<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jorg</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jorg"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Jorg"/>
	<updated>2026-06-21T03:07:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Molten_Glass&amp;diff=122719</id>
		<title>Molten Glass</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Molten_Glass&amp;diff=122719"/>
		<updated>2026-06-17T03:20:11Z</updated>

		<summary type="html">&lt;p&gt;Jorg: glass can be lost in the building process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Glass Blowing]]&lt;br /&gt;
| objectsreq = [[requires::Sand]] x1, [[requires::Lye]] 0.02 kg or [[requires::Raw Glass]]&lt;br /&gt;
| producedby = [[requires::Crucible]]&lt;br /&gt;
| specific   = Glass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|Sme$lt Raw Glass}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|$Molten Glass}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mass of red-hot molten glass, reflecting the fire inside it, and longing to cool to a more perfect form&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Right-click fueled and lit [[Crucible]] (need to be fueled with coal) in order to craft {{PAGENAME}} from sand and lye. Also [[Raw Glass]] can be melted with the use of Crucible&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
Quality of  {{PAGENAME}} is equal to the average quality of materials used, [[softcap]]ped by geometric average of crafter&#039;s [[Intelligence]] and [[Masonry]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Molten Glass will eventually cool into [[Raw Glass]]. If Molten Glass is placed into  building and cools before the building is finished, the glass will be wasted.{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Roast_Meat&amp;diff=121876</id>
		<title>Roast Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Roast_Meat&amp;diff=121876"/>
		<updated>2026-03-04T01:28:05Z</updated>

		<summary type="html">&lt;p&gt;Jorg: Corrected outdated info about this being early game food, included seasonings info in quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[requires::Raw Meat]], optional:[[requires::Spices]]&lt;br /&gt;
| producedby = [[requires::Fire]] or [[requires::Fireplace]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a cooked [[:category:Raw Meat|meat]].&lt;br /&gt;
Same as all [[:Category:Foods|food]] you can eat it to get [[FEP]] points and level up your [[Attributes|attributes]]. This type of food benefits greatly from high quality seasonings, which extend its use into the late game. .After cooking you will get sizzling version of {{PAGENAME}} that gives 25% more [[FEP]]s. Approximately in 30 minutes it will turn to {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==How to acquire==&lt;br /&gt;
&lt;br /&gt;
#Get [[:Category:Raw Meat|raw meat]].&lt;br /&gt;
#Right click on a lit [[fire]] or [[fireplace]] (if using [[fireplace]], also click &amp;quot;open&amp;quot;).&lt;br /&gt;
#Use recipe from craft menu.&lt;br /&gt;
{{GM|$Craft|$Food|$Roast Meat}}&lt;br /&gt;
&lt;br /&gt;
Quality of roasted meat depends [[Raw Meat|raw meat]] quality (and any seasonings) and [[Softcap|softcapped]] by your [[Survival#Survival|survival]] and [[Perception#Perception|perception]].&lt;br /&gt;
&lt;br /&gt;
==FEP&#039;s==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:{{PAGENAME}}|{{PAGENAME}} Category]] page for related FEP table.&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Dust_Pile&amp;diff=120784</id>
		<title>Talk:Dust Pile</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Dust_Pile&amp;diff=120784"/>
		<updated>2026-01-27T16:58:16Z</updated>

		<summary type="html">&lt;p&gt;Jorg: Created page with &amp;quot;I have seen dust piles spawn anew, and spawn gems outside from the ends of corridors. I don&amp;#039;t think either of those are still true--Jorganmir&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have seen dust piles spawn anew, and spawn gems outside from the ends of corridors. I don&#039;t think either of those are still true--Jorganmir&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pickaxe&amp;diff=120329</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pickaxe&amp;diff=120329"/>
		<updated>2026-01-02T23:17:41Z</updated>

		<summary type="html">&lt;p&gt;Jorg: added description of weapon type as applicable to combat moves(cleave, sideswipe, etc.). May also count as pointed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x4, [[requires::Tree Bough]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 5L and 5R&lt;br /&gt;
| basedmg    = 65&lt;br /&gt;
| armorpen   = 30&lt;br /&gt;
| range      = 1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mining Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|$Axes|$Pick Axe}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaxe in-game.png|frame|In-game example of a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Metal+ _{q}Bough}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Strength *Smithing*Masonry}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Increases [[Mining]] speed.&lt;br /&gt;
* Increases [[Stone|Chip Stone]] Speed.&lt;br /&gt;
* Drains the same amount of stamina per tick as an axe. This means that your stamina will drain quicker, as it mines much faster. &lt;br /&gt;
* Allows boulders to be removed from a [[Cellar]] so it can be used. &lt;br /&gt;
* Increases damage of destruction +2 damage to buildings. &lt;br /&gt;
* 2 hand tool. &lt;br /&gt;
* Your mining power with the pickaxe is &amp;lt;math&amp;gt;\sqrt[2]{({q}Pickaxe*2) *Strength}&amp;lt;/math&amp;gt; . This means having a better quality pickaxe weighs more than having high strength.&lt;br /&gt;
*Counts as a heavy, edged weapon&lt;br /&gt;
*&lt;br /&gt;
Example: q40 pickaxe and 100 strength is much better than q10 pickaxe and 300+ strength.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=119720</id>
		<title>Ring of Brodgar talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ring_of_Brodgar_talk:Community_Portal&amp;diff=119720"/>
		<updated>2025-12-14T23:58:03Z</updated>

		<summary type="html">&lt;p&gt;Jorg: /* Offline Ringofbrodgar HTTrack */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;subpages&amp;quot;&amp;gt;[[special:PrefixIndex/{{NAMESPACE}}:{{ROOTPAGENAME}}|{{ROOTPAGENAME}} Pages &amp;gt;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the general RoB wiki discussion page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Legacy naming standard ==&lt;br /&gt;
Thinking about a general standard to be used for naming Legacy stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the default Legacy subject pages this is taken care of by the Legacy name-space.&amp;lt;br&amp;gt;&lt;br /&gt;
But for other page types, like images, properties, etc this is not available. (&#039;&#039;at least not currently&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a leading, but fake, name-space looking &amp;quot;Legacy:*&amp;quot; part is probably not such a good idea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next best thing seems to be to use a leading &amp;quot;Legacy_*&amp;quot; name part. which seems ok/best (&#039;&#039;at this moment&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
One potential issue with the leading &amp;quot;Legacy_*&amp;quot; part (&#039;&#039;compared to using a trailing one&#039;&#039;) is that mediawiki is only case-insensitive for the first character of a page name.&amp;lt;br&amp;gt;&lt;br /&gt;
ie: for real ns &amp;quot;&#039;&#039;&#039;L&#039;&#039;&#039;egacy:&#039;&#039;&#039;L&#039;&#039;&#039;oom&amp;quot; == &amp;quot;&#039;&#039;&#039;l&#039;&#039;&#039;egacy:&#039;&#039;&#039;l&#039;&#039;&#039;oom&amp;quot;, but for a fake ns like with &amp;quot;&#039;&#039;&#039;P&#039;&#039;&#039;roperty:&#039;&#039;&#039;L&#039;&#039;&#039;egacy:Hurt&amp;quot; == &amp;quot;&#039;&#039;&#039;p&#039;&#039;&#039;roperty:&#039;&#039;&#039;l&#039;&#039;&#039;egacy:Hurt&amp;quot;, but &amp;lt;&amp;gt; &amp;quot;Property:Legacy:&#039;&#039;&#039;h&#039;&#039;&#039;urt&amp;quot; (as &amp;quot;Legacy:Hurt&amp;quot; in this case is the actual page name)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trailing variant is not free of potential issues either, as you (probably) can&#039;t search for stuff that begin with &amp;quot;Legacy&amp;quot;. And no nice grouping of Legacy stuff when viewing alphabetical sorted lists of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any comments? Other ideas? or Pro&#039;s or Con&#039;s I might have missed?&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:32, 25 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont see any problem with &amp;quot;File:Legacy_*&amp;quot; or &amp;quot;File:Legacy-*&amp;quot;. You&#039;ve probably noticed that some files here are named &amp;quot;File:Hafen-*&amp;quot;. I personally feel having the main wiki files be named &amp;quot;file:*&amp;quot; is better than &amp;quot;File:Hafen-*&amp;quot;. There might be some capitalization issues, but that can be worked around easily.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not certain how, but you may be able to make a &amp;quot;Legacy File&amp;quot; or &amp;quot;LegFile&amp;quot; namespace to hold all necessary legacy images and properties. that may be something worth looking into&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 00:36, 26 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Legacy&#039;&#039;&#039;_&#039;&#039;&#039;*&amp;quot; versus &amp;quot;Legacy&#039;&#039;&#039;-&#039;&#039;&#039;*&amp;quot;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
I did not think about that one. Using &amp;quot;-&amp;quot; instead of &amp;quot;_&amp;quot; might not be a bad idea. I see one potential/conditional pro. Not sure yet about potential con&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hafen-* versus &amp;quot;Legacy-*&amp;quot;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Yea, there is no real need to use &amp;quot;Hafen-* for the current-game/main subjects or other stuff, presuming Legacy stuff being completely separated. For page-icon related images that is currently a bit of a problem though (&#039;&#039;including potentially maintaining and splitting there wiki history&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Namespaces&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Only Mediawiki Bureaucrats (ie: Spiff) can create new namespaces. So separate Legacy namespaces for Files, Properties, etc. are currently out. On top of that, I don&#039;t know how long the Legacy game will be kept on-line. But at some point I figure it will be taken down. (&#039;&#039;actually I&#039;m a bit amazed its still around&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:04, 26 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going with &#039;-&#039; separator for both &amp;quot;Legacy-*&amp;quot; and &amp;quot;Hafen-*&amp;quot; (img-only). Adds a bit more work, but its good practice. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 04:06, 27 December 2017 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
--- &#039;&#039;Update existing &amp;quot;Legacy_*&amp;quot; to &amp;quot;Legacy-*&amp;quot;: Done.&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 06:46, 27 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Localized Resources  ==&lt;br /&gt;
&lt;br /&gt;
I think its about time we rebuild the [[Localized Resources]] page. Each of the localized resources and their materials should have their own page. &amp;lt;br&amp;gt;&lt;br /&gt;
*each resource should have a picture of what the resource looks like when active/depleted (in full light)&lt;br /&gt;
*each resource needs # of materials each node holds, as well as average respawning time&lt;br /&gt;
*each resource needs its skillcap (i think we already have this)&lt;br /&gt;
*each resource needs its terrrain/location (I believe some are universal, such as heartwood, but ice spires, guano, etc. need this info)&lt;br /&gt;
*each resource should display its experience event&lt;br /&gt;
&lt;br /&gt;
Basically everything the [[Localized Resources]] page displays should be on each individual page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you thinking &amp;quot;Localized Resource&amp;quot; template ? (&#039;&#039;as that popped-up in my mind&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&amp;gt;&lt;br /&gt;
Just in case. CSV dump of &amp;quot;localized resource&amp;quot; table data.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;font-size:0.75em&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;-- NODE --&amp;quot;,&amp;quot;-- NODE --&amp;quot;,,,&amp;quot;-- Resource --&amp;quot;,&amp;quot;-- Resource --&amp;quot;,,,&lt;br /&gt;
&amp;quot;IMAGE1 (File:***.jpg)&amp;quot;,Text,Biomes,XP,&amp;quot;IMAGE2 - Icon (File:***.png)&amp;quot;,Text,&amp;quot;Quality Cap&amp;quot;,Decays?,Use&lt;br /&gt;
Abyssal_Chasm,&amp;quot;Abyssal Chasm&amp;quot;,&amp;quot;[[Mountain]], [[Cave]]&amp;quot;,400,Hafen-Foul_Smoke,&amp;quot;[[Foul Smoke]]&amp;quot;,Stealth,&amp;lt;?&amp;gt;,&amp;quot;Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?)&amp;quot;&lt;br /&gt;
Ancient_Windthrow,&amp;quot;Ancient Windthrow&amp;quot;,Forest,400,Hafen-Ancient_Root,&amp;quot;[[Ancient Root]]&amp;quot;,Survival,Yes,&amp;quot;Heals HHP equal to its quality, evenly spread over all wounds.&amp;quot;&lt;br /&gt;
Clay_Pit,&amp;quot;Clay Pit&amp;quot;,&amp;lt;empty&amp;gt;,400,Pit_Clay,&amp;quot;[[Clay|Pit Clay]]&amp;quot;,Masonry,No,&amp;quot;[[Paving#Pavement Styles|Blue brick paving]], possibly porcelain.&amp;quot;&lt;br /&gt;
Geyser,[[Geyser]],&amp;quot;Mountain (snow), Grassland, Dryflat, Mountain (red), [[Cave]]&amp;quot;,400,Hafen-Brimstone,[[Brimstone]],Survival,Yes,&amp;quot;Can be used to make [[Catapult]] and [[Matches]]&amp;quot;&lt;br /&gt;
Cave_Organ,&amp;quot;Great Cave Organ&amp;quot;,[[Cave]],400,Notes_of_a_Foul_Symphony,&amp;quot;[[Notes of a Foul Symphony]]&amp;quot;,Stealth,&amp;lt;?&amp;gt;,&amp;quot;Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?)&amp;quot;&lt;br /&gt;
Guano_Pile,&amp;quot;Guano Pile&amp;quot;,[[Cave]],400,Hafen-Bat_Guano,&amp;quot;[[Bat Guano]]&amp;quot;,Farming,&amp;lt;?&amp;gt;,&amp;quot;Can be used to fill [[Treeplanter&#039;s Pot]], replacing [[Soil]]. Guano is generally of a higher quality than soil.&amp;quot;&lt;br /&gt;
Headwaters,Headwaters,[[Mountain]],400,Hafen-Water,&amp;quot;[[Spring Water]]&amp;quot;,Survival,No,&amp;quot;Similar to water, can get better results if used for tree planting (needs testing) (+10 sta -18 e, 0.05 L/sip at q20).&amp;quot;&lt;br /&gt;
Heart_of_the_Woods,&amp;quot;Heart of the Woods&amp;quot;,Forest,400,Hafen-Heartwood_Leaves,&amp;quot;[[Heartwood Leaves]]&amp;quot;,Survival,No,&amp;quot;Restores [[Travel Weariness]]. Can be [[Equipment Gilding|gilded]].&amp;quot;&lt;br /&gt;
Ice_Spire,&amp;quot;Ice Spire&amp;quot;,&amp;quot;[[Mountain]] (snow-covered part)&amp;quot;,400,Hafen-Ageless_Ice,&amp;quot;[[Ageless Ice]]&amp;quot;,&amp;lt;empty&amp;gt;,&amp;lt;?&amp;gt;,&amp;quot;Instantly finish all curios in study.&amp;quot;&lt;br /&gt;
Jotun_Mussel,&amp;quot;Jotun Mussel&amp;quot;,Lake,400,Hafen-Mother_of_Pearl,&amp;quot;[[Mother of Pearl]]&amp;quot;,Exploration,&amp;lt;?&amp;gt;,&amp;quot;Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ...&amp;quot;&lt;br /&gt;
Crystal_Rock,&amp;quot;Rock Crystal&amp;quot;,&amp;quot;[[Mountain]], [[Cave]]&amp;quot;,500,Hafen-Rock_Crystal,&amp;quot;[[Rock Crystal]]&amp;quot;,Smithing,No,&amp;quot;Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in [[Charter Stone]]s and [[Realm]]s. Can be [[Equipment Gilding|gilded]]. Stone axe or pickaxe required to collect&amp;quot;&lt;br /&gt;
Salt_basin,&amp;quot;Salt Basin&amp;quot;,&amp;lt;empty&amp;gt;,400,Hafen-Salt_Crystal,&amp;quot;[[Salt Crystal]]&amp;quot;,Cooking,No,&amp;quot;Decrease hunger level by 20% at q10.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 14:14, 19 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sounds great, make an example with any resource - even with missing information, and i will try to finish others. &lt;br /&gt;
&lt;br /&gt;
Also current table should be exist, updated to category ofc and hold all this information in one place.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 15:12, 19 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, I filled in [[Abyssal Chasm]] with all the information i think is important for each page. if there&#039;s anything i&#039;m missing, just add it.&lt;br /&gt;
&lt;br /&gt;
Wasn&#039;t sure about making a new template for ~15 objects, so I just make a &amp;quot;template&amp;quot; to be manually filled in.&lt;br /&gt;
&amp;lt;br&amp;gt;I didnt want to bother making a new template interact with the infobox, so I think this will suffice.&lt;br /&gt;
&amp;lt;br&amp;gt;Kitsune, if you want to change the wording or anything about the template I made, feel free to do so. &lt;br /&gt;
&amp;lt;br&amp;gt;Its better to do any fixes now to the first page before you copy it to the rest of the pages. I&#039;ve been there and done that, it sucks ass&lt;br /&gt;
&lt;br /&gt;
if you have any questions, just holler&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 17:15, 22 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Specific&amp;quot; property ==&lt;br /&gt;
&lt;br /&gt;
:Implemented the &amp;quot;Specific&amp;quot; property as &amp;quot;Infobox metaobj‎‎&amp;quot; template parameter.&lt;br /&gt;
:Updated &amp;quot;Salad Greens‎‎&amp;quot; and &amp;quot;Any Mushroom&amp;quot; related pages. (&#039;&#039;as test and example cases&#039;&#039;)&lt;br /&gt;
:All seems to work ok. If you see anything odd in relation to this update, report it at the [[Property talk:Specific|Specific property talk]] page.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:46, 13 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Looking at the [[Cloth]] page, and seeing the kinda large &#039;Required By&#039; objects list, there is one thought that keeps nagging me: &amp;quot;Can all those items be made with &#039;any&#039; of the specified Cloth-types&amp;quot;. The key word here is &#039;any&#039;. If for example some of those &#039;Required By&#039; objects can only be made by 3 or 4 of those 6 Cloth-types ... I&#039;m not sure if they should be in that list. (&#039;&#039;probably a potential can of worms, but still something I kinda wonder about&#039;&#039;)&lt;br /&gt;
:Currently is just a nagging though, on which &#039;I&#039; have not done any further pondered or investigating (&#039;&#039;which will have to wait in my case, until I&#039;m done with the Legacy related stuff that&#039;s on my todo-list&#039;&#039;).&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:46, 14 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:They can be made with any cloth, i did not check all that list, but mostly items where should be specific cloth - required it right. &lt;br /&gt;
&lt;br /&gt;
:Also goal for you future todo-list - we need &amp;quot;Specific&amp;quot; property - that can list 2 or more types, mohair yarn\cloth for exaple works as wool equivalent in recipes.&lt;br /&gt;
:--[[User_talk:KitsuneG|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.KitsuneG.&amp;lt;/i&amp;gt;]] 14 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Those req pages can get bulky, but there are few, if any, exceptions like what you&#039;re mentioning. Generally all of an item category (any cloth) or one specific type are used in a recipe. The closest example i can think of &#039;&#039;any mushroom&#039;&#039; vs &#039;&#039;edible mushroom&#039;&#039;. but even in these circumstances the devs prefer to make a new item category instead of specifying X, Y, or ,Z crafting item&lt;br /&gt;
:--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 15:04, 14 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Roger. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 01:33, 16 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;gt;&#039;&#039;we need &amp;quot;Specific&amp;quot; property - that can list 2 or more types&#039;&#039;&lt;br /&gt;
::Added. Give it a try I would say. (&#039;&#039;&amp;lt;del&amp;gt;ditched the category part for the moment&amp;lt;/del&amp;gt;&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 23:12, 18 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
: What format/syntax should we be using? In the case of Red Deer Antlers, they should be both finebone and bone material. I tried a few formats, but none of them seem to be working for me.&lt;br /&gt;
:--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 00:17, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Try infobox parameter. ie: &amp;quot;| specific = finebone, bone material, etc&amp;quot;. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 05:05, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: It might not be a bad thing to look at potential naming-styles for those general(specifics) pages. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 07:16, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== File/Image naming ==&lt;br /&gt;
&lt;br /&gt;
Changed the names of some files for the sake of image-naming clarity. For Barrels and Cheese Trays the scheme should be self explanatory. The (on wall) scheme should probably not trigger any problems either, ... the (wearing) scheme however (&#039;&#039;one case, as it needed to be moved out of the way&#039;&#039;) seems a bit troublesome. As characters are wearing more than one item at a time (ie: images are/can be used by different pages), and wearing a cigar or wearing a wielding sword sound not right to me. So on that part, character specific screenshot naming, some additional thinking is probably not a bad idea. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 07:34, 22 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Moved/renamed the majority of &#039;(single)object on wall&#039; type images to &amp;quot;&amp;lt;&#039;&#039;related object-page-name&#039;&#039;&amp;gt; - (on wall).&amp;lt;&#039;&#039;ext&#039;&#039;&amp;gt;&amp;quot; (&#039;&#039;including updating the pages that used these images of course&#039;&#039;). --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 05:10, 28 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Changed/renamed any and all image/file extension&#039;s with caps to full lower-case extension. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:15, 2 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Automated Game-Update processing ==&lt;br /&gt;
&lt;br /&gt;
Recently I switch to an other code editor, which allows (&#039;&#039;ie: makes it easier&#039;&#039;) for more structured programming than the old one I was using.&amp;lt;br&amp;gt;&lt;br /&gt;
To get accustomed to this new editor I focused on extending the automated RoB-page updating related to new game patch+hat updates.&amp;lt;br&amp;gt;&lt;br /&gt;
If all works as intended (&#039;&#039;hidden bugs notwithstanding&#039;&#039;) the following things get done after a new patch is spotted. (&#039;&#039;manually initiated btw&#039;&#039;)&lt;br /&gt;
* Uploading of new hat resource/icon image(s). (&#039;&#039;if not already exist&#039;&#039;)&lt;br /&gt;
* Creation of initial new hat page(s) (&#039;&#039;if not already exist&#039;&#039;). (&#039;&#039;using the [[Template:New store hat page|New store hat page]] template for this&#039;&#039;)&lt;br /&gt;
* Updating the [[Store hat list]] with new (patch) hat(s), including updating dropped hat(s).&lt;br /&gt;
* Updating the [[Game Updates]] page with a new patch/update row.&lt;br /&gt;
I hope the RoB users that usually took care of some of those parts don&#039;t feel bypassed by this automation.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:24, 12 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Just in case. For when additional H&amp;amp;H data (&#039;&#039;outside RoB-wiki or H&amp;amp;H-forum&#039;&#039;) is required, or in this case Store-page historical data. One can try:&lt;br /&gt;
:1) [//web.archive.org/web/*/http://www.havenandhearth.com/portal/store Store-page at Wayback-Machine] (&#039;&#039;best archive source in this case&#039;&#039;)&lt;br /&gt;
:2) [//archive.is/www.havenandhearth.com www.havenandhearth.com at Wayback-Machine] (&#039;&#039;significant less history available. But just in case&#039;&#039;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:27, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting and Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Symptom: Changes in one section of the wiki not showing up in another section of the wiki.&lt;br /&gt;
# Hit Refresh at the top of each wiki page affected&lt;br /&gt;
# Edit/Save each wiki page affected. (You dont need to actually edit anything, just open/save the page&lt;br /&gt;
# Perform a Super Refresh of your browser by pressing: Windows:{{k|CTRL}}+{{k|F5}}, Mac/Apple:{{k|Apple}}+{{K|R}}, Linux:{{k|F5}}.&lt;br /&gt;
&lt;br /&gt;
First: Well as my mate notice - if we follow that instructions, the page will dissapear from every related pages. Isn&#039;t just a Refresh button enough?&lt;br /&gt;
&lt;br /&gt;
Second: We should somehow aware new editors about that, that information hard to find, i myself was needed Ricky instructions personally before i get it. Well we can mannualy write each new active editor about that, but its super annoying.. &lt;br /&gt;
*one suggestion - to put a reminder note [//cdn.discordapp.com/attachments/359064786803228682/459350139908128768/wiki2.png here], but.. who actually would read this =(&lt;br /&gt;
&lt;br /&gt;
Third: Maybe Ricky? should start new Wiki official thread on forum? with updating info on first page, instructions , etc..&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 21 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;&amp;quot;&#039;&#039;Isn&#039;t just a Refresh button enough?&#039;&#039;&amp;quot;&lt;br /&gt;
:In some cases it might (&#039;&#039;not tested yet&#039;&#039;). The [refresh] button will issue a page-purge, ie: telling MediaWiki to ditch, and rebuild, the cached version of that page.&lt;br /&gt;
:But in other case, related to page/data-linking, a null-edit is required (&#039;&#039;for direct debugging&#039;&#039;).&lt;br /&gt;
:Without a null-edit, the related change on other pages will normally happen on its own, but mediawiki decides when that is (&#039;&#039;could be seconds to hours depending on the case&#039;&#039;)&lt;br /&gt;
:(&#039;&#039;if a page turns up with missing data after a Null-edit, hitting the Refresh button after a few seconds should show that MW is rebuilding the related link/data-table.&#039;&#039;)&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:59, 1 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;requires&amp;quot; property usage outside infobox ==&lt;br /&gt;
&lt;br /&gt;
Never spotted this before, but it seems &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[requires::...]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; has been used outside the confines of the infobox on RoB for some time now.&amp;lt;br&amp;gt;&lt;br /&gt;
Can someone explain the benefits or target reason for doing so &#039;&#039;&#039;?&#039;&#039;&#039; (&#039;&#039;personally I think this is a bad idea&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 14:53, 1 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve personally never done it, and to be honest I didn&#039;t realize it was possible. I also don&#039;t see any reason to place it outside the infobox. &lt;br /&gt;
:--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 15:12, 1 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::There mainly/(only?) used on softcap related data in the quality sections. But after checking how that particular data is processed by RoB, there is not even a potential benefit possible in my view.&amp;lt;br&amp;gt;&lt;br /&gt;
::- Properties are just like category assignments, they can be put anywhere. But to keep things organized for easier page-updating/problem-solving, limiting there used locations is a (&#039;&#039;very&#039;&#039;) good practice.&amp;lt;br&amp;gt;&lt;br /&gt;
::Leaving this open for a day, while looking into the clean-up job.&amp;lt;br&amp;gt; &amp;lt;!-- aha, forced line-break plays nice with talk-indentation --&amp;gt;&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 15:59, 1 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just checking and making sure this is the case, and there are no known exceptions ... or objections.&amp;lt;br&amp;gt;&lt;br /&gt;
It stands to reason that if a particular object is softcaped by a given [[Abilities|ability]] ... that that ability is a required skill (ie: &amp;quot;skillreq&amp;quot;).&amp;lt;br&amp;gt;&lt;br /&gt;
I got at least 34 cases where a softcaping ability is not used in the skillreq part ... so better to check-up on this before adding those to skillreq I think.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 16:55, 2 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done, well the last part that is (&#039;&#039;removal of &amp;quot;requires&amp;quot; parts&#039;&#039;). Skipped the first part as something is still bugging me on that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Data dump of effected pages+parts. For later perhaps, and/or for someone else.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- uses real TAB&#039;s, outlined on mw-page-display --&amp;gt;&lt;br /&gt;
 [[Chef&#039;s Pin]] 	 	- Softcap: [[Carpentry]]&lt;br /&gt;
 [[Twig of Spruce]]		- Softcap: [[Carpentry]]&lt;br /&gt;
 &lt;br /&gt;
 [[Liver &amp;amp; Onions]]		- Softcap: [[Cooking]]&lt;br /&gt;
 &lt;br /&gt;
 [[Glass Beads]]		- Softcap: [[Masonry]]&lt;br /&gt;
 [[Polished Porphyry Beads]]	- Softcap: [[Masonry]]&lt;br /&gt;
 &lt;br /&gt;
 [[Bear Fur Trimmings]] 	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Boarhide Lining]]	 	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Extra Stitches]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Feather Stuffing]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Felt Hat]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Felt Inlay]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Fisherman&#039;s Hat]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Greased Joints]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Hemp Fibre Finery]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Hide Layer]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Leather Patch]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Mohair Monogram]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Moose Antler Buttons]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Patterned Embroidery]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Quilted Wadding]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Reinforced Hem]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Rough Guard Patch]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Silken Ribbon]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Silkspun Seam]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Snakeskin Stripes]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Spun Gluethread]]		- Softcap: [[Sewing]]&lt;br /&gt;
 [[Wool Cloth Collar]]	- Softcap: [[Sewing]]&lt;br /&gt;
 [[Wool Stuffing]]		- Softcap: [[Sewing]]&lt;br /&gt;
 &lt;br /&gt;
 [[Cornbraid]]		- Softcap: [[Farming]] and [[Sewing]]&lt;br /&gt;
 [[Fine Feather Brooch]]	- Softcap: [[Lore]] and [[Sewing]]&lt;br /&gt;
 &lt;br /&gt;
 [[Bark Reinforcement]] 	- Softcap: [[Survival]]&lt;br /&gt;
 [[Bear Tooth]]	 	- Softcap: [[Survival]]&lt;br /&gt;
 [[Forager&#039;s Brooch]]	- Softcap: [[Survival]]&lt;br /&gt;
 [[Lynx Claws]]		- Softcap: [[Survival]]&lt;br /&gt;
 [[Taproot Lacing]]		- Softcap: [[Survival]]&lt;br /&gt;
 &lt;br /&gt;
 [[Heartwood Leaves]]	- Hardcap: [[Survival]]&lt;br /&gt;
 &lt;br /&gt;
 [[Bone Pins]]	 	- Softcap: [[Stealth]]&lt;br /&gt;
 &lt;br /&gt;
 [[Scent Gland]]		- quality depends on [[Survival]] and [[sharp tool]]&lt;br /&gt;
 [[Wax-Impregnated Lining]]	- Softcap: [[Exploration]]&lt;br /&gt;
 &lt;br /&gt;
 [[Foul Smoke]]		- Hardcap: &amp;lt;nowiki&amp;gt;[[requires::???]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 [[Dead Chicken]]		- Softcap: highest [[Farming]] or [[Survival]].&lt;br /&gt;
 &lt;br /&gt;
 -- Untouched (for now):&lt;br /&gt;
 [[Fruitroast]]		- .?.&lt;br /&gt;
 [[Rock Crystal]]		- .?.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 20:40, 3 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RoB wiki update ==&lt;br /&gt;
&lt;br /&gt;
RoB wiki was update to MW 1.31.0. (&#039;&#039;among others. see [[Special:Version]] for current setup&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
SMW support for the Legacy-namespace was also enabled. This last part might result in some Legacy data bleeding into the main/hafen wiki part. If you spot something like that, please report it here.&amp;lt;br&amp;gt;&lt;br /&gt;
:And that pesty &amp;quot;Legacy:Honey Bun&amp;quot; case is gone.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 23:32, 14 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;And that pesty &amp;quot;Legacy:Honey Bun&amp;quot; case is gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That&#039;s great news.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;del&amp;gt;looks as if the [[curiosity Table]] has a lot of non curiosity items now, however&amp;lt;/del&amp;gt; (&#039;&#039;fixed&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;del&amp;gt;looks like the gild% properties have been broken due to having a % symbol in a number property (see [[Hard Metal Rivets]] and [[Straw Hat]] as examples)&amp;lt;/del&amp;gt; (&#039;&#039;fixed&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;del&amp;gt;looks like all formulas have been broken. Looks to be related to the &amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt; &amp;lt;/nowiki&amp;gt; function&amp;lt;/del&amp;gt; (&#039;&#039;fixed&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 23:58, 14 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Roger ...&lt;br /&gt;
::&amp;gt; &amp;quot;&#039;&#039;curiosity Table&#039;&#039;&amp;quot;&lt;br /&gt;
:: Seems fixed after applying a Null-Edit to the page. Rows without data are now gone.&lt;br /&gt;
::&amp;gt; &amp;quot;&#039;&#039;gild%&#039;&#039;&amp;quot;&lt;br /&gt;
:: Seems SMW is not supporting the &amp;quot;%&amp;quot; character in property names any more. Skipping digging into the details, and going for globally changing the &amp;quot;%&amp;quot; character with &amp;quot;pct&amp;quot; to resolve this without delay. (effected: gild% and egild%)&lt;br /&gt;
::&amp;gt; &amp;quot;&#039;&#039;formulas&#039;&#039;&amp;quot;&lt;br /&gt;
:: I&#039;m not seeing the problem. Need more data. 1) Example page, 2) What you expected to see, and 3) What is displayed (&#039;&#039;your interpretation/view&#039;&#039;).&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:26, 15 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Re:formulas.&lt;br /&gt;
: Looks as if it resolved itself. I&#039;m no longer experiencing the issues i saw last night.&lt;br /&gt;
&lt;br /&gt;
- seeds such as [[Willow Catkin]] which had previously used the &#039;seed of::&#039; property have broken.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 14:02, 15 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Actually its not really the &amp;quot;&#039;&#039;seed of&#039;&#039;&amp;quot; property that is broken, but the double property assignment that is failing.&lt;br /&gt;
::So stuff like this, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[requires::seed of::Willow Tree]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is not working anymore. (&#039;&#039;41 pages&#039;&#039;)&lt;br /&gt;
:: Mmm ... I can split those double assignments up into two separate assignments, like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[requires::Willow Tree]] [[seed of::Willow Tree| ]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. But that &amp;quot;&#039;&#039;seed of&#039;&#039;&amp;quot; case seems not right/correct for the &amp;quot;&#039;&#039;producedby&#039;&#039;&amp;quot; setting. (... &#039;&#039;implementing it anyway, to at least get rid of the error cases&#039;&#039;)&lt;br /&gt;
::Will have to think about what to do with those additional &amp;quot;&#039;&#039;seed of&#039;&#039;&amp;quot; assignments. (&#039;&#039;low priority at this moment at my end&#039;&#039;)&lt;br /&gt;
::Suggestion in the mean time are welcome.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 15:47, 15 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Re: seed property&lt;br /&gt;
: Honestly, I&#039;ve never seen this property as a great boon. &#039;requires::&#039; accomplishes the same task, so it seems a little redundant to me.&lt;br /&gt;
&lt;br /&gt;
Searchbar&lt;br /&gt;
: The searchbar no longer displays items until after the search function is executed. Not sure what that&#039;s about (I&#039;m on mobile aswell). In the same vein. Would we be able to disable case sensitivity for the search bar with the new version of SMW? Previously searching &amp;quot;Red apple&amp;quot; would not automatically take you to &amp;quot;Red Apple&amp;quot; (which is why we had a lot of case sensitive redirects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Re: Search-bar.&lt;br /&gt;
:: The &amp;quot;Go to&amp;quot; part in the search pop-up is still there, &amp;lt;del&amp;gt;but it seems its only activated for SMW related pages&amp;lt;/del&amp;gt;(&#039;&#039;changed&#039;&#039;). (&#039;&#039;type in &amp;quot;s&amp;quot; to see it in action&#039;&#039;)&lt;br /&gt;
:: Search seem case insensitive to me. Type in &amp;quot;red apple&amp;quot; and pressing the Go button (&#039;&#039;after getting rid of the overlaying search pop-up&#039;&#039;) will put you on the &amp;quot;Red_Apple&amp;quot; page. (&#039;&#039;Just in case. Don&#039;t forget that external links (ie: H&amp;amp;H forum, etc) that point to a case-related redirect will break if that redirect is removed. Just a thought&#039;&#039;)&lt;br /&gt;
:: --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 15:51, 16 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Search bar popups seem to work fine for web browsers, but seems to not be working for mobile devices. &lt;br /&gt;
:::I feel the search bar&#039;s case insensitivity for finding searched items is new. I may be wrong, but i vaguely remember the search bar trying to find case sensitive pages, and then displaying &amp;quot;there is no x. are you looking for X?&amp;quot;. regardless, glad thats not a problem.&lt;br /&gt;
::: The search bar&#039;s pop-up is still case sensitive however. would there be a way to fix that? I would prefer if searching &amp;quot;red apple&amp;quot; in the searchbar would display &amp;quot;Red Apple&amp;quot; in the popup. I know the first letter of the first word is case insensitive, but further words need to be typed correctly to find the item.&lt;br /&gt;
&lt;br /&gt;
:::: No mobile-internet usage on this end. Not looking into mobile issues unless its some real RoB-wiki showstopper.&lt;br /&gt;
:::: For [//www.google.com/search?q=mediawiki+case+insensitive+search+autocompletion mediawiki case insensitive search autocompletion] ... its possible =&amp;gt; [//www.mediawiki.org/wiki/Topic:R62mtzzeihuuf3xs]&lt;br /&gt;
:::: --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 19:52, 16 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Implemented RoB color template usage. ==&lt;br /&gt;
&lt;br /&gt;
All combat related &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Font_color|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; cases where switched to using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{RoB_color|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Colour adjustments to a particulate colour-scheme can/should now be done in the RoB_color template, which changes the used colour wiki wide for the stuff that uses that colour-scheme.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;it took a bit more work/edits on some pages than expected/needed, bloating the history a bit ... bad preparation on my end&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 04:10, 14 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RequiredBy2 Template ==&lt;br /&gt;
&lt;br /&gt;
The new RequiredBy2 template takes care of listing the &#039;Required By&#039; items for the given page/object, &#039;&#039;&#039;and&#039;&#039;&#039; the &#039;Required By&#039; items for the specified specific types on the given page/object.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;del&amp;gt;Although it seems to work flawless (&amp;lt;i&amp;gt;so far of course&amp;lt;/i&amp;gt;), its currently implemented in a preview/debug state.&amp;lt;br&amp;gt;&lt;br /&gt;
To take a sneak preview (&amp;lt;i&amp;gt;metaobj infobox pages only&amp;lt;/i&amp;gt;) add the parameter/line &amp;quot;|rb2_preview=foo&amp;quot; to the infobox-metaobj call.&amp;lt;br&amp;gt;&lt;br /&gt;
... Remember: Preview!, ie: Don&#039;t save!&lt;br /&gt;
*Will implement it for real in about 24 hours if nothing major pops-up.&amp;lt;/del&amp;gt;&lt;br /&gt;
*Known issue: Will not show changed/edited property stuff in Preview mode.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 14:31, 19 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Fully implemented/activated RequiredBy2. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 03:25, 21 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[//cs5.pikabu.ru/images/big_size_comm/2015-08_4/1440077395118086059.png &amp;quot;My feelings abut this&amp;quot;] &lt;br /&gt;
Great work! Finally fixed this issue! So many work to do now ^_^&lt;br /&gt;
&lt;br /&gt;
P.S.[//prntscr.com/kx26uf] i guess this was not planned, happens on every item that has no recipes.&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 21 September 2018&lt;br /&gt;
&lt;br /&gt;
: :)&lt;br /&gt;
: &amp;quot;Required By&amp;quot; section is currently unconditional (&#039;&#039;ie: will show up on all metaobj pages&#039;&#039;). Will be changed back to conditionally in a few days.&lt;br /&gt;
: --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:10, 21 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Required By&amp;quot; now conditional again. (&#039;&#039;v2 btw&#039;&#039; ... &#039;&#039;seems I&#039;m still having issues with SMW queries&#039;&#039; :-/ ) --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 13:08, 25 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Variable Food==&lt;br /&gt;
A long time ago i speak with [[User:Ricky|Ricky]] about googlesheet with variable foods and how to implement that on wiki(instead of using wikitables that need to be updated manually and pretty annoying) - that sheet was pretty bad, we have no idea how to do that and so we decide not to do anything about that.&lt;br /&gt;
&lt;br /&gt;
After that [[User:Not a cat|Not a cat]] create this https://certainly-not-a-cat.github.io/cookbook/ and i helped him to fill it with info - still not completed(spices add a lot of work) but as you see it&#039;s has 8055 variations for now.&lt;br /&gt;
&lt;br /&gt;
So [[User:MvGulik|MvGulik]] maybe you have an idea how to show this on related pages? and delete current wikitables instead?&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 10 November 2018&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Wow. Nice data collection, put in a nice display and search jacked to boot. :)&lt;br /&gt;
:I&#039;m currently not sure if and how such data could be used in a manageable way on RoB (&#039;&#039;display wise and storage/property wise&#039;&#039;).&lt;br /&gt;
:Display:&lt;br /&gt;
:The total count of 8000+ on its own might not be a problem, when it would roughly distribute equally among the foods.&lt;br /&gt;
:But seeing that &amp;quot;Autumn Steak&amp;quot; alone racks up a count of 2601 permutations, that would be a really big ask-table if put on the &amp;quot;Autumn Steak&amp;quot; page itself.&lt;br /&gt;
:Storage: (no idea&#039;s yet)&lt;br /&gt;
:On a other thought:&lt;br /&gt;
:With such a large data collection, it might be possible to isolate the particular rules/values per ingredient (&#039;&#039;if applicable, which I don&#039;t know&#039;&#039;). Which would be a lot less data to manage than all possible permutations.&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 10:23, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh, just realized, can you add it on main page External Resources? Or Guides? i have no rights.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 14 November 2018&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Idea. I added links to the cookbook in a few places where it&#039;ll probably be found most often. &lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 23:33, 14 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Searching and main-space redirects ==&lt;br /&gt;
&lt;br /&gt;
:It seems searching on RoB has become case-insensitive. That kinda opens up the question whether to keep main-space redirects, which where mainly created as response to the prior case-sensitive MW search behaviour. They could still have some case-sensitive external hot-linking purpose and potential limit the need to be case-specific for internal links (&#039;&#039;although only for existing redirects, as its not something that was structural implemented across RoB&#039;&#039;). A down side to this would be that the search page will list those redirects too.&lt;br /&gt;
:Although I&#039;m currently kinda indifferent to those redirects. I do generally lean towards ditching them as its not something that is structural implemented across RoB (&#039;&#039;which should then also be maintained&#039;&#039;), and not having them feels just plain cleaner to me.&lt;br /&gt;
:I&#039;m currently not having any plans on doing anything with/to them. But eventually I might (&#039;&#039;based on additional input on the subject, or the lack of it&#039;&#039;).&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 09:01, 8 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page for Securing Your Home ==&lt;br /&gt;
&lt;br /&gt;
I would like a page to summarize the current siege mechanics. Let me know if this already exists, I couldn&#039;t find it. Important things to have on the page:&lt;br /&gt;
*how do the siege weapons interact with each other / with hearthlings / with normal buildings / with claim objects?&lt;br /&gt;
*how do the different types of claims interact with each other?&lt;br /&gt;
*common security mistakes to watch out for&lt;br /&gt;
*locks / keys / gate / visitor gates rules&lt;br /&gt;
*drying times of all relevant siege weaponry&lt;br /&gt;
*vulnerability windows for claim objects and siege weapons&lt;br /&gt;
&lt;br /&gt;
A lot of this info already exists on separate pages, I just think there should be a summary page linking to all the relevant security pages. &lt;br /&gt;
[[User:Phaen|Phaen]] ([[User talk:Phaen|talk]]) 19:28, 24 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is no summarize page for current siege mechanics. Feel free to start one. --[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 02:50, 25 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Variable_Item_FEPs ==&lt;br /&gt;
&lt;br /&gt;
Using a separate discussion page for this. =&amp;gt; [[Ring_of_Brodgar_talk:Community_Portal/Variable_Item_FEPs|Variable_Item_FEPs]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i style=&amp;quot;color:#666;&amp;quot;&amp;gt;.MvGulik.&amp;lt;/i&amp;gt;]] 17:52, 22 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Offline Ringofbrodgar HTTrack ==&lt;br /&gt;
&lt;br /&gt;
Is there any way supported by ringofbrodgar to download rob and browse locally? HTTtrack gets a 403 error&lt;br /&gt;
I ask since the wiki has enough connection issues I&#039;d rather just keep it navigable locally, without seperately downloading html pages&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mistletoe&amp;diff=57080</id>
		<title>Mistletoe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mistletoe&amp;diff=57080"/>
		<updated>2018-01-18T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;Jorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = Tree&lt;br /&gt;
|perexp     = ?&lt;br /&gt;
|lpgain       = 5500&lt;br /&gt;
|studytime    = 21.53&lt;br /&gt;
|mentalweight = 20&lt;br /&gt;
|expdrain     = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
&lt;br /&gt;
[[Mistletoe]] is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[Mistletoe]] are foraged from [[Tree]]s with at least ? [[Perception]]*[[Exploration]], right-click on a mistletoe and press Pick.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Mistletoe appears on certain types of trees - list currently unknown, In Progress&lt;br /&gt;
Mulberry&lt;br /&gt;
==In-Game Example==&lt;br /&gt;
3 [[Mistletoe]]s hanging on a [[Tree]]&lt;br /&gt;
[[File:Mistletoeontree.png|thumb|left]]&lt;/div&gt;</summary>
		<author><name>Jorg</name></author>
	</entry>
</feed>