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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JKGraziano</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JKGraziano"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/JKGraziano"/>
	<updated>2026-06-11T07:30:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bone_Saw&amp;diff=21955</id>
		<title>Legacy:Bone Saw</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bone_Saw&amp;diff=21955"/>
		<updated>2011-04-19T20:39:54Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated quality formula with softcap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Primitive Tools]]&lt;br /&gt;
|objectsreq = [[requires::Bone Material]], [[requires::Branch]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A bone saw is required to make [[Board|boards]] from a [[log]]. You get 4 boards from each log instead of the 6 boards you get with a [[Saw]]. The quality of a bone saw is affected by [[Survival]] and capped by bone quality.&lt;br /&gt;
&lt;br /&gt;
The quality of the saw affects the quality of boards you can produce, and their quality is softcapped by [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
The formula for bone saw quality is &amp;lt;math&amp;gt;((5 * boneQuality) + branchQuality)/6&amp;lt;/math&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If (Survival &amp;lt; saw ql) then &amp;lt;math&amp;gt;saw ql = (saw ql + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Before crafting a bone saw one must have discovered [[Bone Material]].&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|T}}ools &amp;amp;gt; {{Key|B}}one Saw&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Boots&amp;diff=21807</id>
		<title>Legacy:Ranger&#039;s Boots</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ranger%27s_Boots&amp;diff=21807"/>
		<updated>2011-04-09T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added quality formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Leather Working]], [[requires::Ranging]]&lt;br /&gt;
|objectsreq = [[requires::Leather]] x10, [[requires::Silk Thread]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}} A pair of boots that form part of the Ranger&#039;s set of clothing. They provide the most protection of any footwear and increase [[Attributes#Agility|Agility]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quality formula: &amp;lt;math&amp;gt; (avgQLeather) + (avgQSilkThread) / 2 &amp;lt;/math&amp;gt; and is softcapped by sqrt(sewing*dex).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Hitpoints&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|30/30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1350&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|45/45&lt;br /&gt;
|}&lt;br /&gt;
==Ranger&#039;s Gear==&lt;br /&gt;
The Ranger&#039;s set of clothing provides a good number of stat bonuses (+45 at q10), unfortunately this is predominately in [[Stealth]], which is currently the least useful skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 550px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Perception&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Ranger&#039;s Boots&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Cape|Ranger&#039;s Cape ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Pants]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Ranger&#039;s Shirt|Ranger&#039;s Shirt ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Total (q10):&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|15/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|L}}eather Working &amp;amp;gt; {{Key|R}}anger&#039;s Boots&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=20764</id>
		<title>Legacy:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=20764"/>
		<updated>2011-03-23T14:44:54Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added clarification of warning for candleberry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| xsize      = 3&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| type       = No&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = [[requires::Fir Bough]] x10, [[requires::Board]] x30, [[requires::Block of Wood]] x5, [[requires::Straw]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build a Chicken Coop in order to breed [[chicken|hens]] and [[cock]]s. Each hen will take around 1 real life day to lay an [[Chicken Egg|egg]]. Be sure to leave a space below the hen or it will not give an egg; chickens are stored in an 8x8 grid. Hens will lay eggs without a cock in the Chicken Coop, but they will not be fertilized. (Fertilized eggs have a white pie fraction overlayed on them indicating when they will hatch into chicks.) Fertilized eggs can still be turned into food. Note that Hens must have a space directly below them to lay eggs and chicks must have a 4x4 tile space to mature into chickens.&lt;br /&gt;
&lt;br /&gt;
Essentially, chicken quality is directly based on seed quality. Higher quality fodder from higher quality seeds will allow your chicks to grow into higher quality hens and cocks; Higher quality cocks and hens will produce higher quality eggs, which will hatch into higher quality chicks than the previous generation, and thus the cycle repeats. Feeding them lower quality seed may lower their quality (needs verification.)&lt;br /&gt;
&lt;br /&gt;
When a new chick hatches, it&#039;s quality is based on the average of it&#039;s parents&#039; quality +/-5. When chick grows into cock/hen, it&#039;s quality seems to be hardcapped by fodder quality (needs verification).&lt;br /&gt;
&lt;br /&gt;
Chickens require feeding. To do this, pick up fodder material (as listed below) up with a left-click and right-click on the coop. This will fill the fodder bar a bit. You will not be able to recover any seed/plants used in this manner. Fodder fills up a meter inside the coop; the amount removed is proportionate to the amount of chickens contained therein.&lt;br /&gt;
&lt;br /&gt;
Plants that could be used as fodder:&lt;br /&gt;
&lt;br /&gt;
*[[Beetroot Leaves]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Carrot]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Giant Pumpkin]]&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Poppy Flower]]&lt;br /&gt;
*[[Pumpkin Flesh]]&lt;br /&gt;
*[[Straw]]&lt;br /&gt;
*&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt;[[Candleberry]] too, be careful when shift-right clicking.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A chicken coop can be built generally on a 3x3 [[terraforming|paved]] area.&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Ch{{K|i}}cken Coop&lt;br /&gt;
&lt;br /&gt;
{{Verify}} The quality of the Chicken Coop has no effect on the eggs and chicks produced.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&#039;&#039;&#039;Decay:&#039;&#039;&#039; &amp;quot;Constructions (Kilns, Ovens, Smelters, and houses [when decay is implemented for them] etc.) should now be built on paved stone tiles. You can still build them on open ground, but they suffer 4x the normal rate of decay if you do. Also, objects decay 2.5 times as fast in Mordor as they do at the RoB, or equivalent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Above statement is outdated, currently (Feb 2011) Chicken Coop, as well as other buildings, can only be built on paved tiles.&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=20763</id>
		<title>Legacy:Candleberry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=20763"/>
		<updated>2011-03-23T14:43:33Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Notes */ Added clarification of warning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Candleberry.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[Swamp]]&lt;br /&gt;
| hunger     = 10&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 3&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Candleberries can be found in [[Swamp|swamps]]. If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Candleberries, so they can only be found by chance and by increasing exploration and perception skills. The lowest reported [[Perception]] * [[Exploration]] score to spot Candleberries has been 200 (20 exp, 10 per).&lt;br /&gt;
&lt;br /&gt;
The only product that utilizes Candleberries is [[Candleberry wax]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Candleberries and is softcapped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:candleberrywild.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*With per*exp=297 the probability to spot one is around 15/50=30%.&lt;br /&gt;
*&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt; Candleberries can be used as fodder for Chicken Coops and Food Troughs!  Be careful if using shift-right click to add fodder.&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Candleberry&amp;diff=20762</id>
		<title>Legacy talk:Candleberry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Candleberry&amp;diff=20762"/>
		<updated>2011-03-23T14:42:42Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Candleberries can be used as fodder for Chicken Coops and Food Troughs!&#039;&#039;&lt;br /&gt;
Why is this ^ ^ a warning? You put it in the chicken coop manualy. There&#039;s no chance that it automaticaly gets there. So it&#039;s not the case where  boar tusks are used as bones, and hardened leather is consumed to craft hardened leather. Why the warning? [[User:Theodor|Theodor]] 17:14, 22 March 2011 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Because you can use shift-rightclick to add fodder and can accidentally use the candleberry.  I will update to make this more clear. - JKG&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=20716</id>
		<title>Legacy:Chicken Coop</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chicken_Coop&amp;diff=20716"/>
		<updated>2011-03-22T21:36:49Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added candleberry to fodder list with warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| xsize      = 3&lt;br /&gt;
| ysize      = 3&lt;br /&gt;
| type       = No&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = [[requires::Fir Bough]] x10, [[requires::Board]] x30, [[requires::Block of Wood]] x5, [[requires::Straw]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build a Chicken Coop in order to breed [[chicken|hens]] and [[cock]]s. Each hen will take around 1 real life day to lay an [[Chicken Egg|egg]]. Be sure to leave a space below the hen or it will not give an egg; chickens are stored in an 8x8 grid. Hens will lay eggs without a cock in the Chicken Coop, but they will not be fertilized. (Fertilized eggs have a white pie fraction overlayed on them indicating when they will hatch into chicks.) Fertilized eggs can still be turned into food. Note that Hens must have a space directly below them to lay eggs and chicks must have a 4x4 tile space to mature into chickens.&lt;br /&gt;
&lt;br /&gt;
Essentially, chicken quality is directly based on seed quality. Higher quality fodder from higher quality seeds will allow your chicks to grow into higher quality hens and cocks; Higher quality cocks and hens will produce higher quality eggs, which will hatch into higher quality chicks than the previous generation, and thus the cycle repeats. Feeding them lower quality seed may lower their quality (needs verification.)&lt;br /&gt;
&lt;br /&gt;
When a new chick hatches, it&#039;s quality is based on the average of it&#039;s parents&#039; quality +/-5. When chick grows into cock/hen, it&#039;s quality seems to be hardcapped by fodder quality (needs verification).&lt;br /&gt;
&lt;br /&gt;
Chickens require feeding. To do this, pick up fodder material (as listed below) up with a left-click and right-click on the coop. This will fill the fodder bar a bit. You will not be able to recover any seed/plants used in this manner. Fodder fills up a meter inside the coop; the amount removed is proportionate to the amount of chickens contained therein.&lt;br /&gt;
&lt;br /&gt;
Plants that could be used as fodder:&lt;br /&gt;
&lt;br /&gt;
*[[Beetroot Leaves]]&lt;br /&gt;
*[[Blueberries]]&lt;br /&gt;
*[[Carrot]]&lt;br /&gt;
*[[Chantrelles]]&lt;br /&gt;
*[[Giant Pumpkin]]&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Poppy Flower]]&lt;br /&gt;
*[[Pumpkin Flesh]]&lt;br /&gt;
*[[Straw]]&lt;br /&gt;
*&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt;[[Candleberry]] too!&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A chicken coop can be built generally on a 3x3 [[terraforming|paved]] area.&lt;br /&gt;
&lt;br /&gt;
{{K|B}}uild &amp;amp;gt; {{K|C}}onstruction &amp;amp;gt; Ch{{K|i}}cken Coop&lt;br /&gt;
&lt;br /&gt;
{{Verify}} The quality of the Chicken Coop has no effect on the eggs and chicks produced.&lt;br /&gt;
&lt;br /&gt;
==Quoting Jorb==&lt;br /&gt;
&#039;&#039;&#039;Decay:&#039;&#039;&#039; &amp;quot;Constructions (Kilns, Ovens, Smelters, and houses [when decay is implemented for them] etc.) should now be built on paved stone tiles. You can still build them on open ground, but they suffer 4x the normal rate of decay if you do. Also, objects decay 2.5 times as fast in Mordor as they do at the RoB, or equivalent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Above statement is outdated, currently (Feb 2011) Chicken Coop, as well as other buildings, can only be built on paved tiles.&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=20715</id>
		<title>Legacy:Candleberry</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Candleberry&amp;diff=20715"/>
		<updated>2011-03-22T21:33:32Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added warning for use as fodder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| image = File:Candleberry.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| producedby = [[Swamp]]&lt;br /&gt;
| hunger     = 10&lt;br /&gt;
| str        = 0&lt;br /&gt;
| agi        = 0&lt;br /&gt;
| int        = 0&lt;br /&gt;
| con        = 0&lt;br /&gt;
| per        = 0&lt;br /&gt;
| cha        = 3&lt;br /&gt;
| dex        = 0&lt;br /&gt;
| psy        = 0&lt;br /&gt;
| hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
Candleberries can be found in [[Swamp|swamps]]. If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Candleberries, so they can only be found by chance and by increasing exploration and perception skills. The lowest reported [[Perception]] * [[Exploration]] score to spot Candleberries has been 200 (20 exp, 10 per).&lt;br /&gt;
&lt;br /&gt;
The only product that utilizes Candleberries is [[Candleberry wax]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
[[Soil]] quality of the area determines the quality of Candleberries and is softcapped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:candleberrywild.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;b&amp;gt; Warning: &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Candleberries can be used as fodder for Chicken Coops and Food Troughs!&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=20120</id>
		<title>Legacy:Boar Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=20120"/>
		<updated>2011-03-20T14:32:38Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Boar]] Carcass&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 12&lt;br /&gt;
|lpgain = 1300&lt;br /&gt;
|studytime = 24:00&lt;br /&gt;
| lpefficiency = 54.16&lt;br /&gt;
}}The tusk from an aggressive boar. Boar Tusk also counts as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Kill a [[boar]], then right click to collect bones on a boar skeleton after skinning and/or butchering the remains. You will receive one or two tusks along with other bone materials of the same quality. Quality is determined by the formula BoarLevel*4+Survival/2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; (LvlBoar*4)+(Survival / 2) &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
Boar Tusk can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Boar Tusk into [[Bone Arrow]]s or [[Bone Glue]].&lt;br /&gt;
&lt;br /&gt;
Also, Boar Tusk is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20117</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20117"/>
		<updated>2011-03-20T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Foraged/Found Curiosity Table */  Updated Boar tusk information, LP needs confirmation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|50-53&lt;br /&gt;
|11.3-12&lt;br /&gt;
|6&lt;br /&gt;
|1.8-2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (needs confirmation)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|114.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[String]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|[[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bronze Bar]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosity Table ==&lt;br /&gt;
Base LP should be given for 10ql curiosity at 100% Learning Ability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375.9&lt;br /&gt;
|3 (confirmed)&lt;br /&gt;
|125.3 (confirm)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2500 (confirm)&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|1300 (confirm)&lt;br /&gt;
|24&lt;br /&gt;
|54.1&lt;br /&gt;
|12&lt;br /&gt;
|108.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|[[Foraging]] - 5 per*exp&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24 (confirmed)&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] - 80 per*exp&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|Unknown&lt;br /&gt;
|&amp;lt;8 (confirm)&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|~50&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|[[Foraging]] - ? per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Frog]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|[[Foraging]] in a [[Cave]] - 140 per*exp&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|Unknown&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|Foraged at perc*explo 144 or below]&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20115</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20115"/>
		<updated>2011-03-20T14:29:19Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Foraged/Found Curiosity Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|50-53&lt;br /&gt;
|11.3-12&lt;br /&gt;
|6&lt;br /&gt;
|1.8-2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (needs confirmation)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|114.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[String]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|[[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bronze Bar]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosity Table ==&lt;br /&gt;
Base LP should be given for 10ql curiosity at 100% Learning Ability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375.9&lt;br /&gt;
|3 (confirmed)&lt;br /&gt;
|125.3 (confirm)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2500 (confirm)&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|500&lt;br /&gt;
|24&lt;br /&gt;
|20.8&lt;br /&gt;
|12&lt;br /&gt;
|1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|[[Foraging]] - 5 per*exp&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24 (confirmed)&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] - 80 per*exp&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|Unknown&lt;br /&gt;
|&amp;lt;8 (confirm)&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|~50&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|[[Foraging]] - ? per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Frog]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|[[Foraging]] in a [[Cave]] - 140 per*exp&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|Unknown&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|Foraged at perc*explo 144 or below]&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20110</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20110"/>
		<updated>2011-03-20T14:22:01Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Foraged/Found Curiosity Table */  Updated Bloated Bolete time required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|50-53&lt;br /&gt;
|11.3-12&lt;br /&gt;
|6&lt;br /&gt;
|1.8-2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (needs confirmation)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|114.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[String]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|[[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bronze Bar]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosity Table ==&lt;br /&gt;
Base LP should be given for 10ql curiosity at 100% Learning Ability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375.9&lt;br /&gt;
|3 (confirmed)&lt;br /&gt;
|125.3 (confirm)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2500 (confirm)&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|500&lt;br /&gt;
|24&lt;br /&gt;
|20.8&lt;br /&gt;
|12&lt;br /&gt;
|1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|8:00&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|[[Foraging]] - 5 per*exp&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24 (confirmed)&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] - 80 per*exp&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|Unknown&lt;br /&gt;
|&amp;lt;8 (confirm)&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|~50&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|[[Foraging]] - ? per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Frog]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|[[Foraging]] in a [[Cave]] - 140 per*exp&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|Unknown&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|Foraged at perc*explo 144 or below]&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|N/A&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=19958</id>
		<title>Legacy:Treeplanter&#039;s Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Treeplanter%27s_Pot&amp;diff=19958"/>
		<updated>2011-03-18T21:26:02Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added quality formula for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 2&lt;br /&gt;
| ysize      = 2&lt;br /&gt;
| lpgain     = 50&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x10&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A treeplanter&#039;s pot is an important tool used with [[Soil]], [[Water]], a [[Herbalist Table]] and any one of the tree &amp;quot;seeds&amp;quot; such as an [[Apple Core]], [[Fir Cone]], or [[Mulberry]] to grow a new [[Tree]] (full list). The [[quality]] is important for treeplanter&#039;s pots as it is one of the factors in determining the tree&#039;s quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; ((2*unburntpotQ) + KilnQ + FuelQ) / 4 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt treeplanter&#039;s pot is [[Softcap|softcapped]] by the [[DEX]] (dexterity) of the crafter.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is the average of the quality of the [[kiln]] and fuel used with the quality of the unburnt pot doubly weighted.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
#Place 4x [[soil]] units into the pot (left-click on the soil, right-click on the pot)&lt;br /&gt;
#Place 1.0L of [[water]] into the pot (left-click on the pot, right-click on the water source). This step couldn&#039;t come before the soil.&lt;br /&gt;
#After the pot is filled with soil and water, put the tree seed into the pot by left-clicking on the seed and right-clicking on the pot. This gives you 20 base LP&lt;br /&gt;
#Place the filled pot onto a [[Herbalist Table]] and leave it there for 5 in-game hours (a little over 1.5 real-life hours). Note: The seed&#039;s chances of sprouting depends solely on your [[Personal Beliefs]]. Full nature characters have a 100% chance of guaranteeing a sapling while full industry character have a 100% chance of killing it, and the chances of sprouting decrease linearly in-between from full nature to full industry.&lt;br /&gt;
#Plant the sapling within one in-game day (8 real-life hours) of sprouting or else it dies and you have to repeat the process. You plant a tree by holding the pot by left-clicking and then right-clicking on the exact spot you want to plant your tree (select the Plant option).&lt;br /&gt;
&lt;br /&gt;
To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
#Gather 10 [[Clay]] of any type.&lt;br /&gt;
#Choose {{Key|C}}raft &amp;amp;gt; Cera{{Key|m}}ics &amp;amp;gt; Treeplanter&#039;s P{{K|o}}t, and then click the &amp;quot;Craft&amp;quot; button to get an Unburnt Treeplanter&#039;s Pot.&lt;br /&gt;
#Place the unfinished pot into a kiln with 3+ [[Branch]]es in it (see [[Kiln]] for details on baking pottery).&lt;br /&gt;
#Right-click the kiln, click &amp;quot;Fire&amp;quot;, and wait.&lt;br /&gt;
#Collect your finished treeplanter&#039;s pot after 20 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: Keep in mind that if you don&#039;t have room in your inventory for a crafted item or in your cursor it drops to the ground, and if an item drops in the water (where you were gathering the clay for example) you&#039;ll lose the item forever.&lt;br /&gt;
&lt;br /&gt;
Quality for planted trees depends on the Pot Q, Soil Q, Water Q, and your Farming skill&lt;br /&gt;
&lt;br /&gt;
(((Soil+Soil+Soil+Soil)/4)+Pot+Water+Seed+table)/5&#039;&#039;=Tree Q&#039;&#039;&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19957</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19957"/>
		<updated>2011-03-18T21:03:30Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Foraged/Found Curiosities */  Corrected Ant Empress lp gain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment.&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
* [[Cone Cow]] - Base LP: 50/0.33 hours (150 per hour)&lt;br /&gt;
* [[Toy Chariot]] - Base LP: 1000/24 hours (41.6 per hour)&lt;br /&gt;
* [[Primitive Doll]] - Base LP: 500/8 hours (62.5 per hour)&lt;br /&gt;
* [[Barkboat]] - Base LP: 500/3 hours (166 per hour)&lt;br /&gt;
* [[Leather Ball]] - Base LP : ???&lt;br /&gt;
* [[Bronze Steed]] - Base LP: 14 at/5000 lp/36 hours&lt;br /&gt;
* [[Tin Soldier]] - Base LP: ???&lt;br /&gt;
* [[Seer&#039;s Bones]] - Base LP: 600/8 hours (75 per hour)&lt;br /&gt;
* [[Sand Castle]] - Base LP: ???&lt;br /&gt;
* [[Rattle-Tattle-Talisman]] - Base LP: ???&lt;br /&gt;
* [[Stuffed Bear]] - Base LP: ???&lt;br /&gt;
* [[Völva&#039;s Wand]] - Base LP: ??? &lt;br /&gt;
* [[Seer&#039;s Bowl]] - Base LP: ??? &lt;br /&gt;
* [[Straw Doll]] - Base LP: ??? &lt;br /&gt;
* [[Tiny Abacus]] - Base LP: ??? &lt;br /&gt;
* [[Shewbread]] - Base LP: ??? &lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosities ==&lt;br /&gt;
* [[Ant Soldiers]] - Found by Raiding an Ant hill. Base LP 200/0.67 hours (300 per hour)&lt;br /&gt;
* [[Ant Queen]] - Found by Raiding an Ant hill. 500/1.33 hours (375 per hour)&lt;br /&gt;
* [[Ant Empress]] - Found by Raiding an Ant hill. Base LP 2000/3 hours (667 per hour)&lt;br /&gt;
* [[Auroch Hair]] - Found by using &amp;quot;Pull Hair&amp;quot; on an Auroch under right-click menu; there is a chance for the auroch to agro you. Base LP 10000/36 hours(at learning ability 360%), Base LP 2777/36 hours(at learning ability 100%) &#039;&#039;)verify)&#039;&#039;&lt;br /&gt;
* [[Boar Tusk]] - Found after collecting bones of a boar.&lt;br /&gt;
* [[Bear Tooth]] - Found after collecting bones of a bear.&lt;br /&gt;
* [[Bloated Bolete]] - Foraged from [[forest]].&lt;br /&gt;
* [[Cat gold]] - By-product of chipping stone from a boulder. Base LP 350/36 hours (9.7 per hour)&lt;br /&gt;
* [[Dandelion]] - Foraged on [[moor]], [[heath]], [[grassland]] and it&#039;s rarely in [[forest]]s. LP 50/0.67 hours (75 per hour)&lt;br /&gt;
* [[Dewey Lady&#039;s Mantle]]: A Lady&#039;s Mantle found during dawn or dusk.&lt;br /&gt;
* [[Fishy Eyeball]] - randomly obtained after butchering a fish. 426 LP at q 15&lt;br /&gt;
* [[Itsy Bitsy Spider]] - Can be found when picking up forageable herbs and mushrooms. Base LP 2000/96 hours (20.8 per hour)&lt;br /&gt;
* [[Itsy Bitsy&#039;s Web]] - Can be found when picking up forageable herbs and mushrooms. Base LP 5000/48 hours (104.2 per hour)&lt;br /&gt;
* [[Lady&#039;s Mantle]] - a herb, can be found and harvested in swamps. Base LP 570/8 hours (71.2 per hour)&lt;br /&gt;
* [[Ladybug]] - Creature to catch. Base LP 400/4 hours (100 per hour)&lt;br /&gt;
* [[Peculiar Flotsam]]  - found rarely in water, harvestable.&lt;br /&gt;
* [[Petrified Seashell]] - Randomly acquired when extracting ore from cave/mine wall.&lt;br /&gt;
* [[Rabid Jackalope]] - A rabbit may be catched in this form.&lt;br /&gt;
* [[Raw Lucky Rabbit&#039;s Foot]] - randomly obtained after butchering a rabbit.&lt;br /&gt;
* [[Royal Toadstool]] - Foraged from swamp. Potentially Rare. Poisonous to eat.&lt;br /&gt;
* [[Shocked Frog]] - A frog may be catched in this form.&lt;br /&gt;
* [[Strange Root]] - Randomly acquired when removing tree [[stump]]s.&lt;br /&gt;
* [[Stalagoom]] - Foraged from [[cave]]s.  Base LP 300 / ~2.3 hours (100% Learning Ability)&lt;br /&gt;
* [[Strange Crystal]] - Rarely found while mining.&lt;br /&gt;
* [[Wishbone]] - By-product of butchering [[chicken]]s. Base LP 1500/24 hours (62.5 per hour)&lt;br /&gt;
* [[Wondrous Woodshaving]] - Rarely found when making wooden boards.&lt;br /&gt;
&lt;br /&gt;
== Unconfirmed ==&lt;br /&gt;
If you have knowledge of these curiosities, please add details/a wiki page and move it to the confirmed section. Also proper in game spelling/wording would be appreciated. This is hearsay from the forums.&lt;br /&gt;
&lt;br /&gt;
== [[Curiosity Table]] ==&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bone_Glue&amp;diff=19944</id>
		<title>Legacy:Bone Glue</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bone_Glue&amp;diff=19944"/>
		<updated>2011-03-18T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated LP gain in infobox and text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|lpgain     = 50&lt;br /&gt;
|skillreq   = [[skillreq::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Bone Material]] x10&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]}}&lt;br /&gt;
&lt;br /&gt;
You need bone glue to build and later to repair a [[Battering Ram|battering ram]], which cannot be used until the glue has dried.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{PAGENAME}} requires 10 pieces of bone material, and is made using a [[cauldron]]. There needs to be at least 5.0 liter of hot [[water]] in the cauldron.  With new LP system, you will gain 50 base LP for creating it the first time.&lt;br /&gt;
&lt;br /&gt;
Stand next to the boiling cauldron, then:&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; {{Key|P}}otions &amp;amp; Herbs &amp;amp;gt; Bone {{Key|G}}lue&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19931</id>
		<title>Legacy:Boar Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19931"/>
		<updated>2011-03-18T14:33:22Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Update mental weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Boar]] Carcass&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 12&lt;br /&gt;
|lpgain = 500&lt;br /&gt;
|studytime = 24:00&lt;br /&gt;
| lpefficiency = 20.83&lt;br /&gt;
}}The tusk from an aggressive boar. Boar Tusk also counts as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Kill a [[boar]], then right click to collect bones on a boar skeleton after skinning and/or butchering the remains. You will receive one or two tusks along with other bone materials of the same quality. Quality is determined by the formula BoarLevel*4+Survival/2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; (LvlBoar*4)+(Survival / 2) &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
Boar Tusk can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Boar Tusk into [[Bone Arrow]]s or [[Bone Glue]].&lt;br /&gt;
&lt;br /&gt;
Also, Boar Tusk is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19714</id>
		<title>Legacy:Seer&#039;s Bones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19714"/>
		<updated>2011-03-16T22:18:10Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ???&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Bone Material]] x5,&lt;br /&gt;
[[requires::A Beautiful Dream!]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 6&lt;br /&gt;
|studytime = 8 hours real-time / 1 day in-game time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Seer&#039;s Bones are a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
c{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
S{{Key|E|}}er&#039;s Bones&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19712</id>
		<title>Legacy:Seer&#039;s Bones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19712"/>
		<updated>2011-03-16T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated study time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ???&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Bone Material]] x5,&lt;br /&gt;
[[requires::A Beautiful Dream!]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 6&lt;br /&gt;
|studytime = 4 hours real-time / 12 hours in-game time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Seer&#039;s Bones are a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
c{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
S{{Key|E|}}er&#039;s Bones&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19709</id>
		<title>Legacy:Seer&#039;s Bones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Seer%27s_Bones&amp;diff=19709"/>
		<updated>2011-03-16T21:33:48Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated mental weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ???&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Bone Material]] x5,&lt;br /&gt;
[[requires::A Beautiful Dream!]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 6&lt;br /&gt;
|studytime = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Seer&#039;s Bones are a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
c{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
S{{Key|E|}}er&#039;s Bones&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=19323</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=19323"/>
		<updated>2011-03-14T15:08:30Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Removed world 4 information, moved to world 4 page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|Anyone Can Edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
Long live to world 5&lt;br /&gt;
&lt;br /&gt;
official ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=16847 link])&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Curiosity]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Obsolete World 3 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | World 4 Maps:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=12570 Mqrius&#039; Map Thread (Currently has W4 Data)]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=14717 &#039;Official&#039; W4 Map Thread (Algeralith &amp;amp; Mashadar Maps)]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Espana.jpg|35px]] [http://es.havenandhearth.wikia.com/| &#039;&#039;&#039;¿Español? ¡Entra en la wiki española!&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
* January 11, 2011 - Great Flood&lt;br /&gt;
* January 11, 2011 - World 4 has been created&lt;br /&gt;
* March 12, 2011 - World 4 ends&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Base LP Gain Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=19074</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=19074"/>
		<updated>2011-03-13T03:12:27Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|Anyone Can Edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
On Sunday, January 9th, Jorb announced on the forum ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=14013&amp;amp;sid=23055c1d3ba97902473657cf9ca9ab85 link]) that a recent change had introduced data corruption to the current database for World 3. It was determined that the only satisfactory fix was a reset of the world. It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4. At that time, all characters will be reset, and all players will need to make new characters. Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.&lt;br /&gt;
&lt;br /&gt;
World 4 is now open!&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Surviving an Animal Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Obsolete World 3 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | World 4 Maps:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=12570 Mqrius&#039; Map Thread (Currently has W4 Data)]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=14717 &#039;Official&#039; W4 Map Thread (Algeralith &amp;amp; Mashadar Maps)]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;[[File:Espana.jpg|35px]] [http://es.havenandhearth.wikia.com/| &#039;&#039;&#039;¿Español? ¡Entra en la wiki española!&#039;&#039;&#039;]&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
* January 11, 2011 - Great Flood&lt;br /&gt;
* January 11, 2011 - World 4 has been created&lt;br /&gt;
* March 12, 2011 - World 4 ends&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Base LP Gain Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=19054</id>
		<title>Legacy:Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Farming&amp;diff=19054"/>
		<updated>2011-03-11T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Farming and quality of seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Skills#Farming |incrementable skill]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Plant Lore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
The quality of seeds is affected by the current quality of the seed in your possession, and limited by the [[Farming Attribute]] level. It is also soft-capped by current soil quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;WARNING:&amp;lt;/b&amp;gt; Harvesting a crop of higher quality than your farming skill will result in lower q harvested seeds. Planting is not affected by the farming skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each crop has a chance to produce seeds of slightly higher quality than the ones planted. So if you trying to raise the quality of your seed, you should harvest your fields and then only plant the highest quality seed from that harvest; over time, your average seed quality will tend to rise to your farming skill limit.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;LORE TEXT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What it does: ==&lt;br /&gt;
Several things, first it lets you plant and harvest several crops, plant trees, [[plow]] fields, mill [[flour]], and even make a [[straw hat]].&lt;br /&gt;
&lt;br /&gt;
:{{Key|A}}dventure &amp;amp;gt; {{Key|P}}low Field&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{Key|B}}uild &amp;amp;gt; C{{Key|o}}ntainers&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{key|C}}raft &amp;amp;gt; Coo{{key|k}}ing&lt;br /&gt;
:*[[Wheat Flour]]&lt;br /&gt;
&lt;br /&gt;
== How to plant seeds: ==&lt;br /&gt;
To plant seeds in a [[Terraforming|plowed field]] you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. If the seeds are kept in [[Seedbag]]s, the bag can be used to plant them instead of picking up each individual seed. Wait about 48 (depending on the crop) hours and harvest.&lt;br /&gt;
&lt;br /&gt;
Using well-placed [[Beehive |beehives]] will speed up this process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Plowed fields will revert back to their original tile type over time.&lt;br /&gt;
&lt;br /&gt;
==About Crops==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 705px; &amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;2 Stage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;3 Stage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|&#039;&#039;&#039;4 Stage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || [[Carrot]], [[Carrot Seeds]] || [[Carrot]]s (harvested based on their stage)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|8 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|16 Hours&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot|Beetroot ]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|[[Beetroot Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|18 Hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] || [[Flax Seeds]] || [[Plant Fibres]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || [[Grape Seeds]] || [[Grapes]] (result in seeds when eaten or pressed)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemp]] || [[Hemp Seeds]] || [[Plant Fibres]](third stage), [[Fresh Hemp Bud]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hops]] || [[Hops Cones]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Peas]] || [[Peapod]] ||&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Peppercorn]] || [[Peppercorn]] ||&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppies]] || [[Poppy Seeds]] || [[Poppy Flower]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pumpkin|Pumpkin]] || [[Pumpkin Seeds]] || [[Giant Pumpkin]](refers [[Pumpkin Seeds]], [http://havenandhearth.wikia.com/wiki/Pumpkin_Flesh Pumpkin Flesh])&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]] || [[Tea Seeds]] || [[Fresh Tea Leaves]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tobacco]] || [[Tobacco Seeds]] || [[Fresh Tobacco Leaf]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|22 hours&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || [[Wheat Seeds]] || [[Straw]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|1 Day&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|1.5 Days&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center;&amp;quot;|2 Days&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Onion]] || [[Yellow Onion]] || &amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: time of Stage of Growth is &#039;&#039;&#039;REAL-TIME,&#039;&#039;&#039; and &#039;&#039;&#039;only when you have [[Beehive]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=19036</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=19036"/>
		<updated>2011-03-10T18:10:01Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated objects required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
|producedby = [[Forest]], [[Grassland]]&lt;br /&gt;
|hunger     = 10&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 3&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 7&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in forests or grassland. You can see them with a minimum of 150~200 per*exp&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=19035</id>
		<title>Legacy:Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=19035"/>
		<updated>2011-03-10T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a Chef&#039;s Hat will boost your [[Glossary#Cooking|cooking]] skill by 5 plus 1 per 10 quality of the hat (5+x/10 rounded up).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]], [[requires::Wheat Flour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; C{{Key|h}}ef&#039;s Hat&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Quality Formula:&amp;lt;math&amp;gt;((Qflour+Qcloth)/2) + (sqrt(sewing*dex))) / 2&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Poppy_Garland&amp;diff=19034</id>
		<title>Legacy:Poppy Garland</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Poppy_Garland&amp;diff=19034"/>
		<updated>2011-03-10T17:39:32Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added LP gain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 40&lt;br /&gt;
|skillreq = Unknown&lt;br /&gt;
|objectsreq = [[requires::Straw]] x8, [[requires::Poppy Flower]] x6, [[requires::Blood Stern]] x4&lt;br /&gt;
}}Poppy Garlands are placed on Tables for decorative purposes as well to reduce how full food makes you and how many FEPs food provides.&lt;br /&gt;
==Benefit==&lt;br /&gt;
&lt;br /&gt;
At Base Quality 10, the Poppy Garland offers an 9% hunger modifier as well as a +1% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus doubles at Quality 40 to 18% hunger modifier and +2% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus triples at Quality 90 to 36% hunger modifier and +3% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus quadruples at Quality 160 to 45% hunger modifier and +4% FEP Bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each use of the table which the Poppy Garland is placed on can cause the Poppy Garland to degrade in quality.&lt;br /&gt;
*At quality 0, the garland is destroyed.&lt;br /&gt;
*The Poppy Garland degrades rapidly compared to other Symbel items.&lt;br /&gt;
*When combined with multiple items, the Poppy Garland offers a lesser hunger benefit&lt;br /&gt;
*The Poppy Garland is the fastest degrading Symbel item.&lt;br /&gt;
[[Category:The Symbel]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=19020</id>
		<title>Legacy:Bloated Bolete</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bloated_Bolete&amp;diff=19020"/>
		<updated>2011-03-09T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Updated &amp;quot;produced by&amp;quot; field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
|producedby = [[Forest]], [[Grassland]]&lt;br /&gt;
|hunger     = 10&lt;br /&gt;
|str        = 0&lt;br /&gt;
|agi        = 0&lt;br /&gt;
|int        = 0&lt;br /&gt;
|con        = 0&lt;br /&gt;
|per        = 3&lt;br /&gt;
|cha        = 0&lt;br /&gt;
|dex        = 7&lt;br /&gt;
|psy        = 0&lt;br /&gt;
|hurt       = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Where to find==&lt;br /&gt;
Bloated Boletes can commonly be found in forests or grassland. You can see them with a minimum of 150~200 per*exp&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19014</id>
		<title>Legacy:Boar Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19014"/>
		<updated>2011-03-09T18:50:04Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */ Fixed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Boar]] Carcass&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}The tusk from an aggressive boar. Boar Tusk also counts as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Kill a [[boar]], then right click to collect bones on a boar skeleton after skinning and/or butchering the remains. You will receive one or two tusks along with other bone materials of the same quality. Quality is determined by the formula BoarLevel*4+Survival/2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; (LvlBoar*4)+(Survival / 2) &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
Boar Tusk can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Boar Tusk into [[Bone Arrow]]s or [[Bone Glue]].&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19013</id>
		<title>Legacy:Boar Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk&amp;diff=19013"/>
		<updated>2011-03-09T18:46:48Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */ Added quality formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Boar]] Carcass&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
}}The tusk from an aggressive boar. Boar Tusk also counts as bone material for recipes.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Kill a [[boar]], then right click to collect bones on a boar skeleton after skinning and/or butchering the remains. You will receive one or two tusks along with other bone materials of the same quality. Quality is determined by the formula BoarLevel*4+Survival/2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; (LvlBoar*4)+(Survival) / 2 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Uses==&lt;br /&gt;
Boar Tusk can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Boar Tusk into [[Bone Arrow]]s or [[Bone Glue]].&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk_Snuff&amp;diff=19012</id>
		<title>Legacy:Boar Tusk Snuff</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boar_Tusk_Snuff&amp;diff=19012"/>
		<updated>2011-03-09T18:01:33Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Quality */ Added quality formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Militia Training]]&lt;br /&gt;
|objectsreq = [[requires::Poppy Flower]], [[requires::Boar Tusk]]&lt;br /&gt;
|producedby = [[requires::Quern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By using boar tusk snuff, your [[:Attributes#Strength|Strength]] is increased temporarily (30 seconds) to the Quality level of the Boar Tusk Snuff&lt;br /&gt;
&lt;br /&gt;
I.E.&lt;br /&gt;
&lt;br /&gt;
Your Strength = 20&lt;br /&gt;
&lt;br /&gt;
Boar Tusk Snuff Quality = 50&lt;br /&gt;
&lt;br /&gt;
Strength is thus = 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You need a [[Poppy Flower]] and a [[Boar Tusk]] to craft boar tusk snuff. The [[Militia Training]] skill is required.&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|P}}otions &amp;amp; Herbs &amp;gt; {{Key|B}}oar Tusk Snuff&lt;br /&gt;
==Quality==&lt;br /&gt;
The quality of the snuff is the average of the qualities of the poppy flower and the boar tusk.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; (Qpoppy + Qtusk) / 2 &amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=19011</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=19011"/>
		<updated>2011-03-09T16:44:49Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 55&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]]&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
}}&lt;br /&gt;
A piece of equipment that grants a base of 3 Strength and 5 Charisma. The increase in attributes is further increased/decreased by your Barbarism/Civilization slider. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The quality of the Bear Tooth Talisman is affected by Psyche and [[Bear Tooth]] quality. The Quality of the [[String]] has no effect on the final quality of the talisman.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; sqrt(Psy*Qtooth) &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=19010</id>
		<title>Legacy:Straw Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=19010"/>
		<updated>2011-03-09T16:43:37Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a straw hat will boost your [[Glossary#Farming|farming]] skill by 5(sqrt(Qhat/10).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Farming]], [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Straw]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Creating a straw hat requires 4 [[straw]]. A straw hat can be worn like any other type of clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need the skill [[Cloth Making]] before you can make the hat.&lt;br /&gt;
&lt;br /&gt;
The quality depends on your straw quality and is softcapped by sqrt(sewing*dex).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: &amp;lt;math&amp;gt; ((Straw Quality Avg)+((sqrt(sewing*dex))) / 2 &amp;lt;/math&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=19009</id>
		<title>Legacy:Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=19009"/>
		<updated>2011-03-09T16:43:01Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a Chef&#039;s Hat will boost your [[Glossary#Cooking|cooking]] skill by 5 plus 1 per 10 quality of the hat (5+x/10 rounded up).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]], [[requires::Wheat Flour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; C{{Key|h}}ef&#039;s Hat&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Formula:&amp;lt;math&amp;gt;((Qflour+Qcloth)/2) + (sqrt(sewing*dex))) / 2&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18996</id>
		<title>Legacy:Bear Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18996"/>
		<updated>2011-03-08T20:56:36Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]],&lt;br /&gt;
[[requires:: Bear Tooth]] x2&lt;br /&gt;
}}A cape and hood fashioned from the hide and teeth of a [[Bear|bear]], making the wearer strong like a bear. Increases [[Attributes#Strength|strength]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Hitpoints&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|330&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|L|&lt;br /&gt;
}}eather Working &amp;gt; B{{Key&lt;br /&gt;
|e|&lt;br /&gt;
}}ar Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].&lt;br /&gt;
&lt;br /&gt;
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: sqrt(((sqrt(Sewing*Dex))*(Qskin)))&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength bonus = &amp;lt;math&amp;gt;10*sqrt(quality/10)&amp;lt;/math&amp;gt;. Hitpoint value = &amp;lt;math&amp;gt;5*quality&amp;lt;/math&amp;gt;. Armor Class = &amp;lt;math&amp;gt;15*sqrt(quality/10)&amp;lt;/math&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18995</id>
		<title>Legacy:Bear Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18995"/>
		<updated>2011-03-08T20:56:05Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Notes */ Added Quality Formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]],&lt;br /&gt;
[[requires:: Bear Tooth]] x2&lt;br /&gt;
}}A cape and hood fashioned from the hide and teeth of a [[Bear|bear]], making the wearer strong like a bear. Increases [[Attributes#Strength|strength]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Hitpoints&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|330&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|L|&lt;br /&gt;
}}eather Working &amp;gt; B{{Key&lt;br /&gt;
|e|&lt;br /&gt;
}}ar Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].&lt;br /&gt;
&lt;br /&gt;
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: sqrt(((sqrt(Sewing*Dex))*(Qskin)))&lt;br /&gt;
&lt;br /&gt;
Strength bonus = &amp;lt;math&amp;gt;10*sqrt(quality/10)&amp;lt;/math&amp;gt;. Hitpoint value = &amp;lt;math&amp;gt;5*quality&amp;lt;/math&amp;gt;. Armor Class = &amp;lt;math&amp;gt;15*sqrt(quality/10)&amp;lt;/math&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18994</id>
		<title>Legacy:Bear Tooth Talisman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Tooth_Talisman&amp;diff=18994"/>
		<updated>2011-03-08T20:53:17Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* Notes */ Added Quality Formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain = 55&lt;br /&gt;
| skillreq   = [[requires::Hearth Magic]]&lt;br /&gt;
| objectsreq = [[requires::Bear Tooth]], [[requires::String]]&lt;br /&gt;
}}&lt;br /&gt;
A piece of equipment that grants a base of 3 Strength and 5 Charisma. The increase in attributes is further increased/decreased by your Barbarism/Civilization slider. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Charisma&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|+10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Craft [C] &amp;amp;gt; Jewelry [J] &amp;amp;gt; Bear Tooth Talisman [B]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The quality of the Bear Tooth Talisman is affected by Psyche and [[Bear Tooth]] quality. The Quality of the [[String]] has no effect on the final quality of the talisman.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quality Formula: sqrt(Psy*Qtooth)&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18990</id>
		<title>Legacy:Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18990"/>
		<updated>2011-03-08T18:57:57Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */ Formula verified, removed &amp;quot;likely&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a Chef&#039;s Hat will boost your [[Glossary#Cooking|cooking]] skill by 5 plus 1 per 10 quality of the hat (5+x/10 rounded up).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]], [[requires::Wheat Flour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; C{{Key|h}}ef&#039;s Hat&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Formula:((Qflour+Qcloth)/2) + (sqrt(sewing*dex))) / 2&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18989</id>
		<title>Legacy:Straw Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18989"/>
		<updated>2011-03-08T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Cleaned up boost formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a straw hat will boost your [[Glossary#Farming|farming]] skill by 5(sqrt(Qhat/10).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Farming]], [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Straw]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Creating a straw hat requires 4 [[straw]]. A straw hat can be worn like any other type of clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need the skill [[Cloth Making]] before you can make the hat.&lt;br /&gt;
&lt;br /&gt;
The quality depends on your straw quality and is softcapped by sqrt(sewing*dex).&lt;br /&gt;
&amp;lt;br&amp;gt;Formula: ((Straw Quality Avg)+((sqrt(sewing*dex))) / 2&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18988</id>
		<title>Legacy:Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18988"/>
		<updated>2011-03-08T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */ added line break before formula for separation from hotkey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a Chef&#039;s Hat will boost your [[Glossary#Cooking|cooking]] skill by 5 plus 1 per 10 quality of the hat (5+x/10 rounded up).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]], [[requires::Wheat Flour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; C{{Key|h}}ef&#039;s Hat&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Likely Formula:((Qflour+Qcloth)/2) + (sqrt(sewing*dex))) / 2&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18987</id>
		<title>Legacy:Chef&#039;s Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chef%27s_Hat&amp;diff=18987"/>
		<updated>2011-03-08T18:35:47Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: /* How to Acquire */ Added formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a Chef&#039;s Hat will boost your [[Glossary#Cooking|cooking]] skill by 5 plus 1 per 10 quality of the hat (5+x/10 rounded up).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| objectsreq = [[requires::Linen Cloth]], [[requires::Wheat Flour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|C}}raft &amp;gt; {{Key|C}}loth Making &amp;gt; {{Key|H}}ats &amp;gt; C{{Key|h}}ef&#039;s Hat&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&amp;lt;br&amp;gt;Likely Formula:((Qflour+Qcloth)/2) + (sqrt(sewing*dex))) / 2&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18986</id>
		<title>Legacy:Straw Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18986"/>
		<updated>2011-03-08T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added line break before formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a straw hat will boost your [[Glossary#Farming|farming]] skill by 5 times the square root of (quality/10).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Farming]], [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Straw]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Creating a straw hat requires 4 [[straw]]. A straw hat can be worn like any other type of clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need the skill [[Cloth Making]] before you can make the hat.&lt;br /&gt;
&lt;br /&gt;
The quality depends on your straw quality and is softcapped by sqrt(sewing*dex).&lt;br /&gt;
&amp;lt;br&amp;gt;Formula: ((Straw Quality Avg)+((sqrt(sewing*dex))) / 2&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18985</id>
		<title>Legacy:Straw Hat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Straw_Hat&amp;diff=18985"/>
		<updated>2011-03-08T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;JKGraziano: Added clear formula for quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wearing a straw hat will boost your [[Glossary#Farming|farming]] skill by 5 times the square root of (quality/10).&lt;br /&gt;
&lt;br /&gt;
{{infobox object&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| lpgain     = 30&lt;br /&gt;
| skillreq   = [[requires::Farming]], [[requires::Cloth Making]]&lt;br /&gt;
| objectsreq = [[requires::Straw]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Creating a straw hat requires 4 [[straw]]. A straw hat can be worn like any other type of clothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need the skill [[Cloth Making]] before you can make the hat.&lt;br /&gt;
&lt;br /&gt;
The quality depends on your straw quality and is softcapped by sqrt(sewing*dex).&lt;br /&gt;
Formula: ((Straw Quality Avg)+((sqrt(sewing*dex))) / 2&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JKGraziano</name></author>
	</entry>
</feed>