<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harleyvitality</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harleyvitality"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Harleyvitality"/>
	<updated>2026-06-23T15:22:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hedgehog&amp;diff=40604</id>
		<title>Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hedgehog&amp;diff=40604"/>
		<updated>2016-05-27T23:43:59Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;::stub:: A hedgehog is a quill covered creatures that can be killed for meat and quills. It takes up a 2x2 space in the inventory. They are found on Forest terrain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::stub::&lt;br /&gt;
A hedgehog is a quill covered creatures that can be killed for [[meat]] and quills. It takes up a 2x2 space in the inventory. They are found on [[Forest]] terrain&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forager%27s_Brooch&amp;diff=40591</id>
		<title>Forager&#039;s Brooch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forager%27s_Brooch&amp;diff=40591"/>
		<updated>2016-05-26T20:00:57Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|image = File:Foragers_Brooch&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = [[requires::???]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Perception]] and [[Exploration]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
On q10 it gives +1 [[Perception]] and +2 [[Exploration]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reinforced_Hem&amp;diff=40590</id>
		<title>Reinforced Hem</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reinforced_Hem&amp;diff=40590"/>
		<updated>2016-05-26T19:24:00Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Reinforced_Hem&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 1 [[requires::Hardened Leather]], 2 [[requires::Finer Plant Fibre]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Constitution]], [[Unarmed Combat]] and [[Marksmanship]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
On q10 it gives +2 [[Constitution]], +3 [[Unarmed Combat]] and +4 [[Marksmanship]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Metal_Buttons&amp;diff=40393</id>
		<title>Metal Buttons</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Metal_Buttons&amp;diff=40393"/>
		<updated>2016-05-08T20:05:00Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Metal_buttons.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 3 [[nugget]] of any kind of metal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[unarmed combat]] and [[smithing]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
At q10 it gives +3 to [[unarmed combat]] and +1 to [[smithing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On ~q57 it gives +10 to [[unarmed combat]] and +3 [[smithing]].&lt;br /&gt;
&lt;br /&gt;
[[File:Metal_Buttons.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=40363</id>
		<title>Chef&#039;s Pin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=40363"/>
		<updated>2016-05-07T06:33:05Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Chefs_pin.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 1 [[requires::Block of Wood]], 0.05kg [[requires::Linseed Oil]],&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Cooking]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
On ~q17 it gives +6 cooking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gild_List_from_Forik.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glass_Beads&amp;diff=40362</id>
		<title>Glass Beads</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glass_Beads&amp;diff=40362"/>
		<updated>2016-05-07T06:30:54Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Glass_beads.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 2 [[requires::Glass]], 1 [[requires::String]], 0.05kg [[requires::Linseed Oil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[perception]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
On &amp;lt;unknown Quality&amp;gt; it gives +8 perception.&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_Beads.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Leather_Patch&amp;diff=40361</id>
		<title>Leather Patch</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Leather_Patch&amp;diff=40361"/>
		<updated>2016-05-07T06:28:38Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Leather_patch.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 2 [[requires::Leather]], 2 [[requires::String]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Exploration]] and [[Survival]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
On 10.6 / 10.6 / 10.6 - Quality it gives Chance 40% - 100% +3 exploration and +3 survival.&lt;br /&gt;
&lt;br /&gt;
On 16.8 / 19.3 / 20.5 - Quality it gives Chance 40% - 100% +4 exploration and +4 survival.&lt;br /&gt;
&lt;br /&gt;
On 22.5 / 20.7 / 20.4 - Quality it gives Chance 40% - 100% +4 exploration and +4 survival.&lt;br /&gt;
&lt;br /&gt;
On 23.1 / 21.5 / 20.9 - Quality it gives Chance 40% - 100% +4 exploration and +4 survival.&lt;br /&gt;
&lt;br /&gt;
On 23.6 / 22.2 / 21.1 - Quality it gives Chance 40% - 100% +4 exploration and +4 survival.&lt;br /&gt;
&lt;br /&gt;
On 23.1 / 23.1 / 22.9 - Quality it gives Chance 40% - 100% +5 exploration and +5 survival.&lt;br /&gt;
&lt;br /&gt;
On 24.7 / 23.1 / 22.7 - Quality it gives Chance 40% - 100% +5 exploration and +5 survival.&lt;br /&gt;
&lt;br /&gt;
On &amp;lt;unknown Quality&amp;gt; it gives +6 exploration and +6 survival.&lt;br /&gt;
&lt;br /&gt;
[[File:Leather_Patch.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=40360</id>
		<title>Wool Stuffing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=40360"/>
		<updated>2016-05-07T06:25:42Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image = File:Bound_wool_stuffing.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|objectsreq = 4 [[requires::Wool]], 2 [[requires::Plant Fibre]], 2 [[requires::Hide Strap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Marksmanship]] and [[Constitution]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
On &amp;lt;unknown Quality&amp;gt; it gives +2 constitution +9 marksmanship.&lt;br /&gt;
&lt;br /&gt;
[[File:Bound_Wool_Stuffing.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=40359</id>
		<title>Chef&#039;s Pin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=40359"/>
		<updated>2016-05-07T04:09:01Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
On ~q17 it gives +6 cooking.&lt;br /&gt;
&lt;br /&gt;
1 Wood block, 0.05kg Linseed Oil&lt;br /&gt;
&lt;br /&gt;
[[File:Gild_List_from_Forik.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=40358</id>
		<title>Wool Stuffing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wool_Stuffing&amp;diff=40358"/>
		<updated>2016-05-07T03:54:06Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
On &amp;lt;unknown Quality&amp;gt; it gives +2 constitution +9 marksmanship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 Wool, 2 String, 2 Hide Strap&lt;br /&gt;
&lt;br /&gt;
[[File:Bound_Wool_Stuffing.png]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40357</id>
		<title>Moose Hide Jacket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40357"/>
		<updated>2016-05-07T03:43:03Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Fixed the quick command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Moose Hide]] x2, [[requires::Leather]] x4, [[requires::String]] x2&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Shirts &amp;amp; Tunics|$Moose Hide Jacket}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Moose Hide|Moose Hides]].&lt;br /&gt;
&lt;br /&gt;
[[Gilding]] can be used with this jacket.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|Softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40329</id>
		<title>Moose Hide Jacket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40329"/>
		<updated>2016-05-05T18:31:12Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Moose Hide]] x2, [[requires::Leather]] x4, [[requires::String]] x2&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Moose Hide Jacket}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Moose Hide|Moose Hides]].&lt;br /&gt;
&lt;br /&gt;
[[Gilding]] can be used with this jacket.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|Softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40328</id>
		<title>Moose Hide Jacket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40328"/>
		<updated>2016-05-05T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Moose Hide]] x2, [[requires::Leather]] x4, [[requires::String]] x2&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Moose Hide Jacket}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Moose Hide|Moose Hides]].&lt;br /&gt;
&lt;br /&gt;
Can be [[Gilded]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|Softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40327</id>
		<title>Moose Hide Jacket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Moose_Hide_Jacket&amp;diff=40327"/>
		<updated>2016-05-05T18:30:12Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Moose Hide]] x2, [[requires::Leather]] x4, [[requires::String]] x2&lt;br /&gt;
| slot = 2L or 2R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Moose Hide Jacket}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
A shirt made from [[Moose Hide|Moose Hides]].&lt;br /&gt;
&lt;br /&gt;
Can be [Gilded].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.&lt;br /&gt;
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|Softcapped]] by sqrt(Sewing*Dexterity).&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40229</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40229"/>
		<updated>2016-04-25T09:07:09Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Plant Lore|Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Malted barley]]&lt;br /&gt;
| producedby = [[requires::Quern]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Activate a [[Quern]] with [[Malted barley]] in your inventory and then grind it to [[Grist]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
0.5kg of [[Grist]] is combined with 2x [[Hops Cones]] to make [[Wort]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This item was added in the April 13th &amp;quot;Grade-A Milk&amp;quot; update.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40228</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40228"/>
		<updated>2016-04-25T09:06:18Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Plant Lore|Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Malted barley]]&lt;br /&gt;
| producedby = [[requires::Quern]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Activate a [[Quern]] with [[Malted barley]] in your inventory and then grind it to [[Grist]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
0.5kg of [[Grist]] is combined with 2x [[Hop Cones]] to make [[Wort]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This item was added in the April 13th &amp;quot;Grade-A Milk&amp;quot; update.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Malted_Barley.png&amp;diff=40227</id>
		<title>File:Malted Barley.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Malted_Barley.png&amp;diff=40227"/>
		<updated>2016-04-25T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Barley_Grist.png&amp;diff=40226</id>
		<title>File:Barley Grist.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Barley_Grist.png&amp;diff=40226"/>
		<updated>2016-04-25T09:02:56Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40225</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grist&amp;diff=40225"/>
		<updated>2016-04-25T09:02:46Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;{{infobox metaobj | xsize      = 1 | ysize      = 1 | skillreq   = Plant Lore | objectsreq = requires::Malted barley | producedby = requires::Qu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Plant Lore|Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Malted barley]]&lt;br /&gt;
| producedby = [[requires::Quern]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Activate a [[Quern]] with [[Malted barley]] in your inventory and then grind it to [[Grist]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Can be ground with a [[Quern]] to make [[Grist]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This item was added in the April 13th &amp;quot;Grade-A Milk&amp;quot; update.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Malted_Barley&amp;diff=40224</id>
		<title>Malted Barley</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Malted_Barley&amp;diff=40224"/>
		<updated>2016-04-25T08:57:10Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;{{infobox metaobj | xsize      = 1 | ysize      = 1 | skillreq   = Plant Lore | objectsreq = requires::Sprouted barley | producedby = requires::...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Plant Lore|Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Sprouted barley]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Put [[Sprouted barley]] in a [[Kiln]] for 5 minutes in order to make [[Malted barley]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Can be ground with a [[Quern]] to make [[Grist]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This item was added in the April 13th &amp;quot;Grade-A Milk&amp;quot; update.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Sprouted_Barley.png&amp;diff=40220</id>
		<title>File:Sprouted Barley.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Sprouted_Barley.png&amp;diff=40220"/>
		<updated>2016-04-25T08:42:55Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gold_Nugget&amp;diff=40072</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gold_Nugget&amp;diff=40072"/>
		<updated>2016-04-15T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Gold_Nugget.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Ore]]&lt;br /&gt;
|producedby = [[requires::Ore Smelter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gold Nuggets are obtained by smelting [[Ore]] that contains gold in an [[Ore Smelter]]. They can also be crafted into a [[Bar of Gold]] and melted back into gold nuggets for purposes of discovering.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gold_Nugget&amp;diff=40071</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gold_Nugget&amp;diff=40071"/>
		<updated>2016-04-15T06:54:52Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Gold_Nugget.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = ?&lt;br /&gt;
|objectsreq = [[requires::Ore]]&lt;br /&gt;
|producedby = [[requires::Ore Smelter]], [[requires::Dig]] (in shallow water)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gold Nuggets are obtained by smelting [[Ore]] that contains gold in an [[Ore Smelter]]. They can also be crafted into a [[Bar of Gold]] and melted back into gold nuggets for purposes of discovering.&lt;br /&gt;
&lt;br /&gt;
==Other ways to obtain==&lt;br /&gt;
Digging [[Clay]] in shallow water will very rarely result in both a single [[Clay]], and [[Gold Nugget]], being added to the inventory at the end of the action timer.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forest&amp;diff=39851</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forest&amp;diff=39851"/>
		<updated>2016-04-08T09:10:12Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also known as Deciduous, and Conifer, also known as Needleleaf. The difference in type can be seen on the minimap or by examining what trees are around you. Broadleaf forest tiles are slightly lighter on the minimap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
*[[Plane Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Broadleaf&#039;&#039;&#039; forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
*[[Yew Tree]]&lt;br /&gt;
*[[Laurel Tree]]&lt;br /&gt;
*[[Olive Tree]]&lt;br /&gt;
*[[Cork Oak Tree]]&lt;br /&gt;
&lt;br /&gt;
These trees will grow fastest if they are planted in the &#039;&#039;&#039;Conifer&#039;&#039;&#039; forest.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Forest&amp;diff=39850</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Forest&amp;diff=39850"/>
		<updated>2016-04-08T09:04:31Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* What can be found on Forest Terrain? */ added Laurel, Olive, and Cork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.&lt;br /&gt;
&lt;br /&gt;
Forest terrain consists of two types, Broadleaf forest, also called Deciduous, and Conifer, also called Needleleaf. The difference in type can only be seen on the minimap or what trees are around you. Ingame tiles do not differ. Broadleaf forest tiles are a tiny bit lighter on the minmap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
==What can be found on Forest Terrain?==&lt;br /&gt;
&lt;br /&gt;
*[[Ant Hill]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Silkmoth]]&lt;br /&gt;
*[[Earthworm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;requires the skill [[Foraging]]:&#039;&#039;&lt;br /&gt;
*[[Blood Stern]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Rustroot]]&lt;br /&gt;
*[[Spindly Taproot]]&lt;br /&gt;
*[[Stinging Nettle]]&lt;br /&gt;
*[[Wild Windsown Weed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broadleaf Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Tree]]&lt;br /&gt;
*[[Birch Tree]]&lt;br /&gt;
*[[Hazelnut Tree]]&lt;br /&gt;
*[[Oak Tree]]&lt;br /&gt;
*[[Maple Tree]]&lt;br /&gt;
*[[Mulberry Tree]]&lt;br /&gt;
*[[Elm Tree]]&lt;br /&gt;
*[[Willow Tree]]&lt;br /&gt;
These trees will grow fastest if they are planted in the Broadleaf forest. The ones that grow in the conifer forest will grow slower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conifer Forest&#039;&#039;&#039;&lt;br /&gt;
*[[Fir Tree]]&lt;br /&gt;
*[[Pine Tree]]&lt;br /&gt;
*[[Yew Tree]]&lt;br /&gt;
*[[Laurel Tree]]&lt;br /&gt;
*[[Olive Tree]]&lt;br /&gt;
*[[Cork Oak Tree]]&lt;br /&gt;
&lt;br /&gt;
These two trees will grow fastest if they are planted in the conifer forest.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39849</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39849"/>
		<updated>2016-04-08T09:02:25Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Laurel.png&lt;br /&gt;
| lift       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Laurel Seed]] &amp;amp; {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} provides limited amounts of [[Laurel Leaf]], [[Bark]], and [[Branch]]es. They can be grown by players with the proper skills and equipment.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Can only be found on &#039;&#039;&#039;Conifer&#039;&#039;&#039; Forest terrain in the wild.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble finding Laurel trees, try finding the edge of the world and start searching from there.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39848</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39848"/>
		<updated>2016-04-08T08:59:32Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Laurel.png&lt;br /&gt;
| lift       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Laurel_Seed]] and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} provides limited amounts of [[Laurel Leaf]], [[Bark]], and [[Branch]]es. They can be grown by players with the proper skills and equipment.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Can only be found on &#039;&#039;&#039;Conifer&#039;&#039;&#039; Forest terrains in the wild.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39847</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39847"/>
		<updated>2016-04-08T08:59:04Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Added harvest tile type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Laurel.png&lt;br /&gt;
| lift       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Laurel_Seed]] and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} provides limited amounts of [[Laurel Leaf]], [[Bark]], and [[Branch]]es. They can be grown by players with the proper skills and equipment.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Can be found on only &#039;&#039;&#039;Conifer&#039;&#039;&#039; Forest terrains in the wild.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beach_Salvage&amp;diff=39783</id>
		<title>Beach Salvage</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beach_Salvage&amp;diff=39783"/>
		<updated>2016-04-01T07:56:11Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[?]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|terrain = [[terrain::Beach]] (?)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[File:Beach_Salvage.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
Beach Salvage is a [[Category:Foraged]] object that contains random items, usually of varying low quality. Occasionally can be found to carry more useful items (ie. Metal Shovel).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Can be found on [[terrain::Beach]] tiles randomly.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Beach Salvage is still filled with unknowns. If someone else could fill in more accurate information that would benefit us all.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Beach_Salvage&amp;diff=39782</id>
		<title>Beach Salvage</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Beach_Salvage&amp;diff=39782"/>
		<updated>2016-04-01T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;{{OutdatedPage}} {{infobox metaobj |xsize      = 1 |ysize      = 1 |skillreq   = ? |objectsreq = None |producedby = Hand |terrain = terrain::Beach (?) }}  Category:F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OutdatedPage}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[?]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|terrain = [[terrain::Beach]] (?)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;br /&gt;
[[File:Beach_Salvage.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
Beach Salvage is a [[Category:Foraged]] object that contains random items, usually of varying low quality. Occasionally can be found to carry more useful items (ie. Metal Shovel).&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Can be found on [[terrain::Beach]] tiles randomly.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Beach Salvage is still filled with unknowns. If someone else could fill in more accurate information that would benefit us all.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39727</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39727"/>
		<updated>2016-03-29T22:02:26Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Laurel.png&lt;br /&gt;
| lift       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Laurel_Seed]] and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} provides limited amounts of [[Laurel Leaf]], [[Bark]], and [[Branch]]es. They can be grown by players with the proper skills and equipment.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39726</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=39726"/>
		<updated>2016-03-29T21:43:36Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;{{infobox metaobj | image      = File:Laurel.png | lift       = No | objectsreq = requires::grown from::Laurel_Seed and {{#show: Tree | ?requires}} }}  [[specific::tree| ]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Laurel.png&lt;br /&gt;
| lift       = No&lt;br /&gt;
| objectsreq = [[requires::grown from::Laurel_Seed]] and {{#show: Tree | ?requires}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[specific::tree| ]]&lt;br /&gt;
[[Category:Tree]]&lt;br /&gt;
&lt;br /&gt;
A [[Laurel_Tree]] provides limited amounts of [[Laurel_Leaf]], [[Bark]], and [[Branch]]es. They can be grown by players with the proper skills and equipment.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Rootfill&amp;diff=39725</id>
		<title>Rootfill</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Rootfill&amp;diff=39725"/>
		<updated>2016-03-29T21:40:17Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Changed &amp;quot;Laurel_Leaves&amp;quot;(outdated page) to &amp;quot;Laurel_Leaf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = [[requires::Strange Root]] x1, [[requires::Laurel Leaf]] x2&lt;br /&gt;
| producedby = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- {{GM|$Craft|Rootfill}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Rootfill is a [[Heal|healing]] item that can be used to instantly heal a [[Heal#Deep_Cut|Deep Cut]], or to turn a [[Heal#Cruel_Incision|Cruel Incision]] into a Deep Cut.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&lt;br /&gt;
Left-click the rootfill, then right-click the [[Hitpoints#Wounds|wound]] you wish to apply it to.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Druid%27s_Cloak&amp;diff=39724</id>
		<title>Druid&#039;s Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Druid%27s_Cloak&amp;diff=39724"/>
		<updated>2016-03-29T21:39:36Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Changed Leaves to Leaf under &amp;quot;Laurel_Leaf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image       = File:Hafen-Druids Cloak.png&lt;br /&gt;
|xsize       = 1&lt;br /&gt;
|ysize       = 2&lt;br /&gt;
|skillreq    = [[requires::Druidic Rite]]&lt;br /&gt;
|objectsreq  = [[requires::Gold Nugget]], [[requires::Silk Cloth]] x2, [[requires::Laurel Leaf]]&lt;br /&gt;
|producedby  = Nothing&lt;br /&gt;
|slot        = 6L, 1L (optional)&lt;br /&gt;
|statINT     = 15&lt;br /&gt;
|statPSY     = 10&lt;br /&gt;
|statFarming = 20&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Druid&#039;s Cloak}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is an end game equipment that provides bonus to [[Intelligence]], [[Psyche]], [[Farming]], and when the hood is up [[Stealth]].&lt;br /&gt;
&lt;br /&gt;
To use the hood, have no gear equipped in the 1L slot, then right click the {{PAGENAME}} in your equipment screen. The stealth bonus is the same value as the farming bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Intelligence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Psyche&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Farming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Stealth&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} Q = &amp;lt;math&amp;gt;\frac{_{q}AvgSilkCloth + _{q}AvgLaurelLeaves}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[softcap|Softcapped]] by: &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Psyche*Sewing}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
*{{PAGENAME}} used to be a much more unique item, see [[Legacy:Druid&#039;s Cloak]] for more information.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Leaf&amp;diff=39723</id>
		<title>Laurel Leaf</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Leaf&amp;diff=39723"/>
		<updated>2016-03-29T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Created page with &amp;quot;{{infobox metaobj |xsize = 1 |ysize = 1 |skillreq = None |objectsreq = None |producedby = requires::Laurel_Tree }}  ==How to Acquire== Right click on a sufficiently grown...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Laurel_Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a sufficiently grown [[Laurel_Tree]] and select &amp;quot;Pick leaf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Implemented in Haven 2.0 (Hafen)&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39722</id>
		<title>Laurel Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39722"/>
		<updated>2016-03-29T21:38:37Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Page to be deleted as it is incorrectly named and being replaced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggest this page be deleted.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39721</id>
		<title>Laurel Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39721"/>
		<updated>2016-03-29T21:37:18Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Laurel_Tree]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a sufficiently grown [[Laurel_Tree]] and select &amp;quot;Pick leaf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Implemented in Haven 2.0 (Hafen)&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Laurel_Leaf.png&amp;diff=39720</id>
		<title>File:Laurel Leaf.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Laurel_Leaf.png&amp;diff=39720"/>
		<updated>2016-03-29T21:35:48Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39719</id>
		<title>Laurel Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39719"/>
		<updated>2016-03-29T21:30:57Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Removed incorrect statement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Laurel_Leaf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a sufficiently grown [[Laurel_Tree]] and select &amp;quot;Pick leaf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Implemented in Haven 2.0 (Hafen)&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39718</id>
		<title>Laurel Leaves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Leaves&amp;diff=39718"/>
		<updated>2016-03-29T21:30:06Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Addition of Laurel Leaves page (although thinking about remaking it under &amp;quot;Laurel Leaf&amp;quot; since that is the true item name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[requires::Laurel_Leaf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Laurel leaves are used to create [[Wreath_of_Laurels]] and [[Ashen_Robes]]. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a sufficiently grown [[Laurel_Tree]] and select &amp;quot;Pick leaf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Implemented in Haven 2.0 (Hafen)&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Glossary&amp;diff=7482</id>
		<title>Legacy:Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Glossary&amp;diff=7482"/>
		<updated>2009-09-16T06:42:38Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Dexterity */ Spelling correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
====Attack====&lt;br /&gt;
Attacks are standard patterns of attacking that, once activated, will be repeated indefinitely in a fight, as long as their specific conditions, if any, are met. They differ from Instance Attacks, which are only performed once.&lt;br /&gt;
&lt;br /&gt;
====Instance Attack====&lt;br /&gt;
Instance attacks are powerful attacks that have a high probability of succeeding, causing massive trauma to any and all opponents. They differ from regular attacks in that they are only performed once upon activation, and in that they more often that not come with an activation cost.&lt;br /&gt;
&lt;br /&gt;
====Combat Move====&lt;br /&gt;
Combat Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
====Maneuver====&lt;br /&gt;
Maneuvers are patterns for responding to an attack. For every attack, the maneuver that the target of the attack has chosen is consulted to see if the attack hits or misses. Different effects may be triggered depending on whether the attack hit or missed.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Base Attributes===&lt;br /&gt;
&lt;br /&gt;
Currently, the attributes in Haven and Hearth are not fully fleshed out and are mostly placeholders. It is very likely that will change soon.&lt;br /&gt;
&lt;br /&gt;
Also, note that although only 3 attributes are currently at all worthwhile to increase, the ease of increasing &#039;&#039;&#039;any&#039;&#039;&#039; stat depends on your highest attribute. In more detail, the amount of total [[FEP]] required for an attribute gain is equal to your highest attribute. So, if you have a character with 100 STR and 10 in other stats who decides to up his charisma, you will have a 10 times harder time doing it than an ordinary newbie with 10 in everything.&lt;br /&gt;
&lt;br /&gt;
Althought that is still no reason to increase the &amp;quot;useless&amp;quot; attributes, should the devs ever decide to give them function the unbalanced characters will be at a significant disadvantage.&lt;br /&gt;
&lt;br /&gt;
====Strength====&lt;br /&gt;
&lt;br /&gt;
Determines melee damage. Adds 1 max HHP per point&lt;br /&gt;
&lt;br /&gt;
====Agility====&lt;br /&gt;
&lt;br /&gt;
Increases the chance of success of certain instance attack(s). (Sidestep for now)&lt;br /&gt;
&lt;br /&gt;
====Intelligence====&lt;br /&gt;
&lt;br /&gt;
Increases the chance of success of certain instance attack(s). (opportunity knock, needs confirmation)&lt;br /&gt;
&lt;br /&gt;
Affects detection of scents by others. (Currently Broken)&lt;br /&gt;
&lt;br /&gt;
====Constitution====&lt;br /&gt;
&lt;br /&gt;
Adds 2 max HHP per point.&lt;br /&gt;
&lt;br /&gt;
====Perception====&lt;br /&gt;
&lt;br /&gt;
Affects detection of scents. (Currently Broken)&lt;br /&gt;
&lt;br /&gt;
====Charisma====&lt;br /&gt;
&lt;br /&gt;
No effect.  However, a charisma of 25 or greater is required to become the chieftain of a village.&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Increases the quality of crafted items&lt;br /&gt;
&lt;br /&gt;
=== Psyche ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Food Event Points===&lt;br /&gt;
See [[Getting Started#Increasing Stats | this page]].&lt;br /&gt;
&lt;br /&gt;
== Skill Values ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
Affects  accuracy when fighting without weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee Combat ===&lt;br /&gt;
Same as above, with weapons. ([[Stone axe]], [[Battleaxe of the Twelfth Bay]], [[Militia Sword]] and [[Soldier&#039;s Sword]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Marksmanship ===&lt;br /&gt;
Increased accuracy with [[bow|bows]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
When anyone commits [[criminal acts]] in Haven and Hearth, they will probably leave behind a [[scent]]. Exploration determines how easy it is to find those scents, and how frequently they may be used to track the perpetrator. See [[tracking]]. Exploration is also used in finding roots such as [[Rustroot]].&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Characters with high stealth and intelligence may commit [[criminal acts|crimes]] without leaving a scent. (Currently Broken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sewing ===&lt;br /&gt;
Sewing affects the quality of leather and silk items.&lt;br /&gt;
&lt;br /&gt;
You cannot craft items of a higher quality rating using sewing recipes higher than your skill value. Sewing uses dexterity + sewing to determine the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smithing ===&lt;br /&gt;
You cannot craft items of a higher quality rating using smithing recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
Smithing does not appear to affect quality of wrought iron.&lt;br /&gt;
&lt;br /&gt;
=== Cooking ===&lt;br /&gt;
You cannot craft items of a higher quality rating using cooking recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
Survival affects the quality of herbs picked. Also affects the quality of meat, bones, and hides taken from animals.&lt;br /&gt;
&lt;br /&gt;
You cannot craft items of a higher quality rating using survival recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
=== Carpentry ===&lt;br /&gt;
&#039;&#039;Carpentry also refers to a [[Carpentry | non-incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Carpentry affects the quality of many wooden items.&lt;br /&gt;
&lt;br /&gt;
You cannot craft items of a higher quality rating using capentry recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
&#039;&#039;Farming also refers to a [[Farming | non-incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Farming affects the quality of the seeds/plants you harvest.&lt;br /&gt;
&lt;br /&gt;
You cannot craft items of a higher quality rating using farming recipes higher than your skill value.&lt;br /&gt;
&lt;br /&gt;
===Learning Points===&lt;br /&gt;
&lt;br /&gt;
Learning points are used to increase skill values and buy skills.&lt;br /&gt;
&lt;br /&gt;
===Learning Ability===&lt;br /&gt;
&lt;br /&gt;
Learning ability is affected by [[Getting Started#Personal Beliefs|personal beliefs]], in particular tradition/change. A character with full change will gain 300 LP where normal characters gain 100.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
====Available Skills====&lt;br /&gt;
&lt;br /&gt;
====Current Skills====&lt;br /&gt;
&lt;br /&gt;
==Personal Beliefs==&lt;br /&gt;
See [[Getting Started#Personal Beliefs | this page]].&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Health is divided into three categories, indicated in the mouse-over as SHP/HHP/MHP.&lt;br /&gt;
&lt;br /&gt;
====SHP====&lt;br /&gt;
Soft Hit Points. When this reaches 0, your character is knocked out, making it so you can temporarily do nothing. SHP recover over time up to the amount of HHP you have.&lt;br /&gt;
&lt;br /&gt;
====HHP====&lt;br /&gt;
Hard Hit Points. When this reaches 0, your character dies. HHP can only be recovered either by using [[gauze]] or [[leech]]es.&lt;br /&gt;
&lt;br /&gt;
====MHP====&lt;br /&gt;
Max Hit Points. Your HHP can never be greater than this number. It can only be increased by eating certain [[food]]s.&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
Indicates how tired your character is. This goes down as you do various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the hunger bar. It can also be recovered by drinking [[tea]].&lt;br /&gt;
&lt;br /&gt;
===Hunger===&lt;br /&gt;
This has five levels: Starving (0-49%), Very Hungry (50-79%), Hungry (80-89%), Full (90-100%), Overstuffed (&amp;amp;gt;100%), where the number represents the right most number in the mouse over. 10 units of hunger represent 1%, thus a food that recovers 40 units of hunger will increase the right most number by 4%. If you are at the Starving level, your character will slowly lose HHP. If you are at the Overstuffed level, you will only be able to move at a crawl. 1% of hunger can replace 1% of stamina.&lt;br /&gt;
&lt;br /&gt;
===Happiness===&lt;br /&gt;
Does nothing.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
From slowest to fastest: Crawl, walk, run, sprint. Faster speeds consume more stamina.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
====Size====&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Harleyvitality&amp;diff=7481</id>
		<title>User:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Harleyvitality&amp;diff=7481"/>
		<updated>2009-09-16T03:27:34Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Skills: */ Added more skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Harleyvitality ==&lt;br /&gt;
Harleyvitality joined Haven and Hearth on September 15, 2009. He came from a game know as Wurm&amp;amp;nbsp;Online while searching through the regular posts of the Wurm&amp;amp;nbsp;Online forum community for the daily news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
Animal&amp;amp;nbsp;Husbandry&lt;br /&gt;
&lt;br /&gt;
Baking&lt;br /&gt;
&lt;br /&gt;
Basic Mechanics&lt;br /&gt;
&lt;br /&gt;
Bee Keeping&lt;br /&gt;
&lt;br /&gt;
Carpentry&lt;br /&gt;
&lt;br /&gt;
Farming&lt;br /&gt;
&lt;br /&gt;
Fishing&lt;br /&gt;
&lt;br /&gt;
Foraging&lt;br /&gt;
&lt;br /&gt;
Hearth Magic&lt;br /&gt;
&lt;br /&gt;
Hunting&lt;br /&gt;
&lt;br /&gt;
Lumberjacking&lt;br /&gt;
&lt;br /&gt;
Metal&amp;amp;nbsp;Working&lt;br /&gt;
&lt;br /&gt;
Oral Tradition&lt;br /&gt;
&lt;br /&gt;
Plant Lore&lt;br /&gt;
&lt;br /&gt;
Pottery&lt;br /&gt;
&lt;br /&gt;
Primitive Tools&lt;br /&gt;
&lt;br /&gt;
Stone&amp;amp;nbsp;Working&lt;br /&gt;
&lt;br /&gt;
The Will to&amp;amp;nbsp;Power&lt;br /&gt;
&lt;br /&gt;
Wheelmaking&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival&lt;br /&gt;
&lt;br /&gt;
=== Personal Beliefs: ===&lt;br /&gt;
Geared toward Nature and Change.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7480</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7480"/>
		<updated>2009-09-16T02:12:55Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Minor Edit: Adjusted spacing to be more friendly on the eyes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Farming also refers to an [[Glossary#Farming | incrementable skill]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Farming gives your character the ability to plant simple crops.&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Several things, first it lets you plant and harvest several crops, plant trees, plow fields, mill flour, and even make a farmer&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
Adventure [A] &amp;amp;gt; Plow Field [P]&lt;br /&gt;
&lt;br /&gt;
Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
Build [B] &amp;amp;gt; Containers [o]&lt;br /&gt;
&lt;br /&gt;
[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt; Cooking [k] &lt;br /&gt;
&lt;br /&gt;
[[Flour]]   &lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a plowed field you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7479</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7479"/>
		<updated>2009-09-16T01:45:51Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* How to plant seeds: */ Changed to left click in inventory (was right on accident)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Farming also refers to an [[Glossary#Farming | incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Farming gives your character the ability to plant simple crops.&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Several things, first it lets you plant and harvest several crops, plant trees, plow fields, mill flour, and even make a farmer&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
Adventure [A] &amp;amp;gt; Plow Field [P]&lt;br /&gt;
&lt;br /&gt;
Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
Build [B] &amp;amp;gt; Containers [o]&lt;br /&gt;
&lt;br /&gt;
[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt; Cooking [k] &lt;br /&gt;
&lt;br /&gt;
[[Flour]]   &lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a plowed field you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Uberfuzzy&amp;diff=7478</id>
		<title>User talk:Uberfuzzy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Uberfuzzy&amp;diff=7478"/>
		<updated>2009-09-16T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page. If you have a problem with the content of this wiki, please try to contact [[Special:ListUsers/sysop|admins]] of this wiki first. If you require general assistance from Wikia Staff, please use [[Special:Contact]].&lt;br /&gt;
&lt;br /&gt;
are you actually real?&lt;br /&gt;
:Are any of us really real? --[[User:Uberfuzzy|Uberfuzzy]]&amp;lt;staff /&amp;gt; 02:51, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, &lt;br /&gt;
&lt;br /&gt;
You left a message on a talk page I didn&#039;t know I had after my first anonymous edit. I&#039;ve now created an account. Is there any way to retroactively attach the 2 edits I&#039;ve done, and the talk page, to my new ID, thereby getting rid of the visible IP address?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
:No, i&#039;m sorry, there isnt, but unless you say its you, no one will know its you. --[[User:Uberfuzzy|Uberfuzzy]]&amp;lt;staff /&amp;gt; 19:14, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Uberfuzzy! I hope that post was within the regular formatting required when it comes to editing the wiki and the information valid. I am a newcomer to H&amp;amp;H and will be giving a newcomer&#039;s eye to things I find confusing or not fully explained  in/by the Wiki at this time. If there are any changes you wish for me to make in my posts please feel free to inform me/edit them as you see fit (for formatting and removal of duplicate information should I overlook information already presented in the wiki).&lt;br /&gt;
&lt;br /&gt;
-HV ([[User:Harleyvitality|Harleyvitality]])&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:Uberfuzzy&amp;diff=7477</id>
		<title>User talk:Uberfuzzy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:Uberfuzzy&amp;diff=7477"/>
		<updated>2009-09-16T01:25:26Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page. If you have a problem with the content of this wiki, please try to contact [[Special:ListUsers/sysop|admins]] of this wiki first. If you require general assistance from Wikia Staff, please use [[Special:Contact]].&lt;br /&gt;
&lt;br /&gt;
are you actually real?&lt;br /&gt;
:Are any of us really real? --[[User:Uberfuzzy|Uberfuzzy]]&amp;lt;staff /&amp;gt; 02:51, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, &lt;br /&gt;
&lt;br /&gt;
You left a message on a talk page I didn&#039;t know I had after my first anonymous edit. I&#039;ve now created an account. Is there any way to retroactively attach the 2 edits I&#039;ve done, and the talk page, to my new ID, thereby getting rid of the visible IP address?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
:No, i&#039;m sorry, there isnt, but unless you say its you, no one will know its you. --[[User:Uberfuzzy|Uberfuzzy]]&amp;lt;staff /&amp;gt; 19:14, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Uberfuzzy! I hope that post was within the regular formatting required when it comes to editing the wiki and the information valid. I am a newcomer to H&amp;amp;H and will be giving a newcomer&#039;s eye to things I find confusing or not fully explained  in/by the Wiki at this time. If there are any changes you wish for me to make in my posts please feel free to inform me/edit them as you see fit (for formatting and removal of duplicate information should I overlook information already presented in the wiki).&lt;br /&gt;
&lt;br /&gt;
-HV&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Harleyvitality&amp;diff=7476</id>
		<title>User:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Harleyvitality&amp;diff=7476"/>
		<updated>2009-09-16T01:21:42Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Harleyvitality ==&lt;br /&gt;
Harleyvitality joined Haven and Hearth on September 15, 2009. He came from a game know as Wurm&amp;amp;nbsp;Online while searching through the regular posts of the Wurm&amp;amp;nbsp;Online forum community for the daily news. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills: ===&lt;br /&gt;
Animal&amp;amp;nbsp;Husbandry&lt;br /&gt;
&lt;br /&gt;
Bee Keeping&lt;br /&gt;
&lt;br /&gt;
Carpentry&lt;br /&gt;
&lt;br /&gt;
Farming&lt;br /&gt;
&lt;br /&gt;
Fishing&lt;br /&gt;
&lt;br /&gt;
Foraging&lt;br /&gt;
&lt;br /&gt;
Hearth Magic&lt;br /&gt;
&lt;br /&gt;
Hunting&lt;br /&gt;
&lt;br /&gt;
Lumberjacking&lt;br /&gt;
&lt;br /&gt;
Metal&amp;amp;nbsp;Working&lt;br /&gt;
&lt;br /&gt;
Oral Tradition&lt;br /&gt;
&lt;br /&gt;
Plant Lore&lt;br /&gt;
&lt;br /&gt;
Primitive Tools&lt;br /&gt;
&lt;br /&gt;
Stone&amp;amp;nbsp;Working&lt;br /&gt;
&lt;br /&gt;
The Will to&amp;amp;nbsp;Power&lt;br /&gt;
&lt;br /&gt;
Wheelmaking&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personal Beliefs: ===&lt;br /&gt;
Geared toward Nature and Change.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7473</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=7473"/>
		<updated>2009-09-16T01:15:35Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Added information on how to plant seeds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Farming also refers to an [[Glossary#Farming | incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Farming gives your character the ability to plant simple crops.&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Several things, first it lets you plant and harvest several crops, plant trees, plow fields, mill flour, and even make a farmer&#039;s hat.&lt;br /&gt;
&lt;br /&gt;
Adventure [A] &amp;amp;gt; Plow Field [P]&lt;br /&gt;
&lt;br /&gt;
Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
Build [B] &amp;amp;gt; Containers [o]&lt;br /&gt;
&lt;br /&gt;
[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
Craft [C] &amp;amp;gt; Cooking [k] &lt;br /&gt;
&lt;br /&gt;
[[Flour]]   &lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a plowed field you must right click the seeds in your inventory and then right click on the plowed field you wish to plant them on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
	</entry>
</feed>