<?xml version="1.0"?>
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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dr.+Killshot</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dr.+Killshot"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Dr._Killshot"/>
	<updated>2026-06-11T06:24:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Tealeaves&amp;diff=22751</id>
		<title>Legacy:Seer&#039;s Tealeaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Tealeaves&amp;diff=22751"/>
		<updated>2011-07-15T00:21:28Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Black Tea Leaves]] x2, [[requires::Green Tea Leaves]] x2, [[requires::A Beautiful Dream!]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 2100&lt;br /&gt;
|studytime = 24&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seer&#039;s Tealeaves&#039;&#039;&#039; are a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
The quality is softcapped by Psyche and Cooking. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
C{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
Seer&#039;s {{Key|T|}}ealeaves&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=22748</id>
		<title>Legacy:Jorbonzola</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Jorbonzola&amp;diff=22748"/>
		<updated>2011-07-13T23:42:12Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cheesemaking]]&lt;br /&gt;
| objectsreq = [[requires::Cheese Rack]], [[requires::Cheese Tray]], [[requires::Mine]]&lt;br /&gt;
| producedby = [[requires::Brodgar Blue Cheese]] (in [[Cheese Tray | tray]])&lt;br /&gt;
| hunger     = 40&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 50&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 12&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[cheese]]. This [[food]] fills 40 units of the [[hunger]] bar, and gives the following [[FEP]]s: 50 [[INT]] and 12 [[PSY]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Take a [[Cheese Tray|cheese tray]] with [[Brodgar Blue Cheese]] and place it on a [[Cheese Rack|cheese rack]] placed in a [[Mine Hole|mine]].   The curds will take some time to change into cheese.  The cheese will not change until removed from the rack and placed again.  Jorbonzola can only be placed in a [[Cellar|cellar]] to be turned into [[Midnight Blue Cheese]].  All other location will turn it into [[Generic Gouda]].&lt;br /&gt;
[[Category:Cheeses]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=22715</id>
		<title>Legacy:Apple Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Apple_Pie&amp;diff=22715"/>
		<updated>2011-07-10T07:12:52Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| image = File:Apple Pie.png&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Water]] (0.5 liters), [[requires::Wheat Flour]], [[requires::Apple]], [[requires::Butter]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| hunger     = 35&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Apple Pie, once baked, can be eaten by right clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 35 units of the [[hunger]] bar and gives 5 [[CON]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; Coo{{Key|k}}ing &amp;gt; {{Key|B}}aking &amp;gt; {{Key|A}}pple Pie&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 3 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
The apple pie will be ready in approximately 18 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;If you wish to make an apple pie from scratch, you must first invent the universe.&amp;quot;&lt;br /&gt;
[[Category:Baked Goods]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Apple_Tree&amp;diff=22714</id>
		<title>Legacy:Apple Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Apple_Tree&amp;diff=22714"/>
		<updated>2011-07-10T05:33:28Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Apple Core]], and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An apple tree provides a limited amount of apples, bark and branches. They can be grown by players with the proper skills and equipment. The seed used to grow an apple tree is the [[Apple Core]].&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Cuirass&amp;diff=22713</id>
		<title>Legacy:Cutthroat Cuirass</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Cuirass&amp;diff=22713"/>
		<updated>2011-07-09T08:08:15Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox equipment&lt;br /&gt;
| type       = &lt;br /&gt;
| image      = file:Cutthroat Cuirass.png&lt;br /&gt;
| skillreq   = [[requires::Leather Working]]&lt;br /&gt;
| objectsreq = [[requires::Hardened Leather]] x10&lt;br /&gt;
| slot       = 2R&lt;br /&gt;
| hp         = 400&lt;br /&gt;
| ac         = 75/75&lt;br /&gt;
| stateffect = 3 UA, 5 Melee, 5 Stealth, 2 AGI&lt;br /&gt;
}}&lt;br /&gt;
Cutthroat Cuirass: 400 Hitpoints, [http://ringofbrodgar.com/wiki/Category:Armor Armor] class 75/75&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Skills &amp;amp; Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|q10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|75/75&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+3 [[Unarmed Combat|UA]], +5 [[Skills#Melee_Combat|Melee]], +5 [[Stealth]], +2 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|q40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150/150&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+6 [[Unarmed Combat|UA]], +10 [[Skills#Melee_Combat|Melee]], +10 [[Stealth]], +4 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|q90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|225/225&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+9 [[Unarmed Combat|UA]], +15 [[Skills#Melee_Combat|Melee]], +15 [[Stealth]], +6 [[Agility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|L}}eather Working &amp;gt; C{{Key|u}}tthroat Cuirass&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cutthroat Cuirass stats bonuses and absorption are determined by &amp;lt;math&amp;gt;q10stat*\sqrt{quality/10}&amp;lt;/math&amp;gt;, while hitpoints are determined by flat 40*q&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=22683</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=22683"/>
		<updated>2011-06-29T02:49:56Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox curioforagedfood&lt;br /&gt;
| name         = {{PAGENAME}}&lt;br /&gt;
| image        = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
| caption      = {{PAGENAME}}&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| perexp       = 110&lt;br /&gt;
| terrain      = Forest, Grassland&lt;br /&gt;
| lpgain       = 1600&lt;br /&gt;
| studytime    = 8.00&lt;br /&gt;
| mentalweight = 5&lt;br /&gt;
| hunger       = 10&lt;br /&gt;
| str          = 0&lt;br /&gt;
| agi          = 0&lt;br /&gt;
| int          = 0&lt;br /&gt;
| con          = 0&lt;br /&gt;
| per          = 3&lt;br /&gt;
| cha          = 0&lt;br /&gt;
| dex          = 7&lt;br /&gt;
| psy          = 0&lt;br /&gt;
| hurt         = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloated Bolete&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in forests or grassland. You can see them with a minimum of 110 per*exp.&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:bloated_bolete_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Dandelion&amp;diff=22682</id>
		<title>Legacy:Dandelion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Dandelion&amp;diff=22682"/>
		<updated>2011-06-29T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curioforaged&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|perexp = 30&lt;br /&gt;
| terrain = Grassland, Moor, Heath&lt;br /&gt;
|lpgain = 50&lt;br /&gt;
|studytime = 0.66666&lt;br /&gt;
|mentalweight = 1&lt;br /&gt;
}}Dandelion is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
A staple of most newbie&#039;s LP gains.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
It can be picked up with [[Foraging]], and is found most commonly in [[grassland]], [[moor]] and [[heath]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=22681</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=22681"/>
		<updated>2011-06-27T16:49:43Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]]&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
}}&lt;br /&gt;
A piece of equipment that grants a base of 3 Strength and 5 Charisma. The increase in attributes is further increased/decreased by your Barbarism/Civilization slider. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|160&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bear Tooth Talismans are always the q of the tooth, softcapped by your Psyche.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength bonus = &amp;lt;math&amp;gt;3*\sqrt{quality/10}&amp;lt;/math&amp;gt;. Charisma bonus = &amp;lt;math&amp;gt;5*\sqrt{quality/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22679</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22679"/>
		<updated>2011-06-26T22:13:51Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Constitution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
===Strength===&lt;br /&gt;
&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]], [[Ant Soldiers]], [[Roasted Brill]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]], [[Fried Egg]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]], [[Boiled Egg]], [[Roasted Deer Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your [[party]]&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Ant Empress]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]], [[Wonderful Wilderness Wurst]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22678</id>
		<title>Legacy:Attributes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Attributes&amp;diff=22678"/>
		<updated>2011-06-26T22:12:26Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]]&amp;amp;nbsp;(FEPs).&amp;amp;nbsp; See the [[FEP Table]] for a list of all foods and their FEPs.&lt;br /&gt;
&lt;br /&gt;
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.&lt;br /&gt;
===Strength===&lt;br /&gt;
&lt;br /&gt;
*Affects damage inflicted by melee weapons or unarmed attacks.&lt;br /&gt;
*Affects your ability to destroy objects, by (Adventuring -&amp;amp;gt; Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength).&lt;br /&gt;
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Strength food: [[Roasted Boar Meat]], [[Pumpkin Flesh]], [[Ant Soldiers]], [[Roasted Brill]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Strength food: [[Midnight Blue Cheese]], [[Brodgar Blue Cheese]], [[Big Bear Banger]]&lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
&lt;br /&gt;
* Affects [[Travel Weariness]] capacity.&lt;br /&gt;
* Decrease enemy minimum ranged damage against their perception&lt;br /&gt;
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Agility foods: [[Roasted Rabbit Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Agility food: [[Ring of Brodgar (Baking)]], [[Delicious Deer Dog]]&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
&lt;br /&gt;
* Affects your [[authority]] gain in conjunction with [[Charisma]].&lt;br /&gt;
* In conjunction with Stealth, determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[criminal acts]].&lt;br /&gt;
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.&lt;br /&gt;
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
&lt;br /&gt;
*Affects Max [[Hitpoints|Hit Points]].&lt;br /&gt;
*Affects the [[Stamina]]&amp;amp;nbsp;cost of [[Swimming]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
* Affects chances of finding foragable objects on the ground&lt;br /&gt;
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].&lt;br /&gt;
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).&lt;br /&gt;
* Increases your minimum ranged damage, lowered by enemy&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]], [[Boiled Egg]], [[Roasted Deer Meat]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
&lt;br /&gt;
*25 Charisma is required to become a [[Chieftain]]&#039;&#039;. &#039;&#039;Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)&lt;br /&gt;
*Affects Leadership related combat skills, such as &#039;&#039;Stern Order&#039;&#039; and &#039;&#039;To Arms&#039;&#039;.&lt;br /&gt;
*Affects your [[authority]] gain in conjunction with [[Intelligence]].&lt;br /&gt;
*Affects the maximum number of players allowed in your [[party]]&lt;br /&gt;
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
&lt;br /&gt;
*Affects the quality of objects crafted with [[Pottery]].&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].&lt;br /&gt;
&lt;br /&gt;
Example low-tier Dexterity foods: [[Roasted Chicken Meat]], [[Chantrelles]], [[Roach]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Dexterity food: [[Chantrelle &amp;amp; Onion Pirozhki]], [[Beeted Bird Breast]]&lt;br /&gt;
&lt;br /&gt;
===Psyche===&lt;br /&gt;
&lt;br /&gt;
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]&lt;br /&gt;
*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.&lt;br /&gt;
&lt;br /&gt;
Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Ant Empress]]&lt;br /&gt;
&lt;br /&gt;
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]], [[Wonderful Wilderness Wurst]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Grape_Juice&amp;diff=22677</id>
		<title>Legacy:Grape Juice</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Grape_Juice&amp;diff=22677"/>
		<updated>2011-06-26T22:05:46Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2(Bucket)&lt;br /&gt;
|skillreq   = [[requires::Winemaking]]&lt;br /&gt;
|objectsreq = [[requires::Grapes]]&lt;br /&gt;
|producedby = [[requires::Wine Press]]&lt;br /&gt;
}}&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Put [[Grapes]] into a [[Winepress]] use it. This will put grape juice in the press (shown as a bar); two full pressings will fill the press with juice.&lt;br /&gt;
&lt;br /&gt;
With an empty bucket selected, right-click the press to fill the bucket with juice.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Grape juice is placed in barrels to ferment into [[Wine]] or, if left in too long, [[Vinegar]].&lt;br /&gt;
&lt;br /&gt;
If you add more grape juice later, the fermentation doesn&#039;t reset but averages.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
:&#039;&#039;Loftar wrote:&#039;&#039; Nope, it&#039;s not reset; the time it will take for the fermentation to finish is the average of the time for the fresh and the half-fermented grape-juice to complete, weighted by the amount of each. In other words, if you have a barrel with Ae liters of grape-juice which will take De units of time to ferment, and put in An liters of fresh grape-juice which will take Dn units of time to ferment, the time it will take for the mixture to complete will be ((De * Ae) + (Dn * An)) / (Ae + An).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of grape juice depends on the grapes used and the quality of the winepress.&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Grapes&amp;diff=22676</id>
		<title>Legacy:Grapes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Grapes&amp;diff=22676"/>
		<updated>2011-06-26T22:03:13Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
|image = File:Grapes.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]. [[requires::Winemaking]]&lt;br /&gt;
|objectsreq = [[requires::Grape Seeds]]&lt;br /&gt;
|producedby = [[requires::Grape Crop]]&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 1&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|hunger = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Grapes can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. This [[:Category:Foods|food]] fills 10 units of the [[hunger]] bar and gives 1 [[Attributes#Charisma|CHA]] in [[Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Harvesting a grape field gives you up to 3 grapes depending on your [[Personal Beliefs|nature/industry]] level. The quality of the grapes is dependent on [[Glossary#Farming|farming]] skill value at the time of harvest and the quality of the seeds planted. Grape fields can be planted in plowed earth by left-clicking a [[Grape Seeds|grape seed]], and right-clicking on the desired plowed area. The [[Winemaking]] skill is required to plant them.&lt;br /&gt;
&lt;br /&gt;
[[File:GrapeVine.png]]&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
*Grapes used in a [[winepress]] make [[Grape Juice|grape juice]]. Grape juice must be put in a [[Wine Barrel|wine barrel]] to ferment into [[wine]].&lt;br /&gt;
*Grapes may also be placed on a [[Herbalist Table|herbalist table]] to produce [[raisins]]. However, this causes the loss of the grapes&#039; seeds.&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Winepress&amp;diff=22675</id>
		<title>Legacy:Winepress</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Winepress&amp;diff=22675"/>
		<updated>2011-06-26T22:02:03Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Winemaking]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x6, [[requires::Board]] x6&lt;br /&gt;
|type = Yes&lt;br /&gt;
|repwith = [[Board]]}}&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is used to press [[Grapes]] into [[Grape Juice]], which in turn is fermented into [[Wine]].  A {{PAGENAME}} can hold 25 grapes, and up to 10 liters of grape juice.  It takes 50 grapes to make 10 liters of grape juice, meaning each grape produces 0.2 liters of grape juice.  Pressing grapes will leave seeds behind.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire== &lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|W}}inepress&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Dr._Killshot&amp;diff=22673</id>
		<title>User talk:Dr. Killshot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Dr._Killshot&amp;diff=22673"/>
		<updated>2011-06-26T17:04:35Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: Created page with &amp;quot;Fuck Wikia.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fuck Wikia.&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll%27s_Hide&amp;diff=22664</id>
		<title>Legacy:Troll&#039;s Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll%27s_Hide&amp;diff=22664"/>
		<updated>2011-06-26T01:04:41Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: Created page with &amp;quot;{{infobox object | xsize      = 2 | ysize      = 2 | skillreq   = None | objectsreq = requires::Fresh Troll&amp;#039;s Hide | producedby = requires::Drying Frame }} A dried [[Trol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[requires::Fresh Troll&#039;s Hide]]&lt;br /&gt;
| producedby = [[requires::Drying Frame]]&lt;br /&gt;
}}&lt;br /&gt;
A dried [[Troll]] hide, takes a week to dry.  Has no special function over other hides.  Takes one full week to dry, and much longer than normal hides to tan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Dry a [[Fresh Troll&#039;s Hide]].&lt;br /&gt;
[[Category:Hides]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Troll%27s_Hide.png&amp;diff=22663</id>
		<title>File:Legacy-Troll&#039;s Hide.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Troll%27s_Hide.png&amp;diff=22663"/>
		<updated>2011-06-26T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Fresh_Troll%27s_Hide&amp;diff=22662</id>
		<title>Legacy:Fresh Troll&#039;s Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Fresh_Troll%27s_Hide&amp;diff=22662"/>
		<updated>2011-06-26T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = Hunting&lt;br /&gt;
| objectsreq = [[requires::Sharp Tool]]&lt;br /&gt;
| producedby = [[requires::Troll]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Obtained by skinning a [[Troll]] corpse. Skinning a troll grants 2 hides instead of one.  Quality is equal to &amp;lt;math&amp;gt;175+TrollLevel*25&amp;lt;/math&amp;gt; and soft capped by tool quality and survival.  Takes one real time week to dry to a [[Troll&#039;s Hide]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Skin a [[Troll]] corpse.&lt;br /&gt;
[[Category:Hides]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tea&amp;diff=22647</id>
		<title>Legacy:Tea</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tea&amp;diff=22647"/>
		<updated>2011-06-24T23:03:26Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::Tea Pot]]; [[requires::Green Tea Leaves]] x2, or [[requires::Black Tea Leaves]] x2; [[requires::Mug]]&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tea fills up 15% [[stamina]] per 0.1 liter. Drinking tea does not increase [[hunger]] like drinking [[water]] does.&lt;br /&gt;
&lt;br /&gt;
Tea also grants you &amp;quot;The Warmth of Tea&amp;quot; Buff which gradually increase your Learning Ability as the duration pass to an additional base 20%. The quality of tea affects the rate at which the learning rate increases each interval; this in turn increases the highest point of learning rate you can obtain when the buff is as its peak. The buff pauses when logged out, and will continue when you log back on.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of tea is affected by your cooking skill.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To brew tea, you must have at least 1 liter of hot water in a cauldron, along with the ingredients.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt; {{Key|T}}ea&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
In order to drink tea from a [[tea pot]] you need a [[mug]]. Mugs can hold 0.3L of liquid, meaning you get 3 1/3 mugs of tea per pot.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
There is no difference between green tea and black tea.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Liquids|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hardened_Leather&amp;diff=22646</id>
		<title>Legacy:Hardened Leather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hardened_Leather&amp;diff=22646"/>
		<updated>2011-06-24T04:38:01Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Leather]] x3, [[requires::Beeswax]] x2 Or [[requires::Candleberry wax]] x2&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hardened Leather is leather treated with beeswax to strengthen it. It requires three pieces of [[Leather]] and two units of [[Beeswax]] or [[Candleberry wax]], and may be used to create objects like the [[Traveller&#039;s Sack]], [[Cutthroat Cuirass]] and [[Mine hole]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need a cauldron or clay cauldron with at least 2.5 litres of hot water to harden leather. &lt;br /&gt;
&lt;br /&gt;
*Gather the 5 ingredients into your inventory: 3 [[Leather]] and 2 [[Beeswax]] or 2 [[Candleberry wax]]&lt;br /&gt;
*Right click a boiling [[Cauldron]] or [[Clay Cauldron]] to move into position and ready it for use&lt;br /&gt;
*Select the recipe: {{Key|C}}raft &amp;gt; {{Key|L}}eather Working &amp;gt; Har{{Key|d}}ened Leather&lt;br /&gt;
*Click the &amp;quot;Craft&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Hardened Leather also counts as regular [[Leather]] in recipes, meaning it may be used as a substitute if you have no regular Leather available to you. Therefore, since Hardened Leather uses Leather in its own recipe, it means you will have to remove newly crafted Hardened Leather from your inventory before attempting to make more or it will be used in the process. &#039;&#039;&#039;Do not use the &amp;quot;Craft All&amp;quot; button&#039;&#039;&#039; if attempting to make multiple pieces of Hardened Leather or some will be lost in this manner. &#039;&#039;&#039;Make them one piece at a time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula for quality is:  &amp;lt;math&amp;gt;((Leather Avg+Wax Avg)/2)*3+((WaterQ+CauldronQ)/2)\over 4 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Beeswax&amp;diff=22645</id>
		<title>Legacy:Beeswax</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Beeswax&amp;diff=22645"/>
		<updated>2011-06-24T04:33:50Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|image = file:Beeswax.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Bee Keeping]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Bee Hive]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Beeswax is required to craft [[candle|Candles]], [[Coiled Rope Hotpad]], [[Hardened Leather]] and [[Shewbread]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Beeswax is acquired by right clicking on a [[Bee Hive]] and selecting &#039;harvest wax&#039;. While beehives can contain multiple units of beeswax, if a bee hive has no beeswax, the option will not appear.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Both Beeswax and [[Honey]] quality appears to be dependent on crop quality and the amount of growing crops within the hive&#039;s radius. A hive that sits for one high quality harvest and is then left without growing crops will give low quality wax and honey, while a bee hive that is permanently pollinating high-quality crops filling the entire radius will give far higher quality wax and honey.&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hardened_Leather&amp;diff=22644</id>
		<title>Legacy:Hardened Leather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hardened_Leather&amp;diff=22644"/>
		<updated>2011-06-24T04:28:27Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Leather]] x3, [[requires::Beeswax]] x2 Or [[requires::Candleberry wax]] x2&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hardened Leather is leather treated with beeswax to strengthen it. It requires three pieces of [[Leather]] and two units of [[Beeswax]] or [[Candleberry wax]], and may be used to create objects like the [[Traveller&#039;s Sack]], [[Cutthroat Cuirass]] and [[Mine hole]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need a cauldron or clay cauldron with at least 2.5 litres of hot water to harden leather. &lt;br /&gt;
&lt;br /&gt;
*Gather the 5 ingredients into your inventory: 3 [[Leather]] and 2 [[Beeswax]] or 2 [[Candleberry wax]]&lt;br /&gt;
*Right click a boiling [[Cauldron]] or [[Clay Cauldron]] to move into position and ready it for use&lt;br /&gt;
*Select the recipe: {{Key|C}}raft &amp;gt; {{Key|L}}eather Working &amp;gt; Har{{Key|d}}ened Leather&lt;br /&gt;
*Click the &amp;quot;Craft&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Hardened Leather also counts as regular [[Leather]] in recipes, meaning it may be used as a substitute if you have no regular Leather available to you. However, since Hardened Leather uses Leather in its own recipe, it means you will have to remove newly crafted Hardened Leather from your inventory before attempting to make more or it will be used in the process. &#039;&#039;&#039;Do not use the &amp;quot;Craft All&amp;quot; button&#039;&#039;&#039; if attempting to make multiple pieces of Hardened Leather or some will be lost in this manner. &#039;&#039;&#039;Make them one piece at a time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula for quality is:  &amp;lt;math&amp;gt;((Leather Avg+Wax Avg)/2)*3+((WaterQ+CauldronQ)/2)\over 4 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Cuirass&amp;diff=22643</id>
		<title>Legacy:Cutthroat Cuirass</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cutthroat_Cuirass&amp;diff=22643"/>
		<updated>2011-06-24T04:02:24Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox equipment&lt;br /&gt;
| type       = &lt;br /&gt;
| image      = file:Cutthroat Cuirass.png&lt;br /&gt;
| skillreq   = [[requires::Leather Working]]&lt;br /&gt;
| objectsreq = [[requires::Hardened Leather]] x10&lt;br /&gt;
| slot       = 2R&lt;br /&gt;
| hp         = 400&lt;br /&gt;
| ac         = 75/75&lt;br /&gt;
| stateffect = 3 UA, 5 Melee, 5 Stealth, 2 AGI&lt;br /&gt;
}}&lt;br /&gt;
Cutthroat Cuirass: 400 Hitpoints, [http://ringofbrodgar.com/wiki/Category:Armor Armor] class 75/75&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Skills &amp;amp; Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|q10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|400&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|75/75&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+3 [[Unarmed Combat|UA]], +5 [[Skills#Melee_Combat|Melee]], +5 [[Stealth]], +2 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|q40&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|1600&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|150/150&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+6 [[Unarmed Combat|UA]], +10 [[Skills#Melee_Combat|Melee]], +10 [[Stealth]], +4 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|q90&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|3600&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|225/225&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|+9 [[Unarmed Combat|UA]], +15 [[Skills#Melee_Combat|Melee]], +15 [[Stealth]], +6 [[Agility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|L}}eather Working &amp;gt; C{{Key|u}}tthroat Cuirass&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Cutthroat Cuirass stats bonuses and absorption are determined by &amp;lt;math&amp;gt;q10stat*\sqrt{quality/10}&amp;lt;/math&amp;gt;, while hitpoints are determined by flat 40*q&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Dragon_Helm&amp;diff=22639</id>
		<title>Legacy:Dragon Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Dragon_Helm&amp;diff=22639"/>
		<updated>2011-06-23T06:11:03Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], ?&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Gold Nugget]] x3, [[requires::Silver Nugget]] x3, [[requires::Bronze Nugget]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || &#039;&#039;&#039;Melee Combat&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|60/30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|120/60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2400&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|180/90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22638</id>
		<title>Legacy:Soldier&#039;s Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22638"/>
		<updated>2011-06-23T06:08:58Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base (10ql) stats: 425 Hitpoints, AC 50/25&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Agility Penalty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|425&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50/25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|850&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100/50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150/75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft&amp;gt;Metal Working&amp;gt;Armor&amp;gt;Soldier helmet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22637</id>
		<title>Legacy:Soldier&#039;s Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22637"/>
		<updated>2011-06-23T06:06:57Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base (10ql) stats: 425 Hitpoints, AC 50/25&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Agility Penalty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|425&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50/25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-3 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|850&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100/50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-6 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150/75&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-9 [[Agility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft&amp;gt;Metal Working&amp;gt;Armor&amp;gt;Soldier helmet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22636</id>
		<title>Legacy:Soldier&#039;s Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22636"/>
		<updated>2011-06-23T04:38:37Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base (10ql) stats: ~425 Hitpoints, AC 50/25&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Agility Penalty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|425&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50/25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-3 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|850&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100/50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-6 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150/75&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-9 [[Agility]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft&amp;gt;Metal Working&amp;gt;Armor&amp;gt;Soldier helmet&lt;br /&gt;
&lt;br /&gt;
Q20 Soldire Helmet = Hitpoints 400, Armor class 70/35&amp;lt;br&amp;gt;&lt;br /&gt;
Q45 Soldier Helmet = Hitpoints 900, Armor class 106/53&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22635</id>
		<title>Legacy:Soldier&#039;s Helmet</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Helmet&amp;diff=22635"/>
		<updated>2011-06-23T04:14:05Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Base (10ql) stats: ~425 Hitpoints, AC 50/25&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Agility Penalty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|425&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50/25&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-3 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|850&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|100/50&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-6 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150/75&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-9 [[Agility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft&amp;gt;Metal Working&amp;gt;Armor&amp;gt;Soldier helmet&lt;br /&gt;
&lt;br /&gt;
Q20 Soldire Helmet = Hitpoints 400, Armor class 70/35&amp;lt;br&amp;gt;&lt;br /&gt;
Q45 Soldier Helmet = Hitpoints 900, Armor class 106/53&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22629</id>
		<title>Legacy:Troll Skull</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22629"/>
		<updated>2011-06-21T03:08:05Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
| image = File:Troll_Skull.png&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Troll]]&lt;br /&gt;
| lpgain     = 80000&lt;br /&gt;
| studytime = 100&lt;br /&gt;
| mentalweight = 23&lt;br /&gt;
}}&lt;br /&gt;
A {{PAGENAME}} is the skull collected of a dead and butchered troll.  As of World 5, it is a curiosity.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Collect the bones of a butchered [[Troll]] corpse.&lt;br /&gt;
&lt;br /&gt;
[[pl:Bone Material]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22628</id>
		<title>Legacy:Troll Skull</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22628"/>
		<updated>2011-06-20T19:07:22Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
| image = File:Troll_Skull.png&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Troll]]&lt;br /&gt;
| lpgain     = 80000&lt;br /&gt;
| studytime = 100&lt;br /&gt;
| mentalweight = 23&lt;br /&gt;
}}&lt;br /&gt;
A {{PAGENAME}} is the skull collected of a dead and butchered troll.  As of World 5, it is a curiosity.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Collect bones from the skeleton left behind [[Troll]] corpse.&lt;br /&gt;
&lt;br /&gt;
[[pl:Bone Material]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22617</id>
		<title>Legacy:Troll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22617"/>
		<updated>2011-06-17T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Cave]]&lt;br /&gt;
|avgLevel = 1*Cave Level&lt;br /&gt;
|hp       = 800&lt;br /&gt;
|butcherQuality = 175+Troll Level*25&lt;br /&gt;
|loot     = [[Fresh Troll&#039;s Hide]] x2, [[Raw Troll Meat]] x30, [[Trollbone]] x8, [[Troll Skull]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Trolls are the strongest creatures in the game, with 800 HP at level one, and doing over 300 damage per strike. Trolls are also extremely rare with only a handful of reported encounters of finding them when mining out a tile underground. Little is known about them, their unique drops have no known uses and the extreme rarity has prevented anyone from giving detailed information on their combat abilities and their loot details.&lt;br /&gt;
&lt;br /&gt;
They do not have ability to cross water, allowing for ranged fighters to take them down easily. Their level is dependent on the depth of the mine they are found in.&lt;br /&gt;
&lt;br /&gt;
The quality of all troll materials ([[Fresh Troll&#039;s Hide|Hide]], [[Raw Troll Meat|meat]], [[Trollbone|bones]]/[[Troll Skull|skull]]) is equal to &amp;lt;math&amp;gt;175+Troll Level*25&amp;lt;/math&amp;gt;. Raw Hide and Meat are [[Quality#Skill_values|softcapped]] by [[Survival]] and your carving tool. Bones are only [[Quality#Skill_values|softcapped]] by Survival&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[Image:Troll_2.jpg]], [[Image:Troll_3.jpg]], [[Image:Troll_dead.jpg]], [[Image:Troll_butch.jpg]], [[Image:Troll_skl.jpg]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22616</id>
		<title>Legacy:Troll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22616"/>
		<updated>2011-06-17T00:22:35Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Cave]]&lt;br /&gt;
|avgLevel = 1*Cave Level&lt;br /&gt;
|hp       = 800&lt;br /&gt;
|butcherQuality = 175+Troll Level*25&lt;br /&gt;
|loot     = [[Fresh Troll&#039;s Hide]] x2, [[Raw Troll Meat]] x30, [[Trollbone]] x8, [[Troll Skull]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Trolls are the strongest creatures in the game, with 800 HP at level one, and doing over 300 damage per strike. Trolls are also extremely rare with only a handful of reported encounters of finding them when mining out a tile underground. Little is known about them, their unique drops have no known uses and the extreme rarity has prevented anyone from giving detailed information on their combat abilities and their loot details.&lt;br /&gt;
&lt;br /&gt;
They do not have ability to cross water, allowing for ranged fighters to take them down easily. Their level seems to be dependent on the depth of the mine they are found in.&lt;br /&gt;
&lt;br /&gt;
The quality of all troll materials ([[Fresh Troll&#039;s Hide|Hide]], [[Raw Troll Meat|meat]], [[Trollbone|bones]]/[[Troll Skull|skull]]) is equal to &amp;lt;math&amp;gt;175+Troll Level*25&amp;lt;/math&amp;gt;. Raw Hide and Meat are [[Quality#Skill_values|softcapped]] by [[Survival]] and your carving tool. Bones are only [[Quality#Skill_values|softcapped]] by Survival&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[Image:Troll_2.jpg]], [[Image:Troll_3.jpg]], [[Image:Troll_dead.jpg]], [[Image:Troll_butch.jpg]], [[Image:Troll_skl.jpg]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=22615</id>
		<title>Legacy:Raw Troll Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=22615"/>
		<updated>2011-06-17T00:22:03Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Troll]]&lt;br /&gt;
| hunger     = Unknown&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = &lt;br /&gt;
}}&lt;br /&gt;
Raw Troll Meat can only be roasted into [[Roasted Troll Meat]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butcher the corpse of a [[Troll]].&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Troll_Meat&amp;diff=22614</id>
		<title>Legacy:Roasted Troll Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Roasted_Troll_Meat&amp;diff=22614"/>
		<updated>2011-06-16T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::]]&lt;br /&gt;
| objectsreq = [[requires::Raw Troll Meat]]&lt;br /&gt;
| hunger     = Unknown&lt;br /&gt;
| str        = 15&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 10&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Roasted Troll Meat is a product of roasting [[Raw Troll Meat]].&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Roasted_Troll_Meat.png&amp;diff=22613</id>
		<title>File:Legacy-Roasted Troll Meat.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Roasted_Troll_Meat.png&amp;diff=22613"/>
		<updated>2011-06-16T23:36:22Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=22612</id>
		<title>Legacy:Raw Troll Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Raw_Troll_Meat&amp;diff=22612"/>
		<updated>2011-06-16T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Troll Corpse]]&lt;br /&gt;
| hunger     = Unknown&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = &lt;br /&gt;
}}&lt;br /&gt;
Raw Troll Meat can only be roasted into [[Roasted Troll Meat]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butcher the corpse of a [[Troll]].&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22611</id>
		<title>Legacy:Troll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll&amp;diff=22611"/>
		<updated>2011-06-16T23:22:04Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Cave]]&lt;br /&gt;
|avgLevel = 1*Cave Level&lt;br /&gt;
|hp       = 800&lt;br /&gt;
|butcherQuality = Level*200&lt;br /&gt;
|loot     = [[Fresh Troll&#039;s Hide]] x2, [[Raw Troll Meat]] x30, [[Trollbone]] x8, [[Troll Skull]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Trolls are the strongest creatures in the game, with 800 HP at level one, and doing over 300 damage per strike. Trolls are also extremely rare with only a handful of reported encounters of finding them when mining out a tile underground. Little is known about them, their unique drops have no known uses and the extreme rarity has prevented anyone from giving detailed information on their combat abilities and their loot details.&lt;br /&gt;
&lt;br /&gt;
They do not have ability to cross water, allowing for ranged fighters to take them down easily. Their level seems to be dependent on the depth of the mine they are found in.&lt;br /&gt;
&lt;br /&gt;
The quality of all troll materials ([[Fresh Troll&#039;s Hide|Hide]], [[Raw Troll Meat|meat]], [[Trollbone|bones]]/[[Troll Skull|skull]]) is equal to &amp;lt;math&amp;gt;175+Troll Level*25&amp;lt;/math&amp;gt;. Raw Hide and Meat are [[Quality#Skill_values|softcapped]] by [[Survival]] and your carving tool. Bones are only [[Quality#Skill_values|softcapped]] by Survival&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[Image:Troll_2.jpg]], [[Image:Troll_3.jpg]], [[Image:Troll_dead.jpg]], [[Image:Troll_butch.jpg]], [[Image:Troll_skl.jpg]]&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22610</id>
		<title>Legacy:Troll Skull</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Troll_Skull&amp;diff=22610"/>
		<updated>2011-06-16T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
| image = File:Troll_Skull.png&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Troll]]&lt;br /&gt;
| lpgain     = &lt;br /&gt;
| studytime = &lt;br /&gt;
| mentalweight = 23&lt;br /&gt;
}}&lt;br /&gt;
A {{PAGENAME}} is the skull collected of a dead and butchered troll.  As of World 5, it is a curiosity.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Collect bones from the skeleton left behind [[Troll]] corpse.&lt;br /&gt;
&lt;br /&gt;
[[pl:Bone Material]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Aurochs_Hair&amp;diff=22593</id>
		<title>Legacy:Aurochs Hair</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Aurochs_Hair&amp;diff=22593"/>
		<updated>2011-06-13T08:16:12Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
| image = File:Aurochs Hair.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Aurochs]]&lt;br /&gt;
| lpgain     = 2000&lt;br /&gt;
| studytime = 48.00&lt;br /&gt;
| mentalweight = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aurochs Hair&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Can be picked from [[Aurochs]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of auroch&#039;s hair seems to be affected by the quality of soil the auroch is standing on.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
Aurochs don&#039;t appreciate having their hair pulled, so there&#039;s a chance the herd will attack you.&lt;br /&gt;
&lt;br /&gt;
Auroch hair will disappear when dropped.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Finery_Forge&amp;diff=22588</id>
		<title>Legacy:Finery Forge</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Finery_Forge&amp;diff=22588"/>
		<updated>2011-06-11T22:06:54Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
| type       = No&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Brick]] x30, [[requires::Bar of Cast Iron]] x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Finery forges are used to refine [[Bar of Cast Iron|cast iron]] into [[Bloom|bloom]], which can then be worked by a smith in order to produce [[Bar of Wrought Iron|wrought iron]]. Place up to nine units of cast iron bars into the finery forge along with 2 [[Charcoal|charcoal]] and set alight, after some time the metal will either turn into valuable bloom or worthless [[Slag|slag]].&lt;br /&gt;
&lt;br /&gt;
Finery forges can also be used to convert stacks of a hundred [[Coin]]s into a bar of metal, and stacks of ten coins into a nugget. Doing this takes 2 units of charcoal, and will not affect the quality of the metal.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|C}}onstruction &amp;amp;gt; {{Key|F}}inery Forge&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=22581</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=22581"/>
		<updated>2011-06-10T00:48:54Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stealth is used to determine how visible your scents are when you commit a crime.  The criminal&#039;s Intelligence*Stealth is weighed against the tracker&#039;s Perception*Exploration. The tracker will only be able to see the criminal&#039;s scents if he has at least half the criminal&#039;s Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal&#039;s Int*stealth will also affect the tracker&#039;s pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal&#039;s int*stealth is compared to the trackers per*exp, the longer it will take to cool down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
With world 5&#039;s new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=22580</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stealth&amp;diff=22580"/>
		<updated>2011-06-10T00:38:02Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stealth is used to determine how visible your scents are when you commit a crime.  The criminal&#039;s Intelligence*Stealth is weighed against the tracker&#039;s Perception*Exploration. The tracker will only be able to see the criminal&#039;s scents if he has at least half the criminal&#039;s Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables.  The criminal&#039;s Int*stealth will also affect the tracker&#039;s pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal&#039;s int*stealth is compared to the trackers per*exp, the longer it will take to cool down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
With world 5&#039;s new curiosity system, people are now massing large amounts of intelligence, making stealth not as useless as it was in previous worlds.&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Cape&amp;diff=22579</id>
		<title>Legacy:Ranger&#039;s Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Cape&amp;diff=22579"/>
		<updated>2011-06-10T00:26:08Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Cloth Making]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x10, [[requires::Silk Cloth]] x1&lt;br /&gt;
}} A cape that forms part of the Ranger&#039;s set of clothing. Increases [[Stealth]] and [[Perception]].&lt;br /&gt;
&lt;br /&gt;
Stat bonues at any given quality are determined by &amp;lt;math&amp;gt;10* \sqrt{quality/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +30&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Boots|Ranger&#039;s Boots ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Cape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Pants]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Shirt|Ranger&#039;s Shirt ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; Capes and Cloa{{Key|k}}s &amp;amp;gt; Ran{{Key|g}}er&#039;s Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
A Ranger&#039;s Cape occupies both the Cape and Headwear slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Boots&amp;diff=22578</id>
		<title>Legacy:Ranger&#039;s Boots</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Boots&amp;diff=22578"/>
		<updated>2011-06-10T00:24:19Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Leather Working]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Leather]] x10, [[requires::Silk Thread]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}} A pair of boots that form part of the Ranger&#039;s set of clothing. They provide the most protection of any footwear and increase [[Attributes#Agility|Agility]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quality formula: &amp;lt;math&amp;gt; (avgQLeather) + (QSilkThread) \over 2 &amp;lt;/math&amp;gt; and is softcapped by &amp;lt;math&amp;gt;\sqrt{sewing*dex}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|30/30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1350&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|45/45&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Boots&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Cape|Ranger&#039;s Cape ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Pants]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Shirt|Ranger&#039;s Shirt ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|L}}eather Working &amp;amp;gt; {{Key|R}}anger&#039;s Boots&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Shirt&amp;diff=22577</id>
		<title>Legacy:Ranger&#039;s Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Shirt&amp;diff=22577"/>
		<updated>2011-06-10T00:22:19Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Ranger&amp;#039;s Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Cloth Making]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x10, [[requires::Silk Cloth]] x1&lt;br /&gt;
}}A shirt that forms part of the Ranger&#039;s set of clothing. Increases [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +30&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Boots|Ranger&#039;s Boots ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Cape|Ranger&#039;s Cape ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Pants]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Shirt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|R}}anger&#039;s Shirt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
A Ranger&#039;s Shirt fits under armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Pants&amp;diff=22576</id>
		<title>Legacy:Ranger&#039;s Pants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Pants&amp;diff=22576"/>
		<updated>2011-06-10T00:21:47Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: /* Ranger&amp;#039;s Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox object&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Cloth Making]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x10, [[requires::Silk Cloth]] x1&lt;br /&gt;
}}A pair of pants that form part of the Ranger&#039;s set of clothing. They increase [[Stealth]] and [[Skills#Exploration|Exploration]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +15&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Boots|Ranger&#039;s Boots ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Cape|Ranger&#039;s Cape ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Pants&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Shirt|Ranger&#039;s Shirt ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; R{{Key|a}}nger&#039;s Pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Ranger&#039;s Pants fit under armor.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Shirt&amp;diff=22575</id>
		<title>Legacy:Ranger&#039;s Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Shirt&amp;diff=22575"/>
		<updated>2011-06-10T00:20:58Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: Matter of opinion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Cloth Making]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x10, [[requires::Silk Cloth]] x1&lt;br /&gt;
}}A shirt that forms part of the Ranger&#039;s set of clothing. Increases [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +30&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10), unfortunately this is predominately in [[Stealth]], which is currently the least useful skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Boots|Ranger&#039;s Boots ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Cape|Ranger&#039;s Cape ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Pants]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Shirt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; {{Key|R}}anger&#039;s Shirt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
A Ranger&#039;s Shirt fits under armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Merchant%27s_Robe.png&amp;diff=22569</id>
		<title>File:Legacy-Merchant&#039;s Robe.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Merchant%27s_Robe.png&amp;diff=22569"/>
		<updated>2011-06-08T19:52:29Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: uploaded a new version of &amp;amp;quot;File:Merchant&amp;#039;s Robe.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Robes&amp;diff=22568</id>
		<title>Legacy:Lawspeaker&#039;s Robes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Lawspeaker%27s_Robes&amp;diff=22568"/>
		<updated>2011-06-08T19:37:22Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = Equipment, Inventory&lt;br /&gt;
|skillreq   = [[requires::Lawspeaking]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x15, [[requires::Yarn]] x5&lt;br /&gt;
|reqby      = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wearing this item requires you to be [[Lawspeaker]] of a [[Village]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Intelligence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The intelligence and charisma boosts are modified by your Civilization slider.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Merchant%27s_Robe&amp;diff=22567</id>
		<title>Legacy:Merchant&#039;s Robe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Merchant%27s_Robe&amp;diff=22567"/>
		<updated>2011-06-08T19:35:25Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
|objectsreq = [[requires::Silk Cloth]] x4&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
They don&#039;t really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business.&lt;br /&gt;
&lt;br /&gt;
Merchant Robes have a form of &amp;quot;pocket&amp;quot; that increases inventory space by 1 horizontal row: the wearer&#039;s default inventory will become 4x5, and 6x5 with a backpack.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Intelligence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|C}}loth Making &amp;amp;gt; Capes and Cloa{{Key|k}}s &amp;amp;gt; {{Key|M}}erchant&#039;s Robe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ancestral_Worship&amp;diff=22543</id>
		<title>Legacy:Ancestral Worship</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ancestral_Worship&amp;diff=22543"/>
		<updated>2011-06-04T06:51:11Z</updated>

		<summary type="html">&lt;p&gt;Dr. Killshot: God damn it people, update the wiki when something gets changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|image = image:Ancestral_Worship.png&lt;br /&gt;
|cost = 500&lt;br /&gt;
|req = [[skillreq::Hearth Magic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ancestral Worship is a skill that allows you to sacrifice items of your ancestor&#039;s desires to an [[Ancestral Shrine]], which gives you numen points that can be used to [[Ancestral Worship#Prayers|pray]] for various things (see Prayers section). To sacrifice an item, left-click it to hold it in your hand, and then right-click the ancestral shrine.&lt;br /&gt;
&lt;br /&gt;
You may check what your ancestors desire under the Worship tab of your character sheet. At any time, they will desire 3 items: sacrificing the first (left-most) item will allow you a chance to gain numen points based on your [[Personal Beliefs|Tradition/Change]] belief, whereas sacrificing one of the other 2 less desired items will merely reset which items they desire. Since you can only gain numen for sacrificing the first item, you should only sacrifice one of the others when the first item is too difficult for you to acquire. &#039;&#039;&#039;If you sacrifice items of a lower quality rating than the amount of numen points you have, you will lose a numen point instead. This applies regardless of whether the primary or secondary desires are fulfilled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pressing the forfeit button has the same effect as fulfilling a secondary desire but costs half of the currently available Numen points. Only use this if you cannot or don&#039;t want to fulfill any of the three desires. Exception is of course when you have zero Numen points, then forfeiting is an easy way to find a good first sacrifice.&lt;br /&gt;
&lt;br /&gt;
The number of numen points you gain is based on your Tradition/Change belief. If you are full Tradition, you have a 100% chance to gain 3 numen points; at full Change, you have a 1/3 chance of even getting 1 numen point.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
A character that has just started and has no real ancestors instead has fake ancestors with stats of 10, 20, and 40, giving an average of 30 stats for use in determining the effect of prayers. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=8992&amp;amp;sid=495ee9fd8ea1bed95e9b2824d2cd70b6&amp;amp;start=30#p100035]&lt;br /&gt;
&lt;br /&gt;
==Prayers==&lt;br /&gt;
You get a new &#039;&#039;Prayer&#039;&#039; menu when you get enough numen for a prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light of the Ancestors&#039;&#039;&#039;, 3NP: Light effect on your character determined in strength by the perception + exploration of your ancestors. The effect lasts six ingame hours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Prayer for Bread&#039;&#039;&#039;, 5NP: You get a loaf of bread, quality determined by the cooking skill and the perception values of your ancestors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prayer of a Lost Child&#039;&#039;&#039;, 10NP: You get a local map of the area you are in, filled in to a degree corresponding to the perception/exploration values of the ancestors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge Prayer&#039;&#039;&#039;, 10NP: gives you a metal nugget, chosen at random from [[Cast Iron Nugget|Cast Iron]], [[Tin Nugget|Tin]] or [[Copper Nugget|Copper]], at a quality that is the same as the amount of Numen points available to the character, but soft-capped by the ancestor&#039;s Strength and Smithing levels. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=8992&amp;amp;sid=87f24c731fb06f6667b2e5a0f8e0b71f&amp;amp;start=110#p101997]&lt;br /&gt;
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&#039;&#039;&#039;Einherjeraspekt&#039;&#039;&#039;, 40NP: Strength, melee, unarmed and ranged combat values of your ancestors are added to yours. This effect lasts for one full ingame day.&lt;br /&gt;
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==In-Game Text==&lt;br /&gt;
&amp;quot;For the ancestors!&amp;quot;&lt;br /&gt;
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Ancestral Worship allows your character to gain [[numen points]] by sacrificing to his ancestors. You can see your ancestors&#039; desires in the &amp;quot;Worship&amp;quot; submenu of your character sheet. Numen points can be used for various effects, all lending you some of the strength of your predecessors.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dr. Killshot</name></author>
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