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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashghan</id>
	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-23T13:04:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Standing_Grass&amp;diff=113995</id>
		<title>Talk:Standing Grass</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Standing_Grass&amp;diff=113995"/>
		<updated>2024-11-27T19:28:21Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Created page with &amp;quot;==Respawn==  Has anyone noticed the grass respawning where it has been picked clean or re-growing from any small patches left behind?~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Respawn==&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed the grass respawning where it has been picked clean or re-growing from any small patches left behind?[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 19:28, 27 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113519</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113519"/>
		<updated>2024-11-25T16:07:22Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Woodfish}} 100%, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Rock Lobster}} 100%, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=113518</id>
		<title>Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=113518"/>
		<updated>2024-11-25T15:42:21Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Eel habitat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old and archived [[Talk:Fishing/Chart_Old|&amp;quot;Fishing Research Chart&amp;quot;]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Used this [[Talk:Fishing/Chart_W13]] page to potentially set up a new one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Eel==&lt;br /&gt;
It is listed as ocean fish, while it is a freshwater fish. I&#039;m not savvy enough to move it from one table to the other without risk of breaking the table. Caught with shoreline and rock lobster in a lake.&lt;br /&gt;
Unless it is BOTH ocean and freshwater. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 15:42, 25 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Required_By Fishing skill list==&lt;br /&gt;
The Required_By listing for the fishing skill is pretty massive. One reason for it size is that it included Dried-Filet and fish related Spitroasts.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder, considering Fish Filet&#039;s themself are not included in the list, if Dried-Filet&#039;s and fish related Spitroasts actually required the fishing skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* If a character, specifically without the fishing skill, can turn a:&lt;br /&gt;
** raw fish into a Spitroast. Spitroasts don&#039;t need the fishing skill.&lt;br /&gt;
** raw filet into a Dried-Filet. Dried-Filet don&#039;t need the fishing skill.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Some pieces for potential page expansion==&lt;br /&gt;
&lt;br /&gt;
Baits that are easy to acquire in early game&lt;br /&gt;
&lt;br /&gt;
;Bloated Leech: easy to acquire, swamps are quite common. However gathering them is a strain to your Hitpoints that start rather limited. They drain your SHP every time they bite and also have chance to deal HHP damage in the form of leech burns. You won&#039;t regenerate SHP unless you have more than 8000 Energy, which can be hard to acquire, especially if one seeks to avoid sub-optimal foods in order to not fill the hunger (more accurately described as appetite) bar too fast.&lt;br /&gt;
&lt;br /&gt;
;Entrails: can be easy to acquire if you find a flock of chickens. They let you catch them without running away.  Killing and butchering chickens also yields feathers and bone that are quite useful.&lt;br /&gt;
&lt;br /&gt;
;Earthworm: relatively hard to acquire as you need to dig soil, which is an Energy intensive activity. However if you need to Terraform something anyway, you can get these as useful byproduct. Compost Bin also spawns Earthworms, but requires Bone Glue to build and produces Mulch most of the time.&lt;br /&gt;
&lt;br /&gt;
Early game fishing provides some much needed Learning Points as well, in the form of Discoveries as you catch and butcher different types of fish for the first time.&lt;br /&gt;
&lt;br /&gt;
Catching and eating Plaice is often recommended to increase Perception, a hard-to-raise stat in the early game. Testing the waters around you can be worth your time, especially with the aforementioned LP bonuses, but shouldn&#039;t be your immediate primary goal.&lt;br /&gt;
&lt;br /&gt;
(--&#039;&#039;[[User:Vatas|Vatas]]] 11 January 2019‎&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Water terrains ==&lt;br /&gt;
&lt;br /&gt;
Wile exploring some water terrain related stuff, I kinda got water-terrain confused.&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the Fish page I count 6 water terrains indicators.&lt;br /&gt;
* Shallow &amp;amp; Deep River.&lt;br /&gt;
* Shallow &amp;amp; Deep Lake.&lt;br /&gt;
* Shallow &amp;amp; Deep Ocean. (&#039;&#039;map shows actual 3 Ocean levels&#039;&#039;)&lt;br /&gt;
Is there any data/info that shows/indicated that Rivers and Lakes are now actual two distinct water terrains ? (other than there looks/size)&amp;lt;br&amp;gt;&lt;br /&gt;
At this moment I think Rivers and Lakes are still the same terrain type (&#039;&#039;as in Haven-Legacy&#039;&#039;). ...&amp;lt;br&amp;gt;&lt;br /&gt;
I also see that there is currently no significant data-separation when it comes to Land- &amp;amp; Ocean-water terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a lot of the fish (&#039;&#039;if not all, not checked&#039;&#039;) use &amp;quot;Water Terrain&amp;quot; as &amp;quot;Produced By&amp;quot; property. Although technically correct, it bypasses Land vs Ocean specification. (&#039;&#039;Alternative property-link-title generally is specifying River, Lake or Ocean, but that is only active on the related pages itself&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
* Potential alternative terrain classification to combine River and Lake: Fresh water (&#039;&#039;which would make Ocean Salt-water, when needed&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
Later: Look into this a bit more, and see what might work.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The one thing that make difference between river and lake waters is [[River Pearl Mussel]] - they now spawn only in river shallows. In fishing or anything else i see no difference.&lt;br /&gt;
:Fresh and Salt waters - sounds good - some creature like walrus and seals(and a lot of w11 items) also spawn only in ocean tiles or ocean beaches now.&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 08:47, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Aha. If there is one case, it at least means that inside the game(internally) there is some possible optional separation between river and lake terrain.&lt;br /&gt;
::Even if the [[River Pearl Mussel]] is the only (current) exception to the rule. It would still need to be taking in account ... eventually, making this potentially a bit more tricky.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:44, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bait or no bait ==&lt;br /&gt;
&lt;br /&gt;
Looking/checking if all [//ringofbrodgar.com/w/index.php?title=Category:Bug&amp;amp;redirect=no Bugs] are also [//ringofbrodgar.com/w/index.php?title=Category:Bait&amp;amp;redirect=no Bait] (&#039;&#039;like with ants&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes/no&lt;br /&gt;
:[[Cave Centipede]] - yes/no&lt;br /&gt;
:[[The Bee That Stung]] - yes/no&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:31, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes&lt;br /&gt;
:[[Cave Centipede]] - no&lt;br /&gt;
:[[The Bee That Stung]] - no&lt;br /&gt;
:Seems like there is some more bugs that is not a bait (e.g. Itsy Bitsy Spider)&lt;br /&gt;
:--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 07:29, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. The fact that there is at least one bug that&#039;s not bait solved the underlying issue I was thinking about.&lt;br /&gt;
::The fact that there as is at least one bug improperly tagged as bait ... kinda warrants a bait recheck on all bugs in my view. Will give this some thought.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 12:30, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Bait bugs re-check results: Cave Centipede, Itsy Bitsy Spider and The Bee That Stung are only exceptions&lt;br /&gt;
::{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bug&lt;br /&gt;
!is it bait?&lt;br /&gt;
|-&lt;br /&gt;
|Ant Empress||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Pupae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Soldiers||Y&lt;br /&gt;
|-&lt;br /&gt;
|Aphids||Y&lt;br /&gt;
|-&lt;br /&gt;
|Bee Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Cave Centipede||N&lt;br /&gt;
|-&lt;br /&gt;
|Cave Moth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Firefly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grub||Y&lt;br /&gt;
|-&lt;br /&gt;
|Itsy Bitsy Spider||N&lt;br /&gt;
|-&lt;br /&gt;
|Ladybug||Y&lt;br /&gt;
|-&lt;br /&gt;
|Monarch Butterfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Moonmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Sand Flea||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkworm||Y&lt;br /&gt;
|-&lt;br /&gt;
|Stag Beetle||Y&lt;br /&gt;
|-&lt;br /&gt;
|The Bee That Stung||N&lt;br /&gt;
|-&lt;br /&gt;
|Waterstrider||Y&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 18:52, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks again. :)&lt;br /&gt;
:::Updated related bug pages.&lt;br /&gt;
:::--([[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 5 December 2019)&lt;br /&gt;
&lt;br /&gt;
== Moving Fish data/tables ==&lt;br /&gt;
&lt;br /&gt;
Took a quick look into moving the fish tables to a separated page in the tables section(path). But I run into to much potential issues/work to do so in one go.&amp;lt;br&amp;gt;&lt;br /&gt;
Some things that cropped up. (&#039;&#039;ie: stuff that needs some pondering&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
# The tables probably need an additional column to indicate verified W11 cases. (&#039;&#039;as most of the date is classified as old (w10, or by date)&#039;&#039;)&lt;br /&gt;
# Water type classification might need some work. To eliminate potential ambitiousness in that area.&lt;br /&gt;
# FEP data seems out of place in these tables. On top of that its manual-duplicate data. (&#039;&#039;to be dealt with after potential/initial move&#039;&#039;)&lt;br /&gt;
#* FEP tables being already kinda wide to add more fields. Like a fish-bool order field (&#039;&#039;although a more general re-order-field might still fit in&#039;&#039;). Alternative option would be a separate fish FEP table/page.&lt;br /&gt;
#** general re-order field: Only useful if all items can be separated in none overlapping groups. (&#039;&#039;so a short or single character can be used in a general re-order field&#039;&#039;)&lt;br /&gt;
* ... (other stuff that might need some adjusting/rethinking)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:03, 31 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research (March 2021) ==&lt;br /&gt;
Personal research.&lt;br /&gt;
 3rd day of the 1st month of the 8th year, Entrails, Lake shallows.&lt;br /&gt;
 Carp x3&lt;br /&gt;
 Grayling x4&lt;br /&gt;
 Zope x2&lt;br /&gt;
{{unsigned|Mata|13 March 2021}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fish as fishing trash? ==&lt;br /&gt;
Would the data possibly get skewed if someone were to throw fish back in the water as fishing trash?&lt;br /&gt;
technically, you could get fish in certain areas where you wouldn&#039;t naturally as they were in the global pool from being dropped in it.&lt;br /&gt;
Is there any merit to this concern?&lt;br /&gt;
{{unsigned|Mata|13 March 2021}}&lt;br /&gt;
&lt;br /&gt;
==Contributions by Vatas on couple of topics==&lt;br /&gt;
You could argue that fishing skill is at least indirectly required for spitroast or dried fish, but even without processing fish that some other player has caught, you can pick fish from tide pools, presumably without Fishing skill.&lt;br /&gt;
&lt;br /&gt;
I&#039;m 99% sure I&#039;ve picked up fish from Vrakgoods (beach trash) so possibility of getting fish from trash pool might be a genuine concern.&lt;br /&gt;
{{unsigned|Vatas|13 March 2021}}&lt;br /&gt;
&lt;br /&gt;
== fishing combo table ==&lt;br /&gt;
&lt;br /&gt;
Current table is now 3 worlds old, and with the now defunct fishing line I think now would be a good time to archive/scuttle the whole section&amp;lt;br&amp;gt;&lt;br /&gt;
There&#039;s a potential that fishing data is reset per world, so this chart is especially offensive when it comes to misleading/outdated data on the wiki&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 03:03, 26 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moved and Archived. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:43, 26 April 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113517</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113517"/>
		<updated>2024-11-25T15:30:33Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}}, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Rock Lobster}} 100%, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113516</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113516"/>
		<updated>2024-11-25T15:25:31Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}}, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Rock Lobster}} 100%, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113515</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113515"/>
		<updated>2024-11-25T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}}, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Rock Lobster}} 100%, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} (100%), {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113514</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113514"/>
		<updated>2024-11-25T15:05:03Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}}, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} 100%, {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Rock Lobster}} 100%, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} (100%), {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113513</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=113513"/>
		<updated>2024-11-25T14:44:58Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = The fathoms give nothing,&amp;lt;br&amp;gt;Yield not a single thing,&amp;lt;br&amp;gt;But to the fishermens&#039; snares.&lt;br /&gt;
| ptext2    = You have mastered some basic fishing techniques, and can craft rods, poles, hooks, and lures.&lt;br /&gt;
| ptext3    = There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediatley whenever they bite, but the more demanding Rod fishing rather requries you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 200&lt;br /&gt;
| req       = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
...&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
==How to Fish==&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
The color of the fishing line is reflective of the type of line. &lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from, however the quality is hard-capped by your [[Survival]]. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t find the fish you are looking for, move away from the current location to find another fish node. Note that there the chance to catch a specific type of fish within the node has an optimal location where it is maximized. Try different spots nearby and go in the direction where the chance increases until you find the best spot (works similar to maximum quality within forageable nodes, but for the catch chance). While the list normally shows only three types of fish, you may be able to catch more types of fish in the spot using the same lure, line and hook combination. For some types of fish (cave fish, for example), you may find the [[Fisher&#039;s Request for a Catch]] magic really useful (can boost the chance to bite from about 30% to 80%, for example).&lt;br /&gt;
&lt;br /&gt;
==Fish Data==&lt;br /&gt;
===Fresh Water Fish===&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot;| Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|A Talking Whale|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Asp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Grasshopper}}, {{pre-img|Rock Lobster}} 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Brill|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Burbot|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Poppy Wobbler}},{{pre-img|Copper Comet}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Pinecone Plug}} 100% &lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Catfish|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Metal Hook}}, {{pre-img|Finer Plant Fibre|Flax Fibres}}, {{pre-img|Tin Fly}}, {{pre-img|Rock Lobster}}, {{pre-img|Earthworm}}, {{pre-img|Entrails}}, {{pre-img|Leech}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Carp|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Chub|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Rock Lobster}}, {{pre-img|Steelbrush Plunger}}, {{pre-img|Tin Fly}}&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Grayling|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Ide|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}}, {{pre-img|Waterstrider}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Lavaret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Leech}}, {{pre-img|Earthworm}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Pinecone Plug}}, &lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Perch|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Gold Spoon-Lure}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} (100%), {{pre-img|Poppy Wobbler}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Copper Comet}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Leech}}, {{pre-img|Waterstrider}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pike|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, {{pre-img|Tin Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Waterstrider}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}} 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Plaice|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Tin Fly}}, {{pre-img|Firefly}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}}, {{pre-img|Pinecone Plug}},{{pre-img|Gold Spoon-Lure}}, {{pre-img|Leech}}, {{pre-img|Entrails}},{{pre-img|Earthworm}} &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Roach|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Rock Lobster}}, {{pre-img|Silkworm}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}, {{pre-img|Leech}}, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Ruffe|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Bushcraft Fishline}}&lt;br /&gt;
| {{pre-img|Tin Fly}}, {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Salmon|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Rock Lobster}}, {{pre-img|Entrails}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Smelt|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Woodfish}} (100%), {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Sturgeon|size=78|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ({{pre-img|Flax Fibre}}{{pre-img|Bone Hook}}{{pre-img|Woodfish}} got me 42x100% on a tile where a rock lobster gave 8x100%), {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Tench|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}} 45%, {{pre-img|Woodfish}} 86%, {{pre-img|Pinecone Plug}} 100%, {{pre-img|Entrails}}&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! {{pre-img|Trout|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Copper Comet}}, {{pre-img|Earthworm}},{{pre-img|Grasshopper}}, {{pre-img|Feather Fly}}&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Silver Bream|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Earthworm}}, {{pre-img|Feather Fly}}, {{pre-img|Woodfish}}, (best){{pre-img|Tin Fly}}&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zander|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Dragonfly}}, {{pre-img|Leech}}, {{pre-img|Entrails}}, {{pre-img|Steelbrush Plunger}} 100%, {{pre-img|Tin Fly}} 100%, {{pre-img|Woodfish}} 100%, {{pre-img|Rock Lobster}} 100%, {{pre-img|Earthworm}}&lt;br /&gt;
 | Lake Depths, River Shallows, (W13) Lake Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Zope|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{pre-img|Shoreline Fishline}}&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Bass|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cod|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}, {{pre-img|Copper Comet}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Eel|size=52}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
!{{pre-img|Haddock|size=52|break=}}&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|{{pre-img|Entrails}}, ( {{pre-img|Flax Fibre}} {{pre-img|Metal Hook}} {{pre-img|Rock Lobster}} )&lt;br /&gt;
|Ocean Depths&lt;br /&gt;
|3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! {{pre-img|Herring|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Feather Fly}}, {{pre-img|Pinecone Plug}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mackerel|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Mullet|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Rock Lobster}}, {{pre-img|Woodfish}} (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pomfret|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Copper Comet}} (100%), {{pre-img|Rock Lobster}} (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Rose Fish|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}},  {{pre-img|Earthworm}}, {{pre-img|Woodfish}}&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Saithe|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Woodfish}} 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Seahorse|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Whiting|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Entrails}}, {{pre-img|Feather Fly}}, {{pre-img|Rock Lobster}}&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 2%&amp;quot; | Fishline&lt;br /&gt;
! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Abyss Gazer|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Poppy Wobbler}}, {{pre-img|Woodfish}} (63%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cavelacanth|size=52|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%), {{pre-img|Bushcraft Fishline}}, {{pre-img|Metal Hook}}&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Cave Sculpin|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! {{pre-img|Pale Ghostfish|break=}}&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| {{pre-img|Woodfish}} 63%, {{pre-img|Rock Lobster}} 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;br /&gt;
[[File:Lure Fishing Chart.png|alt=A chart showing the combos for lure fishing.|none|thumb|520x520px|A visual guide to lure fishing.]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112845</id>
		<title>Talk:Sling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112845"/>
		<updated>2024-11-23T23:53:35Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sling damage ==&lt;br /&gt;
The page gives the usual formula of sqrt(q/10), so by definition a sling should have 30 dmg at q 40. But I have one at exact 40.0, and the listed dmg is 28. (I have 35 mrk and 61 per if that&#039;s relevant) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:14, 21 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weapons and damage are not my expertise. +Perhaps dev&#039;s changes something, but I have no means to determine that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:36, 21 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: My point is rather - if the formula we provide is not acurate, should we be providing it at all? [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 16:02, 22 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Aha. Yea. Added a related verify call &amp;amp; marked it as (potential) outdated. You can do similar edits for other stuff you think is outdated. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 20:21, 22 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::After a bit of testing there seems to be a hardcap. Kami client shows actual damage based on stats and quality. it was 28 with the stats above. I upgraded mrk to 40 and nothing changed. But I noticed now, that after reloading the client (day later), the displayed damage value did increase to 30. So, it seems that mrk caps effective quality for the purpose of damage calc (it did 28 damage at 35 mrk and now i tested and does 30 at mrk 40). on a char with 35 per and 1 mrk it shows damage at 12 (so even below q10 damage of 15). Char with 24 per/30 mrk - damage at 28. With a few more data points someone better at math might derive a formula from it. :) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 23:53, 23 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stonekist&amp;diff=112841</id>
		<title>Stonekist</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stonekist&amp;diff=112841"/>
		<updated>2024-11-23T18:01:19Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Stonekists are also found in caves (large cavern type).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| xinv = 5&lt;br /&gt;
| yinv = 5&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stonekists are natural containers with a 5x5 inventory space which can be found in [[Mountain]]s and [[Cave|Caves]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be used as storage.&lt;br /&gt;
* Doesn&#039;t decay, even if left outside a claim.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Trellis&amp;diff=112840</id>
		<title>Talk:Trellis</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Trellis&amp;diff=112840"/>
		<updated>2024-11-23T17:13:55Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Change of trellis hitbox and placement requires different setup of trellises.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trellis layout ==&lt;br /&gt;
Seems like the trellises now (W16) have a different hitbox (or rather - placement) than what is shown on all diagrams in this article. That is, there is now a gap required between the trellises (about half of the actual width of the trellis). The reach of the planting/harvesting only allows to use 3 trellises deep from a single side. Since all previous placement options are now invalid, should the article be cleaned up? I can add one potential setup that works now to at least give an option. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 17:13, 23 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112820</id>
		<title>Talk:Sling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112820"/>
		<updated>2024-11-22T16:02:35Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Sling damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sling damage ==&lt;br /&gt;
The page gives the usual formula of sqrt(q/10), so by definition a sling should have 30 dmg at q 40. But I have one at exact 40.0, and the listed dmg is 28. (I have 35 mrk and 61 per if that&#039;s relevant) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:14, 21 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weapons and damage are not my expertise. +Perhaps dev&#039;s changes something, but I have no means to determine that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:36, 21 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: My point is rather - if the formula we provide is not acurate, should we be providing it at all? [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 16:02, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112808</id>
		<title>Talk:Sling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Sling&amp;diff=112808"/>
		<updated>2024-11-21T10:14:50Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Created page with &amp;quot;== Sling damage == The page gives the usual formula of sqrt(q/10), so by definition a sling should have 30 dmg at q 40. But I have one at exact 40.0, and the listed dmg is 28. (I have 35 mrk and 61 per if that&amp;#039;s relevant) ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sling damage ==&lt;br /&gt;
The page gives the usual formula of sqrt(q/10), so by definition a sling should have 30 dmg at q 40. But I have one at exact 40.0, and the listed dmg is 28. (I have 35 mrk and 61 per if that&#039;s relevant) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:14, 21 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mining&amp;diff=112804</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mining&amp;diff=112804"/>
		<updated>2024-11-21T01:47:06Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Reduced info about entrance protection from 50 to 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| ptext1    = King Under The Mountain,&amp;lt;br&amp;gt;Crowned in stone and steel,&amp;lt;br&amp;gt;His deep mine and torch-lit halls.&lt;br /&gt;
| ptext2    = You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropriate materials.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 1000&lt;br /&gt;
| req       = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
Mining allows you to mine underground for minerals using an axe or a pickaxe. It&#039;s required to construct [[Mine Hole]]s and [[Mine Support]]s. It also unlocks [[Tunneling]] skill with which you are able to construct [[Stone Column]]s.&lt;br /&gt;
&lt;br /&gt;
==How to mine==&lt;br /&gt;
To begin mining, you must first build a [[Mine Hole]] or find a [[Cave]]. Have a [[Stone Axe]], [[Metal Axe]] or a [[Pickaxe]] equipped and use {{GM|$Adventure|$Mine}} and click on a wall. Walls within the 49 tiles (7x7) of a cave entrance cannot be mined. Be careful, as mining without supports may cause a cave-in that can cause HHP and SHP damage and will kill you if you get hit by too many.&lt;br /&gt;
&lt;br /&gt;
Mining drains stamina based on the type of the tool used, it&#039;s quality and the hardness of the tile relative to a character&#039;s mining ability. Make sure to bring plenty of drink to restore stamina quickly.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)&lt;br /&gt;
&lt;br /&gt;
The world consists of multiple layers--the surface and nine underground layers. Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to chip out the wall, extracting [[Ore]] or [[stone|stones]], depending on the what mineral node it is.&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:Initial Cave walls are neutral, and will not give stone or ore (except for occasional [[Cat Gold]]). They must be mined to expose what minerals are directly around it. Minerals ([[Stone]] and [[Ore]]) exist in [[Nodes|nodes]]. Various stone nodes build almost all of the underground. Sometimes ore nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 5 tiles from an entrance. You can also use [[Rustroot Extract]] to find ore in the layer below you.&lt;br /&gt;
&lt;br /&gt;
Whether the hearthling is able to extract [[Ore|ore]] or [[stone|stones]] depends on the hardness of the wall. That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor. &lt;br /&gt;
The higher your strength is and the better quality tools you use, the faster the mining spot will be mined. Also, mining spots contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it&#039;s ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined stones and ore are automatically placed in inventory, or dropped to the ground if you lack the space in inventory.&lt;br /&gt;
&lt;br /&gt;
Depending on the hardness of the wall compared to the [[Quality|quality]] of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.&lt;br /&gt;
Messages that occur while mining (each message means you need 10-15 more Mining Ability to mine successfully):&lt;br /&gt;
* You don&#039;t even manage to scratch that rock.&lt;br /&gt;
* That rock is very much too hard for you to mine.&lt;br /&gt;
* That rock is much too hard for you to mine.&lt;br /&gt;
* That rock is slightly too hard for you to mine.&lt;br /&gt;
* That rock is just slightly too hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability to mine out walls easier scales with your Mining Ability , calculated in W8 as &amp;lt;math&amp;gt;\sqrt {Strength * avgTool}&amp;lt;/math&amp;gt;. Note that the tool&#039;s average is calculated based on double the qualities for pickaxes and normal qualities for axes. Formula for it is suspected to be &amp;lt;math&amp;gt;AvgTool = \sqrt[2]{\frac{{q}Tool^2}{3}} &amp;lt;/math&amp;gt;  for axes or double that for pickaxes. Said formula has also been affectionately referred to as &amp;quot;the whole square average thinger&amp;quot;, it&#039;s a technical term.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a Q20 [[Pickaxe]] (remember that pickaxe quality counts double in the formula) and 60 Strength. Your mining ability would equal to sqrt(60 * 40) = ~50 Mining Ability. Let&#039;s assume you tried to mine a wall and received &amp;quot;That rock is much too hard for you to mine&amp;quot; message. That means you would need at least 80 or more Mining ability to start mining that wall.&lt;br /&gt;
&lt;br /&gt;
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]], [[Bear Cape]] or by the following rings: [[Forge Ring]], [[Thane&#039;s Ring]], or [[Beast Ring]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Safety and Cave-ins==&lt;br /&gt;
Cave-ins can happen on any cave wall tile. When you first mine out a wall tile of the cave, there is a small random chance it may cave in.  Unfortunately, there&#039;s not much you can do about that.  Once you have completely mined out a tile, there are indicators that will guide your progress from there on.  Some tiles will cause dust particles to fall from the ceiling when mined and leave a small pile of cave dust behind. That means one or more of the 8 tiles around the tile (3x3 square with the said tile in center) you just mined will cause a cave-in. So if a tile doesn&#039;t cause particles to fall, it means that the 8 tiles around it are safe to mine (unless it itself is a cave-in tile, as cave-in tiles don&#039;t cause particles to fall for them self).&lt;br /&gt;
&lt;br /&gt;
Natural Gallery:&amp;lt;br&amp;gt;The tile that opens up a Natural Gallery will trigger dust if appropriate. The other cleared tiles of the Natural Gallery do not. Any cave-in tiles that are cleared by this will not be triggered.&lt;br /&gt;
&lt;br /&gt;
Cave-in damage increases significantly the lower the level your are. The most damage a Level 1 Cave-in can deal is generally around 50 damage in wounds, not including your Concussion, which will be anywhere from 5% to 20% of your MHP. Generally, a full health Hearthling of any Constitution level can&#039;t die from one L1 cave-in, but obviously you should only mine at full or near full health and not risk multiple cave-ins, if you&#039;re hit by one take a rest before you continue.&lt;br /&gt;
&lt;br /&gt;
The SHP damage isn&#039;t always all of your health. At high levels like Level 1, with enough Constitution and a [[Miner&#039;s Helm|Miner&#039;s Helm,]] it&#039;s possible to not even get KOed by a cave-in. {{verify}}&lt;br /&gt;
&lt;br /&gt;
Boulders left from cave-ins can be destroyed by Destroy command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
cavein_1.png | CaveIn leaving boulders and fully collapsed mine tiles behind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining without supports===&lt;br /&gt;
When you first start out with a new Hearthling, you will not have the resources to build supports.  Despite the higher risk, there is a method to avoid them though.&lt;br /&gt;
In essence its a &amp;quot;[//www.google.com/search?q=minesweeper+online Minesweeper]&amp;quot; game.  Where warning are given but falling dust, and the surrounding mine-count is given by the fallen dust amount (&#039;&#039;you need to pick up the dust-pile to see the amount&#039;&#039;).  One strategy to keep track of the fallen dust includes placing a rock stockpile on that spot, to make a clear and lasting sign of the nearby instability.  See [//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless&#039; guide to haven and hearth] for more info on this method.&lt;br /&gt;
&lt;br /&gt;
Mining can be done per tile (single click), or by selecting multiple tiles (click+drag).&lt;br /&gt;
* When a dropped bolder blocks the heartlings path to its target tile, it will first chip the bolder away.&lt;br /&gt;
* When multiple tiles are selected. The hearthling will stop mining when a dust pile drops related to a cave-in tile in a unprotected area. Dust from cave-in tiles inside a protected areas will not stop the mining.&lt;br /&gt;
&lt;br /&gt;
Water tiles: Cave-in tile are not limited to land tiles, but can also be on water tiles. Which, when mine-sweeping, can sometimes lead to seeming improbable dust situations on shore tiles.&lt;br /&gt;
&lt;br /&gt;
===Mining with supports===&lt;br /&gt;
To mine with protection from cave-ins you need to be mining a tile where the centre of the tile is covered by a [[Mine Support]] or a [[Stone Column]]. To see the radius of a support, go to {{GM|$Adventure|$Toggles|Display $Mine Support Radius}}.&lt;br /&gt;
&lt;br /&gt;
A support takes damage every time you mine in that support&#039;s radius a tile that would cause a cave-in without support. Supports should be checked for damage and repaired as needed.&lt;br /&gt;
&lt;br /&gt;
Unlike previous worlds, the cave entrance does NOT function as a wooden mine support and cave-ins can occur in the tiles immediately surrounding the cave entrance.&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Underground there are 3 types of mining related [[Nodes|nodes]]. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from &amp;quot;empty&amp;quot; rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefore a very good stroke of luck.&lt;br /&gt;
&lt;br /&gt;
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality potential goes up each layer significantly, however it is unknown the exact amount hardness goes up.&lt;br /&gt;
&lt;br /&gt;
Quality of mined ore is hardcapped by [[Masonry]] and softcapped by mining tool&#039;s quality. &lt;br /&gt;
* It is worth noting that having quality bonuses from [[Quarryman]] and/or [[Miner]] credos seem to add the bonuses after the hardcap calculation. This means it is possible to get rock/ore quality higher than your masonry hardcap.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;(potential) Outdated image. Missing [[Stack Furnace]] change.&#039;&#039;)&amp;lt;br&amp;gt;[[File:Metal_Tree.png|800px|Metal Tree]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Mining&amp;diff=112797</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Mining&amp;diff=112797"/>
		<updated>2024-11-20T18:50:06Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I updated and cleaned up the page a bit and added some things from myself. --[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 15:43, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stone Base Hardness ==&lt;br /&gt;
thought i was gonna get this finished before the reset but now i don&#039;t think i&#039;ll have the time. this is what i have so far. from hardest to softest:&amp;lt;br&amp;gt;&lt;br /&gt;
(this general order was constructed by comparing veins immediately next to each other to compensate for hardness nodes)&lt;br /&gt;
&lt;br /&gt;
quartz &amp;gt; basalt = granite &amp;gt; porphyry &amp;gt; flint = ochre = bloodstone = horn silver = galena &amp;gt; schist &amp;gt; feldspar &amp;gt; gneiss = marble &amp;gt; dolomite &amp;gt; black coal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;partials:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
heavy earth &amp;gt; ? &amp;gt; dolomite&amp;lt;br&amp;gt;&lt;br /&gt;
granite &amp;gt; ? &amp;gt; cassiterite &amp;gt; ? &amp;gt; feldspar&lt;br /&gt;
&lt;br /&gt;
seems like all(?) ores might be equally hard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;missing:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
limestone, sandstone, cinnabar, chalcopyrite, malachite, black ore, silvershine, direvein, schrifterz, leaf ore.&lt;br /&gt;
&lt;br /&gt;
--[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 11:30, 10 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
My understanding is that hardness is determined by nodes independent from stone type but realistically other types of stone would be much harder. Also I think all Black Coal I&#039;ve ran into has been quite soft.&lt;br /&gt;
&lt;br /&gt;
-[[User:Vatas|Vatas]] 01:22:18, 11 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s both, there are hardness nodes but each stone type also has an inherent hardness which is compounded. there are many quartz deposits on -5 that i can&#039;t mine, but i can mine almost everything else. post by jorb about it: [//www.havenandhearth.com/forum/viewtopic.php?p=547289&amp;amp;hilit=hardness#p547289 here].&lt;br /&gt;
&lt;br /&gt;
:--[[User:Turtlesir|Turtlesir]] ([[User talk:Turtlesir|talk]]) 12:40, 11 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
cca. what level of mining ability is required to mine different levels from 1-5? Because I can mine some rock at l2 in 3 ticks but some is &amp;quot;You cannot even scratch the rock&amp;quot; with q24 pick and 66str.&lt;br /&gt;
:--[[User:Redivider|Redivider]] ([[User talk:Redivider|talk]]) 04:56, 5 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some info about required mining strength (sqrt(str*axe)) per mine level (W14)&lt;br /&gt;
&lt;br /&gt;
With this values i can start mining very slowly (about 1-3% per tick)&lt;br /&gt;
* Level 2 = 40&lt;br /&gt;
* Level 3 = 80&lt;br /&gt;
* Level 4 = 120&lt;br /&gt;
&lt;br /&gt;
I think it can be +/-5 (or +/-10) value depends on stone hardness.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bratan|Bratan]] ([[User talk:Bratan|talk]]) , 20 Sept 2022&lt;br /&gt;
&lt;br /&gt;
== New enabled ==&lt;br /&gt;
I was going to add the Pyrite spark to the list of enabled items but was unable to find the list to add it to. I learned cat gold early, but was unable to make a pyrite spark until i learned mining --(&#039;&#039;5 January 2018‎&#039;&#039;)Minion0ne&lt;br /&gt;
&lt;br /&gt;
== Trigger tile dust. ==&lt;br /&gt;
&lt;br /&gt;
&amp;gt; So if a tile doesn&#039;t cause particles to fall, it means that the 8 tiles around it are safe to mine (&amp;lt;u&amp;gt;unless it itself is a cave-in tile, then it won&#039;t cause particles to fall&amp;lt;/u&amp;gt;).&lt;br /&gt;
:I think the latter part might have changed (&#039;&#039;when doing so with active mine-support&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:33, 19 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mining on a horse ==&lt;br /&gt;
&lt;br /&gt;
I avoid 3/4 cave-in when mining on a horse - boulder get down on a tile where i stay on a horse, but don&#039;t do any damage (to me, to mining helm, to horse).&lt;br /&gt;
&lt;br /&gt;
Forth cave-in do massive collapse and knock down my horse (350 dmg) and do some damage to me (150 SHP dmg and crash my mining helm).&lt;br /&gt;
&lt;br /&gt;
My horse stay lie on the ground with flying birds above his head more than 10 real hours after cave-in.&lt;br /&gt;
&lt;br /&gt;
:{{quote|horse ... more than 10 real hours after cave-in}} Although I personally think that&#039;s excessively long. Horses can apparently stay unconscious for at least up to 12 real hours. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:33, 15 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mining near entrance ==&lt;br /&gt;
&amp;quot;How to mine&amp;quot; mentions you can&#039;t mine closer than 50 tiles from entrance, while (as of current world) it is 5 tiles. Should this be changed? [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 18:49, 20 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Thatched_Bed&amp;diff=112211</id>
		<title>Talk:Thatched Bed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Thatched_Bed&amp;diff=112211"/>
		<updated>2024-11-10T09:46:19Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems (limited testing) that thatch bed recovers it&#039;s quality/10 per hour in travel weariness points. So q10 recovers 1 point per hour, q15 recovers 1.5. If someone has access to better quality materials they can test if the formula hold true as well. If confirmed, I think this info can go on the main page. (Tested on beds of quality: q10.0, q11.7, q15 - spruce boughs) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 09:44, 10 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Thatched_Bed&amp;diff=112210</id>
		<title>Talk:Thatched Bed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Thatched_Bed&amp;diff=112210"/>
		<updated>2024-11-10T09:44:56Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Created page with &amp;quot;It seems (limited testing) that thatch bed recovers it&amp;#039;s quality/10 per hour in travel weariness points. So q10 recovers 1 point per hour, q15 recovers 1.5. If someone has access to better quality materials they can test if the formula hold true as well. If confirmed, I think this info can go on the main page. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems (limited testing) that thatch bed recovers it&#039;s quality/10 per hour in travel weariness points. So q10 recovers 1 point per hour, q15 recovers 1.5. If someone has access to better quality materials they can test if the formula hold true as well. If confirmed, I think this info can go on the main page. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 09:44, 10 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Greenleaf_Pie&amp;diff=51596</id>
		<title>Greenleaf Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Greenleaf_Pie&amp;diff=51596"/>
		<updated>2017-09-18T11:18:30Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = &lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 2 || int2 = 0&lt;br /&gt;
| con        = 2 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 1 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       =  || sat1eff    =  || sat1chance = &lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fat-Braised_Veg&amp;diff=51595</id>
		<title>Fat-Braised Veg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fat-Braised_Veg&amp;diff=51595"/>
		<updated>2017-09-18T11:17:26Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::]]&lt;br /&gt;
| objectsreq = [[requires::]]&lt;br /&gt;
| producedby = [[requires::]]&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 1 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 3&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 0 || cha2 = 2&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Game  || sat1eff    = 2 || sat1chance = 6&lt;br /&gt;
| sat2       = Bread || sat2eff    = 4 || sat2chance = 4&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Strawberries_in_Cream&amp;diff=51594</id>
		<title>Strawberries in Cream</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Strawberries_in_Cream&amp;diff=51594"/>
		<updated>2017-09-18T11:14:02Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = &lt;br /&gt;
| producedby = &lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 2&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 0&lt;br /&gt;
| cha        = 2 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 2 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       =  || sat1eff    =  || sat1chance = &lt;br /&gt;
| sat2       =  || sat2eff    =  || sat2chance = &lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Mushroom_Mash&amp;diff=51593</id>
		<title>Talk:Mushroom Mash</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Mushroom_Mash&amp;diff=51593"/>
		<updated>2017-09-18T11:05:57Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;to Ricky - mate, it is not ANY mushroom, it is EDIBLE mushroom. Morels are NOT edible. Dried Morels are NOT too. But Moreals are ANY musroom.&lt;br /&gt;
[[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
Does the tooltip for mushroom mash say any mushroom or edible mushroom? If it&#039;s called edible mushroom, I&#039;ll change it, but otherwise I&#039;m going to keep the any mushroom page which, if you checked, doesn&#039;t contain morels, poppycaps, stalagooms, etc&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 18:41, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Yes, it called exactly &amp;quot;Edible mushrooms&amp;quot;. [[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
And i&#039;ve checked it for morels and dried morels, they does not fits. Didn&#039;t checked for poppycaps and stalagooms. Checked for Giant Puffball, and it is fits. [[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
look at the picture - https : / / y62.imgup.net/Untitled4653.png [[User:Wad|Wad]] ([[User talk:Wad|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The page lists cauldron as tool for making it, while in fact it uses frying pan. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:04, 18 September 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=47579</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=47579"/>
		<updated>2017-02-17T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Equipment Gilding]]&lt;br /&gt;
&#039;&#039;&#039;Gilding&#039;&#039;&#039; is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types pieces of clothing, and some armors can be gilded. Every piece of gildable piece of equipment can be gilded once with 100% chance of success. Equipment can sometimes receive a second gilding slot, based on a certain chance. When a piece of equipment has a free slot for gilding, &amp;quot;&#039;&#039;Gildable&#039;&#039;&amp;quot; will show up in the tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for a second slot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recycling&#039;&#039;&#039;&lt;br /&gt;
* If you have two articles of equipment that are identical, for example, two Sprucecaps with Taproot Lacing, you can combine these two items and recieve either a sprucecap with no gilding or a sprucecap with an extra Gilding Slot. The qualities of the used items will be averaged.&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
&lt;br /&gt;
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]]. Your own personal level in that attribute also heavily contributes to the chance for additional slots. &lt;br /&gt;
&lt;br /&gt;
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a [[Bark Reinforcement]] (survival 50%-90%) to a [[Lawspeaker&#039;s Hat]] (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 4th Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
|&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
|&lt;br /&gt;
| % to %&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
|&lt;br /&gt;
|25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Polished_porphyry_beads.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Polished Porphyry Beads]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Masonry]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Charisma]], [[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodsman_token.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Woodsman&#039;s Token]]&lt;br /&gt;
| [[Carpentry]] +3 &lt;br /&gt;
| [[Lore]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Charisma]], [[Exploration]], [[Carpentry]], [[Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plumb-Bob.png|Thumbnail|Plumb-Bob]]&lt;br /&gt;
| [[Plumb-Bob]]&lt;br /&gt;
| [[Intelligence]] +1&lt;br /&gt;
| [[Masonry]] +4&lt;br /&gt;
| [[Smithing]] +2&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Intelligence]], [[Exploration]], [[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fine_Feather_Brooch.png|Thumbnail|Fine Feather Brooch]]&lt;br /&gt;
| [[Fine Feather Brooch]]&lt;br /&gt;
| [[Lore]] +3&lt;br /&gt;
| [[Masonry]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| [[Will]] +1&lt;br /&gt;
| 60% to 90%&lt;br /&gt;
| [[Charisma]], [[Will]], [[Sewing]], [[Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chitin_sequins.png|Thumbnail|Chitin Sequins]]&lt;br /&gt;
| [[Chitin Sequins]]&lt;br /&gt;
| [[Cooking]] +3&lt;br /&gt;
| [[Carpentry]] +2&lt;br /&gt;
| [[Stealth]] +1&lt;br /&gt;
| &lt;br /&gt;
| 60% to 95%&lt;br /&gt;
| [[Will]], [[Agility]], [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Finebone_trinkets.png|Thumbnail|Finebone Trinkets]] &lt;br /&gt;
| [[Finebone Trinkets]]&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Stealth]] +1&lt;br /&gt;
| [[Will]] +1&lt;br /&gt;
| &lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]], [[Agility]], [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding Rock.png|Thumbnail|Gilding rock]]&lt;br /&gt;
| [[Gilding Rock]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need the skill [[Deep Artifice]].&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Folded_Roasting_Spit&amp;diff=44957</id>
		<title>Folded Roasting Spit</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Folded_Roasting_Spit&amp;diff=44957"/>
		<updated>2017-01-25T18:45:45Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: Quality note added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 3&lt;br /&gt;
| caption    = &lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x3, [[requires::String]] x2, [[requires::Branch]] x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|R$oasting Spit}}&lt;br /&gt;
&lt;br /&gt;
Pick up and place on a [[Fireplace]] to assemble the Roasting Spit. Cleaned small animal carcasses such as [[Rabbit]] and [[Squirrel]] can be placed on it to make spitroasted meat.&lt;br /&gt;
&lt;br /&gt;
Note: Neither skills nor spitroast quality affect the products from a ready roast - you get exactly the same quality as the carcass you put in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Deployed_Roasting_Spit.png|250px|thumb|right|A Deployed Roasting Spit]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Clay&amp;diff=40095</id>
		<title>Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Clay&amp;diff=40095"/>
		<updated>2016-04-17T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Clay.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clay is a core ingredient for [[Pottery]]. The quality of the products made by the clay is based upon the quality of the clay, the kiln used, and the branches provided to fuel the kiln; it is also softcapped by the dexterity of the pottery crafter, and sometimes by a second skill (except for [[:Category:Structures|structures]], which are never softcapped). The quality of the clay &amp;lt;!--(with the exception of [[Bone Clay]] variety) --&amp;gt;is dictated by the quality of the node it is collected from and is [[hardcap]]ped by [[survival]].&lt;br /&gt;
&lt;br /&gt;
Clay has multiple types. Recipes and buildings which do not specify a type required will accept any of them, and multiple types may be used together for such recipes/buildings.&lt;br /&gt;
&amp;lt;!--[[File:Gray_clay.jpg|frame|Grey Clay Spot]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clay types are as follows:&lt;br /&gt;
*[[File:Acre Clay.png|link=]][[Acre Clay]] - Dug up on [[Mudflat]]s.&lt;br /&gt;
*[[File:Ball Clay.png|link=]][[Ball Clay]] - Dug up in the [[Water_Terrain#Shallow_Water|shallow water]] of rivers and lakes.&lt;br /&gt;
*[[File:Hafen-Pit Clay.png|link=]][[Pit Clay]] - Harvested from [[Localized_Resources|Clay Pits]].&lt;br /&gt;
&amp;lt;!--*[[File:Bone Clay.png|link=]][[Bone Clay]] - Must be crafted&lt;br /&gt;
*[[File:Cave Clay.png|link=]][[Cave Clay]] - Appears in shallow water in caves&lt;br /&gt;
*[[File:Gray Clay.png|link=]][[Gray Clay]] - Appears in any shallow surface water--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Intentional blocking linkup to image file-page on images here (not useful for readers in my view), and link to subject page already supplied. --MvGulik --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Ball clay is obtained by digging in shallow water, whilst acre clay is obtained by digging on mudflats. Each tile of shallow water gives 1-5 pieces of ball clay. Acre clay can be dug like soil, the terrain deepening with each piece dug.&lt;br /&gt;
&lt;br /&gt;
You can dig out clay by hand, but it&#039;s much faster with a [[Wooden Shovel]] or [[Metal Shovel]].&lt;br /&gt;
&lt;br /&gt;
Unless there is a clay node present, the clay qualities will always be 10 (hardcapped by Survival). Each type of clay uses its own quality nodes{{verify}}.&lt;br /&gt;
&lt;br /&gt;
Digging from a clay deposit can slowly reduce the quality of the point.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
For more information on finding clay, see the [[Finding high quality water, clay, and soil]] page.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* As digging clay consumes a lot of stamina, it&#039;s useful to make a disposable character gather clay for [[Brickwall|wall]] building or other needs where quality doesn&#039;t matter.&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Clay&amp;diff=40094</id>
		<title>Talk:Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Clay&amp;diff=40094"/>
		<updated>2016-04-17T19:14:18Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page states that each type of clay has its own nodes, but i tested ball clay near mudflats and compared it to acre clay from there and it seems the quality nodes are in fact the same. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 15:14, 17 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gold_Pebbles&amp;diff=40093</id>
		<title>Gold Pebbles</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gold_Pebbles&amp;diff=40093"/>
		<updated>2016-04-17T19:10:30Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Gold_Pebbles.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Ore]]&lt;br /&gt;
|producedby = [[requires::Ore Smelter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gold Pebbles are obtained by smelting [[Ore]] that contains gold in an [[Ore Smelter]]. They can also rarely be found while digging for [[Ball Clay]] in [[Water Terrain#Shallow_Water|shallow water]], digging for [[Acre Clay]] in mudflats or [[Mining]] cave walls.&lt;br /&gt;
&lt;br /&gt;
Gold Pebbles can be smelted to a [[Gold Nugget]] at a 10:1 rate and have no other use.&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39826</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39826"/>
		<updated>2016-04-05T15:52:27Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* About Crops */ You cannot harvest carrots in stage 3 anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of planted crops is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5]({{verify}}) random range limited by space, time, and the farmer&#039;s [[Skills#Farming|farming skill]] level. (needs {{verify}}cation whether soil still affects crops, doesn&#039;t seem to)&lt;br /&gt;
&amp;lt;!--*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].--&amp;gt;&lt;br /&gt;
*Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.&lt;br /&gt;
*If the farming skill is lower than the quality of the planted crop, than the crop quality is [[Softcap|softcapped]] by the farming skill. So planting a crop of higher quality than your farming skill may result in lower quality crops.&lt;br /&gt;
&lt;br /&gt;
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills. &lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Finer Plant Fibre]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
To maximize quality gain, it is advised to do a &amp;quot;plant check&amp;quot;: plant one crop and inspect it to see how the quality will change. If the change is sufficient, you can plant a whole field. Otherwise check back in a couple hours - 5 minimum {{verify}}. Remember that each type of plant has its own modifier, so a bad time to plant one type of crop may be opportune for another. Doing this will consistently increase average seed quality, and thus product quality, over time.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;Whatered by sweat there grew,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden in Autumn, that Spring,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where winds did play and hide,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In sun-kissed Wheat and Barley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s. You need at least 5 of the same seed to plant.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; Hand {{Key|P}}low&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{Key|C}}lothes &amp;amp; Equipment &amp;amp;gt; {{Key|H}}ats &amp;amp; Headwear&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{key|P}}rocessing &amp;amp; Materials&lt;br /&gt;
:*Grind [[Barley Flour|Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the &amp;quot;Shift&amp;quot; key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive|beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Seed Stacking==&lt;br /&gt;
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
qStack  = \left ( \frac{qSeed1 + qSeed2 + qSeed3 ... qSeedn}{n} \right )&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weighted mean is independent for Essence, Substance and Vitality.&lt;br /&gt;
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;2&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;3&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;4&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|4 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]], [[Fresh Hemp Bud]](third stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|33 hours &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|34 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 24 - 28 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeweed]] || [[Pipeweed Seeds]] || [[Fresh Pipeweed Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[Barley Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;:&lt;br /&gt;
* Times listed are in real-time and assume use of a [[Beehive]].&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
&amp;lt;!--* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4, they yield 1 to 3 carrot seeds; in stage 5, they yield 1 to 3 carrots. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39825</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39825"/>
		<updated>2016-04-05T15:51:16Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Seed Stacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of planted crops is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5]({{verify}}) random range limited by space, time, and the farmer&#039;s [[Skills#Farming|farming skill]] level. (needs {{verify}}cation whether soil still affects crops, doesn&#039;t seem to)&lt;br /&gt;
&amp;lt;!--*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].--&amp;gt;&lt;br /&gt;
*Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.&lt;br /&gt;
*If the farming skill is lower than the quality of the planted crop, than the crop quality is [[Softcap|softcapped]] by the farming skill. So planting a crop of higher quality than your farming skill may result in lower quality crops.&lt;br /&gt;
&lt;br /&gt;
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills. &lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Finer Plant Fibre]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
To maximize quality gain, it is advised to do a &amp;quot;plant check&amp;quot;: plant one crop and inspect it to see how the quality will change. If the change is sufficient, you can plant a whole field. Otherwise check back in a couple hours - 5 minimum {{verify}}. Remember that each type of plant has its own modifier, so a bad time to plant one type of crop may be opportune for another. Doing this will consistently increase average seed quality, and thus product quality, over time.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;Whatered by sweat there grew,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden in Autumn, that Spring,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where winds did play and hide,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In sun-kissed Wheat and Barley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s. You need at least 5 of the same seed to plant.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; Hand {{Key|P}}low&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{Key|C}}lothes &amp;amp; Equipment &amp;amp;gt; {{Key|H}}ats &amp;amp; Headwear&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{key|P}}rocessing &amp;amp; Materials&lt;br /&gt;
:*Grind [[Barley Flour|Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the &amp;quot;Shift&amp;quot; key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive|beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Seed Stacking==&lt;br /&gt;
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
qStack  = \left ( \frac{qSeed1 + qSeed2 + qSeed3 ... qSeedn}{n} \right )&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weighted mean is independent for Essence, Substance and Vitality.&lt;br /&gt;
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;2&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;3&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;4&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|4 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]], [[Fresh Hemp Bud]](third stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|33 hours &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|34 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 24 - 28 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeweed]] || [[Pipeweed Seeds]] || [[Fresh Pipeweed Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[Barley Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;:&lt;br /&gt;
* Times listed are in real-time and assume use of a [[Beehive]].&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4, they yield 1 to 3 carrot seeds; in stage 5, they yield 1 to 3 carrots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39824</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39824"/>
		<updated>2016-04-05T15:50:15Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Farming and quality of seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of planted crops is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5]({{verify}}) random range limited by space, time, and the farmer&#039;s [[Skills#Farming|farming skill]] level. (needs {{verify}}cation whether soil still affects crops, doesn&#039;t seem to)&lt;br /&gt;
&amp;lt;!--*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].--&amp;gt;&lt;br /&gt;
*Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.&lt;br /&gt;
*If the farming skill is lower than the quality of the planted crop, than the crop quality is [[Softcap|softcapped]] by the farming skill. So planting a crop of higher quality than your farming skill may result in lower quality crops.&lt;br /&gt;
&lt;br /&gt;
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills. &lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Finer Plant Fibre]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
To maximize quality gain, it is advised to do a &amp;quot;plant check&amp;quot;: plant one crop and inspect it to see how the quality will change. If the change is sufficient, you can plant a whole field. Otherwise check back in a couple hours - 5 minimum {{verify}}. Remember that each type of plant has its own modifier, so a bad time to plant one type of crop may be opportune for another. Doing this will consistently increase average seed quality, and thus product quality, over time.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;Whatered by sweat there grew,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden in Autumn, that Spring,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where winds did play and hide,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In sun-kissed Wheat and Barley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s. You need at least 5 of the same seed to plant.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; Hand {{Key|P}}low&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{Key|C}}lothes &amp;amp; Equipment &amp;amp;gt; {{Key|H}}ats &amp;amp; Headwear&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{key|P}}rocessing &amp;amp; Materials&lt;br /&gt;
:*Grind [[Barley Flour|Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the &amp;quot;Shift&amp;quot; key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive|beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Seed Stacking==&lt;br /&gt;
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
qStack  = \left ( \frac{qSeed1 + qSeed2 + qSeed3 ... qSeedn}{n} \right )&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weighted mean is independent for Essence, Substance and Vitality.&lt;br /&gt;
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;2&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;3&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;4&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|4 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]], [[Fresh Hemp Bud]](third stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|33 hours &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|34 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 24 - 28 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeweed]] || [[Pipeweed Seeds]] || [[Fresh Pipeweed Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[Barley Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;:&lt;br /&gt;
* Times listed are in real-time and assume use of a [[Beehive]].&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4, they yield 1 to 3 carrot seeds; in stage 5, they yield 1 to 3 carrots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39823</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Farming&amp;diff=39823"/>
		<updated>2016-04-05T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* About Crops */ I&amp;#039;ve hidden Tea, as it is not a crop in Hafen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of planted crops is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5]({{verify}}) random range limited by space, time, and the farmer&#039;s [[Skills#Farming|farming skill]] level. (needs {{verify}}cation whether soil still affects crops, doesn&#039;t seem to)&lt;br /&gt;
&amp;lt;!--*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].--&amp;gt;&lt;br /&gt;
*Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.&lt;br /&gt;
*If the farming skill is lower than the quality of the planted crop, than the crop quality is [[Softcap|softcapped]] by the farming skill. So planting a crop of higher quality than your farming skill may result in lower quality crops.&lt;br /&gt;
&lt;br /&gt;
Harvesting is not affected by the farming skill. &lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Finer Plant Fibre]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
To maximize quality gain, it is advised to do a &amp;quot;plant check&amp;quot;: plant one crop and inspect it to see how the quality will change. If the change is sufficient, you can plant a whole field. Otherwise check back in a couple hours. Remember that each type of plant has its own modifier, so a bad time to plant one type of crop may be opportune for another. Doing this will consistently increase average seed quality, and thus product quality, over time.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;Whatered by sweat there grew,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden in Autumn, that Spring,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where winds did play and hide,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In sun-kissed Wheat and Barley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s. You need at least 5 of the same seed to plant.&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; La{{Key|n}}dscaping &amp;amp;gt; Hand {{Key|P}}low&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{Key|C}}lothes &amp;amp; Equipment &amp;amp;gt; {{Key|H}}ats &amp;amp; Headwear&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; {{key|P}}rocessing &amp;amp; Materials&lt;br /&gt;
:*Grind [[Barley Flour|Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the &amp;quot;Shift&amp;quot; key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive|beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Seed Stacking==&lt;br /&gt;
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
qStack  = \left ( \frac{qSeed1 + qSeed2 + qSeed3 ... qSeedn}{n} \right )&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weighted mean is independent for Essence, Substance and Vitality.&lt;br /&gt;
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;2&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;3&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;&amp;amp;nbsp;4&amp;amp;nbsp;Stage&amp;amp;nbsp;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|4 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]], [[Fresh Hemp Bud]](third stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|33 hours &lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|34 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|12 hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 24 - 28 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [[Pumpkin Flesh]])&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeweed]] || [[Pipeweed Seeds]] || [[Fresh Pipeweed Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || [[Barley Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;:&lt;br /&gt;
* Times listed are in real-time and assume use of a [[Beehive]].&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4, they yield 1 to 3 carrot seeds; in stage 5, they yield 1 to 3 carrots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Farming&amp;diff=39822</id>
		<title>Talk:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Farming&amp;diff=39822"/>
		<updated>2016-04-05T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;NOTE: Plowed fields will revert back to their original tile type over time.[Verify]&amp;quot; I marked it for verification as I didn&#039;t see any plowed fields returning to their original state as of hafen.--[[User:Asgaroth22|Asgaroth22]] ([[User talk:Asgaroth22|talk]]) 07:16, 8 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Plowed tiles actually spread like any other terrain, at least they do on dirt. They do decay though - i had tiles turn to dirt under crops (with no effect on the crops themselves), but since they also auto spread, they convert back to plowed shortly. I would add that info to the page if there&#039;s consensus. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 11:41, 5 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32376</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32376"/>
		<updated>2015-07-03T19:55:16Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;br /&gt;
*@globtime 658222737 Waning Crescent 07:30-08:00, day, deep lake, leech =&amp;gt; 19xPerch&lt;br /&gt;
*@globtime 658223313 Waning Crescent 07:30-08:00, day, shallow lake, woodfish =&amp;gt; 5xPike&lt;br /&gt;
*@globtime 658225056 Waning Crescent 08:00-09:30, day, deep lake, woodfish =&amp;gt; 2xBrill, 14xPerch (no idea why those 2 Brill appeared, they were first 2 fish caught)&lt;br /&gt;
*@globtime 659500683 Waxing Gibbous 2:00-2:30, night, deep river, Woodfish =&amp;gt; 5xBrill&lt;br /&gt;
*@globtime 659500683 Waxing Gibbous 2:30-3:00, night, deep river, Rock Lobster =&amp;gt;  5xPike, 14x Perch (this result, and the one above show that a) there is an error in the Archive_Fishing_Data, b) there was a user error with the data, c) fish type availability has change between W6 and W7 d) the random seed that was mentioned by loftar is indeed at play here. e) any/all of the above. The data shows that I should get Sturgeon on both lure types, but in fact, I got none)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32375</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32375"/>
		<updated>2015-07-03T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;br /&gt;
*@globtime 658222737 Waning Crescent 07:30-08:00, day, deep lake, leech =&amp;gt; 19xPerch&lt;br /&gt;
*@globtime 658223313 Waning Crescent 07:30-08:00, day, shallow lake, woodfish =&amp;gt; 5xPike&lt;br /&gt;
*@globtime 658225056 Waning Crescent 08:00-09:30, day, deep lake, woodfish =&amp;gt; 2xBrill, 14xPerch (no idea why those 2 Brill appeared, they were first 2 fish caught)&lt;br /&gt;
*@globtime 659500683 Waxing Gibbous 2:00-2:30, night, deep river, Woodfish =&amp;gt; 5xBrill&lt;br /&gt;
*@globtime 659500683 Waxing Gibbous 2:30-3:00, night, deep river, Rock Lobster =&amp;gt;  (this result, and the one above show that a) there is an error in the Archive_Fishing_Data, b) there was a user error with the data, c) fish type availability has change between W6 and W7 d) the random seed that was mentioned by loftar is indeed at play here. e) any/all of the above. The data shows that I should get Sturgeon on both lure types, but in fact, I got none)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32358</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32358"/>
		<updated>2015-06-28T21:37:19Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;br /&gt;
*@globtime 658222737 Waning Crescent 07:30-08:00, day, deep lake, leech =&amp;gt; 19xPerch&lt;br /&gt;
*@globtime 658223313 Waning Crescent 07:30-08:00, day, shallow lake, woodfish =&amp;gt; 5xPike&lt;br /&gt;
*@globtime 658225056 Waning Crescent 08:00-09:30, day, deep lake, woodfish =&amp;gt; 2xBrill, 14xPerch (no idea why those 2 Brill appeared, they were first 2 fish caught)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32357</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32357"/>
		<updated>2015-06-28T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;br /&gt;
*@globtime 658222737 Waning Crescent 07:30-08:00, day, deep lake, leech =&amp;gt; 19xPerch&lt;br /&gt;
*@globtime 658223313 Waning Crescent 07:30-08:00, day, shallow lake, woodfish =&amp;gt; 5xPike&lt;br /&gt;
*@globtime 658225056 Waning Crescent 08:00-08:30, day, deep lake, woodfish =&amp;gt; 2xBrill, 14xPerch (no idea why those 2 Brill appeared, they were first 2 fish caught)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32356</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32356"/>
		<updated>2015-06-28T21:17:30Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;br /&gt;
*@globtime 658222737 Waning Crescent 07:30-08:00, day, deep lake, leech =&amp;gt; 19xPerch&lt;br /&gt;
*@globtime 658223313 Waning Crescent 07:30-08:00, day, shallow lake, woodfish =&amp;gt; 5xPike&lt;br /&gt;
*@globtime 658225056 Waning Crescent 08:00-08:30, day, deep lake, woodfish =&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32348</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32348"/>
		<updated>2015-06-23T20:31:21Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;br /&gt;
*@globtime 656919663 Waxing Gibbous 05:00-05:30, night, deep river, Poppy wobbler =&amp;gt; 10xBream&lt;br /&gt;
*@globtime 656920827 Waxing Gibbous 05:30-06:00, night, shallow river, Poppy wobbler =&amp;gt; 5xBream&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32347</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32347"/>
		<updated>2015-06-22T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aha, around 100 squares/tiles radius makes sense, as that would fit the general known node features.&lt;br /&gt;
&lt;br /&gt;
Tip: Not sure if this can, or how, be duplicated with other clients. But with the Anemone client, if you switch to a session showing a fish node. It shows all the jumping fish-animations that where send while that session was inactive. Which if a nice way, when screenshooted, to get some easy range and generally distribution of the fish-animations. (&#039;&#039;Do take note of the fact that the characters position might also play a role here. I&#039;n not to sure about this. But if it is, it would skew the data. Showing up as inconsistent data between significant different character positions.&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:31, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Character position does play a role in that the animations are limited to your view range, which is 44 squares. For a good measurement of a node of such high quality (ie. range) I&#039;d most likely have to do a few screenshots around the entire circumference and then somehow paste all the images together. I do have Anemone, so I&#039;ll look into this animation display, didn&#039;t even know about that feature. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 04:25, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok, did the preliminary research. Node q is 58, no adjacent fish nodes. The fish animation reached roughly 81-83 straight line squares from the center (hard to judge since the animations are not inline with server lines. &amp;lt;strike&amp;gt;First fish (q10) was caught 83 squares from the center (sqr 84 produced no results) - this would show, that the q falloff is roughly 0,66 points per square. The animation range seems to be equal in all directions, diagonally animation was measured as a corner of a 58x58 squares square, so it&#039;d be around range 82 with the formula of a square&#039;s diagonal being 58 * sqrt 2.&amp;lt;/strike&amp;gt; Conclusions - animations roughly mark the usable edge of the node and the distance from the furthest animation to the center can be used to gauge the nodes current q. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 17:29, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Fish node q36, animation range 70, first fish caught at range 74. Seems the range vs. quality calculation is not that simple. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 12:08, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Figured out (or so I think) the range/quality thing. Each square away from the center is a 1% reduction in quality. As long as quality is 10 or higher - you get fish. The exact calculation might be in map units (1/11th of a tile) so the numbers may be a little off in some cases, but rough estimates (+/-2 points are possible).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 14:49, 22 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32345</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32345"/>
		<updated>2015-06-21T16:43:27Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node quality dropoff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 0,66 point of q every fish. Got q 44-43-42-41-40-40-39-38(no double)-37-36-36-35-34-34-33-32-32-31-30-30-29-29-28-27-27-26. How it is that there are doubles, and only sometimes in regular intervals is beyond me. May be that there is a random chance involved, also somehow linked to distance.&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. 2 theories - either degradation is a floating point reduction with range and received item q as factors, or it is a chanced 1 point reduction, again based on those factors. Example - a node in the center can degrade by 0,95 points each time it is fished or it can degrade 1 point with a 95% chance, both will have the same result in the long run, but the second one should have a less even distribution of doubles (or multiples).[[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32344</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32344"/>
		<updated>2015-06-21T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 1 point of q every fish. Got q 44-43-42-41-40-40-39-38-37-36-36 (this double was at 13:00GT, 16:48LT) -35-34&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;br /&gt;
*@globtime 656337666 Waxing Crescent 12:00-14:30, day, shallow lake, rock lobster =&amp;gt; 24xPike&lt;br /&gt;
*@globtime 656347242 Waxing Crescent 14:30-15:00, day, deep lake, rock lobster =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:00-15:30, day, shallow lake, intestine =&amp;gt; 10xPerch&lt;br /&gt;
*@globtime 656349117 Waxing Crescent 15:30-15:30, day, shallow lake, worm =&amp;gt; 5xPerch, 5xPike (50% each)&lt;br /&gt;
*@globtime 656350038 Waxing Crescent 15:30-16:00, day, shallow lake, woodfish =&amp;gt; 9xPike, 3xEel, 1xRoach (combine with the next result)&lt;br /&gt;
*@globtime 656354163 Waxing Crescent 16:30-18:00, day, shallow lake, woodfish =&amp;gt; 6xEel, 3xPike, 5xRoach&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32343</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32343"/>
		<updated>2015-06-21T16:08:36Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aha, around 100 squares/tiles radius makes sense, as that would fit the general known node features.&lt;br /&gt;
&lt;br /&gt;
Tip: Not sure if this can, or how, be duplicated with other clients. But with the Anemone client, if you switch to a session showing a fish node. It shows all the jumping fish-animations that where send while that session was inactive. Which if a nice way, when screenshooted, to get some easy range and generally distribution of the fish-animations. (&#039;&#039;Do take note of the fact that the characters position might also play a role here. I&#039;n not to sure about this. But if it is, it would skew the data. Showing up as inconsistent data between significant different character positions.&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:31, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Character position does play a role in that the animations are limited to your view range, which is 44 squares. For a good measurement of a node of such high quality (ie. range) I&#039;d most likely have to do a few screenshots around the entire circumference and then somehow paste all the images together. I do have Anemone, so I&#039;ll look into this animation display, didn&#039;t even know about that feature. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 04:25, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok, did the preliminary research. Node q is 58, no adjacent fish nodes. The fish animation reached roughly 81-83 straight line squares from the center (hard to judge since the animations are not inline with server lines. &amp;lt;strike&amp;gt;First fish (q10) was caught 83 squares from the center (sqr 84 produced no results) - this would show, that the q falloff is roughly 0,66 points per square. The animation range seems to be equal in all directions, diagonally animation was measured as a corner of a 58x58 squares square, so it&#039;d be around range 82 with the formula of a square&#039;s diagonal being 58 * sqrt 2.&amp;lt;/strike&amp;gt; Conclusions - animations roughly mark the usable edge of the node and the distance from the furthest animation to the center can be used to gauge the nodes current q. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 17:29, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Fish node q36, animation range 70, first fish caught at range 74.Seems the range vs. quality calculation is not that simple. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 12:08, 21 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32342</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32342"/>
		<updated>2015-06-21T14:51:39Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node quality dropoff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
Seems that fishing in the middle of the node depletes it roughly by 1 point of q every fish. Got q 44-43-42-41-40-40-39-38-37-36-36 (this double was at 13:00GT, 16:48LT) -35-34&lt;br /&gt;
Fishing some distance from the node seems to reduce it less - got q 17,17,17,16,16,16,15,15,15. Will need a lot more research to determine how increased range influences the q dropoff. Seems somewhat consistent with my clay experiment, where harvesting far away from a center (~30 squares, will check later) and with a low sur character the node degradation was basically non-existent. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 10:51, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32341</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32341"/>
		<updated>2015-06-21T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fish node quality dropoff=&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32340</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32340"/>
		<updated>2015-06-21T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fishing Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111&amp;gt;160, string fiber q200-220, bone hook q10-50)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;br /&gt;
upgrade to q160 rod&lt;br /&gt;
*@globtime 656329077 Waxing Crescent 09:30-10:00, day, deep lake, intestines =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656329893 Waxing Crescent 10:00-10:00, day, deep lake, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656330693 Waxing Crescent 10:00-10:00, day, deep river, worm =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 656331519 Waxing Crescent 10:00-10:00, day, shallow river, worm =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 656331966 Waxing Crescent 10:30-10:30, day, deep river, intestine =&amp;gt; 10xPerch, 5xBrill (66% Perch, 33% Brill)&lt;br /&gt;
*@globtime 656334144 Waxing Crescent 11:00-11:30, day, deep lake, rock lobster =&amp;gt; 9x Pike, 4xPerch (66% Pike, 33% Perch?)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32339</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32339"/>
		<updated>2015-06-20T21:29:12Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aha, around 100 squares/tiles radius makes sense, as that would fit the general known node features.&lt;br /&gt;
&lt;br /&gt;
Tip: Not sure if this can, or how, be duplicated with other clients. But with the Anemone client, if you switch to a session showing a fish node. It shows all the jumping fish-animations that where send while that session was inactive. Which if a nice way, when screenshooted, to get some easy range and generally distribution of the fish-animations. (&#039;&#039;Do take note of the fact that the characters position might also play a role here. I&#039;n not to sure about this. But if it is, it would skew the data. Showing up as inconsistent data between significant different character positions.&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:31, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Character position does play a role in that the animations are limited to your view range, which is 44 squares. For a good measurement of a node of such high quality (ie. range) I&#039;d most likely have to do a few screenshots around the entire circumference and then somehow paste all the images together. I do have Anemone, so I&#039;ll look into this animation display, didn&#039;t even know about that feature. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 04:25, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok, did the preliminary research. Node q is 58, no adjacent fish nodes. The fish animation reached roughly 81-83 straight line squares from the center (hard to judge since the animations are not inline with server lines. First fish (q10) was caught 83 squares from the center (sqr 84 produced no results) - this would show, that the q falloff is roughly 0,66 points per square. The animation range seems to be equal in all directions, diagonally animation was measured as a corner of a 58x58 squares square, so it&#039;d be around range 82 with the formula of a square&#039;s diagonal being 58 * sqrt 2. Conclusions - animations roughly mark the usable edge of the node and the distance from the furthest animation to the center can be used to gauge the nodes current q. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 17:29, 20 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Taming&amp;diff=32303</id>
		<title>Legacy:Taming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Taming&amp;diff=32303"/>
		<updated>2015-06-11T10:08:11Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Requirements to tame a beast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animals, like [[Boar]], [[Mouflon]] and [[Aurochs]] can be tamed and domesticated. You need the [[Animal Husbandry]] skill in order to tame.&lt;br /&gt;
&lt;br /&gt;
Each successful Quell the Beast adds 20 to their Tameness meter. The Tameness number appears as a yellow number similar to damage upon each change. The rope used to tame the animal is then &#039;in use&#039; by that animal and can not be used to tame another animal until that animal becomes aggressive to you on its own. If you provoke the animal by attacking it again, then you cannot continue to quell it without fleeing to break combat and starting all over. After Tameness reaches 100, the animal will transform before your eyes.&lt;br /&gt;
&lt;br /&gt;
You may tame two animals at the same time by dual wielding [[Rope]]s. This is, however, rather hard to do, as attempting to tame a second animal in the same herd makes the first hostile to you, and you can not Quell the Beast until the animal would have otherwise attacked. Animals from two different herds, however, are considerably easier to tame.&lt;br /&gt;
&lt;br /&gt;
==How to Tame==&lt;br /&gt;
The ultimate goal to tame a beast is to fulfill the requirement to use Quell the Beast, which requires:&lt;br /&gt;
*2 initiative&lt;br /&gt;
*3 or more combat advantage&lt;br /&gt;
*0 battle intensity&lt;br /&gt;
*Equip a rope&lt;br /&gt;
&lt;br /&gt;
You can then use Quell the Beast and gain 20 tameness on that particular animal (You need 100 tameness to finish taming). The animal should be following you around after the 1st use of Quell the beast and the battle will be temporarily over. DO NOT ATTACK the animal at this point or you&#039;ll lose tameness gained, wait for it to attack you instead (5~15 mins). This time is relative to the lagg present in the game, meaning that even if 15 minutes have surpassed, if 5 of those minutes were during lagg, only 10 minutes have passed for the timer. Repeat the process 5 times to get yourself a domesticated animal.&lt;br /&gt;
&lt;br /&gt;
==Requirements to tame a beast==&lt;br /&gt;
*[[Animal Husbandry]], you must have this skill in order to use attack, &amp;quot;Quell the beast&amp;quot;&lt;br /&gt;
*A move that gains you initiative points&lt;br /&gt;
**Dash! from [[Valor]] works&lt;br /&gt;
**Call down the thunder from [[Leadership]] is even better&lt;br /&gt;
*A move that gains you combat advantage&lt;br /&gt;
**Seize the Day! from [[Valor]] works&lt;br /&gt;
**Sidestep from [[Brawling]] works too&lt;br /&gt;
*A move to set battle intensity to 0&lt;br /&gt;
**Sting like a Bee from [[Warrior Spirit]] is best&lt;br /&gt;
**Consume the flame from [[Fire and Ice]] works as well, though be careful about the 10% current SHP damage &lt;br /&gt;
See [[Combat Actions]] for more moves that would be suitable for taming.&lt;br /&gt;
*A character that can take 1-2 hits from an animal. You suffer more hits if you&#039;re not using the fence gate trick mentioned in next paragraph. You may increase your survivability by&lt;br /&gt;
**Boosting your constitution to gain more health, animals do about 60~70 damage for the very first hit with Q10 leather armor and boots&lt;br /&gt;
**Changing your death/life [[personal belief]] to gain health bonus&lt;br /&gt;
**Having some degree of armor. leather boots, leather armor etc. Not essential however&lt;br /&gt;
*More than an hour of your time, since you need to complete the moves 5 times and it takes time for the animal to attack you again&lt;br /&gt;
&lt;br /&gt;
==Fencing the beast==&lt;br /&gt;
# For any animals other than boars, you can do most of your fencing when the animals still aren&#039;t aggressive towards you, building a fence around them, usually with signposts (adventure - build fire; use only one branch). &lt;br /&gt;
# Fence in the whole herd, then fence in a couple beasts for taming separately. You may want the freedom to tame a second beast while you wait for the first one to attack you again -- you will need two ropes to do this. Or you might just want to tame a second one after your first one, so that you have a breeding pair.&lt;br /&gt;
# You may wish to use the fence gate trick, which traps the animal between a roundpole fence and signposts like this:&lt;br /&gt;
# You can then &amp;quot;cool down&amp;quot; from a move at a safe distance, and you&#039;re free to run in and perform your moves at your leisure. This is especially useful after resetting intensity, since at low agility animal may increase intensity before you manage to use Quell the Beast:&lt;br /&gt;
#: [[File:Tameingwithfence.png]]&lt;br /&gt;
# Perform the moves you require. You&#039;ll want to gain +3 combat advantage, reset intensity to 0, and then use the move Quell the Beast.&lt;br /&gt;
# At this point, the beast has gained +20 tameness and the battle is over. You may wish to walk a distance away so that the rest of the herd stops being aggressive towards you. Do not break apart the fences you&#039;ve created. The animal is leashed, but is still wild.&lt;br /&gt;
# Roughly 10 minutes from now -- but highly variable -- the beast will break its leash and become aggressive again, throwing you into combat. It will do this even if it cannot actually see you or attack you, so long as you are nearby. &lt;br /&gt;
# You must wait for aggro and quell it 4 more times, so that it becomes 100% tame. Then it will transform into a domesticated animal and you may lead it into its corral. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The prerequisites for using this attack, are as follows:&lt;br /&gt;
*Full combat advantage.&lt;br /&gt;
*Less than one (i.e &amp;quot;0&amp;quot;) combat intensity&lt;br /&gt;
*Two initiative points.&lt;br /&gt;
Once this attack has been successfully performed versus an Aurochs, the beast is quelled, and the aurochs will now follow you around. The aurochs is however not yet tamed. Within the span of about ten minutes, it will try to break its shackles. When this attack comes, you must again quell its beast. If you hit the aurochs, at this point, it will lose some of its tameness. Each quelling of the beast renders 20 tameness points unto it. Once a grand total of 100 tameness points hath been bestowed unto the beast, it willth... Metamorphose! ...into a cow, or a bull.&lt;br /&gt;
&lt;br /&gt;
You can now, via right clicking, leash or unleash the cow (or bull), and it will follow you around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After taming an animal, if you need to move it through a river, bring in a [[Raft|raft]], board the raft, and right click on the surface of the raft. A lift icon will appear; left click on the animal and it will board the raft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Retrieved from &amp;quot;[[Rope]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=5786 32012323&#039;s &amp;quot;Overview of Taming&amp;quot;]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32269</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32269"/>
		<updated>2015-06-06T08:25:22Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aha, around 100 squares/tiles radius makes sense, as that would fit the general known node features.&lt;br /&gt;
&lt;br /&gt;
Tip: Not sure if this can, or how, be duplicated with other clients. But with the Anemone client, if you switch to a session showing a fish node. It shows all the jumping fish-animations that where send while that session was inactive. Which if a nice way, when screenshooted, to get some easy range and generally distribution of the fish-animations. (&#039;&#039;Do take note of the fact that the characters position might also play a role here. I&#039;n not to sure about this. But if it is, it would skew the data. Showing up as inconsistent data between significant different character positions.&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:31, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Character position does play a role in that the animations are limited to your view range, which is 44 squares. For a good measurement of a node of such high quality (ie. range) I&#039;d most likely have to do a few screenshots around the entire circumference and then somehow pate all the images together. I do have Anemone, so I&#039;ll look into this animation display, didn&#039;t even know about that feature. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 04:25, 6 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32266</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32266"/>
		<updated>2015-06-05T11:34:45Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32265</id>
		<title>User talk:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Ashghan&amp;diff=32265"/>
		<updated>2015-06-05T11:28:17Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: /* Fish node note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boiled River Pearl Mussel ==&lt;br /&gt;
&lt;br /&gt;
The suggested formula hunch seemed just incorrect to me. So I reverted it. I don&#039;t mind if you add your idea&#039;s to the discussion page(s), but preferably with some additional info and data that lead you to a given conclusion. Also added a additional quality related link, in case you still like to dig into the subject. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 18:06, 14 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I&#039;m putting in the formula found on the cauldron page.&amp;quot;&lt;br /&gt;
::I have no real objections to that. Although maybe a additional link to the cauldron page in the Boiled..mussel Quality section suffices. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:&amp;quot;I assume it&#039;s correct.&amp;quot;&lt;br /&gt;
::I have not see any objection to it, so I think its relative save to assume that. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:37, 15 May 2015 (EDT)&lt;br /&gt;
:::Thanks and sorry for the formula mix-up. I thought having the formula on the Boiled Mussel page would be nice, since not everyone would think to check the cauldron page for it. [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 05:47, 19 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fish node note ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;quot;&amp;quot;Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&amp;quot;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice. I had heard a similar thing, but never managed to spot it myself. Considering this confirmed. PS: Just to be sure, are those 4 blocks(minimaps?) from q56 a diameter or radius measurement? --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 02:57, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
 : Unfortunately I didn&#039;t actually measure it at the time, I might do it once the node refreshes (though it will be a few weeks to reach 56 again). By 4 blocks I meant the ones that actually share the corner with the node. So it&#039;d be around 100 squares radius from the node center. It may be difficult to measure exactly, due to the fact that the fish jump animations are pretty far in between. I might look at the furthest one and do a measure from it. I will post once I am able to take measurements. If not - remind me. ;) [[User:Ashghan|Ashghan]] ([[User talk:Ashghan|talk]]) 07:28, 5 June 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32263</id>
		<title>User:Ashghan</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Ashghan&amp;diff=32263"/>
		<updated>2015-06-04T18:28:40Z</updated>

		<summary type="html">&lt;p&gt;Ashghan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nodes=&lt;br /&gt;
Notes for clay node experiment:&lt;br /&gt;
Start at roughly 12:00 local time. Node q16, checked. Dug with Sur 1 alt. &lt;br /&gt;
end @22:30 local, total clay produced - 2600 pieces, node q checked - still q16.&lt;br /&gt;
&lt;br /&gt;
Note - will use L for Local Time and G for Game time&lt;br /&gt;
&lt;br /&gt;
questions/problems/notes:&lt;br /&gt;
* try to replicate results with s10 char&lt;br /&gt;
* try to replicate results with s20 char (over q)&lt;br /&gt;
* check regen - 8 hourly? hourly? by the minute? - method:reduce node to a q drop point. Wait hour -&amp;gt; check q. wait hour-&amp;gt; check q. and so on. repeat many times (10? 20? 100?). If hourly change confirmed -&amp;gt; Do same for minutes (can it be so precise?).&lt;br /&gt;
** May be less than 8 hourly or random time =&amp;gt; fished a node at 13:20L got q11 then 10, fished again at 13:40L got q11 and 10 again. Respawned in the meantime? 13:30L?&lt;br /&gt;
** It may have coincided with the in-game time of day change. Do nodes refresh on day/night switch?&lt;br /&gt;
**reduced a node from 52 to 52 at 19:43, at 20:16L it was back to 52. This may have coincided with game time turning 0:00. &amp;lt;strike&amp;gt;Replenish points at 00, 06, 12, 18?&amp;lt;/strike&amp;gt;&lt;br /&gt;
**Did not change at 3:00G, 21:00L&lt;br /&gt;
**Did not change at 6:00G, 22:00L&lt;br /&gt;
**Did not change at 9:00G, 23:00L&lt;br /&gt;
**Did not change at 12:00G, 00:00L&lt;br /&gt;
&lt;br /&gt;
*Fish node note - the jumping fish animation reduces when the node is reduced. Probably to match the reduced radius that fish can be caught. In a q56 node fish were jumping all over 4 map blocks. With q reduced to 15 the only jump in about 10 square radius from the centre. This did not happen instantly though (noticed it the next day).&lt;br /&gt;
&lt;br /&gt;
=Fishing Data=&lt;br /&gt;
&lt;br /&gt;
Fishing: (rod std -&amp;gt; q60&amp;gt;111, string q200, bone hook q10)&lt;br /&gt;
*Waxing Crescent 9:00, day, deep river, woodfish, =&amp;gt; 4x Brill&lt;br /&gt;
*Waxing Crescent 11:00, day, deep river, leech, =&amp;gt;Perch (x20-30)&lt;br /&gt;
*First Quarter 12:00, day, deep river, leech =&amp;gt; Perch (x15?)&lt;br /&gt;
*Waning Crescent 23:00, night, deep river, leech+worm, =&amp;gt; 12x perch&lt;br /&gt;
*Waning Crescent 0:00, night, shallow lake, leech+worm, =&amp;gt; 30x pike&lt;br /&gt;
*Waning Crescent 1:00, night, deep lake, leech+worm, =&amp;gt; 5x perch&lt;br /&gt;
*Waning Crescent 2:00, night, shallow lake, rock lobster, =&amp;gt; 11x Pike&lt;br /&gt;
*Waning Crescent 2:00, night, deep lake, rock lobster, =&amp;gt; 8x Roach&lt;br /&gt;
*New Moon 2:00, night, shallow lake, rock lobster, =&amp;gt; 24x Bream&lt;br /&gt;
*New Moon 2:00, night, deep river, rock lobster, =&amp;gt; 8x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, rock lobster, =&amp;gt; 3x perch&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 9x brill&lt;br /&gt;
*New Moon 4:00, night, deep lake, woodfish, =&amp;gt; 7xPlaice, 23x Bream (25% plaice, 75% bream?)&lt;br /&gt;
*New Moon 2:00, night, deep river, woodfish, =&amp;gt; 6x Roach, 23x Brill (25-75 distribution?)&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, bloated leech =&amp;gt; 4x Plaice&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, worm =&amp;gt; 10xBream&lt;br /&gt;
*First Quarter 02:00, night, deep lake, worm =&amp;gt; 5xbrill&lt;br /&gt;
*First Quarter 02:00, night, shallow lake, intestine =&amp;gt; 1xRoach, 9xPlaice (one ranodm?)&lt;br /&gt;
*First Quarter 02:00, night, deep lake, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, deep river, intestine =&amp;gt; 5xBrill&lt;br /&gt;
*First Quarter 02:00, night, shallow river, intestine =&amp;gt; 3xPlaice, 1xBream (out of intestines)&lt;br /&gt;
*First Quarter 02:00, night, shallow river, worm =&amp;gt; 7xBream&lt;br /&gt;
*First Quarter 03:00, night, deep river, worm =&amp;gt; 14xBrill, 1xPerch(one random fish?)&lt;br /&gt;
*First Quarter 04:00, night, deep river, woodfish =&amp;gt; 10x Brill&lt;br /&gt;
*First Quarter 04:00-06:00, night, shallow river, woodfish =&amp;gt; 12xPlaice&lt;br /&gt;
*First Quarter 22:00-1:00, night, deep lake, rock lobster =&amp;gt; 24xPike, 16xPerch(66%Pike, 33% Perch?)&lt;br /&gt;
*First Quarter 04:30-6:00, night, deep lake, rock lobster =&amp;gt; 13xPerch (end @globtime 651477456)&lt;br /&gt;
*@globtime 651477456 First Quarter 06:00-8:15, day, deep lake, rock lobster =&amp;gt; 29xPerch&lt;br /&gt;
*@globtime 651486339 First Quarter 08:30-9:00, day, deep river, rock lobster =&amp;gt; 10x Perch&lt;br /&gt;
*@globtime 651488940 First Quarter 09:00-10:00, day, shallow river, rock lobster =&amp;gt; 10x Pike&lt;br /&gt;
*@globtime 651493020 First Quarter 10:00-11:00, day, shallow river, rock lobster =&amp;gt; 1xPerch, 6xPike&lt;/div&gt;</summary>
		<author><name>Ashghan</name></author>
	</entry>
</feed>