<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dataslycer</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dataslycer"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Dataslycer"/>
	<updated>2026-06-11T08:49:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pearl_Necklace&amp;diff=44411</id>
		<title>Pearl Necklace</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pearl_Necklace&amp;diff=44411"/>
		<updated>2016-12-17T02:00:55Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:Hafen-Pearl_Necklace.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Fishing]], [[requires::Jewelry]]&lt;br /&gt;
| objectsreq = [[Requires::River Pearl]] x10, [[Requires::String]] x2&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 1R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelery|$Pearl Necklace}}&lt;br /&gt;
&lt;br /&gt;
Increases [[Glossary|Learning Ability]] by a base 5%, improving with [[Quality]]. The Learning Ability boost granted by the necklace is added to the total LP gain, not multiplied and is calculated by the formula: &lt;br /&gt;
&lt;br /&gt;
5* sqtr(q/10).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +5% Learning Ability&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +10% Learning Ability&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +15% Learning Ability&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
| +20% Learning Ability&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
| +25% Learning Ability&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
It is best to only wear the necklace when a curiosity is almost finished, or when logging out for an extended amount of time.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Sewing]] and [[Dexterity]].&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodsmanship&amp;diff=42755</id>
		<title>Woodsmanship</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodsmanship&amp;diff=42755"/>
		<updated>2016-10-19T02:22:40Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* What it does */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| image   = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 12500&lt;br /&gt;
| req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;In the depth of winter,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lie hidden away,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Along secret trails,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The seeds of spring.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have walked the wilds for some time, and know your way around them. You have greater success when planting trees.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
Forestry increases the chance of [[Tree|trees]] sprouting on a [[Herbalist Table]]. It unlocks the [[Forestry]] skill.&lt;br /&gt;
&lt;br /&gt;
The woodsmanship skill unlocks the [[Combat moves#Maneuvers|Combat Meditation]] maneuver.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=18392</id>
		<title>Legacy:Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=18392"/>
		<updated>2011-01-31T08:05:01Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Supports hold up the mine to prevent cave-in&#039;s.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mine near the edge of the circle, because it won&#039;t prevent cave-ins. &lt;br /&gt;
&lt;br /&gt;
Mine supports can be destroyed if a stone falls on it in a cave-in.&lt;br /&gt;
&lt;br /&gt;
Quoted from loftar: &amp;lt;SuperDaddy&amp;gt;	Does it count if the radius is touching part of the tile?&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Well, to be precise, it needs to touch the exact center of the tile.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Also, I should probably reveal so much that existing cave-in boulders *vastly* increase the likelyhood of new cave-ins&#039;&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:minesupport.jpg&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = Structure&lt;br /&gt;
|lpgain     = ?&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Mining]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x20 [[requires::Nugget of Any Common Metal]] x2&lt;br /&gt;
|repwith    =  Don&#039;t need to repair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Supportradius.jpg|thumb|200px|When placing the mine support, the support radius is visible.]]&lt;br /&gt;
[[File:minesupport2.png|thumb|200px|The squares around the support that is safe to mine]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Minesupport2.png&amp;diff=18391</id>
		<title>File:Minesupport2.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Minesupport2.png&amp;diff=18391"/>
		<updated>2011-01-31T08:04:21Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Tobacco&amp;diff=17535</id>
		<title>Legacy talk:Tobacco</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Tobacco&amp;diff=17535"/>
		<updated>2010-12-02T10:17:02Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: Created page with &amp;quot;I think this page needs to be moved to ground tobacco as labeled in the game. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page needs to be moved to ground tobacco as labeled in the game. --[[User:Dataslycer|Dataslycer]] 10:17, December 2, 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=17269</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=17269"/>
		<updated>2010-10-31T23:58:08Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP.  The amount of defense depleted is &amp;lt;math&amp;gt;((attack weight * fullness  of  attack bar) / defense weight) /2 &amp;lt;/math&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.&lt;br /&gt;
&lt;br /&gt;
sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been preformed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Conditions: None.&amp;lt;br /&amp;gt;Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;Required Skill: [[Archery]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Murder&amp;diff=17268</id>
		<title>Legacy:Murder</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Murder&amp;diff=17268"/>
		<updated>2010-10-31T23:22:25Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 100,000&lt;br /&gt;
| req        = [[skillreq::Rage]]&lt;br /&gt;
| reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Murder gives you the ability to attack knocked out player characters to kill them.  Any damage a knocked out player character takes will deal HHP damage instead of SHP making it much easier to kill them.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;I haven&#039;t seen my brother lately. Why do you ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Murder gives you the ability to kill other player characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
When given the ability to kill other players you can choose if you will use it for evil, or when brought with Ranging you can use it to kill tresspasers and thieves that have stolen from your land or killed your friends...&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=17178</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=17178"/>
		<updated>2010-10-18T23:54:33Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP.  The amount of defense depleted is &amp;lt;math&amp;gt;((attack weight * fullness  of  attack bar) / defense weight) /2 &amp;lt;/math&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 50 * sqrt(Strength / 10)&amp;lt;br&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.&lt;br /&gt;
&lt;br /&gt;
sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been preformed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces enemy defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Conditions: None.&amp;lt;br /&amp;gt;Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;Required Skill: [[Archery]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hemp_Seed&amp;diff=17165</id>
		<title>Hemp Seed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hemp_Seed&amp;diff=17165"/>
		<updated>2010-10-14T16:14:30Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete}}&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=17147</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=17147"/>
		<updated>2010-10-12T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x4, or [[requires::Bar of Cast Iron]] x4, or [[requires::Bar of Wrought Iron]] x4, or [[requires::Bar of Steel]] x4; AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Beetroot_Leaves&amp;diff=17145</id>
		<title>Legacy:Beetroot Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Beetroot_Leaves&amp;diff=17145"/>
		<updated>2010-10-12T05:54:10Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Beetroot_leaves.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Beetroot]]&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
|hunger = 10&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Beetroot Leaves are harvested in along with three [[Beetroot]]s from planted Beetroots.  They will give an amount of leaves and Beetroots based on your Nature/Industry slider ranging from 1 to 3 with 2 being neutral.&lt;br /&gt;
&lt;br /&gt;
Used in crafting [[Chicken Salad]], [[Stinging Salad]]. Eating the leaves will currently not give you any FEP.  They can alsobe used as fodders in [[Food Trough]]s.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Weapons&amp;diff=17144</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Weapons&amp;diff=17144"/>
		<updated>2010-10-12T05:43:47Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all available weapons.&lt;br /&gt;
&lt;br /&gt;
Base Damage is for quality 10 weapons or ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
Damage caused when using a melee weapon to make an [[Combat Actions#Attacks|Attack]] is: Base damage* sqrt(sqrt(Quality*Strength)/10). The way attack damage is calculated means that increasing [[Strength]] above weapon quality, or vice versa, gives marginal returns. Increasing strength to double weapon quality, or weapon quality to double strength, only yields ~19% extra damage. e.g. A person with a q40 Militia Sword and 40 strength deals 500 damage, whereas a person with a q40 Militia Sword and 80 strength, or a q80 Militia sword and 40 strength, deals ~595 damage. This means that keeping parity between strength and weapon quality gives the best returns, but may not always be desirable, since Strength affects other things, such as [[Smithing]], and marginal returns are better than nothing at all.&lt;br /&gt;
====Axes====&lt;br /&gt;
*[[Stone Axe]] does 100 base damage.&lt;br /&gt;
*[[Battleaxe of the Twelfth Bay]] does 500 base damage.&lt;br /&gt;
====Swords====&lt;br /&gt;
*[[Militia Sword]] does 250 base damage.&lt;br /&gt;
*[[Bronze Sword]] does 325 base damage.&lt;br /&gt;
*[[Soldier&#039;s Sword]] does 400 base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
Damage caused when using a ranged weapon to [[Combat_Actions#Other_Combat_Actions|Shoot]] is in a range of: (Min Weapon Damage + Min Ammunition Damage) - (Max Weapon Damage + Max Ammunition Damage). Ranged weapons deal damage randomly within this range. Maximum Damage is calculated as: Base Damage * sqrt(Quality/10), and Minimum Damage is calculated as: 0.5 * (pPerception/tAgility) * Maximum Damage, where pPerception is the player&#039;s [[Perception]] skill and tAgility is the target&#039;s [[Agility]] skill. Having high perception is thus very desirable when using ranged weapons, since these gains are not marginal, and gains in minimum damage also increase average damage. When your perception is double your target&#039;s agility, then you should always deal maximum damage. Weapon and ammunition quality also hard cap aiming speed, see [[Archery]] for explanation.&lt;br /&gt;
====Slings====&lt;br /&gt;
*[[Sling]] does 60 base damage.&lt;br /&gt;
**[[Stone]] adds 0 base damage.&lt;br /&gt;
====Bows====&lt;br /&gt;
*[[Wooden Bow]] does 75 base damage.&lt;br /&gt;
**[[Stone Arrow]] adds 10 base damage.&lt;br /&gt;
**[[Bone Arrow]] adds 20 base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Ranger&#039;s Bow]] does 400 base damage.&lt;br /&gt;
**[[Stone Arrow]] adds 10 base damage.&lt;br /&gt;
**[[Bone Arrow]] adds 20 base damage .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
*Using a [[Shield]] allows you to use the Shield [[Combat Actions#Maneuvers|combat maneuver]] which uses 125% of your Melee skill instead of 100% of your Unarmed skill.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Mutton&amp;diff=17142</id>
		<title>Legacy:Roasted Mutton</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Mutton&amp;diff=17142"/>
		<updated>2010-10-12T05:36:35Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox food&lt;br /&gt;
|image = File:Roasted Mutton.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Raw Mutton]]&lt;br /&gt;
|producedby = [[requires::Fire]] (lit)&lt;br /&gt;
|hunger = 40&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 1&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Kill a sheep or mouflon for a raw mutton, and then build a fire. &lt;br /&gt;
&lt;br /&gt;
{{K|C}}raft -&amp;gt; Coo{{K|k}}ing -&amp;gt; {{K|R}}oasted meat&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Skeleton&amp;diff=17141</id>
		<title>Legacy:Bear Skeleton</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Skeleton&amp;diff=17141"/>
		<updated>2010-10-12T05:34:10Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bear Skeleton&#039;&#039;&#039; is the result of a butchered [[Bear]].&lt;br /&gt;
&lt;br /&gt;
Retrieving the bones from a Bear Skeleton will result in high-quality &#039;&#039;&#039;4 [[Bear Tooth|bear teeth]]&#039;&#039;&#039; and &#039;&#039;&#039;12 [[Bone Material|bones]]&#039;&#039;&#039;.  The maximum quality of the bones and teeth from a bear skeleton is 200.  If your survival skill is lower than the original quality of the bones, the the quality of the bone you will receive is the average of your survival skill and the original bone quality (bone q + survival skill)/2.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bread&amp;diff=17140</id>
		<title>Legacy:Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bread&amp;diff=17140"/>
		<updated>2010-10-12T05:31:58Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Bread.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Bread Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bread, once baked, can be eaten by right clicking on them and selecting the &#039;eat&#039; option. Each provides 60 units (6%) to your hunger bar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gather [[wheat flour]] and [[water]] to make the dough. Place the dough into an oven. Fuel the oven with three [[branch]]es and light it. The bread will be finished in approximately 17 minutes.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bread should not be baked with anything other than [[apple pie]]s or [[Blueberry Pie|blueberry pies]] due or to different foods having different cooking times.&lt;br /&gt;
*It has been suggested that to avoid a bug which turns your bread into ash, make sure to place fuel into the oven before the bread dough. It is certainly important to avoid adding more than the three branches needed to the oven (if you aren&#039;t sure how many branches are in the oven, it is probably best to burn off the existing fuel before starting to bake).&lt;br /&gt;
[[Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bread&amp;diff=17139</id>
		<title>Legacy:Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bread&amp;diff=17139"/>
		<updated>2010-10-12T05:29:37Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Bread.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Bread Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bread, once baked, can be eaten by right clicking on them and selecting the &#039;eat&#039; option. Each provides 5.0% to your hunger bar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gather [[wheat flour]] and [[water]] to make the dough. Place the dough into an oven. Fuel the oven with three [[branch]]es and light it. The bread will be finished in approximately 17 minutes.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bread should not be baked with anything other than [[apple pie]]s or [[Blueberry Pie|blueberry pies]] due or to different foods having different cooking times.&lt;br /&gt;
*It has been suggested that to avoid a bug which turns your bread into ash, make sure to place fuel into the oven before the bread dough. It is certainly important to avoid adding more than the three branches needed to the oven (if you aren&#039;t sure how many branches are in the oven, it is probably best to burn off the existing fuel before starting to bake).&lt;br /&gt;
[[Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Sword&amp;diff=17138</id>
		<title>Legacy:Soldier&#039;s Sword</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Sword&amp;diff=17138"/>
		<updated>2010-10-12T05:28:43Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Block of Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Soldier&#039;s Sword is one of the best weapons of the game, often wielded by powerful factions as well as some other minor factions as well.  It has 400 base damage, the second highest of the game.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand.  Then right click an [[anvil]].  &lt;br /&gt;
&lt;br /&gt;
Finally, select {{K|C}}raft &amp;amp;gt; M {{K|e}}tal works &amp;amp;gt;  {{Key|Sr}}mithy&#039;s hammer. The craft requires 2 [[Bar of Steel]] and 1 [[Block of Wood]].&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wooden_Plow&amp;diff=17137</id>
		<title>Legacy:Wooden Plow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wooden_Plow&amp;diff=17137"/>
		<updated>2010-10-12T05:21:48Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* How to Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x2, [[requires::Block of Wood]] x6, [[requires::Branch]] x5&lt;br /&gt;
|type = Yes&lt;br /&gt;
|repwith = [[requires::Block of Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A wooden plow is an object used to plow a field. When a player right clicks a plow, he assume control of the plow with the player moving behind it. Using a wooden plow uses considerably less stamina than [[Terraforming|Landscape &amp;amp;gt; Plow Field]]. The wooden plow is one of the few items that can be moved without picking it up (although you can pick it up).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; W{{Key|o}}oden Plow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you are having trouble, make sure you aren&#039;t doing: craft&amp;gt;tools*&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
After right clicking the plow, left click an area to move the plow towards that area. Square of the ploughed tile does not play a role. Plow ploughs every tile it leaves. However it cannot traverse through paved ground. To stop ploughing, right click anywhere on the screen.&lt;br /&gt;
&lt;br /&gt;
Ploughing does not damage any crops under the terrain tile.  Any plowed tiles will eventually revert to the tile it was before.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=17100</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=17100"/>
		<updated>2010-10-02T08:47:55Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
===Strength===&lt;br /&gt;
&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Cape]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar&amp;diff=17024</id>
		<title>Legacy:Boar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar&amp;diff=17024"/>
		<updated>2010-09-21T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: The healing factor is already in the deer section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp = Level*40&lt;br /&gt;
|lpgain = Level*60&lt;br /&gt;
|loot = [[Raw Hide]], [[Intestines]] x2,[[Boar Meat]] x4, [[Bone Material]] x4, [[Boar Tusk]] x 1-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A boar is one of many different kinds of wild animals in the game. Boars also stand out as being one of the tougher creatures due to their aggressive nature and the likelihood of encountering them on forest terrain. Fortunately, boars are notably slower than most other animals as their fastest movement speed is somewhat slower than a player&#039;s running speed, making it possible to outrun them given enough time and stamina. Finally, boars may be [[Taming|tamed]] to become [[Pig|domesticated pigs]].&lt;br /&gt;
&lt;br /&gt;
Collecting bones from a slain boar will result in Level*4+Survival/2 quality bones: 1-2 [[Boar Tusk]] and 4 [[Bone Material]].&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Boars will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. Sometimes they will use a special move that will shift the balance towards their favor by one if they have enough initiative points. If their advantage gets high enough, boars will start using a move that will rapidly increase their attack and defense meter (indicated by a throbbing heart).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each time they use the special move to shift balance in their favor. Alternatively, you can simply try to use opportunity knocks a few times before hitting them to undo the initiative gain and damage them.&lt;br /&gt;
&lt;br /&gt;
If the boar starts gaining too much advantage over you, try to use opportunity knocks a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
If things go too badly, try to find waters or a house to retreat towards to get out of their attack range. Boars move a bit slower than running speed, so you should be able to outrun them provided your stamina can hold.&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the boar&#039;s health begins to fall past a lower level it will turn passive and attempt to flee.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
It has been mentioned that boars are one of the few animals which run slower than a Hearthling&#039;s third speed several times. Use this to your advantage if you need to flee from them or when trying to hunt them. If they begin to run away from you, you can punch them from behind for maximum damage, even with no red bar. For an easy kill against high levels boars, sling rocks at them from a boat, and then when they start to run you can hop out and chase them down.&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=14265</id>
		<title>Legacy:Jorbonzola</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=14265"/>
		<updated>2010-06-29T06:26:07Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Brodgar Blue Cheese]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 50&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 12&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 50 [[INT]] and 12 [[PSY]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Brodgar Blue Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed in a [[Mine Hole|mine]].   The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Jorbonzola can only be placed in a [[Cellar|cellar]] to be turned into [[Midnight Blue Cheese]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Black_Tea_Leaves&amp;diff=14264</id>
		<title>Legacy:Black Tea Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Black_Tea_Leaves&amp;diff=14264"/>
		<updated>2010-06-29T03:37:04Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = [[requires::Fresh Tea Leaves]]&lt;br /&gt;
|producedby = [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Together with [[Green Tea Leaves]] they currently serve the same purpose in making [[Tea]].&lt;br /&gt;
&lt;br /&gt;
Because the quality of Black Tea Leaves are influenced by the [[Herbalist Table]] twice, the quality of tea is closer to the table than tea from Green Tea Leaves.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gained from leaving [[Fresh Tea Leaves]] onto a [[Herbalist Table]] for approx 8-12 RL hours.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Steel_Crucible&amp;diff=13745</id>
		<title>Legacy:Steel Crucible</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Steel_Crucible&amp;diff=13745"/>
		<updated>2010-06-10T02:21:48Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Structure&lt;br /&gt;
| skillreq   = [[requires::Steelmaking]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Cast Iron]], [[requires::Brick]] x10&lt;br /&gt;
| reqby      = [[Bar of Steel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A steel crucible is necessary for refining [[bars of wrought iron]] into [[bars of steel]]. For information on how to operate the crucible, read the [[Bar of Steel#How to Acquire | &#039;How to Acquire&#039; section on the &#039;Bar of Steel&#039;]] page.&lt;br /&gt;
&lt;br /&gt;
In order to acquire good quality steel you have to keep the Temp-Q at 100% which occurs when the crucible is half full.  Going over or under the halfway point will reduce the Temp-Q by 11% per fuel tick.  Rumors say only the last tick must have Temp-Q at 100% in order to keep the steel quality high. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Once you have the required skill(s) and object(s), use the commands below, place the structure, add the object(s), and click &#039;build&#039;.&lt;br /&gt;
&lt;br /&gt;
Build [B] &amp;gt; Construction [C] &amp;gt; Steel Crucible [S]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:River_Pearl_Mussel&amp;diff=13662</id>
		<title>Legacy:River Pearl Mussel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:River_Pearl_Mussel&amp;diff=13662"/>
		<updated>2010-06-08T08:20:08Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Water Terrain|Shallow Water]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw mussels can be cooked into [[Boiled River Pearl Mussel|Boiled Mussels]]. While boiling, there is a fixed chance for the mussel to contain a [[Pearl|Pearl]], directly relating to your nature belief.  Mussels are found in clusters of 5 though the quantity may be less based on exploration and perception.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
They can be found in the shallow water of rivers and lakes. you can &amp;quot;Pick&amp;quot; them up in the same manner you would would a stinging nettle or rustroot. They require you have to have a certain amount of perception and exploration to see.you generally see the mussels around 800 per*exp(i.e 20*40). The quality of the mussel is directly related to the quality of the fish in that area.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Leech&amp;diff=13659</id>
		<title>Legacy:Leech</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Leech&amp;diff=13659"/>
		<updated>2010-06-08T06:37:56Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Swamp]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Leeches decrease your [[Hitpoints|SHP]] slowly, but for every point of SHP damage there&#039;s a chance of them healing a point of HHP. The amount of SHP drained uses the formula (leech quality)/10 rounded up. Each time a leech drains your SHP, its quality will increase or decrease towards your [[Attributes#Constitution|constitution]].&lt;br /&gt;
&lt;br /&gt;
Once a leech becomes bloated it will no longer have any effect on you, but bloated leeches will become skinny again after sitting in your inventory or a container. It is a good idea to collect leeches and store them for future use.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Walk around or stand in a [[swamp]] with empty equipment slots, and leeches will soon attach themselves.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Dropped leeches disappear.&lt;br /&gt;
*Leeches make excellent fishing bait as well,especially bloated.&lt;br /&gt;
*The only other way to heal your hitpoints is to make [[gauze]] and bandage your head.&lt;br /&gt;
*Leeches appear in any kind of swamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
If your SHP goes down to 0 you will then become unconscious and will continue to lose HHP slowly until the leeches become bloated. Be careful that they although they cannot drain all of your HHP, your character will die without giving you a chance to become conscious and pick them off!&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Food_Trough&amp;diff=13563</id>
		<title>Legacy:Food Trough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Food_Trough&amp;diff=13563"/>
		<updated>2010-06-04T22:15:06Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: Ops I miscalc&amp;#039;ed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 3&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x4, [[requires::Block of Wood]] x4&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Domesticated animals gain food from two sources:&lt;br /&gt;
&lt;br /&gt;
*1) The food trough: Seeds, [[Pumpkin Flesh]] and [[Straw]] go into the food trough.&lt;br /&gt;
*2) Moor, heath and grassland tiles. These always count as a food unit of quality level 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the animals are inside the radius of the trough, they will eat from the trough before feeding on the grassland. The quality of the fodder from the trough is the average seed quality placed inside the trough. For example, if you placed a quality 5, 12, and 16, the quality of the fodder will be 11.  The trough will hold a maximum of 200 unit of fodder.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; Food {{Key|T}}rough&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Beef&amp;diff=13543</id>
		<title>Legacy:Roasted Beef</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Beef&amp;diff=13543"/>
		<updated>2010-06-03T06:15:33Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Roasted Beef.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Beef]]&lt;br /&gt;
|producedby = [[requires::Fire]] (lit)&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 2&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|black = 0&lt;br /&gt;
|hunger = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You first need to get a fire going and have the un-cooked meat in your inventory.&lt;br /&gt;
&lt;br /&gt;
Then right click on the fire to make sure you&#039;re using it. Go to Crafting &amp;gt; Cooking &amp;gt; Cook Meat&lt;br /&gt;
&lt;br /&gt;
You can choose to cook every peice of meat in your bag or only one. Wait until it is finished cooking.&lt;br /&gt;
&lt;br /&gt;
You can then right-click it in your inventory and click &amp;quot;Eat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The FEP gain is dependent on the type and quality of the meat.&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pumpkin_Flesh&amp;diff=13542</id>
		<title>Legacy:Pumpkin Flesh</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pumpkin_Flesh&amp;diff=13542"/>
		<updated>2010-06-03T05:48:38Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
|image = File:Pumpkin Flesh.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Giant Pumpkin]]&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 1&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 1&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|black = 0&lt;br /&gt;
|hunger = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Eating a raw pumpkin flesh restores 20 hunger points (2%), and gives 1 [[:Attributes#Agility|agility]] and 1 [[:Attributes#Constitution|constitution]] [[:Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
The pumpkin flesh can also be used to make [[Crepe Citrouille]].&lt;br /&gt;
&lt;br /&gt;
Pumpkins may also be placed in [[Food Trough|troughs]] or [[Chicken Coop|chicken coops]] as fodders to feed livestocks.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take one [[Giant Pumpkin]], slice it and you get 8 pumpkin flesh and 8 [[Pumpkin Seeds]].&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Giant_Pumpkin&amp;diff=13541</id>
		<title>Legacy:Giant Pumpkin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Giant_Pumpkin&amp;diff=13541"/>
		<updated>2010-06-03T05:47:14Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|image = File:Pumpkin.png&lt;br /&gt;
|xsize = 4&lt;br /&gt;
|ysize = 4&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} requires a 4 x 4 empty space in your inventory in order to pick it up. If you slice a pumpkin you get 8 [[Pumpkin Flesh]] and 8 [[Pumpkin Seeds]] of the same quality of the pumpkin.  It is notable that pumpkins are the only crop not affected by the nature/industry belief slider.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You must plant a pumpkin seed, wait for the pumpkin to grow to full size and harvest it (6 growing stages).&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Food_Trough&amp;diff=13540</id>
		<title>Legacy:Food Trough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Food_Trough&amp;diff=13540"/>
		<updated>2010-06-03T05:38:09Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 3&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x4, [[requires::Block of Wood]] x4&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Domesticated animals gain food from two sources:&lt;br /&gt;
&lt;br /&gt;
*1) The food trough: Seeds, [[Pumpkin Flesh]] and [[Straw]] go into the food trough.&lt;br /&gt;
*2) Moor, heath and grassland tiles. These always count as a food unit of quality level 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the animals are inside the radius of the trough, they will eat from the trough before feeding on the grassland. The quality of the fodder from the trough is the average seed quality placed inside the trough. For example, if you placed a quality 5, 12, and 16, the quality of the fodder will be 11.  The trough will hold a maximum of 100 unit of fodder.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; Food {{Key|T}}rough&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Sunlit_Stilton&amp;diff=13488</id>
		<title>Legacy:Sunlit Stilton</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Sunlit_Stilton&amp;diff=13488"/>
		<updated>2010-05-31T21:52:20Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Cheese.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Harmesan Cheese]] (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Outside]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 100&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 100 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
This takes much longer than most other cheeses.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Harmesan Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed outside.  The curds will take some time to change into cheese.  After changing. the cheese will not change until removed from the rack and placed again.  Sunlit Stilton cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Harmesan_Cheese&amp;diff=13487</id>
		<title>Legacy:Harmesan Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Harmesan_Cheese&amp;diff=13487"/>
		<updated>2010-05-31T21:51:24Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
|skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
|objectsreq = [[Cheese Rack]], [[Cheese Tray]], [[requires::Mothzarella]] (in [[Cheese Tray | tray]])&lt;br /&gt;
|producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Cellar]] or [[requires::Log Cabin]] or [[requires::Stone Mansion]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 25&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 25 [[CHA]], 5 black (does damage to HHP).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[cheese tray]] with [[mothzarella]] and place it on a [[cheese rack]] either in a [[log cabin]], [[stone mansion]] or a [[cellar]].  The curds will take some time to change into cheese.  Aftering changing, the cheese will not change until removed from the rack and placed again.  Harmesan Cheese can only be placed outside to be turned into [[Sunlit Stilton]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mothzarella&amp;diff=13486</id>
		<title>Legacy:Mothzarella</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mothzarella&amp;diff=13486"/>
		<updated>2010-05-31T21:50:22Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
|skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
|objectsreq = [[requires::Curd]] x4 (in [[Cheese Tray | tray]])&lt;br /&gt;
|producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 5&lt;br /&gt;
| cha        = 3&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This food fills 40 units of the [[Glossary#Hunger | hunger]] bar, and gives the following [[Glossary#FEP | FEP]]s: 5 [[Glossary#Perception | PER]], 3 [[Glossary#Charisma | CHA]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[cheese tray]] with four units of [[curd]], then place the tray on a [[cheese rack]] in a [[mine]]. The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Mothzarella can only be placed in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]] to be turned into [[Harmesan Cheese]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cave_Cheddar&amp;diff=13485</id>
		<title>Legacy:Cave Cheddar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cave_Cheddar&amp;diff=13485"/>
		<updated>2010-05-31T21:47:54Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[Curd]] x4 (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 20&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 20 [[STR]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[cheese tray]] with [[cellar cheddar]] and place it on a [[cheese rack]] located in a [[mine]].  The curds will take some time to change into cheese.  After changing. the cheese will not change until removed from the rack and placed again.  Cave cheddar cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Creamy_Camembert&amp;diff=13484</id>
		<title>Legacy:Creamy Camembert</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Creamy_Camembert&amp;diff=13484"/>
		<updated>2010-05-31T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Outside]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 6&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 4&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 6 [[AGI]], 4 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[cheese tray]] with four units of [[curd]], then place the tray on a [[cheese rack]] located outdoors. The curds will take some time to change into cheese. After changing. the cheese will not change until removed from the rack and placed again.  Creamy Camembert cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Midnight_Blue_Cheese&amp;diff=13483</id>
		<title>Legacy:Midnight Blue Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Midnight_Blue_Cheese&amp;diff=13483"/>
		<updated>2010-05-31T21:44:48Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
|image = File:Midbluecheese.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
|objectsreq = [[requires::Jorbonzola]] (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
|producedby = [[requires::Cheese Rack]]; [[requires::Cellar]]&lt;br /&gt;
|str        = 75&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|black      = 0&lt;br /&gt;
|hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 75 [[STR]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Jorbonzola]] and place it on a [[Cheese Rack|cheese rack]] in a [[cellar]].  The curds will take some time to change into cheese.  After changing. the cheese will not change until removed from the rack and placed again.  Midnight Blue Cheese cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=13482</id>
		<title>Legacy:Jorbonzola</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=13482"/>
		<updated>2010-05-31T21:42:51Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Brodgar Blue Cheese]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 50&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 50 [[INT]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Brodgar Blue Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed in a [[Mine Hole|mine]].   The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Jorbonzola can only be placed in a [[Cellar|cellar]] to be turned into [[Midnight Blue Cheese]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Brodgar_Blue_Cheese&amp;diff=13481</id>
		<title>Legacy:Brodgar Blue Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Brodgar_Blue_Cheese&amp;diff=13481"/>
		<updated>2010-05-31T21:39:29Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image      = File:Brodgar_Blue_Cheese.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Cellar Cheddar]] (in [[requires::Cheese Tray| tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Outside]] or [[requires::Inside]]&lt;br /&gt;
| str        = 15&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 15 [[STR]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Cellar Cheddar]] and place it on a [[Cheese Rack|cheese rack]] placed outside.   The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Brodgar Blue Cheese can only be placed in a [[Mine Hole|mine]] to be turned into [[Jorbonzola]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar_Cheddar&amp;diff=13480</id>
		<title>Legacy:Cellar Cheddar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar_Cheddar&amp;diff=13480"/>
		<updated>2010-05-31T21:38:25Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox food&lt;br /&gt;
| image      = image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Cellar]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 12&lt;br /&gt;
| agi        = 3&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 12 [[STR]], 3 [[AGI]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[cellar]]. The curds will take some time to change into cheese.  After changing, the cheese will not change until removed from the rack and placed again.  Cellar Cheddar can be placed in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]] to be turned into [[Brodgar Blue Cheese]] or in a [[Mine Hole|mine]] to turn into [[Cave Cheddar]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Musky_Milben&amp;diff=13479</id>
		<title>Legacy:Musky Milben</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Musky_Milben&amp;diff=13479"/>
		<updated>2010-05-31T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Tasty Emmentaler]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| str        = 10&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 10&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 10 [[STR]], 10 [[INT]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[Mine Hole|mine]]. The curds will take some time to change into cheese.  After changing. the cheese will not change until removed from the rack and placed again.  Musky Miben cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13478</id>
		<title>Legacy:Tasty Emmentaler</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13478"/>
		<updated>2010-05-31T21:37:17Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Tasty_Emmentaler.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Log Cabin]] or [[requires:: Stone Mansion]]&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 5&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 7&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 5 [[INT]], 7 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]]. The curds will take some time to change into cheese.  Aftering changing, the cheese will not change until removed from the rack and placed again.  Tasty Emmentaler can only be placed in a [[Mine Hole|mine]] to be turned into [[Musky Miben]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar_Cheddar&amp;diff=13477</id>
		<title>Legacy:Cellar Cheddar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar_Cheddar&amp;diff=13477"/>
		<updated>2010-05-31T21:35:25Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox food&lt;br /&gt;
| image      = image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Cellar]]&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 12&lt;br /&gt;
| agi        = 3&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 12 [[STR]], 3 [[AGI]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[cellar]]. The curds will take some time to change into cheese.  Cellar Cheddar can be placed in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]] to be turned into [[Brodgar Blue Cheese]] or in a [[Mine Hole|mine]] to turn into [[Cave Cheddar]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13476</id>
		<title>Legacy:Tasty Emmentaler</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13476"/>
		<updated>2010-05-31T21:33:05Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Tasty_Emmentaler.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Log Cabin]] or [[requires:: Stone Mansion]]&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 5&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 7&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 5 [[INT]], 7 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]]. The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Tasty Emmentaler can only be placed in a [[Mine Hole|mine]] to be turned into [[Musky Miben]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Musky_Milben&amp;diff=13475</id>
		<title>Legacy:Musky Milben</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Musky_Milben&amp;diff=13475"/>
		<updated>2010-05-31T21:31:31Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = ?&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Tasty Emmentaler]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| str        = 10&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 10&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 10 [[STR]], 10 [[INT]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[Mine Hole||mine]]. The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Musky Miben cannot turn into any cheese other than [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13474</id>
		<title>Legacy:Tasty Emmentaler</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tasty_Emmentaler&amp;diff=13474"/>
		<updated>2010-05-31T21:27:14Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Tasty_Emmentaler.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 0&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Curd]] x4 (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
| producedby = [[requires::Cheese Rack]]; [[requires::Log Cabin]] or [[requires:: Stone Mansion]]&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 5&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 7&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar and gives the following [[FEP]]s: 5 [[INT]], 7 [[CHA]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Fill a [[Cheese Tray|cheese tray]] with four units of [[curd]], then place the tray on a [[Cheese Rack|cheese rack]] in a [[Log Cabin|log cabin]] or [[Stone Mansion|stone mansion]]. The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Tasty Emmentaler can only be placed in a mine to be turned into [[Musky Miben]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear&amp;diff=13460</id>
		<title>Legacy:Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear&amp;diff=13460"/>
		<updated>2010-05-31T03:20:34Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: The last revision&amp;#039;s spacing was too large and makes it harder to follow and read.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*80&lt;br /&gt;
|lpgain   = Level*200&lt;br /&gt;
|loot     = [[Raw Bear Hide]], [[Intestines]] x4,[[Bear Meat]] x8, [[Bone Material]] x12, [[Bear Tooth]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bears are the considered the toughest and most vicious animals in the game. Bears will, like [[Boar]]s, attack you unprovoked at and above level 5. A level 10 bear will hit for approximately 800 HP. They will not attack you while you are unconscious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if a bear is trapped, it will destroy lesser wooden items to if it has a path to you rendering most conventional construction sign traps useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Collecting the bones will result in BearLevel*10+Survival/2 quality Bone Material and 4 Bear Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bear is going to start off with using a move that gives it 6 (!) initiative and a boost move before attacking you with either a swipe or a bite (the most dangerous of the two). Then it will fill up its attack and defense like most other animals. Fortunately it does not try to gain advantage like the boar or auroch does.&lt;br /&gt;
&lt;br /&gt;
Bears go berserk when they&#039;re close to death, and they will start using a skill to instantly refill their attack bar. You will need to be ready to do a lot of damage fast if you plan to finish the bear before it finishes you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
How to fight it ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee: Bears can take off a large chunk of defense, if not outright hurt you. You will need combat stats of around 150 to combat against a lvl X bear melee without calling down thunder. If not, then you are best to fight against it at a range where it cannot hit you. You want to opt for slide if your defense starts to drop, especially after an attempted bite. Otherwise you can use dash or even slide to keep your defense high while gaining initiative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternative tactic for X bear and ~70 Melee skill: Get behind some cover (boat or wall will do) and start calling down the thunder till you get 30 initiative. Then opportunity knock the bear 4 times in a row, immediately followed by a valorous strike. Retreat, repeat. You should not lose more than 40 hp each time with proper gear. The third strike should be a simple sting (remember, the bear has ONLY 800 HP, and you can do up to 300 damage at once!) to put him aflame. Then, finish him off with a valorous strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheap ranged tactic: Shoot at the bear from a boat. Eventually he will run away. Immediately break combat, and he should stop running. Get within shooting range and snipe him again, he will try to run again, so break combat and continue in that pattern until he dies. You lose most of the LP from this method, but at least you get all that yummy bear meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your combat skill is not high enough, then use range to shoot it where it cannot reach you or simply avoid it.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13454</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13454"/>
		<updated>2010-05-31T00:43:17Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* Combat Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|lpgain   = Level*60&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x3, [[Raw Deer Meat]] x4, [[Bone Material]] x6, [[Deer Antlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for roughly (DeerLevel)*10. It is recommended to either have a fast method of damage or to hunt in a group to kill a deer.&lt;br /&gt;
&lt;br /&gt;
Butchering will result in 4 [[Raw Deer Meat]] and 3 [[Intestines]].&lt;br /&gt;
&lt;br /&gt;
Collecting the bones will result in 6 (DeerLevel*5+Survival/2) quality [[Bone Material]] and 1 set of [[Deer Antlers]], [[softcapped]] by your [[Survival]] and your [[Butchering Tool]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter.  They will also heal themselves in the midst of battle as well.  Deers are notably stronger than boars in terms of combat skills.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
Unless you have a strong sling, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13453</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=13453"/>
		<updated>2010-05-31T00:42:13Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: /* Combat Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|lpgain   = Level*60&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x3, [[Raw Deer Meat]] x4, [[Bone Material]] x6, [[Deer Antlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for roughly (DeerLevel)*10. It is recommended to either have a fast method of damage or to hunt in a group to kill a deer.&lt;br /&gt;
&lt;br /&gt;
Butchering will result in 4 [[Raw Deer Meat]] and 3 [[Intestines]].&lt;br /&gt;
&lt;br /&gt;
Collecting the bones will result in 6 (DeerLevel*5+Survival/2) quality [[Bone Material]] and 1 set of [[Deer Antlers]], [[softcapped]] by your [[Survival]] and your [[Butchering Tool]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter.  They will also heal themselves in the midst of battle as well.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
Unless you have a strong sling, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Midnight_Blue_Cheese&amp;diff=13386</id>
		<title>Legacy:Midnight Blue Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Midnight_Blue_Cheese&amp;diff=13386"/>
		<updated>2010-05-30T06:02:32Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
|image = File:Midbluecheese.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 0&lt;br /&gt;
|skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
|objectsreq = [[requires::Jorbonzola]] (in [[requires::Cheese Tray|tray]])&lt;br /&gt;
|producedby = [[requires::Cheese Rack]]; [[requires::Cellar]]&lt;br /&gt;
|str        = 75&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|black      = 0&lt;br /&gt;
|hunger     = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 75 [[STR]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Jorbonzola]] and place it on a [[Cheese Rack|cheese rack]] in a [[cellar]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=13385</id>
		<title>Legacy:Cheese</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cheese&amp;diff=13385"/>
		<updated>2010-05-30T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;Dataslycer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=== Cheesemaking ===&lt;br /&gt;
You need to fill a [[Curding Tub|curding tub]] with [[milk]] and [[rennet]]. Rennet you get by cooking [[Intestines|intestines]] and [[vinegar]] into [[Clay Jar|clay jars]] at a [[cauldron]]. When you fill the tub with both, it&#039;ll slowly start producing [[Curd|curd]]. Curd can be eaten for 1 strength FEP, or you can fill a [[Cheese Tray|cheese tray]] with 4 curd. Place a full cheese tray on a [[Cheese Rack|cheese rack]] and let it sit for quite some time. It&#039;ll turn into one of the four tier 1 cheeses, depending on the location of the rack (cellar, cabin, outside and mine are relevant locations). You can further age this tier 1 cheese to get a tier 2 cheese, and so forth. ( by Potjeh ) Stage 1 takes about 5-6 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been said that there&#039;re are no more then four stages. There are 12 cheeses total including Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
===Stage 1:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
![[Log Cabin | Cabin]]&lt;br /&gt;
|[[Tasty Emmentaler]]&lt;br /&gt;
|-&lt;br /&gt;
![[Cellar]]&lt;br /&gt;
|[[Cellar Cheddar]]&lt;br /&gt;
|-&lt;br /&gt;
![[Mine Hole | Mine]]&lt;br /&gt;
|[[Mothzarella]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Creamy Camembert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage 2:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Tasty Emmentaler]]&lt;br /&gt;
![[Cellar Cheddar]]&lt;br /&gt;
![[Mothzarella]]&lt;br /&gt;
![[Creamy Camembert]]&lt;br /&gt;
|-&lt;br /&gt;
![[Log Cabin | Cabin]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
![[Cellar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Harmesan Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
![[Mine Hole | Mine]]&lt;br /&gt;
|[[Musky Miben |Musky Miben]]&lt;br /&gt;
|[[Cave Cheddar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Brodgar Blue Cheese]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage 3:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Musky Miben]]&lt;br /&gt;
![[Cave Cheddar]]&lt;br /&gt;
![[Brodgar Blue Cheese]]&lt;br /&gt;
![[Harmesan Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
![[Log Cabin | Cabin]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
![[Cellar]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
![[Mine Hole | Mine]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Jorbonzola]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Sunlit Stilton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stage 4:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
![[Jorbonzola]]&lt;br /&gt;
!Sunlit Stilton&lt;br /&gt;
|-&lt;br /&gt;
![[Log Cabin | Cabin]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
![[Cellar]]&lt;br /&gt;
|[[Midnight Blue Cheese]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Mine Hole | Mine]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|-&lt;br /&gt;
!Outside&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|[[Generic Gouda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What You Get:===&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Cheese&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Slices&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|FEP&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Total FEP&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Hunger per Slice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Curds&lt;br /&gt;
|n/a&lt;br /&gt;
|1 str&lt;br /&gt;
|1 str&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Tasty Emmentaler&lt;br /&gt;
|4&lt;br /&gt;
|5 int, 7 cha&lt;br /&gt;
|20 int, 28 cha&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Cellar Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|12 str, 3 agi&lt;br /&gt;
|24 str, 6 agi&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Mothzarella&lt;br /&gt;
|4&lt;br /&gt;
|5 per, 3 cha&lt;br /&gt;
|20 per, 12 cha&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Camembert&lt;br /&gt;
|3&lt;br /&gt;
|7 agi, 3 cha&lt;br /&gt;
|21 agi, 9 cha&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Brodgar Blue Cheese&lt;br /&gt;
|3&lt;br /&gt;
|15 str&lt;br /&gt;
|45 str&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
|Cave Cheddar&lt;br /&gt;
|2&lt;br /&gt;
|20 str&lt;br /&gt;
|40 str&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Harmesan Cheese&lt;br /&gt;
|2&lt;br /&gt;
|25 cha, 5 black&lt;br /&gt;
|50 cha, 10 black&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jorbonzola&lt;br /&gt;
|1&lt;br /&gt;
|50 int&lt;br /&gt;
|50 int&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|Musky Miben&lt;br /&gt;
|5&lt;br /&gt;
|10 str, 10 int&lt;br /&gt;
|50 str, 50 int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue cheese&lt;br /&gt;
|1&lt;br /&gt;
|75 str&lt;br /&gt;
|75 str&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sunlit Stilton&lt;br /&gt;
|1&lt;br /&gt;
|100 cha&lt;br /&gt;
|100 cha&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Generic Gouda&lt;br /&gt;
|2&lt;br /&gt;
|5 con&lt;br /&gt;
|10 con&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.&lt;br /&gt;
&lt;br /&gt;
All other sequences than mentioned in the schema will return Generic Gouda.&lt;br /&gt;
&lt;br /&gt;
[[File:CheeseTree.png|frame|Cheese Tree]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Dataslycer</name></author>
	</entry>
</feed>