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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jlt314</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jlt314"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Jlt314"/>
	<updated>2026-06-10T16:10:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Drying_Frame&amp;diff=22672</id>
		<title>Legacy:Drying Frame</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Drying_Frame&amp;diff=22672"/>
		<updated>2011-06-26T10:46:14Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: minor additions, removed stub status - page is IMHO complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Branch]] x7&lt;br /&gt;
|repwith = [[requires::Branch]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
==What is it==&lt;br /&gt;
A Drying Frame is used to dry fresh hides from animals. Dried hides are further tanned to produce leather or crafted into items.&lt;br /&gt;
The drying frame can also be used to dry [[Wild Windsown Weed]]s (WWWs), but it takes significantly more time than on a [[Herbalist Table]]. When dryed seeds turn out as [[Wheat]], they do not germinate. As [[Hops]], [[Beetroot]]s and [[Onion]]s don&#039;t have seeds, they are directly obtained from WWWs on the frame.&lt;br /&gt;
&lt;br /&gt;
Note: A drying frame is destroyed within two decay hits and cannot be built inside. To reduce the risk of losing the drying frame and whatever hides or Wild Windsown Weed you have on it, it should be built on paved ground. When a drying rack turns red, it is in risk of being destroyed and should be repaired (you need 1 branch).&lt;br /&gt;
&lt;br /&gt;
Drying rack quality does not affect the skins or WWWs dried upon it.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; {{Key|D}}rying Frame&lt;br /&gt;
&lt;br /&gt;
Break seven [[Branch|branches]] from any type of tree to acquire the materials needed.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hops_Cones&amp;diff=22671</id>
		<title>Legacy:Hops Cones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hops_Cones&amp;diff=22671"/>
		<updated>2011-06-26T10:37:49Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = Farming&lt;br /&gt;
| objectsreq = [[Hops]]&lt;br /&gt;
| producedby = [[requires::Hops]], [[requires::Drying Frame]]&lt;br /&gt;
| reqby      = [[Hops Field]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hops Cones are the first step on the long and thorny road of becoming a beer addict in Haven and Hearth, used in cooking [[wort]] together with [[Wheat Grist]]. Note that hops has no other use and beer requires tin tankards to enjoy.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Hops Cones can be acquired by harvesting hops from a hops field. You can get up to three per harvest depending on your nature/industry slider. Hops plants do not drop anything else upon harvesting.&lt;br /&gt;
&lt;br /&gt;
They can initially be obtained by drying [[Wild Windsown Weed]].&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hops_Cones&amp;diff=22670</id>
		<title>Legacy:Hops Cones</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hops_Cones&amp;diff=22670"/>
		<updated>2011-06-26T10:37:17Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: minor additions, removed stub status - page is short, but IMHO complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Inventory&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
| skillreq   = Farming&lt;br /&gt;
| objectsreq = [[Hops]]&lt;br /&gt;
| producedby = [[requires::Hops]], [[required::Drying Frame]]&lt;br /&gt;
| reqby      = [[Hops Field]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hops Cones are the first step on the long and thorny road of becoming a beer addict in Haven and Hearth, used in cooking [[wort]] together with [[Wheat Grist]]. Note that hops has no other use and beer requires tin tankards to enjoy.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Hops Cones can be acquired by harvesting hops from a hops field. You can get up to three per harvest depending on your nature/industry slider. Hops plants do not drop anything else upon harvesting.&lt;br /&gt;
&lt;br /&gt;
They can initially be obtained by drying [[Wild Windsown Weed]].&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Swamp&amp;diff=22669</id>
		<title>Legacy:Swamp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Swamp&amp;diff=22669"/>
		<updated>2011-06-26T09:09:34Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: added forgotten links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location2&lt;br /&gt;
| image        = Image:Gray_swamp_candleberry.jpg&lt;br /&gt;
| plow   = No&lt;br /&gt;
| pave   = No&lt;br /&gt;
| animals   = [[Leech|Leeches]], [[Toad]]s, [[Emerald Dragonfly|Dragonflies]]&lt;br /&gt;
| plants   = [[Candleberry|Candleberries]], [[Chiming Bluebell]], [[Lady&#039;s Mantle]], [[Royal Toadstool]]&lt;br /&gt;
| trees   = occasional [[Willow Tree]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are two kinds of swamp in Haven &amp;amp; Hearth, though they are usually only found in small sections. Swamps can be neither plowed nor paved, provide no valuable minerals or materials and can only be traversed on foot at walking speed. Swamps appear as blue-green or blue-gray (see screenshot) areas on the map. In spite of the appearance, [[Rowboat|boats]] and [[Raft|rafts]] can not move over swamps, and players can not obtain water there.&lt;br /&gt;
&lt;br /&gt;
All swamps have [[Leech|Leeches]] swimming in them, making a swamp next to a fish node a convenient location. [[Toad]]s and [[Emerald Dragonfly|Dragonflies]] inhabit the areas, providing some LP and general entertainment.&lt;br /&gt;
&lt;br /&gt;
[[Curiosity|Curiosities]] endemic to swamps are the [[Chiming Bluebell]], the [[Lady&#039;s Mantle]] and the [[Royal Toadstool]]. Occasional [[Willow Tree]]s and [[Candleberry|Candleberries]] grow in swamps.&lt;br /&gt;
&lt;br /&gt;
[[pl:Swamps]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Swamp&amp;diff=22668</id>
		<title>Legacy:Swamp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Swamp&amp;diff=22668"/>
		<updated>2011-06-26T09:03:31Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: rewrite, moved to terrains, added screenshot and infobox, added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location2&lt;br /&gt;
| image        = Image:Gray_swamp_candleberry.jpg&lt;br /&gt;
| plow   = No&lt;br /&gt;
| pave   = No&lt;br /&gt;
| animals   = [[Leech|Leeches]], [[Toad]]s, [[Emerald Dragonfly|Dragonflies]]&lt;br /&gt;
| plants   = [[Candleberry|Candleberries]], [[Chiming Bluebell]], [[Lady&#039;s Mantle]], [[Royal Toadstool]]&lt;br /&gt;
| trees   = occasional [[Willow Tree]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are two kinds of swamp in Haven &amp;amp; Hearth, though they are usually only found in small sections. Swamps can be neither plowed nor paved, provide no valuable minerals or materials and can only be traversed on foot at walking speed. Swamps appear as blue-green or blue-gray (see screenshot) areas on the map. In spite of the appearance, boats and floats can not move over swamps, and players can not obtain water there.&lt;br /&gt;
&lt;br /&gt;
All swamps have [[Leech|Leeches]] swimming in them, making a swamp next to a fish node a convenient location. [[Toad]]s and [[Emerald Dragonfly|Dragonflies]] inhabit the areas, providing some LP and general entertainment.&lt;br /&gt;
&lt;br /&gt;
[[Curiosity|Curiosities]] endemic to swamps are the [[Chiming Bluebell]], the [[Lady&#039;s Mantle]] and the [[Royal Toadstool]]. Occasional [[Willow Tree]]s and [[Candleberry|Candleberries]] grow in swamps.&lt;br /&gt;
&lt;br /&gt;
[[pl:Swamps]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Gray_swamp_candleberry.jpg&amp;diff=22667</id>
		<title>File:Legacy-Gray swamp candleberry.jpg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Gray_swamp_candleberry.jpg&amp;diff=22667"/>
		<updated>2011-06-26T08:42:11Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: screenshot of swamp with a candleberry plant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;screenshot of swamp with a candleberry plant&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mudflat&amp;diff=22626</id>
		<title>Legacy:Mudflat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mudflat&amp;diff=22626"/>
		<updated>2011-06-19T12:40:02Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: added curios and obtainable materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location2&lt;br /&gt;
| image        = Image:42.png&lt;br /&gt;
| plow   = No&lt;br /&gt;
| pave   = Yes&lt;br /&gt;
| animals   = None&lt;br /&gt;
| plants   = [[Tangled Bramble]], [[Thorny Thistle]]&lt;br /&gt;
| trees   = very rare [[Hazelnut Tree]]s&lt;br /&gt;
}}&lt;br /&gt;
A mudflat is a barren brown area, only inhabited by the occasional stray animal. While mudflats cannot be plowed, you can pave or plant grass on them. It is also possible to build directly on them, though inadvisable because of [[decay]].&lt;br /&gt;
Some people refer to Mudflats as Deserts.&lt;br /&gt;
&lt;br /&gt;
[[Curiosity|Curiosities]] endemic to mudflats are the [[Tangled Bramble]] and the [[Thorny Thistle]]. [[Acre Clay]] can only be obtained from digging on mudflats. [[Feldspar]] occurs non-exclusively on mudflats. Hazel nut trees rarely grow in mudflats.&lt;br /&gt;
&lt;br /&gt;
In spite of similar appearances, using the &amp;quot;Stomp to Dirt&amp;quot; landscaping command does not produce mudflat terrain and can therefore not be used to create artificial acre clay nodes.&lt;br /&gt;
&lt;br /&gt;
[[pl:Mudflats]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=18268</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=18268"/>
		<updated>2011-01-25T10:56:03Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: marked world 3 map as obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;The wiki about Haven &amp;amp; Hearth that [[Help:Editing|anyone can edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Note&amp;lt;/h2&amp;gt;&lt;br /&gt;
On Sunday, January 9th, Jorb announced on the forum ([http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=14013&amp;amp;sid=23055c1d3ba97902473657cf9ca9ab85 link]) that a recent change had introduced data corruption to the current database for World 3. It was determined that the only satisfactory fix was a reset of the world. It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4. At that time, all characters will be reset, and all players will need to make new characters. Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.&lt;br /&gt;
&lt;br /&gt;
World 4 is now open!&lt;br /&gt;
&lt;br /&gt;
==Contents &amp;lt;small&amp;gt;([[Special:AllPages|view all pages]])&amp;lt;/small&amp;gt;==&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[About_Haven_and_Hearth|About Haven and Hearth]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Getting_Started|Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Detailed Stuff&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Glossary]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Personal Beliefs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Attributes]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Quality|Item Quality]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Objects|Gigantic List of Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Foods|Foods]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Liquids|Liquids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Equipment|Equipment]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Structures|Structures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Containers|Containers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Crops|Crops]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Wild Plants|Wild Plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Combat: Attacks, Moves &amp;amp; Maneuvers]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Get out of the starting area and find a tree|Escape Starting Area]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Find food!|Finding Food]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[String|Finding String]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Well|Building a Well]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Bar_of_Wrought_Iron#How_to_acquire|Creating Wrought Iron]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Survive animal attacks|Survive Animal Attacks]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Heal|Healing]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[See...!|I Can&#039;t See]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Cheese]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; |&#039;&#039;&#039;Special Information&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &#039;&#039;&#039;[[Bugs|Known Bugs]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Haven and Hearth Wiki:Article Standards|Article Standards]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=3196 &#039;&#039;&#039;&amp;quot;Read Me First&amp;quot;&#039;&#039;&#039;]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/res/skills.png Skill Tree]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://havenmap.student.utwente.nl/ Obsolete World 3 Map]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [http://www.havenandhearth.com/portal/howto Quick How-To]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
*June 3, 2009 - This wiki is created!&lt;br /&gt;
*July 7, 2009 - The first real information is added!&lt;br /&gt;
*July 17, 2009 - Initial seeding complete; wiki surpasses 250 articles.&lt;br /&gt;
*August 22, 2009 - The [[:Template:Infobox food2 |food template]] is now functional. This will automatically compute various mathematical data. Please use this for all future food objects.&lt;br /&gt;
*August 25, 2009 - Semantic MediaWiki activated. Adaptation of current content begins.&lt;br /&gt;
*September 7, 2009 - Crafting gets an overhaul and the map generator changes. [http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=1784&amp;amp;sid=eeeca931fa83e2ca09484636051c0342 Details]&lt;br /&gt;
* February 27, 2010 - Great Flood&lt;br /&gt;
* January 11, 2011 - Great Flood&lt;br /&gt;
* January 11, 2011 - World 4 has been created&lt;br /&gt;
&lt;br /&gt;
==Featured Articles==&lt;br /&gt;
*&#039;&#039;&#039;[[FEP Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Base LP Gain Table]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Menu Options]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Keyboard Shortcuts]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Console Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prospecting&amp;diff=18135</id>
		<title>Legacy:Prospecting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prospecting&amp;diff=18135"/>
		<updated>2011-01-22T17:44:38Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: world 4 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| cost = 5000&lt;br /&gt;
| req  = [[skillreq::Mining]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As of the 4th world, [[Mine Hole|mines]] can be built anywhere. Their cost also has risen, now including ropes, leather, boards and hardened leather. If you don&#039;t want to throw all of that away on a guess, try prospecting. 0.1 L of [[Rustroot Extract]] is depleted each time the Prospecting skill is used, regardless of whether or not you find minerals.&lt;br /&gt;
&lt;br /&gt;
On prospecting, now also depending on [[Rustroot Extract]] quality, you might find a vein of minerals. See  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14309&amp;amp;sid=e07a9ded1a56e3eac1aa0af4f6239a16 following]  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14720&amp;amp;sid=83dfc60c5ef7afc3441b23e6307c3a04 forum]  [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=14711&amp;amp;sid=83dfc60c5ef7afc3441b23e6307c3a04 topics] for details.&lt;br /&gt;
&lt;br /&gt;
Available metals are: [[Bar of Gold|Gold]], [[Bar of Silver|Silver]], [[Bar of Cast Iron|Iron]], [[Bar of Copper|Copper]] and [[Bar of Tin|Tin]]. The system seems to be bugged a bit as of Jan 22nd.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&amp;quot;Like tiny little pebbles, dreams of stone and metal, spewn forth from the innards of the deeper dwelling spirits of the mountain, so this area is strewn with gold. Now to find the Mother Lode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Using the metallurgical qualities inherent in the wild growing Rustroot, mixed with water into an extract of the said root, you can analyze soil samples to determine their metallurgical compositions. This allows you to triangulate, and ultimately, determine locations suitable for mining. There is no need to dig up the soil samples, simply use &amp;quot;Prospect&amp;quot; under the adventure menu.&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=17818</id>
		<title>Legacy:Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=17818"/>
		<updated>2011-01-02T15:24:53Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* Baking Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Oral Tradition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[wheat seeds]] into [[wheat flour]]. The main materials used are [[wheat flour]] and [[water]]. [[Branch]]es are used as fuel for the oven when baking.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Cookies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baking gives your character the ability to mix various pastry doughs, that can then be baked in an oven.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
Each branch used as fuel lasts approximately 5 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[Ash]].&lt;br /&gt;
A [[Block of Wood]] or a [[Board]] may also be used as fuel. Using blocks of wood is rather pointless, because they can be split into 5 branches of the same quality, while high quality blocks require high quality trees.&lt;br /&gt;
Boards are a better way to improve the quality of your baking goods, as saw quality is much easier to raise. A board serves as 2 Branches worth of fuel. &amp;lt;ref&amp;gt;Tested with a [[Honey Bun]], a [[Carrot Cake]], a loaf of [[Bread]] and a loaf of [[Bark Bread]] in one go - bun was ashes, cake was ready, bread and bark bread were dough. One more board added - bread was ashes, [[Bark Bread]] was done allright.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Branch&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Bun]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Carrot Cake]]&lt;br /&gt;
*[[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]]&lt;br /&gt;
*[[Blueberry Pie]]&lt;br /&gt;
*[[Bread]]&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]]&lt;br /&gt;
*[[Pea Pie]]&lt;br /&gt;
*[[Pumpkin Pie]]&lt;br /&gt;
*[[Ring of Brodgar]]&lt;br /&gt;
*[[Wellplaiced Pie]]&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Bark Bread]]&lt;br /&gt;
*[[Pumpkin Bread]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=17785</id>
		<title>Legacy:Baking</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Baking&amp;diff=17785"/>
		<updated>2010-12-29T14:04:36Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* Baking Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Oral Tradition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Baking allows the player to make [[:Category:Baked Goods|baked goods]] and other foods. The main buildings needed are an [[oven]] to bake and a [[quern]] to grind [[wheat seeds]] into [[wheat flour]]. The main materials used are [[wheat flour]] and [[water]]. [[Branch]]es are used as fuel for the oven when baking.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Cookies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Baking gives your character the ability to mix various pastry doughs, that can then be baked in an oven.&lt;br /&gt;
&lt;br /&gt;
==Baking Duration==&lt;br /&gt;
Each branch used as fuel lasts approximately 5 minutes. The time required for a specific recipe is measured by number of branches. Leaving dough in an oven for too long results in burning, so it is recommended to place only the required amount of branches in the oven when lighting it, and to not bake recipes with different durations at the same time. Exceeding the baking duration produces [[Ash]].&lt;br /&gt;
A [[Block of Wood]] or a [[Board]] may also be used as fuel. Using blocks of wood is rather pointless, because they can be split into 5 branches of the same quality, while high quality blocks require high quality trees.&lt;br /&gt;
Boards are a better way to improve the quality of your baking goods, as saw quality is much easier to raise. A board serves as 2 Branches worth of fuel. &amp;lt;ref&amp;gt;Tested with a [[Honey Bun]], a [[Carrot Cake]], a loaf of [[Bread]] and a loaf of [[Bark Bread]] in one go - bun was ashes, cake was ready, bread and bark bread were dough.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Branch&#039;&#039;&#039;&lt;br /&gt;
*[[Honey Bun]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Carrot Cake]]&lt;br /&gt;
*[[Raisin Butter-Cake]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Apple Pie]]&lt;br /&gt;
*[[Blueberry Pie]]&lt;br /&gt;
*[[Bread]]&lt;br /&gt;
*[[Chantrelle &amp;amp; Onion Pirozhki]]&lt;br /&gt;
*[[Pea Pie]]&lt;br /&gt;
*[[Pumpkin Pie]]&lt;br /&gt;
*[[Ring of Brodgar]]&lt;br /&gt;
*[[Wellplaiced Pie]]&lt;br /&gt;
&#039;&#039;&#039;4 Branches&#039;&#039;&#039;&lt;br /&gt;
*[[Bark Bread]]&lt;br /&gt;
*[[Pumpkin Bread]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=11889</id>
		<title>Legacy:Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=11889"/>
		<updated>2010-04-18T10:35:06Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* How to use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Plant Fibres]] x8&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with a [[Treeplanter&#039;s Pot]] and any one of [[Apple Core]], [[Fir Cone]], [[Mulberry]], nut, pine cone or any catkin to create a new [[Tree]] of that type. Also used to dry wild windsown weeds to random seeds, to hatch silkworms and to dry (and ferment) tea leaves.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; H{{Key|e}}rbalist Table&lt;br /&gt;
Building a herbalist&#039;s table requires plant fibres.&lt;br /&gt;
&lt;br /&gt;
1. Ask somebody nicely for plant fibres. (Or aquire them by less legal methods.)&lt;br /&gt;
&lt;br /&gt;
2. If nobody&#039;s willing to donate or trade, harvest your own fibres from [[hemp]] or [[flax]]. To get those, dry [[Wild_Windsown_Weed|wild windsown weeds]] (WWW) on a [[Drying_Frame|drying frame]], and with a random chance you get a flax or hemp seed. Plant seeds into ploughed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the herbalist&#039;s table is much faster than on a frame (ingame time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
Place any of the precursors of items mentioned to the right in the herbalist table and wait. [[Tree]]&#039;s take about 2.5 hours to sprout from [[Treeplanter&#039;s Pot|treeplanter&#039;s pots]]; [[Silkworm Egg]]s takes about 8 hours to hatch; [[Fresh Tea Leaves]] take 30 minutes to dry into [[Green Tea Leaves|green tea leaves]]; those ferment into [[Black Tea Leaves]] in about 8-12hours if left on the table. As currently (18. April 2010) both kinds of tea leaves do the same, there is no danger in fermenting green ones.&lt;br /&gt;
&lt;br /&gt;
You can also dry [[Wild Windsown Weed|WWWs]] on the table, but this is only useful if your table is &amp;gt;q10, as the default drying frame will be q10 and produce q10 seeds from default q10 WWWs. If you are looking for wheat, drying WWWs on the table is NOT recommended. If a WWW dries into a [[Wheat Seed|wheat seed]] and is left on the table, it will germinate and be lost for farming. Refer to [[Beermaking|beermaking information]] on intentional germination. Wheat seeds, once germinated, will not change anymore, so the table is safe for beermaking purposes.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=11448</id>
		<title>Legacy:Hide Cloak</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Hide_Cloak&amp;diff=11448"/>
		<updated>2010-04-11T11:10:35Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox object&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]] or [[requires::Dried Fox Hide]] or [[requires::Dried Hide]] or [[requires::Dried Sheep Skin]] or [[requires::Rabbit Fur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
A hide cloak is crafted with a [[dried hide]] and has no use other than character customization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the game saying it requires a &amp;quot;Dried Cow Hide&amp;quot;, dried hides from cow, boar and bear will work.&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=11447</id>
		<title>Legacy:Stake Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Stake_Claim&amp;diff=11447"/>
		<updated>2010-04-11T11:09:10Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 22&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x3, [[requires::Bone Material]] x4, [[requires::Branch]]&lt;br /&gt;
|type = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The ability to  stake a claim on land, making it and everything on it your property. This includes the inside of mines, and cabins. &lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To stake a claim, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a stake claim, navigate to {{Template:Key|1 = A}}dventure &amp;gt; Stake {{Template:Key|1 = C}}laim.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The claim starts of as a 4x4 square around the totem. You can expand your claim at 50 [[LP]] per square. This is done by increasing the dimensions of the claim; you cannot add individual squares.&lt;br /&gt;
&lt;br /&gt;
*You may only own one claim, but you can at any time declaim your area. This will refund your LP used and allow you to place a new claim. You do not need to repurchase the Yeomanry skill.&lt;br /&gt;
*The person who finishes building the claim owns it, regardless of whether they have Yeomanry or not.&lt;br /&gt;
*Claim stakes do NOT decay. They also can NOT be destroyed with the vandalism skill. You have to resort to trespassing and theft to get something useful from a forsaken claim.&lt;br /&gt;
*As a general suggestion, declaim land before leaving the game for extended periods of time - you get the LP back, and the materials are nothing too valuable.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=10930</id>
		<title>Legacy:Find food!</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Find_food!&amp;diff=10930"/>
		<updated>2010-03-28T10:33:14Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Every new player can do this:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look for an apple, a hazel-nut or a mulberry tree, found in broad-leaf forests. If you find one, right click it to pick the fruit which will then appear in your inventory. You must have at least one empty square in your inventory to do this.&lt;br /&gt;
&lt;br /&gt;
Then right click on the fruit for the option to eat it. If you eat an apple you will have to drop the apple core to empty space in your inventory. Every tree produces only a limited number of fruits, so you&#039;ll have to move on someday. And if you decide to venture outwards, make sure to have some surplus food in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to scavenge fox kills. Foxes kill rabbits. The usual place to find a fox killed rabbit is at the edge of the water where the rabbit was trapped. Foxes also kill chickens. Chickens are found in grassland, moor or heath. When the fox attacks them, they scatter. So if you see chickens running through the forest there is a good chance a fox has been hunting them and you might be able to find one or more. Fox killed rabbits and chickens are just the same as the ones that you kill yourself, except that you don&#039;t need to have the hunting skill to make use of them. Keep in mind that forest areas spawn boars and bears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you get the foraging skill you can&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Look for chanterelles. These are pale orange speckles found in forests on the ground. Look for spindly taproots, although eating them might be a waste. These are dark brown roots that grow in forests on the ground. Right click them to pick them. Look for blueberries. These are plants that grown in forest or on heath or moor. (Higher exploration and perception&amp;amp;nbsp;enable you to find more.)&lt;br /&gt;
&lt;br /&gt;
Raid ants nests. You can only do this without being attacked by the ants if you do not have hunting. Just click on the red mound between the ant swarms. The option &amp;quot;Raid&amp;quot; will pop up. Not all ants nests will have food in them, but they will all give you lp. Sometimes an ants&#039; next can have several food items in it. All items found when you raid an ants&#039; nest are food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have the hunting skill you can&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Look for rabbits. You need at least four empty squares in your inventory in a 2 x 2 square. Get as close as you can to a rabbit. Wait until it stops moving and stand exactly beside it, but so that the rabbit is still visible to click on. Right click on the rabbit.&lt;br /&gt;
&lt;br /&gt;
If it runs away and you missed it immediately click the round button with crossed swords beside the picture of the rabbit that pops up in the top right corner. This will stop the aggression between you and the rabbit and it will stop running away, giving you a chance to find it and try again.&lt;br /&gt;
&lt;br /&gt;
You will need to right click on the rabbit in inventory to wring its neck, and then right click again to butcher it.&lt;br /&gt;
&lt;br /&gt;
If you are either in heath or meadow you can try to find chickens. They are caught&amp;amp;nbsp; and killed the same way as rabbits but are easier to catch.&lt;br /&gt;
&lt;br /&gt;
However you might be lucky enough to find a dead animal, abandoned by some other hunter and not face the danger of the animal fighting back. Foxes for example sometimes kill rabbits and chickens, and higher level players kill animals for the learning points but don&#039;t bother skinning or butchering them. Keep your eyes out for dead animals. You will need the hunting skill to butcher any animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Avoid eating any meat raw &#039;&#039;as you get sickness fep which can cost you hit points. As long as you can find branches to make a fire you can cook it from the craft menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have Will to Power and some form of attack such as unarmed combat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can try and raid an ants nest. Before you raid the nest, attack and kill all the swarms of ants that surround it, or else they will attack you all at once. Recent changes in the game have made ants much harder to kill than they were at first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have a sling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can attack and try to kill larger game, such as foxes and deer. They will not attack you until you attack them so you can fence them in to make it easier and shoot at them safely from outside the enclosure. Hunting enclosures are usually made out of fires. Just put one branch in and then move on to make the next fire. It will make a row of little signposts that the animal cannot escape from. A good place to enclose an animal is just at the edge of water. They often stop there and it takes fewer fires to enclose them. Foxes are the easiest to kill and then deer. However deer will heal animals that you are in combat with, so if you try to kill just one of a herd of deer the other deer will keep healing it making it harder to kill.&lt;br /&gt;
&lt;br /&gt;
Aurochsen and mouflon are not good quarry to practice on as they mob you if you attack one of them. You will need to enclose the entire herd, with your target animal enclosed seperately from the others.&lt;br /&gt;
&lt;br /&gt;
If you have a boat you can attack any animal, including bears as long as you keep just out of range. This is one of the better ways to hunt aurochsen and mouflon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing is not a good first option&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will need to have fishing line, hooks and bait or a lure. Hooks require bones which usually requires hunting first although they can be scavenged. Fishing line can be made from a spindly taproot, so you need foraging first. To use it as a fishing line simply left click on the root when it is in your inventory and then right click on the top square of the fishing rod. If you have carpentry you can make a wooden fish lure from a wood block made out of a tree stump. If you have stone working you can make a rock lobster lure from a stone you chip off a boulder. Unless you can make a lure or find leeches in a marsh you will need to dig forest earth to get worms for bait and this uses a lot of stamina and thus may make you hungrier than whatever fish you catch.&lt;br /&gt;
&lt;br /&gt;
Fishing is done where the fish jump. If you don&#039;t see any fish jumping there are no fish there.&lt;br /&gt;
&lt;br /&gt;
While fishing is not the best option for a single player, it is probably the best starting skill for a multiplayer settlement if founded close to a lake or a river. Dividing the tasks (1 hunter, 1 forager, 1 stoneworker, 1 lumberjack-carpenter) allows for the steadiest income of food possible without relying on luck to find prey or edible plants. This might also lead to excessive multi-char-playing abusing the hearth secret feature. A player might just make 4-5 characters and specialize them in the skills mentioned above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have the farming skill you can do this:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes you can find [[Wild Windsown Weed]] which can be dried to different seeds. [[Carrot Seed|Carrot seeds]] can be planted for [[Carrot]] that can be eaten (or planted again) raw. [[Grapes]] can be eaten raw too but you will not be able to replant the seeds until you have the winemaking skill.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10898</id>
		<title>Legacy:Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10898"/>
		<updated>2010-03-27T23:08:19Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
There are two ways to heal your [[hitpoints]].&lt;br /&gt;
====Gauze====&lt;br /&gt;
Make a gauze and bandage your head. This will continously heal hitpoints. Gauze is seldom available to newer players as they need make it it from the fleece of a Mouflon. This works either by domesticating it into a sheep and shearing wool, or by feeding a wild one a four-leafed clover; the wild mouflon will allow you to shear it for 1 unit of wool afterwards. Gauze works slowly, but very surely, and with no risk up to 10 HHP per piece of gauze. You can only use one bandage at a time and cannot wear any headgear while your head is bandaged. Used gauze turns to bloody rags.&lt;br /&gt;
====Leeches====&lt;br /&gt;
Leeches heal your HHP (the middle number), but do damage to your SHP (the first number). They randomly attach to your equipment slots when walking through green swamps. This is the most available method for new players.&lt;br /&gt;
First you need to locate a swamp. This terrain shows greeny-blue on both the map and on the minimap. There is an almost identical terrain that shows greeny-blue on the map but white on the minimap and doesn&#039;t have leeches. It is a good idea to collect leeches and store them for future use if your dwelling is not conveniently close to a marsh.&lt;br /&gt;
When the leeches have attached to your equipment slots, they begin drinking your blood. This is what causes your soft SHP (the left number) to go down. A single leech takes about 10 SHP to bloat. If your SHP goes down to 0, your character will drop unconscious, AND you will then lose HHP! Thus you should start using leeches for healing when your SHP is maximal (i.e. equal to your HHP). SHP regenerate relatively fast, but cost hunger. Keep in mind that regenerating SHP has not been affected by the hunger-stamina fix.&lt;br /&gt;
You will not always get a HHP back for every time you lose a SHP to leeches, so you have to be patient. Don&#039;t overdo it by covering yourself with leeches all over. Bloated leeches stay on the character, so a K.O. shouldn&#039;t prove lethal, unless you were desperate and your HHP already in single digits.&lt;br /&gt;
Pick bloated leeches off and put them into your inventory, or a container, to save for another time. Replace them with unbloated leeches if available. Bloated leeches go back to being unbloated leeches after 8 real-time hours. Unbloated leeches do not starve. Leeches adjust quality by sucking your blood, defined by constitution value. High-quality leeches on average regain more HHP per use. Thus taking leeches previously used by high-con characters is beneficial to the player, but will decrease their quality.&lt;br /&gt;
Bloated and unbloated leeches can of course be used for bait.&lt;br /&gt;
====Stats increases====&lt;br /&gt;
This is not strictly a way to heal yourself, but for every attribute point of strength you gain one more hit point, and for every attribute point of constitution you gain two more hit points. This means that if you are down to 5/5/36 and raise your constitution, your hit points will become 7/7/38. After the last FEP update, bread has 0 FEP, rendering new character spam moot. Pike (Str and Con FEPs) is rare, too, as fishing spots on lake shallows became rare.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10897</id>
		<title>Legacy:Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10897"/>
		<updated>2010-03-27T22:57:31Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two ways to heal your [[hitpoints]].&lt;br /&gt;
===Gauze===&lt;br /&gt;
&lt;br /&gt;
Make a gauze and bandage your head. This will continously heal hitpoints. Gauze is seldom available to newer players as they need make it it from the fleece of a Mouflon. This works either by domesticating it into a sheep and shearing wool, or by feeding a wild one a four-leafed clover; the wild mouflon will allow you to shear it for 1 unit of wool afterwards. Gauze works slowly, but very surely, and with no risk up to 10 HHP per piece of gauze. You can only use one bandage at a time and cannot wear any headgear while your head is bandaged. Used gauze turns to bloody rags.&lt;br /&gt;
===Leeches===&lt;br /&gt;
Leeches heal your HHP (the middle number), but do damage to your SHP (the first number). They randomly attach to your equipment slots when walking through green swamps. This is the most available method for new players.&lt;br /&gt;
&lt;br /&gt;
First you need to locate a swamp. This terrain shows greeny-blue on both the map and on the minimap. There is an almost identical terrain that shows greeny-blue on the map but white on the minimap and doesn&#039;t have leeches. It is a good idea to collect leeches and store them for future use if your dwelling is not conveniently close to a marsh.&lt;br /&gt;
&lt;br /&gt;
When the leeches have attached to your equipment slots, they begin drinking your blood. This is what causes your soft SHP (the left number) to go down. A single leech takes about 10 SHP to bloat. If your SHP goes down to 0, your character will drop unconscious, AND you will then lose HHP! Thus you should start using leeches for healing when your SHP is maximal (i.e. equal to your HHP). SHP regenerate relatively fast, but cost hunger. Keep in mind that regenerating SHP has not been affected by the hunger-stamina fix.&lt;br /&gt;
&lt;br /&gt;
You will not always get a HHP back for every time you lose a SHP to leeches, so you have to be patient. Don&#039;t overdo it by covering yourself with leeches all over. Bloated leeches stay on the character, so a K.O. shouldn&#039;t prove lethal, unless you were desperate and your HHP already in single digits.&lt;br /&gt;
&lt;br /&gt;
Pick bloated leeches off and put them into your inventory, or a container, to save for another time. Replace them with unbloated leeches if available. Bloated leeches go back to being unbloated leeches after 8 real-time hours. Unbloated leeches do not starve. Leeches adjust quality by sucking your blood, defined by constitution value. High-quality leeches on average regain more HHP per use. Thus taking leeches previously used by high-con characters is beneficial to the player, but will decrease their quality.&lt;br /&gt;
&lt;br /&gt;
Bloated and unbloated leeches can of course be used for bait.&lt;br /&gt;
===Stats increases===&lt;br /&gt;
&lt;br /&gt;
This is not strictly a way to heal yourself, but for every attribute point of strength you gain one more hit point, and for every attribute point of constitution you gain two more hit points. This means that if you are down to 5/5/36 and raise your constitution, your hit points will become 7/7/38. After the last FEP update, bread has 0 FEP, rendering new character spam moot. Pike (Str and Con FEPs) is rare, too, as fishing spots on lake shallows became rare.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10896</id>
		<title>Legacy:Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Heal&amp;diff=10896"/>
		<updated>2010-03-27T22:56:04Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two ways to heal your [[hitpoints]].&lt;br /&gt;
====Gauze====&lt;br /&gt;
&lt;br /&gt;
Make a gauze and bandage your head. This will continously heal hitpoints. Gauze is seldom available to newer players as they need make it it from the fleece of a Mouflon. This works either by domesticating it into a sheep and shearing wool, or by feeding a wild one a four-leafed clover; the wild mouflon will allow you to shear it for 1 unit of wool afterwards. Gauze works slowly, but very surely, and with no risk up to 10 HHP per piece of gauze. You can only use one bandage at a time and cannot wear any headgear while your head is bandaged. Used gauze turns to bloody rags.&lt;br /&gt;
====Leeches====&lt;br /&gt;
Leeches heal your HHP (the middle number), but do damage to your SHP (the first number). They randomly attach to your equipment slots when walking through green swamps. This is the most available method for new players.&lt;br /&gt;
&lt;br /&gt;
First you need to locate a swamp. This terrain shows greeny-blue on both the map and on the minimap. There is an almost identical terrain that shows greeny-blue on the map but white on the minimap and doesn&#039;t have leeches. It is a good idea to collect leeches and store them for future use if your dwelling is not conveniently close to a marsh.&lt;br /&gt;
&lt;br /&gt;
When the leeches have attached to your equipment slots, they begin drinking your blood. This is what causes your soft SHP (the left number) to go down. A single leech takes about 10 SHP to bloat. If your SHP goes down to 0, your character will drop unconscious, AND you will then lose HHP! Thus you should start using leeches for healing when your SHP is maximal (i.e. equal to your HHP). SHP regenerate relatively fast, but cost hunger. Keep in mind that regenerating SHP has not been affected by the hunger-stamina fix. &lt;br /&gt;
&lt;br /&gt;
You will not always get a HHP back for every time you lose a SHP to leeches, so you have to be patient. Don&#039;t overdo it by covering yourself with leeches all over. Bloated leeches stay on the character, so a K.O. shouldn&#039;t prove lethal, unless you were desperate and your HHP already in single digits.&lt;br /&gt;
&lt;br /&gt;
Pick bloated leeches off and put them into your inventory, or a container, to save for another time. Replace them with unbloated leeches if available. Bloated leeches go back to being unbloated leeches after 8 real-time hours. Unbloated leeches do not starve. Leeches adjust quality by sucking your blood, defined by constitution value. High-quality leeches on average regain more HHP per use. Thus taking leeches previously used by high-con characters is beneficial to the player, but will decrease their quality.&lt;br /&gt;
&lt;br /&gt;
Bloated and unbloated leeches can of course be used for bait.&lt;br /&gt;
====Stats increases====&lt;br /&gt;
&lt;br /&gt;
This is not strictly a way to heal yourself, but for every attribute point of strength you gain one more hit point, and for every attribute point of constitution you gain two more hit points. This means that if you are down to 5/5/36 and raise your constitution, your hit points will become 7/7/38. After the last FEP update, bread has 0 FEP, rendering new character spam moot. Pike (Str and Con FEPs) is rare, too, as fishing spots on lake shallows became rare.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=10895</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Terraforming&amp;diff=10895"/>
		<updated>2010-03-27T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Digging===&lt;br /&gt;
&#039;&#039;(Adventure -&amp;amp;gt;&amp;amp;nbsp;Dig)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dig command generates an item specific to the type of terrain it is used on:&lt;br /&gt;
*at a Beach: [[Sand]]&lt;br /&gt;
*in Shallow Water:&amp;amp;nbsp;[[Clay]]&lt;br /&gt;
*in Mountains: [[Stone]]&amp;amp;nbsp;&lt;br /&gt;
*in any Forest and in Grasslands:&amp;amp;nbsp;[[Soil]] and [[Earthworm|earthworms]] (fishing bait)&lt;br /&gt;
*Swamps and Hearthlands: nothing&lt;br /&gt;
===Plowing===&lt;br /&gt;
&#039;&#039;(Adventure -&amp;amp;gt;&amp;amp;nbsp;Landscaping -&amp;amp;gt; Plow Field)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, hearthlands and beaches, thus restricted to forests and grassland.&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;amp;nbsp;&lt;br /&gt;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], about 35% per tile. A fully rested character will be too tired to plow after 2 tiles.&lt;br /&gt;
#Plowing removes bushes.&lt;br /&gt;
#Plowing doesn&#039;t affect plants or objects on the plowed tile.&lt;br /&gt;
&lt;br /&gt;
=== Lay stone ===&lt;br /&gt;
&#039;&#039;(Adventure -&amp;amp;gt;&amp;amp;nbsp;Landscaping -&amp;amp;gt;&amp;amp;nbsp;Lay Stone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command converts Plowed Ground into Cobblestone. Can also be directly used upon mountain grounds or heathlands.&lt;br /&gt;
&lt;br /&gt;
Requires 1 [[Stone]].&lt;br /&gt;
&lt;br /&gt;
=== Plant Grass ===&lt;br /&gt;
&#039;&#039;(Adventure -&amp;amp;gt;&amp;amp;nbsp;Landscaping -&amp;amp;gt;&amp;amp;nbsp;Plant Grass)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.&lt;br /&gt;
&lt;br /&gt;
Requires 1 seed of any type ([[Hops Cones]], [[Carrot]]s, and [[Yellow Onion|Onions]] will not work, but [[Carrot Seeds|carrot seeds]] will).&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Kiln&amp;diff=10519</id>
		<title>Legacy:Kiln</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Kiln&amp;diff=10519"/>
		<updated>2010-03-17T13:05:55Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox structure&lt;br /&gt;
| name       = {{PAGENAME}}&lt;br /&gt;
| image      = Image:{{PAGENAME}}.png&lt;br /&gt;
| caption    = {{PAGENAME}}&lt;br /&gt;
| type       = Structure&lt;br /&gt;
| skillreq   = [[requires::Pottery]]&lt;br /&gt;
| objectsreq = [[requires::Clay]] x45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A kiln is required mainly to burn clay goods to ceramics. Keep in mind that you need certain ceramics for prospecting, cheesemaking, masonry and planting trees, and other kiln products to make tea and glass and to process iron.&lt;br /&gt;
&lt;br /&gt;
==How to Aquire==&lt;br /&gt;
You&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
*45 [[Clay]]&lt;br /&gt;
*[[Pottery]] skill&lt;br /&gt;
*a 3x3 paved area to place it (see Lay Stone in [[Terraforming]])&lt;br /&gt;
&lt;br /&gt;
#Plow a 3x3 area.&lt;br /&gt;
#Lay Stone on the plowed area.&lt;br /&gt;
#Learn the [[Pottery]] skill.&lt;br /&gt;
#Aquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used [[clay]] quality.&lt;br /&gt;
#Build -&amp;amp;gt; Construction -&amp;amp;gt; Kiln to place the construction site.&lt;br /&gt;
#Place clay from your inventory in the construction site dialog box. (Note: construction sites disappear if you leave without putting anything into them first.)&lt;br /&gt;
#Repeat steps 4. and 6. until you have 45 units of [[clay]] in the building site.&lt;br /&gt;
#Click Build and wait for your character to finish constructing it.&lt;br /&gt;
Alternatively, click &amp;quot;Build&amp;quot; after adding every new load of clay. This will stop people from nicking your clay off the kiln building site.&lt;br /&gt;
&lt;br /&gt;
Placement tips:&lt;br /&gt;
*When built, the Kiln will need [[Branch|Branches]] or blocks of wood as fuel for the fire; constructing your Kiln near [[Tree|trees]] is a good idea.&lt;br /&gt;
*Many Kiln products require further [[clay]]. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
Adding fuel:&lt;br /&gt;
&lt;br /&gt;
#Left-click a Branch in your inventory.&lt;br /&gt;
#Right-click the Kiln.(Hold down shift to avoid repeating step one.)&lt;br /&gt;
#Continue adding Branches (or blocks of wood, which raise the bar faster) this way until you have as much fuel as you&#039;ll need (it&#039;s going to take 5 or more branches.)&lt;br /&gt;
#Right-click the Kiln without a branch to see the Kiln&#039;s inventory and fuel indicator (the bar on the right.)&lt;br /&gt;
&lt;br /&gt;
Adding the unburnt object:&lt;br /&gt;
&lt;br /&gt;
#Create an unburnt object such as the ones in the Craft -&amp;amp;gt; Ceramics menu. Alternatively, obtain blocks of wood, sand or germinated wheat seeds.&lt;br /&gt;
#Right-click the Kiln.&lt;br /&gt;
#Drag the unburnt object from your inventory to the Kiln&#039;s inventory. Alternatively, place blocks of wood, [[clay]], [[sand]] or [[Germinated_Wheat_Seeds|germinated wheat seeds]] in the kiln to obtain [[charcoal]], [[Brick|bricks]], [[Raw_Glass|raw glass]] or [[Malted_Wheat|malted wheat]].&lt;br /&gt;
&lt;br /&gt;
Click Light to start the process. Seems to take about an hour. &#039;&#039;(Editor&#039;s note: would be nice to have a list of durations here, and/or in individual items&#039; pages.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: burning clay and sand together with ceramics goes well, as bricks and raw glass don&#039;t take damage on overburn. Burning wood to charcoal or malting wheat should be done under control, less you burn valuable organic materials to ashes.&lt;br /&gt;
[[Category:Light Sources]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=10518</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=10518"/>
		<updated>2010-03-17T13:05:21Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Building signs==&lt;br /&gt;
*Bug: If a sign is placed exactly in the position behind a tree that only the outer parts of the tree&#039;s bush(top left) covers the sign, the sign cannot be interacted with at all if you close the interact screen before the item built correctly.&lt;br /&gt;
*Solution: Don&#039;t place signs behind trees or chop the tree down&lt;br /&gt;
*Note: Only happend to me once behind an [[Apple Tree]].&lt;br /&gt;
&lt;br /&gt;
=Baking=&lt;br /&gt;
*Bug: Apparently, if dough sits in the oven for too long before being lit, the game assumes that one branch&#039;s worth of cooking has already been made. As a result, an ordinarily 3 branch recipe will cook with 2, and if you are not aware of this you will burn the dough by using 3 branches (which should be the correct amount).&lt;br /&gt;
&lt;br /&gt;
*Solution: Don&#039;t use ovens to store dough, make a basket if you really need to keep the dough somewhere. If you have found some dough in an oven and aren&#039;t sure if it&#039;s &amp;quot;bugged&amp;quot;, you can keep an eye on it while it is cooking or try loading one branch at a time.&lt;br /&gt;
&lt;br /&gt;
*Note: Apparently this bug also affects smelting, although you don&#039;t risk losing any materials in that case. In fact, you need less fuel that way.&lt;br /&gt;
== Tanning ==&lt;br /&gt;
*When a [[Tanning Tub]] is placed into a cart, it becomed 92% complete.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=10517</id>
		<title>Legacy:Bugs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bugs&amp;diff=10517"/>
		<updated>2010-03-17T13:04:38Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* Tanning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Building signs==&lt;br /&gt;
*Bug: If a sign is placed exactly in the position behind a tree that only the outer parts of the tree&#039;s bush(top left) covers the sign, the sign cannot be interacted with at all if you close the interact screen before the item built correctly.&lt;br /&gt;
*Solution: Don&#039;t place signs behind trees or chop the tree down&lt;br /&gt;
*Note: Only happend to me once behind an [[Apple Tree]].&lt;br /&gt;
&lt;br /&gt;
=Baking=&lt;br /&gt;
*Bug: Apparently, if dough sits in the oven for too long before being lit, the game assumes that one branch&#039;s worth of cooking has already been made. As a result, an ordinarily 3 branch recipe will cook with 2, and if you are not aware of this you will burn the dough by using 3 branches (which should be the correct amount).&lt;br /&gt;
&lt;br /&gt;
*Solution: Don&#039;t use ovens to store dough, make a basket if you really need to keep the dough somewhere. If you have found some dough in an oven and aren&#039;t sure if it&#039;s &amp;quot;bugged&amp;quot;, you can keep an eye on it while it is cooking or try loading one branch at a time.&lt;br /&gt;
&lt;br /&gt;
*Note: Apparently this bug also affects smelting, although you don&#039;t risk losing any materials in that case. In fact, you need less fuel that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tanning ==&lt;br /&gt;
*When a [[Tanning Tub]] is placed into a cart, it becomed 92% complete.&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=10516</id>
		<title>Legacy:Leather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Leather&amp;diff=10516"/>
		<updated>2010-03-17T12:22:42Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: /* Как сделать (in Russian) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Leather Working]]&lt;br /&gt;
|objectsreq = [[requires::Tree Bark]], [[requires::Water]], and one of the following: [[requires::Dried Bear Hide]], [[requires::Dried Hide]], [[requires::Dried Fox Hide]], [[requires::Rabbit Fur]], [[requires::Dried Sheep Skin]]&lt;br /&gt;
|producedby = [[requires::Tanning Tub]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Leather is used to produce a variety of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How to Acquire=&lt;br /&gt;
You&#039;ll need to have the [[leather working]] skill in order to make leather. Leather isn&#039;t exactly hard to make, but it is a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
*1. Acquire a [[raw bear hide]], [[raw hide]], [[raw fox hide]], [[fresh rabbit fur]], or [[raw sheep skin]].&lt;br /&gt;
*2. Dry the hide by placing it in a [[drying frame]].&lt;br /&gt;
*3. Wait one real-time day for the hide to finish drying.&lt;br /&gt;
*4. Take the dried hide and place it in a [[tanning tub]].&lt;br /&gt;
*5. Fill a [[bucket]], using either a [[well]] or an open water source.&lt;br /&gt;
*6. Hold the full [[bucket]] on your mouse cursor and right-click the tanning tub to fill it, you&#039;ll need 6 buckets of [[water]] to get the tanning tub ready.&lt;br /&gt;
**The tub sprite will change when there is enough water.&lt;br /&gt;
*7. Obtain a piece of [[tree bark]] from a fully grown [[tree]].&lt;br /&gt;
*8. Place the bark into the tub the same way you did with the water, one piece of bark is all that is needed.&lt;br /&gt;
*9. Wait 8 real-time hours for the hide to turn into leather.&lt;br /&gt;
*10. Retrieve your finished leather.&lt;br /&gt;
&lt;br /&gt;
Each tub can only hold one hide at a time. The amount of leather you get is equal to the size of the hide used. Dried bear hide and dried hide (boar, cow, deer) provide four leather, dried fox hide and dried sheep skin provide two leather, and rabbit fur provides one leather.&lt;br /&gt;
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==Как сделать (in Russian)==&lt;br /&gt;
Вам требуется навык [[Leather working|кожевничества]] для того что бы сделать кожу. Кожу не сложно сделать, но это довольно долгий процесс.&lt;br /&gt;
*1. Вам потребуется [[Raw bear hide|сырая шкура медведя]], [[Raw fox hide|сырая шкура лисы]], [[Fresh Rabbit Fur|свежий мех кролика]], [[Raw deer hide|сырая шкура оленя]], [[Raw boar hide|сырая шкура кабана]], [[Raw cow hide|сырая шкура коровы]] или [[Raw Sheep Skin|сырая кожа овцы]].&lt;br /&gt;
*2. Высушите шкуру поместив её на [[Drying Frame|сушилку]]. В одну сушилку можно поместить 4 шкуры кролика, 2 шкуры лисы или овцы, и по 1 - все остальные.&lt;br /&gt;
*3. Подождите восемь реальных часов (1 игровые сутки) до окончания сушки кожи.&lt;br /&gt;
*4. Поместите кожу и [[Tree Bark|кору]] в [[Tanning Tub|дубильный чан]], и залейте водой с помощью [[Bucket|ведра]]. В один чан может быть помещена лишь одна сушенная шкура. В зависимости от размера шкуры получится от 1 до 4 единиц дублёной кожи.&lt;br /&gt;
*5. Подождите 8 реальных часов.&lt;br /&gt;
*6. Заберите кожу.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Примечания:&#039;&#039;&#039;&lt;br /&gt;
*1. При попытке достать шкуру из сушилки, процесс сушки прекращается, и придется начинать заново.&lt;br /&gt;
*2. Дубильный чан не обязательно заливать полностью - достаточно около 10 вёдер, до изменения картинки чана. Если заполнить чан полностью, то остаток воды останется для следующего использования. Так же не обязательно класть две единицы коры.&lt;br /&gt;
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==&#039;&#039;&#039;Kuidas saada - estonian&#039;&#039;&#039;==&lt;br /&gt;
Sul on vaja [http://havenandhearth.wikia.com/wiki/Leather_working|Naha naha töötlemis oskust] et teha nahka. Nahka ei ole raske teha aga võttab palju aega.&lt;br /&gt;
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1.Leia endale[http://havenandhearth.wikia.com/wiki/Raw_bear_hide|Toorest toorest karu nahka], [http://havenandhearth.wikia.com/wiki/Raw_hide|toorest toorest nahka], [http://havenandhearth.wikia.com/wiki/Raw_Fox_Hide|toorest toorest rebase nahka], [http://havenandhearth.wikia.com/wiki/Rabbit_Fur|toorest toorest jänese nahka] või [http://havenandhearth.wikia.com/wiki/Raw_Sheep_Skin|toorest toorest lamba nahka.]&lt;br /&gt;
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2.Kuivata see nahk [http://havenandhearth.wikia.com/wiki/Drying_frame|Kuivatamis kuivatus raami] peal.&lt;br /&gt;
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3.Oota üks päris päev ,et nahk oleks kuivanud.&lt;br /&gt;
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4. Võtta kuiv nahk ja pane see [http://havenandhearth.wikia.com/wiki/Tanning_tub|naha naha tegemis vanni].&lt;br /&gt;
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5.Täida ämber veega kasutades kaevu või teist vee kohta.&lt;br /&gt;
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6.Pane vesi vanni. Sul on vaja 6 ämbri täit vett naha saamiseks.&lt;br /&gt;
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7.Leia endale puukoor täiskasvanud puult.&lt;br /&gt;
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8. Pane puukoor vanni.&lt;br /&gt;
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9. 8 päris tunni pärast peaks nahk valmis olema kasutamiseks.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=10511</id>
		<title>Legacy:Herbalist Table</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Herbalist_Table&amp;diff=10511"/>
		<updated>2010-03-17T10:37:35Z</updated>

		<summary type="html">&lt;p&gt;Jlt314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
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{{infobox structure&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Plant Fibres]] x8&lt;br /&gt;
|type       = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used with a [[Treeplanter&#039;s Pot]] and any one of [[Apple Core]], [[Fir Cone]], [[Mulberry]], nut, pine cone or any catkin to create a new [[Tree]] of that type. Also used to dry wild windsown weeds to random seeds, to hatch silkworms and to dry (and ferment) tea leaves.&lt;br /&gt;
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==How to Acquire==&lt;br /&gt;
{{Key|B}}uild &amp;amp;gt; H{{Key|e}}rbalist Table&lt;br /&gt;
Building a herbalist&#039;s table requires plant fibres.&lt;br /&gt;
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1. Ask somebody nicely for plant fibres. (Or aquire them by less legal methods.)&lt;br /&gt;
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2. If nobody&#039;s willing to donate or trade, harvest your own fibres from [[hemp]] or [[flax]]. To get those, dry [[Wild_Windsown_Weed|wild windsown weeds]] (WWW) on a [[Drying_Frame|drying frame]], and with a random chance you get a flax or hemp seed. Plant seeds into ploughed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the herbalist&#039;s table is much faster than on a frame (ingame time: 8h instead of 24h), you can start farming without a table and build one after you get hemp or flax.&lt;br /&gt;
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==How to use==&lt;br /&gt;
Place any of the mentioned items to the right in the herbalist table and wait. [[Tree]]&#039;s take about 2.5 hours before it&#039;s completed, [[Silkworm Egg]]s takes about 8 hours, [[Fresh Tea Leaves]] takes 30minutes and [[Black Tea Leaves]] takes about 8-12hours.&lt;/div&gt;</summary>
		<author><name>Jlt314</name></author>
	</entry>
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