<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay-Do</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay-Do"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Jay-Do"/>
	<updated>2026-06-21T05:22:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Barrel&amp;diff=118360</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Barrel&amp;diff=118360"/>
		<updated>2025-03-08T10:52:00Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Notes */  Added salt to no empty option section of notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = {{#expr:(4/11)-(-4/11)round6}}&lt;br /&gt;
| yobst       = {{#expr:(4/11)-(-4/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq  = [[requires::Board]] x5&lt;br /&gt;
| repwith     = [[Board]]&lt;br /&gt;
|&lt;br /&gt;
| lift        = Yes&lt;br /&gt;
| liquid_size = 100&lt;br /&gt;
| has_quality = No&lt;br /&gt;
| sthp        = 50&lt;br /&gt;
| soak        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Containers|B$arrels &amp;amp; Casks|$Barrel}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A barrel is a container that holds up to 100 liters of liquid, 100 kg of powder, or 10,000 seeds. See the [[:Category:Powders, Liquids, and Seeds|Powders, Liquids, and Seeds]] category for a list.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
*To fill a barrel, left-click anything you want to put in the barrel, and right-click the barrel. You can hold shift to automatically transfer similar items.&lt;br /&gt;
*You can fill up a barrel with water quickly by lifting the barrel and right-clicking on a water tile. You can do this from a boat.&lt;br /&gt;
*You can lift the barrel and right-click containers like [[Tanning Tub]]s, [[Curding Tub]]s, Cauldrons ([[Metal Cauldron|metal]] and [[Clay Cauldron|clay]]) to fill them with various liquids.&lt;br /&gt;
*It is possible refill your waterskin by carrying a barrel of water overhead and then right clicking the barrel with your waterskin. It is also possible to mine while carrying a barrel over your head. This is useful for mining with a pickaxe in your hands since you cannot also wear a bucket.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*You can use a barrel of milk to feed baby animals if you accidentlly kill off their mother or if there is no lactating adult female present.&lt;br /&gt;
*Swill of varying quality can be stored in barrels for micro management of swill allocation. Additionally, they are better than bucket for averaging out swill in troughs.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Added: [[Legacy:Game_Updates|Legacy]] 2009.&lt;br /&gt;
* For most stuff that can be put in a barrel or bucket, there is an Empty option. This option is not available for, for example, ashes, black pepper, cave dust, Pipestuff, salt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Barrel - Ashes.png | Ash&lt;br /&gt;
Barrel - Barley Flour.png | Barley flour&lt;br /&gt;
Barrel - Barley Grist.png | Barley/Wheat Grist&lt;br /&gt;
Barrel - Batter.png | Batter&lt;br /&gt;
Barrel - Beer.png | Beer&lt;br /&gt;
Barrel - Birch Sap.png | Birch Sap&lt;br /&gt;
Barrel - Black Pepper.png | Black pepper&lt;br /&gt;
Barrel - Cavedust.png | Cave dust&lt;br /&gt;
Barrel - Frogspawn.png | Frogspawn&lt;br /&gt;
Barrel - Grapejuice.png | Grape juice&lt;br /&gt;
Barrel - Green Pigment.png | Green pigment&lt;br /&gt;
Barrel - Hartshorn.png | Hartshorn&lt;br /&gt;
Barrel - Honey.png | Honey&lt;br /&gt;
Barrel - Linseed Oil.png | Linseed oil&lt;br /&gt;
Barrel - Milk.png | Milk from all animals&lt;br /&gt;
Barrel - Opium.png | Opium&lt;br /&gt;
Barrel - Pipestuff.png | Pipestuff&lt;br /&gt;
Barrel - Poppy Grist.png | Poppy grist&lt;br /&gt;
Barrel - Purple Pigment.png | Purple pigment&lt;br /&gt;
Barrel - Red Pigment.png | Red pigment&lt;br /&gt;
Barrel - Rennet.png | Rennet&lt;br /&gt;
Barrel - Seeds of Hemp.png | Hemp seeds&lt;br /&gt;
Barrel - Seeds of Poppy.png | Poppy seeds&lt;br /&gt;
Barrel - Slime.png | Slime&lt;br /&gt;
Barrel - Swill.png | Swill&lt;br /&gt;
Barrel - Tar.png | Tar&lt;br /&gt;
Barrel - Tea.png | Tea&lt;br /&gt;
Barrel - Vinegar.png | Vinegar&lt;br /&gt;
Barrel - Water.png | Water/Spring water&lt;br /&gt;
Barrel - Wheat Flour.png | Wheat flour&lt;br /&gt;
Barrel - Wine.png | Wine&lt;br /&gt;
Barrel - Wort.png | Wheat/barley wort&lt;br /&gt;
Barrel - Yellow Pigment.png | Yellow pigment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables&amp;diff=118359</id>
		<title>Tables</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables&amp;diff=118359"/>
		<updated>2025-03-08T08:32:49Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Corrected Manuel to Manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;small&amp;gt;[//ringofbrodgar.com/w/index.php?title=Special%3APrefixIndex&amp;amp;prefix=tables&amp;amp;namespace=0 Table Sub-Pages List]&amp;lt;/small&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tables/Satiation|Full Satiation table]]&lt;br /&gt;
** [[Tables/Satiation_tmp1|Per type Satiation tables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tables/Forageables|Full Forageables table]]&lt;br /&gt;
** [[Tables/Forageables_tmp1|Per type Forageables tables]] (Mushrooms, Edible Mushrooms, ...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tables/Seasons/Creatures|Seasons - Creatures]] - Creature seasonality (&#039;&#039;input&#039;&#039;) table. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Tables/Seasons/Forageables|Seasons - Foraging]] - Foraging seasonality (&#039;&#039;input&#039;&#039;) table. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tables/Trees|Tree Information]] - Basic, per tree, tree data table. (&#039;&#039;See [[tree]] guide page for general tree information&#039;&#039;)&lt;br /&gt;
** [[Tables/Trees/Logs|Logs lookup table]] - Lookup tree based on tree-log images.&lt;br /&gt;
* [[Tables/Bush|Bush Information]] - Basic, per bush, bush data table. (&#039;&#039;See [[bush]] guide page for general bush information&#039;&#039;)&lt;br /&gt;
** [[Tables/Trees/tmp|Fruits lookup table]] - Lookup tree/bush tables based on tree/bush-fruit images.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tables/Gildable Equipment|Gildable Equipment]] - Gildable equipment items per equipment-type (&#039;&#039;shoes, pants, shirts, etc&#039;&#039;).&lt;br /&gt;
* [[Tables/Equipment_Table|Equipment table]]s - &amp;quot;All Equipment&amp;quot;, &amp;quot;Armor Equipment&amp;quot; &amp;amp; Per-Attribute tables.&lt;br /&gt;
* [[Tables/EquipmentTableExpanded|Expanded Equipment Table]] - Single &amp;quot;All Equipment&amp;quot; table. (&#039;&#039;Bare SMW table&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Other Tables:&#039;&#039;Cases residing outside the &amp;quot;Tables&amp;quot; root-page&#039;&#039;.&lt;br /&gt;
* [[Crops_table]] - Crops table with additional per-crop related information. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Curiosity_Table]] - &amp;quot;All-Curiosities&amp;quot; table.&lt;br /&gt;
* [[Experience_Points#Experience Events|Experience Events]] - Experience Events table with some basic per Experience Event info. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Fishing#Fish_Data|Fish_Data]] - &amp;quot;Fresh Water Fish&amp;quot;, &amp;quot;Ocean Fish&amp;quot; &amp;amp; &amp;quot;Cave Fish&amp;quot; tables. (&#039;&#039;Mixed tables&#039;&#039;)&lt;br /&gt;
* [[Foraging#Table of Perception x Exploration collectables|Per*Exp collectables]] - Per forageable item levels and terrains table. (&#039;&#039;Same as &amp;quot;Full Forageables&amp;quot; table&#039;&#039;)&lt;br /&gt;
* [[Herbalist_Table#Time|Herbalist_Table]] - Per item completion time table. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Hunger#Hunger Levels|Hunger Levels]] or [[Glossary#Hunger_Level]] - Per Hunger Level info table. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;FEP Tables.&lt;br /&gt;
* [[FEP_Table]] - Main FEPs table &amp;amp; &amp;quot;% of FEP of total FEPs&amp;quot; table. (&#039;&#039;Game contains more food items than a single SMW table can contain&#039;&#039;)&lt;br /&gt;
*Food type specific FEP Tables.&amp;lt;!-- data source: http://ringofbrodgar.com/wiki/Special:WhatLinksHere/Template:Smw_fep_food_cat_table --&amp;gt;&lt;br /&gt;
** [[:Category:Ants|Ants]]&lt;br /&gt;
** [[:Category:Baked Goods|Baked Goods]]&lt;br /&gt;
** [[:Category:Berry|Berry]]&lt;br /&gt;
** [[:Category:Cheeses|Cheeses]]&lt;br /&gt;
** [[:Category:Dried Filet of Fish|Dried Filet of Fish]]&lt;br /&gt;
** [[:Category:Fruit|Fruit]]&lt;br /&gt;
** [[:Category:Meat Dishes|Meat Dishes]]&lt;br /&gt;
** [[:Category:Edible Mushrooms|Mushrooms]]&lt;br /&gt;
** [[:Category:Nuts|Nuts]]&lt;br /&gt;
** [[:Category:Pitbaked Goods|Pitbaked Goods]]&lt;br /&gt;
** [[:Category:Roast Fish|Roast Fish]]&lt;br /&gt;
** [[:Category:Roast Meat|Roast Meat]]&lt;br /&gt;
** [[:Category:Sausages|Sausages]]&lt;br /&gt;
** [[:Category:Seafood|Seafood]]&lt;br /&gt;
** [[:Category:Spitroast Fish|Spitroast Fish]]&lt;br /&gt;
** [[:Category:Spitroast Meat|Spitroast Meat]]&lt;br /&gt;
** (&#039;&#039;[[:Category:Spices|Spices]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Creatures]] - All Creatures table with basic per creature info. (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Drying_Frame#Time|Drying_Frame]] - Hides drying times (Drying frame). (&#039;&#039;Manual table&#039;&#039;)&lt;br /&gt;
* [[Terrain]]s - Per Terrain: (graphics preview), Max-speed, Trees, Bushes, Forageables, Creatures table. (&#039;&#039;partial manual table&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Paving#Pavement_Styles|Pavement_Styles]] - (Graphics) Per Pavement-type texture previews.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mixed table&#039;&#039;: Containing both Manual and Ask/Show data.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Credos]] - Not sure yet. Not sure about usable/(to be used) selection definition.&lt;br /&gt;
[[Game_Updates]] - Game development history related. ie: not directly in-game related.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=118358</id>
		<title>Tables/Seasons/Forageables</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=118358"/>
		<updated>2025-03-08T08:16:55Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Forageables Seasonality Table */ I have picked several tansy during the spring time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;subpages&amp;quot;&amp;gt;{{arrow|L}}[[Tables]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#ifexpr:{{#ask:[[sat4::+]]|format=count}}|{{error|Notification: Sat4 case detected.}}&lt;br /&gt;
}}{{#ifexpr:{{#ask:[[sat3::+]]|format=count}}||{{error|Notification: Sat3 cases dropped to zero.}}}}&lt;br /&gt;
== Info ==&lt;br /&gt;
* Potential Foraging Seasonality data correctness issue: When a particular creature is given seasonality later on in future patches its kinda tricky to flush them out (&#039;&#039;when its not included in the patch notes&#039;&#039;) ... except by starting with a new fresh and empty table.&lt;br /&gt;
* Input data:&lt;br /&gt;
** &#039;&#039;&#039;...&#039;&#039;&#039;: No data available.&lt;br /&gt;
** &#039;&#039;&#039;Y&#039;&#039;&#039;: Spotted. - The easy one.&lt;br /&gt;
** &#039;&#039;&#039;(Y)&#039;&#039;&#039; for winter cases that can be found below ground or on non-snow tiles, but that can&#039;t be found on top of snowed tiles.&lt;br /&gt;
** &#039;&#039;&#039;N&#039;&#039;&#039;: Technically this one is a bit tricky, given the randomness nature of spawning.&lt;br /&gt;
*** &#039;&#039;Note:&#039;&#039; Winter does not necessarily elminate forageables right away, but snow/freezing ice will definitely cause many growing plants on the surface to disappear until the snow has melted/ice has been removed. Cave forageables seem to be unaffected by snow and ice due to being underground.&lt;br /&gt;
** &#039;&#039;&#039;+&#039;&#039;&#039;: Used for cave forageables -&amp;gt; All seasons:Y. (&#039;&#039;So far none of the cave forageables have shown any season behavior. Assuming its the game default&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
== Forageables Seasonality Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable bandedrows c1l c7l&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! Forage&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Spring&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Summer&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Autumn&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Winter&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! Image !! Remark&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bay Bolete]] ||N||Y||Y||N|| [[File:Bay Bolete.png|center|32px]] &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Black Trumpets]] ||N||N||Y||N|| [[File:Black Trumpets.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bloated Bolete]] ||Y||Y||Y||(Y)|| [[File:Bloated Bolete.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blood Stern]] ||Y||Y||Y||N|| [[File:Blood Stern.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blueberries]] ||N||Y||Y||N|| [[File:Blueberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Button Mushroom]] ||+||+||+||+|| [[File:Button Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Camomile]] ||Y||N||N||N|| [[File:Camomile.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Candleberry]] ||Y||Y||Y||N|| [[File:Candleberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cattail]] ||N||Y||Y||(Y)|| [[File:Cattail Head.png|center|32px]][[File:Cattail Fibres.png|center|32px]][[File:Cattail Roots.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Clay]] ||+||+||+||+|| [[File:Cave Clay.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Coral]] ||+||+||+||+|| [[File:Cave Coral.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Lantern]] ||Y||Y||Y||Y|| [[File:Cave Lantern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cavebulb]] ||+||+||+||+|| [[File:Cavebulb.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chantrelles]] ||N||Y||Y||N|| [[File:Chantrelles.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chiming Bluebell]] ||Y||N||N||N|| [[File:Chiming Bluebell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chives]] ||Y||Y||N||N|| [[File:Chives.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Clover]] ||Y||Y||Y||(Y)|| [[File:Clover.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Coltsfoot]] ||Y||N||N||N|| [[File:Coltsfoot.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Common Starfish]] ||Y||Y||Y||Y|| [[File:Common Starfish.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cremini Mushroom]] ||+||+||+||+|| [[File:Cremini Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dandelion]] ||Y||Y||Y||N|| [[File:Dandelion.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dewy Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Dewy Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dill]] ||Y||Y||N||N|| [[File:Dill.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dusk Fern]] ||+||+||+||+|| [[File:Dusk Fern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Edelweiß]] ||Y||Y||N||N|| [[File:Edelweiß.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Field Blewits]] ||N||Y||Y||N|| [[File:Field Blewits.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Four-Leaf Clover]] ||Y||Y||Y||Y|| [[File:Four-Leaf Clover.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frog&#039;s Crown]] ||Y||Y||Y||Y|| [[File:Frog&#039;s Crown.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frogspawn]] ||Y||Y||Y||N|| [[File:Frogspawn.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Giant Puffball]] ||N||Y||Y||N|| [[File:Giant Puffball.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Glimmermoss]] ||+||+||+||+|| [[File:Glimmermoss.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gooseneck Barnacle]] ||Y||Y||Y||(Y)|| [[File:Gooseneck Barnacle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gray Clay]] ||Y||Y||Y||Y|| [[File:Gray Clay.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Green Kelp]] ||Y||Y||Y||Y|| [[File:Green Kelp.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Heartsease]] ||Y||Y||N||N|| [[File:Heartsease.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Indigo Cap]] ||+||+||+||+|| [[File:Indigo Cap.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Kvann]] ||Y||Y||N||N|| [[File:Kvann.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lamp Stalk]] ||Y||Y||Y||Y|| [[File:Lamp Stalk.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Liberty Caps]] ||?||Y||Y||N|| [[File:Liberty_Caps.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lingonberries]] ||N||Y||Y||N|| [[File:Lingonberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mandrake Root]] ||Y||Y||Y||...|| [[File:Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Marsh-Mallow]] ||Y||N||N||N|| [[File:Marsh-Mallow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mistletoe]] ||Y||Y||Y||Y|| [[File:Mistletoe.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morels]] ||N||N||Y||N|| [[File:Morels.png|center|32px]] || (&amp;quot;Lorchel&amp;quot;)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster]] ||Y||Y||Y||Y|| [[File:Oyster.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster Mushroom]] ||Y||Y||Y||Y|| [[File:Oyster Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Parasol Mushroom]] ||N||N||Y||N|| [[File:Parasol Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Peculiar Flotsam]] ||Y||Y||Y||(Y)|| [[File:Peculiar Flotsam.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Perfect Autumn Leaf]] ||N||N||Y||N|| [[File:Perfect Autumn Leaf.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Portobello Mushroom]] ||+||+||+||+|| [[File:Portobello Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Precious Snowflake]] ||N||N||N||Y|| [[File:Precious Snowflake.png|center|32px]] || (winter: snow tiles)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbow Shell]] ||Y||Y||Y||Y|| [[File:Rainbow Shell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbowpad]] ||...||...||...||...|| [[File:Rainbowpad.png|center|32px]] || (not currently in the game)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Razor Clam]] ||Y||Y||Y||Y|| [[File:Razor Clam.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[River Pearl Mussel]] ||Y||Y||Y||Y|| [[File:River Pearl Mussel.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Royal Toadstool]] ||N||Y||Y||N|| [[File:Royal Toadstool.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ruby Bolete]] ||N||N||Y||N|| [[File:Ruby Bolete.png|center|32px]] || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rustroot]] ||Y||Y||Y||(Y)|| [[File:Rustroot.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sage]] ||N||Y||Y||N|| [[File:Sage.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sleighbell]] ||...||N||N||Y|| [[File:Sleighbell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Snowtop]] ||Y||N||N||Y|| [[File:Snowtop.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spindly Taproot]] ||Y||Y||Y||Y|| [[File:Spindly Taproot.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spirited Mandrake Root]] ||Y||Y||Y||...|| [[File:Spirited Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stalagoom]] ||+||+||+||+|| [[File:Stalagoom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stinging Nettle]] ||Y||Y||Y||(Y)|| [[File:Stinging Nettle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Strawberry]] ||N||Y||...||N|| [[File:Strawberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tangled Bramble]] ||Y||Y||Y||(Y)|| [[File:Tangled Bramble.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tansy]] ||Y||Y||...||...|| [[File:Tansy.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thorny Thistle]] ||N ||Y||Y||N|| [[File:Thorny Thistle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thyme]] ||Y||Y||N||N|| [[File:Thyme.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Uncommon Snapdragon]] ||Y||Y||N||N|| [[File:Uncommon Snapdragon.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Washed-up Bladderwrack]] ||Y||Y||Y||(Y)|| [[File:Washed-up Bladderwrack.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Waybroad]] ||Y||Y||N||N|| [[File:Waybroad.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wild Windsown Weed]] ||Y||Y||Y||(Y)|| [[File:Wild Windsown Weed.png|center|32px]] || (winter: non-ice tile swamp)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wintergreen]] ||...||N||N||Y|| [[File:Wintergreen.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Whirling Snowflake]] ||N||N||N||Y|| [[File:Whirling Snowflake.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yarrow]] ||Y||Y||Y||N|| [[File:Yarrow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yellowfeet]] ||N||Y||Y||N|| [[File:Yellowfeet.png|center|32px]]&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Green_Apple_Tree&amp;diff=118315</id>
		<title>Green Apple Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Green_Apple_Tree&amp;diff=118315"/>
		<updated>2025-03-01T11:08:32Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: added bone board info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.594&lt;br /&gt;
| yobst      = 0.594&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Green Apple Core&lt;br /&gt;
| terrain    = [[Beech Grove]], [[Blue Sod]], [[Deep Tangle]], [[Flower Meadow]], [[Highground]], [[Moss Brush]], [[Root Bosk]], [[Sombre Bramble]], [[Timber Land]], [[Wald]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 5&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Green Apple&lt;br /&gt;
| tfruitqt   = 5&lt;br /&gt;
| totherqt   = unknown&lt;br /&gt;
|&lt;br /&gt;
| log        = 1&lt;br /&gt;
|&lt;br /&gt;
| block1     = 23&lt;br /&gt;
| block2     = unknown&lt;br /&gt;
| board1     = 7&lt;br /&gt;
| board2     = unknown&lt;br /&gt;
| board3     = unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Log-greenapple.png&amp;diff=118314</id>
		<title>File:Log-greenapple.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Log-greenapple.png&amp;diff=118314"/>
		<updated>2025-03-01T10:34:57Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Seasons/Creatures&amp;diff=118216</id>
		<title>Tables/Seasons/Creatures</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Seasons/Creatures&amp;diff=118216"/>
		<updated>2025-02-22T08:37:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Creature Seasonality Table */ Saw several seagulls in the middle of winter at the ocean. Also fixed Conch image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;subpages&amp;quot;&amp;gt;{{arrow|L}}[[Tables]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#ifexpr:{{#ask:[[sat4::+]]|format=count}}|{{error|Notification: Sat4 case detected.}}&lt;br /&gt;
}}{{#ifexpr:{{#ask:[[sat3::+]]|format=count}}||{{error|Notification: Sat3 cases dropped to zero.}}}}&lt;br /&gt;
== Info ==&lt;br /&gt;
* Until a better idea comes along, this Creature Seasonality Table at least allows for some initial collection of some Creature Seasonality data.&lt;br /&gt;
* Potential Creature Seasonality data correctness issue: When a particular creature is given seasonality later on in future patches its kinda tricky to flush them out (&#039;&#039;when its not included in the patch notes&#039;&#039;) ... except by starting with a new fresh and empty table.&lt;br /&gt;
* Input data:&lt;br /&gt;
** &#039;&#039;&#039;...&#039;&#039;&#039;: No data available.&lt;br /&gt;
** &#039;&#039;&#039;Y&#039;&#039;&#039;: Spotted. - The easy one.&lt;br /&gt;
** &#039;&#039;&#039;N&#039;&#039;&#039;: Confirmed. -  Technically this one relies on actual confirmation (&#039;&#039;dev&#039;s or other hard data&#039;&#039;), the next best thing would be based on statistical data (&#039;&#039;which is a bit problematic in my view, have to think about that some more&#039;&#039;).&lt;br /&gt;
** &#039;&#039;&#039;-&#039;&#039;&#039;: Assumed to have no seasonality based on logical elimination (guessing).&lt;br /&gt;
*** Input options will needs some additional re-thinking. As creature seasonality is not just a bool(on/off) feature, but also a changed probability feature.&lt;br /&gt;
*** For the moment I think adding a &amp;quot;-&amp;quot; after a Y might help. Whereby a &amp;quot;Y-&amp;quot; means it was at least spotted, but at a noticeable lower frequency/chance than is some other season. For most the maximum is probably in summer, but for some it might be a other season (&#039;&#039;like, based on some Jorb post, wolfs. Which are intended to max in winter&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Creature Seasonality Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable bandedrows c7l&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |+ Spotted check-off list.&lt;br /&gt;
 ! rowspan=2                    | Name&lt;br /&gt;
 ! colspan=4                    | Season&lt;br /&gt;
 ! rowspan=2 class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
 ! rowspan=2                    | Remark&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Spring&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Summer&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Autumn&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Winter&amp;lt;/span&amp;gt;&lt;br /&gt;
  	&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Adder]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Adder.png|center|64px]]&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ants]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | (Y)&lt;br /&gt;
 | [[File:Ant Swarm.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Aurochs]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Aurochs.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Badger]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Badger.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bat]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Sleepbat.png|center|64px]]&lt;br /&gt;
 | &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bear]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Bear.png|center|64px]]&lt;br /&gt;
 | Potential seasonal candidate - Due to deep winter sleep.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Beaver]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | (Y)&lt;br /&gt;
 | [[File:beaver.png|center|64px]]&lt;br /&gt;
 | Potential seasonal candidate - Due to frozen freshwater.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Boar]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Boar.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bog Turtle]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Bog Turtle in-game.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Boreworm]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Boreworm.jpg|center|64px]]&lt;br /&gt;
 | Caves &amp;amp; Seasons - Probably not.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Angler]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Cave Angler.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Centipede]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Cave Centipede 2.jpg|center|64px]]&lt;br /&gt;
 | Caves &amp;amp; Seasons - Probably not.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Louse]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Cave Louse.png|center|64px]]&lt;br /&gt;
 | &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Moth]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:CavemothIngame.png|center|64px]]&lt;br /&gt;
 | &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Caverat]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Caverat.png|center|64px]]&lt;br /&gt;
 | &lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chasm Conch]]&lt;br /&gt;
 | ...&lt;br /&gt;
 | ...&lt;br /&gt;
 | ...&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:ChasmConchSize.png|center|64px]]&lt;br /&gt;
 | Caves &amp;amp; Seasons - Probably not.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chick]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Chick ingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Chicken [[Cock]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Cockingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Chicken [[Hen]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Heningame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Crab]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Crabbo.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dragonfly]]&lt;br /&gt;
 | N&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Dragonfly.png|center|64px]]&lt;br /&gt;
 | Swamps freeze during winter, may or may not spawn before freezing?&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dryad]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Dryad.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Eagle Owl]]&lt;br /&gt;
 | ...&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Eagle Owl.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Firefly]]&lt;br /&gt;
 | ...&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Fireflyingame.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Forest Lizard]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Lizardingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Forest Snail]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:Forest Snail ingame.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Fox]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Fox.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frog]]&lt;br /&gt;
 | N&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Froggoe.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Golden Eagle]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Golden_Eagle.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grasshopper]]&lt;br /&gt;
 | N&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Asshopper.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Green Ooze]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Green Ooze.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grey Seal]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Grey Seal.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grub]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:Grubingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Hedgehog]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Hedgehogingame.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Jellyfish]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Jellyfish in_game.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ladybug]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Ladybugingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lynx]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Lynx.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Magpie]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Magpieingame.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mallard Drake]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Ducko.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mallard Hen]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Duckoo.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mammoth]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Mammoth.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Midge Swarm]]&lt;br /&gt;
 | N&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Midge Swarm.png|center|75px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Monarch Butterfly]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:MonarchButterflyIngame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mole]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Mole ingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Moonmoth|Moon moth]]&lt;br /&gt;
 | ...&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:Moonmoth in-game.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Moose]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Moose.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mouflon]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Mouflon.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Otter]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Otter.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ptarmigan]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Ptarmiganingame.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Quail]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Quailingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rabbit Buck]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Rabbit Buckingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rabbit Doe]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Rabbit Doeingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rat]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Ratingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Deer|Red Deer]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Deer.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Reindeer]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Reindeer.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sand Flea]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Sandflea in-game.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Seagull]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Seagull-ingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Silkmoth|Silk moth]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Silkmothingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Squirrel]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Squirrel_(2).png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stag Beetle]]&lt;br /&gt;
 | (n)&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | (n)&lt;br /&gt;
 | [[File:Stag.png|center|64px]]&lt;br /&gt;
 | (if only generated by [[Leaf Pile]])&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stalagoomba]]&lt;br /&gt;
 | ...&lt;br /&gt;
 | Y&lt;br /&gt;
 | ...&lt;br /&gt;
 | ...&lt;br /&gt;
 | [[File:Stalagoomba.gif|center|64px]]&lt;br /&gt;
 | Caves &amp;amp; Seasons - Probably not.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Swan]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Swan.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Toad]]&lt;br /&gt;
 | N&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | N&lt;br /&gt;
 | [[File:Toadingame.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Troll]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Troll-TypeEye.jpg|center|64px]]&lt;br /&gt;
 | Caves &amp;amp; Seasons - Probably not.&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walrus]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Walrus.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Waterstrider|Water strider]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Waterstrider_in-game.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wild Bees]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Wild Bees.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wildgoat|Wild goat]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Wildgoat.jpg|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wildhorse|Wild horse]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 |  [[File:Wild Horse.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wolf]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Wolf.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wood Grouse Cock]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Grouse.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wood Grouse Hen]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Woodd.png|center|64px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wolverine]]&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | Y&lt;br /&gt;
 | [[File:Wolverine.png|center|64px]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bandedrows&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |+ Eliminated:&amp;lt;br&amp;gt;No natural spawn.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Hopped-up Cone Cow]] || [[File:Hopped.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Irrlight]] || [[File:Irrbloss.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Itsy Bitsy Spider]] || [[File:Spiderr.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Nidbane]] || [[File:Nidbaneingame.png|center|64px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bunny Rabbit]] || [[File:Bunny Rabit ingame.png|center|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable bandedrows&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |+ Eliminated:&amp;lt;br&amp;gt;Tamed-domesticated Animals.&lt;br /&gt;
 ! Name || Image&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cattle]] || [[File:Cattle.png|center|200px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Goat]] || [[File:Goat.png|center|200px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Horse]] || [[File:Horse.png|center|200px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Pig]] || [[File:Pig.png|center|200px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sheep]] || [[File:Sheep.png|center|200px]]&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=External/game_resources&amp;diff=118214</id>
		<title>External/game resources</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=External/game_resources&amp;diff=118214"/>
		<updated>2025-02-22T06:00:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Game Data */ forgot to credit Derkami&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Game data provided by game/server (dump, to be processed) --&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=75652)&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=75652&amp;amp;start=20#p933638)&lt;br /&gt;
&lt;br /&gt;
    srv-mon - (stream), status - (semi-stream)&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=51204#p677758)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;) Requires to be logged-in.&lt;br /&gt;
&lt;br /&gt;
== Game stats ==&lt;br /&gt;
(&#039;&#039;Game related stats by dev&#039;s. Just to lift them out of obscurity.&#039;&#039;)&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
* [//www.havenandhearth.com/portal/ Default portal/homepage: Server status &amp;amp; Current player count.]&lt;br /&gt;
* [//www.havenandhearth.com/mt/srv-mon srv-mon: Stream.]&amp;lt;br&amp;gt;&lt;br /&gt;
* [//www.havenandhearth.com/portal/index/status status: Semi-Stream.]&lt;br /&gt;
----&lt;br /&gt;
* [//www.havenandhearth.com/portal/track/ Track: Number of unique users during the past: Day, Week, Month.]&lt;br /&gt;
----&lt;br /&gt;
* Clients Leader-board: [//www.havenandhearth.com/portal/cltrack/ Images page.], [//www.havenandhearth.com/portal/cltrack/raw Raw data dump.]&lt;br /&gt;
----&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/dayhist dayhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/hourhist hourhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/minhist minhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
----&lt;br /&gt;
* [http://legacy.havenandhearth.com/portal/srv-state Legacy server status.] (&#039;&#039;Plain text: State, Lastbeat, Globtime, Users, Chars. (Http)&#039;&#039;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Data ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Link + Info&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! HnH Topic&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 | [//certainly-not-a-cat.github.io/cookbook/ not_a_cat&#039;s Cookbook]&lt;br /&gt;
 | not-a-cat ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=177988 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=61405|title=Cookbook|date=2018-06-03}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Abandoned&amp;lt;/i&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Outdated&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//carrygun.gitlab.io/hmdt/ Kerrigan&#039;s Haven Material Design Tool] (&amp;lt;i&amp;gt;and general material previewer&amp;lt;/i&amp;gt;)&lt;br /&gt;
 | Kerrigan (DPblH:[//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=12805 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=62538|title=Hafen Material Design Tool (another one)|date=2018-11-26}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//twitch.tv/dolda2000/ Eye of Sauron (&#039;&#039;World Doomsday Camera&#039;&#039;)]&lt;br /&gt;
 | Loftar(dolda2000) ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=53 HnH])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:DarkOrange;&amp;quot;&amp;gt;(&amp;lt;i&amp;gt;Only active near world endings&amp;lt;/i&amp;gt;.)&amp;lt;/b&amp;gt;&lt;br /&gt;
 |- &lt;br /&gt;
 | [//docs.google.com/spreadsheets/d/1Dbi1vA_wXjdW8RbDG1WYPF9p_fn_5zQ4duZRvs_vjfg/edit?usp=sharing Haven&amp;amp;Hearth quality calculator] (Google Spreadsheet)&lt;br /&gt;
 | Drathvedro (rfxDarth: [//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=7495 HnH])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Outdated&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//food.hearthlands.net/ Shubla&#039;s Cookbook]&lt;br /&gt;
 | Shubla ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=117199 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=68530|title=Food Service Improved|date=2020-05-10}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:Orange;&amp;quot;&amp;gt;???&amp;lt;/b&amp;gt;. (&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Unstable maintainer. Might work might not.&amp;lt;/b&amp;gt;)&lt;br /&gt;
 |- &lt;br /&gt;
 | [//map.hearthworld.com/ Online w16 map]&lt;br /&gt;
 | Derkami ([//https://www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=173626 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=76509|title=Public Mapping Service|date=2024-10-27}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;. (&amp;lt;i style=&amp;quot;color:DarkOrange;&amp;quot;&amp;gt;Further development unclear&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Game Related ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Link + Info&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! HnH Topic&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 |- &lt;br /&gt;
 | [//yoda-magic.github.io/alchemygraph/#ewAiAGYAIgA6ACIAbQB1AHMAaAAoAG0AZAAoAHcAaQBuAGUAIABnAGwAYQBuAGMAZQAsACAAZwBuAGUAaQBzAHMAKQAsACAAbQBkACgAZABvAGwAbwBtAGkAdABlACwAIABsAGEAbQBwACAAcwB0AGEAbABrACkALAAgAG8AeQBzAHQAZQByACAAbQB1AHMAaAByAG8AbwBtACkAIgAsACIAZQAiADoAIgArAE4AYQBzAHQAeQAgAEwAYQBjAGUAcgBhAHQAaQBvAG4AXABuAF4AcwB0AHIAZQBuAGcAdABoAFwAbgArAHMAZQBhAGwAIABmAGkAbgBnAGUAcgBcAG4AXgBzAG0AaQB0AGgAaQBuAGcAIgAsACIAdgBlAHIAIgA6ADEAfQA= Alchemy visualizer] &amp;quot;Convert boring alchemy formulas into beautiful images!&amp;quot;&lt;br /&gt;
 | Yoda ([...])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Informational Haven forum topics ==&lt;br /&gt;
*(&#039;&#039;not including &amp;quot;&#039;&#039;&#039;Haven Forum Guides&#039;&#039;&#039;&amp;quot; links listed at RoB home page&#039;&#039;)&lt;br /&gt;
*(&#039;&#039;Checked against available forum links in {{HFL|f=42|t=51565|title=H&amp;amp;H Guides|date=Updated: Aug 2020}} post&#039;&#039;)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Haven forum topic&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=7|t=3057|title=How quality works|date=2009-10-22}}&lt;br /&gt;
 | Bigfish ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=2316 HnH])&lt;br /&gt;
 | (&#039;&#039;Unchecked, potentially outdated&#039;&#039;)&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=2|t=33768|title=Beginner Guide to Village Roles|date=2013-09-17}}&lt;br /&gt;
 | Ranma ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=43843 HnH])&lt;br /&gt;
 | (&#039;&#039;Unchecked&#039;&#039;)&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=42|t=71318|title=Grand List of Simple Questions}} - Post W13 version.&lt;br /&gt;
 | (&#039;&#039;not relevant&#039;&#039;) &lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Availeble&amp;lt;/b&amp;gt;&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=42|t=39862|title=Grand List of Simple Questions}} - Pre W13 version.&lt;br /&gt;
 | (&#039;&#039;not relevant&#039;&#039;) &lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Availeble&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:green;&amp;quot;&amp;gt;Archived&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Clients ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Link(s)&lt;br /&gt;
 ! ...&lt;br /&gt;
 ! Status&lt;br /&gt;
 |-&lt;br /&gt;
 | Vanilla (&#039;&#039;the default developers client&#039;&#039;)&lt;br /&gt;
 | See &amp;quot;About&amp;quot; &amp;amp; &amp;quot;Q&amp;amp;A&amp;quot; in [//www.havenandhearth.com/forum/ Forum] alongside the PLAY button.&lt;br /&gt;
 | Most up-to-date client (&#039;&#039;of course&#039;&#039;). But lacking in feature compared to other (custom) clients.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Ender&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=40754 Forum topic]&lt;br /&gt;
 | Custom client that has been around the longest. The better beginners client.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Ad hoc development.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kami Client&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74964 Forum topic]&lt;br /&gt;
 | Fork of Ender client.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Semi active Development&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java 11.&lt;br /&gt;
 |-&lt;br /&gt;
 | Yoink Pasta&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74676 Forum topic]&lt;br /&gt;
 | Revitalization of Shubla&#039;s Purus Pasta. With multi session and scripting support.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:red;&amp;quot;&amp;gt;Unstable, Development stopped&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java 17.&lt;br /&gt;
 |-&lt;br /&gt;
 | Nurgling&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74001 Forum topic]&lt;br /&gt;
 | Client specialized in task automation.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Development:?&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== External Communities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! URL&lt;br /&gt;
 ! Language&lt;br /&gt;
 ! Type&lt;br /&gt;
 ! Status&lt;br /&gt;
 |-&lt;br /&gt;
 | http://www.havenandhearth.ru&lt;br /&gt;
 | Russian / русский&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:red;&amp;quot;&amp;gt;Offline/Gone&amp;lt;/b&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | https://forums.jeuxonline.info/forum/172-1714/haven-and-hearth&lt;br /&gt;
 | French / francaise&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | http://havenandhearth.eu&lt;br /&gt;
 | Polish / polski&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | https://wikiwiki.jp/hnh-jp/&lt;br /&gt;
 | Japanese / 日本語&lt;br /&gt;
 | Wiki / ...&lt;br /&gt;
 | ... (newer Jp)&lt;br /&gt;
 |-&lt;br /&gt;
 | http://wikiwiki.jp/viphnh/&lt;br /&gt;
 | Japanese / 日本語&lt;br /&gt;
 | Wiki / ...&lt;br /&gt;
 | ... (older Jp)&lt;br /&gt;
 |-&lt;br /&gt;
 | irc://irc.synirc.net/Haven&amp;lt;br&lt;br /&gt;
&amp;gt;http://chat.mibbit.com/?server=irc.synirc.net&amp;amp;channel=%23haven&lt;br /&gt;
 | ...&lt;br /&gt;
 | IRC / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[//translate.google.com/?sl=auto&amp;amp;tl=auto&amp;amp;op=websites translate.google]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=External/game_resources&amp;diff=118213</id>
		<title>External/game resources</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=External/game_resources&amp;diff=118213"/>
		<updated>2025-02-22T05:59:22Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Changed W15 Derkami map to W16 Derkami map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Game data provided by game/server (dump, to be processed) --&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=75652)&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=75652&amp;amp;start=20#p933638)&lt;br /&gt;
&lt;br /&gt;
    srv-mon - (stream), status - (semi-stream)&lt;br /&gt;
    (https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=51204#p677758)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;) Requires to be logged-in.&lt;br /&gt;
&lt;br /&gt;
== Game stats ==&lt;br /&gt;
(&#039;&#039;Game related stats by dev&#039;s. Just to lift them out of obscurity.&#039;&#039;)&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #a2a9b1;&amp;quot;&amp;gt;&lt;br /&gt;
* [//www.havenandhearth.com/portal/ Default portal/homepage: Server status &amp;amp; Current player count.]&lt;br /&gt;
* [//www.havenandhearth.com/mt/srv-mon srv-mon: Stream.]&amp;lt;br&amp;gt;&lt;br /&gt;
* [//www.havenandhearth.com/portal/index/status status: Semi-Stream.]&lt;br /&gt;
----&lt;br /&gt;
* [//www.havenandhearth.com/portal/track/ Track: Number of unique users during the past: Day, Week, Month.]&lt;br /&gt;
----&lt;br /&gt;
* Clients Leader-board: [//www.havenandhearth.com/portal/cltrack/ Images page.], [//www.havenandhearth.com/portal/cltrack/raw Raw data dump.]&lt;br /&gt;
----&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/dayhist dayhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/hourhist hourhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
* [////www.havenandhearth.com/portal/track/minhist minhist: (&#039;&#039;image&#039;&#039;)]&lt;br /&gt;
----&lt;br /&gt;
* [http://legacy.havenandhearth.com/portal/srv-state Legacy server status.] (&#039;&#039;Plain text: State, Lastbeat, Globtime, Users, Chars. (Http)&#039;&#039;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Data ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Link + Info&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! HnH Topic&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 | [//certainly-not-a-cat.github.io/cookbook/ not_a_cat&#039;s Cookbook]&lt;br /&gt;
 | not-a-cat ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=177988 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=61405|title=Cookbook|date=2018-06-03}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Abandoned&amp;lt;/i&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Outdated&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//carrygun.gitlab.io/hmdt/ Kerrigan&#039;s Haven Material Design Tool] (&amp;lt;i&amp;gt;and general material previewer&amp;lt;/i&amp;gt;)&lt;br /&gt;
 | Kerrigan (DPblH:[//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=12805 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=62538|title=Hafen Material Design Tool (another one)|date=2018-11-26}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//twitch.tv/dolda2000/ Eye of Sauron (&#039;&#039;World Doomsday Camera&#039;&#039;)]&lt;br /&gt;
 | Loftar(dolda2000) ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=53 HnH])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:DarkOrange;&amp;quot;&amp;gt;(&amp;lt;i&amp;gt;Only active near world endings&amp;lt;/i&amp;gt;.)&amp;lt;/b&amp;gt;&lt;br /&gt;
 |- &lt;br /&gt;
 | [//docs.google.com/spreadsheets/d/1Dbi1vA_wXjdW8RbDG1WYPF9p_fn_5zQ4duZRvs_vjfg/edit?usp=sharing Haven&amp;amp;Hearth quality calculator] (Google Spreadsheet)&lt;br /&gt;
 | Drathvedro (rfxDarth: [//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=7495 HnH])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Outdated&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |- &lt;br /&gt;
 | [//food.hearthlands.net/ Shubla&#039;s Cookbook]&lt;br /&gt;
 | Shubla ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=117199 HnH])&lt;br /&gt;
 | {{HFL|f=49|t=68530|title=Food Service Improved|date=2020-05-10}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:Orange;&amp;quot;&amp;gt;???&amp;lt;/b&amp;gt;. (&amp;lt;i style=&amp;quot;color:red;&amp;quot;&amp;gt;Unstable maintainer. Might work might not.&amp;lt;/b&amp;gt;)&lt;br /&gt;
 |- &lt;br /&gt;
 | [//map.hearthworld.com/ Online w16 map]&lt;br /&gt;
 | ...&lt;br /&gt;
 | {{HFL|f=49|t=76509|title=Public Mapping Service|date=2024-10-27}}&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;. (&amp;lt;i style=&amp;quot;color:DarkOrange;&amp;quot;&amp;gt;Further development unclear&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Game Related ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Link + Info&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! HnH Topic&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 |- &lt;br /&gt;
 | [//yoda-magic.github.io/alchemygraph/#ewAiAGYAIgA6ACIAbQB1AHMAaAAoAG0AZAAoAHcAaQBuAGUAIABnAGwAYQBuAGMAZQAsACAAZwBuAGUAaQBzAHMAKQAsACAAbQBkACgAZABvAGwAbwBtAGkAdABlACwAIABsAGEAbQBwACAAcwB0AGEAbABrACkALAAgAG8AeQBzAHQAZQByACAAbQB1AHMAaAByAG8AbwBtACkAIgAsACIAZQAiADoAIgArAE4AYQBzAHQAeQAgAEwAYQBjAGUAcgBhAHQAaQBvAG4AXABuAF4AcwB0AHIAZQBuAGcAdABoAFwAbgArAHMAZQBhAGwAIABmAGkAbgBnAGUAcgBcAG4AXgBzAG0AaQB0AGgAaQBuAGcAIgAsACIAdgBlAHIAIgA6ADEAfQA= Alchemy visualizer] &amp;quot;Convert boring alchemy formulas into beautiful images!&amp;quot;&lt;br /&gt;
 | Yoda ([...])&lt;br /&gt;
 | ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Online&amp;lt;/b&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Informational Haven forum topics ==&lt;br /&gt;
*(&#039;&#039;not including &amp;quot;&#039;&#039;&#039;Haven Forum Guides&#039;&#039;&#039;&amp;quot; links listed at RoB home page&#039;&#039;)&lt;br /&gt;
*(&#039;&#039;Checked against available forum links in {{HFL|f=42|t=51565|title=H&amp;amp;H Guides|date=Updated: Aug 2020}} post&#039;&#039;)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Haven forum topic&lt;br /&gt;
 ! By&amp;lt;sup style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
 ! Status&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=7|t=3057|title=How quality works|date=2009-10-22}}&lt;br /&gt;
 | Bigfish ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=2316 HnH])&lt;br /&gt;
 | (&#039;&#039;Unchecked, potentially outdated&#039;&#039;)&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=2|t=33768|title=Beginner Guide to Village Roles|date=2013-09-17}}&lt;br /&gt;
 | Ranma ([//www.havenandhearth.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=43843 HnH])&lt;br /&gt;
 | (&#039;&#039;Unchecked&#039;&#039;)&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=42|t=71318|title=Grand List of Simple Questions}} - Post W13 version.&lt;br /&gt;
 | (&#039;&#039;not relevant&#039;&#039;) &lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Availeble&amp;lt;/b&amp;gt;&lt;br /&gt;
 |- &lt;br /&gt;
 | {{HFL|f=42|t=39862|title=Grand List of Simple Questions}} - Pre W13 version.&lt;br /&gt;
 | (&#039;&#039;not relevant&#039;&#039;) &lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Availeble&amp;lt;/b&amp;gt;, &amp;lt;i style=&amp;quot;color:green;&amp;quot;&amp;gt;Archived&amp;lt;/i&amp;gt;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Clients ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Link(s)&lt;br /&gt;
 ! ...&lt;br /&gt;
 ! Status&lt;br /&gt;
 |-&lt;br /&gt;
 | Vanilla (&#039;&#039;the default developers client&#039;&#039;)&lt;br /&gt;
 | See &amp;quot;About&amp;quot; &amp;amp; &amp;quot;Q&amp;amp;A&amp;quot; in [//www.havenandhearth.com/forum/ Forum] alongside the PLAY button.&lt;br /&gt;
 | Most up-to-date client (&#039;&#039;of course&#039;&#039;). But lacking in feature compared to other (custom) clients.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Ender&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=40754 Forum topic]&lt;br /&gt;
 | Custom client that has been around the longest. The better beginners client.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Ad hoc development.&amp;lt;/b&amp;gt;&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Kami Client&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74964 Forum topic]&lt;br /&gt;
 | Fork of Ender client.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Semi active Development&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java 11.&lt;br /&gt;
 |-&lt;br /&gt;
 | Yoink Pasta&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74676 Forum topic]&lt;br /&gt;
 | Revitalization of Shubla&#039;s Purus Pasta. With multi session and scripting support.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:red;&amp;quot;&amp;gt;Unstable, Development stopped&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java 17.&lt;br /&gt;
 |-&lt;br /&gt;
 | Nurgling&lt;br /&gt;
 | [//www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=74001 Forum topic]&lt;br /&gt;
 | Client specialized in task automation.&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:green;&amp;quot;&amp;gt;Stable&amp;lt;/b&amp;gt;,&amp;lt;br&lt;br /&gt;
&amp;gt;&amp;lt;b style=&amp;quot;color:orange;&amp;quot;&amp;gt;Development:?&amp;lt;/b&amp;gt;.&amp;lt;br&lt;br /&gt;
&amp;gt;Requires at least Java &amp;lt;b&amp;gt;?&amp;lt;/b&amp;gt;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== External Communities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
 ! URL&lt;br /&gt;
 ! Language&lt;br /&gt;
 ! Type&lt;br /&gt;
 ! Status&lt;br /&gt;
 |-&lt;br /&gt;
 | http://www.havenandhearth.ru&lt;br /&gt;
 | Russian / русский&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | &amp;lt;b style=&amp;quot;color:red;&amp;quot;&amp;gt;Offline/Gone&amp;lt;/b&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | https://forums.jeuxonline.info/forum/172-1714/haven-and-hearth&lt;br /&gt;
 | French / francaise&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | http://havenandhearth.eu&lt;br /&gt;
 | Polish / polski&lt;br /&gt;
 | Forum / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 | https://wikiwiki.jp/hnh-jp/&lt;br /&gt;
 | Japanese / 日本語&lt;br /&gt;
 | Wiki / ...&lt;br /&gt;
 | ... (newer Jp)&lt;br /&gt;
 |-&lt;br /&gt;
 | http://wikiwiki.jp/viphnh/&lt;br /&gt;
 | Japanese / 日本語&lt;br /&gt;
 | Wiki / ...&lt;br /&gt;
 | ... (older Jp)&lt;br /&gt;
 |-&lt;br /&gt;
 | irc://irc.synirc.net/Haven&amp;lt;br&lt;br /&gt;
&amp;gt;http://chat.mibbit.com/?server=irc.synirc.net&amp;amp;channel=%23haven&lt;br /&gt;
 | ...&lt;br /&gt;
 | IRC / ...&lt;br /&gt;
 | ...&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[//translate.google.com/?sl=auto&amp;amp;tl=auto&amp;amp;op=websites translate.google]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118065</id>
		<title>Category:Offal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118065"/>
		<updated>2025-02-16T04:43:06Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: removed meat category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Offal is food made from the less desirable parts of animals, usually organs.&lt;br /&gt;
{{Smw_fep_food_cat_table}}&lt;br /&gt;
[[Category:Processed Foods]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118064</id>
		<title>Category:Offal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118064"/>
		<updated>2025-02-16T04:41:34Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: missed a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Offal is food made from the less desirable parts of animals, usually organs.&lt;br /&gt;
{{Smw_fep_food_cat_table}}&lt;br /&gt;
[[Category:Meat]]&lt;br /&gt;
[[Category:Processed Foods]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118063</id>
		<title>Category:Offal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118063"/>
		<updated>2025-02-16T04:40:45Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added description of what Offal is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Offal is food made from the less desirable parts of animals usually organs.&lt;br /&gt;
{{Smw_fep_food_cat_table}}&lt;br /&gt;
[[Category:Meat]]&lt;br /&gt;
[[Category:Processed Foods]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Marrow_Roast&amp;diff=118062</id>
		<title>Marrow Roast</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Marrow_Roast&amp;diff=118062"/>
		<updated>2025-02-16T03:32:56Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[Wilderness Survival]]&lt;br /&gt;
| objectsreq = [[requires::Raw Meat]] x2 , [[requires::Bone Marrow]] x3&lt;br /&gt;
| producedby = [[requires::Fire]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 800&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| con        = 3&lt;br /&gt;
| wil        = 2&lt;br /&gt;
| cha2       = 4&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
| sat2       = Meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Marrow Roast}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need an open fire to make Marrow Roast.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Marrow Roast = &amp;lt;math&amp;gt;\frac{_{q}Meat + _{q}Marrow}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Perception*Survival}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Marrow_Cake&amp;diff=118061</id>
		<title>Marrow Cake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Marrow_Cake&amp;diff=118061"/>
		<updated>2025-02-16T03:32:46Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Baking]]&lt;br /&gt;
| objectsreq = [[requires::Unbaked Marrow Cake]]&lt;br /&gt;
| producedby = [[requires::Oven]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 1.5&lt;br /&gt;
| str        = 4&lt;br /&gt;
| dex2       = 4&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
| sat2       = Bread&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baked Goods]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Unbaked Marrow Cake}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be eaten by right-clicking on it and selecting the &amp;quot;Eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 [[branch]]es and light it. When baking other foods at the same time as blueberry pies, be certain they have the same bake time, otherwise they will turn into [[ashes]]. Time of making is 16 minutes 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Barley&lt;br /&gt;
| + ~1.5&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Wheat&lt;br /&gt;
| + ~2.5&lt;br /&gt;
| [[AGI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=118060</id>
		<title>Liver &amp; Onions</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Liver_%26_Onions&amp;diff=118060"/>
		<updated>2025-02-16T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Animal Husbandry]]&lt;br /&gt;
| objectsreq = [[requires::Entrails]] x3, [[requires::Any Onion]] x2, optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Frying Pan]] and [[requires::Fire]] or [[requires::Fireplace]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 2&lt;br /&gt;
| dex        = 1&lt;br /&gt;
| int        = 1&lt;br /&gt;
| psy        = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|$Liver &amp;amp; Onions}}&lt;br /&gt;
&lt;br /&gt;
This [[:Category:Foods|food]] fills 2% of the [[hunger]] bar, and gives 1 [[Intelligence]], 1 [[Dexterity]], and 2 [[Psyche]] [[FEP]]s. It is considered both [[:Category:Meat|Meat]] and [[:Category:Vegetables|Vegetables]].[//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=48519&amp;amp;p=634410#p634410]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
You need a frying pan and an open fire to make Liver &amp;amp; Onions.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Ingredients Q = &amp;lt;math&amp;gt;\frac{_{q}AvgEntrails + _{q}AvgOnion}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liver &amp;amp; Onions Quality = &amp;lt;math&amp;gt;\frac{(_{q}Ingredients)* 3 + _{q}FryingPan}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ingredients Q is truncated before being worked with the [[Frying Pan]].&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Perception]] and [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Onion&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yellow Onion&lt;br /&gt;
| - 0.4&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.9&lt;br /&gt;
|[[STR]]&lt;br /&gt;
|-&lt;br /&gt;
|Red Onion&lt;br /&gt;
| + 0.3&lt;br /&gt;
|[[INT]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Leek&lt;br /&gt;
| - 0.4&lt;br /&gt;
|[[PSY]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.9&lt;br /&gt;
|[[INT]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haggis&amp;diff=118059</id>
		<title>Haggis</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haggis&amp;diff=118059"/>
		<updated>2025-02-16T03:32:18Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = unknown&lt;br /&gt;
| objectsreq = [[requires::Raw Mutton]], [[requires::Animal Fat]], [[requires::Any Onion]], [[requires::Entrails]] x2, [[requires::Any Flour]] 0.25kg&lt;br /&gt;
| producedby = [[requires::Cauldron]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 800&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| con        = 6&lt;br /&gt;
| cha2       = 4&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat Dishes]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Meat Dishes|Ha$ggis}}&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Onion/Flour&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|FEP Variation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Red Onion/Barley Flour&lt;br /&gt;
| + 0.5&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| + 0.85&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.3&lt;br /&gt;
| [[CHA]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Red Onion/Wheat Flour&lt;br /&gt;
| + 4&lt;br /&gt;
| [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Yellow Onion/Barley Flour&lt;br /&gt;
| + 1.2&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| + 1&lt;br /&gt;
| [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.85&lt;br /&gt;
| [[CHA]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Yellow Onion/Wheat Flour&lt;br /&gt;
| + 1.35&lt;br /&gt;
| [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| - 1&lt;br /&gt;
| [[CON]]&lt;br /&gt;
|-&lt;br /&gt;
| + 3&lt;br /&gt;
| [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| - 0.6&lt;br /&gt;
| [[CHA]] + 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishy_Eyeball&amp;diff=118058</id>
		<title>Fishy Eyeball</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishy_Eyeball&amp;diff=118058"/>
		<updated>2025-02-16T03:32:05Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Fishing]]&lt;br /&gt;
| objectsreq   = [[requires::Category:Fish|Fish]]&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 450&lt;br /&gt;
| studytime    = 8:00&lt;br /&gt;
| mentalweight = 3&lt;br /&gt;
| expdrain     = 2&lt;br /&gt;
|&lt;br /&gt;
| energy       = 100&lt;br /&gt;
| hunger       = 1&lt;br /&gt;
| per          = 8&lt;br /&gt;
|&lt;br /&gt;
| sat1         = Fish&lt;br /&gt;
| sat2         = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fishy Eyeball&#039;&#039;&#039; is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
If eaten, it gives 2 Perception [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
It&#039;s randomly obtained after butchering a fish.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beginning of fishing&amp;quot; has an objective to study one [[{{PAGENAME}}]]. &lt;br /&gt;
&lt;br /&gt;
Fisherman [[Credo]] may ask you to east or study one (verify.)&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bush_Rolls&amp;diff=118057</id>
		<title>Bush Rolls</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bush_Rolls&amp;diff=118057"/>
		<updated>2025-02-16T03:31:46Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = [[requires::Entrails]] x3, [[requires::Salad Greens]] x2&lt;br /&gt;
| producedby = [[requires::Fire]] or [[requires::Fireplace]] (lit)&lt;br /&gt;
|&lt;br /&gt;
| energy     = 250&lt;br /&gt;
| hunger     = 1.0&lt;br /&gt;
| str        = 3&lt;br /&gt;
| wil        = 2&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Foods|Objects]]&lt;br /&gt;
[[Category:Wildgrub]]&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Wildgrub|$Bush Rolls}}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The [[Quality]] of the Bush Rolls is Average ingredients and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Perception*Cooking}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Variable Ingredients==&lt;br /&gt;
&lt;br /&gt;
Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.&lt;br /&gt;
&lt;br /&gt;
The usage of different ingredients can reduce STR(+1) to 40%&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bone_Marrow&amp;diff=118056</id>
		<title>Bone Marrow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bone_Marrow&amp;diff=118056"/>
		<updated>2025-02-16T03:31:31Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]], [[requires::Cooking]]&lt;br /&gt;
| objectsreq = [[requires::Bone Material]] x2&lt;br /&gt;
|&lt;br /&gt;
| energy     = 150&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
| wil        = 2&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|B$one Marrow}}&lt;br /&gt;
&lt;br /&gt;
A low fep, low resource [[Will]] food.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather two [[Bone Material]] to craft one {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118055</id>
		<title>Category:Offal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Category:Offal&amp;diff=118055"/>
		<updated>2025-02-16T03:30:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Smw_fep_food_cat_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meat]]&lt;br /&gt;
[[Category:Processed Foods]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fat-Braised_Veg&amp;diff=118054</id>
		<title>Fat-Braised Veg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fat-Braised_Veg&amp;diff=118054"/>
		<updated>2025-02-16T03:30:21Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added Offal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Farming]]&lt;br /&gt;
| objectsreq = [[requires::Tuber]] x2, [[requires::Animal Fat]] x2, optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Frying Pan]] and [[requires::Fire]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 500&lt;br /&gt;
| hunger     = 3&lt;br /&gt;
| str        = 1&lt;br /&gt;
| cha2       = 2&lt;br /&gt;
| con2       = 3&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Offal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Offal]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Garden Greens|F$at-Braised Veg}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_White_Metal&amp;diff=118053</id>
		<title>Bar of White Metal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_White_Metal&amp;diff=118053"/>
		<updated>2025-02-16T03:10:11Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Fixed GM thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Bar of White Metal]]}}, or [[requires::Nugget of White Metal]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GenericTypePage]]&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
&lt;br /&gt;
Any of these can be used in the recipes that require a {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Bar of Any Metal}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Bar_of_White_Metal.png&amp;diff=118052</id>
		<title>File:Bar of White Metal.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Bar_of_White_Metal.png&amp;diff=118052"/>
		<updated>2025-02-16T03:07:05Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_White_Metal&amp;diff=118051</id>
		<title>Bar of White Metal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_White_Metal&amp;diff=118051"/>
		<updated>2025-02-16T03:05:17Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added bar of white metal since it was a broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| objectsreq = {{#ask:[[Specific::Bar of White Metal]]}}, or [[requires::Nugget of White Metal]] x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GenericTypePage]]&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
&lt;br /&gt;
Any of these can be used in the recipes that require a {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|copy=Bar of White Metal}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_Lead&amp;diff=118050</id>
		<title>Bar of Lead</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_Lead&amp;diff=118050"/>
		<updated>2025-02-16T03:04:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added bar of white metal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Lead Glance]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter|Ore Smelter]], [[requires::Stack Furnace]] or [[requires::Crucible]]&lt;br /&gt;
| specific   = Bar of Any Metal, Bar of Common Metal, Bar of White Metal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bar of Any Metal|Lead]]&lt;br /&gt;
[[Category:Bar of Common Metal|Lead]]&lt;br /&gt;
[[Category:Bar of White Metal|Lead]]&lt;br /&gt;
[[Category:Metal Bar|Lead]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Metal Ores]] using buildings such as an [[Ore Smelter]], [[Crucible]], or [[Stack Furnace]]. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A {{PAGENAME}} can be used to craft any tool or building requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
Currently, the only item specific to lead bars is the [[Diver&#039;s Weight]]. Other items that require lead are made with [[Lead Nugget]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, one must acquire metal [[Ore|ore]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]] or [[Stack Furnace]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become [[Slag]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(_{q}Ore*2) + _{q}Smelter + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bar_of_Tin&amp;diff=118049</id>
		<title>Bar of Tin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bar_of_Tin&amp;diff=118049"/>
		<updated>2025-02-16T03:04:02Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added bar of white metal as category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Cassiterite‎]]&lt;br /&gt;
| producedby = [[requires::Ore Smelter]] or [[requires::Stack Furnace]]&lt;br /&gt;
| specific   = Bar of Any Metal, Bar of Common Metal, Bar of White Metal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bar of Any Metal|Tin]]&lt;br /&gt;
[[Category:Bar of Common Metal|Tin]]&lt;br /&gt;
[[Category:Bar of White Metal|Tin]]&lt;br /&gt;
[[Category:Metal Bar|Tin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a type of metal acquired from [[Mining]] and Smelting [[Ore|Metal Ores]] using buildings such as an [[Ore Smelter]], [[Crucible]], or [[Stack Furnace]]. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A {{PAGENAME}} can be used to craft any tool or build any structure requiring a [[Bar of Common Metal]].&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is one of the least valuable metals due to its lack of crafting recipes, availability, and general low quality. However, it is equally important in crafting [[Bar of Bronze|Bronze]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, one must acquire metal [[Ore|ore]] by [[Mining|mining]] it from the walls of a [[Mine Hole]] or [[Cave]]. &lt;br /&gt;
&lt;br /&gt;
Next, the ore must be loaded into an [[Ore Smelter]]. At least twelve units of [[Coal]] or [[Black Coal]] must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a [[Firebrand]] or [[Torch]] to light the smelter. &lt;br /&gt;
&lt;br /&gt;
After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become [[Slag]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(_{q}Ore*2) + _{q}Smelter + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Whitemetal_Ring&amp;diff=118048</id>
		<title>Whitemetal Ring</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Whitemetal_Ring&amp;diff=118048"/>
		<updated>2025-02-16T03:00:36Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Changed requirements to use the nugget of white metal generic type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Nugget of White Metal]] x2, [[requires::Clay]]&lt;br /&gt;
| producedby = [[requires::Crucible]]&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::20%-30%]]&lt;br /&gt;
| egildatt   = [[egildatt::Intelligence]], [[egildatt::Smithing]], [[egildatt::Lore]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 7L; 7R&lt;br /&gt;
|&lt;br /&gt;
| statSTR    = 1&lt;br /&gt;
| statINT    = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelry|$Whitemetal Ring}}&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} is a low prized [[Rings and Accessories|ring]] that boosts learning ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Effect&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Strength&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| +0.3% Learning Ability&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
| +0.6% Learning Ability&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
| +0.9% Learning Ability&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
INT bonus = &amp;lt;math&amp;gt;2*\sqrt{quality/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR bonus = &amp;lt;math&amp;gt;1*\sqrt{quality/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* {{PAGENAME}} Quality = &amp;lt;math&amp;gt;\frac{(_{q}Nugget + _{q}Clay)}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[4]{Will*Psyche*Smithing*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bonuses = &amp;lt;math&amp;gt;_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Whitemetal_Cup&amp;diff=118047</id>
		<title>Whitemetal Cup</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Whitemetal_Cup&amp;diff=118047"/>
		<updated>2025-02-16T02:59:17Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Changed requirements to use the nugget of white metal generic type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem       = 1&lt;br /&gt;
| yitem       = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq  = [[requires::Nugget of White Metal]] x4, [[requires::Clay]]&lt;br /&gt;
| producedby  = [[requires::Crucible]]&lt;br /&gt;
|&lt;br /&gt;
| liquid_size = 0.6&lt;br /&gt;
|&lt;br /&gt;
| symbelfep   = 0.5&lt;br /&gt;
| symbelhun   = 4&lt;br /&gt;
| symbelwear  = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Symbel &amp;amp; Tableware|$Cups, Mugs, Glasses &amp;amp; Goblets|W$hitemetal Cup}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] can be placed on a table for decorative purposes, as well as to reduce [[hunger]] and increase how many [[FEP]]s are provided by foods when [[The Symbel|feasting]].&lt;br /&gt;
&lt;br /&gt;
It can also hold 0.6 L of a liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* {{PAGENAME}} Quality = &amp;lt;math&amp;gt;\frac{(_{q}Nugget + _{q}Clay)}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[4]{Will*Psyche*Smithing*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Nugget_of_White_Metal.png&amp;diff=118046</id>
		<title>File:Nugget of White Metal.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Nugget_of_White_Metal.png&amp;diff=118046"/>
		<updated>2025-02-16T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added image for nugget of white metal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Added image for nugget of white metal&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Water_Terrain&amp;diff=118045</id>
		<title>Water Terrain</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Water_Terrain&amp;diff=118045"/>
		<updated>2025-02-16T01:49:08Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* River vs Lake */ Corrected spelling for nowadays&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
==Types of Water Terrain==&lt;br /&gt;
In HnH, there exist both freshwater and saltwater terrain. Freshwater and saltwater both have a shallow and deep form. The seas also have a &amp;quot;very deep water&amp;quot; terrain (colloquially referred to as &amp;quot;the high seas&amp;quot;) which will cause continuous damage to watercraft.&lt;br /&gt;
&lt;br /&gt;
[[File:Hnh screenshot water types.png]]&lt;br /&gt;
&lt;br /&gt;
The different shades of water on this map represent different types and depths of water. From bottom left to top right: deep water (dark blue), &#039;&#039;&#039;water&#039;&#039;&#039; (shallow enough to walk in), &#039;&#039;&#039;ocean&#039;&#039;&#039; (shallow enough to walk through), &#039;&#039;&#039;deep ocean&#039;&#039;&#039;, &#039;&#039;&#039;very deep ocean&#039;&#039;&#039; (dark teal).&lt;br /&gt;
&lt;br /&gt;
Different types of [[fish]] and [[foraging|forageables]] will appear in each of the types of water. &lt;br /&gt;
&lt;br /&gt;
* Both of the shallow variants of &#039;&#039;&#039;water&#039;&#039;&#039; can be walked through, with a speed penalty. Other [[creatures]] can move through shallow water at regular speed.&lt;br /&gt;
* Both of the variants of &#039;&#039;&#039;deep water&#039;&#039;&#039; require the swimming skill to cross. Hearthlings without the swimming skill will be unable to enter this terrain. Being in deep water will drain your stamina. When out of stamina, the hearthling will take asphyxiation damage; taking too many points of this will result in death by drowning.&lt;br /&gt;
* The &#039;&#039;&#039;very deep ocean&#039;&#039;&#039; terrain (referred to as &amp;quot;&#039;&#039;&#039;High Seas&#039;&#039;&#039;&amp;quot; by warning message you get when entering it.) Unlike all other water terrains, it deals periodical damage to all watercraft. Boats like [[dugout]]s and tarred [[rowboat]]s will not survive for long. Ships like [[Snekkja]]s or [[Knarr]] are more suited for High Seas, but still take damage over time. Only Knarr is recommended for extended voyages across the ocean for intercontinental travel or whaling. (&#039;&#039;&#039;Caution: ships can only be repaired when in shallow water&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Danger==&lt;br /&gt;
Boats and ships take periodic damage while traversing through very deep water. {{Verify|is the ship damage based on distance sailed or time spent in High Seas.}}&lt;br /&gt;
&lt;br /&gt;
*WARNING: even though Tarred [[Rowboat]]s can traverse through very deep water, it is usually not recommended as they can only take one tick of damage before they are destroyed. They can be used to travel through a small strip of Very Deep Water tiles at best (for the Hearthlings that are daring, foolish, or desperate).&lt;br /&gt;
&lt;br /&gt;
==Alternative way to get on a different continent==&lt;br /&gt;
See [[Swirling Vortex]].&lt;br /&gt;
&lt;br /&gt;
==Seafaring Preparation &amp;amp; Tips==&lt;br /&gt;
While boats have &amp;quot;Seaworthiness&amp;quot; -meter, they are wholly incapable of crossing any length of High Seas safely.&lt;br /&gt;
&lt;br /&gt;
[[Snekkja]] can last extended periods in High Seas, but is only suitable to making short crossings between continents, otherwise being bound to rivers and coasts.&lt;br /&gt;
&lt;br /&gt;
[[Knarr]] is the most capable ship for voyages that include traversing long stretches of High Seas.&lt;br /&gt;
&lt;br /&gt;
*NOTE: for long voyages where you are not able to teleport back to a [[Ship Dock|Home Dock]], it is recommended to bring extra [[Tarsticks]] to repair your [[Snekkja]] or [[Knarr]] for the journey back. &lt;br /&gt;
**Being on (Very) Deep Water will not allow you to repair the ship; that can only be done while the ship is in [[Shallow Water]].&lt;br /&gt;
&lt;br /&gt;
==River vs Lake==&lt;br /&gt;
Although the game/dev&#039;s never boasted about distinct difference between the two (&#039;&#039;technically the game never did&#039;&#039;). With the [[Watermill]] it becomes clear that the game nowadays &#039;&#039;&#039;can&#039;&#039;&#039; see them as two different types of terrain. (&#039;&#039;The Waterwill probably being a River vs Lake test case&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OdeeperChannel001.png | A channel of High Seas separates two continents.&lt;br /&gt;
Hnh screenshot water types with river.png | A freshwater river emptying into the ocean.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Article_Standards&amp;diff=118043</id>
		<title>Ring of Brodgar talk:Article Standards</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Article_Standards&amp;diff=118043"/>
		<updated>2025-02-15T23:27:49Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Comma in lists style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comma in lists style ==&lt;br /&gt;
&lt;br /&gt;
Took a look, out of personal interest, at the comma in lists style use across RoB-wiki.&lt;br /&gt;
:General Uk style:&lt;br /&gt;
::&amp;quot;Please buy bread, milk and cheese.&lt;br /&gt;
:General US style (&#039;&#039;&#039;Oxford Comma&#039; style&#039;&#039;):&lt;br /&gt;
::&amp;quot;Please buy bread, milk&#039;&#039;&#039;,&#039;&#039;&#039; and cheese.&lt;br /&gt;
:[//www.grammar-monster.com/lessons/commas_in_lists.htm ref] (&#039;&#039;one out of many&#039;&#039;)&lt;br /&gt;
:The current UK/US ratio on RoB-wiki seems to be around 40/60. (&#039;&#039;Based on a Main-pages only scan: ~210/250+?&#039;&#039;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:47, 14 February 2025 (UTC)&amp;lt;!-- &amp;quot;(?i)[a-z\[\]]+, *[a-z\[\]]+, +and *&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Is this something we should try to standardize? If so should we go with the UK style? I can work on standardizing things (Got too much free time at my job).&lt;br /&gt;
::[[User_talk:Jay-Do|Jay-Do]] 02:18, 15 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m not completely sure yet at the moment, ... but probably will. There would be no need to look for them manually though. For the most part this can be done with a internal wiki-admin-tool that allows for global text searching &amp;amp; replacing (with regex support). If needed, for questionable cases, I can post the search result (&#039;&#039;[[User:MvGulik/Gobal Search Result|example]]&#039;&#039;)&lt;br /&gt;
:::Personally I also favorite the UK style when it comes to simple clear lists. Oxford comma in those cases seems just unneeded and a bit of overkill. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 11:18, 15 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Fair enough. I wasnt even aware that was a mostly US convention. &lt;br /&gt;
::::[[User_talk:Jay-Do|Jay-Do]] 23:20, 15 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Article_Standards&amp;diff=118010</id>
		<title>Ring of Brodgar talk:Article Standards</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Article_Standards&amp;diff=118010"/>
		<updated>2025-02-15T02:26:03Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Standardize?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comma in lists style ==&lt;br /&gt;
&lt;br /&gt;
Took a look, out of personal interest, at the comma in lists style use across RoB-wiki.&lt;br /&gt;
:General Uk style:&lt;br /&gt;
::&amp;quot;Please buy bread, milk and cheese.&lt;br /&gt;
:General US style (&#039;&#039;&#039;Oxford Comma&#039; style&#039;&#039;):&lt;br /&gt;
::&amp;quot;Please buy bread, milk&#039;&#039;&#039;,&#039;&#039;&#039; and cheese.&lt;br /&gt;
:[//www.grammar-monster.com/lessons/commas_in_lists.htm ref] (&#039;&#039;one out of many&#039;&#039;)&lt;br /&gt;
:The current UK/US ratio on RoB-wiki seems to be around 40/60. (&#039;&#039;Based on a Main-pages only scan: ~210/250+?&#039;&#039;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:47, 14 February 2025 (UTC)&amp;lt;!-- &amp;quot;(?i)[a-z\[\]]+, *[a-z\[\]]+, +and *&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Is this something we should try to standardize? If so should we go with the UK style? I can work on standardizing things (Got too much free time at my job).&lt;br /&gt;
::[[User_talk:Jay-Do|Jay-Do]] 02:18, 15 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Demijohn&amp;diff=118008</id>
		<title>Demijohn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Demijohn&amp;diff=118008"/>
		<updated>2025-02-14T10:06:40Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Small rewording that I think is less wordy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = 0.708&lt;br /&gt;
| yobst       = 0.708&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Pottery]] ?&lt;br /&gt;
| objectsreq  = [[requires::Molten Glass]] x10, [[requires::Block of Wood]] x6, [[requires::String]] x4&lt;br /&gt;
| repwith     = [[Molten Glass]]&lt;br /&gt;
|&lt;br /&gt;
| lift        = Yes&lt;br /&gt;
| liquid_size = 50&lt;br /&gt;
| sthp        = 50&lt;br /&gt;
| soak        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Containers|B$arrels &amp;amp; Casks|$Demijohn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Demijohn]]s are liquid containers that are used to produce [[Wine]] from [[Grapejuice]]. They will not prevent further fermentation of [[Wine]] into [[Vinegar]], so transfer any [[Wine]] you wish to keep as such into a [[Barrel]] afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Demijohn]]s can additionally be used to make a variety of liquids such as [[Beer]], [[Perry]], [[Mead]], [[Weißbier]], and [[Cider]]&lt;br /&gt;
&lt;br /&gt;
They can be used to store other liquids without fermentation occurring such as [[Milk]], [[Honey]], and [[Water]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All [[Demijohn|Demijohns]] have a storage capacity of 50 liters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Added: [[Legacy:Game_Updates|Legacy]] 2013, &amp;quot;&#039;&#039;The Land of Wine, Milk and Honey&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Demijohn&amp;diff=118007</id>
		<title>Demijohn</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Demijohn&amp;diff=118007"/>
		<updated>2025-02-14T10:05:05Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added references to other brewable liquids, and fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst       = 0.708&lt;br /&gt;
| yobst       = 0.708&lt;br /&gt;
|&lt;br /&gt;
| skillreq    = [[requires::Pottery]] ?&lt;br /&gt;
| objectsreq  = [[requires::Molten Glass]] x10, [[requires::Block of Wood]] x6, [[requires::String]] x4&lt;br /&gt;
| repwith     = [[Molten Glass]]&lt;br /&gt;
|&lt;br /&gt;
| lift        = Yes&lt;br /&gt;
| liquid_size = 50&lt;br /&gt;
| sthp        = 50&lt;br /&gt;
| soak        = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Containers|B$arrels &amp;amp; Casks|$Demijohn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Demijohn]]s are liquid containers that are used to produce [[Wine]] from [[Grapejuice]]. They will not prevent further fermentation of [[Wine]] into [[Vinegar]], so transfer any [[Wine]] you wish to keep as such into a [[Barrel]] afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Demijohn]]s can additionally be used to make [[Beer]] by storing [[Wort]] and various other liquids such as: [[Perry]], [[Mead]], [[Weißbier]], and [[Cider]]&lt;br /&gt;
&lt;br /&gt;
They can be used to store other liquids without fermentation occurring such as [[Milk]], [[Honey]], and [[Water]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All [[Demijohn|Demijohns]] have a storage capacity of 50 liters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Updates|Game Development]] &amp;lt;small&amp;gt;(manual)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Added: [[Legacy:Game_Updates|Legacy]] 2013, &amp;quot;&#039;&#039;The Land of Wine, Milk and Honey&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bird_Nest&amp;diff=117941</id>
		<title>Bird Nest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bird_Nest&amp;diff=117941"/>
		<updated>2025-02-10T08:35:00Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Reworded description to be more inclusive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = Tree&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
[[Bird Nest]] is a object which can be raided for various bird eggs, feathers, and herbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[Bird  Nest]]s are raided from [[Tree]]s, right-click on a nest and press Raid. Sometimes it spawn a [[Magpie (Bird)|Magpie]], [[Wood Grouse Cock]], [[Bullfinch]], or [[Rock Dove]] that will attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bird Nest in-game.png | Bird Nest hidden on tree.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=FEP&amp;diff=117803</id>
		<title>FEP</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=FEP&amp;diff=117803"/>
		<updated>2025-02-09T03:27:12Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Corrected yellow feet saying it gave AGI when it gives INT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See the [[FEP Table]] for information on the FEP values of specific foods.&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Food Event Points&#039;&#039;&#039; (&#039;&#039;&#039;FEPs&#039;&#039;&#039;) are obtained by eating food. Once you have enough points, one of your [[Attributes]] (Strength, Agility, etc.) will be increased by either one or two points.&lt;br /&gt;
&lt;br /&gt;
By placing the cursor over the &#039;&#039;&#039;Food Event Points&#039;&#039;&#039; bar on the character sheet, you can see how many FEPs you currently have and how many you need. To increase an attribute point, you must accumulate a number of FEPs equal to or greater than your highest attribute (ignoring modifiers).&lt;br /&gt;
*Example: My highest attribute is [[Strength]], which is 57.&lt;br /&gt;
*To gain another attribute point, I must eat enough food to gain at least 57 FEP.&lt;br /&gt;
&lt;br /&gt;
:However: &lt;br /&gt;
Eating a unique food item lowers the total number of FEPs needed to gain an attribute point. This modifier resets every time you gain an attribute point, and you can again eat unique food items. &lt;br /&gt;
*Example: Eating two blueberries, a  three blueberry pies, and eight roasted perch counts as 3 unique food items. &lt;br /&gt;
*If you gain an attribute point, you can eat the food items again and get the same bonus for three unique foods.&lt;br /&gt;
&lt;br /&gt;
Which attribute is earned is determined by how many FEPs you have towards each attribute.&lt;br /&gt;
*Example: if you only eat [[yellowfeet]] gives 1 [[STR]] and 1 [[INT]] per food item.&lt;br /&gt;
*Upon filling the FEP bar, you will have a 50% chance of Strength increasing by one, and a 50% chance of Intelligence increasing by one. &lt;br /&gt;
*After an attribute is increased, your FEP bar is reset, so any excess FEPs are lost &lt;br /&gt;
**Do note however that excess FEP will be calculated in determining your next attribute point.&lt;br /&gt;
&lt;br /&gt;
The FEP value a food item gives is determined by its [[quality]]&lt;br /&gt;
&lt;br /&gt;
==FEP Requirement Reduction/Variety Bonus==&lt;br /&gt;
&lt;br /&gt;
Although new players start out having issues keeping their character full on food, it quite quickly reverses as a settlement gets set up. Eventually emptying the food bar becomes a chore that must be done in order to gain stats. Eating a variety of food makes this go much more quickly, but often involves introducing the possibility of gaining stats of a type you&#039;re not currently interested in. Obviously there&#039;s a balance of eating as many food types as possible and eating only the FEP types that you want. Better quality food helps too since it increases the quantity of FEPs a food gives without changing the amount of fullness you gain from it.&lt;br /&gt;
&lt;br /&gt;
The FEPs required to fill a food bar are reduced for each and every unique food item you consume while filling that FEP bar. The FEPs provided by the food itself are irrelevant, as long as the type of food is different. For example, if you eat [[Roasted Fox Meat]] and [[Blueberries]] (both give 1 INT), the bar will still be reduced.&lt;br /&gt;
&lt;br /&gt;
According to Loftar, the forumula for the FEP reduction is: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac {2 * \sqrt {Max Stat *10}}{10} &amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or approximately &amp;lt;math&amp;gt; 0.632 * \sqrt{max} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where max = the highest unmodified attribute of the character.&lt;br /&gt;
&lt;br /&gt;
Example: The highest attribute on a character is Con at 64. That means for each new food type eaten, the required FEP is lowered by 0.632 * sqrt(64) = 0.632 * 8 = 5.056 or rounded to 5.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: This is according to a post by Loftar here: http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=9383&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Joe has 15 in all attributes. So he needs 15 FEPs to get his next attribute increase. He eats enough bear meat to give him 10.5 Strength FEPs, and his Strength goes up by one. Wait, he needed a total of 15 FEPs didn&#039;t he? This is an example of the &amp;quot;variety bonus&amp;quot; that&#039;s applied to eating. The first item he eats reduces his required FEPs by 30%, to 10.5 from 15. Because he ate only STR giving FEPs, his STR went up to 16.&lt;br /&gt;
&lt;br /&gt;
Joe now has 16 STR, so he&#039;ll need 16 FEPs for his next attribute increase. He eats some bear meat, reducing his needed FEPs to 11.2 (30% reduction). Later that day he decided he&#039;d like to eat blueberries. Upon eating blueberries his total FEPs required drops to 8.8 (21% reduction from 11.2). The variety bonus concerns food types, not the FEPs they give. Both cooked perch and blueberries provide pure INT FEPs, but they count as two separate items for the variety bonus.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, he&#039;s eaten only cooked bear meat and blueberries, giving him 4.0 STR FEPs and 4.8 INT FEPs. When the food bar is full, the proportion of the whole that an FEP type represents of the food bar becomes the chance that he will gain that stat. As a result, Joe has a 45.5% (4.0/8.8) chance of gaining STR and a 54.5% (4.8/8.8) chance of gaining INT. Despite having more chance of getting INT FEPs, Joe gets another STR point and his total STR goes up to 17.&lt;br /&gt;
&lt;br /&gt;
If INT had gone up to 16 instead of STR getting another point, his total FEPs required to level would not have changed. Because his STR went up though, he&#039;ll have to eat more FEPs next time around to get another stat point. This of course could be compensated by the variety bonus if he has more food types around to eat instead.&lt;br /&gt;
&lt;br /&gt;
As per the example, increasing FEPs is based on your highest attribute. This is why it is recommended to raise your attributes evenly, since it will affect how many FEPs you require to raise every other attribute. Before allowing one attribute to become excessively dominant, consider increasing your other attributes so that you&#039;ll have a greater variety of skills available when needed. Raising Intelligence from 10 to 11 when you have 200 strength is just as difficult as raising strength from 200 to 201.&lt;br /&gt;
&lt;br /&gt;
==Satiations==&lt;br /&gt;
&#039;&#039;&#039;[[Satiations]] are another factor which affect FEP and attribute gain, so be sure to read about [[satiations]] as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quality&amp;diff=117802</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quality&amp;diff=117802"/>
		<updated>2025-02-09T03:23:00Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: corrected stick to bough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10. In general, higher Q items are simply better: high Q weapons do more damage, for example. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|300px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
It is a nonlinear increase, which means that it becomes harder to get to the next multiplier for higher multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
To make higher-Q objects, you should use higher-Q materials with higher-Q tools. &lt;br /&gt;
&lt;br /&gt;
It is very common for crafting qualities to be [[Softcap|softcapped]] by a crafting skill or a vital stat. For example, if you have a Q40 bone and a Q10 bough, you can in principle make a Q25 bone saw -- but if your survival skill is lower, perhaps at 15, you will only make a Q20 bone saw. &lt;br /&gt;
&lt;br /&gt;
Fractional qualities always to be rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
Other things in game like Attributes function the same, for instance the way Constitution affects your max hitpoints scales like quality. 10 CON = 100 MHP, 40 CON = 200 MHP, 1000 CON = 1000 MHP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rule of thumb:&lt;br /&gt;
&lt;br /&gt;
Q10   = x1 stats&lt;br /&gt;
&lt;br /&gt;
Q40   = x2 stats&lt;br /&gt;
&lt;br /&gt;
Q90   = x3 stats&lt;br /&gt;
&lt;br /&gt;
Q160  = x4 stats&lt;br /&gt;
&lt;br /&gt;
Q250  = x5 stats&lt;br /&gt;
&lt;br /&gt;
Q360  = x6 stats&lt;br /&gt;
&lt;br /&gt;
Q490  = x7 stats&lt;br /&gt;
&lt;br /&gt;
Q640  = x8 stats&lt;br /&gt;
&lt;br /&gt;
Q810  = x9 stats&lt;br /&gt;
&lt;br /&gt;
Q1000 = x10 stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A Q10 Apple gives 0.5 CON, a Q10 [[Bronze Sword]] deals 90 damage, a Q10 [[Boar Tusk Helmet]] has 1/7 armor class.&lt;br /&gt;
&lt;br /&gt;
A Q40 Apple would give 1 CON.&lt;br /&gt;
&lt;br /&gt;
A Q160 Boar Tusk Helmet would have a 4/28 armor class.&lt;br /&gt;
&lt;br /&gt;
A Q640 Bronze Sword would deal 720 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Effects=&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
The [[FEP]]s given by a piece of food get multiplied by QM. So, for example, a Q10 beetroot gives 0.5 PER and 0.2 CHA, but a Q90 beetroot will give 1.5 PER and 0.6 CHA. &lt;br /&gt;
&lt;br /&gt;
Quality does not affect the amount of hunger that the food restores -- just the amount that it buffs up your vital stats.&lt;br /&gt;
&lt;br /&gt;
There is use for low quality foods, as they can be eaten for [[FEP#FEP_Requirement_Reduction|FEP Reduction]] as the FEPs given relative to higher quality foods can be negligible at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
&lt;br /&gt;
The [[LP]] given by a curiosity get multiplied by QM. &lt;br /&gt;
&lt;br /&gt;
Quality does not affect the amount of [[Experience]] that consume and [[Intelligence]] it required.&lt;br /&gt;
&lt;br /&gt;
==Craft==&lt;br /&gt;
Calculate items used:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} = \frac{\sum_{i = 1}^{n} q_iw_i}{\sum w}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a tool involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \frac{3q_{item} + q_{tool}}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there are skill values &amp;lt;math&amp;gt;s_1&amp;lt;/math&amp;gt; through &amp;lt;math&amp;gt;s_n&amp;lt;/math&amp;gt; involved:&lt;br /&gt;
:&amp;lt;math&amp;gt;q_{item} \leftarrow \left \lbrace&lt;br /&gt;
\begin{array}{ll}&lt;br /&gt;
\frac{q_{skill} + q_{item}}{2}, &amp;amp; \text{if } q_{skill} &amp;lt; q_{item} \\&lt;br /&gt;
q_{item}, &amp;amp; \text{otherwise}&lt;br /&gt;
\end{array}&lt;br /&gt;
\right \rbrace, \text{where }&lt;br /&gt;
q_{skill} = {\left( \prod_{i = 1}^{n} s_i\right )}^{\frac{1}{n}}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Calculations will be made in order of top to down.&lt;br /&gt;
*For more detailed information look on related pages, not every tool or item follow this rules.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Weapon &amp;lt;math&amp;gt;Damage = BaseWeaponDamage*\sqrt{\frac\sqrt{Strength*{q}Weapon}{10}}&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor Defense given by a piece of gear = &amp;lt;math&amp;gt;_{q}BaseDefense*\sqrt{\frac{_{q}Gear}{10}}&amp;lt;/math&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus Stats from rings, shirts, masks, [[gild]]ed gear, etc = &amp;lt;math&amp;gt;_{q10}BaseBonuses*\sqrt{\frac{_{q}Gear}{10}}&amp;lt;/math&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ability/Attribute==&lt;br /&gt;
&lt;br /&gt;
When two or more [[Abilities]]/[[Attributes]] is factored in the output quality (for an example, gathering [[Rock Crystal]]), the formula is the geometric means of the combined stat numbers&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Quality Cap (2 stats) = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Quality Cap (3 stats) = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
==From loftar==&lt;br /&gt;
&lt;br /&gt;
For buildable objects, the quality is almost always calculated as such:&lt;br /&gt;
* The qualities of items in the individual item types are averaged arithmetically.&lt;br /&gt;
* The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be &amp;quot;obviously&amp;quot; more important (like the iron in iron plows) -- to create the quality of the built object.&lt;br /&gt;
&lt;br /&gt;
For craftable items, most are calculated like this:&lt;br /&gt;
* As with buildable object, the qualities of the individual item types are averaged, and then weighted together based on importance.&lt;br /&gt;
* If one is using any tools, like a churn, anvil, or smithy&#039;s hammer, the qualities of those are averaged with the above resultant quality -- often with a weigth of 1/4 for the tool.&lt;br /&gt;
* If any character attributes are involved, those attributes themselves are averaged geometrically, and if the resultant &amp;quot;skill quality&amp;quot; is lower than the &amp;quot;input/tool quality&amp;quot;, the resultant quality is the arithmetic average of the skill quality and the input/tool quality.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what a geometric average is, it is the multiplication product of the individual values, raised to the power of the inverse of the number of values. In other words, averaging values &amp;lt;math&amp;gt;V_1, V_2, \ldots, V_n&amp;lt;/math&amp;gt; geometrically means calculating &amp;lt;math&amp;gt;(V_1 \cdot V_2 \cdot \ldots \cdot V_n)^{\frac{1}{n}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for ovens, kilns, smelter and finery forges, the quality of the resultant quality is the arithmetic average of the input item quality and the average of the oven quality and fuel quality, where the fuel quality is the arithmetic average of the fuel items put into the oven. In other words, if the item quality is &amp;lt;math&amp;gt;q_i&amp;lt;/math&amp;gt;, the oven&#039;s quality is &amp;lt;math&amp;gt;q_o&amp;lt;/math&amp;gt; and the fuel&#039;s quality is &amp;lt;math&amp;gt;q_f&amp;lt;/math&amp;gt;, the quality of the resulting item will be &amp;lt;math&amp;gt;\frac{2q_i + q_o + q_f}{4}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As for the skills involved in crafting, it should mostly be obvious, but there are, of course, a few things to clarify:&lt;br /&gt;
* Sewing related recipes (including leatherworking ones) use the Sewing and Dexterity values.&lt;br /&gt;
* Smithing related recipes often combine both Smithing and Strength.&lt;br /&gt;
[[Category:guide]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Finding_high_quality_water,_clay,_and_soil&amp;diff=117801</id>
		<title>Finding high quality water, clay, and soil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Finding_high_quality_water,_clay,_and_soil&amp;diff=117801"/>
		<updated>2025-02-09T02:55:29Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Water */ changed localized resource link to headwaters instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
Quality is an ever-present challenge for denizens of the Hearthlands. All hermitages, villages, and kingdoms strive to increase the quality of their goods. The maximum quality of finished goods is limited by the scarce supply of high quality water, soil, and clay. In the early weeks of new worlds, the most ambitious players rush to raise their [[Survival]] and [[Masonry]] in order to scour the map for highest quality &#039;[[Nodes]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you&#039;re late to the party and haven&#039;t found any resource [[nodes]] worth mentioning, because there are methods of artificially raising water, clay, and soil quality.&lt;br /&gt;
* Use a [[Compost Bin]] to make the highest quality soil&lt;br /&gt;
* Create [[Bone Clay]] to make the highest quality clay&lt;br /&gt;
* Use the [[Hearth Magic]] &#039;&#039;&#039;Well Song&#039;&#039;&#039; to make the highest quality water &lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
Water Quality is hardcapped by [[Survival]]&lt;br /&gt;
&lt;br /&gt;
Discovering high-quality water [[nodes]] is both simple and extremely tedious. There are three strategies:&lt;br /&gt;
&lt;br /&gt;
Take a container (such as a [[Bucket]], [[Kuksa]], or [[Waterskin]]) and sample the quality of the water in a nearby river. If the quality of the water is 10, then there is no source nearby and you must travel farther and sample again (keep in mind that water quality is hard-capped by [[Survival]]). If the quality is above 10, then a water node is nearby. At that point, one must sample the water in many locations until you find the point of peak quality - the center of the node. &lt;br /&gt;
&lt;br /&gt;
Build a [[Well]] and test the quality. If the quality is unsatisfactory, you can purchase [[Hearth Magic]] and spend 20000 EXP (doubling every additional use) to cast &#039;Dig Deeper&#039; and raise the quality of the well water. This is largely considered a non-viable strategy, considering the steep EXP cost and the very small quality-increase it confers(+5 Q). This method is only useful if you are fortunate enough to own a very high-quality well where a small marginal increase in quality offers a trading advantage.&lt;br /&gt;
&lt;br /&gt;
Boat up a river until you find a mountain, and then search for the [[Headwaters]]. The headwaters are a type of localized resource that offers spring water, a special good that offers benefits for tree-farming and, naturally, works like normal water. The quality of spring water tends to be much higher than normal, at least twice that of the area&#039;s water node.&lt;br /&gt;
&lt;br /&gt;
==Soil==&lt;br /&gt;
Soil Quality is hardcapped by [[Survival]]&lt;br /&gt;
&lt;br /&gt;
Raising the quality of soil was made very simple after the addition of the [[Compost Bin]] in the &amp;quot;Market Garden&amp;quot; update. Simply take your highest quality crops (likely [[Carrots|carrots]] or [[Beetroot|beets]]) and then place them in the bin. After some time, the bin will fill with [[Mulch]], whose quality is the based on your crop quality soft-capped by the bin&#039;s quality. &lt;br /&gt;
&lt;br /&gt;
High-quality soil can also be found in nodes, much like water. However, the Compost Bin makes [[nodes]] effectively obsolete, as it&#039;s incredibly rare to find Q100+ soil nodes, while many villages can manage to raise their crop quality past 100 in the span of a couple months. &lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
Clay Quality is hardcapped by [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
Clay spawns naturally in [[Shallow Water]] as [[Ball Clay]] and in [[Mudflat]]s as [[Acre Clay]]. both of these simply require you to dig the clay up.&lt;br /&gt;
&lt;br /&gt;
The best way to obtain high-quality clay is to develop your combat stats and kill an animal which drops high-quality bones (such as a [[Bear]], [[Mammoth]], or [[Troll]]) and then craft [[Bone Clay]] using the bones and either [[Pit Clay]] or [[Cave Clay]].&lt;br /&gt;
&lt;br /&gt;
It may be useful to settle somewhere near a [[Localized Resources|clay pit]], in order to constantly have a sizable supply of Pit Clay on-hand.&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Finding_high_quality_water,_clay,_and_soil&amp;diff=117800</id>
		<title>Finding high quality water, clay, and soil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Finding_high_quality_water,_clay,_and_soil&amp;diff=117800"/>
		<updated>2025-02-09T02:54:26Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Water */  Added more specific information on headwaters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide]]&lt;br /&gt;
&lt;br /&gt;
Quality is an ever-present challenge for denizens of the Hearthlands. All hermitages, villages, and kingdoms strive to increase the quality of their goods. The maximum quality of finished goods is limited by the scarce supply of high quality water, soil, and clay. In the early weeks of new worlds, the most ambitious players rush to raise their [[Survival]] and [[Masonry]] in order to scour the map for highest quality &#039;[[Nodes]]&#039;.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you&#039;re late to the party and haven&#039;t found any resource [[nodes]] worth mentioning, because there are methods of artificially raising water, clay, and soil quality.&lt;br /&gt;
* Use a [[Compost Bin]] to make the highest quality soil&lt;br /&gt;
* Create [[Bone Clay]] to make the highest quality clay&lt;br /&gt;
* Use the [[Hearth Magic]] &#039;&#039;&#039;Well Song&#039;&#039;&#039; to make the highest quality water &lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
Water Quality is hardcapped by [[Survival]]&lt;br /&gt;
&lt;br /&gt;
Discovering high-quality water [[nodes]] is both simple and extremely tedious. There are three strategies:&lt;br /&gt;
&lt;br /&gt;
Take a container (such as a [[Bucket]], [[Kuksa]], or [[Waterskin]]) and sample the quality of the water in a nearby river. If the quality of the water is 10, then there is no source nearby and you must travel farther and sample again (keep in mind that water quality is hard-capped by [[Survival]]). If the quality is above 10, then a water node is nearby. At that point, one must sample the water in many locations until you find the point of peak quality - the center of the node. &lt;br /&gt;
&lt;br /&gt;
Build a [[Well]] and test the quality. If the quality is unsatisfactory, you can purchase [[Hearth Magic]] and spend 20000 EXP (doubling every additional use) to cast &#039;Dig Deeper&#039; and raise the quality of the well water. This is largely considered a non-viable strategy, considering the steep EXP cost and the very small quality-increase it confers(+5 Q). This method is only useful if you are fortunate enough to own a very high-quality well where a small marginal increase in quality offers a trading advantage.&lt;br /&gt;
&lt;br /&gt;
Boat up a river until you find a mountain, and then search for the [[Localized Resources|headwaters]]. The headwaters are a type of localized resource that offers spring water, a special good that offers benefits for tree-farming and, naturally, works like normal water. The quality of spring water tends to be much higher than normal, at least twice that of the area&#039;s water node.&lt;br /&gt;
&lt;br /&gt;
==Soil==&lt;br /&gt;
Soil Quality is hardcapped by [[Survival]]&lt;br /&gt;
&lt;br /&gt;
Raising the quality of soil was made very simple after the addition of the [[Compost Bin]] in the &amp;quot;Market Garden&amp;quot; update. Simply take your highest quality crops (likely [[Carrots|carrots]] or [[Beetroot|beets]]) and then place them in the bin. After some time, the bin will fill with [[Mulch]], whose quality is the based on your crop quality soft-capped by the bin&#039;s quality. &lt;br /&gt;
&lt;br /&gt;
High-quality soil can also be found in nodes, much like water. However, the Compost Bin makes [[nodes]] effectively obsolete, as it&#039;s incredibly rare to find Q100+ soil nodes, while many villages can manage to raise their crop quality past 100 in the span of a couple months. &lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
Clay Quality is hardcapped by [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
Clay spawns naturally in [[Shallow Water]] as [[Ball Clay]] and in [[Mudflat]]s as [[Acre Clay]]. both of these simply require you to dig the clay up.&lt;br /&gt;
&lt;br /&gt;
The best way to obtain high-quality clay is to develop your combat stats and kill an animal which drops high-quality bones (such as a [[Bear]], [[Mammoth]], or [[Troll]]) and then craft [[Bone Clay]] using the bones and either [[Pit Clay]] or [[Cave Clay]].&lt;br /&gt;
&lt;br /&gt;
It may be useful to settle somewhere near a [[Localized Resources|clay pit]], in order to constantly have a sizable supply of Pit Clay on-hand.&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mine_Hole&amp;diff=117799</id>
		<title>Mine Hole</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mine_Hole&amp;diff=117799"/>
		<updated>2025-02-09T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* Notes */ Putting mineholes *over* ore would destroy it. Changed over to near&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 1.98&lt;br /&gt;
| yobst      = 1.98&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = Level 1 :&amp;lt;br&amp;gt; [[requires::Block of Wood]] x50, [[requires::Board]] x30, [[requires::Rope]] x10, [[requires::Hardened Leather]] x5, [[requires::Leather]] x10&lt;br /&gt;
---- Level 2 :&amp;lt;br&amp;gt; [[requires::Bar of Any Metal]], [[requires::Block of Wood]] x50, [[requires::Board]] x30, [[requires::Rope]] x10, [[requires::Hardened Leather]] x5, [[requires::Leather]] x10&lt;br /&gt;
---- Level 3 :&amp;lt;br&amp;gt; [[requires::Bar of Any Metal]] x5, [[requires::Tarsticks]] x10, [[requires::Stone]] x100, [[requires::Board]] x30, [[requires::Rope]] x10, [[requires::Hardened Leather]] x5, [[requires::Leather]] x20&lt;br /&gt;
---- Level 4 :&amp;lt;br&amp;gt; [[requires::Bar of Hard Metal]] x5, [[requires::Tarsticks]] x20, [[requires::Brick]] x25, [[requires::Stone]] x100, [[requires::Board]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x10, [[requires::Leather]] x20&lt;br /&gt;
---- Level 5 :&amp;lt;br&amp;gt; [[requires::Bar of Wrought Iron]] x5, [[requires::Tarsticks]] x30, [[requires::Brick]] x50, [[requires::Stone]] x100, [[requires::Board]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x10, [[requires::Leather]] x20&lt;br /&gt;
---- Level 6 :&amp;lt;br&amp;gt; [[requires::Bar of Steel]] x5, [[requires::Tarsticks]] x30, [[requires::Brick]] x50, [[requires::Bloodstone]] x100, [[requires::Board|Board of Towercap]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x10, [[requires::Leather]] x20&lt;br /&gt;
---- Level 7 :&amp;lt;br&amp;gt; [[requires::Rock Crystal]], [[requires::Bar of Steel]] x5, [[requires::Tarsticks]] x30, [[requires::Brick]] x50, [[requires::Black Ore]] x100, [[requires::Board|Board of Towercap]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x10, [[requires::Leather]] x20&lt;br /&gt;
---- Level 8 :&amp;lt;br&amp;gt; [[requires::Rock Crystal]], [[requires::Bar of Steel]] x5, [[requires::Tarsticks]] x30, [[requires::Brick|Potter&#039;s Brick]] x50, [[requires::Korund]] x100, [[requires::Board|Board of Towercap]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x30&lt;br /&gt;
---- Level 9 :&amp;lt;br&amp;gt; [[requires::Rock Crystal]], [[requires::Bar of Steel]] x5, , [[requires::Trollbone]] x10, [[requires::Tarsticks]] x30, [[requires::Brick|Potter&#039;s Brick]] x50, [[requires::Korund]] x100, [[requires::Board|Board of Towercap]] x30, [[requires::Rope]] x15, [[requires::Hardened Leather]] x30&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|$Minehole}}&lt;br /&gt;
&lt;br /&gt;
A Minehole functions like a cave entrance, leading you one level lower than your current one, allowing you to mine stone and ore or build an underground base. Naturally, the only way to reach levels deeper than Level 1 is to build a minehole in the preceding level.&lt;br /&gt;
&lt;br /&gt;
Available metals are: [[Bar of Gold|Gold]], [[Bar of Silver|Silver]], [[Bar of Cast Iron|Iron]], [[Quicksilver]], [[Bar of Copper|Copper]], [[Bar of Lead|Lead]] and [[Bar of Tin|Tin]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A mine hole requires a 3x3 area to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
On the sun-lit level a mine hole may be built anywhere where buildings like houses can be build.&amp;lt;br&amp;gt;&lt;br /&gt;
On any other lower level its need to be build over the burned-out rubble of a [[Mine Pyre]].&lt;br /&gt;
&lt;br /&gt;
When a minehole is built, it will create a square 7x7 area of free space in the layer below it. Mind that you shouldn&#039;t place a minehole directly over an ore vein, as it will destroy some of it clearing space for the ladder.&lt;br /&gt;
&lt;br /&gt;
You can build a [[Mine Elevator]] for easy access of items between levels.&lt;br /&gt;
&lt;br /&gt;
==Security Concern==&lt;br /&gt;
&lt;br /&gt;
A mine hole built inside your compound should be walled off with a [[Palisade]] or [[Brickwall]] as it is possible for raiders to tunnel into a mined area from elsewhere and gain entrance to a village or compound through an unsecured mine. Building a palisade and visitor gate (preferably 4 on all sides) on both the top and bottom of a minehole renders it mostly unraidable.&lt;br /&gt;
&lt;br /&gt;
This is a common issue when people complain on forums that someone &amp;quot;bugraided&amp;quot; their &amp;quot;secure&amp;quot; base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*See [[Mining]] page if you want to know how to mine.&lt;br /&gt;
*According to jorb: &#039;&#039;The minehole entrance (ladder) is a support with the same radius as a normal wooden support.&#039;&#039;&lt;br /&gt;
This means you can mine some tiles safely without having to build a support, thereby allowing to actually get some metal to construct one, if your mine hole was built over an ore node.&lt;br /&gt;
*Mines can now be built everywhere, but it&#039;s not guaranteed there will be ore. Use [[Rustroot Extract]] to prospect for ore nodes and construct mineholes near them to have instant access to metal.&lt;br /&gt;
*Since mine holes can be quite expensive early on it&#039;s usually a good idea to make sure there will be metals in the mine before you construct the mine hole.&lt;br /&gt;
*If you want to get the maximum amount of metal from your node, build the minehole away from the node and mine towards it; this prevents the minehole&#039;s area from deleting a part of the vein, saving you up to 49 tiles of ore.&lt;br /&gt;
&lt;br /&gt;
*A Minehole may be built inside of a [[Cellar]]. Note that doing so will only have the Minehole go to the level below the one the house is built on, not below the level the cellar would theoretically be on, IE a house on the overworld will have its cellar minehole only go to cave level 1.&lt;br /&gt;
&lt;br /&gt;
* If you get the message &amp;quot;&#039;&#039;The area below is occupied.&#039;&#039;&amp;quot; make sure the 9x9 area below the intended mine hole is clear of player created objects. This includes stockpiles.&lt;br /&gt;
* When dropping down into an unknown area. Its wise to check if the mine hole tiles below are no water tiles.&lt;br /&gt;
* A certain locally varying [[strength]] (including equipment/gilding bonuses) is required to start building a mine hole, otherwise you will get a &amp;quot;the rock below is too hard for you to mine&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Tansy.png&amp;diff=117798</id>
		<title>File:Tansy.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Tansy.png&amp;diff=117798"/>
		<updated>2025-02-09T02:08:24Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Testing something that may fix an issue I was having&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Inv-Obj,Res-Img}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plumb-Bob&amp;diff=117794</id>
		<title>Plumb-Bob</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plumb-Bob&amp;diff=117794"/>
		<updated>2025-02-09T01:13:24Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Plumb bob is made via crucible since Whitemetal rain update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Lead Nugget]] x2, [[requires::String]] x2&lt;br /&gt;
| producedby = [[requires::Crucible]]&lt;br /&gt;
|&lt;br /&gt;
| gildpct    = [[gildpct::45%-95%]]&lt;br /&gt;
| gildatt    = [[gildatt::Intelligence]], [[Gildatt::Exploration]], [[Gildatt::Masonry]]&lt;br /&gt;
| gild1      = [[gild1::Intelligence +1]]&lt;br /&gt;
| gild2      = [[gild2::Masonry +4]]&lt;br /&gt;
| gild3      = [[gild3::Smithing +2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|$Metalworked Gildings|$Plumb-Bob}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Gilding]] item that gives a boost to [[Intelligence]], [[Masonry]] and [[Smithing]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes is [[Intelligence]], [[Exploration]], and [[Masonry]], Chance: 45% to 95%.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{_{q}Hard Metal+ _{q}String}{2}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Intelligence]] || [[Masonry]] || [[Smithing]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +1 || +4 || +2&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +2 || +8 || +4&lt;br /&gt;
 |-&lt;br /&gt;
 | 90 || +3 || +12 || +6&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Coracle&amp;diff=117792</id>
		<title>Coracle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Coracle&amp;diff=117792"/>
		<updated>2025-02-08T23:37:41Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Changed Dried Hide to Prepared Animal Hide in the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 4&lt;br /&gt;
| yitem      = 3&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Boat Building]]&lt;br /&gt;
| objectsreq = [[requires::Leather]] x8, [[requires::Block of Wood]] x8, [[requires::Bone Glue]] x2&lt;br /&gt;
| repwith    = [[Prepared Animal Hide]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = L9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Vehicles &amp;amp; Movables|C$oracle}}&lt;br /&gt;
&lt;br /&gt;
Small boat, can be carried in your inventory or on your cape slot.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To board a Coracle, drop from the inventory into water tile then right-click on the coracle. When you are ready to leave the coracle, you must press Ctrl+left-click in the direction you wish to get out. If you have swimming, be careful you do not select to get out into deep water while swimming is enabled (disabled by default) or you may accidentally drown. Those without the [[Swimming]] skill do not need to worry since the game will prevent you from exiting the coracle into deep water without the skill.&lt;br /&gt;
&lt;br /&gt;
Just like with a [[Dugout]] the Coracle, when boarded, also allows pulling a [[Cart]] through shallow water&amp;lt;!-- (?)and swamps --&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Garlic&amp;diff=117791</id>
		<title>Talk:Garlic</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Garlic&amp;diff=117791"/>
		<updated>2025-02-08T23:30:06Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Corrected my time lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any Onion==&lt;br /&gt;
Am I tripping or does [[Garlic]] function as [[Any Onion]]? I swear I was able to craft [[Glazed Honeyons]] the other day with [[Garlic]] but cant test right now or find the info on the wiki. You seem to be the most active user on here so I figured if anyone knew you would. --[[User:Jay-Do|Jay-Do]] ([[User talk:Jay-Do|talk]]) 7 February 2025&lt;br /&gt;
&lt;br /&gt;
:Garlic should act as any onion as far as I know. But I generally don&#039;t add game related data myself unless I generally checked it in game. See the other onion page-code how to fix that.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;There is no real need to ask questions directly on my personal talk page. Asking them on the related talk-page (&#039;&#039;ie:[[Talk:Garlic]] in this case&#039;&#039;) should work just as well (&#039;&#039;if I at least have some answer. But I will generally ignore general how-to game only related questions that don&#039;t related to anything RoB-wiki related. Those are best asked at the forum, or ... some other officially unofficial game related hideout&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
:(moved from [[User_talk:MvGulik]]). [[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:05, 7 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Garlic is not count as Any Onion raw - it&#039;s should be processed into pickled onions first --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 20:48, 8 February 2025 (UTC)&lt;br /&gt;
:::I &#039;&#039;can&#039;&#039; use them in place of onions in the [[Onion Skewer]] recipe --[[User:Jay-Do|Jay-Do]] ([[User Talk:Jay-Do|Talk]]) 23:19, 8 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Garlic&amp;diff=117790</id>
		<title>Talk:Garlic</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Garlic&amp;diff=117790"/>
		<updated>2025-02-08T23:26:24Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Any Onion==&lt;br /&gt;
Am I tripping or does [[Garlic]] function as [[Any Onion]]? I swear I was able to craft [[Glazed Honeyons]] the other day with [[Garlic]] but cant test right now or find the info on the wiki. You seem to be the most active user on here so I figured if anyone knew you would. --[[User:Jay-Do|Jay-Do]] ([[User talk:Jay-Do|talk]]) 7 February 2025&lt;br /&gt;
&lt;br /&gt;
:Garlic should act as any onion as far as I know. But I generally don&#039;t add game related data myself unless I generally checked it in game. See the other onion page-code how to fix that.&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;There is no real need to ask questions directly on my personal talk page. Asking them on the related talk-page (&#039;&#039;ie:[[Talk:Garlic]] in this case&#039;&#039;) should work just as well (&#039;&#039;if I at least have some answer. But I will generally ignore general how-to game only related questions that don&#039;t related to anything RoB-wiki related. Those are best asked at the forum, or ... some other officially unofficial game related hideout&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
:(moved from [[User_talk:MvGulik]]). [[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:05, 7 February 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Garlic is not count as Any Onion raw - it&#039;s should be processed into pickled onions first --[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 20:48, 8 February 2025 (UTC)&lt;br /&gt;
:::I &#039;&#039;can&#039;&#039; use them in place of onions in the [[Onion Skewer]] recipe --[[User:Jay-Do|Jay-Do]] ([[User Talk:Jay-Do|Talk]]) 11:19, 8 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hide_Cloak&amp;diff=117771</id>
		<title>Hide Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hide_Cloak&amp;diff=117771"/>
		<updated>2025-02-08T07:04:15Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Changed &amp;quot;Dried Hides&amp;quot; to &amp;quot;Prepared Animal Hides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Prepared Animal Hide]] x6&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::10%-30%]]&lt;br /&gt;
| egildatt   = [[egildatt::Survival]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 8L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Hide Cloak}}&lt;br /&gt;
&lt;br /&gt;
This [[Cloak]] used to be a staple of sprucecaps back in Legacy as back then it required only a single hide to make. Nowadays it isn&#039;t seen much as you only need 4 more hides for the arguably much cooler looking [[Fur Cloak]] which also offers superior gilding slots.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A hide cloak is crafted with 6 [[Prepared Animal Hide]]s. It looks like a toga made from hide.&lt;br /&gt;
Offers a 10-30% [[Survival]] gilding slot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hidehide.png | A player wearing a hide cloak.&lt;br /&gt;
Hide Cloak - (on wall).png | A hide cloak decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Jay-Do&amp;diff=117768</id>
		<title>User:Jay-Do</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Jay-Do&amp;diff=117768"/>
		<updated>2025-02-07T09:11:15Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Created page with &amp;quot;Been playing Haven since 2012 on and off. Figured maybe I should try to help out the wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Been playing Haven since 2012 on and off. Figured maybe I should try to help out the wiki&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=117767</id>
		<title>User talk:MvGulik</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User_talk:MvGulik&amp;diff=117767"/>
		<updated>2025-02-07T09:07:55Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Am I tripping or does [[Garlic]] function as [[Any Onion]]? I swear I was able to craft [[Glazed Honeyons]] the other day with [[Garlic]] but cant test right now or find the info on the wiki. You seem to be the most active user on here so I figured if anyone knew you would.&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_bulb&amp;diff=117766</id>
		<title>Cave bulb</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_bulb&amp;diff=117766"/>
		<updated>2025-02-07T08:38:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: Added redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cavebulb]]&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Crops_table&amp;diff=117729</id>
		<title>Crops table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Crops_table&amp;diff=117729"/>
		<updated>2025-02-02T09:28:37Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* About Crops */  Added primitive crops to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
  This page is/was setup/intended to be included. ... Although I guess directly linking to it should be ok to. (ie: not adding a additional ambox &#039;include only&#039; message)&lt;br /&gt;
  The &amp;quot;About Crops&amp;quot; header is intentional, to allow for a easy [edit]-header link to this page from paged that include this page.&lt;br /&gt;
&lt;br /&gt;
  Note: The &amp;quot;{{:crops table}}&amp;quot; inclusion comes with an additional leading newline. To counteract that there should be no empty line before the &amp;quot;{{:crops table}}&amp;quot; part.&lt;br /&gt;
  ... (Currently no known workaround found for that)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==About Crops==&lt;br /&gt;
&lt;br /&gt;
A list of crops currently in the game include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
{{w13|on}}&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot; style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 2 Stage&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 3 Stage&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 4 Stage&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Barley Crop]] || [[Seeds of Barley]] || 5-18 [[Seeds of Barley]], [[Straw]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3-4 Days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Beetroot Crop]] || [[Beetroot]] || 1 [[Beetroot]]s, 1 [[Beetroot Leaves]] (Stage 3)&amp;lt;br&amp;gt; 1-4 [[Beetroot]]s, 1-4 [[Beetroot Leaves]], [[Weird Beetroot]] (Rarely) (Final Stage) &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~18 Hours&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;&#039;Fastest reported&#039;: &#039;&#039;&#039; &#039;&#039;&#039;W-11:&#039;&#039;&#039; 2 Days 5 Hours 45 Minutes (No Hive.)&lt;br /&gt;
&#039;&#039;&#039;&#039;Slowest reported&#039;:&#039;&#039;&#039; &#039;&#039;&#039;W-11:&#039;&#039;&#039; 2 Days 6 Hours 44 Minutes (No Hive.)&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Carrot Crop]] || [[Seeds of Carrot]] or [[Carrot]] || 1 [[Carrot]] (Stage 3)&amp;lt;br&amp;gt; 5-18 [[Seeds of Carrot]] (Stage 4) &amp;lt;br&amp;gt; 1-4 [[Carrot]]s (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;&#039;&#039;Fastest reported&#039;:&#039;&#039;&#039; 15 Hours 50 Minutes. &lt;br /&gt;
&#039;&#039;&#039;&#039;Slowest reported&#039;:&#039;&#039;&#039; 40 Hours.&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Champignon]] || [[Champignon]]|| 1-2 [[Button Mushroom]] (Stage 3)&amp;lt;br&amp;gt; 2-4 [[Cremini Mushroom]] (Stage 4) &amp;lt;br&amp;gt; 2-4 [[ Portobello Mushroom]] (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Corn Grass Crop]] || [[Seeds of Corn Grass]] || 5-15 [[Seeds of Corn Grass]], 1 [[Straw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Cucumber Crop]] || [[Seeds of Cucumber]] || 5-18 [[Seeds of Cucumber]], 1-3 [[Cucumber]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 4 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flax Crop]] || [[Seeds of Flax]] || 5-18 [[Seeds of Flax]], [[Flax Fibre]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 2 Days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Garlic Crop]] || [[Clove of Garlic]] || 1-4 [[Garlic]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Grapes Crop]] || [[Seeds of Grape]] || 1-4 [[Grapes]] &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 4 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Green Kale Crop]] || [[Seeds of Green Kale]] || ??&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hemp Crop]] || [[Seeds of Hemp]] || [[Fresh Hemp Bud]] (Stage 3)&amp;lt;br&amp;gt; 5-18 [[Seeds of Hemp]], [[Hemp Fibre]] (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Begins at a random time around 40 minutes before full maturation of crop.&#039;&#039;&amp;lt;sub&amp;gt;(&amp;lt;u&amp;gt;Confirm&amp;lt;/u&amp;gt;)&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 4 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hops Crop]] || [[Hop Cones]] || 1-4 [[Hop Cones]], [[Unusually Large Hop Cone]] (Rarely) &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|-&amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Leek Crop]] || [[Seeds of Leek]] or [[Leek]] || 5-18 [[Seeds of Leek]] (Stage 3) &amp;lt;br&amp;gt; 1 [[Leek]] (Stage 4)&amp;lt;br&amp;gt;  1-4 [[Leek]]s (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days&lt;br /&gt;
|-&amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lettuce Crop]] || [[Seeds of Lettuce]] || 5-12 [[Seeds of Lettuce]], &amp;lt;br&amp;gt;  [[Head of Lettuce]] &amp;lt;br&amp;gt; (Creates 3 [[Lettuce Leaf]] and 5-7 [[Seeds of Lettuce]] when split)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~18Hours&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Millet Crop]] || [[Seeds of Millet]] || 5-18 [[Seeds of Millet]], [[Straw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pea Crop]] || [[Peapod]] || 1-4 [[Peapod]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 15 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Peppercorn Crop ]] || [[Peppercorn]] || 1-2 [[Peppercorn]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pipeweed Crop]] || [[Seeds of Pipeweed]] || 5-18 [[Seeds of Pipeweed]], 1 [[Fresh Leaf of Pipeweed]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~20 Hours.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Poppy Crop]] || [[Seeds of Poppy]] || 5-12 [[Seeds of Poppy]], [[Poppy Flower]] (Stage 5) &amp;lt;br&amp;gt; 5-24 [[Seeds of Poppy]], [[Poppy Pod]] (Rarely) (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 19 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pumpkin Crop]] || [[Seeds of Pumpkin]] || [[Giant Pumpkin]] &amp;lt;br&amp;gt;(Creates 40 [[Seeds of Pumpkin]] and 8 [[Pumpkin Flesh]] when split)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Red Onion Crop]] || [[Red Onion]] || 1-4 [[Red Onion]]s, [[Crying Red Onion]] (Rarely)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[String Grass Crop]] || [[String Grass Seeds]] || 5-15 [[String Grass Seeds]], 1 [[Wildfibre]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Turnip Crop]] ||  [[Seeds of Turnip]] or [[Turnip]] || 5-18 [[Seeds of Turnip]] (Stage 3) &amp;lt;br&amp;gt; 2-4 [[Turnip]]s, [[Giant Turnip]] (Rarely) (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wheat Crop]] || [[Seeds of Wheat]] || 5-18 [[Seeds of Wheat]], [[Straw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 10 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wild Gourd Crop]] || [[Wild Gourd]] || 1-3 [[Wild Gourd]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wild Kale Crop]] || [[Wild Kale Seeds]] || 5-15 [[Wild Kale Seeds]], 1 [[Wildkale Leaf]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wild Onion Crop]] || [[Wild Onion]] || 1-3 [[Wild Onion]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wild Tuber Crop]] || [[Wild Tuber]] || 1-3 [[Wild Tuber]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wildflower Crop]] || [[Wildflower Seeds]] || 1 [[Wildflower]], 5-15 [[Wildflower Seeds]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Yellow Onion Crop]] || [[Yellow Onion]] || 1-4 [[Yellow Onion]]s, [[Crying Yellow Onion]] (Rarely)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
{{w13|off}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;:==&lt;br /&gt;
* Times listed are in real-time and assume the use of a [[Beehive]] unless noted otherwise. They will also be affected by any bonuses from inside of a [[Realm]] and by the new &#039;Speed Crop&#039; bonus (See below quote from the May 29th 2018 update.).&lt;br /&gt;
* [[Wheat]], [[Barley]], [[Millet]] and [[Hemp]] are unaffected by Beehives.&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Poppies must sit 24 Hours or more in stage 5 (ready to harvest) before pods will start to appear instead of flowers. &lt;br /&gt;
&amp;lt;!--* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4 they yield 5 to 15 carrot seeds; in stage 5, they yield 1 to 3 carrots. --&amp;gt;&lt;br /&gt;
* Inspect: As of (&#039;&#039;unknown&#039;&#039;), planted crops can be quality inspected at all crops stages. Returns (initial) planted crop quality. Same for trellis crops (&#039;&#039;ie: never updates to last harvested crops quality&#039;&#039;)&lt;br /&gt;
* (Stacks) For area-planting crops hiccup (not seed based) see [[Stack#Notable_Crops-Planting_Con]].&lt;br /&gt;
* (&#039;&#039;Just in case: [//ringofbrodgar.com/w/index.php?title=Crops_table&amp;amp;action=edit direct crops-table edit-link]&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Crops_table&amp;diff=117728</id>
		<title>Crops table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Crops_table&amp;diff=117728"/>
		<updated>2025-02-02T09:10:57Z</updated>

		<summary type="html">&lt;p&gt;Jay-Do: /* About Crops */ changed slightly for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
  This page is/was setup/intended to be included. ... Although I guess directly linking to it should be ok to. (ie: not adding a additional ambox &#039;include only&#039; message)&lt;br /&gt;
  The &amp;quot;About Crops&amp;quot; header is intentional, to allow for a easy [edit]-header link to this page from paged that include this page.&lt;br /&gt;
&lt;br /&gt;
  Note: The &amp;quot;{{:crops table}}&amp;quot; inclusion comes with an additional leading newline. To counteract that there should be no empty line before the &amp;quot;{{:crops table}}&amp;quot; part.&lt;br /&gt;
  ... (Currently no known workaround found for that)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==About Crops==&lt;br /&gt;
&lt;br /&gt;
A list of crops currently in the game include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven &amp;amp; Hearth&#039;&#039;&lt;br /&gt;
{{w13|on}}&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot; style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;&lt;br /&gt;
! Crop Field !! Planted with !! Additional Products and Information&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 2 Stage&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 3 Stage&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot;| 4 Stage&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Barley Crop]] || [[Seeds of Barley]] || 5-18 [[Seeds of Barley]], [[Straw]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3-4 Days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Beetroot Crop]] || [[Beetroot]] || 1 [[Beetroot]]s, 1 [[Beetroot Leaves]] (Stage 3)&amp;lt;br&amp;gt; 1-4 [[Beetroot]]s, 1-4 [[Beetroot Leaves]], [[Weird Beetroot]] (Rarely) (Final Stage) &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~18 Hours&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| &#039;&#039;&#039;&#039;Fastest reported&#039;: &#039;&#039;&#039; &#039;&#039;&#039;W-11:&#039;&#039;&#039; 2 Days 5 Hours 45 Minutes (No Hive.)&lt;br /&gt;
&#039;&#039;&#039;&#039;Slowest reported&#039;:&#039;&#039;&#039; &#039;&#039;&#039;W-11:&#039;&#039;&#039; 2 Days 6 Hours 44 Minutes (No Hive.)&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Carrot Crop]] || [[Seeds of Carrot]] or [[Carrot]] || 1 [[Carrot]] (Stage 3)&amp;lt;br&amp;gt; 5-18 [[Seeds of Carrot]] (Stage 4) &amp;lt;br&amp;gt; 1-4 [[Carrot]]s (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot;| &#039;&#039;&#039;&#039;Fastest reported&#039;:&#039;&#039;&#039; 15 Hours 50 Minutes. &lt;br /&gt;
&#039;&#039;&#039;&#039;Slowest reported&#039;:&#039;&#039;&#039; 40 Hours.&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Champignon]] || [[Champignon]]|| 1-2 [[Button Mushroom]] (Stage 3)&amp;lt;br&amp;gt; 2-4 [[Cremini Mushroom]] (Stage 4) &amp;lt;br&amp;gt; 2-4 [[ Portobello Mushroom]] (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Cucumber Crop]] || [[Seeds of Cucumber]] || 5-18 [[Seeds of Cucumber]], 1-3 [[Cucumber]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 4 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flax Crop]] || [[Seeds of Flax]] || 5-18 [[Seeds of Flax]], [[Flax Fibre]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 2 Days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Garlic Crop]] || [[Clove of Garlic]] || 1-4 [[Garlic]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Grapes Crop]] || [[Seeds of Grape]] || 1-4 [[Grapes]] &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 4 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Green Kale Crop]] || [[Seeds of Green Kale]] || ??&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hemp Crop]] || [[Seeds of Hemp]] || [[Fresh Hemp Bud]] (Stage 3)&amp;lt;br&amp;gt; 5-18 [[Seeds of Hemp]], [[Hemp Fibre]] (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| Begins at a random time around 40 minutes before full maturation of crop.&#039;&#039;&amp;lt;sub&amp;gt;(&amp;lt;u&amp;gt;Confirm&amp;lt;/u&amp;gt;)&amp;lt;/sub&amp;gt;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 4 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hops Crop]] || [[Hop Cones]] || 1-4 [[Hop Cones]], [[Unusually Large Hop Cone]] (Rarely) &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|-&amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Leek Crop]] || [[Seeds of Leek]] or [[Leek]] || 5-18 [[Seeds of Leek]] (Stage 3) &amp;lt;br&amp;gt; 1 [[Leek]] (Stage 4)&amp;lt;br&amp;gt;  1-4 [[Leek]]s (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days&lt;br /&gt;
|-&amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lettuce Crop]] || [[Seeds of Lettuce]] || 5-12 [[Seeds of Lettuce]], &amp;lt;br&amp;gt;  [[Head of Lettuce]] &amp;lt;br&amp;gt; (Creates 3 [[Lettuce Leaf]] and 5-7 [[Seeds of Lettuce]] when split)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~18Hours&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 8 Hours&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Millet Crop]] || [[Seeds of Millet]] || 5-18 [[Seeds of Millet]], [[Straw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pea Crop]] || [[Peapod]] || 1-4 [[Peapod]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 15 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Peppercorn Crop ]] || [[Peppercorn]] || 1-2 [[Peppercorn]]s &amp;lt;br&amp;gt; Grown on [[Trellis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pipeweed Crop]] || [[Seeds of Pipeweed]] || 5-18 [[Seeds of Pipeweed]], 1 [[Fresh Leaf of Pipeweed]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| ~20 Hours.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Poppy Crop]] || [[Seeds of Poppy]] || 5-12 [[Seeds of Poppy]], [[Poppy Flower]] (Stage 5) &amp;lt;br&amp;gt; 5-24 [[Seeds of Poppy]], [[Poppy Pod]] (Rarely) (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 19 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Pumpkin Crop]] || [[Seeds of Pumpkin]] || [[Giant Pumpkin]] &amp;lt;br&amp;gt;(Creates 40 [[Seeds of Pumpkin]] and 8 [[Pumpkin Flesh]] when split)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 5-7 days&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Red Onion Crop]] || [[Red Onion]] || 1-4 [[Red Onion]]s, [[Crying Red Onion]] (Rarely)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Turnip Crop]] ||  [[Seeds of Turnip]] or [[Turnip]] || 5-18 [[Seeds of Turnip]] (Stage 3) &amp;lt;br&amp;gt; 2-4 [[Turnip]]s, [[Giant Turnip]] (Rarely) (Final Stage)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Wheat Crop]] || [[Seeds of Wheat]] || 5-18 [[Seeds of Wheat]], [[Straw]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 3 Days 10 Hours&lt;br /&gt;
|- &amp;lt;!-- &lt;br /&gt;
--&amp;gt; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Yellow Onion Crop]] || [[Yellow Onion]] || 1-4 [[Yellow Onion]]s, [[Crying Yellow Onion]] (Rarely)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
{{w13|off}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Notes&#039;&#039;&#039;:==&lt;br /&gt;
* Times listed are in real-time and assume the use of a [[Beehive]] unless noted otherwise. They will also be affected by any bonuses from inside of a [[Realm]] and by the new &#039;Speed Crop&#039; bonus (See below quote from the May 29th 2018 update.).&lt;br /&gt;
* [[Wheat]], [[Barley]], [[Millet]] and [[Hemp]] are unaffected by Beehives.&lt;br /&gt;
* Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.&lt;br /&gt;
* Poppies must sit 24 Hours or more in stage 5 (ready to harvest) before pods will start to appear instead of flowers. &lt;br /&gt;
&amp;lt;!--* Carrots actually have 5 stages. In stage 3 they always yield 1 carrot; in stage 4 they yield 5 to 15 carrot seeds; in stage 5, they yield 1 to 3 carrots. --&amp;gt;&lt;br /&gt;
* Inspect: As of (&#039;&#039;unknown&#039;&#039;), planted crops can be quality inspected at all crops stages. Returns (initial) planted crop quality. Same for trellis crops (&#039;&#039;ie: never updates to last harvested crops quality&#039;&#039;)&lt;br /&gt;
* (Stacks) For area-planting crops hiccup (not seed based) see [[Stack#Notable_Crops-Planting_Con]].&lt;br /&gt;
* (&#039;&#039;Just in case: [//ringofbrodgar.com/w/index.php?title=Crops_table&amp;amp;action=edit direct crops-table edit-link]&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Jay-Do</name></author>
	</entry>
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