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	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-23T19:43:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110314</id>
		<title>Alchemy/W15</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110314"/>
		<updated>2023-12-04T22:39:17Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: add some props from Levi &amp;amp; Gaery lists p3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 15 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Alabaster}} || || || Nasty Laceration|| Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Apatite}} || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039;|| &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Psyche|| Masonry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Arkose}} || Charisma|| Will|| Carpentry||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Basalt}} || Stealth|| Perception|| Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bat Rock}} || Unarmed Combat|| Dragon Bite|| Concussion|| Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bay Bolete}} || Marksmanship|| Aching Joints|| Cooking|| Farming&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Coal}} || Intelligence|| Exploration|| Marksmanship|| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Trumpets}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloated Bolete}} || Intelligence|| Sewing|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blood Stern}} || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Leech Burns|| Bruise|| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloodstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blueberries}} || Nettle Burn|| Midge Bites|| Deep Cuts|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Breccia}} || Constitution|| Perception|| Crab Caressed||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Camomile}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Candleberry}} || Quicksilver Poisoning|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cassiterite}} || Masonry|| Nettle Burn|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cat Gold}} || Bum Burn|| Nicks &amp;amp; Knacks|| Nerve Damage|| Constitution&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Fibres}} || Survival|| Midge Bites|| Swamp Fever|| Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Head}} || Constitution|| Masonry|| Lore||Quill&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Roots}} || Perception|| Charisma|| Nerve Damage|| Nicks &amp;amp; Knacks&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cave Lantern}} || Farming|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cavebulb}} || Stealth|| Nettle Burn|| Seal Finger|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chalcopyrite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chantrelles}} || Psyche|| Pipe Wheeze|| Bruise|| Starvation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chert}} || Masonry|| Punch-Sore|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chiming Bluebell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chives}} || Will|| Wretched Gore|| Marksmanship|| Quill&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cinnabar}} || Perception|| Survival|| Antcid Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Clover}} || Antcid Burns|| Scrapes and Cuts|| Nidburns|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Coltsfoot}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dandelion}} || Masonry|| Aching Joints|| Crab Caressed|| Punch-Sore&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dewy Lady&#039;s Mantle}} || Stealth|| Cooking|| Dragon Bite|| Antcid Burns&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diabase}} || || Shorter Duration|| Nasty Wart|| Seal Finger&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dill}} || Constitution|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diorite}} || Starvation|| Psyche|| Nasty Laceration|| Maddening Rash&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Direvein}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dolomite}} || Longer Duration|| Smithing|| Agility|| Wretched Gore&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dove Droppings}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dried Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dross}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dusk Fern}} || Masonry|| Lore|| Severe Mauling|| Charisma&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Eclogite}} || Midge Bites|| Black Eyed|| Quicksilver Poisoning||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Edelweiß}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fairy Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Feldspar}} || Charisma|| Nettle Burn|| Intelligence|| Asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Field Blewits}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Flint}} || Constitution|| Stealth|| Antacid Burns|| Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fluorospar}} || Charisma|| Dexerity|| Severe Mauling|| Smithing&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Frog&#039;s Crown}} || Melee Combat|| Carpentry|| Severe Mauling|| Smithing&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gabbro}} || Smithing|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Galena}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ghost Apple}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Giant Puffball}} || Scrapes and Cuts|| Masonry|| Exploration||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Glimmermoss}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gneiss}} || Charisma|| Blistering Headache|| Melee Combat|| Blade Kiss&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Granite}} || Dexterity|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Graywacke}} || Charisma|| Nasty Warts|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Green Kelp}} || Perception|| Midge Bites|| Dexterity|| Unarmed Combat || Starvation ??&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Greenschist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heartsease}} || Sand Flea Bites|| Starvation|| Exploration||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heavy Earth}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Horn Silver}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Hornblende}} || Agility|| Allergic Reaction|| Leech Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Indigo Cap}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Iron Ochre}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Jasper}} || Dexterity|| Nicks &amp;amp; Knacks|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Korund}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kvann}} || || Marksmanship|| Exploration|| Will&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kyanite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lady&#039;s Mantle}} || Psyche|| Concussion|| Wretched Gore||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lamp Stalk}} || || Longer Duration|| Swamp Fever|| Constitution&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lead Glance}} || Nidburns|| Dragon Bite|| Black Eyed|| Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Leaf Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Liberty Caps}} || Pipe Wheeze|| Nasty Laceration|| Midge Bites||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Limestone}} || Shorter Duration|| Survival|| Constitution||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lingonberries}} || Agility|| Smithing|| Carpentry|| Charisma&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lupine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Malachite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mandrake Root}} || Quicksilver Poisoning|| Carpentry|| Survival||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marble}} || Sand Flea Bites|| Swamp Fever|| Aching Joints|| Scrapes &amp;amp; Bruises&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marsh-Mallow}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mica}} || Quicksilver Poisoning|| Psyche|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Microlite}} || Farming|| Will|| Adder Bite|| Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mistletoe}} || Will|| Knicks and Knacks|| Shorter Duration|| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Olivine}} || Wretched Gore|| Marksmanship|| Severe Mauling|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Orthoclase}} || Agility|| Allergic Reaction|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Oyster Mushroom}} || Psyche|| Nasty Wart|| Masonry|| Stealth&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parasol Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parboiled Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Peacock Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pegmatite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Perfect Autumn Leaf}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Porphyry}} || Swamp Fever|| Maddening Rash|| Sand Flea Bites||&lt;br /&gt;
|-&lt;br /&gt;
|Portopello Mushroom&lt;br /&gt;
|Nicks &amp;amp; Knacks&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pumice}}|| Cooking|| Intelligence|| Concussion|| Wretched Gore&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quarryartz}}|| Bird Lung|| Lore|| Nidburns|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quartz}} || Psyche|| Concussion|| Leech Burns||Unarmed Combat ??&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Reeds}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rhyolite}} || Deep Cuts|| Lore|| Nidburns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rock Crystal}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Royal Toadstool}} || Agility|| Swamp Fever|| Longer Duration|| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ruby Bolete}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rustroot}} || Constitution|| Psyche|| Punch Sore|| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sage}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sandstone}} || Concussion|| Masonry|| Leech Burns|| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schrifterz}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Serpentine}} || Lore|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Shard of Conch}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Silvershine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slag}} || Constitution|| Concussion|| Intelligence|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slate}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sleighbell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Snowtop}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Soapstone}} || Nicks &amp;amp; Knacks|| Perception|| Stealth||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sodalite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Spindly Taproot}} || Will|| Punch Sore|| Stealth||Seal Finger&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stalagoom}} || Knicks and Knacks|| Unarmed Combat|| Bird Lung||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stinging Nettle}} || Allergic Reaction|| Survival|| Stealth||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Strawberry}} || Dexterity|| Hearth Burn|| Aching Joints|| Starvation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sunstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Tangled Bramble}} || Concussion|| Hearth Burn|| Aching Joints|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thorny Thistle}} || || || Longer Duration|| Asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thyme}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
|Toad Flax&lt;br /&gt;
|Bum Burn&lt;br /&gt;
|Perception&lt;br /&gt;
|Lore&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Troll Mushrooms}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Trumpet Chantrelle}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Uncommon Snapdragon}} || Survival|| Nicks &amp;amp; Knacks|| Farming|| Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Washed-up Bladderwrack}} || Stealth|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Waybroad}} || Survival|| Blade Kiss|| Nicks &amp;amp; Knacks|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|White Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wild Windsown Weed}} || Will|| Psyche|| Charisma|| Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wine Glance}} || || Will|| Pipe Wheeze|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wintergreen}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yarrow}} || Constitution|| Antcid Burns|| Masonry||Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yellowfeet}} || Nasty Wart|| Unarmed Combat|| Will|| Allergic Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Zincspar}} || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110313</id>
		<title>Alchemy/W15</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110313"/>
		<updated>2023-12-04T22:05:19Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: add some props from Levi &amp;amp; Gaery lists p2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 15 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Alabaster}} || || || Nasty Laceration|| Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Apatite}} || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039;|| &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Psyche|| Masonry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Arkose}} || Charisma|| Will|| Carpentry||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Basalt}} || Stealth|| Perception|| Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bat Rock}} || Unarmed Combat|| Dragon Bite|| Concussion|| Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bay Bolete}} || Marksmanship|| Aching Joints|| Cooking|| Farming&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Coal}} || Intelligence|| Exploration|| Marksmanship|| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Trumpets}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloated Bolete}} || Intelligence|| Sewing|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blood Stern}} || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Leech Burns|| Bruise|| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloodstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blueberries}} || Nettle Burn|| Midge Bites|| Deep Cuts|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Breccia}} || Constitution|| Perception|| Crab Caressed||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Camomile}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Candleberry}} || Quicksilver Poisoning|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cassiterite}} || Masonry|| Nettle Burn|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cat Gold}} || Bum Burn|| Nicks &amp;amp; Knacks|| Nerve Damage|| Constitution&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Fibres}} || Survival|| Midge Bites|| Swamp Fever|| Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Head}} || Constitution|| Masonry|| Lore||Quill&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Roots}} || Perception|| Charisma|| Nerve Damage|| Nicks &amp;amp; Knacks&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cave Lantern}} || Farming|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cavebulb}} || Stealth|| Nettle Burn|| Seal Finger|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chalcopyrite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chantrelles}} || Psyche|| Pipe Wheeze|| Bruise|| Starvation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chert}} || Masonry|| Punch-Sore|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chiming Bluebell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chives}} || Will|| Wretched Gore|| Marksmanship|| Quill&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cinnabar}} || Perception|| Survival|| Antcid Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Clover}} || Antcid Burns|| Scrapes and Cuts|| Nidburns|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Coltsfoot}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dandelion}} || Masonry|| Aching Joints|| Crab Caressed|| Punch-Sore&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dewy Lady&#039;s Mantle}} || Stealth|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diabase}} || || Shorter Duration|| Nasty Wart|| Seal Finger&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dill}} || Constitution|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diorite}} || Starvation|| Psyche|| Nasty Laceration|| Maddening Rash&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Direvein}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dolomite}} || Longer Duration|| Smithing|| Agility|| Wretched Gore&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dove Droppings}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dried Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dross}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dusk Fern}} || Masonry|| Lore|| Severe Mauling|| Charisma&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Eclogite}} || Midge Bites|| Black Eyed|| Quicksilver Poisoning||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Edelweiß}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fairy Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Feldspar}} || Charisma|| Nettle Burn|| Intelligence|| Asphyxiation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Field Blewits}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Flint}} || Constitution|| Stealth|| Antacid Burns|| Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fluorospar}} || Charisma|| Dexerity|| Severe Mauling|| Smithing&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Frog&#039;s Crown}} || Melee Combat|| Carpentry|| Severe Mauling|| Smithing&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gabbro}} || Smithing|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Galena}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ghost Apple}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Giant Puffball}} || Scrapes and Cuts|| Masonry|| Exploration||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Glimmermoss}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gneiss}} || Charisma|| Blistering Headache|| Melee Combat|| Blade Kiss&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Granite}} || Dexterity|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Graywacke}} || Charisma|| Nasty Warts|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Green Kelp}} || Perception|| Midge Bites|| Dexterity|| Unarmed Combat || Starvation ??&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Greenschist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heartsease}} || Sand Flea Bites|| Starvation|| Exploration||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heavy Earth}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Horn Silver}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Hornblende}} || Agility|| Allergic Reaction|| Leech Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Indigo Cap}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Iron Ochre}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Jasper}} || Dexterity|| Nicks &amp;amp; Knacks|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Korund}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kvann}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kyanite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lady&#039;s Mantle}} || Psyche|| Concussion|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lamp Stalk}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lead Glance}} || Nidburns|| Dragon Bite|| Black Eyed|| Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Leaf Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Liberty Caps}} || Pipe Wheeze|| Nasty Laceration|| Midge Bites||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Limestone}} || Shorter Duration|| Survival|| Constitution||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lingonberries}} || Agility|| Smithing|| Carpentry|| Charisma&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lupine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Malachite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mandrake Root}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marble}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marsh-Mallow}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mica}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Microlite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mistletoe}} || Will|| Knicks and Knacks|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Olivine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Orthoclase}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Oyster Mushroom}} || Psyche|| Nasty Wart|| Masonry|| Stealth&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parasol Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parboiled Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Peacock Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pegmatite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Perfect Autumn Leaf}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Porphyry}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pumice}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quarryartz}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quartz}} || Psyche|| Concussion|| Leech Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Reeds}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rhyolite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rock Crystal}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Royal Toadstool}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ruby Bolete}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rustroot}} || Constitution|| Psyche|| Punch Sore|| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sage}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sandstone}} || Constitution|| Masonry|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schrifterz}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Serpentine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Shard of Conch}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Silvershine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slag}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slate}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sleighbell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Snowtop}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Soapstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sodalite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Spindly Taproot}} || Will|| Punch Sore|| Stealth||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stalagoom}} || Knicks and Knacks|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stinging Nettle}} || Allergic Reaction|| Survival|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Strawberry}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sunstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Tangled Bramble}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thorny Thistle}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thyme}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Troll Mushrooms}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Trumpet Chantrelle}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Uncommon Snapdragon}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Washed-up Bladderwrack}} || Stealth|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Waybroad}} || Survival|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|White Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wild Windsown Weed}} || Will|| Psyche|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wine Glance}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wintergreen}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yarrow}} || Constitution|| Antcid Burns|| Masonry||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yellowfeet}} || Nasty Wart|| Unarmed Combat|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Zincspar}} || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110312</id>
		<title>Alchemy/W15</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy/W15&amp;diff=110312"/>
		<updated>2023-12-04T21:47:20Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: add some props from Levi &amp;amp; Gaery lists p1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.&amp;lt;br&amp;gt;&lt;br /&gt;
Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 15 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Alabaster}} || || || Nasty Laceration|| Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Apatite}} || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039;|| &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Psyche|| Masonry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Arkose}} || Charisma|| Will|| Carpentry||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Basalt}} || Stealth|| Perception|| Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bat Rock}} || Unarmed Combat|| Dragon Bite|| Concussion|| Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bay Bolete}} || Marksmanship|| Aching Joints|| Cooking|| Farming&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Coal}} || Intelligence|| Exploration|| Marksmanship|| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Black Trumpets}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloated Bolete}} || Intelligence|| Sewing|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blood Stern}} || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Leech Burns|| Bruise|| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Bloodstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Blueberries}} || Nettle Burn|| Midge Bites|| Deep Cuts|| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Breccia}} || Constitution|| Perception|| Crab Caressed||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Camomile}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Candleberry}} || Quicksilver Poisoning|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cassiterite}} || Masonry|| Nettle Burn|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cat Gold}} || Bum Burn|| Nicks &amp;amp; Knacks|| Nerve Damage|| Constitution&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Fibres}} || Survival|| Midge Bites|| Swamp Fever|| Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Head}} || Constitution|| Masonry|| Lore||Quill&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cattail Roots}} || Perception|| Charisma|| Nerve Damage|| Nicks &amp;amp; Knacks&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cave Lantern}} || Farming|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cavebulb}} || Stealth|| Nettle Burn|| Seal Finger|| Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chalcopyrite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chantrelles}} || Psyche|| Pipe Wheeze|| Bruise|| Starvation&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chert}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chiming Bluebell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Chives}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Cinnabar}} || Perception|| Survival|| Antcid Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Clover}} || Antcid Burns|| Scrapes and Cuts|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Coltsfoot}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dandelion}} || Masonry|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dewy Lady&#039;s Mantle}} || Stealth|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diabase}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dill}} || Constitution|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Diorite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Direvein}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dolomite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dove Droppings}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dried Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dross}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Dusk Fern}} || Masonry|| Lore|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Eclogite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Edelweiß}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fairy Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Feldspar}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Field Blewits}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Flint}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Fluorospar}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Frog&#039;s Crown}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gabbro}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Galena}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ghost Apple}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Giant Puffball}} || Scrapes and Cuts|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Glimmermoss}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Gneiss}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Granite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Graywacke}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Green Kelp}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Greenschist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heartsease}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Heavy Earth}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Horn Silver}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Hornblende}} || Agility|| Allergic Reaction|| Leech Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Indigo Cap}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Iron Ochre}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Jasper}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Korund}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kvann}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Kyanite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lady&#039;s Mantle}} || Psyche|| Concussion|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lamp Stalk}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lead Glance}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Leaf Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Liberty Caps}} || Pipe Wheeze|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Limestone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lingonberries}} || Agility|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Lupine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Malachite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mandrake Root}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marble}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Marsh-Mallow}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mica}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Microlite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Mistletoe}} || Will|| Knicks and Knacks|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Olivine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Orthoclase}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Oyster Mushroom}} || Psyche|| Nasty Wart|| Masonry|| Stealth&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parasol Mushroom}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Parboiled Morels}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Peacock Ore}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pegmatite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Perfect Autumn Leaf}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Porphyry}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Pumice}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quarryartz}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Quartz}} || Psyche|| Concussion|| Leech Burns||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Reeds}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rhyolite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rock Crystal}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Royal Toadstool}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Ruby Bolete}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Rustroot}} || Constitution|| Psyche|| Punch Sore|| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sage}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sandstone}} || Constitution|| Masonry|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schist}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Schrifterz}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Serpentine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Shard of Conch}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Silvershine}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slag}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Slate}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sleighbell}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Snowtop}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Soapstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sodalite}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Spindly Taproot}} || Will|| Punch Sore|| Stealth||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stalagoom}} || Knicks and Knacks|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Stinging Nettle}} || Allergic Reaction|| Survival|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Strawberry}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Sunstone}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Tangled Bramble}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thorny Thistle}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Thyme}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Troll Mushrooms}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Trumpet Chantrelle}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Uncommon Snapdragon}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Washed-up Bladderwrack}} || Stealth|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Waybroad}} || Survival|| || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|White Truffles}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wild Windsown Weed}} || Will|| Psyche|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wine Glance}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Wintergreen}} || || || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yarrow}} || Constitution|| Antcid Burns|| Masonry||&lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Yellowfeet}} || Nasty Wart|| Unarmed Combat|| || &lt;br /&gt;
|-&lt;br /&gt;
| {{Pre-img‎‎|Zincspar}} || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97786</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97786"/>
		<updated>2022-10-24T14:44:09Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ fairy mushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| ptext1    = Anthing, deceit in heart,&amp;lt;br&amp;gt;mixed, by pale moonlight,&amp;lt;br&amp;gt;powder, blood, and secret herbs,&amp;lt;br&amp;gt;to right a wrong perceived.&lt;br /&gt;
| ptext2    = Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench.&lt;br /&gt;
|&lt;br /&gt;
| skillcost = 20000&lt;br /&gt;
| req       = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to == &lt;br /&gt;
Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  Asphyxiation||Dexterity&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||Intelligence&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Rot gut&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Maddening Rash&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
|Bum Burn&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| Constitution||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||&#039;&#039;&#039;Sewing&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
| Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
| Exploration||Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||Longer Duration&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;||&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jellyfish Sting&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||Psyche ??&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||Strength&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Smithing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  Unarmed Combat||  Farming||  Bruise|| Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Lore&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||Carpentry&lt;br /&gt;
|Psyche&lt;br /&gt;
|Something Broken&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Perception&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Psyche&lt;br /&gt;
|Cruel Incision&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||Marksmanship&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;||Psyche&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|Wretched Gore?&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Pipewheeze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||Carpentry&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Sewing&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||Shorter Duration&lt;br /&gt;
|Nidburns&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| Deep Cut||Exploration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||&#039;&#039;&#039;Bird Lung&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Agility&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||Psyche&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;||  Aching Joints||Survival&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Leech Burns&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|  Dexterity||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Severe Mauling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Caps]]&lt;br /&gt;
|&#039;&#039;&#039;Cruel Incision&#039;&#039;&#039;&lt;br /&gt;
|Unfaced&lt;br /&gt;
|Will&lt;br /&gt;
|Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]]||Charisma&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
|Beesting&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||&#039;&#039;&#039;Starvation&#039;&#039;&#039;&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|Sewing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||Carpentry&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||&#039;&#039;&#039;Smithing&#039;&#039;&#039;&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||&#039;&#039;&#039;Aching Joints&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] || ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence||Severe Mauling&lt;br /&gt;
|Carpentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||&#039;&#039;&#039;Adder Bite&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||Charisma&lt;br /&gt;
|Starvation&lt;br /&gt;
|Exploration&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship||Rot gut&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||  Strength|| Seal Finger||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||Dragon&#039;s Bite&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||&#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Heath Burn&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze?&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting||Leech Burns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|Lore&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||Intelligence&lt;br /&gt;
|Cooking&lt;br /&gt;
|Beesting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||Beesting&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||Farming&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Psyche&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||&#039;&#039;&#039;Unfaced&#039;&#039;&#039;&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentine]]&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|Stealth&lt;br /&gt;
|Nidburns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||&#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|Bruise&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Cruel Incision&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
| Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
|Asphyixiation&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] ||&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Farming&lt;br /&gt;
| Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;||  Dexterity||  Cooking||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||Wretched Gore&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||Bruise&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Stealth&lt;br /&gt;
|Longer Duration&lt;br /&gt;
| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||Constitution&lt;br /&gt;
|Survival&lt;br /&gt;
|&#039;&#039;&#039;Quill&#039;d  ??&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shorter Duration ??&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| &#039;&#039;&#039;Bruises&#039;&#039;&#039;||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nicks and Knacks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bum Burn&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97554</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97554"/>
		<updated>2022-10-21T18:59:19Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: from Austin p4&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  Asphyxiation||Dexterity&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||Intelligence&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Rot gut&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Maddening Rash&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
|Bum Burn&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| Constitution||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||&#039;&#039;&#039;Sewing&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
| Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
| Exploration||Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||Longer Duration&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;||&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jellyfish Sting&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||Psyche ??&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||Strength&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Smithing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Lore&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||Carpentry&lt;br /&gt;
|Psyche&lt;br /&gt;
|Something Broken&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Perception&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Psyche&lt;br /&gt;
|Cruel Incision&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||Marksmanship&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;||Psyche&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|Wretched Gore?&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Pipewheeze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||Carpentry&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Sewing&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||Shorter Duration&lt;br /&gt;
|Nidburns&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| Deep Cut||Exploration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||&#039;&#039;&#039;Bird Lung&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Agility&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||Psyche&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;||  Aching Joints||Survival&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Leech Burns&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|  Dexterity||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Severe Mauling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Caps]]&lt;br /&gt;
|&#039;&#039;&#039;Cruel Incision&#039;&#039;&#039;&lt;br /&gt;
|Unfaced&lt;br /&gt;
|Will&lt;br /&gt;
|Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]]||Charisma&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
|Beesting&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||&#039;&#039;&#039;Starvation&#039;&#039;&#039;&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|Sewing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||Carpentry&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||&#039;&#039;&#039;Smithing&#039;&#039;&#039;&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||&#039;&#039;&#039;Aching Joints&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] || ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence||Severe Mauling&lt;br /&gt;
|Carpentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||&#039;&#039;&#039;Adder Bite&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||Charisma&lt;br /&gt;
|Starvation&lt;br /&gt;
|Exploration&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship||Rot gut&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||  Strength|| Seal Finger||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||Dragon&#039;s Bite&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||&#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Heath Burn&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze?&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting||Leech Burns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|Lore&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||Intelligence&lt;br /&gt;
|Cooking&lt;br /&gt;
|Beesting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||Beesting&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||Farming&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Psyche&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||&#039;&#039;&#039;Unfaced&#039;&#039;&#039;&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentine]]&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|Stealth&lt;br /&gt;
|Nidburns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||&#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|Bruise&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Cruel Incision&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
| Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
|Asphyixiation&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] ||&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Farming&lt;br /&gt;
| Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;||  Dexterity||  Cooking||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||Wretched Gore&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||Bruise&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Stealth&lt;br /&gt;
|Longer Duration&lt;br /&gt;
| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||Constitution&lt;br /&gt;
|Survival&lt;br /&gt;
|&#039;&#039;&#039;Quill&#039;d  ??&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shorter Duration ??&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| &#039;&#039;&#039;Bruises&#039;&#039;&#039;||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nicks and Knacks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bum Burn&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97379</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97379"/>
		<updated>2022-10-12T08:05:12Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: mica fix&lt;/p&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||Intelligence&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Rot gut&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
|Bum Burn&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||Constitution&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| ||Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
| Exploration||Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||Longer Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;||&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jellyfish Sting&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||Psyche ??&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||Psyche&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Lore&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Perception&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Psyche&lt;br /&gt;
|Cruel Incision&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||Marksmanship&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;||Psyche&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|Wretched Gore?&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Pipewheeze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||Carpentry&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Sewing&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||Shorter Duration&lt;br /&gt;
|Nidburns&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| Deep Cut||Exploration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||&#039;&#039;&#039;Bird Lung&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Agility&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||Psyche&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;||  Aching Joints||Survival&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Leech Burns&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|  Dexterity||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Severe Mauling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Caps]]&lt;br /&gt;
|&#039;&#039;&#039;Cruel Incision&#039;&#039;&#039;&lt;br /&gt;
|Unfaced&lt;br /&gt;
|Will&lt;br /&gt;
|Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]]||Charisma&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
|Beesting&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||&#039;&#039;&#039;Starvation&#039;&#039;&#039;&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|Sewing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||Carpentry&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||&#039;&#039;&#039;Smithing&#039;&#039;&#039;&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||&#039;&#039;&#039;Aching Joints&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] || ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence||Severe Mauling&lt;br /&gt;
|Carpentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||&#039;&#039;&#039;Adder Bite&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||Charisma&lt;br /&gt;
|Starvation&lt;br /&gt;
|Exploration&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship||Rot gut&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||  Strength|| Seal Finger||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||Dragon&#039;s Bite&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||&#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Heath Burn&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze?&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting||Leech Burns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|Lore&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||Intelligence&lt;br /&gt;
|Cooking&lt;br /&gt;
|Beesting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||Beesting&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||Farming&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Psyche&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||&#039;&#039;&#039;Unfaced&#039;&#039;&#039;&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentine]]&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|Stealth&lt;br /&gt;
|Nidburns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||&#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|Bruise&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Cruel Incision&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
| Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
|Asphyixiation&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] ||&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Farming&lt;br /&gt;
| Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;||  Dexterity||  Cooking||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||Wretched Gore&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||Bruise&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Stealth&lt;br /&gt;
|Longer Duration&lt;br /&gt;
| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||Constitution&lt;br /&gt;
|Survival&lt;br /&gt;
|&#039;&#039;&#039;Quill&#039;d  ??&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shorter Duration ??&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| &#039;&#039;&#039;Bruises&#039;&#039;&#039;||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nicks and Knacks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bum Burn&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97377</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97377"/>
		<updated>2022-10-11T23:49:49Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  austin p3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||Intelligence&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Rot gut&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
|Bum Burn&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||Constitution&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| ||Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
| Exploration||Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||Longer Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;||&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jellyfish Sting&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||Psyche ??&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||Psyche&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Lore&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Perception&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Psyche&lt;br /&gt;
|Cruel Incision&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||Marksmanship&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;||Psyche&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|Wretched Gore?&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|Pipewheeze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||Carpentry&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Sewing&lt;br /&gt;
|Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||Shorter Duration&lt;br /&gt;
|Nidburns&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| Deep Cut||Exploration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||&#039;&#039;&#039;Bird Lung&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Agility&lt;br /&gt;
|Nasty Wart&lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||Psyche&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;||  Aching Joints||Survival&lt;br /&gt;
|Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Leech Burns&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|  Dexterity||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Severe Mauling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Caps]]&lt;br /&gt;
|&#039;&#039;&#039;Cruel Incision&#039;&#039;&#039;&lt;br /&gt;
|Unfaced&lt;br /&gt;
|Will&lt;br /&gt;
|Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]]||Charisma&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
|Beesting&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||&#039;&#039;&#039;Starvation&#039;&#039;&#039;&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|Sewing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||Carpentry&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||&#039;&#039;&#039;Smithing&#039;&#039;&#039;&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||&#039;&#039;&#039;Aching Joints&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] || ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence||Severe Mauling&lt;br /&gt;
|Carpentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||&#039;&#039;&#039;Adder Bite&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||Charisma&lt;br /&gt;
|Starvation&lt;br /&gt;
|Exploration&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship||Rot gut&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||  Strength|| Seal Finger||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||Dragon&#039;s Bite&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||&#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;&lt;br /&gt;
| Quicksilver Poisoning||Heath Burn&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze?&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting||Leech Burns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|Lore&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
| Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||Intelligence&lt;br /&gt;
|Cooking&lt;br /&gt;
|Beesting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||Beesting&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||Farming&lt;br /&gt;
|Antcid Burns&lt;br /&gt;
|Psyche&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||&#039;&#039;&#039;Unfaced&#039;&#039;&#039;&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentine]]&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|Stealth&lt;br /&gt;
|Nidburns&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||&#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Allergic Reaction&lt;br /&gt;
|Bruise&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Cruel Incision&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
| Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
|Asphyixiation&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|&#039;&#039;&#039;Dragon&#039;s Bite&#039;&#039;&#039;&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] ||&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Farming&lt;br /&gt;
| Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;||  Dexterity||  Cooking||Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||&#039;&#039;&#039;Farming&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||Farming&lt;br /&gt;
|Lore&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||Wretched Gore&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||Bruise&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Stealth&lt;br /&gt;
|Longer Duration&lt;br /&gt;
| Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||Constitution&lt;br /&gt;
|Survival&lt;br /&gt;
|&#039;&#039;&#039;Quill&#039;d  ??&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shorter Duration ??&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| &#039;&#039;&#039;Bruises&#039;&#039;&#039;||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||&#039;&#039;&#039;Fell Slash&#039;&#039;&#039;&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|Charisma&lt;br /&gt;
|Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Nicks and Knacks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wretched Gore&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bum Burn&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97376</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97376"/>
		<updated>2022-10-11T22:07:07Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  from austin p2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||Constitution&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| ||Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||&#039;&#039;&#039;Pipewheeze&#039;&#039;&#039;&lt;br /&gt;
| Exploration||Charisma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||Longer Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;||&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jellyfish Sting&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Lore&lt;br /&gt;
|Unfaced&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Perception&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
| Smithing||Psyche&lt;br /&gt;
|Cruel Incision&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  Smithing|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||Psyche&lt;br /&gt;
|Marksmanship&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
|&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Leech Burns&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||&#039;&#039;&#039;Nasty Laceration&#039;&#039;&#039;&lt;br /&gt;
|Cooking&lt;br /&gt;
|  Dexterity||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Caps]]&lt;br /&gt;
|&#039;&#039;&#039;Cruel Incision&#039;&#039;&#039;&lt;br /&gt;
|Unfaced&lt;br /&gt;
|Will&lt;br /&gt;
|Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]]||Charisma&lt;br /&gt;
|&#039;&#039;&#039;Swamp Fever&#039;&#039;&#039;&lt;br /&gt;
|Chills &amp;amp; Nausea&lt;br /&gt;
|Beesting&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||&#039;&#039;&#039;Starvation&#039;&#039;&#039;&lt;br /&gt;
|Seal Finger&lt;br /&gt;
|Sewing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||Carpentry&lt;br /&gt;
|Farming&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  Jellyfish Sting|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||&#039;&#039;&#039;Adder Bite&#039;&#039;&#039;&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|Carpentry&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||  Strength|| Seal Finger||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| Quicksilver Poisoning|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| Bruises || Beesting || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97375</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97375"/>
		<updated>2022-10-11T21:50:39Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  from Austin p1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||Punch Sore&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|Sewing&lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Beesting&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
|&#039;&#039;&#039;Psyche&#039;&#039;&#039;&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Adder Bite&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| UA \ Stealth ???||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||&#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039;&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||&#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|Perception&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution||Fell Slash&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength||Stealth&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||Survival&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
|Quill&#039;d&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Bird Lung&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||&#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  &#039;&#039;&#039;Adder Bite&#039;&#039;&#039;||Psyche&lt;br /&gt;
|  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||Constitution&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;||  Blade Kiss||Psyche&lt;br /&gt;
| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Swamp Fever&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
|Sewing&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||Perception&lt;br /&gt;
|Punch Sore&lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||Unarmed Combat&lt;br /&gt;
|Perception&lt;br /&gt;
|Bruise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || &#039;&#039;&#039;Beesting&#039;&#039;&#039;|| Cruel Incision || Allergic Reaction || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||Agility&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| ||Psyche&lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||Exploration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ?? ||Leech Burns ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  &#039;&#039;&#039;Beesting&#039;&#039;&#039;||Farming&lt;br /&gt;
|Marksmanship&lt;br /&gt;
|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||Cruel Incision&lt;br /&gt;
| Smithing||  Lore||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||&#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;&lt;br /&gt;
|Rot Gut&lt;br /&gt;
|Jellyfish Sting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Apple]]&lt;br /&gt;
|Shorter Duration&lt;br /&gt;
|Strength&lt;br /&gt;
|Longer Duration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||&#039;&#039;&#039;Beesting&#039;&#039;&#039;&lt;br /&gt;
|Charisma&lt;br /&gt;
|Aching Joints&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  Smithing|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||Dexterity&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  Seal Finger|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  Jellyfish Sting|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| Seal Finger||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| Quicksilver Poisoning|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| Bruises || Beesting || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97341</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97341"/>
		<updated>2022-10-09T12:51:01Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  Quicksilver Poisoning|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||Shorter Duration&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||Dexterity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||Exploration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||Cruel Incision&lt;br /&gt;
| Smithing||  Lore||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  Smithing|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||Dexterity&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  Seal Finger|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  Jellyfish Sting|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| Seal Finger||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| Quicksilver Poisoning|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Reeds|Reed]]&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| Bruises || Beesting || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97340</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97340"/>
		<updated>2022-10-09T12:49:33Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  Quicksilver Poisoning|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||Shorter Duration&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||Dexterity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Chert]]&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||Exploration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Psyche || Shorter Duration ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||Cruel Incision&lt;br /&gt;
| Smithing||  Lore||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Graywacke]]&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  Smithing|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||Dexterity&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  Seal Finger|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  Jellyfish Sting|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| Seal Finger||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| Quicksilver Poisoning|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Reed]]&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| Bruises || Beesting || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97314</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97314"/>
		<updated>2022-10-08T08:25:15Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  Quicksilver Poisoning|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Lore||  Jellyfish Sting||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||Shorter Duration&lt;br /&gt;
|Perception&lt;br /&gt;
| Adder Bite||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||Dexterity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  Severe Mauling|| Will||Smithing&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|Chert&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||Exploration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  &#039;&#039;&#039;Smithing&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] || Longer Duration {{verify}} || Shorter Duration {{verify}}  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||Cruel Incision&lt;br /&gt;
| Smithing||  Lore||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  Strength|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  &#039;&#039;&#039;Strength&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Graywacke&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  Smithing|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||Dexterity&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  Seal Finger|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  Jellyfish Sting|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| Seal Finger||&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| Quicksilver Poisoning|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|Reed&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|Farming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Sunstone&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || &#039;&#039;&#039;Seal Finger&#039;&#039;&#039;|| Bruises || Beesting || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks &amp;amp; Knacks||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97213</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97213"/>
		<updated>2022-10-04T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ BULK props&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) (&#039;&#039;&#039;Bold&#039;&#039;&#039; = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||Unarmed Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||Shorter Duration&lt;br /&gt;
|Perception&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||Dexterity&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  Severe Mauling|| Will||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  Dexterity||Cruel Incision&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|Chert&lt;br /&gt;
|Deep Cut&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||Carpentry&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||Exploration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
|Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||Cruel Incision&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Graywacke&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||Deep Cut&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||Starvation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||Asphyxiation&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||Dexterity&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||Constitution&lt;br /&gt;
|Carpentry&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||Dexterity&lt;br /&gt;
|Constitution&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||Unarmed Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|Reed&lt;br /&gt;
|Survival&lt;br /&gt;
|Quicksilver Poisoning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||Unarmed Combat&lt;br /&gt;
|Fell Slash&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  Will||Dragon Bite&lt;br /&gt;
|Blade Kiss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||Agility&lt;br /&gt;
|Melee Combat&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||Melee Combat&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Sunstone&lt;br /&gt;
|Melee Combat&lt;br /&gt;
|Starvation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  Cooking||Hearth Burn&lt;br /&gt;
|Dragon Bite&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || Beesting || Bruises || Seal Finger || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||Wretched Gore&lt;br /&gt;
| ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97032</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=97032"/>
		<updated>2022-09-21T03:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  some props added (Wine Autmn Chieves CaveB Stalag Chantre &amp;amp; etc)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||Shorter Duration&lt;br /&gt;
| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||Perception&lt;br /&gt;
|Sand Flea Bites&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  Exploration||  Aching Joints|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  Marksmanship|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites&lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  Severe Mauling||Exploration&lt;br /&gt;
|Stealth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||Sewing&lt;br /&gt;
|Aching Joints&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || Beesting || Bruises || Seal Finger || Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=96806</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=96806"/>
		<updated>2022-09-09T12:09:09Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ blueberry+2 wine kyanite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 14 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
| [[Alabaster]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Apatite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arkose]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basalt]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bay Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Coal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstern]] ||  Perception||  Constitution|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breccia]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Candleberry]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Gold]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Fibres]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Head]] || Intelligence || Cooking ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattail Roots]] || Psyche ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cavebulb]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lantern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chalcopyrite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chives]] || Sewing || Marksmanship || Aching Joints || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Clover]] || Intelligence || Psyche ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coltsfoot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diabase]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dill]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dove Droppings]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dross]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Fern]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eclogite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Feldspar]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fluorospar]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frog&#039;s Crown]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Puffball]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glimmermoss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Kelp]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Greenschist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heartsease]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hornblende]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ochre]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jasper]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kvann]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyanite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp Stalk]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Glance]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberries]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake Root]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh-Mallow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Microlite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mistletoe]] ||  Intelligence|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orthoclase]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Mushroom]] || Smithing ||  Strength|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parasol Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Peacock Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pegmatite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Autumn Leaf]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Porphyry]] ||  Severe Mauling|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pumice]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quarryartz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Quartz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rhyolite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Royal Toadstool]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Bolete]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rustroot]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schist]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Conch]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slag]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Snowtop]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soapstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sodalite]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spindly Taproot]] || Adder Bite ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stalagoom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stinging Nettle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] ||  Constitution|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tangled Bramble]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thorny Thistle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Thyme]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Mushrooms]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Trombone Chantrelle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Snapdragon]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Washed-up Bladderwrack]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Waybroad]] ||  Psyche|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Windsown Weed]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Glance]] || Beesting || Bruises || Seal Finger || &lt;br /&gt;
|-&lt;br /&gt;
| [[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yarrow]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Yellowfeet]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zincspar]] ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 14, alchemy reactions ware reset&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W12|W12 ingredient list]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Archived: [[Alchemy/W13|W13 ingredient list]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red_Coral&amp;diff=93736</id>
		<title>Red Coral</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red_Coral&amp;diff=93736"/>
		<updated>2022-03-31T21:27:27Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: grBr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image        = File:Gem-Jotun Rough {{PAGENAME}}.png&lt;br /&gt;
|&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Survival]], [[requires::Jewelry]]&lt;br /&gt;
| objectsreq   = [[requires::Coral Reef]]&lt;br /&gt;
| producedby   = [[requires::Gemcutter&#039;s Wheel]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 4500&lt;br /&gt;
| studytime    = 7:17&lt;br /&gt;
| mentalweight = 10&lt;br /&gt;
| expdrain     = 18&lt;br /&gt;
|&lt;br /&gt;
| gildpct      = [[gildpct::60%-85%]]&lt;br /&gt;
| gildatt      = [[gildatt::Dexterity]]&lt;br /&gt;
| gild1        = [[gild1::Dexterity]]&lt;br /&gt;
| gild2        = &lt;br /&gt;
| gild3        = &lt;br /&gt;
| gild4        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Dexterity]], Chance: 60% to 85%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: This Gem can&#039;t be mined, only gathered from [[Coral Reef]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny&lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small&lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair&lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large&lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand&lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun&lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny&lt;br /&gt;
| 250|| 500 || 750  || 1000 || 1250  || 1500 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small&lt;br /&gt;
| 500|| 1000 || 1500 || 2000 || 2500 || 3000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair&lt;br /&gt;
| 750 || 1500 || 2250 || 3000 || 3750 || 4500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large&lt;br /&gt;
| 1000 || 2000 || 3000|| 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand&lt;br /&gt;
| 1250 || 2500 || 3750 || 5000 || 6250 || 7500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun&lt;br /&gt;
| 1500 || 3000 || 4500 || 6000 || 7500 || 9000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small&lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair&lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large&lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand&lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun&lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny&lt;br /&gt;
| [[Dexterity]] +1|| || ||  ||  ||  [[Dexterity]] +?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small&lt;br /&gt;
| [[Dexterity]] +1 || || ||  ||  || [[Dexterity]] +?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair&lt;br /&gt;
| [[Dexterity]] +2 || || ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large&lt;br /&gt;
| [[Dexterity]] +3 || || || [[Dexterity]] +? [[Charisma]] +? || [[Dexterity]] +? [[Survival]] +?  || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand&lt;br /&gt;
| [[Dexterity]] +4 || [[Dexterity]] +8 || [[Dexterity]] +11 [[Lore]] +8 || [[Dexterity]] +15 [[Stealth]] +10 || [[Dexterity]] +19 [[Lore]] +12 ||[[Dexterity]] +23 [[Stealth]] +14&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun&lt;br /&gt;
| || || ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93445</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93445"/>
		<updated>2022-03-24T09:16:24Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  Hearth Burn {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || Severe Mauling {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsh-Mallow]]&lt;br /&gt;
|&#039;&#039;&#039;Strength {{verify}}&#039;&#039;&#039;&lt;br /&gt;
|Maddening Rash {{verify}}&lt;br /&gt;
|Beesting {{verify}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || Hearth Burn {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  Black-Eyed {{verify}}||  Beesting {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  Beesting {{verify}}|| Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || &#039;&#039;&#039;Black-eyed {{verify}}&#039;&#039;&#039;|| Farming {{verify}}||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || Beesting{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Stealth {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93444</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93444"/>
		<updated>2022-03-23T21:06:53Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: marsh-mallow beesting sleighbell lingon4 hearth burn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  Hearth Burn {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || Severe Mauling {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsh-Mallow]]&lt;br /&gt;
|&#039;&#039;&#039;Strength {{verify}}&#039;&#039;&#039;&lt;br /&gt;
|Maddening Rash {{verify}}&lt;br /&gt;
|Beesting {{verify}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || Hearth Burn {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  Black-Eyed {{verify}}||  Beesting {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  Beesting {{verify}}|| Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || &#039;&#039;&#039;Black-eyed {{verify}}&#039;&#039;&#039;|| Farming {{verify}}||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Stealth {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93430</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93430"/>
		<updated>2022-03-22T21:05:33Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: troll -masonry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || &#039;&#039;&#039;Black-eyed {{verify}}&#039;&#039;&#039;|| Farming {{verify}}||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Stealth {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93429</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93429"/>
		<updated>2022-03-22T20:06:55Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: korund 4\4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || &#039;&#039;&#039;Black-eyed {{verify}}&#039;&#039;&#039;|| Farming {{verify}}||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93428</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93428"/>
		<updated>2022-03-22T19:53:20Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: korund 1st&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| ||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93421</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93421"/>
		<updated>2022-03-21T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  korund&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || || ||  Unfaced||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93420</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93420"/>
		<updated>2022-03-21T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || || ||  Unfaced||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93390</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93390"/>
		<updated>2022-03-16T19:28:33Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| &#039;&#039;&#039;Melee Combat {{verify}}&#039;&#039;&#039;|| || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93389</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93389"/>
		<updated>2022-03-16T14:18:59Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ mandrake fairyMushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  &#039;&#039;&#039;Psyche{{verify}}&#039;&#039;&#039;|| Deep Cut {{verify}}|| Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  Will {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039;|| &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  Will {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  Charisma {{verify}}||  Leech Burns {{verify}}||  Constitution {{verify}}|| Blade Kiss {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93381</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93381"/>
		<updated>2022-03-13T14:19:36Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ truffles bluebell bloated toadstool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; ||  Shorter Duration  {{verify}}||  Crab Caressed  {{verify}}|| Swamp Fever  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  &#039;&#039;&#039;Deep Cut {{verify}}&#039;&#039;&#039;|| Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||Starvation {{verify}}&lt;br /&gt;
|  Swamp Fever{{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Deep Cut {{verify}}|| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93372</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93372"/>
		<updated>2022-03-09T05:32:43Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  kvann exp (stones)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Stealth {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || Stealth {{verify}}|| Cooking  {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  &#039;&#039;&#039;Lore&#039;&#039;&#039;||  Cooking {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  Stealth {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  Cooking  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| Nasty Laceration  {{verify}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Nasty Laceration  {{verify}}|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93370</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93370"/>
		<updated>2022-03-07T11:51:34Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;|| Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] ||&#039;&#039;&#039; ??&#039;&#039;&#039;||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93369</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93369"/>
		<updated>2022-03-06T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || ??  || Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || ?? || Adder Bite || Agility ||Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || ?? ||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Smithing || Nasty Wart ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || &#039;&#039;&#039;Smithing&#039;&#039;&#039;||Bruises&lt;br /&gt;
| Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || &#039;&#039;&#039;Something Broken&#039;&#039;&#039;|| Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || &#039;&#039;&#039;Farming&#039;&#039;&#039;|| Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93368</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93368"/>
		<updated>2022-03-06T21:04:44Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: 1st props&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Aching Joints ||Punch Sore&lt;br /&gt;
| Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; ||Agility&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || &#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;|| Antcid Burns ||Cruel Incision&lt;br /&gt;
| Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039;|| Psyche || Constitution ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039;|| Agility ||Sand Flea Bites&lt;br /&gt;
| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039;|| || || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; ||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || ??  || Concussion ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || &#039;&#039;&#039;Agility&#039;&#039;&#039;||Exploration&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;|| || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || &#039;&#039;&#039;Stealth&#039;&#039;&#039;|| Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || Masonry || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || ?? ||Nasty Laceration&lt;br /&gt;
| &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;|| Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93367</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93367"/>
		<updated>2022-03-06T09:57:22Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ trombone stalagoom etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || || Unarmed Combat || || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Trumpets]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] ||  || Unarmed Combat || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Concussion || &#039;&#039;&#039;Constitution&#039;&#039;&#039; || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039; || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Concussion&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039; || Bum Burn || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Swamp Fever || &#039;&#039;&#039;Blunt Trauma&#039;&#039;&#039; || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039; || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039; || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039; || Smithing || Unarmed Combat || Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision || Intelligence || Constitution {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Agility || &#039;&#039;&#039;Black-Eyed&#039;&#039;&#039; || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039; || Rot Gut || Masonry || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039; ||  || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039; || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || &#039;&#039;&#039;Marksmanship&#039;&#039;&#039; || Intelligence || &lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &#039;&#039;&#039;Lore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || &#039;&#039;&#039;Punch Sore&#039;&#039;&#039; || Chills &amp;amp; Nausea ||  || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039; || Crab Caressed || &#039;&#039;&#039;Leech Burns&#039;&#039;&#039; || Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Nasty Laceration || &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || Agility || Lore || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Antcid Burns || Nasty Laceration || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Dexterity || Maddening Rash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  || Psyche || Smithing {{verify}}|| Fell Slash {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Quicksilver Poisoning || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Smithing || Wretched Gore || Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] ||  || Severe Mauling || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039; || Antcid Burns || Scrapes &amp;amp; Cuts || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration {{verify}} || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Snowtop]] ||  || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039; || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || Quill&#039;d || Carpentry || Lore {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039; || Leech Burns || &#039;&#039;&#039;Allergic Reaction&#039;&#039;&#039; || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Trombone Chantrelle]]&lt;br /&gt;
|&lt;br /&gt;
|Lore {{verify}}&lt;br /&gt;
|Longer Duration&lt;br /&gt;
{{verify}}&lt;br /&gt;
|Adder Bite {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  || Longer Duration {{verify}} ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039; || Stealth || Charisma || Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || Concussion || Shorter Duration || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || &#039;&#039;&#039;Midge Bite&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || &#039;&#039;&#039;Quill&#039;d&#039;&#039;&#039; || &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || &#039;&#039;&#039;Will&#039;&#039;&#039; || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039; || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Rock]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] ||  || &#039;&#039;&#039;Cooking&#039;&#039;&#039; || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Longer Duration || Rot Gut {{verify}} ||Something Broken {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || || Carpentry || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || &#039;&#039;&#039;Will&#039;&#039;&#039; || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Agility || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039; || &#039;&#039;&#039;Exploration&#039;&#039;&#039; || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Shorter Duration {{verify}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] || Cruel Incision || Antcid Burns || Blistering Headache || Unfaced&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || Quicksilver Poisoning || Psyche || Constitution || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039; ||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039; || &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;Farming&#039;&#039;&#039; || &#039;&#039;&#039;Nettle Burn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039; || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Strength || Bum Burn || &#039;&#039;&#039;Sewing&#039;&#039;&#039; || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Bruises ||  Fell Slash || Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] || Unfaced ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039; || Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed || Unarmed Combat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || Charisma || Will || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || Dexterity {{verify}}|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || Longer Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || Masonry || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || &#039;&#039;&#039;Adder Bite&#039;&#039;&#039; || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039; || Maddening Rash || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || &#039;&#039;&#039;Nerve Damage&#039;&#039;&#039; || Bum Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039; ||  Survival {{verify}}|| Bum Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039; || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] || Scrapes &amp;amp; Cuts ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] || Agility {{verify}} ||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93364</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93364"/>
		<updated>2022-03-05T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing) (Bold = Ordered).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || || Intelligence ||  Lore|| Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Smithing&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Quill&#039;d&lt;br /&gt;
| Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;|| Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Stealth || Charisma ||Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039;|| Concussion ||Shorter Duration&lt;br /&gt;
| Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;||Maddening Rash&lt;br /&gt;
| Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;&lt;br /&gt;
| || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93363</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93363"/>
		<updated>2022-03-05T06:51:06Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: flint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Smithing&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Quill&#039;d&lt;br /&gt;
| Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;|| Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Stealth || Charisma ||Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039;|| Concussion ||Shorter Duration&lt;br /&gt;
| Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;||  Dexterity|| Will ||Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;||Maddening Rash&lt;br /&gt;
| Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] ||&#039;&#039;&#039;Blistering Headache&#039;&#039;&#039;&lt;br /&gt;
| || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93362</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93362"/>
		<updated>2022-03-05T06:13:01Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] ||&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
|Smithing&lt;br /&gt;
|Wretched Gore&lt;br /&gt;
|Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Quill&#039;d&lt;br /&gt;
| Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;|| Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || &#039;&#039;&#039;Constitution&#039;&#039;&#039;|| ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || &#039;&#039;&#039;Nasty Wart&#039;&#039;&#039;|| Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Stealth || Charisma ||Rot Gut&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || &#039;&#039;&#039;Fell Slash&#039;&#039;&#039;|| Concussion ||Shorter Duration&lt;br /&gt;
| Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93361</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93361"/>
		<updated>2022-03-05T05:43:34Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */  oyster mushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] ||Wretched Gore&lt;br /&gt;
|Smithing&lt;br /&gt;
| Survival||Blunt Trauma&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || &#039;&#039;&#039;Quicksilver Poisoning&#039;&#039;&#039;||Quill&#039;d&lt;br /&gt;
| Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || &#039;&#039;&#039;Survival&#039;&#039;&#039;|| Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93360</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93360"/>
		<updated>2022-03-05T03:28:00Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || ||Smithing&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93359</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93359"/>
		<updated>2022-03-04T21:50:52Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || &#039;&#039;&#039;Strength&#039;&#039;&#039;|| Dexterity ||Maddening Rash&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || &#039;&#039;&#039;Dexterity&#039;&#039;&#039;|| Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || || Masonry || Cooking ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || ||Severe Mauling&lt;br /&gt;
| Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || &#039;&#039;&#039;Masonry&#039;&#039;&#039;|| Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || &#039;&#039;&#039;Sand Flea Bites&#039;&#039;&#039;|| Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || &#039;&#039;&#039;Aching Joints&#039;&#039;&#039;|| Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93358</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93358"/>
		<updated>2022-03-04T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Rot Gut || Masonry ||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || &#039;&#039;&#039;Concussion&#039;&#039;&#039;|| || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || &#039;&#039;&#039;Blade Kiss&#039;&#039;&#039;|| Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] ||&#039;&#039;&#039;Punch Sore&#039;&#039;&#039;&lt;br /&gt;
| Chills &amp;amp; Nausea || ||  Lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] ||&#039;&#039;&#039;Cooking&#039;&#039;&#039;&lt;br /&gt;
|  Nasty Laceration|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || &#039;&#039;&#039;Cooking&#039;&#039;&#039;|| Agility || Lore ||Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Antcid Burns ||Nasty Laceration&lt;br /&gt;
| Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93357</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93357"/>
		<updated>2022-03-04T19:48:45Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || || Cruel Incision ||Intelligence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || &#039;&#039;&#039;Perception&#039;&#039;&#039;|| Agility || Black-Eyed || Blistering Headache&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93356</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93356"/>
		<updated>2022-03-04T19:40:31Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || &#039;&#039;&#039;Lore&#039;&#039;&#039;|| Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || &#039;&#039;&#039;Maddening Rash&#039;&#039;&#039;|| Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || &#039;&#039;&#039;Charisma&#039;&#039;&#039;|| Nettle Burn || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || &#039;&#039;&#039;Dragon Bite&#039;&#039;&#039;|| Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || &#039;&#039;&#039;Crab Caressed&#039;&#039;&#039;|| Will || Masonry || Bruises&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || &#039;&#039;&#039;Sewing&#039;&#039;&#039;|| Agility || Nerve Damage || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || &#039;&#039;&#039;Shorter Duration&#039;&#039;&#039;|| Smithing || Unarmed Combat ||Quicksilver Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93355</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93355"/>
		<updated>2022-03-04T19:15:17Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: 1st props&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || &#039;&#039;&#039;Intelligence&#039;&#039;&#039;|| Shorter Duration || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || &#039;&#039;&#039;Severe Mauling&#039;&#039;&#039;|| Concussion || Constitution || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || &#039;&#039;&#039;Black-eyed&#039;&#039;&#039;||Bum Burn&lt;br /&gt;
| Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  &#039;&#039;&#039;Exploration&#039;&#039;&#039;??||  Longer Duration??||  Rot Gut??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93328</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93328"/>
		<updated>2022-03-04T04:43:20Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || &#039;&#039;&#039;Carpentry&#039;&#039;&#039;|| || Will ||Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93327</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93327"/>
		<updated>2022-03-04T04:41:09Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */ sodalite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || &#039;&#039;&#039;Longer Duration??&#039;&#039;&#039;|| Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93326</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93326"/>
		<updated>2022-03-04T04:38:08Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || ||  Carpentry|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93325</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93325"/>
		<updated>2022-03-04T04:30:44Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || &#039;&#039;&#039;Psyche&#039;&#039;&#039;|| Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93324</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93324"/>
		<updated>2022-03-04T04:13:35Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || &#039;&#039;&#039;Unarmed Combat&#039;&#039;&#039;|| Quicksilver Poisoning || || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93323</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93323"/>
		<updated>2022-03-04T04:08:26Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || ||Unarmed Combat&lt;br /&gt;
| || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93322</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93322"/>
		<updated>2022-03-04T04:04:35Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || || Black-eyed ||  Unarmed Combat||&lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93321</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93321"/>
		<updated>2022-03-04T04:02:29Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || ||Unarmed Combat&lt;br /&gt;
| Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93320</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Alchemy&amp;diff=93320"/>
		<updated>2022-03-04T02:55:22Z</updated>

		<summary type="html">&lt;p&gt;Ctopolon: /* Alchemy ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox skill&lt;br /&gt;
|skillcost = 20000&lt;br /&gt;
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.&lt;br /&gt;
Each alchemy ingredient has four randomized potential effects.&lt;br /&gt;
&lt;br /&gt;
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game Text == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Anthing, Deceit in heart,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;mixed, by pale moonlight,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;powder, blood, and secret herbs,&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;to right a wrong percieved.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal &amp;amp; Pestle to Burettes, as well as the Alchemist&#039;s Table workbench. If elixirs aren&#039;t showing up in your crafting menu, try discovering a [[Clay Jar]] first. &lt;br /&gt;
&lt;br /&gt;
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.&lt;br /&gt;
&lt;br /&gt;
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* All potential effects present in at least two of the ingredients will be present in the final Elixir.&lt;br /&gt;
* If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.&lt;br /&gt;
* All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.&lt;br /&gt;
* There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.&lt;br /&gt;
* A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can&#039;t, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.&lt;br /&gt;
* Most processes require the use of some combination of Alchemical tools, such as the [[Alchemist&#039;s Table]], [[Retort]], [[Burette]], [[Testtube Rack]], [[Fine Scales]], [[Mortar &amp;amp; Pestle]], or [[Tripod Burner]].&lt;br /&gt;
&lt;br /&gt;
Another discovery made by playerbase, is that each alchemical ingredient has it&#039;s own order of alchemical properties, which is meaningful during alchemical processes.&lt;br /&gt;
&lt;br /&gt;
==Alchemical Processes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lye Ablution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery combustion&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Grind&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Mortar &amp;amp; Pestle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Distillate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mineral Calcination&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Effect: Not investigated&amp;lt;br&amp;gt;&lt;br /&gt;
Required tools: [[Tripod Burner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Processes example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Say, you are making a [[Mushroom Decoction]] elixir.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Let&#039;s assume, you have next ingredients with next alchemical properties:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2:(Adder Bite, Will, Nasty Wart, Farming)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2:(Concussion, Lore, Cooking, Nasty Laceration)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Required processes will be:&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Elixir Quality = {{verify|elixir quality}} and is [[softcap|softcapped]] by {{verify|elixir softcap}}&lt;br /&gt;
** Herbal Swill Quality = &amp;lt;math&amp;gt;\frac{_{q}Water+_{q}Alchemical Ingridient+_{q}Herb+_{q}Mortar \&amp;amp; Pestle}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elixir Buff = &amp;lt;math&amp;gt;2^{(n-2)}*10*\sqrt{\frac{_{q}Elixir}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;n&#039;&#039;&#039; - is number of matching effects of ingredients&lt;br /&gt;
&lt;br /&gt;
* Elixir Damage = {{verify|elixir damage formula}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|Possessed Purse}}{{quote|Cat Gold is now an [[Alchemy|alchemical]] ingredient.}}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are &#039;&#039;&#039;not ordered&#039;&#039;&#039; (order is important for processing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of world 13, alchemy reactions have been reset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archived: [[Alchemy/W12|W12 ingredient list]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World 13 Ingredient Reactions&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Property1 !! Property2 !! Property3 !! Property4&lt;br /&gt;
|-&lt;br /&gt;
|[[Bay Bolete]] || Unarmed Combat ||  ||  || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]] || Unarmed Combat ||  || Sewing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstern]] || Strength || Shorter Duration || Lore || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Camomile]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Candleberry]] || Concussion || Carpentry || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Fibres]] || Bum Burn || Black-eyed || Intelligence || Constitution&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Head]] || Lore || Swamp Fever || Blunt Trauma || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattail Roots]] || Maddening Rash || Punch Sore || Aching Joints || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavebulb]] || (1st?)Nettle Burn || Charisma || Severe Mauling || Dragon Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Lantern]] || Dragon Bite || Blade Kiss || Chills &amp;amp; Nausea || Will&lt;br /&gt;
|-&lt;br /&gt;
|[[Chantrelles]] || Bruises || Will || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Chives]] || Nerve Damage || Agility || Sewing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Coltsfoot]] || Intelligence || Cruel Incision ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]] || Blistering Headache || Agility || Black-Eyed || Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Dill]] || Intelligence || Rot Gut || Masonry || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Fern]] || Concussion || || Sewing || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Field Blewits]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]] || Blade Kiss || Charisma || Adder Bite || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Puffball]] || Lore || Intelligence ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]] || Charisma {{verify}} || Adder Bite || Lore || Fell Slash &lt;br /&gt;
|-&lt;br /&gt;
|[[Green Kelp]] || Lore || Chills &amp;amp; Nausea || Punch Sore ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[Heartsease]] || Psyche || Crab Caressed || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Indigo Cap]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kvann]] || Nasty Laceration ||  ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]] || Nasty Laceration || Agility || Lore || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp Stalk]] || Nasty Laceration || Antcid Burns || Lore || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Lingonberries]] || Maddening Rash || Dexterity || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake Root]] ||  ||  Psyche??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Mistletoe]] || Dexterity || Quicksilver Poisoning || Exploration || Psyche??&lt;br /&gt;
|-&lt;br /&gt;
|[[Morels]] || Intelligence || Masonry || Cooking || &lt;br /&gt;
|-&lt;br /&gt;
|[[Oyster Mushroom]] || Smithing ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasol Mushroom]] || Dexterity  || Severe Mauling || Leech Burns || Nettle Burn&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Autumn Leaf]] || Severe Mauling  ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]] || Cooking ||  || Unarmed Combat || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Bolete]] ||  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Rustroot]] || Masonry || Antcid Burns ||  || Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sleighbell]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Spindly Taproot]] || Sand Flea Bites || Dexterity || Strength || Sewing&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]  || Quill&#039;d || Quicksilver Poisoning || Carpentry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stinging Nettle]] || Strength || Leech Burns || Allergic Reaction || Pipe Wheeze&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry]] ||  ||  ||  || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]] || Survival || Wretched Gore ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thyme]] || Constitution ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]] || Nasty Wart  || Carpentry || Perception || Farming&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]] ||  ||  Longer Duration??|| || &lt;br /&gt;
|-&lt;br /&gt;
|[[Waybroad]] || Severe Mauling ||  || Pipe Wheeze || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[White Truffles]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Windsown Weed]] || Rot Gut || Stealth || Charisma || Severe Mauling&lt;br /&gt;
|-&lt;br /&gt;
|[[Wintergreen]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow]] || Shorter Duration || Concussion || Fell Slash || Intelligence &lt;br /&gt;
|-&lt;br /&gt;
|[[Yellowfeet]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Carpentry || Unarmed Combat || Psyche&lt;br /&gt;
|-&lt;br /&gt;
|[[Apatite]] || Dexterity || Cooking || Will || Fell Slash&lt;br /&gt;
|-&lt;br /&gt;
|[[Alabaster]] || Exploration || Stealth ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Arkose]] || Lore || Will || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Basalt]] || Shorter Duration || Bruises || Midge Bite || &lt;br /&gt;
|-&lt;br /&gt;
|[[Black Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodstone]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Breccia]] || Intelligence ||  || Cooking || Stealth&lt;br /&gt;
|-&lt;br /&gt;
|[[Cassiterite]] || Punch Sore || Aching Joints || Charisma || Shorter Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]] ||  Rot Gut??||  Longer Duration??||  Exploration??||Something Broken??&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalcopyrite]] || Carpentry ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]] ||  || Will || Fell Slash || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diabase]] || Exploration || Agility || Nettle Burn || &lt;br /&gt;
|-&lt;br /&gt;
|[[Diorite]] ||  ||  || Lore || &lt;br /&gt;
|-&lt;br /&gt;
|[[Direvein]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Dolomite]] || Dexterity || Perception || Strength || Exploration&lt;br /&gt;
|-&lt;br /&gt;
|[[Dove Droppings]] ||  &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Shorter Duration?? || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dross]] ||  ||  || Blistering Headache || &lt;br /&gt;
|-&lt;br /&gt;
|[[Flint]] || Pipe Wheeze ||  || Will || &lt;br /&gt;
|-&lt;br /&gt;
|[[Eclogite]] || (1st?)Quicksilver Poisoning || Psyche || Constitution || &lt;br /&gt;
|-&lt;br /&gt;
|[[Feldspar]] || Sand Flea Bites || Agility || Allergic Reaction || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluorospar]] || Dragon Bite || Antcid Burns ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gabbro]] || || || Blunt Trauma || Concussion&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn ||  || Farming &lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]] || Aching Joints || Dragon Bite ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Greenschist]] || Sewing || Bum Burn || Strength || Crab Caressed&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Earth]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Hornblende]] || &#039;&#039;&#039;Longer Duration&#039;&#039;&#039;|| Bruises ||  Fell Slash|| Midge Bite&lt;br /&gt;
|-&lt;br /&gt;
|[[Horn Silver]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Ochre]] || Intelligence  || Concussion ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jasper]] || Lore || Farming ||  || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|[[Korund]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Kyanite]] || Exploration || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lead Glance]] || || Quicksilver Poisoning || Unarmed Combat || Leech Burns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Ore]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]] || Unarmed Combat || Black-eyed ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Malachite]] || Nasty Laceration || Charisma || Will || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]] || Strength || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mica]] || Sand Flea Bites ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Microlite]] || Stealth ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Olivine]] || Stealth || Intelligence || Strength || &lt;br /&gt;
|-&lt;br /&gt;
|[[Orthoclase]] || || Adder Bite || Agility || &lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]] || Masonry || Cruel Incision || Nettle Burn || Something Broken&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegmatite]] || Nasty Laceration ||  || Adder Bite || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Porphyry]] || Maddening Rash || Perception || Masonry || &lt;br /&gt;
|-&lt;br /&gt;
|[[Pumice]] || Quicksilver Poisoning || Rot Gut || Bum Burn || Nerve Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarryartz]] || || Concussion || Allergic Reaction || &lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz]] || || Smithing || Nasty Wart || Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhyolite]] || Bruises || Smithing || Unarmed Combat || Cooking &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Crystal]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstone]] || Something Broken || Concussion || Smithing || Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[Schist]] || || Blistering Headache || Bum Burn ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Schrifterz]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of Conch]] || || Sewing || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvershine]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Slag]] || Farming || Concussion || Unarmed Combat || Nasty Laceration&lt;br /&gt;
|-&lt;br /&gt;
|[[Slate]] || Smithing || Lore || Swamp Fever || Charisma&lt;br /&gt;
|-&lt;br /&gt;
|[[Soapstone]] ||  || Charisma || Chills &amp;amp; Nausea || Starvation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sodalite]] || || Exploration || Carpentry || Masonry&lt;br /&gt;
|-&lt;br /&gt;
|[[Zincspar]] || Masonry || Aching Joints || Lore || Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting&lt;br /&gt;
|-&lt;br /&gt;
|[[Dried Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy Mushroom]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Parboiled Morels]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Troll Mushrooms]] ||  Agility??||  Carpentry {{verify}} ||  Sewing {{verify}} || Masonry {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Ctopolon</name></author>
	</entry>
</feed>