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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kearn</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kearn"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Kearn"/>
	<updated>2026-06-19T17:42:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=122220</id>
		<title>Localized Resources</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=122220"/>
		<updated>2026-04-04T16:31:02Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a table with general collected info. Feel free to fill in and correct missing/incorrect data. If you add a picture, please make sure they are clear, with small file size (&amp;lt; 100 kb) if possible.&lt;br /&gt;
&lt;br /&gt;
Inspecting Localized resources will display the time left until the node refills in real days, or how many items are already in the node.&lt;br /&gt;
&lt;br /&gt;
If you get an error message &amp;quot;&#039;&#039;You&#039;ve already collected this&#039;&#039;&amp;quot; it means you have to collect from another node of the same type before you can collect from that node. This is (supposedly) a countermeasure against alts or bots that only sit next to a node and collect from it (verify). Take note that this protection state is triggered by trying to collect, and not by actually collecting an item from the related resource. &amp;lt;!-- ?:will a second,(3,4,..) hearthling affect this state for previous hearthling. (probably not) --&amp;gt;&amp;lt;!-- Hugger protection &#039;might&#039; be in place for all localized resources that have a collection delay timer ... (unverified/Just a thought) --&amp;gt;+&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Natural wonders will initiate as depleted, as will the Mandrake pool.&amp;quot; -Jorb, [https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967&amp;amp;p=799543 w11 Prelude post].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | &amp;lt;small&amp;gt;Node&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Confirmed&amp;lt;br&amp;gt;biomes&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;EXP&amp;lt;/small&amp;gt;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | &amp;lt;small&amp;gt;Resource&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Quality&amp;lt;br&amp;gt;Cap&amp;lt;/small&amp;gt;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | &amp;lt;small&amp;gt;Use&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Decays&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Hugger&amp;lt;br&amp;gt;Protection&amp;lt;/small&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Abyssal Chasm.png|250px]]&lt;br /&gt;
 | [[Abyssal Chasm]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Foul_Smoke.png]]&lt;br /&gt;
 | [[Foul Smoke]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?), Can be [[Gilding|gilded]].&lt;br /&gt;
 | &amp;lt;!--DC--&amp;gt;(?)&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ancient_Windthrow.jpg|250px]]&lt;br /&gt;
 | [[Ancient Windthrow]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ancient_Root.png]]&lt;br /&gt;
 | [[Ancient Root]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Heals HHP equal to its quality, evenly spread over all wounds.&lt;br /&gt;
 | Yes&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Clay Pit 1.png|250px]]&lt;br /&gt;
 | [[Clay Pit]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Pit_Clay.png]]&lt;br /&gt;
 | [[Clay|Pit Clay]]&lt;br /&gt;
 | Masonry&lt;br /&gt;
 | [[Paving#Pavement Styles|Blue brick paving]], possibly porcelain.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Coral_Reef.png|250px]]&lt;br /&gt;
 | [[Coral Reef]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Gem-Jotun_Rough_Red_Coral.png]]&lt;br /&gt;
 | [[Red Coral]]&lt;br /&gt;
 | Masonry&lt;br /&gt;
 | Type of [[Gem]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Driftkelp Island.png|250px]]&lt;br /&gt;
 | [[Driftkelp Island]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Driftkelp.png]]&lt;br /&gt;
 | [[Driftkelp]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Salad Greens]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Fairy stone.png|250px]]&lt;br /&gt;
 | [[Fairy Stone]]&lt;br /&gt;
 | [[Forest]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Fairy_Mushroom.png]]&lt;br /&gt;
 | [[Fairy Mushroom]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Any_Mushroom|Any mushroom]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Geyser.jpg|250px]]&lt;br /&gt;
 | [[Geyser]]&lt;br /&gt;
 | Mountain (snow), Grassland, Dryflat, Mountain (red), [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Brimstone.png]]&lt;br /&gt;
 | [[Brimstone]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Can be used to make [[Catapult]] and [[Matches]]&lt;br /&gt;
 | Yes&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cave_Organ.jpg|250px]]&lt;br /&gt;
 | [[Great Cave Organ]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Notes_of_a_Foul_Symphony.png]]&lt;br /&gt;
 | [[Notes of a Foul Symphony]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?)&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Guano_Pile.png|250px]]&lt;br /&gt;
 | [[Guano Pile]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Bat_Guano.png]]&lt;br /&gt;
 | [[Bat Guano]]&lt;br /&gt;
 | Farming&lt;br /&gt;
 | Can be used to fill [[Treeplanter&#039;s Pot]], replacing [[Soil]]. Guano is generally of a higher quality than soil.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Headwaters.jpg|250px]]&lt;br /&gt;
 | [[Headwaters]]&lt;br /&gt;
 | [[Mountain]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Spring Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as Water in cooking recipes. Recipes made with Spring Water has a quarter less hunger. Unique recipe: [[Camomile Compress]]&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Heart_of_the_Woods.jpg|250px]]&lt;br /&gt;
 | [[Heart of the Woods]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Heartwood_Leaves.png]]&lt;br /&gt;
 | [[Heartwood Leaves]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Restores [[Travel Weariness]]. Can be [[Gilding|gilded]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ice Spire.png|250px]]&lt;br /&gt;
 | [[Ice Spire]]&lt;br /&gt;
 | [[Mountain]] (snow-covered part)&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ageless_Ice.png]]&lt;br /&gt;
 | [[Ageless Ice]]&lt;br /&gt;
 |&lt;br /&gt;
 | Halves the remaining study time of all curios in study.&lt;br /&gt;
 | Yes (1 day)&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Jotun Mussel_1.jpg|250px]]&lt;br /&gt;
 | [[Jotun Mussel]]&lt;br /&gt;
 | [[Shallow_Water|Lake]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Mother_of_Pearl.png]]&lt;br /&gt;
 | [[Mother of Pearl]]&lt;br /&gt;
 | Exploration&lt;br /&gt;
 | Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ...&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Lilypad Lotus.png|250px]]&lt;br /&gt;
 | [[Lilypad Lotus]]&lt;br /&gt;
 | [[Shallow_Water|Lake]], [[Swamp]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Lotus Bloom.png]]&lt;br /&gt;
 | [[Lotus Bloom]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 | Increase one of [[Attributes]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Crystal_Rock.jpg|250px]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 500&lt;br /&gt;
 | [[File:Rock_Crystal.png]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | Psyche and Masonry&lt;br /&gt;
 | Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in [[Charter Stone]]s and [[Realm]]s. Can be [[Gilding|gilded]]. Stone axe or pickaxe required to collect&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Salt Basin.jpg|250px]]&lt;br /&gt;
 | [[Salt Basin]]&lt;br /&gt;
 | [[Acre Clay Field]], [[Cave]], [[Mountain]], [[Shallow_Water|Lake]],&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Salt_Crystal.png]]&lt;br /&gt;
 | [[Salt Crystal]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 | Decrease hunger level by 10% at q10.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tidepool.png|250px]]&lt;br /&gt;
 | [[Tidepool]]&lt;br /&gt;
 | (rocky shores)&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | [[Fishing#Ocean Fish|Ocean Fish]], [[Lobster]], [[Crab]]&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tarpit.png|250px]]&lt;br /&gt;
 | [[Tarpit]]&lt;br /&gt;
 | [[Badlands]], [[Forest]]&lt;br /&gt;
 | 75&lt;br /&gt;
 | [[File:Tar.png]]&lt;br /&gt;
 | [[Tar]]&lt;br /&gt;
 | &amp;lt;!--QC--&amp;gt;(?)&lt;br /&gt;
 | All uses of [[Tar]]&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Wellspring.png|250px]]&lt;br /&gt;
 | [[Wellspring]]&lt;br /&gt;
 | [[Forest]], [[Mountain]], [[Cave]]&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 | No&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Overflow&#039;&#039;&#039;: As stated by Loftar in May 2017, there is a localized resource &amp;quot;overflow&amp;quot;-system in place. This system makes it so that if a localized resource is at full capacity and would receive another one of the items it would spawn, another localized resource would receive the excess item. It is not clear whether an adjacent localized resource is prioritized with receiving the item or if it picks a random localized resource which isn&#039;t at full capacity.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Smokering&amp;diff=122143</id>
		<title>Smokering</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Smokering&amp;diff=122143"/>
		<updated>2026-03-30T00:25:12Z</updated>

		<summary type="html">&lt;p&gt;Kearn: corrected formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| producedby   = [[requires::Pipestuff]] smoking&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 500&lt;br /&gt;
| studytime    = 2:32&lt;br /&gt;
| mentalweight = 1&lt;br /&gt;
| expdrain     = 5&lt;br /&gt;
|&lt;br /&gt;
| slot       = 7L; 7R&lt;br /&gt;
|&lt;br /&gt;
| statPSY    = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]], and is count as a [[Rings and Accessories|ring]] that a little boosts psy.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can randomly appear while smoking [[Pipestuff]], [[Cured Hemp Bud]], or [[Opium]]. It is suggested that you smoke in an open field and chase them. They can go through walls, so smoking in a house is a bad idea if you want to catch rings and ships.&lt;br /&gt;
&lt;br /&gt;
Characters not under the effects of drugs can see the rings and ships.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
Quality is equal to [[Psyche]], softcapped by the average of the pipe and drugs.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=122034</id>
		<title>Tables/Seasons/Forageables</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tables/Seasons/Forageables&amp;diff=122034"/>
		<updated>2026-03-20T01:33:21Z</updated>

		<summary type="html">&lt;p&gt;Kearn: /* Forageables Seasonality Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;subpages&amp;quot;&amp;gt;{{arrow|L}}[[Tables]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#ifexpr:{{#ask:[[sat4::+]]|format=count}}|{{error|Notification: Sat4 case detected.}}&lt;br /&gt;
}}{{#ifexpr:{{#ask:[[sat3::+]]|format=count}}||{{error|Notification: Sat3 cases dropped to zero.}}}}&lt;br /&gt;
== Info ==&lt;br /&gt;
* Potential Foraging Seasonality data correctness issue: When a particular creature is given seasonality later on in future patches its kinda tricky to flush them out (&#039;&#039;when its not included in the patch notes&#039;&#039;) ... except by starting with a new fresh and empty table.&lt;br /&gt;
* Input data:&lt;br /&gt;
** &#039;&#039;&#039;...&#039;&#039;&#039;: No data available.&lt;br /&gt;
** &#039;&#039;&#039;Y&#039;&#039;&#039;: Spotted. - The easy one.&lt;br /&gt;
** &#039;&#039;&#039;(Y)&#039;&#039;&#039; for winter cases that can be found below ground or on non-snow tiles, but that can&#039;t be found on top of snowed tiles.&lt;br /&gt;
** &#039;&#039;&#039;N&#039;&#039;&#039;: Technically this one is a bit tricky, given the randomness nature of spawning.&lt;br /&gt;
*** &#039;&#039;Note:&#039;&#039; Winter does not necessarily elminate forageables right away, but snow/freezing ice will definitely cause many growing plants on the surface to disappear until the snow has melted/ice has been removed. Cave forageables seem to be unaffected by snow and ice due to being underground.&lt;br /&gt;
** &#039;&#039;&#039;+&#039;&#039;&#039;: Used for cave forageables -&amp;gt; All seasons:Y. (&#039;&#039;So far none of the cave forageables have shown any season behavior. Assuming its the game default&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
== Forageables Seasonality Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable bandedrows c1l c7l&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 |- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
 ! Forage&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Spring&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Summer&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Autumn&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! width=45em | &amp;lt;span style=&amp;quot;font-size: 0.75em;&amp;quot;&amp;gt;Winter&amp;lt;/span&amp;gt;&lt;br /&gt;
 ! Image !! Remark&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bay Bolete]] ||N||Y||Y||N|| [[File:Bay Bolete.png|center|32px]] &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Black Trumpets]] ||N||N||Y||N|| [[File:Black Trumpets.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bloated Bolete]] ||Y||Y||Y||(Y)|| [[File:Bloated Bolete.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blood Stern]] ||Y||Y||Y||N|| [[File:Blood Stern.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Blueberries]] ||N||Y||Y||N|| [[File:Blueberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Button Mushroom]] ||+||+||+||+|| [[File:Button Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Camomile]] ||Y||N||N||N|| [[File:Camomile.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Candleberry]] ||Y||Y||Y||N|| [[File:Candleberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cattail]] ||N||Y||Y||(Y)|| [[File:Cattail Head.png|center|32px]][[File:Cattail Fibres.png|center|32px]][[File:Cattail Roots.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Clay]] ||+||+||+||+|| [[File:Cave Clay.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Coral]] ||+||+||+||+|| [[File:Cave Coral.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Lantern]] ||Y||Y||Y||Y|| [[File:Cave Lantern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cavebulb]] ||+||+||+||+|| [[File:Cavebulb.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chantrelles]] ||N||Y||Y||N|| [[File:Chantrelles.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chiming Bluebell]] ||Y||N||N||N|| [[File:Chiming Bluebell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chives]] ||Y||Y||N||N|| [[File:Chives.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Clover]] ||Y||Y||Y||(Y)|| [[File:Clover.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Coltsfoot]] ||Y||N||N||N|| [[File:Coltsfoot.png|center|32px]]&amp;lt;!-- showed up on top of snow, early spring (probably true for all non-winter herbs) --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Common Starfish]] ||Y||Y||Y||Y|| [[File:Common Starfish.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cremini Mushroom]] ||+||+||+||+|| [[File:Cremini Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dandelion]] ||Y||Y||Y||N|| [[File:Dandelion.png|center|32px]]&amp;lt;!-- showed up on top of snow, early spring (probably true for all non-winter herbs) --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dewy Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Dewy Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dill]] ||Y||Y||N||N|| [[File:Dill.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dusk Fern]] ||+||+||+||+|| [[File:Dusk Fern.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Edelweiß]] ||Y||Y||N||N|| [[File:Edelweiß.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Field Blewits]] ||N||Y||Y||N|| [[File:Field Blewits.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Four-Leaf Clover]] ||Y||Y||Y||Y|| [[File:Four-Leaf Clover.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frog&#039;s Crown]] ||Y||Y||Y||Y|| [[File:Frog&#039;s Crown.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frogspawn]] ||Y||Y||Y||N|| [[File:Frogspawn.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frost Flower]] ||N||N||N||Y|| [[File:Frost Flower.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Giant Puffball]] ||N||Y||Y||N|| [[File:Giant Puffball.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Glimmermoss]] ||+||+||+||+|| [[File:Glimmermoss.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gooseneck Barnacle]] ||Y||Y||Y||(Y)|| [[File:Gooseneck Barnacle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Gray Clay]] ||Y||Y||Y||Y|| [[File:Gray Clay.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Green Kelp]] ||Y||Y||Y||Y|| [[File:Green Kelp.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Heartsease]] ||Y||Y||N||N|| [[File:Heartsease.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Indigo Cap]] ||+||+||+||+|| [[File:Indigo Cap.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Kvann]] ||Y||Y||N||N|| [[File:Kvann.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lady&#039;s Mantle]] ||Y||Y||Y||N|| [[File:Lady&#039;s Mantle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lamp Stalk]] ||Y||Y||Y||Y|| [[File:Lamp Stalk.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Liberty Caps]] ||N||Y||Y||N|| [[File:Liberty_Caps.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lingonberries]] ||N||Y||Y||N|| [[File:Lingonberries.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mandrake Root]] ||Y||Y||Y||...|| [[File:Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Marsh-Mallow]] ||Y||N||N||N|| [[File:Marsh-Mallow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mistletoe]] ||Y||Y||Y||Y|| [[File:Mistletoe.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morels]] ||N||N||Y||N|| [[File:Morels.png|center|32px]] || (&amp;quot;Lorchel&amp;quot;)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster]] ||Y||Y||Y||Y|| [[File:Oyster.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Oyster Mushroom]] ||Y||Y||Y||Y|| [[File:Oyster Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Parasol Mushroom]] ||N||N||Y||N|| [[File:Parasol Mushroom.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Peculiar Flotsam]] ||Y||Y||Y||(Y)|| [[File:Peculiar Flotsam.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Perfect Autumn Leaf]] ||N||N||Y||N|| [[File:Perfect Autumn Leaf.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Portobello Mushroom]] ||+||+||+||+|| [[File:Portobello Mushroom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Precious Snowflake]] ||N||N||N||Y|| [[File:Precious Snowflake.png|center|32px]] || (winter: snow tiles)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbow Shell]] ||Y||Y||Y||Y|| [[File:Rainbow Shell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rainbowpad]] ||...||...||...||...|| [[File:Rainbowpad.png|center|32px]] || (not currently in the game)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Razor Clam]] ||Y||Y||Y||Y|| [[File:Razor Clam.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[River Pearl Mussel]] ||Y||Y||Y||Y|| [[File:River Pearl Mussel.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Royal Toadstool]] ||N||Y||Y||N|| [[File:Royal Toadstool.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ruby Bolete]] ||N||N||Y||N|| [[File:Ruby Bolete.png|center|32px]] || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rustroot]] ||Y||Y||Y||(Y)|| [[File:Rustroot.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sage]] ||N||Y||Y||N|| [[File:Sage.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sleighbell]] ||...||N||N||Y|| [[File:Sleighbell.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Snowtop]] ||Y||N||N||Y|| [[File:Snowtop.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spindly Taproot]] ||Y||Y||Y||Y|| [[File:Spindly Taproot.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spirited Mandrake Root]] ||Y||Y||Y||...|| [[File:Spirited Mandrake Root.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stalagoom]] ||+||+||+||+|| [[File:Stalagoom.png|center|32px]] || (cave)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stinging Nettle]] ||Y||Y||Y||(Y)|| [[File:Stinging Nettle.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Strawberry]] ||N||Y||...||N|| [[File:Strawberry.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tangled Bramble]] ||Y||Y||Y||(Y)|| [[File:Tangled Bramble.png|center|32px]] || (winter: non-snow tile)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Tansy]] ||Y||Y||Y||...|| [[File:Tansy.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thorny Thistle]] ||N ||Y||Y||N|| [[File:Thorny Thistle.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Thyme]] ||Y||Y||N||N|| [[File:Thyme.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Uncommon Snapdragon]] ||Y||Y||N||N|| [[File:Uncommon Snapdragon.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Washed-up Bladderwrack]] ||Y||Y||Y||(Y)|| [[File:Washed-up Bladderwrack.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Waybroad]] ||Y||Y||N||N|| [[File:Waybroad.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Whale Barnacles]] ||...||...||...||Y|| [[File:Whale_Barnacles.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wild Windsown Weed]] ||Y||Y||Y||(Y)|| [[File:Wild Windsown Weed.png|center|32px]] || (winter: non-ice tile swamp)&amp;lt;!-- showed up on top of snow, but it was spring already --&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wintergreen]] ||...||N||N||Y|| [[File:Wintergreen.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Whirling Snowflake]] ||N||N||N||Y|| [[File:Whirling Snowflake.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yarrow]] ||Y||Y||Y||N|| [[File:Yarrow.png|center|32px]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Yellowfeet]] ||N||Y||Y||N|| [[File:Yellowfeet.png|center|32px]]&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122020</id>
		<title>Oak Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122020"/>
		<updated>2026-03-18T01:17:27Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.708&lt;br /&gt;
| yobst      = 0.708&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Oak Acorn&lt;br /&gt;
| terrain    = [[Bounty Acre]], [[Blue Sod]], [[Cloud Range]], [[Deep Tangle]], [[Grass]], [[Greens Ward]], [[Highground]], [[Leaf]], [[Leaf Detritus]], [[Oak Wilds]], [[Red Plain]], [[Sombre Bramble]], [[Timber Land]], [[Wald]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 5&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Oak Acorn&lt;br /&gt;
| tfruitqt   = 2&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 200 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 1&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122019</id>
		<title>Oak Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122019"/>
		<updated>2026-03-18T01:05:20Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.708&lt;br /&gt;
| yobst      = 0.708&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Oak Acorn&lt;br /&gt;
| terrain    = [[Blue Sod]], [[Cloud Range]], [[Deep Tangle]], [[Grass]], [[Greens Ward]], [[Highground]], [[Leaf]], [[Leaf Detritus]], [[Moss Brush]], [[Oak Wilds]], [[Red Plain]], [[Shady Copse]], [[Sombre Bramble]], [[Timber Land]], [[Wald]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 5&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Oak Acorn&lt;br /&gt;
| tfruitqt   = 2&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 200 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 1&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122018</id>
		<title>Oak Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Oak_Tree&amp;diff=122018"/>
		<updated>2026-03-18T00:59:02Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.708&lt;br /&gt;
| yobst      = 0.708&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Oak Acorn&lt;br /&gt;
| terrain    = [[Beech Grove]], [[Blue Sod]], [[Cloud Range]], [[Deep Tangle]], [[Grass]], [[Greens Ward]], [[Highground]], [[Leaf]], [[Leaf Detritus]], [[Leaf Patch]], [[Moss Brush]], [[Oak Wilds]], [[Red Plain]], [[Shady Copse]], [[Sombre Bramble]], [[Timber Land]], [[Wald]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 5&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Oak Acorn&lt;br /&gt;
| tfruitqt   = 2&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 200 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 1&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silkworm&amp;diff=122011</id>
		<title>Silkworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silkworm&amp;diff=122011"/>
		<updated>2026-03-15T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;Kearn: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = unknown&lt;br /&gt;
| objectsreq = [[requires::Herbalist Table]], [[requires::Mulberry Leaf]]&lt;br /&gt;
| producedby = [[requires::Silkworm Egg]]&lt;br /&gt;
| specific   = Bug, Bait&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Silkworms are hatched from [[Silkworm Egg]]s by placing the eggs on an [[Herbalist Table]] for 7 real life hours. Once hatched, the worms need to feed as described below, so it is important to move them into a container with food within 6 real life hours.&lt;br /&gt;
&lt;br /&gt;
Once you have hatched your [[Silkworm Egg]]s into worms, place them in another container that can hold a decent amount such as a cupboard along with [[Mulberry Leaf|Mulberry Leaves]]. As mulberry leaves have 8 uses, one leaf can fully feed two silkworms. Every {{time|G&amp;amp;Rhm|0|12|0}} the Silkworms will check for leaves and eat one, in this case counter on worm picture increases +1; if there are no leaves, they will check again in three real life hours. If at that point there are still no leaves, they will die. As a rule of thumb, put one leaf per two silkworms in a container.&lt;br /&gt;
&lt;br /&gt;
After a silkworm has eaten leaves 4 times, it will turn into a [[Silkworm Cocoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking Note:&#039;&#039;&#039; Normally, you cannot stack silkworms; However, If they somehow are stacked, they cannot eat the leaves and the worms will die. It is okay to stack Mulberry Leaves in a cupboard for feeding.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silkworm&amp;diff=122010</id>
		<title>Silkworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silkworm&amp;diff=122010"/>
		<updated>2026-03-15T19:07:11Z</updated>

		<summary type="html">&lt;p&gt;Kearn: reflect prior changes to leaves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = unknown&lt;br /&gt;
| objectsreq = [[requires::Herbalist Table]], [[requires::Mulberry Leaf]] x4&lt;br /&gt;
| producedby = [[requires::Silkworm Egg]]&lt;br /&gt;
| specific   = Bug, Bait&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Silkworms are hatched from [[Silkworm Egg]]s by placing the eggs on an [[Herbalist Table]] for 7 real life hours. Once hatched, the worms need to feed as described below, so it is important to move them into a container with food within 6 real life hours.&lt;br /&gt;
&lt;br /&gt;
Once you have hatched your [[Silkworm Egg]]s into worms, place them in another container that can hold a decent amount such as a cupboard along with [[Mulberry Leaf|Mulberry Leaves]]. As mulberry leaves have 8 uses, one leaf can fully feed two silkworms. Every {{time|G&amp;amp;Rhm|0|12|0}} the Silkworms will check for leaves and eat one, in this case counter on worm picture increases +1; if there are no leaves, they will check again in three real life hours. If at that point there are still no leaves, they will die. As a rule of thumb, put one leaf per two silkworms in a container.&lt;br /&gt;
&lt;br /&gt;
After a silkworm has eaten leaves 4 times, it will turn into a [[Silkworm Cocoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking Note:&#039;&#039;&#039; Normally, you cannot stack silkworms; However, If they somehow are stacked, they cannot eat the leaves and the worms will die. It is okay to stack Mulberry Leaves in a cupboard for feeding.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=121470</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=121470"/>
		<updated>2026-02-21T15:17:31Z</updated>

		<summary type="html">&lt;p&gt;Kearn: missed potential silk backpack entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Life, Death, and You=&lt;br /&gt;
[[File:Hearthling.jpg|thumb|&#039;&#039;A Hearthling forging metal&#039;&#039;]]&lt;br /&gt;
It is important to know when discussing the intricacies of Haven and Hearth, that nothing is permanent. Everything that is will eventually return to nothing, and that&#039;s okay. &lt;br /&gt;
&lt;br /&gt;
Death is an important part of this game, and for some, the most important part of the game. Fear of death, or the excitement of taking life, are driving factors which affect every part of the game. Learning how to work with these factors is key to understanding the game.&lt;br /&gt;
===Hearthling===&lt;br /&gt;
All player-made characters are called Hearthlings. Hearthlings start out as [[Character Creation|Floating Orbs of Purple Energy]], and must choose a form and a name before they are burned into the world. Hearthlings start with Base Attributes of 10, and Abilities of 1. A hearthling, much like a human, must [[Glossary#Energy|Eat]], [[Glossary#Learning Points|Learn]], [[Glossary#Stamina|Rest]], and [[Glossary#Death|Die]]. While progressing through the game, not only will your hearthling become more experienced, but you as a player will learn tricks and secrets throughout your time playing Haven &amp;amp; Hearth. &lt;br /&gt;
&lt;br /&gt;
Due to the turbulent nature of this game, it is best to jump right in and start [[Discovery|Discovering]] what this game has to offer.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
[[File:life.jpg|thumb|&#039;&#039;The Spark of Life&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Creating a Hearthling]] and spawning in the world is an important first step to play Haven and Hearth. Character creation is more complex in haven than in other games, however, and there might be a few important steps you might miss.  Be sure to change your hair style and name your character. If one of your ancestors has passed away, you are able to inherit his skills and abilities, granted the [[Glossary#Death|proper steps]] have been followed.&lt;br /&gt;
&lt;br /&gt;
Some quick steps:&lt;br /&gt;
*Travel north, following the path to the river&lt;br /&gt;
*Following the right path will make you male, Following the left path will make you female&lt;br /&gt;
*Visit the reflecting pool to choose your hair style and color (this is permanent)&lt;br /&gt;
*Talk to the wizard to name yourself&lt;br /&gt;
*Interact with the fire to burn yourself into the world&lt;br /&gt;
(Optional Steps)&lt;br /&gt;
*Visit the graveyard to inherit your ancestor&#039;s skills&lt;br /&gt;
*Interact with the skull pole to choose [[Wilderness Beacon|Where]] to [[Charter Stone|Spawn]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knocked Out!===&lt;br /&gt;
So You&#039;ve made someone, or something, angry. So angry in fact that They beat you senseless. Fret not! For you may yet escape this encounter with your life.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in the heat of battle you lose all your [[SHP|Soft Hitpoints]], you will be knocked out and receive a nasty [[Hitpoints#Wounds|Concussion]]. Upon being knocked out, you have three options available:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Teleport to your [[Hearth Fire]]:&#039;&#039;&#039; This allows the player to escape the battle with their life, but if they have left anything important on the battlefield, such as a [[Horse]], it will not come with you&lt;br /&gt;
* &#039;&#039;Log Out:&#039;&#039; This lets the character log out where he lays, hopefully to let whatever knocked you out to wander off. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;span&amp;gt;&#039;&#039;&#039;&#039;&#039;: You may not log out when Outlawed. Be prepared to fight or die.&lt;br /&gt;
* &#039;&#039;&#039;Get back up!:&#039;&#039;&#039; After a minute or so has passed, your character will regain consciousness with 1 [[SHP]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To note:&#039;&#039;&#039;&lt;br /&gt;
* During the minute you&#039;re unconscious, any attackers have the privilege of looting your body while you&#039;re down. They can take your study items too, including [[A Bond of Blood &amp;amp; Soil|your Bond of Blood and Soil.]] &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:Respects.png|thumb|&#039;&#039;A farmer paying his respects&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dying is part of the game. Whether you [[Swimming|Swim out too far]], [[Creatures|Get mauled by a bear]], or get [[Rage|cut]] [[Murder|down]] by your fellow Hearthling, it is best to be prepared for the sweet embrace of death. &lt;br /&gt;
&lt;br /&gt;
As soon as your Hard Hit Points (HHP) hit zero your hearthling will succumb to their wounds and drop dead. There are an uncountable ways to meet your untimely end, but some of the more common ones include, as said above;&lt;br /&gt;
&lt;br /&gt;
* Getting mauled to death. Small animals will stop attacking you after an KO (reduced SHP to 0) but [[Execute|Boars and larger only have a chance of doing so]]. This means they can either immediately lose interest, continue to beat you for a bit, leave you within an inch of death, or finish you off. However even small animals can easily inflict stacking [[wounds]] that make you increasingly vulnerable if not healed. See also: [[Survive animal attacks]].&lt;br /&gt;
&lt;br /&gt;
* When [[Swimming]] if you run out of stamina you will start drowning and begin taking Asphyxiation damage at a rate of 20% of your MHP per second. Naturally, after around 5 seconds, your lungs will fill with water and your life will slip away, and you die. Should you die in the water, your corpse will be left floating there. However, if it decays to a skeleton (which takes around a real-life day) all items will fall into the water, so make sure to recover your poor relative&#039;s cadaver before that happens.&lt;br /&gt;
&lt;br /&gt;
* If you are an avid [[Mining|miner]] you may also have experienced a cave-in. Cave-ins get stronger the lower down you go, dealing more HHP damage. A cave-in on a lower level can easily crush your poor hearthling and kill him. Wearing a [[Miner&#039;s Helm]] can help reduce the chance of death.&lt;br /&gt;
&lt;br /&gt;
* Of course, most strikingly (pun intended), you may meet in your travels another hearthling who is less keen on conversation as he is on destruction. Any character with the [[Rage]] skill is able to initiate combat and attack another hearthling, at any time, leaving a [[Smell of Assault]]. However, with only Rage, they are capable only of knocking you out, by reducing your SHP to 0, leaving a [[Stink of Battery]]. They will not be able to further attack you; once you are KOed, combat stops, and they can&#039;t start it again unless you get up.&lt;br /&gt;
&lt;br /&gt;
* However, this gets more complicated if your attacker has purchased [[Murder]]. They are able to enter a Murderous Rage, which still does not allow them to continue combat while you are KOed, but it will increase their Grievous damage, increasing the wounds they give you, which may allow them to strike you down and &#039;&#039;&#039;kill you&#039;&#039;&#039; in one extremely vicious blow before you are KOed. But, if you are able to successfully take down your attacker, and KO him, and you also happen to have purchased [[Murder]], you have a choice. Any character who has entered a Murderous Rage, as he has, &#039;&#039;will not stop combat with another player who has [[Murder]], even if this man in a Murderous Rage is KOed.&#039;&#039; Indeed, combat will not stop, and if you feel you would like to, you can continue to attack him until he dies. Keep in mind that even though he attacked you, murdering him will still count as a [[Stench of Murder|murder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Death, however, is not the end.&#039;&#039;&#039; While you have lost that Hearthling forever, you can create another and receive a portion of the skills and experience of your deceased ancestor.&lt;br /&gt;
&lt;br /&gt;
Make sure you properly use the Graveyard in [[Character Creation]] to receive above mentioned benefits, and so that your new character spawns at your previous one&#039;s HF and inherits their possible claim.&lt;br /&gt;
&lt;br /&gt;
If your Hearthling dies, you have several options at your disposal to lament your long lost relative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Grave|Bury your Ancestor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have your body, you may bury him to make his passing into the next life easier. &lt;br /&gt;
*Not performing any burial rites will net you 15% of your spent [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (Base)&lt;br /&gt;
*Burying your skull without your body will net your 25% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (10% extra)&lt;br /&gt;
*Burying your body without your skull will net you 35% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (20% extra)&lt;br /&gt;
*Burying your whole intact body will net you 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (30% Extra)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Realm|Have your People Celebrate your Life]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you were popular amongst your citizens, maybe they will organize a state funeral for you.&lt;br /&gt;
*State funerals grant 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] without having to [[grave|bury a body]] &lt;br /&gt;
*This, however, is an expensive option for the most powerful of warriors and diplomats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Honor your Ancestors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are diligent and pray often, perhaps your ancestors will forgive your misdeeds and grant you knowledge and wisdom.&lt;br /&gt;
*Lamenting the Departed is another substitute for proper burials of deceased ancestors. &lt;br /&gt;
*Every time you Lament your departed ancestor, until the maximum inheritance (45%) has been reached, you inherit a percentage (6% per use) of his Attributes &amp;amp; Abilities.&lt;br /&gt;
*The Numen cost of lamenting increases by two every time you use this ability (starts as 1 point).&lt;br /&gt;
*After reaching maximum inheritance Lamenting the Departed icon will disappear from options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Kin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Place]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores knowledge of all Thingwalls visited by your immediate ancestor., in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of the Seen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores all Discoveries previously known by your immediate ancestor, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of War]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor, in a cost of 3 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Characters cannot be inherited until eight hours after his or her original birth.&lt;br /&gt;
* You will spawn on your ancestor&#039;s [[Hearth Fire]] in case it was not destroyed.&lt;br /&gt;
* Using a [[Wilderness Beacon]] as usual will override the ancestor&#039;s Hearth Fire.&lt;br /&gt;
* While not confirmed, safest bet is to bury your ancestor&#039;s corpse before starting to eat for [[FEP]]s or put LP on [[Abilities]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet is where you can learn the most about your character. Essentially, everything about your character is displayed in these menus. this includes stats, skills, quests, and combat moves&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
[[File:Character Sheet Attributes.png|thumb|600px|right]]&lt;br /&gt;
===[[Attributes]]=== &lt;br /&gt;
[[Attributes]] are the most basic stats in Haven, and are gained through eating food and receiving Food Event Points (FEP). Attributes can be both buffed and debuffed by various mechanics in the game, such as wounds, equipment, and certain [[Clay Pipe|Activities]]&lt;br /&gt;
===[[Food Event Points]]===&lt;br /&gt;
The [[FEP]] bar displays the current amount of FEP you have for a specific attribute, as well as how many points are needed to gain another attribute point. Generally, the number of FEPs needed to gain a new attribute is equal to your highest attribute value. For instance, if your highest attribute is strength at 30, then you will have to consume 30 FEP to gain a new attribute point.&lt;br /&gt;
===[[Food Satiations]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:{{RoB color|shareddata}};&amp;quot;&amp;gt;{{:Food Satiations}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Hunger]] Level===&lt;br /&gt;
Each food has a hunger value that adds to your hunger level when eaten. Each hunger level has a lower &amp;quot;Food efficiency&amp;quot; bonuses, but takes less time to return to a lower hunger level. The hunger level of food is a flat rate unaffected by quality..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hunger Level !! Food&amp;lt;br&amp;gt;Efficiency !! Time to lose &amp;lt;br&amp;gt;1% hunger !! Time to lose &amp;lt;br&amp;gt;100% hunger !! Variety Bonus !! Variety Example &amp;lt;br&amp;gt; @15 max stat&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous || 300% || 2 hours || 200 hours || 1.097 || 28.3%&lt;br /&gt;
|-&lt;br /&gt;
| Famished || 200% || 1 hour  || 100 hours || 0.894 || 23.1%&lt;br /&gt;
|-&lt;br /&gt;
| Hungry || 100% || 20 minutes || 33.3 hours || 0.632 || 16.3%&lt;br /&gt;
|-&lt;br /&gt;
| Content || 90% || 10 minutes || 16.67 hours || 0.602 || 15.5%&lt;br /&gt;
|-&lt;br /&gt;
| Full || 50% || 3 minutes  || 5 hours || 0.447 || 11.5% &lt;br /&gt;
|-&lt;br /&gt;
| Stuffed || 25% || 46 seconds || 1.25 hours || 0.315 || 8.1% &lt;br /&gt;
|-&lt;br /&gt;
| Overstuffed || 10% || 7 seconds || 0.19 hours || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Character Sheet Abilities.png|thumb|600px|right]]&lt;br /&gt;
The abilities page details your learned abilities, as well as earned [[Glossary#Experience Points|Experience Points]] and [[Glossary#Learning Points|Learning Points]]. on this page you can also manage your study report, which is where you study [[curiosity|Curiosities]]&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;100LP*(current level + 1)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Learned skills are totally nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment&lt;br /&gt;
===Study Report===&lt;br /&gt;
The Study Report is a 4x4 mental inventory, sometimes referred to as your &#039;mentory&#039;, used to study [[Curiosity|Curiosities]] at the cost of [[Glossary#Experience Points|Experience Points]] to gain [[Glossary#Learning Points|Learning Points]]. &lt;br /&gt;
things to know:&lt;br /&gt;
*Studying curiosities is a passive activity and will occur automatically as long as curiosities are in your mentory.&lt;br /&gt;
*Your Attention is equal to your intelligence, and determines how many curiosities you can study, determined by the curiosities&#039; mental weight.&lt;br /&gt;
*You cannot have two of the same curiosities in your mentory at the same time.&lt;br /&gt;
*A Personal Claim [[Personal Claim|Bond]] is kept in your mentory in order to upkeep its presence.&lt;br /&gt;
*Presence is added from a percent of lp gained from studying curios. Lp is not consumed from presence being present.&lt;br /&gt;
*Once an object is finished being studied, you will receive its learning points and the object will disappear.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Curiosity]] page&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore &amp;amp; Skills==&lt;br /&gt;
[[File:CharSheet Skills.png|thumb|200px|right|The Character Skills preview]]&lt;br /&gt;
[[File:CharSheet Credos.png|thumb|200px|right|The Character Credos preview]]&lt;br /&gt;
[[File:CharSheet Lores.png|thumb|200px|right|The Character Lores preview]]&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills is where you can evaluate which [[Skills]], [[Credos]] and [[Experience Points|Lores]] you have discovered or completed.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are abilities you can purchase which enable you to perform specific actions, such as [[Boat Building]] and [[Mining]]. Skills cost [[Glossary #Learning Points|Learning Points]] and are permanently in effect once purchased. Skills are hierarchical and as such must be learned in a specific order. Generally, the more advanced the skill, the more Learning Points it costs.&lt;br /&gt;
&lt;br /&gt;
====Credos====&lt;br /&gt;
[[Credos]] can be described as professions, which completed provide passive buffs and bonuses. Credos cost Learning Points to initiate, and only one Credo can be pursued at a time. Each Credo has 5 abilities that can be activated in order by completing quests for that credo. Once the Credo is completed, their bonuses will be permanently in effect and you can begin pursuing another Credo. Similar to skills, certain credos require prerequisite credos to be completed before you may begin them.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
[[Experience Points|Lores]] are events which occur by playing and exploring. Lores award the player [[Glossary #Experience|Experience Points]], which can then be spent on Curiosities to gain Learning Points. Lores are triggered randomly and it is encouraged to perform a variety of tasks through the day in attempt to trigger as many lores as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Arts &amp;amp; Combat Schools==&lt;br /&gt;
[[File:Character Sheet Combat.png|thumb|600px|right]]&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools is where you build, save, and examine your combat cards. Combat cards can be discovered by defeating animals in combat, as well as learned from other players.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
*Drag and drop cards into combat slots to equip them. each combat deck can hold up to 10 different cards.&lt;br /&gt;
*each card has a value of one point, and each deck may have up to 30 points worth of cards.&lt;br /&gt;
*You may stack up to 5 of the same card in one deck. Each stacked card adds extra power to the move.&lt;br /&gt;
*You may have up to 5 different combat decks saved, for quick switching between decks.&lt;br /&gt;
*cards 1-5 are activated with keys 1-5. cards 6-10 are activated with SHIFT+1-5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Health &amp;amp; Wounds==&lt;br /&gt;
[[File:Character Sheet Wounds.png|thumb|600px|right]]&lt;br /&gt;
[[Wounds]] are semi permanent damage taken through various activies in the game, most notably combat.&lt;br /&gt;
&lt;br /&gt;
The Wounds menu displays your current list of wounds, their effects, and how to heal them. Some wounds may heal on their own, while some might need special medicine or treatments to cure them. The number displayed next to each wound indicated the humber of Hard Hitpoint damage you have received from that wound. When your Hard Hitpoints reach 0, you die. Generally speaking, wounds will not heal unless you have 8000+ [[Energy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
[[File:Character Sheet Quests.png|thumb|600px|right]]&lt;br /&gt;
Your Quest Log displays your Current, Completed, and Failed Quests.&lt;br /&gt;
Clicking a quest will display quest objectives both in menu and on screen. Having an active quest will display an arrow to the quest givers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment Screen=&lt;br /&gt;
[[File:Equipment Screen.png|thumb|Equipment Screen|x400px]]&lt;br /&gt;
*See [[:Category:Equipment|Equipment]] for all equipable items.&lt;br /&gt;
*Also see [[Equipment Table]] for stat boosts equipment.&lt;br /&gt;
&lt;br /&gt;
The Equipment Screen is where players can equip their character with items that will help them flourish in the harsh world, or just look pretty. These items include weapons, armor, clothing, jewelry, tools, and healing items. There are 16 slots for equipment. Some items take up multiple slots, e.g. the [[Bear Cape]] that takes up both the headwear and cape slots, and the [[Pickaxe]] that takes up both hands. Equipment slots are labelled, but many players (especially ones from before they were labelled) refer to them as their slot relating to the row and column, 1L meaning the hat slots and 9R meaning the shoes slot.&lt;br /&gt;
&lt;br /&gt;
===Slots on the Equipment Screen===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
 | 1L || Headgear&lt;br /&gt;
 | 1R || Mask (&amp;lt;i&amp;gt;Face&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2L || Main Accessory&lt;br /&gt;
 | 2R || Eyes&lt;br /&gt;
 |-&lt;br /&gt;
 | 3L || Shoulders&lt;br /&gt;
 | 3R || Mouth&lt;br /&gt;
 |-&lt;br /&gt;
 | 4L || Shirt&lt;br /&gt;
 | 4R || Torso Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 5L || Gloves&lt;br /&gt;
 | 5R || Belt&lt;br /&gt;
 |-&lt;br /&gt;
 | 6L || Left Hand &lt;br /&gt;
 | 6R || Right Hand &lt;br /&gt;
 |-&lt;br /&gt;
 | 7L || Left Hand Ring&lt;br /&gt;
 | 7R || Right Hand Ring&lt;br /&gt;
 |-&lt;br /&gt;
 | 8L || Cloaks &amp;amp; Robes&lt;br /&gt;
 | 8R || Backpack&lt;br /&gt;
 |-&lt;br /&gt;
 | 9L || Left Hand Pouch&lt;br /&gt;
 | 9R || Right Hand Pouch&lt;br /&gt;
 |-&lt;br /&gt;
 | 10L || Pants&lt;br /&gt;
 | 10R || Leg Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 11L || Cape&lt;br /&gt;
 | 11R || Shoes&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* Note: &amp;quot;Accessory&amp;quot; slot was split into three separate slots in {{Patch|Twinkle-Twinkle}}. Due to this, you may find pages or people that refer to shirts taking up 2L/2R when they now take 3L/3R and similar things, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inventory=&lt;br /&gt;
Your character&#039;s inventory is where all items are stored, this is different from the [[Glossary#Equipment Screen|Equipment Screen]] in that items are not worn on the character.&amp;lt;br&amp;gt;&lt;br /&gt;
Your character starts out with a 4x4 inventory grid which can be expanded upon by equipment, adding horizontal or vertical rows of inventory space. It is important to note that these equipment bonuses stack. For example, wearing a Birchbark Backpack and a Merchant&#039;s Robe would  modify your inventory grid to 5x5. Thus by wearing a leather backpack, merchant&#039;s robe, and two traveler&#039;s sacks inventory space is 7x8&lt;br /&gt;
&lt;br /&gt;
One essential task of any player is to increase the space available for use. This can be achieved in several ways:&lt;br /&gt;
:&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;3. Inventory expanders.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-material means of increasing inventory space include: &lt;br /&gt;
:[[Subscription|Account Verification]]  (+1 vertical line &#039;&#039;permanently for that account&#039;&#039;)&lt;br /&gt;
:[[Subscription|Account Subscription]] (+1 horizontal line &#039;&#039;for as long are your subscription is active&#039;&#039;) &lt;br /&gt;
:completing the 3rd level of the [[Credos#Nomad|Nomad Credo]] (+1 vertical line)&lt;br /&gt;
:completing the 5th level of the [[Credos#Nomad|Nomad Credo]] (+1 horizontal line) &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all things in the game need to be with you constantly. The situation when the subject needs to be preserved for better times is quite ordinary. In this case, container-buildings come to the aid. There are a huge number of them in the game, ranging from the simplest branch baskets to the majestic chests or spacious cabinets. Like any other buildings in the game, they are subject to decay, so they are used as long-term storage facilities at the players&#039; bases, or for short-term transportation of large volumes of cargo. They have their own inventory, which opens with a separate window when you right-click on an object. Many crafting recipes in the game allow you to use ingredients from open containers without removing them.&lt;br /&gt;
There are also a number of movable objects (like [[Knarr]] or [[Wagon]]) that have both their own internal storage space and places for individual portable containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Inventory extenders.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is good to store many things at home, but being able to take a lot of stuff on long journeys is vital too. For such purposes, so-called inventory extenders are great - items worn in equipment slots that increase the character&#039;s internal inventory (like non-material methods). These include:&lt;br /&gt;
:[[Birchbark Backpack]] (+1 vertical line)&lt;br /&gt;
:[[Leather Backpack]] (+2 vertical lines)&lt;br /&gt;
:[[Silk Backpack]] (+3 vertical lines)&lt;br /&gt;
:[[Wanderer&#039;s Bindle]] add +1 vertical line (in the left hand) and +1 horizontal line (in the right hand). Can hold 2.&lt;br /&gt;
:[[Traveller&#039;s Sack]] add +1 vertical and +1 horizontal line for each one taken in hand. Can hold 2.&lt;br /&gt;
:[[Merchant&#039;s Robe]] increases the size of the inventory by 1 horizontal line.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is also a separate category of things that can simplify the carrying of certain things. The peculiarity of such items is the presence of their own inventory (as with container buildings), the ability to hold them in equipment slots (like extenders) and narrow specialization in the type of wearable items. These include:&lt;br /&gt;
:[[:Category:Toolbelt|Toolbelts]] - 3-25 slots, tools only.&lt;br /&gt;
:[[Hunter&#039;s Quiver]] - 30 slots, arrows only. Can be carried on a belt. &lt;br /&gt;
:[[Keyring]] - 9 slots, keys only. Can be carried on a belt.&lt;br /&gt;
:[[Wicker Picker]] - 20 slots, forage only. Must be equipped in either of the &amp;quot;Hand&amp;quot; -slots, can equip two.&lt;br /&gt;
:[[Leather Purse]] - 6 slots, coins only. Can be carried on a belt.&lt;br /&gt;
:[[Creel]] - 36 slots, fish only. Must be equipped in the &amp;quot;Cape&amp;quot; -slot.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Separately, it is worth mentioning 2 special inventory extenders:&#039;&#039;&#039;&lt;br /&gt;
:[[Saddlebags]] are a craft item that can be put on a horse, which allows quick access to its internal storage in 16 slots.&lt;br /&gt;
:[[Packrack]] is a craft item that can be put on a cow (bull), which allows quick access to its internal storage of 25 slots (and an additional two cells for a liftable load)&lt;br /&gt;
 &lt;br /&gt;
Skillfully combining the listed opportunities, you can simplify the processes of storing and carrying important things as much as possible, which will allow you to devote more time to an exciting gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; As of world 10, [[Subscription|Verified]] Players receive one bonus row and [[Subscription|subscribed]] players receive one bonus row and column, for a total of 5x5 inventory&lt;br /&gt;
&lt;br /&gt;
The maximum available personal inventory would be 10 x 9 or 90 slots. &lt;br /&gt;
&lt;br /&gt;
11 columns = 4 + 1 for verified + 3 for silk backpack + 2 for both Traveler&#039;s Sacks + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
9 Rows = 4 + 1 for subscription + 2 for both Traveler&#039;s Sacks + 1 for Merchant&#039;s Robe + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hitpoints&amp;lt;/span&amp;gt;===&lt;br /&gt;
[[Hitpoints]] are divided into three categories, indicated in the mouse-over as SHP/HHP/MHP. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
**Soft Hitpoints are your Hearthling&#039;s pain tolerance. When this reaches 0, your character is temporarily knocked unconscious. If your energy is over 8000, SHP will recover over time, capped by your current HHP&lt;br /&gt;
*&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
**Hard Hitpoints are your Hearthling&#039;s physical vitality. When this reaches 0, your character dies. You can see what is lowering your current HHP in the [[Glossary#Health &amp;amp; Wounds|Health]] tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods short of [[Alchemy|magic.]]&lt;br /&gt;
*&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
**Max Hit Points is your character&#039;s damage limit. Your HHP can never be greater than this number. It can be gained by increasing [[Constitution]] or using a [[Heart Container|Heart Container.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Indicates how tired your character is. This goes down as you perform various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. Naturally stamina regenerate 10% per 10% energy. It can also be recovered with more energy consumption by drinking beverages, such as: [[Water]], [[Tea]], [[Milk]], [[Wine]], [[Beer]] or [[Weißbier]]. &lt;br /&gt;
&lt;br /&gt;
Your maximum stamina cannot be increased or decreased. Its rate of loss cannot increase or decrease with one exception: Constitution reduces the rate it is lost while swimming.&lt;br /&gt;
&lt;br /&gt;
Your Hearthling generally won&#039;t exhaust himself below 10%, if that&#039;s reached by doing most jobs like felling trees they will stop just before they reach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 25em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Terraforming#Digging|Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Energy is mainly consumed when you drink water to replenish the [[Stamina]].You can get more energy by eating [[food]].&lt;br /&gt;
:If your energy is 8000 or above, your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your [[SHP]].&lt;br /&gt;
:If your energy is 5000 or below, you are unable to do hard labor such as digging soil or mining.&lt;br /&gt;
:If your energy is 2000 or below, you will [[hitpoints|Starve]], which will slowly drain your health.&lt;br /&gt;
:If your energy is 0, you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maximum Energy is never lost or gained.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
Speed is how fast your character moves. Generally, the faster you move, the more stamina you consume.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain [[Terrain]]s limit the maximum speed a hearthling can travel on them (on foot). &lt;br /&gt;
&lt;br /&gt;
Other than vehicles or horses, your movement speed will not raise or lower, except when using [[Speed Boost|Speed Boosts]] and walking up/down slopes, which decrease/increase speed respectively. There is no encumbrance or weight system from having a full inventory or wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
From left to right: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Crawl &lt;br /&gt;
| 1.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
| 3.0 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
| 4.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &lt;br /&gt;
| 6.0 tiles per second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kith &amp;amp; Kin=&lt;br /&gt;
[[File:Kinship Menu.png|thumb|300px|right]]&lt;br /&gt;
Kin Shortcut: CTRL + B&lt;br /&gt;
&lt;br /&gt;
The Kin is the love-heart button. You can add new friends here, view your current ones and quickly see their online status.&lt;br /&gt;
&lt;br /&gt;
In the Hearth Secret textbox, you can create a hearth secret. When you want to make friends with people at long-distance, give them this secret and they will then be your friend, or &amp;quot;kin&amp;quot;. Likewise, if somebody gives you their secret, type it in the right text area next to the one you make your own secret in. Note that Hearth Secrets are tied to your hearthling, not to your account.&lt;br /&gt;
&lt;br /&gt;
You can also right click a Hearthling, &amp;quot;Memorize&amp;quot; them, then right-click &amp;quot;Add Kin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The candle next to their name on the list is their online status - a lit candle is online, whilst an unlit candle means offline. However, if somebody dies, their candle will disappear.&lt;br /&gt;
&lt;br /&gt;
Setting kin colors is an important feature which allows you to group kin and assign privileges, such as theft or tresspassing on [[Personal Claim]]s or [[Village Claim]]s&lt;br /&gt;
&lt;br /&gt;
===Kin Menu===&lt;br /&gt;
&lt;br /&gt;
In the Kin Menu, you can:&lt;br /&gt;
&lt;br /&gt;
*See the online status of kin signified by a lit or unlit candle.&lt;br /&gt;
*Invite online kin to a [[party]].&lt;br /&gt;
*Privately message your kin.&lt;br /&gt;
*Set your own Hearth Secret.&lt;br /&gt;
*Add others via Hearth Secret&lt;br /&gt;
*Set a Kin&#039;s color (Default is white)&lt;br /&gt;
*Set a Kin&#039;s Display name (For your hearthling only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, you may also find yourself cheiftain of a [[Village]] or ruler of a [[Realm]]. Both of these are also managed through the Kith &amp;amp; Kin Menu, through their respective tabs&lt;br /&gt;
&lt;br /&gt;
Note: The search function is a custom client feature only and isn&#039;t available in the default client.&lt;br /&gt;
&lt;br /&gt;
===Group Party===&lt;br /&gt;
A party is a group of players that are able to communicate to each other through a private party chat where each party member is assigned a color.&lt;br /&gt;
&lt;br /&gt;
You can invite a player to your party if you are not in a party or if you are the party leader, and this will make you the party leader. When you leave, another player in your party is assigned party leader, and you can also reassign party leader manually by right-clicking a party member. When the party is reduced to one member, the party chat closes.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
:The amount of party members you can have is limited by your [[Charisma]].{{verify}}&lt;br /&gt;
:Party members used have full access to each other&#039;s personal claims, but this was eventually changed to a toggle. {{GM|$Adventure|$Toggles|Toggle $Party Permissions}}&lt;br /&gt;
:Also applies to [[Village Claim]]s, but only if Hearthling with TPP on has &amp;quot;Party permissions&amp;quot; -privilege assigned to them in Village tab of Kith&amp;amp;Kin -menu.&lt;br /&gt;
:Colored arrows point towards the positions of party members &lt;br /&gt;
:Colored minimap markers give you their exact position&lt;br /&gt;
:You can see the portraits of party members on the left side of your screen&lt;br /&gt;
::Clicking a portrait will make your character move towards them&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. &lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe.&lt;br /&gt;
&lt;br /&gt;
===Initiative Points===&lt;br /&gt;
Both Unarmed and Melee Combat make use of Initiative Points, sometimes colloquially called coins because that&#039;s how they were depicted in Legacy Haven. Some [[Combat moves|combat moves]] will give Initiative Points to you or your opponent. These points can then be spent on other, more advanced moves.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]],&lt;br /&gt;
&lt;br /&gt;
=Experience Points and Learning Points=&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
[[Experience Events]] are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will.&lt;br /&gt;
&lt;br /&gt;
==Learning Points==&lt;br /&gt;
&#039;&#039;&#039;Learning Points&#039;&#039;&#039; are used to buy [[Abilities]], [[:Category:Skills|skills]], and [[Yeomanry|Property]]. You can currently earn Learning Points (LP) in three ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Discovery|Discovering]] new objects&#039;&#039;&#039; &lt;br /&gt;
*For example: picking your first branch off a tree will give you some LP, digging soil, clay for the first time will award you LP.  This is the main source of LP for a new character.&lt;br /&gt;
*Some actions that generate large sums of LP:&lt;br /&gt;
**Picking [[Tree|tree]] products: branches, bark, fruits and seeds, boughs. Every individual seed grants a discovery.&lt;br /&gt;
**Chipping stones: Every individual stone and mineral grants a discovery.&lt;br /&gt;
**Picking [[Foraging|forageables]] such as Spindly Taproot or Blueberries&lt;br /&gt;
**[[Fishing]] - every type of fish caught will give you some LP &amp;lt;br /&amp;gt;Side Note: Items your ancestors have discovered won&#039;t give you Learning Points. You&#039;ll get that LP (with the reduction from death) and the crafting unlocks automatically upon inheriting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Curiosity|Curiosity System]]&#039;&#039;&#039;&lt;br /&gt;
*[[Curiosity|Curiosities]] are items that can be crafted, foraged, caught, or created as a side effect of doing certain activities. They are studied over time in your [[Glossary#Study Report|Study Report]], and will give you LP after completion. They will also consume some [[Experience Points|experience points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Animals&#039;&#039;&#039;&lt;br /&gt;
*Hunting and killing animals in combat gives a small amount of LP, roughly equal to how much damage your character inflicted on the creature&lt;br /&gt;
*Do note that the amount of LP received will reduce if you continuously kill the same creature.&lt;br /&gt;
&lt;br /&gt;
==Learning Ability==&lt;br /&gt;
&#039;&#039;&#039;Learning Ability&#039;&#039;&#039; modifies the amount of [[Learning Points]] you gain from studying curiosities. Learning ability can be gained from realm buffs and equipment, such as [[Ring_of_Brodgar_(Jewelry)|ROB&#039;s]]. 10 points of learning ability equals to 1% of increased LP gain. {{verify}}&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&#039;&#039;See [[Quality]] for more detailed information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10.&amp;lt;br&amp;gt; In general, higher Q items are simply better: high Q weapons do more damage, high Q food provide more FEPs, high Q armor provides more protection. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and barrels not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|200px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which means that it becomes harder and r multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
===Softcap===&lt;br /&gt;
Softcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher than the skill in question. The quality of said product will then be averaged with the softcapping skill level to get the products final quality. The softcapping skill may be a single attribute or skill value, or a combination of several. If the expected quality of the product will be lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*If more than one stat softcaps a product, the stats combine with a geometric mean, not an arithmetic mean. For example, for two stats being factored: &amp;lt;math&amp;gt;Quality Cap = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;, for three &amp;lt;math&amp;gt;Quality Cap = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;, etc.&lt;br /&gt;
*Quality of &#039;&#039;built&#039;&#039; objects is solely determined by the quality of their parts. Softcaps do not apply.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are creating a [[Treeplanter&#039;s Pot]] with [[clay]] of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Dexterity is greater than 36&lt;br /&gt;
::Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
:If you Dexterity is less than 36&lt;br /&gt;
::Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
Similar to Softcap, Hardcap is a term describing the effect of an [[abilities|ability]], [[attributes|attribute]] or the used Tool on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Hardcaps take effect when the quality of a product would be higher than the hardcapping factor. In which case said product quality will equal the hardcapping value.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are searching for the best quality clay in the area. The clay you are digging up starts at q12 and slowly starts climbing up as you search around. The peak quality is actually 36, but you have a Masonry skill of 20. Eventually, you get up to q20, but it doesn&#039;t seem to go any higher than that. It could be the quality capped out at 20 for that area, but it is also possible that your Masonry skill prevents you from getting any better quality.&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Masonry is greater than 36&lt;br /&gt;
::All clay dug up will be its true quality&lt;br /&gt;
&lt;br /&gt;
:If you Masonry is less than 36&lt;br /&gt;
::Resulting clay can at most be equal to your Masonry.&lt;br /&gt;
&lt;br /&gt;
=Player Actions=&lt;br /&gt;
Player actions constitute the variety of tasks and abilities the player can do or act upon the world. The player will start with only a few actions and will gradually learn more actions as they progress and learn more skills.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:actadv.png|32px]] Adventure is the first menu &#039;tab&#039; which holds many of the actions a player can act on the world, such as Destroy and Lift&lt;br /&gt;
**[[File:acthnh.png|32px]] Haven &amp;amp; Hearth holds the abilities to  Claim Land, Build a Heartfire, and Teleport to your Hearthfire&lt;br /&gt;
***[[File:actcl.png|32px]] Allows you to build a [[Personal Claim]] and Claim Land&lt;br /&gt;
***[[File:acthf.png|32px]] Allows you to build a new [[Hearth Fire]], which acts as a spawn point&lt;br /&gt;
***[[File:acttp.png|32px]] Allows you to teleport to your Hearth Fire&lt;br /&gt;
**[[File:actfns.png|32px]] Smoke &amp;amp; Fire Holds some basic fire related items&lt;br /&gt;
***[[File:fire.png|32px]] Allows you to build a [[Fire]]&lt;br /&gt;
***[[File:firebrand.png|32px]] Allows you to craft a [[Firebrand]] to light fires&lt;br /&gt;
**[[File:actlandscape.png|32px]] Landscaping Holds all your Terraforming Actions, including Plowing Fields and creating Land Surveys&lt;br /&gt;
***[[File:actplow.png|32px]] Hand Plow Allows you to plow dirt manually for [[Farming]] before you have built a [[Wooden Plow]] or [[Metal Plow]]&lt;br /&gt;
***[[File:actbrick.png|32px]] Lay Brick allows you to pave the ground with [[Brick]]s&lt;br /&gt;
***[[File:actmetal.png|32px]] Lay Metal allows you to pave the ground with [[Bar of Any Metal|Metal]]&lt;br /&gt;
***[[File:actstone.png|32px]] Lay Stone allows you to pave the ground with [[Stone]]s&lt;br /&gt;
***[[File:actgrass.png|32px]] Plant Grass allows you to plant [[Terrain|Grass]] Terrain with leftover [[:Category:Seeds|Seeds]]&lt;br /&gt;
***[[File:actstomp.png|32px]] Stomp to dirt allows you to turn terrain back into [[Terrain|Dirt]]&lt;br /&gt;
***[[File:actsurvey.png|32px]] Survey Land allows you to create [[Survey]]s, which let the player raise, lower, and level terrain easily.&lt;br /&gt;
**[[File:acttog.png|32px]] Toggles are a set of permissions and abilities that you can either turn on or off&lt;br /&gt;
***[[File:actcrim.png|32px]] Criminal Acts allows you to toggle on the ability to freely commit Crimes&lt;br /&gt;
***[[File:actperm.png|32px]] Party Permissions allows you to toggle whether or not your [[Glossary#Group_Party|Party]] has the same permissions as you on a claim&lt;br /&gt;
***[[File:actswim.png|32px]] [[Swimming]] toggles whether or not you will freely swim through water&lt;br /&gt;
***[[File:acttrack.png|32px]] Tracking toggles whether you actively see [[Scent]]s throughout the world.&lt;br /&gt;
**[[File:actdestory.png|32px]] Allows you to destroy objects and structures&lt;br /&gt;
**[[File:actdig.png|32px]] Allows you to dig the earth for [[Soil]]&lt;br /&gt;
**[[File:actfish.png|32px]] Allows you to [[Fishing|Fish]]&lt;br /&gt;
**[[File:actinspect.png|32px]] Allows you to inspect objects and structures to extra information&lt;br /&gt;
**[[File:actlift.png|32px]] Allows you to lift objects over your head and carry them.&lt;br /&gt;
**[[File:actmine.png|32px]] Allows you to mine cave walls for [[Ore]] and [[Stone]]&lt;br /&gt;
**[[File:actrepair.png|32px]] Allows you to repair [[Glossary#Decay|Decayed]] objects and structures with materials&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Maps and Tiles==&lt;br /&gt;
Haven&#039;s basic ground unit is the tile. Roads for example are paved in 1x1 tile sections.&amp;lt;br&amp;gt;&lt;br /&gt;
The game also used the following tile-based structures. The minimap: 100x100 tiles, and the supergrid: 50x50 minimaps. The whole haven world is build out of X*Y supergrids. Like 9x9 supergrids for world 15 &amp;amp; 16 for example.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hearthling can directly see a bit more than one minimap around them when it comes to the terrain (&#039;&#039;indirectly always the 3x3 minimaps, around the minimap the hearthling is in, in the map-viewer&#039;&#039;). For items, objects and creatures a hearthling view its a bit less than one minimap.&lt;br /&gt;
&lt;br /&gt;
Supergrid note: Most game features cross supergrid borders unhindered. With the known exception of heat. Heat is notable produced by [[Mound Bed]]s, fires and some other active objects. Heat will melt winter related snow and ice in the low lands.&lt;br /&gt;
&lt;br /&gt;
Additional tech stuff: When it comes to what a heartling can see, in the main-view, the game uses a sub-grid system (&#039;&#039;or lanes inside the minimap&#039;&#039;). This system determents what is shown based on which sub-grid the hearthling is standing in. For the terrain it used 4 sub-grid lanes per minimap for this (&#039;&#039;25 tiles/lane&#039;&#039;). And it will show 5x5 terrain sub-grids around the related sub-grid the hearthling is in. For Objects (&#039;&#039;tree&#039;s, houses, other heartlings, etc&#039;&#039;) it uses 11 sub-grid lanes per minimap (&#039;&#039;9.&amp;lt;u&amp;gt;09&amp;lt;/u&amp;gt; tiles/lane&#039;&#039;). While displaying 9x9 sub-grids around the related sub-grid the hearthling is in (&#039;&#039;this range is usually highlighted around the heartling in the minimap&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Day and Night Cycle==&lt;br /&gt;
The Day and Night cycle functions similar to the real world, except roughly 3 times faster ([[//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly {{Template:HTR}} times faster]]). This means every 24 Haven hours are equivalent to roughly 8 Real hours. Day, Night, and time in general serve important functions in Haven. The most notable effect is the absence or presence of Light. Day is four real-life hours, while night is the same. Sometimes at night there will be less light than usual, this is because the moon follows a Lunar Cycle. On a new moon there will be barely any light. When night falls a hearthling will be forced to light [[fire]]s or any other [[:Category:Light Sources|Light Sources]] to be able to see.&lt;br /&gt;
&lt;br /&gt;
Along with dynamic lighting, other features are dependant on time. These include:&lt;br /&gt;
:Certain items spawn at certain times, such as the [[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
:Certain [[Experience]] events can only trigger at certain times.&lt;br /&gt;
:Certain [[Fish]] spawn at certain times. &lt;br /&gt;
:Many activites are behind time gates to ensure balance playing, such as:&lt;br /&gt;
::Curiosities, Silkfarming, Tree farming, Smelting ore, and more.&lt;br /&gt;
&lt;br /&gt;
===Game Clock Details===&lt;br /&gt;
The in-game clock, date &amp;amp; (virtual)time parts, mimics most normal/real date &amp;amp; time concepts. (ie: 24 hours:60 minutes:60 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
Although the default client only shows you some of them, mostly by means of dynamic graphics. It only specifically tells about the day, month &amp;amp; year when hovering over the game-clock.&amp;lt;br&amp;gt;&lt;br /&gt;
For additional calendar part see [[Seasons#Year_cycle]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
Decay is a system of deterioration of structures, commonly measured in Decay Hits (although the measure itself isn&#039;t very specific).&lt;br /&gt;
&lt;br /&gt;
There are four main Decay patterns that can be observed:&lt;br /&gt;
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal Claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).&lt;br /&gt;
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.&lt;br /&gt;
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enables such changes. It happens regardless of claim coverage.&lt;br /&gt;
*Carcasses: These always decay, there&#039;s no way to prevent it. All unprocessed or skinned carcasses are subject to it.&lt;br /&gt;
&lt;br /&gt;
Decay hits are completely random. Currently there is no good way to measure when decay hits will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote from Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
[[file:Damage&amp;amp;Soak-table.png|thumb|200px]]&lt;br /&gt;
Soak is a value assigned to buildings that determines how resilient they are to [[Destroy|destruction.]]. This value is subtracted from all incoming damage to the building in question. In order for an attack to have any effect at all, it must deal one whole point more damage than the soak value of the building being attacked. For example, aggressive [[Boar|boars]] and [[bear|bears]] deal more than 25 damage per attack. Therefore, can damage and potentially destroy any building in their way with a soak value of less than 25.&lt;br /&gt;
&lt;br /&gt;
Easy way to calculate minimal required strength to destroy an object with soak:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(soak + 1 - tool)^2 &amp;lt;/math&amp;gt;= required strength&lt;br /&gt;
&lt;br /&gt;
Where tool is: 1 ([[Stone Axe|Axe]]), 2 ([[Pickaxe]]), 4 ([[Sledgehammer]]), or 20 ([[Battering Ram]]). Note that rams can be operated by multiple characters, further lowering required strength.&lt;br /&gt;
&lt;br /&gt;
The final damage that is inflicted to the target structure is the &amp;lt;math&amp;gt;floored(rest\ damage\ after\ subtracting\ the\ soak)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See the table image for a visual representation of how tools effects the strength requirement.&lt;br /&gt;
&lt;br /&gt;
See the [[Property:Soak]] page for all items with some soak data.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
Fuel comes in a variety of forms. Some items can only use certain types of fuel, others can use any form. Each type of fuel burns for different lengths of time, called a &amp;quot;tick&amp;quot; One tick has a length of approximately 4 minutes 50 seconds. The exception being the [[Steel Crucible]], where one tick is 40 minutes long.&lt;br /&gt;
&lt;br /&gt;
Fuel is used to power a variety of items.[[Cauldron]]s, [[Crucible]]s, [[Kiln]]s, [[Oven]]s, [[Ore Smelter]]s, [[Finery Forge]]s, and [[Steel Crucible]]s all require different amounts of fuel.&lt;br /&gt;
&lt;br /&gt;
The forms of fuel with the number of ticks are:&lt;br /&gt;
  [[Branch]]           -- 1 tick&lt;br /&gt;
  [[Bark]]             -- 1 tick&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 1 tick for [[Ore Smelter]]s, [[Steel Crucible]]s and [[Finery Forge]]&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 2 ticks for all other workstations&lt;br /&gt;
  [[Block of Wood]]    -- 5 ticks&lt;br /&gt;
  [[Tarsticks]]        -- 20 ticks&lt;br /&gt;
  &lt;br /&gt;
  [[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=121469</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=121469"/>
		<updated>2026-02-21T15:15:15Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Life, Death, and You=&lt;br /&gt;
[[File:Hearthling.jpg|thumb|&#039;&#039;A Hearthling forging metal&#039;&#039;]]&lt;br /&gt;
It is important to know when discussing the intricacies of Haven and Hearth, that nothing is permanent. Everything that is will eventually return to nothing, and that&#039;s okay. &lt;br /&gt;
&lt;br /&gt;
Death is an important part of this game, and for some, the most important part of the game. Fear of death, or the excitement of taking life, are driving factors which affect every part of the game. Learning how to work with these factors is key to understanding the game.&lt;br /&gt;
===Hearthling===&lt;br /&gt;
All player-made characters are called Hearthlings. Hearthlings start out as [[Character Creation|Floating Orbs of Purple Energy]], and must choose a form and a name before they are burned into the world. Hearthlings start with Base Attributes of 10, and Abilities of 1. A hearthling, much like a human, must [[Glossary#Energy|Eat]], [[Glossary#Learning Points|Learn]], [[Glossary#Stamina|Rest]], and [[Glossary#Death|Die]]. While progressing through the game, not only will your hearthling become more experienced, but you as a player will learn tricks and secrets throughout your time playing Haven &amp;amp; Hearth. &lt;br /&gt;
&lt;br /&gt;
Due to the turbulent nature of this game, it is best to jump right in and start [[Discovery|Discovering]] what this game has to offer.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
[[File:life.jpg|thumb|&#039;&#039;The Spark of Life&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Creating a Hearthling]] and spawning in the world is an important first step to play Haven and Hearth. Character creation is more complex in haven than in other games, however, and there might be a few important steps you might miss.  Be sure to change your hair style and name your character. If one of your ancestors has passed away, you are able to inherit his skills and abilities, granted the [[Glossary#Death|proper steps]] have been followed.&lt;br /&gt;
&lt;br /&gt;
Some quick steps:&lt;br /&gt;
*Travel north, following the path to the river&lt;br /&gt;
*Following the right path will make you male, Following the left path will make you female&lt;br /&gt;
*Visit the reflecting pool to choose your hair style and color (this is permanent)&lt;br /&gt;
*Talk to the wizard to name yourself&lt;br /&gt;
*Interact with the fire to burn yourself into the world&lt;br /&gt;
(Optional Steps)&lt;br /&gt;
*Visit the graveyard to inherit your ancestor&#039;s skills&lt;br /&gt;
*Interact with the skull pole to choose [[Wilderness Beacon|Where]] to [[Charter Stone|Spawn]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knocked Out!===&lt;br /&gt;
So You&#039;ve made someone, or something, angry. So angry in fact that They beat you senseless. Fret not! For you may yet escape this encounter with your life.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in the heat of battle you lose all your [[SHP|Soft Hitpoints]], you will be knocked out and receive a nasty [[Hitpoints#Wounds|Concussion]]. Upon being knocked out, you have three options available:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Teleport to your [[Hearth Fire]]:&#039;&#039;&#039; This allows the player to escape the battle with their life, but if they have left anything important on the battlefield, such as a [[Horse]], it will not come with you&lt;br /&gt;
* &#039;&#039;Log Out:&#039;&#039; This lets the character log out where he lays, hopefully to let whatever knocked you out to wander off. &lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;span&amp;gt;&#039;&#039;&#039;&#039;&#039;: You may not log out when Outlawed. Be prepared to fight or die.&lt;br /&gt;
* &#039;&#039;&#039;Get back up!:&#039;&#039;&#039; After a minute or so has passed, your character will regain consciousness with 1 [[SHP]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To note:&#039;&#039;&#039;&lt;br /&gt;
* During the minute you&#039;re unconscious, any attackers have the privilege of looting your body while you&#039;re down. They can take your study items too, including [[A Bond of Blood &amp;amp; Soil|your Bond of Blood and Soil.]] &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:Respects.png|thumb|&#039;&#039;A farmer paying his respects&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dying is part of the game. Whether you [[Swimming|Swim out too far]], [[Creatures|Get mauled by a bear]], or get [[Rage|cut]] [[Murder|down]] by your fellow Hearthling, it is best to be prepared for the sweet embrace of death. &lt;br /&gt;
&lt;br /&gt;
As soon as your Hard Hit Points (HHP) hit zero your hearthling will succumb to their wounds and drop dead. There are an uncountable ways to meet your untimely end, but some of the more common ones include, as said above;&lt;br /&gt;
&lt;br /&gt;
* Getting mauled to death. Small animals will stop attacking you after an KO (reduced SHP to 0) but [[Execute|Boars and larger only have a chance of doing so]]. This means they can either immediately lose interest, continue to beat you for a bit, leave you within an inch of death, or finish you off. However even small animals can easily inflict stacking [[wounds]] that make you increasingly vulnerable if not healed. See also: [[Survive animal attacks]].&lt;br /&gt;
&lt;br /&gt;
* When [[Swimming]] if you run out of stamina you will start drowning and begin taking Asphyxiation damage at a rate of 20% of your MHP per second. Naturally, after around 5 seconds, your lungs will fill with water and your life will slip away, and you die. Should you die in the water, your corpse will be left floating there. However, if it decays to a skeleton (which takes around a real-life day) all items will fall into the water, so make sure to recover your poor relative&#039;s cadaver before that happens.&lt;br /&gt;
&lt;br /&gt;
* If you are an avid [[Mining|miner]] you may also have experienced a cave-in. Cave-ins get stronger the lower down you go, dealing more HHP damage. A cave-in on a lower level can easily crush your poor hearthling and kill him. Wearing a [[Miner&#039;s Helm]] can help reduce the chance of death.&lt;br /&gt;
&lt;br /&gt;
* Of course, most strikingly (pun intended), you may meet in your travels another hearthling who is less keen on conversation as he is on destruction. Any character with the [[Rage]] skill is able to initiate combat and attack another hearthling, at any time, leaving a [[Smell of Assault]]. However, with only Rage, they are capable only of knocking you out, by reducing your SHP to 0, leaving a [[Stink of Battery]]. They will not be able to further attack you; once you are KOed, combat stops, and they can&#039;t start it again unless you get up.&lt;br /&gt;
&lt;br /&gt;
* However, this gets more complicated if your attacker has purchased [[Murder]]. They are able to enter a Murderous Rage, which still does not allow them to continue combat while you are KOed, but it will increase their Grievous damage, increasing the wounds they give you, which may allow them to strike you down and &#039;&#039;&#039;kill you&#039;&#039;&#039; in one extremely vicious blow before you are KOed. But, if you are able to successfully take down your attacker, and KO him, and you also happen to have purchased [[Murder]], you have a choice. Any character who has entered a Murderous Rage, as he has, &#039;&#039;will not stop combat with another player who has [[Murder]], even if this man in a Murderous Rage is KOed.&#039;&#039; Indeed, combat will not stop, and if you feel you would like to, you can continue to attack him until he dies. Keep in mind that even though he attacked you, murdering him will still count as a [[Stench of Murder|murder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
&#039;&#039;&#039;Death, however, is not the end.&#039;&#039;&#039; While you have lost that Hearthling forever, you can create another and receive a portion of the skills and experience of your deceased ancestor.&lt;br /&gt;
&lt;br /&gt;
Make sure you properly use the Graveyard in [[Character Creation]] to receive above mentioned benefits, and so that your new character spawns at your previous one&#039;s HF and inherits their possible claim.&lt;br /&gt;
&lt;br /&gt;
If your Hearthling dies, you have several options at your disposal to lament your long lost relative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Grave|Bury your Ancestor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have your body, you may bury him to make his passing into the next life easier. &lt;br /&gt;
*Not performing any burial rites will net you 15% of your spent [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (Base)&lt;br /&gt;
*Burying your skull without your body will net your 25% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (10% extra)&lt;br /&gt;
*Burying your body without your skull will net you 35% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (20% extra)&lt;br /&gt;
*Burying your whole intact body will net you 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (30% Extra)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Realm|Have your People Celebrate your Life]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you were popular amongst your citizens, maybe they will organize a state funeral for you.&lt;br /&gt;
*State funerals grant 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] without having to [[grave|bury a body]] &lt;br /&gt;
*This, however, is an expensive option for the most powerful of warriors and diplomats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Honor your Ancestors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are diligent and pray often, perhaps your ancestors will forgive your misdeeds and grant you knowledge and wisdom.&lt;br /&gt;
*Lamenting the Departed is another substitute for proper burials of deceased ancestors. &lt;br /&gt;
*Every time you Lament your departed ancestor, until the maximum inheritance (45%) has been reached, you inherit a percentage (6% per use) of his Attributes &amp;amp; Abilities.&lt;br /&gt;
*The Numen cost of lamenting increases by two every time you use this ability (starts as 1 point).&lt;br /&gt;
*After reaching maximum inheritance Lamenting the Departed icon will disappear from options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Kin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of Place]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores knowledge of all Thingwalls visited by your immediate ancestor., in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of the Seen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores all Discoveries previously known by your immediate ancestor, in a cost of 5 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Memories of War]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor, in a cost of 3 Numen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Characters cannot be inherited until eight hours after his or her original birth.&lt;br /&gt;
* You will spawn on your ancestor&#039;s [[Hearth Fire]] in case it was not destroyed.&lt;br /&gt;
* Using a [[Wilderness Beacon]] as usual will override the ancestor&#039;s Hearth Fire.&lt;br /&gt;
* While not confirmed, safest bet is to bury your ancestor&#039;s corpse before starting to eat for [[FEP]]s or put LP on [[Abilities]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet is where you can learn the most about your character. Essentially, everything about your character is displayed in these menus. this includes stats, skills, quests, and combat moves&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
[[File:Character Sheet Attributes.png|thumb|600px|right]]&lt;br /&gt;
===[[Attributes]]=== &lt;br /&gt;
[[Attributes]] are the most basic stats in Haven, and are gained through eating food and receiving Food Event Points (FEP). Attributes can be both buffed and debuffed by various mechanics in the game, such as wounds, equipment, and certain [[Clay Pipe|Activities]]&lt;br /&gt;
===[[Food Event Points]]===&lt;br /&gt;
The [[FEP]] bar displays the current amount of FEP you have for a specific attribute, as well as how many points are needed to gain another attribute point. Generally, the number of FEPs needed to gain a new attribute is equal to your highest attribute value. For instance, if your highest attribute is strength at 30, then you will have to consume 30 FEP to gain a new attribute point.&lt;br /&gt;
===[[Food Satiations]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:{{RoB color|shareddata}};&amp;quot;&amp;gt;{{:Food Satiations}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Hunger]] Level===&lt;br /&gt;
Each food has a hunger value that adds to your hunger level when eaten. Each hunger level has a lower &amp;quot;Food efficiency&amp;quot; bonuses, but takes less time to return to a lower hunger level. The hunger level of food is a flat rate unaffected by quality..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hunger Level !! Food&amp;lt;br&amp;gt;Efficiency !! Time to lose &amp;lt;br&amp;gt;1% hunger !! Time to lose &amp;lt;br&amp;gt;100% hunger !! Variety Bonus !! Variety Example &amp;lt;br&amp;gt; @15 max stat&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous || 300% || 2 hours || 200 hours || 1.097 || 28.3%&lt;br /&gt;
|-&lt;br /&gt;
| Famished || 200% || 1 hour  || 100 hours || 0.894 || 23.1%&lt;br /&gt;
|-&lt;br /&gt;
| Hungry || 100% || 20 minutes || 33.3 hours || 0.632 || 16.3%&lt;br /&gt;
|-&lt;br /&gt;
| Content || 90% || 10 minutes || 16.67 hours || 0.602 || 15.5%&lt;br /&gt;
|-&lt;br /&gt;
| Full || 50% || 3 minutes  || 5 hours || 0.447 || 11.5% &lt;br /&gt;
|-&lt;br /&gt;
| Stuffed || 25% || 46 seconds || 1.25 hours || 0.315 || 8.1% &lt;br /&gt;
|-&lt;br /&gt;
| Overstuffed || 10% || 7 seconds || 0.19 hours || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Character Sheet Abilities.png|thumb|600px|right]]&lt;br /&gt;
The abilities page details your learned abilities, as well as earned [[Glossary#Experience Points|Experience Points]] and [[Glossary#Learning Points|Learning Points]]. on this page you can also manage your study report, which is where you study [[curiosity|Curiosities]]&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;100LP*(current level + 1)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Learned skills are totally nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment&lt;br /&gt;
===Study Report===&lt;br /&gt;
The Study Report is a 4x4 mental inventory, sometimes referred to as your &#039;mentory&#039;, used to study [[Curiosity|Curiosities]] at the cost of [[Glossary#Experience Points|Experience Points]] to gain [[Glossary#Learning Points|Learning Points]]. &lt;br /&gt;
things to know:&lt;br /&gt;
*Studying curiosities is a passive activity and will occur automatically as long as curiosities are in your mentory.&lt;br /&gt;
*Your Attention is equal to your intelligence, and determines how many curiosities you can study, determined by the curiosities&#039; mental weight.&lt;br /&gt;
*You cannot have two of the same curiosities in your mentory at the same time.&lt;br /&gt;
*A Personal Claim [[Personal Claim|Bond]] is kept in your mentory in order to upkeep its presence.&lt;br /&gt;
*Presence is added from a percent of lp gained from studying curios. Lp is not consumed from presence being present.&lt;br /&gt;
*Once an object is finished being studied, you will receive its learning points and the object will disappear.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Curiosity]] page&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore &amp;amp; Skills==&lt;br /&gt;
[[File:CharSheet Skills.png|thumb|200px|right|The Character Skills preview]]&lt;br /&gt;
[[File:CharSheet Credos.png|thumb|200px|right|The Character Credos preview]]&lt;br /&gt;
[[File:CharSheet Lores.png|thumb|200px|right|The Character Lores preview]]&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills is where you can evaluate which [[Skills]], [[Credos]] and [[Experience Points|Lores]] you have discovered or completed.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are abilities you can purchase which enable you to perform specific actions, such as [[Boat Building]] and [[Mining]]. Skills cost [[Glossary #Learning Points|Learning Points]] and are permanently in effect once purchased. Skills are hierarchical and as such must be learned in a specific order. Generally, the more advanced the skill, the more Learning Points it costs.&lt;br /&gt;
&lt;br /&gt;
====Credos====&lt;br /&gt;
[[Credos]] can be described as professions, which completed provide passive buffs and bonuses. Credos cost Learning Points to initiate, and only one Credo can be pursued at a time. Each Credo has 5 abilities that can be activated in order by completing quests for that credo. Once the Credo is completed, their bonuses will be permanently in effect and you can begin pursuing another Credo. Similar to skills, certain credos require prerequisite credos to be completed before you may begin them.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
[[Experience Points|Lores]] are events which occur by playing and exploring. Lores award the player [[Glossary #Experience|Experience Points]], which can then be spent on Curiosities to gain Learning Points. Lores are triggered randomly and it is encouraged to perform a variety of tasks through the day in attempt to trigger as many lores as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Arts &amp;amp; Combat Schools==&lt;br /&gt;
[[File:Character Sheet Combat.png|thumb|600px|right]]&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools is where you build, save, and examine your combat cards. Combat cards can be discovered by defeating animals in combat, as well as learned from other players.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
*Drag and drop cards into combat slots to equip them. each combat deck can hold up to 10 different cards.&lt;br /&gt;
*each card has a value of one point, and each deck may have up to 30 points worth of cards.&lt;br /&gt;
*You may stack up to 5 of the same card in one deck. Each stacked card adds extra power to the move.&lt;br /&gt;
*You may have up to 5 different combat decks saved, for quick switching between decks.&lt;br /&gt;
*cards 1-5 are activated with keys 1-5. cards 6-10 are activated with SHIFT+1-5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Health &amp;amp; Wounds==&lt;br /&gt;
[[File:Character Sheet Wounds.png|thumb|600px|right]]&lt;br /&gt;
[[Wounds]] are semi permanent damage taken through various activies in the game, most notably combat.&lt;br /&gt;
&lt;br /&gt;
The Wounds menu displays your current list of wounds, their effects, and how to heal them. Some wounds may heal on their own, while some might need special medicine or treatments to cure them. The number displayed next to each wound indicated the humber of Hard Hitpoint damage you have received from that wound. When your Hard Hitpoints reach 0, you die. Generally speaking, wounds will not heal unless you have 8000+ [[Energy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
[[File:Character Sheet Quests.png|thumb|600px|right]]&lt;br /&gt;
Your Quest Log displays your Current, Completed, and Failed Quests.&lt;br /&gt;
Clicking a quest will display quest objectives both in menu and on screen. Having an active quest will display an arrow to the quest givers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment Screen=&lt;br /&gt;
[[File:Equipment Screen.png|thumb|Equipment Screen|x400px]]&lt;br /&gt;
*See [[:Category:Equipment|Equipment]] for all equipable items.&lt;br /&gt;
*Also see [[Equipment Table]] for stat boosts equipment.&lt;br /&gt;
&lt;br /&gt;
The Equipment Screen is where players can equip their character with items that will help them flourish in the harsh world, or just look pretty. These items include weapons, armor, clothing, jewelry, tools, and healing items. There are 16 slots for equipment. Some items take up multiple slots, e.g. the [[Bear Cape]] that takes up both the headwear and cape slots, and the [[Pickaxe]] that takes up both hands. Equipment slots are labelled, but many players (especially ones from before they were labelled) refer to them as their slot relating to the row and column, 1L meaning the hat slots and 9R meaning the shoes slot.&lt;br /&gt;
&lt;br /&gt;
===Slots on the Equipment Screen===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
 | 1L || Headgear&lt;br /&gt;
 | 1R || Mask (&amp;lt;i&amp;gt;Face&amp;lt;/i&amp;gt;)&lt;br /&gt;
 |-&lt;br /&gt;
 | 2L || Main Accessory&lt;br /&gt;
 | 2R || Eyes&lt;br /&gt;
 |-&lt;br /&gt;
 | 3L || Shoulders&lt;br /&gt;
 | 3R || Mouth&lt;br /&gt;
 |-&lt;br /&gt;
 | 4L || Shirt&lt;br /&gt;
 | 4R || Torso Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 5L || Gloves&lt;br /&gt;
 | 5R || Belt&lt;br /&gt;
 |-&lt;br /&gt;
 | 6L || Left Hand &lt;br /&gt;
 | 6R || Right Hand &lt;br /&gt;
 |-&lt;br /&gt;
 | 7L || Left Hand Ring&lt;br /&gt;
 | 7R || Right Hand Ring&lt;br /&gt;
 |-&lt;br /&gt;
 | 8L || Cloaks &amp;amp; Robes&lt;br /&gt;
 | 8R || Backpack&lt;br /&gt;
 |-&lt;br /&gt;
 | 9L || Left Hand Pouch&lt;br /&gt;
 | 9R || Right Hand Pouch&lt;br /&gt;
 |-&lt;br /&gt;
 | 10L || Pants&lt;br /&gt;
 | 10R || Leg Armor&lt;br /&gt;
 |-&lt;br /&gt;
 | 11L || Cape&lt;br /&gt;
 | 11R || Shoes&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* Note: &amp;quot;Accessory&amp;quot; slot was split into three separate slots in {{Patch|Twinkle-Twinkle}}. Due to this, you may find pages or people that refer to shirts taking up 2L/2R when they now take 3L/3R and similar things, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inventory=&lt;br /&gt;
Your character&#039;s inventory is where all items are stored, this is different from the [[Glossary#Equipment Screen|Equipment Screen]] in that items are not worn on the character.&amp;lt;br&amp;gt;&lt;br /&gt;
Your character starts out with a 4x4 inventory grid which can be expanded upon by equipment, adding horizontal or vertical rows of inventory space. It is important to note that these equipment bonuses stack. For example, wearing a Birchbark Backpack and a Merchant&#039;s Robe would  modify your inventory grid to 5x5. Thus by wearing a leather backpack, merchant&#039;s robe, and two traveler&#039;s sacks inventory space is 7x8&lt;br /&gt;
&lt;br /&gt;
One essential task of any player is to increase the space available for use. This can be achieved in several ways:&lt;br /&gt;
:&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;3. Inventory expanders.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-material means of increasing inventory space include: &lt;br /&gt;
:[[Subscription|Account Verification]]  (+1 vertical line &#039;&#039;permanently for that account&#039;&#039;)&lt;br /&gt;
:[[Subscription|Account Subscription]] (+1 horizontal line &#039;&#039;for as long are your subscription is active&#039;&#039;) &lt;br /&gt;
:completing the 3rd level of the [[Credos#Nomad|Nomad Credo]] (+1 vertical line)&lt;br /&gt;
:completing the 5th level of the [[Credos#Nomad|Nomad Credo]] (+1 horizontal line) &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all things in the game need to be with you constantly. The situation when the subject needs to be preserved for better times is quite ordinary. In this case, container-buildings come to the aid. There are a huge number of them in the game, ranging from the simplest branch baskets to the majestic chests or spacious cabinets. Like any other buildings in the game, they are subject to decay, so they are used as long-term storage facilities at the players&#039; bases, or for short-term transportation of large volumes of cargo. They have their own inventory, which opens with a separate window when you right-click on an object. Many crafting recipes in the game allow you to use ingredients from open containers without removing them.&lt;br /&gt;
There are also a number of movable objects (like [[Knarr]] or [[Wagon]]) that have both their own internal storage space and places for individual portable containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Inventory extenders.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is good to store many things at home, but being able to take a lot of stuff on long journeys is vital too. For such purposes, so-called inventory extenders are great - items worn in equipment slots that increase the character&#039;s internal inventory (like non-material methods). These include:&lt;br /&gt;
:[[Birchbark Backpack]] (+1 vertical line)&lt;br /&gt;
:[[Leather Backpack]] (+2 vertical lines)&lt;br /&gt;
:[[Wanderer&#039;s Bindle]] add +1 vertical line (in the left hand) and +1 horizontal line (in the right hand). Can hold 2.&lt;br /&gt;
:[[Traveller&#039;s Sack]] add +1 vertical and +1 horizontal line for each one taken in hand. Can hold 2.&lt;br /&gt;
:[[Merchant&#039;s Robe]] increases the size of the inventory by 1 horizontal line.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is also a separate category of things that can simplify the carrying of certain things. The peculiarity of such items is the presence of their own inventory (as with container buildings), the ability to hold them in equipment slots (like extenders) and narrow specialization in the type of wearable items. These include:&lt;br /&gt;
:[[:Category:Toolbelt|Toolbelts]] - 3-25 slots, tools only.&lt;br /&gt;
:[[Hunter&#039;s Quiver]] - 30 slots, arrows only. Can be carried on a belt. &lt;br /&gt;
:[[Keyring]] - 9 slots, keys only. Can be carried on a belt.&lt;br /&gt;
:[[Wicker Picker]] - 20 slots, forage only. Must be equipped in either of the &amp;quot;Hand&amp;quot; -slots, can equip two.&lt;br /&gt;
:[[Leather Purse]] - 6 slots, coins only. Can be carried on a belt.&lt;br /&gt;
:[[Creel]] - 36 slots, fish only. Must be equipped in the &amp;quot;Cape&amp;quot; -slot.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Separately, it is worth mentioning 2 special inventory extenders:&#039;&#039;&#039;&lt;br /&gt;
:[[Saddlebags]] are a craft item that can be put on a horse, which allows quick access to its internal storage in 16 slots.&lt;br /&gt;
:[[Packrack]] is a craft item that can be put on a cow (bull), which allows quick access to its internal storage of 25 slots (and an additional two cells for a liftable load)&lt;br /&gt;
 &lt;br /&gt;
Skillfully combining the listed opportunities, you can simplify the processes of storing and carrying important things as much as possible, which will allow you to devote more time to an exciting gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; As of world 10, [[Subscription|Verified]] Players receive one bonus row and [[Subscription|subscribed]] players receive one bonus row and column, for a total of 5x5 inventory&lt;br /&gt;
&lt;br /&gt;
The maximum available personal inventory would be 10 x 9 or 90 slots. &lt;br /&gt;
&lt;br /&gt;
11 columns = 4 + 1 for verified + 3 for silk backpack + 2 for both Traveler&#039;s Sacks + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
9 Rows = 4 + 1 for subscription + 2 for both Traveler&#039;s Sacks + 1 for Merchant&#039;s Robe + 1 for Nomad Credo&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hitpoints&amp;lt;/span&amp;gt;===&lt;br /&gt;
[[Hitpoints]] are divided into three categories, indicated in the mouse-over as SHP/HHP/MHP. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
**Soft Hitpoints are your Hearthling&#039;s pain tolerance. When this reaches 0, your character is temporarily knocked unconscious. If your energy is over 8000, SHP will recover over time, capped by your current HHP&lt;br /&gt;
*&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
**Hard Hitpoints are your Hearthling&#039;s physical vitality. When this reaches 0, your character dies. You can see what is lowering your current HHP in the [[Glossary#Health &amp;amp; Wounds|Health]] tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods short of [[Alchemy|magic.]]&lt;br /&gt;
*&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
**Max Hit Points is your character&#039;s damage limit. Your HHP can never be greater than this number. It can be gained by increasing [[Constitution]] or using a [[Heart Container|Heart Container.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Indicates how tired your character is. This goes down as you perform various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. Naturally stamina regenerate 10% per 10% energy. It can also be recovered with more energy consumption by drinking beverages, such as: [[Water]], [[Tea]], [[Milk]], [[Wine]], [[Beer]] or [[Weißbier]]. &lt;br /&gt;
&lt;br /&gt;
Your maximum stamina cannot be increased or decreased. Its rate of loss cannot increase or decrease with one exception: Constitution reduces the rate it is lost while swimming.&lt;br /&gt;
&lt;br /&gt;
Your Hearthling generally won&#039;t exhaust himself below 10%, if that&#039;s reached by doing most jobs like felling trees they will stop just before they reach it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 25em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Terraforming#Digging|Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Energy is mainly consumed when you drink water to replenish the [[Stamina]].You can get more energy by eating [[food]].&lt;br /&gt;
:If your energy is 8000 or above, your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your [[SHP]].&lt;br /&gt;
:If your energy is 5000 or below, you are unable to do hard labor such as digging soil or mining.&lt;br /&gt;
:If your energy is 2000 or below, you will [[hitpoints|Starve]], which will slowly drain your health.&lt;br /&gt;
:If your energy is 0, you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maximum Energy is never lost or gained.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
Speed is how fast your character moves. Generally, the faster you move, the more stamina you consume.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain [[Terrain]]s limit the maximum speed a hearthling can travel on them (on foot). &lt;br /&gt;
&lt;br /&gt;
Other than vehicles or horses, your movement speed will not raise or lower, except when using [[Speed Boost|Speed Boosts]] and walking up/down slopes, which decrease/increase speed respectively. There is no encumbrance or weight system from having a full inventory or wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
From left to right: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Crawl &lt;br /&gt;
| 1.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
| 3.0 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
| 4.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &lt;br /&gt;
| 6.0 tiles per second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kith &amp;amp; Kin=&lt;br /&gt;
[[File:Kinship Menu.png|thumb|300px|right]]&lt;br /&gt;
Kin Shortcut: CTRL + B&lt;br /&gt;
&lt;br /&gt;
The Kin is the love-heart button. You can add new friends here, view your current ones and quickly see their online status.&lt;br /&gt;
&lt;br /&gt;
In the Hearth Secret textbox, you can create a hearth secret. When you want to make friends with people at long-distance, give them this secret and they will then be your friend, or &amp;quot;kin&amp;quot;. Likewise, if somebody gives you their secret, type it in the right text area next to the one you make your own secret in. Note that Hearth Secrets are tied to your hearthling, not to your account.&lt;br /&gt;
&lt;br /&gt;
You can also right click a Hearthling, &amp;quot;Memorize&amp;quot; them, then right-click &amp;quot;Add Kin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The candle next to their name on the list is their online status - a lit candle is online, whilst an unlit candle means offline. However, if somebody dies, their candle will disappear.&lt;br /&gt;
&lt;br /&gt;
Setting kin colors is an important feature which allows you to group kin and assign privileges, such as theft or tresspassing on [[Personal Claim]]s or [[Village Claim]]s&lt;br /&gt;
&lt;br /&gt;
===Kin Menu===&lt;br /&gt;
&lt;br /&gt;
In the Kin Menu, you can:&lt;br /&gt;
&lt;br /&gt;
*See the online status of kin signified by a lit or unlit candle.&lt;br /&gt;
*Invite online kin to a [[party]].&lt;br /&gt;
*Privately message your kin.&lt;br /&gt;
*Set your own Hearth Secret.&lt;br /&gt;
*Add others via Hearth Secret&lt;br /&gt;
*Set a Kin&#039;s color (Default is white)&lt;br /&gt;
*Set a Kin&#039;s Display name (For your hearthling only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, you may also find yourself cheiftain of a [[Village]] or ruler of a [[Realm]]. Both of these are also managed through the Kith &amp;amp; Kin Menu, through their respective tabs&lt;br /&gt;
&lt;br /&gt;
Note: The search function is a custom client feature only and isn&#039;t available in the default client.&lt;br /&gt;
&lt;br /&gt;
===Group Party===&lt;br /&gt;
A party is a group of players that are able to communicate to each other through a private party chat where each party member is assigned a color.&lt;br /&gt;
&lt;br /&gt;
You can invite a player to your party if you are not in a party or if you are the party leader, and this will make you the party leader. When you leave, another player in your party is assigned party leader, and you can also reassign party leader manually by right-clicking a party member. When the party is reduced to one member, the party chat closes.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
:The amount of party members you can have is limited by your [[Charisma]].{{verify}}&lt;br /&gt;
:Party members used have full access to each other&#039;s personal claims, but this was eventually changed to a toggle. {{GM|$Adventure|$Toggles|Toggle $Party Permissions}}&lt;br /&gt;
:Also applies to [[Village Claim]]s, but only if Hearthling with TPP on has &amp;quot;Party permissions&amp;quot; -privilege assigned to them in Village tab of Kith&amp;amp;Kin -menu.&lt;br /&gt;
:Colored arrows point towards the positions of party members &lt;br /&gt;
:Colored minimap markers give you their exact position&lt;br /&gt;
:You can see the portraits of party members on the left side of your screen&lt;br /&gt;
::Clicking a portrait will make your character move towards them&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. &lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe.&lt;br /&gt;
&lt;br /&gt;
===Initiative Points===&lt;br /&gt;
Both Unarmed and Melee Combat make use of Initiative Points, sometimes colloquially called coins because that&#039;s how they were depicted in Legacy Haven. Some [[Combat moves|combat moves]] will give Initiative Points to you or your opponent. These points can then be spent on other, more advanced moves.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]],&lt;br /&gt;
&lt;br /&gt;
=Experience Points and Learning Points=&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
[[Experience Events]] are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will.&lt;br /&gt;
&lt;br /&gt;
==Learning Points==&lt;br /&gt;
&#039;&#039;&#039;Learning Points&#039;&#039;&#039; are used to buy [[Abilities]], [[:Category:Skills|skills]], and [[Yeomanry|Property]]. You can currently earn Learning Points (LP) in three ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Discovery|Discovering]] new objects&#039;&#039;&#039; &lt;br /&gt;
*For example: picking your first branch off a tree will give you some LP, digging soil, clay for the first time will award you LP.  This is the main source of LP for a new character.&lt;br /&gt;
*Some actions that generate large sums of LP:&lt;br /&gt;
**Picking [[Tree|tree]] products: branches, bark, fruits and seeds, boughs. Every individual seed grants a discovery.&lt;br /&gt;
**Chipping stones: Every individual stone and mineral grants a discovery.&lt;br /&gt;
**Picking [[Foraging|forageables]] such as Spindly Taproot or Blueberries&lt;br /&gt;
**[[Fishing]] - every type of fish caught will give you some LP &amp;lt;br /&amp;gt;Side Note: Items your ancestors have discovered won&#039;t give you Learning Points. You&#039;ll get that LP (with the reduction from death) and the crafting unlocks automatically upon inheriting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Curiosity|Curiosity System]]&#039;&#039;&#039;&lt;br /&gt;
*[[Curiosity|Curiosities]] are items that can be crafted, foraged, caught, or created as a side effect of doing certain activities. They are studied over time in your [[Glossary#Study Report|Study Report]], and will give you LP after completion. They will also consume some [[Experience Points|experience points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Animals&#039;&#039;&#039;&lt;br /&gt;
*Hunting and killing animals in combat gives a small amount of LP, roughly equal to how much damage your character inflicted on the creature&lt;br /&gt;
*Do note that the amount of LP received will reduce if you continuously kill the same creature.&lt;br /&gt;
&lt;br /&gt;
==Learning Ability==&lt;br /&gt;
&#039;&#039;&#039;Learning Ability&#039;&#039;&#039; modifies the amount of [[Learning Points]] you gain from studying curiosities. Learning ability can be gained from realm buffs and equipment, such as [[Ring_of_Brodgar_(Jewelry)|ROB&#039;s]]. 10 points of learning ability equals to 1% of increased LP gain. {{verify}}&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&#039;&#039;See [[Quality]] for more detailed information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10.&amp;lt;br&amp;gt; In general, higher Q items are simply better: high Q weapons do more damage, high Q food provide more FEPs, high Q armor provides more protection. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and barrels not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|200px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which means that it becomes harder and r multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
===Softcap===&lt;br /&gt;
Softcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher than the skill in question. The quality of said product will then be averaged with the softcapping skill level to get the products final quality. The softcapping skill may be a single attribute or skill value, or a combination of several. If the expected quality of the product will be lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*If more than one stat softcaps a product, the stats combine with a geometric mean, not an arithmetic mean. For example, for two stats being factored: &amp;lt;math&amp;gt;Quality Cap = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;, for three &amp;lt;math&amp;gt;Quality Cap = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;, etc.&lt;br /&gt;
*Quality of &#039;&#039;built&#039;&#039; objects is solely determined by the quality of their parts. Softcaps do not apply.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are creating a [[Treeplanter&#039;s Pot]] with [[clay]] of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Dexterity is greater than 36&lt;br /&gt;
::Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
:If you Dexterity is less than 36&lt;br /&gt;
::Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
Similar to Softcap, Hardcap is a term describing the effect of an [[abilities|ability]], [[attributes|attribute]] or the used Tool on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Hardcaps take effect when the quality of a product would be higher than the hardcapping factor. In which case said product quality will equal the hardcapping value.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are searching for the best quality clay in the area. The clay you are digging up starts at q12 and slowly starts climbing up as you search around. The peak quality is actually 36, but you have a Masonry skill of 20. Eventually, you get up to q20, but it doesn&#039;t seem to go any higher than that. It could be the quality capped out at 20 for that area, but it is also possible that your Masonry skill prevents you from getting any better quality.&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Masonry is greater than 36&lt;br /&gt;
::All clay dug up will be its true quality&lt;br /&gt;
&lt;br /&gt;
:If you Masonry is less than 36&lt;br /&gt;
::Resulting clay can at most be equal to your Masonry.&lt;br /&gt;
&lt;br /&gt;
=Player Actions=&lt;br /&gt;
Player actions constitute the variety of tasks and abilities the player can do or act upon the world. The player will start with only a few actions and will gradually learn more actions as they progress and learn more skills.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:actadv.png|32px]] Adventure is the first menu &#039;tab&#039; which holds many of the actions a player can act on the world, such as Destroy and Lift&lt;br /&gt;
**[[File:acthnh.png|32px]] Haven &amp;amp; Hearth holds the abilities to  Claim Land, Build a Heartfire, and Teleport to your Hearthfire&lt;br /&gt;
***[[File:actcl.png|32px]] Allows you to build a [[Personal Claim]] and Claim Land&lt;br /&gt;
***[[File:acthf.png|32px]] Allows you to build a new [[Hearth Fire]], which acts as a spawn point&lt;br /&gt;
***[[File:acttp.png|32px]] Allows you to teleport to your Hearth Fire&lt;br /&gt;
**[[File:actfns.png|32px]] Smoke &amp;amp; Fire Holds some basic fire related items&lt;br /&gt;
***[[File:fire.png|32px]] Allows you to build a [[Fire]]&lt;br /&gt;
***[[File:firebrand.png|32px]] Allows you to craft a [[Firebrand]] to light fires&lt;br /&gt;
**[[File:actlandscape.png|32px]] Landscaping Holds all your Terraforming Actions, including Plowing Fields and creating Land Surveys&lt;br /&gt;
***[[File:actplow.png|32px]] Hand Plow Allows you to plow dirt manually for [[Farming]] before you have built a [[Wooden Plow]] or [[Metal Plow]]&lt;br /&gt;
***[[File:actbrick.png|32px]] Lay Brick allows you to pave the ground with [[Brick]]s&lt;br /&gt;
***[[File:actmetal.png|32px]] Lay Metal allows you to pave the ground with [[Bar of Any Metal|Metal]]&lt;br /&gt;
***[[File:actstone.png|32px]] Lay Stone allows you to pave the ground with [[Stone]]s&lt;br /&gt;
***[[File:actgrass.png|32px]] Plant Grass allows you to plant [[Terrain|Grass]] Terrain with leftover [[:Category:Seeds|Seeds]]&lt;br /&gt;
***[[File:actstomp.png|32px]] Stomp to dirt allows you to turn terrain back into [[Terrain|Dirt]]&lt;br /&gt;
***[[File:actsurvey.png|32px]] Survey Land allows you to create [[Survey]]s, which let the player raise, lower, and level terrain easily.&lt;br /&gt;
**[[File:acttog.png|32px]] Toggles are a set of permissions and abilities that you can either turn on or off&lt;br /&gt;
***[[File:actcrim.png|32px]] Criminal Acts allows you to toggle on the ability to freely commit Crimes&lt;br /&gt;
***[[File:actperm.png|32px]] Party Permissions allows you to toggle whether or not your [[Glossary#Group_Party|Party]] has the same permissions as you on a claim&lt;br /&gt;
***[[File:actswim.png|32px]] [[Swimming]] toggles whether or not you will freely swim through water&lt;br /&gt;
***[[File:acttrack.png|32px]] Tracking toggles whether you actively see [[Scent]]s throughout the world.&lt;br /&gt;
**[[File:actdestory.png|32px]] Allows you to destroy objects and structures&lt;br /&gt;
**[[File:actdig.png|32px]] Allows you to dig the earth for [[Soil]]&lt;br /&gt;
**[[File:actfish.png|32px]] Allows you to [[Fishing|Fish]]&lt;br /&gt;
**[[File:actinspect.png|32px]] Allows you to inspect objects and structures to extra information&lt;br /&gt;
**[[File:actlift.png|32px]] Allows you to lift objects over your head and carry them.&lt;br /&gt;
**[[File:actmine.png|32px]] Allows you to mine cave walls for [[Ore]] and [[Stone]]&lt;br /&gt;
**[[File:actrepair.png|32px]] Allows you to repair [[Glossary#Decay|Decayed]] objects and structures with materials&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Maps and Tiles==&lt;br /&gt;
Haven&#039;s basic ground unit is the tile. Roads for example are paved in 1x1 tile sections.&amp;lt;br&amp;gt;&lt;br /&gt;
The game also used the following tile-based structures. The minimap: 100x100 tiles, and the supergrid: 50x50 minimaps. The whole haven world is build out of X*Y supergrids. Like 9x9 supergrids for world 15 &amp;amp; 16 for example.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hearthling can directly see a bit more than one minimap around them when it comes to the terrain (&#039;&#039;indirectly always the 3x3 minimaps, around the minimap the hearthling is in, in the map-viewer&#039;&#039;). For items, objects and creatures a hearthling view its a bit less than one minimap.&lt;br /&gt;
&lt;br /&gt;
Supergrid note: Most game features cross supergrid borders unhindered. With the known exception of heat. Heat is notable produced by [[Mound Bed]]s, fires and some other active objects. Heat will melt winter related snow and ice in the low lands.&lt;br /&gt;
&lt;br /&gt;
Additional tech stuff: When it comes to what a heartling can see, in the main-view, the game uses a sub-grid system (&#039;&#039;or lanes inside the minimap&#039;&#039;). This system determents what is shown based on which sub-grid the hearthling is standing in. For the terrain it used 4 sub-grid lanes per minimap for this (&#039;&#039;25 tiles/lane&#039;&#039;). And it will show 5x5 terrain sub-grids around the related sub-grid the hearthling is in. For Objects (&#039;&#039;tree&#039;s, houses, other heartlings, etc&#039;&#039;) it uses 11 sub-grid lanes per minimap (&#039;&#039;9.&amp;lt;u&amp;gt;09&amp;lt;/u&amp;gt; tiles/lane&#039;&#039;). While displaying 9x9 sub-grids around the related sub-grid the hearthling is in (&#039;&#039;this range is usually highlighted around the heartling in the minimap&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Day and Night Cycle==&lt;br /&gt;
The Day and Night cycle functions similar to the real world, except roughly 3 times faster ([[//www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly {{Template:HTR}} times faster]]). This means every 24 Haven hours are equivalent to roughly 8 Real hours. Day, Night, and time in general serve important functions in Haven. The most notable effect is the absence or presence of Light. Day is four real-life hours, while night is the same. Sometimes at night there will be less light than usual, this is because the moon follows a Lunar Cycle. On a new moon there will be barely any light. When night falls a hearthling will be forced to light [[fire]]s or any other [[:Category:Light Sources|Light Sources]] to be able to see.&lt;br /&gt;
&lt;br /&gt;
Along with dynamic lighting, other features are dependant on time. These include:&lt;br /&gt;
:Certain items spawn at certain times, such as the [[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
:Certain [[Experience]] events can only trigger at certain times.&lt;br /&gt;
:Certain [[Fish]] spawn at certain times. &lt;br /&gt;
:Many activites are behind time gates to ensure balance playing, such as:&lt;br /&gt;
::Curiosities, Silkfarming, Tree farming, Smelting ore, and more.&lt;br /&gt;
&lt;br /&gt;
===Game Clock Details===&lt;br /&gt;
The in-game clock, date &amp;amp; (virtual)time parts, mimics most normal/real date &amp;amp; time concepts. (ie: 24 hours:60 minutes:60 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
Although the default client only shows you some of them, mostly by means of dynamic graphics. It only specifically tells about the day, month &amp;amp; year when hovering over the game-clock.&amp;lt;br&amp;gt;&lt;br /&gt;
For additional calendar part see [[Seasons#Year_cycle]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
Decay is a system of deterioration of structures, commonly measured in Decay Hits (although the measure itself isn&#039;t very specific).&lt;br /&gt;
&lt;br /&gt;
There are four main Decay patterns that can be observed:&lt;br /&gt;
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal Claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).&lt;br /&gt;
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.&lt;br /&gt;
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enables such changes. It happens regardless of claim coverage.&lt;br /&gt;
*Carcasses: These always decay, there&#039;s no way to prevent it. All unprocessed or skinned carcasses are subject to it.&lt;br /&gt;
&lt;br /&gt;
Decay hits are completely random. Currently there is no good way to measure when decay hits will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote from Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
[[file:Damage&amp;amp;Soak-table.png|thumb|200px]]&lt;br /&gt;
Soak is a value assigned to buildings that determines how resilient they are to [[Destroy|destruction.]]. This value is subtracted from all incoming damage to the building in question. In order for an attack to have any effect at all, it must deal one whole point more damage than the soak value of the building being attacked. For example, aggressive [[Boar|boars]] and [[bear|bears]] deal more than 25 damage per attack. Therefore, can damage and potentially destroy any building in their way with a soak value of less than 25.&lt;br /&gt;
&lt;br /&gt;
Easy way to calculate minimal required strength to destroy an object with soak:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(soak + 1 - tool)^2 &amp;lt;/math&amp;gt;= required strength&lt;br /&gt;
&lt;br /&gt;
Where tool is: 1 ([[Stone Axe|Axe]]), 2 ([[Pickaxe]]), 4 ([[Sledgehammer]]), or 20 ([[Battering Ram]]). Note that rams can be operated by multiple characters, further lowering required strength.&lt;br /&gt;
&lt;br /&gt;
The final damage that is inflicted to the target structure is the &amp;lt;math&amp;gt;floored(rest\ damage\ after\ subtracting\ the\ soak)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
See the table image for a visual representation of how tools effects the strength requirement.&lt;br /&gt;
&lt;br /&gt;
See the [[Property:Soak]] page for all items with some soak data.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
Fuel comes in a variety of forms. Some items can only use certain types of fuel, others can use any form. Each type of fuel burns for different lengths of time, called a &amp;quot;tick&amp;quot; One tick has a length of approximately 4 minutes 50 seconds. The exception being the [[Steel Crucible]], where one tick is 40 minutes long.&lt;br /&gt;
&lt;br /&gt;
Fuel is used to power a variety of items.[[Cauldron]]s, [[Crucible]]s, [[Kiln]]s, [[Oven]]s, [[Ore Smelter]]s, [[Finery Forge]]s, and [[Steel Crucible]]s all require different amounts of fuel.&lt;br /&gt;
&lt;br /&gt;
The forms of fuel with the number of ticks are:&lt;br /&gt;
  [[Branch]]           -- 1 tick&lt;br /&gt;
  [[Bark]]             -- 1 tick&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 1 tick for [[Ore Smelter]]s, [[Steel Crucible]]s and [[Finery Forge]]&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 2 ticks for all other workstations&lt;br /&gt;
  [[Block of Wood]]    -- 5 ticks&lt;br /&gt;
  [[Tarsticks]]        -- 20 ticks&lt;br /&gt;
  &lt;br /&gt;
  [[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=121324</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=121324"/>
		<updated>2026-02-10T04:17:15Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Reindeer]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=121312</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=121312"/>
		<updated>2026-02-08T22:42:55Z</updated>

		<summary type="html">&lt;p&gt;Kearn: +lynx sting, alphabetize think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:5D7lp0J.png&amp;diff=121100</id>
		<title>File:5D7lp0J.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:5D7lp0J.png&amp;diff=121100"/>
		<updated>2026-02-01T16:19:23Z</updated>

		<summary type="html">&lt;p&gt;Kearn: Kearn uploaded a new version of File:5D7lp0J.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image_classification|Info}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Buff&amp;diff=120886</id>
		<title>Buff</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Buff&amp;diff=120886"/>
		<updated>2026-01-29T00:47:43Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[{{PAGENAME}}]] (also known as &#039;&#039;Debuff&#039;&#039; when effect is negative) is a temporary effect afflicting Hearthling&#039;s stats or abilities. {{PAGENAME}} can grant positive, negative or both effects for you to enjoy.&lt;br /&gt;
{{PAGENAME}} can be received by performing specific ingame activity.&lt;br /&gt;
(See also [[Realm Bonuses]])&lt;br /&gt;
&lt;br /&gt;
==Alcohol Buffs==&lt;br /&gt;
&lt;br /&gt;
===A Glass With A Friend===&lt;br /&gt;
&lt;br /&gt;
* Effects: At full effect, the buff provides +7 in Strength, +3 in Agility, + 7 in Intelligence and +10 in Charisma.&lt;br /&gt;
* How to acquire: drink [[Alcohol]].&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===A Glass to Keep the Cold Out===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass With A Friend.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===A Glass Too Much===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass to Keep the Cold Out.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===The Summit Attained===&lt;br /&gt;
&lt;br /&gt;
* Effects: drinking [[Alcohol]] beyond &amp;quot;The Summit Attained&amp;quot; will translate into Soft HP damage.&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass Too Much.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
==Ancestral Buffs==&lt;br /&gt;
&lt;br /&gt;
==Crime Buffs==&lt;br /&gt;
&lt;br /&gt;
===Murderous Rage===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
** increases Grievous Damage dealt by 20%.&lt;br /&gt;
** removes Knockout Protection from Bloodthirsty Hearthling, making them vulnerable to opponents with Murderous Rage.&lt;br /&gt;
* How to acquire: learn [[Murder]] skill and toggle buff on.&lt;br /&gt;
* How to lose: buff lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Outlawed===&lt;br /&gt;
&lt;br /&gt;
* Effects: prevents Villainous Hearthling from disappearing when logged out.&lt;br /&gt;
* How to acquire: use [[Criminal Acts]] to produce scents: [[Stench of Murder]], [[Vile Vapor of Vandalism]], [[Stink of Battery]], [[Reek of Theft]].&lt;br /&gt;
* How to lose: buff lasts for the duration of scents produced.&lt;br /&gt;
&lt;br /&gt;
===Red-handed===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
** prevents Mischievous Hearthling from disappearing when logged out.&lt;br /&gt;
** prevents traveling to your [[Hearth Fire]] and using certain forms of fast travel.&lt;br /&gt;
* How to acquire: perform [[Criminal Acts]] and produce scents.&lt;br /&gt;
* How to lose: get [[Glossary#Knocked Out!|Knocked Out!]]; lasts for a short period of time.&lt;br /&gt;
&lt;br /&gt;
===Visitor===&lt;br /&gt;
&lt;br /&gt;
* Effect: renders Touring Hearthling unable to perform [[Criminal Acts]], even with the toggle switched on.&lt;br /&gt;
* How to acquire: walk through a visitor gate on a [[Village Claim]] (or [[Personal Claim]]) while not engaged in combat.&lt;br /&gt;
* How to lose: leave the claim.&lt;br /&gt;
&lt;br /&gt;
==Environment Buffs==&lt;br /&gt;
&lt;br /&gt;
===Scent of Tansy===&lt;br /&gt;
* Effects: tread shields you from [[Midge Swarm]]s.&lt;br /&gt;
* How to acquire: picking [[Tansy]] or rub it on skin.&lt;br /&gt;
* How to lose: wears off after 3 ingame hours (1 RL hour).&lt;br /&gt;
&lt;br /&gt;
===Perfume of Tansy===&lt;br /&gt;
* Effects: [[Midge Swarm]]s lost all interest in you.&lt;br /&gt;
* How to acquire: Rub [[Tansy Extract]] on skin.&lt;br /&gt;
* How to lose: wears off after 3 ingame hours (1 RL hour).&lt;br /&gt;
&lt;br /&gt;
==Food Buffs==&lt;br /&gt;
&lt;br /&gt;
===The Mind Liberated===&lt;br /&gt;
* Effect: Buff [[Psyche]] and decrease [[Agility]].&lt;br /&gt;
*How to acquire: eat [[Liberty Caps]], more shrooms upgrade buff.&lt;br /&gt;
* How to lose: expires with time.&lt;br /&gt;
&lt;br /&gt;
===Drink, and be merry===&lt;br /&gt;
&lt;br /&gt;
* Effect: prevent/soften [[Food Satiations#Preventing food satiations by drinks|satiation]] depending on drink used.&lt;br /&gt;
* How to acquire: drink one sip (0.05L) of any drink.&lt;br /&gt;
* How to lose: expires after about an in-game day (roughly 8 hours) if not used.&lt;br /&gt;
&lt;br /&gt;
===Glow of the Cavebulb===&lt;br /&gt;
&lt;br /&gt;
* Effect: Slightly buffs [[Perception]] and [[Psyche]]. Adds a slight glow in a small radius.&lt;br /&gt;
* How to acquire: eat a [[Cavebulb]] or [[Butter-steamed Cavebulb]].&lt;br /&gt;
* How to lose: expires after about five minutes.&lt;br /&gt;
&lt;br /&gt;
==Smoking Buffs==&lt;br /&gt;
Smoking Buffs are related to inhaling fumes from specific powders placed inside lit [[Pipe]] or made into [[Cigar]].&lt;br /&gt;
&lt;br /&gt;
===In The Fog===&lt;br /&gt;
&lt;br /&gt;
* Effect: decrease the amount of Hunger you receive from Food you eat. The decrease of Hunger is 2.5% above normal for quality 10 hemp buds.&lt;br /&gt;
* How to acquire: smoke [[Cured Hemp Bud]]s.&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
===Smoke &amp;amp; Fire===&lt;br /&gt;
&lt;br /&gt;
[[File:Smoke&amp;amp;Fire.png]]&lt;br /&gt;
* Effect: increases [[Intelligence]], [[Psyche]] and [[Will]], but reduces [[Agility]]. Each 10% of buff adds 1 intelligence, 1 will and 1 psyche, while subtracting 1 agility, for a maximum possible buff of +10 intelligence, will and psyche, and -10 agility at 100%&lt;br /&gt;
* How to acquire: smoke [[Pipestuff]] or [[Cigar]].&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
===Chasing the Dragon===&lt;br /&gt;
&lt;br /&gt;
*Effects:&lt;br /&gt;
**For each puff of the pipe filled with [[Opium]], the buff accumulates a certain amount of wound points. You can see on the buff how many points of damage it has accumulated.&lt;br /&gt;
**As the buff ticks down, there is a chance to convert wound points accumulated in the buff into healing of certain wound types, namely: Infected sore, Wretched Gore, Concussion, Blunt Trauma, and Punch Sore. When the buff is empty -- i.e. has ticked down entirely -- the remaining accumulated wound points -- i.e. those not used for healing -- are gradually applied as a new wound [[Hitpoints#Wounds|&amp;quot;Dragon Bite&amp;quot;]], which itself heals over time. The buff can only hold a certain amount of wound points, and as you begin approaching that amount, some damage is applied directly as a &amp;quot;Dragon Bite&amp;quot;.&lt;br /&gt;
** You can Catch [[Opium Dragon]]s while high on opium.&lt;br /&gt;
** Smoking opium will make the game world look purple and wobbly.&lt;br /&gt;
* How to acquire: smoke [[Opium]].&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised that smoking opium can kill your character.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Buff&amp;diff=120885</id>
		<title>Buff</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Buff&amp;diff=120885"/>
		<updated>2026-01-29T00:47:22Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
[[{{PAGENAME}}]] (also known as &#039;&#039;Debuff&#039;&#039; when effect is negative) is a temporary effect afflicting Hearthling&#039;s stats or abilities. {{PAGENAME}} can grant positive, negative or both effects for you to enjoy.&lt;br /&gt;
{{PAGENAME}} can be received by performing specific ingame activity.&lt;br /&gt;
(See also [[Realm Bonuses]])&lt;br /&gt;
&lt;br /&gt;
==Alcohol Buffs==&lt;br /&gt;
&lt;br /&gt;
===A Glass With A Friend===&lt;br /&gt;
&lt;br /&gt;
* Effects: At full effect, the buff provides +7 in Strength, +3 in Agility, + 7 in Intelligence and +10 in Charisma.&lt;br /&gt;
* How to acquire: drink [[Alcohol]].&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===A Glass to Keep the Cold Out===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass With A Friend.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===A Glass Too Much===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass to Keep the Cold Out.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
===The Summit Attained===&lt;br /&gt;
&lt;br /&gt;
* Effects: drinking [[Alcohol]] beyond &amp;quot;The Summit Attained&amp;quot; will translate into Soft HP damage.&lt;br /&gt;
* How to acquire: drink [[Alcohol]] while under effect of A Glass Too Much.&lt;br /&gt;
* How to lose: wears off after 6 ingame hours.&lt;br /&gt;
&lt;br /&gt;
==Ancestral Buffs==&lt;br /&gt;
&lt;br /&gt;
==Crime Buffs==&lt;br /&gt;
&lt;br /&gt;
===Murderous Rage===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
** increases Grievous Damage dealt by 20%.&lt;br /&gt;
** removes Knockout Protection from Bloodthirsty Hearthling, making them vulnerable to opponents with Murderous Rage.&lt;br /&gt;
* How to acquire: learn [[Murder]] skill and toggle buff on.&lt;br /&gt;
* How to lose: buff lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Outlawed===&lt;br /&gt;
&lt;br /&gt;
* Effects: prevents Villainous Hearthling from disappearing when logged out.&lt;br /&gt;
* How to acquire: use [[Criminal Acts]] to produce scents: [[Stench of Murder]], [[Vile Vapor of Vandalism]], [[Stink of Battery]], [[Reek of Theft]].&lt;br /&gt;
* How to lose: buff lasts for the duration of scents produced.&lt;br /&gt;
&lt;br /&gt;
===Red-handed===&lt;br /&gt;
&lt;br /&gt;
* Effects:&lt;br /&gt;
** prevents Mischievous Hearthling from disappearing when logged out.&lt;br /&gt;
** prevents traveling to your [[Hearth Fire]] and using certain forms of fast travel.&lt;br /&gt;
* How to acquire: perform [[Criminal Acts]] and produce scents.&lt;br /&gt;
* How to lose: get [[Glossary#Knocked Out!|Knocked Out!]]; lasts for a short period of time.&lt;br /&gt;
&lt;br /&gt;
===Visitor===&lt;br /&gt;
&lt;br /&gt;
* Effect: renders Touring Hearthling unable to perform [[Criminal Acts]], even with the toggle switched on.&lt;br /&gt;
* How to acquire: walk through a visitor gate on a [[Village Claim]] (or [[Personal Claim]]) while not engaged in combat.&lt;br /&gt;
* How to lose: leave the claim.&lt;br /&gt;
&lt;br /&gt;
==Environment Buffs==&lt;br /&gt;
&lt;br /&gt;
===Scent of Tansy===&lt;br /&gt;
* Effects: tread shields you from [[Midge Swarm]]s.&lt;br /&gt;
* How to acquire: picking [[Tansy]] or rub it on skin.&lt;br /&gt;
* How to lose: wears off after 3 ingame hours (1 RL hour).&lt;br /&gt;
&lt;br /&gt;
===Perfume of Tansy===&lt;br /&gt;
* Effects: [[Midge Swarm]]s lost all interest in you.&lt;br /&gt;
* How to acquire: Rub [[Tansy Extract]] on skin.&lt;br /&gt;
* How to lose: wears off after 3 ingame hours (1 RL hour).&lt;br /&gt;
&lt;br /&gt;
==Food Buffs==&lt;br /&gt;
&lt;br /&gt;
===The Mind Liberated===&lt;br /&gt;
* Effect: Buff [[Psyche]] and decrease [[Agility]].&lt;br /&gt;
*How to acquire: eat [[Liberty Caps]], more shrooms upgrade buff.&lt;br /&gt;
* How to lose: expires with time.&lt;br /&gt;
&lt;br /&gt;
===Drink, and be merry===&lt;br /&gt;
&lt;br /&gt;
* Effect: prevent/soften [[Food Satiations#Preventing food satiations by drinks|satiation]] depending on drink used.&lt;br /&gt;
* How to acquire: drink one sip (0.05L) of any drink.&lt;br /&gt;
* How to lose: expires after about an in-game day (roughly 8 hours) if not used.&lt;br /&gt;
&lt;br /&gt;
===Glow of the Cavebulb===&lt;br /&gt;
&lt;br /&gt;
* Effect: Slightly buffs [[Perception]] and [[Psyche]]. Adds a slight glow in a small radius.&lt;br /&gt;
* How to acquire: eat a [[Cavebulb]] or [[Butter-steamed Cavebulb]].&lt;br /&gt;
* How to lose: expires after about five minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smoking Buffs==&lt;br /&gt;
Smoking Buffs are related to inhaling fumes from specific powders placed inside lit [[Pipe]] or made into [[Cigar]].&lt;br /&gt;
&lt;br /&gt;
===In The Fog===&lt;br /&gt;
&lt;br /&gt;
* Effect: decrease the amount of Hunger you receive from Food you eat. The decrease of Hunger is 2.5% above normal for quality 10 hemp buds.&lt;br /&gt;
* How to acquire: smoke [[Cured Hemp Bud]]s.&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
===Smoke &amp;amp; Fire===&lt;br /&gt;
&lt;br /&gt;
[[File:Smoke&amp;amp;Fire.png]]&lt;br /&gt;
* Effect: increases [[Intelligence]], [[Psyche]] and [[Will]], but reduces [[Agility]]. Each 10% of buff adds 1 intelligence, 1 will and 1 psyche, while subtracting 1 agility, for a maximum possible buff of +10 intelligence, will and psyche, and -10 agility at 100%&lt;br /&gt;
* How to acquire: smoke [[Pipestuff]] or [[Cigar]].&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
===Chasing the Dragon===&lt;br /&gt;
&lt;br /&gt;
*Effects:&lt;br /&gt;
**For each puff of the pipe filled with [[Opium]], the buff accumulates a certain amount of wound points. You can see on the buff how many points of damage it has accumulated.&lt;br /&gt;
**As the buff ticks down, there is a chance to convert wound points accumulated in the buff into healing of certain wound types, namely: Infected sore, Wretched Gore, Concussion, Blunt Trauma, and Punch Sore. When the buff is empty -- i.e. has ticked down entirely -- the remaining accumulated wound points -- i.e. those not used for healing -- are gradually applied as a new wound [[Hitpoints#Wounds|&amp;quot;Dragon Bite&amp;quot;]], which itself heals over time. The buff can only hold a certain amount of wound points, and as you begin approaching that amount, some damage is applied directly as a &amp;quot;Dragon Bite&amp;quot;.&lt;br /&gt;
** You can Catch [[Opium Dragon]]s while high on opium.&lt;br /&gt;
** Smoking opium will make the game world look purple and wobbly.&lt;br /&gt;
* How to acquire: smoke [[Opium]].&lt;br /&gt;
* How to lose: lasts for 30:00 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please be advised that smoking opium can kill your character.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=120722</id>
		<title>Localized Resources</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Localized_Resources&amp;diff=120722"/>
		<updated>2026-01-22T03:46:54Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a table with general collected info. Feel free to fill in and correct missing/incorrect data. If you add a picture, please make sure they are clear, with small file size (&amp;lt; 100 kb) if possible.&lt;br /&gt;
&lt;br /&gt;
Inspecting Localized resources will display the time left until the node refills in real days, or how many items are already in the node.&lt;br /&gt;
&lt;br /&gt;
If you get an error message &amp;quot;&#039;&#039;You&#039;ve already collected this&#039;&#039;&amp;quot; it means you have to collect from another node of the same type before you can collect from that node. This is (supposedly) a countermeasure against alts or bots that only sit next to a node and collect from it (verify). Take note that this protection state is triggered by trying to collect, and not by actually collecting an item from the related resource. &amp;lt;!-- ?:will a second,(3,4,..) hearthling affect this state for previous hearthling. (probably not) --&amp;gt;&amp;lt;!-- Hugger protection &#039;might&#039; be in place for all localized resources that have a collection delay timer ... (unverified/Just a thought) --&amp;gt;+&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All Natural wonders will initiate as depleted, as will the Mandrake pool.&amp;quot; -Jorb, [https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=62967&amp;amp;p=799543 w11 Prelude post].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | &amp;lt;small&amp;gt;Node&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Confirmed&amp;lt;br&amp;gt;biomes&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;EXP&amp;lt;/small&amp;gt;&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot;        | &amp;lt;small&amp;gt;Resource&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Quality&amp;lt;br&amp;gt;Cap&amp;lt;/small&amp;gt;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | &amp;lt;small&amp;gt;Use&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Decays&amp;lt;/small&amp;gt;&lt;br /&gt;
 !                    | &amp;lt;small&amp;gt;Hugger&amp;lt;br&amp;gt;Protection&amp;lt;/small&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Abyssal Chasm.png|250px]]&lt;br /&gt;
 | [[Abyssal Chasm]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Foul_Smoke.png]]&lt;br /&gt;
 | [[Foul Smoke]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 10000, weight = 20, expdrain = 60, studytime = ?), Can be [[Gilding|gilded]].&lt;br /&gt;
 | &amp;lt;!--DC--&amp;gt;(?)&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ancient_Windthrow.jpg|250px]]&lt;br /&gt;
 | [[Ancient Windthrow]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ancient_Root.png]]&lt;br /&gt;
 | [[Ancient Root]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Heals HHP equal to its quality, evenly spread over all wounds.&lt;br /&gt;
 | Yes&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Clay Pit 1.png|250px]]&lt;br /&gt;
 | [[Clay Pit]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Pit_Clay.png]]&lt;br /&gt;
 | [[Clay|Pit Clay]]&lt;br /&gt;
 | Masonry&lt;br /&gt;
 | [[Paving#Pavement Styles|Blue brick paving]], possibly porcelain.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Coral_Reef.png|250px]]&lt;br /&gt;
 | [[Coral Reef]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Gem-Jotun_Rough_Red_Coral.png]]&lt;br /&gt;
 | [[Red Coral]]&lt;br /&gt;
 | Masonry&lt;br /&gt;
 | Type of [[Gem]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Driftkelp Island.png|250px]]&lt;br /&gt;
 | [[Driftkelp Island]]&lt;br /&gt;
 | [[water|Deep Ocean]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Driftkelp.png]]&lt;br /&gt;
 | [[Driftkelp]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Salad Greens]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Fairy stone.png|250px]]&lt;br /&gt;
 | [[Fairy Stone]]&lt;br /&gt;
 | [[Forest]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Fairy_Mushroom.png]]&lt;br /&gt;
 | [[Fairy Mushroom]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as [[Any_Mushroom|Any mushroom]] in cooking recipes. Doubles FEP and half Hunger.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Geyser.jpg|250px]]&lt;br /&gt;
 | [[Geyser]]&lt;br /&gt;
 | Mountain (snow), Grassland, Dryflat, Mountain (red), [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Brimstone.png]]&lt;br /&gt;
 | [[Brimstone]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Can be used to make [[Catapult]] and [[Matches]]&lt;br /&gt;
 | Yes&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cave_Organ.jpg|250px]]&lt;br /&gt;
 | [[Great Cave Organ]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Notes_of_a_Foul_Symphony.png]]&lt;br /&gt;
 | [[Notes of a Foul Symphony]]&lt;br /&gt;
 | Stealth&lt;br /&gt;
 | Curio Q10:(LP = 3000, weight = 12, expdrain = 30, studytime = ?)&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Guano_Pile.png|250px]]&lt;br /&gt;
 | [[Guano Pile]]&lt;br /&gt;
 | [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Bat_Guano.png]]&lt;br /&gt;
 | [[Bat Guano]]&lt;br /&gt;
 | Farming&lt;br /&gt;
 | Can be used to fill [[Treeplanter&#039;s Pot]], replacing [[Soil]]. Guano is generally of a higher quality than soil.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Headwaters.jpg|250px]]&lt;br /&gt;
 | [[Headwaters]]&lt;br /&gt;
 | [[Mountain]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Spring Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Count as Water in cooking recipes. Recipes made with Spring Water has a quarter less hunger. Unique recipe: [[Camomile Compress]]&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Heart_of_the_Woods.jpg|250px]]&lt;br /&gt;
 | [[Heart of the Woods]]&lt;br /&gt;
 | [[Forest]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Heartwood_Leaves.png]]&lt;br /&gt;
 | [[Heartwood Leaves]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | Restores [[Travel Weariness]]. Can be [[Gilding|gilded]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Ice Spire.png|250px]]&lt;br /&gt;
 | [[Ice Spire]]&lt;br /&gt;
 | [[Mountain]] (snow-covered part)&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Ageless_Ice.png]]&lt;br /&gt;
 | [[Ageless Ice]]&lt;br /&gt;
 |&lt;br /&gt;
 | Halves the remaining study time of all curios in study.&lt;br /&gt;
 | Yes (1 day)&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Jotun Mussel_1.jpg|250px]]&lt;br /&gt;
 | [[Jotun Mussel]]&lt;br /&gt;
 | [[Shallow_Water|Lake]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Mother_of_Pearl.png]]&lt;br /&gt;
 | [[Mother of Pearl]]&lt;br /&gt;
 | Exploration&lt;br /&gt;
 | Curio (LP = 8000, weight = 15, expdrain = 10, studytime = ~75m), ...&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Lilypad Lotus.png|250px]]&lt;br /&gt;
 | [[Lilypad Lotus]]&lt;br /&gt;
 | [[Shallow_Water|Lake]], [[Swamp]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Lotus Bloom.png]]&lt;br /&gt;
 | [[Lotus Bloom]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 | Increase one of [[Attributes]].&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Crystal_Rock.jpg|250px]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | [[Mountain]], [[Cave]]&lt;br /&gt;
 | 500&lt;br /&gt;
 | [[File:Rock_Crystal.png]]&lt;br /&gt;
 | [[Rock Crystal]]&lt;br /&gt;
 | Psyche and Masonry&lt;br /&gt;
 | Curio (LP = 2500, weight = 4, expdrain = 40, studytime = ?), ingredient in [[Charter Stone]]s and [[Realm]]s. Can be [[Gilding|gilded]]. Stone axe or pickaxe required to collect&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Salt Basin.jpg|250px]]&lt;br /&gt;
 | [[Salt Basin]]&lt;br /&gt;
 | [[Mountain]], [[Shallow_Water|Lake]], [[Cave]]&lt;br /&gt;
 | 400&lt;br /&gt;
 | [[File:Salt_Crystal.png]]&lt;br /&gt;
 | [[Salt Crystal]]&lt;br /&gt;
 | Cooking&lt;br /&gt;
 | Decrease hunger level by 10% at q10.&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tidepool.png|250px]]&lt;br /&gt;
 | [[Tidepool]]&lt;br /&gt;
 | (rocky shores)&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | [[Fishing#Ocean Fish|Ocean Fish]], [[Lobster]], [[Crab]]&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Tarpit.png|250px]]&lt;br /&gt;
 | [[Tarpit]]&lt;br /&gt;
 | [[Badlands]], [[Forest]]&lt;br /&gt;
 | 75&lt;br /&gt;
 | [[File:Tar.png]]&lt;br /&gt;
 | [[Tar]]&lt;br /&gt;
 | &amp;lt;!--QC--&amp;gt;(?)&lt;br /&gt;
 | All uses of [[Tar]]&lt;br /&gt;
 | No&lt;br /&gt;
 | &amp;lt;!--HP--&amp;gt;(?)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Wellspring.png|250px]]&lt;br /&gt;
 | [[Wellspring]]&lt;br /&gt;
 | [[Forest]], [[Mountain]], [[Cave]]&lt;br /&gt;
 | (N/A)&lt;br /&gt;
 | [[File:Water.png]]&lt;br /&gt;
 | [[Water]]&lt;br /&gt;
 | Survival&lt;br /&gt;
 | --&lt;br /&gt;
 | No&lt;br /&gt;
 | No&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Overflow&#039;&#039;&#039;: As stated by Loftar in May 2017, there is a localized resource &amp;quot;overflow&amp;quot;-system in place. This system makes it so that if a localized resource is at full capacity and would receive another one of the items it would spawn, another localized resource would receive the excess item. It is not clear whether an adjacent localized resource is prioritized with receiving the item or if it picks a random localized resource which isn&#039;t at full capacity.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120721</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120721"/>
		<updated>2026-01-22T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ox_Pasture&amp;diff=120699</id>
		<title>Ox Pasture</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ox_Pasture&amp;diff=120699"/>
		<updated>2026-01-20T03:29:06Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Ox Pasture Terrain.&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Aurochs]], [[Badger]], [[Bullfinch]], [[Bullfinch Hen]], [[Chick]], [[Cock]], [[Earthworm]], [[Fox]], [[Hen]], [[Ladybug]], [[Mammoth]], [[Rabbit Buck]], [[Rabbit Doe]], [[Wild Horse]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Clover]], [[Coltsfoot]], [[Dandelion]], [[Lady&#039;s Mantle]], [[Liberty Caps]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Boxwood Bush]], [[Caprifole Bush]], [[Elderberry Bush]], [[Tea Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of Grassland, Ox Pasture are a source of forageables such as [[Clover]], [[Wild Windsown Weed]] and [[Dandelion]], however, they are poor terrain for finding lumber, and as such, may not be the best place to settle down in during the early game without nearby access to more wooded terrains and biomes, such as Forests, though, after getting some progress in the game, they can become very useful for Hunt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ox pasture_Map.png | Ox Pasture terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120698</id>
		<title>Green Brake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120698"/>
		<updated>2026-01-20T01:22:53Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:Greenbrake.png&lt;br /&gt;
|&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Run&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Bear]], [[Boar]], [[Lynx]], [[Red Deer]], [[Wood Grouse Hen]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Clover]], [[Dandelion]], [[Lingonberries]], [[Spindly Taproot]], [[Strawberry]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Blackberry Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Fly Woodbine Bush]], [[Holly Bush]], [[Mastic Bush]], [[Raspberry Bush]], [[Spindle Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are one of the many biomes within the Hearthlands, a form of [[Forest Terrain]]. On foot, a Hearthling can travel at a running pace through {{PAGENAME}}, with a decent level of stamina drain for doing so. You may plow {{PAGENAME}} to turn it into plowed dirt, but directly paving a Patch is impossible. {{PAGENAME}}s are a source of many of the different [[Foraging|forageables]] in the game, as well as [[Tree]]s and [[Bush]]es, as with other forest terrains, so it is a good idea to settle down near or inside of one, particularly when starting out, since they also are a plentiful supply of various materials which are needed in spades during the early portions of the game, such as [[Block of Wood|Blocks of Wood]], [[Board]]s, [[Bough]]s, and edible berries and fruits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Greenbrake_MiniMap.png | Green Brake terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120697</id>
		<title>Green Brake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120697"/>
		<updated>2026-01-20T01:21:10Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:Greenbrake.png&lt;br /&gt;
|&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Run&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Lynx]], [[Red Deer]], [[Wood Grouse Hen]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Clover]], [[Dandelion]], [[Lingonberries]], [[Spindly Taproot]], [[Strawberry]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Blackberry Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Fly Woodbine Bush]], [[Holly Bush]], [[Mastic Bush]], [[Raspberry Bush]], [[Spindle Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are one of the many biomes within the Hearthlands, a form of [[Forest Terrain]]. On foot, a Hearthling can travel at a running pace through {{PAGENAME}}, with a decent level of stamina drain for doing so. You may plow {{PAGENAME}} to turn it into plowed dirt, but directly paving a Patch is impossible. {{PAGENAME}}s are a source of many of the different [[Foraging|forageables]] in the game, as well as [[Tree]]s and [[Bush]]es, as with other forest terrains, so it is a good idea to settle down near or inside of one, particularly when starting out, since they also are a plentiful supply of various materials which are needed in spades during the early portions of the game, such as [[Block of Wood|Blocks of Wood]], [[Board]]s, [[Bough]]s, and edible berries and fruits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Greenbrake_MiniMap.png | Green Brake terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120685</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120685"/>
		<updated>2026-01-19T05:02:53Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120658</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120658"/>
		<updated>2026-01-18T01:31:46Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bounty_Acre&amp;diff=120609</id>
		<title>Bounty Acre</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bounty_Acre&amp;diff=120609"/>
		<updated>2026-01-14T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Bounty Acre Terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Badger]], [[Chick]], [[Cock]], [[Dryad]], [[Earthworm]], [[Fox]], [[Grasshopper]], [[Hen]], [[Ladybug]], [[Magpie (Bird)]], [[Mammoth]], [[Mouflon]], [[Rabbit Buck]], [[Rabbit Doe]], [[Silkmoth]], [[Wild Horse]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Camomile]], [[Chiming Bluebell]], [[Clover]], [[Dandelion]], [[Four-Leaf Clover]], [[Uncommon Snapdragon]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Blackberry Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Holly Bush]], [[Mastic Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of [[Grassland]]. Is a source of forageables such as [[Clover]] and [[Dandelion]]. Trees and bushes are relatively sparse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BountyAcreMap.png | Bounty Acre terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120567</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=120567"/>
		<updated>2026-01-09T00:17:38Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Melee Range. Gains you 1 point of initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Louse&amp;diff=120560</id>
		<title>Cave Louse</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Louse&amp;diff=120560"/>
		<updated>2026-01-08T01:11:29Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(3/11)-(-3/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(7/11)-(-7/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 40&lt;br /&gt;
|&lt;br /&gt;
| armor = 50&lt;br /&gt;
| hp    = 1000&lt;br /&gt;
| fhp   = 300&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Cave Louse Chitin]] x2-5, [[Cave Louse Leg]] x0-5, [[Intestines]] x2, [[Entrails]] x3, [[Cave Louse Meat]] x4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Cave lice are large and tough creatures lurking in caves. They normally spawn in groups of around 5 to 12, though group sizes may be as low as 1 depending on how tight the space around the spawn area is.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Cave Louse are slow but have very strength, agility, and HP. They hit for 50 damage with only 30% openings and like to spam Fell Scratch and Bear Down to gain IP, and then use Bristle.&lt;br /&gt;
&lt;br /&gt;
Due to their numbers, massive HP and high damage fighting them should be avoided at all costs as their only loot is chitin, which has no use other than [[Scarab Talisman]], and high quality chitin is easily acquired from ant or bee dungeons.&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Cave lice are rarely aggressive, though initiating an attack on a louse will also get the attention of other nearby lice. Due to their numbers, a group of them can knock a player out very quickly. Lice start to flee at 300 HP, but may return to combat immediately if other lice continue to be attacked.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Chomp}} {{:Bear Down}} {{:Sudden Charge}} {{:Blood &amp;amp; Gore}}&lt;br /&gt;
| {{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Use extreme caution when fighting a group of lice. It is recommended to fight them using a horse. They can destroy [[Mine Support|mine supports]] in their path, possibly triggering a [[Mining#Safety_and_Cave-ins|cave-in]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be broken for [[Cave Louse Chitin]] and [[Cave Louse Leg]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Cave Louse Meat]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*To get to their target, lice will destroy any objects obstructing their path with lower than 25 [[Glossary#Soak|soak]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120328</id>
		<title>Green Brake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Green_Brake&amp;diff=120328"/>
		<updated>2026-01-02T19:57:51Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:Greenbrake.png&lt;br /&gt;
|&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Run&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Red Deer]], [[Wood Grouse Hen]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Clover]], [[Dandelion]], [[Lingonberries]], [[Spindly Taproot]], [[Strawberry]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Blackberry Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Fly Woodbine Bush]], [[Holly Bush]], [[Mastic Bush]], [[Raspberry Bush]], [[Spindle Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are one of the many biomes within the Hearthlands, a form of [[Forest Terrain]]. On foot, a Hearthling can travel at a running pace through {{PAGENAME}}, with a decent level of stamina drain for doing so. You may plow {{PAGENAME}} to turn it into plowed dirt, but directly paving a Patch is impossible. {{PAGENAME}}s are a source of many of the different [[Foraging|forageables]] in the game, as well as [[Tree]]s and [[Bush]]es, as with other forest terrains, so it is a good idea to settle down near or inside of one, particularly when starting out, since they also are a plentiful supply of various materials which are needed in spades during the early portions of the game, such as [[Block of Wood|Blocks of Wood]], [[Board]]s, [[Bough]]s, and edible berries and fruits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Greenbrake_MiniMap.png | Green Brake terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cave_Clay&amp;diff=120313</id>
		<title>Cave Clay</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cave_Clay&amp;diff=120313"/>
		<updated>2026-01-01T19:14:59Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]], [[requires::Pottery]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| terrain    = [[terrain::Cave]]&lt;br /&gt;
| specific   = Clay&lt;br /&gt;
|&lt;br /&gt;
| perexp     = 4000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clay]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is one of the variations of [[Clay]], which can be used to build structures and craft various items such as [[:Category:Pottery|Pottery]] or [[Brick]]s, is naturally green, and when it is Kilned, it makes green bricks and pottery.&lt;br /&gt;
&lt;br /&gt;
Due to its use in crafting [[Soap Clay]], it is highly sought after.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
There is 2 options to gather {{PAGENAME}}:&lt;br /&gt;
*Can be found on cave terrain as forage with a quite rare spawn, and is seen more often and sometimes in groups of 2-8 in shallow water within caves.&lt;br /&gt;
*Can be found in green clay piles at caves, simple walk over the pile to scatter it and collect what hidden behind (piles not respawn like regular forage, they are objects created at world generation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forageable_Caveclay.png | Forageable cave clay.&lt;br /&gt;
Pile_Caveclay.jpg | Cave clay pile.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mulberry_Tree&amp;diff=120207</id>
		<title>Mulberry Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mulberry_Tree&amp;diff=120207"/>
		<updated>2025-12-27T20:55:44Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Mulberry&lt;br /&gt;
| terrain    = [[Beech Grove]], [[Blue Sod]], [[Cloud Range]], [[Deep Tangle]], [[Grass]], [[Greens Ward]], [[Highground]], [[Leaf Detritus]], [[Moss Brush]], [[Oak Wilds]], [[Root Bosk]], [[Shady Copse]], [[Timber Land]], [[Wald]], [[Wild Moor]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 5&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| barktype   = Tough Bark&lt;br /&gt;
| tfruit     = Mulberry&lt;br /&gt;
| tfruitqt   = 5&lt;br /&gt;
| tother     = Mulberry Leaf&lt;br /&gt;
| totherqt   = 25&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 150 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 1&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} provides a total of 25 [[Mulberry Leaf|Mulberry Leaves]], which slowly accumulate during growth. To get new [[Leaf|Leaves]] after picking them all to respawn&lt;br /&gt;
&lt;br /&gt;
As of World 11, [[Mulberry Tree]]s seem to spawn very frequently in [[Leaf Detritus|Leaf Detritus Terrain]], which will look very mottled orange on the World Map.&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Larch_Tree&amp;diff=120193</id>
		<title>Larch Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Larch_Tree&amp;diff=120193"/>
		<updated>2025-12-27T06:22:58Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox tree&lt;br /&gt;
| xobst      = 0.526&lt;br /&gt;
| yobst      = 0.526&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = Larch Cones&lt;br /&gt;
| terrain    = [[Black Wood]], [[Bog]], [[Deep Tangle]], [[Dry Weald]], [[Hard Steppe]], [[Heath]], [[Highground]], [[Lichen Wold]], [[Moss Brush]], [[Peat Moss]], [[Pine Barren]], [[Red Plain]], [[Sombre Bramble]], [[Timber Land]], [[Wald]]&lt;br /&gt;
|&lt;br /&gt;
| branch     = 8&lt;br /&gt;
| bark       = 3&lt;br /&gt;
| tfruit     = Larch Cones&lt;br /&gt;
| tfruitqt   = 2&lt;br /&gt;
|&lt;br /&gt;
| treevalue  = 360 &amp;lt;!--Clear blocks &amp;amp; boards that match--&amp;gt;&lt;br /&gt;
| log        = 2&lt;br /&gt;
|&lt;br /&gt;
| block1     = &amp;lt;!--Stone-axe--&amp;gt;&lt;br /&gt;
| block2     = &amp;lt;!--Metal-axe--&amp;gt;&lt;br /&gt;
| board1     = &amp;lt;!--Bone-saw--&amp;gt;&lt;br /&gt;
| board2     = &amp;lt;!--Metal-saw--&amp;gt;&lt;br /&gt;
| board3     = &amp;lt;!--Sawmill--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;br /&gt;
&lt;br /&gt;
Larch wood is dark brown. While other trees with brown inner non-bark texture exist, exact deep shade of Larch might be unique.&lt;br /&gt;
&lt;br /&gt;
Although they are conifers, larches are deciduous trees that lose their needles in the autumn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Larchwood.png | A larch log.&lt;br /&gt;
Blockblock1.png | A larch block.&lt;br /&gt;
Larchboard.png | A larch board.&lt;br /&gt;
Chairi.png | A larch [[Rustic Chair]].&lt;br /&gt;
Larchi.png | A larch mine support.&lt;br /&gt;
Archerytarget.png | A larch archery target.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Button_Mushroom&amp;diff=120192</id>
		<title>Button Mushroom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Button_Mushroom&amp;diff=120192"/>
		<updated>2025-12-27T03:53:08Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem    = 1&lt;br /&gt;
| yitem    = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq = [[requires::Foraging]]&lt;br /&gt;
| terrain  = [[terrain::Cave]], [[terrain::Ox Pasture]]&lt;br /&gt;
| specific = Any Mushroom, Champignon, Edible Mushroom&lt;br /&gt;
|&lt;br /&gt;
| perexp   = 400&lt;br /&gt;
|&lt;br /&gt;
| energy   = 75&lt;br /&gt;
| hunger   = 0.25&lt;br /&gt;
| agi      = 1&lt;br /&gt;
|&lt;br /&gt;
| sat1     = Mushrooms&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be eaten by right clicking on them and clicking the &amp;quot;eat&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
*Grows wild in the [[Cave]] terrain.&lt;br /&gt;
*Can be planted and cultivated on woodchip tiles (see more on [[Champignon]] page).&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Morels&amp;diff=120191</id>
		<title>Morels</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Morels&amp;diff=120191"/>
		<updated>2025-12-27T02:28:34Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| terrain    = [[terrain::Forest]], [[terrain::Red Plain]]&lt;br /&gt;
|&lt;br /&gt;
| perexp     = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Mushrooms]]&lt;br /&gt;
&lt;br /&gt;
Morels are mushrooms that can be [[foraging|foraged]] with 150 [[Exploration]] * [[Perception]].&lt;br /&gt;
&lt;br /&gt;
Morels are only found during [[Seasons|autumn]].&lt;br /&gt;
&lt;br /&gt;
==Uses== &lt;br /&gt;
&lt;br /&gt;
Can be boiled by placing them in [[cauldron]]&#039;s inventory grid and lighting the cauldron while it has sufficient water. [[Parboiled Morels]] give [[Perception]] FEPs when eaten.&lt;br /&gt;
&lt;br /&gt;
Can be placed into a [[herbalist table]] to dry them. [[Dried_Morels|Dried morels]] give [[Strength]] FEPs when eaten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morels_ingame.png | Morels ingame&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red_Plain&amp;diff=120009</id>
		<title>Red Plain</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red_Plain&amp;diff=120009"/>
		<updated>2025-12-19T01:26:35Z</updated>

		<summary type="html">&lt;p&gt;Kearn: added tansy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:RedPlain.png&lt;br /&gt;
| caption = Red Plain Terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = Yes&lt;br /&gt;
| plow    = Yes&lt;br /&gt;
| speed   = Sprint&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Ant Hill]], [[Aurochs]], [[Badger]], [[Chick]], [[Cock]], [[Dryad]], [[Earthworm]], [[Fox]], [[Grasshopper]], [[Hen]], [[Ladybug]], [[Magpie (Bird)]], [[Mouflon]], [[Rabbit Buck]], [[Rabbit Doe]], [[Silkmoth]], [[Wild Horse]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Chiming Bluebell]], [[Clover]], [[Dandelion]], [[Four-Leaf Clover]], [[Lady&#039;s Mantle]], [[Morels]], [[Tansy]], [[Uncommon Snapdragon]], [[Waybroad]], [[Wild Windsown Weed]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Arrowwood Bush]], [[Bittersweet Nightshade Bush]], [[Caprifole Bush]], [[Crampbark Bush]], [[Tea Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A form of [[Grassland]], Red Plain are a source of [[foraging|forageables]] such as [[Chiming Bluebell]] and [[Dandelion]]s, however, they are poor terrain for finding lumber, and as such, may not be the best place to settle down in during the early game without nearby access to more wooded terrains and biomes, such as Forests, though, after getting some progress in the game, they can become very useful for finding starter animals for farming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RedplainMap.png | Red Plain terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tansy&amp;diff=120008</id>
		<title>Tansy</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tansy&amp;diff=120008"/>
		<updated>2025-12-19T01:25:55Z</updated>

		<summary type="html">&lt;p&gt;Kearn: added red plain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Grass]], [[terrain::Cloud Range]], [[terrain::Greens Ward]], [[terrain::Heath]], [[terrain::Dry Flat]], [[terrain::Ox Pasture]], [[terrain::Red Plain]]&lt;br /&gt;
| specific     = Spices, Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 250&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 250&lt;br /&gt;
| studytime    = 1:31&lt;br /&gt;
| mentalweight = 2&lt;br /&gt;
| expdrain     = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Spices|spice]] and a [[Flower]] that can be used in various recipes for additional FEP buff, also is a Curiosity which can be used in the Study Report to earn Learning Points. &lt;br /&gt;
&lt;br /&gt;
Furthermore, when picking {{PAGENAME}} you get [[Buff#Scent of Tansy|Scent of Tansy]] buff, which tread shields you from midges, you can right- click tansy to use Rub on skin to extend buff. The buff lasts for 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be planted in [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tansy_ingame.png | Tansy ingame.&lt;br /&gt;
Tansy_in_Garden_Pot.png | Tansy in Garden Pot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ore&amp;diff=98740</id>
		<title>Ore</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ore&amp;diff=98740"/>
		<updated>2022-12-17T10:07:50Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Cave|Cave Entrance]] or [[requires::Mine Hole]]&lt;br /&gt;
| producedby = [[requires::Mining Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specific-property-text|i2=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ore is the general material you receive from [[mining]] walls in [[Cave]]s or [[Mine Hole]]s that contain [[:Category:Metal Bar|metals]]. It must be smelted in an [[Ore Smelter]] to extract the usable metal, although it sometimes smelts into [[Slag]] (which is affected by your skills, see below). Ore is a type of [[stone]], so it can also be used as [[Paving|pavement]] and to build with.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- keys: {{K|?}} &amp;gt; ... --&amp;gt;&lt;br /&gt;
Ore is obtained by [[mining]] in a [[Cave]] or [[Mine Hole]] built over a metal node.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The Ore(and Stone) quality based on node and is softcapped by a tool used([[Pickaxe]], [[Stone Axe]] etc.) and hardcapped by the miner&#039;s [[Masonry]] skill.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The chance of the Ore becoming a bar/nugget is calculated at the moment the ore is mined. The following skills increase this chance: [[Metal Working]], [[Tunneling]], [[Metallurgy]], and [[Deep Artifice]].&lt;br /&gt;
*Ore also counts as stone and can be stacked into existing stone stockpiles, so be careful you don&#039;t accidentally use it up in recipes or construction. &#039;&#039;&#039;Ore stockpiles, and ore in stone stockpiles, count as [[Soil]] when landscaping.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List of ores==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note: might be helpful to add native hardness later.&lt;br /&gt;
Quote from jorb: &amp;quot;Rocks have a native hardness, modified by a variance field in the map.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of World 14 (not all have been rediscovered, and new ones may have been added):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; |  Ore&lt;br /&gt;
 ! Vein&lt;br /&gt;
 ! width=&amp;quot;100&amp;quot; | Found on Level (and deeper)&lt;br /&gt;
 ! Smelts into&lt;br /&gt;
 ! Smelt chance&lt;br /&gt;
 ! Real name&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cassiterite.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Cassiterite]]&lt;br /&gt;
 | [[File:Vein-cassiterite.png|200px|Cassiterite vein]]&lt;br /&gt;
 | 1&lt;br /&gt;
 | [[Bar of Tin]]&lt;br /&gt;
 | 30%&lt;br /&gt;
 |&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Lead_Glance.png|frameless|64x64px|32px|link=]]&lt;br /&gt;
 | [[Lead Glance]]&lt;br /&gt;
 | [[File:Vein-lead_glance.png|200px|Lead Glance vein]]&lt;br /&gt;
 | 1&lt;br /&gt;
 | [[Bar of Lead]]&lt;br /&gt;
 | 25%&lt;br /&gt;
 | &amp;lt;small style=&amp;quot;color:gray;&amp;quot;&amp;gt;(also called ... Yep &amp;quot;[//google.com/search?q=Galena Galena]&amp;quot;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Wine Glance.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Wine Glance]]&lt;br /&gt;
 | [[File:Vein-WineGlance.png|200px|Wine Glance vein]]&lt;br /&gt;
 | 2&lt;br /&gt;
 | [[Bar of Copper]]&lt;br /&gt;
 | 10%&lt;br /&gt;
 | Also called [//google.com/search?q=Cuprite Cuprite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Chalcopyrite.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Chalcopyrite]]&lt;br /&gt;
 | |[[File:Vein-chalcopyrite.png|200px|Chalcopyrite vein]]&lt;br /&gt;
 | 3&lt;br /&gt;
 | [[Bar of Copper]] (8%)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[Bar of Cast Iron]] (4%)&lt;br /&gt;
 | 12%&lt;br /&gt;
 |&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Malachite.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Malachite]]&lt;br /&gt;
 | [[File:Vein-malachite.png|200px|Malachite vein (greenish color)]]&lt;br /&gt;
 | 4&lt;br /&gt;
 | [[Bar of Copper]]&lt;br /&gt;
 | 20%&lt;br /&gt;
 |&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Peacock Ore.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Peacock Ore]]&lt;br /&gt;
 | [[File:Vein-peacock_ore.png|Peacock Ore vein]]&lt;br /&gt;
 | Unknown (previously 7)&lt;br /&gt;
 | [[Bar of Copper]]&lt;br /&gt;
 | ~30%&lt;br /&gt;
 | Also called [//google.com/search?q=Bornite Bornite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Cinnabar.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Cinnabar]]&lt;br /&gt;
 | [[File:Vein-cinnabar.png|200px|Cinnabar vein]]&lt;br /&gt;
 | 3&lt;br /&gt;
 | [[Quicksilver]]&lt;br /&gt;
 | 12%&lt;br /&gt;
 |&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Heavy Earth.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Heavy Earth]]&lt;br /&gt;
 | [[File:Vein-heavy earth.png|200px|Heavy Earth vein]]&lt;br /&gt;
 | 3&lt;br /&gt;
 | [[Bar of Cast Iron]]&lt;br /&gt;
 | 6%&lt;br /&gt;
 | Also called [//google.com/search?q=Ilmenite Ilmenite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Iron Ochre.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Iron Ochre|Iron Ochre]]&lt;br /&gt;
 | [[File:Vein-iron ochre.png|200px|Iron Ochre vein]]&lt;br /&gt;
 | 4&lt;br /&gt;
 | [[Bar of Cast Iron]]&lt;br /&gt;
 | 12%&lt;br /&gt;
 | Also called [//google.com/search?q=Limonite Limonite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Bloodstone.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Bloodstone]]&lt;br /&gt;
 | [[File:Vein-bloodstone.png|200px|Bloodstone vein]]&lt;br /&gt;
 | 5&lt;br /&gt;
 | [[Bar of Cast Iron]]&lt;br /&gt;
 | 20%&lt;br /&gt;
 | Also called [//google.com/search?q=Hematite Hematite].&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;(Seems a bit of a mismatch)&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Black Ore.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Black Ore]]&lt;br /&gt;
 | [[File:Vein-blackore.png|200px|Black Ore vein]]&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | [[Bar of Cast Iron]]&lt;br /&gt;
 | 30%&lt;br /&gt;
 | Also called [//google.com/search?q=Magnetite Magnetite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Galena.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Galena]]&lt;br /&gt;
 | [[File:Vein-galena.png|200px|Galena vein]]&lt;br /&gt;
 | 3&lt;br /&gt;
 | [[Silver Nugget]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[Bar of Lead]]&lt;br /&gt;
 | 5%-10%&lt;br /&gt;
 | &amp;lt;small style=&amp;quot;color:gray;&amp;quot;&amp;gt;(also called ... Yep &amp;quot;[//google.com/search?q=%22lead+glance%22 lead glance]&amp;quot;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Silvershine.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Silvershine]]&lt;br /&gt;
 | [[File:Vein-silvershine.png|200px|Silvershine vein]]&lt;br /&gt;
 | 4&lt;br /&gt;
 | [[Silver Nugget]]&lt;br /&gt;
 | 20%&lt;br /&gt;
 | Also called [//google.com/search?q=Argentite Argentite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Horn Silver.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Horn Silver]]&lt;br /&gt;
 | [[File:Vein-horn_silver.png|200px|Horn Silver vein]]&lt;br /&gt;
 | 4&lt;br /&gt;
 | [[Silver Nugget]]&lt;br /&gt;
 | 30%&lt;br /&gt;
 | Also called [//google.com/search?q=Chlorargyrite Chlorargyrite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Direvein.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Direvein]]&lt;br /&gt;
 | [[File:vein-direvein.png|200px|Direvein vein]]&lt;br /&gt;
 | Unknown&lt;br /&gt;
 | [[Gold Nugget]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[Gold Pebbles]]&lt;br /&gt;
 | 10%&lt;br /&gt;
 | Also called [//www.google.com/search?q=Petzite Petzite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Schrifterz.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Schrifterz]]&lt;br /&gt;
 | [[File:Vein-schrifterz.png|200px|Schrifterz vein]]&lt;br /&gt;
 | 6&lt;br /&gt;
 | [[Gold Nugget]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[Gold Pebbles]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;(50%/50%)&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | 20%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;W14 (after 1k smelts):&amp;lt;br&amp;gt;35%&lt;br /&gt;
 | Also called [//www.google.com/search?q=Sylvanite Sylvanite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Leaf Ore.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Leaf Ore]]&lt;br /&gt;
 | [[File:Vein-leaf ore.png|200px|Leaf Ore vein]]&lt;br /&gt;
 | 6&lt;br /&gt;
 | [[Gold Nugget]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[Gold Pebbles]]&lt;br /&gt;
 | 25%&lt;br /&gt;
 | Also called [//www.google.com/search?q=Nagyagite Nagyagite].&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[File:Meteorite.png|frameless|64x64px|link=]]&lt;br /&gt;
 | [[Meteorite]]&lt;br /&gt;
 | [[File:Falling Star Cool.png|200px|Falling Star]]&lt;br /&gt;
 | Outside&lt;br /&gt;
 | [[Bar of Metiron]]&lt;br /&gt;
 | ??&lt;br /&gt;
 | Also called [//www.google.com/search?q=Plessite Plessite].&lt;br /&gt;
&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Smithy%27s_Hammer&amp;diff=98721</id>
		<title>Smithy&#039;s Hammer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Smithy%27s_Hammer&amp;diff=98721"/>
		<updated>2022-12-10T06:58:51Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Casting Material]] x5, [[requires::Bar of Hard Metal]] x2&lt;br /&gt;
| producedby = [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 5L or 5R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Tools]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|Smit$hy&#039;s Hammer}}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{_{q}Hard Metal* 3 + _{q}Anvil}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Craft it while using an [[Anvil]].&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Anvil&amp;diff=98720</id>
		<title>Anvil</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Anvil&amp;diff=98720"/>
		<updated>2022-12-10T06:58:35Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Casting Material]] x10, [[requires::Bar of Hard Metal]] x5&lt;br /&gt;
| repwith    = [[requires::Bar of Hard Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = Yes&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Tools]]&lt;br /&gt;
[[Category:Liftable Structures]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Workstations &amp;amp; Utilities|$Anvil}}&lt;br /&gt;
&lt;br /&gt;
Anvils are the next step after the tin age. While some soft metal tools can be casted, most metal tools and items (including all hard metal ones) must be forged and hammered on an anvil using a [[Smithy&#039;s Hammer|Smithy&#039;s Hammer.]] It can be built from any hard metal like cast iron, bronze or steel.&lt;br /&gt;
&lt;br /&gt;
Anvils are delicate and [[decay]] when placed outdoors, even on a claim. Cast iron is needed to repair them even if they were made out of another metal.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The anvil&#039;s quality is the average of the bars used to make it.&lt;br /&gt;
&lt;br /&gt;
Quality for metal products is given by &amp;lt;math&amp;gt;\frac{(_{q}Ingredients)*  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As anvil affects every metal craft and there is no recycling method, it&#039;s common for more advanced players (perpetually aiming to improve their Anvil quality) to trade their old anvils (and hammers) to less  advanced players.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=98657</id>
		<title>Laurel Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Laurel_Tree&amp;diff=98657"/>
		<updated>2022-12-01T23:43:07Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox tree&lt;br /&gt;
| objectsreq = Laurel Seeds&lt;br /&gt;
| terrain = [[Dry Flat]], [[Red Plain]], [[Wald]], [[Ox Pasture]], [[Shady Copse]], [[Sombre Bramble]], [[Sour Timber]]&lt;br /&gt;
| branch = 8&lt;br /&gt;
| bark = 3&lt;br /&gt;
| tfruit = Laurel Seeds&lt;br /&gt;
| tfruitqt = 2&lt;br /&gt;
| tother = Laurel Leaves&lt;br /&gt;
| totherqt = 60&lt;br /&gt;
| log = 2&lt;br /&gt;
| block1 = 20&lt;br /&gt;
| block2 = 25&lt;br /&gt;
| board1 = 6&lt;br /&gt;
| board2 = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Tree}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=22473</id>
		<title>Legacy:Peculiar Flotsam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=22473"/>
		<updated>2011-05-24T19:00:09Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curioforaged&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|perexp = 110&lt;br /&gt;
| terrain = Deep Water&lt;br /&gt;
|lpgain = 3000&lt;br /&gt;
|studytime = 4.00&lt;br /&gt;
|mentalweight = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Found in the vicinity of shallow water at 110 [[Perception]] * [[Exploration]]. One of the best forageable curiosities, second only to the [[River Pearl]].&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Flotsam_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=22252</id>
		<title>Legacy:Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Mining&amp;diff=22252"/>
		<updated>2011-05-03T19:23:00Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|name    = {{PAGENAME}}&lt;br /&gt;
|image   = Image:{{PAGENAME}}.png&lt;br /&gt;
|caption = {{PAGENAME}}&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Stone Working]]&lt;br /&gt;
|reqby   = Nothing&lt;br /&gt;
}}&lt;br /&gt;
==How to mine==&lt;br /&gt;
To actually mine you need a [[mine hole]] or [[cave]]. Have a[[stone axe| stone axe]] (slow) or [[pickaxe]] (very fast) equipped and use Adventure [A] -&amp;amp;gt; Mine [M] and click on a black tile. It&#039;s best to build some [[fire]]s first and take a lot of [[tea]] or [[water]] with you to regenerate your stamina.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used.&lt;br /&gt;
&lt;br /&gt;
The world consists of two parts--the above-ground and the below-ground.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to extract [[ore]] from the tile.  Whether the hearthling is able to extract ore (or [[stone|stones]]) depends on the [[soak]] of the wall.  That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor.  Ore exists in veins, so you may very well mine nothing but rock.  Whether the type of ore has an impact on the soak is unclear.&lt;br /&gt;
&lt;br /&gt;
Note: Because World 4 has brought an entirely new mining system there is confusion.&lt;br /&gt;
One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, you must mine all the layers before getting to the core to get some ore. Layers can sometimes contain some stone, but mostly they have nothing.&lt;br /&gt;
&lt;br /&gt;
Edit: Cave Mining (by Anaklumos)&lt;br /&gt;
&lt;br /&gt;
The odds that caves have minerals are not known at this time, but if you find some metal in the cave you will most likely find it with the first dig into a tile of the wall. For you to mine a cave wall, you need to click on the wall that is not near entrance, and depending on the Q of your tool and your strength, either there will be a message from &amp;quot;you do not even manage to scratch that rock&amp;quot; to &amp;quot;a little to hard for you to mine&amp;quot; or you will start to mine that wall.&lt;br /&gt;
&lt;br /&gt;
Better tool quality and better strength equals more tiles to mine available.&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Ore is placed in random veins throughout the underworld. Stone and ore quality nodes are also placed in random veins throughout the underground. When these veins cross each other, ore and stone are a higher quality than 10. Hardness is also placed in random veins and has no effect on the ore or stone quality.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&amp;quot;Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mining gives you the ability to mine metals in mines, that can be constructed at geology points.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21938</id>
		<title>Legacy:Peculiar Flotsam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21938"/>
		<updated>2011-04-18T15:24:38Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 3000&lt;br /&gt;
|studytime = 4.00&lt;br /&gt;
|mentalweight = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Found in deep water but within 25 tiles of shallow water at 110 [[Perception]] * [[Exploration]]. One of the best forageable curiosities, second only to the [[River Pearl]].&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Flotsam_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=21712</id>
		<title>Legacy:Ladybug</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=21712"/>
		<updated>2011-04-06T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[Hunting]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 400&lt;br /&gt;
|studytime = 4.00&lt;br /&gt;
|mentalweight= 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ladybugs&#039;&#039;&#039; are a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
You can acquire a ladybug by right clicking them while they are flying around, just like a [[silkmoth]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21674</id>
		<title>Legacy:Peculiar Flotsam</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Peculiar_Flotsam&amp;diff=21674"/>
		<updated>2011-04-05T18:26:37Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_curio&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|lpgain = 3000&lt;br /&gt;
|studytime = 4.00&lt;br /&gt;
|mentalweight = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Found in deep water but within 10 tiles of shallow water at 110 [[Perception]] * [[Exploration]]. One of the best forageable curiosities, second only to the [[River Pearl]].&lt;br /&gt;
&lt;br /&gt;
==In Game Example==&lt;br /&gt;
[[File:Flotsam_plant.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Edelweib&amp;diff=21573</id>
		<title>Edelweib</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Edelweib&amp;diff=21573"/>
		<updated>2011-04-04T22:25:41Z</updated>

		<summary type="html">&lt;p&gt;Kearn: Redirected page to Edelweiß&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Edelweiß]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Dark_Heart.png&amp;diff=21268</id>
		<title>File:Legacy-Dark Heart.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Dark_Heart.png&amp;diff=21268"/>
		<updated>2011-03-29T00:55:00Z</updated>

		<summary type="html">&lt;p&gt;Kearn: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Survivalist%27s_Quick-Reference&amp;diff=21259</id>
		<title>Legacy:Survivalist&#039;s Quick-Reference</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Survivalist%27s_Quick-Reference&amp;diff=21259"/>
		<updated>2011-03-28T22:46:01Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quick reference details the stat-increasing [[FEP]] gained from food easily obtained and processed in the wilderness. Thus high-tech foods (e.g. all cheese and all sausages) are not mentioned, and high risk foods described appropriately. While archery is a low-tech (branches, stones, string, maybe bones, 2 basic required skills) and useful way to deal with most animals, the use of bow and quiver disables other weapons and tools and backpack use and thus limits you.&lt;br /&gt;
&lt;br /&gt;
Food quality turns FEPs into fractions, giving you decimal values. Survival skill improves the quality of all roasted meats and fishes, [[Nettle Shirt]]s and [[Nettle Pants]] improve [[Survival]] skill.&lt;br /&gt;
&lt;br /&gt;
== [[Strength]] ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;strike&amp;gt;Roasted [[Boar]] Meat (2) - hunted by &amp;quot;walling in&amp;quot; and shooting&amp;lt;/strike&amp;gt; boars can now destroy structures, rendering this useless; you should instead shoot them from a boat&lt;br /&gt;
*&amp;lt;strike&amp;gt;Roasted [[Bear]] Meat&amp;amp;nbsp;(15) - forget this. bears are agressive and can tear down structures. pretty much no way except sniping from a boat, which is medium-tech and limited, unless you bait the bear. if you can kill a bear fair and square, you probably don&#039;t need this guide anymore&amp;lt;/strike&amp;gt;&lt;br /&gt;
*[[Ant Soldiers]], [[Ant Queen]]s - ants only take like ~10-15 Unarmed Combat Skill to raid by punching them to death one by one. Alternatively let them chase you a fair ways and then lose them (they are slower than you). Return to the nest, raid it and run away before the ants get back to attack you&lt;br /&gt;
*Roasted [[Brill]] - very common fish, FEP spread between Strength and Dexterity 1:1&lt;br /&gt;
*Roasted [[Pike]] - rarer fish, FEP spread str-int-con 2:2:1&lt;br /&gt;
*[[Pumpkin Flesh]] Gives 1:1 str:con, neither attribute is bad to have more of.&lt;br /&gt;
&lt;br /&gt;
== [[Agility]] ==&lt;br /&gt;
&lt;br /&gt;
*Roasted [[Rabbit]] Meat (1) (easily obtained by hunting. make saws and hooks from bones; if possible, start your own leather production with rabbit furs. rabbits are common in pine-fir forests)&lt;br /&gt;
*Roasted [[Eel]] (rather common fish. if possible, store fish filets for a while and increase the &amp;quot;survival&amp;quot; skill to improve roasted fish quality, or try to amass a certain fish to get higher chances with the desired attribute, while eating other stuff and getting attributes randomly)&lt;br /&gt;
&lt;br /&gt;
== [[Intelligence]] ==&lt;br /&gt;
&lt;br /&gt;
*Roasted [[Fox]] Meat&amp;amp;nbsp;(1) (same as boars)&lt;br /&gt;
*Roasted [[Perch]] (again a rather common fish, see above)&lt;br /&gt;
As of March 2011, Intelligence affects your Attention in the new LP system.&lt;br /&gt;
&lt;br /&gt;
== [[Constitution]] ==&lt;br /&gt;
&lt;br /&gt;
*Roasted [[Beef]] meat(2) (unless you raise cattle for hides, slaughtering milk cows is rather dumb. Hunting wild aurochs, while possible by &amp;quot;wall in and snipe&amp;quot;, will make you unpopular among aspiring cattle farmers)&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Bread]] (if you get your hands on wheat, build a quern, produce flour, build an oven and start baking. consider baking high-tech)&amp;lt;/strike&amp;gt; (As of March 2010, this item no longer applies)&lt;br /&gt;
*[[Pike]] meat is risky due to FEP spread, but still easier to get than tame cows.&lt;br /&gt;
*[[Pumpkin Flesh]] Gives 1:1 str:con, neither attribute is bad to have more of.&lt;br /&gt;
&lt;br /&gt;
== [[Perception]] ==&lt;br /&gt;
&lt;br /&gt;
*Carrots - Carrots don&#039;t add much to Perception but they are quick and easy to get&lt;br /&gt;
*Peas - same issue as carrots. Provides very little in the way of FEP, but 90% of it is perception&lt;br /&gt;
*Roasted [[Deer]] Meat (2) (deer can heal each other! hunt by fencing single animals and sniping, if at all)&lt;br /&gt;
*&amp;lt;strike&amp;gt;Roasted [[Plaice]] - supposedly a lake fish, &#039;&#039;&#039;rare&#039;&#039;&#039;, FEP spread&amp;lt;/strike&amp;gt;&lt;br /&gt;
Perception is extremely useful to find herbs, including [[Taproot]] (single non-crafted fishing line source), [[Rustroot]](single mean to find mining spots), and [[Wild Windsown Weed]] seeds (random chance to find any plant). &lt;br /&gt;
Currently the most useful skill for beginners, and very hard to raise. If you can&#039;t raise perception, you&#039;ll have to spend valuable LP on the exploration skill instead.&lt;br /&gt;
&lt;br /&gt;
== [[Charisma]] ==&lt;br /&gt;
*Roasted [[Raw Mutton]](1) (sheep) - found in herds near grasslands. Do note that if there&#039;s a large town immediately nearby they might prefer to domesticate them. It&#039;s your choice if you think it&#039;s worth them possibly getting annoyed over you killing the wild sheep. &lt;br /&gt;
&lt;br /&gt;
*[[Grapes]](1) (dry Grapes and eat [[Raisins]] instead)&lt;br /&gt;
Charisma is used for Feasting and [[The Symbel]]. These are mostly high tier actions though, so don&#039;t worry about raising it.&lt;br /&gt;
&lt;br /&gt;
== [[Dexterity]] ==&lt;br /&gt;
&lt;br /&gt;
*[[Chantrelles]] (1) (common plant food)&lt;br /&gt;
&lt;br /&gt;
*Roasted [[Chicken]] Meat (1) - Chickens don&#039;t spawn in pine forests, they spawn in grassy areas (grassland, heath, moor). If you see an oddly coloured area on the map, check it out. If there&#039;s no trees and lots of tall grass wander and you may find a flock of chickens.&lt;br /&gt;
*Roasted [[Roach]] (rare to common fish, comparatively little FEP but no FEP spread)&lt;br /&gt;
*Roasted [[Brill]] (very common fish, FEP spread between Strength and Dexterity)&lt;br /&gt;
As of March 2010, dexterity does not affect player actions (e.g. better chances in fishing, digging). The primary uses are for cloth making related crafts such as sewing nettle pants.&lt;br /&gt;
&lt;br /&gt;
== [[Psyche]] ==&lt;br /&gt;
&lt;br /&gt;
There is no easy way to raise Psyche by hunting/gathering. That being said, psyche is mostly for crafting jewelery. As a beginner, don&#039;t worry about it. If you do find any psyche foods (other than rats) consider saving them to trade. Most are very valuable.&lt;br /&gt;
*[[Ant Empress]] (see above for ant hills, FEP spread dex-psy 5:4)&lt;br /&gt;
Psyche is in general hard to raise. There are 4 known foods to provide Psyche FEP. Those are [[Butter-steamed Cavebulb]] (high-tech and produced from very rare cavebulb mushrooms), the Ant Empress mentioned above, [[Ring of Brodgar]], a high-tech multicomponent cake, and  [[Wonderful Wilderness Wurst]], a demanding sausage requiring the meat of five animals.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Rat on a Stick also gives a negligible amount of Psyche FEPs, at the cost of a chance for the Black Food Event which hurts [[HHP]].&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Dark_Heart.png&amp;diff=20767</id>
		<title>File:Legacy-Dark Heart.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Dark_Heart.png&amp;diff=20767"/>
		<updated>2011-03-23T16:03:39Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete}}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Seer%27s_Tealeaves.png&amp;diff=20766</id>
		<title>File:Legacy-Seer&#039;s Tealeaves.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Seer%27s_Tealeaves.png&amp;diff=20766"/>
		<updated>2011-03-23T16:02:40Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete}}&lt;br /&gt;
sup niggas&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20687</id>
		<title>Legacy:Thorny Thistle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20687"/>
		<updated>2011-03-22T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = Foraging&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
}}Thorny Thistle is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Thorny Thistle is a new [[Curiosity]] found on mudflats with at least 230 perception*exploration.&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20686</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20686"/>
		<updated>2011-03-22T18:30:01Z</updated>

		<summary type="html">&lt;p&gt;Kearn: fixed page stretch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Duster]]&lt;br /&gt;
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|48&lt;br /&gt;
|12.5&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|3x [[Raw Glass]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|[[Glassmaking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (confirm?)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|14.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Tealeaves]]&lt;br /&gt;
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[String]]&lt;br /&gt;
|850&lt;br /&gt;
|~5&lt;br /&gt;
|~113.33&lt;br /&gt;
|6&lt;br /&gt;
|~18.88&lt;br /&gt;
|[[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]] (&#039;&#039;Makes 4&#039;&#039;)&lt;br /&gt;
|?&lt;br /&gt;
|24&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosity Table ==&lt;br /&gt;
Base LP should be given for 10ql curiosity at 100% Learning Ability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2500 (confirm)&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24&lt;br /&gt;
|31.25&lt;br /&gt;
|12&lt;br /&gt;
|2.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|[[Foraging]] - 5 per*exp&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|20&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|800&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24 (confirmed)&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] - 80 per*exp&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|Unknown&lt;br /&gt;
|&amp;lt;8 (confirm)&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|1000&lt;br /&gt;
|60&lt;br /&gt;
|16.6&lt;br /&gt;
|5&lt;br /&gt;
|3.32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|[[Foraging]] - 280(?) per*exp&lt;br /&gt;
|600&lt;br /&gt;
|3:20&lt;br /&gt;
|180&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Dragonfly]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]&lt;br /&gt;
|2400&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Frog]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|[[Foraging]] in a [[Cave]] - 140 per*exp&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|2000&lt;br /&gt;
|60&lt;br /&gt;
|33.3&lt;br /&gt;
|12&lt;br /&gt;
|2.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny thistle]]&lt;br /&gt;
|Found in mudflats - 230 per*exp&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|Foraged at per*exp 144 (possibly lower)&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|8000&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|12&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20685</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=20685"/>
		<updated>2011-03-22T18:29:12Z</updated>

		<summary type="html">&lt;p&gt;Kearn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.&lt;br /&gt;
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]]. &lt;br /&gt;
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )&lt;br /&gt;
&lt;br /&gt;
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you&#039;re rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.&lt;br /&gt;
&lt;br /&gt;
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).&lt;br /&gt;
&lt;br /&gt;
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.&lt;br /&gt;
&lt;br /&gt;
== Crafted Curiosities ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Skills/Objects Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bark Boat]]&lt;br /&gt;
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]&lt;br /&gt;
|500&lt;br /&gt;
|3&lt;br /&gt;
|166.66&lt;br /&gt;
|5&lt;br /&gt;
|33.33&lt;br /&gt;
|[[Boat Building]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze Steed]]&lt;br /&gt;
|1x [[Bar of Bronze]]&lt;br /&gt;
|5000&lt;br /&gt;
|36&lt;br /&gt;
|138.88&lt;br /&gt;
|14&lt;br /&gt;
|9.92&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone Cow]]&lt;br /&gt;
|4x [[Branch]], 1x [[Fir Cone]]&lt;br /&gt;
|50&lt;br /&gt;
|0.33&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather Duster]]&lt;br /&gt;
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Ball]]&lt;br /&gt;
|4x [[Leather]], 4x [[String]]&lt;br /&gt;
|600&lt;br /&gt;
|48&lt;br /&gt;
|12.5&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|[[Leather Working]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primitive Doll]]&lt;br /&gt;
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|62.5&lt;br /&gt;
|4&lt;br /&gt;
|15.625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|3x [[Raw Glass]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|[[Glassmaking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rattle-Tattle-Talisman]]&lt;br /&gt;
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Castle]]&lt;br /&gt;
|4x [[Sand]], 1x [[Bone Glue]]&lt;br /&gt;
|2000&lt;br /&gt;
|18&lt;br /&gt;
|111.11&lt;br /&gt;
|12&lt;br /&gt;
|9.25&lt;br /&gt;
|[[Masonry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bones]]&lt;br /&gt;
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Bowl]]&lt;br /&gt;
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|800 (needs confirmation)&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|7&lt;br /&gt;
|14.29&lt;br /&gt;
|[[Hearth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer&#039;s Tealeaves]]&lt;br /&gt;
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Shewbread]]&lt;br /&gt;
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Simple Idol]]&lt;br /&gt;
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Straw Doll]]&lt;br /&gt;
|4x [[Straw]], 2x [[String]]&lt;br /&gt;
|850&lt;br /&gt;
|~5&lt;br /&gt;
|~113.33&lt;br /&gt;
|6&lt;br /&gt;
|~18.88&lt;br /&gt;
|[[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Bear]]&lt;br /&gt;
|1x [[Dried Bear Hide]], 4x [[Wool]] (&#039;&#039;Makes 4&#039;&#039;)&lt;br /&gt;
|?&lt;br /&gt;
|24&lt;br /&gt;
|?&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Soldier]]&lt;br /&gt;
|8x [[Tin Nugget]]&lt;br /&gt;
|1500&lt;br /&gt;
|&amp;gt;24&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Abacus]]&lt;br /&gt;
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Toy Chariot]]&lt;br /&gt;
|5x [[Acre Clay]]&lt;br /&gt;
|1000&lt;br /&gt;
|24&lt;br /&gt;
|41.66&lt;br /&gt;
|3&lt;br /&gt;
|13.88&lt;br /&gt;
|[[Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Völva&#039;s Wand]]&lt;br /&gt;
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]&lt;br /&gt;
|3000&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|8&lt;br /&gt;
|31.25&lt;br /&gt;
|[[Anvil]], [[Smithy&#039;s Hammer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraged/Found Curiosity Table ==&lt;br /&gt;
Base LP should be given for 10ql curiosity at 100% Learning Ability.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Obtained by&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Base LP&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Time Required (Real Hours)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP per Hour&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mental Weight&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;LP/Hr per attention point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Soldiers]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|200&lt;br /&gt;
|0.67&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Queen]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|500&lt;br /&gt;
|1.33&lt;br /&gt;
|375&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|[[Ant Empress]]&lt;br /&gt;
|Raiding [[Ant Hill]]&lt;br /&gt;
|2000&lt;br /&gt;
|3&lt;br /&gt;
|666.7&lt;br /&gt;
|6&lt;br /&gt;
|111.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroch Hair]]&lt;br /&gt;
|Pulling hair from an [[Auroch]] &#039;&#039;&#039;*Dangerous*&#039;&#039;&#039;&lt;br /&gt;
|2500 (confirm)&lt;br /&gt;
|48&lt;br /&gt;
|52.1&lt;br /&gt;
|1&lt;br /&gt;
|52.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Boar Tusk]]&lt;br /&gt;
|Collecting bones from a [[Boar]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24&lt;br /&gt;
|31.25&lt;br /&gt;
|12&lt;br /&gt;
|2.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Tooth]]&lt;br /&gt;
|Collecting bones from a [[Bear]] skeleton&lt;br /&gt;
|750&lt;br /&gt;
|24 (confirm)&lt;br /&gt;
|31.3&lt;br /&gt;
|25&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated Bolete]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Cat Gold]]&lt;br /&gt;
|Randomly acquired while Chipping [[Stone]] / [[Mining]] &lt;br /&gt;
|350&lt;br /&gt;
|36&lt;br /&gt;
|9.7&lt;br /&gt;
|2&lt;br /&gt;
|4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dandelion]]&lt;br /&gt;
|[[Foraging]] - 5 per*exp&lt;br /&gt;
|50&lt;br /&gt;
|0.67&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Heart]]&lt;br /&gt;
|Randomly acquired while butchering [[Boar]] or [[Bear]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer Antlers]]&lt;br /&gt;
|Collecting bones from a [[Deer]] Skeleton&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|20&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|800&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishy Eyeball]]&lt;br /&gt;
|Randomly acquired while butchering [[Fish]]&lt;br /&gt;
|350&lt;br /&gt;
|8&lt;br /&gt;
|43.8&lt;br /&gt;
|3&lt;br /&gt;
|14.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy Spider]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|2000&lt;br /&gt;
|24 (confirmed)&lt;br /&gt;
|83.3&lt;br /&gt;
|6&lt;br /&gt;
|13.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsy Bitsy&#039;s Web]]&lt;br /&gt;
|Randomly obtained while [[Foraging]]&lt;br /&gt;
|5000&lt;br /&gt;
|48&lt;br /&gt;
|104.2&lt;br /&gt;
|10&lt;br /&gt;
|10.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] - 80 per*exp&lt;br /&gt;
|600&lt;br /&gt;
|8&lt;br /&gt;
|75&lt;br /&gt;
|6&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
|[[Foraging]] a [[Lady&#039;s Mantle]] at dawn/dusk&lt;br /&gt;
|Unknown&lt;br /&gt;
|&amp;lt;8 (confirm)&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Ladybug]]&lt;br /&gt;
|[[Hunting]]&lt;br /&gt;
|400&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|3&lt;br /&gt;
|33.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Peculiar Flotsam]]&lt;br /&gt;
|[[Foraging]] - 110 per*exp&lt;br /&gt;
|3000&lt;br /&gt;
|4&lt;br /&gt;
|750&lt;br /&gt;
|9&lt;br /&gt;
|83.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Seashell]]&lt;br /&gt;
|Randomly acquired while [[Mining]]&lt;br /&gt;
|1000&lt;br /&gt;
|60&lt;br /&gt;
|16.6&lt;br /&gt;
|5&lt;br /&gt;
|3.32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabid Jackalope]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Rabbit]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw Lucky Rabbit&#039;s Foot]]&lt;br /&gt;
|Randomly acquired while butchering a [[Rabbit]]&lt;br /&gt;
|2000&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[River Pearl]]&lt;br /&gt;
|Randomly acquired while making [[Boiled River Pearl Mussel]]s&lt;br /&gt;
|5000&lt;br /&gt;
|1&lt;br /&gt;
|5000&lt;br /&gt;
|15&lt;br /&gt;
|333.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Toadstool]]&lt;br /&gt;
|[[Foraging]] - 280(?) per*exp&lt;br /&gt;
|600&lt;br /&gt;
|3:20&lt;br /&gt;
|180&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Dragonfly]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]&lt;br /&gt;
|2400&lt;br /&gt;
|4&lt;br /&gt;
|600&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Shocked Frog]]&lt;br /&gt;
|Randomly acquired while [[Hunting]] [[Frog]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Root]]&lt;br /&gt;
|Randomly aquired when removing [[Stump]]s&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|N/A&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Stalagoom]]&lt;br /&gt;
|[[Foraging]] in a [[Cave]] - 140 per*exp&lt;br /&gt;
|300&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Crystal]]&lt;br /&gt;
|Randomly acquired while [[Mining]] (rare)&lt;br /&gt;
|2000&lt;br /&gt;
|60&lt;br /&gt;
|33.3&lt;br /&gt;
|12&lt;br /&gt;
|2.78&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorny thistle]]&lt;br /&gt;
|Found in mudflats - 230 per*exp&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncommon Snapdragon]]&lt;br /&gt;
|Foraged at per*exp 144 (possibly lower)&lt;br /&gt;
|Unknown&lt;br /&gt;
|8&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishbone]]&lt;br /&gt;
|Randomly acquired when butchering a [[Chicken]]&lt;br /&gt;
|1500&lt;br /&gt;
|24&lt;br /&gt;
|62.5&lt;br /&gt;
|5&lt;br /&gt;
|12.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wondrous Woodshaving]]&lt;br /&gt;
|Randomly acquired while making [[Board]]s&lt;br /&gt;
|8000&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|12&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kearn</name></author>
	</entry>
</feed>