<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ImAwesome</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ImAwesome"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/ImAwesome"/>
	<updated>2026-06-18T22:27:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Wild_Windsown_Weed&amp;diff=28261</id>
		<title>Legacy talk:Wild Windsown Weed</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Wild_Windsown_Weed&amp;diff=28261"/>
		<updated>2013-06-04T16:47:08Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found my first in forest at 20 exploration, 10 perception -- 4/28/2010&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t find one in World 4 until per*exp=1000. Has the requirement changed? --[[User:Vikingdragons|Vikingdragons]] 20:09, 20 January 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I just found one at perc*expl=80. Screencap: [http://i82.photobucket.com/albums/j245/knob_hush/Picture8.png]--[[User:JustOneAsbesto|JustOneAsbesto]] 19:35, 6 March 2011 (CST)&lt;br /&gt;
Rewrote it to include your findings [[User:Spork|Spork]] 21:41, 6 March 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Found one with ex * per = 90. It seems that it spawns more rarely in coniferous forest than to grassland and heath. [[User:Trepach|Trepach]] 08:58, 22 November 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Drying on a frame has no effect on quality. Drying on an herbalist table halves the quality. &amp;quot;&lt;br /&gt;
Isn&#039;t that backwards?&lt;br /&gt;
&lt;br /&gt;
== Location or Rarity? ==&lt;br /&gt;
&lt;br /&gt;
Having a hell of a time trying to get carrot seeds out of these things. I think that I&#039;ve gotten most of my WWWs from the forest and only a few from grasslands and moors. I haven&#039;t encountered the heath terrain in my location. I haven&#039;t got beetroot as well as that is also another somewhat important crop. The seeds most common were Wheat and Flax. I also have gotten seeds for onions, peas, grapes, hemp, tea, tobacco, and the useless peppercorns and hop cones.(page for tobacco crop sucks) Perhaps the thing about different WWWs could be more specific. Or carrot seeds are really really rare.--[[User:Deadguy60|Deadguy60]] 13:39, 2 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s just random. Last world i had zero peppercorns for over 50 WWWs and this world i had to give up with poppies also after about 50 WWWs and both times i did harvest all over. --[[User:Rook|Rook]] 14:07, 2 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems there is still some uncertainty on the subject. --[[User:MvGulik|MvGulik]] 15:24, 2 April 2012 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=18518&amp;amp;p=214819#p214819 Re: Carrots]&lt;br /&gt;
&lt;br /&gt;
So I guess seeds given by WWWs are more like fish and differ from area to area and the seeds given are not affected by terrain type(?). It&#039;s a bloody pain as I guess the seeds given from WWWs don&#039;t change like fish where you could use different bait lures or fish with a different moon. Testing was done with WWWs found in forests and WWWs found in moors? --[[User:Deadguy60|Deadguy60]] 18:54, 2 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t know how it was tested. There might still be some random aspect to it. But there definitely seems to be a local preset in play. Ground type so far don&#039;t seems to matter. --[[User:MvGulik|MvGulik]] 02:19, 3 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
I don&#039;t even think that the quality of a WWW affects the quality of the seed you get out of it on a drying rack or table. Perhaps verification is needed. --[[User:Deadguy60|Deadguy60]] 23:23, 23 May 2012 (EDT)&lt;br /&gt;
:?, &amp;quot;&#039;&#039;Drying on a frame has no effect on quality.&#039;&#039;&amp;quot; --[[User:MvGulik|MvGulik]] 05:14, 24 May 2012 (EDT)&lt;br /&gt;
Eh? Anyway, I&#039;d like someone to test this and return with results. I&#039;m not convinced. The quality of WWW and the quality of the seeds created seems random to me. I could believe somewhat that a table could cap somehow the quality of the seed. --[[User:Deadguy60|Deadguy60]] 07:36, 24 May 2012 (EDT)&lt;br /&gt;
:Someone? ... Please, finding WWW is not that hard. This is definite something you can do yourself.&amp;lt;br/&amp;gt;&lt;br /&gt;
:In addition. &#039;&#039;&#039;Why&#039;&#039;&#039; do you question &#039;that drying racks do not effect final seed quality.&#039; (as that&#039;s what I read in your text.&amp;quot;&#039;&#039;&#039;?&#039;&#039;&#039;) I mean here, what &#039;&#039;&#039;data&#039;&#039;&#039; do you have that makes you think its not correct. Just saying that you are questioning something, whiteout giving any additional reasons/data, is no very useful or clear. --[[User:MvGulik|MvGulik]] 09:23, 24 May 2012 (EDT)&lt;br /&gt;
I think hes right, a good quality herbalist table gives you seeds higher than the WWW and usually on a frame I get lower quality seeds.  guess since we have a new world its a good time to test this.  I&#039;ll be making notes of all WWW I collect and what quality they are before and after frames and when I can I&#039;ll test a few different quality tables.[[User:ImAwesome|ImAwesome]]&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chainmail_Shirt&amp;diff=28159</id>
		<title>Legacy talk:Chainmail Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chainmail_Shirt&amp;diff=28159"/>
		<updated>2013-05-19T19:34:23Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any clue on the quality formula for these?&lt;br /&gt;
:1) See q table on &amp;quot;Chainmail Shirt&amp;quot; main page.&lt;br /&gt;
:2) Search forum for stuff like [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=22391&amp;amp;view=unread#p399914 this].&lt;br /&gt;
:3) Hope to see some &#039;awesome&#039; wiki contribution of you soon on this subject. (and learn to wiki-sign your text in discussion pages.)&lt;br /&gt;
: --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 05:00, 19 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I usually do sign(must have forgotten) and I saw that post on the forum which is why I asked, seems to be some confusion.  also table on main page is for stats at different qualities not the actual formula.  [[User:ImAwesome]]&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chainmail_Shirt&amp;diff=28153</id>
		<title>Legacy talk:Chainmail Shirt</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chainmail_Shirt&amp;diff=28153"/>
		<updated>2013-05-19T00:32:20Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: Created page with &amp;quot;any clue on the quality formula for these?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any clue on the quality formula for these?&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:ImAwesome&amp;diff=28145</id>
		<title>User:ImAwesome</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:ImAwesome&amp;diff=28145"/>
		<updated>2013-05-15T17:19:25Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: Created page with &amp;quot;really I am, I&amp;#039;m not a complete noob&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;really I am, I&#039;m not a complete noob&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Saw&amp;diff=28144</id>
		<title>Legacy talk:Saw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Saw&amp;diff=28144"/>
		<updated>2013-05-15T17:18:57Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the formula for quality seems wrong.. just made one and got q12 instead of q11... but the quality on anvil and hammer should affect quality right? [[User:Yolken|Yolken]] 06:44, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, anvil and hammer should affect quality. If you could please post the quality of the anvil, hammer, branch and wrought I can find the formula. --[[User:ApocalypsePlease|ApocalypsePlease]] 15:17, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
not sure of my anvil quality I found it, q8 wrought iron q7 branch q15 hammer, got a q15 saw.  with the branch and metal so low quality and the anvil being found near a village that had no metals over 30 I&#039;m guessing its all evenly weighted.  [[User:ImAwesome|ImAwesome]] May 15, 2013&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wilderness_Survival&amp;diff=27692</id>
		<title>Wilderness Survival</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wilderness_Survival&amp;diff=27692"/>
		<updated>2012-10-02T20:18:16Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox skill&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| imagewidth = 100&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| cost       = 0&lt;br /&gt;
| req        = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every new player starts with this skill.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;There is but one moral imperative: Survive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilderness Survival gives you the abilities required to fend for your self in the wild. Most notably, it gives you the ability to light fires.&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Bear&amp;diff=27681</id>
		<title>Legacy talk:Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Bear&amp;diff=27681"/>
		<updated>2012-09-25T04:08:38Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: Created page with &amp;quot;in the list of items a bear can&amp;#039;t break timber house isn&amp;#039;t listed and it has same soak as a palisade(25)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in the list of items a bear can&#039;t break timber house isn&#039;t listed and it has same soak as a palisade(25)&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Banner&amp;diff=27653</id>
		<title>Legacy talk:Banner</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Banner&amp;diff=27653"/>
		<updated>2012-09-07T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: Created page with &amp;quot;Sept 7, 2012: lawspeaking isn&amp;#039;t required to build a banner, not sure what skill is but I&amp;#039;m playing on a nooby hearthling for fun and have access to banners but don&amp;#039;t have lawspea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sept 7, 2012: lawspeaking isn&#039;t required to build a banner, not sure what skill is but I&#039;m playing on a nooby hearthling for fun and have access to banners but don&#039;t have lawspeaking.&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=27652</id>
		<title>Legacy talk:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Chicken_Coop&amp;diff=27652"/>
		<updated>2012-09-05T15:54:26Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: /* Feed storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feed storage ==&lt;br /&gt;
A quality 6 and a quality 1 seed ended up at quality 3. The quality might be the average of seed qualities. [[User:Abagraba|Abagraba]] 06:08, April 26, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found the same thing. the quality is averaged&lt;br /&gt;
&lt;br /&gt;
The &#039;chicken coop&#039; feed quality seems to be stored in a higher precision than just a q-int (at least while its not unloaded). Case: Needed to drop 2 same q seeds to get it to upgrade one point. (probably not stored as real float, but as multiplied int.). --[[User:MvGulik|MvGulik]] 02:16, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Don&#039;t think it&#039;s int or q-weighted int as in both cases putting more of a seed that gives you no result in first instance would still give you no result. Most likely it is float with some level of precision. (possibly seed values for each instance could be stored but that would cause extra work when draining them by eating so i doubt it&#039;s the case) --[[User:Rook|Rook]] 04:35, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Reason I think they might not be using a general float for this is because of general speed considerations between float and int math. That&#039;s of course not saying they could not be using a float for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Facts:&amp;lt;br/&amp;gt;&lt;br /&gt;
- Chicken coop storage capacities is 30 units.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Can be filled by poring a Food Trough into it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
didn&#039;t want to add to the page without checking first, but items from ant raids and elm boughs can also be used as chicken feed. note added Sept 5, 2012 by ImAwesome&lt;br /&gt;
&lt;br /&gt;
== Chicken vs Fodder Quality ==&lt;br /&gt;
&lt;br /&gt;
So, I tested with four Q10 hens and 1 Q10 cock in a coop with Q7 (averaged) fodder.  As a control, I also placed two Q10 chicks into the coop.  After 24h realtime, a notch was gone from fodder, the chicks were of lower quality (8).  The hens and cock remained Q10.  The eggs were 5, 6, 11, and (unknown because SOMEBODY stole the egg), though reading again I see egg is based upon a random deviation increase or decrease from parent qualities.  I will continue with further day cycles to see if the Hens or Cock qualities are changed by the fodder.  [[User:Gedrean|Gedrean]] 00:08, January 5, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General/minor notes (on current main page content) ==&lt;br /&gt;
&#039;&#039;(or things that can use or need some additional checking.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Text: &amp;quot;&#039;&#039;&#039;... fertilized eggs must be under a hen for it to hatch.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Think that a fertilized egg can be placed anywhere in the 2x2 area directly below a chicken for them to hatch.. But I&#039;m not to sure right now. --[[User:MvGulik|MvGulik]] 08:48, 27 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
*Text: &amp;quot;&#039;&#039;&#039;Chicks must have a 2x2 tile space, .., to mature into chickens.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
Think that this free 2x2 block could be anywhere in the coop.. And/or that chicks could also hatch when they where the only thing inside a otherwise empty 2x2 block.. But, not sure. --[[User:MvGulik|MvGulik]] 08:48, 27 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I can confirm they can hatch regardless of where that 2x2 space is, not sure about the second statment thou(3 empty spaces+one with chick)--[[User:Rook|Rook]] 04:35, 25 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Confirming that chicks will hatch(mature into chicken or cock) when they are the only thing inside a(that) otherwise empty 2x2 block. Providing it was the first free 2x2 block. --[[User:MvGulik|MvGulik]] 17:50, 31 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requirements for egg hatching ==&lt;br /&gt;
So I guess when you remove an egg from the coop, the egg can no longer hatch even if you put it under a hen after. Maybe there is a hidden timer the egg has before &amp;quot;dying.&amp;quot;--[[User:Deadguy60|Deadguy60]] 02:24, 10 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The egg does not immediately loose ability to hatch if taken out of the coop, you can add it back in most cases. There might be a specific timer as you suggest or it could be related to grow progress and checks at specific intervals in that cycle. --[[User:Rook|Rook]] 17:45, 21 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Laying eggs ==&lt;br /&gt;
Oh, right, this was somewhat talked about, feel tree to move this talk. &amp;lt;br&amp;gt;&lt;br /&gt;
Unrelated: The article could use some separation title thingies. &amp;lt;br&amp;gt;&lt;br /&gt;
I observed that hens can lay eggs in 2x2 space below them and they can hatch but I don&#039;t know if they only do this if the first row is of chicks or dead eggs. Possibly this could be a way to check if an egg is dead or not. I guess that all 4 possible eggs can await hatching all at the same time under the one hen. --[[User:Deadguy60|Deadguy60]] 17:46, 29 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
I think that the main explanation/definition of the object is not that organized and that it possibly needs to be divided into different segments. --[[User:Deadguy60|Deadguy60]] 20:06, 23 May 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Board&amp;diff=27649</id>
		<title>Legacy talk:Board</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Board&amp;diff=27649"/>
		<updated>2012-09-03T23:48:17Z</updated>

		<summary type="html">&lt;p&gt;ImAwesome: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Formula==&lt;br /&gt;
The formula presented is close, but not correct. I have tested several combinations of saws and carpentry levels, and there have been a couple instances where the presented formula does not match up. Provided below is a table of my findings. Add onto the table if you wish, and test formulae against these findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Board Quality Test&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Log Quality&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Saw Quality&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Carpentry Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resultant Board&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|((SawQ * LogQ) ^ .5 + Carp)/2&lt;br /&gt;
|10&lt;br /&gt;
|95&lt;br /&gt;
|10&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|15.5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|10&lt;br /&gt;
|18&lt;br /&gt;
|18.5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|40&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|45&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|95&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|12&lt;br /&gt;
|19&lt;br /&gt;
|19.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/96.28.193.83|96.28.193.83]] 16:49, August 9, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This formula, as all others in the game rounds down.  The only one that doesn&#039;t match then is the q10 q10 which you&#039;ve calculated to be 11.  That&#039;s not the case.  Carpentry only comes into the mix if it is lower than the calculated board q.  Which in that case would be 10.  The formula is correct.&lt;br /&gt;
&lt;br /&gt;
18:46, Jan 27, 2010&lt;br /&gt;
&lt;br /&gt;
I just got Q19 boards with a Q43 saw, Q10 lumber, and 20 carpentry. (43*10)^0.5 = 20.7.&lt;br /&gt;
&lt;br /&gt;
Sept 3, 2012:&lt;br /&gt;
think this formula may need a tweak, q27 saw q10 log(16.431...) q15 boards with carpentry at 17 so it wasn&#039;t softcapped...atleast not by carpentry, any chance dex has a role in board quality also?  only asking since my dex is 14 and if its sqrt(dex*carp) it would softcap me to 15, and I know sqrt(dex*sewing) works on alot of things so it seems reasonable&lt;/div&gt;</summary>
		<author><name>ImAwesome</name></author>
	</entry>
</feed>