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	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-16T05:17:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Gildable_Equipment&amp;diff=42763</id>
		<title>Category:Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Gildable_Equipment&amp;diff=42763"/>
		<updated>2016-10-19T06:54:05Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42762</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42762"/>
		<updated>2016-10-19T06:37:50Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Cloaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 20%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scarlet_Gown&amp;diff=42761</id>
		<title>Scarlet Gown</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scarlet_Gown&amp;diff=42761"/>
		<updated>2016-10-19T06:36:39Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Silk Cloth]]; [[requires::Cloth]] x3&lt;br /&gt;
| slot = 6L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks and Robes|$Scarlet Gown}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{GildEquipment|15%-35%|Charisma|Melee Combat}}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42759</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42759"/>
		<updated>2016-10-19T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* List of Gilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gilding&#039;&#039;&#039; is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types pieces of clothing, and some armors can be gilded. Every piece of gildable piece of equipment can be gilded once with 100% chance of success. Equipment can sometimes receive a second gilding slot, based on a certain chance. When a piece of equipment has a free slot for gilding, &amp;quot;&#039;&#039;Gildable&#039;&#039;&amp;quot; will show up in the tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for a second slot. &lt;br /&gt;
&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
&lt;br /&gt;
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]]. Your own personal level in that attribute also heavily contributes to the chance for additional slots. &lt;br /&gt;
&lt;br /&gt;
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a [[Bark Reinforcement]] (survival 50%-90%) to a [[Lawspeaker&#039;s Hat]] (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
| % to %&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
| 25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need Deep Artifice skill.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silkspun_Seam&amp;diff=42758</id>
		<title>Silkspun Seam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silkspun_Seam&amp;diff=42758"/>
		<updated>2016-10-19T06:28:25Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Silk Thread]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|Silkspun Seam}}&lt;br /&gt;
[[Category:Equipment Gilding]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Agility]] and [[Psyche]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes is [[Charisma]], Chance: 50% to 100%.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Sewing]] and [[requires::Dexterity]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Agility]] || [[Psyche]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +3 || +2&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +6 || +4&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silkspun_Seam&amp;diff=42757</id>
		<title>Silkspun Seam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silkspun_Seam&amp;diff=42757"/>
		<updated>2016-10-19T06:28:13Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Silk Thread]] x2&lt;br /&gt;
|producedby = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|Silkspun Seam}}&lt;br /&gt;
[[Category:Equipment Gilding]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Agility]] and [[Psyche]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes is [[Charisma]], Chance: 50% to 100%.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Sewing]] and [[requires::Dexterity]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Agility]] || [[Psyche]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +3 || +2&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +6 || +4&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42756</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42756"/>
		<updated>2016-10-19T06:26:47Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* List of Gilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gilding&#039;&#039;&#039; is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types pieces of clothing, and some armors can be gilded. Every piece of gildable piece of equipment can be gilded once with 100% chance of success. Equipment can sometimes receive a second gilding slot, based on a certain chance. When a piece of equipment has a free slot for gilding, &amp;quot;&#039;&#039;Gildable&#039;&#039;&amp;quot; will show up in the tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for a second slot. &lt;br /&gt;
&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
&lt;br /&gt;
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]]. Your own personal level in that attribute also heavily contributes to the chance for additional slots. &lt;br /&gt;
&lt;br /&gt;
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a [[Bark Reinforcement]] (survival 50%-90%) to a [[Lawspeaker&#039;s Hat]] (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
| 25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need Deep Artifice skill.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Peapod&amp;diff=42721</id>
		<title>Peapod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Peapod&amp;diff=42721"/>
		<updated>2016-10-16T06:20:20Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Wild Windsown Weed]]&lt;br /&gt;
|energy = 75&lt;br /&gt;
|hunger = 0.5&lt;br /&gt;
|str = 0.1&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0.9&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Peas can be eaten raw, planted on a [[trellis]], or used as an ingredient for various [[Cooking]] and [[Baking]] recipes. This [[:Category:Foods|food]] fills 0.5 units of the [[hunger]] bar, gives 0.1 [[:Attributes#Strength|strength]] and 0.9 [[:Attributes#Perception|perception]] in [[:Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
*Rarely found while drying [[Legacy:Wild Windsown Weed|Wild Windsown Weed]].&lt;br /&gt;
*Harvesting a trellis of planted peas gives you up to 3 peapods depending on your farming [[skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Experience-Udder_Shudder.png&amp;diff=42678</id>
		<title>File:Experience-Udder Shudder.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Experience-Udder_Shudder.png&amp;diff=42678"/>
		<updated>2016-10-15T22:48:41Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=42677</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Experience_Points&amp;diff=42677"/>
		<updated>2016-10-15T22:47:45Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Points#Experience_Events|Experience Events]] and [[Quests]] and are used by hearthlings to study [[Curiosities]], which in turn give [[Learning Points]], and to perform [[Hearth Magic]].&lt;br /&gt;
&lt;br /&gt;
You can check which event you haven&#039;t done in Character Sheet under Lore &amp;amp; Skills by clicking on Lore.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each event discovered might give you experience with some chance, even if your discovery is not the first time.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will. &lt;br /&gt;
&lt;br /&gt;
=== Experience Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot;|Event&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |EXP&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |How to Acquire&lt;br /&gt;
!style=&amp;quot;text-align: center&amp;quot; |Lore Text&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Talking Tree.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Talking Tree &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Greet a [[quest]]-giving tree.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Abyssal Chasm.png]]&lt;br /&gt;
|&#039;&#039;&#039; Abyssal Chasm &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Abyssal Chasm]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Ancient Windthrow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ancient Windthrow &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ancient Windthrow]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-A Marriage of Light and Dark.png]]&lt;br /&gt;
|&#039;&#039;&#039; A Marriage of Light and Dark &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Right before picking your gender during [[character creation]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-By Weeping Willows.png]]&lt;br /&gt;
|&#039;&#039;&#039; By Weeping Willows &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Stand under a [[Willow Tree]] and right click it.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Carrying Light.png]]&lt;br /&gt;
|&#039;&#039;&#039; Carrying Light &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Have a [[firebrand]] burn longer than one minute{{verify}}.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Caving In.png]]&lt;br /&gt;
|&#039;&#039;&#039; Caving In &#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|See a [[cave|cave entrance]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Clay Pit.png]]&lt;br /&gt;
|&#039;&#039;&#039; Clay Pit &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Clay Pit]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Conversant Boulder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Conversant Boulder &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Find a [[quest]]-giving boulder.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Crashing Through the Forest.png]]&lt;br /&gt;
|&#039;&#039;&#039; Crashing Through the Forest &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Observe a [[Dryad]].&lt;br /&gt;
|&#039;&#039;&amp;quot;An Otherworldly presence, squirming roots and shaking aspen, seemingly bending the natural world around the path it cuts, comes crashig through the foliage in a most sublime spectacle&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn Breaking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn Breaking &#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|Exit a [[:Category:Buildings|building]] or [[cave]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Dawn on the Mountain.png]]&lt;br /&gt;
|&#039;&#039;&#039; Dawn on the Mountain &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Be on a [[mountain]] at dawn (04:45-07:15).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Drawing Blood.png]]&lt;br /&gt;
|&#039;&#039;&#039; Drawing Blood &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Random chance while butchering a corpse.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Driving out the Darkness.png]]&lt;br /&gt;
|&#039;&#039;&#039; Driving out the Darkness &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Light a [[fire]] or [[fireplace]] at night, or in a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Familiar Face.png]]&lt;br /&gt;
|&#039;&#039;&#039; Familiar Face &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Walk onto shallow water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fashioned with Love.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fashioned with Love &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Craft anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Fragrance of Flowers.png]]&lt;br /&gt;
|&#039;&#039;&#039; Fragrance of Flowers &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Pick a [[Flower|flower]] (harvest poppy or forage anything that can go in a flower stockpile, i.e. [[Clover]], [[Dandelion]], [[Stinging Nettle]], [[Thorny Thistle]], [[Uncommon Snapdragon]], ...).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Geyser.png]]&lt;br /&gt;
|&#039;&#039;&#039; Geyser &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Geyser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Haven &amp;amp; Hearth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Haven &amp;amp; Hearth &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Walk out of the pool during character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Having a Seat.png]]&lt;br /&gt;
|&#039;&#039;&#039; Having a Seat &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Sit down on a chair.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Headwaters.png]]&lt;br /&gt;
|&#039;&#039;&#039; Headwaters &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find [[Localized Resources | Headwaters]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heart of the Woods.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heart of the Woods &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Heart of the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Heave-ho!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Heave-ho! &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Ice Spire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Ice Spire &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find an [[Localized Resources | Ice Spire]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-In Golden Fields.png]]&lt;br /&gt;
|&#039;&#039;&#039; In Golden Fields &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Harvest [[Barley]].&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Experience-Jotun Mussel.png]]&lt;br /&gt;
|&#039;&#039;&#039; Jotun Mussel &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Jotun Mussel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Leaping Free.png]]&lt;br /&gt;
|&#039;&#039;&#039; Leaping Free &#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|Jump down or climb up a cliff.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Letting go of your Dream.png]]&lt;br /&gt;
|&#039;&#039;&#039; Letting go of your Dream &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drop [[A Beautiful Dream!]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Monster in the Cellar.png]]&lt;br /&gt;
|&#039;&#039;&#039; Monster in the Cellar &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Enter a [[cellar]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-New Land.png]]&lt;br /&gt;
|&#039;&#039;&#039; New Land &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Walk from one terrain onto another.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Nidbanes_shadow.png]]&lt;br /&gt;
|&#039;&#039;&#039; Nidbane&#039;s Shadow &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|See the Nidbane.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Omen_of_ruin.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Omen of Ruin &#039;&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|Log in during Hearth land&#039;s end is coming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Pricked by the Spindle.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Pricked by the Spindle &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Random occurrence when using a [[Spinning Wheel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Quenching Thirst.png]]&lt;br /&gt;
|&#039;&#039;&#039; Quenching Thirst &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Drink water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Roaring Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Roaring Fire &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Light a Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Rock Crystal.png ]]&lt;br /&gt;
|&#039;&#039;&#039; Rock Crystal &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Rock Crystal]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Salt Basin.png]]&lt;br /&gt;
|&#039;&#039;&#039; Salt Basin &#039;&#039;&#039;&lt;br /&gt;
|400&lt;br /&gt;
|Find a [[Localized Resources | Salt Basin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sensing the Beast.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sensing the Beast &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|See a large wild animal ([[Boar]], [[Deer]], [[Bear]], ...).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Setting the Vats.png]]&lt;br /&gt;
|&#039;&#039;&#039; Setting the Vats &#039;&#039;&#039;&lt;br /&gt;
|350&lt;br /&gt;
|Fill a [[tanning tub]] with [[Prepared Animal Hide]]s.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Soot_Cogs_and_Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Soot, Cogs &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|Open a lit [[ore smelter]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Sowing Time.png]]&lt;br /&gt;
|&#039;&#039;&#039; Sowing Time &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Plant seeds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Spelunking.png]]&lt;br /&gt;
|&#039;&#039;&#039; Spelunking &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Enter a cave.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Earth.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Earth &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Dig ([[Land Survey|leveling]] works).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Striking the Root.png]]&lt;br /&gt;
|&#039;&#039;&#039; Striking the Root &#039;&#039;&#039;&lt;br /&gt;
|125&lt;br /&gt;
|Lift a [[bush]] or destroy tree stumps.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Symbel.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Symbel &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Feast at a table with [[symbel]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Mother Lode.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Mother Lode &#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|Find an [[Ore]] vein by [[mining]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-The Tables Have Turned.png]]&lt;br /&gt;
|&#039;&#039;&#039; The Tables Have Turned &#039;&#039;&#039;&lt;br /&gt;
|75&lt;br /&gt;
|Lift and place a [[table]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Things Piling Up.png]]&lt;br /&gt;
|&#039;&#039;&#039; Things Piling Up &#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Place a stockpile by hand or wheelbarrow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Timber!.png]]&lt;br /&gt;
|&#039;&#039;&#039; Timber! &#039;&#039;&#039;&lt;br /&gt;
|175&lt;br /&gt;
|Chop down a tree.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Treading Grass.png]]&lt;br /&gt;
|&#039;&#039;&#039; Treading Grass &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Walk onto [[grassland]] terrain.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Udder Shudder.png]]&lt;br /&gt;
|&#039;&#039;&#039; Udder Shudder &#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Milk an animal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Watercraft.png]]&lt;br /&gt;
|&#039;&#039;&#039; Watercraft &#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|Place a [[rowboat]] onto water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Well Wishing.png]]&lt;br /&gt;
|&#039;&#039;&#039; Well Wishing&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|Draw water from a [[well]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Experience-Wind &amp;amp; Fire.png]]&lt;br /&gt;
|&#039;&#039;&#039; Wind &amp;amp; Fire &#039;&#039;&#039;&lt;br /&gt;
|1000&lt;br /&gt;
|Go through the fire at the end of character creation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42654</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42654"/>
		<updated>2016-10-14T22:32:24Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Shirts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 20%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lawspeaker%27s_Robes&amp;diff=42653</id>
		<title>Lawspeaker&#039;s Robes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lawspeaker%27s_Robes&amp;diff=42653"/>
		<updated>2016-10-14T22:29:39Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = image:lawrobe.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Sewing]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]] x15; [[requires::Yarn]] x10&lt;br /&gt;
| slot = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks and Robes|La$wspeaker&#039;s Robes}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
Has a 20%-45% [[Charisma]] and [[Sewing]] [[Gilding]] slot.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42652</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42652"/>
		<updated>2016-10-14T22:29:09Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Cloaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 20%-45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42651</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42651"/>
		<updated>2016-10-14T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gilding&#039;&#039;&#039; is a process in which you add skill or attribute bonuses to a piece of clothing. Nearly all types pieces of clothing, and some armors can be gilded. Every piece of gildable piece of equipment can be gilded once with 100% chance of success. Equipment can sometimes receive a second gilding slot, based on a certain chance. When a piece of equipment has a free slot for gilding, &amp;quot;&#039;&#039;Gildable&#039;&#039;&amp;quot; will show up in the tooltip. Equipment can be gilded by left clicking the gilding item, and then right clicking the article of clothing. The option to gild will appear, as well as the chance for a second slot. &lt;br /&gt;
&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
&lt;br /&gt;
All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]]. Your own personal level in that attribute also heavily contributes to the chance for additional slots. &lt;br /&gt;
&lt;br /&gt;
Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a [[Bark Reinforcement]] (survival 50%-90%) to a [[Lawspeaker&#039;s Hat]] (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 200.&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
| 25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +4&lt;br /&gt;
| [[Psyche]] +3&lt;br /&gt;
|&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with each other to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need Deep Artifice skill.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42650</id>
		<title>Gilding</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gilding&amp;diff=42650"/>
		<updated>2016-10-14T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Gilding Attribute==&lt;br /&gt;
Combining same attribute increases the chance for additional slots while gilding. Thus gilding something with the same attribute as an item, will give higher chance to gild than on other attributes. Some [[Gildable Equipment|gildable objects]] have multiple attributes, such as the [[Bear Cape]] which has both [[Strength]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
Gilding bonuses increase as the quality increases, according to &amp;lt;math&amp;gt;\sqrt {_{q}Item / 10} * q10Bonus&amp;lt;/math&amp;gt; rounded to the closest whole number. For instance, a [[Spun Gluethread]] at q34 has a bonus of +5.53 [[Agility]], which is rounded to +6 Agility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Character Abilities increases the chance of gilding. For example if gilding attribute is [[Survival]] then character with higher survival will have higher chance to gild the item.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List of Gilds==&lt;br /&gt;
All attributes are at q10&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 3rd Attribute&lt;br /&gt;
! Chance&lt;br /&gt;
! Gilding attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Taproot_Lacing.png|Thumbnail|Taproot Lacing]]&lt;br /&gt;
| [[Taproot Lacing]]&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 45% to 95%&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Foul Smoke.png|Thumbnail|Foul smoke]]&lt;br /&gt;
| [[Foul smoke]]&lt;br /&gt;
| [[Intelligence]] +5&lt;br /&gt;
| [[Psyche]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 20% to 80%&lt;br /&gt;
| [[Psyche]], [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bone_Pins.png|Thumbnail|Bone Pins]]&lt;br /&gt;
| [[Bone Pins]]&lt;br /&gt;
| [[Stealth]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 35% to 100%&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Bark_Reinforcement.png|Thumbnail|Bark Reinforcement]]&lt;br /&gt;
| [[Bark Reinforcement]]&lt;br /&gt;
| [[Unarmed Combat]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 90%&lt;br /&gt;
| [[Survival]], [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Spun-Gluethread.png|Thumbnail|Spun Gluethread]]&lt;br /&gt;
| [[Spun Gluethread]]&lt;br /&gt;
| [[Agility]] +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Rock_Crystal.png|Thumbnail|Rock Crystal]]&lt;br /&gt;
| [[Rock Crystal]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
| [[Melee Combat]] +6&lt;br /&gt;
|&lt;br /&gt;
| 0% to 75%&lt;br /&gt;
| [[Psyche]], [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Trinket.png|Thumbnail|Feather Trinket]]&lt;br /&gt;
| [[Feather Trinket]]&lt;br /&gt;
| [[Dexterity]] +1&lt;br /&gt;
| [[Farming]] +3&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Heartwood_Leaves.png|Thumbnail|Heartwood Leaves]]&lt;br /&gt;
| [[Heartwood Leaves]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
| [[Farming]] +5&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Psyche]], [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silken_Ribbon.png|Thumbnail|Silken Ribbon]]&lt;br /&gt;
| [[Silken Ribbon]]&lt;br /&gt;
| [[Intelligence]] +4&lt;br /&gt;
| [[Charisma]] +10&lt;br /&gt;
| [[Sewing]] +10&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Hard_Metal_Rivets.png|Thumbnail|Hard Metal Rivets]]&lt;br /&gt;
| [[Hard Metal Rivets]]&lt;br /&gt;
| [[Melee Combat]] +3&lt;br /&gt;
| [[Carpentry]] +3&lt;br /&gt;
|&lt;br /&gt;
| 25% to 85%&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Metal_Buttons.png|Thumbnail|Metal Buttons]]&lt;br /&gt;
| [[Metal Buttons]]&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Smithing]] +1&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Glass_Beads.png|Thumbnail|Glass Beads]]&lt;br /&gt;
| [[Glass Beads]]&lt;br /&gt;
| [[Perception]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 90%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wool Stuffing.png|Thumbnail|Wool Stuffing]]&lt;br /&gt;
| [[Bound Wool Stuffing]]&lt;br /&gt;
| [[Constitution]] +1&lt;br /&gt;
| [[Marksmanship]] +5&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Agility]],[[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather patch.png|Thumbnail|Leather Patch]]&lt;br /&gt;
| [[Leather Patch]]&lt;br /&gt;
| [[Exploration]] +3&lt;br /&gt;
| [[Survival]] +3&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Wax-Impregnated_Lining.png|Thumbnail|Wax Impregnated Lining]]&lt;br /&gt;
| [[Wax-Impregnated Lining]]&lt;br /&gt;
| [[Exploration]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chefs_Pin.png|Thumbnail|Chef&#039;s Pin]]&lt;br /&gt;
| [[Chef&#039;s Pin]]&lt;br /&gt;
| [[Cooking]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-Patterned_Embroidery.png|Thumbnail|Patterned Embroidery]]&lt;br /&gt;
| [[Patterned Embroidery]]&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear_Tooth.png|Thumbnail|Bear Tooth]]&lt;br /&gt;
| [[Bear Tooth]]&lt;br /&gt;
| [[Strength]] +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20% to 60%&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quilted_Wadding.png|Thumbnail|Quilted Wadding]]&lt;br /&gt;
| [[Quilted Wadding]]&lt;br /&gt;
| [[Dexterity]] +3&lt;br /&gt;
| [[Sewing]] +5&lt;br /&gt;
|&lt;br /&gt;
| 20% to 100%&lt;br /&gt;
| [[Charisma]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fancy_Buckle.png|Thumbnail|Fancy Buckle]]&lt;br /&gt;
| [[Fancy Buckle]]&lt;br /&gt;
| [[Agility]] +2&lt;br /&gt;
| [[Melee Combat]] +4&lt;br /&gt;
|&lt;br /&gt;
| 35% to 90%&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced_Hem.png|Thumbnail|Reinforced Hem]]&lt;br /&gt;
| [[Reinforced Hem]]&lt;br /&gt;
| [[Constitution]] +2&lt;br /&gt;
| [[Unarmed Combat]] +3&lt;br /&gt;
| [[Marksmanship]] +4&lt;br /&gt;
| 25% to 100%&lt;br /&gt;
| [[Strength]],[[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:silkspun_seam.png|Thumbnail|Silkspun Seam]]&lt;br /&gt;
| [[Silkspun Seam]]&lt;br /&gt;
| [[Agility]] +4&lt;br /&gt;
| [[Psyche]] +3&lt;br /&gt;
|&lt;br /&gt;
| % to %&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foragers_Brooch.png|Thumbnail|Forager&#039;s Brooch]]&lt;br /&gt;
| [[Forager&#039;s Brooch]]&lt;br /&gt;
| [[Perception]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
|&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hafen-extra_stitches.png|Thumbnail|Extra Stitches]]&lt;br /&gt;
| [[Extra Stitches]]&lt;br /&gt;
| [[Cooking]] +2&lt;br /&gt;
| [[Survival]] +2&lt;br /&gt;
| [[Unarmed Combat]] +2&lt;br /&gt;
| 40% to 100%&lt;br /&gt;
| [[Sewing]], [[Charisma]], [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Feather_Stuffing.png|Thumbnail|Feather Stuffing]]&lt;br /&gt;
| [[Feather Stuffing]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
| [[Exploration]] +2&lt;br /&gt;
| [[Stealth]] +3&lt;br /&gt;
| 30% to 90%&lt;br /&gt;
| [[Exploration]], [[Sewing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precious_Details.png|Thumbnail|Precious Details]]&lt;br /&gt;
| [[Precious Details]]&lt;br /&gt;
| [[Intelligence]] +2?&lt;br /&gt;
| [[Charisma]] +3?&lt;br /&gt;
| &lt;br /&gt;
| 10% to 80%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lynx_Claws.png|Thumbnail|Lynx Claws]]&lt;br /&gt;
| [[Lynx Claws]]&lt;br /&gt;
| [[Agility]] +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30% to 65%&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blacksmith%27s_Bauble.png|Thumbnail|Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Blacksmith&#039;s Bauble]]&lt;br /&gt;
| [[Strength]] +1&lt;br /&gt;
| [[Melee Combat]] +2&lt;br /&gt;
| [[Smithing]] +3&lt;br /&gt;
| 50% to 100%&lt;br /&gt;
| [[Strength]], [[Smithing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gilding_Leaf.png|Thumbnail|Gilding Leaf]]&lt;br /&gt;
| [[Gilding Leaf]]&lt;br /&gt;
| Varies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Varies&lt;br /&gt;
| Varies&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gilding update history==&lt;br /&gt;
&#039;&#039;&#039;Added on update My Kind of Patch&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=49009]&lt;br /&gt;
&lt;br /&gt;
*Implemented &amp;quot;Gilding&amp;quot;, in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.&lt;br /&gt;
&lt;br /&gt;
*Gilding items, and equipment, each have a chance span, and a set of associated attributes. The chance spans for the gilding item and the equipment you add it to, are multiplied with eachother to create the actual chance span, and your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment.&lt;br /&gt;
&lt;br /&gt;
*Bottom line: Increase your chances of opening up new slots by matching the attributes (Farming, Stealth, Agility, &amp;amp;c) of the equipment you are gilding, with gilding items in those same dimensions, and then increase your character&#039;s values in those attributes.&lt;br /&gt;
&lt;br /&gt;
*The qualities of Gilding items are always softcapped by the quality of the equipment they are gilded onto.&lt;br /&gt;
&lt;br /&gt;
*As a part of this we made it so that no stat bonuses, or combinations of them, can ever push you beyond twice of what you already have natively. This partly to reduce the effectiveness of dressed up alts.&lt;br /&gt;
&lt;br /&gt;
*Redid pretty much everything equipment related except armor as a part of this change, significantly so by removing most native stat bonuses. We mean for armor values to be more integrated with this system as well, but we want to have a better damage model before we move forward with that, so this all mostly applies to clothing for now.&lt;br /&gt;
&lt;br /&gt;
*When setting the values for equipment and gilding items, one ambition has been to make it so that the old equipment bonuses should be fairly easy to reproduce in the new system. This hasn&#039;t been zealously carried through, but it&#039;s there.&lt;br /&gt;
&lt;br /&gt;
*All equipment should now display their bonuses in tooltips.&lt;br /&gt;
&lt;br /&gt;
*Of course, added a bunch of Gilding items, and made some old items gildable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Added on update Breath of Air&#039;&#039;&#039; [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=50429]&lt;br /&gt;
&lt;br /&gt;
*Gilding Song: Adds a gilding slot to an otherwise finished Artifact. To acquire it you need Deep Artifice skill.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42648</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42648"/>
		<updated>2016-10-14T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: GauHelldragon moved page User:GauHelldragon/sandbox/Gildable Equipment to Gildable Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42647</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42647"/>
		<updated>2016-10-14T20:18:03Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| 18%-36%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodsman%27s_Tunic&amp;diff=42646</id>
		<title>Woodsman&#039;s Tunic</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodsman%27s_Tunic&amp;diff=42646"/>
		<updated>2016-10-14T20:17:00Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Hemp Cloth]] x2; [[Wool Cloth]]; [[Silk Thread]]&lt;br /&gt;
| slot = 2L; 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Shirts &amp;amp; Tunics|W$oodsman&#039;s Tunic}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
Has a 18%-36% [[Carpentry]] + [[Strength]] [[Gilding]] slot.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42643</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42643"/>
		<updated>2016-10-14T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: GauHelldragon moved page GauHelldragon/sandbox/Gildable Equipment to User:GauHelldragon/sandbox/Gildable Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42642</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42642"/>
		<updated>2016-10-14T18:48:49Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
===Shoes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bunny Slippers]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clogs]]&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Boots]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Boots]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pants===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Pants]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Pants]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Pants]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Pants]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42641</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42641"/>
		<updated>2016-10-14T18:42:59Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
&lt;br /&gt;
===Shirts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Linen Shirt]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose Hide Jacket]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 20%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettle Shirt]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 5%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Shirt]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodsman&#039;s Tunic]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Shirt]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Badger Hide Vest]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| &lt;br /&gt;
| 0%-35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hats===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Chef&#039;s Hat]]&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 20%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylinder Hat]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Hat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Laddie&#039;s Cap]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| &lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Merchant&#039;s Hat]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprucecap]]&lt;br /&gt;
| [[Survival]&lt;br /&gt;
|&lt;br /&gt;
| 5%-20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw Hat]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42640</id>
		<title>Tables/Gildable Equipment</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Gildable_Equipment&amp;diff=42640"/>
		<updated>2016-10-14T18:30:52Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;==List of Gilds==  ===Capes=== {| class=&amp;quot;wikitable sortable&amp;quot; ! Item ! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute ! style=&amp;quot;text-align: center;&amp;quot; data-sort...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Gilds==&lt;br /&gt;
&lt;br /&gt;
===Capes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Wing]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Cape]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heraldic Cape]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| &lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermine Cape]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Hirdsman&#039;s Cape]]&lt;br /&gt;
| [[Melee Combat]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|- &lt;br /&gt;
| [[Lynx Cape]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| 10%-32%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger&#039;s Cape]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| 20%-50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloaks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 1st Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | 2nd Attribute&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Gild Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Exploration]]&lt;br /&gt;
| 15%-35%&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Cloak]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|&lt;br /&gt;
| 10%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawspeaker&#039;s Robes]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Coat]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| 15%-40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant&#039;s Robe]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plain Tabard]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
|&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlet Gown]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toga]]&lt;br /&gt;
| [[Sewing]]&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| 15%-30%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42617</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42617"/>
		<updated>2016-10-14T02:43:15Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Random Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Tutorial Quests ==&lt;br /&gt;
When you start a new character, you are given quests to help get you into the game. These quests introduce you to basic game mechanics and earn you a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burned into the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Your spirit has awoken to find itself floating over a cold pool of water, reflecting a vast, ancient forest. Seek the Wizard, give him your name, and walk with the flames to be burned into the world.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Leave the reflecting pool&lt;br /&gt;
* Cross the stream of dualities&lt;br /&gt;
* Give the wizard your name&lt;br /&gt;
* Burn in the fire!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways in the Wild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The air is different, and the world seems to assume a more profound sense of reality with every passing moment, as the forest before time disappears like a dream half-remembered. The vast expanses of the Hearth stretch out before you in every direction, and you are free to roam as you please. Curiosity, however, implores you to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pick a branch&lt;br /&gt;
* Learn the Foraging skill&lt;br /&gt;
* Chip a stone&lt;br /&gt;
* Craft a stone-axe&lt;br /&gt;
* Equip the axe&lt;br /&gt;
* Wanderlust: Explore further away from your hearth fire&lt;br /&gt;
* Homesickness: Teleport back to your hearth fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifting Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As you explore your surroundings it occurs to you that certain essential modalities appear more fundamental to Hearthlife than others, and that those paramount few must be mastered for further insight to be possible. Somewhere in the yonder a small bird chirps, as you dreamingly begin laying plans to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Life an object&lt;br /&gt;
* Place an object&lt;br /&gt;
* Acquire a stockpilable item&lt;br /&gt;
* Place a stockpile&lt;br /&gt;
* Run for a bit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Something to Eat &amp;amp; Drink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All this shifting about has made you hungry, and your stomach growls to remind you that you should probably acquire some food and drink before you starve. Whenever you perform laborious tasks your energy meter depletes to refill your stamina meter. You can refill your energy by eating, and you can speed up stamina regeneration from energy by drinking water. Eating food also gives you Food event points (FEPs), and whenever your FEP-meter is full, it empties out to earn you an increase to a base attribute! You should try this stuff out, and you think you might begin with...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Acquire birch bark&lt;br /&gt;
* Craft a kuksa&lt;br /&gt;
* Draw some water&lt;br /&gt;
* Drink some water to restore stamina&lt;br /&gt;
* Eat something&lt;br /&gt;
* Restore energy to full by eating&lt;br /&gt;
* Acquire a stat-increase by eating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Quests==&lt;br /&gt;
&lt;br /&gt;
Shortly after you finish your tutorial quests, you are given a quest to find a specific, named tree or boulder. Greeting them will give you your first procedurally generated quest. These quests involve fulfilling a small number of objectives. These objectives include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Greet -someone-&#039;&#039;&#039; : This quest will have you go greet a different quest-giver. The new tree will usually also give you a new quest as well.&lt;br /&gt;
* &#039;&#039;&#039;Wave at -someone-&#039;&#039;&#039; : Simply use the emote at the specified tree to complete this one.&lt;br /&gt;
* &#039;&#039;&#039;Craft an Artifact&#039;&#039;&#039; : An artifact is a piece of equipment you have [[gilding|gilded]]. Later quests may require you to make gear with multiple gildings.&lt;br /&gt;
* &#039;&#039;&#039;Go for a naked swim&#039;&#039;&#039; : Requires that you remove all equipment and swim in deep water for a few tiles. Does not require you to stay swimming for very long. It is generally safe for even new characters as long as you go in with full stamina.&lt;br /&gt;
* &#039;&#039;&#039;Raid an [[Ant Hill]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hunt a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a large fish&#039;&#039;&#039; : Any fish larger than 1x1 will count.&lt;br /&gt;
* &#039;&#039;&#039;Pick a specific foragable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Visit a Cave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gain points in a skill&#039;&#039;&#039; : Requires you to buy 1-3 points in a specific skill&lt;br /&gt;
&lt;br /&gt;
Quest rewards are random, and include: Learning Points, Hunger, [[Gilding Leaf]]s. Each completed quest also grants [[experience]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Boulder quest-givers can be chipped, picked up and relocated.&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45978 Added in update &amp;quot;Seasons Greetings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42614</id>
		<title>Compost Bin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42614"/>
		<updated>2016-10-14T00:14:27Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Compostable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Carpentry]], [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Bone Glue]] x2&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|$Compost Bin}}&lt;br /&gt;
&lt;br /&gt;
The compost bin allows you to turn compostable materials into [[Mulch]], which acts like soil. It has meter indicating how much compost material it contains, as well as a 5x5 inventory grid where mulch is outputted. The compost bin holds approx 300 units of compost. [[Worm]]s can also be placed in the inventory to speed up the process.&lt;br /&gt;
&lt;br /&gt;
==Compostable Items==&lt;br /&gt;
&lt;br /&gt;
*Any edible food&lt;br /&gt;
*Raw Meat&lt;br /&gt;
*Any tree or bush seed&lt;br /&gt;
*Plant Fibres &lt;br /&gt;
*Pipeweed Leaves&lt;br /&gt;
*Flowers&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Appears to produce approx. 1 mulch every 4 hours. {{verify}}&lt;br /&gt;
* Mulch produced appears softcapped by the quality of the Compost Bin&lt;br /&gt;
* Adding worms to the inventory speeds up production of [[mulch]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Painting&amp;diff=42610</id>
		<title>Talk:Painting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Painting&amp;diff=42610"/>
		<updated>2016-10-13T23:28:56Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;Painting is both a skill, and an item. How should we do this? Two pages: Painting(Skill), Painting(Item) ? &amp;lt;br&amp;gt; -~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Painting is both a skill, and an item. How should we do this? Two pages: Painting(Skill), Painting(Item) ? &amp;lt;br&amp;gt;&lt;br /&gt;
-[[User:GauHelldragon|GauHelldragon]] ([[User talk:GauHelldragon|talk]])&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42609</id>
		<title>Pack Rack</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42609"/>
		<updated>2016-10-13T22:57:50Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = ?&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Common Metal]], [[requires::Hardened Leather]] x4, [[requires::Cloth]] x6, [[requires::Leather]] x6, [[requires::Rope]] x4, [[requires::Bone Glue]] x4, [[requires::Board]] x4, [[requires::Tar]] 5L&lt;br /&gt;
| producedby = ?&lt;br /&gt;
| lift = yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds and Ends|Pa$ckrack}}&lt;br /&gt;
&lt;br /&gt;
A Bull or Cow equipped with a &#039;&#039;&#039;Pack Rack&#039;&#039;&#039; may carry two objects, and has a 5x5 inventory.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42608</id>
		<title>Pack Rack</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42608"/>
		<updated>2016-10-13T22:56:59Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = ?&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Common Metal]], [[requires::Hardened Leather]] x4, [[requires::Cloth]] x6, [[requires::Leather]] x6, [[requires::Rope]] x4, [[requires::Bone Glue]] x4, [[requires::Board]] x4, [[requires::Tar]] 5L&lt;br /&gt;
| producedby = ?&lt;br /&gt;
| lift = yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds and Ends|Pa$ckrack}}&lt;br /&gt;
&lt;br /&gt;
A Bull or Cow equipped with a &#039;&#039;&#039;Packrack&#039;&#039;&#039; may carry two objects, and has a 5x5 inventory.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Pack_Rack.png&amp;diff=42607</id>
		<title>File:Pack Rack.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Pack_Rack.png&amp;diff=42607"/>
		<updated>2016-10-13T22:56:37Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42606</id>
		<title>Pack Rack</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pack_Rack&amp;diff=42606"/>
		<updated>2016-10-13T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;{{infobox metaobj | xsize = 1 | ysize = 1 | skillreq   = ? | objectsreq = requires::Bar of Any Common Metal, requires::Hardened Leather x4, requires::Cloth x6, r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = ?&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Common Metal]], [[requires::Hardened Leather]] x4, [[requires::Cloth]] x6, [[requires::Leather]] x6, [[requires::Rope]] x4, [[requires::Bone Glue]] x4, [[requires::Board]] x4, [[requires::Tar]] 5L&lt;br /&gt;
| producedby = ?&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds and Ends|Pa$ckrack}}&lt;br /&gt;
&lt;br /&gt;
A Bull or Cow equipped with a &#039;&#039;&#039;Packrack&#039;&#039;&#039; may carry two objects, and has a 5x5 inventory.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42604</id>
		<title>Toga</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42604"/>
		<updated>2016-10-13T21:57:10Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeadingA|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool Cloth]]x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 6L&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is a cloak that can be equipped in 6L slot.&lt;br /&gt;
Gilding attributes 15%-30% [[Charisma]], [[Sewing]].&lt;br /&gt;
==How to acquire==&lt;br /&gt;
#Get 3 [[Wool Cloth|wool cloth]].&lt;br /&gt;
#Use recipe from craft menu.&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Toga}}&lt;br /&gt;
&lt;br /&gt;
{{HeadingB|Quality}}&lt;br /&gt;
{{PAGENAME}} quality is calculated by the average of it&#039;s materials. And [[Softcap|softcaped]] by [[:Category:Attributes|dexterity]] and [[:Category:Abilities|sewing]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;math&amp;gt;Quality =Avg Quality Of Wool Cloth&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42603</id>
		<title>Toga</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42603"/>
		<updated>2016-10-13T21:56:49Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeadingA|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool Cloth]]x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 6L&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is a cloak that can be equipped in 6L slot.&lt;br /&gt;
Gilding attributes 15%-30% [[charisma]], [[:Category:Abilities|sewing]].&lt;br /&gt;
==How to acquire==&lt;br /&gt;
#Get 3 [[Wool Cloth|wool cloth]].&lt;br /&gt;
#Use recipe from craft menu.&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Toga}}&lt;br /&gt;
&lt;br /&gt;
{{HeadingB|Quality}}&lt;br /&gt;
{{PAGENAME}} quality is calculated by the average of it&#039;s materials. And [[Softcap|softcaped]] by [[:Category:Attributes|dexterity]] and [[:Category:Abilities|sewing]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;math&amp;gt;Quality =Avg Quality Of Wool Cloth&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Axe&amp;diff=42596</id>
		<title>Axe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Axe&amp;diff=42596"/>
		<updated>2016-10-13T19:18:29Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039; may refer to Stone Axe, Metal Axe or Pickaxe&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Axe&#039;&#039;&#039; may refer to [[Stone Axe]], [[Metal Axe]] or [[Pickaxe]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=42594</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=42594"/>
		<updated>2016-10-13T19:13:05Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: /* Available Plants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Chantrelle]]&lt;br /&gt;
* [[Chives]]&lt;br /&gt;
* [[Clover]] : Has a chance of sprouting as a [[Four-leaf Clover]]&lt;br /&gt;
* [[Dandelion]]&lt;br /&gt;
* [[Kvann]]&lt;br /&gt;
* [[Lady&#039;s Mantle]]&lt;br /&gt;
* [[Parasol Mushroom]]&lt;br /&gt;
* [[Uncommon Snapdragon]]&lt;br /&gt;
* [[Stalagoom]]&lt;br /&gt;
* [[Stinging Nettle]]&lt;br /&gt;
* [[Yarrow]]&lt;br /&gt;
&lt;br /&gt;
Growth times can vary significantly.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42592</id>
		<title>Compost Bin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42592"/>
		<updated>2016-10-13T19:11:21Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Carpentry]], [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Bone Glue]] x2&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|$Compost Bin}}&lt;br /&gt;
&lt;br /&gt;
The compost bin allows you to turn compostable materials into [[Mulch]], which acts like soil. It has meter indicating how much compost material it contains, as well as a 5x5 inventory grid where mulch is outputted. The compost bin holds approx 300 units of compost. [[Worm]]s can also be placed in the inventory to speed up the process.&lt;br /&gt;
&lt;br /&gt;
==Compostable Items==&lt;br /&gt;
&lt;br /&gt;
*Any edible food&lt;br /&gt;
*Raw Meat&lt;br /&gt;
*Apple &amp;amp; Pear cores&lt;br /&gt;
*Plant Fibres &lt;br /&gt;
*Pipeweed Leaves&lt;br /&gt;
*Flowers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Appears to produce approx. 1 mulch every 4 hours. {{verify}}&lt;br /&gt;
* Mulch produced appears softcapped by the quality of the Compost Bin&lt;br /&gt;
* Adding worms to the inventory speeds up production of [[mulch]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=42591</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=42591"/>
		<updated>2016-10-13T19:10:08Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Localized_Resources|Spring Water]] or [[Localized_Resources|Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Chantrelle]]&lt;br /&gt;
* [[Chives]]&lt;br /&gt;
* [[Clover]]&lt;br /&gt;
* [[Dandelion]]&lt;br /&gt;
* [[Kvann]]&lt;br /&gt;
* [[Lady&#039;s Mantle]]&lt;br /&gt;
* [[Parasol Mushroom]]&lt;br /&gt;
* [[Uncommon Snapdragon]]&lt;br /&gt;
* [[Stalagoom]]&lt;br /&gt;
* [[Stinging Nettle]]&lt;br /&gt;
* [[Yarrow]]&lt;br /&gt;
&lt;br /&gt;
Growth times can vary significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 4x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.&lt;br /&gt;
#You can harvest the plant when &amp;quot;Harvest&amp;quot; becomes available in the right click menu.&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42590</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42590"/>
		<updated>2016-10-13T19:07:14Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Tutorial Quests ==&lt;br /&gt;
When you start a new character, you are given quests to help get you into the game. These quests introduce you to basic game mechanics and earn you a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burned into the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Your spirit has awoken to find itself floating over a cold pool of water, reflecting a vast, ancient forest. Seek the Wizard, give him your name, and walk with the flames to be burned into the world.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Leave the reflecting pool&lt;br /&gt;
* Cross the stream of dualities&lt;br /&gt;
* Give the wizard your name&lt;br /&gt;
* Burn in the fire!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways in the Wild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The air is different, and the world seems to assume a more profound sense of reality with every passing moment, as the forest before time disappears like a dream half-remembered. The vast expanses of the Hearth stretch out before you in every direction, and you are free to roam as you please. Curiosity, however, implores you to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pick a branch&lt;br /&gt;
* Learn the Foraging skill&lt;br /&gt;
* Chip a stone&lt;br /&gt;
* Craft a stone-axe&lt;br /&gt;
* Equip the axe&lt;br /&gt;
* Wanderlust: Explore further away from your hearth fire&lt;br /&gt;
* Homesickness: Teleport back to your hearth fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifting Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As you explore your surroundings it occurs to you that certain essential modalities appear more fundamental to Hearthlife than others, and that those paramount few must be mastered for further insight to be possible. Somewhere in the yonder a small bird chirps, as you dreamingly begin laying plans to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Life an object&lt;br /&gt;
* Place an object&lt;br /&gt;
* Acquire a stockpilable item&lt;br /&gt;
* Place a stockpile&lt;br /&gt;
* Run for a bit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Something to Eat &amp;amp; Drink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All this shifting about has made you hungry, and your stomach growls to remind you that you should probably acquire some food and drink before you starve. Whenever you perform laborious tasks your energy meter depletes to refill your stamina meter. You can refill your energy by eating, and you can speed up stamina regeneration from energy by drinking water. Eating food also gives you Food event points (FEPs), and whenever your FEP-meter is full, it empties out to earn you an increase to a base attribute! You should try this stuff out, and you think you might begin with...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Acquire birch bark&lt;br /&gt;
* Craft a kuksa&lt;br /&gt;
* Draw some water&lt;br /&gt;
* Drink some water to restore stamina&lt;br /&gt;
* Eat something&lt;br /&gt;
* Restore energy to full by eating&lt;br /&gt;
* Acquire a stat-increase by eating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Quests==&lt;br /&gt;
&lt;br /&gt;
Shortly after you finish your tutorial quests, you are given a quest to find a specific, named tree or boulder. Greeting them will give you your first procedurally generated quest. These quests involve fulfilling a small number of objectives. These objectives include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Greet -someone-&#039;&#039;&#039; : This quest will have you go greet a different quest-giver. The new tree will usually also give you a new quest as well.&lt;br /&gt;
* &#039;&#039;&#039;Wave at -someone-&#039;&#039;&#039; : Simply use the emote at the specified tree to complete this one.&lt;br /&gt;
* &#039;&#039;&#039;Craft an Artifact&#039;&#039;&#039; : An artifact is a piece of equipment you have [[gilding|gilded]]. Later quests may require you to make gear with multiple gildings.&lt;br /&gt;
* &#039;&#039;&#039;Go for a naked swim&#039;&#039;&#039; : Requires that you remove all equipment and swim in deep water for a few tiles. Does not require you to stay swimming for very long. It is generally safe for even new characters as long as you go in with full stamina.&lt;br /&gt;
* &#039;&#039;&#039;Raid an [[Ant Hill]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hunt a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a large fish&#039;&#039;&#039; : Any fish larger than 1x1 will count.&lt;br /&gt;
* &#039;&#039;&#039;Pick a specific foragable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quest rewards are random, and include: Learning Points, Hunger, [[Gilding Leaf]]s. Each completed quest also grants [[experience]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Boulder quest-givers can be chipped, picked up and relocated.&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45978 Added in update &amp;quot;Seasons Greetings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42589</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quest&amp;diff=42589"/>
		<updated>2016-10-13T19:06:06Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorial Quests ==&lt;br /&gt;
When you start a new character, you are given quests to help get you into the game. These quests introduce you to basic game mechanics and earn you a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burned into the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Your spirit has awoken to find itself floating over a cold pool of water, reflecting a vast, ancient forest. Seek the Wizard, give him your name, and walk with the flames to be burned into the world.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Leave the reflecting pool&lt;br /&gt;
* Cross the stream of dualities&lt;br /&gt;
* Give the wizard your name&lt;br /&gt;
* Burn in the fire!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways in the Wild&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The air is different, and the world seems to assume a more profound sense of reality with every passing moment, as the forest before time disappears like a dream half-remembered. The vast expanses of the Hearth stretch out before you in every direction, and you are free to roam as you please. Curiosity, however, implores you to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pick a branch&lt;br /&gt;
* Learn the Foraging skill&lt;br /&gt;
* Chip a stone&lt;br /&gt;
* Craft a stone-axe&lt;br /&gt;
* Equip the axe&lt;br /&gt;
* Wanderlust: Explore further away from your hearth fire&lt;br /&gt;
* Homesickness: Teleport back to your hearth fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifting Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As you explore your surroundings it occurs to you that certain essential modalities appear more fundamental to Hearthlife than others, and that those paramount few must be mastered for further insight to be possible. Somewhere in the yonder a small bird chirps, as you dreamingly begin laying plans to...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Life an object&lt;br /&gt;
* Place an object&lt;br /&gt;
* Acquire a stockpilable item&lt;br /&gt;
* Place a stockpile&lt;br /&gt;
* Run for a bit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Something to Eat &amp;amp; Drink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All this shifting about has made you hungry, and your stomach growls to remind you that you should probably acquire some food and drink before you starve. Whenever you perform laborious tasks your energy meter depletes to refill your stamina meter. You can refill your energy by eating, and you can speed up stamina regeneration from energy by drinking water. Eating food also gives you Food event points (FEPs), and whenever your FEP-meter is full, it empties out to earn you an increase to a base attribute! You should try this stuff out, and you think you might begin with...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Acquire birch bark&lt;br /&gt;
* Craft a kuksa&lt;br /&gt;
* Draw some water&lt;br /&gt;
* Drink some water to restore stamina&lt;br /&gt;
* Eat something&lt;br /&gt;
* Restore energy to full by eating&lt;br /&gt;
* Acquire a stat-increase by eating&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Quests==&lt;br /&gt;
&lt;br /&gt;
Shortly after you finish your tutorial quests, you are given a quest to find a specific, named tree or boulder. Greeting them will give you your first procedurally generated quest. These quests involve fulfilling a small number of objectives. These objectives include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Greet -someone-&#039;&#039;&#039; : This quest will have you go greet a different quest-giver. The new tree will usually also give you a new quest as well.&lt;br /&gt;
* &#039;&#039;&#039;Wave at -someone-&#039;&#039;&#039; : Simply use the emote at the specified tree to complete this one.&lt;br /&gt;
* &#039;&#039;&#039;Craft an Artifact&#039;&#039;&#039; : An artifact is a piece of equipment you have [[gilding|gilded]]. Later quests may require you to make gear with multiple gildings.&lt;br /&gt;
* &#039;&#039;&#039;Go for a naked swim&#039;&#039;&#039; : Requires that you remove all equipment and swim in deep water for a few tiles. Does not require you to stay swimming for very long. It is generally safe for even new characters as long as you go in with full stamina.&lt;br /&gt;
* &#039;&#039;&#039;Raid an [[Ant Hill]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hunt a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a specific type of animal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a large fish&#039;&#039;&#039; : Any fish larger than 1x1 will count.&lt;br /&gt;
* &#039;&#039;&#039;Pick a specific foragable&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quest rewards are random, and include: Learning Points, Hunger, [[Gilding Leaf]]s. Each completed quest also grants [[experience]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Boulder quest-givers can be chipped, picked up and relocated.&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45978 Added in update &amp;quot;Seasons Greetings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bee_Skep&amp;diff=42584</id>
		<title>Bee Skep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bee_Skep&amp;diff=42584"/>
		<updated>2016-10-13T18:49:40Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Beekeeping]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x2, [[requires::Board]] x2, [[requires::Straw]] x10&lt;br /&gt;
|lift = Yes&lt;br /&gt;
|repwith = [[requires::Straw]]&lt;br /&gt;
|soak = 0&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|Bee $Skep}}&lt;br /&gt;
&lt;br /&gt;
Bee skeps provide [[beeswax]] and [[honey]], and also help crops grow faster in a radius of 13 tiles.&lt;br /&gt;
To collect [[beeswax]], just right click the skep and harvest it.&lt;br /&gt;
To collect [[honey]], left click a bucket and right click on the skep.&lt;br /&gt;
&lt;br /&gt;
==Pollination==&lt;br /&gt;
&lt;br /&gt;
Bee Skep will reduce the time it takes for [[:Category:Crops|crops]] to fully mature; with the exception of [[Barley]], which is not affected by bee skeps.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Each time a crop grows to the next stage, it checks if there&#039;s a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it&#039;s likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby.&#039;&#039;&amp;quot; -&#039;&#039;&#039;Sevenless&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714#p560848| Sevenless&#039;s Guide] for more information&lt;br /&gt;
&lt;br /&gt;
Without any pollation by crops (ie inside houses or caves), Bee Skeps take less than 4 hours to produce some honey, and about 13 days to produce a piece of wax. These have a quality of 10.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
&lt;br /&gt;
The bee skep production is affected by maturing plants in its vicinity. Therefore, if you want a lot of wax or honey, you have to actively farm around the bee skep. However, skeps cannot &amp;quot;share&amp;quot; this resource. Two skeps sitting side by side will produce half the honey/wax as a single skep in that location would.{{verify}}&lt;br /&gt;
&lt;br /&gt;
*It is still unclear how and when exactly a bee skep will produce wax and honey.&lt;br /&gt;
[[File:Bee_Hive_Area.png]]&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Quality of the Bee Skep is an average of all used materials, and soft-caps the quality of its products.&lt;br /&gt;
* Quality of wax and honey produced seems to be affected by the quality of crops covered by the bee hive.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42535</id>
		<title>Druid&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42535"/>
		<updated>2016-10-12T16:52:39Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:druidhelm.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Druidic Rite]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Wrought Iron]] x3, [[requires::Red Deer Antlers]]&lt;br /&gt;
| producedby = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
| slot = 1L&lt;br /&gt;
| ahp  = 45&lt;br /&gt;
| absorbX = 5&lt;br /&gt;
| absorbY = 3&lt;br /&gt;
| statAGI = -1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Armor &amp;amp; Helmets|$Druid&#039;s Helm}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
&lt;br /&gt;
A wrought iron helmet symbolizing your status as a druid. &lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{Vitality}{10} * 45&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Essence}{10}} * 5&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Substance}{10}} * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Agility Penalty&lt;br /&gt;
|&amp;lt;math&amp;gt;-\sqrt{\frac{Quality}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Agi Penalty rounded to nearest integer&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Druid%27s_Helm.png&amp;diff=42534</id>
		<title>File:Druid&#039;s Helm.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Druid%27s_Helm.png&amp;diff=42534"/>
		<updated>2016-10-12T16:52:09Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42533</id>
		<title>Druid&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42533"/>
		<updated>2016-10-12T16:51:55Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = File:druidhelm.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Druidic Rite]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Wrought Iron]] x3, [[requires::Red Deer Antlers]]&lt;br /&gt;
| producedby = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
| slot = 1L&lt;br /&gt;
| ahp  = 45&lt;br /&gt;
| absorbX = 5&lt;br /&gt;
| absorbY = 3&lt;br /&gt;
| statAGI = -1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Armor &amp;amp; Helmets|$Druid&#039;s Helm}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
&lt;br /&gt;
A wrought iron helmet symbolizing your status as a druid. &lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{Vitality}{10} * 45&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Essence}{10}} * 6&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Substance}{10}} * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Agility Penalty&lt;br /&gt;
|&amp;lt;math&amp;gt;-\sqrt{\frac{Quality}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Agi Penalty rounded to nearest integer&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42532</id>
		<title>Druid&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_Helm&amp;diff=42532"/>
		<updated>2016-10-12T16:51:10Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = druidhelm.png&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Druidic Rite]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Wrought Iron]] x3, [[requires::Red Deer Antlers]]&lt;br /&gt;
| producedby = [[requires::Anvil]], [[requires::Smithy&#039;s Hammer]]&lt;br /&gt;
| slot = 1L&lt;br /&gt;
| ahp  = 45&lt;br /&gt;
| absorbX = 5&lt;br /&gt;
| absorbY = 3&lt;br /&gt;
| statAGI = -1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Armor &amp;amp; Helmets|$Druid&#039;s Helm}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
&lt;br /&gt;
A wrought iron helmet symbolizing your status as a druid. &lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{Vitality}{10} * 45&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Essence}{10}} * 6&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Substance}{10}} * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Agility Penalty&lt;br /&gt;
|&amp;lt;math&amp;gt;-\sqrt{\frac{Quality}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Agi Penalty rounded to nearest integer&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Big_Bear_Banger&amp;diff=42528</id>
		<title>Big Bear Banger</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Big_Bear_Banger&amp;diff=42528"/>
		<updated>2016-10-11T20:00:34Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Hafen-Big_Bear_Banger.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Sausage Making]]&lt;br /&gt;
|objectsreq = [[requires::Raw Bear]] x2, [[requires::Raw Pork]] or [[requires::Raw Boar]] x2, [[requires::Intestines]]&lt;br /&gt;
|producedby = [[requires::Meatgrinder]]&lt;br /&gt;
|energy = 900&lt;br /&gt;
|hunger = 10&lt;br /&gt;
|str = 10&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|sat1       = Forage&lt;br /&gt;
|sat1eff    = 3&lt;br /&gt;
|sat1chance = 8&lt;br /&gt;
|sat2       = Meat&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 9&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Big Bear Banger}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;br /&gt;
&lt;br /&gt;
A yummy [[Sausages|sausage]] made from bear meat and pork that will give you 10 [[Strength]] in [[FEP]]s. All sausages require [[Sausage Making]] and access to a [[Meatgrinder]] to cook.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
*Gather the 5 ingredients into your inventory: 2 [[Raw Bear]], 2 [[Raw Pork]] or [[Raw Boar]], and 1 [[Intestines]].&lt;br /&gt;
*Right click a [[Meatgrinder]] to move into position and ready it for use.&lt;br /&gt;
*Select the recipeand click the Craft button.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bouquet_of_Flowers&amp;diff=42526</id>
		<title>Bouquet of Flowers</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bouquet_of_Flowers&amp;diff=42526"/>
		<updated>2016-10-11T17:18:40Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = &lt;br /&gt;
|objectsreq = [[requires::Cloth]], [[requires::String]] x4, [[requires::Flower]] x6&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 2000&lt;br /&gt;
|studytime = 16.6666&lt;br /&gt;
|mentalweight = 6&lt;br /&gt;
|expdrain = 25&lt;br /&gt;
|ccrafted = yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|C$uriosities|$Decoratives|Bou$quet of Flowers}}&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
It can also be placed on a [[Grave Cairn]] to honor the dead. Can also be equipped with both hands.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42525</id>
		<title>Compost Bin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Compost_Bin&amp;diff=42525"/>
		<updated>2016-10-11T16:59:42Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Carpentry]], [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x6, [[requires::Block of Wood]] x4, [[requires::Bone Glue]] x2&lt;br /&gt;
|lift = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Production &amp;amp; Processing|$Compost Bin}}&lt;br /&gt;
&lt;br /&gt;
The compost bin allows you to turn compostable materials into [[Mulch]], which acts like soil. It has meter indicating how much compost material it contains, as well as a 5x5 inventory grid where mulch is outputted. The compost bin holds approx 300 units of compost. [[Worm]]s can also be placed in the inventory to speed up the process.&lt;br /&gt;
&lt;br /&gt;
==Compostable Items==&lt;br /&gt;
&lt;br /&gt;
*Any edible food&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Appears to produce approx. 1 mulch every 4 hours. {{verify}}&lt;br /&gt;
* Mulch produced appears softcapped by the quality of the Compost Bin&lt;br /&gt;
* Adding worms to the inventory speeds up production of [[mulch]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Battle_Standard.png&amp;diff=42520</id>
		<title>File:Battle Standard.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Battle_Standard.png&amp;diff=42520"/>
		<updated>2016-10-11T03:48:36Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Battle_Standard&amp;diff=42519</id>
		<title>Battle Standard</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Battle_Standard&amp;diff=42519"/>
		<updated>2016-10-11T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;{{infobox metaobj | xsize = 2 | ysize = 3 | skillreq   = requires::Painting | objectsreq = requires::Cloth x6, requires::String x4, requires::Custom Image Sketch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 3&lt;br /&gt;
| skillreq   = [[requires::Painting]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]] x6, [[requires::String]] x4, [[requires::Custom Image Sketch]], [[requires::Bar of Any Metal]], [[requires::Block of Wood]]x4&lt;br /&gt;
| slot = 4L or 4R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes and Equipment|$Xtras &amp;amp; Accessories|B$attle Standard}}&lt;br /&gt;
&lt;br /&gt;
A large, holdable flag which you can craft with any design you wish. See the [[Painting]] page for details on how to upload images and create [[Custom Image Sketch]]es.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42518</id>
		<title>Toga</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Toga&amp;diff=42518"/>
		<updated>2016-10-11T03:24:05Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: good god&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeadingA|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Wool Cloth]]x4&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 6L&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is a cloak that can be equipped in 6L slot.&lt;br /&gt;
Gilding attributes [[charisma]], [[:Category:Abilities|sewing]].&lt;br /&gt;
==How to acquire==&lt;br /&gt;
#Get 3 [[Wool Cloth|wool cloth]].&lt;br /&gt;
#Use recipe from craft menu.&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Toga}}&lt;br /&gt;
&lt;br /&gt;
{{HeadingB|Quality}}&lt;br /&gt;
{{PAGENAME}} quality is calculated by the average of it&#039;s materials. And [[Softcap|softcaped]] by [[:Category:Attributes|dexterity]] and [[:Category:Abilities|sewing]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;math&amp;gt;Quality =Avg Quality Of Wool Cloth&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Plain_Tabard.png&amp;diff=42517</id>
		<title>File:Plain Tabard.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Plain_Tabard.png&amp;diff=42517"/>
		<updated>2016-10-11T03:19:20Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plain_Tabard&amp;diff=42516</id>
		<title>Plain Tabard</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plain_Tabard&amp;diff=42516"/>
		<updated>2016-10-11T03:19:06Z</updated>

		<summary type="html">&lt;p&gt;GauHelldragon: Created page with &amp;quot;{{infobox metaobj | xsize = 1 | ysize = 2 | skillreq   = requires::Sewing, requires::Painting | objectsreq = requires::Cloth x4, requires::String x2, require...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Sewing]], [[requires::Painting]]&lt;br /&gt;
| objectsreq = [[requires::Cloth]] x4, [[requires::String]] x2, [[requires::Custom Image Sketch]]&lt;br /&gt;
| slot = 6L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes and Equipment|$Capes, Cloaks &amp;amp; Robes|Plain $Tabard}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A tabard which you can craft with any design you wish. See the [[Painting]] page for details on how to upload images and create [[Custom Image Sketch]]es.&lt;br /&gt;
&lt;br /&gt;
Gives a 15%-30% [[Sewing]] [[Gilding]] slot.&lt;/div&gt;</summary>
		<author><name>GauHelldragon</name></author>
	</entry>
</feed>