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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Latior</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Latior"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Latior"/>
	<updated>2026-06-10T14:30:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Boiled_River_Pearl_Mussel&amp;diff=18917</id>
		<title>Legacy:Boiled River Pearl Mussel</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Boiled_River_Pearl_Mussel&amp;diff=18917"/>
		<updated>2011-03-05T21:47:05Z</updated>

		<summary type="html">&lt;p&gt;Latior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox food&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image = File:Boiled River Pearl Mussel.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 40&lt;br /&gt;
|skillreq = [[requires::Baking]], [[requires::Fishing]]&lt;br /&gt;
|objectsreq = [[requires::River Pearl Mussel]]&lt;br /&gt;
|producedby = [[requires::Cauldron]] or [[requires::Clay Cauldron]]&lt;br /&gt;
|hunger = 10&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 0&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 2&lt;br /&gt;
|psy = 1&lt;br /&gt;
|hurt = 0&lt;br /&gt;
}} A boiled [[River Pearl Mussel]]. This [[:Category:Foods|food]] fills 10 units (1%) of the [[hunger]] bar, and gives 2 [[Dexterity]] and 1 [[Psyche]] [[:Getting_Started#Increasing_Stats|FEPs]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Key|C}}raft &amp;amp;gt; Coo{{Key|k}}ing &amp;amp;gt; Seafood &amp;gt; Boiled {{Key|M}}ussel&lt;br /&gt;
&lt;br /&gt;
You need a cauldron or clay cauldron with at least 0.1 litres of hot water to make a boiled mussel. The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking and hardcapped by the cauldron&#039;s quality. Firewood does not play a role in the quality formula.&lt;br /&gt;
==Notes==&lt;br /&gt;
Every time you boil a mussel, there is a 1% chance that you will obtain a [[River Pearl]] too.&lt;/div&gt;</summary>
		<author><name>Latior</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Heath&amp;diff=18731</id>
		<title>Legacy:Heath</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Heath&amp;diff=18731"/>
		<updated>2011-02-23T20:15:44Z</updated>

		<summary type="html">&lt;p&gt;Latior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location2&lt;br /&gt;
| name = Heath&lt;br /&gt;
| pave = yes&lt;br /&gt;
| plow = yes&lt;br /&gt;
| image        = Image:heath.png&lt;br /&gt;
| animals   = [[Mouflon]], [[Auroch]], [[Chicken]]s&lt;br /&gt;
| plants   = [[Inkweed]], [[Four-Leaf Clover]], [[Blueberries]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heath (or Heathland) is purple/pink and brown in color and can only be found naturally around the map. Herds of [[Mouflon]], [[Auroch]], and [[Chicken|Chicken flocks]] can spawn on it. It is identical to [[Grassland]], except that heath can spawn [[Blueberries]].&lt;br /&gt;
&lt;br /&gt;
[[Inkweed]], [[Four-Leaf Clover]], [[Wild Windsown Weed]] and [[Blueberries]] can be found on heath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, Heath doesn&#039;t need to be plowed in order to plant crops or pave roads.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Latior</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Console_Commands&amp;diff=18641</id>
		<title>Legacy:Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Console_Commands&amp;diff=18641"/>
		<updated>2011-02-16T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;Latior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.&lt;br /&gt;
&lt;br /&gt;
:{| border=1&lt;br /&gt;
| colspan=2 | Camera Control&lt;br /&gt;
|-&lt;br /&gt;
| :cam border || Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.&lt;br /&gt;
|-&lt;br /&gt;
| :cam fixed || Similar to &#039;border&#039;, but the PC stays at the middle of the screen unless the player moves the camera.&lt;br /&gt;
|-&lt;br /&gt;
| :cam&amp;amp;nbsp;kingsquest || Camera is fixed in place, but will jump one screen whenever the PC arrives at the edge of a screen.&lt;br /&gt;
|-&lt;br /&gt;
| :cam orig || Recenters the screen wherever the player clicks.&lt;br /&gt;
|-&lt;br /&gt;
| :cam predict || The camera scrolls ahead of the PC whenever the PC moves enough in a given direction.&lt;br /&gt;
|-&lt;br /&gt;
| :cam cake|| The center of the camera follows wherever the mouse pointer is.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| :cam fixedcake|| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| :cam clicktgt|| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Other&lt;br /&gt;
|-&lt;br /&gt;
| :afk || Enter &#039;away from keyboard&#039; mode (z&#039;s will appear above your character as if it were sleeping).&lt;br /&gt;
|-&lt;br /&gt;
| :bgm || Plays [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=2934&amp;amp;sid=fcf03157dcbf8498f518d67224314590 music] .*&lt;br /&gt;
|-&lt;br /&gt;
| :sfx || Allows you to play sound effects, you must enter a cabin (or perhaps trigger another form of music like a cave) for this to work.&lt;br /&gt;
|-&lt;br /&gt;
| :sfxvol # || Allows one to set the sound effects volume between 0 and 1. i.e. 0.1 for 10% sound volume. Does not affect music.&lt;br /&gt;
|-&lt;br /&gt;
| :fs 0 || Fullscreen off.&lt;br /&gt;
|-&lt;br /&gt;
| :fs 1 || Fullscreen on.&lt;br /&gt;
|-&lt;br /&gt;
| :lo || Logout without closing the game window&lt;br /&gt;
|}&lt;br /&gt;
The full command would be&lt;br /&gt;
:&#039;&#039;bgm -l sfx/music/song&#039;&#039;&lt;br /&gt;
where -l is optional (for looping) and &amp;quot;song&amp;quot; would be any of the following:&lt;br /&gt;
*cabin&lt;br /&gt;
*cave&lt;br /&gt;
*chr&lt;br /&gt;
*cmb&lt;br /&gt;
*fishing&lt;br /&gt;
*resting&lt;br /&gt;
*symbel&lt;br /&gt;
*travel (same as &amp;quot;resting&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
*sfx/music/themes/blaze&lt;br /&gt;
*sfx/music/themes/ronald&lt;br /&gt;
[[Category:Controls]]&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Latior</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18640</id>
		<title>Legacy:Bear Cape</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Bear_Cape&amp;diff=18640"/>
		<updated>2011-02-16T18:03:15Z</updated>

		<summary type="html">&lt;p&gt;Latior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[requires::Dried Bear Hide]],&lt;br /&gt;
[[requires:: Bear Tooth]] x2&lt;br /&gt;
}}A cape and hood fashioned from the hide and teeth of a [[Bear|bear]], making the wearer strong like a bear. Increases [[Attributes#Strength|strength]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 400px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Quality&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Strength&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Hitpoints&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| +33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|330&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0/38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Key&lt;br /&gt;
|C|&lt;br /&gt;
}}raft &amp;gt; {{Key&lt;br /&gt;
|L|&lt;br /&gt;
}}eather Working &amp;gt; B{{Key&lt;br /&gt;
|e|&lt;br /&gt;
}}ar Cape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].&lt;br /&gt;
&lt;br /&gt;
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche).&lt;br /&gt;
*Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape.  (Will Verify)&lt;br /&gt;
*Q83 Hide + Q130 Teeth, Sewing 50, Psy 17, yielded Q66 Bear Cape (and 1847 LP, at 360% LA).&lt;br /&gt;
&lt;br /&gt;
Strength bonus = 10*sqrt(quality/10). Hitpoint value = 5*quality. Armor Class = 15*sqrt(quality/10)&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Latior</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Authority&amp;diff=18616</id>
		<title>Legacy:Authority</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Authority&amp;diff=18616"/>
		<updated>2011-02-15T19:58:28Z</updated>

		<summary type="html">&lt;p&gt;Latior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authority is the equivalent of a village&#039;s health points. A newly founded village starts with 125k authority, with an initial maximum limit of 250k authority and a drain of 5k authority per in-game day.&lt;br /&gt;
==Authority Drain and Gain==&lt;br /&gt;
===Drain===&lt;br /&gt;
&lt;br /&gt;
Authority is automatically drained from a village every in-game day, based on village claim structures that village has built. This authority loss occurs gradually over the day. (with just a village idol, the authority drain is around 200 every 20 real-time minutes - a total of 5k authority per in-game day)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a village&#039;s authority falls below 50k, the village claim will lose its effectiveness. That is, anyone will be able to freely interact with objects inside the village claim (including stealing) without leaving any scents. The village idol can also be destroyed by outsiders when the authority is under this threshold. &lt;br /&gt;
&lt;br /&gt;
===Gain===&lt;br /&gt;
[[http://www.havenandhearth.com/forum/viewtopic.php?f=6&amp;amp;t=6326&amp;amp;start=0#p72238 03 April 2010, Jorb:]] &amp;quot;&#039;&#039;Authority is now gained by village members gaining LP. The authority gained is base LP gained by the character (i.e. unaffected by learning rate), factored by the geometric average of the character&#039;s charisma and intelligence, divided by thirty.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It seems that current formula is &#039;&#039;&#039;Authority = RoundedDown (LP * sqrt (INT * CHA) / 10)&#039;&#039;&#039;, where &amp;quot;LP&amp;quot; is &amp;quot;base LP gain&amp;quot; (100% learning ability, not 360%). (13:58, 15 February 2011 (CST))&lt;br /&gt;
&lt;br /&gt;
How much authority a village can store (the maximum authority limit) may be increased by building the following structures. Note that these structures also increase the daily authority drain as a side effect.&lt;br /&gt;
*[[Banner]] - Adds 13k maximum authority and drains 250 authority per in-game day.&lt;br /&gt;
*[[Statue]] - Adds 20k maximum authority and drains 350 authority per in-game day.&lt;br /&gt;
&lt;br /&gt;
==Using Authority==&lt;br /&gt;
The following actions require authority points to use:&lt;br /&gt;
*Revoke personal claim - Lawspeakers may revoke personal claims inside the village claim, at a cost of about 250 authority per square of the personal claim.&lt;br /&gt;
*Summon hirdsman - Chieftains may summon a village&#039;s appointed hirdsmen at a cost of 50k authority. (needs confirmation)&lt;br /&gt;
*Leaving a village - A village will lose 25k authority every time a villager is exiled or gives up membership in that village.&lt;br /&gt;
*Dissolve the Hird - Removes the hird members from their positions for 75k authority. (needs confirmation)&lt;/div&gt;</summary>
		<author><name>Latior</name></author>
	</entry>
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