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	<title>Ring of Brodgar - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Linkfanpc"/>
	<updated>2026-06-04T20:55:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Narwhal_Tusk&amp;diff=122575</id>
		<title>Narwhal Tusk</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Narwhal_Tusk&amp;diff=122575"/>
		<updated>2026-05-13T02:06:31Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: not powerful anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 4&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Hunting]]&lt;br /&gt;
| objectsreq   = [[requires::Narwhal]] Corpse&lt;br /&gt;
| specific     = Bone Material, Finebone&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 10000&lt;br /&gt;
| studytime    = 9:44&lt;br /&gt;
| mentalweight = 50&lt;br /&gt;
| expdrain     = 25&lt;br /&gt;
|&lt;br /&gt;
| slot       = 6L and 6R&lt;br /&gt;
| basedmg    = 45&lt;br /&gt;
| armorpen   = 20&lt;br /&gt;
| range      = 1.6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]] and is a two-handed weapon that can be used for melee combat.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Collect tusk from carcass after butchering an [[Narwhal]] corpse.&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* Equal to the Narwhal itself, [[softcap]]ped by [[Survival]].&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = 45*\sqrt{\sqrt{Strength*{q}Tusk}/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be accidently used as a [[Bone Material]] or a [[Finebone]] in crafts if stored on a belt or inventory.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Silver_for_the_Ferryman&amp;diff=122574</id>
		<title>Silver for the Ferryman</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Silver_for_the_Ferryman&amp;diff=122574"/>
		<updated>2026-05-11T22:27:41Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: mystery of the ferryman SOLVED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| ptext3     = The Ferryman&#039;s Silver saves you once from drowning. If you wear this ring when your character would drown, he will instead lose the ring, and be returned to the shore where he last stepped into the water.&lt;br /&gt;
|&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Jewelry]]&lt;br /&gt;
| objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater&#039;s Skin]]&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct::25%-40%]]&lt;br /&gt;
| egildatt   = [[egildatt::Intelligence]], [[egildatt::Lore]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 7L; 7R&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings And Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Xtras &amp;amp; Accessories|$Jewelry|Silver for the Ferr$yman}}&lt;br /&gt;
&lt;br /&gt;
A [[Rings and Accessories|ring]] enchanted with a spell that prevents the wearer from drowning. When swimming, the ring&#039;s magic knocks you out and teleports you to safety the moment your Stamina has reached 0% and you WOULD take an Asphyxiation damage tick, preventing the Asphyxiation damage while causing a Concussion. After teleporting you, the ring breaks. If wearing two ferryman rings, only one is broken. &lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
The place it tries to teleport you to is firstly &#039;&#039;&#039;the last piece of solid ground you stood on&#039;&#039;&#039;. However, if the ring doesn&#039;t know where that is (for example, if you entered the water via a boat instead of swimming, then leave the boat or get your boat smashed, the ring gets confused and doesn&#039;t know where to put you) the ring has a failsafe where it &#039;&#039;&#039;teleports you to your hearthfire&#039;&#039;&#039; instead. This effect will occur even if you&#039;re KOed and treading deep water and start drowning.&lt;br /&gt;
&lt;br /&gt;
Remarkably, &#039;&#039;&#039;&#039;&#039;the ring&#039;s teleport works in combat.&#039;&#039;&#039;&#039;&#039; Even if in combat and being struck, the ring will still teleport you to shore or your hearth, instantly breaking combat as well. This gives you the possibility of escaping combat by forcibly drowning yourself and teleporting away. If you want to force being teleported to your hearthfire, simply enter a boat and row into deep water, then exit the boat and drown. &lt;br /&gt;
&lt;br /&gt;
== Escape Plan ==&lt;br /&gt;
If you wanted to build around this idea, you could carry a [[Coracle]] and ferryman ring equipped on you at all times. &lt;br /&gt;
&lt;br /&gt;
Should you suddenly find yourself in a situation you want to get out of, flee toward the nearest deep water source. &lt;br /&gt;
&lt;br /&gt;
Enter the coracle in shallow water, preferably with as little stamina as possible, then row to deep water, exit the coracle in the same direction you&#039;re rowing so that an attacker behind you gets stuck on your coracle, swim to your limits, and drown, teleporting you safely to your hearthfire with a minor concussion and all your belongings intact.&lt;br /&gt;
&lt;br /&gt;
Theoretically, if you have enough distance on your attacker, you could plow the ground with your hands right before entering your coracle to empty your stamina bar as much as possible.&lt;br /&gt;
&lt;br /&gt;
This plan is high-risk, high-reward. If your attacker is right on top of you, or worse has their own boat or coracle, it&#039;s possible they KO you while you&#039;re in deep water before you teleport, which will invariably spell your doom. But if you have enough distance, and sufficiently confuse your aggressor with your nonsensical actions, combat will instantly cease and you&#039;ll suddenly vanish before their eyes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* If you are KOed in a boat and the boat is smashed, as is often done by roaming sea bandits, the ring CAN save you even while you&#039;re KOed, but &#039;&#039;&#039;the attackers will almost surely steal the ring off of you&#039;&#039;&#039; before you drown, at which point the magic is broken and &#039;&#039;you will die.&#039;&#039;&lt;br /&gt;
* You cannot hold items on your cursor or equip/unequip items while swimming, so make sure the ring is equipped before entering the water. If you start swimming and the ring is not equipped, there is no way to equip it mid-swim.&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122571</id>
		<title>Ant Hill Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122571"/>
		<updated>2026-05-11T02:35:35Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst = 999&lt;br /&gt;
| yobst = 999&lt;br /&gt;
|&lt;br /&gt;
| dng_animals = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are [[Dungeon]]s found sometimes when raiding ordinary [[Ant Hill]]s. They are filled with tough creatures, treasure, and a boss at the end.&lt;br /&gt;
&lt;br /&gt;
You cannot hearth home while inside a Dungeon, &#039;&#039;&#039;even if you get KOed,&#039;&#039;&#039; so if you do, your only choice is to wait until you get up, and then sprint for the exit.&lt;br /&gt;
&lt;br /&gt;
All dungeon enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly KO you and kill you via a Concussion and have &#039;&#039;&#039;no armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=How to Find=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occasionally when you raid [[Ant Hill]]s, they may reveal themselves to be more than they first appeared.&#039;&#039; - Jorb&lt;br /&gt;
&lt;br /&gt;
There is a small chance (around 2%) for an anthill you raid to begin smoking, and after raiding it will emerge from the ground becoming an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
If an anthill does not smoke, it is marked as a non-dungeon, and will never smoke, regardless of how many times you begin the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you stop raiding while the hill is smoking, it won&#039;t smoke next time you try to raid it, meaning if you stop mid-raid you ruin the chance of getting a dungeon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are full of Large Ants with varying degrees of strength, Ant-related loot, [[:Category:Forageable Plants|Forageable Plants]] and rarely [[Seed of Tree or Bush|Seeds of Trees or Bushes]]. The {{PAGENAME}} is a sight to behold as the player is swept into a wholly unique, albeit small, world. &lt;br /&gt;
&lt;br /&gt;
These are the third [[Dungeon]] that has been introduced to the game.&lt;br /&gt;
=Getting Through the Ant Hill=&lt;br /&gt;
&lt;br /&gt;
The Hill is compiled like a maze, with a variety of rooms and halls, which can split into as many as four ways. &lt;br /&gt;
&lt;br /&gt;
There are generally 6 types of rooms within the dungeon, which can be large open rooms or short confined hallways:&lt;br /&gt;
&lt;br /&gt;
Entrance: The entrance to the dungeon can never spawn enemies, so if you enter and there are enemies waiting for you, someone has already been there and lead them to the entrance.&lt;br /&gt;
&lt;br /&gt;
Eliminate: These rooms have all except the door you entered from locked. To unlock them, you need to wipe out all enemies that spawned in the room, at which point none more can spawn, and all doors will be unlocked.&lt;br /&gt;
&lt;br /&gt;
Charge: These rooms have a static, unbreakable stone totem with a glowing orange gauge in the middle and will spawn ants infinitely until the room is completed. The gauge charges as you kill ants, and once it reaches the top, the room will complete, and all doors will unlock, and all ants will stop spawning. &lt;br /&gt;
&lt;br /&gt;
Key Room: These rooms spawn enemies &#039;&#039;&#039;infinitely&#039;&#039;&#039; until the room is completed. The room is not completed like others, though, as instead there is a small chance for an enemy to drop a key once killed, which can be used to unlock one door. Keys only work in the room they&#039;re found in, but will work on any door inside said room, being consumed when used. These key rooms will always have a static chance to drop a key when you kill an enemy until all the doors are unlocked. The enemies will only stop spawning when ALL doors are both &#039;&#039;&#039;unlocked&#039;&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;&#039;opened&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Treasure Room: These rooms contain more chests than normal, sometimes with chests being the only thing inside them, but they can also spawn some enemies or a Special Stand with a Special Key.&lt;br /&gt;
&lt;br /&gt;
Boss Room: This large room contains the best chests and loot, many enemies, and the dungeon boss. It requires the Special Key to enter, as it is locked with a Locked Special Stand.&lt;br /&gt;
&lt;br /&gt;
==Strategies and Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before entering the hill by Right-clicking on it, the player must be aware that the [[Dungeon|difficulty level]] inside is random.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The warrior ants inside aren&#039;t as strong as those in the [[Beehive Dungeon]] or [[Rat Dungeon]] (and pitifully weak compared to the inhabitants of the [[Bat Cave|Bat Cave Dungeon]]s and [[Beaver Lodge|Beaver Lodge Dungeon]]s), thus making them easier to fight. Most wounds you receive from them can be healed with [[Yarrow]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the enemies in this dungeon move at or below 33.33 U/s movespeed, which is below your Hearthling&#039;s Run speed. Don&#039;t be afraid to make a hasty getaway toward the dungeon entrance whenever you need a breather.&lt;br /&gt;
&lt;br /&gt;
Despite that it is still suggested to enter an {{PAGENAME}} with a [[Horse]] that is [[Rope|Leashed]]. Upon entering the dungeon, you will be able to have your hearthling Right-click on the [[Horse]], and choose from the flower-menu the option ``Giddyup!`` to mount it. There will be times where the player&#039;s [[Horse]] may become stuck within narrow confines of a dungeon, but this should be easily solved with some careful maneuvering. Make sure you bring it with you when escaping the dungeon&#039;s collapse! &lt;br /&gt;
&lt;br /&gt;
Some [[Combat moves|Combat Moves]] that will be efficient in such dungeons are [[Combat moves|Side Swipe]] and [[Combat moves|Storm of Swords]], though keep in mind that these two require [[Abbreviations|IP]] (Initiative Points). Moves that do not require [[Abbreviations|IP]] and are helpful in an {{PAGENAME}} are [[Combat moves|Quick Barrage]] and [[Combat moves|Full Circle]]. &lt;br /&gt;
&lt;br /&gt;
The player may encounter rooms within a dungeon that produce an infinite amount of enemies. It would be prudent to avoid staying longer than necessary in such rooms.&lt;br /&gt;
&lt;br /&gt;
You may also find a &#039;&#039;&#039;Special Key&#039;&#039;&#039; on a stand that will only fit with a &#039;&#039;&#039;Special Stand&#039;&#039;&#039;, found in the final rooms - if you lose this key, it will respawn on the stand after 3 RL days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests contain a random assortment of loot including [[Gems]], [[Curious Needle]]s, [[Ant Meat]], [[A Wild Dream|Wild Dreams]], foragebles, and [[Seed of Tree or Bush|Seeds]].&lt;br /&gt;
&lt;br /&gt;
==The Foes==&lt;br /&gt;
&lt;br /&gt;
Below are images of the various types of enemies you will find inside an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Red Ants.png|[[Red Ants]] - Very slightly stronger than ordinary Overworld [[Ants]] - &#039;&#039;&#039;60 Hp&#039;&#039;&#039;&lt;br /&gt;
Black Ant.png|[[Black Ant]] - A common [[Ants|Ant]] in the dungeon, roughly similar to a fox. - &#039;&#039;&#039;80 Hp&#039;&#039;&#039;&lt;br /&gt;
Royal Guard Ant.png|[[Royal Guard Ant]] - The strongest kind of [[Ants|Ant]] in this dungeon. Firepower slightly higher than a badger. - &#039;&#039;&#039;120 Hp&#039;&#039;&#039;&lt;br /&gt;
AntQueen.png|[[Giant Ant Queen]] - The Dungeon Boss, firepower slightly above a boar. Very slow, can be outrun on Run speed. - &#039;&#039;&#039;900 Hp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Boss==&lt;br /&gt;
[[Giant Ant Queen|Her Majesty]] has around 900 HP and can deal very fair damage, in the 100&#039;s if you allow your openings to get high, by using her access to powerful moves like Blood &amp;amp; Gore and Bear Down, and her Chomp is nothing to scoff at either.&lt;br /&gt;
Unfortunately for her however, she is pathetically slow (33.33 U/s movespeed) and can be easily outrun by any Hearthling on Run (~50 U/s movespeed). Due to this, and the fact she has no armor, she can easily be killed through one of two methods:&lt;br /&gt;
&lt;br /&gt;
* Easy, quick method: Just kite her in circles. Aggro only her and not her minions, and bring her to an empty room. (The reason you do this is because her minions can respawn in her arena, but nowhere else.) If her minions aggro, bring them too and pick them off one by one until it&#039;s just you and her. Alternatively if you have allies, have one person distract the minions while the rest draw her away. Then just run in circles tapping her with attacks and always keep your openings low. Eventually she will go down. That is to say unless you simply stand and deliver on her, which can be comfortably done around 90 UA/MC and 60 AGI. Then she can be killed in mere moments with well timed and well opened cleaves or full circles.&lt;br /&gt;
* Easier, slower method: Use this method if you&#039;re far underlevelled and made it here through dumb luck and determination or assaulting her hill with sheer numbers. Do just as with method 1, bringing her away from her arena and isolating her from her minions. Then just kite her in circles and sling rocks or shoot arrows at her; there is nothing she can do about it and she won&#039;t even bother fleeing from you.&lt;br /&gt;
&lt;br /&gt;
==The Escape==&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, anyone who dealt damage to her gains the [[Experience Points#Sundering the Hill|Sundering the Hill]] event that increases the speed of raiding anthills permanently for that character, a new exit out of the dungeon will spawn in her arena, and a [[Small Heart Container]] will spawn near that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING! Upon killing her, the dungeon will begin shaking and you will have EXACTLY 5 MINUTES to pack up and escape!&#039;&#039;&#039; If those 5 minutes elapse, all Hearthlings will be harmlessly booted out of the dungeon and it will destroy itself. Why is that a problem? Because &#039;&#039;only Hearthlings are booted out.&#039;&#039; Anything else in the dungeon, any loot, the Queen or her minion&#039;s corpses, the Small Heart Container, any objects you built or brought into the dungeon, even &#039;&#039;tamed animals like your horse&#039;&#039; will be instantly deleted once all Hearthlings are booted and the hill collapses. Do not test the timer! Grab the heart container, the queen&#039;s corpse, and any horses you might have brought, and leave. Any looting or butchering of other parts of the dungeon should be done before killing the queen.&lt;br /&gt;
&lt;br /&gt;
==The Spoils==&lt;br /&gt;
&lt;br /&gt;
Within the dungeon you can find high quality forageables and tree seeds, which can help to jumpstart your treeplanting and gardening industry.&lt;br /&gt;
&lt;br /&gt;
The ants can be butchered for [[Ant Meat]] and [[Ant Chitin]], but only if they were a non-respawning enemy. The enemies that spawn infinitely in key and charge rooms cannot be looted or butchered in any way and their corpses will despawn after a little while.&lt;br /&gt;
&lt;br /&gt;
There is additionally a small chance you can find a lower tier [[Gemstones|Gemstone]].&lt;br /&gt;
&lt;br /&gt;
You can also find high quality ants, which can be used for [[Ant Paste]] or studied.&lt;br /&gt;
&lt;br /&gt;
The queen herself will give around 10 [[Ant Chitin]], 30 [[Ant Meat]], 8 entrails, and her signature [[Ant Crown]] and [[Ant Queen&#039;s Wings]], both of which have high gild chances. The wings in particular can actually be worn in the shoulders slot, much like [[Hussar&#039;s Wings]].&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
&lt;br /&gt;
Ordinary unlocked doors will unlock after you defeat all ants in a room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
LockedAntDoor.png|frame|A &#039;&#039;&#039;locked door&#039;&#039;&#039; that can be unlocked only with a [[File:Ant Key.png]] dropped &#039;&#039;&#039;key&#039;&#039;&#039; in a room.&lt;br /&gt;
AntKeyDrop.png|frame|A glowing &#039;&#039;&#039;dropped&#039;&#039;&#039; [[File:Ant Key.png]] &#039;&#039;&#039;key&#039;&#039;&#039;.&lt;br /&gt;
AntDoorKeyStand.png|frame|Stand that holds a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
AntKeyStand.png|frame|Special stand that can be unlocked only with a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&lt;br /&gt;
These are the various ant-themed containers found within an {{PAGENAME}} that contain loot for the player to collect.&lt;br /&gt;
&lt;br /&gt;
They are visually distinct when they have never been opened before. Once opened they&#039;re permanently damaged, so if they are pristine you can be sure nobody has touched them yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
AntEggs1.png|Eggs with more major loot, mostly the same but better quality than a cocoon, that can be obtained by Right-clicking on them.&lt;br /&gt;
AntEggs2.png|frame|Looted Eggs Chest.&lt;br /&gt;
AntCocoon1.png|frame|A cocoon with minor loot like ants, tree seeds and [[Curious Needle]]s inside that can be obtained by Right-clicking on them.&lt;br /&gt;
AntCocoon2.png|frame|Looted Cocoon Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*You can bring a [[Horse]] that is on a [[Rope|Leash]] inside a Dungeon. Make sure you bring it with you when escaping the dungeon&#039;s collapse!&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Crown&amp;diff=122570</id>
		<title>Ant Crown</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Crown&amp;diff=122570"/>
		<updated>2026-05-11T02:20:12Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beautiful crown made of unknown material.{{infobox metaobj&lt;br /&gt;
| xitem      = 1&lt;br /&gt;
| yitem      = 1&lt;br /&gt;
|&lt;br /&gt;
| objectsreq = [[requires::Giant Ant Queen]]&lt;br /&gt;
|&lt;br /&gt;
| egildpct   = [[egildpct:: 50%-75%]]&lt;br /&gt;
| egildatt   = [[egildatt::Strength]], [[egildatt::Will]], [[egildatt::Carpentry]]&lt;br /&gt;
|&lt;br /&gt;
| slot       = 1L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Butchering the [[Giant Ant Queen]], the boss of an [[Ant Hill Dungeon]], will grant you her two unique items; the [[Ant Queen&#039;s Wings]] and the [[Ant Crown]].&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122569</id>
		<title>Ant Hill Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122569"/>
		<updated>2026-05-11T02:19:12Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst = 999&lt;br /&gt;
| yobst = 999&lt;br /&gt;
|&lt;br /&gt;
| dng_animals = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are [[Dungeon]]s found sometimes when raiding ordinary [[Ant Hill]]s. They are filled with tough creatures, treasure, and a boss at the end.&lt;br /&gt;
&lt;br /&gt;
You cannot hearth home while inside a Dungeon, &#039;&#039;&#039;even if you get KOed,&#039;&#039;&#039; so if you do, your only choice is to wait until you get up, and then sprint for the exit.&lt;br /&gt;
&lt;br /&gt;
All dungeon enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly KO you and kill you via a Concussion and have &#039;&#039;&#039;no armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=How to Find=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occasionally when you raid [[Ant Hill]]s, they may reveal themselves to be more than they first appeared.&#039;&#039; - Jorb&lt;br /&gt;
&lt;br /&gt;
There is a small chance (around 2%) for an anthill you raid to begin smoking, and after raiding it will emerge from the ground becoming an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
If an anthill does not smoke, it is marked as a non-dungeon, and will never smoke, regardless of how many times you begin the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you stop raiding while the hill is smoking, it won&#039;t smoke next time you try to raid it, meaning if you stop mid-raid you ruin the chance of getting a dungeon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are full of Large Ants with varying degrees of strength, Ant-related loot, [[:Category:Forageable Plants|Forageable Plants]], [[Small Heart Container]]s, and rarely [[Seed of Tree or Bush|Seeds of Trees or Bushes]]. The {{PAGENAME}} is a sight to behold as the player is swept into a wholly unique, albeit small, world. &lt;br /&gt;
&lt;br /&gt;
These are the third [[Dungeon]] that has been introduced to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Through the Ant Hill=&lt;br /&gt;
&lt;br /&gt;
The Hill is compiled like a maze, with a variety of rooms and halls, which can split into as many as four ways. &lt;br /&gt;
&lt;br /&gt;
There are generally 6 types of rooms within the dungeon, which can be large open rooms or short confined hallways:&lt;br /&gt;
&lt;br /&gt;
Entrance: The entrance to the dungeon can never spawn enemies, so if you enter and there are enemies waiting for you, someone has already been there and lead them to the entrance.&lt;br /&gt;
&lt;br /&gt;
Eliminate: These rooms have all except the door you entered from locked. To unlock them, you need to wipe out all enemies that spawned in the room, at which point none more can spawn, and all doors will be unlocked.&lt;br /&gt;
&lt;br /&gt;
Charge: These rooms have a static, unbreakable stone totem with a glowing orange gauge in the middle and will spawn ants infinitely until the room is completed. The gauge charges as you kill ants, and once it reaches the top, the room will complete, and all doors will unlock, and all ants will stop spawning.&lt;br /&gt;
&lt;br /&gt;
Key Room: These rooms spawn enemies &#039;&#039;&#039;infinitely&#039;&#039;&#039; until the room is completed. The room is not completed like others, though, as instead there is a small chance for an enemy to drop a key once killed, which can be used to unlock one door. Keys only work in the room they&#039;re found in, but will work on any door inside said room, being consumed when used. These key rooms will always have a static chance to drop a key when you kill an enemy until all the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
Treasure Room: These rooms contain more chests than normal, sometimes with chests being the only thing inside them, but they can also spawn some enemies or a Special Stand with a Special Key.&lt;br /&gt;
&lt;br /&gt;
Boss Room: This large room contains the best chests and loot, many enemies, and the dungeon boss. It requires the Special Key to enter, as it is locked with a Locked Special Stand.&lt;br /&gt;
&lt;br /&gt;
==The Boss==&lt;br /&gt;
&lt;br /&gt;
The Ant Queen is capable of dealing damage and speed similar to a boar. However, she has high health of 900 or more, and is guarded by many of her subjects, especially Royal Guard ants.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for her, she is extremely slow, also similar to a boar, and can be easily outrun on Run speed. If you have at least 2 people, you can allow one person to get the attention of her minions and allow the other to fight her. She can be kited without issue, and has no armor, so all it takes is a good few cleaves to take her down.&lt;br /&gt;
&lt;br /&gt;
==The Escape==&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, anyone who dealt damage to her gains the [[Experience Points#Sundering the Hill|Sundering the Hill]] event that increases the speed of raiding anthills permanently for that character, and a [[Small Heart Container]] will spawn near the center of the boss room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING! Upon killing her, the dungeon will begin shaking and you will have EXACTLY 5 MINUTES to pack up and escape!&#039;&#039;&#039; If those 5 minutes elapse, all Hearthlings will be harmlessly booted out of the dungeon and it will destroy itself. Why is that a problem? Because &#039;&#039;only Hearthlings are booted out.&#039;&#039; Anything else in the dungeon, any loot, the Queen or her minion&#039;s corpses, the Small Heart Container, any objects you built or brought into the dungeon, even &#039;&#039;tamed animals like your horse&#039;&#039; will be instantly deleted once all Hearthlings are booted and the hill collapses. Do not test the timer! Grab the heart container, the queen&#039;s corpse, and any horses you might have brought, and leave. Any looting or butchering of other parts of the dungeon should be done before killing the queen.&lt;br /&gt;
&lt;br /&gt;
==The Spoils==&lt;br /&gt;
&lt;br /&gt;
Within the dungeon you can find high quality forageables and tree seeds, which can help to jumpstart your treeplanting and gardening industry.&lt;br /&gt;
&lt;br /&gt;
There is additionally a small chance you can find a lower tier [[Gemstones|Gemstone]].&lt;br /&gt;
&lt;br /&gt;
You can also find high quality ants, which can be used for [[Ant Paste]] or studied.&lt;br /&gt;
&lt;br /&gt;
The queen herself will give around 20 [[Ant Chitin]], 50 [[Ant Meat]], 15 entrails, and her signature [[Ant Crown]] and [[Ant Queen&#039;s Wings]], both of which have high gild chances. The wings in particular can actually be worn in the backpack slot, the only other equipment to do so other than of course backpacks being the [[Hussar&#039;s Wings]].&lt;br /&gt;
&lt;br /&gt;
==Strategies and Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before entering the hill by Right-clicking on it, the player must be aware that the difficulty level inside is random.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ants]] inside are fairly weak compared to the inhabitants of the [[Bat Cave|Bat Cave Dungeon]]s and [[Beaver Lodge|Beaver Lodge Dungeon]]s, thus making them easier to fight. Most wounds you receive from them can be healed with [[Yarrow]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is suggested to enter an {{PAGENAME}} with a [[Horse]] that is [[Rope|Leashed]]. Upon entering the dungeon, you will be able to have your hearthling Right-click on the [[Horse]], and choose from the flower-menu the option ``Giddyup!`` to mount it. There will be times where the player&#039;s [[Horse]] may become stuck within narrow confines of a dungeon, but this should be easily solved with some careful maneuvering. Some [[Combat moves|Combat Moves]] that will be efficient in such dungeons are [[Combat moves|Side Swipe]] and [[Combat moves|Storm of Swords]], though keep in mind that these two require [[Abbreviations|IP]] (Initiative Points). Moves that do not require [[Abbreviations|IP]] and are helpful in an {{PAGENAME}} are [[Combat moves|Quick Barrage]] and [[Combat moves|Full Circle]]. &lt;br /&gt;
&lt;br /&gt;
The player may encounter rooms within a dungeon that produce an infinite amount of enemies. It would be prudent to avoid staying longer than necessary in such rooms.&lt;br /&gt;
&lt;br /&gt;
You may also find a &#039;&#039;&#039;Special Key&#039;&#039;&#039; on a stand that will only fit with a &#039;&#039;&#039;Special Stand&#039;&#039;&#039;, found in the final rooms - if you lose this key, it will respawn on the stand after 3 RL days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests contain a random assortment of loot including [[Gems]], [[Curious Needle]]s, [[Ant Meat]], [[A Wild Dream|Wild Dreams]], foragebles, and [[Seed of Tree or Bush|Seeds]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ants==&lt;br /&gt;
&lt;br /&gt;
Below are images of the various types of enemies you will find inside an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Red Ants.png|[[Red Ants]] - Very slightly stronger than ordinary Overworld [[Ants]] - &#039;&#039;&#039;60 Hp&#039;&#039;&#039;&lt;br /&gt;
Black Ant.png|[[Black Ant]] - A common [[Ants|Ant]] in the dungeon, roughly similar to a fox. - &#039;&#039;&#039;80 Hp&#039;&#039;&#039;&lt;br /&gt;
Royal Guard Ant.png|[[Royal Guard Ant]] - The strongest kind of [[Ants|Ant]] in this dungeon. Firepower slightly higher than a badger. - &#039;&#039;&#039;120 Hp&#039;&#039;&#039;&lt;br /&gt;
AntQueen.png|[[Giant Ant Queen]] - The Dungeon Boss, firepower slightly above a boar. Very slow, can be outrun on Run speed. - &#039;&#039;&#039;900 Hp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
&lt;br /&gt;
Ordinary unlocked doors will unlock after you defeat all ants in a room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
LockedAntDoor.png|frame|A &#039;&#039;&#039;locked door&#039;&#039;&#039; that can be unlocked only with a [[File:Ant Key.png]] dropped &#039;&#039;&#039;key&#039;&#039;&#039; in a room.&lt;br /&gt;
AntKeyDrop.png|frame|A glowing &#039;&#039;&#039;dropped&#039;&#039;&#039; [[File:Ant Key.png]] &#039;&#039;&#039;key&#039;&#039;&#039;.&lt;br /&gt;
AntDoorKeyStand.png|frame|Stand that holds a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
AntKeyStand.png|frame|Special stand that can be unlocked only with a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&lt;br /&gt;
These are the various ant-themed containers found within an {{PAGENAME}} that contain loot for the player to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
AntEggs1.png|frame|Eggs with major loot like Wild Dreams and Garment needles, that can be obtained by Right-clicking on them.&lt;br /&gt;
AntEggs2.png|frame|Looted Eggs Chest.&lt;br /&gt;
AntCocoon1.png|frame|A cocoon with minor loot like ants, tree seeds and [[Curious Needle]]s inside that can be obtained by Right-clicking on them.&lt;br /&gt;
AntCocoon2.png|frame|Looted Cocoon Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*You can bring a [[Horse]] that is on a [[Rope|Leash]] inside a Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Queen&amp;diff=122568</id>
		<title>Queen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Queen&amp;diff=122568"/>
		<updated>2026-05-11T02:18:15Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; may refer to:&lt;br /&gt;
:[[King]] or Queen of a realm.&lt;br /&gt;
:[[Giant Ant Queen]], the [[Ant Hill Dungeon#Ants|Ant Hill Dungeon]] Boss.&lt;br /&gt;
:Bee Queen, the [[Beehive_Dungeon|Beehive_Dungeon]] Boss.&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Queen%27s_Wings&amp;diff=122567</id>
		<title>Ant Queen&#039;s Wings</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Queen%27s_Wings&amp;diff=122567"/>
		<updated>2026-05-11T02:17:21Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 2&lt;br /&gt;
| yitem        = 3&lt;br /&gt;
|&lt;br /&gt;
| producedby   = [[requires::Giant Ant Queen]]&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 35000&lt;br /&gt;
| studytime    = 14:35&lt;br /&gt;
| mentalweight = 100&lt;br /&gt;
| expdrain     = 40&lt;br /&gt;
|&lt;br /&gt;
| egildpct     = [[egildpct::35%-80%]]&lt;br /&gt;
| egildatt     = [[egildatt::Agility]], [[egildatt::Unarmed Combat]], [[egildatt::Lore]]&lt;br /&gt;
|&lt;br /&gt;
| slot         = 3L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Loot]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] and [[Cape]] which can be used in the [[Study Report]] to earn [[Learning Points]] or used as a clothing item that has a 35%-80% [[Agility]], [[Unarmed Combat]] and [[Lore]] [[Gilding]] slot.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Butchering the [[Giant Ant Queen]], the boss of an [[Ant Hill Dungeon]], will grant you her two unique items; the Ant Queen&#039;s Wings and the [[Ant Crown]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ant Queen&#039;s Wings - (on wall).png | An ant queen&#039;s wings decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Giant_Ant_Queen&amp;diff=122566</id>
		<title>Giant Ant Queen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Giant_Ant_Queen&amp;diff=122566"/>
		<updated>2026-05-11T02:14:04Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: forgot to get her pictures before the hill collapsed, sorry!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=10|hp=900|fhp=N/A|loot=[[Ant Crown]], [[Ant Chitin]] x10, [[Ant Queen&#039;s Wings]], [[Entrails]] x8, [[Big Brain]], [[Ant Meat]] x30}}The Giant Ant Queen is the ultimate boss of an [[Ant Hill Dungeon|Ant Hill Dungeon.]] She is the general commander of the hill and is protected by her daughters in arms.&lt;br /&gt;
&lt;br /&gt;
She is only found in the final room of the dungeon, her arena, which can only be accessed by placing the &amp;quot;Special Key&amp;quot;, found randomly in the dungeon, on the &amp;quot;Special Stand&amp;quot; which is found in the room previous.&lt;br /&gt;
&lt;br /&gt;
Defeating her will: &lt;br /&gt;
&lt;br /&gt;
* Yield everyone in the dungeon (not just those fighting her) the [[Experience Event]] &amp;quot;Sundering the Hill&amp;quot; which grants a permanent speed bonus to raiding anthills.&lt;br /&gt;
* Drop a [[Small Heart Container]] in her arena.&lt;br /&gt;
* Spawn a new exit to the dungeon in her arena.&lt;br /&gt;
* Cause the dungeon to begin shaking, which will destroy it (and render all loot, the Queen or her minion&#039;s corpses, the Small Heart Container, any objects you built or brought into the dungeon, even &#039;&#039;tamed animals like your horse&#039;&#039; inside lost forever) in 5 minutes or when all Hearthlings leave.&lt;br /&gt;
&lt;br /&gt;
The Ant Queen&#039;s damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
Additionally she will not flee no matter how much damage she takes.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Ant Queen can attack with her jaws and claws as well as spit acid. Ant Spit penetrates all armor as usual. She has access to various high tier animal moves.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, she is extremely aggressive in a aggro range that is moderate but not as large as yours. If she aggroes you, she can (but is not guaranteed to) additionally call all nearby enemies to aggro you as well. However, if you aggro her yourself, she will not call her allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, she cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro her, but her minions can&#039;t aggro you.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}{{:Fell Scratch}}{{:Chomp}}{{:Bear Down}}{{:Blood &amp;amp; Gore}}{{:Dark Heart Move}}&lt;br /&gt;
|{{:Careful Approach}}{{:Bristle}}{{:Rampant Rage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
The Ant Queen has around 900 HP and can deal very fair damage, in the 100&#039;s if you allow your openings to get high, by using her access to powerful moves like Blood &amp;amp; Gore and Bear Down, and her Chomp is nothing to scoff at either.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for her however, she is pathetically slow (33.33 U/s movespeed) and can be easily outrun by any Hearthling on Run (~50 U/s movespeed). Due to this, and the fact she has no armor, she can easily be killed through one of two methods:&lt;br /&gt;
&lt;br /&gt;
* Easy, quick method: Just kite her in circles. Aggro only her and not her minions, and bring her to an empty room. (The reason you do this is because her minions can respawn in her arena, but nowhere else.) If her minions aggro, bring them too and pick them off one by one until it&#039;s just you and her. Alternatively if you have allies, have one person distract the minions while the rest draw her away. Then just run in circles tapping her with attacks and always keep your openings low. Eventually she will go down. That is to say unless you simply stand and deliver on her, which can be comfortably done around 90 UA/MC and 60 AGI. Then she can be killed in mere moments with well timed and well opened cleaves or full circles.&lt;br /&gt;
* Easier, slower method: Use this method if you&#039;re far underlevelled and made it here through dumb luck and determination or assaulting her hill with sheer numbers. Do just as with method 1, bringing her away from her arena and isolating her from her minions. Then just kite her in circles and sling rocks or shoot arrows at her; there is nothing she can do about it and she won&#039;t even bother fleeing from you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING! Upon killing her, the dungeon will begin shaking and you will have EXACTLY 5 MINUTES to pack up and escape!&#039;&#039;&#039; If those 5 minutes elapse, all Hearthlings will be harmlessly booted out of the dungeon and it will destroy itself. Why is that a problem? Because &#039;&#039;only Hearthlings are booted out.&#039;&#039; Anything else in the dungeon, any loot, the Queen or her minion&#039;s corpses, the Small Heart Container, any objects you built or brought into the dungeon, even &#039;&#039;tamed animals like your horse&#039;&#039; will be instantly deleted once all Hearthlings are booted and the hill collapses. Do not test the timer! Grab the heart container, the queen&#039;s corpse, and any horses you might have brought, and leave. Any looting or butchering of other parts of the dungeon should be done before killing the queen.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
Dead {{PAGENAME}}. Can be have its [[Ant Crown]] claimed, and then be broken for [[Ant Chitin|Ant Chitin.]]&lt;br /&gt;
&lt;br /&gt;
Skinned {{PAGENAME}}. Can be butchered for [[Ant Queen&#039;s Wings|Ant Queen&#039;s Wings,]] [[Entrails|Entrails,]] [[Big Brain]] and [[Ant Meat|Ant Meat.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122554</id>
		<title>Ant Hill Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122554"/>
		<updated>2026-05-08T15:32:40Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst = 999&lt;br /&gt;
| yobst = 999&lt;br /&gt;
|&lt;br /&gt;
| dng_animals = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are [[Dungeon]]s found sometimes when raiding ordinary [[Ant Hill]]s. They are filled with tough creatures, treasure, and a boss at the end.&lt;br /&gt;
&lt;br /&gt;
You cannot hearth home while inside a Dungeon, &#039;&#039;&#039;even if you get KOed,&#039;&#039;&#039; so if you do, your only choice is to wait until you get up, and then sprint for the exit.&lt;br /&gt;
&lt;br /&gt;
All dungeon enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly KO you and kill you via a Concussion and have &#039;&#039;&#039;no armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=How to Find=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occasionally when you raid [[Ant Hill]]s, they may reveal themselves to be more than they first appeared.&#039;&#039; - Jorb&lt;br /&gt;
&lt;br /&gt;
There is a small chance (around 2%) for an anthill you raid to begin smoking, and after raiding it will emerge from the ground becoming an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
If an anthill does not smoke, it is marked as a non-dungeon, and will never smoke, regardless of how many times you begin the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you stop raiding while the hill is smoking, it won&#039;t smoke next time you try to raid it, meaning if you stop mid-raid you ruin the chance of getting a dungeon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are full of Large Ants with varying degrees of strength, Ant-related loot, [[:Category:Forageable Plants|Forageable Plants]], [[Small Heart Container]]s, and rarely [[Seed of Tree or Bush|Seeds of Trees or Bushes]]. The {{PAGENAME}} is a sight to behold as the player is swept into a wholly unique, albeit small, world. &lt;br /&gt;
&lt;br /&gt;
These are the third [[Dungeon]] that has been introduced to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Through the Ant Hill=&lt;br /&gt;
&lt;br /&gt;
The Hill is compiled like a maze, with a variety of rooms and halls, which can split into as many as four ways. &lt;br /&gt;
&lt;br /&gt;
There are generally 6 types of rooms within the dungeon, which can be large open rooms or short confined hallways:&lt;br /&gt;
&lt;br /&gt;
Entrance: The entrance to the dungeon can never spawn enemies, so if you enter and there are enemies waiting for you, someone has already been there and lead them to the entrance.&lt;br /&gt;
&lt;br /&gt;
Eliminate: These rooms have all except the door you entered from locked. To unlock them, you need to wipe out all enemies that spawned in the room, at which point none more can spawn, and all doors will be unlocked.&lt;br /&gt;
&lt;br /&gt;
Charge: These rooms have a static, unbreakable stone totem with a glowing orange gauge in the middle and will spawn ants infinitely until the room is completed. The gauge charges as you kill ants, and once it reaches the top, the room will complete, and all doors will unlock, and all ants will stop spawning.&lt;br /&gt;
&lt;br /&gt;
Key Room: These rooms spawn enemies &#039;&#039;&#039;infinitely&#039;&#039;&#039; until the room is completed. The room is not completed like others, though, as instead there is a small chance for an enemy to drop a key once killed, which can be used to unlock one door. Keys only work in the room they&#039;re found in, but will work on any door inside said room, being consumed when used. These key rooms will always have a static chance to drop a key when you kill an enemy until all the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
Treasure Room: These rooms contain more chests than normal, sometimes with chests being the only thing inside them, but they can also spawn some enemies or a Special Stand with a Special Key.&lt;br /&gt;
&lt;br /&gt;
Boss Room: This large room contains the best chests and loot, many enemies, and the dungeon boss. It requires the Special Key to enter, as it is locked with a Locked Special Stand.&lt;br /&gt;
&lt;br /&gt;
==The Boss==&lt;br /&gt;
&lt;br /&gt;
The Ant Queen is capable of dealing damage and speed similar to a boar. However, she has high health of 900 or more, and is guarded by many of her subjects, especially Royal Guard ants.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for her, she is extremely slow, also similar to a boar, and can be easily outrun on Run speed. If you have at least 2 people, you can allow one person to get the attention of her minions and allow the other to fight her. She can be kited without issue, and has no armor, so all it takes is a good few cleaves to take her down.&lt;br /&gt;
&lt;br /&gt;
==The Escape==&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, anyone who dealt damage to her gains the [[Experience Points#Sundering the Hill|Sundering the Hill]] event that increases the speed of raiding anthills permanently for that character, and a [[Small Heart Container]] will spawn near the center of the boss room.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the entire dungeon will begin shaking violently. Not to worry, an exit will open up in the boss room. Make sure you carry the queen&#039;s corpse out.&lt;br /&gt;
&lt;br /&gt;
After all hearthlings have exited, the dungeon will continue to visibly shake for a few minutes, then collapse into the ground, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==The Spoils==&lt;br /&gt;
&lt;br /&gt;
Within the dungeon you can find high quality forageables and tree seeds, which can help to jumpstart your treeplanting and gardening industry.&lt;br /&gt;
&lt;br /&gt;
There is additionally a small chance you can find a lower tier [[Gemstones|Gemstone]].&lt;br /&gt;
&lt;br /&gt;
You can also find high quality ants, which can be used for [[Ant Paste]] or studied.&lt;br /&gt;
&lt;br /&gt;
The queen herself will give around 20 [[Ant Chitin]], 50 [[Ant Meat]], 15 entrails, and her signature [[Ant Crown]] and [[Ant Queen&#039;s Wings]], both of which have high gild chances. The wings in particular can actually be worn in the backpack slot, the only other equipment to do so other than of course backpacks being the [[Hussar&#039;s Wings]].&lt;br /&gt;
&lt;br /&gt;
==Strategies and Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before entering the hill by Right-clicking on it, the player must be aware that the difficulty level inside is random.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ants]] inside are fairly weak compared to the inhabitants of the [[Bat Cave|Bat Cave Dungeon]]s and [[Beaver Lodge|Beaver Lodge Dungeon]]s, thus making them easier to fight. Most wounds you receive from them can be healed with [[Yarrow]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is suggested to enter an {{PAGENAME}} with a [[Horse]] that is [[Rope|Leashed]]. Upon entering the dungeon, you will be able to have your hearthling Right-click on the [[Horse]], and choose from the flower-menu the option ``Giddyup!`` to mount it. There will be times where the player&#039;s [[Horse]] may become stuck within narrow confines of a dungeon, but this should be easily solved with some careful maneuvering. Some [[Combat moves|Combat Moves]] that will be efficient in such dungeons are [[Combat moves|Side Swipe]] and [[Combat moves|Storm of Swords]], though keep in mind that these two require [[Abbreviations|IP]] (Initiative Points). Moves that do not require [[Abbreviations|IP]] and are helpful in an {{PAGENAME}} are [[Combat moves|Quick Barrage]] and [[Combat moves|Full Circle]]. &lt;br /&gt;
&lt;br /&gt;
The player may encounter rooms within a dungeon that produce an infinite amount of enemies. It would be prudent to avoid staying longer than necessary in such rooms.&lt;br /&gt;
&lt;br /&gt;
You may also find a &#039;&#039;&#039;Special Key&#039;&#039;&#039; on a stand that will only fit with a &#039;&#039;&#039;Special Stand&#039;&#039;&#039;, found in the final rooms - if you lose this key, it will respawn on the stand after 3 RL days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests contain a random assortment of loot including [[Gems]], [[Curious Needle]]s, [[Ant Meat]], [[A Wild Dream|Wild Dreams]], foragebles, and [[Seed of Tree or Bush|Seeds]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ants==&lt;br /&gt;
&lt;br /&gt;
Below are images of the various types of enemies you will find inside an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Red Ants.png|[[Red Ants]] - Very slightly stronger than ordinary Overworld [[Ants]] - &#039;&#039;&#039;60 Hp&#039;&#039;&#039;&lt;br /&gt;
Black Ant.png|[[Black Ant]] - A common [[Ants|Ant]] in the dungeon, roughly similar to a fox. - &#039;&#039;&#039;80 Hp&#039;&#039;&#039;&lt;br /&gt;
Royal Guard Ant.png|[[Royal Guard Ant]] - The strongest kind of [[Ants|Ant]] in this dungeon. Firepower slightly higher than a badger. - &#039;&#039;&#039;120 Hp&#039;&#039;&#039;&lt;br /&gt;
AntQueen.png|frame|Ant Queen - The Dungeon Boss, firepower slightly above a boar. Very slow, can be outrun on Run speed. - &#039;&#039;&#039;900 Hp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
&lt;br /&gt;
Ordinary unlocked doors will unlock after you defeat all ants in a room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
LockedAntDoor.png|frame|A &#039;&#039;&#039;locked door&#039;&#039;&#039; that can be unlocked only with a [[File:Ant Key.png]] dropped &#039;&#039;&#039;key&#039;&#039;&#039; in a room.&lt;br /&gt;
AntKeyDrop.png|frame|A glowing &#039;&#039;&#039;dropped&#039;&#039;&#039; [[File:Ant Key.png]] &#039;&#039;&#039;key&#039;&#039;&#039;.&lt;br /&gt;
AntDoorKeyStand.png|frame|Stand that holds a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
AntKeyStand.png|frame|Special stand that can be unlocked only with a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&lt;br /&gt;
These are the various ant-themed containers found within an {{PAGENAME}} that contain loot for the player to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
AntEggs1.png|frame|Eggs with major loot like Wild Dreams and Garment needles, that can be obtained by Right-clicking on them.&lt;br /&gt;
AntEggs2.png|frame|Looted Eggs Chest.&lt;br /&gt;
AntCocoon1.png|frame|A cocoon with minor loot like ants, tree seeds and [[Curious Needle]]s inside that can be obtained by Right-clicking on them.&lt;br /&gt;
AntCocoon2.png|frame|Looted Cocoon Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*You can bring a [[Horse]] that is on a [[Rope|Leash]] inside a Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant-skinned.png&amp;diff=122553</id>
		<title>File:Royal Guard Ant-skinned.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant-skinned.png&amp;diff=122553"/>
		<updated>2026-05-08T15:17:06Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant-dead.png&amp;diff=122552</id>
		<title>File:Royal Guard Ant-dead.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant-dead.png&amp;diff=122552"/>
		<updated>2026-05-08T15:16:57Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Royal_Guard_Ant&amp;diff=122551</id>
		<title>Royal Guard Ant</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Royal_Guard_Ant&amp;diff=122551"/>
		<updated>2026-05-08T15:16:48Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=10|hp=120|fhp=N/A|loot=[[Ant Chitin]] x2, [[Entrails]] x2, [[Tiny Brain]], [[Ant Meat]] x4}}Royal Guard Ants are massive warrior ants that patrol an [[Ant Hill Dungeon]] protecting their queen.&lt;br /&gt;
&lt;br /&gt;
Note that as Royal Guard Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
Additionally dungeon enemies never flee not matter how much damage they take.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Royal Guard Ants can attack with their jaws and claws as well as spit acid. Ant Spit penetrates all armor as usual.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}{{:Fell Scratch}}{{:Chomp}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|{{:Swift Evasion}}{{:Unstoppable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
If you can fight a [[Badger]] or [[Wolverine]] you can comfortably fight Royal Guard Ants, but keep in mind they have access to some fairly powerful moves like Dark Heart, Unstoppable and Shredding Paw. Just don&#039;t let them outnumber you and use Quick Barrage or Sideswipe and Full Circle.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Royal_Guard_Ant-dead.png|150x150px]] Dead {{PAGENAME}}. Can be broken for [[Ant Chitin|Ant Chitin.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Royal_Guard_Ant-skinned.png|150x150px]] Skinned {{PAGENAME}}. Can be butchered for [[Entrails|Entrails,]] [[Tiny Brain]] and [[Ant Meat|Ant Meat.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant.png&amp;diff=122550</id>
		<title>File:Royal Guard Ant.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Royal_Guard_Ant.png&amp;diff=122550"/>
		<updated>2026-05-08T15:15:52Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Royal_Guard_Ant&amp;diff=122549</id>
		<title>Royal Guard Ant</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Royal_Guard_Ant&amp;diff=122549"/>
		<updated>2026-05-08T15:15:40Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: Created page with &amp;quot;{{infobox creature|||baseq=10|hp=120|fhp=N/A|loot=Ant Chitin x2, Entrails x2, Tiny Brain, Ant Meat x4}}Royal Guard Ants are massive warrior ants that patrol an Ant Hill Dungeon protecting their queen.  Note that as Royal Guard Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&amp;#039;s invisible &amp;quot;difficulty&amp;quot; stat that all dungeons randomly roll.  Additionally dungeon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=10|hp=120|fhp=N/A|loot=[[Ant Chitin]] x2, [[Entrails]] x2, [[Tiny Brain]], [[Ant Meat]] x4}}Royal Guard Ants are massive warrior ants that patrol an [[Ant Hill Dungeon]] protecting their queen.&lt;br /&gt;
&lt;br /&gt;
Note that as Royal Guard Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
Additionally dungeon enemies never flee not matter how much damage they take.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Royal Guard Ants can attack with their jaws and claws as well as spit acid. Ant Spit penetrates all armor as usual.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}{{:Fell Scratch}}{{:Chomp}}{{:Shredding Paw}}{{:Dark Heart Move}}&lt;br /&gt;
|{{:Swift Evasion}}{{:Unstoppable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
If you can fight a [[Badger]] or [[Wolverine]] you can comfortably fight Royal Guard Ants, but keep in mind they have access to some fairly powerful moves like Dark Heart, Unstoppable and Shredding Paw. Just don&#039;t let them outnumber you and use Quick Barrage or Sideswipe and Full Circle.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Black_Ant-dead.png|150x150px]] Dead {{PAGENAME}}. Can be broken for [[Ant Chitin|Ant Chitin.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Black_Ant-skinned.png|150x150px]] Skinned {{PAGENAME}}. Can be butchered for [[Entrails|Entrails,]] [[Tiny Brain]] and [[Ant Meat|Ant Meat.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122548</id>
		<title>Ant Hill Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122548"/>
		<updated>2026-05-08T15:06:18Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst = 999&lt;br /&gt;
| yobst = 999&lt;br /&gt;
|&lt;br /&gt;
| dng_animals = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are [[Dungeon]]s found sometimes when raiding ordinary [[Ant Hill]]s. They are filled with tough creatures, treasure, and a boss at the end.&lt;br /&gt;
&lt;br /&gt;
You cannot hearth home while inside a Dungeon, &#039;&#039;&#039;even if you get KOed,&#039;&#039;&#039; so if you do, your only choice is to wait until you get up, and then sprint for the exit.&lt;br /&gt;
&lt;br /&gt;
All dungeon enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly KO you and kill you via a Concussion and have &#039;&#039;&#039;no armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=How to Find=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occasionally when you raid [[Ant Hill]]s, they may reveal themselves to be more than they first appeared.&#039;&#039; - Jorb&lt;br /&gt;
&lt;br /&gt;
There is a small chance (around 2%) for an anthill you raid to begin smoking, and after raiding it will emerge from the ground becoming an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
If an anthill does not smoke, it is marked as a non-dungeon, and will never smoke, regardless of how many times you begin the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you stop raiding while the hill is smoking, it won&#039;t smoke next time you try to raid it, meaning if you stop mid-raid you ruin the chance of getting a dungeon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are full of Large Ants with varying degrees of strength, Ant-related loot, [[:Category:Forageable Plants|Forageable Plants]], [[Small Heart Container]]s, and rarely [[Seed of Tree or Bush|Seeds of Trees or Bushes]]. The {{PAGENAME}} is a sight to behold as the player is swept into a wholly unique, albeit small, world. &lt;br /&gt;
&lt;br /&gt;
These are the third [[Dungeon]] that has been introduced to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Through the Ant Hill=&lt;br /&gt;
&lt;br /&gt;
The Hill is compiled like a maze, with a variety of rooms and halls, which can split into as many as four ways. &lt;br /&gt;
&lt;br /&gt;
There are generally 6 types of rooms within the dungeon, which can be large open rooms or short confined hallways:&lt;br /&gt;
&lt;br /&gt;
Entrance: The entrance to the dungeon can never spawn enemies, so if you enter and there are enemies waiting for you, someone has already been there and lead them to the entrance.&lt;br /&gt;
&lt;br /&gt;
Eliminate: These rooms have all except the door you entered from locked. To unlock them, you need to wipe out all enemies that spawned in the room, at which point none more can spawn, and all doors will be unlocked.&lt;br /&gt;
&lt;br /&gt;
Charge: These rooms have a static, unbreakable stone totem with a glowing orange gauge in the middle and will spawn ants infinitely until the room is completed. The gauge charges as you kill ants, and once it reaches the top, the room will complete, and all doors will unlock, and all ants will stop spawning.&lt;br /&gt;
&lt;br /&gt;
Key Room: These rooms spawn enemies &#039;&#039;&#039;infinitely&#039;&#039;&#039; until the room is completed. The room is not completed like others, though, as instead there is a small chance for an enemy to drop a key once killed, which can be used to unlock one door. Keys only work in the room they&#039;re found in, but will work on any door inside said room, being consumed when used. These key rooms will always have a static chance to drop a key when you kill an enemy until all the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
Treasure Room: These rooms contain more chests than normal, sometimes with chests being the only thing inside them, but they can also spawn some enemies or a Special Stand with a Special Key.&lt;br /&gt;
&lt;br /&gt;
Boss Room: This large room contains the best chests and loot, many enemies, and the dungeon boss. It requires the Special Key to enter, as it is locked with a Locked Special Stand.&lt;br /&gt;
&lt;br /&gt;
==The Boss==&lt;br /&gt;
&lt;br /&gt;
The Ant Queen is capable of dealing damage and speed similar to a boar. However, she has high health of 900 or more, and is guarded by many of her subjects, especially Royal Guard ants.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for her, she is extremely slow, also similar to a boar, and can be easily outrun on Run speed. If you have at least 2 people, you can allow one person to get the attention of her minions and allow the other to fight her. She can be kited without issue, and has no armor, so all it takes is a good few cleaves to take her down.&lt;br /&gt;
&lt;br /&gt;
==The Escape==&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, anyone who dealt damage to her gains the [[Experience Points#Sundering the Hill|Sundering the Hill]] event that increases the speed of raiding anthills permanently for that character, and a [[Small Heart Container]] will spawn near the center of the boss room.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the entire dungeon will begin shaking violently. Not to worry, an exit will open up in the boss room. Make sure you carry the queen&#039;s corpse out.&lt;br /&gt;
&lt;br /&gt;
After all hearthlings have exited, the dungeon will continue to visibly shake for a few minutes, then collapse into the ground, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==The Spoils==&lt;br /&gt;
&lt;br /&gt;
Within the dungeon you can find high quality forageables and tree seeds, which can help to jumpstart your treeplanting and gardening industry.&lt;br /&gt;
&lt;br /&gt;
There is additionally a small chance you can find a lower tier [[Gemstones|Gemstone]].&lt;br /&gt;
&lt;br /&gt;
You can also find high quality ants, which can be used for [[Ant Paste]] or studied.&lt;br /&gt;
&lt;br /&gt;
The queen herself will give around 20 [[Ant Chitin]], 50 [[Ant Meat]], 15 entrails, and her signature [[Ant Crown]] and [[Ant Queen&#039;s Wings]], both of which have high gild chances. The wings in particular can actually be worn in the backpack slot, the only other equipment to do so other than of course backpacks being the [[Hussar&#039;s Wings]].&lt;br /&gt;
&lt;br /&gt;
==Strategies and Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before entering the hill by Right-clicking on it, the player must be aware that the difficulty level inside is random.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ants]] inside are fairly weak compared to the inhabitants of the [[Bat Cave|Bat Cave Dungeon]]s and [[Beaver Lodge|Beaver Lodge Dungeon]]s, thus making them easier to fight. Most wounds you receive from them can be healed with [[Yarrow]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is suggested to enter an {{PAGENAME}} with a [[Horse]] that is [[Rope|Leashed]]. Upon entering the dungeon, you will be able to have your hearthling Right-click on the [[Horse]], and choose from the flower-menu the option ``Giddyup!`` to mount it. There will be times where the player&#039;s [[Horse]] may become stuck within narrow confines of a dungeon, but this should be easily solved with some careful maneuvering. Some [[Combat moves|Combat Moves]] that will be efficient in such dungeons are [[Combat moves|Side Swipe]] and [[Combat moves|Storm of Swords]], though keep in mind that these two require [[Abbreviations|IP]] (Initiative Points). Moves that do not require [[Abbreviations|IP]] and are helpful in an {{PAGENAME}} are [[Combat moves|Quick Barrage]] and [[Combat moves|Full Circle]]. &lt;br /&gt;
&lt;br /&gt;
The player may encounter rooms within a dungeon that produce an infinite amount of enemies. It would be prudent to avoid staying longer than necessary in such rooms.&lt;br /&gt;
&lt;br /&gt;
You may also find a &#039;&#039;&#039;Special Key&#039;&#039;&#039; on a stand that will only fit with a &#039;&#039;&#039;Special Stand&#039;&#039;&#039;, found in the final rooms - if you lose this key, it will respawn on the stand after 3 RL days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests contain a random assortment of loot including [[Gems]], [[Curious Needle]]s, [[Ant Meat]], [[A Wild Dream|Wild Dreams]], foragebles, and [[Seed of Tree or Bush|Seeds]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ants==&lt;br /&gt;
&lt;br /&gt;
Below are images of the various types of enemies you will find inside an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
RedAntSwarm.png|[[Red Ants]] - Very slightly stronger than ordinary Overworld [[Ants]] - &#039;&#039;&#039;60 Hp&#039;&#039;&#039;&lt;br /&gt;
BlackAnt.png|[[Black Ant]] - A common [[Ants|Ant]] in the dungeon, roughly similar to a fox. - &#039;&#039;&#039;80 Hp&#039;&#039;&#039;&lt;br /&gt;
RedAnt.png|[[Royal Guard Ant]] - The strongest kind of [[Ants|Ant]] in this dungeon. Firepower slightly higher than a badger. - &#039;&#039;&#039;120 Hp&#039;&#039;&#039;&lt;br /&gt;
AntQueen.png|frame|Ant Queen - The Dungeon Boss, firepower slightly above a boar. Very slow, can be outrun on Run speed. - &#039;&#039;&#039;900 Hp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
&lt;br /&gt;
Ordinary unlocked doors will unlock after you defeat all ants in a room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
LockedAntDoor.png|frame|A &#039;&#039;&#039;locked door&#039;&#039;&#039; that can be unlocked only with a [[File:Ant Key.png]] dropped &#039;&#039;&#039;key&#039;&#039;&#039; in a room.&lt;br /&gt;
AntKeyDrop.png|frame|A glowing &#039;&#039;&#039;dropped&#039;&#039;&#039; [[File:Ant Key.png]] &#039;&#039;&#039;key&#039;&#039;&#039;.&lt;br /&gt;
AntDoorKeyStand.png|frame|Stand that holds a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
AntKeyStand.png|frame|Special stand that can be unlocked only with a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&lt;br /&gt;
These are the various ant-themed containers found within an {{PAGENAME}} that contain loot for the player to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
AntEggs1.png|frame|Eggs with major loot like Wild Dreams and Garment needles, that can be obtained by Right-clicking on them.&lt;br /&gt;
AntEggs2.png|frame|Looted Eggs Chest.&lt;br /&gt;
AntCocoon1.png|frame|A cocoon with minor loot like ants, tree seeds and [[Curious Needle]]s inside that can be obtained by Right-clicking on them.&lt;br /&gt;
AntCocoon2.png|frame|Looted Cocoon Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*You can bring a [[Horse]] that is on a [[Rope|Leash]] inside a Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=122547</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=122547"/>
		<updated>2026-05-08T14:44:31Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Reindeer]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|No&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|No special effect.&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|No special effect.&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
(Note: Shield Up still works at 250% effectiveness if your shield is broken, so don&#039;t worry about your shield&#039;s durability.)&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wooden_Roundshield&amp;diff=122546</id>
		<title>Wooden Roundshield</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wooden_Roundshield&amp;diff=122546"/>
		<updated>2026-05-08T14:42:44Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem      = 2&lt;br /&gt;
| yitem      = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Carpentry]]&lt;br /&gt;
| objectsreq = [[requires::Board]] x2, [[requires::Leather]] x2, [[requires::Custom Image Sketch]] (optional)&lt;br /&gt;
|&lt;br /&gt;
| slot       = 6L or 6R&lt;br /&gt;
| ahp        = 75&lt;br /&gt;
| absorbX    = 3&lt;br /&gt;
| absorbY    = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Wooden $Roundshield}}&lt;br /&gt;
&lt;br /&gt;
Provides a bit of armor, and allows the player to use the Shield Up combat maneuver, this will make your defense 2.5 * your [[Skills#Melee_Combat|melee combat]] skill.&lt;br /&gt;
&lt;br /&gt;
The defense buff works even if the shield is broken.&lt;br /&gt;
&lt;br /&gt;
Softcapped by [[Dexterity]] and [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
==Stat Formulas==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Wear&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{Quality}{10} * 75&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deflection&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 3&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Absorption&lt;br /&gt;
|&amp;lt;math&amp;gt;\sqrt{\frac{Quality}{10}} * 1&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=122479</id>
		<title>Combat moves</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Combat_moves&amp;diff=122479"/>
		<updated>2026-05-08T03:27:47Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Combat&#039;&#039;&#039; ==&lt;br /&gt;
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. &lt;br /&gt;
&lt;br /&gt;
Heavy changes to the combat system were made in the update {{Patch|Bumfights}}.&lt;br /&gt;
&lt;br /&gt;
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)&lt;br /&gt;
&lt;br /&gt;
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does &#039;&#039;&#039;not&#039;&#039;&#039; seem to be the case.&lt;br /&gt;
&lt;br /&gt;
A note on &amp;quot;μ&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Quote from jorb:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moves in italics are available for free to hearthling when acquiring &#039;The Will to Power&#039; skill.&lt;br /&gt;
&lt;br /&gt;
Damage formula may be (confirm?)&lt;br /&gt;
&amp;lt;math&amp;gt;basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
General formula for determining amount of opening seems to be:&lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)&amp;lt;/math&amp;gt;&lt;br /&gt;
Where &amp;lt;math&amp;gt;W_a&amp;lt;/math&amp;gt; is attack weight, &amp;lt;math&amp;gt;W_d&amp;lt;/math&amp;gt; is defense weight, &amp;lt;math&amp;gt;O_b&amp;lt;/math&amp;gt; is base opening % from the move, and &amp;lt;math&amp;gt;O_c&amp;lt;/math&amp;gt; is the current opening of that type in the target.&lt;br /&gt;
Example:&lt;br /&gt;
A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch.&lt;br /&gt;
Defense weight will be &amp;lt;math&amp;gt;50\cdot1.4&amp;lt;/math&amp;gt; and attack weight will be &amp;lt;math&amp;gt;100*0.8*1.5&amp;lt;/math&amp;gt;.&lt;br /&gt;
The opening that will be added to the defending player will thus be &amp;lt;math&amp;gt;\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%&amp;lt;/math&amp;gt; and the total opening will be 38%&lt;br /&gt;
&lt;br /&gt;
Some moves can be &amp;quot;used at a distance&amp;quot;, meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be &amp;quot;used at a distance&amp;quot; require you to advance up to your opponent as if you were attacking and touch them before they can be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cooldown&#039;&#039;&#039; ==&lt;br /&gt;
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. &lt;br /&gt;
&lt;br /&gt;
Changing combat deck while already in combat will put you on a 15 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. &lt;br /&gt;
&lt;br /&gt;
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. &lt;br /&gt;
&lt;br /&gt;
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Moves&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Moves are unique abilites used to give you a special advantage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Dash&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Dash&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_dash.png|64px]]&amp;lt;br&amp;gt;Dash&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|80/μ&lt;br /&gt;
|Completely removes your slightest opening&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Opportunity Knocks&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Opportunity Knocks&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oppknock.png|64px]]&amp;lt;br&amp;gt;Opportunity Knocks&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|Opportunity Knocks increases your opponent&#039;s greatest opening by 40%·μ.&lt;br /&gt;
Unarmed stat have no effect on this move, only U points matter.&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Take Aim&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Take Aim&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takeaim.png|64px]]&amp;lt;br&amp;gt;Take Aim&lt;br /&gt;
|0&lt;br /&gt;
|(30 + IP·2)/μ&lt;br /&gt;
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Roe Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Think&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Think&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_think.png|64px]]&amp;lt;br&amp;gt;Think&lt;br /&gt;
|0+4&lt;br /&gt;
|40/μ&lt;br /&gt;
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Reindeer]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Restorations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack Weight&lt;br /&gt;
!Openings&lt;br /&gt;
!Reduces&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Useable at distance&lt;br /&gt;
!Special&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Artful Evasion&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Artful Evasion&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_artevade.png|64px]]&amp;lt;br&amp;gt;Artful Evasion&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|Opponents&#039; initiative points: +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|20%·μ Oppressive}}&lt;br /&gt;
|40&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Feigned Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Feigned Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_feigneddodge.png|64px]]&amp;lt;br&amp;gt;Feigned Dodge&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|15%·μ Striking}}&lt;br /&gt;
|35&lt;br /&gt;
|No&lt;br /&gt;
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent.&lt;br /&gt;
Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flex&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Flex&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_flex.png|64px]]&amp;lt;br&amp;gt;Flex&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed&lt;br /&gt;
|On opponent:&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|10%·μ Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|10%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|No&lt;br /&gt;
|Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Jump&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Jump&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_jump.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Jump&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Dodge&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Dodge&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickdodge.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Quick Dodge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Regain Composure&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Regain Composure&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_regaincomosure.png|64px]]&amp;lt;br&amp;gt;Regain Composure&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|20%·μ Striking}}&lt;br /&gt;
*{{RoB color|sweeping|20%·μ Sweeping}}&lt;br /&gt;
|35&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sidestep&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sidestep&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sidestep.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Sidestep&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|20%·μ Backhanded}}&lt;br /&gt;
|25&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Watch Its Moves&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Watch Its Moves&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_watchitsmoves.png|64px]]&amp;lt;br&amp;gt;Watch Its Moves&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +1 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|30%·μ Backhanded}}&lt;br /&gt;
|45&lt;br /&gt;
|No&lt;br /&gt;
|Gains you 1 point of initiative against your opponent.&lt;br /&gt;
Must be within unarmed melee range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Yield Ground&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Yield Ground&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_yieldground.png|64px]]&amp;lt;br&amp;gt;Yield Ground&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|On you:&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|30%·μ Striking}}&lt;br /&gt;
*{{RoB color|oppressive|30%·μ Oppressive}}&lt;br /&gt;
|30&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Zig-Zag Ruse&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Zig-Zag Ruse&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_zigzag.png|64px]]&amp;lt;br&amp;gt;Zig-Zag Ruse&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|Opponents&#039; initiative points: +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|50%·μ Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|50%·μ Oppressive}}&lt;br /&gt;
|50&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Block weight&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Notes&lt;br /&gt;
!Learned from&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bloodlust&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Bloodlust&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chinup.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Chin Up&#039;&#039;&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|No special effect.&lt;br /&gt;
|&lt;br /&gt;
*[[The Will to Power]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_toarms.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;To Arms&#039;&#039;&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|10&lt;br /&gt;
|No special effect.&lt;br /&gt;
|&lt;br /&gt;
*[[Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_shieldup.png|64px]]&amp;lt;br&amp;gt;Shield Up&lt;br /&gt;
|Melee·250%·μ&lt;br /&gt;
|10&lt;br /&gt;
|If Shield Up is used without a shield equipped, its block weight will be 50% instead of 250%.&lt;br /&gt;
|&lt;br /&gt;
*[[Yeomanry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chin Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Chin Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_parry.png|64px]]&amp;lt;br&amp;gt;Parry&lt;br /&gt;
|Melee·80%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When Attacked:&lt;br /&gt;
*Openings: {{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
You need a sword equipped for Parry to inflict its effect upon your opponents.&lt;br /&gt;
|&lt;br /&gt;
*[[Steelmaking]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_combatmeditation.png|64px]]&amp;lt;br&amp;gt;Combat Meditation&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Combat Meditation is charged by 25%·Δ. When you attack an opponent, your cooldown will be decreased by the amount that Combat Meditation is charged.&lt;br /&gt;
*While Combat Meditation is active, all your attacks will have 25% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Woodsmanship]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Combat Meditation&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Combat Meditation&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Death or Glory&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Death or Glory&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Oak Stance&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Oak Stance&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_oakstance.png|64px]]&amp;lt;br&amp;gt;Oak Stance&lt;br /&gt;
|Unarmed·150%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*Your greatest opening is reduced by 5%·Δ.&lt;br /&gt;
*While Oak Stance is active, all your attacks will have 50% of their normal attack weight.&lt;br /&gt;
|&lt;br /&gt;
*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Parry&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot; /&amp;gt;&amp;lt;h3&amp;gt;Parry&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_bloodlust.png|64px]]&amp;lt;br&amp;gt;Bloodlust&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked: &lt;br /&gt;
*Bloodlust is charged by 25%·Δ. When you attack an opponent, your attack weight will be increased by four times the amount that Bloodlust is charged.&lt;br /&gt;
|&lt;br /&gt;
*[[Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_deathorglory.png|64px]]&amp;lt;br&amp;gt;Death or Glory&lt;br /&gt;
|Unarmed·75%·μ&lt;br /&gt;
|10&lt;br /&gt;
|When attacked:&lt;br /&gt;
*You gain 0.75·Δ points of Initiative against the opponent.&lt;br /&gt;
|&lt;br /&gt;
*[[Siegecraft]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shield Up&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Shield Up&amp;lt;/h3&amp;gt;&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;To Arms&amp;quot; style=&amp;quot;position:relative;top:-3em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;To Arms&amp;lt;/h3&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Attacks&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Attacks increase your opponent&#039;s openings and deal damage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable stickyHeaders c1c&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky&amp;quot;&lt;br /&gt;
!Move&lt;br /&gt;
!Learned from&lt;br /&gt;
!Initiative cost&lt;br /&gt;
!Attack weight&lt;br /&gt;
!Attack type&lt;br /&gt;
!Openings&lt;br /&gt;
!Damage&lt;br /&gt;
!Grievous damage&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Special&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Chop&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Chop&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_chop.png|64px]]&amp;lt;br&amp;gt;Chop&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cleave&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Cleave&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_cleave.png|64px]]&amp;lt;br&amp;gt;Cleave&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4+2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+25% Cornered}}&lt;br /&gt;
|According to Weapon·150%&lt;br /&gt;
|&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Full Circle&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Full Circle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_fullcircle.png|64px]]&amp;lt;br&amp;gt;Full Circle&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·90%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|oppressive|+5% Cornered}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
Full Circle attacks your main target and all other opponents in range.&lt;br /&gt;
|One of most versatile weapon attack.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Go for the Jugular&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Go for the Jugular&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_goforthejugular.png|64px]]&amp;lt;br&amp;gt;Go for the Jugular&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|2+2&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+15% Cornered}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Haymaker&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Haymaker&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_haymeker.png|64px]]&amp;lt;br&amp;gt;Haymaker&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|20&lt;br /&gt;
|15%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Kick&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Kick&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_kick.png|64px]]&amp;lt;br&amp;gt;Kick&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+20% Reeling}}&lt;br /&gt;
|25&lt;br /&gt;
|15%&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Knock Its Teeth Out&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Knock Its Teeth Out&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_knockitsteethout.png|64px]]&amp;lt;br&amp;gt;Knock Its Teeth Out&lt;br /&gt;
|&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|1&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+20% Cornered}}&lt;br /&gt;
|30&lt;br /&gt;
|25%&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Left Hook&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Left Hook&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lefthook.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Left Hook&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Wolverine]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+15% Dizzy}}&lt;br /&gt;
|15&lt;br /&gt;
|10%&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Low Blow&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Low Blow&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_lowblow.png|64px]]&amp;lt;br&amp;gt;Low Blow&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beaver]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+10% Off Balance}}&lt;br /&gt;
|20&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|Gains you 1 Point of Initiative against your opponent.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;Punch&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·80%·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
|10&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Punch &#039;em Both&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Punch &#039;em Both&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_punchemboth.png|64px]]&amp;lt;br&amp;gt;Punch &#039;em Both&lt;br /&gt;
|&lt;br /&gt;
*[[Ants]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|10&lt;br /&gt;
|7.5%&lt;br /&gt;
|40&lt;br /&gt;
|Attacks both your primary target and also one other opponent in range.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick Barrage&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Quick Barrage&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_quickbarrage.png|64px]]&amp;lt;br&amp;gt;Quick Barrage&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Wild Horse]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|oppressive|+10% Cornered}}&lt;br /&gt;
|According to Weapon·25%&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any melee weapon&lt;br /&gt;
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Raven&#039;s Bite&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Raven&#039;s Bite&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_ravensbite.png|64px]]&amp;lt;br&amp;gt;Raven&#039;s Bite&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+15% Off Balance}}&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|According to weapon·110%&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any axe&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rip Apart&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Rip Apart&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_ripapart.png|64px]]&amp;lt;br&amp;gt;Rip Apart&lt;br /&gt;
|&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
|6&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|+7.5% Off Balance}}&lt;br /&gt;
*{{RoB color|backhanded|+7.5% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
*{{RoB color|oppressive|+7.5% Cornered}}&lt;br /&gt;
|50&lt;br /&gt;
| 30%&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sideswipe&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sideswipe&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sideswipe.png|64px]]&amp;lt;br&amp;gt;Sideswipe&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+7.5% Reeling}}&lt;br /&gt;
|According to weapon·75%&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any edged weapon&lt;br /&gt;
|Very effective when paired with &#039;&#039;Uppercut&#039;&#039; that creates opening for this move to deal damage effectively.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steal Thunder&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Steal Thunder&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stealthunder.png|64px]]&amp;lt;br&amp;gt;Steal Thunder&lt;br /&gt;
|&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Boreworm]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+10% Dizzy}}&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them.&lt;br /&gt;
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sting&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Sting&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_sting.png|64px]]&amp;lt;br&amp;gt;Sting&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|2&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|+20% Dizzy}}&lt;br /&gt;
*{{RoB color|sweeping|+10% Reeling}}&lt;br /&gt;
|According to weapon·125%&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any pointed weapon&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Storm of Swords&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Storm of Swords&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_stormofswords.png|64px]]&amp;lt;br&amp;gt;Storm of Swords&lt;br /&gt;
|&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Green Ooze]]&lt;br /&gt;
*[[Mammoth]]&lt;br /&gt;
*[[Moose]]&lt;br /&gt;
*[[Red Deer]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|4&lt;br /&gt;
|Melee·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|According to weapon&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|Weapon:&lt;br /&gt;
*Any sword&lt;br /&gt;
Storm of Swords will attack up to five opponents in range, starting with your main target. The targets will receive 100%, 125%, 150%, 175%, and 200%, respectively, of the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Takedown&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Takedown&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_takedown.png|64px]]&amp;lt;br&amp;gt;Takedown&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Grey Seal]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|3&lt;br /&gt;
|Unarmed·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|Sweeping}}&lt;br /&gt;
*{{RoB color|oppressive|Oppressive}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+30% Reeling}}&lt;br /&gt;
|40&lt;br /&gt;
|30%&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;visibility:collapse&amp;quot;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot; style=&amp;quot;position:relative;top:-4em;&amp;quot;/&amp;gt;&amp;lt;h3&amp;gt;Uppercut&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icon_uppercut.png|64px]]&amp;lt;br&amp;gt;Uppercut&lt;br /&gt;
|&lt;br /&gt;
*[[Aurochs]]&lt;br /&gt;
*[[Badger]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Fox]]&lt;br /&gt;
*[[Mouflon]]&lt;br /&gt;
*[[Swan]]&lt;br /&gt;
*[[Walrus]]&lt;br /&gt;
*[[Wildgoat]]&lt;br /&gt;
|0&lt;br /&gt;
|Unarmed·0.8·μ&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|striking|Striking}}&lt;br /&gt;
*{{RoB color|backhanded|Backhanded}}&lt;br /&gt;
|&lt;br /&gt;
*{{RoB color|sweeping|+15% Reeling}}&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like &#039;&#039;Sideswipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122478</id>
		<title>Ant Hill Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Ant_Hill_Dungeon&amp;diff=122478"/>
		<updated>2026-05-07T23:31:10Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xobst = 999&lt;br /&gt;
| yobst = 999&lt;br /&gt;
|&lt;br /&gt;
| dng_animals = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]]s are [[Dungeon]]s found sometimes when raiding ordinary [[Ant Hill]]s. They are filled with tough creatures, treasure, and a boss at the end.&lt;br /&gt;
&lt;br /&gt;
You cannot hearth home while inside a Dungeon, &#039;&#039;&#039;even if you get KOed,&#039;&#039;&#039; so if you do, your only choice is to wait until you get up, and then sprint for the exit.&lt;br /&gt;
&lt;br /&gt;
All dungeon enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly KO you and kill you via a Concussion and have &#039;&#039;&#039;no armor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=How to Find=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occasionally when you raid [[Ant Hill]]s, they may reveal themselves to be more than they first appeared.&#039;&#039; - Jorb&lt;br /&gt;
&lt;br /&gt;
There is a small chance (around 2%) for an anthill you raid to begin smoking, and after raiding it will emerge from the ground becoming an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
If an anthill does not smoke, it is marked as a non-dungeon, and will never smoke, regardless of how many times you begin the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you stop raiding while the hill is smoking, it won&#039;t smoke next time you try to raid it, meaning if you stop mid-raid you ruin the chance of getting a dungeon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}s are full of Large Ants with varying degrees of strength, Ant-related loot, [[:Category:Forageable Plants|Forageable Plants]], [[Small Heart Container]]s, and rarely [[Seed of Tree or Bush|Seeds of Trees or Bushes]]. The {{PAGENAME}} is a sight to behold as the player is swept into a wholly unique, albeit small, world. &lt;br /&gt;
&lt;br /&gt;
These are the third [[Dungeon]] that has been introduced to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Getting Through the Ant Hill=&lt;br /&gt;
&lt;br /&gt;
The Hill is compiled like a maze, with a variety of rooms and halls, which can split into as many as four ways. &lt;br /&gt;
&lt;br /&gt;
There are generally 6 types of rooms within the dungeon, which can be large open rooms or short confined hallways:&lt;br /&gt;
&lt;br /&gt;
Entrance: The entrance to the dungeon can never spawn enemies, so if you enter and there are enemies waiting for you, someone has already been there and lead them to the entrance.&lt;br /&gt;
&lt;br /&gt;
Eliminate: These rooms have all except the door you entered from locked. To unlock them, you need to wipe out all enemies that spawned in the room, at which point none more can spawn, and all doors will be unlocked.&lt;br /&gt;
&lt;br /&gt;
Charge: These rooms have a static, unbreakable stone totem with a glowing orange gauge in the middle and will spawn ants infinitely until the room is completed. The gauge charges as you kill ants, and once it reaches the top, the room will complete, and all doors will unlock, and all ants will stop spawning.&lt;br /&gt;
&lt;br /&gt;
Key Room: These rooms spawn enemies &#039;&#039;&#039;infinitely&#039;&#039;&#039; until the room is completed. The room is not completed like others, though, as instead there is a small chance for an enemy to drop a key once killed, which can be used to unlock one door. Keys only work in the room they&#039;re found in, but will work on any door inside said room, being consumed when used. These key rooms will always have a static chance to drop a key when you kill an enemy until all the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
Treasure Room: These rooms contain more chests than normal, sometimes with chests being the only thing inside them, but they can also spawn some enemies or a Special Stand with a Special Key.&lt;br /&gt;
&lt;br /&gt;
Boss Room: This large room contains the best chests and loot, many enemies, and the dungeon boss. It requires the Special Key to enter, as it is locked with a Locked Special Stand.&lt;br /&gt;
&lt;br /&gt;
==The Boss==&lt;br /&gt;
&lt;br /&gt;
The Ant Queen is capable of dealing damage and speed similar to a boar. However, she has high health of 900 or more, and is guarded by many of her subjects, especially Royal Guard ants.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for her, she is extremely slow, also similar to a boar, and can be easily outrun on Run speed. If you have at least 2 people, you can allow one person to get the attention of her minions and allow the other to fight her. She can be kited without issue, and has no armor, so all it takes is a good few cleaves to take her down.&lt;br /&gt;
&lt;br /&gt;
==The Escape==&lt;br /&gt;
&lt;br /&gt;
Once the boss is defeated, anyone who dealt damage to her gains the [[Experience Points#Sundering the Hill|Sundering the Hill]] event that increases the speed of raiding anthills permanently for that character, and a [[Small Heart Container]] will spawn near the center of the boss room.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the entire dungeon will begin shaking violently. Not to worry, an exit will open up in the boss room. Make sure you carry the queen&#039;s corpse out.&lt;br /&gt;
&lt;br /&gt;
After all hearthlings have exited, the dungeon will continue to visibly shake for a few minutes, then collapse into the ground, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
==The Spoils==&lt;br /&gt;
&lt;br /&gt;
Within the dungeon you can find high quality forageables and tree seeds, which can help to jumpstart your treeplanting and gardening industry.&lt;br /&gt;
&lt;br /&gt;
There is additionally a small chance you can find a lower tier [[Gemstones|Gemstone]].&lt;br /&gt;
&lt;br /&gt;
You can also find high quality ants, which can be used for [[Ant Paste]] or studied.&lt;br /&gt;
&lt;br /&gt;
The queen herself will give around 20 [[Ant Chitin]], 50 [[Ant Meat]], 15 entrails, and her signature [[Ant Crown]] and [[Ant Queen&#039;s Wings]], both of which have high gild chances. The wings in particular can actually be worn in the backpack slot, the only other equipment to do so other than of course backpacks being the [[Hussar&#039;s Wings]].&lt;br /&gt;
&lt;br /&gt;
==Strategies and Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before entering the hill by Right-clicking on it, the player must be aware that the difficulty level inside is random.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ants]] inside are fairly weak compared to the inhabitants of the [[Bat Cave|Bat Cave Dungeon]]s and [[Beaver Lodge|Beaver Lodge Dungeon]]s, thus making them easier to fight. Most wounds you receive from them can be healed with [[Yarrow]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is suggested to enter an {{PAGENAME}} with a [[Horse]] that is [[Rope|Leashed]]. Upon entering the dungeon, you will be able to have your hearthling Right-click on the [[Horse]], and choose from the flower-menu the option ``Giddyup!`` to mount it. There will be times where the player&#039;s [[Horse]] may become stuck within narrow confines of a dungeon, but this should be easily solved with some careful maneuvering. Some [[Combat moves|Combat Moves]] that will be efficient in such dungeons are [[Combat moves|Side Swipe]] and [[Combat moves|Storm of Swords]], though keep in mind that these two require [[Abbreviations|IP]] (Initiative Points). Moves that do not require [[Abbreviations|IP]] and are helpful in an {{PAGENAME}} are [[Combat moves|Quick Barrage]] and [[Combat moves|Full Circle]]. &lt;br /&gt;
&lt;br /&gt;
The player may encounter rooms within a dungeon that produce an infinite amount of enemies. It would be prudent to avoid staying longer than necessary in such rooms.&lt;br /&gt;
&lt;br /&gt;
You may also find a &#039;&#039;&#039;Special Key&#039;&#039;&#039; on a stand that will only fit with a &#039;&#039;&#039;Special Stand&#039;&#039;&#039;, found in the final rooms - if you lose this key, it will respawn on the stand after 3 RL days. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chests contain a random assortment of loot including [[Gems]], [[Curious Needle]]s, [[Ant Meat]], [[A Wild Dream|Wild Dreams]], foragebles, and [[Seed of Tree or Bush|Seeds]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ants==&lt;br /&gt;
&lt;br /&gt;
Below are images of the various types of enemies you will find inside an {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
RedAntSwarm.png|[[Red Ants]] - Very slightly stronger than ordinary Overworld [[Ants]] - &#039;&#039;&#039;60 Hp&#039;&#039;&#039;&lt;br /&gt;
BlackAnt.png|[[Black Ant]] - A common [[Ants|Ant]] in the dungeon, roughly similar to a fox. - &#039;&#039;&#039;80 Hp&#039;&#039;&#039;&lt;br /&gt;
RedAnt.png|frame|Royal Guard Ant - The strongest kind of [[Ants|Ant]] in this dungeon. Firepower slightly higher than a badger. - &#039;&#039;&#039;120 Hp&#039;&#039;&#039;&lt;br /&gt;
AntQueen.png|frame|Ant Queen - The Dungeon Boss, firepower slightly above a boar. Very slow, can be outrun on Run speed. - &#039;&#039;&#039;900 Hp&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doors==&lt;br /&gt;
&lt;br /&gt;
Ordinary unlocked doors will unlock after you defeat all ants in a room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
LockedAntDoor.png|frame|A &#039;&#039;&#039;locked door&#039;&#039;&#039; that can be unlocked only with a [[File:Ant Key.png]] dropped &#039;&#039;&#039;key&#039;&#039;&#039; in a room.&lt;br /&gt;
AntKeyDrop.png|frame|A glowing &#039;&#039;&#039;dropped&#039;&#039;&#039; [[File:Ant Key.png]] &#039;&#039;&#039;key&#039;&#039;&#039;.&lt;br /&gt;
AntDoorKeyStand.png|frame|Stand that holds a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
AntKeyStand.png|frame|Special stand that can be unlocked only with a [[File:Ant Key.png]] &#039;&#039;&#039;Special Key&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
&lt;br /&gt;
These are the various ant-themed containers found within an {{PAGENAME}} that contain loot for the player to collect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
AntEggs1.png|frame|Eggs with major loot like Wild Dreams and Garment needles, that can be obtained by Right-clicking on them.&lt;br /&gt;
AntEggs2.png|frame|Looted Eggs Chest.&lt;br /&gt;
AntCocoon1.png|frame|A cocoon with minor loot like ants, tree seeds and [[Curious Needle]]s inside that can be obtained by Right-clicking on them.&lt;br /&gt;
AntCocoon2.png|frame|Looted Cocoon Chest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*You can bring a [[Horse]] that is on a [[Rope|Leash]] inside a Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Black_Ant&amp;diff=122477</id>
		<title>Black Ant</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Black_Ant&amp;diff=122477"/>
		<updated>2026-05-07T22:56:53Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=10|hp=90|fhp=N/A|loot=[[Ant Chitin]], [[Entrails]], [[Tiny Brain]], [[Ant Meat]]}}Black Ants are massive ants with powerful mandibles that are found as intermediate enemies within an [[Ant Hill Dungeon|Ant Hill Dungeon.]]&lt;br /&gt;
&lt;br /&gt;
Note that as Black Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
Additionally dungeon enemies never flee not matter how much damage they take.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Black ants can attack with their jaws and claws as well as spit acid. Ant Spit penetrates all armor as usual.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}{{:Fell Scratch}}{{:Chomp}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
There is nothing complicated about this enemy; if you can fight a [[Fox]] you can comfortably fight Black Ants. Just don&#039;t let them outnumber you and use Quick Barrage or Sideswipe and Full Circle.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Black_Ant-dead.png|150x150px]] Dead {{PAGENAME}}. Can be broken for [[Ant Chitin|Ant Chitin.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Black_Ant-skinned.png|150x150px]] Skinned {{PAGENAME}}. Can be butchered for [[Entrails|Entrails,]] [[Tiny Brain]] and [[Ant Meat|Ant Meat.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Black_Ant-skinned.png&amp;diff=122476</id>
		<title>File:Black Ant-skinned.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Black_Ant-skinned.png&amp;diff=122476"/>
		<updated>2026-05-07T22:54:22Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Black_Ant-dead.png&amp;diff=122475</id>
		<title>File:Black Ant-dead.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Black_Ant-dead.png&amp;diff=122475"/>
		<updated>2026-05-07T22:54:13Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Black_Ant.png&amp;diff=122474</id>
		<title>File:Black Ant.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Black_Ant.png&amp;diff=122474"/>
		<updated>2026-05-07T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: picture of a black ant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
picture of a black ant&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Black_Ant&amp;diff=122473</id>
		<title>Black Ant</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Black_Ant&amp;diff=122473"/>
		<updated>2026-05-07T22:53:19Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: Created page with &amp;quot;{{infobox creature|||baseq=10|hp=90|fhp=N/A|loot=N/A}}Black Ants are massive ants with powerful mandibles that are found as intermediate enemies within an Ant Hill Dungeon.  Note that as Black Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&amp;#039;s invisible &amp;quot;difficulty&amp;quot; stat that all dungeons randomly roll.  Additionally dungeon enemies never flee not matter how...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=10|hp=90|fhp=N/A|loot=N/A}}Black Ants are massive ants with powerful mandibles that are found as intermediate enemies within an [[Ant Hill Dungeon|Ant Hill Dungeon.]]&lt;br /&gt;
&lt;br /&gt;
Note that as Black Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
Additionally dungeon enemies never flee not matter how much damage they take.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Black ants can attack with their jaws and claws as well as spit acid. Ant Spit penetrates all armor as usual.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}{{:Fell Scratch}}{{:Chomp}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
There is nothing complicated about this enemy; if you can fight a [[Fox]] you can comfortably fight Black Ants. Just don&#039;t let them outnumber you and use Quick Barrage or Sideswipe and Full Circle.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Black_Ant-dead.png|150x150px]] Dead {{PAGENAME}}. Can be cracked for [Raw {{PAGENAME}} Hide Raw Black Ant Hide].&lt;br /&gt;
&lt;br /&gt;
[[File:Black_Ant-skinned.png|150x150px]] Skinned {{PAGENAME}}. Can be cleaned for [[Intestines]], [[Entrails]] and then either butchered to gain [[Raw Fox]] or be [[Spitroast Fox|spitroasted]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122472</id>
		<title>Red Ants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122472"/>
		<updated>2026-05-07T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=N/A|hp=50|fhp=N/A|loot=N/A}}Red Ants are more mature and stronger versions of [[Ants]] that are found only within [[Ant Hill Dungeon|Ant Hill Dungeon.]] They can spit acid, which both ignores and damages your armor. &lt;br /&gt;
&lt;br /&gt;
Note that as Red Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll. &lt;br /&gt;
&lt;br /&gt;
Additionally dungeon enemies never flee not matter how much damage they take.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Wounds given by Red Ants are all exclusively [[Wounds|Antcid Burns]].&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
They are barely any stronger than ordinary Ants. Use any method of melee to dispatch them; Storm of Swords and Full Circle will be useful here. Note that both Ants and Red Ants can&#039;t be hit with any ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Antscompare.png|left|thumb|A size comparison between normal and Red Ants.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122471</id>
		<title>Red Ants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122471"/>
		<updated>2026-05-07T22:40:37Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=N/A|hp=50|fhp=N/A|loot=N/A}}Red Ants are more mature and stronger versions of [[Ants]] that are found only within [[Ant Hill Dungeon|Ant Hill Dungeon.]] They can spit acid, which both ignores and damages your armor. &lt;br /&gt;
&lt;br /&gt;
Note that as Red Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Wounds given by Red Ants are all exclusively [[Wounds|Antcid Burns]].&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
They are barely any stronger than ordinary Ants. Use any method of melee to dispatch them; Storm of Swords and Full Circle will be useful here. Note that both Ants and Red Ants can&#039;t be hit with any ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== In-Game Example(s) ==&lt;br /&gt;
[[File:Antscompare.png|left|thumb|A size comparison between normal and Red Ants.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Antscompare.png&amp;diff=122470</id>
		<title>File:Antscompare.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Antscompare.png&amp;diff=122470"/>
		<updated>2026-05-07T22:39:44Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A size comparison between normal and Red Ants.&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Red_Ants.png&amp;diff=122469</id>
		<title>File:Red Ants.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Red_Ants.png&amp;diff=122469"/>
		<updated>2026-05-07T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: picture of red ants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
picture of red ants&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122468</id>
		<title>Red Ants</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Red_Ants&amp;diff=122468"/>
		<updated>2026-05-07T22:32:03Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: Created page with &amp;quot;{{infobox creature|||baseq=N/A|hp=50|fhp=N/A|loot=N/A}}Red Ants are more mature and stronger versions of Ants that are found only within Ant Hill Dungeon. They can spit acid, which both ignores and damages your armor.   Note that as Red Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&amp;#039;s invisible &amp;quot;difficulty&amp;quot; stat that all dungeons randomly roll.  == Com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature|||baseq=N/A|hp=50|fhp=N/A|loot=N/A}}Red Ants are more mature and stronger versions of [[Ants]] that are found only within [[Ant Hill Dungeon|Ant Hill Dungeon.]] They can spit acid, which both ignores and damages your armor. &lt;br /&gt;
&lt;br /&gt;
Note that as Red Ants are a dungeon-dwelling creature, their damage and health is slightly random; or more specifically is connected to the dungeon&#039;s invisible &amp;quot;[[Dungeon|difficulty]]&amp;quot; stat that all dungeons randomly roll.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Wounds given by Red Ants are all exclusively [[Wounds|Antcid Burns]].&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
As with all dungeon enemies, they are extremely aggressive in a aggro range that is moderate but not as large as yours. If a dungeon enemy aggroes you, they will additionally call all nearby enemies to aggro you as well. However, if you aggro a dungeon enemy yourself, they will not call their allies.&lt;br /&gt;
&lt;br /&gt;
Naturally, they cannot aggro you through walls or objects, so use them to your advantage to gain angles where you can aggro them, but they can&#039;t aggro you, and avoid multiple aggroing you at once.&lt;br /&gt;
&lt;br /&gt;
==== Combat Moves ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Attacks&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&lt;br /&gt;
!Restorations&amp;lt;small&amp;gt;:0&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Ant Spit}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
They are barely any stronger than ordinary Ants. Use any method of melee to dispatch them; Storm of Swords and Full Circle will be useful here. Note that both Ants and Red Ants can&#039;t be hit with any ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Dungeon&amp;diff=122467</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Dungeon&amp;diff=122467"/>
		<updated>2026-05-07T22:26:25Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: moderate revamp, added important missing info, fixed some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dungeon|Dungeons]] are strange-named non-instanced structures hosting some type of mid to end-game combat trial, which can be attempted by anyone who dares to enter, but can be conquered by only the strong.&lt;br /&gt;
&lt;br /&gt;
Descending inside this sinister lair Brave Hearthlings can discover very tough versions of normal enemies, various rooms with puzzles and treasures, as well as potentially a mighty boss at the very end, which will grant one rare treasure, one [[Heart Container]] or [[Small Heart Container]] and a permanent buff in the form of a Lore Event once defeated. After boss has been defeated, the {{PAGENAME}} will rumble fiercely and adventurers within should flee, afterwards the {{PAGENAME}} collapses permanently destroying itself and a new {{PAGENAME}} will appear somewhere in the world.&lt;br /&gt;
&lt;br /&gt;
Hearthlings cannot hearth home while inside a True {{PAGENAME}}, &#039;&#039;&#039;even if KOed&#039;&#039;&#039;, only choice of escape is to wait off KO timer and then sprint for the exit. For this reason you should not attempt True Dungeons alone unless absolutely sure you tower over the enemies&#039; strength. Mini dungeons hold no such power and can be freely hearthed home from, KOed or standing.&lt;br /&gt;
&lt;br /&gt;
The first room of True Dungeons are always safe and enemy free, however it is still wise to peek inside a {{PAGENAME}} that you yourself didn&#039;t spawn/find first before entering - some adventurers might have already been inside and depending on their success, hostile enemies might be camping the entrance. You can do this by shift-right clicking the entrance.&lt;br /&gt;
&lt;br /&gt;
The first room of mini-dungeons can and often will have enemies in them. Make sure you peek before entering them, if there are too many they will easily outnumber and overwhelm you and possible even get you stuck, although keep in mind that should they KO you you can simply hearth home.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} enemies &#039;&#039;cannot&#039;&#039; [[Execute]], but they can repeatedly apply KO and kill via a [[Concussion]]. They also do not have armor.&lt;br /&gt;
&lt;br /&gt;
The following are True Dungeons:&lt;br /&gt;
&lt;br /&gt;
* [[Ant Hill Dungeon]]&lt;br /&gt;
* [[Beehive Dungeon]]&lt;br /&gt;
* [[Rat Dungeon]]&lt;br /&gt;
* [[Beaver Lodge]]&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
&lt;br /&gt;
While the following are mini-dungeons:&lt;br /&gt;
&lt;br /&gt;
* [[Fox Hole]]&lt;br /&gt;
* [[Badger Sett]]&lt;br /&gt;
* [[Boreworm Hole]]&lt;br /&gt;
* [[Wolf&#039;s Lair]]&lt;br /&gt;
&lt;br /&gt;
Differences between mini and true dungeons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!True Dungeon&lt;br /&gt;
!Mini Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|Has a boss at the end&lt;br /&gt;
|Has no boss or end&lt;br /&gt;
|-&lt;br /&gt;
|Overall large and sprawling&lt;br /&gt;
|Overall small and straightforward&lt;br /&gt;
|-&lt;br /&gt;
|Will yield a heart container&lt;br /&gt;
after boss is killed&lt;br /&gt;
|No heart container to be found&lt;br /&gt;
|-&lt;br /&gt;
|Will destroy itself after its&lt;br /&gt;
boss is killed&lt;br /&gt;
|Is free to explore even after&lt;br /&gt;
clearing all enemies&lt;br /&gt;
|-&lt;br /&gt;
|Will never despawn and can &lt;br /&gt;
only be destroyed by killing&lt;br /&gt;
its boss&lt;br /&gt;
|Will eventually despawn and&lt;br /&gt;
can be destroyed using the&lt;br /&gt;
&#039;&#039;Destroy&#039;&#039; command&#039;&#039;.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|You &#039;&#039;&#039;CANNOT&#039;&#039;&#039; hearth home,&lt;br /&gt;
even if KOed&lt;br /&gt;
|You &#039;&#039;can&#039;&#039; hearth home, KOed&lt;br /&gt;
or still standing&lt;br /&gt;
|-&lt;br /&gt;
|Has special puzzle rooms &lt;br /&gt;
and locked doors.&lt;br /&gt;
|Only has unlocked rooms&lt;br /&gt;
with enemies or treasure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeon Difficulty ==&lt;br /&gt;
All True Dungeons, but not mini dungeons, are each individually spawned with their own difficulty, with dozens of said difficulties spanning from easy to hard. &lt;br /&gt;
&lt;br /&gt;
The dungeon&#039;s difficulty affects the enemie&#039;s health and damage and nothing else. There is no way to know your dungeon&#039;s difficulty other than to find that its inhabitants are particularly weak or tough.&lt;br /&gt;
&lt;br /&gt;
Due to this, keep in mind when reading pages about dungeon enemies that their health may end up being some amount higher or lower than advertised due to you having found a easier or harder dungeon.&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
&lt;br /&gt;
* The Lore Event buff is granted to all involved characters.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Black_Henbane&amp;diff=122466</id>
		<title>Black Henbane</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Black_Henbane&amp;diff=122466"/>
		<updated>2026-05-07T20:15:22Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: fixed completely wrong study time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Foraging]]&lt;br /&gt;
| objectsreq   = None&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| terrain      = [[terrain::Badlands]]&lt;br /&gt;
| specific     = Flower&lt;br /&gt;
|&lt;br /&gt;
| perexp       = 500&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1500&lt;br /&gt;
| studytime    = 6:28&lt;br /&gt;
| mentalweight = 11&lt;br /&gt;
| expdrain     = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Flowers]]&lt;br /&gt;
[[Category:Forageable Plants]]&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{MT|m=fw|t=&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; This item is not available in world 16.0.}}&lt;br /&gt;
&lt;br /&gt;
Black Henbane is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
A unique flower grows only in [[Badlands]]. They can also be grown in a [[Garden Pot]].&lt;br /&gt;
&lt;br /&gt;
[[Hardcap]]ped by [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Black_Henbane_in_Garden_Pot.png | Black Henbane in Garden Pot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mother_of_Pearl&amp;diff=122460</id>
		<title>Mother of Pearl</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mother_of_Pearl&amp;diff=122460"/>
		<updated>2026-05-06T01:33:14Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xitem        = 1&lt;br /&gt;
| yitem        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = Exploration&lt;br /&gt;
| objectsreq   = [[requires::Jotun Mussel]]&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 8000&lt;br /&gt;
| studytime    = 1:12&lt;br /&gt;
| mentalweight = 15&lt;br /&gt;
| expdrain     = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]]. &lt;br /&gt;
&lt;br /&gt;
It is in all respects the second greatest curio in the game behind only the [[Gold Egg]], though naturally it is only seriously meaningful as a very large, very quick boost to early game LP should you find one due to it being exceptionally difficult to procure in legitimately efficient quantities.&lt;br /&gt;
&lt;br /&gt;
Despite its misleading name, mother of pearl can not be used in recipes which require [[River Pearl]]s. This is because mother of pearl is not a pearl at all, but is rather a massive chunk of [https://en.wikipedia.org/wiki/Nacre Nacre,] the material pearls and the inner shells of certain mollusks is made from.&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be found by collecting [[Localized Resources|Jotun Mussel]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Mother of Pearl - (on wall).png|200px|thumb|left|A mother of pearl used as a wall decoration.]]&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Stoat&amp;diff=122459</id>
		<title>Stoat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Stoat&amp;diff=122459"/>
		<updated>2026-05-06T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added (to both weird lists...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| caption = Usual &amp;amp;raquo; Winter Coat&lt;br /&gt;
|&lt;br /&gt;
| xobst   = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst   = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq   = 20&lt;br /&gt;
|&lt;br /&gt;
| hp      = 90&lt;br /&gt;
| fhp     = 60&lt;br /&gt;
|&lt;br /&gt;
| loot    = [[Dead Stoat]]: [[Fresh Stoat Hide]], [[Entrails]], [[Tiny Brain]], [[Raw Stoat]] x2, [[Bone Material]] or [[Dead Winter Coat Stoat]](during winter): [[Fresh Ermine]], [[Entrails]], [[Tiny Brain]],  [[Raw Stoat]] x2, [[Bone Material]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Stoat are short-legged omnivores, distant relative to [[Otter]] and [[Badger]].&lt;br /&gt;
&lt;br /&gt;
Likes to hunt Rabbits. &amp;lt;!--(?:Chickens,Squirrels)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Passive until you attack them. &lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Chomp}}&lt;br /&gt;
| {{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need an horse with full stamina to catch them if they start running, because only horses on 4th speed can catch up to a stoat. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*During winter, Stoats become white, and instead of [[Stoat Hide]] can be skinned for [[Ermine]] - ingredient for the [[Ermine Trimming]] gilding.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Denmother.png&amp;diff=122458</id>
		<title>File:Denmother.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Denmother.png&amp;diff=122458"/>
		<updated>2026-05-06T00:28:45Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: picture of a denmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
picture of a denmother&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Reindeer&amp;diff=122457</id>
		<title>Reindeer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Reindeer&amp;diff=122457"/>
		<updated>2026-05-05T22:51:06Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(12/11)-(-6/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 30&lt;br /&gt;
|&lt;br /&gt;
| armor = 0&lt;br /&gt;
| hp    = 200&lt;br /&gt;
| fhp   = 110&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Reindeer Hide]], [[Intestines]], [[Entrails]] x2, [[Small Brain]], [[Raw Reindeer Venison]] x6, [[Bone Material]] x4, [[Reindeer Antlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
The reindeer, also known as the caribou, is a species of deer with circumpolar distribution, native to Arctic, sub-Arctic, tundra, boreal and mountainous regions.&lt;br /&gt;
Reinder also spawn more commonly in the snows of Winter.&lt;br /&gt;
&lt;br /&gt;
Their most important gameplay function is that they can be [[Taming|tamed]] to become a [[Tame Reindeer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Passive until you aggro them.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Low Horn Swipe}} {{:Mule Kick}}&lt;br /&gt;
| {{:Careful Approach}} {{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Reindeer attack quickly and have the potential to snowball with openings. Riding a horse is recommended as you can kite and lower your openings.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be cleaned and butchered for [[Intestines]], [[Entrails]] and [[Raw Reindeer Venison]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Reindeer Antlers]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Badger&amp;diff=122456</id>
		<title>Badger</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Badger&amp;diff=122456"/>
		<updated>2026-05-05T22:50:09Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(5/11)-(-5/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 30&lt;br /&gt;
|&lt;br /&gt;
| hp    = 250&lt;br /&gt;
| fhp   = 150&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Badger Hide]], [[Intestines]] x2, [[Entrails]], [[Brain]], [[Raw Badger]] x4, [[Bone Material]] x3, [[Scent Gland]] x0-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Badgers are short-legged omnivores, distant relative to [[Otter]] and [[Wolverine]]. Found wandering in forests as well as within [[Badger Sett]]s.&lt;br /&gt;
&lt;br /&gt;
Badger Setts are mini-dungeons inhabited by Badgers as well as large mini-boss badgers named [[Denmother]]s.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Very aggressive in a certain radius to everyone, including other animals.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:3&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Sudden Charge}} {{:Badgering}}&lt;br /&gt;
| {{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Badgers are slightly tougher than [[Fox]]es, between them and [[Wolverine]]s. The easiest method to kill one, is to use a sling on the badger while on the other side of a large cliff. Make sure the cliff is wide enough so that the badger will not pathfind around it. Then, after hitting the badger until it runs from low health, break combat with it. Let the badger run away, then find it again. Make sure the move speed is set to sprint, and finish the badger off with unarmed or a few more hits of the sling.&lt;br /&gt;
&lt;br /&gt;
If you can take on a badger you can also take on an [[otter]], [[stoat]] and [[beaver]], and probably a [[mouflon]] (though be ready for their very fast attacks), but you&#039;ll want to strengthen up a bit before you take on bigger game like [[Aurochsen]] or [[Boar]]s due to high HP and armor.&lt;br /&gt;
&lt;br /&gt;
If a badger and a fox fight you can help out the fox and kill the badger as the badger is a bit tougher, and then kill the wounded fox afterwards if you want.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Badger]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*If a [[Badger]] and a fox are in close proximity, they will initiate combat and begin to fight one another. Invariably, the Badger will kill the fox. This can be useful for newbies to get an early source of fox materials. It is also possible to initiate combat with the badger while it is fighting the fox, if you start the fight early enough you and the fox together can quite easily kill it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Badger Sett.jpg | [[Badger Sett]] entrance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Denmother&amp;diff=122455</id>
		<title>Denmother</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Denmother&amp;diff=122455"/>
		<updated>2026-05-05T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: pic tba, i killed the only one in my sett by accident, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(5/11)-(-5/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 30&lt;br /&gt;
|&lt;br /&gt;
| hp    = 300&lt;br /&gt;
| fhp   = N/A&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Badger Hide]], [[Intestines]] x2, [[Entrails]], [[Brain]], [[Raw Badger]] x4, [[Bone Material]] x3, [[Scent Gland]] x0-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Denmothers are larger, stronger [[Badger]]s that serve as mini-bosses in [[Badger Sett]]s. You will generally find one or two in the large rooms within them, with each dungeon usually containing at least one large room with at least one Denmother. They cannot be found in the wild.&lt;br /&gt;
&lt;br /&gt;
Badgers are short-legged omnivores, distant relative to [[Otter]] and [[Wolverine]].&lt;br /&gt;
&lt;br /&gt;
[[Badger Sett]]&amp;lt;nowiki/&amp;gt;s are mini-dungeons inhabited by Badgers and Denmothers.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely&#039;&#039; aggressive in a certain radius to everyone, as all creatures have far higher aggression within dungeons. Being dungeon-dwellers only, they will never flee.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:3&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Sudden Charge}} {{:Badgering}}&lt;br /&gt;
| {{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Denmothers are slightly stronger than Badgers, about on par with [[Wolverine]]s. Due to the cramped quarters of a dungeon, the only real strategy you should be using is an ordinary duel and/or kiting them, with no other tricks. If you need to use cliffs or ranged combat to kill them, you simply shouldn&#039;t be doing the dungeon yet.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh Badger Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Its model is not displayed correctly. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Badger]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Badger Sett.jpg | [[Badger Sett]] entrance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Denmother-skeleton.png&amp;diff=122454</id>
		<title>File:Denmother-skeleton.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Denmother-skeleton.png&amp;diff=122454"/>
		<updated>2026-05-05T22:39:33Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: skeleton of a denmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
skeleton of a denmother&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Denmother-skinned.png&amp;diff=122453</id>
		<title>File:Denmother-skinned.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Denmother-skinned.png&amp;diff=122453"/>
		<updated>2026-05-05T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: skinned denmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
skinned denmother&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Denmother-dead.png&amp;diff=122452</id>
		<title>File:Denmother-dead.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Denmother-dead.png&amp;diff=122452"/>
		<updated>2026-05-05T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: dead denmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
dead denmother&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Magpie_(Bird)&amp;diff=122451</id>
		<title>Magpie (Bird)</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Magpie_(Bird)&amp;diff=122451"/>
		<updated>2026-05-05T22:10:03Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 10&lt;br /&gt;
|&lt;br /&gt;
| hp    = 10&lt;br /&gt;
| fhp   = 10&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Dead Magpie]]: [[Magpie Feather]], [[Entrails]], [[Tiny Brain]], [[Magpie Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Right-click and select &#039;Wring neck&#039; to receive a [[Dead Magpie]]&lt;br /&gt;
Magpies collect all dropped items, it can be baited and caught. If it has stolen an item, after picking it up the Wring Neck option is replaced with Recover Swag, which when clicked returns the stolen item. Afterwards you can then Wring Neck as usual.&lt;br /&gt;
&lt;br /&gt;
== How to Acquire ==&lt;br /&gt;
&lt;br /&gt;
Can be found on the [[Grassland]].&lt;br /&gt;
&lt;br /&gt;
Picked by Right-Сlick. Flight on 5(4 horse) speed.&lt;br /&gt;
&lt;br /&gt;
With just few points in marksmanship, can be killed one-shot with a [[Sling]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Magpieingame.jpg | A Magpie in a wild.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Adder&amp;diff=122450</id>
		<title>Adder</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Adder&amp;diff=122450"/>
		<updated>2026-05-05T22:08:50Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| ptext1 = Nasty creepy crawlies with a fairly vicious venom.&lt;br /&gt;
|&lt;br /&gt;
| xobst  = {{#expr:(1/11)-(-1/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 10&lt;br /&gt;
|&lt;br /&gt;
| hp     = 70&lt;br /&gt;
| fhp    = 30&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Dead Adder]]: [[Raw Adder]], [[Fresh Adder Hide]], [[Adder Fang]], [[Adder Skeleton]], [[Entrails]], [[Tiny Brain]], [[Adder&#039;s Lying Tongue]] (10%)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
[[Adder|Adders]] are snakes, occasionally seen in certain [[Forest|Forests]] and common in [[Mountain|Mountains]]. Their fangs carry potent venom, so keep a wide berth. Fighting them like other animals is almost pointless. (See Strategy section below.) Their fangs and skins can be made into useful equipment like a [[Snakeskin Belt|belt]], [[Snakeskin Boots|boots]], [[Snakeskin Stripes|lacing]], an [[Adderfang Amulet|amulet]], and their fangs can make an [[Snake Juice|antivenom]] if you do end up getting nommed on.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
They are highly aggressive critters. They&#039;ll attack unprovoked. &lt;br /&gt;
&lt;br /&gt;
===Combat Moves===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Serpent&#039;s Strike}}{{:Chomp}}&lt;br /&gt;
|&lt;br /&gt;
{{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Adders can enter [[Water Terrain|Shallow Water]] freely. &#039;&#039;(They used to be unable to do so. Out-of-date guides may tell you to simply flee into the water.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike other small creatures, adders cannot be trampled by [[Horse]]s. They can be trampled by [[Cart]]s, however, so drag a Cart with or without a Horse to kill them easily.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no real reason to try to fight them, just use the method above. If you for some reason want to or got attacked by one at an inopportune time, use a lot of yellow Sweeping defenses, as their yellow attack Serpent&#039;s Strike is what applies the venom. Keep your yellow opening low at all times or suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
[[Adder Bite]] wounds, increases in severity over time and come with a hefty -15 STR per wound. Eventually, the wound will start healing and dissipate. There is a chance that [[Nerve Damage]] occurs with adder bites, and it is speculated that it&#039;s either from the frequency or amount of adder bites a character has.&amp;lt;sup&amp;gt;[//www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=57510&amp;amp;start=50#p739374]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Snake Juice]] is an effective treatment.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*You can use a wild or tame horse to pull a cart around mountains and rack up many adders easily. There&#039;s still risk of drawing the ire of other mountain denizens, or simply having an unfortunate mishap with the adders themselves. You may want to use an &amp;quot;alt&amp;quot; character to collect snakes. Cart method does Not apply Survival hardcap.&lt;br /&gt;
*1x2 [[Fresh Adder Hide]]s yields only 1x1 [[Adder Hide]]s, making it less efficient as generic hide. However they have specific use in [[Adderfang Amulet]] and [[Snakeskin Belt]].&lt;br /&gt;
*Adders go after small animals like rabbit or squirrel. Which can be used to get them off your tail. (&#039;&#039;Saw a snake getting killed by a Wood Grouse Cock, but don&#039;t know who started the fight&#039;&#039;)&lt;br /&gt;
*As of update Whitemetal Rain you can now be a Snake Eater and walk through the rain and feast on a tree frog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Development|1}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fox&amp;diff=122449</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fox&amp;diff=122449"/>
		<updated>2026-05-05T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: linked foxholes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(3/11)-(-3/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 25&lt;br /&gt;
|&lt;br /&gt;
| hp    = 110&lt;br /&gt;
| fhp   = 75&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Raw Fox Hide]], [[Entrails]], [[Intestines]], [[Small Brain]], [[Raw Fox]] x3, [[Bone Material]] x2, [[Fresh Sly Ear of the Fox]] x(0-1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Foxes are not aggressive to players, but will attack any small game, such as [[Squirrel]]s, [[Rabbit]]s, and [[Chicken]]s. A player can pick up the corpse of the small creature afterwards.&lt;br /&gt;
&lt;br /&gt;
When Skinning them you have a chance to gain a [[Fresh Sly Ear of the Fox]].&lt;br /&gt;
&lt;br /&gt;
Occasionally you may stumble upon [[Fox Hole|Fox Holes]], mini-dungeons you can enter that are inhabited by a significant number of Foxes and hold minor treasures within.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
&lt;br /&gt;
Passive until you attack them. Commonly chases and kills small animals, leaving them available to be picked up by players. They do however have a chance to attack you for stealing their prey while they are chasing them!&lt;br /&gt;
&lt;br /&gt;
==Combat Moves==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Restorations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{:Fell Scratch}}{{:Chomp}}&lt;br /&gt;
|&lt;br /&gt;
{{:Bristle}} {{:Tail Spin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Fox hunting is a great goal for new players. You should try to get all your Combat skills (Agility, UA and MC) to about 15-25. &lt;br /&gt;
&lt;br /&gt;
There&#039;s not much to Foxes. Simply spam Punch while keeping your openings low. If you have it, you can also use Quick Barrage or Sideswipe/Uppercut. They won&#039;t attack nor defend often, so just go ham. They&#039;ll flee at sprint speed though, so you need to be on grassland or horseback. Good luck!&lt;br /&gt;
&lt;br /&gt;
=In-Game Example(s)=&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Raw {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be cleaned for [[Intestines]], [[Entrails]] and then either butchered to gain [[Raw Fox]] or be [[Spitroast Fox|spitroasted]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*If a [[Badger]] and a [[Fox]] are in close proximity, they will initiate combat and begin to fight one another. Invariably, the Badger will kill the fox. This can be useful for newbies to get an early source of fox materials. It is also possible to initiate combat with the badger while it is fighting the fox, giving you the opportunity to kill it without taking any damage.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tame_Reindeer&amp;diff=122448</id>
		<title>Tame Reindeer</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tame_Reindeer&amp;diff=122448"/>
		<updated>2026-05-05T21:28:59Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| image   = file:Tame Reindeer.png&lt;br /&gt;
| caption = Bull &amp;amp;raquo; Calf &amp;amp;raquo; Cow&lt;br /&gt;
|&lt;br /&gt;
| xobst   = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst   = {{#expr:(12/11)-(-6/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| terrain = (&#039;&#039;None, Domestic Areas&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
| hp      = (&amp;lt;i&amp;gt;unknown&amp;lt;/i&amp;gt;)&lt;br /&gt;
|&lt;br /&gt;
| loot    = [[Raw Tame Reindeer]] x5, [[Animal Fat]] x1, [[Intestines]] x1,  [[Entrails]] x1, [[Tiny Brain]], [[Fresh Tame Reindeer Hide]] x2, [[Bone Material]] x6, [[Reindeer Antlers]] from bulls, [[Suckling&#039;s Maw]] from calfs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} are tamed [[Reindeer]]s. See [[Taming]] for more information about taming. &lt;br /&gt;
&lt;br /&gt;
==Animals==&lt;br /&gt;
*&#039;&#039;&#039;Bull&#039;&#039;&#039; is a male reindeer that can impregnate(indicated through a mating animation) female reindeer. Also can pull [[Sleigh]]s.&lt;br /&gt;
*&#039;&#039;&#039;Cow&#039;&#039;&#039; is a female reindeer. After being impregnated, they give birth to a calf(can have twins and triples on usual occasions) in 4.5 days. Also can pull [[Sleigh]]s.&lt;br /&gt;
*&#039;&#039;&#039;Calf&#039;&#039;&#039; is an adolescent reindeer . They will grow either into a bock or doe(indicated in the top left side of their respective information windows) in 10 days. In addition to regular products, calves give you a [[Suckling&#039;s Maw]] when butchered.&lt;br /&gt;
&lt;br /&gt;
==Stats &amp;amp; Quality==&lt;br /&gt;
*The quality of an animal or any of stat is the one of parent quality\stat, +20 -&amp;gt; -5, and then [[softcap|softcapped]] by the breeding quality of the male involved and quality of eaten [[Swill]].&lt;br /&gt;
**See [[Animal Qualities]] for more information.&lt;br /&gt;
===Meat===&lt;br /&gt;
*Adult reindeer produce 5 [[Raw Tame Reindeer]] at Meat Quantity 10, modified by Meat Quantity stat. &lt;br /&gt;
*Meat quality equal to reindeer&#039;s quality and modified by Meat Quality stat.&lt;br /&gt;
===Hide===&lt;br /&gt;
*Reindeer produce 2 [[Tame Reindeer Hide]] and quality equal to reindeer&#039;s quality, modified by Hide Quality stat.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*It is a good idea to seperate your bulls from your cows , to ensure that you can select the highest quality buck to mate with your does when you want calves. You can additionally castrate your lower quality bulls to stop them from breeding and to acquire [[Bollock]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead Deer. Can be skinned for [[Fresh Tame Reindeer Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned Deer. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Tame Reindeer]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] Deer Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mouflon&amp;diff=122447</id>
		<title>Mouflon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mouflon&amp;diff=122447"/>
		<updated>2026-05-05T21:22:07Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(6/11)-(-6/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 25&lt;br /&gt;
|&lt;br /&gt;
| hp    = 200&lt;br /&gt;
| fhp   = 120&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Mouflon Hide]], [[Intestines]], [[Entrails]] x3, [[Small Brain]], [[Raw Wild Mutton]] x6, [[Bone Material]] x3, [[Mouflon Horn]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Mouflon (which is the name&#039;s both singular and plural form) are a species of wild sheep native to Turkey and Iran and are considered endangered. When tamed they become a [[Sheep]] and, due to their lower HP, are the easiest and often first creature for a new player to tame. They will produce milk, wool and meat, and they reproduce quite fast, and so are useful for [[Suckling&#039;s Maw|Suckling&#039;s Maws]] and testicles.&lt;br /&gt;
&lt;br /&gt;
You can feed them a clover. When doing so you gain the ability to leash them with a rope and, if desired, take either 1 wool from them, whose quality will be equal to the clover&#039;s.&lt;br /&gt;
&lt;br /&gt;
See [[Taming|this page]] for more info about taming wild animals.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Passive until you attack them.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:4&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:2&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Low Horn Swipe}} {{:Mule Kick}} {{:Sudden Charge}} {{:Thunder Over}}&lt;br /&gt;
| {{:Careful Approach}} {{:Swift Evasion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Mouflon are about as strong as a badger but have quite high agility, at around 40-50. They throw out mule kicks and low horn swipes very fast and often spam swift evasion. They&#039;re difficult to stand and deliver to as they whittle down your SHP and ruin your armor until you&#039;ve got similar agility, or have enough UA/MC to deal enough openings to force them into a defensive state, so early game when hunting them, use your stone or tinker axe to deliver a mighty cleave or full circle while their red opening is high to force them to flee and take them out as they run. &lt;br /&gt;
&lt;br /&gt;
When taming a mouflon, wear good armor and expect it to get damaged. Peace it out and spam quick barrage or sideswipe until done. Ignore your openings; if you can&#039;t you&#039;re not strong enough to tame animals yet.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Wild Mutton]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sheep&amp;diff=122446</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sheep&amp;diff=122446"/>
		<updated>2026-05-05T21:18:30Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| caption = Ram &amp;amp;raquo; Ewe &amp;amp;raquo; Lamb&lt;br /&gt;
|&lt;br /&gt;
| xobst   = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst   = {{#expr:(5/11)-(-4/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| terrain = (&#039;&#039;None, Domestic Areas&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
| baseq   = 10&lt;br /&gt;
|&lt;br /&gt;
| hp      = 200&lt;br /&gt;
| fhp     = 100&lt;br /&gt;
|&lt;br /&gt;
| loot    = [[Sheep&#039;s Milk]], [[Wool]], [[Fresh Sheepskin]], [[Intestines]] x2, [[Entrails]] x2, [[Tiny Brain]],  [[Raw Mutton]] x3, [[Bone Material]] x3, [[Suckling&#039;s Maw]] from youngs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Sheep are tamed from [[Mouflon]]s. See [[Taming]] for more information about taming.&lt;br /&gt;
Sheep are the only source of [[Wool]] other than tamed [[Goat]]s and feeding [[Clover]]s to Mouflons or [[Wildgoat]]s. Sheep can only &#039;store&#039; a maximum of 3 wool at a time. &lt;br /&gt;
Like any other livestock, slaughtered sheep also provide meat, innards, and hide, and their [[Sheepskin]] is required to create a [[Kozhukh]]. Female sheep also produce [[Sheep&#039;s Milk|milk]], which can be refined into [[Cheese]]s unique to Sheepsmilk or into other dairy-related products.&lt;br /&gt;
&lt;br /&gt;
==Animals==&lt;br /&gt;
&lt;br /&gt;
*A ram is a male sheep. They can impregnate female sheep (ewe).&lt;br /&gt;
*An ewe is a female sheep. After being impregnated they give birth to a lamb in 4.5 days, and then start producing milk, of which they can store a maximum of 25L.&lt;br /&gt;
*A lamb is an adolescent sheep. They will grow into either a ram or an ewe in 10 real life days. In addition to the regular products, lambs give you a [[Suckling&#039;s Maw]] when butchered.&lt;br /&gt;
&lt;br /&gt;
===Wool===&lt;br /&gt;
&lt;br /&gt;
Sheep produce [[Wool]] at a rate of 1 wool every 8 hours RL at Wool Quantity 5. You can increase the speed of growth by raising sheep with higher Wool Quantity, as well as the quality by raising sheep with higher Wool Quality, through breeding of sheep with high Food Eaten quality as well as with high Quantity/Quality levels.&lt;br /&gt;
&lt;br /&gt;
See [[Animal Qualities]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
It is a good idea to separate your rams from your ewes, to ensure that you can select the highest quality ram to mate with your ewes when you want lambs.&lt;br /&gt;
*&#039;&#039;Note: Although the game has some auto-naming for newborns, with different names for male and female. This is however not the case with sheep. Both male and female sheep&#039;s are initially named &amp;quot;Dolly&amp;quot;, so make sure to check (and rename when needed)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh Sheepskin]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Mutton]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Goat&amp;diff=122445</id>
		<title>Goat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Goat&amp;diff=122445"/>
		<updated>2026-05-05T21:18:04Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verify|loot:Bone Material (&amp;lt;i&amp;gt;should not be a general item name&amp;lt;/i&amp;gt;)}}&lt;br /&gt;
{{infobox creature&lt;br /&gt;
| caption = Kid &amp;amp;raquo; Nanny &amp;amp;raquo; Billy&lt;br /&gt;
|&lt;br /&gt;
| xobst   = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst   = {{#expr:(4/11)-(-3/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| terrain = (&#039;&#039;None, Domestic Areas&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
| baseq   = 10&lt;br /&gt;
|&lt;br /&gt;
| hp      = 200&lt;br /&gt;
| fhp     = 100&lt;br /&gt;
|&lt;br /&gt;
| loot    = [[Goat&#039;s Milk]], [[Mohair]], [[Fresh Goat Hide]], [[Intestines]] x2, [[Entrails]] x2, [[Tiny Brain]],  [[Raw Chevon]] x2, [[Bone Material]] x6, [[Billygoat Horn]] x0-2 from males, [[Suckling&#039;s Maw]] from youngs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Domesticated]]&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Goats are tamed from [[Wildgoat]]s. See [[Taming]] for more information.&lt;br /&gt;
&lt;br /&gt;
Goats produce [[Mohair]], a type of wool, but they can only &#039;store&#039; a maximum of 3 Mohair at a time. Since they also produce [[Goat&#039;s Milk|milk]], raising Goats can be a direct alternative to herding [[Sheep]]. Of the two, Goats are somewhat more difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
==Animals==&lt;br /&gt;
&lt;br /&gt;
*A billy is a male goat. They can impregnate female goats.&lt;br /&gt;
*An nanny is a female goat. After being impregnated they give birth to a kid in 4.5 days, and then start producing milk, of which they can store a maximum of 25L.&lt;br /&gt;
*A kid is an adolescent goat. They will grow into either a billy or an nanny in 10 real life days. In addition to the regular products, kids give you a [[Suckling&#039;s Maw]] when butchered.&lt;br /&gt;
&lt;br /&gt;
===Wool===&lt;br /&gt;
&lt;br /&gt;
Goats produce [[Mohair]] at a rate of 1 every 8 hours RL at Wool Quantity 5. The speed of growth can be increased by breeding for Wool Quantity. The quality can be increased by breeding for Wool Quality.&lt;br /&gt;
&lt;br /&gt;
See [[Animal Qualities]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
It is recommended to separate billy goats from nanny goats, to ensure only the highest quality billy impregnates the nanny goats. Also, lower quality billy goats may be castrated to stop them from mating. Castration produces one [[bollocks|Bollock]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Chevon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wolf&amp;diff=122441</id>
		<title>Wolf</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wolf&amp;diff=122441"/>
		<updated>2026-05-04T22:34:22Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added, BIG brain?! perhaps the best farm for them atm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst  = {{#expr:(4/11)-(-4/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(10/11)-(-7/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| deadly = yes&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 50&lt;br /&gt;
|&lt;br /&gt;
| armor  = 50&lt;br /&gt;
| hp     = 500&lt;br /&gt;
| fhp    = 400&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Fresh Wolf Hide]] x2, [[Intestines]] x4, [[Entrails]] x3, [[Big Brain]], [[Raw Wolf]] x10, [[Bone Material]] x6, [[Wolf&#039;s Claw]] x2-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Wolves are an uncommon but loathed sight in the Hearthlands. They are nightmarishly aggressive. They can be found in mountains or occasionally in forests if the moon is full. They travel in packs of three to eight, attacking and killing everything that moves. If one attacks you, or you attack one, they all attack at the same time. &lt;br /&gt;
&lt;br /&gt;
Wolves are extremely dangerous because not only do they have a quite high chance to [[execute]] you should they KO you, this chance to maul you to death is rolled for each and every wolf, meaning you have an extremely tiny chance to not have at least 1 decide to kill you. If a pack knocks you out, it&#039;s all over.&lt;br /&gt;
&lt;br /&gt;
Wolves give [[Big Brain]]&amp;lt;nowiki/&amp;gt;s when cleaned, and since they spawn in packs hunting them in the mountains is perhaps the most efficient method of farming them.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Wolves are extremely aggressive, and will likely engage in combat with nearby players and animals. Aggroing any one wolf will cause the entire pack to also engage. While they aren&#039;t incredibly strong on their own, there is no way to split them, meaning you must always fight all at once.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:4&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:1&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Chomp}} {{:Shredding Paw}} {{:Blood &amp;amp; Gore}}&lt;br /&gt;
| {{:Careful Approach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Wolf]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Wolf&#039;s Claw]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WolfPride.png|200px|400px]] Wolf Pack roaming [[Mountain]].&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Wildgoat&amp;diff=122440</id>
		<title>Wildgoat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Wildgoat&amp;diff=122440"/>
		<updated>2026-05-04T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst = {{#expr:(2/11)-(-2/11)round6}}&lt;br /&gt;
| yobst = {{#expr:(4/11)-(-3/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| baseq = 30&lt;br /&gt;
|&lt;br /&gt;
| hp    = 300&lt;br /&gt;
| fhp   = 200&lt;br /&gt;
|&lt;br /&gt;
| loot  = [[Fresh Wildgoat Hide]], [[Intestines]] OR [[Entrails]] x1-4, [[Small Brain]], [[Raw Wildgoat]] x4, [[Bone Material]] x4, [[Wildgoat Horn]] x0-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Wildgoat can be tamed to become a [[Goat]]. See [[Taming|this page]] for more info about taming wild animals.&lt;br /&gt;
You can feed them a clover. When doing so you gain the ability to leash them with a rope and, if desired, take either 1 wool from them, whose quality will be equal to the clover&#039;s.&lt;br /&gt;
&lt;br /&gt;
Spawn in herds, weaker but slightly more agile than a [[Boar]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
Wildgoats are extremely aggressive, and will likely engage in combat with nearby players. Aggro all as one.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:5&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:3&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Low Horn Swipe}} {{:Mule Kick}} {{:Thunder Over}} {{:Bear Down}} {{:Blood &amp;amp; Gore}}&lt;br /&gt;
| {{:Rampant Rage}} {{:Careful Approach}} {{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Not strong creatures, the problem is numbers, to avoid massfight - aggro and kill goats one by one away from herd.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]] and [[Raw Wildgoat]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Wildgoat Horn]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wildgoatherd.jpg|200px]] {{PAGENAME}} Herd.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bear&amp;diff=122439</id>
		<title>Bear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bear&amp;diff=122439"/>
		<updated>2026-05-04T22:11:04Z</updated>

		<summary type="html">&lt;p&gt;Linkfanpc: brain added (only medium?..)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox creature&lt;br /&gt;
| xobst  = {{#expr:(4/11)-(-4/11)round6}}&lt;br /&gt;
| yobst  = {{#expr:(10/11)-(-10/11)round6}}&lt;br /&gt;
|&lt;br /&gt;
| deadly = yes&lt;br /&gt;
|&lt;br /&gt;
| baseq  = 60&lt;br /&gt;
|&lt;br /&gt;
| armor  = 65&lt;br /&gt;
| hp     = 850&lt;br /&gt;
| fhp    = ~500&lt;br /&gt;
|&lt;br /&gt;
| loot   = [[Fresh Bear Hide]] x2, [[Intestines]] x6, [[Entrails]] x4, [[Brain]], [[Animal Fat]], [[Raw Bear]] x20, [[Bone Material]] x12, [[Bear Tooth]] x1-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tmp_xyobj(neg)]]&lt;br /&gt;
&lt;br /&gt;
Bears are generally one of the toughest animals you will see in the Hearthlands. They are big, bulky, strong, and faster than they look. They can be seen occasionally wandering in forests. &lt;br /&gt;
&lt;br /&gt;
Bears are territorial and are likely to attack you if you get too close. They can easily take down a weaker Hearthling in a few swipes of their mighty claws, so you should give them a wide berth. They won&#039;t attack other creatures but will get attacked by [[Wolf|Wolves]] and will generally win a fight against them.&lt;br /&gt;
&lt;br /&gt;
Bears have a decent chance to [[execute]] you if they KO you. More specifically they will often smack you once while you&#039;re down which will deal 100-150 damage and then leave you alone. If your CON is 100 or more you might survive.&lt;br /&gt;
&lt;br /&gt;
The pelt, teeth and meat have various unique recipes like the [[Bear Cape]], [[Bear Tooth Talisman]] and multiple sausages. &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
They will attack you if you get close. Very strong with high damage, they can easily kill you if you aren&#039;t fit for the task. &lt;br /&gt;
&lt;br /&gt;
They are very fast and can only be barely outran by sprinting. If you are attacked by one you should look for a grassland or another area where you can sprint. Try to make it to a river or body of water, as they cannot swim. If you are in the middle of a forest there is little to be done.&lt;br /&gt;
&lt;br /&gt;
After receiving roughly 500 damage, bears will briefly flee from you, and then enter a rage mode. In this rage mode, the bear&#039;s eyes will light up with fire and the ferocity of the bear will be unmatched.&lt;br /&gt;
&lt;br /&gt;
====Combat Moves====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Attacks&amp;lt;small&amp;gt;:6&amp;lt;/small&amp;gt;&lt;br /&gt;
! Restorations&amp;lt;small&amp;gt;:3&amp;lt;/small&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{:Fell Scratch}} {{:Chomp}} {{:Bear Down}} {{:Bear Hug}} {{:Shredding Paw}} {{:Dark Heart Move}}&lt;br /&gt;
| {{:Unstoppable}} {{:Careful Approach}} {{:Bristle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
Bears have very high combat stats and easily shrug off most attacks. Their openings increase slowly so they generally focus on the offense, only restoring themselves when they get high. Due to their 65 armor they&#039;re comfortable standing and delivering even when against a blade. &lt;br /&gt;
&lt;br /&gt;
Most of the time, both your and the bear&#039;s strategy will be the same. Increase openings a ridiculous amount and decimate with a massive attack. At 60+ openings bears easily deal 100 damage per attack and throw out hits quickly. In Rage Mode they have a special attack, Bear Hug, which MAXES OUT ALL YOUR OPENINGS. As such they should only be fought in a group where you can shake off its attack onto a friend or with a kiter&#039;s advantage IE on horseback or near a cave you can duck into. If on horseback they may aggro and attack your horse while you ride it.&lt;br /&gt;
&lt;br /&gt;
Cleave is really your only option. Quick barrage or take aim until you have a lot of IP, at least 30-50, then continue quick barrages and use Opportunity Knocks to raise their red opening as high as possible. Optionally use Flex, Parry or something similar to increase their blue opening for extra damage. Then give it your all and go all out with Cleave until you&#039;ve run out of IP or the bear reduced its openings, then kite it and reduce yours and rinse and repeat until dead.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:{{PAGENAME}}-dead.png|150px]] Dead {{PAGENAME}}. Can be skinned for [[Fresh {{PAGENAME}} Hide]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skinned.png|150px]] Skinned {{PAGENAME}}. Can be butchered for [[Intestines]], [[Entrails]], [[Animal Fat]] and [[Raw Bear]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:{{PAGENAME}}-skeleton.png|150px]] {{PAGENAME}} Skeleton. Can be collected for [[Bear Tooth]] and [[Bone Material]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*To get to you, bears will destroy any objects obstructing their path with lower than Soak 25, meaning only [[Palisade]]s and [[Brickwall]]s will stop their blood lust.&lt;br /&gt;
&lt;br /&gt;
{{Game Development}}&lt;/div&gt;</summary>
		<author><name>Linkfanpc</name></author>
	</entry>
</feed>