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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DDDsDD999</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DDDsDD999"/>
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	<updated>2026-06-11T00:44:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wooden_Shovel&amp;diff=71450</id>
		<title>Wooden Shovel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wooden_Shovel&amp;diff=71450"/>
		<updated>2018-12-11T08:01:10Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed sand digging, shovels don&amp;#039;t affect it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Carpentry]] ?&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x3, [[requires::Board]] x2&lt;br /&gt;
| slot = 4L and 4R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|Wooden Sho$vel}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Wooden Shovel&#039;&#039;&#039; can be used with fewer stamina drain to quickly dig for [[Clay]] and [[Soil]], and to quickly remove [[Stump|Tree Stump]]s. While using [[Land Survey]]s, wooden shovels dig a base value of 2 units of soil, modified by quality. A shovel is also required to dig up [[Bush]]es.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*To dig for clay and soil: use the Dig action ({{K|A}}dventure &amp;gt; {{K|D}}ig)&lt;br /&gt;
*To remove a stump: use the Destroy action ({{K|A}}dventure &amp;gt; Destro{{K|y}})&lt;br /&gt;
*To dig up a bush: use the Lift action ({{K|A}}dventure &amp;gt; {{K|L}}ift)&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Metal_Shovel&amp;diff=71449</id>
		<title>Metal Shovel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Metal_Shovel&amp;diff=71449"/>
		<updated>2018-12-11T08:00:34Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed sand digging, shovels don&amp;#039;t affect it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]] &lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]], [[requires::Block of Wood]] x3&lt;br /&gt;
| producedby = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]] &lt;br /&gt;
| slot = 4L and 4R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|$Metal Shovel}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Metal Shovel&#039;&#039;&#039; is an upgrade to the [[Wooden Shovel]], and can be used with little stamina drain to rapidly dig for [[Clay]], and [[Soil]], and to quickly remove [[Stump|Tree Stump]]s. While using [[Survey|Land Survey]]s, metal shovels dig a base value of 4 units of soil, modified by quality. A shovel is also required to dig up [[Bush]]es.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Metal+ _{q}Wood}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*To dig for clay, and soil: use the Dig action ({{K|A}}dventure &amp;gt; {{K|D}}ig)&lt;br /&gt;
*To remove a stump: use the Destroy action ({{K|A}}dventure &amp;gt; Destro{{K|y}})&lt;br /&gt;
*To dig up a bush: use the Lift action ({{K|A}}dventure &amp;gt; {{K|L}}ift)&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66837</id>
		<title>Sketchbook</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sketchbook&amp;diff=66837"/>
		<updated>2018-07-11T17:52:02Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: You can put them back since http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=61208&amp;amp;p=778527&amp;amp;hilit=sketchbook#p778527&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize       = 1&lt;br /&gt;
| ysize       = 1&lt;br /&gt;
| skillreq    = ?&lt;br /&gt;
| objectsreq  = None&lt;br /&gt;
| producedby  = N/A&lt;br /&gt;
}}&lt;br /&gt;
Can be used to craft [[Custom Image Sketch]], avoiding the cost of pigment and other materials as well as avoiding the need for [[Psyche]] when creating an image.&lt;br /&gt;
&lt;br /&gt;
Sketchbook pages also have the ability to change one building material of an already built object, provided you have at least one of the building martial to wish to change it to. Doing this consumes the Sketchbook page.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Sketchbook pages may only be acquired through purchasing them from the website. Once purchased the Sketchbook pages will be retrievable from your [[hearth fire]] on any character. Once taken out of the hearth fire you may put them back in by holding them on your cursor and right clicking the hearth fire..&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ancient_Tooth&amp;diff=66836</id>
		<title>Ancient Tooth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ancient_Tooth&amp;diff=66836"/>
		<updated>2018-07-11T17:48:40Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = Sharp tool&lt;br /&gt;
| producedby = White [[requires::Beaver]] in [[requires::Beaver Lodge]]&lt;br /&gt;
| lpgain       = 3000&lt;br /&gt;
| studytime    = 7.17&lt;br /&gt;
| mentalweight = 30&lt;br /&gt;
| expdrain     = 15&lt;br /&gt;
| gild%        = [[gild%::30%-65%]]&lt;br /&gt;
| gildatt      = [[Gildatt::Agility]]&lt;br /&gt;
| gild1        = [[gild1::Carpentry +15]]&lt;br /&gt;
| gild2        = [[gild2::Cooking +12]]&lt;br /&gt;
| gild3        = [[gild3::Melee +9]]&lt;br /&gt;
| gild4        = [[gild4::Masonry +6]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]] and [[Gilding]] item that gives a boost to [[Carpentry]], [[Cooking ]], [[Masonry ]] and [[Melee Combat]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Killing and butcher a White [[Beaver]] in a [[Beaver Lodge]] has a chance to give you a {{PAGENAME}}. Can also be found inside containers in a [[Beaver Lodge]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the ancient tooth is the same as the white beaver, capped by butcher quality.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Swan_Neck&amp;diff=66835</id>
		<title>Swan Neck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Swan_Neck&amp;diff=66835"/>
		<updated>2018-07-11T17:46:16Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: It&amp;#039;s not made from deer meat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Swan Meat]] x3, [[requires::Salad Greens]] x2, [[requires::Intestines]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 0 || str2 = 0&lt;br /&gt;
| agi        = 0 || agi2 = 0&lt;br /&gt;
| int        = 0 || int2 = 0&lt;br /&gt;
| con        = 0 || con2 = 0&lt;br /&gt;
| per        = 0 || per2 = 3&lt;br /&gt;
| cha        = 5 || cha2 = 0&lt;br /&gt;
| dex        = 0 || dex2 = 0&lt;br /&gt;
| wil        = 0 || wil2 = 0&lt;br /&gt;
| psy        = 0 || psy2 = 0&lt;br /&gt;
| sat1       = Sausage || sat1eff    = 7 || sat1chance = 5&lt;br /&gt;
| sat2       = Vegetables|| sat2eff    =  5|| sat2chance = 4&lt;br /&gt;
| sat3       =  || sat3eff    =  || sat3chance = &lt;br /&gt;
| sat4       =  || sat4eff    =  || sat4chance = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Swan Neck}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A delicious [[Sausages|sausage]] made from swan meat. All sausages require [[Sausage Making]] and access to a [[Meatgrinder]] to cook.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
*Gather the 6 ingredients into your inventory: 3 [[Swan Meat]], 1 [[Intestines]], and 2 [[Salad Greens]]&lt;br /&gt;
*Right click a [[Meatgrinder]] to move into position and ready it for use&lt;br /&gt;
*Select the recipe and craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Garden Greens&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Beetroot Leaves&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[PER]] + 2&lt;br /&gt;
|-&lt;br /&gt;
| - 1.5&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Stinging Nettle&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.25&lt;br /&gt;
| [[PER]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Lettuce Leaf&lt;br /&gt;
| + 5&lt;br /&gt;
| [[DEX]] + 2&lt;br /&gt;
|-&lt;br /&gt;
| + 0.75&lt;br /&gt;
| [[PER]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heartwood Leaves&lt;br /&gt;
| + 5&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.8&lt;br /&gt;
| [[INT]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.2&lt;br /&gt;
| [[PER]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Vile_Vapor_of_Vandalism&amp;diff=66834</id>
		<title>Vile Vapor of Vandalism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Vile_Vapor_of_Vandalism&amp;diff=66834"/>
		<updated>2018-07-11T17:44:45Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Small Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} a foul [[Scent]] left behind by the perpetrator of a crime.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a heinous crime committed whenever someone moves onto a [[Personal Claim]] or [[Village Claim|Village Claim]] which they are not authorized to be on and destroys any objects or structures. It can be used to try to find the perpetrator and seek revenge. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be used to craft a [[Nidbane Fetter]] using a [[Runed Dolmen]] to send a [[Nidbane]] after the criminal.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To leave Scents behind, you must have Criminal Acts toggled on in the [[Glossary#Player Actions|Toggles Menu]].&amp;lt;br&amp;gt;&lt;br /&gt;
To discover Scents, you must have Tracking toggled on in the [[Glossary#Player Actions|Toggles Menu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Acquire Scents, first have tracking turned on and then Right-click on the smoking footprint (specifically, the footprint itself) and select track to collect a limited number of scents. &amp;lt;br&amp;gt;&lt;br /&gt;
You will only to be able to detect Scents if your [[Perception]] * [[Exploration]] is higher than the criminal&#039;s [[Stealth]] * [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scents]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chiming_Bluebell&amp;diff=66833</id>
		<title>Chiming Bluebell</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chiming_Bluebell&amp;diff=66833"/>
		<updated>2018-07-11T17:43:51Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Added they can be grown in a gardening pot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Foraging]]&lt;br /&gt;
|objectsreq   = None&lt;br /&gt;
|producedby   = Hand&lt;br /&gt;
|perexp       = 414&lt;br /&gt;
|specific     = Flower&lt;br /&gt;
|terrain      = &lt;br /&gt;
|lpgain       = 8000&lt;br /&gt;
|studytime    = 29.17&lt;br /&gt;
|mentalweight = 7&lt;br /&gt;
|expdrain     = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiming Bluebells&#039;&#039;&#039; are a [[Curiosity]]. They are highly sought after due to their rarity and high LP gain, thus providing an excellent source of trade material for hermits. It is one of the rarest [[Curiosities#Forageable_Curiosities|foragable curiosities]] in the game. Can be grown in a [[Garden Pot]] with the [[Credos#Gardener | Gardener Credo]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Forageable Bluebell.gif|thumb|left]]&lt;br /&gt;
[[File:Chiming Bluebell - (on wall).png|200px|thumb|left|A chiming bluebell used as a wall decoration.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heart_Container&amp;diff=66831</id>
		<title>Heart Container</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heart_Container&amp;diff=66831"/>
		<updated>2018-07-11T17:41:53Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: They don&amp;#039;t come from chests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 4&lt;br /&gt;
|ysize      = 4&lt;br /&gt;
| objectsreq = [[requires::Beaver Lodge]], [[requires::Bat Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heart Container increase maximum Hit Points by 10 permanently when used.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Dropped at the end of a [[Beaver Lodge]] or [[Bat Cave]]&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Right-Click on [[Heart Container]] then use option Hold up Proudly.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=66826</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Character_Creation&amp;diff=66826"/>
		<updated>2018-07-11T17:33:17Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Any character can go to valhalla now since http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48365&amp;amp;p=63231&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
==Creating Your Character==&lt;br /&gt;
Haven and Hearth&#039;s character creation is more interactive than your regular MMO, and it might be easy to miss some important steps.&lt;br /&gt;
[[File:Character creation-Pool.jpg|thumb|400px]]&lt;br /&gt;
===The Pool===&lt;br /&gt;
When creating a character you will begin as a small shining ball with no form and no name, in your own separate mini-world that folds in on itself. You have free reign here without consequences: familiarize yourself with the [[:Category:Controls|controls]] and user interface, make some [[Discovery|discoveries]], try stuff out. Nothing gets saved either, your character won&#039;t even exist until you&#039;ve completed character creation. Learn what you can, for you will soon be thrown to the wolves... (but don&#039;t linger too long, the wolves are much more fun). &lt;br /&gt;
&lt;br /&gt;
Exit the pool to the north east (north on your minimap) and you will be greeted with a welcome message.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Character creation-River.jpg|thumb|400px]]&lt;br /&gt;
===The River===&lt;br /&gt;
When you follow the path you will receive another message, telling you to choose between left and right. This will let you pick your gender. Cross the river over the left path to incarnate as a female, and over the right as a male. &lt;br /&gt;
&lt;br /&gt;
If you get stuck with a message saying &#039;&#039;&amp;quot;You need the swimming skill to cross deep water&amp;quot;&#039;&#039;, it&#039;s because you&#039;re walking into the edges of the deep water (you can see them as blue squiggles if you zoom in), you can only walk over shallow water, but it&#039;s a bit hard to see where your feet are going, y&#039;know being a floating orb and all... Go backwards a bit and try to position yourself in the middle of the path, then click across the river and it should let you through. Behold your newborn naked body!&lt;br /&gt;
&lt;br /&gt;
Follow the path again to continue. You will find a small pool of water. Right click on it to choose your hairstyle. Keep going on until you come to a clearing with a campfire, a wizard, and a small fenced-in area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Wizard.jpg|thumb|400px]]&lt;br /&gt;
===The Wizard===&lt;br /&gt;
The wizard lets you pick your name, right click him to type one. You can do this as many times as you want while you&#039;re here. You can always change your display name later though, so it&#039;s not a big deal if you mess up. You can pick any name for your character, even if someone else has the same, but you can&#039;t name two of your own characters the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Fire===&lt;br /&gt;
[[File:Character creation-Fire.jpg|thumb|400px]]&lt;br /&gt;
When you&#039;re done playing around in your little bubble and you&#039;ve taken a name, right click the fire to be spawned into the wilderness, or on an ancestor&#039;s Hearth Fire if you&#039;ve inherited one.&lt;br /&gt;
&lt;br /&gt;
This can play a little hard to get. Your character has to walk onto the fire, but sometimes it won&#039;t let you because you&#039;re hitting it at an odd angle. Walk backward a bit and right click it again. You may have to do this a few times for it to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Inherit.jpg|thumb|400px|&#039;&#039;Inheriting.&#039;&#039;]]&lt;br /&gt;
===The Graveyard===&lt;br /&gt;
The fenced-in area is your graveyard. &lt;br /&gt;
&lt;br /&gt;
If you have previous characters that died, they have a gravestone here which you can inherit from. Right click a stone to examine it, and click the Inherit button to pass on their [[Hearth Fire]] and [[Personal claim|property]] to you. Once again, you can change this as many times as you want while you&#039;re here, it will only take effect when you leave.&lt;br /&gt;
&lt;br /&gt;
The text on the center stone, &#039;&#039;&amp;quot;Deyr fé, deyja frændr, deyr sjálfr et sama&amp;quot;&#039;&#039;, is from an [https://en.wikipedia.org/wiki/Havamal old viking poem], meaning: &#039;&#039;&amp;quot;Cattle die, kinsmen die, you yourself die&amp;quot;&#039;&#039;. The poem goes on to say: &#039;&#039;&amp;quot;I know one thing, which never dies: the judgement of a dead man&#039;s life.&amp;quot;&#039;&#039; This is permadeath game, and death shall find you too. What matters is how you lived!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation-Valhalla.jpg|thumb|400px|&#039;&#039;Entrance to Valhalla.&#039;&#039;]]&lt;br /&gt;
===Valhalla===&lt;br /&gt;
Valhalla is a mini-world with the sole purpose of doing battle, where you can increase your combat stats up to 300 by feasting on a giant roast boar, and a host of weapons and armour lie scattered all around for you to use.&lt;br /&gt;
&lt;br /&gt;
You can enter Valhalla by right-clicking the rainbow on the west side of the starting pool, then select the character you wish to go as and click &amp;quot;Ride the Rainbow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Characters in Valhalla are never saved after logging out, but you can revisit whenever you want.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*You can get a head start by discovering a couple things during character creation: [[Branch]], [[Bark]], [[Spruce Bough]], [[Spruce Cone]], [[Pine Cone]], [[Willow Catkin]], [[Bittersweet Nightshade Berries]], [[Caprifole Berries]], [[Dirt]], [[Acre Clay]] from the clearing (will give both the specific acre clay and the generic [[Clay]] discovery), and [[Clay]] from the river. It is possible to create clay items during creation, but they will not travel with you into the world.&lt;br /&gt;
&lt;br /&gt;
*If you get lucky and get an [[Experience Points#Experience_Events|Experience Event]] during character creation, you can craft a [[Cone Cow]] and study it. When you spawn in the world you retain whatever you put in your [[Study Interface|Study Report]]. Anything in your inventory is lost.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=66141</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=66141"/>
		<updated>2018-06-16T23:47:59Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed the quick silver healing over time note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:guide]]&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage in world 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain [[Attributes]]. These values and the wounds are visible on the [[Health &amp;amp; Wounds]] button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small wounds may heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
&lt;br /&gt;
Sometimes it is more convenient to turn certain wounds (like the notoriously annoying to heal seal finger) into infected sores since soap is easy to make. You can infect yourself on purpose by wandering around a swamp for a while.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png]] || Adder Bite || N/A || PvE with [[Adder]]. || Damage steadily increases before healing slowly over time if energy is over 8000%.  -15 [[STR]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png]] || Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -[[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] || Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png]] || Beesting || [[Kelp Cream]] || Working with [[Bee Skep]] || -2 [[AGI]], each new wound would worse by 3 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] || Blunt Trauma || [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png]] || Bound in Waybroad|| N/A || Heal Deep Cuts with [[Waybroad]].|| Heals slowly over time. -1 [[CHA]] and [[PER]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png]] || Buttered || N/A || [[Toad Butter]]  || Heals over time. Converts in Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] || Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png]] || Crab Caressed || N/A || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png]] || Hartshorn Salved || N/A || Healing wounds with a [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png]] || Honey Waybound || N/A || Healing wounds with a [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]] || Standing in swamps with other wounds present, especially Crab Caressed. ||   Has a chance to grow or shrink periodically.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png]] || Kelp Helped || N/A  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png]] || Midge Bite || N/A || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png]] || Muddied Prospects || N/A || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] || Small wounds tearing into larger ones || -2 [[CON]], -10 [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.&amp;lt;br&amp;gt;Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] || Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png]] || QuickSilver Poisoning ||  || Smelt [[Quicksilver]] &amp;lt;br&amp;gt;  Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]]  || Combat,Skinning or Butchering [[Grey Seal]] or [[Walrus]] || Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] || Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png]] || Something Broken || [[Camomile Compress]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] || Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png]] || Stitched Up|| N/A || [[Stitch Patch]] || Heals slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] || Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] || Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50+ damage in one hit will result in Wretched Gore ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Given primarily by bats and other animals&lt;br /&gt;
**No stat loss, but can stack up and reduce HHP to dangerous levels&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Cave-Ins at lower layers in the world will cause much more severe wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;br /&gt;
&lt;br /&gt;
*Adder Bite&lt;br /&gt;
**You can die in one real night if you do not take care of this wound (Starting with Adder Bite 10 and having 230 constitution).&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***Resting / Sleeping in bed (Stamina Full?)&lt;br /&gt;
***Energy is over 8000% or more&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ruby&amp;diff=60224</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ruby&amp;diff=60224"/>
		<updated>2018-03-20T19:55:54Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Strength]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| [[Strength]] +1 || [[Strength]] +2 || [[Strength]] +3 || [[Strength]] +4 || [[Strength]] +5 || [[Strength]] +6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| [[Strength]] +2 || [[Strength]] +4 || [[Strength]] +7 || [[Strength]] +8 || [[Strength]] +10 || [[Strength]] +12 [[Dexterity]] +6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| [[Strength]] +3 || || || || || [[Strength]] +18 [[Dexterity]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || [[Strength]] +8 || [[Strength]] +12, [[Survival]] +6|| [[Strength]] +20, [[Charisma]] +8 || [[Strength]] +20, [[Survival]] +10 || [[Strength]] +24 [[Smithing]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| [[Strength]] +5 || [[Strength]] +10 || [[Strength]] +15 [[Charisma]] +8 || [[Strength]] +20 [[Survival]] +10 || [[Strength]] +25 [[Charisma]] +13 || [[Strength]] +30 [[Dexterity]] +15 [[Survival]] +8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || [[Strength]] +40 [[Dexterity]] +10 [[Survival]] +20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=60223</id>
		<title>Amethyst</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=60223"/>
		<updated>2018-03-20T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Constitution]]&lt;br /&gt;
| gild2        = [[gild2::Charisma]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|  || [[Constitution]] +2 || || || || [[Constitution]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
|[[Constitution]] +2 || || || [[Constitution]] +4 ||  || [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| |[[Constitution]] +2 || [[Constitution]] +4 || [[Constitution]] +7 || [[Constitution]] +9 || [[Constitution]] +12 [[Melee Combat]] +8 || [[Constitution]] [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| [[Constitution]] ||  |[[Constitution]] +6 || [[Constitution]] || [[Constitution]] +12 [[Charisma]] +8 || || [[Constitution]] +18 [[Charisma]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
|  || [[Constitution]] || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
|  || [[Constitution]] || [[Constitution]] [[Charisma]] ||  ||  || [[Constitution]] [[Sewing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Topaz&amp;diff=57459</id>
		<title>Topaz</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Topaz&amp;diff=57459"/>
		<updated>2018-01-28T18:51:43Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Perception]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| [[Perception]] +1 ||[[Perception]] +2|| || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
|[[Perception]] +2||[[Perception]] +3 || || || [[Perception]] [[Charisma]] || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
|[[Perception]] +2|| || || || || [[Perception]] [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || || [[Perception]] [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || ||[[Perception]] +? [[Carpentry]] +? ||[[Perception]] +? [[Farming]] +?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sapphire&amp;diff=57458</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sapphire&amp;diff=57458"/>
		<updated>2018-01-28T18:50:29Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 22500&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Agility]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Agility]] and [[Unarmed Combat]]. Chance: 60% to 85%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10. Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1250 || 2500 || 3750 || 5000 || 6250 || 7500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2500 || 5000 || 7500 || 10000 || 12500 || 15000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3750 || 7500 || 11250 || 15000 || 18750 || 22500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 6250 || 12500 || 18750 || 25000 || 31250 || 37500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 7500 || 15000 || 22500 || 30000 || 37500 || 45000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| [[Agility]] +1 || [[Agility]] +2 || [[Agility]] +3 || [[Agility]] +4 || [[Agility]] +5 || [[Agility]] +6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| [[Agility]] +2 || [[Agility]] +4 || [[Agility]] +7 || [[Agility]] +9 || [[Agility]] +11 || [[Agility]] +14 [[Cooking]] +7 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || [[Agility]] +7 || [[Agility]] +10 || [[Agility]] +13 [[Intelligence]] +7 || [[Agility]] +16 [[Exploration]] + 8 || [[Agility]] +18 [[Cooking]] + 9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| [[Agility]] +5 || [[Agility]] +9 || [[Agility]] +14 [[Exploration]] +7 || [[Agility]] +16 [[Cooking]] +8 || [[Agility]] +20 [[Exploration]] +10 || [[Agility]] +24 [[Psyche]] +12 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| [[Agility]] +5 || || ||[[Agility]] +20 [[Cooking]] +10  ||[[Agility]] +25 [[Exploration]] + 12  ||[[Agility]] +30 [[Psyche]] +15 [[Exploration]] + 8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| [[Agility]] +6 ||[[Agility]] +12 [[Intelligence]] +6 |||[[Agility]] +18 [[Psyche]] +9  ||[[Agility]] +24 [[Intelligence]] +12 ||[[Agility]] +30 [[Psyche]] +15 [[Exploration]] + 8 || [[Agility]] +36 [[Psyche]] +9 [[Cooking]] + 18&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Diamond&amp;diff=57457</id>
		<title>Diamond</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Diamond&amp;diff=57457"/>
		<updated>2018-01-28T18:47:08Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 27000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Strength]]&lt;br /&gt;
| gild2        = [[gild2::Agility]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1500 || 3000 || 4500 || 6000 || 7500 || 9000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 4500 || 9000 || 13500 || 18000 || 22500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 7500 || 15000 || 22500 || 30000 || 37500 || 45000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 9000 || 18000 || 27000 || 36000 || 45000 || 54000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| [[Strength]] +1 [[Agility]] +1 || [[Strength]] +2 [[Agility]] +1 || [[Strength]] +3 [[Agility]] +2 ||  ||  || [[Strength]] [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| [[Strength]] +2 [[Agility]] +1 ||  || [[Strength]] +6 [[Agility]] +3 ||  ||  || [[Strength]] [[Agility]] [[Marksmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| [[Strength]] +3 [[Agility]] +2 || [[Strength]] +6 [[Agility]] +3 ||  || [[Strength]] +12 [[Agility]] +6 [[Melee Combat]] +9 ||  || [[Strength]] +18 [[Agility]] +9 [[Marksmanship]] +14&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| [[Strength]] +4 [[Agility]] +2 || [[Strength]] +8 [[Agility]] +4 ||  ||  ||  || [[Strength]] +24 [[Agility]] +12 [[Melee Combat]] +18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| [[Strength]] +5 [[Agility]] +2 ||  ||  ||  ||  || [[Strength]] [[Agility]] [[Marksmanship]] [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| ||  || [[Strength]] +18 [[Agility]] +9 [[Unarmed Combat]] +14 ||  ||  || [[Strength]] [[Agility]] [[Unarmed Combat]] [[Melee Combat]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=57456</id>
		<title>Amethyst</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=57456"/>
		<updated>2018-01-28T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Constitution]]&lt;br /&gt;
| gild2        = [[gild2::Charisma]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|  || [[Constitution]] +2 || || || || [[Constitution]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| || || || [[Constitution]] +4 ||  || [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| |[[Constitution]] +2 || [[Constitution]] +4 || [[Constitution]] +7 || [[Constitution]] +9 || [[Constitution]] +12 [[Melee Combat]] +8 || [[Constitution]] [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| ||  |[[Constitution]] +6 || [[Constitution]] || [[Constitution]] +12 [[Charisma]] +8 || || [[Constitution]] +18 [[Charisma]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
|  ||  || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
|  || || ||  ||  || [[Constitution]] [[Sewing]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=57455</id>
		<title>Amethyst</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Amethyst&amp;diff=57455"/>
		<updated>2018-01-28T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Constitution]]&lt;br /&gt;
| gild2        = [[gild2::Charisma]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|C$uriosities|?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|  || [[Constitution]] +2 || || || || [[Constitution]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| || || || [[Constitution]] +4 ||  || [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| |[[Constitution]] +2 || [[Constitution]] +4 || [[Constitution]] +7 || [[Constitution]] +9 || || [[Constitution]] [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| ||  |[[Constitution]] +6 || [[Constitution]] || [[Constitution]] +12 [[Charisma]] +8 || || [[Constitution]] +18 [[Charisma]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
|  ||  || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
|  || || ||  ||  || [[Constitution]] [[Sewing]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57454</id>
		<title>Turquoise</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57454"/>
		<updated>2018-01-28T18:27:44Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Intelligence]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|[[Intelligence]] +1|| || [[Intelligence]] +2 || [[Intelligence]] +3 || ||[[Intelligence]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
|[[Intelligence]] +2|| || || || ||[[Intelligence]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || [[Intelligence]] +5 || [[Intelligence]] +8 || [[Intelligence]] +10 || ||[[Intelligence]] +14 [[Exploration]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||[[Intelligence]] +18 [[Agility]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57453</id>
		<title>Turquoise</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57453"/>
		<updated>2018-01-28T18:27:33Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Intelligence]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|[[Intelligence]] +1|| || [[Intelligence]] +2 || [[Intelligence]] +3 || ||[[Intelligence]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
|[[Intelligence]] +2|| || || || ||[[Intelligence]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || [[Intelligence]] +5 || [[Intgelligence]] +8 || [[Intelligence]] +10 || ||[[Intelligence]] +14 [[Exploration]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||[[Intelligence]] +18 [[Agility]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57452</id>
		<title>Turquoise</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=57452"/>
		<updated>2018-01-28T18:22:18Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image        = File:Gem-Jotun Brilliant {{PAGENAME}}.png&lt;br /&gt;
|xsize        = 1&lt;br /&gt;
|ysize        = 1&lt;br /&gt;
|skillreq     = [[requires::Mining]], [[requires::Jewelry]]&lt;br /&gt;
|objectsreq   = &lt;br /&gt;
|producedby   = [[requires:: Gemcutter&#039;s Wheel]]&lt;br /&gt;
&lt;br /&gt;
|lpgain       = 18000&lt;br /&gt;
|studytime    = 7.17&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|expdrain     = 18&lt;br /&gt;
&lt;br /&gt;
| gild%        = [[gild%::70%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Masonry]], [[Gildatt::Sewing]], &lt;br /&gt;
| gild1        = [[gild1::Intelligence]]&lt;br /&gt;
| gild2        = [[gild2::]]&lt;br /&gt;
| gild3        = [[gild3::]]&lt;br /&gt;
| gild4        = [[gild3::]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
|[[Intelligence]] +1|| || [[Intelligence]] +2 || [[Intelligence]] +3 || ||[[Intelligence]] +5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
|[[Intelligence]] +2|| || || || ||[[Intelligence]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || [[Intelligence]] +5 || || || ||[[Intelligence]] +14 [[Exploration]] +9&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||[[Intelligence]] +18 [[Agility]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=54555</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=54555"/>
		<updated>2017-11-27T17:22:45Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Quarryman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are new game mechanic, that allow you obtain a kind of profession. &lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=58199 Jorb]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete. The number of quests you need to complete is reduced by ten every time you die, to the initial minimum of ten. &lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&lt;br /&gt;
&lt;br /&gt;
[10k per credo completed minus # of deaths, 10k minimum] &lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that&#039;s relevant for that credo.&lt;br /&gt;
*Each credo has 5 levels. Each level gives you 1 out of 5 bonuses in Order. &lt;br /&gt;
*To complete one credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
** Tailor depends on Farmer&lt;br /&gt;
** Gardener depends on Farmer.&lt;br /&gt;
&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
**Miner depends on Quarryman.&lt;br /&gt;
***Cave Hermit Depends on Miner and Mystic&lt;br /&gt;
&lt;br /&gt;
*Lumberjack depends on Forager and Hunter&lt;br /&gt;
**Strider depends on Lumberjack and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Mystic depends on Forager and Fisherman&lt;br /&gt;
&lt;br /&gt;
*Nomad depends on Fisherman, Forager, and Hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:credotree.png|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
There are currently 13 credos available in game:&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked.&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence/survival.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;crabs&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Increased speed when pursuing animals.&lt;br /&gt;
*Gain more meat from butchering.&lt;br /&gt;
*Projectiles hurt animal qualities less.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception.&lt;br /&gt;
*Create and gild an artifact of marksmanship.&lt;br /&gt;
*Catch &#039;&#039;critter&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking.&lt;br /&gt;
*Faster crop growth.&lt;br /&gt;
*Increased crop yield.&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs.&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Fell x &#039;&#039;tree&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff.&lt;br /&gt;
*Get crazy high on pipestuff.&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine x &#039;&#039;stone&#039;&#039;&lt;br /&gt;
*Chip x &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Visit a cave level x&lt;br /&gt;
*Bring ore to quest giver&lt;br /&gt;
*Kill x bats&lt;br /&gt;
*Eat withercorn/cavebulb&lt;br /&gt;
*Create an artifact for masonry&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of dexterity/charisma&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Visit &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Create an artifact for &amp;lt;i&amp;gt;a certain attribute or skill&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Tame &amp;lt;i&amp;gt;a tameable creature&amp;lt;/i&amp;gt;&lt;br /&gt;
*Put an arrow in &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of &amp;lt;i&amp;gt;an ability&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
[[File:miner.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your soul has moved forever deep into the eternal night -- lit only by flashes of roaring, red fire -- of the mine, and through your veins courses a blood stained by heavy metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The mountain whispers to you of a time before the Old Gods. Descending the Miner&#039;s Shaft promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Strength +15 &amp;amp; Masonry +15&lt;br /&gt;
*Significant chance to localize caveins.&lt;br /&gt;
*Ore mined smelts faster. (+25%)&lt;br /&gt;
*Chance to pulverize tiles when mining.&lt;br /&gt;
*Increased baseline quality of rocks hewn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine x stone&lt;br /&gt;
*Chip x Stone&lt;br /&gt;
*Study an curiositie&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;item&amp;lt;i&amp;gt; to quest giver&lt;br /&gt;
*Kill x bat&lt;br /&gt;
*Eat [[Spitroast Bat|spitroasted bat meat]]&lt;br /&gt;
*Plant a Towercap&lt;br /&gt;
*Make a pickaxe / Miner&#039;s Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strider==&lt;br /&gt;
[[File:strider.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing.&lt;br /&gt;
&#039;&#039;You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river.&lt;br /&gt;
&#039;&#039;They say that the first Strider was the Moon itself, racing the Sun across the firmament.&lt;br /&gt;
&#039;&#039;Taking the Strider&#039;s Stride promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*+50% Swimming.&lt;br /&gt;
*Traverse ridges faster.&lt;br /&gt;
*Quality bonus on wild animals killed.&lt;br /&gt;
*Reduced stamina drain from running in forests.&lt;br /&gt;
*+15% damage with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*To be added&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cave Hermit==&lt;br /&gt;
[[File:caveHermit.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The surface of the Hearth has grown but a distant memory, and the waves of history may wash whichever ways they please, far above in that raging, tumultous world of light and day.&lt;br /&gt;
&#039;&#039;Your world has become another, calmer, darker, deeper, and more ancient one, of peace and meditation, far below in the cool and pitch of the deepest caverns, where Hearthling sight fades, and other senses grow instead to terrible powers.&lt;br /&gt;
&#039;&#039;You spend your nights eternal far down, down near the roots of the Mountain, in the musk of cavebulbs, with a touch of slime, and the haunting symphonies of a thousand bats screeching in awful symphony.&lt;br /&gt;
&#039;&#039;Your ways are those of stone, and of thought, and of communion, ultimately, with the dark of the cavernous Underworld.&lt;br /&gt;
&#039;&#039;Staring into the Cave Hermit&#039;s Abyss promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Significantly increased risk of mining out trolls.&lt;br /&gt;
*Ability to eat Stalagooms &amp;amp; Cave Slime.&lt;br /&gt;
*+3% study speed per cave level you descend.&lt;br /&gt;
*Deal 5% extra damage per cave level you descend.&lt;br /&gt;
*Trolls no longer attack you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*To be added&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gardener==&lt;br /&gt;
[[File:gardener.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers.&lt;br /&gt;
&#039;&#039;Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass.&lt;br /&gt;
&#039;&#039;The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves.&lt;br /&gt;
&#039;&#039;Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden.&lt;br /&gt;
&#039;&#039;The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener&#039;s Stalk promises...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can plant Blood Sterns, Farming +5&lt;br /&gt;
*Can plant Cavebulbs, Farming +5&lt;br /&gt;
*Halved soil and water required for gardening pots.&lt;br /&gt;
*Can plant Chiming Bluebells, Farming +10&lt;br /&gt;
*Doubled yield from gardening pots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) point of dexterity/lore/farming&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Eat &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick tree or bush seed&lt;br /&gt;
*Harvest garden grown plant&lt;br /&gt;
*Plant garden grown plant&lt;br /&gt;
*Create and gild an artifact of dexterity/lore/farming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
[[file:Blacksmith.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal.&lt;br /&gt;
&#039;&#039;You know the stuff which makes up all the Hearth -- earth and wood -- and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. &#039;&#039;&lt;br /&gt;
&#039;&#039;Pounding the Blacksmith&#039;s Anvil promises...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Smithing +15&lt;br /&gt;
*Small quality bonus to all fuel added to Smelters and Finery Forges.&lt;br /&gt;
*Higher chance to increase quality when pounding Wrought Iron.&lt;br /&gt;
*Small quality bonus when smithing.&lt;br /&gt;
*Small chance to double output when smithing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*To be added&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Emerald&amp;diff=53366</id>
		<title>Emerald</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Emerald&amp;diff=53366"/>
		<updated>2017-10-19T05:12:47Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| || || || || || [[Charisma]] +24, [[Strength]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || [[Charisma]] +36, [[Strength]] +18, [[Lore]] +9 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=53341</id>
		<title>Turquoise</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Turquoise&amp;diff=53341"/>
		<updated>2017-10-18T16:19:41Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| [[Intelligence]] +2|| || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Rusalka%27s_Water_Moccasins&amp;diff=53199</id>
		<title>Rusalka&#039;s Water Moccasins</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Rusalka%27s_Water_Moccasins&amp;diff=53199"/>
		<updated>2017-10-16T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Oldboots.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Sewing]]&lt;br /&gt;
| egild% = [[egild%::50%-85%]]&lt;br /&gt;
| egildatt = [[egildatt::Psyche]], [[egildatt::Exploration]]&lt;br /&gt;
|objectsreq = [[requires::An Old Boot]],[[requires::The Other Old Boot]] &lt;br /&gt;
|slot = 8R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rusalka&#039;s Water Moccasins are boots that increase your swimming speed. They are crafted using the two rare curios [[An Old Boot]] and [[The Other Old Boot]] which can be acquired by fishing in any body of water where a player wearing [[Ranger&#039;s Boots]] has drowned. [Citation VERY MUCH needed]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rusalka1.png|A player wearing Rusalka&#039;s water moccasins.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Boots &amp;amp; Shoes]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moonstone&amp;diff=53194</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moonstone&amp;diff=53194"/>
		<updated>2017-10-15T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| Nothing || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| || || || || || [[Will]] +12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || [[Psyche]] +5 ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sapphire&amp;diff=53193</id>
		<title>Sapphire</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sapphire&amp;diff=53193"/>
		<updated>2017-10-15T22:35:34Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Agility]] and [[Unarmed Combat]]. Chance: 60% to 85%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10. Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1250 || 2500 || 3750 || 5000 || 6250 || 7500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2500 || 5000 || 7500 || 10000 || 12500 || 15000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3750 || 7500 || 11250 || 15000 || 18750 || 22500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 6250 || 12500 || 18750 || 25000 || 31250 || 37500&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 7500 || 15000 || 22500 || 30000 || 37500 || 45000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| [[Agility]] +1 || [[Agility]] +2 || [[Agility]] +3 || [[Agility]] +4 || [[Agility]] +5 || [[Agility]] +6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| [[Agility]] +2 || [[Agility]] +4 || [[Agility]] +7 || [[Agility]] +9 || [[Agility]] +11 || [[Agility]] +14 [[Cooking]] +7 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || [[Agility]] +7 || [[Agility]] +10 || [[Agility]] +13 [[Intelligence]] +7 || [[Agility]] +16 [[Exploration]] + 8 || [[Agility]] +20 [[Cooking]] + 10&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| [[Agility]] +5 || [[Agility]] +9 || [[Agility]] +14 [[Exploration]] +7 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| [[Agility]] +5 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moonstone&amp;diff=53139</id>
		<title>Moonstone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moonstone&amp;diff=53139"/>
		<updated>2017-10-12T18:45:12Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Base (q10) Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gemstones]]&lt;br /&gt;
{{PAGENAME}} is a type of [[Gemstone]], as well as a [[Curiosity]] and a [[Gilding]] object that gives various boosts depending on the specific type.&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes are [[Psyche]] [[Masonry]] and [[Sewing]], Chance: 70% to 90%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!style= &amp;quot;width:40px; height:40px;&amp;quot; |  !! style= &amp;quot;width:40px;&amp;quot; | Rough !! style= &amp;quot;width:40px;&amp;quot; |Smooth !! style= &amp;quot;width:40px;&amp;quot; |Cabochon !! style= &amp;quot;width:40px;&amp;quot; |Pear !! style= &amp;quot;width:40px;&amp;quot; |Heart !! style= &amp;quot;width:40px;&amp;quot; |Brilliant&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; |Tiny &lt;br /&gt;
| [[File:Gem-Tiny Rough {{PAGENAME}}.png]] || [[File:Gem-Tiny Smooth {{PAGENAME}}.png]] || [[File:Gem-Tiny Cabochon {{PAGENAME}}.png]] || [[File:Gem-Tiny Pear {{PAGENAME}}.png]] || [[File:Gem-Tiny Heart {{PAGENAME}}.png]] || [[File:Gem-Tiny Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Small &lt;br /&gt;
| [[File:Gem-Small Rough {{PAGENAME}}.png]] || [[File:Gem-Small Smooth {{PAGENAME}}.png]] || [[File:Gem-Small Cabochon {{PAGENAME}}.png]] || [[File:Gem-Small Pear {{PAGENAME}}.png]] || [[File:Gem-Small Heart {{PAGENAME}}.png]] || [[File:Gem-Small Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot;  | Fair &lt;br /&gt;
| [[File:Gem-Fair Rough {{PAGENAME}}.png]] || [[File:Gem-Fair Smooth {{PAGENAME}}.png]] || [[File:Gem-Fair Cabochon {{PAGENAME}}.png]] || [[File:Gem-Fair Pear {{PAGENAME}}.png]] || [[File:Gem-Fair Heart {{PAGENAME}}.png]] || [[File:Gem-Fair Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  style= &amp;quot;height:40px;&amp;quot; | Large &lt;br /&gt;
| [[File:Gem-Large Rough {{PAGENAME}}.png]] || [[File:Gem-Large Smooth {{PAGENAME}}.png]] || [[File:Gem-Large Cabochon {{PAGENAME}}.png]] || [[File:Gem-Large Pear {{PAGENAME}}.png]] || [[File:Gem-Large Heart {{PAGENAME}}.png]] || [[File:Gem-Large Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Grand &lt;br /&gt;
| [[File:Gem-Grand Rough {{PAGENAME}}.png]] || [[File:Gem-Grand Smooth {{PAGENAME}}.png]] || [[File:Gem-Grand Cabochon {{PAGENAME}}.png]] || [[File:Gem-Grand Pear {{PAGENAME}}.png]] || [[File:Gem-Grand Heart {{PAGENAME}}.png]] || [[File:Gem-Grand Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style= &amp;quot;height:40px;&amp;quot; | Jotun &lt;br /&gt;
| [[File:Gem-Jotun Rough {{PAGENAME}}.png]] || [[File:Gem-Jotun Smooth {{PAGENAME}}.png]] || [[File:Gem-Jotun Cabochon {{PAGENAME}}.png]] || [[File:Gem-Jotun Pear {{PAGENAME}}.png]] || [[File:Gem-Jotun Heart {{PAGENAME}}.png]] || [[File:Gem-Jotun Brilliant {{PAGENAME}}.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) LP==&lt;br /&gt;
[[Experience]] cost: 10&lt;br /&gt;
Study Time: 7 hours and 17 minutes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1000 || 2000 || 3000 || 4000 || 5000 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2000 || 4000 || 6000 || 8000 || 10000 || 12000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3000 || 6000 || 9000 || 12000 || 15000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4000 || 8000 || 12000 || 16000 || 20000 || 24000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5000 || 10000 || 15000 || 20000 || 25000 || 30000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6000 || 12000 || 18000 || 24000 || 30000 || 36000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mental Weight==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| 2 || 4 || 6 || 8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| 3 || 6 || 9 || 12 || 15 || 18&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| 4 || 8 || 12 || 16 || 20 || 24 &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| 5 || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| 6 || 12 || 18 || 24 || 30 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base (q10) Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= &amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!  !! Rough !! Smooth !! Cabochon !! Pear !! Heart !! Brilliant&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tiny &lt;br /&gt;
| Nothing || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Small &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Fair &lt;br /&gt;
| || || || || || &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Large &lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grand &lt;br /&gt;
| || [[Psyche]] +5 ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Jotun &lt;br /&gt;
| || || || || || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=40507</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=40507"/>
		<updated>2016-05-15T01:31:41Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Wilderness Survival]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]].&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
{{Verify}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing:Phases_of_the_Moon|phase of the moon]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Intestines]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Silkworm]], [[Poppy Wobbler]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Burbot]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Dragonfly]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 3 CON, 1.5 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x3&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Chub]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Rock Lobster Lure]], [[Woodfish]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Grayling]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 PER, 1.25 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaret]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 4.5 CON, 1.5 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruffe]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Woodfish]], [[Leech]], [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelt]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Grub]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| 1 CHAR, 1 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Leech]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Tench]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT, 1 CON, 1 PER&lt;br /&gt;
|- &lt;br /&gt;
| [[Trout]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 STR, 1.88 PER, 1.88 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zander]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Pinecone Plug]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 3 INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
To fish you need 4 items combined together and the fishing skill:&lt;br /&gt;
# [[Bushcraft Fishingpole]] or [[Primitive Casting-Rod]]&lt;br /&gt;
# [[Fishing Line]]&lt;br /&gt;
# [[Fish Hook]]&lt;br /&gt;
#and either [[Fishing Lure]] or [[Bait]].&lt;br /&gt;
&lt;br /&gt;
The line, hook, and lure/bait are added to the pole by left clicking on the item and then right clicking on the top half of the fishing pole.&lt;br /&gt;
&lt;br /&gt;
To gather these supplies yourself you will need [[foraging]] ( [[Spindly Taproot]] ) and [[hunting]] ( [[bone]] from [[Rabbit]] or [[Chicken]] ). Otherwise you will need to be given fishing equipment by other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing line is basically a string: [[Spindly Taproot]], [[Yarn]], [[Plant Fibres]], or [[Silk Thread]]. Your first fish hook will probably be made of bone. If you don&#039;t find an animal skeleton which has been abandoned by a hunter you will need the skill hunting to get a bone to make the fish hook out of. (The easiest animals to kill are the rabbit ([[forest]]) and chicken ([[grassland]], [[heath]] or [[moor]]). You don&#039;t need a weapon, strength&amp;amp;nbsp;or combat skills like you do with deer and boar and other animals.) Similarly, if you don&#039;t find spindly taproot you will need to have [[Farming]] and locate either flax or hemp and harvest them to get the fibre. If you are very serious about fishing you will want to raise your own fibre to get the best quality fishing line you can. But most people can easily find spindly taproot with the foraging skill and can get adequate quality line this way.&lt;br /&gt;
&lt;br /&gt;
Bait is either [[Earthworm]]s, which you can get by digging in forest ground, once you have [[Pottery]], or [[Leech]]es which you can get by standing in a marsh. Have your equipment screen open and watch carefully for leeches to appear. As soon as they do pluck them off and put them into inventory. You don&#039;t need any skill to do this. If [[Leech]]es stay on your equipment screen they will feed on your blood and become bloated leeches, this costs you soft [[hitpoints]] but have a chance to restore hard hitpoints.&lt;br /&gt;
&lt;br /&gt;
There is a fishing icon under the Adventure menu. Select this and your mouse pointer will become a fish hook. Then click on the water and wait. It can take two minutes before you catch a fish. Not all spots on the water are clickable.You may not catch anything each time you cast your line into the water.&lt;br /&gt;
&lt;br /&gt;
Every time you catch a fish with bait you will lose the bait. Lures, however can be reused over and over until they disappear.&lt;br /&gt;
&lt;br /&gt;
While you are fishing your line will be thrown out in the water. You will gain LP from catching a specific type of fish for the first time,and you won&#039;t gain LP from multiple catches of the same type of fish.&lt;br /&gt;
&lt;br /&gt;
Have at least three horizontal squares and two vertical squares available in your inventory to hold the fish, if possible. A sturgeon requires the three horizontal and an eel requires the two squares vertical. Most other fish require only one square of inventory.&lt;br /&gt;
&lt;br /&gt;
Lines break, hooks get lost and lures fall off. Be prepared to replace them if fish is to be your main source of food.&lt;br /&gt;
&lt;br /&gt;
All cooked fish have [[FEP]], higher quality fish have higher FEP values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To improve the [[quality]] of your fishing pole, hooks and the spindly taproot that you find increase your survival skill. You can also use a higher quality tree for the pole and higher quality bone for the hook. The quality of spindly taproot is dependent on the quality of the soil, just like chantrelles and blueberries. If you find high q soil it is a good place to return periodically foraging. To improve the quality of your wood fish lure improve the quality of your axe and your carpentry skill, but the rock lobster and pine cone plug are also dependent on your survival skill.&lt;br /&gt;
&lt;br /&gt;
Fishing does not cost stamina to use. You will replenish stamina at your normal rate.&lt;br /&gt;
&lt;br /&gt;
It is not possible to fish on a shallow tile that is adjacent to shore. It must be at least one tile away from shore.&lt;br /&gt;
&lt;br /&gt;
Survival does also affect the caught fish quality.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=37448</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cheese&amp;diff=37448"/>
		<updated>2015-11-27T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: /* Cheesemaking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
== Cheesemaking ==&lt;br /&gt;
Fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet is created by cooking [[Suckling&#039;s Maw|suckling&#039;s maw]] and [[vinegar]] into [[Bucket|buckets]] at a [[cauldron]]. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it&#039;ll produce one [[Cheese Curd]] every 40 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a [[Cheese Tray|cheese tray]]. Cheese trays placed on a [[Cheese Rack|cheese rack]] will slowly turn into cheese. The location of the rack determines which type of cheese is produced. &#039;Cabin&#039; means inside a [[Timber House]], [[Log Cabin]], [[Stonestead]], [[Stone Mansion]], or [[Great Hall]]. &#039;Mine&#039; refers to either [[cave|caves]] or [[mine|mines]]. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.&lt;br /&gt;
&lt;br /&gt;
There are only 4 stages.  There are 12 cheeses in total, including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
Cheese marked with an &#039;*&#039; still need to be confirmed. &lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Curd]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Harmesan Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]*&lt;br /&gt;
|[[Cave Cheddar]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creamy Camembert - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Musky Milben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Jorbonzola]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Sunlit Stilton]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Musky Milben - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
Cave Cheddar - Final Stage* (remove to keep the same)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
![[Sunlit Stilton]]&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|[[Generic Gouda]]*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maturation time ===&lt;br /&gt;
All Times need to be confirmed***&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Cheese&lt;br /&gt;
!Maturation time (Real Time)&lt;br /&gt;
!In game Time&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Outside&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|32 hours (1.3 days)&lt;br /&gt;
|4 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|56 hours (2.3 days)&lt;br /&gt;
|7 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin or Cellar&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|64 hours (2.6 days)&lt;br /&gt;
|8 days&lt;br /&gt;
|-&lt;br /&gt;
!Cabin&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|80 hours (3.3 days)&lt;br /&gt;
|10 days&lt;br /&gt;
|-&lt;br /&gt;
!Cellar&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|168 hours (7 days)&lt;br /&gt;
|21 days&lt;br /&gt;
|-&lt;br /&gt;
!Mine&lt;br /&gt;
|[[Musky Milben]]&lt;br /&gt;
|224 hours (9.3 days)&lt;br /&gt;
|28 days&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|232 hours (9.6 days)&lt;br /&gt;
|29 days&lt;br /&gt;
|-&lt;br /&gt;
!Faulty Placement&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|48 hours (2 days)&lt;br /&gt;
|6 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FEP information==&lt;br /&gt;
Needs to be updated*** (Will do once all the individual pages are updated)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Slices&lt;br /&gt;
!FEP per slice (total)&lt;br /&gt;
!FEP per tray (total)&lt;br /&gt;
!Hunger per slice&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|N/A&lt;br /&gt;
|1 STR (per curd)&lt;br /&gt;
| -&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 INT, 7 CHA (12 FEP)&lt;br /&gt;
|20 INT, 28 CHA (48 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 STR, 3 AGI (15 FEP)&lt;br /&gt;
|24 STR, 6 AGI (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 CHA (8 FEP)&lt;br /&gt;
|20 per, 12 CHA (32 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 AGI, 3 CHA (10 FEP)&lt;br /&gt;
|21 AGI, 9 CHA (30 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 STR&lt;br /&gt;
|45 STR&lt;br /&gt;
| 40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 STR&lt;br /&gt;
|40 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 CHA, 5 HURT (30 FEP)&lt;br /&gt;
|50 CHA, 10 HURT (60 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|50 INT, 15 PSY (65 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Musky Milben&lt;br /&gt;
|5&lt;br /&gt;
|10 STR, 10 INT (20 FEP)&lt;br /&gt;
|50 STR, 50 INT (100 FEP)&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 STR&lt;br /&gt;
|75 STR&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 CHA&lt;br /&gt;
|100 CHA&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 CON&lt;br /&gt;
|10 CON&lt;br /&gt;
|40 units (4%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|none|left|Cheese Tree]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cave Cheddar is bugged and will result in [[Generic Gouda]] at the moment (World 7).&lt;br /&gt;
*Slicing cheese from a cheese tray has a small chance of producing [[The Perfect Hole]].&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=33319</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=33319"/>
		<updated>2015-09-13T15:55:02Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Created page with &amp;quot;{{stub}}  &amp;#039;&amp;#039;&amp;#039;Experience Points&amp;#039;&amp;#039;&amp;#039; are obtained through Experience Events and are used by hearthlings to study Curiosities, which in turn give Learning Points.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and are used by hearthlings to study [[Curiosities]], which in turn give [[Learning Points]].&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Hat&amp;diff=29480</id>
		<title>Legacy:Lawspeaker&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Hat&amp;diff=29480"/>
		<updated>2013-08-10T02:07:48Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1 &lt;br /&gt;
|type       = Equipment, Inventory&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x10, [[requires::Yarn]] x5&lt;br /&gt;
|slot=1L&lt;br /&gt;
|statINT=10&lt;br /&gt;
|statCHA=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Wearing this item requires you to be [[Lawspeaker]] of a [[Village]].  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
![[Intelligence]]&lt;br /&gt;
![[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || +10 || +5&lt;br /&gt;
|-&lt;br /&gt;
|40 || +20 || +10&lt;br /&gt;
|-&lt;br /&gt;
|90 || +30 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Intelligence and Charisma boosts are modified by your Civilization slider.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Robes&amp;diff=29479</id>
		<title>Legacy:Lawspeaker&#039;s Robes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Robes&amp;diff=29479"/>
		<updated>2013-08-10T02:06:59Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|type       = Equipment, Inventory&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x15, [[requires::Yarn]] x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing this item requires you to be [[Lawspeaker]] of a [[Village]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Intelligence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The intelligence and charisma boosts are modified by your Civilization slider.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Summon&amp;diff=29478</id>
		<title>Legacy:Summon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Summon&amp;diff=29478"/>
		<updated>2013-08-09T22:05:11Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Added some stuff regarding force-summoning, as people seem to not know this stuff, and added travel weariness requirement for hird summon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summoning can be done by finding the unjust player&#039;s [[Hearth Fire]] and holding left-click on the [[scent]] you have tracked and right-clicking their hearth fire.&lt;br /&gt;
&lt;br /&gt;
*You must have the [[rage]] skill to summon characters.&lt;br /&gt;
*Players do not have to physically touch a hearth fire in order to perform the summon.&lt;br /&gt;
*&#039;&#039;&#039;You can summon players without hearth fires anywhere&#039;&#039;&#039;, as long as they are offline. Just instead of right-clicking the perpetrator&#039;s hearth fire with the [[scent]], you right click the ground.&lt;br /&gt;
*Summoning a player without a hearth fire instantly kills them, even if the summoner lacks [[murder]].&lt;br /&gt;
*&#039;&#039;&#039;You leave murder scents killing a summoned player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Scents==&lt;br /&gt;
&lt;br /&gt;
You may only summon with the following [[scent]]s:&lt;br /&gt;
*[[Reek of Theft]]&lt;br /&gt;
*[[Stench of Murder]]&lt;br /&gt;
*[[Stink of Battery]]&lt;br /&gt;
*[[Vile Vapor of Vandalism]]&lt;br /&gt;
&lt;br /&gt;
==Hird==&lt;br /&gt;
&lt;br /&gt;
Another type of summoning is when the [[chieftain]] of a [[village]] summons their [[hird]], a group of players that act as the village army. To do this you must use &amp;quot;call of the hird&amp;quot; on your village idol and for 500 authority points per hirdsman you may call your hirdmen to that point. The [[hird]] must have adequate [[Travel_Weariness|travel-weariness]] to be summoned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fox_Hat&amp;diff=29477</id>
		<title>Legacy:Fox Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fox_Hat&amp;diff=29477"/>
		<updated>2013-08-09T21:54:49Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, it&amp;#039;s a cosmetic item, nothing to add besides how to make it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Dried Fox Hide]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entirely cosmetic. Resembles the Russian Ushanka or English Bearskin in styling.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Made with a [[Dried Fox Hide]].&lt;br /&gt;
:{{key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; {{Key|F}}ox Hat&lt;br /&gt;
:&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Acorn&amp;diff=29476</id>
		<title>Legacy:Acorn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Acorn&amp;diff=29476"/>
		<updated>2013-08-09T21:51:57Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Order: infobox, additional properties(if any), page text --&amp;gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| producedby = [[requires::seed of::Oak Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Acorns can be gathered from an [[Oak Tree]]. Put them in a [[Treeplanter&#039;s Pot]] with 4 [[Soil]] and 1 liter of [[Water]] to make a planted oak tree.&lt;br /&gt;
&lt;br /&gt;
Place a planted oak tree on an [[Herbalist Table]] to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Statue_of_the_Chieftain&amp;diff=29468</id>
		<title>Legacy:Statue of the Chieftain</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Statue_of_the_Chieftain&amp;diff=29468"/>
		<updated>2013-08-08T06:55:20Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Added lawspeaking requirement, even as chieftain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Soldier&#039;s Sword]], [[requires::Stone]] x100&lt;br /&gt;
|lift       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Expands village claim at a range of 30 tiles in a square shape making a 61x61 claim around it. Each statue adds 20,000 to the village&#039;s maximum authority and drains 350 authority per in-game day. Statues can only be built on existing village claims.&lt;br /&gt;
&lt;br /&gt;
Can only be built by either the lawspeaker of chieftain of the village. Note, the chieftain must have the lawspeaking skill in order to build it.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Blood_Stern&amp;diff=29181</id>
		<title>Legacy:Blood Stern</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Blood_Stern&amp;diff=29181"/>
		<updated>2013-07-27T07:35:46Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, it&amp;#039;s got a picture and is fairly thorough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Forest Terrain]]&lt;br /&gt;
|perexp  = 1250&lt;br /&gt;
|terrain = [[terrain::Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Blood Stern is a flower growing in the forest, where they can be picked. You need at least 1250 PER*EXP to be able to start spotting them in the world. It is used in the making of [[Bandit&#039;s Mask]] and [[Poppy Garland]].&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:blood_stern_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=29179</id>
		<title>Legacy:Hide Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=29179"/>
		<updated>2013-07-27T07:34:26Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]] or [[requires::Dried Fox Hide]] or [[requires::Dried Hide]] or [[requires::Dried Sheep Skin]] or [[requires::Rabbit Fur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A hide cloak is crafted with a [[dried hide]] and has no use other than character customization. It looks like a toga made from hide.&lt;br /&gt;
&lt;br /&gt;
Despite the game saying it requires a &amp;quot;Dried Cow Hide&amp;quot;, a dried hide from any animal will work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stormchasing&amp;diff=29178</id>
		<title>Legacy:Stormchasing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stormchasing&amp;diff=29178"/>
		<updated>2013-07-27T07:33:36Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, added the relic info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As of February 27, 2010 Stormchasing was removed. The information below is a relic.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost = 1500&lt;br /&gt;
|req = [[skillreq::Hearth Magic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This skill, as well as the winds that blow across [[Heathland]], appear to have been removed on the February 27, 2010 reset. This article is for archive purposes.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Look for it only in books, for it is no more than a dream remembered...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stormchasing gives your character the ability to capture the [[Wind|winds]] that blow across the heaths of the Hearthlands. Winds can then be put in a Windchime, where they play and grow in strength. Be careful, however, of letting them grow too strong.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Working&amp;diff=29176</id>
		<title>Stone Working</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Working&amp;diff=29176"/>
		<updated>2013-07-27T07:31:55Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Primitive Tools]]&lt;br /&gt;
|reqby   = [[Masonry]], [[Metal Working]], [[Mining]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;My grandfather&#039;s runestone was trapped in an unpleasant form. I have set it free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stoneworking gives you the ability to carve various objects out of boulders.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Stoneworking doesn&#039;t give many options, but those which it does are quite useful, mainly runestones and cobblestone paving.&lt;br /&gt;
&lt;br /&gt;
Stoneworking allows you to make:&lt;br /&gt;
* [[Quern]] (for grinding flour)&lt;br /&gt;
* [[Rock Lobster Lure]]&lt;br /&gt;
* [[Runestone]] (for leaving messages permanently).&lt;br /&gt;
Also, it enables the &#039;&#039;Lay Stone&#039;&#039; Menu option.&lt;br /&gt;
:({{K|A}}dventure -&amp;gt; La{{K|n}}dscaping -&amp;gt; {{K|L}}ay Stone)  (See [[Paved Ground]])).&lt;br /&gt;
:&lt;br /&gt;
It also allows the use of three important skills, however these abilities may not be as important for someone not in a village with a mine.&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Horrible_Knot&amp;diff=29174</id>
		<title>Legacy:Horrible Knot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Horrible_Knot&amp;diff=29174"/>
		<updated>2013-07-27T07:28:17Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::String]] x8&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 500&lt;br /&gt;
|studytime = 16&lt;br /&gt;
|mentalweight = 4&lt;br /&gt;
|ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{K|C}}raft &amp;amp;gt; C{{K|U}}riosities &amp;amp;gt; Horrible {{K|K|}}not&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Softcap]]ped by Dexterity&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Leadership&amp;diff=29173</id>
		<title>Legacy:Leadership</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Leadership&amp;diff=29173"/>
		<updated>2013-07-27T07:24:57Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag and added ranged note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost = 5000&lt;br /&gt;
|req = [[skillreq::Soldier Training]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enables combat moves &amp;quot;Call down the Thunder&amp;quot;, &amp;quot;Stern Order&amp;quot;, &amp;quot;To arms!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting that these are also all of the combat moves that can be used from a distance, with the exception of &amp;quot;Shoot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Some people said he was a chip off of old Garm. Wherever he went, men soon followed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leadership allows you to command others in battle. By giving out orders and controlling the flow of the battle, your efforts and charisma can increase the compound effectiveness of a whole group, and, remember, the whole is more than the sum of its parts.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=29171</id>
		<title>Legacy:Yarn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=29171"/>
		<updated>2013-07-27T07:18:41Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag and added can be used as string&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool]]&lt;br /&gt;
| producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be used as string.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Yarn is made using [[wool]] from a [[sheep]] or a [[mouflon]]. The wool is spun on a [[spinning wheel]], one wool is spun into one yarn.&lt;br /&gt;
[[Category:String]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Torch&amp;diff=29170</id>
		<title>Legacy:Torch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Torch&amp;diff=29170"/>
		<updated>2013-07-27T07:17:27Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed stub tag, it&amp;#039;s a lot more than what I would put, &amp;quot;Useless piece of wood&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Wilderness Survival]]&lt;br /&gt;
|objectsreq = [[requires::Branch]], [[requires::Linen Cloth]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot       = 4L or 4R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; To{{Key|r}}ch.&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
Equip in a Hand slot at Character screen, right click and light&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
Torches don&#039;t stay alight forever so it&#039;s wise to carry two of them in case. Torches are useful to see when mining without a miner&#039;s helmet. You may equip a torch and a stone axe at the same time, but not with a pick axe which makes you mine quicker (and take less stamina to achieve).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Torches are also useful in torchposts. You can pick torchposts up and take them into mines to light your way. Make sure you have a torch on hand, because when the torch runs out you will need it to find the torchpost again!&lt;br /&gt;
&lt;br /&gt;
Wielding two lit torches expands the area of illumination that provided by a significant amount. Useful for when exploring caves.&lt;br /&gt;
&lt;br /&gt;
You are able to craft torches using linen cloth clothing (Clothing you start out in) instead of linen cloth. This is useful for beginners that need more torches.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Shirt&amp;diff=29166</id>
		<title>Legacy:Linen Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Shirt&amp;diff=29166"/>
		<updated>2013-07-27T06:51:43Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Added cloth substitute, removed stub tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The linen shirt is simply cosmetic.&lt;br /&gt;
&lt;br /&gt;
Can be used as a substitute for linen cloth in generally useless items such as [[Carpet|Carpets]] and [[Torch|Torches]], but can not be used for things such as [[Wagon|Wagons]] and [[Banner|Banners]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
This is a starting item along with [[Linen Pants]].&lt;br /&gt;
&lt;br /&gt;
You can craft linen shirts from two pieces of linen cloth.&lt;br /&gt;
:{{K|C}}raft &amp;gt; {{K|C}}loth Making &amp;gt; Linen {{K|s}}hirt&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Pants&amp;diff=29165</id>
		<title>Legacy:Linen Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Pants&amp;diff=29165"/>
		<updated>2013-07-27T06:50:30Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Added cloth substitute, removed stub tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The linen pants are simply cosmetic.&lt;br /&gt;
&lt;br /&gt;
Can be used as a substitute for linen cloth in generally useless items such as [[Carpet|Carpets]] and [[Torch|Torches]], but can not be used for things such as [[Wagon|Wagons]] and [[Banner|Banners]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
This is a starting item along with a [[Linen Shirt]].&lt;br /&gt;
&lt;br /&gt;
You can craft linen pants from two pieces of linen cloth.&lt;br /&gt;
:{{K|C}}raft &amp;gt; {{K|C}}loth Making &amp;gt; Linen {{K|p}}ants&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tricks_%26_Ruses&amp;diff=29163</id>
		<title>Legacy:Tricks &amp; Ruses</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tricks_%26_Ruses&amp;diff=29163"/>
		<updated>2013-07-27T06:44:21Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: Removed from stub. There&amp;#039;s not really anything left to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost = 2500&lt;br /&gt;
|req = [[skillreq::Rage]], [[skillreq::Brawling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This skill unlocks the combat moves &amp;quot;Feign Flight&amp;quot;, &amp;quot;Throw Sand&amp;quot; and &amp;quot;Evil Eye&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Knock him when he&#039;s down, and pretend you were somewhere else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tricks and Ruses are moves that every accomplished fighter will feel the need to include in his repertoire sooner or later. Use the combat moves gained by this skill to improve your martial tactics.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tales_by_the_Hearth&amp;diff=28702</id>
		<title>Legacy:Tales by the Hearth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tales_by_the_Hearth&amp;diff=28702"/>
		<updated>2013-06-28T05:31:24Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
&lt;br /&gt;
|cost = 4000&lt;br /&gt;
|req = [[skillreq::Warrior Spirit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This skill enables the use of the combat moves &amp;quot;Oak Stance&amp;quot;, &amp;quot;Battle Cry&amp;quot;, &amp;quot;Invocation of Skuld&amp;quot;, and crafting [[Enthroned Toads]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;... and there, standing in confusion on the brink of defeat, Thilfing gave out a bellowing cry. In the shattering echo the Noms saw, as had been foretold, his pain, his agony, his anguish. His triumph.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To master the future, you must first become a master of the past. By remembering, and learning well, the legends told around the Hearths of your youth, you can use the examples set by the forefathers to set examples for future generations. Learn the old sagas, and use the lessons they hold to gain the advantage in battle.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=28701</id>
		<title>Steelmaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=28701"/>
		<updated>2013-06-28T05:29:50Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 5,000&lt;br /&gt;
|req     = [[skillreq::Metal Working]]&lt;br /&gt;
|reqby   = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;He labored secretly for years until he had perfected his process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steelmaking allows you to make steel by constructing Finery Forges and Steel Crucibles.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire Steel==&lt;br /&gt;
Place up to two [[bars of wrought iron]] and an equal amount of [[charcoal]] into a [[steel crucible]]. Fuel the crucible with [[Block of Wood|blocks of wood]], [[branch]]es, [[board]]s and/or charcoal, then light it. With a full fuel meter, the crucible will burn for 12 hours (real time). In order to produce steel, the wrought iron and coal must remain in a continually lit crucible for 56 hours. If the crucible goes out during this time, or if all the coal is removed from it, the steelmaking process is reset.&lt;br /&gt;
&lt;br /&gt;
The quality of steel is directly equal to quality of the wrought iron used, softcapped by following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Crucible + _{q}Charcoal + _{q}AvgFuel}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amount of Fuel needed (math by Apocalypse Please)==&lt;br /&gt;
&lt;br /&gt;
9 charcoal, 18 branches, or 3 blocks w/ 3 branches will fill up a crucible for 12 hours.&lt;br /&gt;
1 tick is 40 minutes. &lt;br /&gt;
1 block lasts for 3 hours and 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Charcoal: 9 for 12 hours, 42 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Branches: 18 for 12 hours, 84 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Blocks: 3.6 for 12 hours, 16.8 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Although the skill text states that it is required, you do not in fact need steelmaking to build a [[Finery Forge]].&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=28700</id>
		<title>Steelmaking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Steelmaking&amp;diff=28700"/>
		<updated>2013-06-28T05:26:58Z</updated>

		<summary type="html">&lt;p&gt;DDDsDD999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 5,000&lt;br /&gt;
|req     = [[skillreq::Metal Working]]&lt;br /&gt;
|reqby   = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;He labored secretly for years until he had perfected his process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steelmaking allows you to make steel by constructing Finery Forges and Steel Crucibles.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire Steel==&lt;br /&gt;
Place up to two [[bars of wrought iron]] and an equal amount of [[charcoal]] into a [[steel crucible]]. Fuel the crucible with [[Block of Wood|blocks of wood]], [[branch]]es, [[board]]s and/or charcoal, then light it. With a full fuel meter, the crucible will burn for 12 hours (real time). In order to produce steel, the wrought iron and coal must remain in a continually lit crucible for 56 hours. If the crucible goes out during this time, or if all the coal is removed from it, the steelmaking process is reset.&lt;br /&gt;
&lt;br /&gt;
The quality of steel is directly equal to quality of the wrought iron used, softcapped by following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Crucible + _{q}Charcoal + _{q}AvgFuel}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amount of Fuel needed (math by Apocalypse Please)==&lt;br /&gt;
&lt;br /&gt;
9 charcoal, 18 branches, or 3 blocks w/ 3 branches will fill up a crucible for 12 hours.&lt;br /&gt;
1 tick is 40 minutes. &lt;br /&gt;
1 block lasts for 3 hours and 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Charcoal: 9 for 12 hours, 42 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Branches: 18 for 12 hours, 84 for a full cycle.&lt;br /&gt;
&lt;br /&gt;
Blocks: 3.6 for 12 hours, 16.8 for a full cycle.&lt;/div&gt;</summary>
		<author><name>DDDsDD999</name></author>
	</entry>
</feed>