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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arthuratwar</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arthuratwar"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Arthuratwar"/>
	<updated>2026-06-18T15:31:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bat_Cave&amp;diff=89437</id>
		<title>Bat Cave</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bat_Cave&amp;diff=89437"/>
		<updated>2021-05-29T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
}}&lt;br /&gt;
Bat Caves are [[Dungeon]]s found deep underground.&lt;br /&gt;
&lt;br /&gt;
In the deep mines of the Hearth, a dungeon type of screeching terrors and flapping delights can now be found; Bat Caves. Bat Caves are full of bats, and things Bat, and are quite the sight to behold.&lt;br /&gt;
&lt;br /&gt;
They are the second instance of a new type of natural phenomenon which are generally called &amp;quot;Dungeons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting through the Bat Cave=&lt;br /&gt;
Before entering the cave, you should be aware that the difficulty level is random and once inside you won&#039;t be able to teleport to your hearthfire even if you get knocked out. If you get low on health, run for the exit.&lt;br /&gt;
&lt;br /&gt;
=Warning=&lt;br /&gt;
If you get the boss key from the key room you will be ambushed by a lot of bats and they can quickly overpower you. Be careful&lt;br /&gt;
&lt;br /&gt;
==Bats==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GreenBat.png|frame|Green Bat - slightly stronger than ordinary bats.&lt;br /&gt;
File:OrangeBat.png|frame|Orange Bat - common and strong bat in the Dungeon.&lt;br /&gt;
File:PurpleBat.png|frame|Purple Bat - spawn infinite green and ordinary bats, until die.&lt;br /&gt;
File:BrownBat.png|frame|Brown Bat - rare and strongest bat in Dungeon.&lt;br /&gt;
File:BatQueen.png|frame|Bat Queen - a Dungeon Boss.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Doors==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BatDoorKey.png|frame|Special door that can be unlocked only with a key.&lt;br /&gt;
File:BatKey.png|frame|Lantern that holds a key.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Ordinary doors unlocked after you defeat all bats in a room.&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BatChest.png|frame|A chest with loot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hunting&amp;diff=88015</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hunting&amp;diff=88015"/>
		<updated>2021-04-07T06:45:11Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 60&lt;br /&gt;
| req        = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necessary for picking up, attacking, killing, skinning and butchering various [[Creatures]] across the hearthlands. It is also required to build [[Drying Frame]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;In a bloodred moment,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The beast fell still,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giving life through death.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth you have built up enough skill and courage to dare to attack, slay, dress and prepare wild animals. Beware that some fell beasts of the wild kill and eat you and that you might not be competent enough fighter yet to take them on. Start out small, with Ants, and build your skills, before going for bigger prey.&lt;br /&gt;
&lt;br /&gt;
Some small animals, like Rabbits and Frogs, can be picked up without a fight, if you can catch them.&lt;br /&gt;
&lt;br /&gt;
==General Techniques==&lt;br /&gt;
&#039;&#039;&#039;Archery mechanics&#039;&#039;&#039;: When shooting a target with a [[Hunter&#039;s Bow]] your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are &#039;aiming&#039;. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy and damage of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit for max damage, whereas shooting immediately will almost guarantee a miss, or low damage on hit. Note that your target will still turn aggressive if your opening shot misses.&lt;br /&gt;
Enclosing an animal in branch stockpiles to prevent it from fleeing when it takes too much damage is a good idea. It won&#039;t prevent it from attacking you though, and it will break the stockpiles if they block it&#039;s way to you. You can shoot from boats or over deep water to be safer. &lt;br /&gt;
&lt;br /&gt;
Also note: If several characters surround the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.&lt;br /&gt;
&lt;br /&gt;
See [[Archery]] for more information on shooting a bow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed/meele combat mechanics&#039;&#039;&#039;:&lt;br /&gt;
See [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless begginer guide to Haven and Hearth] to learn some basic combat techniques.&lt;br /&gt;
&lt;br /&gt;
== Hunting small game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt [[Chicken|chickens]], [[Rabbit|rabbits]], [[Hedgehog|hedgehogs]], [[Mole|moles]], [[Adder|adders]] and [[Squirrel|squirrels]]&#039;&#039;&#039;: Have at least a 2x2 inventory slot available.&lt;br /&gt;
*[[Chicken]]s, [[Cock]]s and [[Chick]]s will scatter when you get too close. Setting your speed to running should be enough to catch them.&lt;br /&gt;
*Rabbits will flee if you come too close or right-click them. Come as close as you can without startling them, and then change to sprint or run and right-click to chase them. Rabbits can be tricky to catch, as they often run faster than you. Either try to catch them on a terrain where you can sprint or ride a [[Horse]] to easily do it. Wearing [[Bunny Slippers]] makes you run much faster when chasing rabbits.&lt;br /&gt;
*Squirrels will flee, but are easier to catch. You can easily outrun them at running speed.&lt;br /&gt;
*Hedgehogs will flee, but are easier to catch. You can easily outrun them at running speed. Beware however, that when picking up a hedgehog you will receive roughly 8-10 [[Hitpoints|HHP damage]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Some things to note: wearing gloves greatly reduces the chance of taking damage. killing the hedgehog via combat will not cause any damage.&lt;br /&gt;
*Moles will teleport a short distance away. Keep chasing them and you will eventually catch them.&lt;br /&gt;
*Adders will fight you and their bites can leave you with nerve damage. It is recommended that you run them over with a horse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Horse Riding Method&#039;&#039;&#039; if you have access to either a [[Horse]] or [[Untamed Horse| Wild Horse]], riding over any of these animals will trample them, allowing you to pick up their corpse.&lt;br /&gt;
&lt;br /&gt;
To butcher:&lt;br /&gt;
Right click the animal again to get the option to kill it, &amp;quot;wring neck&amp;quot;. It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Of course, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To hunt [[Toad|toads]], [[Frog|frogs]] and [[Rat|rats]]&#039;&#039;&#039;: Have a single square empty in your inventory. Right click the animal.&amp;lt;br&amp;gt;&lt;br /&gt;
Toads can be used to make the [[Enthroned Toad]] curiosity. &amp;lt;br&amp;gt;&lt;br /&gt;
Rats make a good early energy rich [[Rat-on-a-Stick]] food.&amp;lt;br&amp;gt;&lt;br /&gt;
Frogs can be used to make [[Grilled Frog Legs]].&amp;lt;br&amp;gt;&lt;br /&gt;
To kill them they must be killed in combat or trampled with a horse. This results in simply a splatter of blood, and no item.&lt;br /&gt;
&lt;br /&gt;
== Hunting big game ==&lt;br /&gt;
Hunting big game is much different than hunting small game. While small game require no combat skills to hunt and kill, you must be able to kill big game through combat. The intricacies of combat are too great to explain here, so instead some methods to hunt which require little or no combat experience  will be discussed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boat Method&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*With this method, almost every big game can be hunted safely with very low Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
*Once you have access to [[Boat]]s, acquire two. One boat you will ride in, and the other you carry overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
*One you have found your big game, initiate combat from the shore and lure the animal to shallow water, preferably somewhere that you can easily block the animal&#039;s escape with the boat you are carrying. this can be done by finding a narrow strip of shallow water.&amp;lt;br&amp;gt;&lt;br /&gt;
*After ensuring the animal cannot escape or flee, attack the animal and then move away before it has a chance to retaliate. Any combat move that creates openings, such as punch, low blow, chop, or kick will work.&amp;lt;br&amp;gt;&lt;br /&gt;
*After a certain amount of damage is done, the animal will leave combat and begin to flee. however, as the animal cannot flee, you can simply kill it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Method&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*If you have a cave nearby you can aggro the animal you want to kill and lead it to the cave entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
*Attack it to build up openings and when your defenses are getting high, enter the cave and lower them. Rinse and repeat.&amp;lt;br&amp;gt;&lt;br /&gt;
*It can take a while but eventually you will kill the animal and it rarely runs away.&amp;lt;br&amp;gt;&lt;br /&gt;
*Be careful with taking too long inside the cave as you may break combat and lose your IP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things to note:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*You will sometimes be attacked. be sure not to take too much damage.&amp;lt;br&amp;gt;&lt;br /&gt;
*Animals will attack your boat, so be sure it doesnt break beneath you.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you butcher animals on shallow water, their bones will be dropped into the water and thus irrecoverable.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bear]]s will begin to flee after a certain amount of damage, and will then enter rage mode. Be aware of this fact while trying to kill bears.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mammoth]]s have a ranged attack that can be used at a distance, nullifying any advantage of boat hunting.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you have access to the [[Knarr]] blueprint, you can build a knarr construction site behind an animal using a block of wood and negate its escape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other methods to be added later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On how to hunt other animals, see [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless&#039; begginer guide to Haven and Hearth]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skinning and butchering animals==&lt;br /&gt;
You need a [[Sharp Tool]] to skin or butcher animals. When a big animal is dead you get the options to skin or to butcher if you right click. If you butcher first the skin is ruined and the skin option is not there. If you want the skin and the meat, you must first skin and then butcher. If you make a mistake and click butcher you can still back away before the job is complete. Then you can skin it and the hide is okay. Also if you do not have space for all the meat you can start to butcher it and then step away in the middle. The rest of the meat will still be there.&lt;br /&gt;
&lt;br /&gt;
If there is even only one piece of meat left it will look like the animal has not yet been done.&lt;br /&gt;
&lt;br /&gt;
Butchering is needed to get [[:Category:Fresh Animal Hide|fresh hide]], [[:Category:Raw Meat|raw meat]], [[intestines]] and [[entrails]] from animals corpses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The quality of your animal while butchering is determined by [[quality]] of animal corpses and [[softcap]]ped by your sharp tool quality and survival.&lt;br /&gt;
**&amp;lt;br&amp;gt;If (ToolQ &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
**&amp;lt;br&amp;gt;If (Survival &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
*&amp;lt;br&amp;gt;Tool quality softcap is applied before the survival softcap.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Arthuratwar&amp;diff=13903</id>
		<title>User:Arthuratwar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Arthuratwar&amp;diff=13903"/>
		<updated>2010-06-17T03:39:56Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|thumb|300px]]&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ArthurAtWar&#039;&#039;, or &#039;&#039;Arthur War&#039;&#039; IRL was Born is West Philadelphia. There he was born and raised, on the playground he spent most of his days. Chillin out maxin relaxin all cool and all shootin some basketball ball outside the school. But then a couple of guys who were up to no good, started making trouble in his neighbour hood. He just got in one little fight and his mother got scared and said &amp;quot;your movin with your auntie and uncle in bel air!&amp;quot; He begged and pleaded with her day after day but she packed his suitcase and sent me on his way. She gave him a kiss and handed him his ticket. He put my walk-man on and he said &amp;quot;might as well kick it!&amp;quot; He whistled for a cab and when it came near the license plate said fresh and a dice in the mirror if anything he thought this cab is weird but he thought man forget it yo home to bel air! He pulled up to the house around seven or eight and yelled to the cab yo homes smell ya later! He looked at his kingdom as he was finally there to sit on his thrown as the prince of bel air!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==My favorite pages==&lt;br /&gt;
&lt;br /&gt;
* Add links to your favorite pages on the wiki here!&lt;br /&gt;
* Favorite page #2&lt;br /&gt;
* Favorite page #3&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13902</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13902"/>
		<updated>2010-06-17T03:23:49Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5, [[requires::Bar of Bronze, Iron or Steel]] x2, [[requires::Bone Glue]] X3, [[requires::Rope]] X2&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This&amp;amp;nbsp;[http://havenandhearth.wikia.com/wiki/Category:Containers Container] can hold up to 48 items in a 6 by 8 grid.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; {{Key&lt;br /&gt;
|L&lt;br /&gt;
}}arge Chest&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13901</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13901"/>
		<updated>2010-06-17T03:23:07Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x5, [[requires::Bar of Bronze, Iron or Steel]] x2, [[requires::Bone Glue]] X3, [[requires::Rope]] X2&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This&amp;amp;nbsp;[http://havenandhearth.wikia.com/wiki/Category:Containers Container] can hold up to 48 items in a 6 by 8 grid.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; Wooden {{Key|C}}hest&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13888</id>
		<title>Legacy:Large Chest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Chest&amp;diff=13888"/>
		<updated>2010-06-17T01:18:20Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: Created page with &amp;#039;300px  {{infobox structure |xsize      = 1 |ysize      = 1 |skillreq   = requires::Carpentry |objectsreq = requires::Board x4, [[requires::Nugg…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x4, [[requires::Nugget of Any Common Metal]] x4&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This&amp;amp;nbsp;[http://havenandhearth.wikia.com/wiki/Category:Containers Container] can hold up to 36 items in a 6 by 6 grid.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; Wooden {{Key|C}}hest&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Newsboy%27s_Cap&amp;diff=13873</id>
		<title>Legacy:Newsboy&#039;s Cap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Newsboy%27s_Cap&amp;diff=13873"/>
		<updated>2010-06-16T04:12:07Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|xsize=1 |ysize=1&lt;br /&gt;
|lpgain=40&lt;br /&gt;
| skillreq   = [[requires::Leather Working]]&lt;br /&gt;
| objectsreq = [[requires::Leather]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the 2 hats you can start the game with.It is only cosmetic, so it dosn&#039;t give any stat nor any attribute.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|C}}raft &amp;gt; {{K|L}}eather Working &amp;gt; {{K|N}}ewsboy cap&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13872</id>
		<title>Legacy:Acre Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13872"/>
		<updated>2010-06-16T04:10:30Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain Acre clay you have do dig in a [[Mudflat|mudflat]] that&#039;s close to a quality clay node.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13829</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13829"/>
		<updated>2010-06-13T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|lpgain   = Level*60&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x3, [[Raw Deer Meat]] x4, [[Bone Material]] x6, [[Deer Antlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for (DeerLevel)*11 but its capped at 100. It is recommended to either have a fast method of damage or to hunt in a group to kill a deer.&lt;br /&gt;
&lt;br /&gt;
Butchering will result in 4 [[Raw Deer Meat]] and 3 [[Intestines]].&lt;br /&gt;
&lt;br /&gt;
Collecting the bones will result in 6 (DeerLevel*5+Survival/2) quality [[Bone Material]] and 1 set of [[Deer Antlers]], [[softcapped]] by your [[Survival]] and your [[Butchering Tool]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deers are notably stronger than boars in terms of combat skills.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
Unless you have a strong sling, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13828</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13828"/>
		<updated>2010-06-13T21:45:03Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|lpgain   = Level*60&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x3, [[Raw Deer Meat]] x4, [[Bone Material]] x6, [[Deer Antlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for roughly (DeerLevel)*11. It is recommended to either have a fast method of damage or to hunt in a group to kill a deer.&lt;br /&gt;
&lt;br /&gt;
Butchering will result in 4 [[Raw Deer Meat]] and 3 [[Intestines]].&lt;br /&gt;
&lt;br /&gt;
Collecting the bones will result in 6 (DeerLevel*5+Survival/2) quality [[Bone Material]] and 1 set of [[Deer Antlers]], [[softcapped]] by your [[Survival]] and your [[Butchering Tool]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deers are notably stronger than boars in terms of combat skills.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
Unless you have a strong sling, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Battleaxe_of_the_Twelfth_Bay&amp;diff=13824</id>
		<title>Legacy:Battleaxe of the Twelfth Bay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Battleaxe_of_the_Twelfth_Bay&amp;diff=13824"/>
		<updated>2010-06-13T15:56:39Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Equipment, Inventory&lt;br /&gt;
| skillreq   = [[requires::Steelmaking]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x12, [[requires::Leather]] x2&lt;br /&gt;
| reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Metal Working [e] &amp;amp;gt; Battleaxe of the Twelfth Bay [B]&lt;br /&gt;
It requires a massive Twelve steel, and two leather.&lt;br /&gt;
This is considered the most expensive item in the game.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Equip the axe with both hands.&lt;br /&gt;
It can be used for basic tasks that can be done by a [[Stone Axe|stone axe]], such as chopping down [[Tree|trees]] and shearing [[Sheep|sheep]].&lt;br /&gt;
&lt;br /&gt;
== Name==&lt;br /&gt;
The name of this axe originates from the producers of Dwarf Fortress, Bay 12 games. Members of the Bay 12 forums were one of the first major groups to start playing Haven &amp;amp;amp; Hearth, establishing the town of Bottleneck. Jorb has stated that this is the first, and last time that items will be named after communities that join the game.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Sharp Tools]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13814</id>
		<title>Legacy:Acre Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13814"/>
		<updated>2010-06-12T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;How to Obtain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain Acre clay you have do dig in a mudflat thats close to a quality clay node.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13813</id>
		<title>Legacy:Acre Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13813"/>
		<updated>2010-06-12T22:28:57Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
===&lt;br /&gt;
&#039;&#039;&#039;How to Obtain&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To obtain Acre clay you have do dig in a mudflat thats close to a quality clay node.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13812</id>
		<title>Legacy:Acre Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Acre_Clay&amp;diff=13812"/>
		<updated>2010-06-12T22:27:47Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: Created page with &amp;#039;300px == &amp;#039;&amp;#039;&amp;#039;How to Obtain&amp;#039;&amp;#039;&amp;#039;== To obtain Acre clay you have do dig in a mudflat thats close to a quality clay node.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
==&lt;br /&gt;
&#039;&#039;&#039;How to Obtain&#039;&#039;&#039;==&lt;br /&gt;
To obtain Acre clay you have do dig in a mudflat thats close to a quality clay node.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Gray_Clay&amp;diff=13811</id>
		<title>Legacy:Gray Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Gray_Clay&amp;diff=13811"/>
		<updated>2010-06-12T20:33:19Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gray clay is found through foraging (exploration*perception affecting the rate of which you can spot them). They are found near river shores around the world, just as River Pearl Mussels.&lt;br /&gt;
&lt;br /&gt;
Your nature/industry belief affects your gathering capabilities : At full nature you will have 50% chance to get a gray clay from a clay spot on a shore, while at full industry, you will find 2 every time.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=13471</id>
		<title>Legacy:Cauldron</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cauldron&amp;diff=13471"/>
		<updated>2010-05-31T17:28:38Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]] x6&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cauldrons require [[water]] and wood fuel (i.e., [[branch]]es) to function. While functional, cauldrons can be used to process [[tea leaves]] into [[tea]] and [[silkworm cocoon]]s into [[silk filament]]s.&lt;br /&gt;
&lt;br /&gt;
Cauldrons are also used in cooking [[boiled egg]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note : Even if cauldron can be made from any common metal, it can only be repaired with cast iron bars. So keep it inside if you dont have any accsess to iron.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; Ca{{K|u}}ldron&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Large_Stone&amp;diff=13246</id>
		<title>Legacy:Large Stone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Large_Stone&amp;diff=13246"/>
		<updated>2010-05-24T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|image = Image:large stone.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Cannot be built&lt;br /&gt;
|objectsreq = Cannot be built&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Large stones are a source for [[Stone]]s used for stone axes, ammunition for slings, paving roads, and even advanced object such as a stone mansion. They can also be used to build [[quern]]s for grinding wheat seeds into wheat flour for baking or building [[runestone]]s for leaving messages though this will use up the large stone.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Large stones are usually created when one digs out a [[Cellar]] in a house. Thus, they are not infinite in quantity.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wagon&amp;diff=12627</id>
		<title>Legacy:Wagon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wagon&amp;diff=12627"/>
		<updated>2010-05-12T02:22:47Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: File added via image placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wagon.jpg|thumb|249px|right|Galop in a wagon]]&lt;br /&gt;
A wagon requires [[Oxcarting]] to build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need 40 boards, 40 blocks of wood, 8 bone glue 10 ropes and 25 linen cloths.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Wagon.jpg&amp;diff=12626</id>
		<title>File:Wagon.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Wagon.jpg&amp;diff=12626"/>
		<updated>2010-05-12T02:22:46Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing: ==&lt;br /&gt;
{{None selected}}&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wagon&amp;diff=12527</id>
		<title>Legacy:Wagon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wagon&amp;diff=12527"/>
		<updated>2010-05-09T17:09:45Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|right|300px]]&lt;br /&gt;
A wagon requires [[Oxcarting]] to build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need 40 boards, 40 blocks of wood, 8 bone glue 10 ropes and 25 linen cloths.&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=10080</id>
		<title>Legacy:Fir Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=10080"/>
		<updated>2010-03-05T03:28:55Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Fir Cone]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fir tree provides wood. They can be grown by players with the proper skills and equipment. The seed used to grow a Fir Tree is the [[Fir Cone]].&lt;br /&gt;
Also since the great flood a Fir Tree can give 6-7 [[Fir Bough]].&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{How to grow tree}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources at q10:&#039;&#039;&#039; Branch x7, Log x2, Bark x3, Bough x5, Cone x2.&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=10077</id>
		<title>Legacy:Fir Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fir_Tree&amp;diff=10077"/>
		<updated>2010-03-05T03:27:27Z</updated>

		<summary type="html">&lt;p&gt;Arthuratwar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Fir Cone]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fir tree provides wood. They can be grown by players with the proper skills and equipment. The seed used to grow a Fir Tree is the [[Fir Cone]].&lt;br /&gt;
Also since the great flood a Fir Tree can give 6-7 Fir Bough.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{How to grow tree}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources at q10:&#039;&#039;&#039; Branch x7, Log x2, Bark x3, Bough x5, Cone x2.&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Arthuratwar</name></author>
	</entry>
</feed>