<?xml version="1.0"?>
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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glorthan</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glorthan"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Glorthan"/>
	<updated>2026-06-21T12:15:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Lynx&amp;diff=88108</id>
		<title>Lynx</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Lynx&amp;diff=88108"/>
		<updated>2021-04-15T12:29:19Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: lynx has 400hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 45&lt;br /&gt;
| deadly = yes&lt;br /&gt;
| hp = 400&lt;br /&gt;
| fhp = 150&lt;br /&gt;
| armor = 35&lt;br /&gt;
| loot = [[Fresh Lynx Hide]], [[Intestines]] x3, [[Entrails]] x2, [[Raw Lynx]] x6, [[Bone Material]] x3, [[Lynx Claws]] x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Large yellow cat who patrols the forest for food. They are the animal with the most Agility in the game.&lt;br /&gt;
&lt;br /&gt;
They have a good chance to [[execute]] when they KO you.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
They behave extremely strangely, unlike any other aggressive animal: they will flee within a certain radius of a player, then charge seemingly out of nowhere and only initiate combat at the very last second. Very agile will likely hit twice or more for every attack you make&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Fell Scratch}}{{:Chomp}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|&lt;br /&gt;
{{:bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need horse with full stamina to catch them if they&#039;ll run, because only horse on 3rd-4th speed can catch up lynx. Beware that with 50 AGI they attack faster than you.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Lynx]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Lynx Claws]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
* To get to you, lynx will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their bloodlust.&lt;br /&gt;
&lt;br /&gt;
* Added in update {{patch|title|Lucid Lynx}}.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=88042</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=88042"/>
		<updated>2021-04-10T00:23:43Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Fisherman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are a game mechanic, which allows you to obtain several different professions with varying bonuses.&lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from Jorb {{patch|title|Credobility}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete.&lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. &amp;lt;s&amp;gt;If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&amp;lt;/s&amp;gt; This has been changed with the {{Patch|title|Searching for Action}} patch, there is now a separate button for abandoning the entire credo, abandoning the first quests rerolls it for free on a cooldown.&lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that&#039;s relevant for that credo.&lt;br /&gt;
*Each credo has 5 levels. Each level gives you 1 out of 5 bonuses in Order. &lt;br /&gt;
*Pursuing a credo costs 10,000 LP, and an additional 10,000 LP for each other credo you have completed previously.&lt;br /&gt;
*To complete one credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
** Tailor depends on Farmer&lt;br /&gt;
** Gardener depends on Farmer.&lt;br /&gt;
** Potter depends on Farmer.&lt;br /&gt;
&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
**Gem Hunter depends on Quarryman.&lt;br /&gt;
***Pearl Diver depends on Fisherman and Gem Hunter.&lt;br /&gt;
**Miner depends on Quarryman.&lt;br /&gt;
***Cave Hermit Depends on Miner and Mystic.&lt;br /&gt;
***Blacksmith depends on Miner and Lumberjack.&lt;br /&gt;
&lt;br /&gt;
*Lumberjack depends on Forager and Hunter.&lt;br /&gt;
**Strider depends on Lumberjack and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Mystic depends on Forager and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Cook depends on Hunter and Farmer.&lt;br /&gt;
&lt;br /&gt;
*Nomad depends on Fisherman, Forager and Hunter.&lt;br /&gt;
**Herder depends on Farmer and Nomad.&lt;br /&gt;
**Wandering Sage depends on Mystic and Nomad.&lt;br /&gt;
&lt;br /&gt;
*Scholar depends on Gardener and Quarryman. (Mystic requirement was removed in the Apiary Cupcake patch) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Credotree-v2.png|left|940px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 credos available in game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked. (+20%)&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; points(s) of perception&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Reduced cost of &amp;quot;Fisher&#039;s Request for a Catch&amp;quot;.&lt;br /&gt;
*Increased baseline quality of fish caught. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence/survival.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Defeat a beaver.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;crabs&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Reduced cost of &#039;Quell the Beast&#039;.&lt;br /&gt;
*Gain more meat from butchering. (does not apply to tamed animals)&lt;br /&gt;
*Ranged weapons deal slightly more damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039; like [[Beaver Tail]]/[[Beaver Teeth]]/[[Adder Fang]]/[[Swan Feather]]/[[Nine-Tails]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception/agility.&lt;br /&gt;
*Create and gild an artifact for marksmanship/agility.&lt;br /&gt;
*Catch &#039;&#039;critter&#039;&#039;.&lt;br /&gt;
*Eat an [[Ants]]/[[Dried Batwings]]&lt;br /&gt;
*Eat roasted or spitroasted meat &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Score a bull&#039;s eye on an archery target &#039;&#039;(make sure to have at least 7 tiles between you and target)&#039;&#039;&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039; (mostly weak animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking. (+20%)&lt;br /&gt;
*Faster crop growth. (+10%)&lt;br /&gt;
*Increased crop yield. (+20%)&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs. (+30%)&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (oak spire, beaver teeth, barkboat)&lt;br /&gt;
*Fell x &#039;&#039;tree&#039;&#039;&lt;br /&gt;
*Gain a point in &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Craft an &#039;&#039;artifact&#039;&#039; of &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Eat roasted beaver/bear meat.&lt;br /&gt;
*Eat fruit/nut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt;.&lt;br /&gt;
*Gain &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; points in Will, Lore, Charisma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Reduced cost of &#039;Mine Song&#039;&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Chance to dig out Quarryartz Stone&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Chip &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Visit a cave level &#039;&#039;x&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;ore&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill &#039;&#039;x&#039;&#039; bats&lt;br /&gt;
*Eat withercorn/cavebulb/dried batwing/spitroasted bat meat&lt;br /&gt;
*Create an artifact for masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Bring  &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of dexterity/charisma&lt;br /&gt;
*Experience &amp;quot;Pricked by the Spindle&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Visit &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Create an artifact for &amp;lt;i&amp;gt;a certain attribute or skill&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Tame &amp;lt;i&amp;gt;a tameable creature&amp;lt;/i&amp;gt;&lt;br /&gt;
*Put an arrow in &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of &amp;lt;i&amp;gt;an ability&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
&lt;br /&gt;
[[File:miner.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your soul has moved forever deep into the eternal night -- lit only by flashes of roaring, red fire -- of the mine, and through your veins courses a blood stained by heavy metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The mountain whispers to you of a time before the Old Gods. Descending the Miner&#039;s Shaft promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Masonry +15&lt;br /&gt;
*Significant chance to localize caveins.&lt;br /&gt;
*Ore mined smelts faster. (+25%)&lt;br /&gt;
*Chance to pulverize tiles when mining.&lt;br /&gt;
*Increased baseline quality of rocks hewn. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine x Stone&lt;br /&gt;
*Chip x Stone&lt;br /&gt;
*Study a Curiosity&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;item&amp;lt;i&amp;gt; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill x [[Bat]]&lt;br /&gt;
*Kill x [[Green Ooze]]&lt;br /&gt;
*Eat [[Spitroast Bat|spitroasted bat meat]]&lt;br /&gt;
*Plant a Towercap&lt;br /&gt;
*Make a pickaxe / Miner&#039;s Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strider==&lt;br /&gt;
&lt;br /&gt;
[[File:strider.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing.&lt;br /&gt;
&#039;&#039;You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river.&lt;br /&gt;
&#039;&#039;They say that the first Strider was the Moon itself, racing the Sun across the firmament.&lt;br /&gt;
&#039;&#039;Taking the Strider&#039;s Stride promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*+50% Swimming.&lt;br /&gt;
*Chance of getting additional hides when flaying animals.&lt;br /&gt;
*Quality bonus on wild animals killed. (+10%)&lt;br /&gt;
*Not interrupted by combat when raiding insect nests.&lt;br /&gt;
*+15% damage with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception\survival.&lt;br /&gt;
*Create and gild an artifact of marksmanship\survival\will.&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Fell a &#039;&#039;tree&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039; .&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039; filet .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cave Hermit==&lt;br /&gt;
&lt;br /&gt;
[[File:caveHermit.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The surface of the Hearth has grown but a distant memory, and the waves of history may wash whichever ways they please, far above in that raging, tumultous world of light and day.&lt;br /&gt;
&#039;&#039;Your world has become another, calmer, darker, deeper, and more ancient one, of peace and meditation, far below in the cool and pitch of the deepest caverns, where Hearthling sight fades, and other senses grow instead to terrible powers.&lt;br /&gt;
&#039;&#039;You spend your nights eternal far down, down near the roots of the Mountain, in the musk of cavebulbs, with a touch of slime, and the haunting symphonies of a thousand bats screeching in awful symphony.&lt;br /&gt;
&#039;&#039;Your ways are those of stone, and of thought, and of communion, ultimately, with the dark of the cavernous Underworld.&lt;br /&gt;
&#039;&#039;Staring into the Cave Hermit&#039;s Abyss promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Significantly increased risk of mining out trolls.&lt;br /&gt;
*Ability to eat Stalagooms &amp;amp; Cave Slime.&lt;br /&gt;
*+1.5% study speed per cave level you descend.&lt;br /&gt;
*Deal 5% extra damage per cave level you descend.&lt;br /&gt;
*Trolls no longer attack you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*Catch an opium dragon&lt;br /&gt;
*Bring &#039;&#039;item&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Plant x Poppycaps/Towercaps/Withercorn&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; x times (mystic and stone related mostly)&lt;br /&gt;
*Experience &#039;&#039;an experience event&#039;&#039; (bat guano, abyssal chasm, cave organ, &amp;quot;caving in&amp;quot;)&lt;br /&gt;
*Defeat slime\bat\boreworm&lt;br /&gt;
*Eat dried bat wings&lt;br /&gt;
*Eat spit roasted bat meat&lt;br /&gt;
*Mine certain stone on certain mine level&lt;br /&gt;
*Mine certain amount of stone on certain cave level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gardener==&lt;br /&gt;
&lt;br /&gt;
[[File:gardener.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers.&lt;br /&gt;
&#039;&#039;Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass.&lt;br /&gt;
&#039;&#039;The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves.&lt;br /&gt;
&#039;&#039;Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden.&lt;br /&gt;
&#039;&#039;The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener&#039;s Stalk promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Can plant Blood Sterns, Farming +5&lt;br /&gt;
*Can plant Cavebulbs, Farming +5&lt;br /&gt;
*Halved soil and water required for gardening pots.&lt;br /&gt;
*Can plant Chiming Bluebells, Farming +10&lt;br /&gt;
*Doubled yield from gardening pots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) point of dexterity/lore/farming&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Eat &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick tree or bush seed&lt;br /&gt;
*Harvest garden grown plant&lt;br /&gt;
*Plant garden grown plant&lt;br /&gt;
*Create and gild an artifact of dexterity/lore/farming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
&lt;br /&gt;
[[File:Blacksmith.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal.&lt;br /&gt;
&#039;&#039;You know the stuff which makes up all the Hearth -- earth and wood -- and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. &#039;&#039;&lt;br /&gt;
&#039;&#039;Pounding the Blacksmith&#039;s Anvil promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Smithing +15&lt;br /&gt;
*Small quality bonus to all fuel added to Smelters and Finery Forges. (+10%)&lt;br /&gt;
*Higher chance to increase quality when pounding Wrought Iron.&lt;br /&gt;
*Small quality bonus when smithing. (+5%)&lt;br /&gt;
*Small chance to double output when smithing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of smithing/strength&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times metal items &lt;br /&gt;
*Study metal/stone &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;metal craft&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Mine &#039;&#039;ore&#039;&#039; &#039;&#039;x&#039;&#039; times&lt;br /&gt;
*Acquire [[Bloom]]&lt;br /&gt;
*Acquire [[Slag]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potter==&lt;br /&gt;
&lt;br /&gt;
[[File:Potter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the crack of a single shard, you can recall the errors of all hearthkin.&#039;&#039;&lt;br /&gt;
&#039;&#039;The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day.&#039;&#039;&lt;br /&gt;
&#039;&#039;Spinning the Potter&#039;s Wheel promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Small quality bonus when digging [[Ball Clay|ball clay]]. (+10%)&lt;br /&gt;
*Large quality bonus when digging [[Acre Clay|acre clay]]. (+25%)&lt;br /&gt;
*Chance to harvest more [[Cave Clay|cave]], [[Gray Clay|gray]], and [[Pit Clay|pit]] clays.&lt;br /&gt;
*Ability to make &amp;quot;[[Potter&#039;s Clay]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of dexterity/masonry/perception&lt;br /&gt;
*Make &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; for dexterity/masonry/perception&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times clay/glass items &lt;br /&gt;
*Study clay/glass &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring clay/glass &#039;&#039;craft&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; different [[Clay]]&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Bone Clay]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Feldspar]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Bone Ash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gem Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:GemHunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color.&#039;&#039;&lt;br /&gt;
&#039;&#039;All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself.&#039;&#039;&lt;br /&gt;
&#039;&#039;Tracing the Gem Hunter&#039;s Seam promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Higher chance of mining out gems.&lt;br /&gt;
*Higher chance of mining out larger gems.&lt;br /&gt;
*Can mine out pear cut gems.&lt;br /&gt;
*Small chance of doubling a gem mined out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Strength&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of masonry&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Perception&lt;br /&gt;
*Cut &#039;&#039;x&#039;&#039; [[:Category:Gemstones|Gemstone]]  &lt;br /&gt;
*Study [[:Category:Gemstones|Gemstone]] (specific gem/cut/size)&lt;br /&gt;
*Study [[Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to surface &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[Poppycaps]] to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Eat [[Withercorn]]&lt;br /&gt;
*Eat [[Roast Bat]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; different [[:Category:Gemstones|Gem]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearl Diver==&lt;br /&gt;
&lt;br /&gt;
[[File:pearldiver.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake.&#039;&#039;&lt;br /&gt;
&#039;&#039;You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you -- gnawing at you, like grains of sand lodged in the iridescence of your mind -- and you have begun testing the waters to find the secret places of which the mussels whisper.&#039;&#039;&lt;br /&gt;
&#039;&#039;The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver&#039;s Breath promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Constitution +10&lt;br /&gt;
*Halved asphyxiation damage when drowning.&lt;br /&gt;
*Significant quality bonus when picking mussels and oysters. (+50%, +80% in combination with the Forage bonus)&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Significantly increased chances of finding [[Pearl|pearls]]. (Works on picking, not boiling or cracking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Jotun Mussel]].&lt;br /&gt;
*Acquire a Mother of / River / Oyster - Pearl.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Opened Oyster]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Create an artifact of exploration/constitution/psyche.&lt;br /&gt;
*Defeat a &#039;&#039;waterbased&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Eat [[Crab Roe]].&lt;br /&gt;
*Eat a [[Clambake]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/constitution/psyche.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Walrus %26 Carpenter]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Clambake]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Green Kelp]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Gray Clay]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Cattail]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[River Pearl Mussel]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Oyster]].&lt;br /&gt;
*Study a [[Bark Boat]] curiosity.&lt;br /&gt;
*Study a [[Beaver Teeth]] curiosity.&lt;br /&gt;
*Study a [[Crab Claw]] curiosity.&lt;br /&gt;
*Study a [[Fishy Eyeball]] curiosity.&lt;br /&gt;
*Study a [[Deep Sea Atavism]] curiosity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cook==&lt;br /&gt;
&lt;br /&gt;
[[File:cook.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook&#039;s Pot promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increased speed when cooking.&lt;br /&gt;
*Constitution +15&lt;br /&gt;
*Quality bonus when cooking. (+10%)&lt;br /&gt;
*Cooking +30&lt;br /&gt;
*Chance to double the output when cooking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Salt Basin]].&lt;br /&gt;
*Create an artifact of constitution/cooking/perception.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; points of  [[Perception]].&lt;br /&gt;
*Deliver cooked [[Food]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of cooking/constitution.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Sausages]].&lt;br /&gt;
*Cook &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Study an animal part.&lt;br /&gt;
*Study [[Forest Lizard]]/[[Strange Root]]/[[Cattail Head]]/[[Oak Apple]]/[[Cornucopia]]/[[Weird Beetroot]]/[[Tangled Bramble]]/[[Ant Soldier]]/[[Onion Braid]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scholar==&lt;br /&gt;
&lt;br /&gt;
[[File:Scholar.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Through ardent studies of worlds natural and hidden, you have grown into an accomplished knower of things seen and unseen, and yet your mind unsatiated reaches further still, into vast troves of wisdom yet unsounded. You have, lately, in love of knowledge, felt the beckon of a new calling, and wisdom becomes every day more and more an end in itself to you, apart from pratical application. You are a mentor to the young, a wise elder, or a recluse in exile among tomes and parchments, and only seldom one finds your fingers without a trace of ink, or the dust of old manuscripts. The old texts speak of a time before the Hearth was lit, when it burned only as a spark in the eyes of the old gods. From the first curiosity all knowledge took flame. Learning the Scholar&#039;s Wisdom promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Intelligence +15, Lore +15&lt;br /&gt;
*Small chance to avoid consuming studied curiosities.&lt;br /&gt;
*[[Hearth Magic|&#039;Contemplation &amp;amp; Meditation&#039;]] cost reduced by half.&lt;br /&gt;
*Extra row and column on your [[Study Desk]].&lt;br /&gt;
*Ability to create [[Scholarly Account]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Create an artifact of lore/intelligence.&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Learning Points]].&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Experience Points]].&lt;br /&gt;
*Deliver [[Curiosity]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/intelligence.&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]].&lt;br /&gt;
*Study &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]]. (a lot of rare and expensive curio)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herder==&lt;br /&gt;
&lt;br /&gt;
[[File:Herder.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; You have traveled far and wide, and your herds have grown plentiful in your footsteps. You have become a Herder, always working diligently for the health and bounty of your animals and herds, grazing upon the lush grasslands of the hearth. You spend your days on horseback, tending to the needs of your flocks, keeping beasts of prey away, and following the seasonal migrations in search of greener pastures. The sagas say that the Old Gods once drove a herd of cattle across the firmament, and that the stars sprung to light where their hooves trod. Undertaking the Herders&#039;s Trek promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wild animals always accept [[Clover|clover]].&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals eats 20% less.&lt;br /&gt;
*Pony Power of horses lasts longer.&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals have shorter gestation period.&lt;br /&gt;
*Sizeable quality bonus to all domestic meats. (10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deliver hide of domestic animal to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Tether domestic animal to a &#039;&#039;questgiver&#039;&#039;. (distant)&lt;br /&gt;
*Milk a domestic animal.&lt;br /&gt;
*Slay a domestic animal.&lt;br /&gt;
*Flay a domestic animal.&lt;br /&gt;
*Gain x point(s) of [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Eat spitroasted domestic meat.&lt;br /&gt;
*Create an artifact for [[Attributes#Charisma|Charisma]], [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (auroch&#039;s hair, bear tooth, possibly animal parts).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wandering Sage==&lt;br /&gt;
&lt;br /&gt;
[[File:Wandering_Sage.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have wandered the Hearth, deep in mystical contemplation on the signs and omens, and sought to commune with far flung Rowan trees, dark streams, and stands of Alder. Your learned wisdom exceeds most, and yet new depths of ignorance reveal themselves behind each new revelation of spirited nature. You can hear the spirits of things vast and faint whisper to you from the shadowy world beyond the veil of the Hearth, and they trace your footsteps wherever your wanderlust aching takes you. Meditation, and the journey as a goal in itself, are your lodestars. You have seen, in terrifying visions, how the Old Gods rode in chariots of Ash and Bronze, thundering over the ancient steppes in ages beyond reckoning, and your feet long always to trace those furrows. Embarking on the Wandering Sage&#039;s Pilgrimage promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gain less [[Travel Weariness]] (-20%).&lt;br /&gt;
*+5% experience gain.&lt;br /&gt;
*Reduced stamina drain from walking.&lt;br /&gt;
*Frequent experience gain when seeing [[Natural Wonders]] (trigger random +250 exp without lore event).&lt;br /&gt;
*Chance for additional (to other rewards) increases to local qualities when completing quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt; (localized resource related)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*Make &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an wild animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Eat roasted &amp;lt;i&amp;gt;meat&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;fish&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Credos&amp;diff=88041</id>
		<title>Credos</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Credos&amp;diff=88041"/>
		<updated>2021-04-10T00:22:50Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credos are a game mechanic, which allows you to obtain several different professions with varying bonuses.&lt;br /&gt;
=About=&lt;br /&gt;
Ripped straight from Jorb {{patch|title|Credobility}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credos are a new, qualified skill type, resting on the icon of a particular profession -- hunter, farmer, forager, etc -- which you can only acquire through somewhat particular quests relevant for the profession in question.&lt;br /&gt;
&#039;&#039;Each Credo has five levels, and each level of the Credo you unlock gives you a new special, qualitative, bonus, ability, or perk, which cannot be otherwise obtained. You may only pursue Credos one at a time.&lt;br /&gt;
&#039;&#039;In order to complete a Credo you need to complete 10 quests per Credo you already have, so 10 for the first Credo, 20 for the second, and 30 for the third, and so on. &lt;br /&gt;
&#039;&#039;The five special abilities of each Credo are linearly unlocked for every fifth of the total questline you complete.&lt;br /&gt;
&#039;&#039;Completed Credos are inherited in their entirety when you die. Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have.&lt;br /&gt;
&#039;&#039;If you abandon a Credo quest, you lose an additional quest completed in that questline. &amp;lt;s&amp;gt;If you abandon the first quest of the Credo, you abandon the Credo entirely, with no LP refunded.&amp;lt;/s&amp;gt; This has been changed with the {{Patch|title|Searching for Action}} patch, there is now a separate button for abandoning the entire credo, abandoning the first quests rerolls it for free on a cooldown.&lt;br /&gt;
&lt;br /&gt;
*Pursuing a credo will start a quest line that&#039;s relevant for that credo.&lt;br /&gt;
*Each credo has 5 levels. Each level gives you 1 out of 5 bonuses in Order. &lt;br /&gt;
*Pursuing a credo costs 10,000 LP, and an additional 10,000 LP for each other credo you have completed previously.&lt;br /&gt;
*To complete one credo level you must complete credo quests.&lt;br /&gt;
*You may only pursue one credo at a  time.&lt;br /&gt;
*After you have completed all 5 levels, your credo will move to acquired credos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Limits===&lt;br /&gt;
&lt;br /&gt;
Certain credos have prerequisites&lt;br /&gt;
&lt;br /&gt;
*Farmer depends on Forager.&lt;br /&gt;
** Tailor depends on Farmer&lt;br /&gt;
** Gardener depends on Farmer.&lt;br /&gt;
** Potter depends on Farmer.&lt;br /&gt;
&lt;br /&gt;
*Quarryman depends on Forager.&lt;br /&gt;
**Gem Hunter depends on Quarryman.&lt;br /&gt;
***Pearl Diver depends on Fisherman and Gem Hunter.&lt;br /&gt;
**Miner depends on Quarryman.&lt;br /&gt;
***Cave Hermit Depends on Miner and Mystic.&lt;br /&gt;
***Blacksmith depends on Miner and Lumberjack.&lt;br /&gt;
&lt;br /&gt;
*Lumberjack depends on Forager and Hunter.&lt;br /&gt;
**Strider depends on Lumberjack and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Mystic depends on Forager and Fisherman.&lt;br /&gt;
&lt;br /&gt;
*Cook depends on Hunter and Farmer.&lt;br /&gt;
&lt;br /&gt;
*Nomad depends on Fisherman, Forager and Hunter.&lt;br /&gt;
**Herder depends on Farmer and Nomad.&lt;br /&gt;
**Wandering Sage depends on Mystic and Nomad.&lt;br /&gt;
&lt;br /&gt;
*Scholar depends on Gardener and Quarryman. (Mystic requirement was removed in the Apiary Cupcake patch) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Credotree-v2.png|left|940px]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Credos=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 credos available in game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forager==&lt;br /&gt;
&lt;br /&gt;
[[File:forager.png|left]]&lt;br /&gt;
&#039;&#039;Beneath far-stretched canopies all around you sing the abundance of the Hearth wilding, and, as if in a dream, you have sensed its vastness in life and form,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;yearning now also to learn its names, and ways. It is said that the Old Hearthlings drank the light of the sun, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and that it was in reflection thereof that the gods made root and leaf to cover that first antiquity which saw them set loose. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much wisdom in the sagas, and a scent on the wind invites you to remember more of the things which grow and crawl. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wandering the Forager&#039;s Path promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +10&lt;br /&gt;
*Perception +10&lt;br /&gt;
*Speed bonus when chasing small animals&lt;br /&gt;
*Increased baseline quality of herbs picked. (+20%)&lt;br /&gt;
*A chance to double herbs picked.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; herb.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; &#039;&#039;forageable food&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/survival.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; points(s) of perception&lt;br /&gt;
*Create and gild an artifact of exploration/survival.&lt;br /&gt;
*Study a &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;.&lt;br /&gt;
*Catch a &#039;&#039;small&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fisherman==&lt;br /&gt;
&lt;br /&gt;
[[File:fisherman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far beneath the waves gleams a treasure of wisdom, and on the breath of a fish you have heard told the riddles of life and death. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Since first your feet touched water, a siren&#039;s song has called you deeper, and deeper, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and farther down, down into the yonders blue, to see the spired groves of kelp, where Roach and Pike play hide and seek, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and the crashing waters where Salmon dance. A ripple on calm waters calls you to learn the names of the things which swim and dive. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Towing the Fisherman&#039;s Line promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Reduced risk for loss of fishing equipment.&lt;br /&gt;
*Better trash recovery when fishing.&lt;br /&gt;
*Increased chance of a rare catch.&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Increased baseline quality of fish caught. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Catch &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;fish&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of will/intelligence.&lt;br /&gt;
*Eat crab roe &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Craft &#039;&#039;lure&#039;&#039;.&lt;br /&gt;
*Roast fillet of &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
*Create and gild an artifact of will/intelligence/survival.&lt;br /&gt;
*Defeat a swan.&lt;br /&gt;
*Defeat a beaver.&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;&lt;br /&gt;
*Catch &#039;&#039;crabs&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:hunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In depths of woodland realms unchartered, the tracks too easily criss-cross back and over themselves, losing all meaning under shades of bush and fern, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and only those who studiously read those glyphs of hoof and paw, may then follow them down wilder, freer, paths. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time you have yearned to speak this strange and peculiar tongue of beast, blood and soil, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and a beying echo from far away in the greenery, promises to teach you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tracking the Hunter&#039;s Trail promises... &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Marksmanship +20&lt;br /&gt;
*Fleeing animals take more damage.&lt;br /&gt;
*Reduced cost of &#039;Quell the Beast&#039;.&lt;br /&gt;
*Gain more meat from butchering. (does not apply to tamed animals)&lt;br /&gt;
*Ranged weapons deal slightly more damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039; like [[Beaver Tail]]/[[Beaver Teeth]]/[[Adder Fang]]/[[Swan Feather]]/[[Nine-Tails]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception/agility.&lt;br /&gt;
*Create and gild an artifact for marksmanship/agility.&lt;br /&gt;
*Catch &#039;&#039;critter&#039;&#039;.&lt;br /&gt;
*Eat an [[Ants]]/[[Dried Batwings]]&lt;br /&gt;
*Eat roasted or spitroasted meat &#039;&#039;x&#039;&#039; times.&lt;br /&gt;
*Score a bull&#039;s eye on an archery target &#039;&#039;(make sure to have at least 7 tiles between you and target)&#039;&#039;&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039; (mostly weak animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Farmer==&lt;br /&gt;
&lt;br /&gt;
[[File:farmer.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In golden rows, ever chasing a blue horizon, lie planted the myths of a people tied intimately to the soil they till, and to the grain they mill. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of such things you desire to learn more, for you are becoming a Farmer, and within you now shoots leaves of wisdom, of the seasons, and of the plants, and of all the things which grow. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the creaking of sprouting roots you have heard stories of how the world seed was once planted by the old gods, long before a moon was yet hung over the Hearth to light it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the pod of a pea, you have seen strange and ancient runes, telling of the world&#039;s coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plowing the Farmer&#039;s Furrow promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Farming +15&lt;br /&gt;
*Quality bonus when milking. (+20%)&lt;br /&gt;
*Faster crop growth. (+10%)&lt;br /&gt;
*Increased crop yield. (+20%)&lt;br /&gt;
*Farming +50&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/farming/perception.&lt;br /&gt;
*Plant x crops.&lt;br /&gt;
*Harvest x crops.&lt;br /&gt;
*Bring &#039;&#039;farming product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Milk a cow/sheep.&lt;br /&gt;
*Slaughter &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;curio&#039;&#039;.&lt;br /&gt;
*Eat &#039;&#039;baked good&#039;&#039;&lt;br /&gt;
*Create and gild an artifact of farming/perception/lore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lumberjack==&lt;br /&gt;
&lt;br /&gt;
[[File:lumberjack.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some time you have wandered among the great spires of woodlands free and wild, with a splinter in your soul tracing the contour of your ever increasing desire to prune and guide them to more proper forms.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In the splitting of logs you have heard the cries of new shapes dreaming to be hewn free, and in the gleam of axe and fire you have seen a wholesome light with which to burn and chase away the shadows of an untended wilderness.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You have heard told that, when the World-Tree first sprouted, the Old Gods placed the first Lumberjack on guard over it for all nights and days, until the end of time, when he alone will know the proper time to fell the great tree, and sunder the Hearth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To ply the Lumberjack&#039;s trade is to learn the shapes and courses of the various woods and trees, their marblings and colorations, kinds and seasons, and how to best put those to use. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Cutting the Lumberjack&#039;s Timberline promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Lore +15&lt;br /&gt;
*Increased cutting speed of trees and logs.&lt;br /&gt;
*Carpentry +20.&lt;br /&gt;
*Increased board and block yield from logs. (+30%)&lt;br /&gt;
*Strength +25&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (oak spire, beaver teeth, barkboat)&lt;br /&gt;
*Fell x &#039;&#039;tree&#039;&#039;&lt;br /&gt;
*Gain a point in &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Craft an &#039;&#039;artifact&#039;&#039; of &#039;&#039;Strength&#039;&#039;, &#039;&#039;Lore&#039;&#039;, or &#039;&#039;Carpentry&#039;&#039;.&lt;br /&gt;
*Eat roasted beaver/bear meat.&lt;br /&gt;
*Eat fruit/nut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic==&lt;br /&gt;
&lt;br /&gt;
[[File:mystic.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have stared for long longingly into depths of ocean and forest, and much contemplation of the things high and low have led you down darker, more brooding paths, and your thoughts have for some time carried an otherworldly air. &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;You walk now always in a shadowland, somewhere in between dream and awakening, where the currents of Hearth magick run close to the ground, and with your third eye always open to the vast, universal distances around you. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Mystic seeks wisdom and understanding, and in thought and deed affinity, and communion, with the woodland spirits, and with all the presences and potentialities of nature. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sagas speak of three Norns, old and wise, who weave the fate silk of all hearthlings, and who know where each and every thread runs out. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dreaming the Mystic&#039;s Dream promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Will +15&lt;br /&gt;
*Lore +20&lt;br /&gt;
*+5% study speed.&lt;br /&gt;
*+10% experience gain.&lt;br /&gt;
*Hearth Magic cost reduced by 10%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt;.&lt;br /&gt;
*Gain &amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; points in Will, Lore, Charisma.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quarryman==&lt;br /&gt;
&lt;br /&gt;
[[File:quarryman.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have sat with the mountain until only the mountain remained, and for some time fissure has grown down the straight and narrow of your worldview, in challenge, threatening to rend it in twain with the terrible blow of a new experience suffered. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your dreams have grown rigid, and angular, and you see the world around you as hewn in stone, and seek now to remake it again in that image. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Quarryman knows the taste and turns of the mineral world, and the names of all the stones and rocks which weave it. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;From the depths of the mountain an ominous note calls you to think and act like quartz, like granite, and like the blackest, most cunning, obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some say that the roots of the mountain are older than even the Old Gods themselves. Cracking the Quarryman&#039;s Crevice promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Reduced cost of &#039;Mine Song&#039;&lt;br /&gt;
*Masonry +20&lt;br /&gt;
*Increased stone chipping speed and mining strength.&lt;br /&gt;
*Strength +20&lt;br /&gt;
*Chance to dig out Quarryartz Stone&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Chip &#039;&#039;x&#039;&#039; &#039;&#039;Stone&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Visit a cave level &#039;&#039;x&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;ore&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill &#039;&#039;x&#039;&#039; bats&lt;br /&gt;
*Eat withercorn/cavebulb/dried batwing/spitroasted bat meat&lt;br /&gt;
*Create an artifact for masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tailor==&lt;br /&gt;
&lt;br /&gt;
[[File:tailor.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thin of your thread has passed through the eye of a needle, and remade you entirely in new whole cloth. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For some time your thoughts have wandered to softer places, and stranger fabrics, and increasingly you have felt the call of needlework, and strange artifice. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tailor recalls all the fibers and threads of the Hearth, and weaves them continously into the tapestry of his life, in service to both himself, others, and ever the quest for the perfect garment, for the perfect occasion. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For Peasant and King alike, only the Tailor stands between him, the cold of the seasons, and the harshness of unforgiving elements, and such responsibilities call forth only the best in those whose task it is to wear that spiritual finery. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Treading the Tailor&#039;s Thread promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sewing +15&lt;br /&gt;
*Chance to fail gildings reduced by 5%.&lt;br /&gt;
*Double the chance to reslot gildings when recycling artifacts.&lt;br /&gt;
*Sewing +25&lt;br /&gt;
*The first gilding of a new artifact is always successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl&lt;br /&gt;
*Craft &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; x lvl to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Bring  &amp;lt;i&amp;gt;gild&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of sewing&lt;br /&gt;
*Study &amp;lt;i&amp;gt;curiosity&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of dexterity/charisma&lt;br /&gt;
*Experience &amp;quot;Pricked by the Spindle&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
&lt;br /&gt;
[[File:nomad.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have grown weary of familiar surroundings, or perhaps your feet never stopped to rest? Either way you find yourself now a wanderer in tought and the vastness of open space, ever seeking out new and farther places, and always striving toward the next horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Seven times you have walked the Hearth over wide, and three over tall, and many are the strange and wondrous sights you have seen in it, yet there remains always an immensity of the unseen, beckoning you onward to take that next step.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Nomad calls no place home, yet is also always at home in his solitudes of nature and travel, accompanied perhaps only by wild horses and beasts of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is said that when the Old Gods were young, they too walked distances beyond reckoning. Embarking on the Nomad&#039;s Journey promises...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Exploration +15&lt;br /&gt;
*Survival +25&lt;br /&gt;
*One extra column of inventory space.&lt;br /&gt;
*Pony Power of Horses lasts longer.&lt;br /&gt;
*One extra row of inventory space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Visit &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Create an artifact for &amp;lt;i&amp;gt;a certain attribute or skill&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Tame &amp;lt;i&amp;gt;a tameable creature&amp;lt;/i&amp;gt;&lt;br /&gt;
*Put an arrow in &amp;lt;i&amp;gt;an animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Gain x points of &amp;lt;i&amp;gt;an ability&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
&lt;br /&gt;
[[File:miner.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your soul has moved forever deep into the eternal night -- lit only by flashes of roaring, red fire -- of the mine, and through your veins courses a blood stained by heavy metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Day and night have begun losing their meanings to you, and your senses have grown acutely tuned to a life subterranean.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You live every moment to go deeper and further down, down toward deep and deeper veins, where the roots of the mountain claw their way into the Underworld, and where the caverns echo with trollish laughter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;With every snapping of the tendons, and every strain of muscles aching, you drive your pick through the eternal cavern, ripping the treasures of the deep to that surface far above which you so seldom see, and hoping to strike for the Mother Lode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The mountain whispers to you of a time before the Old Gods. Descending the Miner&#039;s Shaft promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Masonry +15&lt;br /&gt;
*Significant chance to localize caveins.&lt;br /&gt;
*Ore mined smelts faster. (+25%)&lt;br /&gt;
*Chance to pulverize tiles when mining.&lt;br /&gt;
*Increased baseline quality of rocks hewn. (+10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Mine x Stone&lt;br /&gt;
*Chip x Stone&lt;br /&gt;
*Study a Curiosity&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;item&amp;lt;i&amp;gt; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Kill x [[Bat]]&lt;br /&gt;
*Kill x [[Green Ooze]]&lt;br /&gt;
*Eat [[Spitroast Bat|spitroasted bat meat]]&lt;br /&gt;
*Plant a Towercap&lt;br /&gt;
*Make a pickaxe / Miner&#039;s Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strider==&lt;br /&gt;
&lt;br /&gt;
[[File:strider.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing.&lt;br /&gt;
&#039;&#039;You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river.&lt;br /&gt;
&#039;&#039;They say that the first Strider was the Moon itself, racing the Sun across the firmament.&lt;br /&gt;
&#039;&#039;Taking the Strider&#039;s Stride promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*+50% Swimming.&lt;br /&gt;
*Chance of getting additional hides when flaying animals.&lt;br /&gt;
*Quality bonus on wild animals killed. (+10%)&lt;br /&gt;
*Not interrupted by combat when raiding insect nests.&lt;br /&gt;
*+15% damage with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Put an arrow in &#039;&#039;animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Flay &#039;&#039;animal&#039;&#039;&lt;br /&gt;
*Study &#039;&#039;animal part&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of perception\survival.&lt;br /&gt;
*Create and gild an artifact of marksmanship\survival\will.&lt;br /&gt;
*Defeat &#039;&#039;an animal&#039;&#039;. (most dangerous animals)&lt;br /&gt;
*Bring &#039;&#039;animal part&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Fell a &#039;&#039;tree&#039;&#039; .&lt;br /&gt;
*Bring &#039;&#039;tree product&#039;&#039; to &#039;&#039;quest giver&#039;&#039; .&lt;br /&gt;
*Eat &#039;&#039;fish&#039;&#039; filet .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cave Hermit==&lt;br /&gt;
&lt;br /&gt;
[[File:caveHermit.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The surface of the Hearth has grown but a distant memory, and the waves of history may wash whichever ways they please, far above in that raging, tumultous world of light and day.&lt;br /&gt;
&#039;&#039;Your world has become another, calmer, darker, deeper, and more ancient one, of peace and meditation, far below in the cool and pitch of the deepest caverns, where Hearthling sight fades, and other senses grow instead to terrible powers.&lt;br /&gt;
&#039;&#039;You spend your nights eternal far down, down near the roots of the Mountain, in the musk of cavebulbs, with a touch of slime, and the haunting symphonies of a thousand bats screeching in awful symphony.&lt;br /&gt;
&#039;&#039;Your ways are those of stone, and of thought, and of communion, ultimately, with the dark of the cavernous Underworld.&lt;br /&gt;
&#039;&#039;Staring into the Cave Hermit&#039;s Abyss promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Significantly increased risk of mining out trolls.&lt;br /&gt;
*Ability to eat Stalagooms &amp;amp; Cave Slime.&lt;br /&gt;
*+1.5% study speed per cave level you descend.&lt;br /&gt;
*Deal 5% extra damage per cave level you descend.&lt;br /&gt;
*Trolls no longer attack you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Get crazy high on hempstuff/pipestuff/opium.&lt;br /&gt;
*Catch an opium dragon&lt;br /&gt;
*Bring &#039;&#039;item&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Plant x Poppycaps/Towercaps/Withercorn&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; x times (mystic and stone related mostly)&lt;br /&gt;
*Experience &#039;&#039;an experience event&#039;&#039; (bat guano, abyssal chasm, cave organ, &amp;quot;caving in&amp;quot;)&lt;br /&gt;
*Defeat slime\bat\boreworm&lt;br /&gt;
*Eat dried bat wings&lt;br /&gt;
*Eat spit roasted bat meat&lt;br /&gt;
*Mine certain stone on certain mine level&lt;br /&gt;
*Mine certain amount of stone on certain cave level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gardener==&lt;br /&gt;
&lt;br /&gt;
[[File:gardener.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers.&lt;br /&gt;
&#039;&#039;Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass.&lt;br /&gt;
&#039;&#039;The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves.&lt;br /&gt;
&#039;&#039;Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden.&lt;br /&gt;
&#039;&#039;The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener&#039;s Stalk promises...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Can plant Blood Sterns, Farming +5&lt;br /&gt;
*Can plant Cavebulbs, Farming +5&lt;br /&gt;
*Halved soil and water required for gardening pots.&lt;br /&gt;
*Can plant Chiming Bluebells, Farming +10&lt;br /&gt;
*Doubled yield from gardening pots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) point of dexterity/lore/farming&lt;br /&gt;
*Bring &#039;&#039;forageable&#039;&#039; to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Study &#039;&#039;forageable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Eat &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick &#039;&#039;forageable&#039;&#039; item&lt;br /&gt;
*Pick tree or bush seed&lt;br /&gt;
*Harvest garden grown plant&lt;br /&gt;
*Plant garden grown plant&lt;br /&gt;
*Create and gild an artifact of dexterity/lore/farming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
&lt;br /&gt;
[[File:Blacksmith.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metal chimes in pure notes at the thunder of your hammer, and your muscles have grown to terrible dimensions enough to bend steel.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your life is lived and regulated by the steady, pulsating rhythm of pounding hammers, and heaving bellows, drawing the heavy sighs of hot, soot-filled, air, rushing again away to feed ever hungry, ever burning, furnaces, mirrored in reflective pools of molten metal.&lt;br /&gt;
&#039;&#039;You know the stuff which makes up all the Hearth -- earth and wood -- and how to slake their thirsts for metallic forms in the glowing fury of white-hot flames. The Firmament of the Hearth was pounded thin as a flake, and hung high over the Hearth, by the Creator, from a single silver nugget. &#039;&#039;&lt;br /&gt;
&#039;&#039;Pounding the Blacksmith&#039;s Anvil promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Strength +15 &amp;amp; Smithing +15&lt;br /&gt;
*Small quality bonus to all fuel added to Smelters and Finery Forges. (+10%)&lt;br /&gt;
*Higher chance to increase quality when pounding Wrought Iron.&lt;br /&gt;
*Small quality bonus when smithing. (+5%)&lt;br /&gt;
*Small chance to double output when smithing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of smithing/strength&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times metal items &lt;br /&gt;
*Study metal/stone &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring &#039;&#039;metal craft&#039;&#039; to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Mine &#039;&#039;ore&#039;&#039; &#039;&#039;x&#039;&#039; times&lt;br /&gt;
*Acquire [[Bloom]]&lt;br /&gt;
*Acquire [[Slag]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potter==&lt;br /&gt;
&lt;br /&gt;
[[File:Potter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire.&#039;&#039;&lt;br /&gt;
&#039;&#039;In the crack of a single shard, you can recall the errors of all hearthkin.&#039;&#039;&lt;br /&gt;
&#039;&#039;The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day.&#039;&#039;&lt;br /&gt;
&#039;&#039;Spinning the Potter&#039;s Wheel promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Small quality bonus when digging [[Ball Clay|ball clay]]. (+10%)&lt;br /&gt;
*Large quality bonus when digging [[Acre Clay|acre clay]]. (+25%)&lt;br /&gt;
*Chance to harvest more [[Cave Clay|cave]], [[Gray Clay|gray]], and [[Pit Clay|pit]] clays.&lt;br /&gt;
*Ability to make &amp;quot;[[Potter&#039;s Clay]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of dexterity/masonry/perception&lt;br /&gt;
*Make &amp;lt;i&amp;gt;an artifact&amp;lt;/i&amp;gt; for dexterity/masonry/perception&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; times clay/glass items &lt;br /&gt;
*Study clay/glass &#039;&#039;craftable&#039;&#039; &#039;&#039;curiosity&#039;&#039;&lt;br /&gt;
*Bring clay/glass &#039;&#039;craft&#039;&#039; to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; different [[Clay]]&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Bone Clay]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Feldspar]]&lt;br /&gt;
*Acquire &#039;&#039;x&#039;&#039; [[Bone Ash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gem Hunter==&lt;br /&gt;
&lt;br /&gt;
[[File:GemHunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark.&#039;&#039;&lt;br /&gt;
&#039;&#039;Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color.&#039;&#039;&lt;br /&gt;
&#039;&#039;All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself.&#039;&#039;&lt;br /&gt;
&#039;&#039;Tracing the Gem Hunter&#039;s Seam promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Masonry +15&lt;br /&gt;
*Higher chance of mining out gems.&lt;br /&gt;
*Higher chance of mining out larger gems.&lt;br /&gt;
*Can mine out pear cut gems.&lt;br /&gt;
*Small chance of doubling a gem mined out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Strength&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of masonry&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of Perception&lt;br /&gt;
*Cut &#039;&#039;x&#039;&#039; [[:Category:Gemstones|Gemstone]]  &lt;br /&gt;
*Study [[:Category:Gemstones|Gemstone]] (specific gem/cut/size)&lt;br /&gt;
*Study [[Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to underground &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[:Category:Gemstones|Gemstone]]  to surface &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Bring [[Poppycaps]] to &#039;&#039;questgiver&#039;&#039;&lt;br /&gt;
*Eat [[Withercorn]]&lt;br /&gt;
*Eat [[Roast Bat]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; different [[:Category:Gemstones|Gem]]&lt;br /&gt;
*Mine &#039;&#039;x&#039;&#039; Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pearl Diver==&lt;br /&gt;
&lt;br /&gt;
[[File:pearldiver.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake.&#039;&#039;&lt;br /&gt;
&#039;&#039;You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you -- gnawing at you, like grains of sand lodged in the iridescence of your mind -- and you have begun testing the waters to find the secret places of which the mussels whisper.&#039;&#039;&lt;br /&gt;
&#039;&#039;The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver&#039;s Breath promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Constitution +10&lt;br /&gt;
*Halved asphyxiation damage when drowning.&lt;br /&gt;
*Significant quality bonus when picking mussels and oysters. (+50%, +80% in combination with the Forage bonus)&lt;br /&gt;
*Increased speed when swimming.&lt;br /&gt;
*Significantly increased chances of finding [[Pearl|pearls]]. (Works on picking, not boiling or cracking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Jotun Mussel]].&lt;br /&gt;
*Acquire a Mother of / River / Oyster - Pearl.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Bring &#039;&#039;x&#039;&#039; [[Opened Oyster]] to &#039;&#039;quest giver&#039;&#039;.&lt;br /&gt;
*Create an artifact of exploration/constitution/psyche.&lt;br /&gt;
*Defeat a &#039;&#039;waterbased&#039;&#039; &#039;&#039;animal&#039;&#039;.&lt;br /&gt;
*Eat [[Crab Roe]].&lt;br /&gt;
*Eat a [[Clambake]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of exploration/constitution/psyche.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Walrus %26 Carpenter]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Boiled River Pearl Mussel]].&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Clambake]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Green Kelp]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Gray Clay]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Cattail]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[River Pearl Mussel]].&lt;br /&gt;
*Pick &#039;&#039;x&#039;&#039; [[Oyster]].&lt;br /&gt;
*Study a [[Bark Boat]] curiosity.&lt;br /&gt;
*Study a [[Beaver Teeth]] curiosity.&lt;br /&gt;
*Study a [[Crab Claw]] curiosity.&lt;br /&gt;
*Study a [[Fishy Eyeball]] curiosity.&lt;br /&gt;
*Study a [[Deep Sea Atavism]] curiosity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cook==&lt;br /&gt;
&lt;br /&gt;
[[File:cook.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook&#039;s Pot promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Increased speed when cooking.&lt;br /&gt;
*Constitution +15&lt;br /&gt;
*Quality bonus when cooking. (+10%)&lt;br /&gt;
*Cooking +30&lt;br /&gt;
*Chance to double the output when cooking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see a [[Salt Basin]].&lt;br /&gt;
*Create an artifact of constitution/cooking/perception.&lt;br /&gt;
*Eat &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; points of  [[Perception]].&lt;br /&gt;
*Deliver cooked [[Food]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of cooking/constitution.&lt;br /&gt;
*Make &#039;&#039;x&#039;&#039; [[Sausages]].&lt;br /&gt;
*Cook &#039;&#039;x&#039;&#039; [[Food]].&lt;br /&gt;
*Study an animal part.&lt;br /&gt;
*Study [[Forest Lizard]]/[[Strange Root]]/[[Cattail Head]]/[[Oak Apple]]/[[Cornucopia]]/[[Weird Beetroot]]/[[Tangled Bramble]]/[[Ant Soldier]]/[[Onion Braid]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scholar==&lt;br /&gt;
&lt;br /&gt;
[[File:Scholar.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Through ardent studies of worlds natural and hidden, you have grown into an accomplished knower of things seen and unseen, and yet your mind unsatiated reaches further still, into vast troves of wisdom yet unsounded. You have, lately, in love of knowledge, felt the beckon of a new calling, and wisdom becomes every day more and more an end in itself to you, apart from pratical application. You are a mentor to the young, a wise elder, or a recluse in exile among tomes and parchments, and only seldom one finds your fingers without a trace of ink, or the dust of old manuscripts. The old texts speak of a time before the Hearth was lit, when it burned only as a spark in the eyes of the old gods. From the first curiosity all knowledge took flame. Learning the Scholar&#039;s Wisdom promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Intelligence +15, Lore +15&lt;br /&gt;
*Small chance to avoid consuming studied curiosities.&lt;br /&gt;
*[[Hearth Magic|&#039;Contemplation &amp;amp; Meditation&#039;]] cost reduced by half.&lt;br /&gt;
*Extra row and column on your [[Study Desk]].&lt;br /&gt;
*Ability to create [[Scholarly Account]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Create an artifact of lore/intelligence.&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Learning Points]].&lt;br /&gt;
*Earn &#039;&#039;x&#039;&#039; [[Experience Points]].&lt;br /&gt;
*Deliver [[Curiosity]] to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Gain &#039;&#039;x&#039;&#039; point(s) of lore/intelligence.&lt;br /&gt;
*Craft &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]].&lt;br /&gt;
*Study &#039;&#039;x&#039;&#039; [[Curiosity|Curiosities]]. (a lot of rare and expensive curio)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herder==&lt;br /&gt;
&lt;br /&gt;
[[File:Herder.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; You have traveled far and wide, and your herds have grown plentiful in your footsteps. You have become a Herder, always working diligently for the health and bounty of your animals and herds, grazing upon the lush grasslands of the hearth. You spend your days on horseback, tending to the needs of your flocks, keeping beasts of prey away, and following the seasonal migrations in search of greener pastures. The sagas say that the Old Gods once drove a herd of cattle across the firmament, and that the stars sprung to light where their hooves trod. Undertaking the Herders&#039;s Trek promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Wild animals always accept [[Clover|clover]].&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals eats 20% less.&lt;br /&gt;
*Pony Power of horses lasts longer.&lt;br /&gt;
*Your [[Branding_Iron|branded]] animals have shorter gestation period.&lt;br /&gt;
*Sizeable quality bonus to all domestic meats. (10%)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Deliver hide of domestic animal to a &#039;&#039;questgiver&#039;&#039;.&lt;br /&gt;
*Tether domestic animal to a &#039;&#039;questgiver&#039;&#039;. (distant)&lt;br /&gt;
*Milk a domestic animal.&lt;br /&gt;
*Slay a domestic animal.&lt;br /&gt;
*Flay a domestic animal.&lt;br /&gt;
*Gain x point(s) of [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Eat spitroasted domestic meat.&lt;br /&gt;
*Create an artifact for [[Attributes#Charisma|Charisma]], [[Abilities#Exploration|Exploration]] or [[Abilities#Farming|Farming]].&lt;br /&gt;
*Study &#039;&#039;curiosity&#039;&#039; (auroch&#039;s hair, bear tooth, possibly animal parts).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wandering Sage==&lt;br /&gt;
&lt;br /&gt;
[[File:Wandering_Sage.png|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have wandered the Hearth, deep in mystical contemplation on the signs and omens, and sought to commune with far flung Rowan trees, dark streams, and stands of Alder. Your learned wisdom exceeds most, and yet new depths of ignorance reveal themselves behind each new revelation of spirited nature. You can hear the spirits of things vast and faint whisper to you from the shadowy world beyond the veil of the Hearth, and they trace your footsteps wherever your wanderlust aching takes you. Meditation, and the journey as a goal in itself, are your lodestars. You have seen, in terrifying visions, how the Old Gods rode in chariots of Ash and Bronze, thundering over the ancient steppes in ages beyond reckoning, and your feet long always to trace those furrows. Embarking on the Wandering Sage&#039;s Pilgrimage promises...&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gain less [[Travel Weariness]] (-20%).&lt;br /&gt;
*+5% experience gain.&lt;br /&gt;
*Reduced stamina drain from walking.&lt;br /&gt;
*Frequent experience gain when seeing [[Natural Wonders]] (trigger random +250 exp without lore event).&lt;br /&gt;
*Chance for additional (to other rewards) increases to local qualities when completing quests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Possible Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Go see &amp;lt;i&amp;gt;a localized resource&amp;lt;/i&amp;gt;&lt;br /&gt;
*Experience &amp;lt;i&amp;gt;an experience event&amp;lt;/i&amp;gt; (localized resource related)&lt;br /&gt;
*Study &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*Make &amp;lt;i&amp;gt;a curiosity&amp;lt;/i&amp;gt; x times (seer&#039;s related)&lt;br /&gt;
*&amp;lt;i&amp;gt;Consult/Commune/Chat/Discuss&amp;lt;/i&amp;gt; with a &amp;lt;i&amp;gt;questgiver&amp;lt;/i&amp;gt;. (Right-click on questgiver - use an option)&lt;br /&gt;
*Bring &amp;lt;i&amp;gt;an item&amp;lt;/i&amp;gt; to &amp;lt;i&amp;gt;a questgiver&amp;lt;/i&amp;gt; &lt;br /&gt;
*Defeat &amp;lt;i&amp;gt;an wild animal&amp;lt;/i&amp;gt;&lt;br /&gt;
*Catch &amp;lt;i&amp;gt;a fish&amp;lt;/i&amp;gt; x times&lt;br /&gt;
*Eat roasted &amp;lt;i&amp;gt;meat&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;fish&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=87984</id>
		<title>Snekkja</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Snekkja&amp;diff=87984"/>
		<updated>2021-04-06T09:34:43Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 6&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[Requires::Rope]] x10, [[Requires::Cloth]] x15, [[Requires::Tarsticks]] x10, [[Requires::Bone Glue]] x5, [[Requires::Board]] x60, [[Requires::Block of Wood]] x25 &lt;br /&gt;
| repwith = [[Tarsticks]]&lt;br /&gt;
|&lt;br /&gt;
| xinv = 5&lt;br /&gt;
| yinv = 5&lt;br /&gt;
|&lt;br /&gt;
| lockable=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Structures]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|$Snekkja}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Snekkja is a fast transport ship, capable of carrying 4 people and 16 units of cargo, such as bodies or chests. It also has a 5x5 inventory space for individual items. The Snekkja has a base speed of ??, which increases asymptotically toward ?? with increased quality, and loses all speed bonus in deep ocean. It is by default faster than a [[Knarr]] on standard shallow and deep water and in shallow and deep oceans, but the knarr is faster on the extra deep High Seas which will destroy lesser boats.&lt;br /&gt;
&lt;br /&gt;
It has to be constructed in water. Only one person is required to operate it. A [[Wooden Lock]], [[Metal Lock]] or [[Steel Lock]] can be installed into it to allow only people with the key to move it. Additionally, a Snekkja cannot be lockpicked, meaning that when any lock has been installed, there is no way to steal a Snekkja. Cargo remains unsecured and is completely free for grabs when Snekkja is outside a [[Claim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If damaged, [[Tarsticks]] can be used to repair a Snekkja.&lt;br /&gt;
*NOTE: you cannot perform the repair function while in [[Deep Water]], only in [[Shallow Water]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Snekkja is a small, oceangoing ship, capable of ferrying 4 people and 16 units of cargo. The speed of the Snekkja increases with its quality. The Snekkja is faster than the Knarr on shallow and deep water. The Knarr is faster on the high seas. The Snekkja can be docked at a dock, much like the Knarr, and it can also be locked. The Snekkja does not, however, require siege machines to destroy.&amp;quot;&#039;&#039; ~jorb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Snekkja travels faster in [[Shallow Water]] compared to [[Knarr]], therefore it is the premier vessel of choice for those who travel more often through [[Shallow Water|rivers, lakes, and the coasts]]. Do note that [[Knarr]] still travel faster in [[Deep Water]].&lt;br /&gt;
&lt;br /&gt;
*Snekkja can be destroyed by hand or regular tools with enough [[Attributes#Strength|Strength]], so it is always recommended to park them within boundary of an active [[Personal Claim]] or [[Village Claim]] to deter [[Vandalism]] from other players.&lt;br /&gt;
&lt;br /&gt;
*Players can teleport themselves and their Snekkja back to a [[Ship Dock|Dock]] if they have one set for their ship.&lt;br /&gt;
&lt;br /&gt;
==Lock&amp;amp;Security==&lt;br /&gt;
&lt;br /&gt;
*Create attuned lock and hold on to the master key. See [[Locks &amp;amp; Bolts]].&lt;br /&gt;
*Have attuned lock ready to install immediately after you finish the construction of the Snekkja. &lt;br /&gt;
&#039;&#039;&#039;Proceed with extreme caution as there is no way to remove a lock if you installed a wrong one. This is only applicable to already attuned locks that you do not have the master key. You normally shouldn&#039;t have any lying around but there have been multiple threads on forums about this happening, so here&#039;s this warning.&#039;&#039;&#039;&lt;br /&gt;
*Create Slave Keys for people you wish to be able to use the Snekkja. Avoid carrying these outside walls when not necessary.&lt;br /&gt;
*If you are attacked while sailing the Knarr and seems like you can&#039;t escape, it&#039;s highly recommended to drops the Slave Key into water so that the Knarr can&#039;t be hijacked.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* If you get [[Hitpoints|Knocked Out]] while at Snekkja&#039;s helm, you can still use &amp;quot;Travel to [[Hearth Fire]]&amp;quot; and escape getting killed. Wait until message pings that this is possible and then perform the action before character wakes up.&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
* Added in update {{patch|title|Snekkja}}&lt;br /&gt;
*{{Patch|title|Seaworthy Movement}}{{quote|Added a &amp;quot;Seaworthiness&amp;quot; meter, active while on Ships (Knarrs &amp;amp; Snekkjas), displaying how much damage the vessel has currently taken.}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Knarr]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Birdcherry_Tree&amp;diff=83859</id>
		<title>Birdcherry Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Birdcherry_Tree&amp;diff=83859"/>
		<updated>2020-05-15T16:39:40Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: pretty sure it doesn&amp;#039;t spawn on those two, found it on beechgrove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| objectsreq = Birdcherries&lt;br /&gt;
| terrain = [[Beech Grove]], [[Blue Sod]], [[Dry Weald]], [[Leaf Detritus]], [[Lush Field]], [[Moor]], [[Moss Brush]], [[Oak Wilds]], [[Shady Copse]], [[Sombre Bramble]], [[Timber Land]], [[Wald]], [[Wild Turf]]&lt;br /&gt;
| branch = 7&lt;br /&gt;
| bark = 3&lt;br /&gt;
| tfruit = Birdcherries&lt;br /&gt;
| tfruitqt = 2&lt;br /&gt;
| log = 1&lt;br /&gt;
| block1 = 70&lt;br /&gt;
| block2 = 88&lt;br /&gt;
| board1 = 21&lt;br /&gt;
| board2 = 35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Log of the {{PAGENAME}} gives the most Blocks and Boards per Log out out of all the trees. However, it only produces one Log when felled. Meaning other trees with less board/blocks per log but more Logs give more total wood than this tree. But if you&#039;re looking for a tree to grow with the best space efficiency, this is it.&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hirdsman%27s_Sword&amp;diff=83461</id>
		<title>Hirdsman&#039;s Sword</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hirdsman%27s_Sword&amp;diff=83461"/>
		<updated>2020-04-24T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]], [[requires::Bar of Steel]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot    = 4L or 4R&lt;br /&gt;
| basedmg = 125&lt;br /&gt;
|armorpen = 5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|H$irdsman&#039;s Sword}}&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
&lt;br /&gt;
The Hirdsman&#039;s Sword is one of the best weapons of the game, often wielded by powerful factions and some minor factions as well. It has {{#show:{{PAGENAME}}|?basedmg}} base damage.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Steel + _{q}Wood}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = 125*\sqrt{\sqrt{Strength*{q}Sword}/10}&amp;lt;/math&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodsman%27s_Ushanka&amp;diff=48675</id>
		<title>Woodsman&#039;s Ushanka</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodsman%27s_Ushanka&amp;diff=48675"/>
		<updated>2017-04-15T03:50:26Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|egild% = [[egild%::10%-25%]]&lt;br /&gt;
|egildatt = [[egildatt::Agility]]&lt;br /&gt;
|objectsreq = [[Hardened Leather]] x1, [[Bone Glue]] x1, [[requires::Prepared Animal Hide]] x2, [[requires::String]] x2&lt;br /&gt;
|slot  = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Cloth Making|$Hats|Woodsman&#039;s $Ushanka}}&lt;br /&gt;
[[category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
15%-20% Agility, Survival and Exploration gilding.&lt;br /&gt;
&lt;br /&gt;
Softcapped by [[Dexterity]] * [[Sewing]].&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodsman%27s_Ushanka&amp;diff=48674</id>
		<title>Woodsman&#039;s Ushanka</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodsman%27s_Ushanka&amp;diff=48674"/>
		<updated>2017-04-15T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |egild% = egild%::10%-25% |egildatt = egildatt::Agility |objectsreq = Hardened Leather x1, Bone Glue x1, requires::Pr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|egild% = [[egild%::10%-25%]]&lt;br /&gt;
|egildatt = [[egildatt::Agility]]&lt;br /&gt;
|objectsreq = [[Hardened Leather]] x1, [[Bone Glue]] x1, [[requires::Prepared Animal Hide]] x2, [[requires::String]] x2&lt;br /&gt;
|slot  = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Cloth Making|$Hats|Woodsman&#039;s $Ushanka}}&lt;br /&gt;
&lt;br /&gt;
15%-20% Agility, Survival and Exploration gilding.&lt;br /&gt;
&lt;br /&gt;
Softcapped by [[Dexterity]] * [[Sewing]].&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Thane%27s_Ring&amp;diff=48432</id>
		<title>Thane&#039;s Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Thane%27s_Ring&amp;diff=48432"/>
		<updated>2017-03-10T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Fixed stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Gold Nugget]] x2, [[requires::Silver Nugget]] x2, [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot       = 5L, 5R&lt;br /&gt;
|statCMC    = 10&lt;br /&gt;
|statAGI    = 5&lt;br /&gt;
|statCHA    = 7&lt;br /&gt;
|statSTR    = 10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Jewelry|$Thane&#039;s Ring}}&lt;br /&gt;
&lt;br /&gt;
A Thane&#039;s Ring is a [[Rings and Accessories|ring]] for those who would lead - or participate heavily - in battle.&lt;br /&gt;
&lt;br /&gt;
It increases [[Skills#Melee Combat|melee combat]], [[Attributes#Strength|strength]], [[Attributes#Agility|agility]], and [[Attributes#Charisma|charisma]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Melee Combat&lt;br /&gt;
!Strength&lt;br /&gt;
!Agility&lt;br /&gt;
!Charisma&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +30&lt;br /&gt;
| +30&lt;br /&gt;
| +15&lt;br /&gt;
| +21&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=47561</id>
		<title>Pumpkin Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=47561"/>
		<updated>2017-02-17T15:34:52Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Pumpkin_Pie.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Pumpkin Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 300&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 2&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Nuts&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 6&lt;br /&gt;
| sat2       = Poultry&lt;br /&gt;
| sat2eff    = 5&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 300% of the [[energy]] bar and gives 2 [[STR]] and 5 [[CON]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
| + 0.5&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wheat Flour&lt;br /&gt;
| + 3.6&lt;br /&gt;
|[[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| - 1.2&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=47372</id>
		<title>Blueberry Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=47372"/>
		<updated>2017-02-11T16:37:45Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Blueberry_Pie.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Blueberry Pie Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 4&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
| sat1       = Game&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Dairy&lt;br /&gt;
| sat2eff    = 3&lt;br /&gt;
| sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Blueberry Pie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 200% of the [[energy]] bar and gives 4 [[INT]] + 3 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| + 1&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wheat Flour&lt;br /&gt;
| + 2.4&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.8&lt;br /&gt;
|[[INT]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=47371</id>
		<title>Liver &amp; Onions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=47371"/>
		<updated>2017-02-11T16:26:43Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = [[requires::Entrails]] x3, [[requires::Yellow Onion]] or [[requires:: Red Onion]] x2&lt;br /&gt;
|producedby = [[requires::Frying Pan]] and [[requires::Fire]] or [[requires::Fireplace]]&lt;br /&gt;
|energy = 500&lt;br /&gt;
|hunger = 2&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 1&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 1&lt;br /&gt;
|psy    = 2&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
|sat1       = Fruit&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 8&lt;br /&gt;
|sat2       = Cheese&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Liver &amp;amp; Onions}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2% of the [[hunger]] bar, and gives 1 [[Intelligence]], 1 [[Dexterity]], and 2 [[Psyche]] [[FEP]]s. It is considered both [[:Category:Meat|Meat]] and [[:Category:Vegetables|Vegetables]].[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48519&amp;amp;p=634410#p634410]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a frying pan and an open fire to make Liver &amp;amp; Onions.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Ingredients Q = &amp;lt;math&amp;gt;\frac{_{q}AvgEntrails + _{q}AvgOnion}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liver &amp;amp; Onions Quality = &amp;lt;math&amp;gt;\frac{(_{q}Ingredients)* 3 + _{q}FryingPan}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ingredients Q is truncated before being worked with the [[Frying Pan]].&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Perception]] and [[requires::Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44285 &amp;quot;Lucid Lynx&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Onion&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yellow Onion&lt;br /&gt;
| - 0.4&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.9&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Red Onion&lt;br /&gt;
| + 0.3&lt;br /&gt;
|[[INT]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bark_Bread&amp;diff=47370</id>
		<title>Bark Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bark_Bread&amp;diff=47370"/>
		<updated>2017-02-11T16:23:00Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Bark Bread]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|hunger = 5&lt;br /&gt;
|energy = 500&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 5&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 0&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|wil    = 5&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 5&lt;br /&gt;
|sat1chance = 3&lt;br /&gt;
|sat2       = Game&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Baked Goods|food]] fills 5% of the [[hunger]] bar, 500% of the energy bar and gives 5 [[Constitution]] and 5 [[Will]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce [[Unbaked Bark Bread]]. Place the dough in an [[Oven]], then fuel it with 4 [[Branch]]es and light it. When baking other foods at the same time as Bark Bread, be certain they have the same bake time, otherwise they will turn into [[Ash]].&lt;br /&gt;
&lt;br /&gt;
Time of baking is approximately 16 minutes 40 seconds. {{verify}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| - 0.5&lt;br /&gt;
|[[WIL]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.75&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wheat Flour&lt;br /&gt;
| - 1&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 3&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tree&amp;diff=47223</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tree&amp;diff=47223"/>
		<updated>2017-02-08T02:51:38Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: updated cork yield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Soil]] x4, Tree Seed*, [[requires::Water]] (1.0 liters)&lt;br /&gt;
|producedby = [[requires::Treeplanter&#039;s Pot]] and [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Trees|Tree]] is a generic term which can refer to any of the 44 species following: {{#ask: [[Category:Trees]]}}.&lt;br /&gt;
&lt;br /&gt;
== Tree Farming ==&lt;br /&gt;
&lt;br /&gt;
To grow a tree, one needs a [[Treeplanter&#039;s Pot]], an [[Herbalist Table]], 1 liter of [[Water]], 4 units of [[Soil]], and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and then place the filled pot on an herbalist table. After 1 hour and 20 minutes, the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. &lt;br /&gt;
&lt;br /&gt;
Take the pot, find a spot where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase its size, but its quality, and the quality of the products gathered from it, stays the same as when it is planted. If you chop a tree or bush down early, its logs and stump will have lower quality than the quality of the tree.&lt;br /&gt;
&lt;br /&gt;
=== Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Most, if not all trees seem to take about 150 hours (a little over 6 days) to fully mature on any forest terrain. On other terrains, such as grassland, they grow much slower. &lt;br /&gt;
&lt;br /&gt;
As they grow, trees convert natural tiles around them into the forest biome they&#039;re planted on. If it&#039;s not growing on a forest tile, it will create a generic type of forest called &amp;quot;wald&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Stunting ===&lt;br /&gt;
&lt;br /&gt;
Trees can randomly become stunted during growth. The chance to become stunted at some point during growth is determined upon planting, and is not caused (as it was in legacy Haven) by nearby items, which means that trees can be planted close together and close to other objects. [[Skills]] related to trees, such as Forestry and Druidic Rite, seem to affect stunt chance.&lt;br /&gt;
&lt;br /&gt;
Stunted trees give wood of a lesser quality, limited by their growth percentage. Other products such as seeds are unaffected by this and are always of full tree quality. Logs from stunted trees also produce less blocks and boards.&lt;br /&gt;
&lt;br /&gt;
Stunted trees do regenerate their resources.&lt;br /&gt;
&lt;br /&gt;
== Ways to Improve the Quality of Farmed Trees ==&lt;br /&gt;
&lt;br /&gt;
*High quality [[Herbalist Table]]: You will need high quality source lumber and [[Plant Fibres]] to craft a high quality Herbalist Table.&lt;br /&gt;
*High quality [[Treeplanter&#039;s Pot]]: Quality is softcapped by [[Dexterity]] and [[Farming]] and dependent on the quality of the [[Clay]], [[Fuel]], and [[Kiln]] used.&lt;br /&gt;
*High quality [[Water]]: Water quality depends on the location at which you gather it.&lt;br /&gt;
*High quality [[Soil]]: Just as water, Soil quality is dependent on the location you gather it at. See [[Finding high quality water, clay, and soil]] for more information.&lt;br /&gt;
**[[Localized Resources|Bat Guano]] or [[Compost]] can be used instead of soil, which is generally of a higher quality.&lt;br /&gt;
*High quality seed: Same quality as the tree of which it was taken.&lt;br /&gt;
*[[Farming]] skill: The quality of the tree is [[Softcap|softcap]]ped by the Farming skill of the player who plants the seed in the Treeplanter&#039;s Pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best matching Tree quality formula so far:&amp;lt;!-- additional empty line before math-part intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Soil*2 + _{q}Water*2 + _{q}Pot*3 + _{q}Table*3 + _{q}Seed*15}{25} (-5, +5)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tree Information ==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is outdated and is in the process of being updated. If you can see any invalid entries feel free to update it. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tree &lt;br /&gt;
![[:Category:Seed_of_Tree_or_Bush|Seed/Fruit]]&lt;br /&gt;
![[Bark]] &lt;br /&gt;
![[:Category:Tree Bough|Bough]] &lt;br /&gt;
![[Branch]]es &lt;br /&gt;
![[Log]]s &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Block of Wood|Blocks]] per Log{{ref|blocks}}([[Stone Axe|Stone]]/[[Metal Axe]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Board]]s per Log &amp;lt;br&amp;gt; ([[Bonesaw|Bone]]/[[Metal Saw]])&lt;br /&gt;
!Other Products &lt;br /&gt;
!Native Terrains&lt;br /&gt;
|- &lt;br /&gt;
|[[File:alder.png|200px]]&lt;br /&gt;
|[[Alder Tree]]&lt;br /&gt;
|2 [[Alder Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|3 [[Alder Bough]]&lt;br /&gt;
|20	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50 &lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:appletree.png|200px]]&lt;br /&gt;
|[[Apple Tree]] &lt;br /&gt;
|5 [[Red Apple]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|[[Worm-Eaten Apple]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mountainash.png|200px]]&lt;br /&gt;
|[[Ash Tree]]&lt;br /&gt;
|2 [[Ash Samaras]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:aspen.png|200px]]&lt;br /&gt;
|[[Aspen Tree]]&lt;br /&gt;
|2 [[Aspen Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|13	&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|69&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:baywillow.png|200px]]&lt;br /&gt;
|[[Bay Willow Tree]]&lt;br /&gt;
|2 [[Bay Willow Catkins]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:beech.png|200px]]&lt;br /&gt;
|[[Beech Tree]]&lt;br /&gt;
|2 [[Beech Nuts]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|66&lt;br /&gt;
|82 &lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birch.png|200px]]&lt;br /&gt;
|[[Birch Tree]] &lt;br /&gt;
|2 [[Birch Catkin]]&lt;br /&gt;
|2 [[Birch Bark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|57&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birdcherry.png|200px]]&lt;br /&gt;
|[[Bird Cherry Tree]]&lt;br /&gt;
|2 [[Bird Cherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|70&lt;br /&gt;
|88&lt;br /&gt;
|21&lt;br /&gt;
|35&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:buckthorn.png|200px]]&lt;br /&gt;
|[[Buckthorn Tree]]&lt;br /&gt;
|2 [[Buckthorn Drupes]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cedar.png|200px]]&lt;br /&gt;
|[[Cedar Tree]]&lt;br /&gt;
|2 [[Cedar Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|3&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cherry.png|200px]]&lt;br /&gt;
|[[Cherry Tree]]&lt;br /&gt;
|8 [[Cherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Chestnut_Tree.png|200px]]&lt;br /&gt;
|[[Chestnut Tree]]&lt;br /&gt;
|8 [[Chestnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:conkertree.png|200px]]&lt;br /&gt;
|[[Conker Tree]]&lt;br /&gt;
|2 [[Conker]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|4 [[Conker Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:corkoak.png|200px]]&lt;br /&gt;
|[[Cork Oak Tree]]&lt;br /&gt;
|8 [[Cork]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|33&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:crabapple.png|200px]]&lt;br /&gt;
|[[Crabapple Tree]]&lt;br /&gt;
|4 [[Crabapples]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|63&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cypress.png|200px]]&lt;br /&gt;
|[[Cypress Tree]]&lt;br /&gt;
|2 [[Cypress Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45 &lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:elm.png|200px]]&lt;br /&gt;
|[[Elm Tree]] &lt;br /&gt;
|2 [[Elm Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Elm Bough]]&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:fir.png|200px]]&lt;br /&gt;
|[[Fir Tree]] &lt;br /&gt;
|2 [[Fir Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Fir Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|54&lt;br /&gt;
|68&lt;br /&gt;
|16&lt;br /&gt;
|27&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:goldenchain.png|200px]]&lt;br /&gt;
|[[Goldenchain Tree]]&lt;br /&gt;
|2 [[Goldenchain Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hazel Tree.png|200px]]&lt;br /&gt;
|[[Hazel Tree]] &lt;br /&gt;
|10 [[Hazelnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:hornbeam.png|200px]]&lt;br /&gt;
|[[Hornbeam Tree]]&lt;br /&gt;
|2 [[Hornbeam Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|53&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:juniper.png|200px]]&lt;br /&gt;
|[[Juniper Tree]]&lt;br /&gt;
|2 [[Juniper Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|62&lt;br /&gt;
|78&lt;br /&gt;
|19&lt;br /&gt;
|31&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:kingoak.png|200px]]&lt;br /&gt;
|[[King&#039;s Oak Tree]]&lt;br /&gt;
|2 [[King&#039;s Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|30	&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:larch.png|200px]]&lt;br /&gt;
|[[Larch Tree]]&lt;br /&gt;
|2 [[Larch Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:laurel.png|200px]]&lt;br /&gt;
|[[Laurel Tree]]&lt;br /&gt;
|2 [[Laurel Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10 &lt;br /&gt;
|60 [[Laurel Leaves]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:linden.png|200px]]&lt;br /&gt;
|[[Linden Tree]]&lt;br /&gt;
|2 [[Linden Fruits]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|48&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:maple.png|200px]]&lt;br /&gt;
|[[Maple Tree]] &lt;br /&gt;
|2 [[Maple Samara]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|3&lt;br /&gt;
|47&lt;br /&gt;
|59&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|6 [[Maple Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mulberrytree.png|200px]]&lt;br /&gt;
|[[Mulberry Tree]] &lt;br /&gt;
|5 [[Mulberry]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|250 [[Mulberry Leaf|Mulberry Leaves]] &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:oak.png|200px]]&lt;br /&gt;
|[[Oak Tree]] &lt;br /&gt;
|2 [[Oak Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:olivetree.png|200px]]&lt;br /&gt;
|[[Olive Tree]]&lt;br /&gt;
|8 [[Olive]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|9	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:peartree.png|200px]]&lt;br /&gt;
|[[Pear Tree]]&lt;br /&gt;
|5 [[Pear]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:pine.png|200px]]&lt;br /&gt;
|[[Pine Tree]] &lt;br /&gt;
|2 [[Pine Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plane.png|200px]]&lt;br /&gt;
|[[Plane Tree]]&lt;br /&gt;
|2 [[Plane Seedpods]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|15	&lt;br /&gt;
|3&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plumtree.png|200px]]&lt;br /&gt;
|[[Plum Tree]]&lt;br /&gt;
|10 [[Plum]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|4	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:poplar.png|200px]]&lt;br /&gt;
|[[Poplar Tree]]&lt;br /&gt;
|2 [[Poplar catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|59&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:rowan.png|200px]]&lt;br /&gt;
|[[Rowan Tree]]&lt;br /&gt;
|4 [[Rowan Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sallowwillow.png|200px]]&lt;br /&gt;
|[[Sallow Tree]]&lt;br /&gt;
|2 [[Sallow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sprucetree.png|200px]]&lt;br /&gt;
|[[Spruce Tree]]&lt;br /&gt;
|2 [[Spruce Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Spruce Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sweetgum.png|200px]]&lt;br /&gt;
|[[Sweetgum Tree]]&lt;br /&gt;
|2 [[Sweetgum Seedpod]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sweetgum.png|200px]]&lt;br /&gt;
|[[Sweetgum Tree]]&lt;br /&gt;
|2 [[Sweetgum Seedpod]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Towercap.png|200px]]&lt;br /&gt;
|[[Towercap]]&lt;br /&gt;
| 10 [[Towercap Spore]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| ?&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
| [[Cave]]s&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Whitebeam.png|200px]]&lt;br /&gt;
|[[Whitebeam Tree]]&lt;br /&gt;
|3 [[Whitebeam Fruit]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|63&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Willow.png|200px]]&lt;br /&gt;
|[[Willow Tree]] &lt;br /&gt;
|2 [[Willow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|69&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Yew.png|200px]]&lt;br /&gt;
|[[Yew Tree]] &lt;br /&gt;
|2 [[Yew Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Yew Bough]]&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#{{note|blocks}}A [[Battleaxe of the Twelfth Bay]] (B12) produces the same amount of blocks as a Stone Axe.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=46948</id>
		<title>Liver &amp; Onions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=46948"/>
		<updated>2017-02-05T14:35:25Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: fixed psy value &amp;amp; added variable foods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = [[requires::Entrails]] x3, [[requires::Yellow Onion]] or [[requires:: Red Onion]] x2&lt;br /&gt;
|producedby = [[requires::Frying Pan]] and [[requires::Fire]] or [[requires::Fireplace]]&lt;br /&gt;
|energy = 500&lt;br /&gt;
|hunger = 2&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 1&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 1&lt;br /&gt;
|psy    = 2&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
|sat1       = Fruit&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 8&lt;br /&gt;
|sat2       = Cheese&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Liver &amp;amp; Onions}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2% of the [[hunger]] bar, and gives 1 [[Intelligence]], 1 [[Dexterity]], and 2 [[Psyche]] [[FEP]]s. It is considered both [[:Category:Meat|Meat]] and [[:Category:Vegetables|Vegetables]].[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48519&amp;amp;p=634410#p634410]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a frying pan and an open fire to make Liver &amp;amp; Onions.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Ingredients Q = &amp;lt;math&amp;gt;\frac{_{q}AvgEntrails + _{q}AvgOnion}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liver &amp;amp; Onions Quality = &amp;lt;math&amp;gt;\frac{(_{q}Ingredients)* 3 + _{q}FryingPan}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ingredients Q is truncated before being worked with the [[Frying Pan]].&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Perception]] and [[requires::Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44285 &amp;quot;Lucid Lynx&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Onion&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yellow Onion&lt;br /&gt;
| - 0.4&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.9&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Red Onion&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=46947</id>
		<title>Liver &amp; Onions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=46947"/>
		<updated>2017-02-05T14:34:04Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
|objectsreq = [[requires::Entrails]] x3, [[requires::Yellow Onion]] or [[requires:: Red Onion]] x2&lt;br /&gt;
|producedby = [[requires::Frying Pan]] and [[requires::Fire]] or [[requires::Fireplace]]&lt;br /&gt;
|energy = 500&lt;br /&gt;
|hunger = 2&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 1&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 1&lt;br /&gt;
|psy    = 3&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
|sat1       = Fruit&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 8&lt;br /&gt;
|sat2       = Cheese&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Liver &amp;amp; Onions}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2% of the [[hunger]] bar, and gives 1 [[Intelligence]], 1 [[Dexterity]], and 2 [[Psyche]] [[FEP]]s. It is considered both [[:Category:Meat|Meat]] and [[:Category:Vegetables|Vegetables]].[http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48519&amp;amp;p=634410#p634410]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a frying pan and an open fire to make Liver &amp;amp; Onions.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Ingredients Q = &amp;lt;math&amp;gt;\frac{_{q}AvgEntrails + _{q}AvgOnion}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liver &amp;amp; Onions Quality = &amp;lt;math&amp;gt;\frac{(_{q}Ingredients)* 3 + _{q}FryingPan}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ingredients Q is truncated before being worked with the [[Frying Pan]].&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[requires::Perception]] and [[requires::Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Add in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=44285 &amp;quot;Lucid Lynx&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Onion&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yellow Onion&lt;br /&gt;
| - 0.4&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.9&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Red Onion&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red-Shred_Salad&amp;diff=46946</id>
		<title>Red-Shred Salad</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red-Shred_Salad&amp;diff=46946"/>
		<updated>2017-02-05T14:32:20Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Beetroot]] x2 [[requires::Carrot]] x 2 [[requires::Salad Greens]] x 1&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|energy = 400&lt;br /&gt;
|hunger = 3.50&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 1&lt;br /&gt;
|con = 1.5&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 1&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|sat1       = &lt;br /&gt;
|sat1eff    = &lt;br /&gt;
|sat1chance = &lt;br /&gt;
|sat2       = &lt;br /&gt;
|sat2eff    = &lt;br /&gt;
|sat2chance = &lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Garden Greens|Re$d-Shred Salad}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 400% of the [[energy]] bar, and gives 3 [[Constitution]], 1 [[Intelligence]] and 1 [[Charisma]] [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to make red-shred salad. In order to craft this recipe you will need to discover all the ingredients.&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Leaves&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Lettuce Leaves&lt;br /&gt;
| - 0.5&lt;br /&gt;
|[[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.5&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| + 2&lt;br /&gt;
| +2[[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Beetroot Leaves&lt;br /&gt;
| + 0.25&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46945</id>
		<title>Ring of Brodgar (Baking)</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46945"/>
		<updated>2017-02-05T10:56:13Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Better format for variable ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Ring_of_Brodgar_(Baking).png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Ring of Brodgar Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 6&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 3&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Bread&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Mushrooms&lt;br /&gt;
| sat2eff    = 2&lt;br /&gt;
| sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Ring of Brodgar, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 200% of the [[energy]] bar and gives 6 [[AGI]] and 3 [[PSY]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| - 0.3&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46944</id>
		<title>Ring of Brodgar (Baking)</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46944"/>
		<updated>2017-02-05T10:56:00Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Better format for variable ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Ring_of_Brodgar_(Baking).png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Ring of Brodgar Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 6&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 3&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Bread&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Mushrooms&lt;br /&gt;
| sat2eff    = 2&lt;br /&gt;
| sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Ring of Brodgar, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 200% of the [[energy]] bar and gives 6 [[AGI]] and 3 [[PSY]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| - 0.3&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46943</id>
		<title>Blueberry Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46943"/>
		<updated>2017-02-05T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Better format for variable ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Blueberry_Pie.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Blueberry Pie Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 4&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
| sat1       = Game&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Dairy&lt;br /&gt;
| sat2eff    = 3&lt;br /&gt;
| sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Blueberry Pie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 200% of the [[energy]] bar and gives 4 [[INT]] + 3 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| + 1&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46942</id>
		<title>Blueberry Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46942"/>
		<updated>2017-02-05T10:54:46Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Better format for variable ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Blueberry_Pie.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Blueberry Pie Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 4&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
| sat1       = Game&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Dairy&lt;br /&gt;
| sat2eff    = 3&lt;br /&gt;
| sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Blueberry Pie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 200% of the [[energy]] bar and gives 4 [[INT]] + 3 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
|1&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| -0.3&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=46941</id>
		<title>Pumpkin Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=46941"/>
		<updated>2017-02-05T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Better format for variable ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Pumpkin_Pie.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Pumpkin Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 300&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 2&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Nuts&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 6&lt;br /&gt;
| sat2       = Poultry&lt;br /&gt;
| sat2eff    = 5&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 300% of the [[energy]] bar and gives 2 [[STR]] and 5 [[CON]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
| + 0.5&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bark_Bread&amp;diff=46940</id>
		<title>Bark Bread</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bark_Bread&amp;diff=46940"/>
		<updated>2017-02-05T10:04:46Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Bark Bread]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|hunger = 5&lt;br /&gt;
|energy = 500&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 5&lt;br /&gt;
|per    = 0&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 0&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|wil    = 5&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 5&lt;br /&gt;
|sat1chance = 3&lt;br /&gt;
|sat2       = Game&lt;br /&gt;
|sat2eff    = 3&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Baked Goods|food]] fills 5% of the [[hunger]] bar, 500% of the energy bar and gives 5 [[Constitution]] and 5 [[Will]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce [[Unbaked Bark Bread]]. Place the dough in an [[Oven]], then fuel it with 4 [[Branch]]es and light it. When baking other foods at the same time as Bark Bread, be certain they have the same bake time, otherwise they will turn into [[Ash]].&lt;br /&gt;
&lt;br /&gt;
Time of baking is approximately 16 minutes 40 seconds. {{verify}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| - 0.5&lt;br /&gt;
|[[WIL]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1.75&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46900</id>
		<title>Blueberry Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Blueberry_Pie&amp;diff=46900"/>
		<updated>2017-02-04T12:18:28Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Blueberry_Pie.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Blueberry Pie Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 4&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 3&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt      = 0&lt;br /&gt;
| sat1       = Game&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Dairy&lt;br /&gt;
| sat2eff    = 3&lt;br /&gt;
| sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Blueberry Pie, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 200% of the [[energy]] bar and gives 4 [[INT]] + 3 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different additional bonuses according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Additional FEPs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
|1&lt;br /&gt;
|[[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| -0.3&lt;br /&gt;
|[[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46899</id>
		<title>Ring of Brodgar (Baking)</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46899"/>
		<updated>2017-02-04T11:57:42Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* Variable Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Ring_of_Brodgar_(Baking).png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Ring of Brodgar Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 6&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 3&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Bread&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Mushrooms&lt;br /&gt;
| sat2eff    = 2&lt;br /&gt;
| sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Ring of Brodgar, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 200% of the [[energy]] bar and gives 6 [[AGI]] and 3 [[PSY]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different additional bonuses according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Additional FEPs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Barley Flour&lt;br /&gt;
| -0.3&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46898</id>
		<title>Ring of Brodgar (Baking)</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_(Baking)&amp;diff=46898"/>
		<updated>2017-02-04T11:32:49Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Ring_of_Brodgar_(Baking).png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Ring of Brodgar Dough]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 200&lt;br /&gt;
| hunger     = 3.5&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 6&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 3&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Bread&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Mushrooms&lt;br /&gt;
| sat2eff    = 2&lt;br /&gt;
| sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Ring of Brodgar, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 200% of the [[energy]] bar and gives 6 [[AGI]] and 3 [[PSY]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different additional bonuses according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Additional FEPs&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|1&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_Dough&amp;diff=46897</id>
		<title>Ring of Brodgar Dough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_Dough&amp;diff=46897"/>
		<updated>2017-02-04T11:27:54Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Ring_of_Brodgar_Dough.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Water]] (0.5 liters), [[requires::Barley Flour]] OR [[requires::Wheat Flour]] (0.75 kg), [[requires::Honey]] (0.1 liters), [[requires::Seeds of Poppy]] x10&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Baked Goods|Rin$g of Brodgar}}&lt;br /&gt;
&lt;br /&gt;
[[Barley Flour]], [[Water]], [[Honey]] and [[Poppy Seeds]] combined into a dough, ready for baking in an [[Oven]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Have at least 10 seeds of poppy, at least 0.1 liters of honey, at least 0.75 kg of any flour and a container filled with at least 0.5 liters of water in your inventory, then craft {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=46896</id>
		<title>Pumpkin Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pumpkin_Pie&amp;diff=46896"/>
		<updated>2017-02-04T11:26:59Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Pumpkin_Pie.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Pumpkin Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 300&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 2&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 5&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Nuts&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 6&lt;br /&gt;
| sat2       = Poultry&lt;br /&gt;
| sat2eff    = 5&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 300% of the [[energy]] bar and gives 2 [[STR]] and 5 [[CON]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
Variable ingredients allow different additional bonuses according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Additional FEPs&lt;br /&gt;
|-&lt;br /&gt;
|Barley Flour&lt;br /&gt;
|0.5&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Wheat Flour&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|???{{verify}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pumpkin_Pie_Dough&amp;diff=46895</id>
		<title>Pumpkin Pie Dough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pumpkin_Pie_Dough&amp;diff=46895"/>
		<updated>2017-02-04T10:24:24Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Pumpkin_Pie_Dough.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Water]] (0.75 liters), [[requires::Barley Flour]] OR [[requires::Wheat Flour]] (0.75 kg), [[requires::Pumpkin Flesh]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Baked Goods|Pu$mpkin Pie}}&lt;br /&gt;
&lt;br /&gt;
[[Pumpkin Flesh]], [[Barley Flour]] and [[Water]] combined into a dough, ready for baking in an [[Oven]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Have at least 2 pieces of pumpkin flesh, at least 0.75 kg of any flour and a container filled with at least 0.75 liters of water in your inventory, then craft {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pumpkin_Pie_Dough&amp;diff=46894</id>
		<title>Pumpkin Pie Dough</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pumpkin_Pie_Dough&amp;diff=46894"/>
		<updated>2017-02-04T10:22:45Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Pumpkin_Pie_Dough.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Water]] (0.75 liters), [[requires::Barley Flour]] (0.75 kg), [[requires::Pumpkin Flesh]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Baked Goods|Pu$mpkin Pie}}&lt;br /&gt;
&lt;br /&gt;
[[Pumpkin Flesh]], [[Barley Flour]] and [[Water]] combined into a dough, ready for baking in an [[Oven]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Have at least 2 pieces of pumpkin flesh, at least 0.75 kg of any flour and a container filled with at least 0.75 liters of water in your inventory, then craft {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=44529</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=44529"/>
		<updated>2017-01-02T03:37:52Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Added asphixiation information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: MHP = 100 * sqrt([[Constitution|Con]] / 10).&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage in world 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain [[Attributes]]. These values and the wounds are visible on the [[Health &amp;amp; Wounds]] button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small wounds may heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png]] Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -[[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]], [[Mud Ointment]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50+ damage in one hit will result in Wretched Gore ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Given primarily by bats and other animals&lt;br /&gt;
**No stat loss, but can stack up and reduce HHP to dangerous levels&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Cave-Ins at lower layers in the world will cause much more severe wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Peapod&amp;diff=42692</id>
		<title>Peapod</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Peapod&amp;diff=42692"/>
		<updated>2016-10-16T01:00:37Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Created Non-legacy page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Farming]]&lt;br /&gt;
|objectsreq = [[requires::Wild Windsown Weed]]&lt;br /&gt;
|energy = 75&lt;br /&gt;
|hunger = 0.5&lt;br /&gt;
|str = 0.1&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0.9&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Peas can be eaten raw, planted on a [[trellis]], or used as an ingredient for various [[Cooking]] and [[Baking]] recipes. This [[:Category:Foods|food]] fills 0.5 units of the [[hunger]] bar, gives 0.1 [[:Attributes#Strength|strength]] and 0.9 [[:Attributes#Perception|perception]] in [[:Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
*Rarely found while drying [[Legacy:Wild Windsown Weed|Wild Windsown Weed]].&lt;br /&gt;
*Harvesting a trellis of planted peas gives you up to 3 peapods depending on your farming depending on your farming [[skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
[[Category:Vegetables]]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Spring_Stew&amp;diff=42522</id>
		<title>Spring Stew</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Spring_Stew&amp;diff=42522"/>
		<updated>2016-10-11T13:26:04Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Removed legacy links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Legacy:Baking|Baking]]&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Carrot]] x2, [[objectsreq::requires::Peapod]] x2&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]] (with 0.3 liters)&lt;br /&gt;
|energy = 400&lt;br /&gt;
|hunger = 2&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 3&lt;br /&gt;
|cha    = 3&lt;br /&gt;
|dex    = 0&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
|sat1       = Dairy&lt;br /&gt;
|sat1eff    = 3&lt;br /&gt;
|sat1chance = 3&lt;br /&gt;
|sat2       = Mushrooms&lt;br /&gt;
|sat2eff    = 1&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|Coo$king|$Garden Greens|Spring Ste$w}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2 units of the [[hunger]] bar, and gives 3 [[perception]] and 3 [[charisma]] [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a cauldron with at least 0.3 liters of hot water to make a spring stew.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40583</id>
		<title>Suckling&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40583"/>
		<updated>2016-05-23T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[objectsreq::requires::Cattle|Calf]], [[objectsreq::requires::Sheep|Lamb]] or [[objectsreq::requires::Horse|Foal]]&lt;br /&gt;
| producedby = any [[Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Suckling&#039;s Maw is used to produce [[Rennet]] for making cheese, and [[Goldbeater&#039;s Skin]] for making [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Slaughter a young [[Cattle|calf]], [[Sheep|lamb]] or [[Horse|foal]] of either gender, equip any [[sharp tool]] and butcher the animal to acquire one suckling&#039;s maw.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality will be same as quality of the meat, thereby affected by meat quality multiplier of the animal, and softcapped by tool quality and farming skill.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40582</id>
		<title>Suckling&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40582"/>
		<updated>2016-05-23T10:26:12Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[objectsreq::requires::Cattle|Calf]], [[objectsreq::requires::Sheep|Lamb]] or [[objectsreq::requires::Horse|Foal]]&lt;br /&gt;
| producedby = any [[Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Suckling&#039;s Maw is used to produce [[Rennet]] for making cheese, and [[Goldbeater&#039;s Skin]] for making [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Slaughter a young [[Cattle|calf]], [[Sheep|lamb]] or [[Horse|foal]] of either gender, equip any [[sharp tool]] and butcher the animal to acquire one suckling&#039;s maw.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality will be same as quality of the meat, thereby affected by meat quality multiplier of the animal.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40581</id>
		<title>Suckling&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40581"/>
		<updated>2016-05-23T10:25:47Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[objectsreq::requires::Cattle|Calf]], [[objectsreq::requires::Sheep|Lamb]] or [[objectsreq::requires::Horse|Foal]]&lt;br /&gt;
| producedby = any [[Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Suckling&#039;s Maw is used to produce [[Rennet]] for making cheese, and [[Goldbeater&#039;s Skin]] for making [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Slaughter a young [[Cattle|calf]], [[Sheep|lamb]] or [[Horse|foal]] of either gender, equip any [[sharp tool]] and butcher the animal to acquire one suckling&#039;s maw.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality will be same as quality of the meat, thereby affected by meat quality multiplier of the animal. {{Verify}}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40580</id>
		<title>Suckling&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Suckling%27s_Maw&amp;diff=40580"/>
		<updated>2016-05-23T10:24:56Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = None&lt;br /&gt;
| objectsreq = [[objectsreq::requires::Cattle|Calf]], [[objectsreq::requires::Sheep|Lamb]] or [[objectsreq::requires::Horse|Foal]]&lt;br /&gt;
| producedby = any [[Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Suckling&#039;s Maw is used to produce [[Rennet]] for making cheese, and [[Goldbeater&#039;s Skin]] for making [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Slaughter a young [[Cattle|calf]] or [[Sheep|lamb]] of any gender, equip any [[sharp tool]] and butcher the animal to acquire one suckling&#039;s maw.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality will be same as quality of the meat, thereby affected by meat quality multiplier of the animal. {{Verify}}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Omelette&amp;diff=40543</id>
		<title>Omelette</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Omelette&amp;diff=40543"/>
		<updated>2016-05-20T08:30:43Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |objectsreq = objectsreq::requires::Egg x3, objectsreq::requires::Yellow Onion |energy = 500 |hunger = 3 |str    = 0 |agi    =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[objectsreq::requires::Egg]] x3, [[objectsreq::requires::Yellow Onion]]&lt;br /&gt;
|energy = 500&lt;br /&gt;
|hunger = 3&lt;br /&gt;
|str    = 0&lt;br /&gt;
|agi    = 0&lt;br /&gt;
|int    = 0&lt;br /&gt;
|con    = 0&lt;br /&gt;
|per    = 1&lt;br /&gt;
|cha    = 0&lt;br /&gt;
|dex    = 0&lt;br /&gt;
|dex2   = 2&lt;br /&gt;
|psy    = 0&lt;br /&gt;
|hurt   = 0&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Fowl &amp;amp; Poultry|$Omelette}}&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40251</id>
		<title>Grub Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40251"/>
		<updated>2016-04-30T06:03:26Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Grub Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 4.5&lt;br /&gt;
| str        = 1&lt;br /&gt;
| con2       = 2&lt;br /&gt;
| per2       = 2&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 600% of the [[energy]] bar and gives 1 [[STR]], 2 +2[[CON]] and 2 +2[[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40250</id>
		<title>Grub Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40250"/>
		<updated>2016-04-30T05:58:01Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Grub Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 4.5&lt;br /&gt;
| str        = 1&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 2&lt;br /&gt;
| per        = 2&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 600% of the [[energy]] bar and gives 1 [[STR]], 2 [[CON]] and 2 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40249</id>
		<title>Grub Pie</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grub_Pie&amp;diff=40249"/>
		<updated>2016-04-30T05:57:14Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |skillreq = requires::Baking |objectsreq = requires::Grub Pie Dough |producedby = requires::Oven | energy     = 600 | hunge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Grub Pie Dough]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 4.5&lt;br /&gt;
| str        = 1&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 2&lt;br /&gt;
| per        = 2&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
This [[Food]] fills 600% of the [[energy]] bar and gives 1 [[STR]], 2 [[CON]] and 2 [[PER]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the [[oven]], then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into [[ash]].&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sweet_Beets&amp;diff=40073</id>
		<title>Sweet Beets</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sweet_Beets&amp;diff=40073"/>
		<updated>2016-04-15T14:07:04Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Added food category, trying to fix for fep table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Beetroot]] x2, [[requires::Honey]] (0.2 L)&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]] (with&amp;amp;nbsp;0.1&amp;amp;nbsp;liters)&lt;br /&gt;
|hunger = 20&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 1&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 4&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}}&lt;br /&gt;
{{Category:Foods}}&lt;br /&gt;
{{GM|$Craft|Coo$king|$Garden Greens|S$weet Beets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(general item text)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to make a {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Egg_Cake&amp;diff=39908</id>
		<title>Egg Cake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Egg_Cake&amp;diff=39908"/>
		<updated>2016-04-10T17:07:35Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = &lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Egg Cake]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 600&lt;br /&gt;
|hunger     = 4.5&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 2&lt;br /&gt;
|int        = 4&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt      = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 5&lt;br /&gt;
|sat2       = Fish&lt;br /&gt;
|sat2eff    = 4&lt;br /&gt;
|sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
[[Category:Foods]]&lt;br /&gt;
&lt;br /&gt;
Egg Cake, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 600% of the [[energy]] bar and gives 4 [[INT]] + 2 [[AGI]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as egg cakes, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45978 Added in update &amp;quot;Seasons Greetings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Egg_Cake&amp;diff=39907</id>
		<title>Egg Cake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Egg_Cake&amp;diff=39907"/>
		<updated>2016-04-10T17:06:02Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = &lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Unbaked Egg Cake]]&lt;br /&gt;
|producedby = [[requires::Oven]]&lt;br /&gt;
|energy     = 600&lt;br /&gt;
|hunger     = 4.5&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 2&lt;br /&gt;
|int        = 4&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 0&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 0&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt      = 0&lt;br /&gt;
|sat1       = Bread&lt;br /&gt;
|sat1eff    = 4&lt;br /&gt;
|sat1chance = 5&lt;br /&gt;
|sat2       = Fish&lt;br /&gt;
|sat2eff    = 4&lt;br /&gt;
|sat2chance = 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
&lt;br /&gt;
Egg Cake, once baked, can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. &lt;br /&gt;
&lt;br /&gt;
This [[food]] fills 600% of the [[energy]] bar and gives 4 [[INT]] + 2 [[AGI]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as egg cakes, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.({{verify}} for hafen)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=45978 Added in update &amp;quot;Seasons Greetings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39792</id>
		<title>Elk Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39792"/>
		<updated>2016-04-02T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Elk_Dog.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Moose]], [[requires::Raw Deer]], [[requires::Intestines]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 4&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 3&lt;br /&gt;
| con        = 2&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Poultry&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Sausages&lt;br /&gt;
| sat2eff    = 6&lt;br /&gt;
| sat2chance = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Piglet Wursts}}&lt;br /&gt;
&lt;br /&gt;
This [[Sausages|sausage]] fills 400% of the [[energy]] bar, and gives 4 [[Strength]], 3 [[Intelligence]] and 2 [[Constitution]] in [[FEP]]s.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39791</id>
		<title>Elk Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39791"/>
		<updated>2016-04-02T12:57:19Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Elk_Dog.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Moose]], [[requires::Raw Deer]], [[requires::Intestines]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 4&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 3&lt;br /&gt;
| con        = 2&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Poultry&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Sausages&lt;br /&gt;
| sat2eff    = 6&lt;br /&gt;
| sat2chance = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sausages]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Piglet Wursts}}&lt;br /&gt;
&lt;br /&gt;
This [[Sausages|sausage]] fills 400% of the [[energy]] bar, and gives 4 [[Strength]], 3 [[Intelligence]] and 2 [[Constitution]] in [[FEP]]s.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39790</id>
		<title>Elk Dog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Elk_Dog&amp;diff=39790"/>
		<updated>2016-04-02T12:55:40Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Elk_Dog.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Moose]], [[requires::Raw Deer]], [[requires::Intestines]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 4&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 3&lt;br /&gt;
| con        = 2&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
| sat1       = Poultry&lt;br /&gt;
| sat1eff    = 3&lt;br /&gt;
| sat1chance = 5&lt;br /&gt;
| sat2       = Sausages&lt;br /&gt;
| sat2eff    = 6&lt;br /&gt;
| sat2chance = 10&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|$Piglet Wursts}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sausages]]&lt;br /&gt;
&lt;br /&gt;
This [[Sausages|sausage]] fills 400% of the [[energy]] bar, and gives 4 [[Strength]], 3 [[Intelligence]] and 2 [[Constitution]] in [[FEP]]s.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39758</id>
		<title>Ashes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39758"/>
		<updated>2016-03-31T10:09:12Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[Baked Goods]] (unbaked or baked), [[Firebrand]] or [[Bone Ash]]&lt;br /&gt;
|producedby = [[requires::Oven]], [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The remains of overcooked food.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[:Category:Baked Goods|Baked Goods]] left in a lit [[oven]] for too long will become ash. Generally, it is the result of user error.&lt;br /&gt;
&lt;br /&gt;
Alternative sources of ash are [[Firebrand|firebrands]], which can be placed in the inventory whilst still lit to turn them to ash, or [[Bone Ash]], which can be crumbled into regular ash.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39757</id>
		<title>Ashes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39757"/>
		<updated>2016-03-31T10:06:41Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[Baked Goods]] (unbaked or baked), [[Firebrand]] or [[Bones]]&lt;br /&gt;
|producedby = [[requires::Oven]], [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The remains of overcooked food.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[:Category:Baked Goods|Baked Goods]] left in a lit [[oven]] for too long will become ash. Generally, it is the result of user error.&lt;br /&gt;
&lt;br /&gt;
Alternative sources of ash are [[Firebrand|firebrands]], which can be placed in the inventory whilst still lit to turn them to ash, or [[Bone Ash]], which can be crumbled into regular ash.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39756</id>
		<title>Ashes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ashes&amp;diff=39756"/>
		<updated>2016-03-31T10:04:58Z</updated>

		<summary type="html">&lt;p&gt;Glorthan: Added ash page for non-legacy content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[Baked Goods]] (unbaked or baked), [[Firebrand]] or [[Bones]]&lt;br /&gt;
|producedby = [[requires::Oven]], [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The remains of overcooked food, used to produce a couple of [[:category:clothing|clothing]] objects.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[:Category:Baked Goods|Baked Goods]] left in a lit [[oven]] for too long will become ash. Generally, it is the result of user error.&lt;br /&gt;
&lt;br /&gt;
Alternative sources of ash are [[Firebrand|firebrands]], which can be placed in the inventory whilst still lit to turn them to ash, or [[Bone Ash]], which can be crumbled into regular ash.&lt;/div&gt;</summary>
		<author><name>Glorthan</name></author>
	</entry>
</feed>