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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lanvilla</id>
	<title>Ring of Brodgar - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Lanvilla"/>
	<updated>2026-06-09T03:48:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41595</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41595"/>
		<updated>2016-07-18T22:16:03Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]] || Cave-Ins || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || Unarmed Combat || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || Leeches || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || N/A || Unarmed Combat || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog|Hedgehogs]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || PVP Combat ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**Cloth is the main limiting factor here&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Only healed with gauze&lt;br /&gt;
**Given primarily by bats with their IP attack&lt;br /&gt;
**No stat loss, but can progress into worse wounds if continously hit&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Given during pvp fights&lt;br /&gt;
**Heals 1HHP a day with a q10 stiched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Needs either a poultice or cold compress&lt;br /&gt;
**Lower levels can give much higher wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41594</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41594"/>
		<updated>2016-07-18T22:13:58Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]] , [[Gauze]] || Cave-Ins || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]] , [[Stitch Patch]] , [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]] , [[Stinging Poultice]] , [[Rootfill]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || Unarmed Combat || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || Leeches || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || N/A || Unarmed Combat || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog|Hedgehogs]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]] , [[Leeches]] , [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || PVP Combat ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**Cloth is the main limiting factor here&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Only healed with gauze&lt;br /&gt;
**Given primarily by bats with their IP attack&lt;br /&gt;
**No stat loss, but can progress into worse wounds if continously hit&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Given during pvp fights&lt;br /&gt;
**Heals 1HHP a day with a q10 stiched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Needs either a poultice or cold compress&lt;br /&gt;
**Lower levels can give much higher wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Poulticetreat.png&amp;diff=41593</id>
		<title>File:Poulticetreat.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Poulticetreat.png&amp;diff=41593"/>
		<updated>2016-07-18T18:21:42Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41592</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Heal&amp;diff=41592"/>
		<updated>2016-07-18T18:21:17Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]] , [[Gauze]] || Cave-Ins || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]] , [[Stitch Patch]] , [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]] , [[Stinging Poultice]] , [[Rootfill]] || || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] Leech Burns || N/A || Leeches || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] Knicks &amp;amp; Knacks || [[Yarrow]] || Unarmed Combat || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] Punch Sore || N/A || Unarmed Combat || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] Quill&#039;d || N/A || Picking up [[Hedgehog|Hedgehogs]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] Scrapes &amp;amp; Cuts || [[Yarrow]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]] , [[Leeches]] , [[Stinging Poultice]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] Unfaced || [[Leeches]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || PVP Combat ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**Cloth is the main limiting factor here&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Only healed with gauze&lt;br /&gt;
**Given primarily by bats with their IP attack&lt;br /&gt;
**No stat loss, but can progress into worse wounds if continously hit&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Given during pvp fights&lt;br /&gt;
**Heals 1HHP a day with a q10 stiched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Needs either a poultice or cold compress&lt;br /&gt;
**Lower levels can give much higher wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Nodes&amp;diff=41581</id>
		<title>Nodes</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Nodes&amp;diff=41581"/>
		<updated>2016-07-17T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: /* Nodes per resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Content]]&lt;br /&gt;
[[Category:Nodes]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Nodes affect the type and quality of many resources in the game. They are determined during map generation, and usually (unless the devs change it in an update) don&#039;t change for the duration of the world. &lt;br /&gt;
It seems that nodes are separate for each of the three qualities, but can overlap to produce higher quality resources.&lt;br /&gt;
High quality nodes are very important for player progression, and the best nodes are very much desired for.&lt;br /&gt;
&lt;br /&gt;
== Nodes per resources ==&lt;br /&gt;
=== [[Soil]] ===&lt;br /&gt;
*Digged from ground tiles that aren&#039;t stone nodes.&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Has a minimal quality of 10.&lt;br /&gt;
*You can dump any quality soil into a node, and it will adopt the node&#039;s quality, thus making quality soil a renewable resource.&lt;br /&gt;
&lt;br /&gt;
=== [[Water]] ===&lt;br /&gt;
*Found in Rivers, Lakes and Wells.&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Has a minimal quality of 10.&lt;br /&gt;
*Always returns some water. Defaults to a minimal quality of 10.&lt;br /&gt;
&lt;br /&gt;
=== [[Clay]] ===&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Has a minimal quality of 10.&lt;br /&gt;
*[[Ball Clay]] can digged in shallow water and [[Acre Clay]] in mudflats.&lt;br /&gt;
*Every tile of shallow water will give at least one ball clay. The node regenerates over time.&lt;br /&gt;
*You can dig up acre clay in similar fashion to soil, but you cannot renew it.&lt;br /&gt;
&lt;br /&gt;
=== [[Sand]] ===&lt;br /&gt;
*Can be digged on beaches.&lt;br /&gt;
*Quality Node.&lt;br /&gt;
*Defaul quality is 10.&lt;br /&gt;
*Endless resource.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone]] ===&lt;br /&gt;
*Digged on mountains, stone patches, chipped from stone boulders and mined underground.&lt;br /&gt;
*Resource Node&lt;br /&gt;
&lt;br /&gt;
=== [[Ore]] ===&lt;br /&gt;
*Chipped from ore boulders on the surface, mined underground.&lt;br /&gt;
*Resource Node&lt;br /&gt;
&lt;br /&gt;
=== Mineral quality ===&lt;br /&gt;
*Affects [[stone]] and [[ore]] node quality.&lt;br /&gt;
*Minimal quality of 10 on the surface and 1st level of underground, Q20 on L2, Q30 on L3 and so on. {{Verify}}&lt;br /&gt;
&lt;br /&gt;
=== Mineral Hardness ===&lt;br /&gt;
*Affects the hardness of walls underground.&lt;br /&gt;
*Each mineral has a hardness multiplier that affects it&#039;s hardness along with this node.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Fish|Fish]] ===&lt;br /&gt;
*Rivers and Lakes.&lt;br /&gt;
*Quality Node.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:All Forageables|Forageables]] ===&lt;br /&gt;
*Each forageable has it&#039;s own quality nodes.&lt;br /&gt;
*All forageables have a minimal quality of 10.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Creatures|Creatures]] ===&lt;br /&gt;
*Each animal has it&#039;s own quality nodes (excluding domesticated animals). {{Verify}}&lt;br /&gt;
*Animal&#039;s quality is determined from the node on which it spawned, not where it was killed (note that they can wander away from their node)&lt;br /&gt;
*Animals have a base quality, differing for each, for example bats have minimal quality of 15, while bears have min. Q60.&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wicker_Breadbasket&amp;diff=41518</id>
		<title>Wicker Breadbasket</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wicker_Breadbasket&amp;diff=41518"/>
		<updated>2016-07-16T14:03:24Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|image      = File:Hafen-Wicker_Breadbasket.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Carpentry]], [[requires::Baking]]&lt;br /&gt;
|objectsreq = [[requires::Branch]] x3, [[requires::Straw]] x3&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|symbelfep = 1&lt;br /&gt;
|symbelhun = 2&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Symbel- &amp;amp; Tableware|Wicker $Breadbasket}}&lt;br /&gt;
&lt;br /&gt;
A [[{{PAGENAME}}]] can be placed on a [[Table]] for decorative purposes, as well as to reduce [[hunger]] and increase how many [[FEP]]s are provided by foods when [[The Symbel|feasting]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality is equal to the average of branches and straw used and is [[softcap]]ped by &amp;lt;math&amp;gt;\sqrt[2]{Dexterity*Farming}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=41517</id>
		<title>Chef&#039;s Pin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Chef%27s_Pin&amp;diff=41517"/>
		<updated>2016-07-16T14:00:55Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Baking]]&lt;br /&gt;
|objectsreq = 1 [[requires::Block of Wood]], 0.05kg [[requires::Linseed Oil]],&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Cooking]] on the item it is gilded to.&lt;br /&gt;
&lt;br /&gt;
On ~q17 it gives +6 cooking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gild_List_from_Forik.png]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Raw_Wild_Pork&amp;diff=41489</id>
		<title>Raw Wild Pork</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Raw_Wild_Pork&amp;diff=41489"/>
		<updated>2016-07-15T11:52:18Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Boar Corpse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
{{PAGENAME}} meat is acquired from [[butchering]] a [[boar corpse]]&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
*The quality of {{PAGENAME}} while [[butchering]] is determined by [[quality]] of [[animal corpses]] and [[softcap]]ed by your [[sharp tool]] [[quality]] and [[survival]].&lt;br /&gt;
**&amp;lt;br&amp;gt;If (ToolQ &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + ToolQ)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
**&amp;lt;br&amp;gt;If (Survival &amp;lt; HideQ) then &amp;lt;math&amp;gt;HideQ = (HideQ + Survival)/ 2&amp;lt;/math&amp;gt;&lt;br /&gt;
*&amp;lt;br&amp;gt;Tool quality softcap is applied before the survival softcap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Raw Meat]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fresh_Wildhorse_Hide&amp;diff=41488</id>
		<title>Fresh Wildhorse Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fresh_Wildhorse_Hide&amp;diff=41488"/>
		<updated>2016-07-15T11:42:55Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dead Wildhorse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this onto a [[Drying Frame]] to create a [[Wildhorse Hide]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Equip any [[sharp tool]], then right-click on the corpse and select &amp;quot;Skin&amp;quot; from the action list.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a {{PAGENAME}} is affected by [[Survival]] and the sharp tool quality (ie.: [[stone axe]]). Drying Frame quality does not matter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fresh Hides]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Fresh_Wildhorse_Hide.png&amp;diff=41487</id>
		<title>File:Fresh Wildhorse Hide.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Fresh_Wildhorse_Hide.png&amp;diff=41487"/>
		<updated>2016-07-15T11:41:17Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fresh_Wildhorse_Hide&amp;diff=41486</id>
		<title>Fresh Wildhorse Hide</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fresh_Wildhorse_Hide&amp;diff=41486"/>
		<updated>2016-07-15T11:40:56Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: Created page with &amp;quot;{{infobox metaobj |xsize = 2 |ysize = 2 |skillreq = Hunting |objectsreq = requires::Dead Wildhorse |producedby = requires::Sharp Tool }}   Put this onto a Drying...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 2&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dead Wildhorse]]&lt;br /&gt;
|producedby = [[requires::Sharp Tool]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this onto a [[Drying Frame]] to create a [[Wildhorse Hide]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Equip any [[sharp tool]], then right-click on the corpse and select &amp;quot;Skin&amp;quot; from the action list.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a {{PAGENAME}} is affected by [[Survival]] and the sharp tool quality (ie.: [[stone axe]]). Drying Frame quality does not matter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fresh Hides]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unarmed_Combat&amp;diff=41407</id>
		<title>Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unarmed_Combat&amp;diff=41407"/>
		<updated>2016-07-11T22:03:05Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&lt;br /&gt;
Damage can be calculated by the following formula:&lt;br /&gt;
:&amp;lt;math&amp;gt;damage = MoveDmg * \sqrt{(str/10)}&amp;lt;/math&amp;gt;{{verify}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Shouldn&#039;t the Unarmed Combat ability be a factor?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
:MoveDmg is the listed damage of the martial art used&lt;br /&gt;
:str is the [[Attributes#Strength|strength]] of the hearthling&lt;br /&gt;
&lt;br /&gt;
The base damage of a basic Punch is 10. For a hearthling with a [[Strength]] of 80, their damage would be calculated by:&lt;br /&gt;
:&amp;lt;math&amp;gt;damage = 10 * \sqrt{(80/10)} = 28 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage is reduced by the current defense that your opponent has raised depending on its type. The amount of defense removed is based off the weight of the attack.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
There are currently four types of moves in Haven &amp;amp; Hearth;&lt;br /&gt;
&lt;br /&gt;
{{font color|green|Striking}}, {{font color|blue|Backhanded}}, {{font color|#EE0|Sweeping}}, and {{font color|red|Oppressive}}.&lt;br /&gt;
&lt;br /&gt;
For an attack to do damage to a foe, the foe cannot have a defense up of the matching type. For example if a hearthling is using the punch ability, and the foe has a striking defense up (Marked by a green triangle in the top left corner of the move box) then the punch will damage the defense first.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will cause a cooldown based off the listed cooldown of an ability. The attacker must deplete the defense bar of the target of a matching type before actual damage is inflicted on their HP. Having a higher agility than your opponent will make your cooldowns shorter, and your foes&#039; longer. Grievous damage is damage done to your foes HHP. New moves are discovered via green highlighted combat discoveries while fighting certain foes, there also seems to be a level requirement to unlock some abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following is an incomplete list of unarmed combat attacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Weight&lt;br /&gt;
! Type&lt;br /&gt;
! Cool Down&lt;br /&gt;
! Duration&lt;br /&gt;
! Damage&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Discovery By&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| Unarmed * 0.8&lt;br /&gt;
| {{font color|green|Striking}}&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| 5% [[Grievous Damage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Left Hook&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue|Backhanded}}&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| 10 [[Grievous Damage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Low Blow&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue|Backhanded}}&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| 2+6 [[IP]]&lt;br /&gt;
| [[Fox]], [[Boar]]&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 45&lt;br /&gt;
|&lt;br /&gt;
| 25&lt;br /&gt;
| 15% [[Grievous Damage]]&lt;br /&gt;
| 1+1 [[IP]]&lt;br /&gt;
| [[Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| Haymaker&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| 15% [[Grievous Damage]]&lt;br /&gt;
|&lt;br /&gt;
| [[Ants]], [[Bat]]&lt;br /&gt;
|-&lt;br /&gt;
| Knock Its Teeth Out&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|red|Oppressive}}&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| 25% [[Grievous Damage]]&lt;br /&gt;
| 2 [[IP]]&lt;br /&gt;
| [[Badger]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers are defenses against attacks your foe uses of the corresponding type, and forms of gaining IP in combat. The higher your corresponding stat, the more defense a maneuver will provide. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following is an incomplete list of maneuvers currently in the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Weight&lt;br /&gt;
! Type&lt;br /&gt;
! Cool Down&lt;br /&gt;
! Duration&lt;br /&gt;
! Damage&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Discovery By&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodge&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| 20&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}&lt;br /&gt;
| 35&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feigned Dodge&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| 25&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| If this move expires launch the following attack on the foe you initiated it on. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feigned Dodge (DUPLICATE!)&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 10% [[Grievous Damage]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Watch Its Moves&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}&lt;br /&gt;
| 30&lt;br /&gt;
| 200&lt;br /&gt;
| &lt;br /&gt;
| If this move expires you gain 4 [[IP]] against the foe you initiated it on.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yield Ground&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}/{{font color|red||Oppressive}}&lt;br /&gt;
| 20&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| Your foe gains 1 [[IP]]&lt;br /&gt;
| 1 [[IP]]&lt;br /&gt;
| [[Bat]], [[Boar]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Aim&lt;br /&gt;
| Unarmed&lt;br /&gt;
| &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Gain 2IP against the foe you use this on.&lt;br /&gt;
| &lt;br /&gt;
| [[Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| Artful Evasion&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}, {{font color|#EE0|Sweeping}}&lt;br /&gt;
| &lt;br /&gt;
| 275&lt;br /&gt;
| 2IP &lt;br /&gt;
| If destroyed by an opponent Artful Evasion grants you 4 points of initiative against that opponent.&lt;br /&gt;
| &lt;br /&gt;
| [[Fox]]&lt;br /&gt;
|-&lt;br /&gt;
| Think&lt;br /&gt;
| Unarmed&lt;br /&gt;
| &lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Gain 3 [[IP]] against the foe you use this on.&lt;br /&gt;
| 0+4 [[IP]]&lt;br /&gt;
| [[Boar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unarmed_Combat&amp;diff=41406</id>
		<title>Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unarmed_Combat&amp;diff=41406"/>
		<updated>2016-07-11T22:02:44Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Damage formula ==&lt;br /&gt;
&lt;br /&gt;
Damage can be calculated by the following formula:&lt;br /&gt;
:&amp;lt;math&amp;gt;damage = MoveDmg * \sqrt{(str/10)}&amp;lt;/math&amp;gt;{{verify}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Shouldn&#039;t the Unarmed Combat ability be a factor?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
:MoveDmg is the listed damage of the martial art used&lt;br /&gt;
:str is the [[Attributes#Strength|strength]] of the hearthling&lt;br /&gt;
&lt;br /&gt;
The base damage of a basic Punch is 10. For a hearthling with a [[Strength]] of 80, their damage would be calculated by:&lt;br /&gt;
:&amp;lt;math&amp;gt;damage = 10 * \sqrt{(80/10)} = 28 &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage is reduced by the current defense that your opponent has raised depending on its type. The amount of defense removed is based off the weight of the attack.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
There are currently four types of moves in Haven &amp;amp; Hearth;&lt;br /&gt;
&lt;br /&gt;
{{font color|green|Striking}}, {{font color|blue|Backhanded}}, {{font color|#EE0|Sweeping}}, and {{font color|red|Oppressive}}.&lt;br /&gt;
&lt;br /&gt;
For an attack to do damage to a foe, the foe cannot have a defense up of the matching type. For example if a hearthling is using the punch ability, and the foe has a striking defense up (Marked by a green triangle in the top left corner of the move box) then the punch will damage the defense first.&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
Attacks are moves that inflict damage on your opponent. Using an attack will cause a cooldown based off the listed cooldown of an ability. The attacker must deplete the defense bar of the target of a matching type before actual damage is inflicted on their HP. Having a higher agility than your opponent will make your cooldowns shorter, and your foes&#039; longer. Grievous damage is damage done to your foes HHP. New moves are discovered via green highlighted combat discoveries while fighting certain foes, there also seems to be a level requirement to unlock some abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following is an incomplete list of unarmed combat attacks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Weight&lt;br /&gt;
! Type&lt;br /&gt;
! Cool Down&lt;br /&gt;
! Duration&lt;br /&gt;
! Damage&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Discovery By&lt;br /&gt;
|-&lt;br /&gt;
| Punch&lt;br /&gt;
| Unarmed * 0.8&lt;br /&gt;
| {{font color|green|Striking}}&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| 5% [[Grievous Damage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Left Hook&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue|Backhanded}}&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| 10 [[Grievous Damage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Low Blow&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue|Backhanded}}&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| 2+6 [[IP]]&lt;br /&gt;
| [[Fox]] , [[Boar]]&lt;br /&gt;
|-&lt;br /&gt;
| Kick&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 45&lt;br /&gt;
|&lt;br /&gt;
| 25&lt;br /&gt;
| 15% [[Grievous Damage]]&lt;br /&gt;
| 1+1 [[IP]]&lt;br /&gt;
| [[Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| Haymaker&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| 15% [[Grievous Damage]]&lt;br /&gt;
|&lt;br /&gt;
| [[Ants]], [[Bat]]&lt;br /&gt;
|-&lt;br /&gt;
| Knock Its Teeth Out&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|red|Oppressive}}&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| 25% [[Grievous Damage]]&lt;br /&gt;
| 2 [[IP]]&lt;br /&gt;
| [[Badger]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maneuvers ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers are defenses against attacks your foe uses of the corresponding type, and forms of gaining IP in combat. The higher your corresponding stat, the more defense a maneuver will provide. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following is an incomplete list of maneuvers currently in the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Weight&lt;br /&gt;
! Type&lt;br /&gt;
! Cool Down&lt;br /&gt;
! Duration&lt;br /&gt;
! Damage&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Discovery By&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodge&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| 20&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|#EE0|Sweeping}}&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sidestep&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}&lt;br /&gt;
| 35&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feigned Dodge&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| 25&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| If this move expires launch the following attack on the foe you initiated it on. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feigned Dodge (DUPLICATE!)&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 10% [[Grievous Damage]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Watch Its Moves&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}&lt;br /&gt;
| 30&lt;br /&gt;
| 200&lt;br /&gt;
| &lt;br /&gt;
| If this move expires you gain 4 [[IP]] against the foe you initiated it on.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yield Ground&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|blue||Backhanded}}/{{font color|red||Oppressive}}&lt;br /&gt;
| 20&lt;br /&gt;
| 400&lt;br /&gt;
| &lt;br /&gt;
| Your foe gains 1 [[IP]]&lt;br /&gt;
| 1 [[IP]]&lt;br /&gt;
| [[Bat]], [[Boar]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Aim&lt;br /&gt;
| Unarmed&lt;br /&gt;
| &lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Gain 2IP against the foe you use this on.&lt;br /&gt;
| &lt;br /&gt;
| [[Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| Artful Evasion&lt;br /&gt;
| Unarmed&lt;br /&gt;
| {{font color|green||Striking}}, {{font color|#EE0|Sweeping}}&lt;br /&gt;
| &lt;br /&gt;
| 275&lt;br /&gt;
| 2IP &lt;br /&gt;
| If destroyed by an opponent Artful Evasion grants you 4 points of initiative against that opponent.&lt;br /&gt;
| &lt;br /&gt;
| [[Fox]]&lt;br /&gt;
|-&lt;br /&gt;
| Think&lt;br /&gt;
| Unarmed&lt;br /&gt;
| &lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Gain 3 [[IP]] against the foe you use this on.&lt;br /&gt;
| 0+4 [[IP]]&lt;br /&gt;
| [[Boar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Odd_Tuber&amp;diff=41405</id>
		<title>Odd Tuber</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Odd_Tuber&amp;diff=41405"/>
		<updated>2016-07-11T16:26:05Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = None&lt;br /&gt;
|objectsreq = Hand or [[requires::Wooden Shovel]] or [[requires::Metal Shovel]]&lt;br /&gt;
|producedby = Any [[Terrain]] except for Mountains, Beaches or Water (other terrains?) {{verify}}&lt;br /&gt;
|lpgain = 1750&lt;br /&gt;
|studytime = 16&lt;br /&gt;
|mentalweight = 2&lt;br /&gt;
|expdrain = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Can be found randomly while [[Terraforming#Digging|digging]] for [[soil]]. The quality is equal to the soil being dug.&lt;br /&gt;
Can also be randomly found while fishing.&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Severe_Mauling.png&amp;diff=41373</id>
		<title>File:Severe Mauling.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Severe_Mauling.png&amp;diff=41373"/>
		<updated>2016-07-07T16:59:18Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=41371</id>
		<title>Parasol Mushroom</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Parasol_Mushroom&amp;diff=41371"/>
		<updated>2016-07-07T10:21:28Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: Just found it with 14 Perc and 11 Exp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| image      = File:Hafen-Parasol_Mushroom.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Foraging]]&lt;br /&gt;
| objectsreq = None&lt;br /&gt;
| perexp  = ?&lt;br /&gt;
| terrain = &lt;br /&gt;
| energy = 100&lt;br /&gt;
| hunger = 0.75&lt;br /&gt;
| str    = 1&lt;br /&gt;
| agi    = 0&lt;br /&gt;
| int    = 0&lt;br /&gt;
| con    = 0&lt;br /&gt;
| per    = 0&lt;br /&gt;
| cha    = 0&lt;br /&gt;
| dex    = 0&lt;br /&gt;
| psy    = 0&lt;br /&gt;
| hurt   = 0&lt;br /&gt;
| sat1       = Mushrooms&lt;br /&gt;
| sat1eff    = 4&lt;br /&gt;
| sat1chance = 8&lt;br /&gt;
| sat2       = Meat&lt;br /&gt;
| sat2eff    = 8&lt;br /&gt;
| sat2chance = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;br /&gt;
[[Category:Edible mushrooms]]&lt;br /&gt;
[[Category:Foraged Foods]]&lt;br /&gt;
&lt;br /&gt;
A type of edible mushroom. [[{{PAGENAME}}]]s can be eaten by right-clicking on them and selecting the &amp;quot;Eat&amp;quot; option. This [[:Category:Foods|food]] restores 100% of the [[energy]] bar and gives 1 [[Strength]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
{{PAGENAME}}s can be found in 3 types of [[Forest Terrain|forests]] and 1 type of [[Grassland|grassland]]. If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce {{PAGENAME}}s, so they can only be found by chance and by increasing exploration and perception skills. You need at least 154 [[Perception]] * [[Exploration]] (maybe less) score to spot {{PAGENAME}}s.&lt;br /&gt;
&lt;br /&gt;
== In Game Example ==&lt;br /&gt;
[[File:Forageable Parasol Mushrooms.png|thumb|left]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Morels&amp;diff=41370</id>
		<title>Morels</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Morels&amp;diff=41370"/>
		<updated>2016-07-07T09:11:50Z</updated>

		<summary type="html">&lt;p&gt;Lanvilla: Just found it with 14 Perc and 11 Exp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox metaobj&lt;br /&gt;
|image      = File:Morels.png&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Foraging]]&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|perexp  = 182&lt;br /&gt;
|terrain = [[terrain::Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Morels are mushrooms that can be [[foraging|foraged]] with 154 [[Exploration]] * [[Perception]] (possibly less).&lt;br /&gt;
&lt;br /&gt;
==Uses== &lt;br /&gt;
&lt;br /&gt;
Can be boiled by placing them in [[cauldron]]&#039;s inventory grid and lighting the cauldron while it has sufficient water. Boiled morels give [[Perception]] FEPs when eaten.&lt;br /&gt;
&lt;br /&gt;
Can be placed into a [[herbalist table]] to dry them. Dried morels give [[Strength]] FEPs when eaten.&lt;br /&gt;
&lt;br /&gt;
For example a quality 20 dried morel gives 2.2 STR FEPs. However it still has a satiation chance of 30% that it will lower your forage satuation by 4%.&lt;br /&gt;
Your diet needs to be varied properly to be able to consume these and have it worth your while.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild Plants]]&lt;/div&gt;</summary>
		<author><name>Lanvilla</name></author>
	</entry>
</feed>