<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitsuneg</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitsuneg"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Kitsuneg"/>
	<updated>2026-06-07T00:01:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Gong_Stand.png&amp;diff=122669</id>
		<title>File:Gong Stand.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Gong_Stand.png&amp;diff=122669"/>
		<updated>2026-05-30T07:17:20Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Gong_Stand&amp;diff=122668</id>
		<title>Gong Stand</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Gong_Stand&amp;diff=122668"/>
		<updated>2026-05-30T07:10:58Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xobst      =  | yobst      =  | | skillreq   =  | objectsreq = requires::Bar of Any Metal x3, requires::Board x4, requires::Block of Wood x6, requires::Cloth, requires::String, requires::Rough Polish | repwith    = Bar of Any Metal | | lift       = No | sthp       = -2 | soak       = 2 }}  {{GM|$Build|$Buildings &amp;amp; Construction|$Gong Stand}}  A massive structure to support a gong. You ring the gong by whacking it (Right-clic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = &lt;br /&gt;
| yobst      = &lt;br /&gt;
|&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = [[requires::Bar of Any Metal]] x3, [[requires::Board]] x4, [[requires::Block of Wood]] x6, [[requires::Cloth]], [[requires::String]], [[requires::Rough Polish]]&lt;br /&gt;
| repwith    = [[Bar of Any Metal]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = -2&lt;br /&gt;
| soak       = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Gong Stand}}&lt;br /&gt;
&lt;br /&gt;
A massive structure to support a gong. You ring the gong by whacking it (Right-click). The sound it makes varies with the metal used to build it.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duck_%C3%A0_l%27Orange.png&amp;diff=122642</id>
		<title>File:Duck à l&#039;Orange.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duck_%C3%A0_l%27Orange.png&amp;diff=122642"/>
		<updated>2026-05-24T10:22:39Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_%C3%A0_l%27Orange&amp;diff=122641</id>
		<title>Duck à l&#039;Orange</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_%C3%A0_l%27Orange&amp;diff=122641"/>
		<updated>2026-05-24T10:22:30Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{stub}} {{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   =  | objectsreq =  | | energy     =  | hunger     =  | | sat1       = Fowl &amp;amp; Poultry | sat2       = Fruit }}  {{GM|$Craft|$Food|$Fowl &amp;amp; Poultry|Duck à l&amp;#039;Orange}}   ==How to Acquire==  Gather the ingredients and execute the recipe.  {{Game Development}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = &lt;br /&gt;
| objectsreq = &lt;br /&gt;
|&lt;br /&gt;
| energy     = &lt;br /&gt;
| hunger     = &lt;br /&gt;
|&lt;br /&gt;
| sat1       = Fowl &amp;amp; Poultry&lt;br /&gt;
| sat2       = Fruit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Fowl &amp;amp; Poultry|Duck à l&#039;Orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Gather the ingredients and execute the recipe.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122640</id>
		<title>Cleaned Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122640"/>
		<updated>2026-05-24T10:19:25Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Drake]] or [[requires::Plucked Duck Hen]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| specific   = Clean Animal Carcass, Clean Bird Carcass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A cleaned duck carcass. Spitroast over a fire to make [[Spitroast Duck]], or butcher to receive [[Raw Duck Meat]], [[Bone Material|Bones]], and occasionally a [[Wishbone]]&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Cleaned_Duck.png&amp;diff=122639</id>
		<title>File:Cleaned Duck.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Cleaned_Duck.png&amp;diff=122639"/>
		<updated>2026-05-24T10:19:16Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122638</id>
		<title>Cleaned Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Cleaned_Duck&amp;diff=122638"/>
		<updated>2026-05-24T10:19:08Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   = requires::Hunting | objectsreq = requires::Plucked Duck Drake or requires::Plucked Duck Hen | producedby = Hand | specific   = Clean Animal Carcass, Clean Bird Carcass }}  A cleaned duck carcass. Spitroast over a fire to make Spitroast Duck, or butcher to receive Duck Meat, Bones, and occasionally a Wishbone&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Drake]] or [[requires::Plucked Duck Hen]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| specific   = Clean Animal Carcass, Clean Bird Carcass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A cleaned duck carcass. Spitroast over a fire to make [[Spitroast Duck]], or butcher to receive [[Duck Meat]], [[Bone Material|Bones]], and occasionally a [[Wishbone]]&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Plucked_Duck_Hen.png&amp;diff=122637</id>
		<title>File:Plucked Duck Hen.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Plucked_Duck_Hen.png&amp;diff=122637"/>
		<updated>2026-05-24T10:18:06Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plucked_Duck_Hen&amp;diff=122636</id>
		<title>Plucked Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plucked_Duck_Hen&amp;diff=122636"/>
		<updated>2026-05-24T10:17:57Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 2 | | skillreq   = requires::Hunting | objectsreq = requires::Plucked Duck Hen | producedby = Nothing }}  Received after plucking a Dead Duck Hen. Clean a plucked chicken to receive a Cleaned Duck and Entrails.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Hen]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Received after plucking a [[Dead Duck Hen]]. Clean a plucked chicken to receive a [[Cleaned Duck]] and [[Entrails]].&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Plucked_Duck_Drake.png&amp;diff=122635</id>
		<title>File:Plucked Duck Drake.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Plucked_Duck_Drake.png&amp;diff=122635"/>
		<updated>2026-05-24T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Plucked_Duck_Drake&amp;diff=122634</id>
		<title>Plucked Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Plucked_Duck_Drake&amp;diff=122634"/>
		<updated>2026-05-24T10:17:41Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 2 | | skillreq   = requires::Hunting | objectsreq = requires::Plucked Duck Drake | producedby = Nothing }}  Received after plucking a Dead Duck Drake. Clean a plucked chicken to receive a Cleaned Duck and Entrails.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Plucked Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Received after plucking a [[Dead Duck Drake]]. Clean a plucked chicken to receive a [[Cleaned Duck]] and [[Entrails]].&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dead_Duck_Hen&amp;diff=122633</id>
		<title>Dead Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dead_Duck_Hen&amp;diff=122633"/>
		<updated>2026-05-24T10:16:03Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 2 | | skillreq   = requires::Hunting | objectsreq = requires::Duck Drake | producedby = Nothing }}  Right-click and select &amp;#039;Pluck&amp;#039; to receive three Duck Feathers and a Plucked Duck Hen.  ==How to Acquire== To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.  ==Quality== * Products quality result from quality of the Dead Duck Hen and it&amp;#039;s Softcap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Right-click and select &#039;Pluck&#039; to receive three [[Duck Feather]]s and a [[Plucked Duck Hen]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Products quality result from quality of the [[Dead Duck Hen]] and it&#039;s [[Softcap]]ped by highest [[Farming]] or [[Survival]].&lt;br /&gt;
* Further butchering of the products will have them successively [[Softcap]]ped more if the skill level is below the quality of the products. &lt;br /&gt;
* The Sharp Tool used has no effect.&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dead_Duck_Drake&amp;diff=122632</id>
		<title>Dead Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dead_Duck_Drake&amp;diff=122632"/>
		<updated>2026-05-24T10:16:00Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 2 | | skillreq   = requires::Hunting | objectsreq = requires::Duck Drake | producedby = Nothing }}  Right-click and select &amp;#039;Pluck&amp;#039; to receive three Duck Feathers and a Plucked Duck Drake.  ==How to Acquire== To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.  ==Quality== * Products quality result from quality of the Dead Duck Drake and it&amp;#039;s Softc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Drake]]&lt;br /&gt;
| producedby = Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Right-click and select &#039;Pluck&#039; to receive three [[Duck Feather]]s and a [[Plucked Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
To get a dead duck all you have to do is right click on a duck in your inventory and select &amp;quot;Wring Neck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Products quality result from quality of the [[Dead Duck Drake]] and it&#039;s [[Softcap]]ped by highest [[Farming]] or [[Survival]].&lt;br /&gt;
* Further butchering of the products will have them successively [[Softcap]]ped more if the skill level is below the quality of the products. &lt;br /&gt;
* The Sharp Tool used has no effect.&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Dead_Duck_Hen.png&amp;diff=122631</id>
		<title>File:Dead Duck Hen.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Dead_Duck_Hen.png&amp;diff=122631"/>
		<updated>2026-05-24T10:15:53Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Dead_Duck_Drake.png&amp;diff=122630</id>
		<title>File:Dead Duck Drake.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Dead_Duck_Drake.png&amp;diff=122630"/>
		<updated>2026-05-24T10:15:44Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Spitroast_Duck&amp;diff=122629</id>
		<title>Spitroast Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Spitroast_Duck&amp;diff=122629"/>
		<updated>2026-05-24T10:09:07Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | image      = file:Spitroast Poultry.png | | xitem      = 1 | yitem      = 1 | | skillreq   = requires::Hunting | objectsreq = requires::Cleaned Duck | producedby = requires::Roasting Spit and requires::Fireplace | | energy     = 400 | hunger     = 0.5 | con        = 1.25 | agi        = 1 | | sat1       = Fowl &amp;amp; Poultry }}  {{SharedData Spitroast Meat|meat=2}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = file:Spitroast Poultry.png&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Cleaned Duck]]&lt;br /&gt;
| producedby = [[requires::Roasting Spit]] and [[requires::Fireplace]]&lt;br /&gt;
|&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| con        = 1.25&lt;br /&gt;
| agi        = 1&lt;br /&gt;
|&lt;br /&gt;
| sat1       = Fowl &amp;amp; Poultry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SharedData Spitroast Meat|meat=2}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Roast_Duck&amp;diff=122628</id>
		<title>Roast Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Roast_Duck&amp;diff=122628"/>
		<updated>2026-05-24T10:07:26Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Raw Duck Meat]]&lt;br /&gt;
| producedby = [[requires::Fire]] (lit) or [[requires::Fireplace]] (lit) or [[requires::Grid Iron]] (assembled)&lt;br /&gt;
|&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| agi        = 1&lt;br /&gt;
| con        = 1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roast Meat]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Light a [[Fire]] or [[Fireplace]], then use {{GM|inline=|$Craft|Coo$king|$Roasted Meat}} to create {{PAGENAME}}.&lt;br /&gt;
All Roast Meat provide 400% Energy for 0.5% Hunger&lt;br /&gt;
&lt;br /&gt;
Immediately After cooking your Raw Meat, you will get &#039;&#039;&#039;Sizzling {{PAGENAME}}&#039;&#039;&#039;. The &#039;&#039;&#039;Sizzling&#039;&#039;&#039; Buff grants 25% extra FEP for 30 minutes, after which it will turn back into {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of Roast Meat is [[Softcap]]ped by your [[Survival#Survival|survival]] and [[Perception#Perception|perception]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Roast_Duck&amp;diff=122627</id>
		<title>Roast Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Roast_Duck&amp;diff=122627"/>
		<updated>2026-05-24T10:07:16Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   = requires::Hunting | objectsreq = requires::Duck Meat | producedby = requires::Fire (lit) or requires::Fireplace (lit) or requires::Grid Iron (assembled) | | energy     = 400 | hunger     = 0.5 | agi        = 1 | con        = 1  }}  Category:Roast Meat  ==How to Acquire==  Light a Fire or Fireplace, then use {{GM|inline=|$Craft|Coo$king|$Roasted Meat}} to create {{PAGENAME...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Meat]]&lt;br /&gt;
| producedby = [[requires::Fire]] (lit) or [[requires::Fireplace]] (lit) or [[requires::Grid Iron]] (assembled)&lt;br /&gt;
|&lt;br /&gt;
| energy     = 400&lt;br /&gt;
| hunger     = 0.5&lt;br /&gt;
| agi        = 1&lt;br /&gt;
| con        = 1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Roast Meat]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Light a [[Fire]] or [[Fireplace]], then use {{GM|inline=|$Craft|Coo$king|$Roasted Meat}} to create {{PAGENAME}}.&lt;br /&gt;
All Roast Meat provide 400% Energy for 0.5% Hunger&lt;br /&gt;
&lt;br /&gt;
Immediately After cooking your Raw Meat, you will get &#039;&#039;&#039;Sizzling {{PAGENAME}}&#039;&#039;&#039;. The &#039;&#039;&#039;Sizzling&#039;&#039;&#039; Buff grants 25% extra FEP for 30 minutes, after which it will turn back into {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of Roast Meat is [[Softcap]]ped by your [[Survival#Survival|survival]] and [[Perception#Perception|perception]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Raw_Duck_Meat&amp;diff=122626</id>
		<title>Raw Duck Meat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Raw_Duck_Meat&amp;diff=122626"/>
		<updated>2026-05-24T10:04:03Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | image      = File:Meat Poultry.png | | xitem      = 1 | yitem      = 1 | | skillreq   = Hunting | objectsreq = Cleaned Duck | producedby = Sharp Tool | specific   = Poultry, Raw Meat }}  ==How to Acquire==  {{PAGENAME}} is acquired from butchering a Duck.  ==Quality==  *The quality of {{PAGENAME}} while butchering is determined by quality of animal corpse and softcapped by your survival and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Meat Poultry.png&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting|Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck|Cleaned Duck]]&lt;br /&gt;
| producedby = [[Sharp Tool]]&lt;br /&gt;
| specific   = Poultry, Raw Meat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is acquired from butchering a [[Duck]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*The quality of {{PAGENAME}} while butchering is determined by [[quality]] of animal corpse and [[softcap]]ped by your [[survival]] and [[sharp tool]] [[quality]].&lt;br /&gt;
**If (ToolQ &amp;lt; MeatQ ) then &amp;lt;math&amp;gt;MeatQ = (MeatQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
**If (Survival &amp;lt; CorpseQ) then &amp;lt;math&amp;gt;RawMeatQ = (MeatQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
*Tool quality softcap is applied before the survival softcap.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duck_Feather.png&amp;diff=122625</id>
		<title>File:Duck Feather.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duck_Feather.png&amp;diff=122625"/>
		<updated>2026-05-24T10:03:09Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Feather&amp;diff=122624</id>
		<title>Duck Feather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Feather&amp;diff=122624"/>
		<updated>2026-05-24T10:03:00Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   = none | objectsreq = Requires::Dead Duck Drake or Requires::Dead Duck Hen | specific   = Feather }}  Category:Feather Category:Home Decor  {{PAGENAME}} are used in several crafting recipes, like the very good curiosity Feather Trinket, as well as the Feather Duster.  ==How to Acquire== Plucking a dead ducks provides you with three Duck Feathers.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[Requires::Dead Duck Drake]] or [[Requires::Dead Duck Hen]]&lt;br /&gt;
| specific   = Feather&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Feather]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are used in several crafting recipes, like the very good curiosity [[Feather Trinket]], as well as the [[Feather Duster]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Plucking a dead ducks provides you with three Duck Feathers.&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duck_Egg.png&amp;diff=122623</id>
		<title>File:Duck Egg.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duck_Egg.png&amp;diff=122623"/>
		<updated>2026-05-24T10:01:32Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Egg&amp;diff=122622</id>
		<title>Duck Egg</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Egg&amp;diff=122622"/>
		<updated>2026-05-24T10:01:23Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | | skillreq   = none | objectsreq = requires::Duck Hen | producedby = requires::Chicken Coop | specific   = Egg }}  An egg laid by a Duck Hen.  ==How to Acquire/Use (Domestic)==  *Build a chicken coop for breeding hens and drakes. When a Mallards drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay Duck Egg that will hutch into Duckling and then turn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = none&lt;br /&gt;
| objectsreq = [[requires::Duck Hen]]&lt;br /&gt;
| producedby = [[requires::Chicken Coop]]&lt;br /&gt;
| specific   = Egg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An egg laid by a [[Duck Hen]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
If there is a [[Duck Drake]] in the coop with the hen, the produced egg will be fertile and will hatch into a [[Duckling]]. Fertile eggs need to be brooded by a hen in order to hatch. To be brooded, the egg needs to be in a space anywhere below the hen. A fertilized egg can be moved, but if it&#039;s been without a brooding hen for too long, the hatching process will stop. This will &amp;quot;kill&amp;quot; the egg, effectively turning it into unfertilized.&lt;br /&gt;
&lt;br /&gt;
Fertilized eggs show a timer counting up to 100%, this indicates when a [[Duckling]] is going to hatch. It takes {{time|G&amp;amp;Rhm|06|0|0}}, or about 2 days (real time), for a [[Duckling]] to hatch from an egg. (be aware that the timer takes some time to show up on freshly laid fertilized eggs)&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
New eggs that are layed will have a quality of the average qualities of the hen and the drake, ±5.&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duckling.png&amp;diff=122621</id>
		<title>File:Duckling.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duckling.png&amp;diff=122621"/>
		<updated>2026-05-24T09:58:27Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duckling&amp;diff=122620</id>
		<title>Duckling</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duckling&amp;diff=122620"/>
		<updated>2026-05-24T09:58:18Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem      = 1 | yitem      = 1 | xobst      = 0.162 | yobst      = 0.162 | | skillreq   = requires::Hunting | objectsreq = requires::Duck Egg, requires::Duck Hen, | producedby = requires::Chicken Coop }}  Category:Creatures Category:Domesticated  A Duckling is a young Duck Hen or Duck Drake   ==How to Acquire/Use (Domestic)==  *Build a chicken coop for breeding hens and drakes. When a Mallards drake and hen is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
| xobst      = 0.162&lt;br /&gt;
| yobst      = 0.162&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Duck Egg]], [[requires::Duck Hen]],&lt;br /&gt;
| producedby = [[requires::Chicken Coop]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
&lt;br /&gt;
A Duckling is a young [[Duck Hen]] or [[Duck Drake]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
When Duckling are hatched, they will need to eat three times to grow into adult ducks. Each time they eat, their quality decreases if the fodder quality is less than their own quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Drake&amp;diff=122619</id>
		<title>Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Drake&amp;diff=122619"/>
		<updated>2026-05-24T09:56:27Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xitem = 2&lt;br /&gt;
| yitem = 2&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Duck Drake]]: [[Duck Feather]], [[Raw Duck Meat]], [[Entrails]], [[Tiny Brain]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
*Drakes require food to produce fertile eggs.&lt;br /&gt;
*Drakes hold outside claimed areas require food to not degrade and die. Inside claimed area&#039;s they will go dormant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duck_Drake.png&amp;diff=122618</id>
		<title>File:Duck Drake.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duck_Drake.png&amp;diff=122618"/>
		<updated>2026-05-24T09:56:14Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Hen&amp;diff=122617</id>
		<title>Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Hen&amp;diff=122617"/>
		<updated>2026-05-24T09:56:02Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xitem = 2&lt;br /&gt;
| yitem = 2&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Duck Hen]]: [[Duck Feather]], [[Raw Duck Meat]], [[Entrails]], [[Tiny Brain]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
*Hens require food to produce eggs.&lt;br /&gt;
*Hens hold outside claimed areas require food to not degrade and die. Inside claimed area&#039;s they will go dormant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Drake&amp;diff=122616</id>
		<title>Duck Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Drake&amp;diff=122616"/>
		<updated>2026-05-24T09:55:55Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox creature | xitem = 2 | yitem = 2 | xobst = {{#expr:(1/11)-(-1/11)round6}} | yobst = {{#expr:(1/11)-(-1/11)round6}} | | baseq = 10 | | hp    = 10 | fhp   = 10 | | loot  = Dead Duck Hen: Duck Feather, Raw Duck Meat, Entrails, Tiny Brain, Bone Material or Wishbone(Rarely) }}  Category:Domesticated Category:Tmp_xyobj(neg)  ==How to Acquire/Use (Domestic)==  *Build a chicken coop for breeding hens and drakes. When a [[Mallard]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xitem = 2&lt;br /&gt;
| yitem = 2&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Duck Hen]]: [[Duck Feather]], [[Raw Duck Meat]], [[Entrails]], [[Tiny Brain]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that will hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
*Drakes require food to produce fertile eggs.&lt;br /&gt;
*Drakes hold outside claimed areas require food to not degrade and die. Inside claimed area&#039;s they will go dormant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck_Hen&amp;diff=122615</id>
		<title>Duck Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck_Hen&amp;diff=122615"/>
		<updated>2026-05-24T09:54:39Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox creature | xitem = 2 | yitem = 2 | xobst = {{#expr:(1/11)-(-1/11)round6}} | yobst = {{#expr:(1/11)-(-1/11)round6}} | | baseq = 10 | | hp    = 10 | fhp   = 10 | | loot  = Dead Duck Hen: Duck Feather, Raw Duck Meat, Entrails, Tiny Brain, Bone Material or Wishbone(Rarely) }}  Category:Domesticated Category:Tmp_xyobj(neg)  ==How to Acquire/Use (Domestic)==  *Build a chicken coop for breeding hens and drakes. When a [[Mallard]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xitem = 2&lt;br /&gt;
| yitem = 2&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Duck Hen]]: [[Duck Feather]], [[Raw Duck Meat]], [[Entrails]], [[Tiny Brain]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire/Use (Domestic)==&lt;br /&gt;
&lt;br /&gt;
*Build a [[chicken coop]] for breeding hens and drakes. When a [[Mallard]]s drake and hen is placed inside a chicken coop with sufficient fodder, it will occasionally lay [[Duck Egg]] that wiil hutch into [[Duckling]] and then turn into a [[Duck Hen]] or [[Duck Drake]].&lt;br /&gt;
&lt;br /&gt;
*[[Animal Husbandry]] enables you to breed ducks.&lt;br /&gt;
&lt;br /&gt;
*Hens require food to produce eggs.&lt;br /&gt;
*Hens hold outside claimed areas require food to not degrade and die. Inside claimed area&#039;s they will go dormant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Duck_Hen.png&amp;diff=122614</id>
		<title>File:Duck Hen.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Duck_Hen.png&amp;diff=122614"/>
		<updated>2026-05-24T09:54:32Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122613</id>
		<title>Mallard Hen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Hen&amp;diff=122613"/>
		<updated>2026-05-24T09:53:31Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a female duck. Its male counterpart is the [[Mallard Drake]]. Can be domesticated into [[Duck]]s.&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; in this case means you need to grab a live one (from the wild, no releasing already grabbed one.) This is relevant for certain [[Credos]] quests. (Fisherman and Hunter at least.)&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122612</id>
		<title>Mallard Drake</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mallard_Drake&amp;diff=122612"/>
		<updated>2026-05-24T09:53:26Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a male duck. Its female counterpart is the [[Mallard Hen]]. Can be domesticated into [[Duck]]s.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
Mallards almost excursively hang around in water. Anything dropped into a body of water used to instantly disappear, but (since &amp;quot;Fluid Incline&amp;quot; -patch) items now persist in [[Water Terrain|shallow water]] until they de-spawn, same as if dropped on dry land. This makes it viable to hunt mallards with a Sling. (Requires [[Archery]] to unlock &#039;Shoot&#039; and 3 [[Marksmanship]] to deal enough damage to one-shot.&lt;br /&gt;
&lt;br /&gt;
==Catching==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Catching&amp;quot; in this case means you need to grab a live one (from the wild, no releasing already grabbed one.) This is relevant for certain [[Credos]] quests. (Fisherman and Hunter at least.)&lt;br /&gt;
&lt;br /&gt;
You simply right-click a mallard to chase it, but their speed and flight means a strategy is required:&lt;br /&gt;
&lt;br /&gt;
====Horseback====&lt;br /&gt;
Horse is faster than a mallard at (3 or 4?) speed. Approach the mallard from a direction that doesn&#039;t make it flee to deep water.&lt;br /&gt;
&lt;br /&gt;
====Snekkja====&lt;br /&gt;
Faster than a mallard. Opposite to the horse, startle them into open waters. Snekkja might &amp;quot;squash&amp;quot; a mallard if you directly ram into one and it has no time to startle and flee.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Another player can startle a mallard into your direction, they don&#039;t seem to have the ability to change direction like some other birds (or prioritize fleeing the first player who startled them.)&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
There might be a trial-and-error way to catch a mallard with just a rowboat. Get as close as possible before it flees, then right-click. May require frame/pixel perfect execution or just dumb luck.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Duck&amp;diff=122611</id>
		<title>Duck</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Duck&amp;diff=122611"/>
		<updated>2026-05-24T09:46:11Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{disambig}} &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; may refer to: *Duck Drake domesticated male Mallard *Duck Hen domesticated female Mallard   &amp;#039;&amp;#039;&amp;#039;Related&amp;#039;&amp;#039;&amp;#039;: *Creatures *Poultry&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; may refer to:&lt;br /&gt;
*[[Duck Drake]] domesticated male [[Mallard]]&lt;br /&gt;
*[[Duck Hen]] domesticated female [[Mallard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related&#039;&#039;&#039;:&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Poultry]]&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Taming&amp;diff=122610</id>
		<title>Taming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Taming&amp;diff=122610"/>
		<updated>2026-05-24T09:45:24Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: /* Domesticated Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide ]]&lt;br /&gt;
Animals, like [[Boar]], [[Mouflon]], [[Aurochs]], [[Wildhorse]], [[Reindeer]] and [[Wildgoat]] can be tamed and domesticated. You need the [[Animal Husbandry]] skill in order to tame. The process is similar to [[steelmaking]]: It is simple but somewhat dangerous and requires vigilance and skill.&lt;br /&gt;
&lt;br /&gt;
==Taming Procedure==&lt;br /&gt;
&lt;br /&gt;
The process begins by feeding the animal a [[Clover]], leashing them with a rope and then hitching the animal to a [[Hitching Post]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To feed an animal a clover, in both temporary usage and leashing:&lt;br /&gt;
&lt;br /&gt;
# pick up a clover from your inventory and right-click it onto the animal.&lt;br /&gt;
# Wait for the animal to come to you.  This may include the animal jumping about and incrementally approaching you.  Don&#039;t move or click anywhere, or the process will be cancelled.&lt;br /&gt;
# Once the animal gets all the way to you, they will either take the clover or not.&lt;br /&gt;
# Once they have eaten the clover, they will slowly walk away, that&#039;s the time to try and leash them or &#039;work&#039; on them with shears, etc.&lt;br /&gt;
# Grab the rope from your inventory and right click the animal.&lt;br /&gt;
# The only visual indicator of the leash success is the slight change to the image of the rope itself.  The rope can be placed back into your inventory (&#039;&#039;&#039;not a belt&#039;&#039;&#039;).&lt;br /&gt;
# The animal will follow you despite any visual indicator. You can use &#039;&#039;&#039;Travel to Hearth Fire&#039;&#039;&#039; with leashed animal - animal teleport with you to your heartfire.&lt;br /&gt;
# Leash the animal to any object: [[Hitching Post]], any [[Tree]] or [[Mine Support]] of any type. &lt;br /&gt;
&lt;br /&gt;
Once tethered, a yellow number will pop from the animal. This is the overall taming progress and it increases in increments by 30, starting at 15 when animal is leashed and once reaches value of 100 animal is transformed to domesticated version of a random sex. Taming progress is also shown when inspecting.&lt;br /&gt;
&lt;br /&gt;
After a random period of time (between 12-46 hours, needs more testing) the animal will enter into a combat stance. This means it is ready to be progressed.&lt;br /&gt;
&lt;br /&gt;
Note: having found and leashed an aurochs then a full day later finding and leashing a mouflon, they both went into combat stand at the same time the following day, which means the aurochs took a full day longer to trigger.  So there might be animal-specific timings, but needs more confirmation.&lt;br /&gt;
*If the animal remains in this state for over 5 hours it will decrease taming progress by 10, and will continue decrease over time. If taming progress drops below zero animal unleashes, ending taming process unsuccessfully. If there are no players around it will simply despawn, but if that happens during player presence animal starts walk free as regular wild beast, and may attack players if it&#039;s [[Boar]] or [[Wildgoat]].&lt;br /&gt;
&lt;br /&gt;
Now you need to attack the animal in a specific way. This can be done at any level, so long as you can easily defeat the animal with punches.&lt;br /&gt;
*Set a combat deck where your only offensive move is punch. If you need more than punch to be effective, you aren&#039;t ready to tame.&lt;br /&gt;
*Attack the animal and &#039;&#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039; hit peace in the upper right corner.&#039;&#039;&#039;( reminder, that means the icon only shows 1 sword, not the crossed swords)&lt;br /&gt;
*Beat the ever-living shit out of it. Show no mercy on that slob.&lt;br /&gt;
*Assuming it was both ready to be tamed AND peaced at the start: The animal will break combat after damage reaching roughly 70% of it&#039;s HP and increment taming progress by 30.  It will suddenly leave combat and start walking away, the new taming progress value will pop from it as a yellow number.&lt;br /&gt;
*Leash and reattach the animal to a free post. It does not need to be the same post as before.&lt;br /&gt;
*Repeat until the progress reaches 100. A frame-eating purple cloud will show the transformation&lt;br /&gt;
&lt;br /&gt;
This procedure is repeated until the animal is tamed. Each animal seems to tame at similar speeds. A fresh animal to tamed one takes roughly 3-4 days. Even at 200 strength the punches won&#039;t kill a mouflon. If you kill the animal it is because you did it incorrectly.&lt;br /&gt;
&lt;br /&gt;
Many animals can be tamed at the same time without issue. Each animal needs one hitching post. Wild animals also don&#039;t need a food trough. Be careful on providing enough space for them or they may end up attacking obstacles in their way, even hitching posts.&lt;br /&gt;
&lt;br /&gt;
One animal needs one rope to be lead. If you want to lead multiple animals back at once you will need multiple ropes. Riding a horse does not seem to cause issues at any point when you are taming, except when you&#039;re just beginning to tame and using [[Clover|clover]] to convince the animal - then the horse will block the animal, effectively preventing the animal from eating said [[Clover|clover]].&lt;br /&gt;
&lt;br /&gt;
==Taming Tips==&lt;br /&gt;
&lt;br /&gt;
Taming is not difficult provided that you are prepared&lt;br /&gt;
&lt;br /&gt;
*Taming is done best at the mid-game where you have access to enough armor to ignore the blows of the animal. Using defences is fine, but it is slower.&lt;br /&gt;
**If you are a relatively new character it is not recommended to tame without a large safety margin.&lt;br /&gt;
**For more experienced individuals, or merely large groups, taming can be done very early on.&lt;br /&gt;
*Having high Unarmed (or Melee Combat if you hate LP) and Agility will be extremely helpful and save you from being knocked out, killed, or forced to flee combat before either happens; provided you know what you&#039;re doing, keep your openings low, and generally understand the current [[Combat moves|Combat]] system.&lt;br /&gt;
*Noting the above, one should consider the balance between Armor and Agility, i.e. the strongest metal armor will &#039;&#039;&#039;severely&#039;&#039;&#039; hamper your agility. Especially with recent combat changes that give unarmed (hint: all animal attacks are unarmed) low &#039;&#039;armor ignoring hits&#039;&#039;, wearing full steel armor with low agility and constitution may result in KOs or death from countless small wounds. Weaker armor with little or no effect on agility ([[Badger Hide Vest]], [[Bat Wing]], [[Boar Tusk Helmet]], [[Winged Helmet]], even leather armors) and of course those that provide a bonus or gilding slot for agility are usually enough to reduce low-opening hits to nearly nothing when worn together.&lt;br /&gt;
**Swords can be used, especially at lower openings where their damage will be negligible, and with an extremely high hit one can complete a taming session almost instantly; however it may still be possible to kill the animal you are trying to tame (especially [[Mouflon]])&lt;br /&gt;
*Timings are spaced by random intervals and animals need to be checked. Ensure you can check on your animals every 12 hours.&lt;br /&gt;
*For [[Boar|boars]] and [[Goat|goats]] remember they are quite likely to become aggressive before or even during the time you offer them the clover.  Prepare to have many clover attempts thwarted forcing flight or fight if you don&#039;t stay with deep water or a cliff between you and the animal until the very last moment.&lt;br /&gt;
*That being said, the ability to outrun boars becomes very useful once you begin beating it into submission. Hit, run, reduce openings, and repeat.&lt;br /&gt;
*Taming can also be done with ranged attacks from a Sling or Bow. Good for characters who are not built for Unarmed/Melee combat.&lt;br /&gt;
**You can do this by running to a boat on water after aggroing the animal and stay out of the attack range. Just keep shooting at it. Long cliffs can also be used. Just keep shooting at the animal as it tries to run around the cliff. When the animal is about to reach you, jump down or up depending where you are and keep shooting at it again. Rinse and Repeat.&lt;br /&gt;
**Be careful when using a bow as you might accidentally kill the animal you are taming. It&#039;s better to use a sling for minimal damage. Only use a bow if you&#039;re certain that the HHP damage accumulated by the animal is still below the HHP threshold it&#039;s supposed to be tamed/die when you shoot it.&lt;br /&gt;
*By using inspect on the animal you can see it&#039;s tamed percentage.&lt;br /&gt;
&lt;br /&gt;
==Domesticated Animals==&lt;br /&gt;
&lt;br /&gt;
[[Aurochs]] become [[Cow|Cows]]:&lt;br /&gt;
*Cows are used for their sizeable supply of milk and ability to make [[Cow Cheese]].&lt;br /&gt;
*The meat functions as aurochs meat.&lt;br /&gt;
*Raw beef is needed for the [[Tame Game Liverwurst]] recipe.&lt;br /&gt;
*Can pull [[Wagon]]s.&lt;br /&gt;
[[Mallard]]s can be bred in [[Chicken Coop]] to become [[Duck]]s:&lt;br /&gt;
*Source of [[Egg]]s and [[Feather]]s.&lt;br /&gt;
*The meat functions as poultry meat.&lt;br /&gt;
[[Cock]] and [[Hen]]s can be bred in [[Chicken Coop]]s:&lt;br /&gt;
*Source of [[Egg]]s and [[Feather]]s.&lt;br /&gt;
*The meat functions as poultry meat.&lt;br /&gt;
[[Mouflon]]s become [[Sheep|Sheeps]]:&lt;br /&gt;
*Sheep are used for [[Wool]] and make a small amount of sheep&#039;s milk, needed for [[Sheep Cheese]].&lt;br /&gt;
*The meat functions as mouflon meat.&lt;br /&gt;
*Sheep reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
[[Boar]]s become [[Pig|Pigs]]:&lt;br /&gt;
*Pigs are used since they give a large amount of meat and animal fat. &lt;br /&gt;
*The meat functions as boar meat.&lt;br /&gt;
*Pigs can hunt for [[Black Truffles|black]] or [[White Truffles|white truffles]].&lt;br /&gt;
[[Reindeer]]s become [[Tame Reindeer]]s:&lt;br /&gt;
*The meat functions as venison meat.&lt;br /&gt;
*Can pull [[Sleigh]]s.&lt;br /&gt;
[[Wildhorse]]s become [[Horse|Horses]]:&lt;br /&gt;
*Horses can be kept and re-used, unlike wild horses. &lt;br /&gt;
*They last far longer and rapidly regenerate pony power via satiety. Satiety is regenerated by food troughs.&lt;br /&gt;
*The meat functions as wildhorse meat.&lt;br /&gt;
*Can pull [[Wagon]]s.&lt;br /&gt;
[[Wildgoat]]s become [[Goat]]s:&lt;br /&gt;
*Goats are used for [[Mohair]](type of wool) and make a small amount of goat&#039;s milk, needed for [[Goat Cheese]]. &lt;br /&gt;
*The meat functions as wildgoat meat.&lt;br /&gt;
*Goat reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Combat_Stance_Example_(fixed).jpg | Animals when ready for combat will display distinct idle animations, animals ready for &#039;taming&#039; session will splay legs and lower body.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Taming&amp;diff=122609</id>
		<title>Taming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Taming&amp;diff=122609"/>
		<updated>2026-05-24T09:45:13Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: /* Domesticated Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guide ]]&lt;br /&gt;
Animals, like [[Boar]], [[Mouflon]], [[Aurochs]], [[Wildhorse]], [[Reindeer]] and [[Wildgoat]] can be tamed and domesticated. You need the [[Animal Husbandry]] skill in order to tame. The process is similar to [[steelmaking]]: It is simple but somewhat dangerous and requires vigilance and skill.&lt;br /&gt;
&lt;br /&gt;
==Taming Procedure==&lt;br /&gt;
&lt;br /&gt;
The process begins by feeding the animal a [[Clover]], leashing them with a rope and then hitching the animal to a [[Hitching Post]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To feed an animal a clover, in both temporary usage and leashing:&lt;br /&gt;
&lt;br /&gt;
# pick up a clover from your inventory and right-click it onto the animal.&lt;br /&gt;
# Wait for the animal to come to you.  This may include the animal jumping about and incrementally approaching you.  Don&#039;t move or click anywhere, or the process will be cancelled.&lt;br /&gt;
# Once the animal gets all the way to you, they will either take the clover or not.&lt;br /&gt;
# Once they have eaten the clover, they will slowly walk away, that&#039;s the time to try and leash them or &#039;work&#039; on them with shears, etc.&lt;br /&gt;
# Grab the rope from your inventory and right click the animal.&lt;br /&gt;
# The only visual indicator of the leash success is the slight change to the image of the rope itself.  The rope can be placed back into your inventory (&#039;&#039;&#039;not a belt&#039;&#039;&#039;).&lt;br /&gt;
# The animal will follow you despite any visual indicator. You can use &#039;&#039;&#039;Travel to Hearth Fire&#039;&#039;&#039; with leashed animal - animal teleport with you to your heartfire.&lt;br /&gt;
# Leash the animal to any object: [[Hitching Post]], any [[Tree]] or [[Mine Support]] of any type. &lt;br /&gt;
&lt;br /&gt;
Once tethered, a yellow number will pop from the animal. This is the overall taming progress and it increases in increments by 30, starting at 15 when animal is leashed and once reaches value of 100 animal is transformed to domesticated version of a random sex. Taming progress is also shown when inspecting.&lt;br /&gt;
&lt;br /&gt;
After a random period of time (between 12-46 hours, needs more testing) the animal will enter into a combat stance. This means it is ready to be progressed.&lt;br /&gt;
&lt;br /&gt;
Note: having found and leashed an aurochs then a full day later finding and leashing a mouflon, they both went into combat stand at the same time the following day, which means the aurochs took a full day longer to trigger.  So there might be animal-specific timings, but needs more confirmation.&lt;br /&gt;
*If the animal remains in this state for over 5 hours it will decrease taming progress by 10, and will continue decrease over time. If taming progress drops below zero animal unleashes, ending taming process unsuccessfully. If there are no players around it will simply despawn, but if that happens during player presence animal starts walk free as regular wild beast, and may attack players if it&#039;s [[Boar]] or [[Wildgoat]].&lt;br /&gt;
&lt;br /&gt;
Now you need to attack the animal in a specific way. This can be done at any level, so long as you can easily defeat the animal with punches.&lt;br /&gt;
*Set a combat deck where your only offensive move is punch. If you need more than punch to be effective, you aren&#039;t ready to tame.&lt;br /&gt;
*Attack the animal and &#039;&#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039; hit peace in the upper right corner.&#039;&#039;&#039;( reminder, that means the icon only shows 1 sword, not the crossed swords)&lt;br /&gt;
*Beat the ever-living shit out of it. Show no mercy on that slob.&lt;br /&gt;
*Assuming it was both ready to be tamed AND peaced at the start: The animal will break combat after damage reaching roughly 70% of it&#039;s HP and increment taming progress by 30.  It will suddenly leave combat and start walking away, the new taming progress value will pop from it as a yellow number.&lt;br /&gt;
*Leash and reattach the animal to a free post. It does not need to be the same post as before.&lt;br /&gt;
*Repeat until the progress reaches 100. A frame-eating purple cloud will show the transformation&lt;br /&gt;
&lt;br /&gt;
This procedure is repeated until the animal is tamed. Each animal seems to tame at similar speeds. A fresh animal to tamed one takes roughly 3-4 days. Even at 200 strength the punches won&#039;t kill a mouflon. If you kill the animal it is because you did it incorrectly.&lt;br /&gt;
&lt;br /&gt;
Many animals can be tamed at the same time without issue. Each animal needs one hitching post. Wild animals also don&#039;t need a food trough. Be careful on providing enough space for them or they may end up attacking obstacles in their way, even hitching posts.&lt;br /&gt;
&lt;br /&gt;
One animal needs one rope to be lead. If you want to lead multiple animals back at once you will need multiple ropes. Riding a horse does not seem to cause issues at any point when you are taming, except when you&#039;re just beginning to tame and using [[Clover|clover]] to convince the animal - then the horse will block the animal, effectively preventing the animal from eating said [[Clover|clover]].&lt;br /&gt;
&lt;br /&gt;
==Taming Tips==&lt;br /&gt;
&lt;br /&gt;
Taming is not difficult provided that you are prepared&lt;br /&gt;
&lt;br /&gt;
*Taming is done best at the mid-game where you have access to enough armor to ignore the blows of the animal. Using defences is fine, but it is slower.&lt;br /&gt;
**If you are a relatively new character it is not recommended to tame without a large safety margin.&lt;br /&gt;
**For more experienced individuals, or merely large groups, taming can be done very early on.&lt;br /&gt;
*Having high Unarmed (or Melee Combat if you hate LP) and Agility will be extremely helpful and save you from being knocked out, killed, or forced to flee combat before either happens; provided you know what you&#039;re doing, keep your openings low, and generally understand the current [[Combat moves|Combat]] system.&lt;br /&gt;
*Noting the above, one should consider the balance between Armor and Agility, i.e. the strongest metal armor will &#039;&#039;&#039;severely&#039;&#039;&#039; hamper your agility. Especially with recent combat changes that give unarmed (hint: all animal attacks are unarmed) low &#039;&#039;armor ignoring hits&#039;&#039;, wearing full steel armor with low agility and constitution may result in KOs or death from countless small wounds. Weaker armor with little or no effect on agility ([[Badger Hide Vest]], [[Bat Wing]], [[Boar Tusk Helmet]], [[Winged Helmet]], even leather armors) and of course those that provide a bonus or gilding slot for agility are usually enough to reduce low-opening hits to nearly nothing when worn together.&lt;br /&gt;
**Swords can be used, especially at lower openings where their damage will be negligible, and with an extremely high hit one can complete a taming session almost instantly; however it may still be possible to kill the animal you are trying to tame (especially [[Mouflon]])&lt;br /&gt;
*Timings are spaced by random intervals and animals need to be checked. Ensure you can check on your animals every 12 hours.&lt;br /&gt;
*For [[Boar|boars]] and [[Goat|goats]] remember they are quite likely to become aggressive before or even during the time you offer them the clover.  Prepare to have many clover attempts thwarted forcing flight or fight if you don&#039;t stay with deep water or a cliff between you and the animal until the very last moment.&lt;br /&gt;
*That being said, the ability to outrun boars becomes very useful once you begin beating it into submission. Hit, run, reduce openings, and repeat.&lt;br /&gt;
*Taming can also be done with ranged attacks from a Sling or Bow. Good for characters who are not built for Unarmed/Melee combat.&lt;br /&gt;
**You can do this by running to a boat on water after aggroing the animal and stay out of the attack range. Just keep shooting at it. Long cliffs can also be used. Just keep shooting at the animal as it tries to run around the cliff. When the animal is about to reach you, jump down or up depending where you are and keep shooting at it again. Rinse and Repeat.&lt;br /&gt;
**Be careful when using a bow as you might accidentally kill the animal you are taming. It&#039;s better to use a sling for minimal damage. Only use a bow if you&#039;re certain that the HHP damage accumulated by the animal is still below the HHP threshold it&#039;s supposed to be tamed/die when you shoot it.&lt;br /&gt;
*By using inspect on the animal you can see it&#039;s tamed percentage.&lt;br /&gt;
&lt;br /&gt;
==Domesticated Animals==&lt;br /&gt;
&lt;br /&gt;
[[Aurochs]] become [[Cow|Cows]]:&lt;br /&gt;
*Cows are used for their sizeable supply of milk and ability to make [[Cow Cheese]].&lt;br /&gt;
*The meat functions as aurochs meat.&lt;br /&gt;
*Raw beef is needed for the [[Tame Game Liverwurst]] recipe.&lt;br /&gt;
*Can pull [[Wagon]]s.&lt;br /&gt;
[[Mallard]]s can be bred in [[Chicken Coop]] to become [[Duck]]s:&lt;br /&gt;
*Source of [[Egg]]s and [[Feathers]].&lt;br /&gt;
*The meat functions as poultry meat.&lt;br /&gt;
[[Cock]] and [[Hen]]s can be bred in [[Chicken Coop]]s:&lt;br /&gt;
*Source of [[Egg]]s and [[Feathers]].&lt;br /&gt;
*The meat functions as poultry meat.&lt;br /&gt;
[[Mouflon]]s become [[Sheep|Sheeps]]:&lt;br /&gt;
*Sheep are used for [[Wool]] and make a small amount of sheep&#039;s milk, needed for [[Sheep Cheese]].&lt;br /&gt;
*The meat functions as mouflon meat.&lt;br /&gt;
*Sheep reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
[[Boar]]s become [[Pig|Pigs]]:&lt;br /&gt;
*Pigs are used since they give a large amount of meat and animal fat. &lt;br /&gt;
*The meat functions as boar meat.&lt;br /&gt;
*Pigs can hunt for [[Black Truffles|black]] or [[White Truffles|white truffles]].&lt;br /&gt;
[[Reindeer]]s become [[Tame Reindeer]]s:&lt;br /&gt;
*The meat functions as venison meat.&lt;br /&gt;
*Can pull [[Sleigh]]s.&lt;br /&gt;
[[Wildhorse]]s become [[Horse|Horses]]:&lt;br /&gt;
*Horses can be kept and re-used, unlike wild horses. &lt;br /&gt;
*They last far longer and rapidly regenerate pony power via satiety. Satiety is regenerated by food troughs.&lt;br /&gt;
*The meat functions as wildhorse meat.&lt;br /&gt;
*Can pull [[Wagon]]s.&lt;br /&gt;
[[Wildgoat]]s become [[Goat]]s:&lt;br /&gt;
*Goats are used for [[Mohair]](type of wool) and make a small amount of goat&#039;s milk, needed for [[Goat Cheese]]. &lt;br /&gt;
*The meat functions as wildgoat meat.&lt;br /&gt;
*Goat reproduce quite fast and are good for getting [[Suckling&#039;s Maw]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
Combat_Stance_Example_(fixed).jpg | Animals when ready for combat will display distinct idle animations, animals ready for &#039;taming&#039; session will splay legs and lower body.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Swamp&amp;diff=122608</id>
		<title>Swamp</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Swamp&amp;diff=122608"/>
		<updated>2026-05-24T09:41:06Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:SwampTerrain.png&lt;br /&gt;
| caption = Swamp terrain&lt;br /&gt;
|&lt;br /&gt;
| type    = Swamp&lt;br /&gt;
| speed   = Wade/Walk&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = No&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Bog Turtle]], [[Dragonfly]], [[Dryad]], [[Firefly]], [[Forest Lizard]], [[Frog]], [[Leech]], [[Midge Swarm]], [[Toad]], [[Crane]], [[Crane Fly]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Camomile]], [[Candleberry]], [[Chiming Bluebell]], [[Coltsfoot]], [[Dewy Lady&#039;s Mantle]], [[Frog&#039;s Crown]], [[Lady&#039;s Mantle]], [[Rainbowpad]], [[Royal Toadstool]], [[Waybroad]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bittersweet Nightshade Bush]], [[Swamp Lily]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Swamp are one of the many biomes within the Hearthlands, appearing in clumps which can be connected by small, branching straits. Without a horse, the fastest a Hearthling can traverse through them is at walking speed, and it will use up significantly more stamina to do so. Any kind of landscaping is impossible within a Swamp, and they cannot be used as a source of water, nor can [[Boat|boats]] or [[Raft|rafts]] be placed on them like in rivers or lakes, however, a [[dugout]] can be used.&lt;br /&gt;
&lt;br /&gt;
If you have empty equipment slots while you walk through a Swamp, you will slowly accumulate [[Leeches]], which will eventually start dealing damage to you as they try to reach your [[Attributes#Constitution|Constitution]] stat, for up to three bites until they become bloated, where they can either be left to eventually turn back into a normal leech or used as fishing bait. As such, living near a Swamp can be useful for collecting fishing bait, even more so if you are also near a fishing node.&lt;br /&gt;
&lt;br /&gt;
Walking through a swamp while wounded seems to increase your chances of developing infections.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SwampMap.png | Swamp terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
* Unlike hearthlings, creatures travel at their regular speed over {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fen&amp;diff=122607</id>
		<title>Fen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fen&amp;diff=122607"/>
		<updated>2026-05-24T09:40:55Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Fen terrain&lt;br /&gt;
|&lt;br /&gt;
| type    = Swamp&lt;br /&gt;
| speed   = Wade/Walk&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = No&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Bog Turtle]], [[Dragonfly]], [[Dryad]], [[Firefly]], [[Forest Lizard]], [[Frog]], [[Leech]], [[Midge Swarm]], [[Moonmoth]], [[Toad]], [[Crane]], [[Crane Fly]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Camomile]], [[Candleberry]], [[Dewy Lady&#039;s Mantle]], [[Frog&#039;s Crown]], [[Lady&#039;s Mantle]], [[Rainbowpad]], [[Royal Toadstool]], [[Waybroad]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Hawthorn Bush]], [[Swamp Lily]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fen are one of the many biomes within the Hearthlands, appearing in clumps which can be connected by small, branching straits. Without a horse, the fastest a Hearthling can traverse through them is at a walk, and it will use up significantly more stamina to do so. Any kind of landscaping is impossible within a fen, and they cannot be used as a source of water, nor can [[Boat|boats]] or [[Raft|rafts]] be placed on them like in rivers or lakes.&lt;br /&gt;
&lt;br /&gt;
If you have empty equipment slots while you walk through a fen, you will slowly accumulate [[Leeches]]. Getting [[Leeches]] in a fen can be useful for collecting fishing bait, even more so if you are also near a fishing node.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FenMap.png | Fen terrain on the map preview&lt;br /&gt;
FenTerrain.png | Fen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
* Unlike hearthlings creatures travel at there regular speed over {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bog&amp;diff=122606</id>
		<title>Bog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bog&amp;diff=122606"/>
		<updated>2026-05-24T09:40:48Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| image   = File:BogTerrain.png&lt;br /&gt;
| caption = Bog terrain&lt;br /&gt;
|&lt;br /&gt;
| type    = Swamp&lt;br /&gt;
| speed   = Wade/Walk&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = No&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Bog Turtle]], [[Dragonfly]], [[Dryad]], [[Firefly]], [[Forest Lizard]], [[Frog]], [[Leech]], [[Midge Swarm]], [[Toad]], [[Crane]], [[Crane Fly]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Camomile]], [[Candleberry]], [[Dewy Lady&#039;s Mantle]], [[Frog&#039;s Crown]], [[Lady&#039;s Mantle]], [[Rainbowpad]], [[Royal Toadstool]], [[Waybroad]]&lt;br /&gt;
|&lt;br /&gt;
| plants  = [[Bog-Myrtle Bush]], [[Swamp Lily]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bogs are one of the many biomes within the Hearthlands, appearing as clumps of marshy land which are connected by small, branching straits. Without a [[Horse]], the fastest a Hearthling can traverse through them is at a crawl, and it will use up significantly more [[Stamina]] to do so. Any kind of [[Terraforming|Landscaping]] is impossible within a Bog. These biomes cannot be used as a source of [[Water]], nor can [[rowboat]]s or [[Raft|Rafts]] be placed on them like in rivers or lakes. However, [[dugout]]s can be used.&lt;br /&gt;
&lt;br /&gt;
If you have empty [[Equipment Screen|Equipment Slot]] while you walk through a Bog, you will slowly accumulate [[Leeches]]. They will eventually start dealing damage to you as they try to reach your [[Attributes#Constitution|Constitution]] stat, for up to three bites until they become bloated, where they can either be left to eventually turn back into a normal leech or used as [[Bait|Fishing Bait]]. As such, living near a Bog can be useful for collecting fishing bait; even more so if you are also near a fishing node.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BogMap.png | Bog terrain on the map preview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
* Unlike hearthlings, [[Creatures]] travel at their regular speed over {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Crane_Fly.png&amp;diff=122605</id>
		<title>File:Crane Fly.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Crane_Fly.png&amp;diff=122605"/>
		<updated>2026-05-24T09:38:12Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Crane_Fly&amp;diff=122604</id>
		<title>Crane Fly</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Crane_Fly&amp;diff=122604"/>
		<updated>2026-05-24T09:38:03Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xitem        = 1 | yitem        = 1 | | skillreq     = requires::Wilderness Survival | producedby   = Hand | specific     = Bug, Bait | | lpgain       = 500 | studytime    = 3:02 | mentalweight = 6 | expdrain     = 7 }}  Category:Creatures  &amp;#039;&amp;#039;&amp;#039;Crane Flies&amp;#039;&amp;#039;&amp;#039; are a Curiosity which can be used in the Study Report to earn Learning Points.   == How to Acquire ==  Flies only fly around in swamps! You can&amp;#039;t run after them, which makes th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Wilderness Survival]]&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| specific     = Bug, Bait&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 500&lt;br /&gt;
| studytime    = 3:02&lt;br /&gt;
| mentalweight = 6&lt;br /&gt;
| expdrain     = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crane Flies&#039;&#039;&#039; are a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]]. &lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Flies only fly around in swamps! You can&#039;t run after them, which makes them quite tricky to catch.&lt;br /&gt;
The easiest way currently is to catch them on horseback, as horses currently move normal speed in a swamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Stone_Arch_Tunnel.png&amp;diff=122381</id>
		<title>File:Stone Arch Tunnel.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Stone_Arch_Tunnel.png&amp;diff=122381"/>
		<updated>2026-04-27T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stone_Arch_Tunnel&amp;diff=122372</id>
		<title>Stone Arch Tunnel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stone_Arch_Tunnel&amp;diff=122372"/>
		<updated>2026-04-26T08:25:32Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox metaobj | xobst      = 0.1 | yobst      = 0.1 | | skillreq   = requires::Mining | objectsreq = requires::Stone x50, requires::Nugget of Hard Metal x5 | repwith    = Stone | | lift       = No | sthp       = ? | soak       = ? }}  {{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|St$one Arch Tunnel}}  {{PAGENAME}}s are mining support structures which prevent cave-ins in a &amp;#039;&amp;#039;&amp;#039;3x15&amp;#039;&amp;#039;&amp;#039; tile radius.&amp;lt;br&amp;gt; {{PAGENAME}}s are the third tier of tunne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.1&lt;br /&gt;
| yobst      = 0.1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Stone]] x50, [[requires::Nugget of Hard Metal]] x5&lt;br /&gt;
| repwith    = [[Stone]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = ?&lt;br /&gt;
| soak       = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|St$one Arch Tunnel}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;3x15&#039;&#039;&#039; tile radius.&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the third tier of tunnel supports that stands aside of Mining support/columns:&lt;br /&gt;
*[[Timber Tunnel]]: 1x4 Tile Radius&lt;br /&gt;
*[[Reinforced Tunnel]]: 2x8 Tile Radius&lt;br /&gt;
*[[Stone Arch Tunnel]]: 3x15 Tile Radius&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reinforced_Tunnel&amp;diff=122371</id>
		<title>Reinforced Tunnel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reinforced_Tunnel&amp;diff=122371"/>
		<updated>2026-04-26T08:24:19Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = ?&lt;br /&gt;
| yobst      = ?&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x12, [[requires::Nugget of Common Metal]] x4&lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = ?&lt;br /&gt;
| soak       = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|$Reinforced Tunnel}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;2x8&#039;&#039;&#039; tile radius. They can be bit of a hassle to build due to requiring [[Block of Wood|wood]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the second tier of tunnel supports that stands aside of Mining support/columns:&lt;br /&gt;
*[[Timber Tunnel]]: 1x4 Tile Radius&lt;br /&gt;
*[[Reinforced Tunnel]]: 2x8 Tile Radius&lt;br /&gt;
*[[Stone Arch Tunnel]]: 3x15 Tile Radius&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Timber_Tunnel&amp;diff=122370</id>
		<title>Timber Tunnel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Timber_Tunnel&amp;diff=122370"/>
		<updated>2026-04-26T08:24:16Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst      = 0.1&lt;br /&gt;
| yobst      = 0.1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Mining]]&lt;br /&gt;
| objectsreq = [[requires::Block of Wood]] x5, [[requires::Nugget of Common Metal]] x1&lt;br /&gt;
| repwith    = [[Block of Wood]]&lt;br /&gt;
|&lt;br /&gt;
| lift       = No&lt;br /&gt;
| sthp       = ?&lt;br /&gt;
| soak       = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|$Mine Construction|$Timber Tunnel}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are mining support structures which prevent cave-ins in a &#039;&#039;&#039;1x4&#039;&#039;&#039; tile radius. They can be bit of a hassle to build due to requiring [[Block of Wood|wood]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{PAGENAME}}s are the first tier of tunnel supports that stands aside of Mining support/columns:&lt;br /&gt;
*[[Timber Tunnel]]: 1x4 Tile Radius&lt;br /&gt;
*[[Reinforced Tunnel]]: 2x8 Tile Radius&lt;br /&gt;
*[[Stone Arch Tunnel]]: 3x15 Tile Radius&lt;br /&gt;
*[[Mine Support]]: 9 Tile Radius&lt;br /&gt;
*[[Stone Column]]: 11 Tile Radius&lt;br /&gt;
*[[Mine Beam]]: 13 Tile Radius&lt;br /&gt;
*[[Monumental Column]]: 30 Tile Radius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Mined tiles will still show dust animation (see [[Mining]] page) when under the radius of the support, to warn of cave-in tiles, but caveins won&#039;t occur under support.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the {{PAGENAME}} which triggers a massive cave-in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bird_Nest&amp;diff=122369</id>
		<title>Bird Nest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bird_Nest&amp;diff=122369"/>
		<updated>2026-04-26T08:20:19Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = Tree&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Bird Nest]] is a object which can be raided for various bird eggs, feathers, and herbs.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
[[Bird  Nest]]s are raided from [[Tree]]s, right-click on a nest and press Raid. Sometimes it spawn a [[Bullfinch]], [[Magpie (Bird)|Magpie]], or [[Rock Dove]] that will attack you for small amount of SHP damage and interrupting the raid. Bird will then retreat but attack again if another raid is attempted. Birds can still be caught while aiming towards you.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chance to get a [[Henpecked]] wound, damage just a few (1-5) HHP, but slowly healing and can be infected further.&lt;br /&gt;
*Small chance to spawn a [[Wood Grouse Cock]] that will engage in &amp;quot;proper&amp;quot; combat and can KO you!&lt;br /&gt;
*Small chance to find some swag(item which has been stolen by a magpie before?).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bird Nest in-game.png | Bird Nest hidden on tree.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Henpecked.png&amp;diff=122368</id>
		<title>File:Henpecked.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Henpecked.png&amp;diff=122368"/>
		<updated>2026-04-26T08:17:52Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Henpecked&amp;diff=122367</id>
		<title>Henpecked</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Henpecked&amp;diff=122367"/>
		<updated>2026-04-26T08:17:43Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: Created page with &amp;quot;{{infobox wound | ptext1      =  | | treatedwith = Waybroad | cause       = Looting Bird Nest }}  Heals slowly over time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox wound&lt;br /&gt;
| ptext1      = &lt;br /&gt;
|&lt;br /&gt;
| treatedwith = [[Waybroad]]&lt;br /&gt;
| cause       = Looting [[Bird Nest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heals slowly over time.&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=122366</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=122366"/>
		<updated>2026-04-26T08:17:18Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:guide]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. SHP can be lost from (including, but not limited to:)&lt;br /&gt;
*Combat &lt;br /&gt;
*Equipped [[leech]]es&lt;br /&gt;
*Commiting [[Criminal Acts]] causes 1shp damage for each action that generates a scent.&lt;br /&gt;
&lt;br /&gt;
Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Travel to [[Hearth Fire]] is possible for a short while before waking up, allowing you to avoid getting knocked out again by animal lingering nearby or escape PvP encounters as long as you&#039;re not red-handed, outlaw, or in a Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [//www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Wounds|Wounds]] ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Many wounds will stack together to form new, generally more severe wounds that are often harder to cure. For instance, taking large amounts of Unfaced can cause you to gain Black-Eyed or Severe Mauling. The most common occurrence of this is Nicks &amp;amp; Knacks stacking into Scrapes &amp;amp; Cuts, which can stack to Deep Cuts, which can stack to Cruel Incision, which can stack to Nasty Laceration.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered as wounds reduce in amount(s). Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diseases&#039;&#039; are unique in that they will increase in size (removing more HHP) over time, unless they are treated or you stay within Healing range of energy (8000% or more).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Otherwise permanent wounds that have no traditional remedy can be healed by an [[Ancient Root]], which instantly heals any wound, or the right [[Alchemy|Elixir]], which requires some research beforehand to not poison yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png |frameless|95x95px]] || [[Adder Bite]]|| [[Snake Juice]] || PvE with [[Adder]]s. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Damage steadily increases before start healing slowly over time.&amp;lt;br&amp;gt; -15 [[STR]] penalty. Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png |frameless|95x95px]] || [[Allergic Reaction]]|| N/A || Have 3 different allergic wounds (Adder Bite, Nettle Burns, Antcid Burns, Midge Bite or Beesting) at the same time.|| -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png |frameless|95x95px]] || [[Antcid Burns]]|| [[Yarrow]] || All wounds given by ants (including big ones from within an [[Ant Hill Dungeon]]) are Antcid Burns. || Heals slowly over time, -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png |frameless|95x95px]] || [[Asphyxiation]]|| N/A || Take 10% of MHP worth of Asphyxiation for every second you spend swimming at 0% stamina. || Heals relatively fast over time, -5 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png |frameless|95x95px]] || [[Beesting]]|| [[Kelp Cream]], [[Ant Paste]], [[Gray Grease]] ||Taking honey or wax from a [[Bee Skep]]|| -1 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bird_Lung.png |frameless|95x95px]] || [[Bird Lung]] || N/A || Opening occupied [[Dovecote]]s, [[Birdhouse]]s || -5 [[AGI]] and [[CON]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png |frameless|95x95px]] || [[Black-Eyed|Black-eyed]]|| [[Toad Butter]], [[Hartshorn Salve]], [[Honey Wayband]], [[Cold Cut]] || Cave-ins, Wounds stacking || -5 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png |frameless|95x95px]] || [[Blade Kiss]]|| [[Toad Butter]], [[Gauze]], [[Silk Suture Kit]] || Melee Combat, Fighting tusked/clawed animals || Heals very slowly over time (&#039;&#039;1 per ~24h RL&#039;&#039; )&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png |frameless|95x95px]] || [[Blunt Trauma]]|| [[Hartshorn Salve]], [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]], [[Willow Weep]] || Cave-Ins, Unarmed Combat, Wounds stacking || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png |frameless|95x95px]] || [[Bruises]]|| [[Leeches]], [[Willow Weep]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png |frameless|95x95px]] || [[Bum Burn]]|| N/A || Eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png |frameless|95x95px]] || [[Coaler&#039;s Cough]]|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png |frameless|95x95px]] || [[Concussion]]|| [[Cold Compress]], [[Opium]], [[Willow Weep]] || Randomly take anywhere from 5-20% of your MHP worth of a Concussion wound every time you&#039;re KOed for any reason. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png |frameless|95x95px]] || [[Crab Caressed]]|| [[Ant Paste]], [[Silk Suture Kit]]  || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png |frameless|95x95px]] || [[Cruel Incision]]|| [[Gauze]], [[Stitch Patch]], [[Rootfill]], [[Wound Glue]], [[Silk Suture Kit]]  || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png |frameless|95x95px]] || [[Deep Cut]]|| [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]], [[Cold Cut]], [[Silk Suture Kit]]  || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Worm.png |frameless|95x95px]] || [[Deep Worm]]|| [[Tansy Extract]] || Eaten meat infected with [[Disgusting Tapeworm|tapeworms.]]|| &#039;&#039;Disease.&#039;&#039;-% [[FEP]] penalty. Grows over time.&lt;br /&gt;
Doesn&#039;t damage HHP.&lt;br /&gt;
:&amp;lt;/b&amp;gt;[[Talk:Deep_Worm#Infection_Source_(disputed)|Disputed cause source]]&amp;lt;b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png |frameless|95x95px]] || [[Dragon Bite]]|| N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png |frameless|95x95px]] || [[Fell Slash]]|| [[Gauze]], [[Wound Glue]], [[Silk Suture Kit]]  || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png |frameless|95x95px]] || [[Hearth Burn]]|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Henpecked.png |frameless|95x95px]] || [[Henpecked]]|| [[Waybroad]] || Looting [[Bird Nest]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png |frameless|95x95px]] || [[Infected Sore]]|| [[Camomile compress]], [[Bar of Soap]], [[Opium]], [[Ant Paste]] || Standing in swamps with other wounds present, especially Crab Caressed. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; All wound types can become infected. Infected wounds have a chance to grow better or worse over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png |frameless|95x95px]] || [[Jellyfish Sting]]|| [[Gray Grease]] || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || [[Leech Burns]]|| [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png |frameless|95x95px]] || [[Midge Bite]]|| [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png |frameless|95x95px]] || [[Nasty Laceration]]|| [[Stitch Patch]], [[Toad Butter]], [[Wound Glue]], [[Silk Suture Kit]]  ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png |frameless|95x95px]] || [[Nasty Wart]]|| Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on &#039;&#039;&#039;any&#039;&#039;&#039; wound. || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png |frameless|95x95px]] || [[Nerve Damage]]|| Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png |frameless|95x95px]] || [[Nettle Burn]]|| N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png |frameless|95x95px]] || [[Nicks &amp;amp; Knacks]]|| [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png |frameless|95x95px]] || [[Nidburns]]|| N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nose Bleed.png |frameless|95x95px]] || [[Nose Bleed]]||  || Sniffing too much [[Boar Tusk Snuff]] || Heals quickly over time (30 min per point).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png |frameless|95x95px]] || [[Pipe Wheeze]]|| N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png |frameless|95x95px]] || [[Punch Sore]]|| [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Stacks to worse wounds easily.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png |frameless|95x95px]] || [[Quicksilver Poisoning]]|| Permanent but can be healed by [[Ancient Root]] || Crafting [[Felt]] and gilding [[Felt Inlay]]&amp;lt;br&amp;gt; Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png |frameless|95x95px]] || [[Quill&#039;d]]|| N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png |frameless|95x95px]] || [[Sand Flea Bites]]|| [[Yarrow]], [[Gray Grease]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion_Stung.png |frameless|95x95px]] || [[Scorpion Stung]]|| [[Ant Paste]], [[Gray Grease]] || Combat, killing or picking [[Wood Scorpion]]s. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Damage steadily increases before start healing slowly over time.&amp;lt;br&amp;gt; -3 [[STR]], -5 [[WIL]] penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png |frameless|95x95px]] || [[Scrapes &amp;amp; Cuts]]|| [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png |frameless|95x95px]] || [[Seal Finger]]|| [[Hartshorn Salve]], [[Kelp Cream]], [[Ant Paste]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png |frameless|95x95px]] || [[Severe Mauling]]|| [[Hartshorn Salve]], [[Opium]] || Cave-Ins, High wound stacking|| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png |frameless|95x95px]] || [[Something Broken]]|| [[Splint]] || Cave-Ins below Level 1, Severe stacking of wounds || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sore Snout.png |frameless|95x95px]] || [[Sore Snout]] || [[Ant Paste]], [[Grey Grease]], [[Mud Ointment]], [[Toad Butter]] || Hungover after [[Tuskalooza!]] || Heals slowly over time (12 hours per point).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png |frameless|95x95px]] || [[Starvation]]|| N/A || Going under 2000 [[Energy]] will cause periodical HHP damage. Initially very slow, especially if you&#039;re barely under the threshold. If you let the total energy get even lower you eventually start taking heavy damage even when simply idling. || Only heals if your energy increases to over 8000 energy. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swamp Fever.png |frameless|95x95px]] || [[Swamp Fever]]|| [[Snake Juice]] || Getting bit by midges while in a swamp. || &#039;&#039;Disease.&#039;&#039;&amp;lt;br&amp;gt; Grows over time. -5% [[WIL]], -2.5% [[AGI]].&amp;lt;br&amp;gt;May heal up on its own after time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png |frameless|95x95px]] || [[Swollen Bumps]]|| [[Cold Compress]], [[Leeches]], [[Stinging Poultice]], [[Cold Cut]] || Cave-Ins, Bruises or Punch-Sores stacking || [[Leeches]] converts wound into Leech Burns. [[Stinging Poultice]] seems to heal around one hitpoint per hour.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tick&#039;d Off.png |frameless|95x95px]] || [[Tick&#039;d Off]] ||  || [[Tick]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thicket Thorns.png |frameless|95x95px]] || [[Thicket Thorns]] ||  || Crushing through [[Thicket]] || Fast heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tuskalooza!.png |frameless|95x95px]] || [[Tuskalooza!]]||  || Sniffing [[Boar Tusk Snuff]] || Heals over time(15 sec per point). + [[STR]] by its wound size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png |frameless|95x95px]] || [[Unfaced]]|| [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, Wounds stacking || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png |frameless|95x95px]] || [[Wretched Gore]]|| [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50%+ of your MHP in one hit will result in Wretched Gore.&amp;lt;br&amp;gt; Extreme stacking of wounds||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alchemy wounds ===&lt;br /&gt;
&lt;br /&gt;
You will only get these wounds from drinking Elixirs created using [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aching_Joints.png |frameless|95x95px]] || [[Aching Joints]] || N/A || {{#show:Aching_Joints|?Wound/cause}} || Heals over time (1 per 3 hours), {{#show:Aching_Joints|?Wound/penalty}} penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blistering_Headache.png |frameless|95x95px]] || [[Blistering Headache]] || N/A || {{#show:Blistering_Headache|?Wound/cause}} || Heals slowly over time (1 per 24 hours), {{#show:Blistering_Headache|?Wound/penalty}} penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chills_&amp;amp;_Nausea.png |frameless|95x95px]] || [[Chills &amp;amp; Nausea]] || N/A || {{#show:Chills_&amp;amp;_Nausea|?Wound/cause}} || Heals over time (1 per hour), {{#show:Chills_&amp;amp;_Nausea|?Wound/penalty}} penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maddening_Rash.png |frameless|95x95px]] || [[Maddening Rash]] || N/A || {{#show:Maddening_Rash|?Wound/cause}} || Heals over time (1 per 3 hours), {{#show:Maddening_Rash|?Wound/penalty}} penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rot_Gut.png |frameless|95x95px]] || [[Rot Gut]] || N/A || {{#show:Rot_Gut|?Wound/cause}} || Heals slowly over time (1 per 24 hours), {{#show:Rot_Gut|?Wound/penalty}} penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable stickyHeaders sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ant Pasted.png |frameless|95x95px]] || Ant Pasted || Beestings, Crab Caressed, Infected Sores, Seal Finger || [[Ant Paste]] || First  dmg for 10-15 hhp, then heals both wounds over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png |frameless|95x95px]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png |frameless|95x95px]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. Converts into one-point Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png |frameless|95x95px]] || Camomile Compressed || Infected Sore, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coldcutcool.png |frameless|95x95px]]|| Cold Cut Cool || Swollen Bumps, Deep Cuts ||[[Cold Cut]] ||Heals over time. -2 [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png |frameless|95x95px]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gray Greased.png |frameless|95x95px]] || Gray Greased || Sand Flea Bites, Jellyfish Sting, Beesting || [[Gray Grease]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png |frameless|95x95px]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png |frameless|95x95px]] || Honey Waybound || Black-Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png |frameless|95x95px]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png |frameless|95x95px]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png |frameless|95x95px]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png |frameless|95x95px]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Silk Sutured.png |frameless|95x95px]] || Silk Sutured || Blade Kiss, Crab Caressed, Cruel Incision, Deep Cut, Fell Slash, Nasty Laceration.  || [[Silk Suture Kit]] || Heals over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png |frameless|95x95px]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snake Juicy.png |frameless|95x95px]]|| Snake Juicy|| Adder Bite, Swamp Fever || [[Snake Juice]] || Heals over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png |frameless|95x95px]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Splinted.png|frameless|95x95px]] || Splinted || Something Broken || [[Splint]] || Heals very slowly over time. 1 occupied hand slot, -20 [[DEX]] and -10 [[AGI]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png |frameless|95x95px]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woundglued.png |frameless|95x95px]] || Wound Glued || Cruel Incision, Fell Slash, Nasty Laceration || [[Wound Glue]] || Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Willoweep.png |frameless|95x95px]] || Willow Weep || Blunt Trauma, Bruises, Concussion  || [[Willow Weep]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png |frameless|95x95px]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often received during PvP fights, or damage from strong [[animals]].&lt;br /&gt;
**Heals 1 HHP a day with a q10 [[Stitch Patch|stitched patch]]&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Black eyed&lt;br /&gt;
**Search for Black-eyed on this page&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Coq_au_Vin.png&amp;diff=122360</id>
		<title>File:Coq au Vin.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Coq_au_Vin.png&amp;diff=122360"/>
		<updated>2026-04-25T12:16:26Z</updated>

		<summary type="html">&lt;p&gt;Kitsuneg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kitsuneg</name></author>
	</entry>
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