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		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23810</id>
		<title>Legacy:Combat Actions</title>
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		<updated>2011-12-03T23:22:44Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Base Speed: 2.25 seconds&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Base Speed: 24.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: 8.00 seconds[[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Base Speed: 9.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Base Speed: 5.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Combat_Actions&amp;diff=23803</id>
		<title>Legacy talk:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Combat_Actions&amp;diff=23803"/>
		<updated>2011-12-02T19:38:08Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta is more likely either your combat skill or the comparison of your combat skill vs target&#039;s combat defense [[User:Dataslycer|Dataslycer]] 21:45, March 28, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moved this from the clumsy long title to a more concise and easily linked to title. [[User:Rudimental|Rudimental]] 21:03, August 6, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Combat move speed: We&#039;re just plain missing a few; someone contributing to this would be great. Missing: Feign Flight, Consume the Flames, Fan the Flames, Invocation of Skuld, Stern Order, To Arms!, and Quell the Beast. Please understand how Combat Intensity and Agility factor into move speed before trying to gather conclusive results. Test them against someone with equal agility to yourself and preferably at combat intensity 0 when possible other calculating the time difference with some accuracy. --[[User:HunterSilver|HunterSilver]] 15:11, 1 December 2011 (EST)&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23802</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23802"/>
		<updated>2011-12-02T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Base Speed: 2.25 seconds&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Base Speed: 24.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: 8.00 seconds[[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Base Speed: 9.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Base Speed: 5.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23801</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23801"/>
		<updated>2011-12-02T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Base Speed: 2.25 seconds&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Base Speed: 24.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: 8.00 seconds[[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Base Speed: 9.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Base Speed: 5.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Combat_Actions&amp;diff=23791</id>
		<title>Legacy talk:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Combat_Actions&amp;diff=23791"/>
		<updated>2011-12-01T20:11:11Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta is more likely either your combat skill or the comparison of your combat skill vs target&#039;s combat defense [[User:Dataslycer|Dataslycer]] 21:45, March 28, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moved this from the clumsy long title to a more concise and easily linked to title. [[User:Rudimental|Rudimental]] 21:03, August 6, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Combat move speed: Some are being contested for their accuracy while others we simply don&#039;t have. Someone contributing to this would be great. Contested moves: Dash, Call down the thunder, Slide, Seize the Day, and Strangle. Missing: Feign Flight, Consume the Flames, Fan the Flames, Invocation of Skuld, Stern Order, To Arms!, and Quell the Beast. Please understand how Combat Intensity and Agility factor into move speed before trying to gather conclusive results. Test them against someone with equal agility to yourself and preferably at combat intensity 0 when possible other calculating the time difference with some accuracy. --[[User:HunterSilver|HunterSilver]] 15:11, 1 December 2011 (EST)&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23790</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23790"/>
		<updated>2011-12-01T20:05:54Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 14.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Base Speed: 2.25 seconds&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Base Speed: 24.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: 8.00 seconds[[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Base Speed: 15.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Base Speed: 9.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Base Speed: 5.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23789</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23789"/>
		<updated>2011-12-01T20:02:34Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Other Combat Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 14.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23788</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23788"/>
		<updated>2011-12-01T20:01:56Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 14.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 5.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 12.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Base Speed: &amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Base Speed: 11.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Base Speed: 4.50 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Base Speed: 10.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Base Speed: 3.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Base Speed: 8.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Base Speed: 17.00 seconds&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23787</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23787"/>
		<updated>2011-12-01T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50 seconds&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 14.50 seconds&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00 seconds&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23786</id>
		<title>Legacy:Combat Actions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Combat_Actions&amp;diff=23786"/>
		<updated>2011-12-01T19:55:37Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attacks ==&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is &amp;lt;math&amp;gt;\frac{a \sqrt{w_A / w_B}}{2}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; is the amount of offense you have (the red attack bar), &amp;lt;math&amp;gt;w_A&amp;lt;/math&amp;gt; is the weight of your attack, and &amp;lt;math&amp;gt;w_B&amp;lt;/math&amp;gt; is the weight of your opponent&#039;s maneuver.&lt;br /&gt;
&lt;br /&gt;
After attacking, you will return to using the move you were using before attacking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Knock his teeth out!&amp;quot;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Knockteeth.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Required Equipment: None&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Damage: 2x Strength&amp;lt;br /&amp;gt;Base Speed: 7.50&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chop &#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Axe.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: C&amp;lt;br /&amp;gt;Required Equipment: Axe.&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 19.00&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Cleave.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: L&amp;lt;br /&amp;gt;Required Equipment: Axe&amp;lt;br /&amp;gt;Conditions: 8 points of initiative and three levels of combat advantage&amp;lt;br /&amp;gt;Weight: 1.5 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 26.00&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Punch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pow.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: P&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: Unarmed Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
Damage: 0.75 * 50 * sqrt(Strength / 10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Speed: 7.50&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Sting.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Required Equipment: Sword.&amp;lt;br /&amp;gt;Weight: Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Base Speed: 12.50&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strangle&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Strangle.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Required Equipment: Empty hands.&amp;lt;br /&amp;gt;Conditions: Battle intensity less than four.&amp;lt;br /&amp;gt;Weight: 0.8 * Unarmed Combat&amp;lt;br /&amp;gt;Damage: 1.5 * Strength&amp;lt;br /&amp;gt;Base Speed: 14.50&amp;lt;br /&amp;gt;Required Skill: [[Brawling]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorous Strike&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Valstr.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Required Equipment: Sword or Axe.&amp;lt;br /&amp;gt;Conditions: 6 points of Initiative.&amp;lt;br /&amp;gt;Weight: 1.75 * Melee Combat&amp;lt;br /&amp;gt;Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)&amp;lt;br /&amp;gt;Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not&amp;lt;br /&amp;gt;Base Speed: 25.00&amp;lt;br /&amp;gt;Required Skill: [[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.&lt;br /&gt;
&lt;br /&gt;
Most maneuvers use a variable &#039;&#039;&#039;Delta&#039;&#039;&#039; for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent&#039;s Unarmed Combat skill.  delta = sqrt(Your UA/Their UA)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weight&#039;&#039;&#039; of a maneuver is how much defensive weight you have when attacked while using that maneuver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodlust&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodlust.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Weight: 0.5 * Unarmed Combat&amp;lt;br /&amp;gt;Effect: +10% attack * Delta&amp;lt;br /&amp;gt;Required Skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Meditation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Medi.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: M&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.&amp;lt;br /&amp;gt;Required Skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death or Glory&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorg.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: G&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% defense, +Delta Initiative.&amp;lt;br /&amp;gt;Required Skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: None.&amp;lt;br /&amp;gt;Required Skill: [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oak Stance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:OakStance.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br /&amp;gt;Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.&amp;lt;br /&amp;gt;Required Skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldmanouvre.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: [[Shield]].&amp;lt;br /&amp;gt;Weight: 1.25 * Melee Combat&amp;lt;br /&amp;gt;Effect: None&amp;lt;br /&amp;gt;Required Skill: [[Militia Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Call down the Thunder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CallDownTheThunder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +1 Initiative&amp;lt;br /&amp;gt;Notes: Can be done at a great distance&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Charge.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Effect: +3% attack, -8% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dash.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dash!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Effect: +6% defense, +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feign Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FeignFlight.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Cooldown: 5 seconds&amp;lt;br /&amp;gt;Conditions: Defense less than 10%&amp;lt;br /&amp;gt;Effect: +2 Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Flex.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: X&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Conditions: 6 Initiative&amp;lt;br /&amp;gt;Effect: +20% Attack&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Float Like a Butterfly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FloatLikeAButterfly.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: B&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Jump.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: J&amp;lt;br /&amp;gt;Cooldown: 1.5 seconds&amp;lt;br /&amp;gt;Effect: +12% Attack&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Push the Advantage&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Padv.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: U&amp;lt;br /&amp;gt;Cooldown: 4 seconds&amp;lt;br /&amp;gt;Conditions: 3 or more levels of Combat Advantage&amp;lt;br /&amp;gt;Effect: +1 Initiative, -5% Stamina&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seize the Day!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:SeizeTheDay.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Z&amp;lt;br /&amp;gt;Cooldown: 2 seconds&amp;lt;br /&amp;gt;Conditions: 5 or higher Battle Intensity, 75% or higher attack&amp;lt;br /&amp;gt;Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack&amp;lt;br /&amp;gt;Required skill: [[Valor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slide.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: D&amp;lt;br /&amp;gt;Cooldown: 3 seconds&amp;lt;br /&amp;gt;Effect: -15% attack, +15% defense&amp;lt;br /&amp;gt;Required skill: [[Unarmed Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw Sand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ThrowSand.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: R&amp;lt;br /&amp;gt;Cooldown: 6 seconds&amp;lt;br /&amp;gt;Conditions: 1 point of Initative&amp;lt;br /&amp;gt;Effect: -40% attack, Enemy loses 2 points of Initiative&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:BattleCry.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Y&amp;lt;br /&amp;gt;Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7&amp;lt;br /&amp;gt;Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: The description saying it reduces enemy defense by 50% is currently false.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consume the Flames&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: N&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EvilEye.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: V&amp;lt;br /&amp;gt;Conditions: Costs 2 Initiative&amp;lt;br /&amp;gt;Effect: Reduces enemy&#039;s attack by 100% and decreases Battle Intensity by 2&amp;lt;br /&amp;gt;Required skill: [[Tricks and Ruses]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan the Flames&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fflame.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: F&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: Increases battle intensity by five points, but costs 20% stamina.&amp;lt;br /&amp;gt;Required skill: [[Fire and Ice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invocation of Skuld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:InvocationOfSkuld.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: K&amp;lt;br /&amp;gt;Conditions: Requires 10 Initiative, costs 3&amp;lt;br /&amp;gt;Effect: +20% attack, +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Tales by the Hearth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Pain, No Gain&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paingain.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: A&amp;lt;br /&amp;gt;Conditions: None&amp;lt;br /&amp;gt;Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opportunity Knocks&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Oppknock.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: O&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Decreases Enemy&#039;s Defense by 30%&amp;lt;br /&amp;gt;Required skill: [[Soldier Training]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sidestep&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sidestep.png]]&lt;br /&gt;
&lt;br /&gt;
Hotkey: I&amp;lt;br /&amp;gt;Conditions: Costs 4 Initiative&amp;lt;br /&amp;gt;Effect: +1 Combat Advantage&amp;lt;br /&amp;gt;Required skill: [[Brawling]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stern Order&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SternOrder.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: S&amp;lt;br /&amp;gt;Conditions: Costs 5 Initiative&amp;lt;br /&amp;gt;Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target&#039;s Charisma. Can only be done as party Leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Notes: Can be done at a great distance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting Like a Bee&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:StingLikeABee.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: E&amp;lt;br /&amp;gt;Conditions: Costs 6 Initiative&amp;lt;br /&amp;gt;Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.&amp;lt;br /&amp;gt;Required skill: [[Warrior Spirit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Arms!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ToArms.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: T&amp;lt;br /&amp;gt;Conditions: Costs 3 Initiative&amp;lt;br /&amp;gt;Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target&#039;s Charisma. Can only be done as party leader.&amp;lt;br /&amp;gt;Required skill: [[Leadership]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Combat Actions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quell the Beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:QuellTheBeast.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: Q&amp;lt;br /&amp;gt;Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.&amp;lt;br /&amp;gt;Required Equipment: Rope&amp;lt;br /&amp;gt;Weight: Unarmed Combat&amp;lt;br/ /&amp;gt;Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.&amp;lt;br /&amp;gt;Required Skill: [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Ashoot.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hotkey: H&amp;lt;br /&amp;gt;&lt;br /&gt;
Conditions: None.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Equipment: Bow and Arrow, or Sling and Stones&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.&amp;lt;br /&amp;gt;&lt;br /&gt;
Required Skill: [[Hunting]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
:{| border=1&lt;br /&gt;
! Group !! Name !! Hotkey !! Skill&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=7 | Attacks (M &amp;gt; K)&lt;br /&gt;
| &amp;quot;Knock his teeth out!&amp;quot; || align=center | K || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Chop || align=center | C ||  [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleave || align=center | L || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Punch || align=center | P || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting || align=center | S || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
| Strangle || align=center | G || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Valorous Strike || align=center | V || [[Swordsmanship]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | Maneuvers (M &amp;gt; M)&lt;br /&gt;
| Bloodlust || align=center | B ||  [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Combat Meditation || align=center | M || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Death or Glory || align=center | G || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stance || align=center | O || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Shield || align=center | S || [[Militia Training]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Moves (M &amp;gt; O)&lt;br /&gt;
| Call down the Thunder || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Charge! || align=center | H || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Dash! || align=center | H || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Feign Flight || align=center | F || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Flex || align=center | X || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Float Like a Butterfly || align=center | B || [[Warrior Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump! || align=center | J || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Push the Advantage || align=center | U || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Seize the Day! || align=center | Z || [[Valor]]&lt;br /&gt;
|-&lt;br /&gt;
| Slide! || align=center | D || [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| Throw Sand || align=center | R || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11 | Special Moves (M &amp;gt; S)&lt;br /&gt;
| Battte Cry || align=center | Y || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| Consume the Flames || align=center | N || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Evil Eye || align=center | V || [[Tricks and Ruses]]&lt;br /&gt;
|-&lt;br /&gt;
| Fan the Flames || align=center | F || [[Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
| Invocation of Skuld || align=center | K || [[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
| No Pain, No Gain || align=center | A || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity Knocks || align=center | O || [[Soldier Training]]&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep || align=center | I || [[Brawling]]&lt;br /&gt;
|-&lt;br /&gt;
| Stern Order || align=center | S || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| Sting Like a Bee || align=center | E || [[Warrior Spirit]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To Arms! || align=center | T || [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Other (M)&lt;br /&gt;
| Quell the Beast || align=center | Q || [[Animal Husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
| Shoot || align=center | H || [[Hunting]]/[[Archery]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven &amp;amp; Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=23357&amp;amp;start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)&lt;br /&gt;
&lt;br /&gt;
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Edelwei%C3%9F.png&amp;diff=21355</id>
		<title>File:Edelweiß.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Edelwei%C3%9F.png&amp;diff=21355"/>
		<updated>2011-03-30T12:22:26Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21354</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=21354"/>
		<updated>2011-03-30T12:17:52Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: /* Foraged curiosities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|72 (confirm)&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enthroned Toad]]&lt;br /&gt;
|1x [[Toad]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 4000&lt;br /&gt;
| 15&lt;br /&gt;
| 266.67 &lt;br /&gt;
| 10&lt;br /&gt;
| 26.67 &lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Charming]]&lt;br /&gt;
|1x [[Shocked Frog]], 1x [[Royal Toadstool]], 1x [[Frog&#039;s Crown]]&lt;br /&gt;
| 10000&lt;br /&gt;
| 12&lt;br /&gt;
| 833.33 &lt;br /&gt;
| 15&lt;br /&gt;
| 55.55&lt;br /&gt;
|[[Tales by the Hearth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Duster]]&lt;br /&gt;
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]&lt;br /&gt;
|800&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|48&lt;br /&gt;
|12.5&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.623&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|3x [[Raw Glass]]&lt;br /&gt;
|800&lt;br /&gt;
|12&lt;br /&gt;
|66.6&lt;br /&gt;
|6&lt;br /&gt;
|11.111&lt;br /&gt;
|[[Glassmaking]],[[Metal Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|14.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Tealeaves]]&lt;br /&gt;
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|2000 (confirm?)&lt;br /&gt;
|18 (confirm?)&lt;br /&gt;
|111.11 (?)&lt;br /&gt;
|10&lt;br /&gt;
|11.11 (?)&lt;br /&gt;
|[[Baking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[Plant Fibres]]&lt;br /&gt;
|850&lt;br /&gt;
|~5&lt;br /&gt;
|~113.33&lt;br /&gt;
|6&lt;br /&gt;
|~18.88&lt;br /&gt;
|[[Farming]], [[Cloth Making]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]] (&#039;&#039;Makes 4&#039;&#039;)&lt;br /&gt;
|3000&lt;br /&gt;
|24&lt;br /&gt;
|125&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|110 per*exp, [[Forest]], [[Grassland]]&lt;br /&gt;
|1600&lt;br /&gt;
|8&lt;br /&gt;
|200&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiming Bluebell]]&lt;br /&gt;
|Foraged in [[swamp]]&lt;br /&gt;
|8000&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|5 per*exp [[Grassland]], [[Heath]], [[Moor]]&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog&#039;s Crown]]&lt;br /&gt;
|Foraged from [[mountain]]s&lt;br /&gt;
|1200 (Please Confirm)&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmermoss]]&lt;br /&gt;
|Foraged from [[mountain]]s, [[cave]]s&lt;br /&gt;
|3500&lt;br /&gt;
|16&lt;br /&gt;
|218.75 &lt;br /&gt;
|5&lt;br /&gt;
|43.75 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
| 80 per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn&lt;br /&gt;
|600&lt;br /&gt;
|5&lt;br /&gt;
|120&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|110 per*exp, [[Water_Terrain|Deep water]]&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|280(?) per*exp, [[Swamp]]&lt;br /&gt;
|600&lt;br /&gt;
|3.33&lt;br /&gt;
|180&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|140 per*exp, [[Cave]]&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Bramble]]&lt;br /&gt;
|351 per*exp, [[Mudflat]]&lt;br /&gt;
|1000&lt;br /&gt;
|10 - Needs Confirmation&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny Thistle]]&lt;br /&gt;
|121 per*exp, [[Mudflat]]&lt;br /&gt;
|550&lt;br /&gt;
|8&lt;br /&gt;
|68.75&lt;br /&gt;
|2&lt;br /&gt;
|34.375&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|144 per*exp (possibly lower), [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|1000&lt;br /&gt;
|12:00 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Washed-up Bladderwrack]]&lt;br /&gt;
|360 per*exp (also found at 275 25*11)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Edelweiß]]&lt;br /&gt;
|? per*exp [[Mountain]]s&lt;br /&gt;
|&lt;br /&gt;
|7 - Needs Confirmation&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other curiosities ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2000&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24&lt;br /&gt;
|31.25&lt;br /&gt;
|12&lt;br /&gt;
|2.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (Please Confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|&lt;br /&gt;
|96&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|800&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Dragonfly]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]&lt;br /&gt;
|2400&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poppy Flower]]&lt;br /&gt;
|[[Farming]] poppies&lt;br /&gt;
|500&lt;br /&gt;
|16:40 (confirm)&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|750&lt;br /&gt;
|60&lt;br /&gt;
|16.6&lt;br /&gt;
|5&lt;br /&gt;
|3.32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Toad]]s&lt;br /&gt;
|800&lt;br /&gt;
|&amp;lt;48&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|2000&lt;br /&gt;
|60&lt;br /&gt;
|33.3&lt;br /&gt;
|12&lt;br /&gt;
|2.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|6000&lt;br /&gt;
|56 (Please Confirm)&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|8000&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|12&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=21179</id>
		<title>Legacy:Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Palisade&amp;diff=21179"/>
		<updated>2011-03-27T10:28:37Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&lt;br /&gt;
|type = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|hp = 2500&lt;br /&gt;
|soak = 25}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, hard to destroy without the aid of a [[Battering Ram]] for an average player.&lt;br /&gt;
&lt;br /&gt;
*You will need at least 626 strength to damage it with your bare hands. (576 with a pickaxe, 484 with a sledgehammer.)&lt;br /&gt;
&lt;br /&gt;
*You will need at least 36 strength to damage it with a battering ram.&lt;br /&gt;
&lt;br /&gt;
A pickaxe does not help while using a battering ram, according to loftar.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;gt; {{Key|W}}alls and Fences &amp;gt; {{Key|P}}alisade&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost and then right click on the cornerpost to expand the wall. &lt;br /&gt;
Two empty tiles with cornerposts on either side make building a gate possible. Once a gate has been built, the character laying the final touch on the gate will receive a [[Key]] for it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All palisades, cornerposts and gates must be constructed on paved tiles. Gates require extra 2 paved tiles in front of and behind them.&lt;br /&gt;
&lt;br /&gt;
*As of World 3, the initial cornerpost must set for 12 (realtime) hours before further construction can begin.&lt;br /&gt;
&lt;br /&gt;
*There is an option to seal palisade cornerposts, once sealed nobody will be able to extend walls from that cornerpost. (WARNING: SEALING IS PERMANENT)&lt;br /&gt;
&lt;br /&gt;
*Each gate requires its own unique key to be opened, one key is received for free upon completion of the gate. Keys can be named. If you want additional keys then you will have to copy them via the use of a [[Key-Mold]]. Each copy will require a nugget of metal.&lt;br /&gt;
&lt;br /&gt;
*If you finish by building your gate with the first and last palisade corner post you will only have to build one initial corner post, additional gates will require more cornerposts.&lt;br /&gt;
&lt;br /&gt;
*You only need to build 1 palisade cornerpost to make a square wall with 1 gate, not 4, unless you want 4 gates. You can actually make two gates with one initial cornerpost. Design your palisade with a front square with a front gate, and a back square having the second gate in between the front and back squares.&lt;br /&gt;
&lt;br /&gt;
*Seal all of your cornerposts and keep the materials to make a battering ram spare to prevent yourself from being sealed in by griefers.&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Enthroned_Toad&amp;diff=21107</id>
		<title>Legacy:Enthroned Toad</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Enthroned_Toad&amp;diff=21107"/>
		<updated>2011-03-26T05:50:58Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[Tales by the Hearth]]&lt;br /&gt;
|objectsreq = [[requires::none]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|mentalweight = 10&lt;br /&gt;
|studytime = 8 Hours&lt;br /&gt;
|lpgain = 14400&lt;br /&gt;
|objectsreq = [[requires::Toad]], [[requires::Royal Toadstool]], [[requires::Frog&#039;s Crown]]&lt;br /&gt;
}}Enthroned Toad is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. It requires the skill &amp;quot;Tales by the Hearth&amp;quot; to craft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Curiosity]] [[Category:Crafted]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21106</id>
		<title>Legacy:Decay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21106"/>
		<updated>2011-03-26T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay&lt;br /&gt;
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21105</id>
		<title>Legacy:Decay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21105"/>
		<updated>2011-03-26T00:59:00Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &#039;&#039;&amp;quot;Decay&lt;br /&gt;
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21104</id>
		<title>Legacy:Decay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Decay&amp;diff=21104"/>
		<updated>2011-03-26T00:58:43Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jorb November 7th, 2010: &amp;quot;Decay&lt;br /&gt;
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=20167</id>
		<title>Legacy:Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=20167"/>
		<updated>2011-03-20T21:49:03Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:minesupport.jpg&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = Structure&lt;br /&gt;
|lpgain     = ?&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Mining]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x20 [[requires::Nugget of Any Common Metal]] x2&lt;br /&gt;
|repwith    =  Don&#039;t need to repair.&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Supports hold up the mine to prevent cave-ins.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mine near the edge of the circle, because it won&#039;t prevent cave-ins. &lt;br /&gt;
&lt;br /&gt;
Mine supports can be destroyed if a stone falls on it in a cave-in.&lt;br /&gt;
&lt;br /&gt;
Quoted from loftar: &amp;lt;SuperDaddy&amp;gt;	Does it count if the radius is touching part of the tile?&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Well, to be precise, it needs to touch the exact center of the tile.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Also, I should probably reveal so much that existing cave-in boulders *vastly* increase the likelyhood of new cave-ins&#039;&#039;&#039;&lt;br /&gt;
[[File:Supportradius.jpg|thumb|200px|When placing the mine support, the support radius is visible.]]&lt;br /&gt;
[[File:minesupport2.png|thumb|200px|The squares around the support that is safe to mine]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=20166</id>
		<title>Legacy:Mine Support</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mine_Support&amp;diff=20166"/>
		<updated>2011-03-20T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|name       = {{PAGENAME}}&lt;br /&gt;
|image      = Image:minesupport.jpg&lt;br /&gt;
|caption    = {{PAGENAME}}&lt;br /&gt;
|type       = Structure&lt;br /&gt;
|lpgain     = ?&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Mining]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x20 [[requires::Nugget of Any Common Metal]] x2&lt;br /&gt;
|repwith    =  Don&#039;t need to repair.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Supportradius.jpg|thumb|200px|When placing the mine support, the support radius is visible.]]&lt;br /&gt;
[[File:minesupport2.png|thumb|200px|The squares around the support that is safe to mine]]&lt;br /&gt;
&#039;&#039;&#039;Supports hold up the mine to prevent cave-ins.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mine near the edge of the circle, because it won&#039;t prevent cave-ins. &lt;br /&gt;
&lt;br /&gt;
Mine supports can be destroyed if a stone falls on it in a cave-in.&lt;br /&gt;
&lt;br /&gt;
Quoted from loftar: &amp;lt;SuperDaddy&amp;gt;	Does it count if the radius is touching part of the tile?&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Well, to be precise, it needs to touch the exact center of the tile.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;loftar&amp;gt;	Also, I should probably reveal so much that existing cave-in boulders *vastly* increase the likelyhood of new cave-ins&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=19945</id>
		<title>Legacy:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wild_Windsown_Weed&amp;diff=19945"/>
		<updated>2011-03-18T16:38:43Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWW.png|left|75px]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 25&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = [[:Category:Terrain|Terrains]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The wild [[:Category:Crops|crop patches]] known from the second world in Haven &amp;amp; Hearth have been replaced with Wild Windsown Weeds (WWWs), a new [[:Category:Wild Plants|wild plant]] that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the [[Farming]] skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same &amp;quot;area&amp;quot; they will tend to produce the same type of seed.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Wild Windsown Weeds begin to appear when you have a [[Perception]] * [[Exploration]] score of 80. They can be found all terrain types except for mudflats and mountains.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Wild Windsown Weeds and is softcapped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=19733</id>
		<title>Legacy:Deer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Deer&amp;diff=19733"/>
		<updated>2011-03-17T05:22:10Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|location = [[Forest]]&lt;br /&gt;
|hp       = Level*20&lt;br /&gt;
|lpgain   = Level*60&lt;br /&gt;
|loot     = [[Raw Hide]], [[Intestines]] x4, [[Raw Deer Meat]] x10, [[Bone Material]] x6, [[Deer Antlers]]}}&lt;br /&gt;
&lt;br /&gt;
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for (DeerLevel)*11 but its capped at 100. They sometimes will attack you and kill you while you are unconscious. To get to you, Deer will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s stop Deer from chasing you. &lt;br /&gt;
&lt;br /&gt;
The quality of all Deer materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to Deer Level*10. Raw Hide, Intestines, and Meat are softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival and your carving tool. Bones are only softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival.&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Deer will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deer are notably stronger than boar in terms of combat skills.&lt;br /&gt;
&lt;br /&gt;
== How to combat them ==&lt;br /&gt;
&lt;br /&gt;
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.&lt;br /&gt;
&lt;br /&gt;
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.&lt;br /&gt;
&lt;br /&gt;
Unless you have a strong sling and high marksmanship, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee. If you insist on sniping them alone, you should make sure the deer are isolated, your sling quality is at least 25, your marksmanship is at least 50, and that you have plenty of stones available. You may get lucky and be able to kill it within a few hits, but the battle could also drag on for a long time. You may be able to pull it off with weaker stats and even when other deer are present, but following these guidelines gives you a pretty good chance at a fast kill.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Gauntlets&amp;diff=18950</id>
		<title>Legacy:Soldier&#039;s Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Soldier%27s_Gauntlets&amp;diff=18950"/>
		<updated>2011-03-07T07:27:15Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Leather]] x2&lt;br /&gt;
}}&lt;br /&gt;
Soldier&#039;s Gauntets: 150 Hitpoints, [http://ringofbrodgar.com/wiki/Category:Armor Armor] class 15/10, +10 Unarmed damage&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quality&#039;&#039;&#039; || &#039;&#039;&#039;Hitpoints&#039;&#039;&#039; || &#039;&#039;&#039;Absorption&#039;&#039;&#039; || &#039;&#039;&#039;Skills &amp;amp; Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/10&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-1 [[Agility]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|270&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|28/18&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-1 [[Agility]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|30/20&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-? [[Agility]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|450&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|45/30&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|-? [[Agility]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft&amp;gt;Metal Working&amp;gt;Armor&amp;gt;Soldier&#039;s Gauntlets&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Monocle&amp;diff=18889</id>
		<title>Legacy:Monocle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Monocle&amp;diff=18889"/>
		<updated>2011-03-03T02:39:01Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Monocles provide a perception bonus and fills lot 1R.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Perception&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for determining the stat boost is &amp;lt;math&amp;gt;15*sqrt(quality/10)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to create ==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|J}}ewelry &amp;gt; Monocle&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Monocle&amp;diff=18888</id>
		<title>Legacy:Monocle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Monocle&amp;diff=18888"/>
		<updated>2011-03-03T02:38:20Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Jewelry]]&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a large boost to Perception.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Perception&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for determining the stat boost is &amp;lt;math&amp;gt;15*sqrt(quality/10)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to create ==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|J}}ewelry &amp;gt; Monocle&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Spectacles&amp;diff=18887</id>
		<title>Legacy:Spectacles</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Spectacles&amp;diff=18887"/>
		<updated>2011-03-03T02:36:44Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Glassmaking]]&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x2, [[requires::Nugget of Any Common Metal]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
Spectacles give a bonus to perception and fill slot 1R.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Perception&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for determining the stat boost is &amp;lt;math&amp;gt;5*sqrt(quality/10)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to create ==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|J}}ewelry &amp;gt; S{{Key|p}}ectacles&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Strongbox.png&amp;diff=18865</id>
		<title>File:Legacy-Strongbox.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Strongbox.png&amp;diff=18865"/>
		<updated>2011-03-02T19:10:28Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Stronbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stronbox&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Strongbox&amp;diff=18864</id>
		<title>Legacy talk:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Strongbox&amp;diff=18864"/>
		<updated>2011-03-02T19:08:19Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When can i build this? Learned Carpentry but its not avaible yet.&lt;br /&gt;
&lt;br /&gt;
*Please read the wiki page before asking questions like these. &amp;quot;Skill(s) Required 	Locks &amp;amp; Bolts&amp;quot; --[[User:HunterSilver|HunterSilver]] 13:07, 2 March 2011 (CST)&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Strongbox&amp;diff=18863</id>
		<title>Legacy talk:Strongbox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Strongbox&amp;diff=18863"/>
		<updated>2011-03-02T19:07:52Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When can i build this? Learned Carpentry but its not avaible yet.&lt;br /&gt;
&lt;br /&gt;
*Please read the wiki page because asking these questions. &amp;quot;Skill(s) Required 	Locks &amp;amp; Bolts&amp;quot; --[[User:HunterSilver|HunterSilver]] 13:07, 2 March 2011 (CST)&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cake_Knife&amp;diff=18860</id>
		<title>Legacy:Cake Knife</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cake_Knife&amp;diff=18860"/>
		<updated>2011-03-02T18:18:38Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Steel Nugget]] x5&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A steel knife meant especially for serving cake and decorating a [[Table]]. The Cake Knife provides a boost when [[The Symbel|feasting.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
*Gather the 5 ingredients into your inventory: 5 [[Steel Nugget]]s&lt;br /&gt;
*Select the recipe: {{Key|C}}raft &amp;gt; The {{Key|S}}ymbel &amp;gt; {{Key|C}}utlery &amp;gt; Cake Knife&lt;br /&gt;
*Click the Craft button&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cake_Knife&amp;diff=18859</id>
		<title>Legacy:Cake Knife</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cake_Knife&amp;diff=18859"/>
		<updated>2011-03-02T18:15:53Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Infobox_object&lt;br /&gt;
|name = Cake Knife&lt;br /&gt;
|image = Cake_Knife.png&lt;br /&gt;
|caption = Cake Knife&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Metal Working]]&lt;br /&gt;
|objectsreq = [[requires::Steel Nugget]] x5&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A steel knife meant especially for serving cake and decorating a [[Table]]. The Cake Knife provides a boost when [[The Symbel|feasting.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
*Gather the 5 ingredients into your inventory: 5 [[Steel Nugget]]s&lt;br /&gt;
*Select the recipe: {{Key|C}}raft &amp;gt; The {{Key|S}}ymbel &amp;gt; {{Key|C}}utlery &amp;gt; Cake Knife&lt;br /&gt;
*Click the Craft button&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Cake_Knife.png&amp;diff=18858</id>
		<title>File:Legacy-Cake Knife.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Cake_Knife.png&amp;diff=18858"/>
		<updated>2011-03-02T18:07:33Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Cake Knife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cake Knife&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silver_Cutlery&amp;diff=18857</id>
		<title>Legacy:Silver Cutlery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silver_Cutlery&amp;diff=18857"/>
		<updated>2011-03-02T17:47:57Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Goldbeater&amp;#039;s Skin x1, requires::Silver Nugget x4 }}  {{PAGENAME}}s are used for decorat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Goldbeater&#039;s Skin]] x1, [[requires::Silver Nugget]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Silver_River_Cutlery.png&amp;diff=18856</id>
		<title>File:Silver River Cutlery.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Silver_River_Cutlery.png&amp;diff=18856"/>
		<updated>2011-03-02T17:47:17Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Silver River Cutlery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver River Cutlery&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Silver_Cutlery.png&amp;diff=18855</id>
		<title>File:Legacy-Silver Cutlery.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Silver_Cutlery.png&amp;diff=18855"/>
		<updated>2011-03-02T17:47:03Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Silver Cutlery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver Cutlery&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silver_River_Cutlery&amp;diff=18854</id>
		<title>Legacy:Silver River Cutlery</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silver_River_Cutlery&amp;diff=18854"/>
		<updated>2011-03-02T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Goldbeater&amp;#039;s Skin x1, requires::Silver Nugget x4, River Pearl x4 }}  {{PAGENAME}}s ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Goldbeater&#039;s Skin]] x1, [[requires::Silver Nugget]] x4, [[River Pearl]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Pepper_Shaker.png&amp;diff=18853</id>
		<title>File:Legacy-Pepper Shaker.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Pepper_Shaker.png&amp;diff=18853"/>
		<updated>2011-03-02T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Pepper Shaker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pepper Shaker&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18852</id>
		<title>Legacy:Pepper Shaker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18852"/>
		<updated>2011-03-02T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]], [[requires::Nugget of Any Common Metal]] x1&lt;br /&gt;
}}A {{PAGENAME}} is a handy little item for storing pepper. It can hold up to 25 units of pepper, and by right clicking it onto a food item, it adds the pepper to the food in question. &lt;br /&gt;
&lt;br /&gt;
Pepper Shakers cannot be dropped from your inventory, they must be placed on a table or in a container. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; The {{Key&lt;br /&gt;
|S|&lt;br /&gt;
}}ymbel &amp;gt; {{Key&lt;br /&gt;
|D|&lt;br /&gt;
}}ecorative Items&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18851</id>
		<title>Legacy:Pepper Shaker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18851"/>
		<updated>2011-03-02T16:29:52Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]], [[requires::Nugget of any Common Metal]] x1&lt;br /&gt;
}}A {{PAGENAME}} is a handy little item for storing pepper. It can hold up to 25 units of pepper, and by right clicking it onto a food item, it adds the pepper to the food in question. &lt;br /&gt;
&lt;br /&gt;
Pepper Shakers cannot be dropped from your inventory, they must be placed on a table or in a container. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; The {{Key&lt;br /&gt;
|S|&lt;br /&gt;
}}ymbel &amp;gt; {{Key&lt;br /&gt;
|D|&lt;br /&gt;
}}ecorative Items&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18850</id>
		<title>Legacy:Pepper Shaker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18850"/>
		<updated>2011-03-02T16:29:30Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]], [[requires::Nugget of Common Metal]] x1&lt;br /&gt;
}}A {{PAGENAME}} is a handy little item for storing pepper. It can hold up to 25 units of pepper, and by right clicking it onto a food item, it adds the pepper to the food in question. &lt;br /&gt;
&lt;br /&gt;
Pepper Shakers cannot be dropped from your inventory, they must be placed on a table or in a container. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; The {{Key&lt;br /&gt;
|S|&lt;br /&gt;
}}ymbel &amp;gt; {{Key&lt;br /&gt;
|D|&lt;br /&gt;
}}ecorative Items&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18849</id>
		<title>Legacy:Pepper Shaker</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Pepper_Shaker&amp;diff=18849"/>
		<updated>2011-03-02T16:29:10Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]], [[requires::Bar of Common Metal]] x1&lt;br /&gt;
}}A {{PAGENAME}} is a handy little item for storing pepper. It can hold up to 25 units of pepper, and by right clicking it onto a food item, it adds the pepper to the food in question. &lt;br /&gt;
&lt;br /&gt;
Pepper Shakers cannot be dropped from your inventory, they must be placed on a table or in a container. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; The {{Key&lt;br /&gt;
|S|&lt;br /&gt;
}}ymbel &amp;gt; {{Key&lt;br /&gt;
|D|&lt;br /&gt;
}}ecorative Items&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Golden_Table_Bell.png&amp;diff=18848</id>
		<title>File:Legacy-Golden Table Bell.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Golden_Table_Bell.png&amp;diff=18848"/>
		<updated>2011-03-02T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Golden Table Bell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Table Bell&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Golden_Table_Bell&amp;diff=18847</id>
		<title>Legacy:Golden Table Bell</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Golden_Table_Bell&amp;diff=18847"/>
		<updated>2011-03-02T16:19:32Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Goldbeater&amp;#039;s Skin x1, requires::Gold Nugget x7, requires::Block of Wood x1 }}  {{PA...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Goldbeater&#039;s Skin]] x1, [[requires::Gold Nugget]] x7, [[requires::Block of Wood]] x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:HunterSilver&amp;diff=18846</id>
		<title>User talk:HunterSilver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:HunterSilver&amp;diff=18846"/>
		<updated>2011-03-02T16:06:01Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Leather Shirt Q6, AC 19/19, Agility -1&lt;br /&gt;
*Leather Shirt Q9, AC 23/23, Agility -1&lt;br /&gt;
*Leather Pants Q18, AC 33/33, HP 270, Agility -3&lt;br /&gt;
*Leather Boots Q9, AC 0/18 (No +1?)&lt;br /&gt;
*Vapntreyiu Q16, AC 12/12, HP 120&lt;br /&gt;
*Bronze plate; Q20, -10 AGI, 1000 HP, 141/141&lt;br /&gt;
*Leather pants; Q29, -4 AGI, 435 HP, 42/42&lt;br /&gt;
*Ranger&#039;s boots; Q23, +7 AGI, 323 HP, 22/22&lt;br /&gt;
*Soldier&#039;s Helm Q26 -4 Agi ? HP 80/40&lt;br /&gt;
*Bronze Plate q16 agi -9 126/126&lt;br /&gt;
*Leather pants q 23 agi -4 37/37&lt;br /&gt;
*leather boots q 22 agi +1 0/29&lt;br /&gt;
[[Golden Table Bell]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Gold_Plate.png&amp;diff=18845</id>
		<title>File:Legacy-Gold Plate.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Gold_Plate.png&amp;diff=18845"/>
		<updated>2011-03-02T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Gold Plate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold Plate&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Gold_Plate&amp;diff=18844</id>
		<title>Legacy:Gold Plate</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Gold_Plate&amp;diff=18844"/>
		<updated>2011-03-02T16:03:07Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Goldbeater&amp;#039;s Skin x1, requires::Gold Nugget x8 }}  {{PAGENAME}}s are used for decoratin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Goldbeater&#039;s Skin]] x1, [[requires::Gold Nugget]] x8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:HunterSilver&amp;diff=18843</id>
		<title>User talk:HunterSilver</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:HunterSilver&amp;diff=18843"/>
		<updated>2011-03-02T16:02:17Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Leather Shirt Q6, AC 19/19, Agility -1&lt;br /&gt;
*Leather Shirt Q9, AC 23/23, Agility -1&lt;br /&gt;
*Leather Pants Q18, AC 33/33, HP 270, Agility -3&lt;br /&gt;
*Leather Boots Q9, AC 0/18 (No +1?)&lt;br /&gt;
*Vapntreyiu Q16, AC 12/12, HP 120&lt;br /&gt;
*Bronze plate; Q20, -10 AGI, 1000 HP, 141/141&lt;br /&gt;
*Leather pants; Q29, -4 AGI, 435 HP, 42/42&lt;br /&gt;
*Ranger&#039;s boots; Q23, +7 AGI, 323 HP, 22/22&lt;br /&gt;
*Soldier&#039;s Helm Q26 -4 Agi ? HP 80/40&lt;br /&gt;
*Bronze Plate q16 agi -9 126/126&lt;br /&gt;
*Leather pants q 23 agi -4 37/37&lt;br /&gt;
*leather boots q 22 agi +1 0/29&lt;br /&gt;
[[Gold Plate]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Silk_Napkin.png&amp;diff=18842</id>
		<title>File:Legacy-Silk Napkin.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Silk_Napkin.png&amp;diff=18842"/>
		<updated>2011-03-02T15:36:47Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Silk Napkin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silk Napkin&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Silk_Tablecloth.png&amp;diff=18841</id>
		<title>File:Legacy-Silk Tablecloth.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Silk_Tablecloth.png&amp;diff=18841"/>
		<updated>2011-03-02T15:34:43Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Silk Tablecloth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silk Tablecloth&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silk_Napkin&amp;diff=18840</id>
		<title>Legacy:Silk Napkin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silk_Napkin&amp;diff=18840"/>
		<updated>2011-03-02T15:32:45Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Silk Cloth x1 }}  {{PAGENAME}}s are used for decorating a Table to provide a small FEP ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Silk Cloth]] x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Silk_Tablecloth&amp;diff=18839</id>
		<title>Legacy:Silk Tablecloth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Silk_Tablecloth&amp;diff=18839"/>
		<updated>2011-03-02T15:32:40Z</updated>

		<summary type="html">&lt;p&gt;HunterSilver: Created page with &amp;quot;{{infobox object |xsize = 1 |ysize = 1 |skillreq = Unknown |objectsreq = requires::Silk Cloth x3 }}  {{PAGENAME}}s are used for decorating a Table to provide a small FEP ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Silk Cloth]] x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are used for decorating a [[Table]] to provide a small FEP boost when sitting and eating at it.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>HunterSilver</name></author>
	</entry>
</feed>