meant that it&#039;s probably simply one extra number or check that&#039;s done for a fated forageable.&lt;br /&gt;
&lt;br /&gt;
i still think there is something to common fatespawns, i haven&#039;t foraged any known fatestuff all week, and i haven&#039;t seen any of them either. so it&#039;s probably not just timebound. maybe it is randomized seeds (like how crop in-/decreases work). i haven&#039;t kept track of lore events, but i haven&#039;t actively sought them out as i&#039;m over 20k exp now, so your theory of certain amount of lores within a (logged in) timeframe could be true as well.&lt;br /&gt;
&lt;br /&gt;
i am probably making this more complicated than it is, but the points above were just facts, my plan was to pool other findings together and maybe scrape enough of them together to form some sort of hypothesis.&lt;br /&gt;
--[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 08:39, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I can confirm that fatespawns do eventually stop showing up if you don&#039;t forage one. I had a Bolete which I let time out and it stopped appearing within 48 hours or so. This type of system could support lesser fatespawns (lady&#039;s mantle on grasslands, frog&#039;s crowns in swamps), though there are still some reasons I have that make me think this is not the case. We should have a discussion sometime to compile our understands. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 17:06, 14 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=36097</id>
		<title>Talk:Tri Quality System</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=36097"/>
		<updated>2015-11-14T21:55:16Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Reply to MagicMan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
      Rawrz ┊ the 3 qualities make things confusing as hell, i still dont know what essence does on sword&lt;br /&gt;
      ...&lt;br /&gt;
     loftar ┊ Essence on weapons generally increase your effective agility.&lt;br /&gt;
&lt;br /&gt;
--[[User:Marisa|Marisa]] ([[User talk:Marisa|talk]]) 22:41, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding Weapon Damage ==&lt;br /&gt;
&lt;br /&gt;
The damage formula for swords (I&#039;m about 90% sure of this) is the old damage formula, except replacing the quality with the new average quality formula.&lt;br /&gt;
&lt;br /&gt;
It would look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt{\frac{\sqrt{Strength*\sqrt{\frac{Essence^2+Substance^2+Vitality^2}{3}}}}{10}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However there may be some truncation somewhere, or the formula is slightly different than this.&lt;br /&gt;
&lt;br /&gt;
This would approximate the Hirdsman&#039;s Sword having a base damage of 130.&lt;br /&gt;
&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 15:09, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: are you sure it&#039;s not just using substance instead of average quality? &lt;br /&gt;
: bow damage seems to rely only on sub (not 100% on that), and there is a lot of talk on the forums about sub being most important for weapons. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 18:42, 16 October 2015 (EDT)&lt;br /&gt;
::That could be the case, it is giving more consistent numbers. The modifier should then be &amp;lt;math&amp;gt;\sqrt[4]{\frac{Strength*Substance}{100}}&amp;lt;/math&amp;gt;. I will look into this more and try to get more data points to confirm --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 19:11, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page location ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this be on the &amp;quot;Quality&amp;quot; page instead of a redirect? After all, the tooltip in the game says &amp;quot;Quality,&amp;quot; and it&#039;s what most people are going to look for when coming here. --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 17:06, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I tend to agree that this should be the &amp;quot;Quality&amp;quot; page, however the old quality page should be moved to the legacy namespace first. I will do this action when I am confident in the bow formulas. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 16:51, 14 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fate&amp;diff=35572</id>
		<title>Talk:Fate</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fate&amp;diff=35572"/>
		<updated>2015-11-06T04:10:48Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Reply. This page definitely needs to be formatted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== personal observations on fate: ===&lt;br /&gt;
#fate seems to diminish over playing time, and regenerate over time when logged out.&lt;br /&gt;
#*no specific experiment, just general observation in that fatespawns seem more common when first logging in, and rare if ever the last hours before logging out.&lt;br /&gt;
#lore events, or the actions that affect lore events, also seem to affect fatespawns.&lt;br /&gt;
#*EXPERIMENT 1: found a bolete, checked a willow tree: no lore event, picked the bolete, checked willow tree again: got willow lore event.&lt;br /&gt;
#*EXPERIMENT 2: same one as described below. after picking the first bolete that was on meadow, went onto forest to look for the other one, went back onto meadow and got the grass lore event.&lt;br /&gt;
#obtaining a fated item diminishes your fate.&lt;br /&gt;
#*EXPERIMENT 1: found 2 boletes in 2 different chunks close by eachother, made an alt stand guard at one to keep it from refreshing, collected the other, when i went back to the first one i couldn&#039;t see it anymore.&lt;br /&gt;
#*EXPERIMENT 2: same thing, on a separate occasion.&lt;br /&gt;
#a fated forageable appearing, but not being picked, does not diminish your fate.&lt;br /&gt;
#*EXPERIMENT: not picking a bolete resulted in me seeing 2 more boletes in under 5 minutes. normally picking a bolete results in not finding one for a day or so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
these lead me to believe that fate is a modifier value (possibly the same one that lore events use) that enters the required forage level formula as a chance: &amp;lt;math&amp;gt;fated forageable = perception * exploration * fate&amp;lt;/math&amp;gt;, that goes down by doing certain actions (like the ones that trigger lore events), and goes up by being offline.&lt;br /&gt;
&lt;br /&gt;
=== some extrapolations that are probably incorrect, but might be true to some extent: ===&lt;br /&gt;
&#039;&#039;[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44664 quoting jorb:] Sketchbook pages can be bought from the store, or crafted using &#039;&#039;&#039;a rare fatespawn.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this might be a pleonasm, but it could imply there are also common fatespawns that we don&#039;t even realize are fatebound, and only reduce fate slightly. possible common fatespawns might be lady&#039;s mantles on meadows and frog&#039;s crowns in swamps. one experiment with a bolete and picking meadow lady&#039;s mantles didn&#039;t cause it to disappear, but this might just mean they only lower fate slightly and my fate was still up high enough to see boletes.&lt;br /&gt;
&lt;br /&gt;
=== [https://alloftheones.files.wordpress.com/2014/04/http-makeagif-com-media-4-04-2014-iuoqym.gif questions. questions that need answering] ===&lt;br /&gt;
#do all fated forageables require the same fate (whether it be a minimal value or a random seed)? &lt;br /&gt;
#*finding 2 different fated forageables on the same screen means they do not need a specific random seed, but rather either a minimal value or a general specific seed to see all fated forageables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 09:22, 4 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I think you are overthinking a lot of this. My hypothesis is that fate locks your ability to see specific foragables or craft additional items (pearls), behind 2 gates: time and lores. I will use this hypothesis to provide counterpoints. &lt;br /&gt;
:Point 1: this would be because the more active you are playing, the more likely you are only gated by the time requirement, not the lore. It would however be possible that you are gated by lores, in which case your fate will be unlocked when achieving a lore. (This is testable)&lt;br /&gt;
:Point 2: exp 1: This point could explain some nuances in how the two systems are related, no argument here.&lt;br /&gt;
:Point 2: exp 2: When you unlock Boletes, you don&#039;t just see one, you ability to percieve all of them becomes unlocked, and you lose this upon foraging one. I have verified this myself and with several others, you can see for yourself.&lt;br /&gt;
:Point 3: this is just related to exp 2 of point 2, when you unlock a fate foragable you can see all of them until one is picked up. These foragables are shared between different players as well (2 seperate villagers of mine saw the same bolete, and the one who didn&#039;t forage it found a couple more)&lt;br /&gt;
:Point 4: see points 2 and 3&lt;br /&gt;
:&amp;lt;math&amp;gt;fatedforagable=perception*exploration*fate&amp;lt;/math&amp;gt; would imply that a lower perc*exp would make fate curios less visible, and higher would make them higher. This seems inconsistent as then there would need to be an associated number for each different fate curios, when clearly you can any of bluebells, boletes, edels, or flotsams without being able to see the others. Considering some people saw bluebells and edels on day 1 and 2 with low perc*exp and before &amp;quot;fate&amp;quot; could build up, I think this is just flat out wrong.&lt;br /&gt;
:I think only specific fate items are related to fate, not things like mantles or crowns in uncommon biomes, those seem unlikely.&lt;br /&gt;
:To reiterate, I believe that the ability to see fates is based off of a time gate, as well as a threshold of lores needing to be seen. There could be other factors (stat growth/LP gain), but that might not be true either. Please let me know what you think of this, and keep in mind that the system is more likely to be very simple rather than very complicated. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 23:09, 5 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=34423</id>
		<title>Talk:Tri Quality System</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=34423"/>
		<updated>2015-10-16T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Regarding Weapon Damage ==&lt;br /&gt;
&lt;br /&gt;
The damage formula for swords (I&#039;m about 90% sure of this) is the old damage formula, except replacing the quality with the new average quality formula.&lt;br /&gt;
&lt;br /&gt;
It would look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt{\frac{\sqrt{Strength*\sqrt{\frac{Essence^2+Substance^2+Vitality^2}{3}}}}{10}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However there may be some truncation somewhere, or the formula is slightly different than this.&lt;br /&gt;
&lt;br /&gt;
This would approximate the Hirdsman&#039;s Sword having a base damage of 130.&lt;br /&gt;
&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 15:09, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: are you sure it&#039;s not just using substance instead of average quality? &lt;br /&gt;
: bow damage seems to rely only on sub (not 100% on that), and there is a lot of talk on the forums about sub being most important for weapons. --[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 18:42, 16 October 2015 (EDT)&lt;br /&gt;
::That could be the case, it is giving more consistent numbers. The modifier should then be &amp;lt;math&amp;gt;\sqrt[4]{\frac{Strength*Substance}{100}}&amp;lt;/math&amp;gt;. I will look into this more and try to get more data points to confirm --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 19:11, 16 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=34406</id>
		<title>Talk:Tri Quality System</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Tri_Quality_System&amp;diff=34406"/>
		<updated>2015-10-16T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Response to weapon information in the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Regarding Weapon Damage ==&lt;br /&gt;
&lt;br /&gt;
The damage formula for swords (I&#039;m about 90% sure of this) is the old damage formula, except replacing the quality with the new average quality formula.&lt;br /&gt;
&lt;br /&gt;
It would look something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt{\frac{\sqrt{Strength*\sqrt{\frac{Essence^2+Substance^2+Vitality^2}{3}}}}{10}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However there may be some truncation somewhere, or the formula is slightly different than this.&lt;br /&gt;
&lt;br /&gt;
This would approximate the Hirdsman&#039;s Sword having a base damage of 130.&lt;br /&gt;
&lt;br /&gt;
--[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 15:09, 16 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=34356</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=34356"/>
		<updated>2015-10-15T18:30:05Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Removed skills tree link under special information as it linked to legacy information, and then shuffled around the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[http://www.havenandhearth.com/portal/about The Haven &amp;amp; Hearth MMORPG wiki.]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boilerplate&amp;quot; style=&amp;quot;text-align:center; width:80%; margin:0 auto; padding:10px; border:1px solid #ACA8A8; background:#FCC; color:#800;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to Hafen!&amp;lt;br&amp;gt;Much of this wiki is still relevant information from Legacy Haven.  If you see old information, please use the &amp;lt;nowiki&amp;gt;{{OutdatedPage}}&amp;lt;/nowiki&amp;gt; template and/or updating it!&amp;lt;/div&amp;gt;&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 65em; margin: 0 auto; border-spacing: 0.5em; clear: both;&amp;quot;&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 1/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 2/4, column 1/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Discovery]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Curiosity|Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Mining]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 2/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Curiosity|Curiosities]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Seeds|Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 3/4, column 1/2  --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Character Creation|Escaping Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding a String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Combat Actions|Combat]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Death|Dying]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 3/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Ring of Brodgar:Article Standards|Article Standards]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=31756#p414749 Forum Guide Index]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Game Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Abbreviations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!-- main-table: row 4/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Others (Fora, Irc, Maps, etc)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/ &#039;&#039;&#039;Official HnH Forum - English&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://map.apxeolog.com// World 8 (Hafen) Map]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.ru/ HnH Forum - russian/русский]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://forums.jeuxonline.info/forumdisplay.php?f=561&amp;amp;prefixid=f1714 HnH Forum - French/francaise]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenandhearth.eu/ HnH Forum - polish/polski]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://wikiwiki.jp/viphnh/ Japanese HnH Wiki / Forums]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [irc://irc.synirc.net/Haven Main HnH IRC Channel (IRC link)]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://chat.mibbit.com/?server=irc.synirc.net&amp;amp;channel=%23haven Main HnH IRC Channel (mibbit link)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;!-- main table: close --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
&lt;br /&gt;
* September 12, 2015 - Wiki refreshed for Hafen.&lt;br /&gt;
* June 24, 2013 - World 7 was expanded to 7x7 supergrids.&lt;br /&gt;
* June 03, 2013 5:46 a.m. UTC+2 - World 7 has been created.&lt;br /&gt;
* [[News Archive|All Entries]]&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
-&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj&amp;diff=34252</id>
		<title>Template:Infobox metaobj</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj&amp;diff=34252"/>
		<updated>2015-10-15T05:28:53Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: adding the % sign to appear after energy, allowing Property:energy to be a number while still showing that it is a percentage in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:89%; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff; font-size:120%; padding:1em;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot; | [[{{{image|Image:{{PAGENAME}}.png}}}]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff;&amp;quot; | Vital statistics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glossary#Size | Size]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | [[xsize::{{{xsize|1}}}]] x [[ysize::{{{ysize|1}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| [[vsize::{{#iferror:{{#expr:{{{xsize}}}*{{{ysize}}}}}|1}}| ]]&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{skillreq|}}}&lt;br /&gt;
 |{{!}} nowrap {{!}} &#039;&#039;&#039;[[Skills | Skill(s)]] Required&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{skillreq|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{perexp|}}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Minimum Per*Exp&#039;&#039;&#039;&lt;br /&gt;
   {{!}} colspan=2 {{!}} [[perexp::{{{perexp}}}]]&lt;br /&gt;
   {{!}} [[perexp_base::{{ #iferror: {{ #expr: {{{perexp}}}*2  round 2 }} |0}}| ]]&lt;br /&gt;
   {{!}} [[perexp_quad::{{ #iferror: {{ #expr: {{{perexp}}}*4  round 2 }} |0}}| ]]&lt;br /&gt;
 [[category:foraged]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{terrain|}}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Terrain&#039;&#039;&#039;&lt;br /&gt;
   {{!}} colspan=2 {{!}} {{{terrain}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{objectsreq|}}}&lt;br /&gt;
 |{{!}} nowrap {{!}} &#039;&#039;&#039;[[:Category:Objects | Object(s)]] Required&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{objectsreq|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{producedby|}}}&lt;br /&gt;
 |{{!}} &#039;&#039;&#039;Produced By&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{producedby|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{discovery|}}}&lt;br /&gt;
 |{{!}} &#039;&#039;&#039;Discovery Req.&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{discovery|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{#ask: [[requires::{{PAGENAME}}]]}} &lt;br /&gt;
 | {{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}} colspan=2 {{!}} {{#ask: [[requires::{{PAGENAME}}]]}}, and {{#ask: [[requires::{{#show: {{PAGENAME}} | ?specific | link=none}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}}  colspan=2 {{!}} {{#ask: [[requires::{{PAGENAME}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
   }}&lt;br /&gt;
 | {{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}}  colspan=2 {{!}} {{#ask:[[requires::{{#show: {{PAGENAME}} | ?specific | link=none}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Specific Type of&#039;&#039;&#039;&lt;br /&gt;
   {{!}}  colspan=2 {{!}} {{#show: {{PAGENAME}} | ?specific}}&lt;br /&gt;
   {{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{hunger|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Hunger]] Filled&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[hunger::{{{hunger}}}]]%&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{energy|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Energy]] Filled&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[energy::{{{energy}}}]]%&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{hunger|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Energy]]/[[Hunger]]&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[energytohunger::{{ #iferror: {{ #expr: {{{energy}}} / {{{hunger}}} round 2 }} | -999 }}]]&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{repwith|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Repaired With&#039;&#039;&#039;&lt;br /&gt;
  {{!}} {{{repwith}}}&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{lift|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Can be Lifted&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[lift::{{{lift}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sthp|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[sthp::{{{sthp}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{soak|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Soak Value&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[soak::{{{soak}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{slot|}}}&lt;br /&gt;
 |{{#ifeq: {{#if:{{{basedmg|}}}|1|{{#if:{{{statSTR|}}}|1|{{#if:{{{statAGI|}}}|1|{{#if:{{{statINT|}}}|1|{{#if:{{{statCON|}}}|1|{{#if:{{{statPER|}}}|1|{{#if:{{{statCHA|}}}|1|{{#if:{{{statDEX|}}}|1|{{#if:{{{statPSY|}}}|1|{{#if:{{{cskill|}}}|1|{{#if:{{{ammoreq|}}}|1|{{#if:{{{ahp|}}}|1|{{#if:{{{absorbX|}}}|1|{{#if:{{{absorbY|}}}|1|0}}}}}}}}}}}}}}}}}}}}}}}}}}}}|1&lt;br /&gt;
 | ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; {{!}} [[quality|QL10 Equipment Statistics]]|}}&lt;br /&gt;
  {{!}}- colspan=2&lt;br /&gt;
  {{!}} &#039;&#039;&#039;[[Equipment Screen | Slot(s)]] Occupied&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[slot::{{{slot|}}}]]&lt;br /&gt;
 [[category:equipment]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{basedmg|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[basedmg::{{{basedmg}}}]] [[category:weapons]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statSTR|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[STR]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statSTR::{{{statSTR|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statAGI|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[AGI]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statAGI::{{{statAGI|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statINT|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[INT]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statINT::{{{statINT|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statCON|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[CON]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statCON::{{{statCON|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statPER|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[PER]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statPER::{{{statPER|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statCHA|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[CHA]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statCHA::{{{statCHA|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statDEX|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[DEX]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statDEX::{{{statDEX|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statPSY|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[PSY]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statPSY::{{{statPSY|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cskill|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Combat Skill&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{cskill|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammoreq|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{ammoreq}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ahp|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Armor HP]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{ahp|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{absorbX|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Absorption X]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[absorbX::{{{absorbX}}}]] [[category:armor]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{absorbY|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Absorption Y]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[absorbY::{{{absorbY}}}]] [[category:armor]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{lpgain|}}}|&lt;br /&gt;
 [[category:curiosity]]&lt;br /&gt;
 {{#if: {{{perexp|}}}&lt;br /&gt;
  | [[category:curiosity_foraged]]&lt;br /&gt;
  | {{#if: {{{ccrafted|}}}&lt;br /&gt;
   | [[ccrafted::{{{ccrafted}}}| ]] [[category:curiosity_crafted]]&lt;br /&gt;
   | [[category:curiosity_miscellaneous]]&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff;&amp;quot; {{!}} Study details&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;Base [[LP]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{lpgain|}}}|[[lpgain::{{ #iferror:{{ #expr:{{{lpgain}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;Study Time&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{studytime|}}}|[[studytime::{{ #iferror:{{ #expr:{{{studytime}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{mentalweight|}}}|[[mentalweight::{{ #iferror:{{ #expr:{{{mentalweight}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;XP Cost&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{expdrain|}}}|[[expdrain::{{ #iferror:{{ #expr:{{{expdrain}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;[[LP]] / Hour (real)&#039;&#039;&#039;&lt;br /&gt;
 {{!}}colspan=2 {{!}}[[lpefficiency::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap{{!}}&#039;&#039;&#039;[[LP]] / Mental Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpratio::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{mentalweight}}} round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;[[LP]] / Hour / Size&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpgainspeedpersize::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} / ( {{{xsize}}} * {{{ysize}}} ) round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;[[LP]] / Hour / Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpgainspeedperweight::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} / {{{mentalweight}}} round 2 }} | -999 }}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#ifeq: {{ #expr: {{#iferror:{{#expr:{{{str}}}}}|0}}+{{#iferror:{{#expr:{{{agi}}}}}|0}}+{{#iferror:{{#expr:{{{int}}}}}|0}}+{{#iferror:{{#expr:{{{con}}}}}|0}}+{{#iferror:{{#expr:{{{per}}}}}|0}}+{{#iferror:{{#expr:{{{cha}}}}}|0}}+{{#iferror:{{#expr:{{{dex}}}}}|0}}+{{#iferror:{{#expr:{{{psy}}}}}|0}}+{{#iferror:{{#expr:{{{hurt}}}}}|0}} and 1 }}|1&lt;br /&gt;
|! style=&amp;quot;background-color:#6699ff&amp;quot; width=&amp;quot;33%&amp;quot; {{!}}&lt;br /&gt;
 ! style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; width=&amp;quot;33%&amp;quot; {{!}} [[FEP]]s&lt;br /&gt;
 ! style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; width=&amp;quot;33%&amp;quot; {{!}} % of Total&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#e69999&amp;quot; {{!}} &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[str::{{{str|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[strpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{str}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#3366ff&amp;quot; {{!}} &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[agi::{{{agi|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[agipertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{agi}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#99ccff&amp;quot; {{!}} &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[int::{{{int|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[intpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{int}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#cc99ff&amp;quot; {{!}} &#039;&#039;&#039;[[CON]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[con::{{{con|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[conpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{con}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#ff9900&amp;quot; {{!}} &#039;&#039;&#039;[[PER]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[per::{{{per|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[perpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{per}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#00ff00&amp;quot; {{!}} &#039;&#039;&#039;[[CHA]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[cha::{{{cha|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[chapertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{cha}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#f2f9a0&amp;quot; {{!}} &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[dex::{{{dex|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[dexpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{dex}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#9039f8&amp;quot; {{!}}  &#039;&#039;&#039;[[PSY]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[psy::{{{psy|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[psypertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{psy}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#000000&amp;quot; {{!}} &#039;&#039;&#039;[[Hurt]] damage&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[hurt::{{{hurt|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[hurtpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{hurt}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Sum&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[totalfep::{{ #iferror: {{ #expr: {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} }} | bug }}]]&lt;br /&gt;
 {{!}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Hunger per FEP&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[hungerpertotalfep::{{  #iferror: {{ #expr: {{#iferror:{{#expr:{{{hunger}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug}}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;FEP per Hunger&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[fepperhunger::{{ #iferror: {{ #expr: ({{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}})/{{#iferror:{{#expr:{{{hunger}}}}}|0}} round 2 }} | error}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#aaaaaa; color:#000000;&amp;quot; | Go to [[:Category:Objects|Objects]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Objects|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=34245</id>
		<title>Liver &amp; Onions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=34245"/>
		<updated>2015-10-15T05:16:26Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Entrails]] x3, [[objectsreq::requires::Yellow Onion]] x2&lt;br /&gt;
|producedby = [[requires::Frying Pan]] and [[requires::Fire]] &lt;br /&gt;
|hunger = 2&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 1&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 1&lt;br /&gt;
|psy    = 2&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Liver &amp;amp; Onions}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2% units of the [[hunger]] bar, and gives 1 [[Intelligence]], 1 [[Dexterity]], and 2 [[Psyche]] [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a frying pan and an open fire to make Liver &amp;amp; Onions.&lt;br /&gt;
&lt;br /&gt;
==Add to Metaobject when updated==&lt;br /&gt;
500% Stamina&lt;br /&gt;
&lt;br /&gt;
2-4% Dairy Satiate (7% chance)&lt;br /&gt;
2-4% (Forage? Berries?) Satiate (8% chance)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj&amp;diff=34244</id>
		<title>Template:Infobox metaobj</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Template:Infobox_metaobj&amp;diff=34244"/>
		<updated>2015-10-15T05:15:58Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:89%; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff; font-size:120%; padding:1em;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot; | [[{{{image|Image:{{PAGENAME}}.png}}}]]&amp;lt;br/&amp;gt;&#039;&#039;{{{caption| }}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff;&amp;quot; | Vital statistics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glossary#Size | Size]]&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | [[xsize::{{{xsize|1}}}]] x [[ysize::{{{ysize|1}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| [[vsize::{{#iferror:{{#expr:{{{xsize}}}*{{{ysize}}}}}|1}}| ]]&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{skillreq|}}}&lt;br /&gt;
 |{{!}} nowrap {{!}} &#039;&#039;&#039;[[Skills | Skill(s)]] Required&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{skillreq|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{perexp|}}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Minimum Per*Exp&#039;&#039;&#039;&lt;br /&gt;
   {{!}} colspan=2 {{!}} [[perexp::{{{perexp}}}]]&lt;br /&gt;
   {{!}} [[perexp_base::{{ #iferror: {{ #expr: {{{perexp}}}*2  round 2 }} |0}}| ]]&lt;br /&gt;
   {{!}} [[perexp_quad::{{ #iferror: {{ #expr: {{{perexp}}}*4  round 2 }} |0}}| ]]&lt;br /&gt;
 [[category:foraged]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{terrain|}}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Terrain&#039;&#039;&#039;&lt;br /&gt;
   {{!}} colspan=2 {{!}} {{{terrain}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{objectsreq|}}}&lt;br /&gt;
 |{{!}} nowrap {{!}} &#039;&#039;&#039;[[:Category:Objects | Object(s)]] Required&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{objectsreq|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{producedby|}}}&lt;br /&gt;
 |{{!}} &#039;&#039;&#039;Produced By&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{producedby|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{discovery|}}}&lt;br /&gt;
 |{{!}} &#039;&#039;&#039;Discovery Req.&#039;&#039;&#039;&lt;br /&gt;
  {{!}} colspan=2 {{!}} {{{discovery|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{#ask: [[requires::{{PAGENAME}}]]}} &lt;br /&gt;
 | {{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}} colspan=2 {{!}} {{#ask: [[requires::{{PAGENAME}}]]}}, and {{#ask: [[requires::{{#show: {{PAGENAME}} | ?specific | link=none}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}}  colspan=2 {{!}} {{#ask: [[requires::{{PAGENAME}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
   }}&lt;br /&gt;
 | {{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
    | {{!}} &#039;&#039;&#039;Required By&#039;&#039;&#039;&lt;br /&gt;
      {{!}}  colspan=2 {{!}} {{#ask:[[requires::{{#show: {{PAGENAME}} | ?specific | link=none}}]]}}&lt;br /&gt;
      {{!}}-&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{#show: {{PAGENAME}} | ?specific | link=none}}&lt;br /&gt;
 | {{!}} &#039;&#039;&#039;Specific Type of&#039;&#039;&#039;&lt;br /&gt;
   {{!}}  colspan=2 {{!}} {{#show: {{PAGENAME}} | ?specific}}&lt;br /&gt;
   {{!}}-&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{hunger|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Hunger]] Filled&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[hunger::{{{hunger}}}]]%&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{energy|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Energy]] Filled&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[energy::{{{energy}}}]]&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{hunger|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;[[Energy]]/[[Hunger]]&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[energytohunger::{{ #iferror: {{ #expr: {{{energy}}} / {{{hunger}}} round 2 }} | -999 }}]]&lt;br /&gt;
  [[category:foods]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{repwith|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Repaired With&#039;&#039;&#039;&lt;br /&gt;
  {{!}} {{{repwith}}}&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{lift|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Can be Lifted&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[lift::{{{lift}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{sthp|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[sthp::{{{sthp}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{soak|}}}&lt;br /&gt;
| {{!}} &#039;&#039;&#039;Soak Value&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[soak::{{{soak}}}]]&lt;br /&gt;
 [[category:structures]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{slot|}}}&lt;br /&gt;
 |{{#ifeq: {{#if:{{{basedmg|}}}|1|{{#if:{{{statSTR|}}}|1|{{#if:{{{statAGI|}}}|1|{{#if:{{{statINT|}}}|1|{{#if:{{{statCON|}}}|1|{{#if:{{{statPER|}}}|1|{{#if:{{{statCHA|}}}|1|{{#if:{{{statDEX|}}}|1|{{#if:{{{statPSY|}}}|1|{{#if:{{{cskill|}}}|1|{{#if:{{{ammoreq|}}}|1|{{#if:{{{ahp|}}}|1|{{#if:{{{absorbX|}}}|1|{{#if:{{{absorbY|}}}|1|0}}}}}}}}}}}}}}}}}}}}}}}}}}}}|1&lt;br /&gt;
 | ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; {{!}} [[quality|QL10 Equipment Statistics]]|}}&lt;br /&gt;
  {{!}}- colspan=2&lt;br /&gt;
  {{!}} &#039;&#039;&#039;[[Equipment Screen | Slot(s)]] Occupied&#039;&#039;&#039;&lt;br /&gt;
  {{!}} [[slot::{{{slot|}}}]]&lt;br /&gt;
 [[category:equipment]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{basedmg|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[basedmg::{{{basedmg}}}]] [[category:weapons]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statSTR|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[STR]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statSTR::{{{statSTR|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statAGI|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[AGI]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statAGI::{{{statAGI|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statINT|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[INT]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statINT::{{{statINT|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statCON|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[CON]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statCON::{{{statCON|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statPER|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[PER]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statPER::{{{statPER|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statCHA|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[CHA]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statCHA::{{{statCHA|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statDEX|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[DEX]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statDEX::{{{statDEX|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{statPSY|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[PSY]] Modifier&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[statPSY::{{{statPSY|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{cskill|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Combat Skill&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{cskill|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ammoreq|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Ammunition&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{ammoreq}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{ahp|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Armor HP]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} {{{ahp|}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{absorbX|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Absorption X]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[absorbX::{{{absorbX}}}]] [[category:armor]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{absorbY|}}} |&lt;br /&gt;
 {{!}} &#039;&#039;&#039;[[:category:armor|Absorption Y]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} [[absorbY::{{{absorbY}}}]] [[category:armor]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{lpgain|}}}|&lt;br /&gt;
 [[category:curiosity]]&lt;br /&gt;
 {{#if: {{{perexp|}}}&lt;br /&gt;
  | [[category:curiosity_foraged]]&lt;br /&gt;
  | {{#if: {{{ccrafted|}}}&lt;br /&gt;
   | [[ccrafted::{{{ccrafted}}}| ]] [[category:curiosity_crafted]]&lt;br /&gt;
   | [[category:curiosity_miscellaneous]]&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#3366CC; color:#ffffff;&amp;quot; {{!}} Study details&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;Base [[LP]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{lpgain|}}}|[[lpgain::{{ #iferror:{{ #expr:{{{lpgain}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;Study Time&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{studytime|}}}|[[studytime::{{ #iferror:{{ #expr:{{{studytime}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{mentalweight|}}}|[[mentalweight::{{ #iferror:{{ #expr:{{{mentalweight}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;XP Cost&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}}{{#if:{{{expdrain|}}}|[[expdrain::{{ #iferror:{{ #expr:{{{expdrain}}} round 2}}| -999 }}]]|?}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}}&#039;&#039;&#039;[[LP]] / Hour (real)&#039;&#039;&#039;&lt;br /&gt;
 {{!}}colspan=2 {{!}}[[lpefficiency::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap{{!}}&#039;&#039;&#039;[[LP]] / Mental Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpratio::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{mentalweight}}} round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;[[LP]] / Hour / Size&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpgainspeedpersize::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} / ( {{{xsize}}} * {{{ysize}}} ) round 2 }} | -999 }}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} nowrap {{!}} &#039;&#039;&#039;[[LP]] / Hour / Weight&#039;&#039;&#039;&lt;br /&gt;
 {{!}} colspan=2 {{!}} [[lpgainspeedperweight::{{ #iferror: {{ #expr: {{{lpgain}}} / {{{studytime}}} / {{{mentalweight}}} round 2 }} | -999 }}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#ifeq: {{ #expr: {{#iferror:{{#expr:{{{str}}}}}|0}}+{{#iferror:{{#expr:{{{agi}}}}}|0}}+{{#iferror:{{#expr:{{{int}}}}}|0}}+{{#iferror:{{#expr:{{{con}}}}}|0}}+{{#iferror:{{#expr:{{{per}}}}}|0}}+{{#iferror:{{#expr:{{{cha}}}}}|0}}+{{#iferror:{{#expr:{{{dex}}}}}|0}}+{{#iferror:{{#expr:{{{psy}}}}}|0}}+{{#iferror:{{#expr:{{{hurt}}}}}|0}} and 1 }}|1&lt;br /&gt;
|! style=&amp;quot;background-color:#6699ff&amp;quot; width=&amp;quot;33%&amp;quot; {{!}}&lt;br /&gt;
 ! style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; width=&amp;quot;33%&amp;quot; {{!}} [[FEP]]s&lt;br /&gt;
 ! style=&amp;quot;background-color:#6699ff; color:#ffffff;&amp;quot; width=&amp;quot;33%&amp;quot; {{!}} % of Total&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#e69999&amp;quot; {{!}} &#039;&#039;&#039;[[STR]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[str::{{{str|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[strpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{str}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#3366ff&amp;quot; {{!}} &#039;&#039;&#039;[[AGI]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[agi::{{{agi|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[agipertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{agi}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#99ccff&amp;quot; {{!}} &#039;&#039;&#039;[[INT]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[int::{{{int|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[intpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{int}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#cc99ff&amp;quot; {{!}} &#039;&#039;&#039;[[CON]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[con::{{{con|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[conpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{con}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#ff9900&amp;quot; {{!}} &#039;&#039;&#039;[[PER]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[per::{{{per|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[perpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{per}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#00ff00&amp;quot; {{!}} &#039;&#039;&#039;[[CHA]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[cha::{{{cha|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[chapertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{cha}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#f2f9a0&amp;quot; {{!}} &#039;&#039;&#039;[[DEX]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[dex::{{{dex|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[dexpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{dex}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#9039f8&amp;quot; {{!}}  &#039;&#039;&#039;[[PSY]]&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[psy::{{{psy|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[psypertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{psy}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} style=&amp;quot;background-color:#000000&amp;quot; {{!}} &#039;&#039;&#039;[[Hurt]] damage&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[hurt::{{{hurt|0}}}]]&lt;br /&gt;
 {{!}} align=&amp;quot;right&amp;quot; {{!}} [[hurtpertotalfep::{{ #iferror: {{ #expr: 100 * {{#iferror:{{#expr:{{{hurt}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug }}]]%&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Sum&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[totalfep::{{ #iferror: {{ #expr: {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} }} | bug }}]]&lt;br /&gt;
 {{!}}&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;Hunger per FEP&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[hungerpertotalfep::{{  #iferror: {{ #expr: {{#iferror:{{#expr:{{{hunger}}}}}|0}} / ( {{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}} ) round 2 }} | bug}}]]&lt;br /&gt;
 {{!}}-&lt;br /&gt;
 {{!}} &#039;&#039;&#039;FEP per Hunger&#039;&#039;&#039;&lt;br /&gt;
 {{!}} align=&amp;quot;center&amp;quot; {{!}} [[fepperhunger::{{ #iferror: {{ #expr: ({{#iferror:{{#expr:{{{str}}}}}|0}} + {{#iferror:{{#expr:{{{agi}}}}}|0}} + {{#iferror:{{#expr:{{{int}}}}}|0}} + {{#iferror:{{#expr:{{{con}}}}}|0}} + {{#iferror:{{#expr:{{{per}}}}}|0}} + {{#iferror:{{#expr:{{{cha}}}}}|0}} + {{#iferror:{{#expr:{{{dex}}}}}|0}} + {{#iferror:{{#expr:{{{psy}}}}}|0}} + {{#iferror:{{#expr:{{{hurt}}}}}|0}})/{{#iferror:{{#expr:{{{hunger}}}}}|0}} round 2 }} | error}}]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#aaaaaa; color:#000000;&amp;quot; | Go to [[:Category:Objects|Objects]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Objects|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=33806</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=33806"/>
		<updated>2015-10-04T17:41:22Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]]&lt;br /&gt;
This is the &#039;&#039;&#039;general discussion page&#039;&#039;&#039; for the wiki! New founders should leave a nice welcome message and encourage new visitors and editors to leave a note to get the conversation started. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Image extension ==&lt;br /&gt;
&lt;br /&gt;
Hey, i noticed all image urls in the info boxes end with lower case &amp;quot;.png&amp;quot;. File:Silkmoth.png for example. If you use ms paint to quickly edit images for upload it will end with capital &amp;quot;.PNG&amp;quot;. Wikia does not recognise upper case as lower case and the other way around.&lt;br /&gt;
&lt;br /&gt;
So be sure to upload images with properly named. --[[User:Sami1337|Sami1337]] --:--, 22 July 2009 (-)&lt;br /&gt;
&lt;br /&gt;
== Low quality stuff ==&lt;br /&gt;
&lt;br /&gt;
Not sure about having &#039;low quality&#039; stuff on main object pages. As &#039;low quality&#039; in general is more a game-play tip. Having a general &#039;low quality&#039; info page seems more fitting. --[[User:MvGulik|MvGulik]] 06:47, 16 May 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categories ... ==&lt;br /&gt;
&#039;&#039;Space for general thoughts in relation to the current category tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafted versus Curiosity crafted====&lt;br /&gt;
Moved to: [[Ring_of_Brodgar_talk:Community_Portal/Categories#Crafted]] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:28, 10 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Item Page Naming ==&lt;br /&gt;
&lt;br /&gt;
Always great fun when you run into stuff like this. (Not!)&amp;lt;br&amp;gt;&lt;br /&gt;
For the Seer&#039;s Tea Leaves item, Server/Client(Ender) is using the string &amp;quot;Seer&#039;s TeaLeaves&amp;quot; for crafting. And the string &amp;quot;Seer&#039;s Tea Leaves&amp;quot; for Curio. Why o.O why.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 21:00, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Redirect pages ==&lt;br /&gt;
&lt;br /&gt;
Personally I think redirects should not be used to create search-bypass only links/page. Especially not if the wiki search feature is likely to give the page, a user might be looking for, in its list. (If its not, adjusting the page itself is a possible additional option to get it listed on a given search key-word. Or in other case, using a [[:Category:Disambiguations|Disambiguation]] page might be a option. (Disambiguation kinda the wrong word, but ok.)&lt;br /&gt;
&lt;br /&gt;
The following redirect pages all seems unneeded in relation to what a RoB wiki search returns on related keywords (bar, silver, etc.)&lt;br /&gt;
 Silver bar&lt;br /&gt;
 Gold bar&lt;br /&gt;
 Delicious deer dog&lt;br /&gt;
 Wrought iron bar&lt;br /&gt;
 Steel bar&lt;br /&gt;
 Copper bar&lt;br /&gt;
 Tin bar&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:02, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I completly agree with that. Now in search for &amp;quot;silver&amp;quot; two out of seven given pages are redirects, that&#039;s just silly. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:15, 9 October 2013 (EDT)&lt;br /&gt;
:Giving it 24 hrs and after that i&#039;m going to kill every single redirect which search term turns out page it redirects to --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 18:55, 9 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It might return &#039;search keywords&#039; but I - and probably many others - find it extremely annoying to have to go through that middleman page for every simple search, especially since it&#039;s case sensitive (pointless; lazy development)&lt;br /&gt;
&lt;br /&gt;
I would have thought that more is better when it comes to redirect pages but I suppose the fact that they show up in the searchbox lists is a bit stupid, is there no page command to be excluded from lists? &lt;br /&gt;
&lt;br /&gt;
My experience with using wikis in the past is that they should only show the &#039;search keywords&#039; page if the search failed, ie you searched for something that doesn&#039;t exist. Rook you are clearly used to having to deal with the keywords page but there&#039;s no reason that users should ever even see it if they search properly, personally I rather like being able to type &#039;delicious deer dog&#039; and actually go straight to the page. I wouldn&#039;t make changes if they didn&#039;t make things easier for players like myself. When the average user searches &amp;quot;tin bar&amp;quot; they would &amp;amp; should expect to go straight to the &amp;quot;Bar of Tin&amp;quot; page, that&#039;s a fact. You can delete the redirect pages if you want but I think people would rather have a wiki that actually sends them to the page they searched for rather than one with a neat looking &#039;related keywords&#039; page, but that&#039;s just my opinion.&lt;br /&gt;
&lt;br /&gt;
--[[User_talk:MightySheep|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MightySheep.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:34, 10 October 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m all for using good data in support of a point. But the page count on most redirects suggest a lot of the redirect pages are/where hardly even used. Granted the current active HnH playing user base ain&#039;t as big as it used to be. But filling RoB up with redirect just for the sake of lowering some annoyance factor for a hypothetical (many users) base ain&#039;t really working for me.&lt;br /&gt;
:I can see the logic in the &amp;quot;tin bar&amp;quot; versus &amp;quot;Bar of Tin&amp;quot;. But I also know that user expectations know no limits (bottomless pit -&amp;gt; ending up with redirects for just about any imaginable case.). A little wiki-search experience on the users part will go a long way in my view. (O yea, I don&#039;t care much for you duplicating my signature style. Unless you really like it of course. lol.) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:29, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;&#039;&#039;Redirects in search-drop-down-list&#039;&#039;&amp;quot; I looked around a bit on this, and its a default MediaWiki core behavior. And (not having redirects included in the search-drop-down-list) seems only available by/after installing some additional MediaWiki Extensions. The same is true for the full case insensitive title search. RoB-wiki search is unfortunately not case insensitive (except for the first character in the title of course). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 16:25, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There&#039;d be a real point to what you&#039;re saying here MightySheep, but for autocomplete. The fact that we have it means 90% of a begining of a search query will give you a list of selections with exactly what you&#039;re looking for, and most redirects only contribute to that list getting bigger therefore less useful. While &amp;quot;Tin bar&amp;quot; escapes this categorization a single attempt on it without redirects would give you indication that all &amp;quot;bar&amp;quot; items are as they&#039;re called in game, starting with &amp;quot;bar&amp;quot;, and then onwards you&#039;re perfectly equipped to begin any new search with that keyword and get an autocomplete list of all kinds of bars. &amp;lt;strike&amp;gt;Also drop-down autocomplete is case-insensitive, full lenght, on RoB&amp;lt;/strike&amp;gt; --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 16:39, 10 October 2013 (EDT)&lt;br /&gt;
::Rook, If you type &amp;quot;deer C&amp;quot; in the search-box it will show &amp;quot;Deer Corpse&amp;quot; in the drop-down list, if you type &amp;quot;deer c&amp;quot; it will not. Based on that it can only be case sensitive and not case insensitive. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 17:32, 10 October 2013 (EDT)&lt;br /&gt;
:::My bad, i was using something inconsistent as a test so i got it wrong --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 17:59, 10 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
As long as RoB wiki title search is case sensitive I think search-bypassing redirects are a problematic feature. One option that seems less troublesome (preventing wild grow of a lot of redirects with different title case-variations.) is to limit those redirects to only one single word. And if needed use some [[:Category:Disambiguations|Disambiguation]] page to point to possible target pages. Although this last part is kinda manually duplication what searching is for, if done in a good way could work ok as a alternative. ... Think that kinda settles it for the moment, unless MightySheep has something to add to this. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:43, 11 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Legacy pages and reorganization ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m noticing several pages getting a page move to under &amp;quot;Legacy:&amp;lt;page name&amp;gt;&amp;quot; when much, if not all, of the information is identical or needs minor edits. Could this simply be copied over without the redirect or is it done by the bot? I&#039;m doing one page now, [[A Beautiful Dream!]], as an example. Can we reuse the templates, or are those getting updated, too? --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 07:32, 4 October 2015 (EDT)&lt;br /&gt;
:Sadly there is no copy page function, otherwise moving some of these pages would be much simpler. The method I&#039;ve been using for similar pages is to move it to the legacy namespace, and then copy+paste from the edit section of the legacy page to the current page as a starting point. Reusing the templates and everything is fine, nothing needs to be updated asides from a couple of things related to curiosities and food. The only major issue right now is that the infobox does not recognize the legacy namespace when choosing the image for a page, so updating the images/icons of things will also affect the legacy page. I will bring this up with Spiff. --[[User:ApocalypsePlease|ApocalypsePlease]] ([[User talk:ApocalypsePlease|talk]]) 13:41, 4 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=33805</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=33805"/>
		<updated>2015-10-04T17:32:10Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Updating map link for World 8 (Hafen)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[http://www.havenandhearth.com/portal/about The Haven &amp;amp; Hearth MMORPG wiki.]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boilerplate&amp;quot; style=&amp;quot;text-align:center; width:80%; margin:0 auto; padding:10px; border:1px solid #ACA8A8; background:#FCC; color:#800;&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to Hafen!&amp;lt;br&amp;gt;Much of this wiki is still relevant information from Legacy Haven.  If you see old information, please use the &amp;lt;nowiki&amp;gt;{{OutdatedPage}}&amp;lt;/nowiki&amp;gt; template and/or updating it!&amp;lt;/div&amp;gt;&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 65em; margin: 0 auto; border-spacing: 0.5em; clear: both;&amp;quot;&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 1/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 2/4, column 1/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Discovery]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Curiosity|Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Mining]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 2/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Curiosity|Curiosities]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Seeds|Seeds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!--(debug) main-table: row 3/4, column 1/2  --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Character Creation|Escaping Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding a String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Combat Actions|Combat]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Death|Dying]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--(debug) main-table: row 3/4, column 2/2 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Ring of Brodgar:Article Standards|Article Standards]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=31756#p414749 Forum Guide Index]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Game Updates]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | ...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Abbreviations]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;!-- main-table: row 4/4, column 1/1 --&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Others (Fora, Irc, Maps, etc)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/ &#039;&#039;&#039;Official HnH Forum - English&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://map.apxeolog.com// World 8 (Hafen) Map]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.ru/ HnH Forum - russian/русский]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://forums.jeuxonline.info/forumdisplay.php?f=561&amp;amp;prefixid=f1714 HnH Forum - French/francaise]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenandhearth.eu/ HnH Forum - polish/polski]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://wikiwiki.jp/viphnh/ Japanese HnH Wiki / Forums]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [irc://irc.synirc.net/Haven Main HnH IRC Channel (IRC link)]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://chat.mibbit.com/?server=irc.synirc.net&amp;amp;channel=%23haven Main HnH IRC Channel (mibbit link)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;!-- main table: close --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
&lt;br /&gt;
* September 12, 2015 - Wiki refreshed for Hafen.&lt;br /&gt;
* June 24, 2013 - World 7 was expanded to 7x7 supergrids.&lt;br /&gt;
* June 03, 2013 5:46 a.m. UTC+2 - World 7 has been created.&lt;br /&gt;
* [[News Archive|All Entries]]&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
-&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stonestead&amp;diff=33790</id>
		<title>Stonestead</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stonestead&amp;diff=33790"/>
		<updated>2015-10-02T13:25:19Z</updated>

		<summary type="html">&lt;p&gt;ApocalypsePlease: Still in need of a lot more formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 10&lt;br /&gt;
|ysize      = 7&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x150, [[requires::Board]] x50,&amp;lt;br /&amp;gt; [[requires::Tatching]] x30, [[requires::Bar Of Any Metal]] x2, [[requires::Block]] x80&lt;br /&gt;
|repwith    = [[requires::Board]]&lt;br /&gt;
|lift       = No&lt;br /&gt;
|soak       = ?&lt;br /&gt;
|image      = [[File:Stonestead.jpeg]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Housing]]&lt;br /&gt;
&lt;br /&gt;
A stonestead is a large structure which can be entered. Middle floor and upstairs are 8x5 tiles, cellar which needs to be built and dug separately is 8x7. Anything liftable left in a stonestead will not decay making it a good storage area especially for [[Cupboard]]s, which are notorious in being destroyed in one decay hit. Because of this, most houses tend to hold cupboards, which are excellent storage containers once the downsides has been negated with housing. Any items that can go into the inventory dropped here can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
Color and materials that building is made from differs with items used in construction. [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=41353 Currently there is discussion on forums about this.]&lt;/div&gt;</summary>
		<author><name>ApocalypsePlease</name></author>
	</entry>
</feed>