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	<title>Ring of Brodgar - User contributions [en]</title>
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	<updated>2026-06-11T02:33:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Armor&amp;diff=18487</id>
		<title>Category:Armor</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Armor&amp;diff=18487"/>
		<updated>2011-02-06T04:21:49Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: minor rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is used to list all clothing objects which provide armor to player characters when worn.&lt;br /&gt;
&lt;br /&gt;
== How armor works ==&lt;br /&gt;
&#039;&#039;&#039;If a piece of armor has class X/Y, it means that it can absorb X hitpoints without taking damage, and then absorb Y more hitpoints, subtracting them from its HP, before any damage is passed to a player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have several pieces of armor equipped, their damageless absorption takes precedence, and any absorption that deals damage to the armor is dealt evenly over the pieces equipped.&lt;br /&gt;
&lt;br /&gt;
For example, if you have leather armor (1/2), leather pants (also 1/2) and leather boots (0/2) equipped, each with at least 2 HP, and you take 5 points of damage, 2 points are absorbed damagelessly, and the three remaining points are distributed evenly, so that each piece takes one hitpoint of damage. It would take 9 points of damage or more from an attack to actually deal damage to the player. (by Loftar)&lt;br /&gt;
&lt;br /&gt;
While moving your armor still provides full absorption but your defense bar is negated.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. Since the new combat system, every attack has a certain armor penetration value, with unarmed attacks usually having larger such than melee attacks.&amp;quot; - Loftar Aug 07, 2010&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Sling&amp;diff=18486</id>
		<title>Legacy:Sling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Sling&amp;diff=18486"/>
		<updated>2011-02-06T02:23:21Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Reworked main section, included some cleanup of formulas, leather q involved in sling q.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Infobox weapon&lt;br /&gt;
|lpgain = 10&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::String]] x5&lt;br /&gt;
[[requires::Leather]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot = 5L or 5R&lt;br /&gt;
|basedmg = 60&lt;br /&gt;
|cskill = [[requires::Marksmanship]]&lt;br /&gt;
|ammoreq = [[Stone]]}}&lt;br /&gt;
&lt;br /&gt;
A Sling is a one-handed projectile weapon that requires a [[stone]] as the ammunition. It is often used by players who have low [[Glossary#Marksmanship|Marksmanship]] skill, as it is twice as easy to aim with than the [[Bow]]. However, the sling does lower damage than the bow - 60 base damage. Quality does not increase with survival, which means you can only raise quality only if you`ve raised your MM.&lt;br /&gt;
The [[quality]] of the Sling is determined with the following formula:&lt;br /&gt;
 qSling = (average.qString + average.qLeather)/2&lt;br /&gt;
It is [[Softcap|softcapped]] by [[Survival]]:&lt;br /&gt;
 If Survival &amp;lt; qSling, qSling = (qSling+Survival)/2&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Your [[Perception]] attribute affects the minimum damage of ranged attacks. Your target&#039;s [[Agility]] attribute reduces your damage.&lt;br /&gt;
 Max damage = 60 * sqrt(ql / 10)&lt;br /&gt;
 Min damage = 0.5 * (PER / AGL) * MAXDAMAGE&lt;br /&gt;
&lt;br /&gt;
Where PER is your Perception attribute and AGL is the enemy&#039;s Agility attribute.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
&lt;br /&gt;
Your Marksmanship skill directly affects how quickly your Aim Bar fills up whilst aiming.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|R}}anged Weapons &amp;amp;gt; Slin{{Key|g}}&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18457</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18457"/>
		<updated>2011-02-03T19:30:42Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* How to Acquire */ Q115 Bear Tooth notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A piece of equipment that grants a base of 3 Strength and 5 Charisma. The boost you get is also dependant on your civilization/barbarism slider and changes as that slider does. The closer your [[Personal Beliefs]] are to civ, the higher the CHA boost will be and vise versa.&lt;br /&gt;
&lt;br /&gt;
The quality of the Bear Tooth Talisman is affected by Psyche and [[Bear Tooth]] quality. The Quality of the [[String]] has no effect on the final quality of the talisman, only the Quality of the tooth matters.&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 55&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]] (?)&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
| stateffect = +3 Strength, +5 Charisma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
+3 Strength&lt;br /&gt;
+5 Charisma&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q42 Bear Tooth + Q14 Taproot&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q40&#039;&#039;&#039;: +7 Strength +10 Charisma (Neutral Slider)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q42: &#039;&#039;&#039;+6 STR and +10 Charisma (Needs additional information)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q115 Bear Tooth + Q25 Taproot&#039;&#039;&#039;: +9 Strength +9 Charisma, full Barbarism Slider&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=18455</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=18455"/>
		<updated>2011-02-03T19:22:18Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Fixed infobox some more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
|hunger     = 10&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 3&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 7&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in light forest. You can see them with a minimum of 150~200 per*exp&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=18454</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=18454"/>
		<updated>2011-02-03T19:20:52Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Fixed infobox from food2 to food - fixed a few things...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| hunger     = 10&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 7&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| black      = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in light forest. You can see them with a minimum of 150~200 per*exp&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tree&amp;diff=18434</id>
		<title>Legacy:Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tree&amp;diff=18434"/>
		<updated>2011-02-02T19:02:54Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Trees Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|skillreq   = Unknown&lt;br /&gt;
|objectsreq = [[requires::Soil]] x4, Tree Seed*, [[requires::Water]] (1.0 litres)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tree is a generic term which can refer to any of the following: {{#ask: [[Category:Tree]] }}. Also see the [[:Category:Tree |Tree category]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
To grow a tree, one needs a [[Treeplanter&#039;s_pot|treeplanter&#039;s pot]], a [[Herbalist_table|herbalist table]], water, soil x4, and a seed of the tree you wish to plant. Place the soil, water, and seed into the pot, and the pot on the table. After approximately 1.5 hours (dependant on nature-industry slider), the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. Take the pot, find a spot of grassland or forest where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase in quality while it grows until it hits maturity and thus its maximum quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All products of the tree are of the same quality at a given point in time (branches, logs, seeds, etc.)&lt;br /&gt;
*It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree&#039;s growth will be stunted. This excludes pavement, water, and most crops.&lt;br /&gt;
&lt;br /&gt;
*Trees grow faster if their roots are upon its native terrain. For example, a fir tree will grow faster than an oak tree in the coniferous forest while the oak tree will grow faster than the fir tree in broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.&lt;br /&gt;
&lt;br /&gt;
*While growing, trees may transform nearby tiles into its native terrain. Where and how frequently this occurs is random.&lt;br /&gt;
&lt;br /&gt;
== Ways to Improve the Quality of a Tree ==&lt;br /&gt;
&lt;br /&gt;
*High quality [[Herbalist Table]]: You will need high quality source lumber and fibers to craft a good quality Herbalist Table&lt;br /&gt;
*High quality [[Treeplanter&#039;s Pot]]: Dexterity, along with the quality of clay, seems to play a role in the quality of ceramic goods&lt;br /&gt;
*High quality water: No skills needed&lt;br /&gt;
*High quality soil:&amp;amp;nbsp;No skills needed&lt;br /&gt;
*High quality seed: No skills needed (but depends on the quality of the tree from which you took it)&lt;br /&gt;
*Nature vs Industry: Having a strong Nature personal belief will both increase the success of trees living and decrease the amount of time it takes for a planted tree to germinate on the herbalist table.&lt;br /&gt;
&lt;br /&gt;
== Trees Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 650px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Tree&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Native Terrain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Seed/Fruit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Bark&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Bough(s)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Branch(es)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Log(s)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Other Product(s)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Maturation time on native terrain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Maturation time on alien terrain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apple Tree|Apple Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Apple]] x5&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x1&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch Tree|Birch Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Birch Catkin]] x5&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|[[Birchbark]] x1&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elm Tree|Elm Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Seedling]] x2&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|[[Elm Bough]] x4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fir Tree|Fir Tree ]]&lt;br /&gt;
|Needle-leaf&lt;br /&gt;
|&#039;&#039;[[Fir Cone]] x2&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|[[Fir Bough]] x5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut Tree|Hazelnut Tree ]]&lt;br /&gt;
|Mudflat/Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Hazel Nut]] x5&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Maple Tree|Maple Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Maple Samara]] x6&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x4&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mulberry Tree|Mulberry Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Mulberry]] x5&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x1&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| 1&lt;br /&gt;
|[[Mulberry Leaf]] x150+ (Unlimited?)&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Tree|Oak Tree ]]&lt;br /&gt;
|Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Acorn]] x6&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x5&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|[[Pine Tree|Pine Tree ]]&lt;br /&gt;
|Needle-leaf&lt;br /&gt;
|&#039;&#039;[[Pine Cone]] x3&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x8&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[willow Tree|Willow Tree ]]&lt;br /&gt;
|Swamp terrain/Broad-leaf&lt;br /&gt;
|&#039;&#039;[[Willow Catkin]] x4&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|Tree Bark x3&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot;| --&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Generic]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=18424</id>
		<title>Category:Fish</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=18424"/>
		<updated>2011-02-01T08:46:57Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* First Quarter */ Brill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is used to list fish caught during specific phase cycles of the Moon.&lt;br /&gt;
&lt;br /&gt;
All fish are caught with [[Fishing]], but you can only fish in areas where you see a fish jumping out of the water.&lt;br /&gt;
&lt;br /&gt;
==Phases of the Moon==&lt;br /&gt;
&lt;br /&gt;
[[Image:Phases_of_the_Moon.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Moon ===&lt;br /&gt;
Brill&lt;br /&gt;
*Deep River with Earthworm, Intestines&lt;br /&gt;
*Deep Lake with Intestines&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow River with Earthworm, Intestines&lt;br /&gt;
*Shallow Lake with Intestines, Woodfish&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Intestines, Woodfish, Bloated Leeches&lt;br /&gt;
&lt;br /&gt;
=== Waxing Crescent ===&lt;br /&gt;
Perch, Pike:&lt;br /&gt;
*Caught at night time, morning, in lake shallows and depths, with woodfish or rock lobster lure&lt;br /&gt;
Pike:&lt;br /&gt;
*Lake Shallows: Rock Lobster Lure, Feather Fly&lt;br /&gt;
Plaice, Bream:&lt;br /&gt;
*Caught before and after dawn, in lake shallows, with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Brill, Perch:&lt;br /&gt;
*Caught at midnight, in river, with feather fly&lt;br /&gt;
Perch&lt;br /&gt;
*Lake Depths: Rock Lobster lure,&lt;br /&gt;
*River Depths: Rock Lobster Lure, &lt;br /&gt;
&lt;br /&gt;
Roach:&lt;br /&gt;
*Caught in river depths, with woodfish and occasionally leech&lt;br /&gt;
*Caught in depths, with rock lobster after nightfall&lt;br /&gt;
&lt;br /&gt;
=== First Quarter ===&lt;br /&gt;
Brill&lt;br /&gt;
*Caught midnight to morning, in river, with woodfish&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm&lt;br /&gt;
*Deep River with Rock Lobster&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Shallow Lake with Earthworm&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Pinecone Plug&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with Pinecone Plug, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
=== Waxing Gibbous ===&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River at before and after midnight with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep River at night with rock lobster lure, woodfish&lt;br /&gt;
&lt;br /&gt;
Salmon&lt;br /&gt;
*Deep River with rock lobster lure, woodfish&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep or Shallow River with woodfish, leech, rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Eel&lt;br /&gt;
*Deep River before and after midnight with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
=== Full Moon ===&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River with woodfish&lt;br /&gt;
*Deep Lake with woodfish, poppy wobbler, leech, rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow River with rock lobster&lt;br /&gt;
*Shallow Lake with leech, earthworm, feather fly, pinecone plug&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with earthworm, leech, rock lobster, tin fly, woodfish&lt;br /&gt;
*Shallow Lake with woodfish, rock lobster, tin fly, copper comet, feather fly&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with poppy wobbler, rock lobster, earthworm, feather fly, copper comet&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with poppy wobbler, copper comet, pinecone plug, woodfish&lt;br /&gt;
*Shallow River with rock lobster&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with poppy wobbler&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep Lake with Feather Fly, Pinecone Plug&lt;br /&gt;
&lt;br /&gt;
Eel&lt;br /&gt;
*Deep Lake with woodfish&lt;br /&gt;
&lt;br /&gt;
=== Waning Gibbous ===&lt;br /&gt;
Eel&lt;br /&gt;
*Deep River with Earthworm, Rock Lobster, Woodfish&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet, Pinecone Plug, Earthworm&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Copper Comet&lt;br /&gt;
*Deep River with Feather Fly, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm, Feather Fly&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Copper Comet, Woodfish, Earthworm&lt;br /&gt;
*Deep River with Woodfish&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep River with Earthworm, Leech, Feather Fly, Woodfish&lt;br /&gt;
&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River with Woodfish, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
=== Last Quarter ===&lt;br /&gt;
Brill&lt;br /&gt;
*Deep Lake with Feather Fly, Woodfish&lt;br /&gt;
*Deep River with Intestines&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with Feather Fly, Rock Lobster, Woodfish, Earthworm&lt;br /&gt;
*Deep River with Rock Lobster, Earthworm&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
=== Waning Crescent ===&lt;br /&gt;
Pike:&lt;br /&gt;
*Caught from morning after sunrise through twilight, in lake shallows and depths, with rock lobster&lt;br /&gt;
&lt;br /&gt;
Bream:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Woodfish, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
Plaice:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Tin Fly&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=18423</id>
		<title>Category:Fish</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Fish&amp;diff=18423"/>
		<updated>2011-02-01T08:41:44Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* First Quarter */ Pike, Bream, Brill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is used to list fish caught during specific phase cycles of the Moon.&lt;br /&gt;
&lt;br /&gt;
All fish are caught with [[Fishing]], but you can only fish in areas where you see a fish jumping out of the water.&lt;br /&gt;
&lt;br /&gt;
==Phases of the Moon==&lt;br /&gt;
&lt;br /&gt;
[[Image:Phases_of_the_Moon.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Moon ===&lt;br /&gt;
Brill&lt;br /&gt;
*Deep River with Earthworm, Intestines&lt;br /&gt;
*Deep Lake with Intestines&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow River with Earthworm, Intestines&lt;br /&gt;
*Shallow Lake with Intestines, Woodfish&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Intestines, Woodfish, Bloated Leeches&lt;br /&gt;
&lt;br /&gt;
=== Waxing Crescent ===&lt;br /&gt;
Perch, Pike:&lt;br /&gt;
*Caught at night time, morning, in lake shallows and depths, with woodfish or rock lobster lure&lt;br /&gt;
Pike:&lt;br /&gt;
*Lake Shallows: Rock Lobster Lure, Feather Fly&lt;br /&gt;
Plaice, Bream:&lt;br /&gt;
*Caught before and after dawn, in lake shallows, with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Brill, Perch:&lt;br /&gt;
*Caught at midnight, in river, with feather fly&lt;br /&gt;
Perch&lt;br /&gt;
*Lake Depths: Rock Lobster lure,&lt;br /&gt;
*River Depths: Rock Lobster Lure, &lt;br /&gt;
&lt;br /&gt;
Roach:&lt;br /&gt;
*Caught in river depths, with woodfish and occasionally leech&lt;br /&gt;
*Caught in depths, with rock lobster after nightfall&lt;br /&gt;
&lt;br /&gt;
=== First Quarter ===&lt;br /&gt;
Brill&lt;br /&gt;
*Caught midnight to morning, in river, with woodfish&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Shallow Lake with Earthworm&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Pinecone Plug&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with Pinecone Plug, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
=== Waxing Gibbous ===&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River at before and after midnight with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep River at night with rock lobster lure, woodfish&lt;br /&gt;
&lt;br /&gt;
Salmon&lt;br /&gt;
*Deep River with rock lobster lure, woodfish&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep or Shallow River with woodfish, leech, rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Eel&lt;br /&gt;
*Deep River before and after midnight with rock lobster lure&lt;br /&gt;
&lt;br /&gt;
=== Full Moon ===&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River with woodfish&lt;br /&gt;
*Deep Lake with woodfish, poppy wobbler, leech, rock lobster lure&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow River with rock lobster&lt;br /&gt;
*Shallow Lake with leech, earthworm, feather fly, pinecone plug&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with earthworm, leech, rock lobster, tin fly, woodfish&lt;br /&gt;
*Shallow Lake with woodfish, rock lobster, tin fly, copper comet, feather fly&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with poppy wobbler, rock lobster, earthworm, feather fly, copper comet&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with poppy wobbler, copper comet, pinecone plug, woodfish&lt;br /&gt;
*Shallow River with rock lobster&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with poppy wobbler&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep Lake with Feather Fly, Pinecone Plug&lt;br /&gt;
&lt;br /&gt;
Eel&lt;br /&gt;
*Deep Lake with woodfish&lt;br /&gt;
&lt;br /&gt;
=== Waning Gibbous ===&lt;br /&gt;
Eel&lt;br /&gt;
*Deep River with Earthworm, Rock Lobster, Woodfish&lt;br /&gt;
&lt;br /&gt;
Pike&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet&lt;br /&gt;
&lt;br /&gt;
Bream&lt;br /&gt;
*Shallow Lake with Rock Lobster, Copper Comet, Pinecone Plug, Earthworm&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Copper Comet&lt;br /&gt;
*Deep River with Feather Fly, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with Rock Lobster, Earthworm, Feather Fly&lt;br /&gt;
&lt;br /&gt;
Plaice&lt;br /&gt;
*Shallow Lake with Copper Comet, Woodfish, Earthworm&lt;br /&gt;
*Deep River with Woodfish&lt;br /&gt;
&lt;br /&gt;
Brill&lt;br /&gt;
*Deep River with Earthworm, Leech, Feather Fly, Woodfish&lt;br /&gt;
&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep River with Woodfish, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
=== Last Quarter ===&lt;br /&gt;
Brill&lt;br /&gt;
*Deep Lake with Feather Fly, Woodfish&lt;br /&gt;
*Deep River with Intestines&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
Perch&lt;br /&gt;
*Deep Lake with Feather Fly, Rock Lobster, Woodfish, Earthworm&lt;br /&gt;
*Deep River with Rock Lobster, Earthworm&lt;br /&gt;
&lt;br /&gt;
Roach&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
Sturgeon&lt;br /&gt;
*Deep Lake with Feather Fly&lt;br /&gt;
&lt;br /&gt;
=== Waning Crescent ===&lt;br /&gt;
Pike:&lt;br /&gt;
*Caught from morning after sunrise through twilight, in lake shallows and depths, with rock lobster&lt;br /&gt;
&lt;br /&gt;
Bream:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Woodfish, Rock Lobster&lt;br /&gt;
&lt;br /&gt;
Plaice:&lt;br /&gt;
*Lake Shallows at night, with Copper Comet, Feather Fly, Pinecone Plug, Tin Fly&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Clogs&amp;diff=18374</id>
		<title>Legacy:Clogs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Clogs&amp;diff=18374"/>
		<updated>2011-01-30T04:50:14Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: More information in main section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 10&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x2&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Clogs are a form of shoes, as well as a minor defensive armor.&lt;br /&gt;
&lt;br /&gt;
You can find your first clogs in the newbie chest when creating a new character.&lt;br /&gt;
&lt;br /&gt;
At q10, Clogs have 40 hitpoints and AC 0/10.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Clo{{Key|g}}s&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Armor&amp;diff=18373</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Armor&amp;diff=18373"/>
		<updated>2011-01-30T04:46:36Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Link to local links and not wikia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Getting_Started#Equipment|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18353</id>
		<title>Legacy:Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18353"/>
		<updated>2011-01-28T23:58:42Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: More staircase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Two cellars in one house lead to the same room.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], or a [[Stone Mansion]].&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and possibly place objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]].  Right click on the newly-constructed cellar door, and you will begin removing a boulder.  Once all boulders are removed from the cellar, it may be entered and used.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders removed and gives 6x4 space.&lt;br /&gt;
*The Timber House requires 24 boulders removed and gives 9x6 space.&lt;br /&gt;
*The Stone Mansion requires 48 boulders removed and gives ? space.&lt;br /&gt;
&lt;br /&gt;
All cellars have two squares unusable, the staircase which is always in the upper left corner of the cellar, and the square directly in front of it.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18352</id>
		<title>Legacy:Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18352"/>
		<updated>2011-01-28T23:54:05Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Adjusted numbers of space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Two cellars in one house lead to the same room.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], or a [[Stone Mansion]].&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and possibly place objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]].  Right click on the newly-constructed cellar door, and you will begin removing a boulder.  Once all boulders are removed from the cellar, it may be entered and used.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders removed and gives 6x4 space.&lt;br /&gt;
*The Timber House requires 24 boulders removed and gives 9x6 space.&lt;br /&gt;
*The Stone Mansion requires 48 boulders removed and gives ? space.&lt;br /&gt;
&lt;br /&gt;
All cellars have one square unusable, taken up by the staircase, which is always in the upper left corner of the cellar.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=18349</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=18349"/>
		<updated>2011-01-28T16:13:54Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: There are now 3 W4 maps with different information in each.  Links to threads addeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|Isn&#039;t for Carebears]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
On Sunday, January 9th, Jorb announced on the forum ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=14013&amp;amp;sid=23055c1d3ba97902473657cf9ca9ab85 link]) that a recent change had introduced data corruption to the current database for World 3. It was determined that the only satisfactory fix was a reset of the world. It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4. At that time, all characters will be reset, and all players will need to make new characters. Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.&lt;br /&gt;
&lt;br /&gt;
World 4 is now open!&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Obsolete World 3 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | World 4 Maps:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=12570 Mqrius&#039; Map Thread (Currently has W4 Data)]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=14717 &#039;Official&#039; W4 Map Thread (Algeralith &amp;amp; Mashadar Maps)]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
* January 11, 2011 - Great Flood&lt;br /&gt;
* January 11, 2011 - World 4 has been created&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Base LP Gain Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18340</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18340"/>
		<updated>2011-01-27T23:39:13Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x4, or [[requires::Bar of Cast Iron]] x4, or [[requires::Bar of Wrought Iron]] x4, or [[requires::Bar of Steel]] x4; AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
*Equips in both 5L and 5R (both hand slots).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18339</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18339"/>
		<updated>2011-01-27T23:38:43Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x4, or [[requires::Bar of Cast Iron]] x4, or [[requires::Bar of Wrought Iron]] x4, or [[requires::Bar of Steel]] x4; AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot = 5L + 5R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18338</id>
		<title>Legacy:Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18338"/>
		<updated>2011-01-27T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Cellar stairs always in upper left corner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Two cellars in one house lead to the same room.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], or a [[Stone Mansion]].&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and possibly place objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]].  Right click on the newly-constructed cellar door, and you will begin removing a boulder.  Once all boulders are removed from the cellar, it may be entered and used.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders removed and gives 4x4 space.&lt;br /&gt;
*The Timber House requires 24 boulders removed and gives 6x4 space.&lt;br /&gt;
*The Stone Mansion requires 48 boulders removed and gives 6x8 space.&lt;br /&gt;
&lt;br /&gt;
All cellars have one square unusable, taken up by the staircase, which is always in the upper left corner of the cellar.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18337</id>
		<title>Legacy:Cellar</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cellar&amp;diff=18337"/>
		<updated>2011-01-27T23:24:53Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Timber House added, Acquire modified heavily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Locks &amp;amp; Bolts]]&lt;br /&gt;
|objectsreq = [[requires::Bar of Common Metal]], [[requires::Block of Wood]] x20, [[requires::Board]] x5; [[requires::Log Cabin]] or [[requires::Timber House]] or [[requires::Stone Mansion]]; AND [[requires::Pickaxe]]&lt;br /&gt;
|type       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Cellars give a great deal more space for storage inside.&lt;br /&gt;
*They also protect items inside from the decay usually encountered outside.&lt;br /&gt;
*Cellars can also be used to make [[Cheese]] when a [[Cheese Rack]] is placed inside of it.&lt;br /&gt;
*Two cellars in one house lead to the same room.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can only build a cellar on the ground floor in a house such as a [[Log Cabin]], [[Timber House]], or a [[Stone Mansion]].&lt;br /&gt;
&lt;br /&gt;
Enter your house, and use:&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Construct C{{K|e}}llar&lt;br /&gt;
&lt;br /&gt;
Choose a location for the cellar door to create the signpost.  You can stand on a cellar door, and possibly place objects upon it, but it cannot be moved once built.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the construction, equip a [[Pickaxe]].  Right click on the newly-constructed cellar door, and you will begin removing a boulder.  Once all boulders are removed from the cellar, it may be entered and used.&lt;br /&gt;
&lt;br /&gt;
*The Log Cabin requires 16 boulders removed and gives 4x4 space.&lt;br /&gt;
*The Timber House requires 24 boulders removed and gives 6x4 space.&lt;br /&gt;
*The Stone Mansion requires 48 boulders removed and gives 6x8 space.&lt;br /&gt;
&lt;br /&gt;
All cellars have one square unusable, taken up by the staircase.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18336</id>
		<title>Legacy:Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pickaxe&amp;diff=18336"/>
		<updated>2011-01-27T23:21:18Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Added 5L+5R slot equip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x4, or [[requires::Bar of Cast Iron]] x4, or [[requires::Bar of Wrought Iron]] x4, or [[requires::Bar of Steel]] x4; AND [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|slot = 5L + 5R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Increases [[Mining]] speed - Reduces stamina drain&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces stamina drain&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|P}}ickaxe&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Mining Tools]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tanning_Tub&amp;diff=18334</id>
		<title>Legacy:Tanning Tub</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tanning_Tub&amp;diff=18334"/>
		<updated>2011-01-27T18:12:20Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Corrected Leather quality formula - verified with q36 hide, q24 tub, q10 bark and water, got q25 leather.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 30&lt;br /&gt;
|skillreq = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x3&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
Tanning tubs are used to turn any type of dried [[Hide|hide]] into [[leather]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; Ta{{Key|n}}ning Tub&lt;br /&gt;
&lt;br /&gt;
==How to use Tanning Tub==&lt;br /&gt;
&lt;br /&gt;
In order to make leather in a Tanning Tub, you have to follow the steps below. Leather isn&#039;t exactly hard to make, but it is a time-consuming process.&lt;br /&gt;
#Acquire a [[raw bear hide]], [[raw hide]], [[raw fox hide]], [[fresh rabbit fur]], or [[raw sheep skin]].&lt;br /&gt;
#Dry the hide by placing it in a [[drying frame]].&lt;br /&gt;
#Wait 8 real-time hours for the hide to finish drying.&lt;br /&gt;
#Take the dried hide and place it in a [[tanning tub]].&lt;br /&gt;
#Fill a [[bucket]], using either a [[well]] or an open water source.&lt;br /&gt;
#Hold the full [[bucket]] on your mouse cursor and right-click the tanning tub to fill it, you&#039;ll need 6 buckets of [[water]] to get the tanning tub ready (tanning tub contain max 100 liters of water - 10 buckets or 1 full barrel). The tub sprite will change once there is enough water in it.&lt;br /&gt;
#Obtain a piece of [[tree bark]] from a fully grown [[tree]].&lt;br /&gt;
#Place the bark into the tub the same way you did with the water, one piece of bark is all that is needed.&lt;br /&gt;
#Wait 8 real-time hours for the hide to turn into leather.&lt;br /&gt;
#Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
Each tub can only hold one hide at a time. The amount of leather you get is equal to the size of the hide used. Dried bear hide and dried hide (boar, cow, deer) provide four leather, dried fox hide and dried sheep skin provide two leather, and rabbit fur provides one leather.&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
There is currently a [[Bugs#Tanning|bug]] that can set a tanning tub&#039;s progress to 92%.&lt;br /&gt;
==Formulas==&lt;br /&gt;
For the tanning process:&lt;br /&gt;
&lt;br /&gt;
qLeather = (3*qHide + qBark + qWater + qTub)/6.&lt;br /&gt;
&lt;br /&gt;
To figure out Tub quality, place a q10pelt (rabbit), q10 water and q10 bark in it.&lt;br /&gt;
&lt;br /&gt;
qTub = (6*qLeather)-50&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18328</id>
		<title>Legacy:Bear Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18328"/>
		<updated>2011-01-26T18:51:01Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Added Formula - will verify with different numbers later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]],&lt;br /&gt;
[[requires:: Bear Tooth]] x2&lt;br /&gt;
}}A cape and hood fashioned from the hide and teeth of a [[Bear|bear]], making the wearer strong like a bear. Increases [[Attributes#Strength|strength]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Hitpoints&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|L|&lt;br /&gt;
}}eather Working &amp;gt; B{{Key&lt;br /&gt;
|e|&lt;br /&gt;
}}ar Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].&lt;br /&gt;
&lt;br /&gt;
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing.&lt;br /&gt;
Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape.  (Will Verify)&lt;br /&gt;
&lt;br /&gt;
Hitpoint value = 50*(quality/10). Armor Class = 15*sqrt(quality/10)&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18326</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18326"/>
		<updated>2011-01-26T18:24:30Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Confusing Q42 stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A piece of equipment that grants a base of 3 Strength and 5 Charisma. The boost you get is also dependant on your civilization/barbarism slider and changes as that slider does. The closer your [[Personal Beliefs]] are to civ, the higher the CHA boost will be and vise versa.&lt;br /&gt;
&lt;br /&gt;
The quality of the Bear Tooth Talisman is affected by Psyche and [[Bear Tooth]] quality. The Quality of the [[String]] has no effect on the final quality of the talisman, only the Quality of the tooth matters.&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 55&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]] (?)&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
| stateffect = +3 Strength, +5 Charisma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
+3 Strength&lt;br /&gt;
+5 Charisma&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q42 Bear Tooth + Q14 Taproot&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q40&#039;&#039;&#039;: +7 Strength +10 Charisma (Neutral Slider)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q42: &#039;&#039;&#039;+6 STR and +10 Charisma (Needs additional information)&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18312</id>
		<title>Legacy:The Symbel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18312"/>
		<updated>2011-01-26T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Reverting my own craptastic edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 7,000&lt;br /&gt;
|req     = [[skillreq::Ancestral Worship]], [[skillreq::Lawspeaking]] and [[skillreq::Baking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Symbel The Symbel]: Feasting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.&lt;br /&gt;
&lt;br /&gt;
Build a [[Table]]. The table can be equipped with eight different items. Pull up a [[Chair]] and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the [[Quality]] of the chair, table, and of everything on it. You can see these bonuses displayed in the table&#039;s interface. You also have a tidiness bonus. This represents how well the table has been set. Psyche + Cooking makes you set tables better. While seated, and with the table&#039;s interface open, click feast. You now get to see a fork. Now click on a food item in the table&#039;s inventory. Tada! Eating, and bonuses applied.&lt;br /&gt;
&lt;br /&gt;
You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. Gold stuff obviously is much slower in degrading than temporary flower arrangements. If they degrade they lose one point of quality. If they lose their last point they are destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.&lt;br /&gt;
&lt;br /&gt;
Build a [[Bonfire]], load it up with fuel, light it, and feast away. There is a minimum requirement to how much fuel the bonfire needs before you can light it (it will change sprite when it&#039;s possible to light it). By feasting in sight of the grand fire, you can eat even more, the bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus.&lt;br /&gt;
&lt;br /&gt;
Be aware that you regain less fullness when feasting, so don&#039;t do it if you don&#039;t have the food to spare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all items that can be set on the table can be found at [http://havenandhearth.wikia.com/wiki/Category:The_Symbel here].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing the rites and customs of &#039;The Symbel&#039; allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18311</id>
		<title>Legacy:The Symbel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18311"/>
		<updated>2011-01-26T03:23:44Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: I give up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 7,000&lt;br /&gt;
|req     = [[skillreq::Ancestral Worship]], [[skillreq::Lawspeaking]] and [[skillreq::Baking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Symbel The Symbel]: Feasting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.&lt;br /&gt;
&lt;br /&gt;
Build a [[Table]]. The table can be equipped with eight different items. Pull up a [[Chair]] and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the [[Quality]] of the chair, table, and of everything on it. You can see these bonuses displayed in the table&#039;s interface. You also have a tidiness bonus. This represents how well the table has been set. Psyche + Cooking makes you set tables better. While seated, and with the table&#039;s interface open, click feast. You now get to see a fork. Now click on a food item in the table&#039;s inventory. Tada! Eating, and bonuses applied.&lt;br /&gt;
&lt;br /&gt;
You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. Gold stuff obviously is much slower in degrading than temporary flower arrangements. If they degrade they lose one point of quality. If they lose their last point they are destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.&lt;br /&gt;
&lt;br /&gt;
Build a [[Bonfire]], load it up with fuel, light it, and feast away. There is a minimum requirement to how much fuel the bonfire needs before you can light it (it will change sprite when it&#039;s possible to light it). By feasting in sight of the grand fire, you can eat even more, the bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus.&lt;br /&gt;
&lt;br /&gt;
Be aware that you regain less fullness when feasting, so don&#039;t do it if you don&#039;t have the food to spare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all items that can be set on the table can be found at Category:The_Symbel - Click &amp;quot;The Symbel&amp;quot; at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing the rites and customs of &#039;The Symbel&#039; allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18310</id>
		<title>Legacy:The Symbel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18310"/>
		<updated>2011-01-26T03:22:02Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Try again!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 7,000&lt;br /&gt;
|req     = [[skillreq::Ancestral Worship]], [[skillreq::Lawspeaking]] and [[skillreq::Baking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Symbel The Symbel]: Feasting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.&lt;br /&gt;
&lt;br /&gt;
Build a [[Table]]. The table can be equipped with eight different items. Pull up a [[Chair]] and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the [[Quality]] of the chair, table, and of everything on it. You can see these bonuses displayed in the table&#039;s interface. You also have a tidiness bonus. This represents how well the table has been set. Psyche + Cooking makes you set tables better. While seated, and with the table&#039;s interface open, click feast. You now get to see a fork. Now click on a food item in the table&#039;s inventory. Tada! Eating, and bonuses applied.&lt;br /&gt;
&lt;br /&gt;
You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. Gold stuff obviously is much slower in degrading than temporary flower arrangements. If they degrade they lose one point of quality. If they lose their last point they are destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.&lt;br /&gt;
&lt;br /&gt;
Build a [[Bonfire]], load it up with fuel, light it, and feast away. There is a minimum requirement to how much fuel the bonfire needs before you can light it (it will change sprite when it&#039;s possible to light it). By feasting in sight of the grand fire, you can eat even more, the bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus.&lt;br /&gt;
&lt;br /&gt;
Be aware that you regain less fullness when feasting, so don&#039;t do it if you don&#039;t have the food to spare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all items that can be set on the table can be found here: [[Category:The_Symbel]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing the rites and customs of &#039;The Symbel&#039; allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18309</id>
		<title>Legacy:The Symbel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:The_Symbel&amp;diff=18309"/>
		<updated>2011-01-26T03:20:32Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Link to local Category?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 7,000&lt;br /&gt;
|req     = [[skillreq::Ancestral Worship]], [[skillreq::Lawspeaking]] and [[skillreq::Baking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://en.wikipedia.org/wiki/Symbel The Symbel]: Feasting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feasting allows you to not only eat more food, but also to get more FEPs per food unit eaten.&lt;br /&gt;
&lt;br /&gt;
Build a [[Table]]. The table can be equipped with eight different items. Pull up a [[Chair]] and have a seat. Now right-click on the table. You get nice little bonuses to your eating depending on the [[Quality]] of the chair, table, and of everything on it. You can see these bonuses displayed in the table&#039;s interface. You also have a tidiness bonus. This represents how well the table has been set. Psyche + Cooking makes you set tables better. While seated, and with the table&#039;s interface open, click feast. You now get to see a fork. Now click on a food item in the table&#039;s inventory. Tada! Eating, and bonuses applied.&lt;br /&gt;
&lt;br /&gt;
You can create various kinds of objects to put on the table. These Symbel items degrade over time. They each have a certain chance of degrading every time a food unit is eaten off of the table. Gold stuff obviously is much slower in degrading than temporary flower arrangements. If they degrade they lose one point of quality. If they lose their last point they are destroyed. Please note that you can only get bonuses from one instance of a particular item type. Psyche is relevant for all these crafts.&lt;br /&gt;
&lt;br /&gt;
Build a [[Bonfire]], load it up with fuel, light it, and feast away. There is a minimum requirement to how much fuel the bonfire needs before you can light it (it will change sprite when it&#039;s possible to light it). By feasting in sight of the grand fire, you can eat even more, the bonus determined by the collected hunger modifiers of all active tables, factored by the average charisma of everyone at the party. Please note that the FEP-bonus is only ever applied to the table in question, never shared with the extended party in any way. The person with the highest charisma should light the bonfire, as charisma of the host of the evening is obviously relevant for the bonus.&lt;br /&gt;
&lt;br /&gt;
Be aware that you regain less fullness when feasting, so don&#039;t do it if you don&#039;t have the food to spare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of all items that can be set on the table can be found here: [[Category:The Symbel|here]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;... the sacred boar was brought in. The men laid their hands upon it, and oaths were sworn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knowing the rites and customs of &#039;The Symbel&#039; allows you to host Great Feasts. Line up the tables, light the great bonfire, and feast through the night, the day, and the night again.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Linen_Crate&amp;diff=18232</id>
		<title>Legacy:Linen Crate</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Linen_Crate&amp;diff=18232"/>
		<updated>2011-01-23T15:36:52Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Any bough - Fir or Elm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_structure&lt;br /&gt;
|image = File:Linen Crate.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Cloth Making]]&lt;br /&gt;
|objectsreq = [[requires::Linen Cloth]] x4, [[requires::Fir Bough]] x4 or [[requires::Elm Bough]] x4, [[requires::Branch]] x2&lt;br /&gt;
|type = Yes&lt;br /&gt;
|repwith = [[requires::Linen Cloth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Containers|container]] holds 20 slots, in a 4x5 grid.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; C{{Key|o}}ntainers &amp;gt; Li{{Key|n|}}en Crate&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Timber_House&amp;diff=18231</id>
		<title>Legacy:Timber House</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Timber_House&amp;diff=18231"/>
		<updated>2011-01-23T15:36:45Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_structure&lt;br /&gt;
&lt;br /&gt;
|image = File:Timber house.png&lt;br /&gt;
|xsize = 7&lt;br /&gt;
|ysize = 7&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x200, [[requires::Board]] x100,&amp;lt;br /&amp;gt; [[requires::Fir Bough]] x100 or [[requires::Elm Bough]] x100&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
|type = No&lt;br /&gt;
|soak = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A timber house is a large structure which can be entered. Inside is a 6x6 tiles housing in which furniture or liftable containers can be stored. Anything liftable left in a timber house will not decay making it a good storage area especially for [[Cupboard]]s, which are notorious in being destroyed in one decay hit. Because of this, most houses tend to hold cupboards, which are excellent storage containers once the downsides has been negated with housing. Any items that can go into the inventory dropped here can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First, there needs to be a 7x7 paved ground for the timber house to set down. See [[Terraforming]] for information on how to plow a field and lay stone. Timber houses require a lot of wood and Bough (you can use any bough) so be sure to have plenty of Trees near the vicinity. Finally timber houses always face the south.&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|B}}uildings &amp;amp;gt; {{K|T}}imber House&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Because of the large sprite size of the timber house, it is highly recommended not to have crops behind or on the construction zone of the timber house, as you may never be able to access them again because you cannot click on them anymore.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Log&amp;diff=18134</id>
		<title>Legacy:Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Log&amp;diff=18134"/>
		<updated>2011-01-22T17:30:01Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* How to Acquire */ Reworded, also Maple = 3 Logs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 12 [[Block of Wood|blocks]] with a stone axe, or saw it into 4 [[board]]s with a bone saw or 6 with an iron saw. You need [[carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
Pine, Oak and Maple Trees give three logs; Fir and Elm Trees give two logs; Apple Trees and most other fruit trees give one log.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[stump]] will remain which can be removed.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Log_Cabin&amp;diff=18048</id>
		<title>Legacy:Log Cabin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Log_Cabin&amp;diff=18048"/>
		<updated>2011-01-13T07:46:50Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Any Bough -&amp;gt; Fir/Elm Bough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 5&lt;br /&gt;
|ysize = 5&lt;br /&gt;
|skillreq = [[requires::Carpentry]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x100, [[requires::Board]] x50, ([[requires::Fir Bough]] or [[requires::Elm Bough]]) x50&lt;br /&gt;
|type = No&lt;br /&gt;
|soak = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A log cabin is a constructable [[:Category:Buildings|building]]. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is especially true for [[Cupboard]]s which are destroyed in one decay hit.  Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a log cabin is allowed to decay completely, all objects contained inside will be lost. Therefore, it is advisable to be vigilant in repairing your log cabin.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
In order to begin constructing a log cabin you must have a 5x5 paved area of ground for the log cabin to set down. See [[Terraforming]] for information on how to plow a field and lay stone. Log cabins require 100 blocks of wood, 50 boards, and 50 boughs of any type, making it unwise to begin construction without ready access to wood and boughs. The door on log cabins will always face the east, so plan accordingly before construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; {{K|B}}uildings &amp;amp;gt; Lo{{K|g}} Cabin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Because of the large sprite size of the log cabin, it is highly recommended that you not have crops behind the log cabin as you may never be able to access it because you cannot click on it anymore.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Well&amp;diff=17963</id>
		<title>Legacy:Well</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Well&amp;diff=17963"/>
		<updated>2011-01-10T05:46:18Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Add Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stone Working]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x 30, [[requires::Board]], [[requires::Block of Wood]] x2, [[requires::Bucket]], [[requires::Rope]]&lt;br /&gt;
|repwith = [[requires::Stone]]}}&lt;br /&gt;
&lt;br /&gt;
A well can be used, in conjunction with a [[Bucket|bucket]], to acquire [[Water|water]]. Unlike shallow waters, obtaining water is not immediate. Rather you have to wait for the animation for the well to finish before the bucket fills up. The quality of the well&#039;s water based on the quality of the water source. The quality of the water is higher the closer to the centre of the source the well is.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First you need a [[Dowsing Rod|dowsing rod]] in order to see underground springs in order to build the well. Keep in mind that the dowsing rod, even though it only takes 1x1 inventory space, requires two hands to use. When you are holding it, an occasional pulse will radiate near you. If an underwater spring is nearby, then an indicator will point you towards the direction of the spring. The spring itself will look like a tiny patch of water which you can build the well upon.&lt;br /&gt;
&lt;br /&gt;
Build &amp;gt; Stone Working &amp;gt; Well&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Well&amp;diff=17962</id>
		<title>Legacy:Well</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Well&amp;diff=17962"/>
		<updated>2011-01-10T05:44:51Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Add Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Stoneworking]]&lt;br /&gt;
|objectsreq = [[requires::Stone]] x 30, [[requires::Board]], [[requires::Block Of Wood]] x2, [[requires::Bucket]], [[requires::Rope]]&lt;br /&gt;
|repwith = [[requires::Stone]]}}&lt;br /&gt;
&lt;br /&gt;
A well can be used, in conjunction with a [[Bucket|bucket]], to acquire [[Water|water]]. Unlike shallow waters, obtaining water is not immediate. Rather you have to wait for the animation for the well to finish before the bucket fills up. The quality of the well&#039;s water based on the quality of the water source. The quality of the water is higher the closer to the centre of the source the well is.&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
First you need a [[Dowsing Rod|dowsing rod]] in order to see underground springs in order to build the well. Keep in mind that the dowsing rod, even though it only takes 1x1 inventory space, requires two hands to use. When you are holding it, an occasional pulse will radiate near you. If an underwater spring is nearby, then an indicator will point you towards the direction of the spring. The spring itself will look like a tiny patch of water which you can build the well upon.&lt;br /&gt;
&lt;br /&gt;
Build &amp;gt; Stone Working &amp;gt; Well&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=17937</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=17937"/>
		<updated>2011-01-09T21:00:05Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: clean up a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10. In general, higher Q items are simply better: high Q weapons do more damage, for example. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and linen clothing not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which just means that it becomes harder and harder to get a good multiplier for higher and higher multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
To make higher-Q objects, you should use higher-Q materials with higher-Q tools. Some materials, like in [[farming]], have a natural quality &amp;quot;spread&amp;quot; of &amp;amp;plusmn; 6 points, which you can use to grow higher-Q foods. Others, like soil, fish, water, clay, and herbs, have a Q determined by a natural (but invisible) hot-spot on the map. In other words, you might find that one day you forage a Q31 [[Spindly Taproot]]. This means that this square has Q31 soil. If you dig around in a 5 square radius, you might be able to find higher and higher Q soil -- perhaps even Q40 at some square. You could then mark it off for later, as you can always come back to that hot-spot to collect high-Q herbs, soil, and earthworms. You might then use that soil to plant high-Q trees, which will help you make high-Q tools.&lt;br /&gt;
&lt;br /&gt;
It is very common for crafting qualities to be [[Softcap|softcapped]] by a crafting skill or a vital stat. For example, if you have a Q40 bone and a Q10 branch, you can in principle make a Q35 bone saw -- but if your survival skill is lower, perhaps at 15, you will only make a Q25 bone saw, because (35 + 15)/2 = 25. &lt;br /&gt;
&lt;br /&gt;
It is also very common for fractional qualities to be rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New crafting skills are [[sewing]], [[smithing]], [[Glossary#Carpentry | carpentry]], [[cooking]], [[Glossary#Farming | farming]], and [[survival]].&lt;br /&gt;
&lt;br /&gt;
Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter&#039;s skill level, and crafter&#039;s stats. Which of these three are used seems to vary from item type to item type.&lt;br /&gt;
&lt;br /&gt;
==Armor and Clothing==&lt;br /&gt;
&lt;br /&gt;
Backpacks and cosmetic clothing are unaffected by quality.&lt;br /&gt;
&lt;br /&gt;
Armor gets increased HP and AC as its quality increases. The AC gets multiplied by QM, while the HP gets multiplied by Q/10.&lt;br /&gt;
&lt;br /&gt;
*[[Leather Armor]]: Need Update&lt;br /&gt;
*[[Bear Cape]]: ~133 HP, AC 0/15 (1L and 8L)&lt;br /&gt;
*[[Chainmail Shirt]]: 900 HP, AC 75/75 (2R)&lt;br /&gt;
*[[Bronze Armor]]: Need Update&lt;br /&gt;
*[[Plate Armor]]: Need Update&lt;br /&gt;
*[[Leather Boots]]:Need Update&lt;br /&gt;
*[[Leather Pants]]: Need Update AC 25/25&lt;br /&gt;
*[[Ranger&#039;s Boots]]: Need Update&lt;br /&gt;
*[[Druid&#039;s Helm]]: Need Update&lt;br /&gt;
*[[Hirdsman&#039;s Helmet]]: Only usable by Hirdsmen within a village. Need Update&lt;br /&gt;
*[[Boar Tusk Helmet]]: Need Update&lt;br /&gt;
*[[Soldier&#039;s Helmet]] : Need Update&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
See the [[Weapons]] page, and Category:Weapons.  Weapon damage gets multiplied by QM.&lt;br /&gt;
&lt;br /&gt;
* [[Stone Axe]]: 100 base dmg&lt;br /&gt;
* [[Militia Sword]]: 250 base dmg&lt;br /&gt;
* [[Bronze Sword]]: 325 base dmg&lt;br /&gt;
* [[Soldier&#039;s Sword]]: 400 base dmg&lt;br /&gt;
* [[Battleaxe of the Twelfth Bay]]: 500 base damage&lt;br /&gt;
* [[Sling]]: 60 base dmg&lt;br /&gt;
* [[Wooden Bow]]: 75 base dmg&lt;br /&gt;
* [[Ranger&#039;s Bow]]: 300 base dmg&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
The [[FEPs]] given by a piece of food get multiplied by QM. So, for example, a Q10 beetroot gives 0.5 PER and 0.2 CHA, but a Q90 beetroot will give 1.5 PER and 0.6 CHA. &lt;br /&gt;
&lt;br /&gt;
Quality does not affect the amount of hunger that the food restores -- just the amount that it buffs up your vital stats. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
Seeds quality is affected by your farming skill and reduced by it if its lower then the crop&#039;s Q.&lt;br /&gt;
&lt;br /&gt;
Water recovers more stamina per hunger as its quality increases. Details unknown.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;gt; Q 10 water goes at a rate of 5% per 5% hunger&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;gt; Q 65 water goes at a rate of 15-16% per 5% hunger&lt;br /&gt;
&lt;br /&gt;
Animals give higher quality items as their level increases, affected by your [[sharp tool]] and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p21850].&lt;br /&gt;
&lt;br /&gt;
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter. Different items have different weights in averaging the quality of a final product.For example, a Q50 bone combined with a Q10 branch would make a Q20 arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values. [http://www.havenandhearth.com/forum/viewtopic.php?f=4&amp;amp;t=1885#p22110]&lt;br /&gt;
&lt;br /&gt;
=== Cooking and Ceramics ===&lt;br /&gt;
&lt;br /&gt;
Cooking and pottery are both very similar. When you bake, you produce a dough based on the average Q of your ingredients, softcapped by [[Cooking]]. You then place this into an oven, which requires fuel. The quality afterwards is given by a weighted average:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;Q_{item} = \frac{2 Q_{dough} + Q_{oven} + Q_{fuel}}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pottery uses the same formula as well: the only difference is that you craft a ceramic based on the average Q of your clays used, softcapped by [[dexterity]]. Then the ceramic is the &amp;quot;dough&amp;quot;, the kiln is the &amp;quot;oven&amp;quot;, and the fuel is still the fuel.&lt;br /&gt;
&lt;br /&gt;
=== Jewelry ===&lt;br /&gt;
* Quality for all accessories except [[monocle]]s and [[spectacles]] is calculated with quality = {{sqrt|[[smithing]]|[[psyche]]}}. (Needs confirmation: do materials have no influence on jewelry,, or is this a softcap?)&lt;br /&gt;
* Monocle and glass quality is the average of the materials, softcapped by smithing&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* [[Bear Tooth Talisman]] quality = tooth quality, softcapped by [[psyche]]&lt;br /&gt;
* Bone saw quality = (5*qBone + qBranch)/6, softcapped by [[survival]]&lt;br /&gt;
* [[Traveller&#039;s Sack]] quality = (qHardened Leather + qString)/2, softcapped by [[sewing]].&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
* [[Board]] quality = sqrt(qLog * qTool), [[softcap]]ped by [[carpentry]]&lt;br /&gt;
* Woodblock quality is simply log quality. Your Carpentry and [[stone axe]] don&#039;t matter.&lt;br /&gt;
* Leather quality = (3*qHide + qBark + qWater + qTub)/6.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* Cheese quality will get near the quality of the trays used, racks dont seem to affect quality&lt;br /&gt;
* Butter quality = (4*qMilk + qChurn)/5&amp;lt;!---not sure, could be also (5*qMilk + qChurn)/6---&amp;gt;, [[softcap]]ped by [[cooking]]&lt;br /&gt;
* [[Butter-steamed Cavebulb]]s are affected by [[butter]], [[water]] and [[cavebulb]] quality (not by fuel though)&lt;br /&gt;
* Beer quality = (qWort + qBarrel )/2&lt;br /&gt;
* Fish quality = Fishing spot quality, [[softcap]]ped by (qPole*qLine*qHook*qLureOrBait)^(1/4)&lt;br /&gt;
* Grapejuice quality = (7*qGrapes + qWinepress) / 8 {{Fact}}&lt;br /&gt;
* Wine quality = (qGrapejuice + qBarrel) / 2&lt;br /&gt;
* Vinegar quality = (qWine + qBarrel) / 2&lt;br /&gt;
&lt;br /&gt;
==Skill values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewing limits:&#039;&#039;&#039; &#039;&#039;quality affected by dexterity&#039;&#039;&lt;br /&gt;
* quality of leather items&lt;br /&gt;
* quality of cloth products&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smithing limits:&#039;&#039;&#039; &#039;&#039;quality affected by strength and some times psyche&#039;&#039;&lt;br /&gt;
* quality of metal working recipes (sqrt(STR*Smithing))&lt;br /&gt;
&lt;br /&gt;
* quality of jewelry recipies (sqrt(PSY*Smithing))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooking limits: &#039;&#039;&#039;&#039;&#039;quality affected by perception&#039;&#039;&lt;br /&gt;
* quality of cooking recipes&lt;br /&gt;
* quality of unbaked goods - If PER is lower than the average quality of the ingredients, quality = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n), otherwise it&#039;s just said average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming limits:&#039;&#039;&#039;&lt;br /&gt;
* seeds when harvested (MaxQuality = farming +5)&lt;br /&gt;
* quality of flour ground at a quern&lt;br /&gt;
* quality of trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival limits:&#039;&#039;&#039;&lt;br /&gt;
* arrows, bone saw&lt;br /&gt;
* quality of [[foraging|foraged]] items&lt;br /&gt;
* skinning and butchering; quality = (Survival + Tool Quality + 2*Bone Quality)/4.&lt;br /&gt;
* bone quality only affected by survival.&lt;br /&gt;
The effect of survival is capped at 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksmanship limits:&#039;&#039;&#039;&lt;br /&gt;
* quality of bows&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
&lt;br /&gt;
====Crafting formula====&lt;br /&gt;
&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{4q_{item} + q_{tool}}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if\ } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where\ }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=17935</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=17935"/>
		<updated>2011-01-09T20:35:13Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Important note section - reworded bad grammar and explained further&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;text-decoration:blink&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;mainpage-leftcolumn-start /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|anyone can edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;731 pages since July 13, 2010.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
On Sunday, January 9th, Jorb announced on the forum ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=14013&amp;amp;sid=23055c1d3ba97902473657cf9ca9ab85 link]) that a recent change had introduced data corruption to the current database for World 3.  It was determined that the only satisfactory fix was a reset of the world.  It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4.  At that time, all characters will be reset, and all players will need to make new characters.  Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Detailed Stuff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Cities|Villages]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
[[Farming]]&lt;br /&gt;
&lt;br /&gt;
[http://havenandhearth.wikia.com/wiki/Category:Skills Skills]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Survive Animal Attacks]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal]]ing&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Known World Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Flag-russia.jpg]]&#039;&#039;&#039;Русский? Смотри [http://ru.havenandhearth.wikia.com/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0 Russian Haven and Hearth Wiki]!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Spanish-flag.jpg|31px]]&#039;&#039;&#039;¿Español? ¡Échale un vistazo a [http://es.havenandhearth.wikia.com/wiki/Haven_and_Hearth_Wiki Haven and Hearth Wiki en español]!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Flag_ukrainian.png|31px]]&#039;&#039;&#039; Українець? Дивимося [http://uk.havenandhearth.wikia.com/wiki/%D0%93%D0%BE%D0%BB%D0%BE%D0%B2%D0%BD%D0%B0 Ukrainian Haven and Hearth Wiki]!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Francophone ? Participez à la création du [http://fr.havenandhearth.wikia.com/ wiki Haven and Hearth en français] !&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;[[File:Pl-flag.gif]]Polak? Sprawdź Polską wersję [http://pl.havenandhearth.wikia.com/wiki/Haven_and_Hearth_(pl)_Wiki Wiki Haven and Hearth]!&#039;&#039;&#039;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
&lt;br /&gt;
==Contribute to this Wiki==&lt;br /&gt;
*If you would like to contribute to this wiki but don&#039;t know where to start, please see the [[Haven and Hearth Wiki:Community Portal|Community Portal]].&lt;br /&gt;
&lt;br /&gt;
*To write a new article, just enter the article title in the box below.&lt;br /&gt;
&amp;lt;createbox&amp;gt;&lt;br /&gt;
width=24&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new article&lt;br /&gt;
&amp;lt;/createbox&amp;gt;&lt;br /&gt;
;Not sure where to start?&lt;br /&gt;
* Check out &#039;&#039;&#039;[[Help:Starting this wiki]]&#039;&#039;&#039; for some tips&lt;br /&gt;
* If you are new to wikis, check &#039;&#039;&#039;[[Help:Getting Started]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Featured Video==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;300&amp;quot; height=&amp;quot;225&amp;quot;&amp;gt;2LYYpN4VX3Y&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Base LP Gain Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:100%; padding:0.5em;&amp;quot;&lt;br /&gt;
|http://images.wikia.com/central/images/c/c0/Gaming_logo_250px.png&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Other [[w:Gaming|gaming wikis]] from [[wikia:Wikia|Wikia]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;[[w:c:FFXI|FFXI]] • [[w:c:wow|World of Warcraft]] • [[w:c:guildwars|Guild Wars]] • [[w:c:warhammeronline|Warhammer Online]] • [[w:c:aoc|Age of Conan]] • [[w:c:starcraft|StarCraft]] • [[w:c:lotro|Lord of the Rings Online]] • [[w:Gaming|More...]]&amp;lt;br /&amp;gt;[http://irc.wikia.com/gaming Wikia Gaming IRC channel]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17901</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17901"/>
		<updated>2011-01-06T21:10:41Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Tanning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: If items are placed in a cooking device (such as an oven, a smelter or a kiln) without lighting the fuel, the items will accumulate &amp;quot;ticks&amp;quot; towards their completion at the normal rate until there is only one tick left.&lt;br /&gt;
*The safest way to utilize this bug is to put in only &#039;&#039;&#039;one&#039;&#039;&#039; unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning, as if one waits long enough, one only needs one unit of fuel for both of them.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) will lock progress at 92% until removed, at which point it will resume normal progress from that point.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in a cellar. If one leaves a tanning tub in a cellar, and there are &#039;&#039;&#039;no&#039;&#039;&#039; hearthlings in the cellar observing it, it will lock at 92% whilst unobserved. This includes logging out. Once it is observed again (entering the cellar or logging in inside the cellar) progress will resume.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Tanning_Tub&amp;diff=17900</id>
		<title>Legacy:Tanning Tub</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Tanning_Tub&amp;diff=17900"/>
		<updated>2011-01-06T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Nice rewording, linked bug section to the Bugs page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 30&lt;br /&gt;
|skillreq = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Board]] x3&lt;br /&gt;
|repwith = [[requires::Board]]&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
Tanning tubs are used to turn any type of dried [[Hide|hide]] into [[leather]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; Ta{{Key|n}}ning Tub&lt;br /&gt;
&lt;br /&gt;
==How to use Tanning Tub==&lt;br /&gt;
&lt;br /&gt;
In order to make leather in a Tanning Tub, you have to follow the steps below. Leather isn&#039;t exactly hard to make, but it is a time-consuming process.&lt;br /&gt;
#Acquire a [[raw bear hide]], [[raw hide]], [[raw fox hide]], [[fresh rabbit fur]], or [[raw sheep skin]].&lt;br /&gt;
#Dry the hide by placing it in a [[drying frame]].&lt;br /&gt;
#Wait 8 real-time hours for the hide to finish drying.&lt;br /&gt;
#Take the dried hide and place it in a [[tanning tub]].&lt;br /&gt;
#Fill a [[bucket]], using either a [[well]] or an open water source.&lt;br /&gt;
#Hold the full [[bucket]] on your mouse cursor and right-click the tanning tub to fill it, you&#039;ll need 6 buckets of [[water]] to get the tanning tub ready (tanning tub contain max 100 liters of water - 10 buckets or 1 full barrel). The tub sprite will change once there is enough water in it.&lt;br /&gt;
#Obtain a piece of [[tree bark]] from a fully grown [[tree]].&lt;br /&gt;
#Place the bark into the tub the same way you did with the water, one piece of bark is all that is needed.&lt;br /&gt;
#Wait 8 real-time hours for the hide to turn into leather.&lt;br /&gt;
#Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
Each tub can only hold one hide at a time. The amount of leather you get is equal to the size of the hide used. Dried bear hide and dried hide (boar, cow, deer) provide four leather, dried fox hide and dried sheep skin provide two leather, and rabbit fur provides one leather.&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
There is currently a [[Bugs#Tanning|bug]] that can set a tanning tub&#039;s progress to 92%.&lt;br /&gt;
==Formulas==&lt;br /&gt;
For the tanning process:&lt;br /&gt;
&lt;br /&gt;
qLeather = (2*qHide + qBark + qWater + qTub)/5:&lt;br /&gt;
&lt;br /&gt;
To figure out Tub quality, place a q10pelt (rabbit), q10 water and q10 bark in it.&lt;br /&gt;
&lt;br /&gt;
qTub = (5*qLeather)-40&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17898</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17898"/>
		<updated>2011-01-06T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Tanning */ Reword and clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: If items are placed in a cooking device (such as an oven, a smelter or a kiln) without lighting the fuel, the items will accumulate &amp;quot;ticks&amp;quot; towards their completion at the normal rate until there is only one tick left.&lt;br /&gt;
*The safest way to utilize this bug is to put in only &#039;&#039;&#039;one&#039;&#039;&#039; unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning, as if one waits long enough, one only needs one unit of fuel for both of them.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) it will lock progress at 92% until removed, at which point it will resume normal progress from that point.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in a cellar.  If one leaves a tanning tub in a cellar, and there are &#039;&#039;&#039;no&#039;&#039;&#039; hearthlings in the cellar observing it, it will lock at 92% whilst unobserved.  This includes logging out.  Once it is observed again (entering the cellar or logging in inside the cellar) progress will resume.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17897</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17897"/>
		<updated>2011-01-06T20:42:50Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* General Fuel Glitch */ Reword thanks to anonymous suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: If items are placed in a cooking device (such as an oven, a smelter or a kiln) without lighting the fuel, the items will accumulate &amp;quot;ticks&amp;quot; towards their completion at the normal rate until there is only one tick left.&lt;br /&gt;
*The safest way to utilize this bug is to put in only &#039;&#039;&#039;one&#039;&#039;&#039; unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning, as if one waits long enough, one only needs one unit of fuel for both of them.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) then removing it will reset the completion rate to 92%.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in cellars, after exiting. Whilst it is left in the cellar unobserved it will lock at 92%.&lt;br /&gt;
*If you log out before the hide converts to leather, progress will revert back to 92%.  However, it will not lock and will resume when you log back in.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17885</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17885"/>
		<updated>2011-01-06T09:16:35Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* General Fuel Glitch */ More rewording.  Still feels bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: Placing an item into a &amp;quot;cooking&amp;quot; device (such as oven, smelter, or kiln) and leaving it there without lighting the fuel will cause the item to gain ticks towards completion at the same rate as when the fuel is lit.&lt;br /&gt;
*This bug will &#039;&#039;&#039;not&#039;&#039;&#039; cause an item to go below one tick required to complete.&lt;br /&gt;
*This bug will &#039;&#039;&#039;not&#039;&#039;&#039; cause an item to be &amp;quot;burned&amp;quot; or overcooked due to waiting too long to light, however, an item can still be burned by leaving it in the cooking device with too much fuel to burn.  To be safe, if utilizing this bug, only put in one unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
When you put something like dough in an oven, ore in a smelter, or clay in a kiln, for every 5-6 minutes it gains a tick in processing until it only needs one.&lt;br /&gt;
&lt;br /&gt;
I.E. 25 ore goes in a smelter, you wait at least 15 minutes with the ore in the smelter, (16 if you want to be safe) then light it with just 1 charcoal it will be done as soon as it&#039;s done burning you will get your bars (or nuggets if you have silver or gold) so you use less fuel and get it done in roughly the same ammount of time. If you mess up the timing and light it at 14 minutes, just stick another coal in and light, it&#039;ll finish on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) then removing it will reset the completion rate to 92%.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in cellars, after exiting. Whilst it is left in the cellar unobserved it will lock at 92%.&lt;br /&gt;
*If you log out before the hide converts to leather, progress will revert back to 92%.  However, it will not lock and will resume when you log back in.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17883</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=17883"/>
		<updated>2011-01-06T04:51:03Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* General Fuel Glitch */ Added as bulleted list - may need rewording, first sentence is rather hard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: Placing an item into a &amp;quot;cooking&amp;quot; device (such as oven, smelter, or kiln) and leaving it there without lighting the fuel will cause the item to gain ticks towards completion at the same rate as when the fuel is lit.&lt;br /&gt;
*This bug will not cause an item to go below one tick required to complete.&lt;br /&gt;
*This bug will not cause an item to be &amp;quot;burned&amp;quot; or overcooked due to waiting too long to light.&lt;br /&gt;
*To be safe, if utilizing this bug, only put in one unit of fuel.&lt;br /&gt;
*This can cause two items with different timing requirements to properly complete together without burning.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
When you put something like dough in an oven, ore in a smelter, or clay in a kiln, for every 5-6 minutes it gains a tick in processing until it only needs one.&lt;br /&gt;
&lt;br /&gt;
I.E. 25 ore goes in a smelter, you wait at least 15 minutes with the ore in the smelter, (16 if you want to be safe) then light it with just 1 charcoal it will be done as soon as it&#039;s done burning you will get your bars (or nuggets if you have silver or gold) so you use less fuel and get it done in roughly the same ammount of time. If you mess up the timing and light it at 14 minutes, just stick another coal in and light, it&#039;ll finish on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) then removing it will reset the completion rate to 92%.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in cellars, after exiting. Whilst it is left in the cellar unobserved it will lock at 92%.&lt;br /&gt;
*If you log out before the hide converts to leather, progress will revert back to 92%.  However, it will not lock and will resume when you log back in.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Winepress&amp;diff=17881</id>
		<title>Legacy:Winepress</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Winepress&amp;diff=17881"/>
		<updated>2011-01-05T22:21:24Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Update Repaired with - Board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 60&lt;br /&gt;
|skillreq = [[requires::Winemaking]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x6, [[requires::Board]] x6&lt;br /&gt;
|type = Yes&lt;br /&gt;
|repwith = [[Board]]}}&lt;br /&gt;
&lt;br /&gt;
Press [[grapes]] in a winepress to get [[Grape Seeds|grape seeds]] and [[Grape Juice|grape juice]]. Grape juice must be put in a [[Wine Barrel|wine barrel]] to ferment into [[wine]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only other way to get grape seeds is to eat the grapes or maybe get them from [http://havenandhearth.wikia.com/wiki/Wild_Windsown_Weed WWW]. So the winepress is useful to keep you from having to eat lots and lots of grapes when you don&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|W}}inepress&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silkmoth&amp;diff=17880</id>
		<title>Legacy:Silkmoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silkmoth&amp;diff=17880"/>
		<updated>2011-01-05T21:39:21Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Reworded main paragraph some, clarified behaviors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
| skillreq   = Unknown&lt;br /&gt;
| objectsreq = [[requires::Silkworm Cocoon]]&lt;br /&gt;
| reqby      = [[Silkworm Egg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Silkmoths love to fly across grasslands and through forests, and ignore most all obstacles (Trees, Walls, Houses), but will not cross water.  Because of these behaviors, it is difficult for inexperienced collectors to catch them as they go. They are very rare as well. Once caught, a male and a female silkmoth can mate within 24 in-game-hours, turning into 10 [[silkworm egg]]s at most. To do so, they need to be in the same inventory. Once a silkmoth is caught it&#039;s lifetime timer will start ticking and you should make sure not to keep them in your inventory for too long.&lt;br /&gt;
 How exactly the timer works needs to be asked in detail to one of the devs.&lt;br /&gt;
 &lt;br /&gt;
 --[[User:Sami1337|Sami1337]] 22:29, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You can acquire a silkmoth, white insects with wings flying around, simply by right clicking it. The problem is, though, they keep moving. They stop after travelling for half-a-screen or so for a second before going off again in a random direction. It can take alot of patience but you will eventually catch it.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
*Bring a waterflask! You&#039;ll need the boost in stamina after a while. If you can&#039;t run, you can&#039;t move faster than the moth and then it becomes nearly impossible to catch one. Stopping to drink won&#039;t cause you to lose your silkmoth, although it may go off screen it will be in the same general area.&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t run constantly! When you spot it a distance off, walk up to it. Walking is the same speed as the Moth flies, so you&#039;re not losing ground. Wait for it to stop and possibly change direction towards you. When you begin to get closer to it, run after it. By doing this, you don&#039;t waste stamina.&lt;br /&gt;
&lt;br /&gt;
*Intercept it! The best technique is to stand in the direction it is heading and quickly right click it as you walk towards it.&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Feather&amp;diff=17879</id>
		<title>Legacy:Chicken Feather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Feather&amp;diff=17879"/>
		<updated>2011-01-05T21:27:20Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Reworded sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = [[requires::Dead Chicken]], [[requires::Dead Cock]]&lt;br /&gt;
|producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s can be used as quills, which, along with [[ink]] and [[parchment]], are used to draw [[Cartography|maps]]. The {{PAGENAME}} has a chance of breaking when used in this fashion.&lt;br /&gt;
&lt;br /&gt;
They are also required for [[Feather Fly]], [[Tin Fly]], and [[Sturdy Bed]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Butchering a [[Dead Chicken]] or a [[Dead Cock]] provides you with several materials, including three chicken feathers.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Hole&amp;diff=17878</id>
		<title>Legacy:Mine Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Hole&amp;diff=17878"/>
		<updated>2011-01-05T21:25:01Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Note */ Properly reworded, though section may need removed (not relevant to actual game content, but to current conditions in game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox structure&lt;br /&gt;
|xsize = 3&lt;br /&gt;
|ysize = 3&lt;br /&gt;
|skillreq = [[requires::Prospecting]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x100&lt;br /&gt;
|repwith = Nothing&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Available metals are: [[Bar of Gold|Gold]], [[Bar of Silver|Silver]], [[Bar of Cast Iron|Iron]], [[Bar of Copper|Copper]] and [[Bar of Tin|Tin]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[Rustroot Extract]] is required to determine a suitable mining point.&lt;br /&gt;
&lt;br /&gt;
When [[Prospecting|&amp;amp;quot;Prospect&amp;amp;quot;]] is used within 10 tiles of a mine location (99%), a construction sign will be placed for the mine; as such, the prospector should carry some wood blocks, because the sign will disappear if it is empty when the prospector moves again. Also it should be said that it is VERY difficult to find a mine so do not be sad if you dont find one, instead look for a village or a mine owner and trade with him if you want to get some metals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Note&#039;&#039;&#039;==&lt;br /&gt;
At the current point, many surface-accessible mines are claimed, leaving cave-accessible mines the most likely source of new mines.&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=17877</id>
		<title>Legacy:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Miner%27s_Helm&amp;diff=17877"/>
		<updated>2011-01-05T21:22:56Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Clean up, correct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x2, or [[requires::Bar of Cast Iron]] x2, or [[requires::Bar of Wrought Iron]] x2, or [[requires::Bar of Steel]] x2; AND [[requires::Candle]]&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When a [[Candle]] is added to a miner&#039;s helm, it becomes a hands-free source of [[:Category:Light Sources|light]], perfect for use with a [[Pickaxe]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need to equip a smithy&#039;s hammer and you need an anvil to make a Miner&#039;s Helm.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; M{{Key|e}}tal Working &amp;amp;gt; {{Key|M}}iner&#039;s Helm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The candle placed into the Miner&#039;s Helm, once lit, cannot be extinguished by the user.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17876</id>
		<title>Legacy talk:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17876"/>
		<updated>2011-01-05T21:22:19Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Remove Extras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
So, a previous edit indicated:&lt;br /&gt;
&lt;br /&gt;
the candle placed on the miners helmet cannot be extinguiched by the owner or by time when lit. (sic).&lt;br /&gt;
&lt;br /&gt;
Is this correct, in that the candle will always remain lit? Need verification, until then, content altered to indicate user cannot extinguish light.  [[User:Gedrean|Gedrean]] 21:21, January 5, 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17875</id>
		<title>Legacy talk:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17875"/>
		<updated>2011-01-05T21:21:59Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Removed extras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
So, a previous edit indicated:&lt;br /&gt;
&lt;br /&gt;
the candle placed on the miners helmet cannot be extinguiched by the owner or by time when lit. (sic).&lt;br /&gt;
&lt;br /&gt;
Is this correct, in that the candle will always remain lit? Need verification, until then, content altered to indicate user cannot extinguish light.  [[User:Gedrean|Gedrean]] 21:21, January 5, 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17874</id>
		<title>Legacy talk:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17874"/>
		<updated>2011-01-05T21:21:08Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Candle extinguished with time? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
So, a previous edit indicated:&lt;br /&gt;
&lt;br /&gt;
the candle placed on the miners helmet cannot be extinguiched by the owner or by time when lit. (sic).&lt;br /&gt;
&lt;br /&gt;
Is this correct, in that the candle will always remain lit? Need verification, until then, content altered to indicate user cannot extinguish light.&lt;br /&gt;
&lt;br /&gt;
== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
So, a previous edit indicated:&lt;br /&gt;
&lt;br /&gt;
the candle placed on the miners helmet cannot be extinguiched by the owner or by time when lit. (sic).&lt;br /&gt;
&lt;br /&gt;
Is this correct, in that the candle will always remain lit? Need verification, until then, content altered to indicate user cannot extinguish light.  [[User:Gedrean|Gedrean]] 21:21, January 5, 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17873</id>
		<title>Legacy talk:Miner&#039;s Helm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Miner%27s_Helm&amp;diff=17873"/>
		<updated>2011-01-05T21:20:53Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Candle extinguished with time?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Candle extinguished with time? ==&lt;br /&gt;
&lt;br /&gt;
So, a previous edit indicated:&lt;br /&gt;
&lt;br /&gt;
the candle placed on the miners helmet cannot be extinguiched by the owner or by time when lit. (sic).&lt;br /&gt;
&lt;br /&gt;
Is this correct, in that the candle will always remain lit? Need verification, until then, content altered to indicate user cannot extinguish light.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=17852</id>
		<title>Legacy talk:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=17852"/>
		<updated>2011-01-05T00:08:15Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: /* Chicken vs Fodder Quality */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quality 6 and a quality 1 seed ended up at quality 3. The quality might be the average of seed qualities. [[User:Abagraba|Abagraba]] 06:08, April 26, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found the same thing. the quality is averaged&lt;br /&gt;
&lt;br /&gt;
== Chicken vs Fodder Quality ==&lt;br /&gt;
&lt;br /&gt;
So, I tested with four Q10 hens and 1 Q10 cock in a coop with Q7 (averaged) fodder.  As a control, I also placed two Q10 chicks into the coop.  After 24h realtime, a notch was gone from fodder, the chicks were of lower quality (8).  The hens and cock remained Q10.  The eggs were 5, 6, 11, and (unknown because SOMEBODY stole the egg), though reading again I see egg is based upon a random deviation increase or decrease from parent qualities.  I will continue with further day cycles to see if the Hens or Cock qualities are changed by the fodder.  [[User:Gedrean|Gedrean]] 00:08, January 5, 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Filet_of_Perch&amp;diff=17851</id>
		<title>Legacy:Filet of Perch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Filet_of_Perch&amp;diff=17851"/>
		<updated>2011-01-04T21:25:38Z</updated>

		<summary type="html">&lt;p&gt;Gedrean: Added Template, tested today.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_food&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[requires::Perch]]&lt;br /&gt;
|hunger = 30&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0}}&lt;br /&gt;
Obtain by butchering Perch.&lt;/div&gt;</summary>
		<author><name>Gedrean</name></author>
	</entry>
</feed>