<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagicManICT</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagicManICT"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/MagicManICT"/>
	<updated>2026-06-12T01:15:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Woodsman%27s_Axe&amp;diff=88046</id>
		<title>Woodsman&#039;s Axe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Woodsman%27s_Axe&amp;diff=88046"/>
		<updated>2021-04-10T17:08:11Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Changed the linked page for &amp;quot;block of oak&amp;quot; from the generic &amp;quot;wood block&amp;quot; page to the &amp;quot;oak tree&amp;quot; page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
|&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Woodsmanship]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x2, [[requires::Bar of Tin]], [[requires::Oak Tree|Block of Oak]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]] and [[requires::Anvil]]&lt;br /&gt;
|&lt;br /&gt;
| slot = 5L or 5R&lt;br /&gt;
|&lt;br /&gt;
| basedmg  = 55&lt;br /&gt;
| armorpen = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
&lt;br /&gt;
{{verify}}{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|$Axes|W$oodsman&#039;s Axe}}&lt;br /&gt;
&lt;br /&gt;
==Primary Function==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Woodsman&#039;s Axe&#039;&#039;&#039; is the fastest axe for chopping [[tree]]s. It consumes only a single stamina bar per tree and gives the same yield from chopping blocks per log as [[Metal Axe]].&lt;br /&gt;
&lt;br /&gt;
==As Sharp Tool==&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} can be used for actions like shearing a [[sheep]], skinning and butchering a [[Creatures|creature]]. Applies its quality as [[softcap]] to the [[wool]], [[intestines]], [[entrails]], and raw meats.&lt;br /&gt;
&lt;br /&gt;
==As Weapon==&lt;br /&gt;
&lt;br /&gt;
Counts as &amp;quot;Any edged weapon&amp;quot; which allows use of certain [[Combat moves]] like Chop and Sideswipe. 20% Armor Penetration&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Tin+ _{q}Hard Metal+ _{q}Oak Block}{3} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;.&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = 55*\sqrt{\sqrt{Strength*{q}Axe}/10}&amp;lt;/math&amp;gt;.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Quest&amp;diff=88035</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Quest&amp;diff=88035"/>
		<updated>2021-04-09T07:59:40Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Random Quests */ Added requirements for receiving the first quest from patch &amp;quot;Jelly Kebab&amp;quot; dated 19 February, 2019&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Tutorial Quests =&lt;br /&gt;
When you start a new character, you are given quests to help get you into the game. These quests introduce you to basic game mechanics and earn you a small amount of experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Burned into the World&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Tasks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&amp;quot;Your spirit has awoken to find itself floating over a cold pool of water, reflecting a vast, ancient forest. Seek the Wizard, give him your name, and walk with the flames to be burned into the world.&amp;quot;&#039;&#039;&lt;br /&gt;
* Leave the reflecting pool&lt;br /&gt;
* Cross the stream of dualities&lt;br /&gt;
* Give the wizard your name&lt;br /&gt;
* Burn in the fire!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;2. Ways in the Wild&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Tasks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&amp;quot;The air is different, and the world seems to assume a more profound sense of reality with every passing moment, as the forest before time disappears like a dream half-remembered. The vast expanses of the Hearth stretch out before you in every direction, and you are free to roam as you please. Curiosity, however, implores you to...&amp;quot;&#039;&#039;&lt;br /&gt;
* Pick a branch&lt;br /&gt;
* Learn the Foraging skill&lt;br /&gt;
* Chip a stone&lt;br /&gt;
* Craft a stone-axe&lt;br /&gt;
* Equip the axe&lt;br /&gt;
* Wanderlust: Explore further away from your hearth fire&lt;br /&gt;
* Homesickness: Teleport back to your hearth fire&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;3. Shifting Gear&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Tasks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&amp;quot;As you explore your surroundings it occurs to you that certain essential modalities appear more fundamental to Hearthlife than others, and that those paramount few must be mastered for further insight to be possible. Somewhere in the yonder a small bird chirps, as you dreamingly begin laying plans to...&amp;quot;&#039;&#039;&lt;br /&gt;
* Lift an object&lt;br /&gt;
* Place an object&lt;br /&gt;
* Acquire a stockpilable item&lt;br /&gt;
* Place a stockpile&lt;br /&gt;
* Run for a bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Something to Eat &amp;amp; Drink&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Tasks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&amp;quot;All this shifting about has made you hungry, and your stomach growls to remind you that you should probably acquire some food and drink before you starve. Whenever you perform laborious tasks your energy meter depletes to refill your stamina meter. You can refill your energy by eating, and you can speed up stamina regeneration from energy by drinking water. Eating food also gives you Food event points (FEPs), and whenever your FEP-meter is full, it empties out to earn you an increase to a base attribute! You should try this stuff out, and you think you might begin with...&amp;quot;&#039;&#039;&lt;br /&gt;
* Acquire birch bark&lt;br /&gt;
* Craft a kuksa&lt;br /&gt;
* Draw some water&lt;br /&gt;
* Drink some water to restore stamina&lt;br /&gt;
* Eat something&lt;br /&gt;
* Restore energy to full by eating&lt;br /&gt;
* Acquire a stat-increase by eating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Random Quests=&lt;br /&gt;
&lt;br /&gt;
Shortly after you finish your tutorial quests, you are given a quest to find a specific, named tree or boulder. A character must earn 10,000 LP total as seen on the character in a player&#039;s Account page on the website. The skill [[Hearth Magic]] is also required. Greeting them will give you your first procedurally generated quest. These quests involve fulfilling a small number of objectives. These objectives include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Greet &#039;&#039;questgiver&#039;&#039;.&#039;&#039;&#039; : This quest will have you go greet(right-click on target) a different questgiver. The new tree will usually also give you a new quest as well.&lt;br /&gt;
* &#039;&#039;&#039;Wave at &#039;&#039;questgiver&#039;&#039;.&#039;&#039;&#039; : Simply use the emote at the specified tree to complete this one.&lt;br /&gt;
* &#039;&#039;&#039;Craft an Artifact.&#039;&#039;&#039; : An artifact is a piece of equipment you have [[gilding|gilded]]. Later quests may require you to make gear with multiple gildings.&lt;br /&gt;
* &#039;&#039;&#039;Go for a naked swim.&#039;&#039;&#039; : Requires that you remove all equipment and swim in deep water for a few tiles. Does not require you to stay swimming for very long. It is generally safe for even new characters as long as you go in with full stamina.&lt;br /&gt;
* &#039;&#039;&#039;Raid an [[Ant Hill]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hunt a specific type of [[Creatures|animal]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a specific type of [[Creatures|animal]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catch a large [[Fishing|fish]]&#039;&#039;&#039; : Any fish larger than 1x1 will count.&lt;br /&gt;
* &#039;&#039;&#039;Pick a specific [[Foraging|foragable]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Visit a [[Cave]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gain points in a [[skill]].&#039;&#039;&#039; : Requires you to buy 1-3 points in a specific skill.&lt;br /&gt;
* &#039;&#039;&#039;Gain points in an [[Attributes|attribute]].&#039;&#039;&#039; : Requires you to acquire 1-3 points in a specific attribute.&lt;br /&gt;
* &#039;&#039;&#039;Deliver an &#039;&#039;item&#039;&#039; to a &#039;&#039;questgiver&#039;&#039;.&#039;&#039;&#039; : Requires you to bring(right-click with an item on a target) a random amount of random items to a questgiver.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
After completing questgivers objectives(part of quest) you will be rewarded with small amount of experience, and after all tasks you will be rewarded with one of:&lt;br /&gt;
* &#039;&#039;&#039;Large portion of [[Learning Points]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Large portion of [[Experience Points]].&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Gilding Leaf]] or [[Gilding Rock]] with random bonus.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reduce your [[Hunger]] bar.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increase the local [[Creatures|animal]] quality of a particular animal.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Increase the local [[Foraging|forage]] quality of a particular herb.&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;In addition you can have random items previously delivered by players to questgivers when doing quests.&#039;&#039;&#039;&lt;br /&gt;
The quality and amount of Rewards depends on you [[Charisma]], random, amount of objectives and distance of questgiver.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
There is now a fixed amount of non-credo quests you are allowed to complete per unit of time (about 3 per RL day), but that amount is buffed while you lie below the global server leader in number of completed quests (Up to a maximum of about 12 per RL day). Some steps have also been taken to reduce the randomness in the rewards given. You can buffer a significant amount of quests, so there shouldn&#039;t be a major rush to complete them instantly.  -&#039;&#039;jorb&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Credo Quests=&lt;br /&gt;
Credos have some specific type of quests unique for each type of credo, look for more detailed information [[Credos|here]]. &lt;br /&gt;
&lt;br /&gt;
=Ancestral Quests=&lt;br /&gt;
Ancestral Worship is a unique type of quests started when you build and pray on [[Ancestral Shrine]], look for more detailed information [[Ancestral Worship|here]]. &lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
* Questing is an easy option to gather [[Learning Points]] early game, and [[Experience Points]] later.&lt;br /&gt;
&lt;br /&gt;
* Boulder questgivers can be chipped, but if you chip it down to small boulder that can be lifted - all quests involving questgiver are set to failed and boulder stopped being a questgiver.&lt;br /&gt;
&lt;br /&gt;
* Tree questgivers can be chopped, but if you chop it down - all quests involving questgiver are set to failed and stump stopped being a questgiver.&lt;br /&gt;
&lt;br /&gt;
* [[Personal Claim]] on questgiver allow people to interact with them using just a Trespassing skill, and protect it from vandals.&lt;br /&gt;
&lt;br /&gt;
* Added in update {{patch|title|Seasons Greetings}}.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=87827</id>
		<title>Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Haven_and_Hearth_Wiki&amp;diff=87827"/>
		<updated>2021-03-24T23:08:48Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* What&amp;#039;s New */ Added w13 announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to {{SITENAME}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;(A player maintained unofficial H&amp;amp;H wiki)&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:AllPages|View All Pages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:Random|Random Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 75em; margin: 0 auto; border-spacing: 0.5em; clear: both;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 |- &amp;lt;!--(debug) main-table: row 1/5, column 1/1 --&amp;gt;&lt;br /&gt;
 | colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
 {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
  |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;New to Haven and Hearth?&#039;&#039;&#039;&lt;br /&gt;
  |-&lt;br /&gt;
  | style=&amp;quot;width: 25%&amp;quot; |&amp;lt;!-- Intentional Empty --&amp;gt;&lt;br /&gt;
  | style=&amp;quot;width: 25%&amp;quot; |&amp;lt;!--(same for others cases)--&amp;gt;&lt;br /&gt;
  | style=&amp;quot;width: 25%&amp;quot; |&lt;br /&gt;
  | style=&amp;quot;width: 25%&amp;quot; |&lt;br /&gt;
  |-&lt;br /&gt;
  | &#039;&#039;&#039;[[About_Haven_and_Hearth|About Haven and Hearth]]&#039;&#039;&#039;&lt;br /&gt;
  | &#039;&#039;&#039;[[Glossary|Glossary]]&#039;&#039;&#039;&lt;br /&gt;
  | &#039;&#039;&#039;[[:Category:Objects|Gigantic List of Objects]]&#039;&#039;&#039;&lt;br /&gt;
  | &#039;&#039;&#039;[[Terrain|Terrain/Biomes]]&#039;&#039;&#039;&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
 |- &amp;lt;!--(debug) main-table: row 2/5, column 1/2 --&amp;gt;&lt;br /&gt;
 | colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
  {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
   |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;H&amp;amp;H Encyclopedia&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Discovery|Discoveries]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Creatures]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Attributes]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Fishing]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Abilities]]&#039;&#039;&#039; &lt;br /&gt;
   | &#039;&#039;&#039;[[Farming]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Hunting]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Credos]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Mining]]&#039;&#039;&#039;&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--(debug) main-table: row 2/5, column 2/2 --&amp;gt;&lt;br /&gt;
 | colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
  {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
   |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Objects&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Structures|Structures]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Curiosity|Curiosities]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Equipment|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:The Symbel|The Symbel]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Gilding]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Foraging|Forageables]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Crafting and Building Material|Crafting Materials]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Crops|Crops]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Powders, Liquids, and Seeds|Powders, Liquids, and Seeds]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Foods|Foods]]&#039;&#039;&#039;&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
 |- &amp;lt;!--(debug) main-table: row 3/5, column 1/2  --&amp;gt;&lt;br /&gt;
 | colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
  {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
   |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Quick Help Guides&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Character Creation|Escaping Starting Area]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Abbreviations]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Find food!|Finding Food]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Personal Claim|Staking your Claim!]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Survive animal attacks|Surviving an Animal Attack]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[Combat Actions|Combat Moves]]&#039;&#039;&#039;&lt;br /&gt;
   |-&lt;br /&gt;
   | &#039;&#039;&#039;[[Glossary#Life, Death, and You|Life, Death, and You]]&#039;&#039;&#039;&lt;br /&gt;
   | &#039;&#039;&#039;[[:Category:Controls|Keyboard,Console,Menu]]&#039;&#039;&#039;&lt;br /&gt;
   |}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--(debug) main-table: row 3/5, column 2/2 --&amp;gt;&lt;br /&gt;
  | colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
   {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
    |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;Haven Forum Guides&#039;&#039;&#039;&lt;br /&gt;
    |-&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewforum.php?f=42 &#039;&#039;&#039;How Do I?&#039;&#039;&#039;]&lt;br /&gt;
    | &amp;lt;span title=&amp;quot;Grand List of Simple Questions&amp;quot;&amp;gt;[http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=39862 &#039;&#039;&#039;GLoSQ&#039;&#039;&#039;]&amp;lt;/span&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 &#039;&#039;&#039;Sevenless&#039; Guide&#039;&#039;&#039;]&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42482 &#039;&#039;&#039;Jordan Cole&#039;s Pro Tips&#039;&#039;&#039;]&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=50538 &#039;&#039;&#039;Zebratul&#039;s Food Guide&#039;&#039;&#039;]&lt;br /&gt;
    | [http://www.havenandhearth.com/portal/howto &#039;&#039;&#039;&#039;Quick How-To&#039;&#039;&#039;]&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewforum.php?f=47 &#039;&#039;&#039;Bugs -default client only&#039;&#039;&#039;]&lt;br /&gt;
    | [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=51565 &#039;&#039;&#039;Other Guides&#039;&#039;&#039;]&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
  |- &amp;lt;!-- main-table: row 4/5, column 1/1 --&amp;gt;&lt;br /&gt;
  | colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
   {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
    |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;External Game Resources&#039;&#039;&#039;&lt;br /&gt;
    |-&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 | [[External/game_resources|(External Resources Page)]]&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://odditown.com/haven/map/ World 12 Haven Map] [https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=46918 forum]&lt;br /&gt;
    | [https://hnhfood.vatsul.com/ Shubla&#039;s Cookbook] [https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=68530 forum] &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    | [https://carrygun.gitlab.io/hmdt/ Kerrigan&#039;s Haven Material Design Tool] [https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=62538 forum]&lt;br /&gt;
    | [https://food.havenandhearth.link/ APXEOLOG&#039;s Cookbook] [https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=67285 forum] &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&amp;lt;i&amp;gt;Very slow loading&amp;lt;/i&amp;gt;)&amp;lt;/span&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    | &lt;br /&gt;
    | [https://certainly-not-a-cat.github.io/cookbook/ not_a_cat&#039;s Cookbook] [https://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=61405 forum] &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&amp;lt;i&amp;gt;Abandoned/Outdated&amp;lt;/i&amp;gt;)&amp;lt;/span&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
  |- &amp;lt;!-- main-table: row 5/5, column 1/1 --&amp;gt;&lt;br /&gt;
  | colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
   {| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center;&amp;quot;&lt;br /&gt;
    |+ style=&amp;quot;color: #fff; background: #46c; border: 2px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.0em&amp;quot; |&#039;&#039;&#039;External Communities (Fora, IRC, ...)&#039;&#039;&#039;&lt;br /&gt;
    |-&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    | style=&amp;quot;width: 50%&amp;quot; |&lt;br /&gt;
    |-&lt;br /&gt;
    | colspan=2 | [http://www.havenandhearth.com/forum/ Official HnH Forum - English]&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://www.havenandhearth.ru/ HnH Forum - russian/русский]&lt;br /&gt;
    | [http://forums.jeuxonline.info/forumdisplay.php?f=561&amp;amp;prefixid=f1714 HnH Forum - French/francaise]&lt;br /&gt;
    |-&lt;br /&gt;
    | [http://havenandhearth.eu/ HnH Forum - Polish/polski]&lt;br /&gt;
    | [http://wikiwiki.jp/viphnh/ HnH Forum - Japanese/日本語]&lt;br /&gt;
    |-&lt;br /&gt;
    | [irc://irc.synirc.net/Haven Main HnH IRC Channel (IRC link)]&lt;br /&gt;
    | [http://chat.mibbit.com/?server=irc.synirc.net&amp;amp;channel=%23haven Main HnH IRC Channel (mibbit link)]&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
 |}&amp;lt;!-- main table: close --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What&#039;s New==&lt;br /&gt;
* March     21,  2021   - World 13 start announced for April 2, 2021 {{HFL|f=39|t=69935|title= Prelude: World 13 }}.&lt;br /&gt;
* February  23,  2020   - World 12 start announced for 6 March 2020 {{HFL|f=39|t=67175|title= Prelude: World 12 }}.&lt;br /&gt;
* August    21,  2019   - Seasons arrived at Haven. {{HFL|f=39|t=66280|title=Game Development: Season&#039;s Greetings}}.&lt;br /&gt;
* February  27,  2019   - World-11, Forums and the whole shebang transfered to new hardware.&lt;br /&gt;
* February  25,  2019   - Legacy World-7 transfered to new hardware - still running since june 2013.&lt;br /&gt;
* February   1,  2019   - World-10 ended, World-11 starts.&lt;br /&gt;
&lt;br /&gt;
* September 12,  2015   - Wiki refreshed for Hafen.&lt;br /&gt;
* August    28,  2015   - Release of 3D codebase, &#039;Hafen&#039;. World-8 Begins.&lt;br /&gt;
* August    28,  2015   - World-7 with old 2D codebase, &#039;Legacy&#039; still active - no longer updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[News Archive|Old &amp;quot;What&#039;s New&amp;quot; Entries]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[World|Worlds history]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Game Updates]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Nidbane&amp;diff=85460</id>
		<title>Talk:Nidbane</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Nidbane&amp;diff=85460"/>
		<updated>2020-12-18T03:26:12Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Nidbane lethality */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nidbane lethality ==&lt;br /&gt;
&lt;br /&gt;
I received information that nidbanes aren&#039;t always lethal when released. Message sent was:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;a nidbane not always execute you. confirmed  ;)&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t know enough about nidbane functionality to know what to post that is correct and confirmed. &lt;br /&gt;
&lt;br /&gt;
--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:26, 18 December 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glass_Beads&amp;diff=85325</id>
		<title>Glass Beads</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glass_Beads&amp;diff=85325"/>
		<updated>2020-12-10T17:47:52Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: removed the &amp;quot;painting&amp;quot; skillreq as suggested via the HnH forums: http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&amp;amp;p=869532#p869531&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Sewing]]&lt;br /&gt;
|objectsreq = [[requires::Glass]] x2, [[requires::String]], [[requires::Linseed Oil]] (0.1 liters)&lt;br /&gt;
|producedby = [[Crucible]]&lt;br /&gt;
| gildpct        = [[gildpct::40%-90%]]&lt;br /&gt;
| gildatt      = [[gildatt::Exploration]]&lt;br /&gt;
| gild1        = [[gild1::Perception +5]]&lt;br /&gt;
| gild2        = &lt;br /&gt;
| gild3        = &lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|Equipment $Gilding|$Glass Beads}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Perception]].&lt;br /&gt;
&lt;br /&gt;
Gilding Attributes is [[Exploration]], Chance: 40% to 90%.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
[[Softcap]]ped by [[Dexterity]] and [[Masonry]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Quality || [[Perception]]&lt;br /&gt;
 |-&lt;br /&gt;
 | 10 || +5&lt;br /&gt;
 |-&lt;br /&gt;
 | 40 || +10&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=85314</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=85314"/>
		<updated>2020-12-09T11:22:44Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Other */ force move command was missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For information on the Legacy Haven &amp;amp; Hearth server, see [[Legacy:Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a more comprehensive listing of keyboard and mouse commands, please look at stMartins post here :&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&amp;amp;p=706970#p706930&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is a listing of standard keyboard shortcuts. Users can redefine many of them in the options menu.&lt;br /&gt;
&lt;br /&gt;
==Open menus/windows==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + A || Open map of known world&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + B || Kin&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + C || Cycles betweenActivate Chat (last active chat window), Minimize Chat Window, Restore chat&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + E || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + I || Inventory&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + L || Land management&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + T || Character&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + S || Jump to chat line&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + O || Open Main Menu&lt;br /&gt;
|-&lt;br /&gt;
| Tab || Inventory&lt;br /&gt;
|-&lt;br /&gt;
| (user defined) || Cycle Show/hide interface (other than the Chat window). Press twice after hiding it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
See [[Menu Options]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + R, Shift + Ctrl + R || Change walk/run speed. Cycles from 1 to 4, from 4 to 1&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + click while holding item || Forces a &amp;quot;move&amp;quot; command, and allows the character to move around when there is an item on the cursor&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + click on an object in inventory or a container || Drop object at feet&lt;br /&gt;
|-&lt;br /&gt;
| Shift + click on an object in inventory or a container || Transfer object to last active container/inventory&lt;br /&gt;
|-&lt;br /&gt;
| Shift while placing an object to build || Disable lock to grid&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Right-Click || With fuel selected, automatically adds fuel to right-clicked object (Kiln, Oven, etc)&amp;lt;br /&amp;gt;(e.g., left-click branch, then shift+right-click the Kiln)&lt;br /&gt;
|-&lt;br /&gt;
| Enter/Return || &amp;quot;Craft&amp;quot; current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + Enter/Return || &amp;quot;Craft All&amp;quot; continuous crafting of current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Use shift + mousewheel to transfer items from container to inventory, or back. This makes no distinction between types of items, but works solely in a last-in-first-out order. Hover the mouse over the container (not your inventory) you want to transfer from/to, and press Shift while scrolling the mousewheel.&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Rotate, in steps of 45 degrees (&#039;&#039;360/8&#039;&#039;), an item you are placing/building before confirming the location&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Ctrl + Mousewheel || Rotate, in steps of 11.25 degrees (&#039;&#039;360/(32=8*4)&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=84372</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=84372"/>
		<updated>2020-08-21T14:04:41Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Other */ added method of lowering run speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For information on the Legacy Haven &amp;amp; Hearth server, see [[Legacy:Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a more comprehensive listing of keyboard and mouse commands, please look at stMartins post here :&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&amp;amp;p=706970#p706930&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is a listing of standard keyboard shortcuts. Users can redefine many of them in the options menu.&lt;br /&gt;
&lt;br /&gt;
==Open menus/windows==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + A || Open map of known world&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + B || Kin&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + C || Cycles betweenActivate Chat (last active chat window), Minimize Chat Window, Restore chat&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + E || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + I || Inventory&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + L || Land management&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + T || Character&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + S || Jump to chat line&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + O || Open Main Menu&lt;br /&gt;
|-&lt;br /&gt;
| Tab || Inventory&lt;br /&gt;
|-&lt;br /&gt;
| (user defined) || Cycle Show/hide interface (other than the Chat window). Press twice after hiding it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
See [[Menu Options]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + R, Shift + Ctrl + R || Change walk/run speed. Cycles from 1 to 4, from 4 to 1&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + click on an object in inventory or a container || Drop object at feet&lt;br /&gt;
|-&lt;br /&gt;
| Shift + click on an object in inventory or a container || Transfer object to last active container/inventory&lt;br /&gt;
|-&lt;br /&gt;
| Shift while placing an object to build || Disable lock to grid&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Right-Click || With fuel selected, automatically adds fuel to right-clicked object (Kiln, Oven, etc)&amp;lt;br /&amp;gt;(e.g., left-click branch, then shift+right-click the Kiln)&lt;br /&gt;
|-&lt;br /&gt;
| Enter/Return || &amp;quot;Craft&amp;quot; current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + Enter/Return || &amp;quot;Craft All&amp;quot; continuous crafting of current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Use shift + mousewheel to transfer items from container to inventory, or back. This makes no distinction between types of items, but works solely in a last-in-first-out order. Hover the mouse over the container (not your inventory) you want to transfer from/to, and press Shift while scrolling the mousewheel.&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Rotate, in steps of 45 degrees (&#039;&#039;360/8&#039;&#039;), an item you are placing/building before confirming the location&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Ctrl + Mousewheel || Rotate, in steps of 11.25 degrees (&#039;&#039;360/(32=8*4)&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Seasons&amp;diff=84218</id>
		<title>Talk:Seasons</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Seasons&amp;diff=84218"/>
		<updated>2020-07-31T04:22:52Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Update &amp;quot;Smoked Help&amp;quot; season changes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Seasons switch data ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Season case || Remark&lt;br /&gt;
 |-&lt;br /&gt;
 | Autumn (Y0) || &#039;&#039;&#039;~&#039;&#039;&#039; Aug 21, 2019 9:13 pm (&#039;&#039;Patch post date&#039;&#039;).&lt;br /&gt;
 |-&lt;br /&gt;
 | Winter (Y0) || &#039;&#039;&#039;~&#039;&#039;&#039; Sep 1, 2019.&lt;br /&gt;
 |-&lt;br /&gt;
 | Spring (Y0) || &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039; Sep 10, 2019 7:49 am (&#039;&#039;presuming UTC/GMT&#039;&#039;) (&#039;&#039;Spring {{HFL|f=47|t=66396|title=ship-doc issue bug}} post date&#039;&#039;) &amp;lt;br&lt;br /&gt;
&amp;gt;&#039;&#039;Assumed best date-time season-calibration-point at this moment: 2019-09-10 07:00:00&#039;&#039;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Summer (Y0)&lt;br /&gt;
 | &#039;&#039;&#039;~&#039;&#039;&#039; Sep 20, 2019&#039;&#039;.&lt;br /&gt;
 |-&lt;br /&gt;
 | Autumn (Y1)&lt;br /&gt;
 | &#039;&#039;&#039;~&#039;&#039;&#039; Oct 16, 2019&#039;&#039; Seems its a bit early (&#039;&#039;for older season-dates table&#039;&#039;). Based on post ...&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Season switching (general) ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if the old legacy globtime data is available inside Hafen custom clients.&amp;lt;br&amp;gt;&lt;br /&gt;
If it is it would be helpful to know the globtime in relation to season-switching related gfx-changes.&amp;lt;br&amp;gt;&lt;br /&gt;
The main target here would be the changing of the in-game day/night graphical-clock (&#039;&#039;as easy to spot change&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
Note that season-switching could be a more or less a complete soft process.&amp;lt;br&amp;gt;&lt;br /&gt;
Ie: Game settings (&#039;&#039;not just gfx stuff&#039;&#039;) could be slowly changed from current season-values to the next season-values. Making season switching a time-duration process.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, additional time info on other season-switching graphical-changes could show some light on the potential season-switching duration.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Note: This in-game checking related to season switching is not something I will look into (at least not in the near future). Ergo: Someone else will need to look into this&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:02, 24 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Update &amp;quot;Smoked Help&amp;quot; season changes ==&lt;br /&gt;
&lt;br /&gt;
As of the update mentioned (see https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=68835), the total times for seasons have been given as Spring=10, Summer=15, Autumn=10, Winter=5 (real days). The start of the year (Spring) on the calendar is currently accurate (as long as the data is synched with the server), but the start dates of Autumn and Winter will remain off until the code that generates the calendar can be fixed.  --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 04:22, 31 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Seasons&amp;diff=84217</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Seasons&amp;diff=84217"/>
		<updated>2020-07-31T04:18:37Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Year cycle */ Length of seasons were adjusted with the update &amp;quot;Smoked Help&amp;quot;; calendar may be out of sync for each season until a fix is implemented in the coding. I&amp;#039;ve added a note about it on the disucssion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of {{Patch|title|Season&#039;s Greetings}} Haven is having seasons.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* For Creature seasonality data, see [[Tables/Seasons/Creatures|Creature Seasonality table]]&lt;br /&gt;
* For Forageables seasonality data, see [[Tables/Seasons/Forageables|Forageables Seasonality table]]&lt;br /&gt;
&lt;br /&gt;
==Year cycle==&lt;br /&gt;
Season duration is based on in-game time. Summer is 105 in-game days long. Autumn and Spring are 30 game days each, and Winter is 15 game days.&lt;br /&gt;
One year cycle in Hafen takes ~54 days and 17 hours of real-life time. &lt;br /&gt;
Each year starts with first day of Spring. Seasons are connected to moon cycle: new season always comes during New Moon phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Game-time to Real-time&#039;&#039;:&lt;br /&gt;
:{{time|G&amp;amp;R|30|0|0}}&lt;br /&gt;
:{{time|G&amp;amp;R|90|0|0}}&lt;br /&gt;
:{{time|G&amp;amp;R|180|0|0}}&lt;br /&gt;
&lt;br /&gt;
== Season Calendar ==&lt;br /&gt;
{{Season_calendar}}&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:dimgray&amp;quot;&amp;gt;Note 1: The dates in this calendar are predictions. There accuracy is still considered a work in progress. (&#039;&#039;assumes season switch at start of new moon&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:dimgray&amp;quot;&amp;gt;Note 2: Potential Game-server clock/time changes are not taking in account here. (&#039;&#039;Down time, Rollback, etc. Rare now a days&#039;&#039;).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:dimgray&amp;quot;&amp;gt;Current Season calibration point: &#039;&#039;{{#time:l, d F Y|@{{#ask:[[data_name::season_calibration]]|?season_calibration_datetime#|format=plainlist|link=none|headers=hide|mainlabel=-}}}}&#039;&#039; (ISO:&#039;&#039;&#039;{{#time:Y-m-d H:i:s|@{{#ask:[[data_name::season_calibration]]|?season_calibration_datetime#|format=plainlist|link=none|headers=hide|mainlabel=-}}}}&#039;&#039;&#039;) Season: &#039;&#039;&#039;{{SCC|season_name|{{#ask:[[data_name::season_calibration]]|?season_calibration_seasonid#|format=plainlist|link=none|headers=hide|mainlabel=-}}}}&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 Next part is for setting/adjusting a new season_calibration point.&lt;br /&gt;
 Season&#039;s ID: 0=Spring, 1=Summer, (2=Mid-Summer, 3=Late-Summer), 4=Autumn ,5=Winter.&lt;br /&gt;
 --&amp;gt;{{SCC|season_calibration|2020-02-21 6:35:00|0}}&lt;br /&gt;
&lt;br /&gt;
==General seasonal changes==&lt;br /&gt;
* Herbs have seasonality. Notably: &lt;br /&gt;
**some herbs are exclusive to one season (e.g. [[Coltsfoot]] in Spring, [[Perfect Autumn Leaf]] in Autumn, [[Precious Snowflake]] in Winter)&lt;br /&gt;
**Only Taproots, Mistletoe, and winter-exclusive herbs spawn in Winter&lt;br /&gt;
**Berries and mushrooms only spawn in Summer and Autumn&lt;br /&gt;
**Many non-exclusive herbs are more common in Autumn (particularly mushrooms)&lt;br /&gt;
* Most small animals have seasonality. (&#039;&#039;See [[Seasons#Creature_Seasonality_Table|Creature Seasonality Table]]&#039;&#039;)&lt;br /&gt;
* Some large animals have seasonality. &lt;br /&gt;
* Cave herbs and creatures appear to be unaffected by Seasons&lt;br /&gt;
* Crops fall fallow in winter. Fallow crops can be harvested for a reduced amount of seeds. Trellis crops stop growing in winter. Cycling trellis crops recede to their first cycle stage.&lt;br /&gt;
* Trees lose their fruits, seeds, and leaves in winter, and regain them again during the summer. During summer and fall trees respawn fruits with the traditional decay mechanic. That means no fruits or seeds on trees for ~20 realtime days.&lt;br /&gt;
* The entire surface world is gradually covered in a thin layer of [[Snow]] during winter, which can be dug to reveal the ground underneath and to use in Snow-related crafting.&lt;br /&gt;
* Rivers, lakes, and some ocean tiles gradually freeze over during winter.&lt;br /&gt;
* You cannot plant seeds in winter&lt;br /&gt;
&lt;br /&gt;
==Minor seasonal features==&lt;br /&gt;
===Spring===&lt;br /&gt;
*Bird Nests have more eggs.&lt;br /&gt;
===Autumn===&lt;br /&gt;
*[[Leaf Pile]]s. {{Patch|title|Fall Time Frolicking}} (related: [[Perfect Autumn Leaf]])&lt;br /&gt;
*Some trees and bushes will change coloration.&lt;br /&gt;
&lt;br /&gt;
===Winter=== &lt;br /&gt;
*Snow will gradually cover the ground. [[Snow]] can be gathered off the ground (&#039;&#039;Adventure -&amp;gt; Dig&#039;&#039;) which also reveals the true ground-tile underneath it. [[Kicksled]], a vehicle fast on snow and ice is more useful during winter.&lt;br /&gt;
*[[Ice Block]]s can be acquired using a pick-axe by chopping ice away on water (&#039;&#039;Adventure -&amp;gt; Dig&#039;&#039;).&lt;br /&gt;
*Only some of herbs spawn on snow covered ground/terrain, but more forage spawn in winter on terrain cleared of snow.&lt;br /&gt;
*Animals eat only about 50% during winter {{Patch|title|Fall Time Frolicking}}.&lt;br /&gt;
*Swamps are emptied and eventually freeze over. Animals and plants don&#039;t spawn in it during winter.&lt;br /&gt;
*Both shallow and deep water freeze over, over the course of a few days.&lt;br /&gt;
*Planted trees seem to keep growing in a slower manner, but won&#039;t yield any fruit, seed, or leaf.&lt;br /&gt;
*Trees and bushes found in cave, like [[Towercap]] and [[Withercorn]], lose their seeds too.&lt;br /&gt;
*Snow affects terraforming (&#039;&#039;Adventure -&amp;gt; Landscaping -&amp;gt; Survey Land&#039;&#039;), preventing you from digging or placing soil on terrain covered by snow.&lt;br /&gt;
*[[Precious Snowflake]] can be found on snowy ground during winter.&lt;br /&gt;
*[[Snowtop]] is a winter-only forgeable mushroom.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=84098</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Keyboard_Shortcuts&amp;diff=84098"/>
		<updated>2020-07-20T10:09:35Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Updated the &amp;quot;hide UI&amp;quot; entry--no longer closes with the space bar; added text about user defined shortcuts; minor edit to the text to link to the longer list of key and mouse commands for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For information on the Legacy Haven &amp;amp; Hearth server, see [[Legacy:Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a more comprehensive listing of keyboard and mouse commands, please look at stMartins post here :&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&amp;amp;p=706970#p706930&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following is a listing of standard keyboard shortcuts. Users can redefine many of them in the options menu.&lt;br /&gt;
&lt;br /&gt;
==Open menus/windows==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + A || Open map of known world&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + B || Kin&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + C || Cycles betweenActivate Chat (last active chat window), Minimize Chat Window, Restore chat&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + E || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + I || Inventory&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl + L || Land management&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + T || Character&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + S || Jump to chat line&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + O || Open Main Menu&lt;br /&gt;
|-&lt;br /&gt;
| Tab || Inventory&lt;br /&gt;
|-&lt;br /&gt;
| (user defined) || Cycle Show/hide interface (other than the Chat window). Press twice after hiding it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
See [[Menu Options]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
:{| border=1&lt;br /&gt;
| Ctrl + R || Change walk/run speed. Cycles from 1 to 4&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + click on an object in inventory or a container || Drop object at feet&lt;br /&gt;
|-&lt;br /&gt;
| Shift + click on an object in inventory or a container || Transfer object to last active container/inventory&lt;br /&gt;
|-&lt;br /&gt;
| Shift while placing an object to build || Disable lock to grid&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Right-Click || With fuel selected, automatically adds fuel to right-clicked object (Kiln, Oven, etc)&amp;lt;br /&amp;gt;(e.g., left-click branch, then shift+right-click the Kiln)&lt;br /&gt;
|-&lt;br /&gt;
| Enter/Return || &amp;quot;Craft&amp;quot; current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl + Enter/Return || &amp;quot;Craft All&amp;quot; continuous crafting of current crafting item&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Use shift + mousewheel to transfer items from container to inventory, or back. This makes no distinction between types of items, but works solely in a last-in-first-out order. Hover the mouse over the container (not your inventory) you want to transfer from/to, and press Shift while scrolling the mousewheel.&lt;br /&gt;
|-&lt;br /&gt;
| Shift + Mousewheel || Rotate, in steps of 45 degrees (&#039;&#039;360/8&#039;&#039;), an item you are placing/building before confirming the location&lt;br /&gt;
|-&lt;br /&gt;
| Shift+Ctrl + Mousewheel || Rotate, in steps of 11.25 degrees (&#039;&#039;360/(32=8*4)&#039;&#039;).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=84097</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=84097"/>
		<updated>2020-07-20T09:28:07Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Removed the &amp;quot;2demu&amp;quot; as it has no known use according to loftar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2  | &#039;&#039;&#039;Camera Control&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| :cam ortho &lt;br /&gt;
| Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.&lt;br /&gt;
|-&lt;br /&gt;
| :cam bad   &lt;br /&gt;
| Free camera, you can rotate it around using scroll. Can also use &amp;lt;ctrl&amp;gt;+arrow keys to move the camera; should work with the &amp;quot;ortho&amp;quot; camera, too. &amp;quot;Home&amp;quot; key resets camera to default position.&lt;br /&gt;
|-&lt;br /&gt;
| :cam follow   &lt;br /&gt;
| Camera rotates around to follow the character. Note that the movement is slow and only starts rotating a second or so after a character moves.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2   | &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| :lo        &lt;br /&gt;
| Will Log Out of current session&lt;br /&gt;
|-&lt;br /&gt;
| :act lo&lt;br /&gt;
| Will log out of current session only after a check for any conditions that would cause the character to remain in the world.&lt;br /&gt;
|-&lt;br /&gt;
| :q&lt;br /&gt;
| Will close the client&lt;br /&gt;
|-&lt;br /&gt;
| :audiobuf &amp;lt;size&amp;gt; &lt;br /&gt;
| Default audio buffer is 1024 and looks like &amp;quot;:audiobuf 1024&amp;quot;. If you&#039;ve got sound issues try to add more to buffer. Try starting by doubling it to 2048. Setting it too high will also cause issues. (Another contributor says 4096-8192 are the best options.) &lt;br /&gt;
|-&lt;br /&gt;
| :placegrid &amp;lt;size&amp;gt; &lt;br /&gt;
| Set the grid size for placement of objects with the default grid unlocked (placing while holding ctrl). The number must be an integer between -2147483648 and 2147483647, and effectively represents the amount of snap points between each tile on both axes, centered on tile corners (as opposed to tile centers for default placement). A value of 1 would allow a single snap point (tile corners), 2 allows snap points every half tile, 3 every third of a tile, 4 every fourth of a tile, and so on. &lt;br /&gt;
This can be used to place objects in such a way that their hitboxes line up perfectly, saving the maximum amount of space. Numbers from 1 to 100 are the only useful settings for most purposes. The limits are simply the minimum and maximum allowable quantities for a 32-bit integer.&lt;br /&gt;
|-&lt;br /&gt;
| :hz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max FPS to n&lt;br /&gt;
|-&lt;br /&gt;
| :bghz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max background frame rate to n. Default is 5.&lt;br /&gt;
|-&lt;br /&gt;
| :stats &amp;lt;on/off&amp;gt;&lt;br /&gt;
| Shows some general statistics about the client; toggle &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Graphics Debugging&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode vao &lt;br /&gt;
|  Default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode mem &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode dlist &lt;br /&gt;
| Another diagnostic mode for some users that may crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl wsurf &amp;lt;n&amp;gt; &lt;br /&gt;
| Change deep water color from dark blue (n=1) to light blue (n=0). The latter can help performances&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2  | &#039;&#039;&#039;Others(2)&#039;&#039;&#039; (&#039;&#039;Questionable usefulness&#039;&#039;)&lt;br /&gt;
|-  &lt;br /&gt;
| :die&lt;br /&gt;
| Crashes the client. (&#039;&#039;assumed to be intentional until proven otherwise&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=84096</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=84096"/>
		<updated>2020-07-20T09:24:08Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: &amp;#039;meshmode d&amp;#039; and &amp;#039;meshmode dlist&amp;#039; are the same command as per typical *nix style shortcutting. Removed the short version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2  | &#039;&#039;&#039;Camera Control&#039;&#039;&#039;&lt;br /&gt;
|-  &lt;br /&gt;
| :cam ortho &lt;br /&gt;
| Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.&lt;br /&gt;
|-&lt;br /&gt;
| :cam bad   &lt;br /&gt;
| Free camera, you can rotate it around using scroll. Can also use &amp;lt;ctrl&amp;gt;+arrow keys to move the camera; should work with the &amp;quot;ortho&amp;quot; camera, too. &amp;quot;Home&amp;quot; key resets camera to default position.&lt;br /&gt;
|-&lt;br /&gt;
| :cam follow   &lt;br /&gt;
| Camera rotates around to follow the character. Note that the movement is slow and only starts rotating a second or so after a character moves.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2   | &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| :lo        &lt;br /&gt;
| Will Log Out of current session&lt;br /&gt;
|-&lt;br /&gt;
| :act lo&lt;br /&gt;
| Will log out of current session only after a check for any conditions that would cause the character to remain in the world.&lt;br /&gt;
|-&lt;br /&gt;
| :q&lt;br /&gt;
| Will close the client&lt;br /&gt;
|-&lt;br /&gt;
| :audiobuf &amp;lt;size&amp;gt; &lt;br /&gt;
| Default audio buffer is 1024 and looks like &amp;quot;:audiobuf 1024&amp;quot;. If you&#039;ve got sound issues try to add more to buffer. Try starting by doubling it to 2048. Setting it too high will also cause issues. (Another contributor says 4096-8192 are the best options.) &lt;br /&gt;
|-&lt;br /&gt;
| :placegrid &amp;lt;size&amp;gt; &lt;br /&gt;
| Set the grid size for placement of objects with the default grid unlocked (placing while holding ctrl). The number must be an integer between -2147483648 and 2147483647, and effectively represents the amount of snap points between each tile on both axes, centered on tile corners (as opposed to tile centers for default placement). A value of 1 would allow a single snap point (tile corners), 2 allows snap points every half tile, 3 every third of a tile, 4 every fourth of a tile, and so on. &lt;br /&gt;
This can be used to place objects in such a way that their hitboxes line up perfectly, saving the maximum amount of space. Numbers from 1 to 100 are the only useful settings for most purposes. The limits are simply the minimum and maximum allowable quantities for a 32-bit integer.&lt;br /&gt;
|-&lt;br /&gt;
| :hz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max FPS to n&lt;br /&gt;
|-&lt;br /&gt;
| :bghz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max background frame rate to n. Default is 5.&lt;br /&gt;
|-&lt;br /&gt;
| :stats &amp;lt;on/off&amp;gt;&lt;br /&gt;
| Shows some general statistics about the client; toggle &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Graphics Debugging&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode vao &lt;br /&gt;
|  Default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode mem &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode dlist &lt;br /&gt;
| Another diagnostic mode for some users that may crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode 2demu &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl wsurf &amp;lt;n&amp;gt; &lt;br /&gt;
| Change deep water color from dark blue (n=1) to light blue (n=0). The latter can help performances&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2  | &#039;&#039;&#039;Others(2)&#039;&#039;&#039; (&#039;&#039;Questionable usefulness&#039;&#039;)&lt;br /&gt;
|-  &lt;br /&gt;
| :die&lt;br /&gt;
| Crashes the client. (&#039;&#039;assumed to be intentional until proven otherwise&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Console_Commands&amp;diff=84095</id>
		<title>Talk:Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Console_Commands&amp;diff=84095"/>
		<updated>2020-07-20T09:17:06Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Updating the client--new version/old version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure where to put this information, but a bit more about using the keyboard camera controls: http://www.havenandhearth.com/forum/viewtopic.php?p=753204#p753204&lt;br /&gt;
&lt;br /&gt;
The post from member &amp;quot;tanchist:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew how to get diagonal views. You start the game with one diagonal view and then with left and right arrows you cycle through the 4 available diagonal views. Up and down arrows are controlling the zoom level.&lt;br /&gt;
&lt;br /&gt;
What I discovered 12 hours ago was that with Ctrl+Arrow you get the 4 Cardinal Views (no way to cycle through them AFAIK). Ctrl+Up = the direction up on your map is North, what I use to call normal in any game. Ctrl + Down = Up on your screen is South on minimap, Ctrl + left = North is to your left on screen, Ctrl + Right = North is to your right on screen.&lt;br /&gt;
Ctrl + Arrow was undocumented and should be mentioned somewhere. The diagonal views that I hate from deep within my heart while clicking on the field, trying to reach something shown on minimap (which I do pretty often) are well documented and I sometimes wish they were not the game defaults.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Updating the client--new version/old version ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m adding in a separate section for the &amp;quot;updated client&amp;quot; on the GUI modes. Some modes will no longer need to be supported with the update to OpenGL 3.x. Just to add it, the PM I received from loftar when I inquired about this.&lt;br /&gt;
&lt;br /&gt;
{{quote | Indeed, those drawing modes are obsolete with the new client. Effectively, the new client only supports the &amp;quot;VAO&amp;quot; mode, which is the only one that still exists in modern OpenGL (...well, as modern OpenGL as the client uses).&lt;br /&gt;
&lt;br /&gt;
Just for the record, though, &amp;quot;d&amp;quot; and &amp;quot;dlist&amp;quot; are the same (the client accepts any non-ambiguous abbreviation, even &amp;quot;dl&amp;quot;, &amp;quot;dli&amp;quot; or &amp;quot;dlis&amp;quot;). I don&#039;t think there has ever been a &amp;quot;2demu&amp;quot; mode. | loftar | via PM havenandhearth.com forums }}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=84085</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Glossary&amp;diff=84085"/>
		<updated>2020-07-18T21:18:59Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* HUD */ removed the &amp;#039;space bar&amp;#039; notice as it is no longer possible to collapse it this way. Will add the key combination to the shortcuts page when I can find what is required now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Life, Death, and You=&lt;br /&gt;
[[File:Hearthling.jpg|thumb|&#039;&#039;A Hearthling forging metal&#039;&#039;]]&lt;br /&gt;
It is important to know when discussing the intricacies of Haven and Hearth, that nothing is permanent. Everything that is will eventually return to nothing, and that&#039;s okay. &lt;br /&gt;
&lt;br /&gt;
Death is an important part of this game, and for some, the most important part of the game. Fear of death, or the excitement of taking life, are driving factors which affect every part of the game. Learning how to work with these factors is key to understanding the game.&lt;br /&gt;
===Hearthling===&lt;br /&gt;
All player-made characters are called Hearthlings. Hearthlings start out as [[Character Creation|Floating Orbs of Purple Energy]], and must choose a form and a name before they are burned into the world. Hearthlings start with base attributes of 10, and abilities of 1. A hearthling, much like a human, must [[Glossary#Energy|Eat]], [[Glossary#Learning Points|Learn]], [[Glossary#Stamina|Rest]], and [[Glossary#Death|Die]]. While progressing through the game, not only will your hearthling become more experienced, but you as a player will learn tricks and secrets throughout your time playing Haven and Hearth. &lt;br /&gt;
&lt;br /&gt;
Due to the turbulent nature of this game, it is best to jump right in and start [[Glossary#Discovery|Discovering]] what this game has to offer.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life===&lt;br /&gt;
[[File:life.jpg|thumb|&#039;&#039;The Spark of Life&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Creating a Hearthling]] and spawning in the world is an important first step to play Haven and Hearth. Character creation is more complex in haven than in other games, however, and there might be a few important steps you might miss.  Be sure to change your hair style and name your character. If one of your ancestors has passed away, you are able to inherit his skills and abilities, granted the [[Glossary#Death|proper steps]] have been followed.&lt;br /&gt;
&lt;br /&gt;
Some quick steps:&lt;br /&gt;
*Travel north, following the path to the river&lt;br /&gt;
*Following the right path will make you male, Following the left path will make you female&lt;br /&gt;
*Visit the reflecting pool to choose your hair style and color (this is permanent)&lt;br /&gt;
*Talk to the wizard to name yourself&lt;br /&gt;
*Interact with the fire to burn yourself into the world&lt;br /&gt;
(Optional Steps)&lt;br /&gt;
*Visit the graveyard to inherit your ancestor&#039;s skills&lt;br /&gt;
*Interact with the skull pole to choose [[Wilderness Beacon|Where]] to [[Charter Stone|Spawn]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Knocked Out!===&lt;br /&gt;
So You&#039;ve made someone, or something, angry. So angry in fact that They beat you senseless. Fret not! For you may yet escape this encounter with your life.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in the heat of battle you lose all your [[SHP| Soft Hitpoints]], you will be knocked out and receive a nasty [[Hitpoints#Wounds|Concussion]]. Upon being knocked out, you have three options available:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Teleport to your [[Hearth Fire]]:&#039;&#039;&#039; This allows the player to escape the battle with their life, but if they have left anything important on the battlefield, such as a [[Horse]], it will not come with you&lt;br /&gt;
* &#039;&#039;Log Out:&#039;&#039; This lets the character log out where he lays, hopefully to let whatever knocked you out to wander off. &lt;br /&gt;
* &#039;&#039;&#039;Get back up!:&#039;&#039;&#039; After a minute or so has passed, your character will regain consciousness with 1 [[SHP]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;notes:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* during the minute you&#039;re unconscious, any attackers have the privilege of looting your body while you&#039;re down.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:Respects.png|thumb|&#039;&#039;A farmer paying his respects&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dying is part of the game. Whether you [[Swimming|Swim out too far]], [[Creatures|Get mauled by a bear]], or get cut down by your fellow hearthling, it is best to be prepared for the sweet embrace of death. Death, however, is not the end. While you have lost that Hearthling forever, you can create another and receive a portion of the skills and experience of your deceased ancestor.&lt;br /&gt;
&lt;br /&gt;
If your Hearthling dies, you have several options at your disposal to lament your long lost relative.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Grave|Bury your Ancestor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have your body, you may bury him to make his passing into the next life easier. &lt;br /&gt;
*Not performing any burial rites will net you 15% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (Base)&lt;br /&gt;
*Burying your skull without your body will net your 25% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (10% extra)&lt;br /&gt;
*Burying your body without your skull will net you 35% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (20% extra)&lt;br /&gt;
*Burying your whole intact body will net you 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] (30% Extra)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Realm|Have your People Celebrate your Life]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you were popular amongst your citizens, maybe they will organize a state funeral for you.&lt;br /&gt;
*State funerals grant 45% of your [[Glossary#Learning Points|LP]] and [[Glossary#Food Event Points|FEP]] without having to [[grave|bury a body]] &lt;br /&gt;
*This, however, is an expensive option for the most powerful of warriors and diplomats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ancestral Shrine|Honor your Ancestors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you are diligent and pray often, perhaps your ancestors will forgive your misdeeds and grant you knowledge and wisdom.&lt;br /&gt;
*Lamenting the Departed is another substitute for proper burials of deceased ancestors. &lt;br /&gt;
*Every time you Lament your departed ancestor, until the maximum inheritance (60%) has been reached, you inherit a percentage (6%? per use) of his Attributes &amp;amp; Abilities.&lt;br /&gt;
*The Numen cost of lamenting increases by two every time you use this ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Characters cannot be inherited until eight hours after his or her original birth.&lt;br /&gt;
* You may spawn on your ancestor&#039;s [[Hearth Fire]] in case it was not destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
The Character Sheet is where you can learn the most about your character. Essentially, everything about your character is displayed in these menus. this includes stats, skills, quests, and combat moves&lt;br /&gt;
==Base Attributes==&lt;br /&gt;
[[File:Character Sheet Attributes.png|thumb|600px|right]]&lt;br /&gt;
===[[Attributes]]=== &lt;br /&gt;
[[Attributes]] are the most basic stats in Haven, and are gained through eating food and receiving Food Event Points (FEP). Attributes can be both buffed and debuffed by various mechanics in the game, such as wounds, equipment, and certain [[Clay Pipe|Activities]]&lt;br /&gt;
===[[Food Event Points]]===&lt;br /&gt;
The [[FEP]] bar displays the current amount of FEP you have for a specific attribute, as well as how many points are needed to gain another attribute point. Generally, the number of FEPs needed to gain a new attribute is equal to your highest attribute value. For instance, if your highest attribute is strength at 30, then you will have to consume 30 FEP to gain a new attribute point.&lt;br /&gt;
===[[Food Satiations]]===&lt;br /&gt;
Food [[Satiations]] are simply the percent of FEP you will receive from the base food you consume. Every food item falls into a specific food category and has a chance to satiate a food category. As such, the more of a specific type of food you eat, the fewer FEP you will receive from that food. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relieving Satiations&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Satiations disappear in about two days and disappear faster the more satiated you are.&lt;br /&gt;
*Food Satiations can be relieved by drinking certain beverages.&lt;br /&gt;
*All drinks restore stamina much like water, but they also relieve particular food satiations.&lt;br /&gt;
*Each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. &lt;br /&gt;
*drinks will count as half-quality if you drink them from a non-preffered vessel, i.e. drinking wine from anything but a wine glass. &lt;br /&gt;
*Stamina regeneration is not affected by vessel type&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drink&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary &lt;br /&gt;
!Tertiary&lt;br /&gt;
!Preferred Vessel&lt;br /&gt;
!Made From&lt;br /&gt;
!Satiation Debuff&lt;br /&gt;
|-&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
|Sausage 1%&lt;br /&gt;
|Game 0.5%&lt;br /&gt;
|Offal 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Barley Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Cider]]&lt;br /&gt;
|Poultry 1%&lt;br /&gt;
|Mushrooms 0.5%&lt;br /&gt;
|Offal 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Applejuice]]&lt;br /&gt;
|Cider&lt;br /&gt;
|-&lt;br /&gt;
|[[Mead]]&lt;br /&gt;
|Vegetables 1%&lt;br /&gt;
|Game 0.5%&lt;br /&gt;
|Nuts &amp;amp; Seeds 0.5%&lt;br /&gt;
|[[Drinking Horn]]&lt;br /&gt;
|[[Mead Must]]&lt;br /&gt;
|Mead&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Bread 1%&lt;br /&gt;
|Forage 0.5%&lt;br /&gt;
|&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|[[Aurochs]], [[Cow]], [[Goat]] and [[Sheep]]&lt;br /&gt;
|Dairy&lt;br /&gt;
|-&lt;br /&gt;
|[[Perry]]&lt;br /&gt;
|Mushrooms 1%&lt;br /&gt;
|Meat 0.5%&lt;br /&gt;
|Creepies &amp;amp; Crawlies 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Pearjuice]]&lt;br /&gt;
|Perry&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| Dairy 1%&lt;br /&gt;
| Fruits 0.5%&lt;br /&gt;
|&lt;br /&gt;
|[[Mug]]&lt;br /&gt;
|[[Green Tea Leaves|Green]] and [[Black Tea Leaves|Black]] Tea Leaves&lt;br /&gt;
|Tea&lt;br /&gt;
|-&lt;br /&gt;
|[[Weißbier]]&lt;br /&gt;
|Fish 1%&lt;br /&gt;
|Poultry 0.5%&lt;br /&gt;
|Mushrooms 0.5%&lt;br /&gt;
|[[Tankard]]&lt;br /&gt;
|[[Wheat Wort]]&lt;br /&gt;
|Beer&lt;br /&gt;
|-&lt;br /&gt;
|[[Wine]]&lt;br /&gt;
|Cheese 1%&lt;br /&gt;
|Meat 0.5%&lt;br /&gt;
|Vegetables 0.5%&lt;br /&gt;
|[[Wine Glass]]&lt;br /&gt;
|[[Grapejuice]]&lt;br /&gt;
|Wine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* [[Tea]] receives a 20Q buff when piping hot.&lt;br /&gt;
* [[Burrower Bean]] instantly relieves 25% of one satiation at q10.&lt;br /&gt;
&lt;br /&gt;
===[[Hunger]] Level===&lt;br /&gt;
Each food has a hunger value that adds to your hunger level when eaten. Each hunger level has a lower &amp;quot;Food efficiency&amp;quot; bonuses, but takes less time to return to a lower hunger level. The hunger level of food is a flat rate unaffected by quality..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hunger Level !! Food&amp;lt;br&amp;gt;Efficiency !! Time to lose &amp;lt;br&amp;gt;1% hunger !! Time to lose &amp;lt;br&amp;gt;100% hunger !! Variety Bonus !! Variety Example &amp;lt;br&amp;gt; @15 max stat&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous || 300% || 2 hours || 200 hours || 1.097 || 28.3%&lt;br /&gt;
|-&lt;br /&gt;
| Famished || 200% || 1 hour  || 100 hours || 0.894 || 23.1%&lt;br /&gt;
|-&lt;br /&gt;
| Hungry || 100% || 20 minutes || 33.3 hours || 0.632 || 16.3%&lt;br /&gt;
|-&lt;br /&gt;
| Content || 90% || 10 minutes || 16.67 hours || 0.602 || 15.5%&lt;br /&gt;
|-&lt;br /&gt;
| Full || 50% || 3 minutes  || 5 hours || 0.447 || 11.5% &lt;br /&gt;
|-&lt;br /&gt;
| Stuffed || 25% || 46 seconds || 1.25 hours || 0.315 || 8.1% &lt;br /&gt;
|-&lt;br /&gt;
| Overstuffed || 10% || 7 seconds || 0.19 hours || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Character Sheet Abilities.png|thumb|600px|right]]&lt;br /&gt;
The abilities page details your learned abilities, as well as earned [[Glossary#Experience Points|Experience Points]] and [[Glossary#Learning Points|Learning Points]]. on this page you can also manage your study report, which is where you study [[curiosity|Curiosities]]&lt;br /&gt;
===[[Abilities]]===&lt;br /&gt;
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;100LP*(current level + 1)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Learned skills are nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment&lt;br /&gt;
===Study Report===&lt;br /&gt;
The Study Report is a 4x4 mental inventory, sometimes referred to as your &#039;mentory&#039;, used to study [[Curiosity|Curiosities]] at the cost of [[Glossary#Experience Points|Experience Points]] to gain [[Glossary#Learning Points|Learning Points]]. &lt;br /&gt;
things to know:&lt;br /&gt;
*Studying curiosities is a passive activity and will occur automatically as long as curiosities are in your mentory.&lt;br /&gt;
*Your Attention is equal to your intelligence, and determines how many curiosities you can study, determined by the curiosities&#039; mental weight.&lt;br /&gt;
*You cannot have two of the same curiosities in your mentory at the same time.&lt;br /&gt;
*A Personal Claim [[Personal Claim|Bond]] is kept in your mentory in order to upkeep its presence.&lt;br /&gt;
*Presence is added from a percent of lp gained from studying curios. Lp is not consumed from presence being present.&lt;br /&gt;
*Once an object is finished being studied, you will receive its learning points and the object will disappear.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Curiosity]] page&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore &amp;amp; Skills==&lt;br /&gt;
[[File:CharSheet Skills.png|thumb|200px|right|The Character Skills preview]]&lt;br /&gt;
[[File:CharSheet Credos.png|thumb|200px|right|The Character Credos preview]]&lt;br /&gt;
[[File:CharSheet Lores.png|thumb|200px|right|The Character Lores preview]]&lt;br /&gt;
&lt;br /&gt;
Lore &amp;amp; Skills is where you can evaluate which [[Skills]], [[Credos]], and [[Experience Points|Lores]] you have discovered or completed.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are abilities you can purchase which enable you to perform specific actions, such as [[Boat Building]] and [[Mining]]. Skills cost [[Glossary #Learning Points|Learning Points]] and are permanently in effect once purchased. Skills are hierarchical and as such must be learned in a specific order. Generally, the more advanced the skill, the more Learning Points it costs.&lt;br /&gt;
&lt;br /&gt;
====Credos====&lt;br /&gt;
[[Credos]] can be described as professions, which completed provide passive buffs and bonuses. Credos cost Learning Points to initiate, and only one Credo can be pursued at a time. Each Credo has 5 abilities that can be activated in order by completing quests for that credo. Once the Credo is completed, their bonuses will be permanently in effect and you can begin pursuing another Credo. Similar to skills, certain credos require prerequisite credos to be completed before you may begin them.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
[[Experience Points|Lores]] are events which occur by playing and exploring. Lores award the player [[Glossary #Experience|Experience Points]], which can then be spent on Curiosities to gain Learning Points. Lores are triggered randomly and it is encouraged to perform a variety of tasks through the day in attempt to trigger as many lores as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martial Arts &amp;amp; Combat Schools==&lt;br /&gt;
[[File:Character Sheet Combat.png|thumb|600px|right]]&lt;br /&gt;
Martial Arts &amp;amp; Combat Schools is where you build, save, and examine your combat cards. Combat cards can be discovered by defeating animals in combat, as well as learned from other players.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
*Drag and drop cards into combat slots to equip them. each combat deck can hold up to 10 different cards.&lt;br /&gt;
*each card has a value of one point, and each deck may have up to 30 points worth of cards.&lt;br /&gt;
*You may stack up to 5 of the same card in one deck. Each stacked card adds extra power to the move.&lt;br /&gt;
*You may have up to 5 different combat decks saved, for quick switching between decks.&lt;br /&gt;
*cards 1-5 are activated with keys 1-5. cards 6-10 are activated with SHIFT+1-5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Health &amp;amp; Wounds==&lt;br /&gt;
[[File:Character Sheet Wounds.png|thumb|600px|right]]&lt;br /&gt;
[[Wounds]] are semi permanent damage taken through various activies in the game, most notably combat.&lt;br /&gt;
&lt;br /&gt;
The Wounds menu displays your current list of wounds, their effects, and how to heal them. Some wounds may heal on their own, while some might need special medicine or treatments to cure them. The number displayed next to each wound indicated the humber of Hard Hitpoint damage you have received from that wound. When your Hard Hitpoints reach 0, you die. Generally speaking, wounds will not heal unless you have 8000+ [[Energy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
[[File:Character Sheet Quests.png|thumb|600px|right]]&lt;br /&gt;
Your Quest Log displays your Current, Completed, and Failed Quests.&lt;br /&gt;
Clicking a quest will display quest objectives both in menu and on screen. Having an active quest will display an arrow to the quest givers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment Screen=&lt;br /&gt;
[[File:Legacy-Equipment Screen.png|frame|Equipment Screen]]&lt;br /&gt;
*See [[:Category:Equipment|Equipment]] for all equipable items.&lt;br /&gt;
*Also see [[Equipment Table]] for stat boosts equipment.&lt;br /&gt;
&lt;br /&gt;
The Equipment Screen is where players can equip their character with items that will help them flourish in the harsh world, or just look pretty. These items include weapons, armor, clothing, jewelry, tools, and healing items. There are 16 slots for equipment. Some items take up multiple slots, e.g. the [[Bear Cape]] that takes up both the headwear and cape slots, and the [[Pickaxe]] that takes up both hands. Equipment slots are unfortunately not labelled or indicated by any sort of picture in-game, making it confusing for new players to know what each slot is for. Players thus label the equipment slots using a code that combines which side of the equipment screen the slot is on and how far it is from the top, e.g. 5R is the fifth slot from the top on the right side.&lt;br /&gt;
&lt;br /&gt;
===Slots on the Equipment Screen===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|1L&lt;br /&gt;
|Headwear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1R&lt;br /&gt;
|Necklace/Accessory&lt;br /&gt;
|-&lt;br /&gt;
|2L&lt;br /&gt;
|Shirt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2R&lt;br /&gt;
|Chest Armor&lt;br /&gt;
|-&lt;br /&gt;
|3L&lt;br /&gt;
|Gloves&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3R&lt;br /&gt;
|Belt&lt;br /&gt;
|-&lt;br /&gt;
|4L&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4R&lt;br /&gt;
|Right Hand&lt;br /&gt;
|-&lt;br /&gt;
|5L&lt;br /&gt;
|Ring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5R&lt;br /&gt;
|Ring&lt;br /&gt;
|-&lt;br /&gt;
|6L&lt;br /&gt;
|Robe/Cloak&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6R&lt;br /&gt;
|Back&lt;br /&gt;
|-&lt;br /&gt;
|7L&lt;br /&gt;
|Pants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7R&lt;br /&gt;
|Leg Armor&lt;br /&gt;
|-&lt;br /&gt;
|8L&lt;br /&gt;
|Cape&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8R&lt;br /&gt;
|Footwear&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inventory=&lt;br /&gt;
Your character&#039;s inventory is where all items are stored, this is different from the [[Glossary#Equipment Screen|Equipment Screen]] in that items are not worn on the character.&amp;lt;br&amp;gt;&lt;br /&gt;
Your character starts out with a 4x4 inventory grid which can be expanded upon by equipment, adding horizontal or vertical rows of inventory space. It is important to note that these equipment bonuses stack. For example, wearing a Birchbark Backpack and a Merchant&#039;s Robe would  modify your inventory grid to 5x5. Thus by wearing a leather backpack, merchant&#039;s robe, and two traveler&#039;s sacks inventory space is 7x8&lt;br /&gt;
&lt;br /&gt;
One essential task of any player is to increase the space available for use. This can be achieved in several ways:&lt;br /&gt;
:&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;3. Inventory expanders.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;1. Non-material.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-material means of increasing inventory space include: &lt;br /&gt;
:[[Subscription|Account Verification]]  (+1 vertical line &#039;&#039;permanently for that account&#039;&#039;)&lt;br /&gt;
:[[Subscription|Account Subscription]] (+1 horizontal line &#039;&#039;for as long are your subscription is active&#039;&#039;) &lt;br /&gt;
:completing the 3rd level of the [[Credos#Nomad|Nomad Credo]] (+1 vertical line)&lt;br /&gt;
:completing the 5th level of the [[Credos#Nomad|Nomad Credo]] (+1 horizontal line) &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2. Container-buildings.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Not all things in the game need to be with you constantly. The situation when the subject needs to be preserved for better times is quite ordinary. In this case, container-buildings come to the aid. There are a huge number of them in the game, ranging from the simplest branch baskets to the majestic chests or spacious cabinets. Like any other buildings in the game, they are subject to decay, so they are used as long-term storage facilities at the players&#039; bases, or for short-term transportation of large volumes of cargo. They have their own inventory, which opens with a separate window when you right-click on an object. Many crafting recipes in the game allow you to use ingredients from open containers without removing them.&lt;br /&gt;
There are also a number of movable objects (like [[Knarr]] or [[Wagon]]) that have both their own internal storage space and places for individual portable containers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Inventory extenders.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is good to store many things at home, but being able to take a lot of stuff on long journeys is vital too. For such purposes, so-called inventory extenders are great - items worn in equipment slots that increase the character&#039;s internal inventory (like non-material methods). These include:&lt;br /&gt;
:[[Birchbark Backpack]] (+1 vertical line)&lt;br /&gt;
:[[Leather Backpack]] (+2 vertical lines)&lt;br /&gt;
:[[Wanderer&#039;s Bindle]] add +1 vertical line (in the left hand) and +1 horizontal line (in the right hand). Can hold 2.&lt;br /&gt;
:[[Traveller&#039;s Sack]] add +1 vertical and +1 horizontal line for each one taken in hand. Can hold 2.&lt;br /&gt;
:[[Merchant&#039;s Robe]] increases the size of the inventory by 1 horizontal line.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;4. Wearable containers.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There is also a separate category of things that can simplify the carrying of certain things. The peculiarity of such items is the presence of their own inventory (as with container buildings), the ability to hold them in equipment slots (like extenders) and narrow specialization in the type of wearable items. These include:&lt;br /&gt;
:[[:Category:Toolbelt|Toolbelts]] - 3-25 slots, tools only.&lt;br /&gt;
:[[Hunter&#039;s Quiver]] - 30 slots, arrows only.&lt;br /&gt;
:[[Keyring]] - 9 slots, keys only.&lt;br /&gt;
:[[Wicker Picker]] - 20 slots, forage only. &lt;br /&gt;
:[[Leather Purse]] - 6 slots, coins only.&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Separately, it is worth mentioning 2 special inventory extenders:&#039;&#039;&#039;&lt;br /&gt;
:[[Saddlebags]] are a craft item that can be put on a horse, which allows quick access to its internal storage in 16 slots.&lt;br /&gt;
:[[Packrack]] is a craft item that can be put on a cow (bull), which allows quick access to its internal storage of 25 slots (and an additional two cells for a liftable load)&lt;br /&gt;
 &lt;br /&gt;
Skillfully combining the listed opportunities, you can simplify the processes of storing and carrying important things as much as possible, which will allow you to devote more time to an exciting gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; As of world 10, [[Subscription|Verified]] Players receieve one bonus row and [[Subscription|subscribed]] players recieve one bonus row and column, for a total of 5x5 inventory&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
[[File:Hudbar.png]]&lt;br /&gt;
&lt;br /&gt;
The Heads Up Display (HUD) provides important information about your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hitpoints&amp;lt;/span&amp;gt;===&lt;br /&gt;
[[Hitpoints]] are divided into three categories, indicated in the mouse-over as SHP/HHP/MHP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SHP&#039;&#039;&#039;&lt;br /&gt;
**Soft Hitpoints. When this reaches 0, your character is temporarily knocked unconscious. If your energy is over 8000, SHP will recover over time, capped by your current HHP&lt;br /&gt;
*&#039;&#039;&#039;HHP&#039;&#039;&#039;&lt;br /&gt;
**Hard Hitpoints. When this reaches 0, your character dies. You can see what is lowering your current HHP in the [[Glossary#Health &amp;amp; Wounds|Health]] tab of the Character Sheet. Some wounds will heal over time, others may require direct intervention, and yet others may not have any current healing methods.&lt;br /&gt;
*&#039;&#039;&#039;MHP&#039;&#039;&#039;&lt;br /&gt;
**Max Hit Points. Your HHP can never be greater than this number. It can only be increased by eating certain [[Food]]s that increase your [[Constitution]] attribute.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stamina&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Indicates how tired your character is. This goes down as you perform various activities, eventually making your character move slower as it goes below certain levels. Over time, your stamina will recover by taking points from the energy bar. Naturally stamina regenerate 10% per 10% energy. It can also be recovered with more energy consumption by drinking beverages, such as: [[Water]], [[Tea]], [[Milk]], [[Wine]], [[Beer]] or [[Weißbier]]. Increasing your Constitution will reduce the drain to your stamina bar when using tools or swimming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; max-width: 25em; width: 50%;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stamina %&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limitation(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 50%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 4th speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 29%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot [[Terraforming#Digging|Dig]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 25%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot run at 3rd speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 10%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Can only crawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | &amp;lt; 5%&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | Cannot walk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Energy&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Energy is a measure of how much work your character can do. The stamina and health bars are refilled by the energy bar. Energy is mainly consumed when you drink water to replenish the [[Stamina]].You can get more energy by eating [[food]].&lt;br /&gt;
:If your energy is 8000 or above, your energy is in &amp;quot;healing&amp;quot; state. This will regenerate your [[SHP]].&lt;br /&gt;
:If your energy is 5000 or below, you are unable to do hard labor such as digging soil or mining.&lt;br /&gt;
:If your energy is 2000 or below, you will [[hitpoints|Starve]], which will slowly drain your health.&lt;br /&gt;
:If your energy is 0, you will start rapidly losing HHP and die very quickly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;===&lt;br /&gt;
Speed is how fast your character moves. Generally, the faster you move, the more stamina you consume.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain [[Terrain]]s limit the maximum speed a hearthling can travel on them (on foot). (&#039;&#039;creature speed is not{{verify}} effected by this maximum&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
From left to right: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|Crawl &lt;br /&gt;
| 1.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
| 3.0 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
| 4.5 tiles per second.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &lt;br /&gt;
| 6.0 tiles per second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kith &amp;amp; Kin=&lt;br /&gt;
[[File:Kinship Menu.png|thumb|300px|right]]&lt;br /&gt;
Kin Shortcut: CTRL + B&lt;br /&gt;
&lt;br /&gt;
The Kin is the love-heart button. You can add new friends here, view your current ones and quickly see their online status.&lt;br /&gt;
&lt;br /&gt;
In the Hearth Secret textbox, you can create a hearth secret. When you want to make friends with people at long-distance, give them this secret and they will then be your friend, or &amp;quot;kin&amp;quot;. Likewise, if somebody gives you their secret, type it in the right text area next to the one you make your own secret in. Note that Hearth Secrets are tied to your hearthling, not to your account.&lt;br /&gt;
&lt;br /&gt;
You can also right click a Hearthling, &amp;quot;Memorize&amp;quot; them, then right-click &amp;quot;Add Kin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The candle next to their name on the list is their online status - a lit candle is online, whilst an unlit candle means offline. However, if somebody dies, their candle will disappear.&lt;br /&gt;
&lt;br /&gt;
Setting kin colors is an important feature which allows you to group kin and assign privileges, such as theft or tresspassing on [[Personal Claim]]s or [[Village Claim]]s&lt;br /&gt;
&lt;br /&gt;
===Kin Menu===&lt;br /&gt;
&lt;br /&gt;
In the Kin Menu, you can:&lt;br /&gt;
&lt;br /&gt;
*See the online status of kin signified by a lit or unlit candle.&lt;br /&gt;
*Invite online kin to a [[party]].&lt;br /&gt;
*Privately message your kin.&lt;br /&gt;
*Set your own Hearth Secret.&lt;br /&gt;
*Add others via Hearth Secret&lt;br /&gt;
*Set a Kin&#039;s color (Default is white)&lt;br /&gt;
*Set a Kin&#039;s Display name (For your hearthling only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, you may also find yourself cheiftain of a [[Village]] or ruler of a [[Realm]]. Both of these are also managed through the Kith &amp;amp; Kin Menu, through their respective tabs&lt;br /&gt;
&lt;br /&gt;
Note: The search function is a custom client feature only and isn&#039;t available in the default client.&lt;br /&gt;
&lt;br /&gt;
===Group Party===&lt;br /&gt;
A party is a group of players that are able to communicate to each other through a private party chat where each party member is assigned a color.&lt;br /&gt;
&lt;br /&gt;
You can invite a player to your party if you are not in a party or if you are the party leader, and this will make you the party leader. When you leave, another player in your party is assigned party leader, and you can also reassign party leader manually by right-clicking a party member. When the party is reduced to one member, the party chat closes.&lt;br /&gt;
&lt;br /&gt;
Things to know:&lt;br /&gt;
:The amount of party members you can have is limited by your [[Charisma]].{{verify}}&lt;br /&gt;
:Party members have full access to each other&#039;s personal claims, so be careful who you add to your party.&lt;br /&gt;
:Colored arrows point towards the positions of party members &lt;br /&gt;
:Colored minimap markers give you their exact position&lt;br /&gt;
:You can see the portraits of party members on the left side of your screen&lt;br /&gt;
::Clicking a portrait will make your charcater move towards them&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Combat in Haven and Hearth is built around the deck system, with players building a deck of attack, defense and ability cards which are then drawn and selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat===&lt;br /&gt;
&#039;&#039;See [[Unarmed Combat]] for a more detailed guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed combat is the first close-quarters style of fighting. &lt;br /&gt;
===Melee Combat===&lt;br /&gt;
&#039;&#039;See [[Melee Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Melee combat is fighting with a sword and shield or axe.&lt;br /&gt;
===Ranged Combat===&lt;br /&gt;
&#039;&#039;See [[Ranged Combat]] for a more detailed guide&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged combat is the simplest technique. Simply equip a [[Hunter&#039;s Bow]] or [[Sling]],&lt;br /&gt;
&lt;br /&gt;
=Experience Points and Learning Points=&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&#039;&#039;&#039;Experience Points&#039;&#039;&#039; are obtained through [[Experience Events]] and [[Quest]]s and are used by hearthlings for a number of tasks, including:&lt;br /&gt;
*Performing [[Hearth Magic]]&lt;br /&gt;
*Studying [[Curiosities]]&lt;br /&gt;
&lt;br /&gt;
[[Experience Events]] are not limited, and can be randomly activated throughout your daily activities. The amount of Experience Points received is a good indicator of how often you can activate that event. For Example, Quenching Thirst can be activated very often, while Fragrance of Flowers may only activate every few days. In this fashion, it is recommended or encouraged to perform a number of varied activities or often go exploring to activate these events as often as possible.&lt;br /&gt;
&lt;br /&gt;
*You can check which event you haven&#039;t done in Character Sheet under [[Glossary#Lore &amp;amp; Skills|Lore &amp;amp; Skills]] by clicking on Lore.&lt;br /&gt;
*It&#039;s worth noting that by using [[Hearth Magic]], you may end up with negative Experience Points when any [[Curiosities]] in your Study finish.&lt;br /&gt;
*Members of a [[Realm]] may be allowed to withdraw Experience points from the [[Realm|Realms]] bank to use as they will.&lt;br /&gt;
&lt;br /&gt;
==Learning Points==&lt;br /&gt;
&#039;&#039;&#039;Learning Points&#039;&#039;&#039; are used to buy [[Abilities]], [[:Category:Skills|skills]], and [[Yeomanry|Property]]. You can currently earn Learning Points (LP) in three ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Discovery|Disovering]] new objects&#039;&#039;&#039; &lt;br /&gt;
*For example: picking your first branch off a tree will give you some LP, digging soil, clay for the first time will award you LP.  This is the main source of LP for a new character.&lt;br /&gt;
*Some actions that generate large sums of LP:&lt;br /&gt;
**Picking [[Tree|tree]] products: branches, bark, fruits and seeds, boughs&lt;br /&gt;
**Picking [[Foraging|forageables]] such as Spindly Taproot or Blueberries&lt;br /&gt;
**[[Fishing]] - every type of fish caught will give you some LP&lt;br /&gt;
**Side Note: Items your ancestors have discovered won&#039;t give you Learning Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Curiosity|Curiosity System]]&#039;&#039;&#039;&lt;br /&gt;
*[[Curiosity|Curiosities]] are items that can be crafted, foraged, caught, or created as a side effect of doing certain activities. They are studied over time in your [[Glossary#Study Report|Study Report]], and will give you LP after completion. They will also consume some [[Experience Points|experience points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killing Animals&#039;&#039;&#039;&lt;br /&gt;
*Hunting and killing animals in combat gives a small amount of LP, roughly equal to how much damage your character inflicted on the creature&lt;br /&gt;
*Do note that the amount of LP received will reduce if you continuously kill the same creature.&lt;br /&gt;
&lt;br /&gt;
==Learning Ability==&lt;br /&gt;
&#039;&#039;&#039;Learning Ability&#039;&#039;&#039; modifies the amount of [[Learning Points]] you gain from studying curiosities. Learning ability can be gained from realm buffs and equipment, such as [[Ring_of_Brodgar_(Jewelry)|ROB&#039;s]]. 10 points of learning ability equals to 1% of increased LP gain. {{verify}}&lt;br /&gt;
&lt;br /&gt;
=Quality=&lt;br /&gt;
&#039;&#039;See [[Quality]] for more detailed information&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost all items, as well as many game-world objects, have a quality factor &#039;&#039;&#039;Q&#039;&#039;&#039;, which may range from 1 to &amp;amp;infin;, with a standard default quality for most objects of 10 -- for example, all natural-growing trees are Q10.&amp;lt;br&amp;gt; In general, higher Q items are simply better: high Q weapons do more damage, high Q food provide more FEPs, high Q armor provides more protection. &lt;br /&gt;
&lt;br /&gt;
The in-game effects vary from item to item, with some items like buckets and barrels not having any effect at all. Where quality matters, it usually takes the form of the quality multiplier &#039;&#039;&#039;QM&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;QM = \sqrt{\frac{Q}{10}}&amp;lt;/math&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Graph_QM.png|border|200px|QM graph]]&lt;br /&gt;
&lt;br /&gt;
This multiplier is 1x for Q10, 2x for Q40, 3x for Q90, 4x for Q160, and so on. It is a nonlinear increase, which means that it becomes harder and r multipliers. Since Q10 has a QM of 1x, in many places on this wiki you will just see stats given for Q10 objects. You should assume this unless the wiki page you&#039;re reading says otherwise.&lt;br /&gt;
&lt;br /&gt;
===Softcap===&lt;br /&gt;
Softcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Softcaps are put into effect when the quality of a product would be higher than the skill in question. The quality of said product will then be averaged with the softcapping skill level to get the products final quality. The softcapping skill may be a single attribute or skill value, or a combination of several. If the expected quality of the product will be lower than the softcapping skill, the quality will remain unchanged.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*If more than one stat softcaps a product, the stats combine with a geometric mean, not an arithmetic mean. For example, for two stats being factored: &amp;lt;math&amp;gt;Quality Cap = \sqrt{Stat_{1}*Stat_{2}}&amp;lt;/math&amp;gt;, for three &amp;lt;math&amp;gt;Quality Cap = \sqrt[3]{Stat_{1}*Stat_{2}*Stat_{3}}&amp;lt;/math&amp;gt;, etc.&lt;br /&gt;
*Quality of &#039;&#039;built&#039;&#039; objects is solely determined by the quality of their parts. Softcaps do not apply.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are creating a [[Treeplanter&#039;s Pot]] with [[clay]] of average quality 36. However, the quality of a Treeplanter&#039;s pot is softcapped by [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Dexterity is greater than 36&lt;br /&gt;
::Resulting pot will be Q 36&lt;br /&gt;
&lt;br /&gt;
:If you Dexterity is less than 36&lt;br /&gt;
::Resulting pot will be Q (36 + Dex) /2&lt;br /&gt;
&lt;br /&gt;
===Hardcap===&lt;br /&gt;
Similar to Softcap, Hardcap is a term describing the effect of an [[abilities|ability]] or [[attributes|attribute]] on the [[quality]] of a product.&lt;br /&gt;
&lt;br /&gt;
Hardcaps take effect when the quality of a product would be higher than the hardcapping skill. The quality of said product will be limited to the hardcapping skill&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
:You are searching for the best quality clay in the area. The clay you are digging up starts at q12 and slowly starts climbing up as you search around. The peak quality is actually 36, but you have a Masonry skill of 20. Eventually, you get up to q20, but it doesn&#039;t seem to go any higher than that. It could be the quality capped out at 20 for that area, but it is also possible that your Masonry skill prevents you from getting any better quality.&lt;br /&gt;
&lt;br /&gt;
:Thus:&lt;br /&gt;
:If your Masonry is greater than 36&lt;br /&gt;
::All clay dug up will be its true quality&lt;br /&gt;
&lt;br /&gt;
:If you Masonry is less than 36&lt;br /&gt;
::Resulting clay can at most be equal to your Masonry.&lt;br /&gt;
&lt;br /&gt;
=Player Actions=&lt;br /&gt;
Player actions constitute the variety of tasks and abilities the player can do or act upon the world. The player will start with only a few actions and will gradually learn more actions as they progress and learn more skills.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[File:actadv.png]] Adventure is the first menu &#039;tab&#039; which holds many of the actions a player can act on the world, such as Destroy and Lift&lt;br /&gt;
**[[File:acthnh.png]] Haven &amp;amp; Hearth holds the abilities to  Claim Land, Build a Heartfire, and Teleport to your Hearthfire&lt;br /&gt;
***[[File:actcl.png]] Allows you to build a [[Personal Claim]] and Claim Land&lt;br /&gt;
***[[File:acthf.png]] Allows you to build a new [[Hearth Fire]], which acts as a spawn point&lt;br /&gt;
***[[File:acttp.png]] Allows you to teleport to your Hearth Fire without cost&lt;br /&gt;
**[[File:actlandscape.png]] Landsaping Holds all your Terraforming Actions, including Plowing Fields and creating Land Surveys&lt;br /&gt;
***[[File:actplow.png]] Hand Plow Allows you to plow dirt manually for [[Farming]] before you have built a [[Wooden Plow]] or [[Metal Plow]]&lt;br /&gt;
***[[File:actbrick.png]] Lay Brick allows you to pave the ground with [[Brick]]s&lt;br /&gt;
***[[File:actmetal.png]] Lay Metal allows you to pave the ground with [[Bar of Any Metal|Metal]]&lt;br /&gt;
***[[File:actstone.png]] Lay Stone allows you to pave the ground with [[Stone]]s&lt;br /&gt;
***[[File:actgrass.png]] Plant Grass allows you to plant [[Terrain|Grass]] Terrain with leftover [[:Category:Seeds|Seeds]]&lt;br /&gt;
***[[File:actstomp.png]] Stomp to dirt allows you to turn terrain back into [[Terrain|Dirt]]&lt;br /&gt;
***[[File:actsurvey.png]] Survey Land allows you to create [[Survey]]s, which let the player raise, lower, and level terrain easily.&lt;br /&gt;
**[[File:acttog.png]] Toggles are a set of permissions and abilities that you can either turn on or off&lt;br /&gt;
***[[File:actcrim.png]] Criminal Acts allows you to toggle on the ability to freely commit Crimes&lt;br /&gt;
***[[File:actperm.png]] Party Permissions allows you to toggle whether or not your [[Party|Glossary#Party]] has the same permissions as you on a claim&lt;br /&gt;
***[[File:actswim.png]] [[Swimming]] toggles whether or not you will freely swim through water&lt;br /&gt;
***[[File:acttrack.png]] Tracking toggles whether you actively see [[Scent]]s throughout the world.&lt;br /&gt;
**[[File:fire.png]] Allows you to build a fire&lt;br /&gt;
**[[File:actdestory.png]] Allows you to destroy objects and structures&lt;br /&gt;
**[[File:actdig.png]] Allows you to dig the earth for [[Soil]]&lt;br /&gt;
**[[File:actfish.png]] Allows you to [[Fishing|Fish]]&lt;br /&gt;
**[[File:actinspect.png]] Allows you to inspect objects and structures to extra information&lt;br /&gt;
**[[File:actlift.png]] Allows you to lift objects over your head and carry them.&lt;br /&gt;
**[[File:firebrand.png]] Allows you to craft a [[Firebrand]] to light fires&lt;br /&gt;
**[[File:actmine.png]] Allows you to mine cave walls for [[Ore]] and [[Stone]]&lt;br /&gt;
**[[File:actrepair.png]] Allows you to repair [[Glossary#Decay|Decayed]] objects and structures with materials&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Maps and Tiles==&lt;br /&gt;
[[File:HH Map info.png|thumb|400px]]&lt;br /&gt;
Haven&#039;s basic unit of length measurement is a tile. Roads are paved in 1x1 tile sections, houses take up a certain area of tile, and maps are divided into tile sections. &amp;lt;br&amp;gt;&lt;br /&gt;
The mapping tool on your default client works similar those found on custom clients, with the exception being you cannot export the default client&#039;s map. &amp;lt;br&amp;gt;&lt;br /&gt;
Generally Speaking, your hearthling can load a total of two minimaps around them. They however can only physically see items/objects/creatures in an area slightly smaller than a minimap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map structure:&lt;br /&gt;
* Minimaps = 100x100&lt;br /&gt;
* Local maps = 500x500&lt;br /&gt;
* Regional maps = 2500x2500&lt;br /&gt;
* Supergrid = 5000x5000&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Day and Night Cycle==&lt;br /&gt;
The Day and Night cycle functions similar to the real world, except roughly 3 times faster ([[http://www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly 3.29 times faster]]). This means every 24 Haven hours are equivalent to roughly 8 Real hours. Day, Night, and time in general serve important functions in Haven. The most notable effect is the absence or presence of Light. Day is four real-life hours, while night is the same. Sometimes at night there will be less light than usual, this is because the moon follows a Lunar Cycle. On a new moon there will be barely any light. When night falls a hearthling will be forced to light [[fire]]s or any other [[:Category:Light Sources|Light Sources]] to be able to see.&lt;br /&gt;
&lt;br /&gt;
Along with dynamic lighting, other features are dependant on time. These include:&lt;br /&gt;
:Certain items spawn at certain times, such as the [[Dewy Lady&#039;s Mantle]]&lt;br /&gt;
:Certain [[Experience]] events can only be activated at certain times.&lt;br /&gt;
:Certain [[Fish]] spawn at certain times. &lt;br /&gt;
:Many activites are behind time gates to ensure balance playing, such as:&lt;br /&gt;
::Curiosities, Silkfarming, Tree farming, Smelting ore, and more.&lt;br /&gt;
&lt;br /&gt;
[[http://www.havenandhearth.com/forum/viewtopic.php?f=48&amp;amp;t=61963&amp;amp;start=10#p786727 Exactly 3.29 times faster]]&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
Decay is a system of deterioration of structures, commonly measured in Decay Hits (although the measure itself isn&#039;t very specific).&lt;br /&gt;
&lt;br /&gt;
There are four main Decay patterns that can be observed:&lt;br /&gt;
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal Claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).&lt;br /&gt;
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.&lt;br /&gt;
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enables such changes. It happens regardless of claim coverage.&lt;br /&gt;
*Carcasses: These always decay, there&#039;s no way to prevent it. All unprocessed or skinned carcasses are subject to it.&lt;br /&gt;
&lt;br /&gt;
Decay hits are completely random. Currently there is no good way to measure when decay hits will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote from Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jorb November 7th, 2010:&#039;&#039;&#039; &amp;quot;Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
Soak is a value assigned to buildings that determines how resilient they are to attack. This value is subtracted from all incoming damage to the building in question. In order for an attack to have any effect at all, it must deal more damage than the soak value of the building being attacked. For example, aggressive [[Boar|boars]] and [[bear|bears]] deal more than 25 damage per attack. Therefore, can damage and potentially destroy any building in their way with a soak value of less than 25.&lt;br /&gt;
&lt;br /&gt;
Easy way to calculate minimal required strength to destroy an object with soak:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(soak + 1 - tool)^2 &amp;lt;/math&amp;gt;= required strength&lt;br /&gt;
&lt;br /&gt;
Where tool is: 1 ([[Stone Axe|Axe]]), 2 ([[Pickaxe]]), 4 ([[Sledgehammer]]), or 20 ([[Battering Ram]]). Note that rams can be operated by multiple characters, further lowering required strength.&lt;br /&gt;
&lt;br /&gt;
See the [[Property:Soak]] page for all items with some soak data.&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
How many squares an object takes up. The first number refers to the x or horizontal direction, the second to the y or vertical direction. When talking about objects, size refers to how much inventory space it takes up, whereas when talking about structures it refers to the number of tiles it occupies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
Fuel comes in a variety of forms. Some items can only use certain types of fuel, others can use any form. Each type of fuel burns for different lengths of time, called a &amp;quot;tick&amp;quot; One tick has a length of approximately 4 minutes 50 seconds. The exception being the [[Steel Crucible]], where one tick is 40 minutes long.&lt;br /&gt;
&lt;br /&gt;
Fuel is used to power a variety of items.[[Cauldron]]s, [[Crucible]]s, [[Kiln]]s, [[Oven]]s, [[Ore Smelter]]s, [[Finery Forge]]s, and [[Steel Crucible]]s all require different amounts of fuel.&lt;br /&gt;
&lt;br /&gt;
The forms of fuel with the number of ticks are:&lt;br /&gt;
  [[Branch]]           -- 1 tick&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 1 tick for [[Ore Smelter]]s, [[Steel Crucible]]s and [[Finery Forge]]&lt;br /&gt;
  [[Coal]], [[Black coal]] -- 2 ticks for all other workstations&lt;br /&gt;
  [[Block of Wood]]    -- 5 ticks&lt;br /&gt;
  [[Tarsticks]]        -- 20 ticks&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=File:Character_Sheet_Combat.png&amp;diff=84018</id>
		<title>File:Character Sheet Combat.png</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=File:Character_Sheet_Combat.png&amp;diff=84018"/>
		<updated>2020-07-04T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: MagicManICT uploaded a new version of File:Character Sheet Combat.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Hunting&amp;diff=84017</id>
		<title>Talk:Hunting</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Hunting&amp;diff=84017"/>
		<updated>2020-07-04T00:02:21Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Page rework */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page rework ==&lt;br /&gt;
&lt;br /&gt;
This whole page needs a rework. At a minimum, the basics of the skill &amp;quot;Hunting&amp;quot; should be at the top, and any guides or tutorials after. Best, in my opnion, would be to move the tutorial information completely out and have a comprehensive guide on &amp;quot;Hunting Techniques.&amp;quot; Opinions? Objections? I don&#039;t want to go through a major rework just to have someone else (or several others) say they like the way it was. This serves at least two purposes: merges a lot of general information together on one page so that maintaining accurate information is easier, minimizes the amount of clutter on the user has to read through to find practical, core information on a skill. --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 00:02, 4 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83999</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83999"/>
		<updated>2020-06-27T03:47:09Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Notes */ Found the related patch notes for claim pole destruction--&amp;quot;Prelude II&amp;quot; dated 18 February, 2016. https://www.havenandhearth.com/forum/viewtopic.php?f=39&amp;amp;t=46796.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged {{verify|changed with the start of w11, but time was not given in patch notes}}), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence (this is to prevent troll-claims by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Wrecking Ball]] or other siege equipment.&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ratio of 1:5 (&#039;&#039;short side vs Long side&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83998</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83998"/>
		<updated>2020-06-27T03:38:21Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Notes */ Reported that Wrecking Balls became required to destroy active claims at some point in the past. Probably should be verified against patch notes (was unable to find the appropriate patch myself).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged {{verify|changed with the start of w11, but time was not given in patch notes}}), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence (this is to prevent troll-claims by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*To destroy: If inactive, Claim Poles have no soak and can be easily destroyed by hand. If active, it requires a [[Wrecking Ball]] or other siege equipment. {{verify}}&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ratio of 1:5 (&#039;&#039;short side vs Long side&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83997</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83997"/>
		<updated>2020-06-27T03:30:48Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Notes */ fixed a typo--The English text should read &amp;quot;minimal ratio of 1:5&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged {{verify|changed with the start of w11, but time was not given in patch notes}}), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence (this is to prevent troll-claims by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*If inactive, Claim Poles have no soak and can be easily destroyed by hand.&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ratio of 1:5 (&#039;&#039;short side vs Long side&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83996</id>
		<title>Personal Claim</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Personal_Claim&amp;diff=83996"/>
		<updated>2020-06-27T03:29:06Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: removed the line about &amp;quot;paving is no longer required to stop decay.&amp;quot; This hasn&amp;#039;t been an issue for a few years now and would likely only confuse new players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = [[requires::A Beautiful Dream!]] x1, [[requires::Bone Material]] x4, [[requires::Block of Wood]] x5, [[requires::Stone]] x4&lt;br /&gt;
|repwith    = [[Bone Material]]&lt;br /&gt;
|lift = No&lt;br /&gt;
|sthp = 15000&lt;br /&gt;
|soak = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GM|$Adventure|$Haven &amp;amp; Hearth|$Claim Land}}&lt;br /&gt;
&lt;br /&gt;
A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from [[decay]], prevent Hearthlings without [[Theft]] from stealing your objects and items, and without [[Vandalism]] from performing actions such as digging, destroying, building, setting down piles, etc.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
To claim land, you need the [[Yeomanry]] skill.&lt;br /&gt;
&lt;br /&gt;
To build a Claim Pole, navigate to {{Key|1 = A}}dventure &amp;gt; {{Key|1 = H}}aven &amp;amp; Hearth &amp;gt; {{Key|1 = C}}laim land. Whoever places the construction sign becomes the owner of the claim.&lt;br /&gt;
&lt;br /&gt;
The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what&#039;s spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west).&lt;br /&gt;
&lt;br /&gt;
There is no limit to the amount of personal claims a single character can have, although any beyond the first, cost 4000 [[LP]] to finish building. Two personal claims can&#039;t be built or extended within 5 tiles of one another. They cannot cover a [[Localized Resources|Localized Resource]].&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
&lt;br /&gt;
Claims now require Presence to stay active, which works similarly to [[Authority]] on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged {{verify|changed with the start of w11, but time was not given in patch notes}}), the claim becomes inactive: objects start to decay, no [[scents]] are left for Theft or Vandalism and the Claim Pole can be bashed by hand.&lt;br /&gt;
&lt;br /&gt;
Upon completing the Claim Pole, the person who finishes it receives an item called [[A Bond of Blood &amp;amp; Soil]]. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. &lt;br /&gt;
&lt;br /&gt;
Claims start off inactive, with 0 Presence, 0 soak, and any damage to them is increased tenfold. During this time anyone can access the claimed area and everything on it. Only after 8 hours AND after the Pole has been visited again by the claim owner will they become active and begin accumulating Presence (this is to prevent troll-claims by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your [[Study Report]], which gives your claim a free Presence point for every LP you earn, without using it up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it&#039;s advised to renew it as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
&lt;br /&gt;
You can grant permissions for other players to access your claim by setting them as specific color in the Kin screen (Ctrl+B) and setting matching permissions to that color at the claim pole. Permissions can be changed on the fly by changing a kin&#039;s chat color, which is linked to the permissions &#039;&#039;toggled&#039;&#039; for each color at the Pole. Permissions granted to color white apply to every player that you haven&#039;t memorized/kinned and set to different color. Giving trespassing to color white can be a good idea if your claim would otherwise block a river or some other pathway, avoiding the ire of your local community.&lt;br /&gt;
&lt;br /&gt;
==Party Permissions==&lt;br /&gt;
&lt;br /&gt;
You&#039;re able to decide whether or not party members gain all permissions within your claim. You can do so by going into {{Key|1 = A}}dventure &amp;gt; {{Key|1 = T}}oggle &amp;gt; Toggle {{Key|1 = P}}arty Permissions. This is Off by default and shows an icon on top left of your screen when On. &lt;br /&gt;
&lt;br /&gt;
==Moving the Claim Pole==&lt;br /&gt;
&lt;br /&gt;
You can move your claim pole to another position inside your claimed area by simply building a new one. The old one will disappear and the new one takes its place.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Personal claims can be revoked by an overlapping [[Village Claim]], but only if the village owned the land before the personal claim was made, or is at least 90% as old as the personal claim.&lt;br /&gt;
&lt;br /&gt;
*If the claim owner dies and inherits from their ancestor, the claim is inherited by the descendant. The area covered by the claim is not reduced upon inheritance, unlike skills and LP.&lt;br /&gt;
&lt;br /&gt;
*Everyone, even without [[Trespassing]] skill can walk on your claim but they leave a [[Odor of Trespassing]] that you can use to track their [[Hearth Fire]].&lt;br /&gt;
&lt;br /&gt;
*Caution when setting white permissions on a personal claim. White permissions will apply to everyone you have not memorized or kinned. Anyone you memorize or kin stays white as a default. This is to make possible for players to allow &amp;quot;public access&amp;quot; to their claim, but may come with complications.&lt;br /&gt;
&lt;br /&gt;
*Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.&lt;br /&gt;
&lt;br /&gt;
*If inactive, Claim Poles have no soak and can be easily destroyed by hand.&lt;br /&gt;
&lt;br /&gt;
*You cannot claim a [[Localized Resources|Localized Resource]] with a Personal Claim.&lt;br /&gt;
&lt;br /&gt;
*A p-claim needs to have a minimal ration of 1:5 (&#039;&#039;short side vs Long side&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
{{VillageBox}}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Wooden_Roadsign&amp;diff=83982</id>
		<title>Talk:Wooden Roadsign</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Wooden_Roadsign&amp;diff=83982"/>
		<updated>2020-06-18T03:53:59Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Information on soak needs confirmation before adding it to the main body of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soak value -- reported to be bashed with around 25-30 STR, which would make it a 5 (assuming player was using a stone axe over pick or sledgehammer). I know I&#039;ve seen it mentioned previously on the forums, but have been unable to locate such a post. Value needs confirmation. --[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:53, 18 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MagicManICT/Tutorial&amp;diff=83956</id>
		<title>User:MagicManICT/Tutorial</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MagicManICT/Tutorial&amp;diff=83956"/>
		<updated>2020-06-02T23:50:05Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Creation with initial thoughts and ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a placeholder for me to start to fill in information about a general game tutorial to be hosted on the RoB wiki. The goal is, once it&#039;s filled out, to move it to a public section so that it can be maintained by the general public rather than relying on a single person to keep updated (such as if it&#039;s on the forums). It should also help move &amp;quot;new player&amp;quot; and general advice off of informational pages and to a central, easily readable location. &lt;br /&gt;
&lt;br /&gt;
I would like to thank the user Sevenless for all the work he did to create the first comprehensive instruction manual/tutorial for Haven &amp;amp; Hearth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Welcome to [http://www.havenandhearth.com/portal/ Haven &amp;amp; Hearth], a survival, crafting multiplayer online game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foraging ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Building ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hermitages &amp;amp; Villages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Haven Politics (???) ==&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=83949</id>
		<title>User:MagicManICT</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=83949"/>
		<updated>2020-06-02T16:16:37Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: removed/replaced a couple of dated lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At this point, things are going to be a bit random. I&#039;m going to start adding some useful (and maybe not so useful) links, hints, tips, FAQ, whatever I might think of. I might also use it as a workspace for updating a few of the other articles or a toybox for learning new tricks with wiki editing.&lt;br /&gt;
&lt;br /&gt;
HnH &amp;quot;How-to guides:&amp;quot; https://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=51565&lt;br /&gt;
&lt;br /&gt;
Some information about the infobox and other tools on the wiki: http://ringofbrodgar.com/wiki/User_talk:Rook&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some &amp;quot;to do items&amp;quot; for personal attention:&lt;br /&gt;
&lt;br /&gt;
Clean up and standardize the criminal sections and scent information to get rid of overlap and duplicate entries (templates!)&lt;br /&gt;
&lt;br /&gt;
Reorganize and clean up locks and the category page; add a template for common information&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83833</id>
		<title>Talk:Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83833"/>
		<updated>2020-05-08T03:16:39Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: fixed the heading tag to make it a sub category for &amp;quot;Requests&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Use this page to request and/or discuss stuff related to the &#039;&#039;&#039;[[{{int:mainpage}}|main RoB homepage]]&#039;&#039;&#039;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Thread for RoB Wiki discussion at forums http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;For general wiki discussion, please visit the &#039;&#039;&#039;[[Project:Community Portal|Community Portal]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&#039;&#039;Resolved stuff older then a month get cleared (at some point)&#039;&#039;)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Update to home page--&amp;quot;unofficial&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
Probably a good idea to make sure it&#039;s clear that this is an unofficial wiki that is supported by the players, not an official wiki that the devs keep updated. It might generate a few more people interested in providing information, fixing pages, and uploading images. (It might also eliminate many of the &amp;quot;wiki is wrong, therefore it&#039;s a bug&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
Thought I&#039;d ask about this update before simply implementing the correct to get some input on the matter. (Also posting the same question on the forums.)&lt;br /&gt;
&lt;br /&gt;
--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:11, 8 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add natural well page to wiki, see if anyone has tried dig deeper on it also --[[User:Sheepie|Sheepie]] ([[User talk:Sheepie|talk]]) 13:47, 13 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Wellspring‎‎ ]] (&#039;&#039;if that&#039;s the one you where thinking of&#039;&#039;) was added by [[User:Kitsuneg|Kitsuneg]] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:01, 14 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add new tool for cooking(not_a_cat cookbook currently abandoned)&lt;br /&gt;
https://food.havenandhearth.link/&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=67285&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 14:48, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Added. Keeping not_a_cat&#039;s cookbook link in there for the moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:59, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Old stuff =&lt;br /&gt;
:(&amp;lt;i&amp;gt;going to be evaluated, and moved or removed&amp;lt;i&amp;gt;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== British v American ==&lt;br /&gt;
In case of general &amp;quot;&#039;&#039;British v American&#039;&#039;&amp;quot; language follow ups. (preferably here)&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Legacy_talk:Water#infobox, water, liter. (done)|infobox, water, liter.]]&lt;br /&gt;
&lt;br /&gt;
==Special Information and Featured Articles==&lt;br /&gt;
&lt;br /&gt;
Looks to me like it would be better to split links away from Special Information into it&#039;s own table and move all remaining featured articles there instead. On a side note this talk page could probably be cleaned up of the solved or otherwise irrelevant chat. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:41, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaned up some old talk stuff. ... Feel free to mod the main page (or a copy/example of it). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:13, 18 September 2013 (EDT)&lt;br /&gt;
:After seeing the &amp;quot;Beginner Guide to Village Roles&amp;quot; on the HnH forum (www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768). Having a separate section/page for a collection of good guide posts might be a idea to. With some (the better one&#039;s) on the main page (too). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:42, 18 September 2013 (EDT)&lt;br /&gt;
What about moving some stuff from Special Information into the area where the url to ru RoBWiki is? I.e. links to other language forums. As you&#039;ve already seen i&#039;m not that firm with working on the Wiki so i didn&#039;t try myself --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 13:32, 15 November 2013 (EST)&lt;br /&gt;
:: If you mean the &amp;quot;in other languages&amp;quot; box. That part is really meant to be used for RoB-wiki copies in other language. So that&#039;s a no-go. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:05, 15 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Additional information links ==&lt;br /&gt;
&lt;br /&gt;
Just dumping this here for the moment.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=3057 - How quality works - By Bigfish, Oct 2009.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768 - Beginner Guide to Village Roles - by Ranma,  Sep 2013&lt;br /&gt;
&amp;lt;!-- URL&#039;s as text -&amp;gt; killing active spammer protection (for none admin editors) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Image use ==&lt;br /&gt;
&lt;br /&gt;
Wondering about using some images on the main page. As in general background filling. I think the main header part would be ok to have some background image. Not to sure about having a image behind the main table. Note: not sure yet if what I have in mind is easily done or even possible. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Legacy/updated pages ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s been long enough and everything I&#039;ve ran across has been moved to a &amp;quot;Legacy:&amp;lt;page&amp;gt;&amp;quot; and the page updated to information relative to the current world. Might be worth it to update the &amp;quot;legacy&amp;quot; banner to read more appropriately such as&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The RoB Wiki currently hosts information for both the current Haven &amp;amp; Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with &amp;quot;legacy&amp;quot; in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven&#039;t been moved properly and may still be flagged that the information is legacy and may not apply to the current world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not the best writer when it comes to passing on this kind of information, but I think I am getting the general idea across.&lt;br /&gt;
&lt;br /&gt;
== Remove the GLoSQ link? ==&lt;br /&gt;
&lt;br /&gt;
The forum post for the Grand List of Simple Questions has essentially been deleted, with venatorvenator replacing his posts with &#039;Oh boy was this outdated&#039;. Is there still enough information in this thread, and is it worth the effort of having people try to skim through it to find that information, to merit it being linked on the wiki&#039;s front page anymore? If not we should probably remove it. --[[User:Frission|Frission]] ([[User talk:Frission|talk]]) 14:43, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not so much that the GLoSQ should be read or skimmed, but it should be known that it is used to post simple questions instead of making one line threads in the HDI section of the forum. I&#039;ll PM granger and request him to create a meaningful OP for that thread.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 01:17, 1 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
The thread is also meant to be searched, not skimmed. Since it&#039;s a sticky (and one of four in &amp;quot;How Do I?&amp;quot;) on the forums, I really don&#039;t see a point in having it linked here. The others have been consolidated into a &amp;quot;guides&amp;quot; list so it&#039;s helpful to have them linked here as a second way to keep from being overlooked.--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 13:14, 23 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83832</id>
		<title>Talk:Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83832"/>
		<updated>2020-05-08T03:15:11Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Update to home page--&amp;quot;unofficial&amp;quot; */ Removed the older, completed &amp;quot;credo request&amp;quot; as it was posted over a year ago and checked off as done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Use this page to request and/or discuss stuff related to the &#039;&#039;&#039;[[{{int:mainpage}}|main RoB homepage]]&#039;&#039;&#039;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Thread for RoB Wiki discussion at forums http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;For general wiki discussion, please visit the &#039;&#039;&#039;[[Project:Community Portal|Community Portal]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&#039;&#039;Resolved stuff older then a month get cleared (at some point)&#039;&#039;)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update to home page--&amp;quot;unofficial&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Probably a good idea to make sure it&#039;s clear that this is an unofficial wiki that is supported by the players, not an official wiki that the devs keep updated. It might generate a few more people interested in providing information, fixing pages, and uploading images. (It might also eliminate many of the &amp;quot;wiki is wrong, therefore it&#039;s a bug&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
Thought I&#039;d ask about this update before simply implementing the correct to get some input on the matter. (Also posting the same question on the forums.)&lt;br /&gt;
&lt;br /&gt;
--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:11, 8 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add natural well page to wiki, see if anyone has tried dig deeper on it also --[[User:Sheepie|Sheepie]] ([[User talk:Sheepie|talk]]) 13:47, 13 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Wellspring‎‎ ]] (&#039;&#039;if that&#039;s the one you where thinking of&#039;&#039;) was added by [[User:Kitsuneg|Kitsuneg]] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:01, 14 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add new tool for cooking(not_a_cat cookbook currently abandoned)&lt;br /&gt;
https://food.havenandhearth.link/&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=67285&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 14:48, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Added. Keeping not_a_cat&#039;s cookbook link in there for the moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:59, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Old stuff =&lt;br /&gt;
:(&amp;lt;i&amp;gt;going to be evaluated, and moved or removed&amp;lt;i&amp;gt;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== British v American ==&lt;br /&gt;
In case of general &amp;quot;&#039;&#039;British v American&#039;&#039;&amp;quot; language follow ups. (preferably here)&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Legacy_talk:Water#infobox, water, liter. (done)|infobox, water, liter.]]&lt;br /&gt;
&lt;br /&gt;
==Special Information and Featured Articles==&lt;br /&gt;
&lt;br /&gt;
Looks to me like it would be better to split links away from Special Information into it&#039;s own table and move all remaining featured articles there instead. On a side note this talk page could probably be cleaned up of the solved or otherwise irrelevant chat. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:41, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaned up some old talk stuff. ... Feel free to mod the main page (or a copy/example of it). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:13, 18 September 2013 (EDT)&lt;br /&gt;
:After seeing the &amp;quot;Beginner Guide to Village Roles&amp;quot; on the HnH forum (www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768). Having a separate section/page for a collection of good guide posts might be a idea to. With some (the better one&#039;s) on the main page (too). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:42, 18 September 2013 (EDT)&lt;br /&gt;
What about moving some stuff from Special Information into the area where the url to ru RoBWiki is? I.e. links to other language forums. As you&#039;ve already seen i&#039;m not that firm with working on the Wiki so i didn&#039;t try myself --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 13:32, 15 November 2013 (EST)&lt;br /&gt;
:: If you mean the &amp;quot;in other languages&amp;quot; box. That part is really meant to be used for RoB-wiki copies in other language. So that&#039;s a no-go. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:05, 15 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Additional information links ==&lt;br /&gt;
&lt;br /&gt;
Just dumping this here for the moment.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=3057 - How quality works - By Bigfish, Oct 2009.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768 - Beginner Guide to Village Roles - by Ranma,  Sep 2013&lt;br /&gt;
&amp;lt;!-- URL&#039;s as text -&amp;gt; killing active spammer protection (for none admin editors) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Image use ==&lt;br /&gt;
&lt;br /&gt;
Wondering about using some images on the main page. As in general background filling. I think the main header part would be ok to have some background image. Not to sure about having a image behind the main table. Note: not sure yet if what I have in mind is easily done or even possible. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Legacy/updated pages ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s been long enough and everything I&#039;ve ran across has been moved to a &amp;quot;Legacy:&amp;lt;page&amp;gt;&amp;quot; and the page updated to information relative to the current world. Might be worth it to update the &amp;quot;legacy&amp;quot; banner to read more appropriately such as&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The RoB Wiki currently hosts information for both the current Haven &amp;amp; Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with &amp;quot;legacy&amp;quot; in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven&#039;t been moved properly and may still be flagged that the information is legacy and may not apply to the current world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not the best writer when it comes to passing on this kind of information, but I think I am getting the general idea across.&lt;br /&gt;
&lt;br /&gt;
== Remove the GLoSQ link? ==&lt;br /&gt;
&lt;br /&gt;
The forum post for the Grand List of Simple Questions has essentially been deleted, with venatorvenator replacing his posts with &#039;Oh boy was this outdated&#039;. Is there still enough information in this thread, and is it worth the effort of having people try to skim through it to find that information, to merit it being linked on the wiki&#039;s front page anymore? If not we should probably remove it. --[[User:Frission|Frission]] ([[User talk:Frission|talk]]) 14:43, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not so much that the GLoSQ should be read or skimmed, but it should be known that it is used to post simple questions instead of making one line threads in the HDI section of the forum. I&#039;ll PM granger and request him to create a meaningful OP for that thread.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 01:17, 1 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
The thread is also meant to be searched, not skimmed. Since it&#039;s a sticky (and one of four in &amp;quot;How Do I?&amp;quot;) on the forums, I really don&#039;t see a point in having it linked here. The others have been consolidated into a &amp;quot;guides&amp;quot; list so it&#039;s helpful to have them linked here as a second way to keep from being overlooked.--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 13:14, 23 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83831</id>
		<title>Talk:Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83831"/>
		<updated>2020-05-08T03:13:30Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Added new section with the &amp;#039;+&amp;#039;; forgot it got stuck at the end, so moved to the &amp;quot;requests&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Use this page to request and/or discuss stuff related to the &#039;&#039;&#039;[[{{int:mainpage}}|main RoB homepage]]&#039;&#039;&#039;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Thread for RoB Wiki discussion at forums http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;For general wiki discussion, please visit the &#039;&#039;&#039;[[Project:Community Portal|Community Portal]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&#039;&#039;Resolved stuff older then a month get cleared (at some point)&#039;&#039;)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update to home page--&amp;quot;unofficial&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Probably a good idea to make sure it&#039;s clear that this is an unofficial wiki that is supported by the players, not an official wiki that the devs keep updated. It might generate a few more people interested in providing information, fixing pages, and uploading images. (It might also eliminate many of the &amp;quot;wiki is wrong, therefore it&#039;s a bug&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
Thought I&#039;d ask about this update before simply implementing the correct to get some input on the matter. (Also posting the same question on the forums.)&lt;br /&gt;
&lt;br /&gt;
--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:11, 8 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add [[Credos]] in H&amp;amp;H Encyclopedia part.&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe remove Curiosities from Objects? they are better listed in Encyclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 07:04, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Added Credos.&lt;br /&gt;
:Curiosities(page) already listed/linked in Encyclopedia section.&lt;br /&gt;
:Curiosities link in Objects section is linking to Curiosities category.&lt;br /&gt;
:Not sure if those category links are needed/useful for subjects that also have an alternative information page on the related subject. Leaving that to you and Ricky to decide (&#039;&#039;optional, of course&#039;&#039;).&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:36, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::moved the encyclopedia curiosity link over to the objects list and removed the previous link to the curiosity category. It never actually occurred to me that we had two curiosity links on the main page.&lt;br /&gt;
::gotta have that symmetry&lt;br /&gt;
::--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 11:30, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add natural well page to wiki, see if anyone has tried dig deeper on it also --[[User:Sheepie|Sheepie]] ([[User talk:Sheepie|talk]]) 13:47, 13 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Wellspring‎‎ ]] (&#039;&#039;if that&#039;s the one you where thinking of&#039;&#039;) was added by [[User:Kitsuneg|Kitsuneg]] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:01, 14 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add new tool for cooking(not_a_cat cookbook currently abandoned)&lt;br /&gt;
https://food.havenandhearth.link/&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=67285&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 14:48, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Added. Keeping not_a_cat&#039;s cookbook link in there for the moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:59, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Old stuff =&lt;br /&gt;
:(&amp;lt;i&amp;gt;going to be evaluated, and moved or removed&amp;lt;i&amp;gt;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== British v American ==&lt;br /&gt;
In case of general &amp;quot;&#039;&#039;British v American&#039;&#039;&amp;quot; language follow ups. (preferably here)&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Legacy_talk:Water#infobox, water, liter. (done)|infobox, water, liter.]]&lt;br /&gt;
&lt;br /&gt;
==Special Information and Featured Articles==&lt;br /&gt;
&lt;br /&gt;
Looks to me like it would be better to split links away from Special Information into it&#039;s own table and move all remaining featured articles there instead. On a side note this talk page could probably be cleaned up of the solved or otherwise irrelevant chat. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:41, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaned up some old talk stuff. ... Feel free to mod the main page (or a copy/example of it). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:13, 18 September 2013 (EDT)&lt;br /&gt;
:After seeing the &amp;quot;Beginner Guide to Village Roles&amp;quot; on the HnH forum (www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768). Having a separate section/page for a collection of good guide posts might be a idea to. With some (the better one&#039;s) on the main page (too). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:42, 18 September 2013 (EDT)&lt;br /&gt;
What about moving some stuff from Special Information into the area where the url to ru RoBWiki is? I.e. links to other language forums. As you&#039;ve already seen i&#039;m not that firm with working on the Wiki so i didn&#039;t try myself --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 13:32, 15 November 2013 (EST)&lt;br /&gt;
:: If you mean the &amp;quot;in other languages&amp;quot; box. That part is really meant to be used for RoB-wiki copies in other language. So that&#039;s a no-go. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:05, 15 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Additional information links ==&lt;br /&gt;
&lt;br /&gt;
Just dumping this here for the moment.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=3057 - How quality works - By Bigfish, Oct 2009.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768 - Beginner Guide to Village Roles - by Ranma,  Sep 2013&lt;br /&gt;
&amp;lt;!-- URL&#039;s as text -&amp;gt; killing active spammer protection (for none admin editors) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Image use ==&lt;br /&gt;
&lt;br /&gt;
Wondering about using some images on the main page. As in general background filling. I think the main header part would be ok to have some background image. Not to sure about having a image behind the main table. Note: not sure yet if what I have in mind is easily done or even possible. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Legacy/updated pages ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s been long enough and everything I&#039;ve ran across has been moved to a &amp;quot;Legacy:&amp;lt;page&amp;gt;&amp;quot; and the page updated to information relative to the current world. Might be worth it to update the &amp;quot;legacy&amp;quot; banner to read more appropriately such as&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The RoB Wiki currently hosts information for both the current Haven &amp;amp; Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with &amp;quot;legacy&amp;quot; in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven&#039;t been moved properly and may still be flagged that the information is legacy and may not apply to the current world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not the best writer when it comes to passing on this kind of information, but I think I am getting the general idea across.&lt;br /&gt;
&lt;br /&gt;
== Remove the GLoSQ link? ==&lt;br /&gt;
&lt;br /&gt;
The forum post for the Grand List of Simple Questions has essentially been deleted, with venatorvenator replacing his posts with &#039;Oh boy was this outdated&#039;. Is there still enough information in this thread, and is it worth the effort of having people try to skim through it to find that information, to merit it being linked on the wiki&#039;s front page anymore? If not we should probably remove it. --[[User:Frission|Frission]] ([[User talk:Frission|talk]]) 14:43, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not so much that the GLoSQ should be read or skimmed, but it should be known that it is used to post simple questions instead of making one line threads in the HDI section of the forum. I&#039;ll PM granger and request him to create a meaningful OP for that thread.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 01:17, 1 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
The thread is also meant to be searched, not skimmed. Since it&#039;s a sticky (and one of four in &amp;quot;How Do I?&amp;quot;) on the forums, I really don&#039;t see a point in having it linked here. The others have been consolidated into a &amp;quot;guides&amp;quot; list so it&#039;s helpful to have them linked here as a second way to keep from being overlooked.--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 13:14, 23 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83830</id>
		<title>Talk:Haven and Hearth Wiki</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Haven_and_Hearth_Wiki&amp;diff=83830"/>
		<updated>2020-05-08T03:11:08Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Update to home page--&amp;quot;unofficial&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Use this page to request and/or discuss stuff related to the &#039;&#039;&#039;[[{{int:mainpage}}|main RoB homepage]]&#039;&#039;&#039;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Thread for RoB Wiki discussion at forums http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42391&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;For general wiki discussion, please visit the &#039;&#039;&#039;[[Project:Community Portal|Community Portal]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(&#039;&#039;Resolved stuff older then a month get cleared (at some point)&#039;&#039;)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add [[Credos]] in H&amp;amp;H Encyclopedia part.&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe remove Curiosities from Objects? they are better listed in Encyclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 07:04, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Added Credos.&lt;br /&gt;
:Curiosities(page) already listed/linked in Encyclopedia section.&lt;br /&gt;
:Curiosities link in Objects section is linking to Curiosities category.&lt;br /&gt;
:Not sure if those category links are needed/useful for subjects that also have an alternative information page on the related subject. Leaving that to you and Ricky to decide (&#039;&#039;optional, of course&#039;&#039;).&lt;br /&gt;
:--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 09:36, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::moved the encyclopedia curiosity link over to the objects list and removed the previous link to the curiosity category. It never actually occurred to me that we had two curiosity links on the main page.&lt;br /&gt;
::gotta have that symmetry&lt;br /&gt;
::--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 11:30, 20 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add natural well page to wiki, see if anyone has tried dig deeper on it also --[[User:Sheepie|Sheepie]] ([[User talk:Sheepie|talk]]) 13:47, 13 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Wellspring‎‎ ]] (&#039;&#039;if that&#039;s the one you where thinking of&#039;&#039;) was added by [[User:Kitsuneg|Kitsuneg]] --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 08:01, 14 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;amp;#x2713;===&lt;br /&gt;
Add new tool for cooking(not_a_cat cookbook currently abandoned)&lt;br /&gt;
https://food.havenandhearth.link/&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=49&amp;amp;t=67285&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 14:48, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Added. Keeping not_a_cat&#039;s cookbook link in there for the moment. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:59, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
= Old stuff =&lt;br /&gt;
:(&amp;lt;i&amp;gt;going to be evaluated, and moved or removed&amp;lt;i&amp;gt;) --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 17 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== British v American ==&lt;br /&gt;
In case of general &amp;quot;&#039;&#039;British v American&#039;&#039;&amp;quot; language follow ups. (preferably here)&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Legacy_talk:Water#infobox, water, liter. (done)|infobox, water, liter.]]&lt;br /&gt;
&lt;br /&gt;
==Special Information and Featured Articles==&lt;br /&gt;
&lt;br /&gt;
Looks to me like it would be better to split links away from Special Information into it&#039;s own table and move all remaining featured articles there instead. On a side note this talk page could probably be cleaned up of the solved or otherwise irrelevant chat. --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 21:41, 17 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaned up some old talk stuff. ... Feel free to mod the main page (or a copy/example of it). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 00:13, 18 September 2013 (EDT)&lt;br /&gt;
:After seeing the &amp;quot;Beginner Guide to Village Roles&amp;quot; on the HnH forum (www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768). Having a separate section/page for a collection of good guide posts might be a idea to. With some (the better one&#039;s) on the main page (too). --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:42, 18 September 2013 (EDT)&lt;br /&gt;
What about moving some stuff from Special Information into the area where the url to ru RoBWiki is? I.e. links to other language forums. As you&#039;ve already seen i&#039;m not that firm with working on the Wiki so i didn&#039;t try myself --[[User:Borka|Borka]] ([[User talk:Borka|talk]]) 13:32, 15 November 2013 (EST)&lt;br /&gt;
:: If you mean the &amp;quot;in other languages&amp;quot; box. That part is really meant to be used for RoB-wiki copies in other language. So that&#039;s a no-go. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 15:05, 15 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Additional information links ==&lt;br /&gt;
&lt;br /&gt;
Just dumping this here for the moment.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=7&amp;amp;t=3057 - How quality works - By Bigfish, Oct 2009.&lt;br /&gt;
* www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=33768 - Beginner Guide to Village Roles - by Ranma,  Sep 2013&lt;br /&gt;
&amp;lt;!-- URL&#039;s as text -&amp;gt; killing active spammer protection (for none admin editors) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Image use ==&lt;br /&gt;
&lt;br /&gt;
Wondering about using some images on the main page. As in general background filling. I think the main header part would be ok to have some background image. Not to sure about having a image behind the main table. Note: not sure yet if what I have in mind is easily done or even possible. --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 11:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Legacy/updated pages ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s been long enough and everything I&#039;ve ran across has been moved to a &amp;quot;Legacy:&amp;lt;page&amp;gt;&amp;quot; and the page updated to information relative to the current world. Might be worth it to update the &amp;quot;legacy&amp;quot; banner to read more appropriately such as&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The RoB Wiki currently hosts information for both the current Haven &amp;amp; Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with &amp;quot;legacy&amp;quot; in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven&#039;t been moved properly and may still be flagged that the information is legacy and may not apply to the current world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not the best writer when it comes to passing on this kind of information, but I think I am getting the general idea across.&lt;br /&gt;
&lt;br /&gt;
== Remove the GLoSQ link? ==&lt;br /&gt;
&lt;br /&gt;
The forum post for the Grand List of Simple Questions has essentially been deleted, with venatorvenator replacing his posts with &#039;Oh boy was this outdated&#039;. Is there still enough information in this thread, and is it worth the effort of having people try to skim through it to find that information, to merit it being linked on the wiki&#039;s front page anymore? If not we should probably remove it. --[[User:Frission|Frission]] ([[User talk:Frission|talk]]) 14:43, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It&#039;s not so much that the GLoSQ should be read or skimmed, but it should be known that it is used to post simple questions instead of making one line threads in the HDI section of the forum. I&#039;ll PM granger and request him to create a meaningful OP for that thread.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ricky|Ricky]] ([[User talk:Ricky|talk]]) 01:17, 1 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
The thread is also meant to be searched, not skimmed. Since it&#039;s a sticky (and one of four in &amp;quot;How Do I?&amp;quot;) on the forums, I really don&#039;t see a point in having it linked here. The others have been consolidated into a &amp;quot;guides&amp;quot; list so it&#039;s helpful to have them linked here as a second way to keep from being overlooked.--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 13:14, 23 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Update to home page--&amp;quot;unofficial&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Probably a good idea to make sure it&#039;s clear that this is an unofficial wiki that is supported by the players, not an official wiki that the devs keep updated. It might generate a few more people interested in providing information, fixing pages, and uploading images. (It might also eliminate many of the &amp;quot;wiki is wrong, therefore it&#039;s a bug&amp;quot; posts.&lt;br /&gt;
&lt;br /&gt;
Thought I&#039;d ask about this update before simply implementing the correct to get some input on the matter. (Also posting the same question on the forums.)&lt;br /&gt;
&lt;br /&gt;
--[[User:MagicManICT|MagicManICT]] ([[User talk:MagicManICT|talk]]) 03:11, 8 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Creatures&amp;diff=83251</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Creatures&amp;diff=83251"/>
		<updated>2020-04-11T07:17:51Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Added entry for Cachalot into the index; left the extra details for anyone that feels a need to fill them in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* For Creature seasonality data, see [[Tables/Seasons/Creatures|Creature Seasonality table]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
 ! Name&lt;br /&gt;
 ! Aggro Conditions&lt;br /&gt;
 ! Behavior&lt;br /&gt;
 ! Notes&lt;br /&gt;
 ! Resources&lt;br /&gt;
 ! Image&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Adder]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 |&lt;br /&gt;
 | [[Fresh Adder Hide]] x2, [[Entrails]], [[Bone Material]] x2, [[Adder Fang]]&lt;br /&gt;
 | [[File:Adder.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ants]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Raiding its [[Ant Hill]]&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Attack in swarms if raided&lt;br /&gt;
 | None&lt;br /&gt;
 | [[File:Ant Swarm.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Aurochs]]&lt;br /&gt;
 | Attack&lt;br /&gt;
10%+ chance on pulling hair&lt;br /&gt;
 | Passive&lt;br /&gt;
Tameable&lt;br /&gt;
 | Can be fed [[Clover]]&lt;br /&gt;
 | [[Fresh Aurochs Hide]], [[Intestines]] x3, [[Entrails]] x3, [[Raw Wild Beef]] x14, [[Bone Material]] x6&lt;br /&gt;
 | [[File:Aurochs.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Badger]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Will attack Foxes&lt;br /&gt;
 | [[Fresh Badger Hide]], [[Intestines]] x2, [[Entrails]] x2, [[Raw Badger]] x4, [[Bone Material]] x3&lt;br /&gt;
 | [[File:Badger.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bat]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity &amp;lt;br&amp;gt; (Also tied to movement speed)&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Passive if wearing [[Bat Wing]]&lt;br /&gt;
 | [[Fresh Bat Hide]], [[Entrails]], [[Raw Bat]], [[Bone Material]], [[Bat Wings]]&lt;br /&gt;
 | [[File:Sleepbat.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bear]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Possess the Rage Ability&lt;br /&gt;
 | [[Fresh Bear Hide]] x2, [[Intestines]] x6, [[Entrails]] x6, [[Raw Bear]] x20, [[Bone Material]] x12, [[Bear Tooth]] x1-4&lt;br /&gt;
 | [[File:Bear.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Beaver]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive &amp;lt;br&amp;gt; (rarely)&lt;br /&gt;
 | Can swim&lt;br /&gt;
 | [[Fresh Beaver Hide]], [[Intestines]], [[Entrails]] x2, [[Raw Beaver]] x3, [[Bone Material]] x2, [[Beaver Tail]], [[Beaver Teeth]]&lt;br /&gt;
 | [[File:beaver.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Boar]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
Tameable&lt;br /&gt;
 | Can be fed [[Clover]]&lt;br /&gt;
Can be outran&lt;br /&gt;
 | [[Fresh Boarhide]], [[Intestines]] x3, [[Entrails]] x2, [[Raw Boar]] x8, [[Bone Material]] x4, [[Boar Tusk]] x 1-2&lt;br /&gt;
 | [[File:Boar.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bog Turtle]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Bog Turtle Shell]], [[Entrails]], [[Raw Bog Turtle]] x2, [[Bone Material]]&lt;br /&gt;
 | [[File:Bog Turtle in-game.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Boreworm]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Can swim&lt;br /&gt;
 | [[Fresh Boreworm Hide]], [[Intestines]] x4,[[Entrails]] x3, [[Boreworm Meat]] x3, [[Boreworm Beak]] x1&lt;br /&gt;
 | [[File:Boreworm.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cachalot]]&lt;br /&gt;
 | Attack&lt;br /&gt;
??&lt;br /&gt;
 | ??&lt;br /&gt;
 | Swims in Ocean&lt;br /&gt;
 | &lt;br /&gt;
 | [[File:Cachalot.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cattle]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Cow&#039;s Milk]], [[Raw Beef]] x10, [[Animal Fat]], [[Intestines]] x2,  [[Entrails]] x3, [[Fresh Cow Hide]], [[Bone Material]] x6&lt;br /&gt;
 | [[File:Cattle.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Angler]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Only swim&lt;br /&gt;
 | [[Intestines]] x3, [[Entrails]] x4, [[Filet of Cave Angler]] x10, [[Bone Material]] x4, [[Cave Angler Light]], [[Fishy Eyeball]]&lt;br /&gt;
 | [[File:Cave Angler.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Centipede]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Cave Centipede]]&lt;br /&gt;
 | [[File:Cave Centipede 2.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Louse]]&lt;br /&gt;
 | Low Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Can break mine supports &amp;lt;br&amp;gt; Aggro all as one.&lt;br /&gt;
 | [[Intestines]] x2, [[Entrails]] x3, [[Cave Louse Meat]] x4&lt;br /&gt;
 | [[File:Cave Louse.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Cave Moth]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Cave Moth]]&lt;br /&gt;
 | [[File:CavemothIngame.png|100px|center|]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Caverat]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Fresh Caverat Hide]] x1-2, [[Entrails]], [[Raw Caverat]] x1-2, [[Bone Material]] x2, [[Caverat Whiskers]] x0-1&lt;br /&gt;
 | [[File:Caverat.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chasm Conch]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Leaves a green streak of mucus on the way&lt;br /&gt;
 | [[Shard of Conch]] x18-21, [[Intestines]] x8, [[Entrails]] x20, [[Chasm Conch Meat]] x12, [[Horrid Love Dart]] x0-3, [[Grotesque Tumor]] x0-2&lt;br /&gt;
 | [[File:Chasm Conch Ingame.png|100px|center|]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Chick]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox&lt;br /&gt;
 | [[A Bloody Mess...]]&lt;br /&gt;
 | [[File:Chick ingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Chicken [[Cock]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox&lt;br /&gt;
 | [[Dead Chicken]]: [[Chicken Feather]] x3, [[Raw Chicken Meat]], [[Entrails]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
 | [[File:Cockingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | Chicken [[Hen]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox&lt;br /&gt;
 | [[Dead Chicken]]: [[Chicken Feather]] x3, [[Raw Chicken Meat]], [[Entrails]], [[Bone Material]] or [[Wishbone]](Rarely)&lt;br /&gt;
 | [[File:Heningame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Crab]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Will [[wounds|injure]] players when picked up&lt;br /&gt;
 | [[Crab Shell]], [[Crab Claw]], [[Crab Meat]], [[Crab Roe]]&lt;br /&gt;
 | [[File:Crabbo.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dragonfly]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Emerald Dragonfly]], [[Ruby Dragonfly]]&lt;br /&gt;
 | [[File:Dragonfly.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Dryad]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Cannot attack&lt;br /&gt;
Cannot interact&lt;br /&gt;
 | None&lt;br /&gt;
 | [[File:Dryad.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Eagle Owl]]&lt;br /&gt;
 | Low Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can fly&lt;br /&gt;
 | [[Dead Eagle Owl]]: [[Eagle Owl Feather]] x1-3, [[Eagle Owl Eye]] x0-2, [[Entrails]] x2, [[Eagle Owl Meat]] x3, [[Bone Material]] x2&lt;br /&gt;
 | [[File:Eagle Owl.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Firefly]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Spawn at Night and Can be picked up&lt;br /&gt;
 | [[Firefly]]&lt;br /&gt;
 | [[File:Fireflyingame.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Forest Lizard]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Forest Lizard]]&lt;br /&gt;
 | [[File:Lizardingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Forest Snail]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Forest Snail]]&lt;br /&gt;
 | [[File:Forest Snail ingame.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Fox]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Will attack chickens,&lt;br /&gt;
squirrels, hedgehogs&lt;br /&gt;
 | [[Raw Fox Hide]], [[Intestines]] x1, [[Entrails]] x1,  [[Raw Fox]] x2, [[Bone Material]] x2&lt;br /&gt;
 | [[File:Fox.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Frog]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Frog]]&lt;br /&gt;
 | [[File:Froggoe.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Goat]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Goat&#039;s Milk]], [[Mohair]], [[Fresh Goat Hide]], [[Intestines]] x2, [[Entrails]] x2, [[Raw Chevon]] x2, [[Bone Material]] x6&lt;br /&gt;
 | [[File:Goat.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Golden Eagle]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive (Rarely)&lt;br /&gt;
 | Can fly&lt;br /&gt;
Can swim&lt;br /&gt;
 | [[Dead Golden Eagle]]: [[Golden Eagle Feather]] x2, [[Entrails]] x3, [[Golden Eagle Meat]] x4, [[Bone Material]] x3, [[Golden Eagle Talon]]&lt;br /&gt;
 | [[File:Golden_Eagle.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grasshopper]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Grasshopper]]&lt;br /&gt;
 | [[File:Asshopper.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Green Ooze]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Underground Monster &amp;lt;br/&amp;gt; Splits into multiple Oozes during Combat &amp;lt;br/&amp;gt; Become stronger and more frequent the further underground you travel&lt;br /&gt;
 | [[Cave Slime]]&lt;br /&gt;
 | [[File:Green Ooze.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grey Seal]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can Swim very fast&lt;br /&gt;
 | [[Fresh Grey Seal Hide]] x1-2, [[Intestines]] x2, [[Entrails]] x2, [[Raw Grey Seal]] x6, [[Bone Material]] x3, [[Flipper Bones]] x1-3&lt;br /&gt;
 | [[File:Grey Seal.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Grub]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Grub]]&lt;br /&gt;
 | [[File:Grubingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Hedgehog]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox &amp;lt;br&amp;gt;&lt;br /&gt;
Will [[wounds|injure]] players when picked up&lt;br /&gt;
 | [[Fresh Hedgehog Skin]], [[Entrails]], [[Raw Hedgehog]] x2, [[Bone Material]], [[Hedgehog Quills]]&lt;br /&gt;
 | [[File:Hedgehogingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Hopped-up Cone Cow]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | This creature is the only living thing which cannot be found in the wild and must be crafted.&lt;br /&gt;
 | [[Hopped-up Cone Cow]]&lt;br /&gt;
 | [[File:Hopped.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Horse]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 |  Can be ridden.&lt;br /&gt;
Kill small creatures underfoot&lt;br /&gt;
 | [[Fresh Horse Hide]], [[Entrails]] x4, [[Intestines]] x4, [[Raw Horse]] x8, [[Bone Material]] x10&amp;lt;br&amp;gt;&lt;br /&gt;
 (all quantities taken from Q10 horse)&lt;br /&gt;
 | [[File:Horse.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Irrlight]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Randomly appears when working with fire. &amp;lt;br/&amp;gt; Will spawn if [[Pyrite Spark]] is dropped.&lt;br /&gt;
 | [[Irrlight]]&lt;br /&gt;
 | [[File:Irrbloss.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Itsy Bitsy Spider]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Obtained randomly by foraging. Runs very fast if dropped.&lt;br /&gt;
 | [[Itsy Bitsy Spider]]&lt;br /&gt;
 | [[File:Spiderr.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Jellyfish]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Jellyfish]]&lt;br /&gt;
 | [[File:Jellyfish in_game.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ladybug]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Ladybug]]&lt;br /&gt;
 | [[File:Ladybugingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Lynx]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Ultra Fast&lt;br /&gt;
 | [[Fresh Lynx Hide]], [[Intestines]] x3, [[Entrails]] x2, [[Raw Lynx]] x6, [[Bone Material]] x3, [[Lynx Claws]] x3&lt;br /&gt;
 | [[File:Lynx.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Magpie]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Magpie]]: [[Mallard Feather]], [[Entrails]], [[Magpie Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
 | [[File:Magpieingame.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mallard Drake]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
 | [[File:Ducko.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mallard Hen]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Mallard]]: [[Mallard Feather]], [[Entrails]], [[Mallard Meat]], [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
 | [[File:Duckoo.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mammoth]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity (Rarely)&amp;lt;br&amp;gt;{{patch|title|Mammoth}}&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Ultra strong&lt;br /&gt;
Has ranged attack&lt;br /&gt;
 | [[Fresh Mammoth Hide]] x4, [[Intestines]] x10, [[Entrails]] x10, [[Mammoth Meat]] x25, [[Bone Material]] x16, [[Mammoth Tusk]] x2&lt;br /&gt;
 | [[File:Mammoth.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Midge Swarm]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Untargetable&lt;br /&gt;
 | N\A&lt;br /&gt;
 | [[File:Midge Swarm.png|center|75px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Monarch Butterfly]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Monarch Butterfly]]&lt;br /&gt;
 | [[File:MonarchButterflyIngame.png|100px|center|]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mole]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can teleport&lt;br /&gt;
 | [[Entrails]] x1, [[Bone Material]] x1, [[Fresh Mole Hide]] x1, [[Raw Mole]] x1, [[Mole&#039;s Pawbone]] x1&lt;br /&gt;
 | [[File:Mole ingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Moonmoth]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Moonmoth]]&lt;br /&gt;
 | [[File:Moonmoth in-game.png|100px|center|]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Moose]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Fresh Moose Hide]] x2, [[Intestines]] x4, [[Entrails]] x3, [[Moose Meat]] x14, [[Bone Material]] x10, [[Moose Antlers]] x1&lt;br /&gt;
 | [[File:Moose.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Mouflon]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
Tameable&lt;br /&gt;
 | Can be fed [[Clover]]&lt;br /&gt;
 | [[Fresh Mouflon Hide]], [[Intestines]] x1, [[Entrails]] x3, [[Raw Wild Mutton]] x6, [[Bone Material]] x3.&lt;br /&gt;
 | [[File:Mouflon.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Nidbane]]&lt;br /&gt;
 | Vengance&lt;br /&gt;
 | Pursues the guilty&lt;br /&gt;
 | Summoned using a [[Runed Dolmen]] and [[Nidbane Fetter]]s&lt;br /&gt;
 | None&lt;br /&gt;
 | [[File:Nidbaneingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Otter]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can Swim&lt;br /&gt;
 | [[Fresh Otter Hide]] x1, [[Entrails]] x1, [[Raw Otter]] x2, [[Bone Material]] x1&lt;br /&gt;
 | [[File:Otter.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Pig]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Fresh Pigskin]] x2, [[Intestines]] x2, [[Entrails]] x2, [[Raw Pork]] x6,[[Animal Fat]] x2,[[Bone Material]] x6,[[Boar Tusk]] x2&lt;br /&gt;
 | [[File:Pig.png|center|200px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Ptarmigan]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Ptarmigan]]: [[Ptarmigan Feather]], [[Entrails]], [[Ptarmigan meat]], [[Wishbone]]&lt;br /&gt;
 | [[File:Ptarmiganingame.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Quail]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Quail]]: [[Quail Feather]], [[Entrails]], [[Quail Meat]], [[Bone Material]]&lt;br /&gt;
 | [[File:Quailingame.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bunny Rabbit]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox(?)&lt;br /&gt;
 | [[A Bloody Mess...]]&lt;br /&gt;
 | [[File:Bunny Rabit ingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rabbit Buck]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Use [[Bunny Slippers]] to catch&lt;br /&gt;
 | [[Dead Rabbit]]: [[Fresh Rabbit Fur]], [[Entrails]], [[Raw Rabbit]] x2, [[Bone Material]], [[Lucky Rabbit&#039;s Foot]](Very Rarely)&lt;br /&gt;
 | [[File:Rabbit Buckingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rabbit Doe]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Hunted by Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Use [[Bunny Slippers]] to catch&lt;br /&gt;
 | [[Dead Rabbit]]: [[Fresh Rabbit Fur]], [[Entrails]], [[Raw Rabbit]] x2, [[Bone Material]], [[Lucky Rabbit&#039;s Foot]](Very Rarely)&lt;br /&gt;
 | [[File:Rabbit Doeingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Rat]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Rat]]&lt;br /&gt;
 | [[File:Ratingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Deer|Red Deer]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Fresh Red Deer Hide]], [[Intestines]] x2, [[Entrails]] x2, [[Raw Venison]] x10, [[Bone Material]] x4, [[Red Deer Antlers]]&lt;br /&gt;
 | [[File:Deer.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Reindeer]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Fresh Reindeer Hide]], [[Intestines]], [[Entrails]] x2, [[Raw Reindeer Venison]] x6, [[Bone Material]] x4, [[Reindeer Antlers]]&lt;br /&gt;
 | [[File:Reindeer.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sand Flea]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Sand Flea]]&lt;br /&gt;
 | [[File:Sandflea in-game.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Seagull]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 | [[Dead Seagull]]: [[Seagull Feather]] x2, [[Entrails]], [[Seagull Meat]] x2, [[Bone Material]] or [[Wishbone]]&lt;br /&gt;
 | [[File:Seagull-ingame.png|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Sheep]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | None&lt;br /&gt;
 | [[Sheep&#039;s Milk]], [[Fresh Sheepskin]], [[Intestines]] x2, [[Raw Mutton]] x3, [[Bone Material]] x3, [[Wool]]&lt;br /&gt;
 | [[File:Sheep.png|200px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Silkmoth]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Come in male and female varieties&lt;br /&gt;
 | [[Silkmoth]]&lt;br /&gt;
 | [[File:Silkmothingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Squirrel]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
&lt;br /&gt;
 | [[Fresh Squirrel Hide]], [[Entrails]], [[Raw Squirrel]], [[Bone Material]], [[Fresh Squirrel Tail]]&lt;br /&gt;
 | [[File:Squirrel_(2).png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stag Beetle]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 |  Can be picked up&lt;br /&gt;
 | [[Stag Beetle]]&lt;br /&gt;
 | [[File:Stag.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Stalagoomba]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Randomly found when picking [[Stalagoom]]&lt;br /&gt;
 | [[Stalagoomba]]&lt;br /&gt;
 | [[File:Stalagoomba.gif|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Swan]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive (Rarely)&lt;br /&gt;
 | Can fly&lt;br /&gt;
Can swim&lt;br /&gt;
 | [[Swan Feather]] x1-3, [[Entrails]], [[Swan Meat]] x3, [[Bone Material]] x2&lt;br /&gt;
 | [[File:Swan.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Toad]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
 | [[Toad]]&lt;br /&gt;
 | [[File:Toadingame.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Troll]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Cause Caveins&lt;br /&gt;
Instant aggro when spawned&lt;br /&gt;
 | [[Fresh Troll Hide]] x2, [[Troll Meat]] x40, [[Trollbone]] x8, [[Troll Skull]]&amp;lt;br&amp;gt;&lt;br /&gt;
and, depending on variation:&lt;br /&gt;
[[Troll Tusks]], [[Troll&#039;s Third Eye]], [[Troll Tail]], [[Troll Hair]], [[Troll Nose]], [[Troll Mushrooms]]&lt;br /&gt;
 | [[File:Troll-TypeEye.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walrus]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Can swim&lt;br /&gt;
 | [[Fresh Walrus Hide]], [[Intestines]] x3, [[Entrails]] x4, [[Raw Walrus]] x10, [[Bone Material]] x8, [[Walrus Tusk]] x2&lt;br /&gt;
 | [[File:Walrus.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Waterstrider]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Passive&lt;br /&gt;
 |  Only swim&lt;br /&gt;
Can be picked up&lt;br /&gt;
 | [[Waterstrider]]&lt;br /&gt;
 | [[File:Waterstrider_in-game.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wild Bees]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Raiding its [[Wild Beehive]]&lt;br /&gt;
 | Passive&lt;br /&gt;
 | Attack in swarms if raided&lt;br /&gt;
 | None&lt;br /&gt;
 | [[File:Wild Bees.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wildgoat]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
Tameable&lt;br /&gt;
 | Can be fed [[Clover]] &amp;lt;br&amp;gt; Aggro all as one.&lt;br /&gt;
 | [[Fresh Wildgoat Hide]], [[Intestines]] OR [[Entrails]] x1-4, [[Raw Wildgoat]] x4, [[Bone Material]] x4, [[Wildgoat Horn]] x0-2&lt;br /&gt;
 | [[File:Wildgoat.jpg|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wildhorse|Wild horse]]&lt;br /&gt;
 | Attack&lt;br /&gt;
 | Passive&lt;br /&gt;
Tameable&lt;br /&gt;
 | Can be fed [[Clover]]&lt;br /&gt;
Can be Ridden&amp;lt;br&amp;gt;&lt;br /&gt;
Kill small creatures underfoot.&lt;br /&gt;
Can be tamed to become a mare or a stallion.&lt;br /&gt;
 | [[Fresh Wildhorse Hide]], [[Intestines]] x2, [[Entrails]] x2, [[Raw Wildhorse]] x6, [[Bone Material]] x5&lt;br /&gt;
 |  [[File:Wild Horse.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wolf]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | Never split from the pride. &amp;lt;br&amp;gt; Aggro all as one.&lt;br /&gt;
 |  [[Fresh Wolf Hide]] x2, [[Intestines]] x4, [[Entrails]] x3, [[Raw Wolf]] x10, [[Bone Material]] x6, [[Wolf&#039;s Claw]] x2-4&lt;br /&gt;
 | [[File:Wolf.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wood Grouse Cock]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive (Rarely)&lt;br /&gt;
 | Can fly&lt;br /&gt;
Can Swim&lt;br /&gt;
 |  [[Dead Wood Grouse Cock]]: [[Wood Grouse Feather]] x2, [[Wood Grouse Meat]] x3, [[Entrails]] x2, [[Bone Material]] x2, [[Wishbone]](Rarely)&lt;br /&gt;
 | [[File:Grouse.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wood Grouse Hen]]&lt;br /&gt;
 | None&lt;br /&gt;
 | Flees&lt;br /&gt;
 | Can be picked up&lt;br /&gt;
Can Fly&amp;lt;br&amp;gt;&lt;br /&gt;
Can Swim&lt;br /&gt;
 |  [[Dead Wood Grouse Hen]]: [[Wood Grouse Feather]], [[Wood Grouse Meat]], [[Entrails]], [[Bone Material]] and [[Wishbone]](Rarely)&lt;br /&gt;
 | [[File:Woodd.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Wolverine]]&lt;br /&gt;
 | Attack&lt;br /&gt;
Proximity&lt;br /&gt;
 | Aggressive&lt;br /&gt;
 | &#039;&#039;Very&#039;&#039; fast. &amp;lt;br&amp;gt; Stronger than badger &amp;lt;br&amp;gt; Weaker than boar&lt;br /&gt;
 |  [[Fresh Wolverine Hide]], [[Entrails]], [[Intestines]], [[Raw Wolverine]] x3, [[Bone Material]] x2, [[Scent Gland]]&lt;br /&gt;
 | [[File:Wolverine.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Boar_Spear&amp;diff=83027</id>
		<title>Boar Spear</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Boar_Spear&amp;diff=83027"/>
		<updated>2020-03-30T06:07:26Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Updated damage values to what is currently correct as of W12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 3&lt;br /&gt;
| skillreq   = [[requires::Metal Working]], [[requires::Archery]]&lt;br /&gt;
| objectsreq = [[requires::Tree Bough]] x4, [[requires::Bar of Any Metal]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot    = 4L and 4R&lt;br /&gt;
| basedmg = 90&lt;br /&gt;
|armorpen = 20&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Boar $Spear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a two-handed weapon that can be used for melee combat and can also be thrown from a distance by using [[Ranged_Combat|Shoot]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: {{PAGENAME}} can get randomly destroyed when it hits something. Also you might not be able to recover it if {{PAGENAME}} hits a cliff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;When thrown, they aim faster and are more accurate than [[Hunter&#039;s Bow|bows]], but deal less damage.&amp;lt;/del&amp;gt; &amp;lt; Changed with archery update during W11&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First, you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]] and craft the spear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Metal + _{q}Bough}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Strength *Smithing*Marksmanship}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = 100*\sqrt{\sqrt{Strength*{q}Spear}/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
[[File:Outfit.png|200px|thumb|left|A player wielding a boar spear.]]&lt;br /&gt;
[[File:Boar Spear - (on wall).png|200px|thumb|left|A boar spear decorating a wall.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Merchant%27s_Robe&amp;diff=82657</id>
		<title>Merchant&#039;s Robe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Merchant%27s_Robe&amp;diff=82657"/>
		<updated>2020-03-27T07:28:45Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Trading was add as a requirement with the patch that included &amp;quot;Trading&amp;quot; as a skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 2&lt;br /&gt;
|skillreq   = [[Sewing]], [[Silkfarming]], [[Trading]]&lt;br /&gt;
|objectsreq = [[requires::Silk Cloth]] x4, [[requires::String]] x2&lt;br /&gt;
|producedby = Hand&lt;br /&gt;
|slot    = 6L&lt;br /&gt;
|egildpct = [[egildpct::20%-35%]]&lt;br /&gt;
|egildatt = [[egildatt::Charisma]]&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Capes, Cloaks &amp;amp; Robes|$Merchant&#039;s Robe}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
&lt;br /&gt;
Merchant&#039;s robe increases inventory space by one horizontal row, regardless of quality. It also offers no stat bonuses. It looks great with the [[Pimp Hat]]!&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
The base quality is [[softcap|softcapped]] by: &amp;lt;math&amp;gt;\sqrt{Dexterity*Sewing}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gilding == &lt;br /&gt;
&lt;br /&gt;
The gilding is based on [[Charisma]] with a 25% to 45% chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pimpdaddy.png|A player wearing a merchant&#039;s robe.&lt;br /&gt;
Merchant&#039;s Robe - (on wall).png|A merchant&#039;s robe decorating a wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Earthworm&amp;diff=82418</id>
		<title>Earthworm</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Earthworm&amp;diff=82418"/>
		<updated>2020-03-24T04:43:45Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: added warning/lore about earthworms and dirt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize      = 1&lt;br /&gt;
|ysize      = 1&lt;br /&gt;
|skillreq   = None&lt;br /&gt;
|objectsreq = None&lt;br /&gt;
|terrain    = &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Bait]]&lt;br /&gt;
&lt;br /&gt;
Earthworms can be equipped on a [[Fishing Pole]] to be used as [[Bait]].&lt;br /&gt;
&lt;br /&gt;
Note that bait, unlike [[Fishing Lure|lures]], must be replaced after each attempt at catching a fish. However, they greatly increase the chance of catching a fish on each try.&lt;br /&gt;
&lt;br /&gt;
Placing Earthworms in a [[Compost Bin]] will speed up how fast [[Mulch]] is created, at a cost of how many units of mulch the bin can hold&lt;br /&gt;
&lt;br /&gt;
Warning: According to the hearthling lore and legend, earthworms are created from earth and return to earth. What this means for the players is to take caution with them, as they can be used almost anywhere that dirt can be used. They count as dirt for stockpiling, and if you wish to keep them separate, be sure to keep them safe from being taken as dirt--such as when doing large landscaping projects.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Digging on any terrain that contains [[Soil]] will sometimes yield earthworms.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fen&amp;diff=82001</id>
		<title>Fen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fen&amp;diff=82001"/>
		<updated>2020-03-12T08:55:58Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Article incorrectly stated &amp;#039;crawl&amp;#039; as fastest move speed--it is a walk; article doesn&amp;#039;t need to duplicate information on leeches from the leech page--removed redundant information (and was also not accurate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox terrain&lt;br /&gt;
| caption = Fen terrain&lt;br /&gt;
|&lt;br /&gt;
| pave    = No&lt;br /&gt;
| plow    = No&lt;br /&gt;
| speed   = Crawl&lt;br /&gt;
|&lt;br /&gt;
| animals = [[Dragonfly]], [[Dryad]], [[Firefly]], [[Forest Lizard]], [[Frog]], [[Leech]], [[Midge Swarm]], [[Moonmoth]], [[Toad]], [[Bog Turtle]]&lt;br /&gt;
|&lt;br /&gt;
| forage  = [[Lady&#039;s Mantle]], [[Dewy Lady&#039;s Mantle]], [[Candleberry]], [[Frog&#039;s Crown]], [[Royal Toadstool]], [[Waybroad]], [[Rainbowpad]], [[Camomile]]&lt;br /&gt;
| plants  = [[Old Trunk]], [[Old Stump]], [[Hawthorn Bush]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fen are one of the many biomes within the Hearthlands, appearing in clumps which can be connected by small, branching straits. Without a horse, the fastest a Hearthling can traverse through them is at a walk, and it will use up significantly more stamina to do so. Any kind of landscaping is impossible within a fen, and they cannot be used as a source of water, nor can [[Boat|boats]] or [[Raft|rafts]] be placed on them like in rivers or lakes.&lt;br /&gt;
&lt;br /&gt;
If you have empty equipment slots while you walk through a fen, you will slowly accumulate [[Leeches]]. Getting [[Leeches]] in a fen can be useful for collecting fishing bait, even more so if you are also near a fishing node.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FenMap.png | Fen terrain on the map preview&lt;br /&gt;
FenTerrain.png | Fen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
* Unlike hearthlings creatures travel at there regular speed over {{PAGENAME}}.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Mining&amp;diff=81686</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Mining&amp;diff=81686"/>
		<updated>2020-02-09T21:25:50Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Safety and Cave-ins */ Changed outdated information; standard client now supports displaying support radius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
| name    = {{PAGENAME}}&lt;br /&gt;
| caption = {{PAGENAME}}&lt;br /&gt;
| cost    = 1000&lt;br /&gt;
| req     = [[skillreq::Stone Working]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&#039;&#039;&amp;quot;King Under The Mountain,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Crowned in stone and steel,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;His deep mine and torch-lit halls.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropiate materials.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
Mining allows you to mine underground for minerals using an axe or a pickaxe. It&#039;s required to construct [[Mine Hole]]s and [[Mine Support]]s. It also unlocks [[Tunneling]] skill with which you are able to construct [[Stone Column]]s.&lt;br /&gt;
&lt;br /&gt;
==How to mine==&lt;br /&gt;
To begin mining, you must first build a [[Mine Hole]] or find a [[Cave]]. Have a [[Stone Axe]], [[Metal Axe]] or a [[Pickaxe]] equipped and use {{GM|$Adventure|$Mine}} and click on a wall. Walls within the 49 tiles (7x7) of a cave entrance cannot be mined. Be careful, as mining without supports may cause a cave-in that can cause HHP and SHP damage and will kill you if you get hit by too many.&lt;br /&gt;
&lt;br /&gt;
Mining drains stamina based on the type of the tool used, it&#039;s quality and the hardness of the tile relative to a character&#039;s mining ability. Make sure to bring plenty of drink to restore stamina quickly.&lt;br /&gt;
&lt;br /&gt;
Using a [[Torch|torch]] or [[Miner&#039;s Helm|Miner&#039;s helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner&#039;s helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)&lt;br /&gt;
&lt;br /&gt;
The world consists of multiple layers--the surface and five underground layers.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects &#039;mine&#039; and clicks on a wall, he or she will attempt to chip out the wall, extracting [[Ore]] or [[stone|stones]], depending on the what mineral node it is.&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:Initial Cave walls are neutral, and will not give stone or ore (except for occasional [[Cat Gold]]). They must be mined to expose what minerals are directly around it. Minerals ([[Stone]] and [[Ore]]) exist in [[Nodes|nodes]]. Various stone nodes build almost all of the underground. Sometimes ore nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. You can also use [[Rustroot Extract]] to find ore in the layer below you.&lt;br /&gt;
&lt;br /&gt;
Whether the hearthling is able to extract [[Ore|ore]] or [[stone|stones]] depends on the hardness of the wall. That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor. &lt;br /&gt;
The higher your strength is and the better quality tools you use, the faster the mining spot will be mined. Also, mining spots contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it&#039;s ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined stones and ore are automatically placed in inventory, or dropped to the ground if you lack the space in inventory.&lt;br /&gt;
&lt;br /&gt;
Depending on the hardness of the wall compared to the [[Quality|quality]] of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.&lt;br /&gt;
Messages that occur while mining (each message means you need 10-15 more Mining to mine successfully):&lt;br /&gt;
* You don&#039;t even manage to scratch that rock.&lt;br /&gt;
* That rock is very much too hard for you to mine.&lt;br /&gt;
* That rock is much too hard for you to mine.&lt;br /&gt;
* That rock is slightly too hard for you to mine.&lt;br /&gt;
* That rock is just slightly too hard for you to mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability to mine out walls easier scales with your Mining Ability , calculated in W8 as &amp;lt;math&amp;gt;\sqrt {Strength * avgTool}&amp;lt;/math&amp;gt;. Note that the tool&#039;s average is calculated based on double the qualities for pickaxes and normal qualities for axes. Formula for it is suspected to be &amp;lt;math&amp;gt;AvgTool = \sqrt[2]{\frac{{q}Tool^2}{3}} &amp;lt;/math&amp;gt;  for axes or double that for pickaxes. Said formula has also been affectionately referred to as &amp;quot;the whole square average thinger&amp;quot;, it&#039;s a technical term.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; You have a q 20/20/20 [[Pickaxe]] (remember that pickaxe quality counts double in the formula) and 60 Strength. Your mining ability would equal to sqrt(60 * 40) = ~50 Mining ability. Let&#039;s assume you tried to mine a wall and received &amp;quot;That rock is much too hard for you to mine&amp;quot; message. That means you would need at least 80 or more Mining ability to start mining that wall.&lt;br /&gt;
&lt;br /&gt;
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]], [[Bear Cape]] or by the following rings: [[Forge Ring]], [[Thane&#039;s Ring]], or [[Beast Ring]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Safety and Cave-ins==&lt;br /&gt;
Cave-ins can happen on any cave wall tile. When you first mine out a wall tile of the cave, there is a small random change it may cave in.  Unfortunately, there&#039;s not much you can do about that.  Once you have completely mined out a tile, there are indicators that will guide your progress from there on.  Some tiles will cause dust particles to fall from the ceiling when mined and leave a small pile of cave dust behind. That means one or more of the 8 tiles around the tile (3x3 square with the said tile in center) you just mined will cause a cave-in. So if a tile doesn&#039;t cause particles to fall, it means that the 8 tiles around it are safe to mine (unless it itself is a cave-in tile, then it won&#039;t cause particles to fall ).&lt;br /&gt;
&lt;br /&gt;
===Mining without supports===&lt;br /&gt;
When you first start out with a new Hearthling, you will not have the resources to build supports.  Despite the higher risk, there is a method to avoid them though. It is somewhat similar to the &amp;quot;Minesweeper&amp;quot; game of trial and error, and keeping track of where the dust has fallen.  One strategy includes placing a rock stockpile on that spot, to make a clear and lasting sign of the nearby instability.&lt;br /&gt;
See [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless&#039; guide to haven and hearth] for more info on this method.&lt;br /&gt;
&lt;br /&gt;
===Mining with supports===&lt;br /&gt;
To mine without any risk of cave-in you need to be mining a tile where the centre of the tile is covered by a [[Mine Support]] or a [[Stone Column]]. To see the radius of a support, go to {{GM|$Adventure|$Toggles|Display $Mine Support Radius}}.&lt;br /&gt;
&lt;br /&gt;
You may also safely mine some tiles around a minehole entrance. According to jorb:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The minehole entrance is a support with the same radius as a normal wooden support.  ~~Jorb 09 Dec. 2015&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mining Difficulty and Ore Quality==&lt;br /&gt;
&lt;br /&gt;
Underground there are 3 types of mining related [[Nodes|nodes]]. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from &amp;quot;empty&amp;quot; rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefore a very good stroke of luck.&lt;br /&gt;
&lt;br /&gt;
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality potential goes up each layer significantly, however it is unknown the exact amount hardness goes up.&lt;br /&gt;
&lt;br /&gt;
Quality of mined ore is hardcapped by [[Masonry]] and softcapped by mining tool&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
[[File:Metal_Tree.png|800px|Metal Tree]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scholarly_Account&amp;diff=81123</id>
		<title>Scholarly Account</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scholarly_Account&amp;diff=81123"/>
		<updated>2019-12-18T03:50:03Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Updated the &amp;quot;amount acquired&amp;quot; to what was in the patch notes. Reports state the previous values are not accurate. A formula for the number ranges needs researched.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Credos|Scholar]] Credo&lt;br /&gt;
| objectsreq = Any [[requires::Curiosity]], [[requires::Parchment]], [[requires::Feather]], [[requires::Any Pigment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
Requires the Scholar [[Credo]]. Execute the recipe with any curio to create copies. From the patch notes: &amp;quot;You are limited in terms of how many scholarly accounts you can produce per unit of time, and you can only make accounts of a particular curiosity some slightly random number of times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* Scholarly Account Quality = &amp;lt;math&amp;gt;\frac{_{q}Curiosity+ _{q}Parchment+ _{q}Feather+ _{q}Pigment}{4}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Intelligence*Lore}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If &amp;lt;math&amp;gt;(AccountQ &amp;lt; CuriosityQ)&amp;lt;/math&amp;gt; then LP gained from curio will be [[hardcap]]ed by account quality.&lt;br /&gt;
* If &amp;lt;math&amp;gt;(AccountQ &amp;gt; CuriosityQ)&amp;lt;/math&amp;gt; then LP gained from curio will be slightly improved (10-15% bonus).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can copy large curiosities like [[Troll Skull]] to create 1x1 accounts, [[Hearthling Skull]]s and super rare curios like [[A Talking Whale]].&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=80773</id>
		<title>Palisade</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Palisade&amp;diff=80773"/>
		<updated>2019-11-27T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Notes */ Added in the change about a palisade being bashable by hand; corrected another note so there won&amp;#039;t be conflicting information (equivalency to a brick wall).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq = [[requires::Yeomanry]]&lt;br /&gt;
|objectsreq = Initial Cornerpost:&amp;lt;br&amp;gt; &lt;br /&gt;
*[[requires::Block of Wood]] x100,&lt;br /&gt;
*[[requires::Leather]] x10,&lt;br /&gt;
*[[requires::Bone Glue]] x2,&lt;br /&gt;
*[[requires::Rope]] x5&amp;lt;br&amp;gt;&lt;br /&gt;
Subsequent Cornerposts:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x30&amp;lt;br&amp;gt;&lt;br /&gt;
Wall Sections:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Block of Wood]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
Gate,:&amp;lt;br&amp;gt;&lt;br /&gt;
*2 wide[[Block of Wood]] x30&lt;br /&gt;
*3 wide[[Block of Wood]] x45&lt;br /&gt;
|lift = No&lt;br /&gt;
|repwith = [[Block of Wood]]&lt;br /&gt;
|sthp = 2500&lt;br /&gt;
|soak = 30&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Build|$Buildings &amp;amp; Construction|Walls and Fen$ces|$Palisade}}&lt;br /&gt;
&lt;br /&gt;
A sturdy wall, indestructible without the aid of a [[Siegecraft|Siege Engine]] or a [[Battering Ram]] for an average player. Can be repaired for 250 health every two hours&lt;br /&gt;
&lt;br /&gt;
*You will need at least 121 strength to damage it with a battering ram solo. Two characters with around 36 strength each is enough to do damage with a battering ram. Other tools, such as a pickaxe, do not help while using a battering ram, according to loftar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Begin by constructing a cornerpost. Right click on the cornerpost to extend the wall. Use &amp;quot;Prepare for gate&amp;quot; to place another cornerpost 2 tiles away in any direction, when the second post is finished, a gate can be built between them. Be sure to build your gate falling &#039;&#039;&#039;outward&#039;&#039;&#039;, as if it&#039;s going over a moat around your wall, this is important for [[Metal Lock|locking]].&lt;br /&gt;
&lt;br /&gt;
A cornerpost has the option of being sealed after being built. This prevents any additional extensions from being built off that post. &#039;&#039;&#039;Warning: sealing a cornerpost is permanent. Other Players can still seal the Cornerpost while trespassing with criminal acts turned on&#039;&#039;&#039;. Otherwise it is highly recommended to complete a palisade as quickly as possible and then seal the cornerposts. Many players looking to cause problems will seal cornerposts left open (usually the first cornerpost being built and left too long) or extend a wall closing in a gate in the case of a completed wall.&lt;br /&gt;
&lt;br /&gt;
A freshly built palisade&#039;s soak will increase slowly from zero to full over the course of three days. This means that it can be broken with a starting character with only 10 Strength. After 24 hours they require higher strength or a [[ram]] to break.&lt;br /&gt;
&lt;br /&gt;
==Cascade damage==&lt;br /&gt;
&lt;br /&gt;
When a palisade segment is destroyed, it has a chance to take adjoining segments down with it. This chance is rolled again for the adjoining segment, which can break another adjoining segment. Ultimately this results in a damage cascade, whereby destroying one segment usually results in a large number of destroyed segments, sometimes even up to 20.&lt;br /&gt;
&lt;br /&gt;
When a cascade destroys a cornerpost that branches off into different directions, multiple cascades will occur, continuing in each direction.&lt;br /&gt;
&lt;br /&gt;
Cascade damage can only happen between segments with the same soak.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Palisade sections allow for a terrain height difference of +/-5.&lt;br /&gt;
&lt;br /&gt;
*An unprotected Palisade (no active claims) can be damaged by hand. This was a change with the &amp;quot;Bog Turtle Boogaloo&amp;quot; update dated 18 April, 2019.&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t build walls within 6 tiles of water. You also cannot build walls on a claim you have no rights to (not even with Criminal Acts).&lt;br /&gt;
&lt;br /&gt;
*If a copy of your Master Key gets stolen, but you have a spare, you can install a new lock with the old Master Key in your inventory.&lt;br /&gt;
&lt;br /&gt;
*You can right click your Master Key onto a new lock in your inventory to make them match. This is useful if you have multiple walls, or if you&#039;re using an &#039;airlock&#039; as outlined below.&lt;br /&gt;
&lt;br /&gt;
*A gate can be made more secure by building an airlock system. Going through one gate and closing it before opening the other makes sure someone can&#039;t rush in while you&#039;re going outside.&lt;br /&gt;
:[[File:Palisade airlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
*When trying to extend a wall onto forest terrain, you can get an error message saying you can&#039;t build there. You can remedy this by plowing, then either paving or stomping to dirt.&lt;br /&gt;
&lt;br /&gt;
*Extreme caution should be used when building palisades near cliffs as areas that appear usable, and may even allow the laying of stone or brick, may NOT allow the placement of a palisade.&lt;br /&gt;
&lt;br /&gt;
*You can continue building from a palisade segment that is connected to a sealed cornerpost and this means that you can seal a cornerpost immediately after building the segments in the directions you want to build to. You can also build a gate to a sealed cornerpost if the adjacent cornerpost is not sealed.&lt;br /&gt;
&lt;br /&gt;
*A palisade will keep you almost as safe as a [[Brickwall]] as long as you keep an active claim over the palisade and check regularly for siege engines and battering rams. Brickwalls only stand up longer to bashing and require characters with a higher total strength to operate the ram, but that won&#039;t make much of a difference.&lt;br /&gt;
&lt;br /&gt;
*For practice, one may try building a small [[Roundpole Fence]]. The game mechanics for building the [[Roundpole Fence|fence]], Palisade, and [[Brickwall]] are identical. If you make a mistake with the fence, it&#039;s easy to see where you goofed up and correct. The only thing that is not the same is the building being blocked by water, fences can be built closer to water than Palisades or Brick walls.&lt;br /&gt;
&lt;br /&gt;
*Wagons fit through two tile wide gates, though it can be a bit hard to position them correctly. It is suggested to build a three tile wide gate if you plan on using a wagon.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s possible to build 3 tile wide gates. To do this you need to choose the option &amp;quot;Prepare for gate&amp;quot; and move the mouse to the 4th tile from the cornerpost.&lt;br /&gt;
[[File:ThreeTilesGates.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*A hostile creature can still attack you if you&#039;re too close to the wall. [http://www.havenandhearth.com/forum/viewtopic.php?f=2&amp;amp;t=27270#p345766]&lt;br /&gt;
 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Tree&amp;diff=76284</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Tree&amp;diff=76284"/>
		<updated>2019-05-16T06:37:16Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Tree Information */ added partial information for Silver Fir tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
|skillreq   = [[Lumberjacking]]&lt;br /&gt;
|objectsreq = [[requires::Soil]] x4, Tree Seed*, [[requires::Water]] (1.0 L)&lt;br /&gt;
|producedby = [[requires::Treeplanter&#039;s Pot]] and [[requires::Herbalist Table]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- disabled:[[Category:Trees]], should use a other category as Tree (if cataloged), as Tree is not a specific tree-type but a general object-type classification --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Trees|Tree]]&#039;&#039;&#039; is a generic term which can refer to any of the &#039;&#039;&#039;{{#ask:[[object_type::tree]]|format=count}}&#039;&#039;&#039; species. Following is a list of links to their pages: {{#ask:[[object_type::tree]]}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tree Farming ==&lt;br /&gt;
&lt;br /&gt;
To grow a tree, one needs a [[Treeplanter&#039;s Pot]], a [[Herbalist Table]], 1 liter of [[Water]], 4 units of [[Soil]], and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and then place the filled pot on an herbalist table. After 1 hour and 15 minutes, the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. &lt;br /&gt;
&lt;br /&gt;
Take the pot, find a spot where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase its size, but its quality, and the quality of the products gathered from it, stays the same as is determined when it is first grown (&#039;&#039;&#039;See below section: &#039;&#039;Ways to Improve...&#039;&#039;&#039;&#039;&#039;) If you chop a tree or bush down early, its logs and stump will have lower quality than the quality of the tree.&lt;br /&gt;
&lt;br /&gt;
=== Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Most, if not all trees seem to take about 150 hours (a little over 6 days) to fully mature on any forest terrain. On other terrains, such as grassland, they grow much slower. &lt;br /&gt;
&lt;br /&gt;
As they grow, trees convert natural tiles around them into the forest biome they&#039;re planted on. If it&#039;s not growing on a forest tile, it will create a generic type of forest called [[Wald]].&lt;br /&gt;
&lt;br /&gt;
=== Stunting ===&lt;br /&gt;
&lt;br /&gt;
Trees that are planted without using a [[Treeplanter&#039;s Pot]] can randomly become stunted during growth. The chance to become stunted at some point during growth is determined upon planting, and is not caused (as it was in legacy Haven) by nearby items, which means that trees can be planted close together and close to other objects. [[Skills]] related to trees, such as Forestry and Druidic Rite, seem to affect stunt chance.&lt;br /&gt;
&lt;br /&gt;
Stunted trees give wood of a lesser quality, limited by their growth percentage. Other products such as seeds are unaffected by this and are always of full tree quality. Logs from stunted trees also produce less blocks and boards.&lt;br /&gt;
&lt;br /&gt;
Stunted trees do regenerate their resources.&lt;br /&gt;
&lt;br /&gt;
If a tree is planted with a [[Treeplanter&#039;s Pot]], it will never be stunted.&lt;br /&gt;
&lt;br /&gt;
== Ways to Improve the Quality of Farmed Trees ==&lt;br /&gt;
&lt;br /&gt;
*High quality [[Herbalist Table]]: You will need high quality source lumber and [[Finer Plant Fibre]] to craft a high quality Herbalist Table.&lt;br /&gt;
*High quality [[Treeplanter&#039;s Pot]]: Quality is softcapped by [[Dexterity]], [[Masonry]] and [[Farming]] and dependent on the quality of the [[Clay]], [[Fuel]], and [[Kiln]] used. Since a recent update, most pottery products (such as the Treeplanter&#039;s Pot) will have their quality &#039;&#039;halved&#039;&#039; without the use of a [[Potter&#039;s Wheel]]. The wheel also affects the quality of the product (for better or for worse).&lt;br /&gt;
*High quality [[Water]]: Water quality depends on the location at which you gather it.&lt;br /&gt;
*High quality [[Soil]]: Just as water, Soil quality is dependent on the location you gather it at. See [[Finding high quality water, clay, and soil]] for more information.&lt;br /&gt;
**[[Localized Resources|Bat Guano]] or [[Mulch]] can be used instead of soil, which is generally of a higher quality.&lt;br /&gt;
*High quality seed: Same quality as the tree of which it was taken.&lt;br /&gt;
*[[Farming]] skill: The quality of the tree is [[Softcap|softcap]]ped by the Farming skill of the player who plants the seed in the Treeplanter&#039;s Pot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best matching Tree quality formula so far:&amp;lt;!-- additional empty line before math-part intentional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{_{q}Soil*2 + _{q}Water*2 + _{q}Pot*3 + _{q}Table*3 + _{q}Seed*15}{25} (-5, +5)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tree Information ==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is outdated and is in the process of being updated. If you can see any invalid entries feel free to update it. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tree &lt;br /&gt;
![[:Category:Seed_of_Tree_or_Bush|Seed/Fruit]]&lt;br /&gt;
![[Bark]] &lt;br /&gt;
![[:Category:Tree Bough|Bough]] &lt;br /&gt;
![[Branch]]es &lt;br /&gt;
![[Log]]s &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Block of Wood|Blocks]] per Log{{ref|blocks}}([[Stone Axe|Stone]]/[[Metal Axe]])&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[Board]]s per Log &amp;lt;br&amp;gt; ([[Bonesaw|Bone]]/[[Metal Saw]])&lt;br /&gt;
!Other Products &lt;br /&gt;
!Native Terrains&lt;br /&gt;
|- &lt;br /&gt;
|[[File:alder.png|200px]]&lt;br /&gt;
|[[Alder Tree]]&lt;br /&gt;
|2 [[Alder Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|3 [[Alder Bough]]&lt;br /&gt;
|20	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50 &lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Almond_Tree.png|200px]]&lt;br /&gt;
|[[Almond Tree]]&lt;br /&gt;
|8 [[Almond]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|30 &lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:appletree.png|200px]]&lt;br /&gt;
|[[Apple Tree]] &lt;br /&gt;
|5 [[Red Apple]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|[[Worm-Eaten Apple]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mountainash.png|200px]]&lt;br /&gt;
|[[Ash Tree]]&lt;br /&gt;
|2 [[Ash Samaras]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:aspen.png|200px]]&lt;br /&gt;
|[[Aspen Tree]]&lt;br /&gt;
|2 [[Aspen Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|13	&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|69&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:baywillow.png|200px]]&lt;br /&gt;
|[[Bay Willow Tree]]&lt;br /&gt;
|2 [[Bay Willow Catkins]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:beech.png|200px]]&lt;br /&gt;
|[[Beech Tree]]&lt;br /&gt;
|2 [[Beech Nuts]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|66&lt;br /&gt;
|82 &lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birch.png|200px]]&lt;br /&gt;
|[[Birch Tree]] &lt;br /&gt;
|2 [[Birch Catkin]]&lt;br /&gt;
|2 [[Birch Bark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|57&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:birdcherry.png|200px]]&lt;br /&gt;
|[[Birdcherry Tree]]&lt;br /&gt;
|2 [[Birdcherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|70&lt;br /&gt;
|88&lt;br /&gt;
|21&lt;br /&gt;
|35&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:buckthorn.png|200px]]&lt;br /&gt;
|[[Buckthorn Tree]]&lt;br /&gt;
|2 [[Buckthorn Drupes]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hafen-Cedar Tree.png|200px]]&lt;br /&gt;
|[[Cedar Tree]]&lt;br /&gt;
|2 [[Cedar Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|3&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cherry.png|200px]]&lt;br /&gt;
|[[Cherry Tree]]&lt;br /&gt;
|8 [[Cherries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Chestnut_Tree.png|200px]]&lt;br /&gt;
|[[Chestnut Tree]]&lt;br /&gt;
|8 [[Chestnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:conkertree.png|200px]]&lt;br /&gt;
|[[Conker Tree]]&lt;br /&gt;
|2 [[Conker]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|4 [[Conker Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:corkoak.png|200px]]&lt;br /&gt;
|[[Cork Oak Tree]]&lt;br /&gt;
|8 [[Cork]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|33&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Crabapple Tree.png|200px]]&lt;br /&gt;
|[[Crabapple Tree]]&lt;br /&gt;
|4 [[Crabapple]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|63&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cypress.png|200px]]&lt;br /&gt;
|[[Cypress Tree]]&lt;br /&gt;
|2 [[Cypress Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45 &lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:elm.png|200px]]&lt;br /&gt;
|[[Elm Tree]] &lt;br /&gt;
|2 [[Elm Seedling]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Elm Bough]]&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|55&lt;br /&gt;
|13&lt;br /&gt;
|22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:fir.png|200px]]&lt;br /&gt;
|[[Fir Tree]] &lt;br /&gt;
|2 [[Fir Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Fir Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|1&lt;br /&gt;
|54&lt;br /&gt;
|68&lt;br /&gt;
|16&lt;br /&gt;
|27&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Gnome Cap.png|200px]]&lt;br /&gt;
|[[Gnome Cap]] &lt;br /&gt;
|3 [[Gnome Cap Spores]]&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
|	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:goldenchain.png|200px]]&lt;br /&gt;
|[[Goldenchain Tree]]&lt;br /&gt;
|2 [[Goldenchain Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hazel Tree.png|200px]]&lt;br /&gt;
|[[Hazel Tree]] &lt;br /&gt;
|10 [[Hazelnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:hornbeam.png|200px]]&lt;br /&gt;
|[[Hornbeam Tree]]&lt;br /&gt;
|2 [[Hornbeam Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|53&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:juniper.png|200px]]&lt;br /&gt;
|[[Juniper Tree]]&lt;br /&gt;
|2 [[Juniper Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|62&lt;br /&gt;
|78&lt;br /&gt;
|19&lt;br /&gt;
|31&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:kingoak.png|200px]]&lt;br /&gt;
|[[King&#039;s Oak Tree]]&lt;br /&gt;
|2 [[King&#039;s Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|30	&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:larch.png|200px]]&lt;br /&gt;
|[[Larch Tree]]&lt;br /&gt;
|2 [[Larch Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:laurel.png|200px]]&lt;br /&gt;
|[[Laurel Tree]]&lt;br /&gt;
|2 [[Laurel Seeds]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|25 &lt;br /&gt;
|6&lt;br /&gt;
|10 &lt;br /&gt;
|60 [[Laurel Leaves]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:linden.png|200px]]&lt;br /&gt;
|[[Linden Tree]]&lt;br /&gt;
|2 [[Linden Fruits]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|48&lt;br /&gt;
|60&lt;br /&gt;
|15&lt;br /&gt;
|24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:maple.png|200px]]&lt;br /&gt;
|[[Maple Tree]] &lt;br /&gt;
|2 [[Maple Samara]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|3&lt;br /&gt;
|47&lt;br /&gt;
|59&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|6 [[Maple Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:mulberrytree.png|200px]]&lt;br /&gt;
|[[Mulberry Tree]] &lt;br /&gt;
|5 [[Mulberry]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|250 [[Mulberry Leaf|Mulberry Leaves]] &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:oak.png|200px]]&lt;br /&gt;
|[[Oak Tree]] &lt;br /&gt;
|2 [[Oak Acorn]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:olivetree.png|200px]]&lt;br /&gt;
|[[Olive Tree]]&lt;br /&gt;
|8 [[Olive]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|9	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:peartree.png|200px]]&lt;br /&gt;
|[[Pear Tree]]&lt;br /&gt;
|5 [[Pear]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|5	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:pine.png|200px]]&lt;br /&gt;
|[[Pine Tree]] &lt;br /&gt;
|2 [[Pine Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|3	&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plane.png|200px]]&lt;br /&gt;
|[[Plane Tree]]&lt;br /&gt;
|2 [[Plane Seedpods]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|15	&lt;br /&gt;
|3&lt;br /&gt;
|29&lt;br /&gt;
|36&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:plumtree.png|200px]]&lt;br /&gt;
|[[Plum Tree]]&lt;br /&gt;
|10 [[Plum]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|4	&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:poplar.png|200px]]&lt;br /&gt;
|[[Poplar Tree]]&lt;br /&gt;
|2 [[Poplar Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|16	&lt;br /&gt;
|2&lt;br /&gt;
|47&lt;br /&gt;
|59&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Quince_Tree.png|200px]]&lt;br /&gt;
|[[Quince Tree]]&lt;br /&gt;
|6 [[Quince]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|4	&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:rowan.png|200px]]&lt;br /&gt;
|[[Rowan Tree]]&lt;br /&gt;
|4 [[Rowan Berries]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sallowwillow.png|200px]]&lt;br /&gt;
|[[Sallow Tree]]&lt;br /&gt;
|2 [[Sallow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|12	&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|[[File:silverfir.png|200px]]&lt;br /&gt;
|[[Silver Fir Tree]]&lt;br /&gt;
|2 [[Silverfir Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sprucetree.png|200px]]&lt;br /&gt;
|[[Spruce Tree]]&lt;br /&gt;
|2 [[Spruce Cone]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Spruce Bough]]&lt;br /&gt;
|7	&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:sweetgum.png|200px]]&lt;br /&gt;
|[[Sweetgum Tree]]&lt;br /&gt;
|2 [[Sweetgum Seedpod]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|10	&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|40&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Towercap.png|200px]]&lt;br /&gt;
|[[Towercap]]&lt;br /&gt;
| 12 [[Towercap Spore]]&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| ?&lt;br /&gt;
| 46&lt;br /&gt;
| ?&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
| [[Cave]]s&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Walnuttree.png|200px]]&lt;br /&gt;
|[[Walnut Tree]]&lt;br /&gt;
|8 [[Walnut]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|9	&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|45&lt;br /&gt;
|11&lt;br /&gt;
|18 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Whitebeam.png|200px]]&lt;br /&gt;
|[[Whitebeam Tree]]&lt;br /&gt;
|3 [[Whitebeam Fruit]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|6	&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|63&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Willow.png|200px]]&lt;br /&gt;
|[[Willow Tree]] &lt;br /&gt;
|2 [[Willow Catkin]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
| --&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|69&lt;br /&gt;
|17&lt;br /&gt;
|28&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:Yew.png|200px]]&lt;br /&gt;
|[[Yew Tree]] &lt;br /&gt;
|2 [[Yew Cones]]&lt;br /&gt;
|3 [[Treebark]]&lt;br /&gt;
|5 [[Yew Bough]]&lt;br /&gt;
|8	&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|43&lt;br /&gt;
|10&lt;br /&gt;
|17&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#{{note|blocks}}A [[Battleaxe of the Twelfth Bay]] (B12) &amp;amp; [[Butcher&#039;s Cleaver]] produces the same amount of blocks as a Stone Axe and a [[Woodsman&#039;s Axe]] the same amount as a Metal Axe.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Domestic_Honey&amp;diff=75998</id>
		<title>Domestic Honey</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Domestic_Honey&amp;diff=75998"/>
		<updated>2019-04-18T22:24:43Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Removed information that is duplicated on the bee skep page and directed readers to review the information there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|image = File:Honey.png&lt;br /&gt;
| xsize      = 1&lt;br /&gt;
| ysize      = 1&lt;br /&gt;
| skillreq   = [[requires::Beekeeping]]&lt;br /&gt;
| objectsreq = [[requires::Bucket]]&lt;br /&gt;
| producedby = [[requires::Bee Skep]]&lt;br /&gt;
| specific = Sweetener, Honey&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Powders, Liquids, and Seeds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honey&#039;&#039;&#039; is a cooking ingredient used in several high-tier [[food]] recipes. It is produced by [[Bee Skep]]s.&lt;br /&gt;
&lt;br /&gt;
Honey can be stored in [[Bucket]]s and [[Barrel]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
For information on how Domestic Honey is produced, as well as it&#039;s quality, please refer to the mechanics of a [[Bee Skep]].&lt;br /&gt;
&lt;br /&gt;
When a bee hive appears to be leaking honey, it can be harvested by right-clicking the hive with a [[Bucket]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Rat-on-a-Stick&amp;diff=75901</id>
		<title>Rat-on-a-Stick</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Rat-on-a-Stick&amp;diff=75901"/>
		<updated>2019-04-09T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Updated with w11 stats; removed satiation page notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Hunting]]&lt;br /&gt;
| objectsreq = [[requires::Rat]], [[requires::Branch]]&lt;br /&gt;
| producedby = [[requires::Fire]]&lt;br /&gt;
| energy = 500&lt;br /&gt;
| hunger = 2&lt;br /&gt;
| str  = 0&lt;br /&gt;
| agi  = 0&lt;br /&gt;
| int  = 0&lt;br /&gt;
| con  = 0&lt;br /&gt;
| per  = 0&lt;br /&gt;
| cha  = 0&lt;br /&gt;
| dex  = 0&lt;br /&gt;
| wil  = 2&lt;br /&gt;
| psy  = 0.5&lt;br /&gt;
| hurt = 0&lt;br /&gt;
| sat1       = Creepies &amp;amp; Crawlies&lt;br /&gt;
| sat1eff    = 30&lt;br /&gt;
| sat1chance = 20&lt;br /&gt;
| sat2       = Meat&lt;br /&gt;
| sat2eff    = 10&lt;br /&gt;
| sat2chance = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wildgrub]]&lt;br /&gt;
&lt;br /&gt;
{{GM|$Craft|$Food|$Wildgrub|Rat on a St$ick}}&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
*Gather the 2 ingredients into your inventory: 1 [[Branch]] and 1 [[Rat]]&lt;br /&gt;
*Right click a [[Fire]] to move into position and ready it for use&lt;br /&gt;
*Craft the recipe&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Goldbeater%27s_Skin&amp;diff=75900</id>
		<title>Goldbeater&#039;s Skin</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Goldbeater%27s_Skin&amp;diff=75900"/>
		<updated>2019-04-09T05:27:22Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Changed the information statement to more accurately reflect that many items don&amp;#039;t include gold or silver, and many of the items are gear or something other than &amp;quot;Jewelry&amp;quot;--rings/necklaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 1&lt;br /&gt;
| skillreq   = [[requires::Jewelry]]&lt;br /&gt;
| objectsreq =  [[requires::Suckling&#039;s Maw]], [[requires::Vinegar]] (0.5 L)&lt;br /&gt;
| producedby = [[requires::Cauldron]] (with 0.5 liters)&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Processing &amp;amp; Materials|Gol$dbeater&#039;s Skin}}&lt;br /&gt;
&lt;br /&gt;
A [[Goldbeater&#039;s Skin]] is a required item for crafting many items that includes [[Silver]] or [[Gold]] in the recipe.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
*Crafting will produce 3 skins at once.&lt;br /&gt;
*It&#039;s an &#039;&#039;ingredient&#039;&#039; and not a tool, and will be consumed upon the creation of an item requiring it.&lt;br /&gt;
*[[Softcap]]ped by &amp;lt;math&amp;gt;{\sqrt{Smithing*Dexterity}}&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=75877</id>
		<title>User:MagicManICT</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=75877"/>
		<updated>2019-04-05T20:26:12Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: adding a couple of &amp;quot;to do&amp;quot; reminders to myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At this point, things are going to be a bit random. I&#039;m going to start adding some useful (and maybe not so useful) links, hints, tips, FAQ, whatever I might think of. I might also use it as a workspace for updating a few of the other articles or a toybox for learning new tricks with wiki editing.&lt;br /&gt;
&lt;br /&gt;
My first link: The little known Pro-tip thread by jordancoles on the HnH forums: &lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42482&lt;br /&gt;
&lt;br /&gt;
A jorb post on cauldron weights in crafting:&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=44810&amp;amp;view=unread#p582325 This one might be dated now.&lt;br /&gt;
&lt;br /&gt;
Some information about the infobox and other tools on the wiki: http://ringofbrodgar.com/wiki/User_talk:Rook&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some &amp;quot;to do items&amp;quot; for personal attention:&lt;br /&gt;
&lt;br /&gt;
Clean up and standardize the criminal sections and scent information to get rid of overlap and duplicate entries (templates!)&lt;br /&gt;
&lt;br /&gt;
Reorganize and clean up locks and the category page; add a template for common information&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=75876</id>
		<title>User:MagicManICT</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:MagicManICT&amp;diff=75876"/>
		<updated>2019-04-05T18:42:17Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Removed the &amp;quot;food table&amp;quot; I was working on; food is too complex now to make that useful. Needs the math figured out, instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At this point, things are going to be a bit random. I&#039;m going to start adding some useful (and maybe not so useful) links, hints, tips, FAQ, whatever I might think of. I might also use it as a workspace for updating a few of the other articles or a toybox for learning new tricks with wiki editing.&lt;br /&gt;
&lt;br /&gt;
My first link: The little known Pro-tip thread by jordancoles on the HnH forums: &lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=42482&lt;br /&gt;
&lt;br /&gt;
A jorb post on cauldron weights in crafting:&lt;br /&gt;
http://www.havenandhearth.com/forum/viewtopic.php?f=47&amp;amp;t=44810&amp;amp;view=unread#p582325 This one might be dated now.&lt;br /&gt;
&lt;br /&gt;
Some information about the infobox and other tools on the wiki: http://ringofbrodgar.com/wiki/User_talk:Rook&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Scent&amp;diff=75875</id>
		<title>Scent</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Scent&amp;diff=75875"/>
		<updated>2019-04-05T18:34:36Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Added clarification to when a player or hearthfire can be tracked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foul scents are produced whenever a criminal action occurs, and can be used to try to track down the perpetrator when online, the perpetrator&#039;s [[Hearth Fire|hearth fire]] when offline, and to recover stolen property. Scents last a certain amount of game days before disappearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaving a summonable scent gives you two debuffs:&lt;br /&gt;
&lt;br /&gt;
1.Redhanded - lasts for a short period of time, you cannot log off or use travel function while it lasts.&lt;br /&gt;
&lt;br /&gt;
2.Outlaw - lasts for the period of scent (look below for the table).Your character can&#039;t log off while it lasts and also you can&#039;t use charterstones travel function.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A scent can be taken an unlimited number of times before it expires. However, a container (including your inventory) can only hold 1 scent for a particular crime at a time. Scents do expire in your inventory or containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scents can also be used to craft a [[Nidbane Fetter]] which if used in conjunction with [[Runed Dolmen]], will sumon a [[Nidbane]] and allow you to take revenge on a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You cannot use scents of assault of trespassing when crafting a [[Nidbane Fetter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Stealth]] page for more info on leaving/tracking scents.&lt;br /&gt;
&lt;br /&gt;
==Criminal Acts Scent Duration==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Crime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Summonable&lt;br /&gt;
|-&lt;br /&gt;
|[[Odor of Trespassing]]&lt;br /&gt;
| 1 day&lt;br /&gt;
| 8 hrs&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiff of Rummaging]]&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Smell of Assault]]&lt;br /&gt;
| 2 days&lt;br /&gt;
| 16 hrs&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|[[Reek of Theft]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Stink of Battery]]&lt;br /&gt;
| 8 days&lt;br /&gt;
| 2 days 16 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Vapor of Vandalism]]&lt;br /&gt;
| 12 days&lt;br /&gt;
| 4 days&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Stench of Murder]]&lt;br /&gt;
| 28 days&lt;br /&gt;
| 9 days 8 hrs&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Crime and Punishment]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Carrot&amp;diff=75454</id>
		<title>Carrot</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Carrot&amp;diff=75454"/>
		<updated>2019-03-13T14:57:31Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* How to Acquire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pagenotice|SAT}}&lt;br /&gt;
{{infobox metaobj&lt;br /&gt;
|xsize = 1&lt;br /&gt;
|ysize = 1&lt;br /&gt;
|skillreq   = [[requires::Farming]]&lt;br /&gt;
|objectsreq =&lt;br /&gt;
|producedby = [[requires::Carrot Crop]]&lt;br /&gt;
|energy = 150&lt;br /&gt;
|hunger = 1.5&lt;br /&gt;
|str = 0&lt;br /&gt;
|agi = 0&lt;br /&gt;
|int = 0&lt;br /&gt;
|con = 0&lt;br /&gt;
|per = 1&lt;br /&gt;
|cha = 0&lt;br /&gt;
|dex = 0&lt;br /&gt;
|psy = 0&lt;br /&gt;
|hurt = 0&lt;br /&gt;
|sat1       = Vegetables&lt;br /&gt;
|sat1eff    = 6&lt;br /&gt;
|sat1chance = 6&lt;br /&gt;
|sat2       = Fruit&lt;br /&gt;
|sat2eff    = 2&lt;br /&gt;
|sat2chance = 7&lt;br /&gt;
| specific = Tuber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
[[Category:Vegetables]]&lt;br /&gt;
&lt;br /&gt;
Carrots can be eaten raw, planted as a crop, or used as an ingredient for various [[Cooking]] and [[Baking]] recipes. This [[food]] fills 150% of the [[energy]] bar and gives 1 [[Perception]] in [[FEP]]s.&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Harvest a [[Carrot Crop]] at the third or fifth stage of growth. Harvesting at the third stage provides exactly one carrot. Harvesting at the final stage provides two or more carrots based on character skills.&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
&lt;br /&gt;
To plant a carrot or carrot seed, left-click it, then right-click a plowed field.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
[[Carrot]]s have two stages of harvesting. Their fourth stage results in seeds when harvested, and their fifth and final stage result in 1-3 Carrots, which can also be planted. If using the [http://www.havenandhearth.com/forum/viewtopic.php?t=40400 Amber client] with crop stage indicators enabled (ctrl + p), the forth stage is denoted by a yellow dot over the crop, while the fifth stage is indicated by a red dot.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Bronze_Sword&amp;diff=75446</id>
		<title>Bronze Sword</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Bronze_Sword&amp;diff=75446"/>
		<updated>2019-03-13T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Quality */ Damage in the formula was inconsistent with data in the infobox. Changed it so it reads clearly and shouldn&amp;#039;t need to be modified if weapon damages are changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Bronze]] x3&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot    = 4L or 4R&lt;br /&gt;
| basedmg = 90&lt;br /&gt;
| cskill  = Melee Combat&lt;br /&gt;
|armorpen = 7.5&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Weapons|Bron$ze Sword}}&lt;br /&gt;
[[Category:Sharp Tools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor penetration: 8 %&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
First you need to wield a [[smithy&#039;s hammer]] in one hand. Then right click an [[anvil]].&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{_{q}Bronze * 9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[2]{Strength *Smithing}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Damage scales with strength and weapon quality using the following formula: &amp;lt;math&amp;gt;Damage = (Weapon Base Damage)*\sqrt{\sqrt{Strength*{q}Sword}/10}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==In-Game Example(s)==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Link.png|A player wielding a bronze sword.&lt;br /&gt;
Bronze Sword - (on wall).png|A bronze sword used as a wall decoration.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Home Decor]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Pickaxe&amp;diff=75440</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Pickaxe&amp;diff=75440"/>
		<updated>2019-03-11T21:24:56Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Notes */ Corrected note about mining efficiency. It&amp;#039;s the same calculation no matter the tool. Stating &amp;quot;Pickaxe&amp;quot; was misleading here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize = 1&lt;br /&gt;
| ysize = 2&lt;br /&gt;
| skillreq   = [[requires::Metal Working]]&lt;br /&gt;
| objectsreq = [[requires::Bar of Hard Metal]] x4, [[requires::Tree Bough]] x2&lt;br /&gt;
| producedby = [[requires::Smithy&#039;s Hammer]], [[requires::Anvil]]&lt;br /&gt;
| slot = 4L and 4R&lt;br /&gt;
}}&lt;br /&gt;
{{GM|$Craft|$Clothes &amp;amp; Equipment|$Tools|$Pick Axe}}&lt;br /&gt;
[[Category:Mining Tools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaxe in-game.png|frame|In-game example of a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
You need to equip a [[Smithy&#039;s Hammer]] and you need an [[Anvil]] to make a pickaxe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
&lt;br /&gt;
* [[{{PAGENAME}}]] Quality = &amp;lt;math&amp;gt;\frac{\frac{_{q}Metal+ _{q}Bough}{2} *  9 + {_{q}Anvil* 4 + _{q}Smithy&#039;s Hammer}* 3}{16}&amp;lt;/math&amp;gt; and is [[softcap|softcapped]] by &amp;lt;math&amp;gt;\sqrt[3]{Strength *Smithing*Masonry}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Increases [[Mining]] speed - Reduces [[stamina]] drain.&lt;br /&gt;
*Increases [[Stone|Chip Stone]] Speed - Reduces [[stamina]] drain.&lt;br /&gt;
*Allows boulders to be removed from a [[Cellar]] so it can be used.&lt;br /&gt;
*Increases the speed things are destroyed - Deals 2 additional damage to buildings.&lt;br /&gt;
*Equips in both 4L and 4R (both hand slots).&lt;br /&gt;
*Your mining efficiency is the square root of the mining tool times strength. &lt;br /&gt;
Example: q40 pickaxe and 100 strength is much better than q10 pickaxe and 300+ strength.&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=75428</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=75428"/>
		<updated>2019-03-08T16:16:07Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Replaced a pipe with forward slash to not interfere with table display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2  | Camera Control&lt;br /&gt;
|-  &lt;br /&gt;
| :cam ortho &lt;br /&gt;
| Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.&lt;br /&gt;
|-&lt;br /&gt;
| :cam bad   &lt;br /&gt;
| Free camera, you can rotate it around using scroll. Can also use &amp;lt;ctrl&amp;gt;+arrow keys to move the camera; should work with the &amp;quot;ortho&amp;quot; camera, too. &amp;quot;Home&amp;quot; key resets camera to default position.&lt;br /&gt;
|-&lt;br /&gt;
| :cam follow   &lt;br /&gt;
| Camera rotates around to follow the character. Note that the movement is slow and only starts rotating a second or so after a character moves.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2   | Other&lt;br /&gt;
|-&lt;br /&gt;
| :lo        &lt;br /&gt;
| Will Log Out of current session&lt;br /&gt;
|-&lt;br /&gt;
| :act lo&lt;br /&gt;
| Will log out of current session only after a check for any conditions that would cause the character to remain in the world.&lt;br /&gt;
|-&lt;br /&gt;
| :die       &lt;br /&gt;
| Will close the client&lt;br /&gt;
|-&lt;br /&gt;
| :audiobuf &amp;lt;size&amp;gt; &lt;br /&gt;
| Default audio buffer is 1024 and looks like &amp;quot;:audiobuf 1024&amp;quot;. If you&#039;ve got sound issues try to add more to buffer. The best options are 4096-8192.&lt;br /&gt;
|-&lt;br /&gt;
| :placegrid &amp;lt;size&amp;gt; &lt;br /&gt;
| Set the grid size for placement of objects with the default grid unlocked (placing while holding ctrl). The number must be an integer between -2147483648 and 2147483647, and effectively represents the amount of snap points between each tile on both axes, centered on tile corners (as opposed to tile centers for default placement). A value of 1 would allow a single snap point (tile corners), 2 allows snap points every half tile, 3 every third of a tile, 4 every fourth of a tile, and so on. &lt;br /&gt;
This can be used to place objects in such a way that their hitboxes line up perfectly, saving the maximum amount of space. Numbers from 1 to 100 are the only useful settings for most purposes. The limits are simply the minimum and maximum allowable quantities for a 32-bit integer.&lt;br /&gt;
|-&lt;br /&gt;
| :hz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max FPS to n&lt;br /&gt;
|-&lt;br /&gt;
| :bghz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max background frame rate to n. Default is 5.&lt;br /&gt;
|-&lt;br /&gt;
| :stats &amp;lt;on/off&amp;gt;&lt;br /&gt;
| Shows some general statistics about the client; toggle &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Graphics Debugging&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode vao &lt;br /&gt;
|  Default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode d &lt;br /&gt;
| Diagnostic mode for some users that crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode mem &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode dlist &lt;br /&gt;
| Another diagnostic mode for some users that may crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode 2demu &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl wsurf &amp;lt;n&amp;gt; &lt;br /&gt;
| Change deep water color from dark blue (n=1) to light blue (n=0). The latter can help performances&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=75426</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Console_Commands&amp;diff=75426"/>
		<updated>2019-03-08T16:15:05Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Added the &amp;quot;stats&amp;quot; command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2  | Camera Control&lt;br /&gt;
|-  &lt;br /&gt;
| :cam ortho &lt;br /&gt;
| Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.&lt;br /&gt;
|-&lt;br /&gt;
| :cam bad   &lt;br /&gt;
| Free camera, you can rotate it around using scroll. Can also use &amp;lt;ctrl&amp;gt;+arrow keys to move the camera; should work with the &amp;quot;ortho&amp;quot; camera, too. &amp;quot;Home&amp;quot; key resets camera to default position.&lt;br /&gt;
|-&lt;br /&gt;
| :cam follow   &lt;br /&gt;
| Camera rotates around to follow the character. Note that the movement is slow and only starts rotating a second or so after a character moves.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2   | Other&lt;br /&gt;
|-&lt;br /&gt;
| :lo        &lt;br /&gt;
| Will Log Out of current session&lt;br /&gt;
|-&lt;br /&gt;
| :act lo&lt;br /&gt;
| Will log out of current session only after a check for any conditions that would cause the character to remain in the world.&lt;br /&gt;
|-&lt;br /&gt;
| :die       &lt;br /&gt;
| Will close the client&lt;br /&gt;
|-&lt;br /&gt;
| :audiobuf &amp;lt;size&amp;gt; &lt;br /&gt;
| Default audio buffer is 1024 and looks like &amp;quot;:audiobuf 1024&amp;quot;. If you&#039;ve got sound issues try to add more to buffer. The best options are 4096-8192.&lt;br /&gt;
|-&lt;br /&gt;
| :placegrid &amp;lt;size&amp;gt; &lt;br /&gt;
| Set the grid size for placement of objects with the default grid unlocked (placing while holding ctrl). The number must be an integer between -2147483648 and 2147483647, and effectively represents the amount of snap points between each tile on both axes, centered on tile corners (as opposed to tile centers for default placement). A value of 1 would allow a single snap point (tile corners), 2 allows snap points every half tile, 3 every third of a tile, 4 every fourth of a tile, and so on. &lt;br /&gt;
This can be used to place objects in such a way that their hitboxes line up perfectly, saving the maximum amount of space. Numbers from 1 to 100 are the only useful settings for most purposes. The limits are simply the minimum and maximum allowable quantities for a 32-bit integer.&lt;br /&gt;
|-&lt;br /&gt;
| :hz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max FPS to n&lt;br /&gt;
|-&lt;br /&gt;
| :bghz &amp;lt;n&amp;gt; &lt;br /&gt;
| Cap max background frame rate to n. Default is 5.&lt;br /&gt;
|-&lt;br /&gt;
| :stats &amp;lt;on|off&amp;gt;&lt;br /&gt;
| Shows some general statistics about the client; toggle &amp;quot;on&amp;quot; or &amp;quot;off&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Graphics Debugging&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode vao &lt;br /&gt;
|  Default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode d &lt;br /&gt;
| Diagnostic mode for some users that crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode mem &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode dlist &lt;br /&gt;
| Another diagnostic mode for some users that may crash on the default rendering mode&lt;br /&gt;
|-&lt;br /&gt;
| :gl meshmode 2demu &lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| :gl wsurf &amp;lt;n&amp;gt; &lt;br /&gt;
| Change deep water color from dark blue (n=1) to light blue (n=0). The latter can help performances&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Controls]]&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Getting_Started&amp;diff=75404</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Getting_Started&amp;diff=75404"/>
		<updated>2019-03-07T14:36:27Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Improving your character */  Corrected the highlighted section at the top of &amp;quot;Earning LP&amp;quot; as it appears to be there more for experienced players; rewrote some of the first paragraph to be clearer to new players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are new to Haven &amp;amp;amp; Hearth, it is recommended that you read the [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=40714 Sevenless&#039;s Guide for Beginning Players]&lt;br /&gt;
Checking forums frequently. Especially [http://www.havenandhearth.com/forum/viewforum.php?f=39 Announcements] section might be very helpful, as developers may add something possibly deadly into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Improving your character==&lt;br /&gt;
In Haven and Hearth, you don&#039;t so much &#039;level up&#039; via XP so much as you earn [[Learning Points]] (LPs) and spend them on [[skills]], which in turn make your character better.&lt;br /&gt;
===Earning LP===&lt;br /&gt;
&#039;&#039;&#039;As of the start of World 5 in 2011, you only get LPs for discovering new items or by studying [[Curiosities]]. As of World 8, [[Curiosities]] have an [[Experience]] cost to study.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you discover new items and find things to craft, you&#039;ll eventually find some curios from foraging parts of the world, and some curio crafts you can make. Studying curios requires [[Experience]], which is gained by random lores that appear when you do stuff. The amount of [[Experience]] needed varies from one curiosity to the next, and is spent every time a curiosity is completed. You&#039;ll need to have required amount of [[Experience]] before you can study a particular curio.&lt;br /&gt;
&lt;br /&gt;
Some of the easiest things to &amp;quot;discover&amp;quot; when first starting out:&lt;br /&gt;
*Tree products&lt;br /&gt;
**[[Branch]]es&lt;br /&gt;
**Fruit and [[Seeds]]&lt;br /&gt;
**[[Tree Bough|Boughs]]&lt;br /&gt;
**[[Bark]]&lt;br /&gt;
*[[Clay]] (You can dig from the side of a river or from a clay node in a [[Mudflat]])&lt;br /&gt;
*Foraged items such as [[Spindly Taproot]] or [[Blueberries]] (see [[Foraging]] for how to acquire)&lt;br /&gt;
*Digging for [[soil]] and [[worm]]s&lt;br /&gt;
&lt;br /&gt;
Note that you must &#039;&#039;&#039;discover&#039;&#039;&#039; resources before you will be able to craft with them. So for example, [[Leather Boots]] not only requires that you have the skill [[Tanning]] but also requires that you have taken a piece of [[Leather]] from a [[Tanning Tub]]. Just having a friend give you leather is not enough. &lt;br /&gt;
&lt;br /&gt;
Personally I thoroughly recommend picking up the [[Fishing|fishing]] skill as your first [[Skills|skill]] and catching as many fish as you can. You&#039;ll get LP and you can eat the fish for good early [[FEP]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
Some of the first [[Curiosities]] you might get:&lt;br /&gt;
*[[Dandelion]]&lt;br /&gt;
*[[Cone Cow]]&lt;br /&gt;
*[[Dice]]&lt;br /&gt;
*[[Ladybug]]&lt;br /&gt;
&lt;br /&gt;
===Scavenging===&lt;br /&gt;
&lt;br /&gt;
Before you acquire the hunting skill you cannot hunt. You will see rabbits and other animals but you can&#039;t attack them or catch them. These animals don&#039;t know that. They will run from you if they sense you. You may not want to purchase the hunting skill in the first few minutes or hours of play, but you  may want the resources you would get from these animals, such as their bones to make fishhooks or saws or their entrails as fish bait. &lt;br /&gt;
&lt;br /&gt;
As well as rabbits and squirrels and chickens, you will see foxes. The foxes hunt rabbits and squirrels and chickens, but when they make a kill they leave the dead animal intact and you can pick it up. So if you see a fox in hot pursuit of a prey animal it can be well worth following. You can also circle around behind a rabbit and come at it from the right angle to send it bolting towards the fox, if you see both animals symbols on your minimap.&lt;br /&gt;
&lt;br /&gt;
However you will not be able to scavenge a kill that the fox makes in water. If the prey is killed in the water you will see blood staining the water but there will be no dead animal to pick up. Presumably it sank or floated away.&lt;br /&gt;
&lt;br /&gt;
===Using LP===&lt;br /&gt;
&lt;br /&gt;
There are two ways to use LP. The second tab on your character sheet is where you spend LP to increase your Abilities. The third tab on your character sheet is where you can spend LP to purchase Skills. For example the skill Foraging is required before you can see forageables. Increasing your Exploration and Survival means that you will see more foragables and that they will be better quality. You will want to spend your LP on a combination of Skills and the Abilities that support them.&lt;br /&gt;
&lt;br /&gt;
===Increasing Stats===&lt;br /&gt;
Your [[Attributes]] (STR, AGI, INT, etc.) are increased by eating various foods. Each food provides a number of [[FEP|Food Event Points]] (FEPs) towards various stats, detailed in the [[FEP Table]]. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
See [[:Category:Equipment|Equipment]].&lt;br /&gt;
&lt;br /&gt;
==How To ...==&lt;br /&gt;
If you wish to know how to create a specific object, please look it up in the [[:Category:Objects|Objects]] category.&lt;br /&gt;
&lt;br /&gt;
===Keyboard Shortcuts===&lt;br /&gt;
See [[Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
See [[Console Commands]].&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hafen&amp;diff=75403</id>
		<title>Hafen</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hafen&amp;diff=75403"/>
		<updated>2019-03-07T14:26:14Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: Rewrote sections of the page to clarify the wording and intent of the page (define what &amp;quot;Hafen&amp;quot; was in relation to the ongoing development of Haven and Hearth.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Hafen&#039;&#039;&#039;&#039; is the codename for a massive revamp of Haven &amp;amp; Hearth, launched at August 28th, 2015. This was the 8th world creation.&lt;br /&gt;
&lt;br /&gt;
As of World 8, Haven features a new 3D engine, a full &amp;quot;Free to Play&amp;quot; style payment model that has since been revamped, and many gameplay and content changes, such as the addition of new items such as [[Plum]] and animals such as the [[Badger]].&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Farming&amp;diff=75402</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Farming&amp;diff=75402"/>
		<updated>2019-03-07T14:22:17Z</updated>

		<summary type="html">&lt;p&gt;MagicManICT: /* Seed Stacking */ replaced &amp;quot;hafen&amp;quot; with world 8 as it was only a moniker used by jorb to distinguish the major new mechanics from legacy mechanics. Most newer players probably won&amp;#039;t recognize it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Farming also refers to an [[Abilities#Farming |incrementable ability]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infobox skill&lt;br /&gt;
|cost    = 400&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Farming and quality of seeds ==&lt;br /&gt;
&lt;br /&gt;
The quality of planted crops is based upon the quality of the planted seed with a [-5,&amp;amp;nbsp;+5] random range limited by space, time, and the farmer&#039;s [[Abilities#Farming|farming ability]] level.&lt;br /&gt;
&amp;lt;!--*If the soil quality is lower than the quality of the planted seed, then the applied random range is capped to [-5,&amp;amp;nbsp;+2].--&amp;gt;&lt;br /&gt;
*Each batch of a crop which is planted in the same area (~2 minimaps), time (~2 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their quality affected in the same way.&lt;br /&gt;
&lt;br /&gt;
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - [[Gardening]], [[Plant Lore]] and [[Druidic Rite]]; you will not get additional seeds if the harvesting character lacks these skills.&lt;br /&gt;
&lt;br /&gt;
Crop byproducts, like [[Straw]] or [[Finer Plant Fibre]], are of the same quality as the planted seed.&lt;br /&gt;
&lt;br /&gt;
To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings.  With maximum skills, plants will yield three times their number in plantings-worth of seed.  Planting in three phases, at least 5 hours apart will give you three chances to score the +5.  Whatever the results, the highest quality seed will be sufficient to repeat the planting.  If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%.  This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely).  Therefore, doing this will consistently increase average seed quality, and thus product quality, over time.&lt;br /&gt;
&lt;br /&gt;
==In-Game Text==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watered by sweat there grew,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden in Autumn, that Spring,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Where winds did play and hide,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In sun-kissed Wheat and Barley.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.&lt;br /&gt;
&lt;br /&gt;
== What it does ==&lt;br /&gt;
&lt;br /&gt;
Farming lets you plant and harvest crops (except [[Grape Seeds|grape seeds]], which need [[Winemaking]]), plant [[Tree|trees]], [[Wooden Plow|plow]] fields, mill [[Flour]], and craft [[Straw Hat]]s. You need at least 5 of the same seed to plant.&lt;br /&gt;
&lt;br /&gt;
:{{GM|$Adventure|La$ndscaping|Hand $Plow}}&lt;br /&gt;
:*Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.&lt;br /&gt;
&lt;br /&gt;
:{{GM|$Build|C$ontainers}}&lt;br /&gt;
:*[[Straw Basket]]&lt;br /&gt;
&lt;br /&gt;
:{{GM|$Craft|$Clothes &amp;amp; Equipment|$Hats &amp;amp; Headwear}}&lt;br /&gt;
:*[[Straw Hat]]&lt;br /&gt;
&lt;br /&gt;
:{{GM|$Craft|$Processing &amp;amp; Materials}}&lt;br /&gt;
:*Grind [[Barley Flour|Flour]]&lt;br /&gt;
&lt;br /&gt;
==Planting and Harvesting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planting&#039;&#039;&#039;&lt;br /&gt;
*To plant seeds you must first create a [[Terraforming|plowed field]].&lt;br /&gt;
*LEFT CLICK the seeds in your inventory and then RIGHT CLICK on the plowed field you wish to plant them on.&lt;br /&gt;
*SHIFT+RIGHT CLICK on a seed, your cursor will change then select an area to plant.&lt;br /&gt;
*&#039;&#039;You may use a bucket to hold up to 1000 seeds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvesting&#039;&#039;&#039;&lt;br /&gt;
*RIGHT CLICK on a crop to harvest&lt;br /&gt;
*SHIFT+RIGHT CLICK on a crop, your cursor will change then select an area to harvest from&lt;br /&gt;
*&#039;&#039;Seeds will automatically stack into a bucket if equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Seed Stacking==&lt;br /&gt;
&lt;br /&gt;
As of World 8, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
qStack  = \left ( \frac{qSeed1 + qSeed2 + qSeed3 + ... + qSeedn}{n} \right )&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.&lt;br /&gt;
{{:Crops_table}}&lt;/div&gt;</summary>
		<author><name>MagicManICT</name></author>
	</entry>
</feed>