<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IKolon</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IKolon"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/IKolon"/>
	<updated>2026-06-15T15:41:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122292</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122292"/>
		<updated>2026-04-14T14:08:22Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added infinitive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst  = {{#expr:(7/11)-(-7/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(15/11)-(-15/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| deadly = yes&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 80&lt;br /&gt;
|&lt;br /&gt;
| armor  = 125&lt;br /&gt;
| hp     = 4000&lt;br /&gt;
| fhp    = 2800&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Fresh Mammoth Hide]] x4, [[Animal Fat]] x2-5, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x25, [[Mammoth Tusk]] x2, [[Bone Material]] x16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Rarely aggressive, but are usually faster than a horse while walking and sometimes even faster when running.&amp;lt;br&amp;gt;&lt;br /&gt;
Take care when fighting mammoths - especially on horses, as after &amp;gt;70% openings they can use an ability similar to &amp;quot;[[Hearth Magic|Raw Hide!]]&amp;quot; and stun nearby horses. This can quickly cause you to get knocked down.&amp;lt;!--Will [[execute]] you if they KO you. (Disabled, see Talk page)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Crush Underfoot}} {{:Trumpeting Fury}} {{:Trunk Gunk}} {{:Trunk Roll}} {{:Stampede}}&lt;br /&gt;
| {{:Overwhelm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
[[File:mammoth_strategy_4.png|thumb|&#039;&#039;A properly positioned [[Hearthling]] as seen - with the use of Boundary Boxes displayed through the Hurricane Client&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Current (as of &#039;&#039;&#039;[[World]] 16.1&#039;&#039;&#039;) strategy involves not fighting the mammoth in a fair fight, but rather abusing the palisades being indestructible by mammoths.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What you need is a [[Claim|claimed]] enclosed palisade in the mountain area. (As a precaution - wait at least 24h after building the palisade before trying to bring a mammoth inside, they may attempt to destroy it before it builds up sufficient soak strength.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The palisade needs to have a small (preferably rectangular) compartment with a gate and a single empty square without the palisade built there for luring the mammoth inside (see images for reference).&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:mammoth_strategy_1.png]]&lt;br /&gt;
[[File:mammoth_strategy_2.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once the palisade is setup, grab yourself a horse and look around for a mammoth (never attempt luring a mammoth on foot unless it&#039;s literally next to your palisade) - if found, attack it and run straight into the compartment then wait for the mammoth to walk into it, once it&#039;s inside just run through the gap in the wall and after that you can try closing the gate behind it. (usually the gate can stay open, as even in peace mode the animal does not run through the gate - it does rarely happen though)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT - Do not attempt to lure a mammoth inside with a character that has [[Rage]] unlocked, as it will make it impossible to run through the gates and you will have to either run away from the mammoth or use [[Hearth Magic|Quell the Beast]] to escape.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If you have caught yourself a mammoth, you are free to attack it, but beware, as mammoths use a ranged attack called [[Mammoth|Trunk Gunk]] which hits through armor, and to protect yourself your [[Hearthling]] needs to be partially covered by the palisade segment.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:mammoth_strategy_3.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
To safely fight the mammoth you should use any melee weapon with extra range such as [[Boar Spear]], [[Giant Needle]] or [[B12]] and position yourself outside its attack range.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are experienced, want to learn how to or already do not have any issues positioning yourself perfectly to stop the animal from attacking you then feel free to use a sword.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Mammoth Meat]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mammoth_skull.png|150px]] Mammoth Skull. A leftover after butchering the mammoth - can be collected for [[Mammoth Tusk]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Corpse cannot be lifted.&lt;br /&gt;
* After butchering leaves a liftable skull - can be used for [[Totemic Gate]] or as a display trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=122202</id>
		<title>Walrus</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=122202"/>
		<updated>2026-04-04T01:28:54Z</updated>

		<summary type="html">&lt;p&gt;IKolon: linked seal finger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(5/11)-(-5/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(15/11)-(-11/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 50&lt;br /&gt;
|&lt;br /&gt;
| armor = 75&lt;br /&gt;
| hp    = 900&lt;br /&gt;
| fhp   = 600&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Walrus Hide]] x2, [[Intestines]] x3, [[Entrails]] x4, [[Animal Fat]] x1-3, [[Raw Walrus]] x12, [[Bone Material]] x8, [[Walrus Tusk]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot; &#039;&#039;Added Walrii. These feisty badboys chillax on beaches. They are agressive, swim, and should quite generally be approached with a fair bit of prejudice.&#039;&#039; &amp;quot; ~ Jorb&lt;br /&gt;
&lt;br /&gt;
Large, fat and tough creatures resting on beaches. Walrii are aggressive, and will likely engage in combat with nearby players.&lt;br /&gt;
&lt;br /&gt;
Walrus are slow on land and can be easily outrun on a horse, however, in water they require a [[Snekkja]] or [[Knarr]], as they are quicker than a rowboat and low quality ships, and, in rare occasions, faster than a Snekkja.&lt;br /&gt;
&lt;br /&gt;
Walrus are able to inflict [[Seal Finger|Seal Finger]] [[wounds]] with their attacks, additionally these can also be obtained from butchering their corpses. The chance for wound from butchering is reduced if wearing [[Poor Man&#039;s Gloves]] or [[Plate Gauntlets]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Aggresive, initiating attack with a walrus will also get the attention of other nearby walrus.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:3&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:&#039;Rus Tusk}} {{:Chomp}} {{:Bear Down}} {{:Shredding Paw}} {{:Dark Heart Move}}&lt;br /&gt;
| {{:Unstoppable}} {{:Careful Approach}} {{:Tail Splash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Do not attempt to fight more than a single Walrus at once, if fighting a group, try to line them up and attack only one at once .&lt;br /&gt;
&lt;br /&gt;
If fighting in water, be incredibly aware that they use a restoration (See Combat Moves &amp;gt; Tail Splash) that can deal damage in a small area around the Walrus, so the above tactic is a must-do or else you will be hit real hard.&lt;br /&gt;
&lt;br /&gt;
Preferably fight them on a Horse, as they are relatively slow outside water.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Walrus]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Walrus Tusk]] and [[Bone Material]].&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*To get to you, walrii will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their bloodlust.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grey_Seal&amp;diff=122201</id>
		<title>Grey Seal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grey_Seal&amp;diff=122201"/>
		<updated>2026-04-04T01:28:29Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Disabled the old parts, page looks better that way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(6/11)-(-6/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 35&lt;br /&gt;
|&lt;br /&gt;
| hp    = ~320&lt;br /&gt;
| fhp   = ~240&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Grey Seal Hide]] x1-2, [[Intestines]] x2, [[Entrails]] x2, [[Animal Fat]] x1-3, [[Raw Grey Seal]] x4, [[Bone Material]] x3, [[Flipper Bones]] x1-3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Seal&amp;quot; redirects here. For the Curiosity, see [[Great Wax Seal]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seals&#039;&#039;&#039; are considered one of the fastest animals in the game.&lt;br /&gt;
&amp;lt;!--{{MT|m=old|&amp;lt;s&amp;gt;Only [[Snekkja|Snekkjas]] and [[Knarr|Knarrs]] of higher quality are able to outpace a Seal in water.&amp;lt;/s&amp;gt;}} (Disabled outdated info)--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They are able to inflict [[Seal Finger|Seal Finger]] [[wounds]] with their attacks, additionally these can also be obtained from butchering their corpses. The chance for wound from butchering is reduced if wearing [[Poor Man&#039;s Gloves]] or [[Plate Gauntlets]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Passive until you aggro them.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Chomp}}&lt;br /&gt;
| {{:Careful Approach}} {{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Seals are not tough opponents, their only advantage is their speed, which will be drastically reduced when taken on land. Even a [[Hearthling]] without a horse can deal with a Seal outside of water&lt;br /&gt;
&lt;br /&gt;
While on Horse, Seals pose no threat to any player with at least basic knowledge of combat and relatively low stats.&lt;br /&gt;
&lt;br /&gt;
If fought from a ship, and the retreating Seal is faster than you, break aggro and quickly initiate combat with them again, doing so will cause the Seal to return to combat, just to receive a finish blow from you.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Grey Seal]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Flipper Bones]] and [[Bone Material]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;!--*{{MT|m=old|&amp;lt;s&amp;gt;While most of Seals are slower than a higher quality ship, some Seals can be a bit faster and will be able to catchup to the player that is not using a top speed ship.&amp;lt;/s&amp;gt;}} (Disabled outdated info)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122200</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122200"/>
		<updated>2026-04-04T01:08:57Z</updated>

		<summary type="html">&lt;p&gt;IKolon: an attempt to share the strategy to deal with mammoths has been made by me - hopefully it&amp;#039;s understandable and will be used by new players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst  = {{#expr:(7/11)-(-7/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(15/11)-(-15/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| deadly = yes&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 80&lt;br /&gt;
|&lt;br /&gt;
| armor  = 125&lt;br /&gt;
| hp     = 4000&lt;br /&gt;
| fhp    = 2800&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Fresh Mammoth Hide]] x4, [[Animal Fat]] x2-5, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x25, [[Mammoth Tusk]] x2, [[Bone Material]] x16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Rarely aggressive, but are usually faster than a horse while walking and sometimes even faster when running.&amp;lt;br&amp;gt;&lt;br /&gt;
Take care when fighting mammoths - especially on horses, as after &amp;gt;70% openings they can use an ability similar to &amp;quot;[[Hearth Magic|Raw Hide!]]&amp;quot; and stun nearby horses. This can quickly cause you to get knocked down.&amp;lt;!--Will [[execute]] you if they KO you. (Disabled, see Talk page)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Crush Underfoot}} {{:Trumpeting Fury}} {{:Trunk Gunk}} {{:Trunk Roll}} {{:Stampede}}&lt;br /&gt;
| {{:Overwhelm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
[[File:mammoth_strategy_4.png|thumb|&#039;&#039;A properly positioned [[Hearthling]] as seen - with the use of Boundary Boxes displayed through the Hurricane Client&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Current (as of &#039;&#039;&#039;[[World]] 16.1&#039;&#039;&#039;) strategy involves not fighting the mammoth in a fair fight, but rather abusing the palisades being indestructible by mammoths.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What you need is a [[Claim|claimed]] enclosed palisade in the mountain area. (As a precaution - wait at least 24h after building the palisade before trying bring a mammoth inside, they may attempt to destroy it before it dries)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The palisade needs to have a small (preferably rectangular) compartment with a gate and a single empty square without the palisade built there for luring the mammoth inside (see images for reference).&lt;br /&gt;
[[File:mammoth_strategy_1.png]]&lt;br /&gt;
[[File:mammoth_strategy_2.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Once the palisade is setup, grab yourself a horse and look around for a mammoth (never attempt luring a mammoth on foot unless it&#039;s literally next to your palisade) - if found, attack it and run straight into the compartment then wait for the mammoth to walk into it, once it&#039;s inside just run through the gap in the wall and after that you can try closing the gate behind it. (usually the gate can stay open, as even in peace mode the animal does not run through the gate - it does rarely happen though)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT - Do not attempt to lure a mammoth inside with a character that has [[Rage]] unlocked, as it will make it impossible to run through the gates and you will have to either run away from the mammoth or use [[Hearth Magic|Quell the Beast]] to escape.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If you have caught yourself a mammoth, you are free to attack it, but beware, as mammoths use a ranged attack called [[Mammoth|Trunk Gunk]] which hits through armor, and to protect yourself your [[Hearthling]] needs to be partially covered by the palisade segment.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:mammoth_strategy_3.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
To safely fight the mammoth you should use any melee weapon with extra range such as [[Boar Spear]], [[Giant Needle]] or [[B12]] and position yourself outside its attack range.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are experienced, want to learn how to or already do not have any issues positioning yourself perfectly to stop the animal from attacking you then feel free to use a sword.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Mammoth Meat]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mammoth_skull.png|150px]] Mammoth Skull. A leftover after butchering the mammoth - can be collected for [[Mammoth Tusk]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Corpse cannot be lifted.&lt;br /&gt;
* After butchering leaves a liftable skull - can be used for [[Totemic Gate]] or as a display trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_skull.png&amp;diff=122199</id>
		<title>File:Mammoth skull.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_skull.png&amp;diff=122199"/>
		<updated>2026-04-04T01:03:44Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_4.png&amp;diff=122198</id>
		<title>File:Mammoth strategy 4.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_4.png&amp;diff=122198"/>
		<updated>2026-04-04T00:50:06Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_3.png&amp;diff=122197</id>
		<title>File:Mammoth strategy 3.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_3.png&amp;diff=122197"/>
		<updated>2026-04-04T00:37:54Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_2.png&amp;diff=122196</id>
		<title>File:Mammoth strategy 2.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_2.png&amp;diff=122196"/>
		<updated>2026-04-04T00:32:42Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_1.png&amp;diff=122195</id>
		<title>File:Mammoth strategy 1.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Mammoth_strategy_1.png&amp;diff=122195"/>
		<updated>2026-04-04T00:32:35Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Whale_Barnacles&amp;diff=122194</id>
		<title>Whale Barnacles</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Whale_Barnacles&amp;diff=122194"/>
		<updated>2026-04-04T00:19:39Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added a note with hopefully, not a fake info - not fully confirmed, but seems to be the case in most cases. Also removed the empty game development as it looked bad :&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = N/A&lt;br /&gt;
| terrain      = [[terrain::Skargard]], [[terrain::Beach]], [[terrain::Shallow Water|Ocean Shallow Water]]&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 1800&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1250&lt;br /&gt;
| studytime    = 5:16&lt;br /&gt;
| mentalweight = 5&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Supposedly seeing Whale Barnacles on the beaches mean that there is a [[Cachalot]] swimming within the province or next to it.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=FEP&amp;diff=122145</id>
		<title>FEP</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=FEP&amp;diff=122145"/>
		<updated>2026-03-30T15:18:44Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See the [[FEP Table]] for information on the FEP values of specific foods.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Food Event Points&#039;&#039;&#039; (&#039;&#039;&#039;FEPs&#039;&#039;&#039;) are obtained by eating food. Once you have enough points, one of your [[Attributes]] (Strength, Agility, etc.) will be increased by either one or two points.&lt;br /&gt;
&lt;br /&gt;
By placing the cursor over the &#039;&#039;&#039;Food Event Points&#039;&#039;&#039; bar on the character sheet, you can see how many FEPs you currently have and how many you need. To increase an attribute point, you must accumulate a number of FEPs equal to or greater than your highest attribute (ignoring modifiers).&lt;br /&gt;
*Example: My highest attribute is [[Strength]], which is 57.&lt;br /&gt;
*To gain another attribute point, I must eat enough food to gain at least 57 FEP.&lt;br /&gt;
&lt;br /&gt;
:However: &lt;br /&gt;
If you eat without a table and &#039;&#039;&#039;your [[Energy]] is below Healing (8000%), the only effect of eating is to gain Energy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Additionally:&lt;br /&gt;
Eating a unique food item lowers the total number of FEPs needed to gain an attribute point. This modifier resets every time you gain an attribute point, and you can again eat unique food items. &lt;br /&gt;
*Example: Eating two blueberries, a  three blueberry pies, and eight roasted perch counts as 3 unique food items. &lt;br /&gt;
*If you gain an attribute point, you can eat the food items again and get the same bonus for three unique foods.&lt;br /&gt;
&lt;br /&gt;
Which attribute is earned is determined by how many FEPs you have towards each attribute.&lt;br /&gt;
*Example: if you only eat [[yellowfeet]] gives 1 [[STR]] and 1 [[INT]] per food item.&lt;br /&gt;
*Upon filling the FEP bar, you will have a 50% chance of Strength increasing by one, and a 50% chance of Intelligence increasing by one. &lt;br /&gt;
*After an attribute is increased, your FEP bar is reset, so any excess FEPs are lost &lt;br /&gt;
**Do note however that excess FEP will be calculated in determining which attribute is increased.&lt;br /&gt;
&lt;br /&gt;
The FEP value a food item gives is determined by its [[quality]]&lt;br /&gt;
&lt;br /&gt;
==FEP Requirement Reduction/Variety Bonus==&lt;br /&gt;
&lt;br /&gt;
Although new players start out having issues keeping their character full on food, it quite quickly reverses as a settlement gets set up. Eventually emptying the food bar becomes a chore that must be done in order to gain stats. Eating a variety of food makes this go much more quickly, but often involves introducing the possibility of gaining stats of a type you&#039;re not currently interested in. Obviously there&#039;s a balance of eating as many food types as possible and eating only the FEP types that you want. Better quality food helps too since it increases the quantity of FEPs a food gives without changing the amount of fullness you gain from it.&lt;br /&gt;
&lt;br /&gt;
The FEPs required to fill a food bar are reduced for each and every unique food item you consume while filling that FEP bar. The FEPs provided by the food itself are irrelevant, as long as the type of food is different. For example, if you eat [[Roasted Fox Meat]] and [[Blueberries]] (both give 1 INT), the bar will still be reduced.&lt;br /&gt;
&lt;br /&gt;
According to Loftar, the forumula for the FEP reduction is: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac {2 * \sqrt {Max Stat *10}}{10} &amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or approximately &amp;lt;math&amp;gt; 0.632 * \sqrt{max} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where max = the highest unmodified attribute of the character.&lt;br /&gt;
&lt;br /&gt;
Example: The highest attribute on a character is Con at 64. That means for each new food type eaten, the required FEP is lowered by 0.632 * sqrt(64) = 0.632 * 8 = 5.056 or rounded to 5.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This is according to a post by Loftar here: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=9383&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Joe has 15 in all attributes. So he needs 15 FEPs to get his next attribute increase. He eats enough bear meat to give him 10.5 Strength FEPs, and his Strength goes up by one. Wait, he needed a total of 15 FEPs didn&#039;t he? This is an example of the &amp;quot;variety bonus&amp;quot; that&#039;s applied to eating. The first item he eats reduces his required FEPs by 30%, to 10.5 from 15. Because he ate only STR giving FEPs, his STR went up to 16.&lt;br /&gt;
&lt;br /&gt;
Joe now has 16 STR, so he&#039;ll need 16 FEPs for his next attribute increase. He eats some bear meat, reducing his needed FEPs to 11.2 (30% reduction). Later that day he decided he&#039;d like to eat blueberries. Upon eating blueberries his total FEPs required drops to 8.8 (21% reduction from 11.2). The variety bonus concerns food types, not the FEPs they give. Both cooked perch and blueberries provide pure INT FEPs, but they count as two separate items for the variety bonus.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, he&#039;s eaten only cooked bear meat and blueberries, giving him 4.0 STR FEPs and 4.8 INT FEPs. When the food bar is full, the proportion of the whole that an FEP type represents of the food bar becomes the chance that he will gain that stat. As a result, Joe has a 45.5% (4.0/8.8) chance of gaining STR and a 54.5% (4.8/8.8) chance of gaining INT. Despite having more chance of getting INT FEPs, Joe gets another STR point and his total STR goes up to 17.&lt;br /&gt;
&lt;br /&gt;
If INT had gone up to 16 instead of STR getting another point, his total FEPs required to level would not have changed. Because his STR went up though, he&#039;ll have to eat more FEPs next time around to get another stat point. This of course could be compensated by the variety bonus if he has more food types around to eat instead.&lt;br /&gt;
&lt;br /&gt;
As per the example, increasing FEPs is based on your highest attribute. This is why it is recommended to raise your attributes evenly, since it will affect how many FEPs you require to raise every other attribute. Before allowing one attribute to become excessively dominant, consider increasing your other attributes so that you&#039;ll have a greater variety of skills available when needed. Raising Intelligence from 10 to 11 when you have 200 strength is just as difficult as raising strength from 200 to 201.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Factors==&lt;br /&gt;
[[Hunger]] and [[Satiations]] affect FEP and attribute gain, so be sure to read about them as well.&lt;br /&gt;
&lt;br /&gt;
[[Symbel|Feasting]] (eating by a [[table]]) provides both FEPs and Hunger, irrespective of current [[Energy]]. &lt;br /&gt;
&lt;br /&gt;
Some other effects like [[Deep Worm]] wound can modify total FEP gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=FEP&amp;diff=122144</id>
		<title>FEP</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=FEP&amp;diff=122144"/>
		<updated>2026-03-30T15:14:34Z</updated>

		<summary type="html">&lt;p&gt;IKolon: I&amp;#039;ve moved and put emphasis on the part that mentions eating below 8000 energy as I believe it&amp;#039;s importance to be higher than the lower of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See the [[FEP Table]] for information on the FEP values of specific foods.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Food Event Points&#039;&#039;&#039; (&#039;&#039;&#039;FEPs&#039;&#039;&#039;) are obtained by eating food. Once you have enough points, one of your [[Attributes]] (Strength, Agility, etc.) will be increased by either one or two points.&lt;br /&gt;
&lt;br /&gt;
By placing the cursor over the &#039;&#039;&#039;Food Event Points&#039;&#039;&#039; bar on the character sheet, you can see how many FEPs you currently have and how many you need. To increase an attribute point, you must accumulate a number of FEPs equal to or greater than your highest attribute (ignoring modifiers).&lt;br /&gt;
*Example: My highest attribute is [[Strength]], which is 57.&lt;br /&gt;
*To gain another attribute point, I must eat enough food to gain at least 57 FEP.&lt;br /&gt;
&lt;br /&gt;
:However: &lt;br /&gt;
If you eat without a table and &#039;&#039;&#039;your Energy is below Healing (8000%), the only effect of eating is to gain Energy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Additionally:&lt;br /&gt;
Eating a unique food item lowers the total number of FEPs needed to gain an attribute point. This modifier resets every time you gain an attribute point, and you can again eat unique food items. &lt;br /&gt;
*Example: Eating two blueberries, a  three blueberry pies, and eight roasted perch counts as 3 unique food items. &lt;br /&gt;
*If you gain an attribute point, you can eat the food items again and get the same bonus for three unique foods.&lt;br /&gt;
&lt;br /&gt;
Which attribute is earned is determined by how many FEPs you have towards each attribute.&lt;br /&gt;
*Example: if you only eat [[yellowfeet]] gives 1 [[STR]] and 1 [[INT]] per food item.&lt;br /&gt;
*Upon filling the FEP bar, you will have a 50% chance of Strength increasing by one, and a 50% chance of Intelligence increasing by one. &lt;br /&gt;
*After an attribute is increased, your FEP bar is reset, so any excess FEPs are lost &lt;br /&gt;
**Do note however that excess FEP will be calculated in determining which attribute is increased.&lt;br /&gt;
&lt;br /&gt;
The FEP value a food item gives is determined by its [[quality]]&lt;br /&gt;
&lt;br /&gt;
==FEP Requirement Reduction/Variety Bonus==&lt;br /&gt;
&lt;br /&gt;
Although new players start out having issues keeping their character full on food, it quite quickly reverses as a settlement gets set up. Eventually emptying the food bar becomes a chore that must be done in order to gain stats. Eating a variety of food makes this go much more quickly, but often involves introducing the possibility of gaining stats of a type you&#039;re not currently interested in. Obviously there&#039;s a balance of eating as many food types as possible and eating only the FEP types that you want. Better quality food helps too since it increases the quantity of FEPs a food gives without changing the amount of fullness you gain from it.&lt;br /&gt;
&lt;br /&gt;
The FEPs required to fill a food bar are reduced for each and every unique food item you consume while filling that FEP bar. The FEPs provided by the food itself are irrelevant, as long as the type of food is different. For example, if you eat [[Roasted Fox Meat]] and [[Blueberries]] (both give 1 INT), the bar will still be reduced.&lt;br /&gt;
&lt;br /&gt;
According to Loftar, the forumula for the FEP reduction is: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac {2 * \sqrt {Max Stat *10}}{10} &amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or approximately &amp;lt;math&amp;gt; 0.632 * \sqrt{max} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where max = the highest unmodified attribute of the character.&lt;br /&gt;
&lt;br /&gt;
Example: The highest attribute on a character is Con at 64. That means for each new food type eaten, the required FEP is lowered by 0.632 * sqrt(64) = 0.632 * 8 = 5.056 or rounded to 5.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This is according to a post by Loftar here: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=9383&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Joe has 15 in all attributes. So he needs 15 FEPs to get his next attribute increase. He eats enough bear meat to give him 10.5 Strength FEPs, and his Strength goes up by one. Wait, he needed a total of 15 FEPs didn&#039;t he? This is an example of the &amp;quot;variety bonus&amp;quot; that&#039;s applied to eating. The first item he eats reduces his required FEPs by 30%, to 10.5 from 15. Because he ate only STR giving FEPs, his STR went up to 16.&lt;br /&gt;
&lt;br /&gt;
Joe now has 16 STR, so he&#039;ll need 16 FEPs for his next attribute increase. He eats some bear meat, reducing his needed FEPs to 11.2 (30% reduction). Later that day he decided he&#039;d like to eat blueberries. Upon eating blueberries his total FEPs required drops to 8.8 (21% reduction from 11.2). The variety bonus concerns food types, not the FEPs they give. Both cooked perch and blueberries provide pure INT FEPs, but they count as two separate items for the variety bonus.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, he&#039;s eaten only cooked bear meat and blueberries, giving him 4.0 STR FEPs and 4.8 INT FEPs. When the food bar is full, the proportion of the whole that an FEP type represents of the food bar becomes the chance that he will gain that stat. As a result, Joe has a 45.5% (4.0/8.8) chance of gaining STR and a 54.5% (4.8/8.8) chance of gaining INT. Despite having more chance of getting INT FEPs, Joe gets another STR point and his total STR goes up to 17.&lt;br /&gt;
&lt;br /&gt;
If INT had gone up to 16 instead of STR getting another point, his total FEPs required to level would not have changed. Because his STR went up though, he&#039;ll have to eat more FEPs next time around to get another stat point. This of course could be compensated by the variety bonus if he has more food types around to eat instead.&lt;br /&gt;
&lt;br /&gt;
As per the example, increasing FEPs is based on your highest attribute. This is why it is recommended to raise your attributes evenly, since it will affect how many FEPs you require to raise every other attribute. Before allowing one attribute to become excessively dominant, consider increasing your other attributes so that you&#039;ll have a greater variety of skills available when needed. Raising Intelligence from 10 to 11 when you have 200 strength is just as difficult as raising strength from 200 to 201.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Factors==&lt;br /&gt;
[[Hunger]] and [[Satiations]] affect FEP and attribute gain, so be sure to read about them as well.&lt;br /&gt;
&lt;br /&gt;
[[Symbel|Feasting]] (eating by a [[table]]) provides both FEPs and Hunger, irrespective of current [[Energy]]. &lt;br /&gt;
&lt;br /&gt;
Some other effects like [[Deep Worm]] wound can modify total FEP gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gingerbread_Heart&amp;diff=122118</id>
		<title>Gingerbread Heart</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gingerbread_Heart&amp;diff=122118"/>
		<updated>2026-03-27T16:31:26Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Gingerbread Dough]] (0.1 kg), [[requires::Heart Cookie Cutter‎]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 50&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| con        = 0.5&lt;br /&gt;
| cha2       = 0.5&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Sweets &amp;amp; Desserts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GM|copy=Gingerbread Dough}} (not sure to add, also involves cookie cutter+cutting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather the [[Gingerbread Dough]] ingredients and execute the recipe to produce the dough.&lt;br /&gt;
#Use a Cookie cutter to cut cookies out of the dough.&lt;br /&gt;
#Place the unbaked cookies in the oven, then fuel the oven with 2 [[branch]]es and light it.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Unbaked Cookie Q = &amp;lt;math&amp;gt;\frac{_{q}Dough*2 + _{q}Cutter}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Very rarely, after eating a Gingerbread Heart one may hear a child&#039;s scream.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122115</id>
		<title>Unbaked Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122115"/>
		<updated>2026-03-27T13:39:48Z</updated>

		<summary type="html">&lt;p&gt;IKolon: looked at unbaked rather than baked, undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Entrails]] x5, [[requires::Butter]] x1, [[requires::Any Onion]] x1, optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[Cauldron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|Liver $Paté}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122114</id>
		<title>Unbaked Liver Paté</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unbaked_Liver_Pat%C3%A9&amp;diff=122114"/>
		<updated>2026-03-27T13:38:44Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added feps as displayed in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Fine Butchery]]&lt;br /&gt;
| objectsreq = [[requires::Entrails]] x5, [[requires::Butter]] x1, [[requires::Any Onion]] x1, optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| psy        = 3&lt;br /&gt;
| str        = 5&lt;br /&gt;
| dex        = 7&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|Liver $Paté}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122017</id>
		<title>Mammoth</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mammoth&amp;diff=122017"/>
		<updated>2026-03-17T17:01:27Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst  = {{#expr:(7/11)-(-7/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(15/11)-(-15/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| deadly = yes&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 80&lt;br /&gt;
|&lt;br /&gt;
| armor  = 125&lt;br /&gt;
| hp     = 4000&lt;br /&gt;
| fhp    = 2800&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Fresh Mammoth Hide]] x4, [[Animal Fat]] x2-5, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x25, [[Mammoth Tusk]] x2, [[Bone Material]] x16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mammoths are big, rare, and dangerous. They may kill you, but only seldom attack.&amp;quot;&lt;br /&gt;
-jorb&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Rarely Aggressive, especially when pursued for some time. Take care when fighting mammoths on horses, as after &amp;gt;70% openings they can use an ability similar to &amp;quot;[[Hearth Magic|Raw Hide!]]&amp;quot; and stun nearby horses. &amp;lt;!--Will [[execute]] you if they KO you. (Disabled, see Talk page)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Crush Underfoot}} {{:Trumpeting Fury}} {{:Trunk Gunk}} {{:Trunk Roll}} {{:Stampede}}&lt;br /&gt;
| {{:Overwhelm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;!--All old strategies don&#039;t work now. (Disabled, see Talk page)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Mammoth Meat]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Mammoth Tusk]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Corpse cannot be lifted.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Walnut_Tree&amp;diff=122016</id>
		<title>Walnut Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Walnut_Tree&amp;diff=122016"/>
		<updated>2026-03-17T15:11:50Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Walnut&lt;br /&gt;
| terrain    = [[Beech Grove]], [[Bounty Acre]], [[Blue Sod]], [[Deep Tangle]], [[Green Brake]], [[Grove]], [[Leaf Detritus]], [[Lush Field]], [[Moor]], [[Moss Brush]], [[Shady Copse]], [[Sombre Bramble]], [[Timber Land]], [[Wald]], [[Wild Turf]], [[Ox Pasture]], [[Dry Flat]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 9&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Walnut&lt;br /&gt;
| tfruitqt   = 8&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 360 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 2&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=121972</id>
		<title>Tables/Seasons/Forageables</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=121972"/>
		<updated>2026-03-14T11:30:44Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;subpages&amp;quot;&amp;gt;{{arrow|L}}[[Tables]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#ifexpr:{{#ask:[[sat4::+]]|format=count}}|{{error|Notification: Sat4 case detected.}}&lt;br /&gt;
}}{{#ifexpr:{{#ask:[[sat3::+]]|format=count}}||{{error|Notification: Sat3 cases dropped to zero.}}}}&lt;br /&gt;
== Info ==&lt;br /&gt;
* Potential Foraging Seasonality data correctness issue: When a particular creature is given seasonality later on in future patches its kinda tricky to flush them out (&#039;&#039;when its not included in the patch notes&#039;&#039;) ... except by starting with a new fresh and empty table.&lt;br /&gt;
* Input data:&lt;br /&gt;
** &#039;&#039;&#039;...&#039;&#039;&#039;: No data available.&lt;br /&gt;
** &#039;&#039;&#039;Y&#039;&#039;&#039;: Spotted. - The easy one.&lt;br /&gt;
** &#039;&#039;&#039;(Y)&#039;&#039;&#039; for winter cases that can be found below ground or on non-snow tiles, but that can&#039;t be found on top of snowed tiles.&lt;br /&gt;
** &#039;&#039;&#039;N&#039;&#039;&#039;: Technically this one is a bit tricky, given the randomness nature of spawning.&lt;br /&gt;
*** &#039;&#039;Note:&#039;&#039; Winter does not necessarily elminate forageables right away, but snow/freezing ice will definitely cause many growing plants on the surface to disappear until the snow has melted/ice has been removed. Cave forageables seem to be unaffected by snow and ice due to being underground.&lt;br /&gt;
** &#039;&#039;&#039;+&#039;&#039;&#039;: Used for cave forageables -&amp;gt; All seasons:Y. (&#039;&#039;So far none of the cave forageables have shown any season behavior. Assuming its the game default&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
== Forageables Seasonality Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable bandedrows c1l c7l&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! Forage&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Spring&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Summer&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Autumn&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Winter&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! Image !! Remark&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bay Bolete]] ||N||Y||Y||N|| [[File:Bay Bolete.png|center|32px]] &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Black Trumpets]] ||N||N||Y||N|| [[File:Black Trumpets.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bloated Bolete]] ||Y||Y||Y||(Y)|| [[File:Bloated Bolete.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blood Stern]] ||Y||Y||Y||N|| [[File:Blood Stern.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blueberries]] ||N||Y||Y||N|| [[File:Blueberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Button Mushroom]] ||+||+||+||+|| [[File:Button Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Camomile]] ||Y||N||N||N|| [[File:Camomile.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Candleberry]] ||Y||Y||Y||N|| [[File:Candleberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cattail]] ||N||Y||Y||(Y)|| [[File:Cattail Head.png|center|32px]][[File:Cattail Fibres.png|center|32px]][[File:Cattail Roots.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Clay]] ||+||+||+||+|| [[File:Cave Clay.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Coral]] ||+||+||+||+|| [[File:Cave Coral.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Lantern]] ||Y||Y||Y||Y|| [[File:Cave Lantern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cavebulb]] ||+||+||+||+|| [[File:Cavebulb.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chantrelles]] ||N||Y||Y||N|| [[File:Chantrelles.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chiming Bluebell]] ||Y||N||N||N|| [[File:Chiming Bluebell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chives]] ||Y||Y||N||N|| [[File:Chives.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Clover]] ||Y||Y||Y||(Y)|| [[File:Clover.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Coltsfoot]] ||Y||N||N||N|| [[File:Coltsfoot.png|center|32px]]&amp;lt;!-- showed up on top of snow, early spring (probably true for all non-winter herbs) --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Common Starfish]] ||Y||Y||Y||Y|| [[File:Common Starfish.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cremini Mushroom]] ||+||+||+||+|| [[File:Cremini Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dandelion]] ||Y||Y||Y||N|| [[File:Dandelion.png|center|32px]]&amp;lt;!-- showed up on top of snow, early spring (probably true for all non-winter herbs) --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dewy Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Dewy Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dill]] ||Y||Y||N||N|| [[File:Dill.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dusk Fern]] ||+||+||+||+|| [[File:Dusk Fern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Edelweiß]] ||Y||Y||N||N|| [[File:Edelweiß.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Field Blewits]] ||N||Y||Y||N|| [[File:Field Blewits.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Four-Leaf Clover]] ||Y||Y||Y||Y|| [[File:Four-Leaf Clover.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frog&#039;s Crown]] ||Y||Y||Y||Y|| [[File:Frog&#039;s Crown.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frogspawn]] ||Y||Y||Y||N|| [[File:Frogspawn.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frost Flower]] ||N||N||N||Y|| [[File:Frost Flower.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Giant Puffball]] ||N||Y||Y||N|| [[File:Giant Puffball.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Glimmermoss]] ||+||+||+||+|| [[File:Glimmermoss.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gooseneck Barnacle]] ||Y||Y||Y||(Y)|| [[File:Gooseneck Barnacle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gray Clay]] ||Y||Y||Y||Y|| [[File:Gray Clay.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Green Kelp]] ||Y||Y||Y||Y|| [[File:Green Kelp.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Heartsease]] ||Y||Y||N||N|| [[File:Heartsease.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Indigo Cap]] ||+||+||+||+|| [[File:Indigo Cap.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Kvann]] ||Y||Y||N||N|| [[File:Kvann.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lamp Stalk]] ||Y||Y||Y||Y|| [[File:Lamp Stalk.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Liberty Caps]] ||?||Y||Y||N|| [[File:Liberty_Caps.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lingonberries]] ||N||Y||Y||N|| [[File:Lingonberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mandrake Root]] ||Y||Y||Y||...|| [[File:Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Marsh-Mallow]] ||Y||N||N||N|| [[File:Marsh-Mallow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mistletoe]] ||Y||Y||Y||Y|| [[File:Mistletoe.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morels]] ||N||N||Y||N|| [[File:Morels.png|center|32px]] || (&amp;quot;Lorchel&amp;quot;)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster]] ||Y||Y||Y||Y|| [[File:Oyster.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster Mushroom]] ||Y||Y||Y||Y|| [[File:Oyster Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Parasol Mushroom]] ||N||N||Y||N|| [[File:Parasol Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Peculiar Flotsam]] ||Y||Y||Y||(Y)|| [[File:Peculiar Flotsam.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Perfect Autumn Leaf]] ||N||N||Y||N|| [[File:Perfect Autumn Leaf.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Portobello Mushroom]] ||+||+||+||+|| [[File:Portobello Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Precious Snowflake]] ||N||N||N||Y|| [[File:Precious Snowflake.png|center|32px]] || (winter: snow tiles)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbow Shell]] ||Y||Y||Y||Y|| [[File:Rainbow Shell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbowpad]] ||...||...||...||...|| [[File:Rainbowpad.png|center|32px]] || (not currently in the game)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Razor Clam]] ||Y||Y||Y||Y|| [[File:Razor Clam.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[River Pearl Mussel]] ||Y||Y||Y||Y|| [[File:River Pearl Mussel.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Royal Toadstool]] ||N||Y||Y||N|| [[File:Royal Toadstool.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ruby Bolete]] ||N||N||Y||N|| [[File:Ruby Bolete.png|center|32px]] || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rustroot]] ||Y||Y||Y||(Y)|| [[File:Rustroot.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sage]] ||N||Y||Y||N|| [[File:Sage.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sleighbell]] ||...||N||N||Y|| [[File:Sleighbell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Snowtop]] ||Y||N||N||Y|| [[File:Snowtop.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spindly Taproot]] ||Y||Y||Y||Y|| [[File:Spindly Taproot.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spirited Mandrake Root]] ||Y||Y||Y||...|| [[File:Spirited Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stalagoom]] ||+||+||+||+|| [[File:Stalagoom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stinging Nettle]] ||Y||Y||Y||(Y)|| [[File:Stinging Nettle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Strawberry]] ||N||Y||...||N|| [[File:Strawberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tangled Bramble]] ||Y||Y||Y||(Y)|| [[File:Tangled Bramble.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tansy]] ||Y||Y||Y||...|| [[File:Tansy.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thorny Thistle]] ||N ||Y||Y||N|| [[File:Thorny Thistle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thyme]] ||Y||Y||N||N|| [[File:Thyme.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Uncommon Snapdragon]] ||Y||Y||N||N|| [[File:Uncommon Snapdragon.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Washed-up Bladderwrack]] ||Y||Y||Y||(Y)|| [[File:Washed-up Bladderwrack.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Waybroad]] ||Y||Y||N||N|| [[File:Waybroad.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Whale Barnacles]] ||...||...||...||Y|| [[File:Whale_Barnacles.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wild Windsown Weed]] ||Y||Y||Y||(Y)|| [[File:Wild Windsown Weed.png|center|32px]] || (winter: non-ice tile swamp)&amp;lt;!-- showed up on top of snow, but it was spring already --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wintergreen]] ||...||N||N||Y|| [[File:Wintergreen.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Whirling Snowflake]] ||N||N||N||Y|| [[File:Whirling Snowflake.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yarrow]] ||Y||Y||Y||N|| [[File:Yarrow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yellowfeet]] ||N||Y||Y||N|| [[File:Yellowfeet.png|center|32px]]&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bone_Ash&amp;diff=93961</id>
		<title>Bone Ash</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bone_Ash&amp;diff=93961"/>
		<updated>2022-04-03T10:05:19Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = [[requires::Bone Material]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is an ingredient of [[Bone Clay]], which is used to make [[Porcelain Plate]]s. It can also be crumbled into 0.20 kg of [[Ash]]. Bone Ash can only be stored in cupboards or chests. It can&#039;t be stockpiled or stored in Barrels.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Put [[Bone ]] in a [[Kiln]] with 6 ticks of [[Fuel]] for 25:12 minutes in order to make [[Bone Ash]].&lt;br /&gt;
Also you can receive bone ash by spitroasting big animals. After all meat will be collected - you will receive bone ash for each of its bones.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Bone Ash&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qBone + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=93752</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=93752"/>
		<updated>2022-04-02T20:17:58Z</updated>

		<summary type="html">&lt;p&gt;IKolon: swamp fever also heals up on its own, added mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:guide]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. SHP can be lost from (including, but not limited to:)&lt;br /&gt;
*Combat &lt;br /&gt;
*Equipped [[leech]]es&lt;br /&gt;
*Commiting [[Criminal Acts]] causes 1shp damage for each action that generates a scent.&lt;br /&gt;
&lt;br /&gt;
Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Travel to [[Hearth Fire]] is possible for a short while before waking up, allowing you to avoid getting knocked out again by animal lingering nearby or escape PvP encounters as long as you&#039;re not red-handed, outlaw, or in a Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Many wounds will stack together to form new, generally more severe wounds that are often harder to cure. For instance, taking large amounts of Unfaced can cause you to gain Black-Eyed or Severe Mauling. The most common occurrence of this is Nicks and Knacks stacking into Scrapes and Cuts, which can stack to Deep Cuts, which can stack to Cruel Incision, which can stack to Nasty Laceration.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fulfilled. Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diseases&#039;&#039; are unique in that they will increase in size (removing more HHP) over time, unless they are treated or you stay within Healing range of energy (8000% or more).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Otherwise permanent wounds that have no traditional remedy can be healed by an [[Ancient Root]], which instantly heals any wound, or the right [[Alchemy|Elixir]], which requires some research beforehand to not poison yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png |frameless|95x95px]] || [[Adder Bite]]|| [[Snake Juice]] || PvE with [[Adder]]s. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Damage steadily increases before start healing slowly over time.&amp;lt;br&amp;gt; -15 [[STR]] penalty. Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png |frameless|95x95px]] || Allergic Reaction || N/A || Have 3 different allergic wounds (Adder Bite, Nettle Burns, Antcid Burns, Midge Bite or Beesting) at the same time.|| -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png |frameless|95x95px]] || [[Antcid Burns]]|| [[Yarrow]] || All wounds given by ants (including big ones from within an [[Ant Hill Dungeon]]) are Antcid Burns. || Heals slowly over time, -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png |frameless|95x95px]] || Asphyxiation || N/A || Take 10% of MHP worth of Asphyxiation for every second you spend swimming at 0% stamina. || Heals relatively fast over time, -5 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png |frameless|95x95px]] || [[Beesting]]|| [[Kelp Cream]], [[Ant Paste]], [[Gray Grease]] ||Taking honey or wax from a [[Bee Skep]]|| -1 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bird_Lung.png |frameless|95x95px]] || [[Bird Lung]] || N/A || Opening occupied [[Dovecote]]s, [[Birdhouse]]s || -5 [[AGI]] and [[CON]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png |frameless|95x95px]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins, Wounds stacking || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png |frameless|95x95px]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat, Fighting tusked/clawed animals || Heals very slowly over time (&#039;&#039;1 per ~24h RL&#039;&#039; )&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png |frameless|95x95px]] || Blunt Trauma || [[Hartshorn Salve]], [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]] || Cave-Ins, Unarmed Combat, Wounds stacking || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png |frameless|95x95px]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png |frameless|95x95px]] || Bum Burn || N/A || 10% from eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png |frameless|95x95px]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png |frameless|95x95px]] || Concussion || [[Cold Compress]], [[Opium]] || Randomly take anywhere from 5-20% of your MHP worth of a Concussion wound every time you&#039;re KOed for any reason. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png |frameless|95x95px]] || Crab Caressed || [[Ant Paste]] || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png |frameless|95x95px]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png |frameless|95x95px]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png |frameless|95x95px]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png |frameless|95x95px]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png |frameless|95x95px]] || Hearth Burn|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png |frameless|95x95px]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]], [[Opium]], [[Ant Paste]] || Standing in swamps with other wounds present, especially Crab Caressed. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; All wound types can become infected. Infected wounds have a chance to grow better or worse over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png |frameless|95x95px]] || Jellyfish Sting || [[Gray Grease]] || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png |frameless|95x95px]] || Midge Bite || [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png |frameless|95x95px]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png |frameless|95x95px]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on &#039;&#039;&#039;any&#039;&#039;&#039; wound. || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png |frameless|95x95px]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png |frameless|95x95px]] || Nettle Burn || N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png |frameless|95x95px]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png |frameless|95x95px]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png |frameless|95x95px]] || Pipe Wheeze || N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png |frameless|95x95px]] || Punch Sore || [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Stacks to worse wounds easily.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png |frameless|95x95px]] || QuickSilver Poisoning || Permanent but can be healed by [[Ancient Root]] || Crafting [[Felt]] and gilding [[Felt Inlay]]&amp;lt;br&amp;gt; Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png |frameless|95x95px]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png |frameless|95x95px]] || Sand Flea Bites || [[Yarrow]], [[Gray Grease]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png |frameless|95x95px]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png |frameless|95x95px]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]], [[Ant Paste]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png |frameless|95x95px]] || Severe Mauling || [[Hartshorn Salve]], [[Opium]] || Cave-Ins, High wound stacking|| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png |frameless|95x95px]] || Something Broken || [[Splint]] || Cave-Ins below Level 1, Severe stacking of wounds || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png |frameless|95x95px]] || Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]]. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Fever.png |frameless|95x95px]] || Swamp Fever || [[Snake Juice]] || Getting bit by midges while in a swamp. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows over time. -5% [[WIL]], -2.5% [[AGI]].&amp;lt;br&amp;gt;May heal up on its own after time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png |frameless|95x95px]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, Bruises or Punch-Sores stacking || [[Leeches]] converts wound into Leech Burns. [[Stinging Poultice]] seems to heal around one hitpoint per hour.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png |frameless|95x95px]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, Wounds stacking || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png |frameless|95x95px]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50%+ of your MHP in one hit will result in Wretched Gore.&amp;lt;br&amp;gt; Extreme stacking of wounds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy wounds ===&lt;br /&gt;
&lt;br /&gt;
You will only get these wounds from drinking Elixirs created using [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aching_Joints.png |frameless|95x95px]] || Aching Joints || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blistering_Headache.png |frameless|95x95px]] || Blistering Headache || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[INT]] penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chills_Nausea.png |frameless|95x95px]] || Chills &amp;amp; Nausea || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -5 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maddening_Rash.png |frameless|95x95px]] || Maddening Rash || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rot_Gut.png |frameless|95x95px]] || Rot Gut || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ant Pasted.png |frameless|95x95px]] || Ant Pasted || Beestings, Crab Caressed, Infected Sores, Seal Finger || [[Ant Paste]] || First  dmg for 10-15 hhp, then heals both wounds over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png |frameless|95x95px]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png |frameless|95x95px]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. Converts into one-point Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png |frameless|95x95px]] || Camomile Compressed || Infected Sore, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png |frameless|95x95px]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gray Greased.png |frameless|95x95px]]&lt;br /&gt;
| Gray Greased&lt;br /&gt;
| Sand Flea Bites, Jellyfish Sting, Beesting&lt;br /&gt;
| [[Gray Grease]]&lt;br /&gt;
| &#039;&#039;&amp;quot;The sweet chill of damp clay has stilled the pain ringing in this wound, and it should now heal better.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png |frameless|95x95px]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png |frameless|95x95px]] || Honey Waybound || Black-Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png |frameless|95x95px]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png |frameless|95x95px]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png |frameless|95x95px]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png |frameless|95x95px]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Snake Juicy.png |frameless|95x95px]]|| Snake Juicy|| Adder Bite, Swamp Fever || [[Snake Juice]] || Heals over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png |frameless|95x95px]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png |frameless|95x95px]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png |frameless|95x95px]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Black eyed&lt;br /&gt;
**Search for Black-eyed on this page&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Realm&amp;diff=93751</id>
		<title>Realm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Realm&amp;diff=93751"/>
		<updated>2022-04-02T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added mention about custom image sketch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Realms are a type of claimed land, similar to a [[Village]], which collect [[Authority]], provide blessings, and enable the use of special authority skills. However, a Realm does not protect things beneath it in any way, and crimes committed in a Realm leave no scent.&lt;br /&gt;
&lt;br /&gt;
To establish a Realm, one must be wearing a [[Royal Crown]] and construct a [[Coronation Stone]]. Realms are expanded by challenging and capturing unique named [[province]]s, each of them represented by own [[Thingwall]] serving as banners for said province.&lt;br /&gt;
&lt;br /&gt;
Realm authority is collected when inhabitants of the Realm gain experience points. Note that these experience points are not &#039;taxed&#039; from the player, but rather added to the Realm additionally, as a bonus. Living in a realm does &#039;&#039;&#039;not&#039;&#039;&#039; reduce the amount of experience points earned by your character.&lt;br /&gt;
&lt;br /&gt;
Authority is collected whenever characters &#039;&#039;inside&#039;&#039; the realm collect experience points &#039;&#039;&#039;and&#039;&#039;&#039; whenever a character collects experience points whose hearth fire is inside the realm. This means characters contribute double authority when both their character and hearth fire are in a realm.&lt;br /&gt;
&lt;br /&gt;
A [[Custom Image Sketch]] can be placed on the Coronation Stone to assign Realm banner, which will be then shown on any contested [[Thingwall]].&lt;br /&gt;
&lt;br /&gt;
==Challenging Realms==&lt;br /&gt;
Realms expand by conquering province&#039;s [[Thingwall]].&amp;lt;br&amp;gt;&lt;br /&gt;
Thingwalls are conquered by planting a [[War Flag]] in the vicinity of the Thingwall, and have the War Flag survive for 3 RL hours. Planting a War Flag constitutes a &amp;quot;challenge&amp;quot; to that Thingwall.&amp;lt;br&amp;gt;&lt;br /&gt;
Thingwalls may only be challenged every so often. Inspecting a Thingwall will reveal its next challenge window.&amp;lt;br&amp;gt;&lt;br /&gt;
Thingwalls are possible to challenge during an 8 RL hour window, during which War Flags can be built in its vicinity. The Thingwall need not still be possible to challenge when it actually falls to a challenge, meaning that you may plant a War Flag in the 7th hour of a challenge window, and successfully conquer the [[province]] 2 hours after the challenge window expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Globally, all Thingwalls are on a collective rolling challenge schedule, meaning that some subset of Thingwalls will be possible to challenge at the same time. A challenge window never affects only one Thingwall, but, rather, is a global event affecting several Thingwalls: A recurring time of global conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
A challenge window occurs on every ingame full and new moon, i.e. there should be approximately one or two challenge windows every RL week, during which, again, some subset of the Thingwalls globally can be challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
A Realm may only have one War Flag active at any given time, and can, thus, expand by a maximum of three provinces per challenge window.&lt;br /&gt;
Realms may only challenge Thingwalls bordering a province it already controls, or the Thingwall in its coronation stone province.&amp;lt;br&amp;gt;&lt;br /&gt;
While Realms may only expand contigously by neighboring provinces, there is no requirement that the Realm remain contigous. A Realm may be cut off from some branch of controlled provinces, without losing them, or otherwise being negatively affected. Realms may challenge any provinces neighboring such exclaves as per normal.&amp;lt;br&amp;gt;&lt;br /&gt;
Should a Realm control a Thingwall, the banner of the Realm will be displayed on the Thingwall.&amp;lt;br&amp;gt;&lt;br /&gt;
Realms may change their banner by placing a new banner on their coronation stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Controlling a province implies control over the Irminsuls and Monoliths present in that province.&amp;lt;br&amp;gt;&lt;br /&gt;
Realms with the Guarded Marches Realm Bonus extend the need to stand in challenges against the Realm&#039;s Thingwalls, by up to a maximum of 1 RL hour. Challenging a Thingwall controlled by a Realm with the Guarded Marches blessing maxed out will, thus, require a War Flag to stand for 4 hours, rather than the usual 3.&amp;lt;br&amp;gt;&lt;br /&gt;
==Realm Objects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot; | Realm Object&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Authority Cost (per real-life day)&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Purpose&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Coronation_Stone_icon.png]]&lt;br /&gt;
 | &#039;&#039;&#039; [[Coronation Stone]] &#039;&#039;&#039;&lt;br /&gt;
 | 500&lt;br /&gt;
 | Establishes and maintains the Realm.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Grotesque_Idol_icon.png]]&lt;br /&gt;
 | &#039;&#039;&#039; [[Grotesque Idol]] &#039;&#039;&#039;&lt;br /&gt;
 | 500&lt;br /&gt;
 | Used to enact realm blessings.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Irminsul.png|100px]]&lt;br /&gt;
 | &#039;&#039;&#039; [[Irminsul]] &#039;&#039;&#039;&lt;br /&gt;
 | 500&lt;br /&gt;
 | Used to enact realm blessings.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Menhir_icon.png]]&lt;br /&gt;
 | &#039;&#039;&#039; [[Menhir]] &#039;&#039;&#039;&lt;br /&gt;
 | 500&lt;br /&gt;
 | Used to enact realm blessings.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Monolith.png|125px|Monolith proudly standing]]&lt;br /&gt;
 | &#039;&#039;&#039; [[Monolith]] &#039;&#039;&#039;&lt;br /&gt;
 | 500&lt;br /&gt;
 | Used to enact realm blessings.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Realm Blessings==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; colspan=&amp;quot;2&amp;quot; | Realm Blessing&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Bonus (Per lvl)&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Cost (lvl 5/5)&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Lore Text&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Backwater&lt;br /&gt;
 | [[File:backwater.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Growth speed of onion, turnips and lettuce: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
Quality of squirrels, moles and badgers: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 2.5&lt;br /&gt;
Menhir 0&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
The Realm is a bit of a Backwater, but your people take pride in that, and the wilderness breeds a hardy folk.&amp;lt;br&amp;gt;&lt;br /&gt;
Lettuce and onions grow faster; badgers, moles, and squirrels occur at higher qualities; and you also receive bonuses to your Strength and Survival values.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Center of Learning&lt;br /&gt;
 | [[File:centeroflearning.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Learning bonus: +3% (Learning Ability +30)&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 3&lt;br /&gt;
Menhir 4.5&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
This Realm has become a center of learning, increasing the amount of Learning Points earned for studied curiosities within it, and also providing bonuses to Lore and Intelligence.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Fecund Earth&lt;br /&gt;
 | [[File:fecundearth.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Growth speed of wheat, flax, grapevine and pumpkins : +10%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 0&lt;br /&gt;
Menhir 5&amp;lt;br&amp;gt;&lt;br /&gt;
 | Your Menhirs have been bloodied by many sacrifices to the Old Gods, and rich are in turn your rewards each harvest season. Wheat, Grapes, Flax, and Pumpkins all grow faster, and the populace also receives a bonus to their Farming Abilities.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Founding Mythos&lt;br /&gt;
 | [[File:foundingmythos.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Hearth magic bonus: +6%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 3&amp;lt;br&amp;gt;&lt;br /&gt;
Menhir 4.5&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Over the ages your people have woven an intricate fabric of lore and myth, placing your Realm and its destinies front and center of the ordered universe. The continued and firm belief in this Founding Mythos ensures that your people always enjoy ready access to the Deep Magics of the Hearth. Hearth Magics are cheaper in your Realm, and the populace receives bonuses to Lore, Intelligence, and Psyche.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Game Keeping&lt;br /&gt;
 | [[File:gamekeeping.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Quality of boars, deer and moose: +9%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 2&lt;br /&gt;
Menhir 3&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
With the institution of Gamekeeping, herd management and yearly culls, your Realm significantly improves the quality of its hunted game. Boars, Deer, and Moose all occur at higher qualities, and the populace also receives a small bonus to their Survival abilities.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Guarded Marches&lt;br /&gt;
 | [[File:guardedmarches.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
[[War Flag]] has to stand 1 hour longer.&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 5&lt;br /&gt;
Menhir 3&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
The edges and hinterlands of your Realm are always under careful observation by an organized levy of rangers and outriders. Challenges against your Border Cairns are more expensive.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Heraldic Swan&lt;br /&gt;
 | [[File:heraldicswan.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Quality of swans: +75%&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 1&lt;br /&gt;
Menhir 3&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
The icon of the Swan Majestic features often and prominently within the heraldic tradition of your Realm, and the spirit of the bird has taken well to it. Wherever one wanders in your Realm, the most beautiful, noumenous, Swans, can be seen flocking.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Land of Milk &amp;amp; Honey&lt;br /&gt;
 | [[File:landofmilkandhoney.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Quality of beehive products: +5%&amp;lt;br&amp;gt;&lt;br /&gt;
Quality of produced milk: +5%&amp;lt;br&amp;gt;&lt;br /&gt;
Quest rewards +5%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 2.5&lt;br /&gt;
Menhir 2.5&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Yours is a land of Milk &amp;amp; Honey. Honey, Beeswax, and Milk are harvested at higher qualities, and the rewars for questing in your Realm are higher.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Local Cuisine&lt;br /&gt;
 | [[File:localcuisine.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Food event bonus: +3%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 4.5&lt;br /&gt;
Menhir 3&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Your Realm has acheived some renown for its Local Cuisine, and the quality of its chefs. Food eaten within your realm gives additional Food Event Points, and the populace receive bonuses to their Cooking and Perception values.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Marriage of the Sea&lt;br /&gt;
 | [[File:marriageofthesea.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Quality of caught fish: +9%&amp;lt;br&amp;gt;&lt;br /&gt;
Effective quality on ships: +12%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 0&lt;br /&gt;
Menhir 5&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Your people&#039;s Marriage of the Sea is an ancient bond between your Realm and the elements. You have braved the blue beyonds, and plowed deep furrows along the lakes and rivers of the Hearthlands, ever chasing the next horizon. Fish are caught at higher qualities within your Realm, Ships are constructed at higher qualities, and your people receive bonuses to their Exploration, Will, and Swimming values.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Mountain Tradition&lt;br /&gt;
 | [[File:mountaintradition.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Quality of mined minerals: +3%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 5&lt;br /&gt;
Menhir 0&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Your people have lived near the roots of the mountains since the first settling, and heard the whispers of the Deep Things. Stone and Ore mined within your Realm is of increased qualities, and the populace also receive bonuses to their Smithing and Masonry abilities. Remember that the Realm must be extended to the cave levels to apply there.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Mushroom Kingdom&lt;br /&gt;
 | [[File:mushroomkingdom.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Increases quality and quantity of mushrooms in Realms with the buff active&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 1&lt;br /&gt;
Menhir 3&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Everywhere one looks in your Realm, an army of soft-capped toadies march to drums of summers fading. By&lt;br /&gt;
&lt;br /&gt;
thrashing brooks, under cool canopies, and in every damp corner of the Realm, mushrooms sprout as if eternally after rain. Mushrooms grow abundantly, and to higher qualities. &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Myth of the Bull&lt;br /&gt;
 | [[File:mythofthebull.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Birth rate of livestock: +6%&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 5&lt;br /&gt;
Menhir 0&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Your people&#039;s conception of the origin of all things includes tales of the Starry Bull, thundering the Wild Hunt across the firmament of the Hearth, and livestock rearing has always been an important staple of your industries. Pigs, Sheep, Horses and Cows all have shorter gestation periods within your Realm.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Woodland Realm&lt;br /&gt;
 | [[File:woodlandrealm.png|frameless|95x95px]]&lt;br /&gt;
 |&lt;br /&gt;
Growth speed of trees: +6%&amp;lt;br&amp;gt;&lt;br /&gt;
Quality of items foraged on woodlands: +3%&amp;lt;br&amp;gt;&lt;br /&gt;
Quality of woodland animals: 1.5%&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 7.5&lt;br /&gt;
Menhir 0&amp;lt;br&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
Your realm, under the careful guidance and attention of a people attuned to its needs and seasons, has become one of mighty oaks and deep forests. Trees and bushes grow faster in your realm, and plants and wildlife in your forests occur at higher qualities.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;3&amp;quot; | Total&lt;br /&gt;
 |&lt;br /&gt;
Grotesque 41&lt;br /&gt;
Menhir 34&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Realm Authority Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Skill&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Authority Cost&lt;br /&gt;
 ! style=&amp;quot;text-align: center&amp;quot; | Effect&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039; From the Public Coffer &#039;&#039;&#039;&lt;br /&gt;
 | 2000 (increases with use)&lt;br /&gt;
 | Gives you 1000 experience points.&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039; State Funeral &#039;&#039;&#039;&lt;br /&gt;
 | 50000&lt;br /&gt;
 | Grants a fallen Hearthling a state funeral, which grants full 45% of LP and FEP back to the character without burying the body&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039; Last-minute Diplomacy &#039;&#039;&#039;&lt;br /&gt;
 | 5000 (per challenged Border Cairn)&lt;br /&gt;
 | Stalls all active challenges on Border Cairns by 1 real-life hour. {{verify|last minute diplomacy effect}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stalagoomba&amp;diff=93750</id>
		<title>Stalagoomba</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stalagoomba&amp;diff=93750"/>
		<updated>2022-04-02T14:25:37Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
|&lt;br /&gt;
| lpgain = 900&lt;br /&gt;
| studytime = 1:22&lt;br /&gt;
| mentalweight = 7&lt;br /&gt;
| expdrain = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalagoomba&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&amp;lt;br&amp;gt;&lt;br /&gt;
Found in [[Caves]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It&#039;s quite obvious they are a reference to a Goomba, an enemy from the Super Mario game series which looks like a mushroom.&lt;br /&gt;
*{{PAGENAME}} occasionally spawn when picking Stalagoom.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stalagoomba.gif | Stalagoombas trapped in a fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stalagoomba&amp;diff=93749</id>
		<title>Stalagoomba</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stalagoomba&amp;diff=93749"/>
		<updated>2022-04-02T14:23:37Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
|&lt;br /&gt;
| lpgain = 900&lt;br /&gt;
| studytime = 1:22&lt;br /&gt;
| mentalweight = 7&lt;br /&gt;
| expdrain = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalagoomba&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&amp;lt;br&amp;gt;&lt;br /&gt;
Found in [[Caves]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Stalagoomba.gif]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*It&#039;s quite obvious they are a reference to a Goomba, an enemy from the Super Mario game series which looks like a mushroom.&lt;br /&gt;
*{{PAGENAME}} occasionally spawn when picking Stalagoom.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stalagoom&amp;diff=93748</id>
		<title>Stalagoom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stalagoom&amp;diff=93748"/>
		<updated>2022-04-02T14:17:04Z</updated>

		<summary type="html">&lt;p&gt;IKolon: withdraw from mentioning legacy, removed reduntant per*exp mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = [[requires::Dust Pile]]&lt;br /&gt;
| terrain      = [[terrain::Cave]]&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 100&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 300&lt;br /&gt;
| studytime    = 2:00&lt;br /&gt;
| mentalweight = 3&lt;br /&gt;
| expdrain     = 7&lt;br /&gt;
|&lt;br /&gt;
| agi          = 0&lt;br /&gt;
| cha          = 0&lt;br /&gt;
| dex          = 0&lt;br /&gt;
| int          = 0&lt;br /&gt;
| per          = 0&lt;br /&gt;
| psy          = 0&lt;br /&gt;
| str          = 0&lt;br /&gt;
| con2         = 1&lt;br /&gt;
| wil2         = 2&lt;br /&gt;
| hunger       = 0.5&lt;br /&gt;
| energy       = 200&lt;br /&gt;
|&lt;br /&gt;
| sat1         = Mushrooms&lt;br /&gt;
| sat1eff      = 10&lt;br /&gt;
| sat1chance   = 50&lt;br /&gt;
| sat2         = &lt;br /&gt;
| sat2eff      = &lt;br /&gt;
| sat2chance   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Edible Mushrooms]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:mushrooms]]&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be eaten &#039;&#039;&#039;only&#039;&#039;&#039; with the level 2/5 of [[Credos#Cave_Hermit|Cave Hermit Credo.]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
They are found in [[Caves]]. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stalagoom_ingame.png | Stalagoom ingame.&lt;br /&gt;
StalagoomPot.png | Stalagoom in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Caves&amp;diff=93747</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Caves&amp;diff=93747"/>
		<updated>2022-04-02T14:15:37Z</updated>

		<summary type="html">&lt;p&gt;IKolon: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cave]]&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wolfdog&amp;diff=93717</id>
		<title>Wolfdog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wolfdog&amp;diff=93717"/>
		<updated>2022-03-27T09:57:07Z</updated>

		<summary type="html">&lt;p&gt;IKolon: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Wolf]], [[requires::Intestines]], optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 0&lt;br /&gt;
| str2       = 2&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| int2       = 5&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 0&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| sat1       = Sausage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|Wolfdog}}&lt;br /&gt;
&lt;br /&gt;
A [[Sausages|sausage]] made from wolf. All sausages require [[Sausage Making]] and access to a [[Meatgrinder]] to make.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bulldog&amp;diff=93716</id>
		<title>Bulldog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bulldog&amp;diff=93716"/>
		<updated>2022-03-27T09:55:38Z</updated>

		<summary type="html">&lt;p&gt;IKolon: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Sausage Making]]&lt;br /&gt;
| objectsreq = [[requires::Raw Beef]], [[requires::Intestines]], optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Meatgrinder]]&lt;br /&gt;
| energy     = 600&lt;br /&gt;
| hunger     = 4&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| con2       = 2&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 5&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| sat1       = Sausage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Sausages|Bulldog}}&lt;br /&gt;
&lt;br /&gt;
A [[Sausages|sausage]] made from beef. All sausages require [[Sausage Making]] and access to a [[Meatgrinder]] to make.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plate_Gauntlets&amp;diff=93714</id>
		<title>Plate Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plate_Gauntlets&amp;diff=93714"/>
		<updated>2022-03-27T07:54:27Z</updated>

		<summary type="html">&lt;p&gt;IKolon: line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Leather]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 4L&lt;br /&gt;
|&lt;br /&gt;
| ahp     = 30&lt;br /&gt;
| absorbX = 2&lt;br /&gt;
| absorbY = 4&lt;br /&gt;
| statAGI = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Armor &amp;amp; Helmets|Plate Ga$untlets}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are a piece of high-end hand [[:Category:Armor|armor]] which also reduce chance for damage associated with handling [[Crab]]s, [[Hedgehog]]s and also reduces chance for [[Seal Finger]] when butchering [[Walrus|Walrii]] or [[Grey Seal|Grey Seals]].&amp;lt;br&amp;gt;&lt;br /&gt;
It equips to the [[Equipment Screen|equipment slot]] 4L.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Steel+ _{q}Leather}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 ! Stat&lt;br /&gt;
 ! Formula&lt;br /&gt;
 |-&lt;br /&gt;
 | Wear&lt;br /&gt;
 | &amp;lt;math&amp;gt;Quality * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Deflection&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 2&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Absorption&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 4&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Agility Penalty&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * -1&amp;lt;/math&amp;gt;&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Flagpole.png&amp;diff=93443</id>
		<title>File:Flagpole.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Flagpole.png&amp;diff=93443"/>
		<updated>2022-03-23T19:27:36Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Flag&amp;diff=93442</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Flag&amp;diff=93442"/>
		<updated>2022-03-23T19:25:16Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Painting]]&lt;br /&gt;
| objectsreq = [[requires::Custom Image Sketch]], [[Requires::Cloth]] x2, &lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|Pigments &amp;amp; Imager$y|$Flag }}&lt;br /&gt;
A flag which uses [[Custom Image Sketch]], that can be attached to a [[Flagpole]].&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Painting]] page for details on how to upload images and create [[Custom Image Sketch]]es.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Flagpole&amp;diff=93441</id>
		<title>Flagpole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Flagpole&amp;diff=93441"/>
		<updated>2022-03-23T19:24:31Z</updated>

		<summary type="html">&lt;p&gt;IKolon: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Painting]]&lt;br /&gt;
|objectsreq = [[Requires::Block of Wood]] x16, [[requires::Stone]] x10, [[requires::Bar of Any Metal]] x1, [[requires::Rope]] x1&lt;br /&gt;
|lift       = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Furniture|S$igns &amp;amp; Display|F$lagpole}}&lt;br /&gt;
A large, flag pole which you can craft with any design you wish. A [[Flag]] can be attached to the flag pole.&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Painting]] page for details on how to upload images and create [[Custom Image Sketch]]es.&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Flag&amp;diff=93440</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Flag&amp;diff=93440"/>
		<updated>2022-03-23T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;IKolon: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 2&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Painting]]&lt;br /&gt;
| objectsreq = [[requires::Custom Image Sketch]], [[Requires::Cloth]] x2, &lt;br /&gt;
| producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|Pigments &amp;amp; Imager$y }}&lt;br /&gt;
A flag which uses [[Custom Image Sketch]], that can be attached to a [[Flagpole]].&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Painting]] page for details on how to upload images and create [[Custom Image Sketch]]es.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Boiled_Round_Clam&amp;diff=93435</id>
		<title>Boiled Round Clam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Boiled_Round_Clam&amp;diff=93435"/>
		<updated>2022-03-23T08:26:06Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = [[requires::Round Clam]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
| energy = 100&lt;br /&gt;
| hunger = 1&lt;br /&gt;
| str    = 0&lt;br /&gt;
| agi    = 3&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 2&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| sat1       = Fish&lt;br /&gt;
| sat1eff    = 15&lt;br /&gt;
| sat1chance = 15&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boiled Round Clam is a [[Food]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Place a [[Round Clam]] into a cauldron or clay cauldron with boiling water to make Boiled Round Clam. Firewood does not play a role in the quality formula.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Boiled_Razor_Clam&amp;diff=93434</id>
		<title>Boiled Razor Clam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Boiled_Razor_Clam&amp;diff=93434"/>
		<updated>2022-03-23T08:24:42Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = [[requires::Razor Clam]]&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
| energy = 100&lt;br /&gt;
| hunger = 1&lt;br /&gt;
| str    = 0&lt;br /&gt;
| agi    = 0&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 1&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| wil2 = 2&lt;br /&gt;
| sat1       = Fish&lt;br /&gt;
| sat1eff    = 15&lt;br /&gt;
| sat1chance = 15&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boiled Razor Clam is a [[Food]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Place a [[Razor Clam]] into a cauldron or clay cauldron with boiling water to make Boiled Razor Clam. Firewood does not play a role in the quality formula.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Grey_Seal&amp;diff=93427</id>
		<title>Grey Seal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Grey_Seal&amp;diff=93427"/>
		<updated>2022-03-22T09:47:53Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Complete description overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 35&lt;br /&gt;
|&lt;br /&gt;
| hp = ~320&lt;br /&gt;
| fhp = ~240&lt;br /&gt;
|&lt;br /&gt;
| loot = [[Fresh Grey Seal Hide]] x1-2, [[Intestines]] x2, [[Entrails]] x2, [[Animal Fat]] x1-3, [[Raw Grey Seal]] x4, [[Bone Material]] x3, [[Flipper Bones]] x1-3&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot; &#039;&#039;Added &amp;quot;Grey Seal&amp;quot;, creature. These cutsie-critters swim faster than most, and yield delicious meat. Also some related produce.&#039;&#039; &amp;quot; ~ Jorb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seals are considered one of the fastest animals in the game. Only [[Snekkja|Snekkjas]] and [[Knarr|Knarrs]] of higher quality are able to outpace a Seal in water.&lt;br /&gt;
&lt;br /&gt;
Seals are able to inflict Seal Finger [[wounds]] with their attacks, additionally these can also be obtained from butchering their corpses. The chance for wound from butchering is reduced if wearing [[Poor Man&#039;s Gloves]] or [[Plate Gauntlets]].&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Passive until you aggro them.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Fell Scratch}}{{:Chomp}}&lt;br /&gt;
|&lt;br /&gt;
{{:Careful Approach}}{{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Seals are not tough opponents, their only advantage is their speed, which will be drastically reduced when taken on land. Even a [[Hearthling]] without a horse can deal with a Seal outside of water&lt;br /&gt;
&lt;br /&gt;
While on Horse, Seals pose no threat to any player with at least basic knowledge of combat and relatively low stats.&lt;br /&gt;
&lt;br /&gt;
If fought from a ship, and the retreating Seal is faster than you, break aggro and quickly initiate combat with them again, doing so will cause the Seal to return to combat, just to receive a finish blow from you.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Grey Seal]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Flipper Bones]] and [[Bone Material]].&lt;br /&gt;
=Notes=&lt;br /&gt;
*While most of Seals are slower than a higher quality ship, some Seals can be a bit faster and will be able to catchup to the player that is not using a top speed ship.&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Added in patch {{Patch|Navy Seals}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seal&amp;diff=93426</id>
		<title>Seal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seal&amp;diff=93426"/>
		<updated>2022-03-22T09:26:30Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Redirected page to Grey Seal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grey Seal]]&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:IKolon&amp;diff=93425</id>
		<title>User:IKolon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:IKolon&amp;diff=93425"/>
		<updated>2022-03-22T09:00:33Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m occasionally editing pages to help players in this unintuitive game.&lt;br /&gt;
&lt;br /&gt;
Discord:&lt;br /&gt;
iKolon#1669&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=93424</id>
		<title>Walrus</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=93424"/>
		<updated>2022-03-22T08:57:48Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Overhauled Walrus description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 50&lt;br /&gt;
|&lt;br /&gt;
| hp = 900&lt;br /&gt;
| fhp = 600&lt;br /&gt;
| armor = 75&lt;br /&gt;
| loot = [[Fresh Walrus Hide]] x2, [[Intestines]] x3, [[Entrails]] x4, [[Animal Fat]] x1-3, [[Raw Walrus]] x12, [[Bone Material]] x8, [[Walrus Tusk]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot; &#039;&#039;Added Walrii. These feisty badboys chillax on beaches. They are agressive, swim, and should quite generally be approached with a fair bit of prejudice.&#039;&#039; &amp;quot; ~ Jorb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large, fat and tough creatures resting on beaches. Walrii are aggressive, and will likely engage in combat with nearby players.&lt;br /&gt;
&lt;br /&gt;
Walrus are slow on land and can be easily outrun on a horse, however, in water they require a high quality [[Snekkja]] or [[Knarr]], as they are quicker than a rowboat and low quality ships.&lt;br /&gt;
&lt;br /&gt;
Walrus are able to inflict Seal Finger [[wounds]] with their attacks, additionally these can also be obtained from butchering their corpses. The chance for wound from butchering is reduced if wearing [[Poor Man&#039;s Gloves]] or [[Plate Gauntlets]].&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Aggresive, initiating attack with a walrus will also get the attention of other nearby walrus.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:&#039;Rus Tusk}}{{:Chomp}}{{:Bear Down}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|&lt;br /&gt;
{{:Unstoppable}}{{:Careful Approach}}{{:Tail Splash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Do not attempt to fight more than a single Walrus at once, if fighting a group, try to line them up and attack only one at once .&lt;br /&gt;
&lt;br /&gt;
If fighting in water, be incredibly aware that they use a restoration (See Combat Moves &amp;gt; Tail Splash) that can deal damage in a small area around the Walrus, so the above tactic is a must-do or else you will be hit real hard.&lt;br /&gt;
&lt;br /&gt;
Preferably fight them on a Horse, as they are relatively slow outside water.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Walrus]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Walrus Tusk]] and [[Bone Material]].&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*To get to you, walrii will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their bloodlust.&lt;br /&gt;
*Quality ~100 Snekkja is enough to outrun Walrus on water.&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
Added in patch {{Patch|I am the Walrus}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plate_Gauntlets&amp;diff=93423</id>
		<title>Plate Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plate_Gauntlets&amp;diff=93423"/>
		<updated>2022-03-22T08:07:26Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Fixed typos, incorrect verb and also added additional info about Seal Finger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Leather]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 4L&lt;br /&gt;
|&lt;br /&gt;
| ahp     = 30&lt;br /&gt;
| absorbX = 2&lt;br /&gt;
| absorbY = 4&lt;br /&gt;
| statAGI = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Armor &amp;amp; Helmets|Plate Ga$untlets}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are a piece of high-end hand [[:Category:Armor|armor]] which also reduce chance for damage associated with handling [[Crab]]s, [[Hedgehog]]s and also reduces chance for [[Seal Finger]] when butchering [[Walrus|Walrii]] or [[Grey Seal|Grey Seals]]. It equips to the [[Equipment Screen|equipment slot]] 4L.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Steel+ _{q}Leather}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
 ! Stat&lt;br /&gt;
 ! Formula&lt;br /&gt;
 |-&lt;br /&gt;
 | Wear&lt;br /&gt;
 | &amp;lt;math&amp;gt;Quality * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Deflection&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 2&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Absorption&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 4&amp;lt;/math&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | Agility Penalty&lt;br /&gt;
 | &amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * -1&amp;lt;/math&amp;gt;&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bear&amp;diff=93422</id>
		<title>Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bear&amp;diff=93422"/>
		<updated>2022-03-21T21:13:12Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added links for Bear Cape and Bear Tooth Talisman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 60&lt;br /&gt;
| deadly = yes&lt;br /&gt;
| hp = 850&lt;br /&gt;
| fhp = ~500&lt;br /&gt;
| armor = 65&lt;br /&gt;
| loot = [[Fresh Bear Hide]] x2, [[Intestines]] x6, [[Animal Fat]], [[Raw Bear]] x20, [[Bone Material]] x12, [[Bear Tooth]] x1-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bears are generally one of the toughest animals you will see in the Hearthlands. They are big, bulky, strong, and faster than they look. They can be seen occasionally wandering in forests. &lt;br /&gt;
&lt;br /&gt;
Bears are rather aggressive and are likely attack you if you get too close. They can easily take down a weaker Hearthling in a few swipes of their mighty claws, so you should give them a wide berth. They won&#039;t attack other creatures.&lt;br /&gt;
&lt;br /&gt;
Bears have a decent chance to [[execute]] you if they KO you.&lt;br /&gt;
&lt;br /&gt;
The pelt, teeth and meat have various unique recipes like the [[Bear Cape]], [[Bear Tooth Talisman]] and multiple sausages. &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
They will attack you if you get close. Very strong with high damage, they can easily kill you if you aren&#039;t fit for the task. &lt;br /&gt;
&lt;br /&gt;
They are very fast and can only be barely outran by sprinting. If you are attacked by one you should look for a grassland or another area where you can sprint. Try to make it to a river or body of water, as they cannot swim. If you are in the middle of a forest there is little to be done.&lt;br /&gt;
&lt;br /&gt;
After receiving roughly 500 damage, bears will briefly flee from you, and then enter a rage mode. In this rage mode, the bear&#039;s eyes will light up with fire and the ferocity of the bear will be unmatched.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Fell Scratch}}{{:Chomp}}{{:Bear Down}}{{:Bear Hug}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|&lt;br /&gt;
{{:Unstoppable}}{{:Careful Approach}}{{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Use extreme caution when fighting a bear.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Bear]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bear Tooth]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*To get to you, bears will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their blood lust.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=93419</id>
		<title>Walrus</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Walrus&amp;diff=93419"/>
		<updated>2022-03-21T10:24:41Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Added a single note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 50&lt;br /&gt;
|&lt;br /&gt;
| hp = 900&lt;br /&gt;
| fhp = 600&lt;br /&gt;
| armor = 75&lt;br /&gt;
| loot = [[Fresh Walrus Hide]] x2, [[Intestines]] x3, [[Entrails]] x4, [[Animal Fat]] x1-3, [[Raw Walrus]] x12, [[Bone Material]] x8, [[Walrus Tusk]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Large, fat and tough creatures resting on beaches.&lt;br /&gt;
Walrii are aggressive, and will likely engage in combat with nearby players.&lt;br /&gt;
&lt;br /&gt;
You can outrun a walrus on land on sprint, but cannot outpace a walrus in a boat. If they make it to you while you&#039;re in a boat they&#039;ll smash your boat causing you to drown, &#039;&#039;do not engage them in a boat!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When butchering them, there is a chance to get Seal Finger [[wounds]]. The chance for Seal Finger is reduced when wearing [[Poor Man&#039;s Gloves]].&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Aggresive, initiating attack with a walrus will also get the attention of other nearby walrus, and due to high damage can kill player.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:&#039;Rus Tusk}}{{:Chomp}}{{:Bear Down}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|&lt;br /&gt;
{{:Unstoppable}}{{:Careful Approach}}{{:Tail Splash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Use extreme caution when fighting a walrus herd. Don&#039;t fight with walrii without horse. They can swim and on water they are faster than a boat, but are pretty slow on ground.&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Walrus]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Walrus Tusk]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*To get to you, walrii will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their bloodlust.&lt;br /&gt;
*Quality ~100 Snekkja is enough to outrun Walrus on water.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Boreworm&amp;diff=93418</id>
		<title>Boreworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Boreworm&amp;diff=93418"/>
		<updated>2022-03-21T08:46:39Z</updated>

		<summary type="html">&lt;p&gt;IKolon: Boreworm description overhaul, added notes section, changed behaviour/strategy and removed few repeated words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| baseq = 20&lt;br /&gt;
| hp = 1200&lt;br /&gt;
| fhp = 800&lt;br /&gt;
| loot = [[Fresh Boreworm Hide]], [[Intestines]] x5,[[Entrails]] x3, [[Boreworm Meat]] x4, [[Boreworm Beak]] x1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Added &amp;quot;Boreworms&amp;quot;, creature. Not to bore you with the details, but these tunnelling nematodes now inhabit the lower reaches of the cavernous underworlds. They can pop up, and down, and quite generally cause more than a bit of a nuisance to the poor, unsuspecting cave dweller who chances upon them. Their hides take a fair bit of time to dry, but can be used as leather when dry, without further processing required.&amp;quot; ~ Jorb&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boreworms are rare underground creatures, that can be mined out of cave tiles like [[Troll]] or [[Green Ooze]].&lt;br /&gt;
&lt;br /&gt;
They are known to hide alone or in a group of 2-3 worms by burrowing in the underground tiles, and as a player walks by them, they will unburrow all at once and immediately attack him.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Aggressive, instantly attack upon being mined out. &lt;br /&gt;
&lt;br /&gt;
Can instantly interrupt combat interaction by burrowing.&lt;br /&gt;
&lt;br /&gt;
Once burrowed, they wait between 3-20 seconds before jumping out and either waiting idle or attacking the player again.&lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Fell Scratch}}{{:Chomp}}&lt;br /&gt;
|{{:Bristle}}{{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
They do not have any special attacks and their only advantage is their high Hitpoints value. They pose no threat to a player on horse, with at least basic combat knowledge and relatively low stats (~100 FEPs and unarmed or melee combat)&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that Horses are faster than Boreworms.&lt;br /&gt;
=Notes=&lt;br /&gt;
*[[Boreworm Hide|Dried Boreworm Hide]] acts like a single piece of leather for any recipe requiring it.&lt;br /&gt;
*During combat, Boreworms tend to burrow and break aggro. It is not uncommon for them, to jump out and not aggro the player again, causing them to stand still and ignore the player they have fought just a moment ago. It is unknown if this is a bug.&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Added in patch {{Patch|Boring Wormhole}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=93377</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=93377"/>
		<updated>2022-03-11T11:03:46Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|skillcost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
As of {{Patch|Fishing for Finery}} update. [[String]]s, as fishing lines, where replaced with dedicated crafted [[Fishline|fishing lines]].&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Specific::Fishline]]|format=ul}}&lt;br /&gt;
(&#039;&#039;No specific per-fishline details known&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally break, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fishing=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
=Fish Data=&lt;br /&gt;
==Fresh Water Fish==&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify|Talking Whale location}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Entrails]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]], [[Waterstrider]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]], [[Waterstrider]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Waterstrider]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Firefly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]], (best)[[Tin Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]] 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Ocean Fish==&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]], [[Copper Comet]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Woodfish]] (90%)&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Copper Comet]] (100%), [[Rock Lobster]] (84%)&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Cave Fish==&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%), [[Bushcraft Fishline]], [[Metal Hook]]&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scent&amp;diff=93376</id>
		<title>Scent</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scent&amp;diff=93376"/>
		<updated>2022-03-10T18:54:35Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added note on redhanded timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inventory scents.png|thumb|alt=Inventory pane open holding two scents|This image of a player&#039;s [[Glossary#Inventory|inventory]] contains an odor of trespassing (7 charges) and a whiff of rummaging (15 charges)|upright=0.8]]&lt;br /&gt;
&lt;br /&gt;
Foul scents are produced whenever a criminal action occurs and can be used to try to track down the perpetrator when online, the perpetrator&#039;s [[Hearth Fire|hearth fire]] when offline, and to track stolen property. &lt;br /&gt;
&lt;br /&gt;
Each time a scent is left, it does 1 SHP damage to the perpetrator.&lt;br /&gt;
&lt;br /&gt;
Scents last a certain amount of game days before disappearing and their discoverability is determined by the perpetrators Intelligence and Stealth. Whenever a hearthling has a potential to see a scent, the server performs a dice roll using the observer&#039;s Perception and Exploration vs the perpetrator&#039;s Intelligence and Stealth. Failing this roll, the character will not see the scent. If successful, the degree of success of the roll will determine how many times the scent can be used to track the perpetrator.&lt;br /&gt;
&lt;br /&gt;
A scent can be picked up an unlimited number of times before it expires. However, a container (including your inventory) can only hold 1 scent from a particular crime spot at a time. Scents do expire in your inventory or containers.&lt;br /&gt;
&lt;br /&gt;
Leaving a summonable scent (see chart below) gives you two debuffs:&lt;br /&gt;
&lt;br /&gt;
# Redhanded - lasts for [https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=71915&amp;amp;p=891503&amp;amp;hilit=red+handed#p891503 20] minutes, you cannot log off or use travel function while it lasts.&lt;br /&gt;
# Outlaw - lasts for the period of scent (look below for the table). Your character cannot log off while it lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scents of Vandalism, Battery, Murder and Theft can also be used to craft a [[Nidbane Fetter]] which if used in conjunction with [[Runed Dolmen]], will sumon a [[Nidbane]] and allow you to take revenge on a player. A Nidbane persists even if the scent it is tracking expires. Once let loose the Nidbane always needs to be either destroyed in combat, or undone at the Runed Dolmen, by removing the Fetter from the Dolmen. {{Patch|A Touch of Vengeance}}&lt;br /&gt;
&lt;br /&gt;
==Criminal Acts Scent Duration==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Summonable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Actions &lt;br /&gt;
|-&lt;br /&gt;
|[[Odor of Trespassing]]&lt;br /&gt;
| 1 day&lt;br /&gt;
| 8 hrs&lt;br /&gt;
| No&lt;br /&gt;
| Walking into claim (personal only), entering houses&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiff of Rummaging]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| No&lt;br /&gt;
| Looking into containers, opening gates&lt;br /&gt;
|-&lt;br /&gt;
|[[Smell of Assault]]&lt;br /&gt;
| 2 days&lt;br /&gt;
| 16 hrs&lt;br /&gt;
| No&lt;br /&gt;
| Initiating combat with an another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Reek of Theft]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| Taking items into your inventory, carrying objects outside the claim&lt;br /&gt;
|-&lt;br /&gt;
|[[Stink of Battery]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| [[Hitpoints|Knocking Out]] Another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Vapor of Vandalism]]&lt;br /&gt;
| 12 days&lt;br /&gt;
| 4 days&lt;br /&gt;
| Yes&lt;br /&gt;
| digging soil, harvesting crops, placing stockpiles, placing construction signs, [[destroy]]ing,&lt;br /&gt;
|-&lt;br /&gt;
|[[Stench of Murder]]&lt;br /&gt;
| 28 days&lt;br /&gt;
| 9 days 8 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| Performing a [[Death|Killing Blow]] on an another player&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The number of times scents can be used is now based on the roll to see the scent. {{Patch|Sandy Scrimshaw}}&lt;br /&gt;
*Red-Handed time has been decreased from 1 hour to 5 minutes during {{Patch|Starboard Bough}}, and then has been prolonged to 20 minutes during {{Patch|Spy-with-Eye}}.&lt;br /&gt;
&lt;br /&gt;
* Since World 7, leaving scents does 1 SHP damage. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=31289| World 7 patchnotes]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scent&amp;diff=93375</id>
		<title>Scent</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scent&amp;diff=93375"/>
		<updated>2022-03-10T18:47:31Z</updated>

		<summary type="html">&lt;p&gt;IKolon: added precise time for redhanded debuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Inventory scents.png|thumb|alt=Inventory pane open holding two scents|This image of a player&#039;s [[Glossary#Inventory|inventory]] contains an odor of trespassing (7 charges) and a whiff of rummaging (15 charges)|upright=0.8]]&lt;br /&gt;
&lt;br /&gt;
Foul scents are produced whenever a criminal action occurs and can be used to try to track down the perpetrator when online, the perpetrator&#039;s [[Hearth Fire|hearth fire]] when offline, and to track stolen property. &lt;br /&gt;
&lt;br /&gt;
Each time a scent is left, it does 1 SHP damage to the perpetrator.&lt;br /&gt;
&lt;br /&gt;
Scents last a certain amount of game days before disappearing and their discoverability is determined by the perpetrators Intelligence and Stealth. Whenever a hearthling has a potential to see a scent, the server performs a dice roll using the observer&#039;s Perception and Exploration vs the perpetrator&#039;s Intelligence and Stealth. Failing this roll, the character will not see the scent. If successful, the degree of success of the roll will determine how many times the scent can be used to track the perpetrator.&lt;br /&gt;
&lt;br /&gt;
A scent can be picked up an unlimited number of times before it expires. However, a container (including your inventory) can only hold 1 scent from a particular crime spot at a time. Scents do expire in your inventory or containers.&lt;br /&gt;
&lt;br /&gt;
Leaving a summonable scent (see chart below) gives you two debuffs:&lt;br /&gt;
&lt;br /&gt;
# Redhanded - lasts for [https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=71915&amp;amp;p=891503&amp;amp;hilit=red+handed#p891503 20] minutes, you cannot log off or use travel function while it lasts.&lt;br /&gt;
# Outlaw - lasts for the period of scent (look below for the table). Your character cannot log off while it lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scents of Vandalism, Battery, Murder and Theft can also be used to craft a [[Nidbane Fetter]] which if used in conjunction with [[Runed Dolmen]], will sumon a [[Nidbane]] and allow you to take revenge on a player. A Nidbane persists even if the scent it is tracking expires. Once let loose the Nidbane always needs to be either destroyed in combat, or undone at the Runed Dolmen, by removing the Fetter from the Dolmen. {{Patch|A Touch of Vengeance}}&lt;br /&gt;
&lt;br /&gt;
==Criminal Acts Scent Duration==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Summonable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Actions &lt;br /&gt;
|-&lt;br /&gt;
|[[Odor of Trespassing]]&lt;br /&gt;
| 1 day&lt;br /&gt;
| 8 hrs&lt;br /&gt;
| No&lt;br /&gt;
| Walking into claim (personal only), entering houses&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiff of Rummaging]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| No&lt;br /&gt;
| Looking into containers, opening gates&lt;br /&gt;
|-&lt;br /&gt;
|[[Smell of Assault]]&lt;br /&gt;
| 2 days&lt;br /&gt;
| 16 hrs&lt;br /&gt;
| No&lt;br /&gt;
| Initiating combat with an another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Reek of Theft]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| Taking items into your inventory, carrying objects outside the claim&lt;br /&gt;
|-&lt;br /&gt;
|[[Stink of Battery]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| [[Hitpoints|Knocking Out]] Another player&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Vapor of Vandalism]]&lt;br /&gt;
| 12 days&lt;br /&gt;
| 4 days&lt;br /&gt;
| Yes&lt;br /&gt;
| digging soil, harvesting crops, placing stockpiles, placing construction signs, [[destroy]]ing,&lt;br /&gt;
|-&lt;br /&gt;
|[[Stench of Murder]]&lt;br /&gt;
| 28 days&lt;br /&gt;
| 9 days 8 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
| Performing a [[Death|Killing Blow]] on an another player&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The number of times scents can be used is now based on the roll to see the scent. {{Patch|Sandy Scrimshaw}}&lt;br /&gt;
&lt;br /&gt;
* Since World 7, leaving scents does 1 SHP damage. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=31289| World 7 patchnotes]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Pelican.png&amp;diff=93373</id>
		<title>File:Pelican.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Pelican.png&amp;diff=93373"/>
		<updated>2022-03-09T11:48:56Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Royal_Throne&amp;diff=84142</id>
		<title>Royal Throne</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Royal_Throne&amp;diff=84142"/>
		<updated>2020-07-22T11:47:55Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image = &lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x 10, [[requires::Cloth]] x4&lt;br /&gt;
| lift = Yes&lt;br /&gt;
| symbelfep = 4&lt;br /&gt;
| symbelhun = 6&lt;br /&gt;
| chair = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Furniture|$Chairs &amp;amp; Seating|Ro$yal Throne}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] is a type of chair, furniture that allows you to Feast at a table. A character can sit in a chair by right-clicking on it.&lt;br /&gt;
&lt;br /&gt;
A higher quality throne grants better bonuses when feasting.&lt;br /&gt;
&amp;lt;!-- Sitting in a chair will speed up [[Stamina]] recovery (as well as the generation of [[Hunger]]), similar to drinking from a [[Water]] container. (not yet implemented) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The throne&#039;s appearance is dictated by the [[Variable Materials | materials used]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Added in update {{patch|title|Thy Kingdom Come}}&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Archery_Tower&amp;diff=83995</id>
		<title>Archery Tower</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Archery_Tower&amp;diff=83995"/>
		<updated>2020-06-26T21:35:49Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::Cloth]] x8, [[requires::Block of Wood]] x20, [[requires::Board]] x10, [[requires::Rope]] x2&lt;br /&gt;
|lift       = No&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Special Structures]]&lt;br /&gt;
{{GM|$Build|$Siege Equipment|$Archery Tower}}&lt;br /&gt;
&lt;br /&gt;
[[Archery Tower|Archery Towers]] can be loaded with arrows and automatically fire at, and damage, any siege machine within 180 degrees in front of them. They are currently the only way to safely destroy offensive siege weapons while behind a wall.&lt;br /&gt;
&lt;br /&gt;
They cannot damage other players, animals, and other [[Archery Tower|Archery Towers]], only siege machines/weapons; such as [[Wrecking Ball]], [[Catapult]], [[Battering Ram]].&lt;br /&gt;
&lt;br /&gt;
The effective radius is 15 tiles deep from the placement point, and around 31 tiles wide.&lt;br /&gt;
&lt;br /&gt;
[[File:Archery Tower Range.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Added in the {{Patch|title|Siege Chess}} update.&lt;br /&gt;
*[[Archery Tower|Archery Towers]] need a one hour charge to start attacking other siege machines.&lt;br /&gt;
*Must be constructed at least five tiles away from other towers.&lt;br /&gt;
*They can be hand-bashed.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=83961</id>
		<title>Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Garden_Pot&amp;diff=83961"/>
		<updated>2020-06-04T13:55:50Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Unfired Garden Pot]]&lt;br /&gt;
|producedby = [[requires::Kiln]]&lt;br /&gt;
|lift = yes&lt;br /&gt;
|caption = A pot with freshly planted [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|Po$ts &amp;amp; Pottery|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
A &#039;&#039;&#039;garden pot&#039;&#039;&#039; is used with [[Soil]], [[Water]], and certain types of foraged plants. Unlike the [[Treeplanter&#039;s Pot]], the &#039;&#039;&#039;Garden Pot&#039;&#039;&#039; is a liftable structure, and does not require a herbalist table. The [[quality]] is important for garden pots as it is one of the factors in determining the finished product&#039;s quality. Using [[Spring Water]] or [[Bat Guano]] instead of soil and water can increase the quantity of harvested plants. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: the [[Gardening]] skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{K|C}}raft &amp;gt; Po{{K|t}}s &amp;amp; Pottery&amp;gt; {{K|G}}arden Pot and then click the &amp;quot;Craft&amp;quot; button to get an [[Unfired Garden Pot]].&lt;br /&gt;
#Place the unfinished pot into a kiln with 23 [[Branch]]es of fuel, or equivalent in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Light the kiln with a fire source and wait.&lt;br /&gt;
#After 1:49:25 minutes you will get a Garden Pot.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
#Remove from kiln and place the pot.&lt;br /&gt;
#Place 12x [[Soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 4L of [[water]] into the pot (right click onto the pot with a water container).&lt;br /&gt;
#After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the &lt;br /&gt;
#You can harvest the plant when &amp;quot;Pick&amp;quot; becomes available in the right click menu, yielding 2 to 3 plants, [[Gardener]] credo doubles this amount.&lt;br /&gt;
#The pot holds up 4 charges, meaning you can plant and harvest up to 4 herbs before having to refill soil &amp;amp; water. This amount doubles with [[Gardener Credo]].&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Clean out option.&lt;br /&gt;
&lt;br /&gt;
==Available Plants==&lt;br /&gt;
Only certain types of foraged plants can be put into a &#039;&#039;&#039;garden pot&#039;&#039;&#039;&lt;br /&gt;
*There is no difference where the garden pot is placed, but the plant growing time may varies for +\- 8 hours.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Image !! Plant !! Time (RL)!!  Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blueberries in Garden Pot.png|center|100px]] || [[Blueberry]] || 3.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Stern in Garden Pot.png|center|100px]] || [[Bloodstern]] || 4 days ||  Requires Gardener Credo Level 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Troll Mushrooms in Garden Pot.png|center|100px]] ||[[Troll Mushrooms]] || 9 days  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chantrelles in Garden Pot.png|center|100px]] ||[[Chantrelles]] || 7 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chives in Garden Pot.png|center|100px]] ||[[Chives]] || 2 days ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clover in Garden Pot.png|center|100px]] ||[[Clover]] || 2.5 days  || May grow [[Four Leaf Clover]] &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dandelion in Garden Pot.png|center|100px]] ||[[Dandelion]] || 0.333 days (8 hours)  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dill in Garden Pot.png|center|100px]] ||[[Dill]] || 5.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kvann in Garden Pot.png|center|100px]] ||[[Kvann]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dewy Lady&#039;s Mantle in Garden Pot.png|center|100px]] ||[[Lady&#039;s Mantle]] || 5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parasol Mushroom in Garden Pot.png|center|100px]] ||[[Parasol Mushroom]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Uncommon Snapdragon in Garden Pot.png|center|100px]] ||[[Uncommon Snapdragon]] || 4 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stinging Nettle in Garden Pot.png|center|100px]] ||[[Stinging Nettle]] || 2.5 days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Strawberry in Garden Pot.png|center|100px]] ||[[Strawberry]] || 3 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarrow in Garden Pot.png|center|100px]] ||[[Yarrow]] || 4 Days || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:StalagoomPot.png|center|100px]] ||[[Stalagoom]] || 7.5 Days  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cavebulb in Garden Pot.png|center|100px]] ||[[Cavebulb]] || 5 Days   ||Requires Gardener Credo Level 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chiming Bluebell.gif|center|100px]] ||[[Chiming Bluebell]] || 7 Days ||  Requires Gardener Credo Level 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sage in Garden Pot.png|center|100px]] ||[[Sage]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thyme in Garden Pot.png|center|100px]] ||[[Thyme]] || 5.5 days ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heartsease_in_gardenpot.png |center|100px]] ||[[Heartsease]] || 1 Day ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
*Quality of growing plant calculated by &amp;lt;math&amp;gt;\frac{_{q}Garden Pot*  10 + _{q}Earth+ _{q}Water + _{q}Plant* 8}{20} &amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by [[Farming]]&lt;br /&gt;
&lt;br /&gt;
*[[Unfired Garden Pot]] Quality =&amp;lt;math&amp;gt;\frac{_{q}Clay*3 + _{q}PottersWheel}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity*Masonry*Farming}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Garden Pot]] Quality = &amp;lt;math&amp;gt;2*_qUnburnt + _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Game Examples==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ceramics Chart.png|frame|Garden pot made from every kind of clay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Added in update {{patch|title|Market Garden}}.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hartshorn_Salve&amp;diff=83960</id>
		<title>Hartshorn Salve</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hartshorn_Salve&amp;diff=83960"/>
		<updated>2020-06-04T13:44:57Z</updated>

		<summary type="html">&lt;p&gt;IKolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[First Aid]]&lt;br /&gt;
|objectsreq = [[requires::Hartshorn]] x 0.1kg, [[requires::Linseed Oil]] x 0.5L, [[requires::Yarrow]] x 1&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Medicine &amp;amp; First Aid|$Hartshorn Salve}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a medicine used to treat [[Heal#Severe Mauling|Severe Maulings]], [[Heal#Black-eyed|Black-eyed]], [[Heal#BSeal Finger|Seal Finger]], and [[Heal#Blunt Trauma|Blunt Trauma]]. &lt;br /&gt;
&lt;br /&gt;
If used to treat a Severe Mauling, the wound will deteriorate instantly to Blunt Trauma, which can be further healed with leeches.&lt;br /&gt;
&lt;br /&gt;
If used to treat a Blunt Trauma or Black-eyed, the wound becomes &#039;Hartshorn Salved&#039;, and will slowly heal over time. The description says that the wound will instantly disappear given time. This is untrue.&lt;/div&gt;</summary>
		<author><name>IKolon</name></author>
	</entry>
</feed>