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	<id>https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mata</id>
	<title>Ring of Brodgar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ringofbrodgar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mata"/>
	<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/wiki/Special:Contributions/Mata"/>
	<updated>2026-06-22T20:51:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=User:Mata&amp;diff=87848</id>
		<title>User:Mata</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=User:Mata&amp;diff=87848"/>
		<updated>2021-03-27T11:22:28Z</updated>

		<summary type="html">&lt;p&gt;Mata: Created page with &amp;quot;ooga booga&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ooga booga&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Rock_Dove_Feather&amp;diff=87847</id>
		<title>Rock Dove Feather</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Rock_Dove_Feather&amp;diff=87847"/>
		<updated>2021-03-27T11:21:42Z</updated>

		<summary type="html">&lt;p&gt;Mata: Filled out curiosity data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox metaobj&lt;br /&gt;
| xsize        = 1&lt;br /&gt;
| ysize        = 1&lt;br /&gt;
|&lt;br /&gt;
| skillreq     = [[requires::Hunting]]&lt;br /&gt;
| objectsreq   = [[requires::Dead Rock Dove]], [[requires::Bird Nest]]&lt;br /&gt;
| producedby   = Hand&lt;br /&gt;
| specific     = Feather&lt;br /&gt;
|&lt;br /&gt;
| lpgain       = 1000&lt;br /&gt;
| studytime    = 10:00&lt;br /&gt;
| mentalweight = 4&lt;br /&gt;
| expdrain     = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Dove Feathers&#039;&#039;&#039; are a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].&lt;br /&gt;
&lt;br /&gt;
==How to Acquire==&lt;br /&gt;
&lt;br /&gt;
Obtained when plucking a [[Dead Rock Dove]], can be found in [[Bird Nest]].&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=87311</id>
		<title>Hitpoints</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Hitpoints&amp;diff=87311"/>
		<updated>2021-03-16T06:30:15Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Wounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:guide]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).&lt;br /&gt;
&lt;br /&gt;
=== SHP ===&lt;br /&gt;
SHP reflects current hitpoints. As long as a character&#039;s [[Energy]] is above 8000%, this value will slowly regenerate, up to the character&#039;s current HHP value. SHP can be lost from (including, but not limited to:)&lt;br /&gt;
*Combat &lt;br /&gt;
*Equipped [[leech]]es&lt;br /&gt;
*Commiting [[Criminal Acts]] causes 1shp damage for each action that generates a scent.&lt;br /&gt;
&lt;br /&gt;
Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Travel to [[Hearth Fire]] is possible for a short while before waking up, allowing you to avoid getting knocked out again by animal lingering nearby or escape PvP encounters as long as you&#039;re not red-handed, outlaw, or in a Dungeon.&lt;br /&gt;
&lt;br /&gt;
=== HHP ===&lt;br /&gt;
HHP is current maximum hitpoints. This number is reduced by [[Wounds]] you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character&#039;s MHP value. A character takes slight HHP damage from most unblocked attacks. If a character&#039;s HHP drops to zero, that character is permanently dead.&lt;br /&gt;
&lt;br /&gt;
=== MHP ===&lt;br /&gt;
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character&#039;s [[Constitution]] attribute, while lowering it will decrease MHP.&lt;br /&gt;
&lt;br /&gt;
The formula for calculating MHP is: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{CON}{10}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
:for example, if CON is 10 (baseline), your MHP is &amp;lt;math&amp;gt;100*\sqrt{\frac{10}{10}}&amp;lt;/math&amp;gt;. , which is 100.&lt;br /&gt;
:if con is 100: &amp;lt;math&amp;gt;MHP=100*\sqrt{\frac{100}{10}}&amp;lt;/math&amp;gt;. = 316&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional information, see this [http://www.havenandhearth.com/forum/viewtopic.php?f=42&amp;amp;t=46899&amp;amp;p=611821&amp;amp;hilit=grievous+damage#p611821 forum post].&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
Wounds are the HHP damage since World 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, or can be healed by certain actions. Each wound will have a value which amounts to the reduction it applies to your HHP, or even to certain [[Attributes]]. These values and the wounds are visible on the &#039;&#039;&#039;Health &amp;amp; Wounds&#039;&#039;&#039; button on your [[Glossary|Character Sheet]]. Each wound heals independently of others, so several small occurrences of the same wound will heal faster than one large one.&lt;br /&gt;
&lt;br /&gt;
Any wounds that state that it will &amp;quot;heal over time&amp;quot; require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as [[Leeches]]. This may speed up overall healing time by spreading out the damage more.&lt;br /&gt;
&lt;br /&gt;
Some wounds, such as [[Adder]] bites, initially get worse over time, and can kill your hearthling. Sleeping appears to accelerate the progress of these wounds, so it may be wise to seek treatment before sleep. Others require monitoring, like Infected Sore, which can either grow or shrink over time.&lt;br /&gt;
&lt;br /&gt;
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP ([[Leeches]]), occupying a gear slot ([[Gauze]]), or reduce attributes or skills ([[Stinging Poultice]]).&lt;br /&gt;
&lt;br /&gt;
HHP is recovered once the conditions are fulfilled. Recovering SHP needs energy at healing levels (8000% or higher).&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; [[Ancient Root]] and right [[Alchemy|Elixir]] can instantly heal any wound for some amount depend on it&#039;s quality, include wounds that can be healed only over time or even permanent.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Treated With !! Caused By !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aching_Joints.png]] || Aching Joints || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adder_Bite.png]] || Adder Bite || N/A || PvE with [[Adder]]s. || Damage steadily increases before start healing slowly over time.  -15 [[STR]] penalty. &amp;lt;br&amp;gt; Chance to leave Nerve Damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Allergic Reaction.png]] || Allergic Reaction || N/A || Suffer at the same time: &amp;lt;br&amp;gt; Adder Bite, Antcid Burns, Beesting,  Midge Bite, Nettle Burns &amp;lt;br&amp;gt;   2 different types safe - the more types you suffer the worse it comes  || -10 [[AGI]] and -10 [[STR]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antcid_Burns.png]] || Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time, -1 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asphyxiation.png]] || Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time, -[[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beesting.png]] || Beesting || [[Kelp Cream]], [[Ant Paste]] || Working with [[Bee Skep]], [[Midge Swarm]]s || -1 [[AGI]], each new wound would worse by 1 hp. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bird_Lung.png]] || Bird Lung || N/A || Opening occupied [[Dovecote]]s, [[Birdhouse]]s || -5 [[AGI]] and [[CON]] penalty. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black-Eyed.png]] || Black-eyed || [[Toad Butter]], [[Rootfill]], [[Hartshorn Salve]], [[Honey Wayband]] || Cave-ins || -10 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade Kiss.png]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat || Heals very slowly over time (&#039;&#039;1 per ~24h RL -To be confirmed /&#039;&#039; {{verify}})&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blistering_Headache.png]] || Blistering Headache || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[INT]] penalty. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blunt Trauma.png]] || Blunt Trauma || [[Hartshorn Salve]], [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]], [[Opium]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bruises.png]] || Bruises || [[Leeches]] || Cave-Ins, Unarmed Combat  || Heals over time. Leeches converts wound to Leech Burn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bum Burn.png]] || Bum Burn || N/A || 10% from eating [[Black Pepper|peppered]] food || -5% [[AGI]], Each new wound would worse. Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chills_Nausea.png]] || Chills &amp;amp; Nausea || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -5 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoalersCough.png]] || Coaler&#039;s Cough|| [[Opium]] || Mine [[Black Coal]] || Heals slowly over time. - 10 [[AGI]], -10 [[WIL]] and +15 [[Masonry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concussion.png]] || Concussion || [[Cold Compress]], [[Opium]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crab Caressed.png]] || Crab Caressed || [[Ant Paste]] || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cruel Incision.png]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || Unarmed/Melee Combat  || [[Rootfill]] converts wound to Deep Cut.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deep Cut.png]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]], [[Honey Wayband]] || Unarmed Combat, [[Rootfill]] converting || [[Rootfill]] completely heals wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon bite.png]] || Dragon Bite || N/A || Smoking [[Opium]] || -10 All base [[Attributes]] penalty. Heals over time. See the [[Talk:Hitpoints#Dragon Bite (Wound)|discussion]] page for speculation on damage per wound.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fell Slash.png]] || Fell Slash || [[Gauze]] || Unarmed/Melee Combat  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hearth Burn.png]] || Hearth Burn|| N/A  || Too often spawn in wilderness without [[Hearth Fire]].  ||  Heals over time. -5 [[PSY]], -3 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infected Sore.png]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]], [[Opium]], [[Ant Paste]] || Standing in swamps with other wounds present, especially Crab Caressed. ||  All wound types can become infected. Infected wounds have a chance to grow better or worse over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jellyfish Sting.png]] || Jellyfish Sting || N/A || Picking up [[Jellyfish]]||  -1 [[CON]] penalty.Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maddening_Rash.png]] || Maddening Rash || N/A || Drinking an [[Alchemy|Elixir]]. || Heals over time (1 per hour), -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Midge Bite.png]] || Midge Bite || [[Yarrow]] || [[Midge Swarm]]s || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Laceration.png]] || Nasty Laceration || [[Stitch Patch]], [[Toad Butter]] ||  Small wounds tearing into larger ones || Heals slowly over time. -2 [[CON]], -10 [[AGI]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nasty Wart.png]] || Nasty Wart || Permanent but can be healed by [[Ancient Root]] || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.&amp;lt;br&amp;gt;Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nerve_Damage.png]] || Nerve Damage || Permanent but can be healed by [[Ancient Root]] || Receive multiple Adder Bite wounds || -1 [[INT]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nettle_Burn.png]] || Nettle Burn || N/A || Received when picking [[Stinging Nettle]] || +1 Survival, Heals over time--20 minutes per point &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nicks &amp;amp; Knacks.png]] || Nicks &amp;amp; Knacks || [[Yarrow]], [[Honey Wayband]] || [[Unarmed Combat]], Chopping blocks || Heals over time. Large wounds spit off and create Scrapes &amp;amp; Cuts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nidburns.png]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe Wheeze.png]] || Pipe Wheeze || N/A || Smoking [[Pipestuff]] || +5 [[WIL]], Heals very slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch-Sore.png]] || Punch Sore || [[Mud Ointment]], [[Opium]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rot_Gut.png]] || Rot Gut || N/A || Drinking an [[Alchemy|Elixir]]. || Heals slowly over time (1 per 24 hours), -10 [[CON]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:QuickSilver Poisoning.png]] || QuickSilver Poisoning || N/A || Crafting [[Felt]] and gilding [[Felt Inlay]] &amp;lt;br&amp;gt;  Study [[Quicksilver Globe]] || -1 [[INT]], [[PSY]] and [[WIL]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quill&#039;d.png]] || Quill&#039;d || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sand_Flea_Bites.png]] || Sand Flea Bites || [[Yarrow]] || Standing around Sand Flea. || Heals slowly over time. -1 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scrapes_and_Cuts.png]] || Scrapes &amp;amp; Cuts || [[Yarrow]], [[Mud Ointment]], [[Honey Wayband]] || Splits off from Nicks &amp;amp; Knacks || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seal Finger.png]] || Seal Finger || [[Hartshorn Salve]], [[Kelp Cream]], [[Ant Paste]]  || Combat, Skinning or Butchering [[Grey Seal]] or [[Walrus]] || Grows slowly over time, -1 [[AGI]], -3 [[CON]], -10 [[DEX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Severe Mauling.png]] || Severe Mauling || [[Hartshorn Salve]], [[Opium]] || Cave-Ins, PvE with [[Bat]] or [[Red Deer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Something_Broken.png]] || Something Broken || [[Splint]] || Cave-Ins, PvE with [[Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starvation.png]] || Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]]. Will not heal by sleeping, only if you are logged in.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swollen Bumps.png]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns. [[Stinging Poultice]] seems to heal around one hitpoint per hour.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unfaced.png]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]], [[Kelp Cream]] || Cave-Ins, PvE with [[Boar]] || [[Leeches]] converts wound into Leech Burns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wretched Gore.png]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.&amp;lt;br&amp;gt; 50+ damage in one hit will result in Wretched Gore ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treatments==&lt;br /&gt;
&lt;br /&gt;
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.&lt;br /&gt;
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.&lt;br /&gt;
&lt;br /&gt;
Some medicine not listed here - because has no status effect, for a full list of available medicine see [[:Category:Medicine|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Wound !! Applicable Wounds !! Medicine !! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ant Pasted.png]] || Ant Pasted || Beestings, Crab Caressed, Infected Sores, Seal Finger || [[Ant Paste]] || First  dmg for 10-15 hhp, then heals both wounds over time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bound in Waybroad.png]] || Bound in Waybroad || Deep Cut || [[Waybroad]] || Heals slowly over time. -1 [[CHA]] and [[PER]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Buttered.png]] || Buttered || Blunt Trauma, Unfaced, Black-eyed, Leech Burns  || [[Toad Butter]] || Heals over time. May converts into Nasty Wart.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Camomile Compressed.png]] || Camomile Compressed || Infected Sore, Blunt Trauma  || [[Camomile Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gauzed.png]] || Gauzed || Blunt Trauma, Cruel Incision, Deep Cuts, Fell Slash || [[Gauze]] || Heals over time. -2 [[CHA]] and -3 [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hartshorn Salved.png]] || Hartshorn Salved || Severe Mauling, Black-eyed, Blunt Trauma  || [[Hartshorn Salve]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Honey Waybound.png]] || Honey Waybound || Black Eyed, Deep Cut, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Honey Wayband]] || Heals over time. Buffs +2 [[CHA]] and +1 [[STR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelp Helped.png]] || Kelp Helped || Beesting, Unfaced, Seal Finger  || [[Kelp Cream]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lathered.png]] || Lathered || Infected Sore || [[Bar of Soap]] || Stops the infection. +1 [[CHA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leech Burns.png]] || Leech Burns || Swollen Bumps, Bruises, Unfaced, Blunt Trauma  || [[Leech]]es || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Muddied Prospects.png]] || Muddied Prospects || Scrapes &amp;amp; Cuts, Unfaced, Punch-Sore  || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stitched_Up.png]] || Stitched Up|| Nasty Laceration, Cruel Incision, Wretched Gore || [[Stitch Patch]] || Heals very slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soothing Cold.png]] || Soothing Cold || Swollen Bump, Concussion || [[Cold Compress]] || Heals over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poulticetreat.png]] || Treated with a Poultice || Swollen Bump, Deep Cut || [[Stinging Poultice]] || Heals slowly over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yarr.png]] || Yarr! || Antcid Burns, Nicks &amp;amp; Knacks, Scrapes &amp;amp; Cuts || [[Yarrow]] || Heals in a few seconds. Antcid Burns heals instantly. -2 [[CON]] penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
A few wounds need to be given special consideration&lt;br /&gt;
&lt;br /&gt;
*Starvation&lt;br /&gt;
**There seems to be chance to gain starvation damage every time character expends energy when its below 2000%&lt;br /&gt;
**Starvation seems to only heal when some combination of following factors is met, proper testing required&lt;br /&gt;
***SHP is full&lt;br /&gt;
***Stamina is full&lt;br /&gt;
***Energy is over 8000% or more&lt;br /&gt;
&lt;br /&gt;
*Concussions&lt;br /&gt;
**These lower stats and can take a long time to heal on their own&lt;br /&gt;
**[[Cloth]] is the main limiting factor for its treatment, as it can be difficult for a new player to make.&lt;br /&gt;
**Getting knocked out too many times can brick your character for a few days&lt;br /&gt;
&lt;br /&gt;
*Deep Cuts&lt;br /&gt;
**Given primarily by bats and other animals&lt;br /&gt;
**No stat loss, but can stack up and reduce HHP to dangerous levels&lt;br /&gt;
&lt;br /&gt;
*Wretched Gore&lt;br /&gt;
**Often recieved during PvP fights, or damage from strong animals.&lt;br /&gt;
**Heals 1 HHP a day with a q10 stitched patch&lt;br /&gt;
**The patch quality can make a difference measured in months&lt;br /&gt;
**Using a [[Stitch Patch]] to heal this wound causes the Stitched Up debuff, which reduces a character&#039;s effectiveness at combat and foraging.&lt;br /&gt;
**Ancient Roots may provide quicker treatment. See [[Localized Resources]]&lt;br /&gt;
&lt;br /&gt;
*Swollen Bumps &lt;br /&gt;
**Given primarily during cave-ins&lt;br /&gt;
**Cave-Ins at lower layers in the world will cause much more severe wounds&lt;br /&gt;
**Paired with the cave-in knockout this can result in very hefty wounds and stat penalties&lt;br /&gt;
&lt;br /&gt;
*Adder Bite&lt;br /&gt;
**You can die in one real night if you do not take care of this wound (Starting with Adder Bite 10 and having 230 constitution).&lt;br /&gt;
&lt;br /&gt;
==Game Development==&lt;br /&gt;
&lt;br /&gt;
*{{Patch|title|Mushroom Circle}}{{quote|Added &amp;quot;Splint&amp;quot;, a treatment for the &amp;quot;Something Broken&amp;quot; wound. Occupies one hand slot while active. Camomille Compress no longer heals &amp;quot;Something Broken&amp;quot;.}}&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87303</id>
		<title>Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87303"/>
		<updated>2021-03-13T04:34:20Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Fish as fishing trash? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required_By Fishing skill list==&lt;br /&gt;
The Required_By listing for the fishing skill is pretty massive. One reason for it size is that it included Dried-Filet and fish related Spitroasts.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder, considering Fish Filet&#039;s themself are not included in the list, if Dried-Filet&#039;s and fish related Spitroasts actually required the fishing skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* If a character, specifically without the fishing skill, can turn a:&lt;br /&gt;
** raw fish into a Spitroast. Spitroasts don&#039;t need the fishing skill.&lt;br /&gt;
** raw filet into a Dried-Filet. Dried-Filet don&#039;t need the fishing skill.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Research Chart==&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This Charts data is from before 2016, and should not be relied on for W11 research.&#039;&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Pre 2016 Data&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Asp&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Tin Fly&lt;br /&gt;
| 13-14&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 16-16:30&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 19:20-20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:31&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:57&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:26&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 3-3:30&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Bloated Leech\Leech&lt;br /&gt;
| 18-19:20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Poppy Wobbler,Earthworm,Woodfish,Rock Lobster,Pinecone Plug&lt;br /&gt;
| 12-15&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:36&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| Copper Comet&lt;br /&gt;
| 20-22&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 00-3&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:40&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Intestines&lt;br /&gt;
| 15-16&lt;br /&gt;
| Last Quarter&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:49&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:28&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:56&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:59&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 04:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Ruffe&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:16&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:15&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:06&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:09&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:50&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Some pieces for potential page expansion===&lt;br /&gt;
&lt;br /&gt;
Baits that are easy to acquire in early game&lt;br /&gt;
&lt;br /&gt;
;Bloated Leech: easy to acquire, swamps are quite common. However gathering them is a strain to your Hitpoints that start rather limited. They drain your SHP every time they bite and also have chance to deal HHP damage in the form of leech burns. You won&#039;t regenerate SHP unless you have more than 8000 Energy, which can be hard to acquire, especially if one seeks to avoid sub-optimal foods in order to not fill the hunger (more accurately described as appetite) bar too fast.&lt;br /&gt;
&lt;br /&gt;
;Entrails: can be easy to acquire if you find a flock of chickens. They let you catch them without running away.  Killing and butchering chickens also yields feathers and bone that are quite useful.&lt;br /&gt;
&lt;br /&gt;
;Earthworm: relatively hard to acquire as you need to dig soil, which is an Energy intensive activity. However if you need to Terraform something anyway, you can get these as useful byproduct. Compost Bin also spawns Earthworms, but requires Bone Glue to build and produces Mulch most of the time.&lt;br /&gt;
&lt;br /&gt;
Early game fishing provides some much needed Learning Points as well, in the form of Discoveries as you catch and butcher different types of fish for the first time.&lt;br /&gt;
&lt;br /&gt;
Catching and eating Plaice is often recommended to increase Perception, a hard-to-raise stat in the early game. Testing the waters around you can be worth your time, especially with the aforementioned LP bonuses, but shouldn&#039;t be your immediate primary goal.&lt;br /&gt;
&lt;br /&gt;
(--&#039;&#039;[[User:Vatas|Vatas]]] 11 January 2019‎&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Water terrains ==&lt;br /&gt;
&lt;br /&gt;
Wile exploring some water terrain related stuff, I kinda got water-terrain confused.&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the Fish page I count 6 water terrains indicators.&lt;br /&gt;
* Shallow &amp;amp; Deep River.&lt;br /&gt;
* Shallow &amp;amp; Deep Lake.&lt;br /&gt;
* Shallow &amp;amp; Deep Ocean. (&#039;&#039;map shows actual 3 Ocean levels&#039;&#039;)&lt;br /&gt;
Is there any data/info that shows/indicated that Rivers and Lakes are now actual two distinct water terrains ? (other than there looks/size)&amp;lt;br&amp;gt;&lt;br /&gt;
At this moment I think Rivers and Lakes are still the same terrain type (&#039;&#039;as in Haven-Legacy&#039;&#039;). ...&amp;lt;br&amp;gt;&lt;br /&gt;
I also see that there is currently no significant data-separation when it comes to Land- &amp;amp; Ocean-water terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a lot of the fish (&#039;&#039;if not all, not checked&#039;&#039;) use &amp;quot;Water Terrain&amp;quot; as &amp;quot;Produced By&amp;quot; property. Although technically correct, it bypasses Land vs Ocean specification. (&#039;&#039;Alternative property-link-title generally is specifying River, Lake or Ocean, but that is only active on the related pages itself&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
* Potential alternative terrain classification to combine River and Lake: Fresh water (&#039;&#039;which would make Ocean Salt-water, when needed&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
Later: Look into this a bit more, and see what might work.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The one thing that make difference between river and lake waters is [[River Pearl Mussel]] - they now spawn only in river shallows. In fishing or anything else i see no difference.&lt;br /&gt;
:Fresh and Salt waters - sounds good - some creature like walrus and seals(and a lot of w11 items) also spawn only in ocean tiles or ocean beaches now.&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 08:47, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Aha. If there is one case, it at least means that inside the game(internally) there is some possible optional separation between river and lake terrain.&lt;br /&gt;
::Even if the [[River Pearl Mussel]] is the only (current) exception to the rule. It would still need to be taking in account ... eventually, making this potentially a bit more tricky.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:44, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bait or no bait ==&lt;br /&gt;
&lt;br /&gt;
Looking/checking if all [http://ringofbrodgar.com/w/index.php?title=Category:Bug&amp;amp;redirect=no Bugs] are also [http://ringofbrodgar.com/w/index.php?title=Category:Bait&amp;amp;redirect=no Bait] (&#039;&#039;like with ants&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes/no&lt;br /&gt;
:[[Cave Centipede]] - yes/no&lt;br /&gt;
:[[The Bee That Stung]] - yes/no&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:31, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes&lt;br /&gt;
:[[Cave Centipede]] - no&lt;br /&gt;
:[[The Bee That Stung]] - no&lt;br /&gt;
:Seems like there is some more bugs that is not a bait (e.g. Itsy Bitsy Spider)&lt;br /&gt;
:--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 07:29, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. The fact that there is at least one bug that&#039;s not bait solved the underlying issue I was thinking about.&lt;br /&gt;
::The fact that there as is at least one bug improperly tagged as bait ... kinda warrants a bait recheck on all bugs in my view. Will give this some thought.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 12:30, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Bait bugs re-check results: Cave Centipede, Itsy Bitsy Spider and The Bee That Stung are only exceptions&lt;br /&gt;
::{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bug&lt;br /&gt;
!is it bait?&lt;br /&gt;
|-&lt;br /&gt;
|Ant Empress||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Pupae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Soldiers||Y&lt;br /&gt;
|-&lt;br /&gt;
|Aphids||Y&lt;br /&gt;
|-&lt;br /&gt;
|Bee Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Cave Centipede||N&lt;br /&gt;
|-&lt;br /&gt;
|Cave Moth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Firefly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grub||Y&lt;br /&gt;
|-&lt;br /&gt;
|Itsy Bitsy Spider||N&lt;br /&gt;
|-&lt;br /&gt;
|Ladybug||Y&lt;br /&gt;
|-&lt;br /&gt;
|Monarch Butterfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Moonmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Sand Flea||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkworm||Y&lt;br /&gt;
|-&lt;br /&gt;
|Stag Beetle||Y&lt;br /&gt;
|-&lt;br /&gt;
|The Bee That Stung||N&lt;br /&gt;
|-&lt;br /&gt;
|Waterstrider||Y&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 18:52, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks again. :)&lt;br /&gt;
:::Updated related bug pages.&lt;br /&gt;
:::--([[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 5 December 2019)&lt;br /&gt;
&lt;br /&gt;
== Moving Fish data/tables ==&lt;br /&gt;
&lt;br /&gt;
Took a quick look into moving the fish tables to a separated page in the tables section(path). But I run into to much potential issues/work to do so in one go.&amp;lt;br&amp;gt;&lt;br /&gt;
Some things that cropped up. (&#039;&#039;ie: stuff that needs some pondering&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
# The tables probably need an additional column to indicate verified W11 cases. (&#039;&#039;as most of the date is classified as old (w10, or by date)&#039;&#039;)&lt;br /&gt;
# Water type classification might need some work. To eliminate potential ambitiousness in that area.&lt;br /&gt;
# FEP data seems out of place in these tables. On top of that its manual-duplicate data. (&#039;&#039;to be dealt with after potential/initial move&#039;&#039;)&lt;br /&gt;
#* FEP tables being already kinda wide to add more fields. Like a fish-bool order field (&#039;&#039;although a more general re-order-field might still fit in&#039;&#039;). Alternative option would be a separate fish FEP table/page.&lt;br /&gt;
#** general re-order field: Only useful if all items can be separated in none overlapping groups. (&#039;&#039;so a short or single character can be used in a general re-order field&#039;&#039;)&lt;br /&gt;
* ... (other stuff that might need some adjusting/rethinking)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:03, 31 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research (March 2021) ==&lt;br /&gt;
&lt;br /&gt;
Personal research.&lt;br /&gt;
&lt;br /&gt;
3rd day of the 1st month of the 8th year, Entrails, Lake shallows.&lt;br /&gt;
&lt;br /&gt;
Carp x3&lt;br /&gt;
&lt;br /&gt;
Grayling x4&lt;br /&gt;
&lt;br /&gt;
Zope x2&lt;br /&gt;
&lt;br /&gt;
== Fish as fishing trash? ==&lt;br /&gt;
&lt;br /&gt;
Would the data possibly get skewed if someone were to throw fish back in the water as fishing trash?&lt;br /&gt;
technically, you could get fish in certain areas where you wouldn&#039;t naturally as they were in the global pool from being dropped in it.&lt;br /&gt;
Is there any merit to this concern?&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87302</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87302"/>
		<updated>2021-03-13T04:31:12Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
Certain types of string may be used as Fishing Line. These string types include: &lt;br /&gt;
*[[Spindly Taproot]]s  &lt;br /&gt;
*[[Finer Plant Fibre]]s &lt;br /&gt;
*[[Cattail Fibres]] &lt;br /&gt;
*[[Straw Twine]]&lt;br /&gt;
*[[Hide Strap]]&lt;br /&gt;
**Note that other string types such as Stinging Nettle, Yarn, and Silk thread do not work.&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally breaks, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fishing=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
=Fish Data=&lt;br /&gt;
==Fresh Water Fish==&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]]&lt;br /&gt;
 | Lake Shallows&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]] 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Ocean Fish==&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Cave Fish==&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87301</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87301"/>
		<updated>2021-03-13T04:30:40Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Fresh Water Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
Certain types of string may be used as Fishing Line. These string types include: &lt;br /&gt;
*[[Spindly Taproot]]s  &lt;br /&gt;
*[[Finer Plant Fibre]]s &lt;br /&gt;
*[[Cattail Fibres]] &lt;br /&gt;
*[[Straw Twine]]&lt;br /&gt;
*[[Hide Strap]]&lt;br /&gt;
**Note that other string types such as Stinging Nettle, Yarn, and Silk thread do not work.&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally breaks, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fishing=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
=Fish Data=&lt;br /&gt;
==Fresh Water Fish==&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, Lake Shallows&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]]&lt;br /&gt;
 | Lake Shallows&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]] 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Ocean Fish==&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Cave Fish==&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87300</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Fishing&amp;diff=87300"/>
		<updated>2021-03-13T04:20:21Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Fresh Water Fish */ added Entrails as bait for Carp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox skill&lt;br /&gt;
|cost    = 200&lt;br /&gt;
|req     = [[skillreq::Foraging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The fishing skill allows you to craft and use [[Bushcraft Fishingpole]]s and [[Primitive Casting-Rod]]s and to fish for different [[:Category:Fish|types of fish]]. The fishing skill benefits from completion of the [[Credos]] - Fisherman.&lt;br /&gt;
&lt;br /&gt;
=In-Game Text=&lt;br /&gt;
&#039;&#039;&amp;quot;The fathoms give nothing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yield not a single thing,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But to the fishermens&#039; snares.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have mastered some basic fishing techniques, and can craft rods, poles, hooks and lures.&lt;br /&gt;
&lt;br /&gt;
There are two types of fishing: Rod and pole. Pole fishing uses various forms of live or fleshy bait -- such as earthworms, entrails, or ants -- whereas Rod fishing uses lures. Fishing poles catch fish immediately whenever they bite, but the more demanding Rod fishing rather requires you to actually land the Fish by figuring out the many riddles of the sport. The truly rare fish of the world are caught with rods.&lt;br /&gt;
&lt;br /&gt;
=How to Fish=&lt;br /&gt;
To fish you need four categories of items combined together with the fishing skill. These items are:&lt;br /&gt;
#  A Fishing Pole&lt;br /&gt;
#  Fishing Line&lt;br /&gt;
#  Fish Hook&lt;br /&gt;
#  Lures or Bait&lt;br /&gt;
===Fishing Pole===&lt;br /&gt;
Craft Either a [[Bushcraft Fishingpole]] or a [[Primitive Casting-Rod]].&lt;br /&gt;
&lt;br /&gt;
*[[Primitive Casting-Rod]] must be used with Lures. Lures are not consumed as fish are caught. This is called Lure-Fishing&lt;br /&gt;
&lt;br /&gt;
*[[Bushcraft Fishingpole]] uses bait. Fish are caught automatically and the Bait is Consumed and replaced per fish. This is called Bait-Fishing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fishing Line===&lt;br /&gt;
Certain types of string may be used as Fishing Line. These string types include: &lt;br /&gt;
*[[Spindly Taproot]]s  &lt;br /&gt;
*[[Finer Plant Fibre]]s &lt;br /&gt;
*[[Cattail Fibres]] &lt;br /&gt;
*[[Straw Twine]]&lt;br /&gt;
*[[Hide Strap]]&lt;br /&gt;
**Note that other string types such as Stinging Nettle, Yarn, and Silk thread do not work.&lt;br /&gt;
&lt;br /&gt;
Fishing line occasionally breaks, so be sure to have backups. Higher quality fishing line tends to break less often.&lt;br /&gt;
&lt;br /&gt;
===Fish Hook===&lt;br /&gt;
A fish hook is added to the fishing pole by left clicking on the hook and then right clicking on the fishing pole. Fish hook types include:&lt;br /&gt;
*[[Bone Hook]]&lt;br /&gt;
*[[Chitin Hook]]&lt;br /&gt;
*[[Gold Hook]]&lt;br /&gt;
*[[Metal Hook]]&lt;br /&gt;
&lt;br /&gt;
Fish hook are also occasionally lost. Using your prized gold nugget passed down by your ancestors might not be wise. Higher quality fish hooks tend to be lost less often.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
Bait is expendable meaning you can catch at maximum one fish per bait. &lt;br /&gt;
&lt;br /&gt;
Some types of bait include: {{#ask: [[Category:bait]]}}&lt;br /&gt;
&lt;br /&gt;
===Lure===&lt;br /&gt;
Lures are durable, but they can be lost. {{SharedText|unlock_lures}}&lt;br /&gt;
&lt;br /&gt;
Some types of lure include: {{#ask: [[Category:Fishing_Lure]]}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Trash==&lt;br /&gt;
When something is dropped in a body of water, it is added to a global pool of items that can be fished up anywhere in the world or found buried on the beach. Some people use this feature for charity by throwing their old equipment in the river. You can also drop a written parchment to send a message to a random fisherman as if it were a message in a bottle.&lt;br /&gt;
&lt;br /&gt;
=Fishing=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quoting Jorb:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fish are now a limited and localized resource, working in the same way as any other localized resource. You should notice fish jumping in the water if the area has fish. What you catch when fishing depends on the following factors: Time of day, [[Water Terrain|location]], [[Fishing Lure|lure]], [[Fish Hook|hook]], [[Fishing Pole|pole]] and [[Fishing Line|line]] type as well as the quality level of each piece of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
===Bait Fishing===&lt;br /&gt;
Bait-Fishing is a semi-automated and a Semi-random activity using a Bushcraft Fishing Pole. Bait, line, and hook combo seem to have no strong correlation between fish types caught. Equip your pole, gather an inventory of bait, and begin fishing. You will automatically catch, recast, and re-bait your hook while bait fishing. The type of fish caught are random, based on the node you are fishing from. If you are simply looking to catch fish with no real desire for a certain type of fish, this is your easiest option.&lt;br /&gt;
&lt;br /&gt;
===Lure Fishing===&lt;br /&gt;
Lure-Fishing using a Primitive Casting Rod is a more precise and manual activity. Lure, line, and hook type all play role in what species you will be able to catch. Every fish have certain line, hook, and lure combos that work best for it. If you are having difficulties catching a fish or keeping your lure, be sure to try new combinations. Equip your pole, gather some tackle, and begin fishing. You will be presented a list of fish to &amp;quot;aim&amp;quot; for, with a given % of how likely they are to bite. This list is a function of your [[Survival]] and [[Will]], so the higher both stats are, the larger your list will be. Max number of fishes in a list is limited by 10 and apparently is equal to &amp;lt;math&amp;gt;\lceil \sqrt{Will * Surv}/20 \rceil&amp;lt;/math&amp;gt;. You can choose what kind of fish you want to catch. If you do not pick any, the game will automatically choose the fish with the highest % of biting.&lt;br /&gt;
&lt;br /&gt;
=Fish Data=&lt;br /&gt;
==Fresh Water Fish==&lt;br /&gt;
Fish that can be found in rivers and lakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[A Talking Whale]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?xsize}}x{{#show:A_Talking_Whale|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:A_Talking_Whale|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | (&#039;&#039;PreW11, {{verify}} against W11&#039;&#039;) Shallow Water, Deep Water&lt;br /&gt;
 | ...&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Asp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?xsize}}x{{#show:Asp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Asp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Copper Comet]], [[Grasshopper]], [[Rock Lobster Lure]] 100%,&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Brill]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?xsize}}x{{#show:Brill|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Brill|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 STR, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?xsize}}x{{#show:Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Rock Lobster Lure]] 100%, [[Pinecone Plug]], [[Leech]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Burbot]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?xsize}}x{{#show:Burbot|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Burbot|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Earthworm]], [[Entrails]], [[Poppy Wobbler]],[[Copper Comet]] 100%, [[Rock Lobster Lure]] 100%, [[Pinecone Plug]] 100%&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 3 CON, 1.5 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Catfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?xsize}}x{{#show:Catfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Catfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Metal Hook]], [[Finer Plant Fibre|Flax Fibres]], [[Tin Fly]], [[Rock Lobster Lure]], [[Earthworm]], [[Entrails]], [[Leech]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 1.25 AGI, 2.5 INT, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Carp]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?xsize}}x{{#show:Carp|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Carp|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Tin Fly]], [[Feather Fly]]&lt;br /&gt;
 | Lake Shallows, River Depths&lt;br /&gt;
 | 2.5 CHA, 2.5 CON, 1 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Chub]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?xsize}}x{{#show:Chub|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Chub|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Leech]], [[Rock Lobster Lure]], [[Steelbrush Plunger]], [[Tin Fly]]&lt;br /&gt;
 | River Depths, River Shallows&lt;br /&gt;
 | 1 CHA, 1 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Eel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?xsize}}x{{#show:Eel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Eel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Grayling]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?xsize}}x{{#show:Grayling|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Grayling|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths&lt;br /&gt;
 | 2.5 PER, 1.25 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ide]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?xsize}}x{{#show:Ide|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ide|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]]&lt;br /&gt;
 | Lake Shallows&lt;br /&gt;
 | 2.0 DEX, 0.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Lavaret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?xsize}}x{{#show:Lavaret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Lavaret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Leech]], [[Earthworm]], [[Steelbrush Plunger]] 100%, [[Pinecone Plug]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 4.5 CON, 1.5 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Perch]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?xsize}}x{{#show:Perch|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Perch|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Gold Spoon-Lure]], [[Feather Fly]], [[Woodfish]], [[Poppy Wobbler]], [[Tin Fly]], [[Pinecone Plug]], [[Copper Comet]], [[Entrails]], [[Earthworm]], [[Leech]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 4 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pike]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?xsize}}x{{#show:Pike|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pike|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Feather Fly]], [[Woodfish]], [[Tin Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]], [[Copper Comet]] 100%&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Shallows&lt;br /&gt;
 | 2 STR, 2 INT, 1 CON&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Plaice]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?xsize}}x{{#show:Plaice|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Plaice|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Tin Fly]], [[Woodfish]], [[Rock Lobster Lure]], [[Pinecone Plug]],[[Gold Spoon-Lure]], [[Leech]], [[Entrails]],[[Earthworm]] &lt;br /&gt;
 | Lake Shallows, River Depths, River Shallows&lt;br /&gt;
 | 1 INT, 3 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Roach]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?xsize}}x{{#show:Roach|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Roach|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Earthworm]], [[Woodfish]], [[Rock Lobster Lure]], [[Silkworm]], [[Feather Fly]], [[Pinecone Plug]], [[Leech]], [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 2 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Ruffe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?xsize}}x{{#show:Ruffe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Ruffe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Tin Fly]], [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows, River Depths&lt;br /&gt;
 | 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Salmon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?xsize}}x{{#show:Salmon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Salmon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Entrails]], [[Copper Comet]], [[Earthworm]]&lt;br /&gt;
 | Lake Shallows, Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 INT, 3 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Smelt]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?xsize}}x{{#show:Smelt|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Smelt|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]], [[Woodfish]] (100%), [[Earthworm]]&lt;br /&gt;
 | Lake Depths, Lake Shallows, River Shallows&lt;br /&gt;
 | 1 CHAR, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Sturgeon]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?xsize}}x{{#show:Sturgeon|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Sturgeon|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ([[Flax Fibre]][[Bone Hook]][[Woodfish]] got me 42x100% on a tile where a rock lobster gave 8x100%), [[Rock Lobster Lure]], [[Feather Fly]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 STR, 1 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Tench]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?xsize}}x{{#show:Tench|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Tench|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Feather Fly]] 45%, [[Woodfish]] 86%, [[Pinecone Plug]] 100%, [[Entrails]]&lt;br /&gt;
 | Lake Depths, River Depths&lt;br /&gt;
 | 2 INT, 1 CON, 1 PER&lt;br /&gt;
 |- &lt;br /&gt;
 ! [[Trout]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?xsize}}x{{#show:Trout|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Trout|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Rock Lobster Lure]], [[Copper Comet]], [[Earthworm]],[[Grasshopper]]&lt;br /&gt;
 | Lake Depths, River Depths, River Shallows&lt;br /&gt;
 | 2 STR, 1.5 PER, 1.5 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Silver Bream]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?xsize}}x{{#show:Silver_Bream|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Silver_Bream|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Earthworm]], [[Feather Fly]], [[Woodfish]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 2 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zander]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?xsize}}x{{#show:Zander|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zander|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Dragonfly]], [[Leech]], [[Entrails]], [[Steelbrush Plunger]] 100%, [[Tin Fly]] 100%, [[Woodfish]] 100%, [[Rock Lobster Lure]] 100%, [[Earthworm]]&lt;br /&gt;
 | Lake Depths, River Shallows&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Zope]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?xsize}}x{{#show:Zope|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Zope|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]] 100%&lt;br /&gt;
 | Lake Shallows, River Shallows&lt;br /&gt;
 | 2 PER, 1 INT&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Ocean Fish==&lt;br /&gt;
Fish that can be found in Oceans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Bait or Fishing Lure &amp;lt;br&amp;gt; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Bass]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?xsize}}x{{#show:Bass|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Bass|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 PER, 2 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cod]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?xsize}}x{{#show:Cod|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cod|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 3 PER&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Haddock]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?xsize}}x{{#show:Haddock|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Haddock|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], ( [[Flax Fibre]] [[Metal Hook]] [[Rock Lobster]] )&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3.5 PER, 2 AGI&lt;br /&gt;
|-&lt;br /&gt;
 ! [[Herring]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?xsize}}x{{#show:Herring|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Herring|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]], [[Feather Fly]], [[Pinecone Plug]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 1 INT, 1 DEX&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mackerel]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?xsize}}x{{#show:Mackerel|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mackerel|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Mullet]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?xsize}}x{{#show:Mullet|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Mullet|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 3 STR, 2 PER&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pomfret]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?xsize}}x{{#show:Pomfret|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pomfret|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 INT, 1 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Rose Fish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?xsize}}x{{#show:Rose Fish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Rose Fish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]],  [[Earthworm]], [[Woodfish]]&lt;br /&gt;
 | Ocean Depths&lt;br /&gt;
 | 2 WIL, 2 CHA&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Saithe]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?xsize}}x{{#show:Saithe|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Saithe|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Woodfish]] 100%&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 2 INT, 2 AGI&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Seahorse]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?xsize}}x{{#show:Seahorse|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Seahorse|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | ...&lt;br /&gt;
 | Shallow Ocean, Deep Ocean&lt;br /&gt;
 | [[Curiosity]]&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Whiting]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?xsize}}x{{#show:Whiting|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Whiting|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Entrails]], [[Feather Fly]], [[Rock Lobster]]&lt;br /&gt;
 | Shallow Ocean, Ocean Depths&lt;br /&gt;
 | 1 CHA, 2 WIL&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Cave Fish==&lt;br /&gt;
Fish that can be found in underground bodies of water only:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%&amp;quot;&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Type&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Size&amp;lt;br&amp;gt;(HxV)&lt;br /&gt;
 ! style= &amp;quot;width: 1%&amp;quot; | Servings&lt;br /&gt;
 ! style= &amp;quot;width: 25%&amp;quot; | Fishing Lure or Bait &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Combos listed are for W10, use at your own discretion&#039;&#039;&#039;&#039; &lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | Location&lt;br /&gt;
 ! style= &amp;quot;width: 5%&amp;quot; | [[FEP]] (Based on [[Quality|Q10]])&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Abyss Gazer]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?xsize}}x{{#show:Abyss Gazer|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Abyss Gazer|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Poppy Wobbler]], [[Woodfish]] (63%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2.5 PER, 2.5 PER+2, 2.5 PSY&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cavelacanth]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?xsize}}x{{#show:Cavelacanth|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cavelacanth|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 3 PER+2, 3 INT&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Cave Sculpin]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?xsize}}x{{#show:Cave Sculpin|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Cave Sculpin|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] (100%)&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 2 CON+2, 3 WIL&lt;br /&gt;
 |-&lt;br /&gt;
 ! [[Pale Ghostfish]]&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?xsize}}x{{#show:Pale Ghostfish|?ysize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | &amp;lt;code&amp;gt;{{#show:Pale Ghostfish|?vsize}}&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [[Woodfish]] 63%, [[Rock Lobster]] 100%&lt;br /&gt;
 | Cave Shallows, Cave Depths&lt;br /&gt;
 | 1 PSY+2, 2 INT, 2 CHA&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87299</id>
		<title>Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87299"/>
		<updated>2021-03-13T04:18:08Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Research (March 2021) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required_By Fishing skill list==&lt;br /&gt;
The Required_By listing for the fishing skill is pretty massive. One reason for it size is that it included Dried-Filet and fish related Spitroasts.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder, considering Fish Filet&#039;s themself are not included in the list, if Dried-Filet&#039;s and fish related Spitroasts actually required the fishing skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* If a character, specifically without the fishing skill, can turn a:&lt;br /&gt;
** raw fish into a Spitroast. Spitroasts don&#039;t need the fishing skill.&lt;br /&gt;
** raw filet into a Dried-Filet. Dried-Filet don&#039;t need the fishing skill.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Research Chart==&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This Charts data is from before 2016, and should not be relied on for W11 research.&#039;&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Pre 2016 Data&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Asp&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Tin Fly&lt;br /&gt;
| 13-14&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 16-16:30&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 19:20-20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:31&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:57&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:26&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 3-3:30&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Bloated Leech\Leech&lt;br /&gt;
| 18-19:20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Poppy Wobbler,Earthworm,Woodfish,Rock Lobster,Pinecone Plug&lt;br /&gt;
| 12-15&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:36&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| Copper Comet&lt;br /&gt;
| 20-22&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 00-3&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:40&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Intestines&lt;br /&gt;
| 15-16&lt;br /&gt;
| Last Quarter&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:49&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:28&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:56&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:59&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 04:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Ruffe&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:16&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:15&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:06&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:09&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:50&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Some pieces for potential page expansion===&lt;br /&gt;
&lt;br /&gt;
Baits that are easy to acquire in early game&lt;br /&gt;
&lt;br /&gt;
;Bloated Leech: easy to acquire, swamps are quite common. However gathering them is a strain to your Hitpoints that start rather limited. They drain your SHP every time they bite and also have chance to deal HHP damage in the form of leech burns. You won&#039;t regenerate SHP unless you have more than 8000 Energy, which can be hard to acquire, especially if one seeks to avoid sub-optimal foods in order to not fill the hunger (more accurately described as appetite) bar too fast.&lt;br /&gt;
&lt;br /&gt;
;Entrails: can be easy to acquire if you find a flock of chickens. They let you catch them without running away.  Killing and butchering chickens also yields feathers and bone that are quite useful.&lt;br /&gt;
&lt;br /&gt;
;Earthworm: relatively hard to acquire as you need to dig soil, which is an Energy intensive activity. However if you need to Terraform something anyway, you can get these as useful byproduct. Compost Bin also spawns Earthworms, but requires Bone Glue to build and produces Mulch most of the time.&lt;br /&gt;
&lt;br /&gt;
Early game fishing provides some much needed Learning Points as well, in the form of Discoveries as you catch and butcher different types of fish for the first time.&lt;br /&gt;
&lt;br /&gt;
Catching and eating Plaice is often recommended to increase Perception, a hard-to-raise stat in the early game. Testing the waters around you can be worth your time, especially with the aforementioned LP bonuses, but shouldn&#039;t be your immediate primary goal.&lt;br /&gt;
&lt;br /&gt;
(--&#039;&#039;[[User:Vatas|Vatas]]] 11 January 2019‎&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Water terrains ==&lt;br /&gt;
&lt;br /&gt;
Wile exploring some water terrain related stuff, I kinda got water-terrain confused.&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the Fish page I count 6 water terrains indicators.&lt;br /&gt;
* Shallow &amp;amp; Deep River.&lt;br /&gt;
* Shallow &amp;amp; Deep Lake.&lt;br /&gt;
* Shallow &amp;amp; Deep Ocean. (&#039;&#039;map shows actual 3 Ocean levels&#039;&#039;)&lt;br /&gt;
Is there any data/info that shows/indicated that Rivers and Lakes are now actual two distinct water terrains ? (other than there looks/size)&amp;lt;br&amp;gt;&lt;br /&gt;
At this moment I think Rivers and Lakes are still the same terrain type (&#039;&#039;as in Haven-Legacy&#039;&#039;). ...&amp;lt;br&amp;gt;&lt;br /&gt;
I also see that there is currently no significant data-separation when it comes to Land- &amp;amp; Ocean-water terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a lot of the fish (&#039;&#039;if not all, not checked&#039;&#039;) use &amp;quot;Water Terrain&amp;quot; as &amp;quot;Produced By&amp;quot; property. Although technically correct, it bypasses Land vs Ocean specification. (&#039;&#039;Alternative property-link-title generally is specifying River, Lake or Ocean, but that is only active on the related pages itself&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
* Potential alternative terrain classification to combine River and Lake: Fresh water (&#039;&#039;which would make Ocean Salt-water, when needed&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
Later: Look into this a bit more, and see what might work.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The one thing that make difference between river and lake waters is [[River Pearl Mussel]] - they now spawn only in river shallows. In fishing or anything else i see no difference.&lt;br /&gt;
:Fresh and Salt waters - sounds good - some creature like walrus and seals(and a lot of w11 items) also spawn only in ocean tiles or ocean beaches now.&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 08:47, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Aha. If there is one case, it at least means that inside the game(internally) there is some possible optional separation between river and lake terrain.&lt;br /&gt;
::Even if the [[River Pearl Mussel]] is the only (current) exception to the rule. It would still need to be taking in account ... eventually, making this potentially a bit more tricky.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:44, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bait or no bait ==&lt;br /&gt;
&lt;br /&gt;
Looking/checking if all [http://ringofbrodgar.com/w/index.php?title=Category:Bug&amp;amp;redirect=no Bugs] are also [http://ringofbrodgar.com/w/index.php?title=Category:Bait&amp;amp;redirect=no Bait] (&#039;&#039;like with ants&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes/no&lt;br /&gt;
:[[Cave Centipede]] - yes/no&lt;br /&gt;
:[[The Bee That Stung]] - yes/no&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:31, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes&lt;br /&gt;
:[[Cave Centipede]] - no&lt;br /&gt;
:[[The Bee That Stung]] - no&lt;br /&gt;
:Seems like there is some more bugs that is not a bait (e.g. Itsy Bitsy Spider)&lt;br /&gt;
:--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 07:29, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. The fact that there is at least one bug that&#039;s not bait solved the underlying issue I was thinking about.&lt;br /&gt;
::The fact that there as is at least one bug improperly tagged as bait ... kinda warrants a bait recheck on all bugs in my view. Will give this some thought.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 12:30, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Bait bugs re-check results: Cave Centipede, Itsy Bitsy Spider and The Bee That Stung are only exceptions&lt;br /&gt;
::{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bug&lt;br /&gt;
!is it bait?&lt;br /&gt;
|-&lt;br /&gt;
|Ant Empress||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Pupae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Soldiers||Y&lt;br /&gt;
|-&lt;br /&gt;
|Aphids||Y&lt;br /&gt;
|-&lt;br /&gt;
|Bee Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Cave Centipede||N&lt;br /&gt;
|-&lt;br /&gt;
|Cave Moth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Firefly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grub||Y&lt;br /&gt;
|-&lt;br /&gt;
|Itsy Bitsy Spider||N&lt;br /&gt;
|-&lt;br /&gt;
|Ladybug||Y&lt;br /&gt;
|-&lt;br /&gt;
|Monarch Butterfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Moonmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Sand Flea||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkworm||Y&lt;br /&gt;
|-&lt;br /&gt;
|Stag Beetle||Y&lt;br /&gt;
|-&lt;br /&gt;
|The Bee That Stung||N&lt;br /&gt;
|-&lt;br /&gt;
|Waterstrider||Y&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 18:52, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks again. :)&lt;br /&gt;
:::Updated related bug pages.&lt;br /&gt;
:::--([[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 5 December 2019)&lt;br /&gt;
&lt;br /&gt;
== Moving Fish data/tables ==&lt;br /&gt;
&lt;br /&gt;
Took a quick look into moving the fish tables to a separated page in the tables section(path). But I run into to much potential issues/work to do so in one go.&amp;lt;br&amp;gt;&lt;br /&gt;
Some things that cropped up. (&#039;&#039;ie: stuff that needs some pondering&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
# The tables probably need an additional column to indicate verified W11 cases. (&#039;&#039;as most of the date is classified as old (w10, or by date)&#039;&#039;)&lt;br /&gt;
# Water type classification might need some work. To eliminate potential ambitiousness in that area.&lt;br /&gt;
# FEP data seems out of place in these tables. On top of that its manual-duplicate data. (&#039;&#039;to be dealt with after potential/initial move&#039;&#039;)&lt;br /&gt;
#* FEP tables being already kinda wide to add more fields. Like a fish-bool order field (&#039;&#039;although a more general re-order-field might still fit in&#039;&#039;). Alternative option would be a separate fish FEP table/page.&lt;br /&gt;
#** general re-order field: Only useful if all items can be separated in none overlapping groups. (&#039;&#039;so a short or single character can be used in a general re-order field&#039;&#039;)&lt;br /&gt;
* ... (other stuff that might need some adjusting/rethinking)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:03, 31 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research (March 2021) ==&lt;br /&gt;
&lt;br /&gt;
Personal research.&lt;br /&gt;
&lt;br /&gt;
3rd day of the 1st month of the 8th year, Entrails, Lake shallows.&lt;br /&gt;
&lt;br /&gt;
Carp x3&lt;br /&gt;
&lt;br /&gt;
Grayling x4&lt;br /&gt;
&lt;br /&gt;
Zope x2&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
	<entry>
		<id>https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87298</id>
		<title>Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://ringofbrodgar.com/index.php?title=Talk:Fishing&amp;diff=87298"/>
		<updated>2021-03-13T04:17:25Z</updated>

		<summary type="html">&lt;p&gt;Mata: /* Research (March 2021) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required_By Fishing skill list==&lt;br /&gt;
The Required_By listing for the fishing skill is pretty massive. One reason for it size is that it included Dried-Filet and fish related Spitroasts.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder, considering Fish Filet&#039;s themself are not included in the list, if Dried-Filet&#039;s and fish related Spitroasts actually required the fishing skill.&amp;lt;br&amp;gt;&lt;br /&gt;
* If a character, specifically without the fishing skill, can turn a:&lt;br /&gt;
** raw fish into a Spitroast. Spitroasts don&#039;t need the fishing skill.&lt;br /&gt;
** raw filet into a Dried-Filet. Dried-Filet don&#039;t need the fishing skill.&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing Research Chart==&lt;br /&gt;
Please fill in here what fish you find, what lure you used, what time and what moon phase you found it during. Once we have enough data, we can correlated and collapse this into a far more readable chart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This Charts data is from before 2016, and should not be relied on for W11 research.&#039;&#039;&#039; --[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 13:19, 9 February 2019 (EST)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Pre 2016 Data&lt;br /&gt;
!Fish (aprox rarity)&lt;br /&gt;
!Lure&lt;br /&gt;
!Time&lt;br /&gt;
!Moon&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Asp&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Tin Fly&lt;br /&gt;
| 13-14&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 16-16:30&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Bream (common)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Bream&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Brill&lt;br /&gt;
| Intestines&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Brill(100%)&lt;br /&gt;
| Poppy Wobbler&lt;br /&gt;
| 19:20-20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:31&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Eel&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:57&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:26&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Lavaret&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 3-3:30&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Bloated Leech\Leech&lt;br /&gt;
| 18-19:20&lt;br /&gt;
| Waxing Gibbous&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Poppy Wobbler,Earthworm,Woodfish,Rock Lobster,Pinecone Plug&lt;br /&gt;
| 12-15&lt;br /&gt;
| New Moon&lt;br /&gt;
| River Shallows\Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Perch&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:36&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Pike (1:5)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
| Copper Comet&lt;br /&gt;
| 20-22&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Lobster Lure&lt;br /&gt;
| 00-3&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Bloated Leech&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(50%)&lt;br /&gt;
| Rock Lobster&lt;br /&gt;
| 6-7&lt;br /&gt;
| Waxing Crescent&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Pike(100%)&lt;br /&gt;
| Tin Fly,Pinecone Plug,Woodfish&lt;br /&gt;
| 16-17&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice (1:20)&lt;br /&gt;
| Leech&lt;br /&gt;
| 9-10&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Plaice&lt;br /&gt;
| Intestines&lt;br /&gt;
| 3-4&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 12-13&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Leech&lt;br /&gt;
| 4-5&lt;br /&gt;
| Waning Gibbous&lt;br /&gt;
| Lake Depths&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 23:40&lt;br /&gt;
| Waning Crescent&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Intestines&lt;br /&gt;
| 15-16&lt;br /&gt;
| Last Quarter&lt;br /&gt;
| Lake Shallows&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:49&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:28&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 02:56&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:59&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 04:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:58&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Ruffe&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:24&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:16&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:15&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
| Entrails&lt;br /&gt;
| 05:06&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 00:05&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 01:09&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
| Smelt&lt;br /&gt;
| Entrails&lt;br /&gt;
| 03:50&lt;br /&gt;
| New Moon&lt;br /&gt;
| Lake Depth&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Some pieces for potential page expansion===&lt;br /&gt;
&lt;br /&gt;
Baits that are easy to acquire in early game&lt;br /&gt;
&lt;br /&gt;
;Bloated Leech: easy to acquire, swamps are quite common. However gathering them is a strain to your Hitpoints that start rather limited. They drain your SHP every time they bite and also have chance to deal HHP damage in the form of leech burns. You won&#039;t regenerate SHP unless you have more than 8000 Energy, which can be hard to acquire, especially if one seeks to avoid sub-optimal foods in order to not fill the hunger (more accurately described as appetite) bar too fast.&lt;br /&gt;
&lt;br /&gt;
;Entrails: can be easy to acquire if you find a flock of chickens. They let you catch them without running away.  Killing and butchering chickens also yields feathers and bone that are quite useful.&lt;br /&gt;
&lt;br /&gt;
;Earthworm: relatively hard to acquire as you need to dig soil, which is an Energy intensive activity. However if you need to Terraform something anyway, you can get these as useful byproduct. Compost Bin also spawns Earthworms, but requires Bone Glue to build and produces Mulch most of the time.&lt;br /&gt;
&lt;br /&gt;
Early game fishing provides some much needed Learning Points as well, in the form of Discoveries as you catch and butcher different types of fish for the first time.&lt;br /&gt;
&lt;br /&gt;
Catching and eating Plaice is often recommended to increase Perception, a hard-to-raise stat in the early game. Testing the waters around you can be worth your time, especially with the aforementioned LP bonuses, but shouldn&#039;t be your immediate primary goal.&lt;br /&gt;
&lt;br /&gt;
(--&#039;&#039;[[User:Vatas|Vatas]]] 11 January 2019‎&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Water terrains ==&lt;br /&gt;
&lt;br /&gt;
Wile exploring some water terrain related stuff, I kinda got water-terrain confused.&amp;lt;br&amp;gt;&lt;br /&gt;
Looking at the Fish page I count 6 water terrains indicators.&lt;br /&gt;
* Shallow &amp;amp; Deep River.&lt;br /&gt;
* Shallow &amp;amp; Deep Lake.&lt;br /&gt;
* Shallow &amp;amp; Deep Ocean. (&#039;&#039;map shows actual 3 Ocean levels&#039;&#039;)&lt;br /&gt;
Is there any data/info that shows/indicated that Rivers and Lakes are now actual two distinct water terrains ? (other than there looks/size)&amp;lt;br&amp;gt;&lt;br /&gt;
At this moment I think Rivers and Lakes are still the same terrain type (&#039;&#039;as in Haven-Legacy&#039;&#039;). ...&amp;lt;br&amp;gt;&lt;br /&gt;
I also see that there is currently no significant data-separation when it comes to Land- &amp;amp; Ocean-water terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
For example, a lot of the fish (&#039;&#039;if not all, not checked&#039;&#039;) use &amp;quot;Water Terrain&amp;quot; as &amp;quot;Produced By&amp;quot; property. Although technically correct, it bypasses Land vs Ocean specification. (&#039;&#039;Alternative property-link-title generally is specifying River, Lake or Ocean, but that is only active on the related pages itself&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
* Potential alternative terrain classification to combine River and Lake: Fresh water (&#039;&#039;which would make Ocean Salt-water, when needed&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
Later: Look into this a bit more, and see what might work.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 06:50, 25 August 2019 (EDT)&lt;br /&gt;
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:The one thing that make difference between river and lake waters is [[River Pearl Mussel]] - they now spawn only in river shallows. In fishing or anything else i see no difference.&lt;br /&gt;
:Fresh and Salt waters - sounds good - some creature like walrus and seals(and a lot of w11 items) also spawn only in ocean tiles or ocean beaches now.&lt;br /&gt;
:--[[User:Kitsuneg|Kitsuneg]] ([[User talk:Kitsuneg|talk]]) 08:47, 25 August 2019 (EDT)&lt;br /&gt;
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::Aha. If there is one case, it at least means that inside the game(internally) there is some possible optional separation between river and lake terrain.&lt;br /&gt;
::Even if the [[River Pearl Mussel]] is the only (current) exception to the rule. It would still need to be taking in account ... eventually, making this potentially a bit more tricky.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 10:44, 25 August 2019 (EDT)&lt;br /&gt;
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== Bait or no bait ==&lt;br /&gt;
&lt;br /&gt;
Looking/checking if all [http://ringofbrodgar.com/w/index.php?title=Category:Bug&amp;amp;redirect=no Bugs] are also [http://ringofbrodgar.com/w/index.php?title=Category:Bait&amp;amp;redirect=no Bait] (&#039;&#039;like with ants&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
:[[Bee Larvae]] - yes/no&lt;br /&gt;
:[[Cave Centipede]] - yes/no&lt;br /&gt;
:[[The Bee That Stung]] - yes/no&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 01:31, 4 December 2019 (EST)&lt;br /&gt;
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:[[Bee Larvae]] - yes&lt;br /&gt;
:[[Cave Centipede]] - no&lt;br /&gt;
:[[The Bee That Stung]] - no&lt;br /&gt;
:Seems like there is some more bugs that is not a bait (e.g. Itsy Bitsy Spider)&lt;br /&gt;
:--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 07:29, 4 December 2019 (EST)&lt;br /&gt;
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::Thanks. The fact that there is at least one bug that&#039;s not bait solved the underlying issue I was thinking about.&lt;br /&gt;
::The fact that there as is at least one bug improperly tagged as bait ... kinda warrants a bait recheck on all bugs in my view. Will give this some thought.&lt;br /&gt;
::--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 12:30, 4 December 2019 (EST)&lt;br /&gt;
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::Bait bugs re-check results: Cave Centipede, Itsy Bitsy Spider and The Bee That Stung are only exceptions&lt;br /&gt;
::{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bug&lt;br /&gt;
!is it bait?&lt;br /&gt;
|-&lt;br /&gt;
|Ant Empress||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Pupae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ant Soldiers||Y&lt;br /&gt;
|-&lt;br /&gt;
|Aphids||Y&lt;br /&gt;
|-&lt;br /&gt;
|Bee Larvae||Y&lt;br /&gt;
|-&lt;br /&gt;
|Cave Centipede||N&lt;br /&gt;
|-&lt;br /&gt;
|Cave Moth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Firefly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper||Y&lt;br /&gt;
|-&lt;br /&gt;
|Grub||Y&lt;br /&gt;
|-&lt;br /&gt;
|Itsy Bitsy Spider||N&lt;br /&gt;
|-&lt;br /&gt;
|Ladybug||Y&lt;br /&gt;
|-&lt;br /&gt;
|Monarch Butterfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Moonmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Dragonfly||Y&lt;br /&gt;
|-&lt;br /&gt;
|Sand Flea||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkmoth||Y&lt;br /&gt;
|-&lt;br /&gt;
|Silkworm||Y&lt;br /&gt;
|-&lt;br /&gt;
|Stag Beetle||Y&lt;br /&gt;
|-&lt;br /&gt;
|The Bee That Stung||N&lt;br /&gt;
|-&lt;br /&gt;
|Waterstrider||Y&lt;br /&gt;
|}&lt;br /&gt;
::--[[User:Not a cat|Not a cat]] ([[User talk:Not a cat|talk]]) 18:52, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks again. :)&lt;br /&gt;
:::Updated related bug pages.&lt;br /&gt;
:::--([[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 5 December 2019)&lt;br /&gt;
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== Moving Fish data/tables ==&lt;br /&gt;
&lt;br /&gt;
Took a quick look into moving the fish tables to a separated page in the tables section(path). But I run into to much potential issues/work to do so in one go.&amp;lt;br&amp;gt;&lt;br /&gt;
Some things that cropped up. (&#039;&#039;ie: stuff that needs some pondering&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
# The tables probably need an additional column to indicate verified W11 cases. (&#039;&#039;as most of the date is classified as old (w10, or by date)&#039;&#039;)&lt;br /&gt;
# Water type classification might need some work. To eliminate potential ambitiousness in that area.&lt;br /&gt;
# FEP data seems out of place in these tables. On top of that its manual-duplicate data. (&#039;&#039;to be dealt with after potential/initial move&#039;&#039;)&lt;br /&gt;
#* FEP tables being already kinda wide to add more fields. Like a fish-bool order field (&#039;&#039;although a more general re-order-field might still fit in&#039;&#039;). Alternative option would be a separate fish FEP table/page.&lt;br /&gt;
#** general re-order field: Only useful if all items can be separated in none overlapping groups. (&#039;&#039;so a short or single character can be used in a general re-order field&#039;&#039;)&lt;br /&gt;
* ... (other stuff that might need some adjusting/rethinking)&lt;br /&gt;
--[[User_talk:MvGulik|&amp;lt;i&amp;gt;&amp;lt;font color=&amp;quot;#666&amp;quot; size=&amp;quot;2px&amp;quot;&amp;gt;.MvGulik.&amp;lt;/font&amp;gt;&amp;lt;/i&amp;gt;]] 03:03, 31 January 2020 (EST)&lt;br /&gt;
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== Research (March 2021) ==&lt;br /&gt;
&lt;br /&gt;
Personal research.&lt;br /&gt;
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3rd day of the 1st month of the 8th year, Entrails, Lake shallows.&lt;br /&gt;
Carp x3&lt;br /&gt;
Grayling x4&lt;br /&gt;
Zope x2&lt;/div&gt;</summary>
		<author><name>Mata</name></author>
	</entry>
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