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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrakeSaint</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrakeSaint"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/DrakeSaint"/>
	<updated>2026-06-22T07:17:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ore&amp;diff=31014</id>
		<title>Legacy:Ore</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ore&amp;diff=31014"/>
		<updated>2014-01-15T16:11:07Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Corrected information on ore being the general item for all metals; added information on gold and silver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Mining]]&lt;br /&gt;
|objectsreq = [[requires::Cave|Cave Entrance]] or [[requires::Mine Hole]]&lt;br /&gt;
|producedby = [[requires::Mining Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ore is the general material you receive from [[mining]] walls in [[Cave]]s or [[Mine Hole]]s that contain [[:Category:Metal Bar|metals]]. It must be melted in an [[Ore Smelter]] to extract the usable metal, although it sometime smelts into [[Stone]] (which is affected by your [[Personal Beliefs|Nature/Industry]] slider setting).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&amp;lt;!-- keys: {{K|?}} &amp;amp;gt; ... --&amp;gt;&lt;br /&gt;
Ore is obtained by [[mining]] in a [[Cave]] or [[Mine Hole]] built over a metal node.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The chance of the Ore becoming a bar/nugget is calculated at the moment the ore is mined. A character with a high industry belief will be much more successful in mining ore that will yield bars/nuggets than a character with a high nature belief. The mining process does not effect the quality of the resultant bar/nugget at all.&lt;br /&gt;
&lt;br /&gt;
In the first underground layer, players can find iron, tin and copper. Silver is found in the second underground layer, and gold in the third. This means you must build additional [[Mine Hole]]s in the underground to dig deeper.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Gold&amp;diff=31013</id>
		<title>Legacy:Bar of Gold</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Gold&amp;diff=31013"/>
		<updated>2014-01-15T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]] x10&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gold cannot be mined in the first nor the second underground layers. You must dig deeper to find it. This means you need to prospect with Rustroot Extract on the second underground level, find gold below, then build a Mine Hole at the second layer to access the third.&lt;br /&gt;
&lt;br /&gt;
Obtained by combining 10x [[Gold Nugget]] using the skill [[Metal Working]] and an [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar]]&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Silver&amp;diff=31012</id>
		<title>Legacy:Bar of Silver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Silver&amp;diff=31012"/>
		<updated>2014-01-15T16:07:28Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Mine hole correct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Silver Nugget]] x10&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Silver cannot be mined in the first underground layer. You must dig deeper to find it. This means you need to prospect with [[Rustroot Extract]] on the first underground level, find silver below, then build a [[Mine Hole]] at the first layer to access the second. &lt;br /&gt;
&lt;br /&gt;
Obtained by combining 10x [[Silver Nugget]]s using the skill [[Metal Working]] and an [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar]]&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Silver&amp;diff=31011</id>
		<title>Legacy:Bar of Silver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bar_of_Silver&amp;diff=31011"/>
		<updated>2014-01-15T16:06:59Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Please, someone embed the jpg link to the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Silver Nugget]] x10&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Silver cannot be mined in the first underground layer. You must dig deeper to find it. This means you need to prospect with [[Rustroot Extract]] on the first underground level, find silver below, then build a [[Mining Hole]] at the first layer to access the second. &lt;br /&gt;
&lt;br /&gt;
Obtained by combining 10x [[Silver Nugget]]s using the skill [[Metal Working]] and an [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Metal Bar]]&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Barkboat&amp;diff=30968</id>
		<title>Legacy:Barkboat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Barkboat&amp;diff=30968"/>
		<updated>2013-12-17T22:00:09Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Added information about resulting Quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[requires::String]], [[requires::Branch]], [[requires::Birchbark]], [[requires::Bark]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| lpgain = 500&lt;br /&gt;
| studytime = 3.00&lt;br /&gt;
| mentalweight = 5&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bark Boat&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|C}}raft &amp;amp;gt; c{{K|U}}riosities &amp;amp;gt; {{K|B|}}arkboat&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a relatively simple curiosity, but can become difficult to make without access to [[Birch Tree]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Birchbark]] also doubles as normal [[Tree bark]]. To prevent a Birchbark item from being used as a normal tree bark when crafting a bark boat. Drop the normal tree bark(s) in your inventory any time &#039;&#039;&#039;after&#039;&#039;&#039; the Birchbark(s), that way they are found before the Birchbark.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The resulting quality is the average between all material used, softcapped by [[Carpentry]].&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30964</id>
		<title>Legacy:Tin Soldier</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30964"/>
		<updated>2013-12-16T14:58:17Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Infobox update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Tin Nugget]] x8&lt;br /&gt;
| producedby = [[Alloying Crucible]]&lt;br /&gt;
| lpgain       = 1500&lt;br /&gt;
| studytime    = 24&lt;br /&gt;
| mentalweight = 6&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin Soldier is a [[curiosity]] made of 8 [[Tin Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; Tin Soldier&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Tin Soldiers need to be crafted in a lit [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Softcapped by &amp;lt;math&amp;gt;\sqrt{{Strength}*{Smithing}}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=30963</id>
		<title>Legacy:Yarn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=30963"/>
		<updated>2013-12-16T14:44:09Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Modelling of formula using Wiki&amp;#039;s &amp;lt;Math&amp;gt; code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool]]&lt;br /&gt;
| producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:String]]&lt;br /&gt;
&lt;br /&gt;
Can be used as string.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Yarn is made using [[wool]] from a [[sheep]] or a [[mouflon]]. The wool is spun on a [[spinning wheel]], one wool is spun into one yarn.&lt;br /&gt;
&lt;br /&gt;
Resulting quality is softcapped by &amp;lt;math&amp;gt;\sqrt{{Dexterity}*{Sewing}}&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30962</id>
		<title>Legacy:Tin Soldier</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30962"/>
		<updated>2013-12-16T14:42:10Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Minor correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Tin Nugget]] x8&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| lpgain       = 1500&lt;br /&gt;
| studytime    = 24&lt;br /&gt;
| mentalweight = 6&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin Soldier is a [[curiosity]] made of 8 [[Tin Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; Tin Soldier&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Tin Soldiers need to be crafted in a lit [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Softcapped by &amp;lt;math&amp;gt;\sqrt{{Strength}*{Smithing}}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30961</id>
		<title>Legacy:Tin Soldier</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30961"/>
		<updated>2013-12-16T14:40:49Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Added notes into how to craft it and possible quality formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Tin Nugget]] x8&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| lpgain       = 1500&lt;br /&gt;
| studytime    = 24&lt;br /&gt;
| mentalweight = 6&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin Soldier is a [[curiosity]] made of 8 [[Tin Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; Tin Soldier&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Tin Soldiers need to be crafted in a lit [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Softcapped by &amp;lt;math&amp;gt;\sqrt{_{Strength} * {Smithing}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30960</id>
		<title>Legacy:Tin Soldier</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tin_Soldier&amp;diff=30960"/>
		<updated>2013-12-16T14:40:04Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Tin Nugget]] x8&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| lpgain       = 1500&lt;br /&gt;
| studytime    = 24&lt;br /&gt;
| mentalweight = 6&lt;br /&gt;
| ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin Soldier is a [[curiosity]] made of 8 [[Tin Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; Tin Soldier&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Tin Soldiers need to be crafted in a lit [[Alloying Crucible]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Softcapped by &amp;lt;math&amp;gt;sqrt_{Strength} * {Smithing}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Tin_Soldier&amp;diff=30959</id>
		<title>Legacy talk:Tin Soldier</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Tin_Soldier&amp;diff=30959"/>
		<updated>2013-12-16T14:37:57Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Quality Formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how it&#039;s softcapped?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
Tried crafting a Tin Soldier with Q24 Charcoal, 1 Smithing and 25 Strength. Used 8 Q24 Tin Nuggets. Resulting quality was 14.&lt;br /&gt;
&lt;br /&gt;
I&#039;m taking a good guess that it&#039;s softcapped by Sqrt Strength*Smithing. The result fits perfectly, and like all Alloying Crucible recipes, it doesn&#039;t seem to be taking the Charcoal&#039;s quality into the formula.&lt;br /&gt;
&lt;br /&gt;
If anyone could confirm this, it would be great. As for now, I&#039;m adding this information at the article.&lt;br /&gt;
--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 09:37, 16 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bone_Clay&amp;diff=30946</id>
		<title>Legacy:Bone Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bone_Clay&amp;diff=30946"/>
		<updated>2013-12-11T12:29:55Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Added shortcut keys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| objectsreq = [[requires::Bone Ash]] x5, [[requires::Cave Clay]], [[requires::Feldspar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::Clay| ]]&lt;br /&gt;
&lt;br /&gt;
Bone Clay is currently only used to make [[Porcelain Plate]], [[Porcelain Doll]] and [[Ceramic Meat Grinder]]. Due to the limited maximum quality of most clay some advanced players use bone clay to make high quality kilns and bricks. This allows for very high quality products that wouldn&#039;t be possible with other forms of clay. Pottery is required to make bone clay.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Cera{{Key|m}}ics &amp;amp;gt; Bone {{K|C}}lay&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&#039;&#039;It may be less than obvious, but the resultant quality depends on your character&#039;s Intelligence and Perception. -- Loftar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;{Q_{Boneclay}}=\frac{{Q_{Bone ash}}+{Q_{Feldspar}}*{4}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of November 8th, 2010 every clay has a specific color when kilned into bricks.&lt;br /&gt;
&lt;br /&gt;
When Bone Clay is burned in a Kiln it makes White [[Brick]]s.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=30945</id>
		<title>Legacy:Yarn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Yarn&amp;diff=30945"/>
		<updated>2013-12-11T08:49:50Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Added info on softcapping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool]]&lt;br /&gt;
| producedby = [[requires::Spinning Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be used as string.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Yarn is made using [[wool]] from a [[sheep]] or a [[mouflon]]. The wool is spun on a [[spinning wheel]], one wool is spun into one yarn.&lt;br /&gt;
[[Category:String]] Resulting quality is softcapped by Sewing*Dexterity.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Raisins&amp;diff=30721</id>
		<title>Legacy:Raisins</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Raisins&amp;diff=30721"/>
		<updated>2013-11-13T16:43:32Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Added information about resulting Quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = Unknown&lt;br /&gt;
| objectsreq = [[requires::Grapes]]&lt;br /&gt;
| producedby = [[requires::Herbalist Table]]&lt;br /&gt;
| hunger     = 5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 2&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raisins&#039;&#039;&#039; are a simple [[Charisma]] food produced by drying [[Grapes]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Place grapes on an [[Herbalist Table]]. They will turn into raisins in 2 game days or 16 hours realtime.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Turning grapes into raisins will &#039;&#039;not&#039;&#039; produce any [[Grape Seeds]], unlike other grape recipes. Be careful not to run out of seeds this way.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality is the average between the Herbalist Table and Grapes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RaisinsQ = &amp;lt;math&amp;gt;\frac{TableQ + GrapesQ}{2}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30681</id>
		<title>Legacy talk:Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30681"/>
		<updated>2013-10-30T20:47:15Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: /* Fertilized egg timer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fertilized egg timer ==&lt;br /&gt;
Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:09, 28 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Why are you asking this? Fertilized eggs have a visual timer on them. Check that timer and you got your answer. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 20:09, 28 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The timer is resetting on my client if i try to move the eggs inside the coop.--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 11:26, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Aha. Out of personal curiosity, which client is that?&lt;br /&gt;
:::I don&#039;t think this is normal game/server behavior. And as such I&#039;m currently suspecting it to be a client issue. If the vanilla client is not showing the same thing, its almost guaranteed to be a client issue. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:49, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Enders. I had fertilized eggs with close to 30% timer done. Relocated them to somewhere else inside the coop (didn&#039;t even put them inside inventory). Next day, timers were gone. Going to try on vanilla then report back. --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:06, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Kinda sounds to me that you did not put the eggs in range of a chicken. This feature is documented at the main page (although it could be written a bit clearer).&lt;br /&gt;
::Note: I personally will quickly stop answering questions like these. As I think the HnH forum is available for those. And other than Rook there are no other frequently active RoB-wiki members around. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:48, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hatching ==&lt;br /&gt;
&lt;br /&gt;
Ok, after researching the forums and testing, I feel like the below information is quite needed on this page:&lt;br /&gt;
&lt;br /&gt;
* Eggs are labelled as &amp;quot;fertilized&amp;quot; or &amp;quot;not fertilized&amp;quot; forever. So removing a fertilized egg from a chicken coop and then putting it again will only reset the timer for it to hatch, but will &#039;&#039;&#039;not&#039;&#039;&#039; remove it&#039;s status of fertilized or not.&lt;br /&gt;
&lt;br /&gt;
* Fertilized eggs will only hatch if allocated in a 2x2 space below a coop chicken. &lt;br /&gt;
&lt;br /&gt;
* Quality of the chicken hatching eggs did not affect the resulting chick&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
* Relocating fertilized which already started it&#039;s timer will naturally reset it. &lt;br /&gt;
&lt;br /&gt;
--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 16:47, 30 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:V%C3%B6lva%27s_Wand&amp;diff=30677</id>
		<title>Legacy talk:Völva&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:V%C3%B6lva%27s_Wand&amp;diff=30677"/>
		<updated>2013-10-29T17:17:30Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Study time ==&lt;br /&gt;
&lt;br /&gt;
Study time on this may be off, could be 8 hours but I&#039;m not sure. Anyone else to confirm it?&lt;br /&gt;
-Monkeytofu&lt;br /&gt;
&lt;br /&gt;
I placed one in before I went to bed, woke up 11 hours later, with the timer on 19 minutes, 12 hours seems correct.&lt;br /&gt;
-Anasky&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Is this curio affected by Smithing and/or Strength? Or does it only use the average of the materials as calculation for Quality? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 13:17, 29 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:V%C3%B6lva%27s_Wand&amp;diff=30676</id>
		<title>Legacy talk:Völva&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:V%C3%B6lva%27s_Wand&amp;diff=30676"/>
		<updated>2013-10-29T17:17:20Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Study time ==&lt;br /&gt;
&lt;br /&gt;
Study time on this may be off, could be 8 hours but I&#039;m not sure. Anyone else to confirm it?&lt;br /&gt;
-Monkeytofu&lt;br /&gt;
&lt;br /&gt;
I placed one in before I went to bed, woke up 11 hours later, with the timer on 19 minutes, 12 hours seems correct.&lt;br /&gt;
-Anasky&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Is this curio affected by Smithing and/or Strength? Or does it only use the average of the materials as calculation for Quality?&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30675</id>
		<title>Legacy talk:Bronze Steed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30675"/>
		<updated>2013-10-29T17:16:00Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: + signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Never actually crafted this curio; is the Quality softcapped or affected by anything, or is it just the average of materials used? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 13:16, 29 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30674</id>
		<title>Legacy talk:Bronze Steed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Bronze_Steed&amp;diff=30674"/>
		<updated>2013-10-29T17:15:47Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Created page with &amp;quot;Never actually crafted this curio; is the Quality softcapped or affected by anything, or is it just the average of materials used?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Never actually crafted this curio; is the Quality softcapped or affected by anything, or is it just the average of materials used?&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30673</id>
		<title>Legacy talk:Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30673"/>
		<updated>2013-10-29T16:06:03Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: /* Fertilized egg timer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fertilized egg timer ==&lt;br /&gt;
Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:09, 28 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Why are you asking this? Fertilized eggs have a visual timer on them. Check that timer and you got your answer. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 20:09, 28 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The timer is resetting on my client if i try to move the eggs inside the coop.--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 11:26, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Aha. Out of personal curiosity, which client is that?&lt;br /&gt;
:::I don&#039;t think this is normal game/server behavior. And as such I&#039;m currently suspecting it to be a client issue. If the vanilla client is not showing the same thing, its almost guaranteed to be a client issue. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:49, 29 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Enders. I had fertilized eggs with close to 30% timer done. Relocated them to somewhere else inside the coop (didn&#039;t even put them inside inventory). Next day, timers were gone. Going to try on vanilla then report back. --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:06, 29 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30670</id>
		<title>Legacy talk:Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30670"/>
		<updated>2013-10-29T15:26:21Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it? --[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:09, 28 October 2013 (EDT)&lt;br /&gt;
:Why are you asking this? Fertilized eggs have a visual timer on them. Check that timer and you got your answer. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 20:09, 28 October 2013 (EDT)&lt;br /&gt;
::The timer is resetting on my client if i try to move the eggs inside the coop.--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 11:26, 29 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Feldspar&amp;diff=30667</id>
		<title>Legacy talk:Feldspar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Feldspar&amp;diff=30667"/>
		<updated>2013-10-28T17:03:05Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed 2 rocks at 100% chance. Full Industry.--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 13:03, 28 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Feldspar&amp;diff=30666</id>
		<title>Legacy talk:Feldspar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Feldspar&amp;diff=30666"/>
		<updated>2013-10-28T17:02:44Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Created page with &amp;quot;Confirmed 2 rocks at 100% chance. Full Industry.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed 2 rocks at 100% chance. Full Industry.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Feldspar&amp;diff=30665</id>
		<title>Legacy:Feldspar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Feldspar&amp;diff=30665"/>
		<updated>2013-10-28T17:02:21Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[requires::Moor]], [[requires::Mountain]], and [[requires::Mudflat]]&lt;br /&gt;
| perexp  = 828&lt;br /&gt;
| terrain = [[terrain::Moor]], [[terrain::Mountain]], [[terrain::Mudflat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Feldspar is an ingredient of [[Bone Clay]], which is used to make [[Porcelain Plate]]s and [[Ceramic Meat Grinder]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
These rocks are found in [[moor]]s, [[mountain]]s, and [[mudflat]]s with a moderate [[Perception]] * [[Exploration]] requirement. They can be harvested with [[Foraging]]: when found, right click them and select &amp;quot;Pick&amp;quot;. Like [[Gray Clay]], your ability to harvest Feldspar depends on your [[Personal Beliefs|Nature/Industry]] slider, with full Nature characters only having a 50% chance to successfully forage one Feldspar rock and full Industry characters having a 100% chance of foraging 2 rocks.&lt;br /&gt;
&lt;br /&gt;
Caution! The Feldspar can be used as [[Stone]]s, and thus you can craft, [[Terraforming#Lay_stone|lay stone]] and [[Sling|shoot]] with it.&lt;br /&gt;
&lt;br /&gt;
Quality of Feldspar is the same as the underlying Clay/Mountain [[stone]].&lt;br /&gt;
&lt;br /&gt;
The minimum reported [[Foraging|Perception*Exploration]] required to find Feldspar is {{#show: {{PAGENAME}}|?perexp}}.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30664</id>
		<title>Legacy talk:Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30664"/>
		<updated>2013-10-28T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it?--[[User:DrakeSaint|DrakeSaint]] ([[User talk:DrakeSaint|talk]]) 12:09, 28 October 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30663</id>
		<title>Legacy talk:Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Egg&amp;diff=30663"/>
		<updated>2013-10-28T16:08:38Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Created page with &amp;quot;Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify if relocating a fertilized egg will disrupt the timer for hatching, or even cancel it?&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Metal_Plow&amp;diff=30661</id>
		<title>Legacy talk:Metal Plow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Metal_Plow&amp;diff=30661"/>
		<updated>2013-10-28T13:39:28Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: Created page with &amp;quot;Can anyone try to calculate how long can you operate a Metal Plow before it drops to poor condition? Does Quality play a role into this or is it irrelevant?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone try to calculate how long can you operate a Metal Plow before it drops to poor condition? Does Quality play a role into this or is it irrelevant?&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Nodes&amp;diff=30647</id>
		<title>Legacy:Nodes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Nodes&amp;diff=30647"/>
		<updated>2013-10-25T17:35:13Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: /* Clay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Nodes]]&lt;br /&gt;
&lt;br /&gt;
Initial general Nodes page setup.&amp;lt;br/&amp;gt;&lt;br /&gt;
(data collection and correction.)&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
*All quality nodes (as far as I know) are circular in shape.&lt;br /&gt;
&lt;br /&gt;
== General, Top layer ==&lt;br /&gt;
=== Soil ===&lt;br /&gt;
*Quality Node. (Land/Ground is filled with these. They&#039;re everywhere and overlap.)&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Always returns some soil. Defaults to a minimal quality of 10.&lt;br /&gt;
*Affects land based forageable items. (including curiosities as far as I know)&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
(Rivers and Lakes)&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Always returns some water. Defaults to a minimal quality of 10.&lt;br /&gt;
*Affects fish and mussel items.(it definitly sets a starting QL point but i&#039;m not sure if depletition of one affects the Q of the other, will test it later on)&lt;br /&gt;
&lt;br /&gt;
=== Clay ===&lt;br /&gt;
(Acre Clay on Mudflats)(ball clay, grey clay and acre clay are all on the exact same nodes, depletition of one affects the Q of the others)&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Will not give any clay if the local quality falls below 10q.&lt;br /&gt;
(ignoring the general single clay item than can be found from time to time on any mudflat.)&lt;br /&gt;
* Also affects quality of Feldspar.&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
(Beaches)&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Always returns some Sand. Defaults to a minimal quality of 10.&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
(Mountain)&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Always returns some stone. Defaults to a minimal quality of 10.(?)&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
(Rivers and Lakes)&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Dynamic Node. (quality changes on use, and is restored to its initial base quality over time if not used.)&lt;br /&gt;
*Will not give any fish if local quality falls below 10q.&lt;br /&gt;
&lt;br /&gt;
== Mining, Caves ==&lt;br /&gt;
=== Ore Deposits ===&lt;br /&gt;
*Resource Node.&lt;br /&gt;
*Static Node. (no change on use.)&lt;br /&gt;
&lt;br /&gt;
=== Ore Quality ===&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Static Node. (base quality remains the same when used)&lt;br /&gt;
&lt;br /&gt;
=== Rock/Stone Hardness ===&lt;br /&gt;
*Static Node. (no change on use.)&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
(later, maybe)&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ore_Smelter&amp;diff=30646</id>
		<title>Legacy:Ore Smelter</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ore_Smelter&amp;diff=30646"/>
		<updated>2013-10-25T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: I&amp;#039;ve noticed that smelting Tin or copper does not visually change the smelter, but iron does. Can anyone confirm?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|lift       = No&lt;br /&gt;
|xsize      = 3&lt;br /&gt;
|ysize      = 3&lt;br /&gt;
|skillreq   = [[requires::Mining]], [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Brick]] x45&lt;br /&gt;
|repwith    = [[Brick]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Light Sources]]&lt;br /&gt;
&lt;br /&gt;
The smelter is used to get metal bars and nuggets from ore. Note that there is an [[Bugs#General Fuel Glitch|exploitable bug]] associated with structures that require fuel.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|O}}re Smelter&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
Fill it with ore. Smelter can hold up to 25 pieces of ore.  Fuel it with 4 pieces of [[charcoal]] by left-clicking the charcoal and right-clicking the ore smelter. Then right-click the smelter again and select &#039;&#039;&#039;Light&#039;&#039;&#039;. It takes 20 minutes to smelt a single load.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The formula used to determine the outcome quality of the bars you receive from smelting ore has been changed in World 4. Ores now have quality, the new formula is similiar to the kiln. &lt;br /&gt;
&lt;br /&gt;
O = Ore quality.&lt;br /&gt;
S = Smelter quality .&lt;br /&gt;
F = Average quality of the fuel used.&lt;br /&gt;
&lt;br /&gt;
((O*2)+ S + F)/4&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Ore recently smelted may appear as bars in the smelter&#039;s &#039;moulds&#039;, if you are smelting iron.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bee_Hive&amp;diff=30637</id>
		<title>Legacy:Bee Hive</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bee_Hive&amp;diff=30637"/>
		<updated>2013-10-24T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Bee Keeping]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x2, [[requires::Board]] x2, [[requires::Straw]] x10&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|repwith = [[requires::Straw]]&lt;br /&gt;
|soak = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bee hives provide [[beeswax]] and [[honey]], and also help crops grow faster in a radius of 13 tiles. A beehive can hold a maximum of 1.0 L honey and 5 wax.&lt;br /&gt;
To collect [[beeswax]], just right click the hive and harvest it.&lt;br /&gt;
To collect [[honey]], left click a bucket and right click on the hive.&lt;br /&gt;
&lt;br /&gt;
==Pollination==&lt;br /&gt;
&lt;br /&gt;
Each bee hive will pollinate &amp;quot;one field tile per however many ticks&amp;quot;; the pollination range is shown when you build the hive. A tile is either pollinated, or it is not; multiple bee hives do not increase the pollination bonus.&lt;br /&gt;
&lt;br /&gt;
To put it another way:&lt;br /&gt;
*If you have 1 crop tile and no hives, your grow speed is SLOW;&lt;br /&gt;
*if you have 1 crop tile and 1 hive, your grow speed is FAST;&lt;br /&gt;
*if you have 1 crop tile and 2 hives, your grow speed is FAST, same as 1 and 1 (but only one of the hives gains honey from the pollination);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pollinated tiles by a tile-centered bee hive:&#039;&#039;&amp;lt;br&amp;gt;[[File:Bee_Hive_Area.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|B|&lt;br /&gt;
}}uild &amp;gt; {{Key&lt;br /&gt;
|B|&lt;br /&gt;
}}ee Hive&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
&lt;br /&gt;
The bee hive production is affected by maturing plants in its vicinity. Therefore, if you want a lot of wax or honey, you have to actively farm around the bee hive. However, hives cannot &amp;quot;share&amp;quot; this resource. Two hives sitting side by side will produce half the honey/wax as a single hive in that location would.{{verify}}&lt;br /&gt;
&lt;br /&gt;
* Beehives produce wax when crops change stage.&lt;br /&gt;
* When planting a new crop in the ground it behaves like a stage change.&lt;br /&gt;
* Last stage change in a crop (growing to the last stage) doesn&#039;t produce wax or honey.&lt;br /&gt;
* Beehives can produce wax, honey or both at the same time.&lt;br /&gt;
* Beehives produce wax or honey every 20 real life minutes. The crops on the ground can change stage at any time and this is not related to the timer of when the beehive gets it&#039;s update.&lt;br /&gt;
&lt;br /&gt;
==Quantity==&lt;br /&gt;
&lt;br /&gt;
The beehive will produce different amounts of materials depending on how many crop stage changes it has gotten between the updates.&lt;br /&gt;
&lt;br /&gt;
*0-25: updates will not produce anything.&lt;br /&gt;
*25-40: produces 0.1 L of honey.&lt;br /&gt;
*40-60: 1 wax or 0.1L honey.&lt;br /&gt;
*60-90: both 1 wax and 0.1 L honey&lt;br /&gt;
*90+: 0.2 L honey and 1 wax.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Beehive has a &amp;quot;stored&amp;quot; quality and it&#039;s this that determines the quality of the products coming out.&lt;br /&gt;
* Crop stage changes directly affect the quality of the beehive. The quality levels out at the same exact quality as the average surrounding crops that have changed stage.&lt;br /&gt;
* Beehives with QL over 100 are subject to zone reset and in that case revert back to 100. Such reset will occur if you either leave the area and have that area unload or if the beehive is placed inside a boat and then taken out.&lt;br /&gt;
* The initial seed planting reduces the quality of the beehive, down to half of it&#039;s &amp;quot;stored&amp;quot; quality (verify). If one&#039;s trying to farm high quality products he should lift the beehive up and move it away far enough from the crops when replanting as to not receive updates on the beehive at that stage, then after planting is complete move it back.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30636</id>
		<title>Category:Baked Goods</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Baked_Goods&amp;diff=30636"/>
		<updated>2013-10-24T00:42:17Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These foods are produced in an [[Oven]]. The number of [[Branch]]es used in the oven determines the baking time i.e. [[Tick]]s; food baked longer than necessary will turn into [[Ash]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quality of all unbaked goods is &amp;lt;math&amp;gt;(\frac{_{q}MaterialsAvg* + _{q}water}{2})&amp;lt;/math&amp;gt;, softcapped by &amp;lt;math&amp;gt;\sqrt{Perception*Cooking}&amp;lt;/math&amp;gt;. The resulting quality will be the dough before preparation in an oven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of baked goods is &amp;lt;math&amp;gt;(\frac{(2*_{q}dough) + _{q}oven + _{q}branch}{4})&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! [[:Category:Foods|Food]]&lt;br /&gt;
! [[Hunger]]&lt;br /&gt;
! [[Tick]]s&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Main Ingredients&lt;br /&gt;
! [[Water]]&lt;br /&gt;
! [[Honey]]&lt;br /&gt;
! [[Milk]]&lt;br /&gt;
! [[Butter]]&lt;br /&gt;
! style=&amp;quot;background-color: #E7C3C3&amp;quot; | [[Strength|STR]]&lt;br /&gt;
! style=&amp;quot;background-color: #A8BCFA&amp;quot; | [[Agility|AGI]]&lt;br /&gt;
! style=&amp;quot;background-color: #C8E3FE&amp;quot; | [[Intelligence|INT]]&lt;br /&gt;
! style=&amp;quot;background-color: #E1C2FF&amp;quot; | [[Constitution|CON]]&lt;br /&gt;
! style=&amp;quot;background-color: #FDDFB3&amp;quot; | [[Perception|PER]]&lt;br /&gt;
! style=&amp;quot;background-color: #B5FDB5&amp;quot; | [[Charisma|CHA]]&lt;br /&gt;
! style=&amp;quot;background-color: #F5F9C5&amp;quot; | [[Dexterity|DEX]]&lt;br /&gt;
! style=&amp;quot;background-color: #DBC0FD&amp;quot; | [[Psyche|PSY]]&lt;br /&gt;
! style=&amp;quot;background-color: #C4C4C4&amp;quot; | [[Hurt|Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Apple]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || 10 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Birchbark Bream]]&lt;br /&gt;
| 30 || 3&lt;br /&gt;
| [[Birchbark]] x2, [[Filet of Bream]], [[Peapod]] x3, [[Yellow Onion]] x2&lt;br /&gt;
| - || - || - || - || - || - || 5 || - || - || 5 || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bark Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Tree Bark]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 5 || - || - || - || - || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| [[Birthday Cake]]&lt;br /&gt;
| 35 || -&lt;br /&gt;
| [[Blueberry Pie]], [[Candle]], [[Chicken Egg]]&lt;br /&gt;
| - || 0.1 || 0.2 || 1 || - || - || - || - || - || 20 || - || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Blueberries]]&lt;br /&gt;
| 0.5 || - || - || - || - || - || 4 || - || 3 || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || - || - || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Cake]]&lt;br /&gt;
| 30 || 2&lt;br /&gt;
| [[Carrot]]s x2&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || 7 || - || - || - || - |&lt;br /&gt;
|-&lt;br /&gt;
| [[Chantrelle &amp;amp; Onion Pirozhki]]&lt;br /&gt;
| 50 || 3&lt;br /&gt;
| [[Bread Dough]], [[Chantrelles]], [[Yellow Onion]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || - || 4 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey Bun]]&lt;br /&gt;
| 25 || 1&lt;br /&gt;
| [[Flour]]&lt;br /&gt;
| 0.2 || 0.1 || - || - || - || 5 || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Pie]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Peapod]] x3&lt;br /&gt;
| 0.5 || - || - || - || - || - || - || 5 || - || 2 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Bread]]&lt;br /&gt;
| 50 || 4&lt;br /&gt;
| [[Pumpkin Flesh]], [[Pumpkin Seeds]] x2&lt;br /&gt;
| 1.0 || - || - || - || - || - || - || 4 || - || 4 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Pumpkin Flesh]] x2&lt;br /&gt;
| 0.5 || - || - || - || 2 || - || - || 6 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Raisin Butter-Cake]]&lt;br /&gt;
| 25 || 2&lt;br /&gt;
| [[Raisins]]&lt;br /&gt;
| 0.5 || - || - || 1 || - || - || - || - || - || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Brodgar (Baking)|Ring of Brodgar]]&lt;br /&gt;
| 35 || 3&lt;br /&gt;
| [[Poppy Seeds]] x2&lt;br /&gt;
| 0.5 || 0.1 || - || - || - || 6 || - || - || - || - || - || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewbread]]&lt;br /&gt;
| 45 || 4&lt;br /&gt;
| [[Flour]] x4, [[Wax]] x3&lt;br /&gt;
| 0.5 || - || - || - || 4 || - || - || - || - || - || - || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellplaiced Pie]]&lt;br /&gt;
| 40 || 3&lt;br /&gt;
| [[Chicken Egg]], [[Roasted Plaice]]&lt;br /&gt;
| 1.0 || - || - || - || - || - || 4 || - || 4 || 2 || - || - || -&lt;br /&gt;
|}&amp;lt;!--Wtr__Hon__Mlk__But__str__agi__int__con__per__cha__dex__psy__hrt--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Foods]]&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=30635</id>
		<title>Legacy:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=30635"/>
		<updated>2013-10-24T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 3&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| lift       = No&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = ([[requires::Fir Bough]] or [[requires::Elm Bough]]) x10, [[requires::Board]] x30, [[requires::Block of Wood]] x5, [[requires::Straw]] x10&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build a Chicken Coop in order to breed [[chicken|hens]] and [[cock]]s. Each hen will take around 1 real life day to lay an [[Chicken Egg|egg]]. Be sure to leave a space below the hen or it will not give an egg; chickens are stored in an 8x8 grid. Hens will lay eggs without a cock in the Chicken Coop, but they will not be fertilized. (Fertilized eggs have a white pie fraction overlayed on them indicating when they will hatch into chicks.) Fertilized eggs can still be turned into food. Note that Hens must have a space directly below them to lay eggs and fertilized eggs must be under the hens for it to hatch. The timer will stop after some time, if there is no chicken above the egg. Chicks must have a 2x2 tile space, a total of 4 tiles, to mature into chickens.&lt;br /&gt;
&lt;br /&gt;
Essentially, chicken quality is directly based on seed quality. Higher quality fodder from higher quality seeds will allow your chicks to grow into higher quality hens and cocks; Higher quality cocks and hens will produce higher quality eggs, which will hatch into higher quality chicks than the previous generation, and thus the cycle repeats. Adult hens/cocks will not increase their quality when they eat higher quality fodder, but they will eventually reduce their quality to the fodder&#039;s if they&#039;re fed with lower quality fodder.&lt;br /&gt;
&lt;br /&gt;
When a new egg is laid, it&#039;s quality is based on the average of it&#039;s parents&#039; quality +/-5. When it hatches the chick is innitialy of same quality as an egg. When said chick grows it feeds several times. If at such feeding interveal fodder quality is lower than that of a chick, then chick&#039;s quality will drop by one level. Chicks never grow in quality and mature chickens never change theirs.&lt;br /&gt;
&lt;br /&gt;
Chickens require feeding. To do this, pick up fodder material (as listed below) up with a left-click and right-click on the coop. This will fill the fodder bar a bit. You will not be able to recover any seed/plants used in this manner. Fodder fills up a meter inside the coop; the amount removed is proportionate to the amount of chickens contained therein.&lt;br /&gt;
&lt;br /&gt;
Plants that could be used as fodder:&lt;br /&gt;
&lt;br /&gt;
*Any Seeds&lt;br /&gt;
*[[Beetroot]]&lt;br /&gt;
*[[Beetroot Leaves]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Carrot]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Giant Pumpkin]]&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Poppy Flower]]&lt;br /&gt;
*[[Pumpkin Flesh]]&lt;br /&gt;
*[[Straw]]&lt;br /&gt;
*[[Mulberry]]&lt;br /&gt;
*&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt;[[Candleberry]] too, be careful when shift-right clicking.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A chicken coop can be built generally on a 3x3 [[terraforming|paved]] area.&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; B{{K|u}}ildings &amp;amp;gt; Ch{{K|i}}cken Coop&lt;br /&gt;
&lt;br /&gt;
The quality of the Chicken Coop has no effect on the eggs and chicks produced.&lt;br /&gt;
&lt;br /&gt;
The &#039;empty&#039; button will remove all fodder currently stored, giving you the opportunity to raise the quality of newborn chicks, or to keep adult hens/cocks from reducing their quality.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Forest&amp;diff=30634</id>
		<title>Legacy:Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Forest&amp;diff=30634"/>
		<updated>2013-10-23T23:51:50Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also called Deciduous, and Conifer, also called Needleleaf. The difference in type can only be seen on the minimap or what trees are around you. Ingame tiles do not differ. Broadleaf forest tiles are a tiny bit lighter on the minmap.&lt;br /&gt;
&lt;br /&gt;
Harvesting crops from Forest terrain have a chance to remain plowed, making replanting easier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
These trees will grow fastest if they are planted in the Broadleaf forest. The ones that grow in the conifer forest will grow slower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
*[[Yew Tree]]&lt;br /&gt;
These two trees will grow fastest if they are planted in the conifer forest.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Grassland&amp;diff=30633</id>
		<title>Legacy:Grassland</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Grassland&amp;diff=30633"/>
		<updated>2013-10-23T23:50:37Z</updated>

		<summary type="html">&lt;p&gt;DrakeSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox terrain&lt;br /&gt;
| image   = Image:Grassland.png&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| animals = [[Mouflon]], [[Auroch]], [[Chicken]]s, [[Fox]]&lt;br /&gt;
| plants  = [[Inkweed]], [[Four-Leaf Clover]], [[Wild Windsown Weed]]&lt;br /&gt;
| trees   = Very few; near terrain borders, depending on bordering terrain&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Heath]] (purple) or [[Moor]] (yellow).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grassland can be found naturally around the map, or it can be planted by the player. Herds of [[Mouflon]], [[Auroch]], and [[Chicken|Chicken flocks]] can spawn on it, regardless of natural or planted. [[Fox]] can be found on Grassland.&lt;br /&gt;
&lt;br /&gt;
[[Inkweed]], [[Four-Leaf Clover]], and [[Wild Windsown Weed]] can be found on grassland, and can be picked from the ground.&lt;br /&gt;
&lt;br /&gt;
If trees were cut down in a forest area,it slowly turns into grassland.&lt;br /&gt;
&lt;br /&gt;
Harvesting planted crops in Grassland, unlike [[Forest]], do not have a chance to turn the terrain back into plowed fields.&lt;/div&gt;</summary>
		<author><name>DrakeSaint</name></author>
	</entry>
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