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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lunarius+Haberdash</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lunarius+Haberdash"/>
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	<updated>2026-06-19T15:16:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83479</id>
		<title>Sprucecap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83479"/>
		<updated>2020-04-24T21:57:20Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Wilderness Survival]]&lt;br /&gt;
| egildpct = [[egildpct::5%-20%]]&lt;br /&gt;
| egildatt = [[egildatt::Survival]]&lt;br /&gt;
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Sprucecap}}&lt;br /&gt;
&lt;br /&gt;
Headgear that is made from intertwined [[Spruce Bough]]s. Offers a 5%-20% [[Survival]] [[Gilding]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Sprucecap quality is calculated by the average of it&#039;s materials. And softcaped by [[dexterity]] and [[survival]]&lt;br /&gt;
tery&lt;br /&gt;
Quality = ((Average Quality of Bough) + String Quality) / 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nettle.png|A player wearing a sprucecap.&lt;br /&gt;
Sprucecap - (on wall).png|A sprucecap decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83478</id>
		<title>Sprucecap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83478"/>
		<updated>2020-04-24T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Wilderness Survival]]&lt;br /&gt;
| egildpct = [[egildpct::5%-20%]]&lt;br /&gt;
| egildatt = [[egildatt::Survival]]&lt;br /&gt;
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Sprucecap}}&lt;br /&gt;
&lt;br /&gt;
Headgear that is made from intertwined [[Spruce Bough]]s. Offers a 5%-20% [[Survival]] [[Gilding]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Sprucecap quality is calculated by the average of it&#039;s materials. And softcaped by [[dexterity]] and [[survival]]&lt;br /&gt;
tery&lt;br /&gt;
Quality = ((Average Quality of Bough) + String Quality) / 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nettle.png|A player wearing a sprucecap.&lt;br /&gt;
Sprucecap - (on wall).png|A sprucecap decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83477</id>
		<title>Sprucecap</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Sprucecap&amp;diff=83477"/>
		<updated>2020-04-24T21:56:37Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Wilderness Survival]]&lt;br /&gt;
| egildpct = [[egildpct::5%-20%]]&lt;br /&gt;
| egildatt = [[egildatt::Survival]]&lt;br /&gt;
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]]&lt;br /&gt;
| producedby = Hand&lt;br /&gt;
| slot = 1L&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear|$Sprucecap}}&lt;br /&gt;
&lt;br /&gt;
Headgear that is made from intertwined [[Spruce Bough]]s. Offers a 5%-20% [[Survival]] [[Gilding]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Sprucecap quality is calculated by the average of it&#039;s materials. And softcaped by [[dexterity]] and [[survival]]&lt;br /&gt;
tery&lt;br /&gt;
Quality = ((Average Quality of Bough) + String Quality) / 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nettle.png|A player wearing a sprucecap.&lt;br /&gt;
Sprucecap - (on wall).png|A sprucecap decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor|Clothing]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Animal_Qualities&amp;diff=83303</id>
		<title>Animal Qualities</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Animal_Qualities&amp;diff=83303"/>
		<updated>2020-04-11T22:39:26Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you have finally managed to tame an animal and keep it fed. Upon taking a look at the inspect window your head starts spinning from all the values listed. What gives with all this crap? Many have asked themselves this question as they have shouted at their computer screens. Nobody knows the machinations of the hearth gods, but there is a method to this madness.&lt;br /&gt;
&lt;br /&gt;
==Values Overview==&lt;br /&gt;
&lt;br /&gt;
Lets take it one step at a time. First hit the inspect window on your domestic animal. In this case we will look at a horse.&lt;br /&gt;
&lt;br /&gt;
Moving on we see another set of values:&lt;br /&gt;
*Endurance&lt;br /&gt;
**Pony power drain rate&lt;br /&gt;
*Stamina&lt;br /&gt;
**Satiety drain rate&lt;br /&gt;
*Metabolism&lt;br /&gt;
**Eating rate/Satiety regain rate&lt;br /&gt;
&lt;br /&gt;
This is where people get tripped up. These particular values are &#039;&#039;&#039;only applicable to horses&#039;&#039;&#039; and refer to the horses pony power and satiety. If it were a sheep we would see wool quality and quantity. Think of these values as being the most distingushing for each animal. &lt;br /&gt;
&lt;br /&gt;
The rest of the values are the same for each animal&lt;br /&gt;
*Meat/Milk quality&lt;br /&gt;
**Percentage modifiers to ESV values&lt;br /&gt;
*Meat/Milk quantity&lt;br /&gt;
**Modifiers to the amount of products provided&lt;br /&gt;
*Hide quality&lt;br /&gt;
**Percentage modifier to ESV values&lt;br /&gt;
*Breeding quality&lt;br /&gt;
**Softcap during breeding (confirm)&lt;br /&gt;
&lt;br /&gt;
The qualities are easy, but the quantities are a little trickier. They aren&#039;t flat value increases and potentially follow the same quality rules seen elsewhere (40 is double, 90 is triple). Breeding quality certainly does something during breeding, but since it isn&#039;t a percentage increase its hard to say what it actually does.&lt;br /&gt;
&lt;br /&gt;
==Satiety and Wellfedness==&lt;br /&gt;
&lt;br /&gt;
The two bars refer to the animals &#039;energy&#039; levels. These affect all values and abilities of an animal&lt;br /&gt;
&lt;br /&gt;
*Satiety&lt;br /&gt;
**Reduces over time naturally&lt;br /&gt;
**Reduces rapidly if the animal is being used (like riding a horse)&lt;br /&gt;
**Regenerates when an animal eats from a food trough&lt;br /&gt;
&lt;br /&gt;
Note: Horses can eat from grass tiles, albeit very inconsistently. Potentially useful for long journeys.&lt;br /&gt;
&lt;br /&gt;
*Wellfedness&lt;br /&gt;
**Starvation damage taken when satiety stays too low for too long&lt;br /&gt;
**Once lowered it is permanent, and negatively affects all qualities of the animal&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
&lt;br /&gt;
[[Milk]] is produced by every animal because every newborn requires a source of milk. The difference is what animals can be milked. Horses, for example, do produce milk but they cannot be milked by hearthlings. Instead the milk is provided to newborns as their &#039;&#039;&#039;only source&#039;&#039;&#039; of food. If a newborn has no access to milk then it will start taking starvation damage.&lt;br /&gt;
&lt;br /&gt;
Only females that have given birth can produce milk at all. The milk quality may result in stat changes for newborns, but this is hard to confirm. Cows give the most milk, with sheep giving some. Horses and pigs do not allow for hearthlings to collect milk.&lt;br /&gt;
&lt;br /&gt;
Milk stored in [[Barrel]] can feed baby animals if there is no lacating adult females present. This process is done automatically as you cannot manually feed milk to babies.&lt;br /&gt;
&lt;br /&gt;
==Animal Specifics==&lt;br /&gt;
&lt;br /&gt;
Sheep&lt;br /&gt;
*Unique Stats: Wool Quantity/Quality&lt;br /&gt;
*Gives a little bit of milk&lt;br /&gt;
*Reproduces fast&lt;br /&gt;
*Eats modestly&lt;br /&gt;
&lt;br /&gt;
Horses&lt;br /&gt;
*Unique Stats: Metabolism, Stamina, Endurance&lt;br /&gt;
*Can be ridden like wild horses, but last far longer&lt;br /&gt;
*Reproduces modestly&lt;br /&gt;
*Can be used to pull wagons&lt;br /&gt;
*Eats modestly&lt;br /&gt;
&lt;br /&gt;
Pigs&lt;br /&gt;
*Unique Stats: Truffle Snout, determines truffle finding ability&lt;br /&gt;
*Reproduces fast&lt;br /&gt;
*Eats like a pig&lt;br /&gt;
&lt;br /&gt;
Cows&lt;br /&gt;
*Unique Stats: None listed, gives more milk&lt;br /&gt;
*Reproduces slowly&lt;br /&gt;
*Can be used to pull wagons&lt;br /&gt;
*Eats voraciously&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*[[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Malted_Wheat&amp;diff=76264</id>
		<title>Malted Wheat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Malted_Wheat&amp;diff=76264"/>
		<updated>2019-05-13T03:16:17Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Plant Lore]]&lt;br /&gt;
| objectsreq = [[requires::Germinated Wheat]]&lt;br /&gt;
| producedby = [[requires::Kiln]]&lt;br /&gt;
}}&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Put [[Germinated Wheat]] in a [[Kiln]] with 1 [[Branch]] for 4:38 minutes in order to make [[Malted Wheat]].&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
Can be ground with a [[Quern]] to make [[Wheat Grist]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
: &#039;&#039;&#039;Malted Wheat&#039;&#039;&#039; Quality = &amp;lt;math&amp;gt;2*_qGerminated Wheat+ _qFuel + _qKiln\over 4&amp;lt;/math&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This item was added in the April 13th &amp;quot;Grade-A Milk&amp;quot; update.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Gnome%27s_Cap.png&amp;diff=76144</id>
		<title>File:Gnome&#039;s Cap.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Gnome%27s_Cap.png&amp;diff=76144"/>
		<updated>2019-05-04T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tree&amp;diff=76143</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tree&amp;diff=76143"/>
		<updated>2019-05-04T18:43:24Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Soil]] x4, Tree Seed*, [[requires::Water]] (1.0 L)&lt;br /&gt;
|producedby = [[requires::Treeplanter&#039;s Pot]] and [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- disabled:[[Category:Trees]], should use a other category as Tree (if cataloged), as Tree is not a specific tree-type but a general object-type classification --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Trees|Tree]]&#039;&#039;&#039; is a generic term which can refer to any of the &#039;&#039;&#039;{{#ask:[[object_type::tree]]|format=count}}&#039;&#039;&#039; species. Following is a list of links to their pages: {{#ask:[[object_type::tree]]}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tree Farming ==&lt;br /&gt;
&lt;br /&gt;
To grow a tree, one needs a [[Treeplanter&#039;s Pot]], a [[Herbalist Table]], 1 liter of [[Water]], 4 units of [[Soil]], and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and then place the filled pot on an herbalist table. After 1 hour and 15 minutes, the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. &lt;br /&gt;
&lt;br /&gt;
Take the pot, find a spot where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase its size, but its quality, and the quality of the products gathered from it, stays the same as is determined when it is first grown (&#039;&#039;&#039;See below section: &#039;&#039;Ways to Improve...&#039;&#039;&#039;&#039;&#039;) If you chop a tree or bush down early, its logs and stump will have lower quality than the quality of the tree.&lt;br /&gt;
&lt;br /&gt;
=== Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Most, if not all trees seem to take about 150 hours (a little over 6 days) to fully mature on any forest terrain. On other terrains, such as grassland, they grow much slower. &lt;br /&gt;
&lt;br /&gt;
As they grow, trees convert natural tiles around them into the forest biome they&#039;re planted on. If it&#039;s not growing on a forest tile, it will create a generic type of forest called [[Wald]].&lt;br /&gt;
&lt;br /&gt;
=== Stunting ===&lt;br /&gt;
&lt;br /&gt;
Trees that are planted without using a [[Treeplanter&#039;s Pot]] can randomly become stunted during growth. The chance to become stunted at some point during growth is determined upon planting, and is not caused (as it was in legacy Haven) by nearby items, which means that trees can be planted close together and close to other objects. [[Skills]] related to trees, such as Forestry and Druidic Rite, seem to affect stunt chance.&lt;br /&gt;
&lt;br /&gt;
Stunted trees give wood of a lesser quality, limited by their growth percentage. Other products such as seeds are unaffected by this and are always of full tree quality. Logs from stunted trees also produce less blocks and boards.&lt;br /&gt;
&lt;br /&gt;
Stunted trees do regenerate their resources.&lt;br /&gt;
&lt;br /&gt;
If a tree is planted with a [[Treeplanter&#039;s Pot]], it will never be stunted.&lt;br /&gt;
&lt;br /&gt;
== Ways to Improve the Quality of Farmed Trees ==&lt;br /&gt;
&lt;br /&gt;
*High quality [[Herbalist Table]]: You will need high quality source lumber and [[Finer Plant Fibre]] to craft a high quality Herbalist Table.&lt;br /&gt;
*High quality [[Treeplanter&#039;s Pot]]: Quality is softcapped by [[Dexterity]], [[Masonry]] and [[Farming]] and dependent on the quality of the [[Clay]], [[Fuel]], and [[Kiln]] used. Since a recent update, most pottery products (such as the Treeplanter&#039;s Pot) will have their quality &#039;&#039;halved&#039;&#039; without the use of a [[Potter&#039;s Wheel]]. The wheel also affects the quality of the product (for better or for worse).&lt;br /&gt;
*High quality [[Water]]: Water quality depends on the location at which you gather it.&lt;br /&gt;
*High quality [[Soil]]: Just as water, Soil quality is dependent on the location you gather it at. See [[Finding high quality water, clay, and soil]] for more information.&lt;br /&gt;
**[[Localized Resources|Bat Guano]] or [[Mulch]] can be used instead of soil, which is generally of a higher quality.&lt;br /&gt;
*High quality seed: Same quality as the tree of which it was taken.&lt;br /&gt;
*[[Farming]] skill: The quality of the tree is [[Softcap|softcap]]ped by the Farming skill of the player who plants the seed in the Treeplanter&#039;s Pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best matching Tree quality formula so far:&amp;lt;!-- additional empty line before math-part intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Soil*2 + _{q}Water*2 + _{q}Pot*3 + _{q}Table*3 + _{q}Seed*15}{25} (-5, +5)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tree Information ==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is outdated and is in the process of being updated. If you can see any invalid entries feel free to update it. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tree &lt;br /&gt;
![[:Category:Seed_of_Tree_or_Bush|Seed/Fruit]]&lt;br /&gt;
![[Bark]] &lt;br /&gt;
![[:Category:Tree Bough|Bough]] &lt;br /&gt;
![[Branch]]es &lt;br /&gt;
![[Log]]s &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Block of Wood|Blocks]] per Log{{ref|blocks}}([[Stone Axe|Stone]]/[[Metal Axe]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Board]]s per Log &amp;lt;br&amp;gt; ([[Bonesaw|Bone]]/[[Metal Saw]])&lt;br /&gt;
!Other Products &lt;br /&gt;
!Native Terrains&lt;br /&gt;
|- &lt;br /&gt;
|[[File:alder.png|200px]]&lt;br /&gt;
|[[Alder Tree]]&lt;br /&gt;
|2 [[Alder Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|3 [[Alder Bough]]&lt;br /&gt;
|20	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50 &lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Almond_Tree.png|200px]]&lt;br /&gt;
|[[Almond Tree]]&lt;br /&gt;
|8 [[Almond]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|30 &lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:appletree.png|200px]]&lt;br /&gt;
|[[Apple Tree]] &lt;br /&gt;
|5 [[Red Apple]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|[[Worm-Eaten Apple]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mountainash.png|200px]]&lt;br /&gt;
|[[Ash Tree]]&lt;br /&gt;
|2 [[Ash Samaras]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:aspen.png|200px]]&lt;br /&gt;
|[[Aspen Tree]]&lt;br /&gt;
|2 [[Aspen Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|13	&lt;br /&gt;
|2&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:baywillow.png|200px]]&lt;br /&gt;
|[[Bay Willow Tree]]&lt;br /&gt;
|2 [[Bay Willow Catkins]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
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|- &lt;br /&gt;
|[[File:beech.png|200px]]&lt;br /&gt;
|[[Beech Tree]]&lt;br /&gt;
|2 [[Beech Nuts]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|66&lt;br /&gt;
|82 &lt;br /&gt;
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| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birch.png|200px]]&lt;br /&gt;
|[[Birch Tree]] &lt;br /&gt;
|2 [[Birch Catkin]]&lt;br /&gt;
|2 [[Birch Bark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birdcherry.png|200px]]&lt;br /&gt;
|[[Birdcherry Tree]]&lt;br /&gt;
|2 [[Birdcherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|70&lt;br /&gt;
|88&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:buckthorn.png|200px]]&lt;br /&gt;
|[[Buckthorn Tree]]&lt;br /&gt;
|2 [[Buckthorn Drupes]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
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|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hafen-Cedar Tree.png|200px]]&lt;br /&gt;
|[[Cedar Tree]]&lt;br /&gt;
|2 [[Cedar Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|3&lt;br /&gt;
|35&lt;br /&gt;
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|11&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cherry.png|200px]]&lt;br /&gt;
|[[Cherry Tree]]&lt;br /&gt;
|8 [[Cherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Chestnut_Tree.png|200px]]&lt;br /&gt;
|[[Chestnut Tree]]&lt;br /&gt;
|8 [[Chestnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:conkertree.png|200px]]&lt;br /&gt;
|[[Conker Tree]]&lt;br /&gt;
|2 [[Conker]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|4 [[Conker Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:corkoak.png|200px]]&lt;br /&gt;
|[[Cork Oak Tree]]&lt;br /&gt;
|8 [[Cork]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|33&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Crabapple Tree.png|200px]]&lt;br /&gt;
|[[Crabapple Tree]]&lt;br /&gt;
|4 [[Crabapple]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|1&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cypress.png|200px]]&lt;br /&gt;
|[[Cypress Tree]]&lt;br /&gt;
|2 [[Cypress Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45 &lt;br /&gt;
|11&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:elm.png|200px]]&lt;br /&gt;
|[[Elm Tree]] &lt;br /&gt;
|2 [[Elm Seedling]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Elm Bough]]&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:fir.png|200px]]&lt;br /&gt;
|[[Fir Tree]] &lt;br /&gt;
|2 [[Fir Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Fir Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|54&lt;br /&gt;
|68&lt;br /&gt;
|16&lt;br /&gt;
|27&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Gnome Cap.png|200px]]&lt;br /&gt;
|[[Gnome Cap]] &lt;br /&gt;
|3 [[Gnome Cap Spores]]&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
|	&lt;br /&gt;
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|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:goldenchain.png|200px]]&lt;br /&gt;
|[[Goldenchain Tree]]&lt;br /&gt;
|2 [[Goldenchain Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hazel Tree.png|200px]]&lt;br /&gt;
|[[Hazel Tree]] &lt;br /&gt;
|10 [[Hazelnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:hornbeam.png|200px]]&lt;br /&gt;
|[[Hornbeam Tree]]&lt;br /&gt;
|2 [[Hornbeam Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|53&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:juniper.png|200px]]&lt;br /&gt;
|[[Juniper Tree]]&lt;br /&gt;
|2 [[Juniper Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|62&lt;br /&gt;
|78&lt;br /&gt;
|19&lt;br /&gt;
|31&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:kingoak.png|200px]]&lt;br /&gt;
|[[King&#039;s Oak Tree]]&lt;br /&gt;
|2 [[King&#039;s Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|30	&lt;br /&gt;
|4&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:larch.png|200px]]&lt;br /&gt;
|[[Larch Tree]]&lt;br /&gt;
|2 [[Larch Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:laurel.png|200px]]&lt;br /&gt;
|[[Laurel Tree]]&lt;br /&gt;
|2 [[Laurel Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10 &lt;br /&gt;
|60 [[Laurel Leaves]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:linden.png|200px]]&lt;br /&gt;
|[[Linden Tree]]&lt;br /&gt;
|2 [[Linden Fruits]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|48&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:maple.png|200px]]&lt;br /&gt;
|[[Maple Tree]] &lt;br /&gt;
|2 [[Maple Samara]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|3&lt;br /&gt;
|47&lt;br /&gt;
|59&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|6 [[Maple Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mulberrytree.png|200px]]&lt;br /&gt;
|[[Mulberry Tree]] &lt;br /&gt;
|5 [[Mulberry]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|250 [[Mulberry Leaf|Mulberry Leaves]] &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:oak.png|200px]]&lt;br /&gt;
|[[Oak Tree]] &lt;br /&gt;
|2 [[Oak Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:olivetree.png|200px]]&lt;br /&gt;
|[[Olive Tree]]&lt;br /&gt;
|8 [[Olive]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|9	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:peartree.png|200px]]&lt;br /&gt;
|[[Pear Tree]]&lt;br /&gt;
|5 [[Pear]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
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|10&lt;br /&gt;
|3&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:pine.png|200px]]&lt;br /&gt;
|[[Pine Tree]] &lt;br /&gt;
|2 [[Pine Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plane.png|200px]]&lt;br /&gt;
|[[Plane Tree]]&lt;br /&gt;
|2 [[Plane Seedpods]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|15	&lt;br /&gt;
|3&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plumtree.png|200px]]&lt;br /&gt;
|[[Plum Tree]]&lt;br /&gt;
|10 [[Plum]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|4	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:poplar.png|200px]]&lt;br /&gt;
|[[Poplar Tree]]&lt;br /&gt;
|2 [[Poplar Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
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|59&lt;br /&gt;
|14&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Quince_Tree.png|200px]]&lt;br /&gt;
|[[Quince Tree]]&lt;br /&gt;
|6 [[Quince]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|4	&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:rowan.png|200px]]&lt;br /&gt;
|[[Rowan Tree]]&lt;br /&gt;
|4 [[Rowan Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sallowwillow.png|200px]]&lt;br /&gt;
|[[Sallow Tree]]&lt;br /&gt;
|2 [[Sallow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|1&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sprucetree.png|200px]]&lt;br /&gt;
|[[Spruce Tree]]&lt;br /&gt;
|2 [[Spruce Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Spruce Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sweetgum.png|200px]]&lt;br /&gt;
|[[Sweetgum Tree]]&lt;br /&gt;
|2 [[Sweetgum Seedpod]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Towercap.png|200px]]&lt;br /&gt;
|[[Towercap]]&lt;br /&gt;
| 12 [[Towercap Spore]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| ?&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
| [[Cave]]s&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Walnuttree.png|200px]]&lt;br /&gt;
|[[Walnut Tree]]&lt;br /&gt;
|8 [[Walnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|9	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Whitebeam.png|200px]]&lt;br /&gt;
|[[Whitebeam Tree]]&lt;br /&gt;
|3 [[Whitebeam Fruit]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|63&lt;br /&gt;
|15&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Willow.png|200px]]&lt;br /&gt;
|[[Willow Tree]] &lt;br /&gt;
|2 [[Willow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|69&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Yew.png|200px]]&lt;br /&gt;
|[[Yew Tree]] &lt;br /&gt;
|2 [[Yew Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Yew Bough]]&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#{{note|blocks}}A [[Battleaxe of the Twelfth Bay]] (B12) &amp;amp; [[Butcher&#039;s Cleaver]] produces the same amount of blocks as a Stone Axe and a [[Woodsman&#039;s Axe]] the same amount as a Metal Axe.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=68518</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=68518"/>
		<updated>2018-08-31T14:09:43Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need 4 items combined together with the fishing skill:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] can be used with lures, which are not consumed as fish are caught.&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait, and fish are caught automatically and bait consumed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More info to be Added on Fishing pole specs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
All [[String]], except [[Hide Strap]]s and [[Stinging Nettle]], count as Fishing Line. [[Spindly Taproot]]s, [[Yarn]], [[Finer Plant Fibre]], and [[Silk Thread]] all work.&lt;br /&gt;
&lt;br /&gt;
Be aware that fishing line can break, so if high quality string is difficult for you to find it might be safer to opt for more abundant, lower quality string. If you are very serious about fishing you will want to raise your own [[Finer Plant Fibre|plant fibre]] to get the best quality fishing line you can.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Currently, there are four types of fish hooks.&lt;br /&gt;
&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Be aware that, much like the fishing line, you can lose your fishing hook. Using your prized gold nugget passed down by your ancestors might not be wise.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost.&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Copper Comet]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Burbot]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 3 CON, 1.5 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x3&lt;br /&gt;
| [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Tin Fly]] at day , [[Feather Fly]] at night&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Chub]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| 1 CHA, 1 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Grayling]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 PER, 1.25 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Ide]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Woodfish]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.0 DEX, 0.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaret]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4.5 CON, 1.5 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 95%, [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Depths, River Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruffe]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows, River Depths&lt;br /&gt;
| 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelt]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]], [[Woodfish]] (100%)&lt;br /&gt;
| Lake Depths, Lake Shallows&lt;br /&gt;
| 1 CHAR, 1 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Rock Lobster Lure]], [[Steelbrush Plunger]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Tench]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 1 CON, 1 PER&lt;br /&gt;
|- &lt;br /&gt;
| [[Trout]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
|  [[Grasshopper]] [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 2 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zander]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1 &lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%,&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zope]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Shallows&lt;br /&gt;
| 2.5 PER, 1.25 INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
At moment there are 3 kinds of fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavelacanth]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 3 PER+2, 3 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Sculpin]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 2 CON+2, 3 WIL&lt;br /&gt;
|-&lt;br /&gt;
| [[Pale Ghostfish]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=68467</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=68467"/>
		<updated>2018-08-31T03:23:42Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need 4 items combined together with the fishing skill:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] can be used with lures, which are not consumed as fish are caught.&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait, and fish are caught automatically and bait consumed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More info to be Added on Fishing pole specs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
All [[String]], except [[Hide Strap]]s and [[Stinging Nettle]], count as Fishing Line. [[Spindly Taproot]]s, [[Yarn]], [[Finer Plant Fibre]], and [[Silk Thread]] all work.&lt;br /&gt;
&lt;br /&gt;
Be aware that fishing line can break, so if high quality string is difficult for you to find it might be safer to opt for more abundant, lower quality string. If you are very serious about fishing you will want to raise your own [[Finer Plant Fibre|plant fibre]] to get the best quality fishing line you can.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Currently, there are four types of fish hooks.&lt;br /&gt;
&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Be aware that, much like the fishing line, you can lose your fishing hook. Using your prized gold nugget passed down by your ancestors might not be wise.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost.&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fish=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Copper Comet]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Brill]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 3 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Burbot]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 3 CON, 1.5 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x3&lt;br /&gt;
| [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Tin Fly]] at day , [[Feather Fly]] at night&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Chub]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
| River Depths&lt;br /&gt;
| 1 CHA, 1 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Feather Fly]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Grayling]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
| Lake Depths&lt;br /&gt;
| 2.5 PER, 1.25 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Ide]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Woodfish]]&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
| 2.0 DEX, 0.5 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavaret]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%,&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 4.5 CON, 1.5 AGI&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|&lt;br /&gt;
[[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 95%, [[Leech]], [[Poppy Wobbler]], [[Intestines]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 4 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths&lt;br /&gt;
| 2 STR, 2 INT, 1 CON&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaice]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Depths, River Shallows&lt;br /&gt;
| 1 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
|[[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 2 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruffe]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows, River Depths&lt;br /&gt;
| 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1&lt;br /&gt;
| [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
| Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 3 CHA&lt;br /&gt;
|-&lt;br /&gt;
| [[Smelt]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]], [[Woodfish]] (100%)&lt;br /&gt;
| Lake Depths, Lake Shallows&lt;br /&gt;
| 1 CHAR, 1 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&amp;lt;br&amp;gt;(3&amp;amp;nbsp;servings)&lt;br /&gt;
| 3x1&lt;br /&gt;
| [[Rock Lobster Lure]], [[Steelbrush Plunger]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 STR, 1 PSY&lt;br /&gt;
|-&lt;br /&gt;
| [[Tench]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Feather Fly]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 INT, 1 CON, 1 PER&lt;br /&gt;
|- &lt;br /&gt;
| [[Trout]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
|  [[Grasshopper]] [[Rock Lobster Lure]]&lt;br /&gt;
| Lake Depths, River Depths&lt;br /&gt;
| 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bream]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]]&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 2 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zander]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 2x1 &lt;br /&gt;
| [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%,&lt;br /&gt;
| Lake Depths, River Shallows&lt;br /&gt;
| 3 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Zope]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| [[Entrails]]&lt;br /&gt;
| Lake Shallows, River Shallows&lt;br /&gt;
| 2.5 PER, 1.25 INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
At moment there are 3 kinds of fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Size (HxV)&lt;br /&gt;
!Fishing Lure or Bait&lt;br /&gt;
!Location&lt;br /&gt;
![[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavelacanth]]&amp;lt;br&amp;gt;(2&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x2&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 3 PER+2, 3 INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Sculpin]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 2 CON+2, 3 WIL&lt;br /&gt;
|-&lt;br /&gt;
| [[Pale Ghostfish]]&amp;lt;br&amp;gt;(1&amp;amp;nbsp;servings)&lt;br /&gt;
| 1x1&lt;br /&gt;
| &lt;br /&gt;
| Cave Shallows, Cave Depths&lt;br /&gt;
| 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Unfired_Garden_Pot&amp;diff=55146</id>
		<title>Unfired Garden Pot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Unfired_Garden_Pot&amp;diff=55146"/>
		<updated>2017-12-14T04:30:58Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: /* Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 2&lt;br /&gt;
|skillreq   = [[requires::Pottery]], [[requires::Gardening]]&lt;br /&gt;
|objectsreq = [[requires::Clay]] x10&lt;br /&gt;
|producedby = [[requires::Potter&#039;s Wheel]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Odds &amp;amp; Ends|$Garden Pot}}&lt;br /&gt;
[[Category:Pottery]]&lt;br /&gt;
Used to fire a [[Garden Pot]] in a [[Kiln]]&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Crafted with 10 pieces of [[Clay]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
The quality of an unburnt garden pot is [[Softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Dexterity * Masonry * Farming}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The quality of the final pot is &amp;lt;math&amp;gt;\frac{(_{q}unburntpot*2) + _{q}Kiln + _{q}AvgFuel}{4}&amp;lt;/math&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Prism&amp;diff=21785</id>
		<title>Legacy talk:Prism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Prism&amp;diff=21785"/>
		<updated>2011-04-08T15:17:20Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page reads &amp;quot;No skill seems to soft/hardcap this curiositiy&amp;quot;, my experience with it was quite different.  I&#039;ll collect new data, but I&#039;m certain smithing does. -- Lunarius Haberdash 10:16, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Prism&amp;diff=21784</id>
		<title>Legacy talk:Prism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Prism&amp;diff=21784"/>
		<updated>2011-04-08T15:16:57Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: Created page with &amp;quot;The page reads &amp;quot;No skill seems to soft/hardcap this curiositiy&amp;quot;, my experience with it was quite different.  I&amp;#039;ll collect new data, but I&amp;#039;m certain smithing does. --~~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page reads &amp;quot;No skill seems to soft/hardcap this curiositiy&amp;quot;, my experience with it was quite different.  I&#039;ll collect new data, but I&#039;m certain smithing does. --10:16, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21192</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21192"/>
		<updated>2011-03-27T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = [[Tales by the Hearth]]&lt;br /&gt;
|objectsreq = [[Requires::Shocked Frog]], [[Requires::Frog&#039;s Crown]], [[Requires::Royal Toadstool]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Gained when crafting an [[Enthroned Toad]] with a [[Shocked Frog]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21191</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21191"/>
		<updated>2011-03-27T14:22:54Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = [[Requires::Shocked Frog]], [[Requires::Frog&#039;s Crown]], [[Requires::Royal Toadstool]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21190</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21190"/>
		<updated>2011-03-27T14:21:23Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = [[Requires::Shocked frog]], [[Requires::Frog&#039;s Crown]], [[Requires::Royal Toadstool]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21189</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21189"/>
		<updated>2011-03-27T14:15:14Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = [[Shocked frog]], [[Frog&#039;s Crown]], [[Royal Toadstool]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21188</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21188"/>
		<updated>2011-03-27T14:14:06Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = [[Shocked frog]], [[frogs crown]], [[Royal Toadstool]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21187</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21187"/>
		<updated>2011-03-27T14:12:17Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = ?&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Appears to occur randomly when crafting [[Enthroned Toad | Enthroned Toads]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21186</id>
		<title>Legacy:Prince Charming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prince_Charming&amp;diff=21186"/>
		<updated>2011-03-27T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prince_Charming.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq = ?&lt;br /&gt;
|objectsreq = ?&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|mentalweight = ?&lt;br /&gt;
}}The Prince Charming appears to be a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Appears to occur randomly when crafting [[Enthroned Toads]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Almost nothing is known about this curiosity.&lt;br /&gt;
[[Category:Curiosity]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Prism&amp;diff=20989</id>
		<title>Legacy:Prism</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Prism&amp;diff=20989"/>
		<updated>2011-03-25T08:53:34Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Prism.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 800&lt;br /&gt;
|skillreq = [[requires::Glassmaking]]&lt;br /&gt;
|objectsreq = [[requires::Raw Glass]] x3&lt;br /&gt;
|producedby = [[requires::Alloying Crucible]]&lt;br /&gt;
|studytime = Unknown&lt;br /&gt;
|lpefficiency = &lt;br /&gt;
|mentalweight = 6&lt;br /&gt;
}}A Prism is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Curiosity]] [[Category:Crafted]]&lt;br /&gt;
&lt;br /&gt;
Smithing Directly effects quality of end product.&lt;br /&gt;
&lt;br /&gt;
Experiment performed with all Q13 sand and Smithing 1 result in Q9 prism.&lt;br /&gt;
Same materials with Smithing 10 result in Q14 prism.&lt;br /&gt;
Unsure of stat involvement, STR was 21, Dex 11&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Chiming_Bluebell.png&amp;diff=20760</id>
		<title>File:Legacy-Chiming Bluebell.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Chiming_Bluebell.png&amp;diff=20760"/>
		<updated>2011-03-23T12:46:44Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Chiming_Bluebell&amp;diff=20759</id>
		<title>Legacy:Chiming Bluebell</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Chiming_Bluebell&amp;diff=20759"/>
		<updated>2011-03-23T12:45:35Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: Created page with &amp;quot;{{Infobox_object |xsize = 1 |ysize = 1 |lpgain =  |skillreq = Foraging |objectsreq = None |producedby = Hand |studytime =  |lpefficiency =  |mentalweight = 5 }}  A Curiosity ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = &lt;br /&gt;
|skillreq = Foraging&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = &lt;br /&gt;
|lpefficiency = &lt;br /&gt;
|mentalweight = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Curiosity]] found in a swamp.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Legacy-Ruby_Dragonfly.png&amp;diff=20698</id>
		<title>File:Legacy-Ruby Dragonfly.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Legacy-Ruby_Dragonfly.png&amp;diff=20698"/>
		<updated>2011-03-22T19:04:00Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20653</id>
		<title>Legacy:Thorny Thistle</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Thorny_Thistle&amp;diff=20653"/>
		<updated>2011-03-22T12:06:19Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq = &lt;br /&gt;
|objectsreq = &lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|mentalweight = &lt;br /&gt;
|studytime = &lt;br /&gt;
|lpgain = &lt;br /&gt;
|objectsreq = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Thorny Thistle seems to be a new curiosity found on clay land&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=20513</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=20513"/>
		<updated>2011-03-21T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]] 13:58, March 21, 2011 (PST)&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=20512</id>
		<title>Legacy talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy_talk:Fishing&amp;diff=20512"/>
		<updated>2011-03-21T20:58:25Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems that I wasn&#039;t able to fish from the passenger seat of a boat. Can anyone confirm this? If it&#039;s true, it seems like it&#039;d be a good idea to add that to the fishing and/or rowboat articles. [[User:Logiedan|Logiedan]] 23:55, June 5, 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has the origin of suddenly quitting fishing been determined as of yet?  I have a suspicion it&#039;s bait/lure related, but am not sure. If anyone knows it should definitely be part of this article.[[User:Lunarius Haberdash|Lunarius Haberdash]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Shocked_Frog&amp;diff=20165</id>
		<title>Legacy:Shocked Frog</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Shocked_Frog&amp;diff=20165"/>
		<updated>2011-03-20T20:23:58Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
|image = file:Shocked_Frog.png&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = ?&lt;br /&gt;
|skillreq   = [[requires::Hunting]]&lt;br /&gt;
|objectsreq = [[Frog]]&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = ?&lt;br /&gt;
|lpefficiency = ?&lt;br /&gt;
|required = 3&lt;br /&gt;
}}&lt;br /&gt;
The Shocked Frog is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Pick up a [[Frog]] and it may become a Shocked Frog.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Regular frogs are not curiosities.&lt;br /&gt;
[[Category:Curiosity]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For those who haven&#039;t been with us from the start, ShockedFrog was Haven and Hearth&#039;s first ever griefer, he chopped apple trees around Bottleneck back before you could replant trees, and messed up our crucibles when claims were worthless and there were no walls.&amp;quot; ~ &#039;&#039;&#039;Potjeh&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Uncommon_Snapdragon&amp;diff=20066</id>
		<title>Legacy:Uncommon Snapdragon</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Uncommon_Snapdragon&amp;diff=20066"/>
		<updated>2011-03-19T21:45:13Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|lpgain = &lt;br /&gt;
|skillreq = &lt;br /&gt;
|objectsreq = &lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = 3:00&lt;br /&gt;
|lpefficiency = &lt;br /&gt;
|lpgainspeedperweight = &lt;br /&gt;
|required = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A plant found while foraging, 2 vertical spaces. minimum perc*explo 144. Found on Moor. 4 attention required. 8 hours to complete.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=20046</id>
		<title>Legacy:Aurochs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=20046"/>
		<updated>2011-03-19T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image = File:Auroch on field.png&lt;br /&gt;
|location = [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|hp = 300&lt;br /&gt;
|lpgain = 300&lt;br /&gt;
|loot = [[Raw Hide]], [[Intestines]] x6, [[Beef]] x14, [[Bone Material]] x6, [[Aurochs Hair]]}}&lt;br /&gt;
&lt;br /&gt;
An aurochs can be tamed to become a [[cow]] or a [[bull]]. See this page for more info about [[Taming|taming]] wild animals.&lt;br /&gt;
Aurochsen spawn in herds on [[Grassland]] (bright green terrain), [[Heath]] and [[Moor]] (yellow terrain with grass). They sometimes will attack you and kill you while you are unconscious. Aurochsen (like mouflon) are unable to break signs.&lt;br /&gt;
&lt;br /&gt;
The quality of all aurochs materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to 10. Raw Hide, Intestines, and Meat are softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival and your carving tool. Bones are only softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The singular noun is aurochs while the plural is aurochsen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Loftar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The singular is obviously &amp;quot;aurochs&amp;quot;, seeing how it is cognate with English &amp;quot;ox&amp;quot;. Accordingly, the only reasonable plural form is, of course, &amp;quot;aurochsen&amp;quot;, seeing how &amp;quot;ox&amp;quot; still uses the Saxon plural form &amp;quot;oxen&amp;quot; even in Modern English.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=8074&amp;amp;start=10#p90998]&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Aurochsen will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. Sometimes they will use a special that will shift the balance towards their favor by one if they have enough initiative points.&lt;br /&gt;
&lt;br /&gt;
An aurochs will not flee if severely wounded (the same is true of [[mouflon]]s).&lt;br /&gt;
&lt;br /&gt;
== How to fight them ==&lt;br /&gt;
&lt;br /&gt;
Because the whole herd will swarm you if you attack one of its members, range combat is a near must, especially considering that multiple aurochsen can obtain combat advantage on you as well as deplete your defense meter at alarming speed. Since it is difficult to trap the entire herd, it is best to create a wall of signs around yourself with a boulder inside so that you can attack them from a range with relative ease.&lt;br /&gt;
&lt;br /&gt;
== Getting Hair from them ==&lt;br /&gt;
&lt;br /&gt;
Right Click the Auroch and it will give you the option to &amp;quot;Pull Hair&amp;quot; &lt;br /&gt;
Use this with extreme caution as it can equally get you a new Curiosity or a dead Hearthling. &lt;br /&gt;
Each Auroch yields hair only one time.&lt;br /&gt;
&lt;br /&gt;
==Getting Milk from Aurochsen==&lt;br /&gt;
&lt;br /&gt;
You can get 2L of [[Milk]] from an aurochs. To do so, you need to get one or more [[Four-Leaf Clover]]s and to have a [[Bucket]] in your inventory. Pick up a clover from your inventory and right click on an auroch, then pick up a bucket and right click on the aurochs to milk it. Each bucket can hold the milk of up to five milkings (needing 5 clovers) whether from one aurochs or several.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=20045</id>
		<title>Legacy:Aurochs</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Aurochs&amp;diff=20045"/>
		<updated>2011-03-19T20:37:37Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image = File:Auroch on field.png&lt;br /&gt;
|location = [[Grassland]], [[Moor]], [[Heath]]&lt;br /&gt;
|hp = 300&lt;br /&gt;
|lpgain = 300&lt;br /&gt;
|loot = [[Raw Hide]], [[Intestines]] x6, [[Beef]] x14, [[Bone Material]] x6}}, [[Aurochs Hair]]&lt;br /&gt;
&lt;br /&gt;
An aurochs can be tamed to become a [[cow]] or a [[bull]]. See this page for more info about [[Taming|taming]] wild animals.&lt;br /&gt;
Aurochsen spawn in herds on [[Grassland]] (bright green terrain), [[Heath]] and [[Moor]] (yellow terrain with grass). They sometimes will attack you and kill you while you are unconscious. Aurochsen (like mouflon) are unable to break signs.&lt;br /&gt;
&lt;br /&gt;
The quality of all aurochs materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to 10. Raw Hide, Intestines, and Meat are softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival and your carving tool. Bones are only softcapped[http://ringofbrodgar.com/wiki/Quality#Skill_values] by Survival. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The singular noun is aurochs while the plural is aurochsen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Loftar:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The singular is obviously &amp;quot;aurochs&amp;quot;, seeing how it is cognate with English &amp;quot;ox&amp;quot;. Accordingly, the only reasonable plural form is, of course, &amp;quot;aurochsen&amp;quot;, seeing how &amp;quot;ox&amp;quot; still uses the Saxon plural form &amp;quot;oxen&amp;quot; even in Modern English.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=8074&amp;amp;start=10#p90998]&lt;br /&gt;
&lt;br /&gt;
== Combat Behavior ==&lt;br /&gt;
&lt;br /&gt;
Aurochsen will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. Sometimes they will use a special that will shift the balance towards their favor by one if they have enough initiative points.&lt;br /&gt;
&lt;br /&gt;
An aurochs will not flee if severely wounded (the same is true of [[mouflon]]s).&lt;br /&gt;
&lt;br /&gt;
== How to fight them ==&lt;br /&gt;
&lt;br /&gt;
Because the whole herd will swarm you if you attack one of its members, range combat is a near must, especially considering that multiple aurochsen can obtain combat advantage on you as well as deplete your defense meter at alarming speed. Since it is difficult to trap the entire herd, it is best to create a wall of signs around yourself with a boulder inside so that you can attack them from a range with relative ease.&lt;br /&gt;
&lt;br /&gt;
== Getting Hair from them ==&lt;br /&gt;
&lt;br /&gt;
Right Click the Auroch and it will give you the option to &amp;quot;Pull Hair&amp;quot; &lt;br /&gt;
Use this with extreme caution as it can equally get you a new Curiosity or a dead Hearthling. &lt;br /&gt;
Each Auroch yields hair only one time.&lt;br /&gt;
&lt;br /&gt;
==Getting Milk from Aurochsen==&lt;br /&gt;
&lt;br /&gt;
You can get 2L of [[Milk]] from an aurochs. To do so, you need to get one or more [[Four-Leaf Clover]]s and to have a [[Bucket]] in your inventory. Pick up a clover from your inventory and right click on an auroch, then pick up a bucket and right click on the aurochs to milk it. Each bucket can hold the milk of up to five milkings (needing 5 clovers) whether from one aurochs or several.&lt;br /&gt;
[[Category:Content]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Cone_Cow&amp;diff=19261</id>
		<title>Legacy:Cone Cow</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Cone_Cow&amp;diff=19261"/>
		<updated>2011-03-14T04:27:30Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Fir Cone]],&lt;br /&gt;
[[requires::Branch]] x4&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required = 1&lt;br /&gt;
}}The Cone Cow is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
c{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
{{Key|C|}}one Cow&lt;br /&gt;
&lt;br /&gt;
Right clicking a fir tree gives the option to obtain both branches and fir cones. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the earliest curiosities a player may create, and generally the most easily produced one. It provides 50 base LP, has a study time of 20 minutes (1 hour in-game time), and a [[Mental Weight]] of 1. &lt;br /&gt;
&lt;br /&gt;
A Cone Cow&#039;s quality is softcapped by the survival skill.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=19253</id>
		<title>Legacy:Itsy Bitsy Spider</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Itsy_Bitsy_Spider&amp;diff=19253"/>
		<updated>2011-03-14T04:18:59Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Plant Lore]]&lt;br /&gt;
|objectsreq = &lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|studytime = unknown&lt;br /&gt;
|required = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A new [[curiosity]] item. Can be found while pulling up [[spindly taproots]], [[Dandelion]], [[Stinging Nettle]]  and possibly picking or eating hazel nuts. Uses 6 attention. Takes quite a while to study. LP gain unknown.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19129</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19129"/>
		<updated>2011-03-13T13:17:55Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]].&lt;br /&gt;
As of now quality seems to have no effect on curiosities.&lt;br /&gt;
&lt;br /&gt;
===Known Curiosities===&lt;br /&gt;
[[Cone cow]] - 1 Pine cone, 4 branches&lt;br /&gt;
&lt;br /&gt;
[[Clay Chariot]] - 4 Acre clay, pottery&lt;br /&gt;
&lt;br /&gt;
[[Primitive doll]] - 1 Stone axe, 1 Bone saw, 1 Block of Wood&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19128</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19128"/>
		<updated>2011-03-13T13:17:30Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]].&lt;br /&gt;
As of now quality seems to have no effect on curiosities.&lt;br /&gt;
&lt;br /&gt;
===Known Curiosities===&lt;br /&gt;
[[Cone cow]] - 1 Pine cone, 4 branches&lt;br /&gt;
&lt;br /&gt;
[[Clay Chariot]] - 4 Acre clay, pottery&lt;br /&gt;
&lt;br /&gt;
[[Primitive Doll]] - 1 Stone axe, 1 Bone saw, 1 Block of Wood&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Toy_Chariot&amp;diff=19126</id>
		<title>Legacy:Toy Chariot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Toy_Chariot&amp;diff=19126"/>
		<updated>2011-03-13T13:12:08Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: Created page with &amp;quot;{{Infobox_object  |xsize = 1 |ysize = 1 |lpgain = 0 |skillreq = requires::Pottery |objectsreq = requires::Acre Clay, x4 |producedby = Hand |required= 4 }}  The Clay Chari...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Pottery]]&lt;br /&gt;
|objectsreq = [[requires::Acre Clay]], x4&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|required= 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Clay Chariot is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19125</id>
		<title>Legacy:Curiosity</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Curiosity&amp;diff=19125"/>
		<updated>2011-03-13T13:11:02Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Curiosity is a mechanic that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.&lt;br /&gt;
You can&#039;t study more than one curiosity of each type.&lt;br /&gt;
The sum [[Mental Weight]] of your curiosities can&#039;t exceed your [[Attention Limit]], which is equal to your base [[Intelligence]].&lt;br /&gt;
As of now quality seems to have no effect on curiosities.&lt;br /&gt;
&lt;br /&gt;
===Known Curiosities===&lt;br /&gt;
[[Cone cow]] - 1 Pine cone, 4 branches&lt;br /&gt;
&lt;br /&gt;
[[Clay Chariot]] - 4 Acre clay, pottery&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bark_boat&amp;diff=19108</id>
		<title>Bark boat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bark_boat&amp;diff=19108"/>
		<updated>2011-03-13T11:15:41Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::branch]],&lt;br /&gt;
[[requires::bark]], [[requires::string]] or [[requires::Birchbark]]&lt;br /&gt;
|producedby = Hand]&lt;br /&gt;
|required = unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bark boat is curiosity made of branch, any bark, any string and birch bark&lt;br /&gt;
&lt;br /&gt;
Needs boatbuilding skill&lt;br /&gt;
&lt;br /&gt;
UPD: Though, having all the ingridients gives &amp;quot;You do not have all the ingredients&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bark_boat&amp;diff=19107</id>
		<title>Bark boat</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bark_boat&amp;diff=19107"/>
		<updated>2011-03-13T11:15:14Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::branch]],&lt;br /&gt;
[[requires::bark]], [[requires::string]] or [[requires::birch bark]]&lt;br /&gt;
|producedby = Hand]&lt;br /&gt;
|required = unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bark boat is curiosity made of branch, any bark, any string and birch bark&lt;br /&gt;
&lt;br /&gt;
Needs boatbuilding skill&lt;br /&gt;
&lt;br /&gt;
UPD: Though, having all the ingridients gives &amp;quot;You do not have all the ingredients&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Dandelion&amp;diff=19105</id>
		<title>Legacy:Dandelion</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Dandelion&amp;diff=19105"/>
		<updated>2011-03-13T11:10:09Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = &lt;br /&gt;
|producedby = Hand]&lt;br /&gt;
|required = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The dandelion can be picked with [[foraging]]. It is a curiosity. Provides 50 base LP. Has [[Mental Weight]] of 1.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Wishbone&amp;diff=19103</id>
		<title>Legacy:Wishbone</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Wishbone&amp;diff=19103"/>
		<updated>2011-03-13T11:07:58Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Dead Chicken]]&lt;br /&gt;
|producedby = Hand]&lt;br /&gt;
|required = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Curiosity]]. Provides base ???LP, study time is ???, has [[Mental Weight]] of 4.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Primitive_doll&amp;diff=19096</id>
		<title>Primitive doll</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Primitive_doll&amp;diff=19096"/>
		<updated>2011-03-13T10:55:24Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::Stone axe]],&lt;br /&gt;
[[requires::Block of Wood]], [[requires::Bone Saw]] or [[requires::Saw]]&lt;br /&gt;
|producedby = Hand]&lt;br /&gt;
|required = 4&lt;br /&gt;
}}The Primitive doll is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
{{Template:Key|1 = C}}raft &amp;amp;gt; &lt;br /&gt;
c{{Template:Key|1 = U}}riosities &amp;amp;gt; &lt;br /&gt;
Primitive {{Key|D|}}oll&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the earliest curiosities the player may create. Provides ??? base LP, study time is ??? minutes. Needs &lt;br /&gt;
4 [[Attention]]&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19089</id>
		<title>Legacy:Ladybug</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19089"/>
		<updated>2011-03-13T10:42:50Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = Unknown at this time&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::None]]&lt;br /&gt;
|producedby = Caught&lt;br /&gt;
|required= 3&lt;br /&gt;
}}The Lady bug seems to function as a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Caught in the wild&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Caught in green grasslands&lt;br /&gt;
&lt;br /&gt;
I just caught one of these shortly after the rollout of world 5 (approx 10:05 AM UTC, 13/03/11). No known uses as of yet.--[[User:JustOneAsbesto|JustOneAsbesto]] 05:12, 13 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Takes 3 attention points&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19086</id>
		<title>Legacy:Ladybug</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19086"/>
		<updated>2011-03-13T10:41:25Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = Unknown at this time&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::None]]&lt;br /&gt;
|producedby = Caught&lt;br /&gt;
}}The Lady bug seems to function as a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
Requires 3 attention&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Caught in the wild&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Caught in green grasslands&lt;br /&gt;
&lt;br /&gt;
I just caught one of these shortly after the rollout of world 5 (approx 10:05 AM UTC, 13/03/11). No known uses as of yet.--[[User:JustOneAsbesto|JustOneAsbesto]] 05:12, 13 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Takes 3 attention points&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19085</id>
		<title>Legacy:Ladybug</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Ladybug&amp;diff=19085"/>
		<updated>2011-03-13T10:40:57Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_object&lt;br /&gt;
&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|lpgain = 0&lt;br /&gt;
|skillreq = [[requires::Unknown]]&lt;br /&gt;
|objectsreq = [[requires::None]]&lt;br /&gt;
|producedby = Caught&lt;br /&gt;
|required attention = 3&lt;br /&gt;
}}The Lady bug seems to function as a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Caught in the wild&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Caught in green grasslands&lt;br /&gt;
&lt;br /&gt;
I just caught one of these shortly after the rollout of world 5 (approx 10:05 AM UTC, 13/03/11). No known uses as of yet.--[[User:JustOneAsbesto|JustOneAsbesto]] 05:12, 13 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Takes 3 attention points&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Legacy:Log&amp;diff=17270</id>
		<title>Legacy:Log</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Legacy:Log&amp;diff=17270"/>
		<updated>2010-11-01T04:56:09Z</updated>

		<summary type="html">&lt;p&gt;Lunarius Haberdash: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox object&lt;br /&gt;
|xsize      = 2&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = [[requires::Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Tree]]&lt;br /&gt;
|producedby = [[requires::Stone Axe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can chop a log into 12 [[Block of Wood|blocks]] with a stone axe, or saw it into 4 [[board]]s with a bone saw or 6 with an iron saw. You need [[carpentry]] to obtain boards.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Right click on a [[tree]], select the &amp;quot;Chop&amp;quot; option to chop it down.&lt;br /&gt;
&lt;br /&gt;
Pine and Oak Trees give three logs, Fir Trees, Elms, and Maple give two logs, while Apple Trees, and most other fruit trees give only one.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a [[stump]] will remain which can be removed.&lt;/div&gt;</summary>
		<author><name>Lunarius Haberdash</name></author>
	</entry>
</feed>