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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyperbob</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyperbob"/>
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	<updated>2026-06-18T16:14:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21732</id>
		<title>Legacy:Hearthling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21732"/>
		<updated>2011-04-06T20:00:33Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Settler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All player-made characters are called Hearthlings. All Hearthlings fall into one of four general categories: Newbie, Wanderer, Settler, and Villager&lt;br /&gt;
==Newbie==&lt;br /&gt;
Not to be confused with &#039;&#039;noobs&#039;&#039;, newbies are Hearthlings fresh from the spawn pool. Since they lack advanced skills, they tend to make a lot of [[Wicker Basket]]s and exist almost entirely on [[Apple]]s and Hazelnuts.&lt;br /&gt;
&lt;br /&gt;
==Wanderer==&lt;br /&gt;
Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:&lt;br /&gt;
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.&lt;br /&gt;
*Explorer: Newbie often become this kind of Wanderer once they&#039;ve outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to settle.&lt;br /&gt;
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you&#039;re lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you&#039;ve been targeted by a party of Raiders, you&#039;re out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don&#039;t go near it!&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
Whether or not the majority of Hearthlings are Settlers is arguable, but there are by far more personal settlements then there are Villages. Smart Settlers have set up shop in a resource-rich location or in a little pre-village community. Hearthlings who are Settlers may work alone, but it is more common to see two or three people working together. Well-established Settlers are fond of trading , especially with Explorers and nearby Settlers.&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
Villagers are similar to Settlers in that they have found a place to call Home. The chief difference is exactly that: Villagers have established some form of government lead by their village&#039;s Chieftain. Any Hearthling with the [[Lawspeaking|skills]] and the [[Village Claim|resources]] to establish a village have accumulated a massive amount of LP and are most certainly a force to be reckoned with. A huge advantage to living with several other Hearthlings is that you all can share supplies; instead of chopping down trees for five looms, a village can build one community loom and use the trees for other structures. Villages are best (if not only) way to protect your stuff Raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;This page simply remarks on peoples&#039; playing methods and has absolutely no impact on the game itself&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21731</id>
		<title>Legacy:Hearthling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21731"/>
		<updated>2011-04-06T20:00:21Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Wanderer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All player-made characters are called Hearthlings. All Hearthlings fall into one of four general categories: Newbie, Wanderer, Settler, and Villager&lt;br /&gt;
==Newbie==&lt;br /&gt;
Not to be confused with &#039;&#039;noobs&#039;&#039;, newbies are Hearthlings fresh from the spawn pool. Since they lack advanced skills, they tend to make a lot of [[Wicker Basket]]s and exist almost entirely on [[Apple]]s and Hazelnuts.&lt;br /&gt;
&lt;br /&gt;
==Wanderer==&lt;br /&gt;
Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:&lt;br /&gt;
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.&lt;br /&gt;
*Explorer: Newbie often become this kind of Wanderer once they&#039;ve outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to settle.&lt;br /&gt;
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you&#039;re lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you&#039;ve been targeted by a party of Raiders, you&#039;re out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don&#039;t go near it!&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
Whether or not the majority of Hearthlings are Settlers is arguable, but there are by far more personal settlements then there are Villages. Smart Settlers have set up shop in a resource-rich location &#039;&#039;(as previously mentioned, there will be a guide regarding such placement coming later)&#039;&#039; or in a little pre-village community. Hearthlings who are Settlers may work alone, but it is more common to see two or three people working together. Well-established Settlers are fond of trading , especially with Explorers and nearby Settlers.&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
Villagers are similar to Settlers in that they have found a place to call Home. The chief difference is exactly that: Villagers have established some form of government lead by their village&#039;s Chieftain. Any Hearthling with the [[Lawspeaking|skills]] and the [[Village Claim|resources]] to establish a village have accumulated a massive amount of LP and are most certainly a force to be reckoned with. A huge advantage to living with several other Hearthlings is that you all can share supplies; instead of chopping down trees for five looms, a village can build one community loom and use the trees for other structures. Villages are best (if not only) way to protect your stuff Raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;This page simply remarks on peoples&#039; playing methods and has absolutely no impact on the game itself&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Birchbark_Basket&amp;diff=21551</id>
		<title>Legacy:Birchbark Basket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Birchbark_Basket&amp;diff=21551"/>
		<updated>2011-04-03T22:46:08Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Primitive Tools]]&lt;br /&gt;
|objectsreq = [[requires::Birchbark]] x5&lt;br /&gt;
|type = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Containers|container]] holds 9 slots, in a 3x3 grid. It can be difficult to make, as [[Birch Tree]]s only grow on Grassland and at [[Forest|Broadleaf Forest]], and only give two [[Birchbark]] before depletion.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers &amp;amp;gt; B{{Key|i}}rchbark Basket&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=21409</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=21409"/>
		<updated>2011-03-31T21:12:00Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Fire inside the house */ This is supposed to happen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Fuel Glitch==&lt;br /&gt;
*Bug: If items are placed in a cooking device (such as an oven, a smelter or a kiln) without lighting the fuel, the items will accumulate &amp;quot;ticks&amp;quot; towards their completion at the normal rate until there is only one tick left.&lt;br /&gt;
*The safest way to utilize this bug is to put in only &#039;&#039;&#039;one&#039;&#039;&#039; unit of fuel, and wait enough time for there to be only one tick left of processing to do.&lt;br /&gt;
*This bug &#039;&#039;&#039;can&#039;&#039;&#039; cause two items with different timing requirements to properly complete together without burning, as if one waits long enough, one only needs one unit of fuel for both of them.&lt;br /&gt;
*One tick is roughly 5-6 minutes real-time.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
*Bug: If you build something, behind something big enough to cover up a sign such as a tree, or a palisade, it will be covered up. This is not a bug, this is meant to happen.&lt;br /&gt;
*Solution: Walk close enough to the building sign for the yellow outline to appear. Once it has, a right click will interact with it as normal. This applys to all objects. However this does not work if two layers of items are in front of the item in question (ie. a chest that is behind a wall and the wall is behind a stone mansion) To retreive the item you then need use the custom client made by Gilbertus (located in the Critique &amp;amp; Ideas section of the main forum) and use the hide objects function to recover the item&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
*Bug: Placing a full (Water, Bark and dried skin) Tanning Tub into anything able to store a liftable object (Cart, Rowboat, Leanto, etc.) will lock progress at 92% until removed, at which point it will resume normal progress from that point.&lt;br /&gt;
*This can be used to jump progress in tanning, or can reset it from 98% to 92%.&lt;br /&gt;
*This effect is also created in a cellar or a house. If one leaves a tanning tub in a cellar, and there are &#039;&#039;&#039;no&#039;&#039;&#039; hearthlings in the cellar observing it, it will lock at 92% whilst unobserved. This includes logging out. Once it is observed again (entering the cellar or logging in inside the cellar) progress will resume.&lt;br /&gt;
&lt;br /&gt;
==Objects/Tools==&lt;br /&gt;
*Bug: Lifting a cauldron will cause any wood placed on it to dissapear (Unlit).&lt;br /&gt;
- This may not be a bug, as the the fuel for a cauldron is shown underneath it, and lifting it would not lift the fuel.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
*Bug: If you kill a chick or cock on the ground it drops as a dead chicken.&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21078</id>
		<title>Legacy:Hearthling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21078"/>
		<updated>2011-03-25T20:55:29Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Wanderer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All player-made characters are called Hearthlings. All Hearthlings fall into one of four general categories: Newbie, Wanderer, Settler, and Villager&lt;br /&gt;
==Newbie==&lt;br /&gt;
Not to be confused with &#039;&#039;noobs&#039;&#039;, newbies are Hearthlings fresh from the spawn pool. Since they lack advanced skills, they tend to make a lot of [[Wicker Basket]]s and exist almost entirely on [[Apple]]s and Hazelnuts.&lt;br /&gt;
&lt;br /&gt;
==Wanderer==&lt;br /&gt;
Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:&lt;br /&gt;
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.&lt;br /&gt;
*Explorer: Newbie often become this kind of Wanderer once they&#039;ve outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to [[Settling|settle]]. &#039;&#039;(A guide on settling will be published at a later date; stay tuned)&#039;&#039;&lt;br /&gt;
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you&#039;re lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you&#039;ve been targeted by a party of Raiders, you&#039;re out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don&#039;t go near it!&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
Whether or not the majority of Hearthlings are Settlers is arguable, but there are by far more personal settlements then there are Villages. Smart Settlers have set up shop in a resource-rich location &#039;&#039;(as previously mentioned, there will be a guide regarding such placement coming later)&#039;&#039; or in a little pre-village community. Hearthlings who are Settlers may work alone, but it is more common to see two or three people working together. Well-established Settlers are fond of trading , especially with Explorers and nearby Settlers.&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
Villagers are similar to Settlers in that they have found a place to call Home. The chief difference is exactly that: Villagers have established some form of government lead by their village&#039;s Chieftain. Any Hearthling with the [[Lawspeaking|skills]] and the [[Village Claim|resources]] to establish a village have accumulated a massive amount of LP and are most certainly a force to be reckoned with. A huge advantage to living with several other Hearthlings is that you all can share supplies; instead of chopping down trees for five looms, a village can build one community loom and use the trees for other structures. Villages are best (if not only) way to protect your stuff Raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;This page simply remarks on peoples&#039; playing methods and has absolutely no impact on the game itself&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wishbone&amp;diff=21077</id>
		<title>Legacy:Wishbone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wishbone&amp;diff=21077"/>
		<updated>2011-03-25T20:53:58Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Dead Chicken]]&lt;br /&gt;
|producedby = Butchering a chicken&lt;br /&gt;
|lpgain = 1500&lt;br /&gt;
|studytime = 24.00&lt;br /&gt;
|mentalweight = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Curiosity]] randomly gained from butchering a chicken. Takes 24 real-time hours to study and gives 1500 LP before any learning modifiers.&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
&lt;br /&gt;
Wishbones can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Wishbones into [[Bone Arrow]]s or [[Bone Glue]].&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21075</id>
		<title>Legacy:Hearthling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hearthling&amp;diff=21075"/>
		<updated>2011-03-25T20:51:48Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: Fun facts about Hearthlings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All player-made characters are called Hearthlings. All Hearthlings fall into one of four general categories: Newbie, Wanderer, Settler, and Villager&lt;br /&gt;
==Newbie==&lt;br /&gt;
Not to be confused with &#039;&#039;noobs&#039;&#039;, newbies are Hearthlings fresh from the spawn pool. Since they lack advanced skills, they tend to make a lot of [[Wicker Basket]]s and exist almost entirely on [[Apple]]s and Hazelnuts.&lt;br /&gt;
&lt;br /&gt;
==Wanderer==&lt;br /&gt;
Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:&lt;br /&gt;
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.&lt;br /&gt;
*Explorer: Newbie often become this kind of Wanderer once they&#039;ve outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to [[Settle]]. &#039;&#039;(A guide on settling will be published at a later date; stay tuned)&#039;&#039;&lt;br /&gt;
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you&#039;re lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you&#039;ve been targeted by a party of Raiders, you&#039;re out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don&#039;t go near it!&lt;br /&gt;
&lt;br /&gt;
==Settler==&lt;br /&gt;
Whether or not the majority of Hearthlings are Settlers is arguable, but there are by far more personal settlements then there are Villages. Smart Settlers have set up shop in a resource-rich location &#039;&#039;(as previously mentioned, there will be a guide regarding such placement coming later)&#039;&#039; or in a little pre-village community. Hearthlings who are Settlers may work alone, but it is more common to see two or three people working together. Well-established Settlers are fond of trading , especially with Explorers and nearby Settlers.&lt;br /&gt;
&lt;br /&gt;
==Villager==&lt;br /&gt;
Villagers are similar to Settlers in that they have found a place to call Home. The chief difference is exactly that: Villagers have established some form of government lead by their village&#039;s Chieftain. Any Hearthling with the [[Lawspeaking|skills]] and the [[Village Claim|resources]] to establish a village have accumulated a massive amount of LP and are most certainly a force to be reckoned with. A huge advantage to living with several other Hearthlings is that you all can share supplies; instead of chopping down trees for five looms, a village can build one community loom and use the trees for other structures. Villages are best (if not only) way to protect your stuff Raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;This page simply remarks on peoples&#039; playing methods and has absolutely no impact on the game itself&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Getting_Started&amp;diff=20848</id>
		<title>Legacy:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Getting_Started&amp;diff=20848"/>
		<updated>2011-03-23T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Earning LP */ updated to World 5 system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are new to Haven &amp;amp;amp; Hearth, it is recommended that you read the [http://www.havenandhearth.com/portal/howto Quick How-To], followed by the [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=247 unofficial manual].&lt;br /&gt;
&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
In Haven and Hearth, you don&#039;t so much &#039;level up&#039; via XP so much as you earn [[Learning Points]] (LPs) and spend them on [[skills]].&lt;br /&gt;
===Earning LP===&lt;br /&gt;
&#039;&#039;&#039;As of World 5, you only get LPs for discovering new items or by studying [[Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before you start earning LP, change your [[Personal Beliefs]] so your Learning Ability is higher!&lt;br /&gt;
&lt;br /&gt;
Some of the easiest things to &amp;quot;discover&amp;quot; when first starting out:&lt;br /&gt;
*Tree products&lt;br /&gt;
**[[Branch|Branches]]&lt;br /&gt;
**Fruit&lt;br /&gt;
**Boughs&lt;br /&gt;
**[[Bark]]&lt;br /&gt;
*Your clothes (if you had them equipped when you spawned, you can un-equip them)&lt;br /&gt;
*[[Clay]] (If you are near [[Mudflats]] or a river)&lt;br /&gt;
*Foraged items such as [[Spindly Taproot]] or [[Blueberries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personally I thoroughly recommend picking up the [[Skills#Fishing |fishing]] skill as your first skill and catching as many [[fish]] as you can. You&#039;ll get LP and you can trade the fish with more established players for all sorts of things like [[backpack]]s, [[coin]]s, weapons, and [[leather armor]]. You can also eat the fish if you are in dire need of food near the beginning. Another good source of food is wild animals (not [[Boar]]s!!!) if you learn [[Hunting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the first [[Curiosities]] you can study:&lt;br /&gt;
*[[Dandelion]]&lt;br /&gt;
*[[Cone Cow]]&lt;br /&gt;
*[[Primitive Doll]]&lt;br /&gt;
&lt;br /&gt;
===Using LP===&lt;br /&gt;
The little button of a face down the bottom center of your screen will open up your character sheet. You can see how many LPs you currently have here.&lt;br /&gt;
The middle tab on the character sheet (button of a book) will open up your skill list. &lt;br /&gt;
There is a description panel, a list of available skills, and a list of possessed skills.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t be able to buy any of the skills until you&#039;ve accumulated enough LP&#039;s. They will appear in red until you have enough LPs.&lt;br /&gt;
If you want a skill that isn&#039;t in your available skills list, consult the tree on the [[skills]] page to figure out which skills you need to earn first.&lt;br /&gt;
&lt;br /&gt;
One of the negatives of fishing for all of your food when you begin is that your intelligence will increase.&amp;amp;nbsp; This will make it difficult to level up other skills when you want to. I would recommend finding an unclaimed fruit tree and work near it so base abilities don&#039;t increase.&lt;br /&gt;
&lt;br /&gt;
===Increasing Stats===&lt;br /&gt;
Your statistics (STR, AGI, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the table below. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).&lt;br /&gt;
&lt;br /&gt;
===FEP Table===&lt;br /&gt;
Has been moved to [[FEP Table]].&lt;br /&gt;
&lt;br /&gt;
==Charts, Maps, etc.==&lt;br /&gt;
*[http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=5969&amp;amp;sid=aaec94e5bdfeced8dc351597a23d3ebd Current World Map thread]&lt;br /&gt;
*[http://code.google.com/p/haven-client/ thetrav&#039;s Open Source Client]&lt;br /&gt;
*[http://github.com/thetrav/haven-client/tree/master Another of thetrav&#039;s development sites]&lt;br /&gt;
&amp;lt;!-- Very Outdated&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
!Charts &lt;br /&gt;
!Maps &lt;br /&gt;
!Etc.&lt;br /&gt;
|-&lt;br /&gt;
|[http://selb.us/feri/food_chart/haven%20and%20hearth%20food%20chart.htm Food Chart]&lt;br /&gt;
|[http://www.maplib.net/map.php?id=5883 Interactive Map (Civilization + Terrain)]&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
|[http://i408.photobucket.com/albums/pp168/Ferinex/foodschart.png Food Chart (slightly outdated image)]&lt;br /&gt;
|[http://www.seatribe.se/roligabilder/test-map.png Civilization Map]&lt;br /&gt;
|[http://code.google.com/p/haven-client/ the.trav&#039;s Open Source Client]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/gfx/test-map.png Civilization Map (Old)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/map.png Terrain Map]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.havenandhearth.com/portal/res/map-danger.png Civilization Map (Old)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://selb.us/feri/food_chart/wall-map-sm.png Civilization (Old) + Terrain Map]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Equipment==&lt;br /&gt;
See [[List of Equipment]].&lt;br /&gt;
&lt;br /&gt;
==Special Positions==&lt;br /&gt;
*[[Lawspeaker]]&lt;br /&gt;
*[[Chieftain]]&lt;br /&gt;
*[[Hird|Hirdsman]]&lt;br /&gt;
&lt;br /&gt;
==How To ...==&lt;br /&gt;
If you wish to know how to create a specific object, please look it up in the [[:Category:Objects|Objects]] category.&lt;br /&gt;
&lt;br /&gt;
===Keyboard Shortcuts===&lt;br /&gt;
See [[Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
See [[Console Commands]].&lt;br /&gt;
&lt;br /&gt;
==Personal Beliefs==&lt;br /&gt;
Personal Beliefs control how your character interacts with the world and affects various character attributes.&lt;br /&gt;
&lt;br /&gt;
See [[Personal Beliefs]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=20847</id>
		<title>Yeomanry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=20847"/>
		<updated>2011-03-23T21:22:40Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: Added notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 4,000&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::The Will to Power]]&lt;br /&gt;
|reqby   = [[Lawspeaking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
The ability to [[Stake Claim | stake a claim]] on land, making it and everything on it your property.&lt;br /&gt;
This includes the inside of mines, and cabins. It is recommended that you stake a claim before starting a serious settlement, as unclaimed settlements are sure to be robbed completely in a matter of hours.&lt;br /&gt;
&lt;br /&gt;
==Post Claim Usage==&lt;br /&gt;
Once you claim a area; you will have a Banner like object with a Skull on it. Right click this Claim Banner to bring up the Claim Box.&lt;br /&gt;
From here, you can choose to extend your claim in any direction at a cost of 10 lp per square foot (1 square foot = 1 tile). Claims can only be rectangles; you can not expand to individual tiles.&lt;br /&gt;
&lt;br /&gt;
The set of colors near the bottom are linked to Kin Colors. If you want anyone under that color kin to do be allowed to [[Trespassing|Trespass]], [[Theft|Steal]] or [[Vandalism|Vandalize]], then select that color and check mark the boxes for what you want. [[Trespassing|Trespass]], [[Theft|Steal]] and [[Vandalism|Vandalize]] options will be revoked for your kin if you are offline.&lt;br /&gt;
&lt;br /&gt;
The Reset Option rolls back any unbought changes to the claim area.&lt;br /&gt;
&lt;br /&gt;
==Declaim==&lt;br /&gt;
Declaiming rewards all the LP used in this claim back to the owner of the claim, but all Materials used will be lost. &lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
If you Trespass on someone else&#039;s claim you will leave a trespass clue, allowing you to be [[Ranging|tracked]]. Most players won&#039;t kill you over a trespass but its still better to avoid it.&lt;br /&gt;
&lt;br /&gt;
Opening a container only leaves a trespassing scent, but stealing items from a claim leaves a theft scent.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;This earth, this tree, this piece of ground... it&#039;s mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeomanry allows your character to claim land as personal property. Do so by constructing a Claim via the &amp;quot;Adventure&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Clicking on the red banner above the minimap will highlight all claims owned by other players in red. Your own claim will be highlighted in blue.&lt;br /&gt;
*To claim a building, you only need to claim the area in front of the door (keep in mind though that this will not protect the sides of the building from [[Battering Ram|battering rams]]).&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=20846</id>
		<title>Yeomanry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Yeomanry&amp;diff=20846"/>
		<updated>2011-03-23T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Post Claim Usage */ clarified expansion of Claims&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 4,000&lt;br /&gt;
|req     = [[skillreq::Farming]], [[skillreq::The Will to Power]]&lt;br /&gt;
|reqby   = [[Lawspeaking]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
The ability to [[Stake Claim | stake a claim]] on land, making it and everything on it your property.&lt;br /&gt;
This includes the inside of mines, and cabins.&lt;br /&gt;
&lt;br /&gt;
==Post Claim Usage==&lt;br /&gt;
Once you claim a area; you will have a Banner like object with a Skull on it. Right click this Claim Banner to bring up the Claim Box.&lt;br /&gt;
From here, you can choose to extend your claim in any direction at a cost of 10 lp per square foot (1 square foot = 1 tile). Claims can only be rectangles; you can not expand to individual tiles.&lt;br /&gt;
&lt;br /&gt;
The set of colors near the bottom are linked to Kin Colors. If you want anyone under that color kin to do be allowed to [[Trespassing|Trespass]], [[Theft|Steal]] or [[Vandalism|Vandalize]], then select that color and check mark the boxes for what you want. [[Trespassing|Trespass]], [[Theft|Steal]] and [[Vandalism|Vandalize]] options will be revoked for your kin if you are offline.&lt;br /&gt;
&lt;br /&gt;
The Reset Option rolls back any unbought changes to the claim area.&lt;br /&gt;
&lt;br /&gt;
==Declaim==&lt;br /&gt;
Declaiming rewards all the LP used in this claim back to the owner of the claim, but all Materials used will be lost. &lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
If you Trespass on someone else&#039;s claim you will leave a trespass clue, allowing you to be [[Ranging|tracked]]. Most players won&#039;t kill you over a trespass but its still better to avoid it.&lt;br /&gt;
&lt;br /&gt;
Opening a container only leaves a trespassing scent, but stealing items from a claim leaves a theft scent.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;This earth, this tree, this piece of ground... it&#039;s mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yeomanry allows your character to claim land as personal property. Do so by constructing a Claim via the &amp;quot;Adventure&amp;quot; menu.&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=20845</id>
		<title>Legacy:Stake Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=20845"/>
		<updated>2011-03-23T21:08:51Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* Notes */ Claims are inherited unreduced at death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x3, [[requires::Bone Material]] x4, [[requires::Branch]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The ability to stake a claim on land, making it and everything on it your property. This includes the inside of mines, and cabins.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To stake a claim, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a stake claim, navigate to {{Template:Key|1 = A}}dventure &amp;gt; Stake {{Template:Key|1 = C}}laim.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The claim starts of as a 5x5 square around the totem. You can expand your claim at 10 [[LP]] per square. This is done by increasing the dimensions of the claim (north, east, south, west); you cannot add individual squares.&lt;br /&gt;
&lt;br /&gt;
*You may only own one claim, but you can at any time declaim your area. This will refund your LP used and allow you to place a new claim. You do not need to repurchase the Yeomanry skill.&lt;br /&gt;
*&amp;lt;del&amp;gt;The person who finishes building the claim owns it, regardless of whether they have Yeomanry or not.&amp;lt;/del&amp;gt; As of World 5, it appears the person who starts the claim will own the claim.&lt;br /&gt;
*Claim stakes do NOT decay. They also can NOT be destroyed with the vandalism skill. You have to resort to trespassing and theft to get something useful from a forsaken claim.&lt;br /&gt;
*Your claim can be declaimed by the lawspeaker of the village if it is covered by the village claim.&lt;br /&gt;
*Claims are inherited by the decedents of a dead character. The area covered by the claim is &#039;&#039;&#039;NOT&#039;&#039;&#039; reduced after [[death]], unlike skills and LP.&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20842</id>
		<title>Legacy:Thorny Thistle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20842"/>
		<updated>2011-03-23T20:53:23Z</updated>

		<summary type="html">&lt;p&gt;Hyperbob: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|lpgain = 550&lt;br /&gt;
|skillreq = Foraging&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = &amp;lt;24&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thorny Thistle is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
Study time is definitely not greater than 24 hours.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Thorny Thistle is a new [[Curiosity]] found on mudflats with at least 121 perception*exploration. &#039;&#039;(Please confirm: has been found with 100 perception*exploration)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Hyperbob</name></author>
	</entry>
</feed>